#3.17 Spiked Shield & Gilga Changes

1 messages · Page 5 of 1

west verge
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i voted yes to ship. im also saying lol to this video

tawny sparrow
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You don't have frenzy button?

languid yoke
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ios i think

west verge
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ios

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does frenzy double that?

cunning canopy
west verge
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cd chance isnt helping me here

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but it doesnt matter this horse is long dead

late oracle
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That's a lot of buffs on a very high end gilga for those numbers

west verge
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i will demo what the equivalent in live looks like

pseudo sonnet
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isnt it +50% damage also with frenzy?

west verge
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someone says its CD chance

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i have no idea

cunning canopy
late oracle
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Its both but I think drain rate of frenzy isn't great for facilitating SS skils

thin tiger
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^ live?

west verge
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Two hander SS theme is best raider

west verge
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My bad I thought that first one had DC in it

late oracle
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Spiked shield best build is no shield?

west verge
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I’m going to get someone to tell me I’m a tank and I shouldn’t do as much as a glass cannon again but like

half karma
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Frenzy + CS drains about 70% of my ward in 1 turn i really dislike that 🫠

gritty plinth
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Does seem a little concerning that sgs is not bis for ss

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But I'd rather see someone with 100k ward dealing 6mil than 600kward dealing 4mil (or 17-22mil)

broken bough
west verge
placid sedge
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My 2 pennies are that SS got a good nerf but...

  1. Is partially too Att reliant and invalidates Ward gearing and the likes for SS which is counterintuitive but also hurts build diversity as well. Original suggestions were always along the lines of making the gear matter more and ALs less for this reason.

  2. The damage leans a bit closer to too low for what it offers rn then too high. NOT by a large margin but likely is hurt a bit too much and could use

I wont even propose changes because I have little to no idea whats going on in terms of SS formulas and this isnt my forte but making the gear slightly more meaningful in the calc also giving it a nudge of improved performance damage wise as a result and could mend the damage it does to gearing options aswell.

west verge
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the two hander build has 31,000 attack

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any ways last death rattle before settling in

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one final meme

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the other reality is this patch should be nerfing all raiding builds once elemental becomes additive

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US/Ultima rely heavily on that mechanic

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perhaps being the "tank" will be more viable in anguish 2,0

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🚢

cunning canopy
placid sedge
cunning canopy
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That'a in 0 AL..
I'll try to raise it..

west verge
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@pseudo sonnet @hazy comet the current version of the patch still has fixed miss chance as far as I can tell

small tiger
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I hope gilga doesnt get too strong

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Fr

west verge
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this is what turn 1 damage looks like in pvp

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of course im hitting my self on a swash build

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id expect someone tanky to reduce it to 200k range

small tiger
half karma
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Since SS is nerfed give us elementally imbued SS (water, fire, lightning, earth) to tackle phys immunities in dungeons. Dmg will be reduced because of elemental malus 🥲

mint holly
small tiger
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Gilga thread is new mague thread

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Next gilga gonna get flasks too xd

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Even mw is here

signal heron
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(It's nothing like flasks the button is just in the same place)

gritty plinth
small tiger
signal heron
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Do we have an ascension 160+ Heretic in chat?

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Or, I guess, in the game at all?

small tiger
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Wheres tubbug when you need him :/

gritty plinth
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Wrecked is close?

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Tubb is 190ish yeah

placid sedge
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TUbb

signal heron
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I forgot Wrecked was back on Heretic

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Idk how I forgot

placid sedge
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Oh idk Wreck was Hera

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@Untold Attrocity

signal heron
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If someone with absurdly high AL could just make a Heretic raid nuke build the same way Ensseric made a raid nuke build, it's a fair comparison

placid sedge
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Get wrecked in here and then Enss, Wrecked and I can run comparisons of all 3 main classes 😏 easy balnce patch results

half karma
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Balancing with whole playerbase in mind ❌
Balance with top 0.1% in mind ✅

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Its a joke BEE TEE DUBS

signal heron
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Ideally we have people from all ALs making comparisons

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But, this thread is a lot of discussion and not a lot of show and tell

haughty turtle
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The 0.1% seem to be the only ones invested enough to actually run tests in the beta 🤷‍♂️

late oracle
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Wrecked did post videos in here earlier it was like 4.5m QC ultima with 2 turns of buff

gritty plinth
small tiger
signal heron
small tiger
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Pls nerf gilga more

west verge
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i didnt want to but i can hoc on beta, no idea what my heretic will end up at

small tiger
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I wanna use it

late oracle
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#1370141629444395028 message

haughty turtle
gritty plinth
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Yeah idk, it feels like we go from "not enough" to "too much" on ss constantly

west verge
small tiger
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I want gilga to be a tanky boy.. idk if damage is really that important to me personally

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Not sure what community sentiment is on that

gritty plinth
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I don't think many people want gilga to be relegated to a tank. It's a good meme

haughty turtle
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Playing an actual tank with no damage sounds cool in theory but terribly boring in practice

signal heron
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Gilga does actually need to be able to play Orna

gritty plinth
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Frenzy has potential for solving this

placid sedge
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Its not a group raiding MMO

pseudo sonnet
onyx tulip
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Gilga feels like it should be more like a barbarian or a cleave warrior if you get the Blizzard Ref - Dual Weild 2H weapons When?

placid sedge
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has anyone suggested adding trading?

west verge
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left, beta. right live

signal heron
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Your left numbers are worse than me on Realmshifter

west verge
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live is using 50% max dmg amity, one heart in the axe for max dmg limit

haughty turtle
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Dropping 3 zerks to do under 2M is crazy at 180+ AL

west verge
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beta is using an additional elemental amity, and another selene hand

signal heron
west verge
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the tree there is doing demise of course

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but like

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at least i can tank it now

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before man i didnt know what i would do

placid sedge
# west verge

look at this and Enss's following comments. This skill is objectively uselss in PvE

gritty plinth
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Aren't you supposed to build towards attack in beta

placid sedge
gritty plinth
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It can't be a comparison using the same ward build as live

signal heron
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What's your attack stat Ensseric?

west verge
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is 12k not enough attack for you?

placid sedge
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Spiked Shields whole point is building ward, why is its best use case using it like any other Att based skill. It serves no point in existing at that point

signal heron
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Yeah 12k attack is a huge amount of attack

smoky tusk
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Yep

gritty plinth
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Is it huge for 187 al

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I have no clue

onyx tulip
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Didn't someone have a 21K attack in here earlier?

signal heron
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Ensserric had 30k attack earlier

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But that doesn't really change how much damage someone would expect to do at 12k

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Your attack <-> damage ratio doesn't get lower at higher AL

haughty turtle
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And even the 30k one wasn’t faring much better

west verge
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what does the m2 ward contribution cap at. 200k?

smoky tusk
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What would be a good number with 186 Als? For spiked shield??

gritty plinth
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How do other gilga skills compare on these build? How much damage does hs3 or whatever deal using the same setups

west verge
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lol

placid sedge
signal heron
placid sedge
small tiger
signal heron
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As an aside, it's funny that it's the Realmshifter crew in here defending Gilga and trying to keep it good 😆

gritty plinth
haughty turtle
signal heron
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Orna is a solo game with party play

placid sedge
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I hate modern SS but I dont want Gilga to get the treatment we got. We were Gilgalite for how long, they shouldnt now become Realmlite

signal heron
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It's not a party game that you can play solo

smoky tusk
haughty turtle
half karma
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Any1 knows the %ward consumed in SS 1, 2, 3 and CS currently in beta?

gritty plinth
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Make sure y'allvote against going live btw

small tiger
gritty plinth
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#1370416842065313852 message

mint holly
placid sedge
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Make Gilgas use SS the way its intended and then why not go live 🤷‍♂️ I think SS is the only disater that needs ironed out then may aswell go live

placid sedge
gritty plinth
mint holly
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Jeez. I’m late again

small tiger
gritty plinth
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Like spammable

mint holly
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Oh got ya

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Then yeah

signal heron
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Fey Chimera seems broken in beta 🤔

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Only relevant in this thread because I'm trying to perform testing

smoky tusk
signal heron
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It's doing literally nothing

placid sedge
signal heron
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And no I'm not using Selene Hands

onyx tulip
gritty plinth
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Are you sure 😂

signal heron
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Yeah I have five prom hands

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I'm trying to do raid tests lol

smoky tusk
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Mine works, against cactus

small tiger
gritty plinth
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Did it cast zerk

placid sedge
gritty plinth
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Is the raid immune to dragon? Dumb questions but it's a dumb problem

signal heron
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All I want is berserk

placid sedge
pseudo sonnet
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Try to do one where it's not using tree of demise. @west verge

signal heron
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I'm so confused

smoky tusk
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My FChimera worked in anguish 2 lyncus

placid sedge
signal heron
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I tried against Fey Chimera and Fey Yeti

smoky tusk
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Maybe you have a malus, or bad luck mimic

pseudo sonnet
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When you have frenzy it should hit 50% harder also

placid sedge
west verge
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is it 50% dmg buff

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or just CD

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or both

signal heron
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Both

signal heron
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My Fey Chimera is simply defective

west verge
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oh

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damnit

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i dont have enough mana to cast dc

placid sedge
west verge
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oops

signal heron
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I put it in the keep and took it out and it still doesn't work thonk

west verge
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lol

placid sedge
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Release that fucker

west verge
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press the pet button

gritty plinth
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Did you feed it today

signal heron
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Ok my Arisen Stonewarg works

placid sedge
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Mine was freshly purchased maybe yours is simply an older defective chimera

signal heron
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This is actually really really weird

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I just bought it

gritty plinth
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Submit bug report

west verge
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i cracked the code

onyx tulip
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You moved so fast through the shadows it scared your Fey Chimera into submission

signal heron
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I am now that I determined turning it off and on again doesn't fix the Chimera

west verge
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just build a two handed hammer

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i can dismantle my sgs now

placid sedge
pseudo sonnet
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0al gursa SS3 no frenzy

gritty plinth
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Comparison between Enserric's ward build and new att build

west verge
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looks like live tbh

small tiger
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What towers are good for gilga?

pseudo sonnet
signal heron
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I found the issue

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My beta mirror has a permanent invisible -pet act malus on all loadouts

placid sedge
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uhh wut

gritty plinth
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Who wouldn't have known that

pseudo sonnet
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Frenzy has 50% damage and you CD every time

signal heron
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Nvm, I was just unlucky with stonewarg. It really is just the Chimera

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It doesn't have any act chance

smoky tusk
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Jajaja

signal heron
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Any

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At all

gritty plinth
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Ohhh I see the issue

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Your Chimera has PkRS

small tiger
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Its cuz its lost to the curse of morrigan :/

small tiger
placid sedge
signal heron
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Yeah ok it's happening to any follower I buy

onyx tulip
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You are just too powerful

signal heron
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No testing for me if it invovles pets

onyx tulip
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They all bow before you now

signal heron
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I have an Arisen Stonewarg and an Ortanite Golem

gritty plinth
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See if +pet act does anything

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Equip beastfelled gear or something

signal heron
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Damnit, even spawning followers from Titan Mnemonics also have no act rate

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I was going to give Atlas a shot 😆

onyx tulip
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Just tested on sandbox and mirror and no issue

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What's your Spec?

cunning canopy
signal heron
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Blade of Finesse

echo bone
placid sedge
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ill use my Dorado SS build in beta >:)

west verge
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nice hyp cowl

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also AL 99

half karma
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Give them SS. Give gilga verse4. Lets just innovate 🙌

west verge
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also i want the amity

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that said with zerks you dont get to use the additional dmg at max hp

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is frenzy ward consume each turn its active?

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lol

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the turn you use it, it consumes ward

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lose 10% of bastile right of the bat

wild island
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this is why frenzy active ought to flip bastille

echo bone
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Technically I can get a bit more DMG with some better build optimization

west verge
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im trying to upload a video

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but idk if its too large

wild island
hazy comet
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Given the lack of dex gear for warrior line i highly doubt this gets changed

placid sedge
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@west verge enjoy

west verge
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idk why i cant upload from this cummy samsung tablet

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its just 20 seconds

west verge
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also excuse me?

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i think i forgot that

placid sedge
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Was my last real chase item, years of no Ornate Carls and was grinding and getting no drop then bought another 100 out of Monu and got that and a perfect 200% Ring at the same time

west verge
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i need to make one more

placid sedge
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3.17 Patch Notes

  • Made Spiked Shield exclusively worse on Gilgamesh, now meant to be a Beo/RS skill
west verge
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Frenzy isn’t on that one

placid sedge
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Let us know if it makes SS great again

west verge
silver rampart
small tiger
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They should cry for a solid 2.5 minutes every night

silver rampart
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GOD FORBID they're actually able to raid and do pvp

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No no no that's a beo thing

small tiger
silver rampart
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You know what let's nerf their identity even further!

silver rampart
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Remove ward scaling altogether and make it a purely att focused skill

west verge
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i think once you add frenzy in it can be workable.

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prom feet negate the ward loss

small tiger
west verge
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along with ward regen amity

silver rampart
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Or am I interpreting that wrong

placid sedge
gritty plinth
west verge
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frenzy feels like Odie taketh away from one place, and giveth in another

silver rampart
west verge
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swash was always viable for raiding

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and better in some scenarios with raid stat scaling

silver rampart
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It's only just now we finally got nerfed so hard the only option is swash

west verge
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liike

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if this went out today I will take it

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and make it work

placid sedge
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No point in build Ward/Sruvivability is my point if its all in on Att

west verge
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i think i have more leeway at my AL

small tiger
silver rampart
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I'd keep on playing my funny tank class at al 15 but I sure as hell won't have nearly as much of a fun time as before

west verge
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feel free?

hazy comet
silver rampart
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No reason to remove flat miss chance imo

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Just dont have an hp skill issue

west verge
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realmshifter wants a word with you

silver rampart
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You get double ward damage we get flat miss chance

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Simple

placid sedge
silver rampart
west verge
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@oodie release us from this thread

thin tiger
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I don’t know wandering warrior. But these are some late day takes

placid sedge
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@west verge Do you think building around Frenzy is still fun/allows for dofferent builds?

silver rampart
west verge
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it feels like im pressing another button to buff what the skill loss 💀

silver rampart
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Just spitting out what I've observed for a while

west verge
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maybe it will have other interesting implications

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but i am out of testing juice

placid sedge
west verge
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sokam can teach me how to make a crit build

thin tiger
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Seems like SS should have lost fixed miss chance and frenzy boosted

west verge
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diversity will be achieved again

silver rampart
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With a little extra cd in there

west verge
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but seriously I am out and have spent too much time here

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good luck!

pseudo sonnet
placid sedge
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What I learned today = Lock this Thread

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Ship it, deal with it then.

silver rampart
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Preserve it in glass at this point fr

placid sedge
#

#1370416842065313852 message

make sure to vote yes

late oracle
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Last minute bandaid suggestion: herc just does a bunch of bonus damage to raids. With the attack scaling changes herc basically lost its only niche

echo bone
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I just wanna grind live again at this point 💀

pseudo sonnet
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I like the pve changes. Not sure I love it for pvp tho. Can we revisit pvp?

signal heron
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Save it for the PvP Balance Patch

broken bough
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Can we just focus on anguish

placid sedge
broken bough
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@silver rampart please reconsider the way you are contributing to this beta. Comments like the above do not help us progress the beta and is just unnecessary stuff to scroll through. Let’s help the studio help you

silver rampart
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Understood

gritty plinth
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I won't allow this patch to go live until manaseep no longer fades from leaving/rejoining dungeons

broken bough
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I will

half karma
#

Frenzy and rs thingie should fade on reenter i think

broken bough
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Yeah, they should too

half karma
#

Ive complained a ton. THAT SAID: ship it. Looking forward to mixing things up

gritty plinth
thin tiger
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U fr?

half karma
broken bough
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They’re crazy good and shouldn’t just be an endless setup thing

thin tiger
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Dungeon snapshoting is and always has been a hot topic

half karma
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But seriously its about identity above all else

gritty plinth
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Just treat it like summons on non-summoner classes

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Making it fade punishes taking a break from the game

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This is a hill I will die on

half karma
thin tiger
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Lol what?

half karma
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Oh i understand now lol

gritty plinth
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I leave dungeon to take a break. I lose manaseep.

half karma
#

I cant disagree there at all actually

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They should persist for the same class tree if possible

gritty plinth
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I leave dungeon to do literally anything - change pets for endless, shuffle kingdom gauntlet, do my kd war, etc etc

thin tiger
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Dungeons take 2 min?

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That is such a fringe case

gritty plinth
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It is not a fringe case at all

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It's borderline required for heretic endless

half karma
#

I think if its too much of a hassle to implement its better to fade because other classes may take advantage

gritty plinth
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Will be extremely relevant in ang2.0 btw

half karma
#

But Im not against phils usecase

signal heron
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At least Shadowveil is 100% free to re-apply so it doesn't really harm anyone to lose it on exit

thin tiger
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How many floors does it take to charge a blood flask?

gritty plinth
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Still costs a turn right?

signal heron
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Although that also makes leaving a dungeon able to toggle the downside

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Hmm

thin tiger
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Yeah that is a problem

signal heron
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Not being able to turn off was like the whole point of it being able to be so good

thin tiger
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Yeah that might be a thinker

placid sedge
#

Turning off in dungeins is way less of an ordeal then like raids f.e.

thin tiger
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Cause I still close the game when i am about to lose a tower

gritty plinth
placid sedge
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If you want to reset in the middle of a dung then they can waste the time. I genuinely dk why anyoen would

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If this needs adressed just having it stay active for one turn and fade on act fixes any potential issues. If you class swap you have to swap and let the whole dung get a turn befire you could swap back i.e. unusable in Ang dungs i.e. prob fixed for Horde Ang and endless cheese

pseudo sonnet
signal heron
#

Did you read any of the previous convo? lol

echo bone
pseudo sonnet
half karma
#

Goddammit sirith

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Lol

echo bone
half karma
#

Frenzy helps a ton indeed. Also it frees gilgas from the shackles of lyncus pubes ✂️

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Bristles*

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Autocorrect

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Dont worry about it

broken bough
#

…ish

You won’t be getting 100% Frenzy uptime

half karma
#

Does it fade?

broken bough
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At 0 Ward, yes

pseudo sonnet
#

SS is way better than crits with bof spec in pvp 120al deity. So guess I'll still be using SS after the Nerf...

half karma
#

Oh yea thats right lol

pseudo sonnet
echo bone
#

I'm sorry but using ashen pinions I instantly consider this sub optimal honestly

pseudo sonnet
#

Good call way to much crit

signal heron
#

Are you using a 40% crit amity?

echo bone
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Why using a 2H weapon?

pseudo sonnet
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Trev charms and yes

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2h bonus

tawny holly
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Oracle dual wielding will be highest damage

signal heron
#

I guess it must be -miss chance + 40% crit

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Wait, no

echo bone
#

AL0 DUrsa

signal heron
#
((15496 * 2.6) - (2279/2)) * 2 * 1.771561 = 138,713
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There's no 40% crit amity there

pseudo sonnet
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Is there a bug then?

signal heron
#

Then what's messing with the damage values?

signal heron
#

It does cost a turn

smoky tusk
#

But you need full ward

signal heron
echo bone
signal heron
#

The last bonus is not a bonus with very unequal attack and magic

pseudo sonnet
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Really 100 attack is going to help that much lol

placid sedge
#

Yeah Hybrid is broken and Deity is the most busted class in the game but thats a bad effect for non hybrid

visual crescent
#

Let see what *** odie will bring next for gilga

placid sedge
#

Use V4 with that amity

visual crescent
#

What a meme class

echo bone
signal heron
#

No, Sokam, that amity means your attack stat is effectively:

(15,496 + 2,279)/1.66 = 10,707
visual crescent
echo bone
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Ah it's even worse than my quick mental math mimic

placid sedge
#

!define hybrid

fierce mapleBOT
#
Auttaja

Sorry, no results found for Hybrid.

placid sedge
#

😏

signal heron
#

Funny that that works out to almost the same number as not wearing a 40% crit amity

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Weird coincidence

visual crescent
#

Without selene hands, hybrid amity is useless for gilga with their so low mag

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But still better than rs

placid sedge
#

that dudes a Deity

pseudo sonnet
echo bone
signal heron
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The 2h setup was good idk why you got flamed for that one

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The amity just held you back

pseudo sonnet
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Thank you for pointing that out I never knew that God tier amity can actually hurt me lol

placid sedge
#

the % hybrid is the one that always buffs, the all skills are hybrid is only a buff if your att/mag is closish to equal. easy way to remember

shell quarry
#

Thank you sokam for testing. The original post you shared still highlights the issue.

SS3 is still posting huge numbers and will remain top dog with flat miss chance.

Why would we bother using anything else fam?

last haven
#

I see nothing but celestial weapons in all the raid builds and examples posted. Is it intended for Gil to have to build around frenzy with the regen from promfeet (and in effect lose out on anguish scaling on weapons?) Do celestials hold up in high anguish raid health pools with said loss?

shell quarry
shell quarry
timid rose
#

So how do i test frenzy, i cant find the button.
Or was it just a joke? :o

pseudo sonnet
#

Here is my high defense 120al deity SS hybrid build vs myself hitting the same as I can with a crit. I think the SS pvp needs to get hit harder honestly but hopefully that will come in the balance patch... Or maybe just make SS valor only.

shell quarry
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Look at those tank stats and hitting like a truck lol

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Not to mention flat miss chance!

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So much value for no trade offs

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We need to eat up this value if this ships like this!!

echo bone
#

AL99 BeoH, V4 vs SS3, both very optimized builds, I'm quite happy with this when compared to live
Obviously it's not perfect, and honestly we can't expect it ever will be, but definitely shortens the gap

pseudo sonnet
#

I'm happy with pve just not PVP SS

pseudo sonnet
echo bone
#

Heretic and sometimes deity because you need element stacking to get this Dmg Lol

shell quarry
timid rose
#

I honestly enjoy fast pvp.
Leveling conquerers is hard enough DX
I don't mind getting onetapped and beeing able to get it back quickly

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But i guess the fact this tread exists means im alone in that

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I think boring buffy slow pvp isnt fun. And SS makes it an option to just say no to that

pseudo sonnet
#

Flat miss, high m1, high damage, can be tanky is the problem there are no trade offs

timid rose
#

So is there no real tradeoff with chronomancer but nobody seems to care about that anyway.
Its basically SS but as a stun.

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So i dont really get the fuzz.

restive phoenix
#

A tank should not consistently out-damage a glass cannon, especially with an ability that effectively cannot miss and has high penetration. Each playstyle must have clear trade-offs. High damage must come with low defense. High defense must come with low damage. There must not be a build that provides both high damage and high durability while ignoring enemy Dexterity.

shell quarry
restive phoenix
#

All other class builds have some sort of trade off, low Dex, low defense etc. Not a mega tank SS raid boss build

shell quarry
#

Would love that 🙂

timid rose
#

Polly offhand has it, specs too

echo bone
#

But in reality weather I'm in SS or V4 I'm not surviving a shot back 99% of the time

onyx topaz
restive phoenix
echo bone
timid rose
#

Also since its a gilga change, how can i test frenzy, i cannot seem to find it at all. Is it real? If yes, how do i access it

shell quarry
pseudo sonnet
#

Any reason to even use the v4. I bet you miss dexy players all the time

restive phoenix
#

Why would you use a skill that can miss in 2025?

timid rose
gritty plinth
#

I don't feel like anyone would really mind if fixed miss chance was gone from ss in current beta

shell quarry
#

Unfortunately Phill, that's not the case - or else I'd think it'd be gone already

restive phoenix
#

You gotta feed him better

timid rose
#

So Gilga and realm now has a mechanic for builds that dont use ward (or just a power buff with prom feet)
I think thats a cool addition!! Any jank found so far? X3

shell quarry
#

Turn 1 baby

fringe mirage
echo bone
placid sedge
fringe mirage
#

Here's yesterday's example at 177 AL on live

placid sedge
#

All of us came to the determination of ship it and we will see what happens

fringe mirage
#

Alright lol

shell quarry
pseudo sonnet
#

I wish there was a poll good for PVE not for PVP

visual crescent
#

I just see u do wrong way with ss3

#

Isnt use aligned pet with your faction and fsc better

#

To sum up, all of the testing show ss3/ss now unable to do raid right

#

And significant weaker in. Pvp though still enough for 1 turn kill

pseudo sonnet
#

I think its able to do raids and on par with the other skills. Its just still the best thing to use in PVP kingdoms and conq guild

hazy comet
#

Ship it

#

(No flat miss)

pseudo sonnet
#

Its got flat miss chance currently

wild island
echo bone
visual crescent
#

Ok just most of us do ss3 with faction but seem after ele additive it change

red veldt
smoky tusk
# red veldt

How? I can't see frenzy or shadowveil in passives

onyx tulip
#

Class abilities

red veldt
smoky tusk
#

Yes, I can't see it

onyx tulip
#

What version is your beta?

#

Oh yeah for me it looks gone too

echo bone
#

need to update your client (I had to this morning when I saw it)

onyx tulip
#

No update for me

echo bone
#

Currently on 3.17.26beta

onyx tulip
#

and after I recheck of course it's back

signal heron
#

Is there one for Shadowveil?

echo bone
smoky tusk
#

"Boost dexterity", so it's not the same as dodge chance???

swift lava
#

It’s also miss chance

smoky tusk
#

Yes, but not an additional dodge chance

swift lava
# red veldt

Thank god, that would’ve made gursa even more busted in bof 😂

#

Isn’t it also dodge chance as you have more dexterity?

smoky tusk
#

Eh, there's a limit of 60% dodge chance

#

I thought it surpassed that limit

signal heron
#

Mystic Feather also doesn't care about dex, and Dorado doesn't care about in-battle dex boosts (edit: kind of)

smoky tusk
#

It's not bad, more dex is better for endless but, dodge chance is way better IMO

pseudo sonnet
#

0al beoh hits 120k turn 1 in pvp with my ward gear with SS3 in the beta. I feel like that's a lot for 0als in pvp

#

No elements just Selene hands and a hybrid amity

onyx tulip
#

Al 0 GSH can single hit for that much and more, Turn 1

shell quarry
onyx tulip
shell quarry
#

Ty. Your number could be higher (but its less now) but if you look at your stats to sokams, he has 170k ward and almost 40k health lol

#

That's not balanced imo

#

Your risking it for the big hit

signal heron
#

I mean 40K hp is pretty trivial to oneshot too

shell quarry
#

3k defense vs 0?

signal heron
#

I'm not saying Sokam's overall loadout isn't better, but he also dies turn 1

shell quarry
#

Stat for stat its not equitable regardless of 1 shot potential

onyx tulip
#

Yes, that's all I am saying, I can even outperform at AL 0 up to 150ish

#

there are some Beo that give me a hard time

shell quarry
#

Were here to balance Knight 🙂

signal heron
onyx tulip
#

I also realize that BP may be getting a pass in the future but a good comparision of 1 turn 1 shot builds

shell quarry
#

I see what you are saying, but to truly factor in what your saying, you need to simulate them side by side over a large data pool. We dont have thay capability.

So comparing stats is the best way.

signal heron
#

Classes will never be, and should never be, stat equal to deal the same damage

#

That would defeat the purpose of there being classes

shell quarry
#

Never said equal. I said equitable

signal heron
#

Grand Summoner is especially poor at PvP, so tbh I'm impressed it can do that at all lol

onyx tulip
#

It's Hydrus

shell quarry
#

Having an effective pool of 27k ves 80k is a large difference plus 3k defense and doing more damage

#

It's an outlier

real blade
#

the reason it can do that is because eos arms are still 20% multiplicative multipliers

shell quarry
#

Need to be addressed

#

Multiple examples have been shared showing how SS3 is still over tuned in current state - and BTW, it has flat miss chance

#

#somuchvalue

signal heron
#

Multiple examples have also shown SS3 somewhat underperforms in PvE in it's current state

pseudo sonnet
#

Actually here is with a better amity 15% damage at full hp

shell quarry
#

Sorry - only PVP talk here from me

signal heron
#

^ From Odie

shell quarry
#

Yall are welcome to transition to anguish - but I'm not happy with the balance pvp state of SS

#

Happy to take my feedback else where

#

Where do you recommend?

signal heron
#

But this is a PvE patch, not a PvP patch

#

Changes may effect PvP but that has not been Odie's goal at all

shell quarry
#

Oh - I missed that note in the SS poll he put out - on what is most important to address

#

Didn't realize it was pve

#

Will slide on over to that pvp channel - thanks, knight!

haughty turtle
#

So, SS seems to be overperforming in low AL PvP and underperforming in PvE. Is splitting the skill not a consideration, since that’s already been done with other spells as well?

shell quarry
#

It's already split, I believe!

pseudo sonnet
haughty turtle
#

True, I forgot about the cap, my bad. Well, if it’s okay on Gilga but the other classes are still abusing it, maybe we should be looking at them and not the skill? What’s causing deity and BeoH to be able to use it more effectively?

onyx tulip
#

I know it's not the best answer but with the upcoming Selene changes do we think that would lower Deity and BeoH performance?

#

It's the hands

#

it's always the hands

pseudo sonnet
haughty turtle
onyx tulip
young river
#

How does SS3 on Beoh Compare to say Verse 4 crit?

haughty turtle
pseudo sonnet
haughty turtle
#

I’d rather look at why other classes overperform with it. Is it the access to a much higher attack stat and/or temp buffs?

pseudo sonnet
#

Maybe only Gilga can use SS effectively in pvp

haughty turtle
#

The skill could be made less efficient in PvP when used by non-valor classes as part of the PvP/PvE split

onyx tulip
#

So who was the Deity posting SS stuff? I can only find 3 Beoh and am curious about that

haughty turtle
#

I just don’t want to see gilga players suddenly unable to complete PvE content at a similar rate to other classes. The raid videos that Ensseric posted are a bit worrisome imo

onyx tulip
#

I worry that by affecting Gilga, the other SS/CS users (Deity and RS mainly) also become ineffective in specific content. I also don't want to see any class fail

echo bone
haughty turtle
#

Honestly, I dislike the fixed miss chance more than the damage but I think that ship has sailed for this beta

haughty turtle
signal heron
#

Oh good, there's a bug where arena mirrors freeze in beta

hazy comet
late oracle
#

Would honestly prefer more damage with fixed miss rate removed and then I can swing wildly until I connect or die

signal heron
#

This setup is simultaneously suboptimal and possibly unrealistic 😆

haughty turtle
signal heron
echo bone
#

Anguished C.Lute kik mimic

signal heron
#

Doesn't effect the PvP test though

#

Lute was given 5x Prom hands

thorny olive
#

No new play style has been discovered from Gilga gallia

signal heron
#

I guess my only point in that testing is that dealing well over 100k damage with BeoH isn't even close to Spiked Shield exclusive

#

All the exact same loadout

smoky tusk
#

Just nerf Beo Hydrus

#

Problem solved

signal heron
#

Worth noting the loadout is optimized(ish) for verse, I'd have much higher attack or magic for actually using RS or Chakram for real

#

There is also no reason that I should be in swash gear

#

Old habits die hard 😆

#

Alright I'll spend the gold and effort on re-adorning

fringe mirage
#

Aren't frenzy and shadowveil both flawed? I mean, grab living arch armor and have him spam DB for infinite ward regen. Also hope those avidity procs were tweaked that was a ridiculous screenshot lol

lilac cliff
#

Isn't this supposed to be Gilga/SS balance thread mimic

trim ruin
fringe mirage
#

Well they both got a ward thing added and I see living arch as being a massive flaw for it. I haven't tested, but it's not hard to picture when I see living arch cast DB every single turn for people

lilac cliff
signal heron
#

Odie was considering changing how Frenzy/Shadowveil interact with ward recovery mechanics

#

I'm just kind of waiting to see what he does atm

fringe mirage
#

Gotcha

signal heron
lilac cliff
trim ruin
#

Odie also said he doesn't want easy regen to just turn it into a free multiplier (for either class line). LAA/stonewarg are certainly a part of the easy regen argument.

lilac cliff
#

Wait no, helms have pet act

#

I forgot

fringe mirage
#

Yeah stonewarg, living arch, ward regen amities, anguish gear having high* ward regen (unless that was changed, I haven't looked at gear bonuses)

young river
signal heron
#

I think for all content other than PvP would be the concern lol

young river
#

For pve it's pretty much a wash I'd guess, you can use a ward regen pet, but then you lose zerk pet

#

And using Frenzy from testing is pretty much the same as having zerk as far as impact on damage

#

I am going to try to use AI pet axe and Living Armor to see how well it works in an Anguish 1 Horde dungeon but then I lose base ward regen from prom feet so if I get some bad RNG, it might be worse. Just have to play with it I guess

signal heron
#

You can use Beastfelled Garb on GUrsa or Beastfeled Leggings on any Gilga

lilac cliff
#

Beastfelled legs = No 8% act windtamer shoes 😔

smoky tusk
#

Mimic

young river
#

Both of those have pretty low ward, which for SS3 in pve is generally pretty important. I don't have those to test in Beta but I am going to assume that losing that much ward is going to make any damage you gained from having a pet that can both Berserk and let you use Frenzy is going to be negated.

signal heron
#

I was thinking more for Frenzy boosting other things than SS

#

Since the guaranteed(?) CD is good

young river
#

Maybe? I'd be shocked if "For Gilga" it's a better option than Chained Shield but it may allow for a better alternative than the current 2h builds.

wild island
#

ss3 on beoH (my live acct) is infuriatingly simple and stronger than any verse kit ive been able yet to collect (rngesus, skill issue, whatever)

young river
#

I just had a horrible thought. I wonder if my AI is going to use Frenzy

signal heron
signal heron
young river
#

Dorado Settlement Defense nightmare mode unlocked, lol

pseudo sonnet
fringe mirage
#

Make ss3 and verse IV 2 turn. Or let's make ultima 2 1 turn mighty_mimic

half karma
fringe mirage
#

It was really just a blanket statement and has potential to be broken in all content. If odie is reworking how it works with ward then maybe it won't be an issue

west verge
#

Fixed miss chance removed yet?

young river
#

My experience with it so far has been limited to testing the damage output of SS3, WoL, SS3, WOL alternating spam in raids vs Straight SS3 spam. It was not really advantageous turn wise but it was somewhat fun to see the bigger hits. I've not even tried to delve into build optimization for it yet

pseudo sonnet
#

Just put on your BOF pumpkin stuff and SS is still going to be the only thing in PVP for 4 or 5 classes

late oracle
#

Current version of frenzy is a bit odd with the no ward regen. The drain counteracts bastille 50% stats (or 60 for herc) coupled with the drain from SS spells renders it not very usable on Base or Herc. You don't face the same problem on Ursa, it basically hard caps at 3-5 turns and then left with little ways to regen after.

Not sure if something like this could be implemented, but maybe the following: Ward regen still active (or somehow locks yourself to the ward you cast it) Ward can no longer be used to soak damage. Frenzy ends on any turn you do not attack (and sets your ward to 0%?). Carries the same risk, but doesn't hurt SS as much,

west verge
#

I’d rather it deal health dmg or something idk

polar sentinel
#

Agreed, using frenzy shouldnt cost ward on the first turn

west verge
#

That too

late oracle
#

Current iteration I would rather just not use, keep max damage SS and bastille.

#

I think above would fit the thematic of rage/risk, but it also loses the gilga identity of spending ward. So hard to say

polar sentinel
#

well the thing that i've been asking myself is... where would i use frenzy? It's not particularly anguish friendly (except in revive party play scenarios?)

late oracle
#

The only thing I've used it for are: Quick raiding (still much slower than live) and blasting the mammon on floor 25 of a dungeon

#

It just feels counterproductive on base and herc, and Ursa feels like a one time use since they lack the regen.

signal heron
#

Btw, I made #1375169948984414258 to focus some Shadowveil discussion

half karma
#

Yes this is INSANELY harsh. Im not sure id ever use it in this state

signal heron
#

I'd use it

#

I just don't think it solves any problems, it's just a neat toy 😆

Edit: Shadowveil. Wrong thread

half karma
#

Maybe like geppu said in floor 25. Im not sure for myself though. If something goes wrong im 100% toast

gritty plinth
#

Quick go change your vote to "don't ship"

signal heron
#

Sorry, I thought we were in #1369690605835387040 . Yeah on Frenzy I have no opinion

wild island
#

just curious, did anyone ever figure out how to use Atlas stance?

young river
#

Ward draining abilities haven't tended to be super popular build choices on Gilgamesh in my experience. Which is understandable since it's usually anti synergistic with Bastille. So I'll be curious to see how it plays out. Would be super interesting if my suggestions to give Bastille some other bonus such as CD chance or damage when under 50% ward.

wild island
#

atlas stance sets absorb to 0% and stops regen iirc

#

but you get some boost?

late oracle
#

IIRC CD chance/damage

half karma
#

Now it gives you CD bonuses and drains ward

polar sentinel
#

Consumes 20% max Ward on CD proc
1,1x CD Damage increase and +10% proc chance increase

wild island
#

guess i should be stacking that on gursa endless

#

gursa swash endless

#

..idk sorry

polar sentinel
#

if you're on 0 ward it doesn't work anymore

silver rampart
#

Ok so I've done some testing with the changes, comparing the damage of ss3 between the two versions. I've got the same setup in both settings but with better stats in the beta. In base game I got about 4 million on average with ss3 and on the beta I got 500k with the same buffs and better stats

#

That's concerning

wild island
#

what class were you using?

silver rampart
#

Gilga herc

#

It's just appalling tbh

gritty plinth
#

Don't use the same setup

#

The formula is different. Favors attack more

silver rampart
#

If you change the setup that favors the results of one side over the other

#

But sure I'll build some more attack on it and be back soon

gritty plinth
#

Yeah the point is that you can't just stack ward and deal millions

silver rampart
#

Alright about 1k more attk added 1.1 m onto that total from the beta average

#

Even still, less than half of what the base skill got is crazy

late oracle
#

Herc is way worse in beta due to less attack. Unfortunately that means it loses its primary niche, but try to use base on beta for testing balance purposes.

silver rampart
#

Alright

#

So base gilga added another 1m or so into the average

#

Definitely better

#

But why would we make it more atk focused in the first place is my question

#

Doesn't that just make it even better for the high al beoh builds

haughty turtle
#

And the low Al BeoH builds. And the medium Al BeoH builds. And the 0 Al BeoH builds.

young river
slow pilot
#

Gilga raiding is horrible rn, the dmg is nerfed quiet heavily and the sustained dps makes me feel like a fresh t10. I’m missing the frenzy feature, curious how that’s going the change that

gritty plinth
#

Please make sure you adjust builds to the new formula

#

Full ward stacking ss builds were heavily nerfed, yes

slow pilot
#

Will try Pumpkinless bof w different celestial axes

late oracle
#

Even with full attack builds the reduction is pretty dramatic. Enserric was showing a 60-70% reduction while going 30k attack. So thats pretty much best case scenario. It is also just very strange that best SS builds dont use shield.

broken bough
#

m1/m2-wise it should currently be fitting between the two ultimas (but its still 1 turn)

if the skill was doing 60-70% more than its comparables at high AL, then i would say a 60-70% trim is fair and warranted

signal heron
#

The skill is in an awkward spot where it's somehow too OP for the PvP folks but underpowered for raiding compared to similar investment options on other classes.

#

So right now nobody is happy lol

haughty turtle
#

The ward cap also seems to be fairly easy to hit even at 0 AL, which is probably why it still looks strong at low AL but hard to hit big numbers at high AL

pseudo sonnet
#

I feel like PVP needs to be turned down or lose flat miss chance at least

#

turn 1 nuke that cant be dodged is pretty strong

signal heron
#

Given this is a PvE focused patch, my only real concern is the raiding power

haughty turtle
#

Open up counter play via dex building

broken bough
#

it would likely need crit again for raiding superiority

#

it's at least in a better place for crit, not scaling into infinity

broken bough
#

$suggest remove fixed miss chance and add crit

haughty turtle
#

I wouldn’t mind beta testing that scenario. Building heavily into crit comes with its drawbacks as well

late oracle
signal heron
#

Rather than crit, could it potentially have double Collateral Damage or something?

#

I'm thinking of things that:

  1. Keep it different than other skills
  2. Help Gilga Herc stay a tiny bit relevant
young river
pseudo sonnet
signal heron
#

Look at historic videos if you weren't playing then

late oracle
#

Frankly not hard to build crit on gilga with bristles, I hit 50-60 crit chance on a build that cant crit.

polar sentinel
#

bristles + crit SS probably wouldn't be bad 😅

young river
#

The first SS nerf was pretty painful, as someone who lived it.

pseudo sonnet
#

link me. But I think the problem in PVP is the other classes beoh and deity. I play deity also

young river
#

That does remind me I need to smack on the AW before it actually ends and I miss out on a chance of more bristles

haughty turtle
#

Leaning into stronger collateral damage could be a good way to avoid going back to crit

signal heron
ivory bear
#

Could +collateral stats be added to shield skills themselves 🤔

signal heron
#

That is what I suggested, then Bordoadas suggested lol

young river
haughty turtle
young river
#

Never did I think I'd see CD suggested as being added to SS skills when the original point of CD was to deemphasize SS skills. Ohh what a tangled web we weave.

late oracle
#

I dont disagree that its a solution for ss skills, but CD was initially implemented as a way to incentivize non-ss play.

#

Yeah that

signal heron
#

True lol. But it sounds like a more sustainable way to re-buff SS (and has the added bonus of not buffing SS on non-Gilga classes)

west verge
#

Hey Odie I just want to say hi and I’m hoping you are having a good day despite the existence of this thread. 🫶

half karma
haughty turtle
#

SS so strong Odie is taking collateral damage in his sleep

pseudo sonnet
young river
broken bough
#

Now we’re talking balance

pseudo sonnet
#

Pretty cool but they don't seem op in todays standards but only 30 als and no spike great shield. Gilgas are hitting damage cap with 4 buffs due to quadratic scaling at high ALs lol

last haven
#

Take away quadratic and give me old m1 back mimic I'd love to have an effective 50k attack stat in new anguish

young river
#

I'm still of the opinion that removing Ascension scaling and balancing the fixed miss aspect was probably enough.

gritty plinth
#

Taking away quadratic scaling = reworking ward as a whole

signal heron
#

Oh yeah, I forgot in the old crit days M1 was what scaled off ward lol

young river
#

Remember when Deity got full bonus to that version of SS and you had the tankiest class in the game absolutely smoking everyone

#

Pepperidge Farm remembers

signal heron
#

No, because that was a very, very brief period before I started playing

gritty plinth
#

Pretty sure the current cap in pvp is capping quadratic scaling anyway, right?

#

Capping how much ward contributes to m2

signal heron
#

Yes/No

young river
#

I think it's removed or reduced in pve too atm. At least judging from patch notes

signal heron
#

Yes it caps the M2, but it introduces the issue of Gilga being the attack class that is worst at getting more attack relying on attack the most

west verge
#

Patchnotes: All skills now have quadratic scaling

signal heron
#

And it relies on attack more the higher your AL because you hit the cap without trying

young river
#

Bring back the glory days of Ultima and Dragon blights! Make Ultima great again :p

echo bone
#

New SS meta doesn't even need to build for ward mimic

signal heron
west verge
#

I’d ask what’s happening here but it won’t matter 5 minutes from now

gritty plinth
#

I've heard enough. Rework the attack stat

#

Attack is now based on two new stats, "piercing" and "crushing". Piercing increases m1, crushing m2

#

Both are increased by ALs

young river
#

poor magic, left out again

gritty plinth
#

So should there be softcaps on both attack and ward instead of a hard cap on ward?

#

Idk I'm tired of making suggestions on a skill I don't use

#

Best of luck gilgamesh mains

#

At least builds that focus on attack instead of ward are easier to kill in pvp and have more risk in general. Will be relevant in ang2.0

echo bone
#

Idk what's going on...

signal heron
#

#1369693286994018396 message

smoky tusk
#

It's evolving mimic

#

Too much testing

echo bone
#

The cactus is done with our shit

wild island
#

hey i see eistla stance in there 😂😂😂😂

echo bone
#

Who needs a shield when you have a Stick

pseudo sonnet
timid rose
#

Is there a reason when i go to arena and press SS3 that it always does around 120k, unimportant if i have ascension on and off (94 Ascension levels difference...)?

#

Is it bugged? Or did i do something wrong?

sick jewel
#

Sounds like ward capped and needs more atk?

timid rose
#

Ward capped? :o

#

That would be the most weird mechanic ever added to the game

pseudo sonnet
timid rose
sick jewel
#

There reaches a point where ward stops contributing to m2

#

And more attack is needed to get more damage

last haven
timid rose
broken bough
#

You need more Attack

pseudo sonnet
#

I wonder if this is why people are saying they are hitting the same on 0al as they are on high als

broken bough
#

I’ll take a look

half karma
#

I think it may be extra hard to juggle balancing SS for gilga and also beoh/deity

silver rampart
#

Ngl odie, giving gilga herc steadfast 1 would make these nerfs seem a lot less outlandish 🥸 (totally not a bribe)

silver rampart
#

Since they're focused more on atk than ward

half karma
#

Odie i just wanna point out that you're doing a great job, ive never played a game in my whole life where there was this much care about the community and its feedbacks

#

Here take this purple_heart

silver rampart
#

Yeah I do complain alot but this really is the most interactive dev team I've ever seen with a game, a mobile game no less

#

Doing a great job

half karma
silver rampart
#

Welp I guess I better get to changing my setup that took me a year and a half to make (totally not crying)

#

Atk over ward for the win or whatever

timid rose
timid rose
timid rose
# half karma Odie i just wanna point out that you're doing a great job, ive never played a ga...

I forward this. I may complain a lot, but not cause of dislike! This is the greatest Indie Game i have ever played and i care a lot for it, and i want it the best it can be.

Just seeing you add frenzy and shadowveil, just cause you want to, reminds me of the good old times, where we didnt care about a class or skill beeing to overpowered, where we just had fun doing our best and finding out new ways to cheese all the mechanics you crafted with love and care to stop us.

It was such a fun time. Where nothing really mattered, and the journey was the goal, where we wanted to experiment.

I miss those times. But even tho the game somehow shifted more to top players complaining about a balance that was never intended to exist (im one of them i know), i kinda just... Enjoy playing the game.

#

As you said, imagine having fun. Not caring about this beeing OP and this beeing too broken... Just enjoying the existance of all that is. The endless giving of enjoyment, and the childish joy every small step brought.

pseudo sonnet
#

Okay that makes a big difference at low AL's now that that's fixed. It actually feels comparable to crit.

I like that if you don't have ward turns or ward you don't do as much damage with SS since it uses ward.

Still wish we could test it without fixed miss chance. Just for a day pretty please!

broken bough
echo bone
#

Exact same build and set up before/after this is wrong nvm

#

Apparently somehow the dragon element enchant on my branch is just gone??

visual crescent
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Somewhat dumbr that ss3 now dont need high ward more

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I mean yeah just build high atk is better but a shield skill that lower ward better than higher one in damage may be a skill issue

echo bone
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Personally I like it, the main reason I never used and personally disliked it for PvE was due to the lack of build variety

slow pilot
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I dislike it too, building for ward + attack was adding another layer to buildcrafting. Hitting a threshold of 200k ward, then only focusing on attack seems less interesting for me.

haughty turtle
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Devils advocate: if the main complaint was that it did a ton of damage while making you tanky, not having to build into ward technically tackles that point

visual crescent
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I feel like ss 1.0

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When atk isnt a factor just build ward and crit

slow pilot
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Id rather have more SS damage with more time to focus on ward upkeep / survivability. How’s the feeling about SS1 draining 33% remaining ward, SS2 50% and SS3 100% ?

visual crescent
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Somewhat nonsense though yeah but may be they try to remove the quad scaling issue

echo bone
young river
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I am not sure what you all are seeing in PVE where you are saying attack is more important, I've tried multiple builds now with varying levels of attack and ward. In raids, the highest ward one with regen axe still outdamages them all.

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A Selene's Arms builds would probably be a bit better for damage but I don't have enough of those on beta to test it

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In PVP though, attack definitely more important as once you reach a certain ward number of x, ward really doesn't multiply anymore to your base damage.

echo bone
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(technically I can make it even better if I use my 30% drag / +15% Dmg at Max HP, but that feels like an unfair comparison die to just amity availability)

young river
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I meant as a comparison in Beta, not Beta to live. There's no doubt attack is more in improtant in Beta than live as the M1 is higher on SS3 now. It has a lower ward consumption too. I've just yet to find it advantageous to sacrifice ward to boost attack, though boosting attack while keeping your ward losses minimal is good.

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Also, triple zerked for that amount of damage seems rather low, if we are talking balancing with other end game skills.

echo bone
young river
late oracle
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Not 100% sure, but seems like i start hitting the ward wall somewhere in the 200-250k range, after that I think pure attack is better

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Really hard to test without checking a variety of builds though

young river
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At some point I am sure we will figure out the magic number of How much ward is it worth sacrificing for how many points of attack. But we aren't quite there yet.

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Dirty little min maxers that some of us tend to be 😄

echo bone
visual crescent
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Seem legitdu and it work way similar in dps

west verge
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And I still have around 250k ward on that set up

silver rampart
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So I threw ss3 on a beoh with 10k ward but with 6k atk and it got nearly the same damage as I got with gilga herc with 280k ward and 4k atk

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It is now confirmed ward doesn't matter anymore 😂

broken bough
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Ward is still half the equation (multiplier), while attack is the other half (penetration)

Do not discount Ward

gritty plinth
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It sounds like people are finding that increasing ward does literally nothing past a certain point

cunning canopy
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So, max ward that SS3 drain is 50k, and it will not drain ward if it's not active but damage is low?

broken bough
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there is a cap you will hit at higher AL, but you are definitely nowhere close to hitting it at 10k Ward

wild island
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idk if this is relevant, but frenzy on athena vanguard is pretty underwhelming

broken bough
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Seems to be underwhelming everywhere

young river
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My suggestions for an immediate go live scenario, remove first turn drain and allow ward regen while using it or greatly reduce the amount of ward it drains per turn. Then tune as necessary after some time in live.

slow pilot
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What about giving frenzy the option to make SS crit ?

wild island
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sorry, was just short on time, not trying to lob grenades

i think why it feels underwhelming for me is that in a fight where I can activate it on the 3rd+ round, I dont need extra dmg; and in a fight where i need extra dmg, like a berserk / boss / raid, Athena's auto-ward passive has frenzy disabled

here's a fight i restarted a few times to try to use frenzy

silver rampart
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The combo of oppressive ward drain first turn as well as not being able to regen ward during its uptime pretty much cancles out any extra damage we would've gotten from the skill in the first place

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At low als at least

young river
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In addition to making you extremely vulnerable to instant death in a raid scenario just a few turns after using it with pretty much no way to mitigate that but pray

broken bough
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one min

silver rampart
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But tbh I wouldn't use it in raiding as it is

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Maybe if I was playing gursa

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Actually I haven't tested it with gursa yet brb

polar sentinel
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frenzy currently isn't worth the risks you take

broken bough
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#patch-notes

silver rampart
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After my testing with gursa it actually looks pretty good

broken bough
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#1370416842065313852 message

k fix your votes now, people mimic_king

half karma
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The 2 turn requirement resetting every dg floor is intended?

half karma
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Imma change my vote anywaysss

silver rampart
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Like when the host leaves in duo world farm?

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Is that what you mean

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Like you lose a turn

young river
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I think he means a new dungeon floor resets the 2 turn wait before you can trigger Frenzy

half karma
silver rampart
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Oh

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That doesn't really sound intended but who knows

half karma
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Im mainly testing dungeons so thats the thing that popped out for me right away

pseudo sonnet
haughty turtle
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There’s no need to test it. Just implement it and then ship the patch mimic

young river
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Thought experiment, we go back to SS V2.0 that only scaled M1 (no quadratic scaling), had a 90% reduction on ward contribution for Non Gilga and could crit but had no fixed miss. 😆

half karma
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Found a little bug where we wont get animations or numbers when frenzy deactivates. I'll post shortly in bugs channel

half karma
twilit pollen
frosty schooner
# twilit pollen I would probably trade the crit for a 90% reduction on other classes

I may not be the best to speak of balance, but I've consistently had issues with spiked shield, even off of gilga, being diety. The whole idea behind is is neat, but in practice it's not fun to play against. Especially with zero dodge. They're allowed to be as tanky as possible while completely ignoring mag and att stats. As an RS Bof(was swash before it even came out) it's extremely frustrating to be on the complete side of the spectrum and not have a single chance to even dodge the attack that is almost guaranteed to one shot. I've seen some crazy numbers for ward (1m) and the idea that it almost can't miss is ridiculous. There is a single attack like that in the WHOLE game and it's limited to t1(Perfect Shot) because if it wasn't it would be too strong. It also nulls the dodge chance RS even has between redline and inate dex with very little effort. I understand it could be frustrating to miss an attack like that, but what's even more is that attack NOT being able to miss. Imagine if Realmstrikes wasn't able to miss what would be the point of using any other attack of my tier if my damage ability is always going to hit no matter what happens. But that will be my little rant. Please take this with a grain of salt, Im not opted on beta, but I've ran into frustrations because of this attack/class.

last haven
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realmstrikes doesn't miss though with a piece or two of accuracy investment, and would delete you as a swash just as easily. agreed though that miss should be axed or reduced. I've wanted it since beginning of beta

pseudo sonnet
# frosty schooner I may not be the best to speak of balance, but I've consistently had issues with...

Im a deity player also. It does seem better in the beta. Its hitting about the same as crit from a bof spec in PVP now but they are still hiding behind a ton of ward and defense where the BOF user doesn't have any of that.

I want to test SS without the flat miss chance when Odie has some time to put it in beta and see how it feels and if dodging it makes it feel more balanced. I'm okay with the current damage if it can be dodged.

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It looks like people are unhappy with its current damage tho. I wonder if thats PVP or PVE damage. In PVP its hitting the same or similar to crits from a tank.

twilit pollen
young river
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Y'all gon' make me lose my mind. Up in HERE, up in here

twilit pollen
fringe mirage
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Dex doesn't factor for it

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Only mf (if you can get in range)

frosty schooner
signal heron
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Guts: 50%

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Full Bend also has a static miss I think but idk what it is

late oracle
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Honestly all of these skills might be better off if instead of having static hit chance, they all had bonus to hit. IMO not great for any skill to invalidate dex, but okay that there are options in particular scenarios to close the gap.

signal heron
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I'm pretty sure for Realm Strikes it has always been viewed as a downside

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It's definitely less of one now that so many things give +accuracy, but I think that was it's original intent

pseudo sonnet
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It's def not a down side for SS. Don't need dex and you always hit.

haughty turtle
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Just delete all static miss chance skills, they add nothing to the game

late oracle
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I dont mean to say its a downside, when I say better off I mean from a balance perspective, a lot of the realms I know take issue with Chakram almost as much as they do with spiked shield. IMO better balance state if SS and Chakram were like +5-15 chance to hit and allow the rest to be made up by dex, gear amity, etc.

haughty turtle
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Exception for things like sands of aaru and perfect shot

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Anything with potential to hit hard shouldn’t have a fixed miss chance imo

pseudo sonnet
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Defense building stops chakram and RS but it doesnt stop SS till you get extreme amounts of defense

placid sedge
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I wont say it adds nothing but I think its a mechanic that hasnt aged well. I traditionally am not against this sort of "extra effect balancing" but currently it feels if there are to be extra effects as a downside they may be better if done in another manner.

haughty turtle
signal heron
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My controversial opinion is that 60% dodge chance would be a problem if people couldn't balance against it with fixed miss chance skills

placid sedge
signal heron
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Dorado is 60% by default at 3000+ dex

placid sedge
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Dex can also be out dexed as far as our Dorado testing has shown

haughty turtle
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You need to severely out dex your opponent for that

placid sedge
signal heron
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I'll tell the Gilgas to out-dex the Realmshifter 😆

haughty turtle
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Polly Y was just here

placid sedge
late oracle
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But if a person is gearing enough Dex to get 60% dodge, I think thats an earned advantage. But I think there should also be options to mitigate the advantage, to-hit bonus, etc. I dont believe really skills need to be fixed to the 90-95% range.

haughty turtle
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Still, I think Geppu’s suggestion is a fair middle ground

signal heron
placid sedge
signal heron
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I'll agree that SS3 shouldn't be both high penetration and fixed miss chance

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I'd rather skills be pick one

placid sedge
haughty turtle
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I’d rather SS3 have high pen than fixed miss personally. Feels more thematic to have a barbarian swinging wildly until he hits, but when he hits he knocks you on your ass

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No reason why the warrior line should be a “sniper” that can’t miss

pseudo sonnet
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there is high Pen, Damage, Low miss rate you cant have all 3. RS chakram has high damage and low miss rate but not high pen. SS shouldnt have all 3

late oracle
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I'm not saying SS needs additional hit rate but just overall think to hit would be a better approach. Also since it wouldn't be as black and white would open up other moves to have the stat in varying quantities

twilit pollen
fringe mirage
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I have no idea... I wasn't putting you into mf range initially. It's why I was so confused. Territory wasn't the same at all

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Territory was like 2 - 3 hits even if I put you in mf, but settlements were a completely different story. Tanked the chakram and stayed at a decently high HP while dodging hits left and right lol. I assume you had settlement buffs on, but idk. Also partially why I sat on the build instead of going full glass, but I couldn't figure out why it was happening lol. I'm sure you're still holding a bit on the East end, if I have any reason to go over there I'll try it again and record a few for you

west verge
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SS lost fixed miss rate

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Gilga was given some additional accuracy passive/dex baseline (sorry realm lol)

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And it felt pretty good in ang1.0 with dex scaling

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PvP I didn’t get to test a ton but with more dex gear available today it could be workable

twilit pollen
west verge
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Ranger did go from 50 to 30

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But idk how balanced that even is at that rate

haughty turtle
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30 is still crazy high honestly. And now it exists in a world where one of the main reasons for it was even removed

west verge
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Yes that too

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Kinda funny lol

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Ranger: when using a bow SS gains fixed miss chance

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Uses shields instead of arrows

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Oh before I go

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🔒

fringe mirage
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Heretic can become the OP ss users mimic do it

twilit pollen
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That's ignoring the important issue of out-damaging glass canons (which may be outdated, I'm unsure of the current state of the beta).