#3.17 General

1 messages ยท Page 6 of 1

gray solar
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excellent

loud briar
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... Well, not really, I don't have the guild levels

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But once I do, yes

desert scaffold
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.. Im hunting through guild rewards to look for this thing, and

I cant barely see what any of this is

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its too small and shadeboxed

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and way too small

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and you gotta click on a button to view all? is this cause it looks better on a tablet? why not just scroll down...

fierce island
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Weird, they're sized correctly on my screen

spring ice
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Did you change your DPI?

desert scaffold
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maybe theyre fixed size?

spring ice
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Actually everything in the background looks normal

desert scaffold
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you could make them sparkle and lowlighted when theyre claimable / after theyre claimed too

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theres no way i can see these outside, anyway

loud yew
hybrid sluice
loud yew
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I have yes, unless something was changed late yesterday/today?

loud yew
hybrid sluice
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I have gained 0 xp

loud yew
hybrid sluice
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Must just be path of agony still fully bugged

loud yew
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Have you killed any T10 raids? Curious if it's only giving for your tier kinda like towers

hybrid sluice
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Yes, plenty

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Path of agony gives no xp, and doesn't give anguished gear of your level

loud yew
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Huh, yeah must be bugged

desert scaffold
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these would imply to me that i can click on the bright ones.. and theyre still too small to read

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or guess what the pic is

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when I click on them tho they get big so thats a workaround

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also idk how rare anguish gear will be but maybe legendary gear having passives would be cool .. these drop rates are unrealistic, and I use a lot of fames & legendary gear in live

desert scaffold
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sry for wall of text.

I think the daily login path rewards are possibly a good model for the guild rewards

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idk

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i just got frustrated i couldnt see them

elfin falcon
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Heya, where do i direct my feedback towards shackles?

serene bluff
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I don't think there is a thread dedicated to it and I see talk of it here

elfin falcon
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Just wanted to care about last time where the topic was divded feedback

serene bluff
elfin falcon
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Nothing new in there i didnt read, still glad you pointed it out

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Basically, i genuenly dislike the execution of shackles. While it is a great concept, it takes away a huge amount of fun out of the system.
I reached level 5, and either i lose about 80% of my power for a measly 0,4-0,8% increase in proofs and slow down farming so much its basically a joke, or i farm so slow that farming on 5 makes no sense in general. So the best strat would be to just farm a ton of proofs on 4, get the gear on higher difficults so you can progress, until you reach the anguish level recommended for your ascension.

The scaledown is WAY too strong. I understand it is done so Anguish 2.0 will not be just use to increase rewards - but a faster way to progress to your designed power level would be much appreciated, that doesnt involve cheaping you out of your power you earned.

serene bluff
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That was pretty much going to be my strategy, but I am pretty low, so I won't get up too much higher than 15 anguish maybe.

elfin falcon
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Almost everything else is super fun and engaging and im SUPER hyped for Anguish 2.0 but thats the one part for me i feel cheaped out of

serene bluff
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I think the slow down is to prevent people from blowing through the content

elfin falcon
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still think shackles should give +reward instead of not using them giving -reward, hard to balance but still less cheap.
Or just reduce the amount of nerfs depending on how high your unlocked anguish is

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aka if my highest is 5, no shackles no nerf, but once i unlock six, start slapping maluses on it

modern saffron
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shackles are disastrous, since they were implemented in beta I stopped doing towers because I lost all motivation to do AL (and that's the only reason to do towers after a while), given higher AL isn't going to make you more efficient at gathering resources anymore

gusty basalt
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At any point you dont have to do anguish towers

valid raven
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Are any beoA mains testing pets on ang 2.0 content? Outside of raids, does the hp scaling kill pet builds?

compact rover
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Waiting for mirroring to have a more deep experience...

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Please Odie Dangy, could you do new mirror entries ? The last mirror since was 8 days ago.

hushed berry
compact rover
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Thanks I adapted

loud yew
loud yew
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Is it orna's 6th or 7th birthday? Live has a 6 but beta has a 7

serene bluff
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7 years ago

loud yew
valid raven
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Selene is 10 shards on beta so might be worth an attempt

loud yew
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Yeah I'll try it

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I mean I could have used call of skadi, but that's just another skill to check to see if I lost, I'd sooner play Base Beo/BeoH

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And Im struggling for a horde build to work for BeoH
But honestly kinda feels like Beo overall just struggles in Ang2.0, at least efficiency wise

gaunt turtle
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Selene needs an AI fix if she is going to be an anguish solution. The stat maluses from Gunnr/Snotra should make it more rare to use the opposite attack types, but she never cares about that.

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Hell she still slams lunarstrikes into Pegasus waves mighty_mimic

loud yew
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I feel with BeoAs base +20% follower AI she should know not to hit a solo RS with lunar strikes directly after hitting it with lunar strikes and it being fully immune ๐Ÿ’€

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I mean if Heretic's can get rid of spells they feel are useless can we get rid of follow skills/spells we feel are useless mimic

viscid bloom
loud yew
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There are so many that could be so much better/actually useful if they didn't just use/spam useless skills, or if buffs weren't so prioritized

gaunt turtle
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To be completely fair, if titan follower AI was fixed perfectly at any time in the past towerfall would have had to be instantly nerfed into uselessness.

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Now is actually a good time to figure this out though.

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I mean, just imagine being able to guarantee towerfall with pre-nerf damage. ohgod

loud yew
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Oh 100%, but the main reason I hate use BeoA besides cactus is purely because of how frustrating it is to use a pet with more than 2 skills, and there are so many BBs that just actively make the follower worse, or are just borderline useless

gaunt turtle
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I do wish there was a way to turn some of those off. Lindworm could potentially be on the level of ASG since you can pick an affinity to pair Lyon's with... but half of its turns are spent spamming that wyrmseal or whatever skill.

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Anyways I'll quit bringing up follower AI concerns.

loud yew
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Yeah it kinda sucks seeing all other classes like Gilga, RS, Heretic, and Deity get attention but Beo non, but this is also not a class balance patch it's mainly for Ang2.0, and I understand NF can't do everything at once, but Beo's time will come eventually ๐Ÿ’ช

gaunt turtle
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It doesn't help our case that we are a slight raiding balance atrocity right now either mighty_mimic

maiden sierra
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Is ward scaling correctly with anguished spec? I'm tryin it on Gherc but i see only the mana and hp increments

elfin falcon
hybrid sluice
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I'd like to see at least one unique reward type for each Anguish path, something that isn't really seen elsewhere in Orna. Here's what I mean:

  • Raids: raid luck bonuses allows for multiples of the same item dropping, possibly increased chances of ornate drops as well.
  • Dungeons: bonuses to EOD drops - like increased quantities, increased rarities, and/or increased quality.
  • Towers/Monuments: chance for multiple monumental proofs per enemy (increased baseline chance in towers), chance for random enemies to gain godforge aura (similar to random zerk malus)
  • World farming: increased chance for quest enemies, event enemies, baseline arch-alchemy rate (can increase rate/quantity), increased monster spawn rate, chance for random monsters/bosses to have godforge aura, increased memory hunt interaction range, increased VD??
upper meadow
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After nerf towerfall, BeoA looks very normal if compare their raiding speed to others

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Im trying deity with crit dmg ultima build (50-60al without perfect gear) able to hit 5m +

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But my 97al beo just do 8m TF damage after fix ascension bug. (With lot of stupid follower AI act & buff drop)

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And beoa losing the way to farm 2.0 dungeon now.

loud yew
valid raven
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Not sure on how effective ymir brilliant feathers would be on beoH but that's also an option I guess

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Ping me if you test those since I don't have half of those and might need to get them mimic

zealous coral
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Any1 lost an item when mirrored? My recent mirror doesnt have my windtamer shoes ๐Ÿ˜ฆ

granite lily
desert scaffold
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if beoA struggles with anguish more than others, the pets can get updated, it doesn't have to be perfect at launch

echo night
sacred flame
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is the beta version on iOS not released yet?

viscid bloom
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Pobably not if you don't see the update in the BETA orna

Android superiority proven right here

sacred flame
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Orna makes me think about buying Android

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  • no crashes
  • no lag
  • no need to keep your inventory cleaned
  • does not heat up during fishing
hushed berry
loud yew
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Summoners and Beo's rn Agreed

polar cloak
sacred flame
# hushed berry You should definitely still clean your inventory.

It doesnโ€™t solve the problem.

I do this quite often. Sometimes my inventory does not exceed 100-200 items including resources.

I know players who have been getting the large inventory warning for over a year now. And they don't have the problems that are so common on iOS.

fierce island
loud yew
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@valid raven tagging you here cause I don't like posting beta stuff on regular chats,
it's a struggle, this is all fully GFed max anguish gear, skipping all "-AoE Dmg" maluses

viscid bloom
valid raven
viscid bloom
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I think I might need the endless setup if I want to run anguished dungeons then

loud yew
viscid bloom
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Summons are affected too???

zealous coral
viscid bloom
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It will be a nightmare tgen

zealous coral
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Oh youre a summoner? Man idk then ๐Ÿ˜‚ not looking too good for GSs

viscid bloom
valid raven
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Time to hoc for ang 2.0 mimic

zealous coral
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Maybe it is time for a GSH rework to make him heavily dependant on gear, but strong with high investment (which is what ang2.0 will bring to the table)

valid raven
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Hopefully beo and gs get something for the follower/pet play style

viscid bloom
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I'd rather deal with one gigantic dingus than 5 smaller dinguses that hit equally hard

zealous coral
valid raven
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Since apparently that also works for ang 2.0

zealous coral
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I used ybf, but a.naga will give you more ward

zealous coral
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The problem being that youre now dependant on not getting 2 maluses: crit and buff fade

valid raven
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Hmm

zealous coral
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Unless you use non crit ybf

valid raven
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Are pseudo aoe affected by -aoe damage?

zealous coral
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No

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Theyre not aoe, theyre considered "chained dmg"

valid raven
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Then how's pseudo aoe doing worse?

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Shouldn't it be better than 2h full aoe

zealous coral
fierce island
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I don't know how pseudo AoE is doing worse either - it's doing pretty well imo

zealous coral
valid raven
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What's the go to for rs? Back to cs again? mimic

fierce island
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Cs, Slice, possible Ravage

valid raven
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Isn't ravage m1 terrible?

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Plus t9 weapon

zealous coral
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Oh man ravage I forgot about that

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Its t10

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T8 and 10 I think

valid raven
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Huh

zealous coral
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Innit?

valid raven
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I guess I'm mixing it up with the mob drop

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Both have the same sprite

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From what I remember

zealous coral
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Knight help me my brain is not stronk

fierce island
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Ravage has an M1 of 1. It's not great but it's potentially workable at some anguish levels and content

zealous coral
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Oh m1 of 1 dayum

fierce island
zealous coral
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But since it cant crit you can go full mortars and up its base dmg big time

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You will need ymir charm though โ˜๏ธ

valid raven
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Pretty easy to anguish as well I think since beast blood is pretty common in events

fierce island
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It's Realmshifter so I feel like I usually need the Ymir Charm anyway Mimic

valid raven
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And also a t2 mat

zealous coral
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I cond have an ornate keb claws though ๐Ÿ˜ฆ

fierce island
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Hel's Garb stops the stunned but it looks like there isn't any good way to stop Paralyze

valid raven
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I'll probably use the ybf

fierce island
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Yeah, nothing wrong with that aside from needing to dodge crit maluses

valid raven
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Unless melee classes get a better pseudo aoe option

fierce island
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Aglostrike is good too if anyone has an ornate Aglovale

valid raven
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Absolutely decimates your ward no?

fierce island
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Yes and it's worse than Slice

valid raven
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Hmm

brittle viper
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Aglostrike II should attack 2 to 5 opponents IMO

zealous coral
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Make it a huge hammer and im as sold as US congressmen

valid raven
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I want a cool halberd or spear

hasty solstice
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max summonstat ophion and making fafnirs spam ravage xD

fierce island
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Melee alternative to the Windtamer shield would be cool

zealous coral
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We do have one

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๐Ÿ‘€

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Its just slower

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2x slower to be precise anguish

fierce island
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I am absolutely not counting Upward Strike II if that's what you're talking about

zealous coral
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Sowwy ๐Ÿซ 

errant girder
zealous coral
valid raven
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Buff this mimic

fierce island
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A two-turn spell that hits multiple targets is bad, because I can also just attack twice and hit two targets if I wanted to take two turns

zealous coral
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Preach

valid raven
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True, just go full t4 warrior fomorian gear

errant girder
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But upward strike sucks so it kinda cancles out

errant girder
valid raven
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Or was it a bit lower

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Idk

errant girder
fierce island
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It got buffed with the 2h update

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At least now it does generally deal more damage than a 1-turn skill...

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Not double damage, mind you

errant girder
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I'm using it with gursa and fully buffed it barely did 10k more than my fey chimera did

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๐Ÿคฃ

zealous coral
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Jeezzzzz

errant girder
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With GURSA

zealous coral
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You also have to sacrifice a ton of item slots since youll defend for 1 turn and youre likely gonna catch a debuff or 2

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I didnt like it and wouldnt ever use it in its current state

errant girder
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Maybe it just has a high chance to roll low on damage

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Caus It hit 90k at first and then around 100k for the next 3 attempts and randomly hit 200k on the next

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Either way it really doesn't have much going for it

zealous coral
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Upward strike is for efficacious II builds ๐Ÿ‘€

brittle viper
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Makes sense

elfin falcon
loud yew
errant girder
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I can only do so much with 15 als

elfin falcon
errant girder
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๐Ÿ˜†

elfin falcon
fierce island
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Crush can crit, and is worse than Slice in basically every way

desert scaffold
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oh. ive never seen it crit... that might be self evident of what youre saying tho

zealous coral
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Crush may be really cool against ang ymir though!

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I have a hammer ready just for this

desert scaffold
desert scaffold
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anguish is gonna be good

rotund wharf
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Do we have a tentative drop date?

fierce island
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After the bugs are fixed and Odie is reasonably happy with the balance

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Basically: No

serene bluff
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Dangy said the famous Soonโ„ข was the goal

elfin falcon
gusty basalt
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Thank you for the mirror ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰

proven scaffold
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No stress - I locked the thread for now and may re-open it after we have a handle on Ornaversary.
The open thread leads some folks to thinking it'll be instant, resulting in pings and DMs even though it does say it'll be done as time permits haha

gusty basalt
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Yeah totally understand! Seems like shit work from everything I have heard over the years. I am really enjoying the early game grind of anguish and cant wait to play through and give feedback ๐Ÿ˜ƒ

proven scaffold
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Ah it's not shit, especially cause Odie improved the process a lot! It's just manual

Per character I have to download a character, then import them to a different client. So there's multiple windows on the go

Amongst every message I get and the reading I try to keep on top of in here and the other spaces, it's just one of the things. To individuals, it's the only thing they want done

Tis the normal push and pull of this job, but most folks are amazingly patient and awesome

gusty basalt
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Seems mundane. Thanks for putting in the work. I am sure it can be the bottom of the list type thing lol

fallen zenith
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Loud impatient noises. Reeeeeeeeee
Hellmo
Ty Dangy

fluid jungle
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Just realized I'll lose my guild hero badge once I transition anguish 1 to anguish 2 kek

hybrid sluice
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Is that how that works though

fluid jungle
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it might be ยฏ_(ใƒ„)_/ยฏ

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iirc someone was complaining about losing their 200 pet badge once they equiped pets on othersouls

cunning pulsar
latent karma
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Or fish for 8 minutes

granite lily
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Hey all, I just tested Grand Elementalist. The description says that it should be paired with a class in the omnimancy line.
What I found is that the chain works similarly in other classes (tested with DAra and HAra) in that the last spell casts twice. The difference seems to be that damage per element of the chain does not get boosted.
Is this the intended way for the spec to work?

fierce island
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The spec is a leftover from something tried in the Heretic rework and isn't part of Anguish 2.0

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I don't believe it's actually going into the live game

uncut rampart
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Thinking of general maluses, Knight talking about "inverting amity effects" made me realize a great malus suggestion:

  • Less damage while on full HP ๐Ÿ˜ˆ

Targets turn1 damage in turn1 places (towers mostly), targets the three non-redline classes (heretic gilga summoner), makes optimal gameplay a little less safe (need to run a dot or spend a turn on doubleedge/lifepact or get hit without DB; have to do that at the start and after panacea usage).

Someone convince me it's not a fantastic addition ๐Ÿ˜…

granite lily
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I don't hate it, but I know people who would not be happy

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Depends on if it replaces something else. I would take that over ward failure for instance

uncut rampart
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Yeah I dislike ward failure mostly because there's too-limited ways to build HP instead of ward (in any appreciable quantity). So it feels like there's little the player can do or change in their build to handle it.

Meanwhile this one can be built around. Notably incorporating a dot somewhere, or running high-but-not-100% absorption.

cinder bronze
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- Added a little thing for lategame Valor classes
what are these?

timid shale
cinder bronze
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Thanks

edgy minnow
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did Valor just get Rage ability ๐Ÿ‘€

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like the true DnD barbarians

granite lily
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I want to check but my beta apps don't have it, or I can't find it

edgy minnow
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waiting on Orna v3.17.24beta on playmarket

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for me its still 23

granite lily
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Oh, orna only

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I see how it is

desert scaffold
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instead of t.boon

loud yew
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Two-handed anguish modifier buffed ๐Ÿ‘€

tribal pond
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add a 0 behind that 3 and we're cooking

edgy minnow
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so if we omit -aoe damage, swansong in dungeons still viable :D
def/res pen on swan + 2h power on boots

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just please dont make me spend 137 crucibles to roll 10% pen anguish

echo night
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1-13% roll good luck mightiest_mimic

loud yew
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So far after 140 rolls lowest I've seen is 8% and highest 14%

echo night
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Phew gotta love that high floor

worn pawn
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ang 2.0 sounds like rng hell

loud yew
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The updated visual for Ang modifiers

valid raven
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You can only have one passive line at a time right?

loud yew
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One per piece of gear yes

fallen lark
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are kingdoms supposed to just not load

uncut rampart
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@hybrid void
https://discordapp.com/channels/448527960056791051/1370141629444395028/1374499057912774767

I want to talk about this a lot more but I also don't want to pollute the SS thread.
Call it "general philosophy for anguish2.0 beta" ๐Ÿ˜…

My initial thoughts are:

  1. It is acceptable for there to be pve content in T10 that early T10ers just can't do. Aspirational content, hard raids, that they'll work up to. It's wrong to expect or want early T10 to be able to cap raids in a minute on day (or month) one of hitting the tier. I think ~everyone is a fan of this, normal RPG progression.

  2. It is up to NF to ensure that there always exists challenge for players. If NF adds a system for players to scale "infinitely", then they also must scale enemies "infinitely". If this goes away ||and has been gone for some time ๐Ÿ˜ฌ|| then it's a hazard for longevity.*

  3. The gap between low and high is definitely a concern overall. Not all "infinite progressions" are equal -- if ascension hockeysticks in requirements or has diminishing benefit, then that's very different than the way it is now (where unlock requirements go up but players can farm more efficiently with higher ALs, making it closer to linear). Primarily this comes up in territory pvp discussions, but for pve it comes up in terms of "where does endgame start/where should NF focus their endgame design"? If a final tier must exist, why shouldn't it be T10?

*Ang2.0 comes in here, kinda. Because it's opt-in, I see it as something more like joining two completely different games together. Traditionally games work the other way around -- instead of shackles, it would be that players can't ascend unless they have a certain anguish level completed, not as an opt-in. Meanwhile there are idle games which have number-go-up, where playing is a social/pastime activity, and pve doesn't really matter at all.

modern dragon
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I think a lot of older and highly ascended players forgot how hard the game was/is as a fresh t10. There's a lot of aspirational content and a lot of gear to pick up and that takes time even if you're more active than the average person. And let's not forget some events used to be significantly easier to farm, events these days are designed to limit the speed at which you can obtain everything

desert scaffold
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i read your WoT @fux and I dont know if its a question or a position youre taking..

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that anguish being hard is good?

uncut rampart
elfin falcon
granite lily
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Full disclosure - I don't think so. I haven't even been around as long as Fux has but having gone through the early t10 section of the game a handful of times, including starting entirely from scratch when I made the move to HoA, I truly believe the game has gotten easier and easier over time. This is not a bad thing inherently but it does put into question the argument that older players just 'forget' how hard the game has been. If anything, it is the opposite.

modern dragon
desert scaffold
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its easy to forget how the game feels at t10 al 0, even if its also easy to remember how much harder the grind was

granite lily
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I don't think anyone is saying it is not, nor do I really understand very well where the argument is going if we are now shifting to progress being helped with a good support network

desert scaffold
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you said, that older players remember the game when it was even harder than now, and so have a good idea how balance in t10 is now.

im saying, players who have ascended more than 30 AL, have a significantly distorted viewpoint. and players who have ascended 100 AL can just do whatever they want cause there's no balance at 100AL right now, there never was, and talking about balance at 100+ AL is nonsense

upper meadow
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I agree too, low al gonna be hard with next update, while chained sheild get nerf / stasis 10% act etc

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I wonder why keep nerf pve playstyle, who will complain pve๏ผŸ because it make your grind process get faster๏ผŸ

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The main issue always coming from "PvP"

spring ice
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It's not really meant for low AL.. what's the point of the game if you don't have to work towards anything? Low AL should want to grind to be able to progress in the content

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A fresh t10 should not be on the same lvl of another player that has put in 10x the effort lol

hybrid void
# uncut rampart <@303225967822766081> https://discordapp.com/channels/448527960056791051/137014...

I agree with your philosophy for the most part. There is currently not a whole not of aspirational / difficult base content in the game now. Some raids like morri, amorri, great anguish etc. come to mind, those are definitely not immediately doable for most new players, and towers of olympia is usually a challenge for newer players as well, but the game does not have that much challenging base content, kinda wish it had more as well.

While ang 2.0 is technically opt in, the fact that anguished gear exists imo at least strongly motivates players to enable anguish in content where they might usually not do so, such as raids. Sure you could still just grind the raids really fast with anguish disabled if you want, but the gear you get will be be 'worse' than the gear you can get from anguished raids, so maybe anguish raiding will become the default for endgame players? Not quite sure how it will play out. And I think the shackles are a prett good solution to ensure that each anguish level is played at a relatively similar difficulty level across players, not like current anguish where you can simply ascend your way out of the difficulty.

hybrid void
# upper meadow I wonder why keep nerf pve playstyle, who will complain pve๏ผŸ because it make you...

is it really that strange to nerf things in pve? It happens all the time in other games as well. If you dont nerf things you end up with massive powercreep in the game. For me at least part of the fun in the game is the challenge, and if everything is trivial then it's not really fun. I wouldnt enjoy the game if it was a number go up simulator with very little challenge but thats just my opinion. The stasis nerf was really needed to prevent people from cheesing ang 2.0 right away with stasis, and SS/CS were outliers at higher al in both pve and pvp because of quadratic scaling (hope they fix BP pve quadratic scaling too at some point because it's also an outlier).

valid raven
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One thing I wanted to know, does naturally anguished gear drop with standard 170-200% variance or always 200%?

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And secondly, will anguish work against arisen waygates?

viscid bloom
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Oh god, imagine anguished Odie

hasty solstice
viscid bloom
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Weapons can have summon stats

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From what I remember seeing

proper dagger
hasty solstice
upper meadow
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Imagine everyone invest on it, grind a set of equipment with 6 month + , and it suddenly go trashbin because a updated.

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As you know the game really take a lot of time to farm a proper event set, if the playstyle is uncontrolable - please fixed it early so player will not doing wrong invest

fierce island
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Yeah, that's a symptom of Orna's slow update schedule because it's a small dev team

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Stuff like Selene Hands and CS have been considered too powerful for a couple years now, but NF only now has the time to update them.

upper meadow
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I hope it will be the last balance for the game, i remember in old time, there was lot of heretic player quit the game because the nerf

hybrid void
#

with games like this, balance updates happen all the time. With orna it's just slower than most other games in the genre because it's a smaller team

upper meadow
#

The excuse - small team will not help anything, just make sure everything release with well test, even it take longer time.

#

As i saw ang2.0 tower gonna be hard because the cc / sc nerf, do you guys found a way for it๏ผŸ

#

I didnt trying tower yet on my beta account

fierce island
#

At this point, I'm fine with it being too hard because of the CC/SS nerf, because it's easier to buff something or add something new later than nerf something post-Ang 2.0 release

upper meadow
#

Because too much bad news now

#

Of course, i hope they release new things with well test๐Ÿคก

fierce island
#

It's not bad news: there's an entire new gamemode lol

upper meadow
#

So i dont need to facing another nerf

upper meadow
#

Something bad : The new mode gonna crash some player / their cheese etc

#

Like beoA in ang2.0 looks impossible

brittle viper
#

Not exactly bad

upper meadow
#

It depends, for me ang2.0 dungeon is acceptable

brittle viper
#

Beowulf can no longer do anguish 50 with orns equipmentmimic

upper meadow
#

Maybe need a little adjust on battle modifer

upper meadow
#

Im running aaru wall / god + 1300 dex to make sure it will no miss on fey cactus attack.

spring ice
loud yew
loud yew
valid raven
loud yew
valid raven
loud yew
#

Maybe it did at one point peepoShrug

hasty solstice
#

Beowulf anguish horde is morelikely dead

valid raven
#

Auriga 100%, hopefully beoH will still have some viable strategies

loud yew
#

That said tho, BeoH can honestly do solo Reg/Boss dungeons far past its recommended AL/shackles if you have good anguish gear

valid raven
#

Also, I think HAra might become the best class for horde boss in ang2.0 with sigil flask+vestaga

fierce island
#

Horde dungeons as a whole are extremely difficult and may be "dead" for most classes

drowsy wren
# fierce island Yeah, that's a symptom of Orna's slow update schedule because it's a small dev t...

While I fully agree on the need of the nerf please do not fall into the "it is a small dev team" argument again. For a "small dev team" the released features over the years are impressive - and as in most software projects it is a problem of prioritization where to put work.

Do you want to get new features (aka content) or do you want to rework old code (aka fixing things)?
A decision was made here.

fierce island
#

I definitely don't always agree with where Northern Forge puts their dev efforts

#

I think a hesitation to make smaller, quick fixes leads to huge problems and extremely long arguments with the playerbase later down the line

#

However I know they try their best

junior matrix
#

As weโ€™re seeing in this beta, decreasing numbers takes considerably more time than feature dev, given the community back and forth, etc.

Most studios do not prioritize this much community alignment imo

fierce island
#

At times I almost wish you'd prioritize community alignment less ๐Ÿ˜…

#

I think there's merit in saying "This is broken and needs to change, the change is done, end of discussion" to some issues. I think some of these beta threads dragging on for weeks/months feels draining to anyone who's invested in them on either side of the argument

drowsy wren
junior matrix
#

Another part of the process is what I call the digestion period. There needs to be some deliberate time between announcement (open beta) and launch, so that players have time to prepare their alternative builds for post-nerf

eternal drum
#

I can't wait to get rid of all my SS builds! It's going to be like playing a whole new game.

drowsy wren
edgy minnow
# spring ice The real question is, is the 200% scale even real? I have always wondered since ...

it is real if you look at math, quality is a multiplier, so base item is 100% OR more accurately - x1.0 stats, so 200% ornate is x2.0 stats, 200% came from translating x2.0 multiplier into % type, but for ingame ui odie narrows it down to a 35-100 range, probably because... some people are ultra bad at math and dont understand how %'s or multipliers work, but they "feel" how 0-100 scale works

eternal drum
#

That stat make it seem real 200% gives double the stats other than dex as a normal 100%

edgy minnow
neat glacier
#

Because i can explore new builds for meta outside of SS

edgy minnow
eternal drum
neat glacier
#

True but it's fun to have alternatives too

eternal drum
#

I'm just happy its not OP in BOF because of the 50% damage cap per turn.

edgy minnow
#

against bots its ok

#

but not against people

neon raptor
#

this looks like some good design out of the inflated ward state of orna. Give classes more ways to incentivize spending ward

#

i hope ios beta client will see this eventually

junior matrix
#

โ€œHey Apple, does a 24-48 hour review process for beta patches really make sense?โ€

fierce island
#

=
Actual question though, is another client update needed for Shadowveil?

junior matrix
#

No, .24 should be able to handle it

tribal pond
#

Kniiiiight wowowo

toxic wind
#

Yeah dont see shadowveil on .24 yet

neon raptor
half hare
#

New Gilg identity patch?

uncut rampart
loud yew
#

Will all classes get some form of these new class abilities? Or just the main 3?

half hare
#

Not that I main Gilg but it looks cool, shadowmancy is getting something too.

serene bluff
#

This may actually get me back into playing RS again

half hare
#

Frenzy is in the game but this "shadow veil" is not in the beta from what I'm seeing.

fierce island
#

Patience

#

Frenzy was added yesterday

half hare
#

Frenzy looks interesting.

uncut rampart
#

I think it now/should rank something like:

  • Warrior/Valor -- premier SS user, gets no SS malus and also has Frenzy.
  • Thief/Shadowmancy -- secondary SS user, gets a malus but has a ward->avidity tie-in.
  • Deity -- third best, highest base stats and easily accessible damage multiplier.
  • Beo(H) -- can use SS, but increasingly has other better options.
  • Heretic -- can use SS, if they contort themselves sufficiently.
  • GS(A) -- can use SS. Bottom text.
half hare
#

I'm glad almost every class is getting new identity patches.

fierce island
#

Realmshift changes + Shadow Veil feel like finishing up the RS identity patch, since Avidity had previously almost no skill/ability interaction.

uncut rampart
serene bluff
#

It makes Gilga Lite feel less Gilga lite and more Realmlike imo

valid raven
fierce island
#

It's not in the game yet

valid raven
#

Oh lol

half hare
#

So even if you had 5k ward or 400k ward, it's based on percentage?

fierce island
#

It's not in the game yet

half hare
#

I was talking about frenzy.

valid raven
#

Next class getting a new button gotta be beo ๐Ÿคž

serene bluff
#

Self Destruct button inc

fierce island
#

I wonder if it actually does need a client update or if Odie just hasn't pushed the server update yet

#

Usually it's pretty quick between a #patch-notes post and the patch entering beta ๐Ÿค”

neon raptor
valid raven
toxic wind
#

Frenzy a good void filler for ss3 raid nerfs it seems like from testing. Curious to see shadowveil when it gets into beta. Could solve the raid nerf concerns. Defer to Gilga mains on that sentiment though

compact rover
#

Imagine, you use the "Pet" ability and it gives Tempersu

fierce island
#

Shadowveil is live

#

(well, beta)

brittle viper
#

-20% ward per Turn
+50% Att
Apparently

fierce island
#

-20% current ward

#

And can only be activated below 50% HP

hallow dune
fierce island
#

Oh

brittle viper
brittle viper
hallow dune
#

and ward slows down after like 2 turns to basically stop at halfway

fierce island
#

Sorry Quad Edge + 2x Double Edge took three turns and I assumed that was it KEKW

hallow dune
#

Its a good chunk of damage

brittle viper
#

More dodge and more avidity

fierce island
#

So it makes Realmshifter... wardline

#

Ok

brittle viper
fierce island
#

I can't call it purpleline because that's Deity

hallow dune
#

Its honestly pretty neat coming from outside of RS

brittle viper
#

Now the best amity for deep endless is 5% ward regen

zealous coral
#

Honestly just ship

brittle viper
brittle viper
#

Ohhhh why not mee

#

I need that

hallow dune
#

Endless about to belong to RS again

fierce island
#

Well, uh, I cropped it Jaoks

brittle viper
#

Jajaja

hallow dune
#

So how does this work with RS in towers? great for everything else but thats a big question mark there

fierce island
#

I believe it does not

#

Unless you just want to use Bastion for 3 turns

hallow dune
#

Thats what I mean. Kinda useless in towers unless its super high ang and you take a long time

brittle viper
#

It's useful for, uh, Dorado mimic

hallow dune
#

Not in towers haha, unless you take more than two tunrs to kill everything then usually everythings dead anyway

brittle viper
#

It will be a great addition in endless, I can't think about anything else

hallow dune
#

Hordes

#

Raids lol

fierce island
#

Yeah it's great in dungeons and raids

hallow dune
#

everything but towers haha

granite lily
brittle viper
#

Umm, that's a great point

fierce island
#

I guess my one concern is that it's significantly more useful on Dorado than Base or Corvus because only Dorado has ward regen

brittle viper
#

Yes

fierce island
#

And I mean, most of us almost exclusively use Dorado at this point, so that's both a good and bad thing ๐Ÿ˜…

hallow dune
#

Well a lot of anguish gear will have ward regen passives as well dont forget

fierce island
#

True

brittle viper
#

It increases ward regen, it doesn't give ward regen

#

Iirc

fierce island
#

Oh right

hallow dune
#

so ward regen amity everywhere

#

lol

brittle viper
#

The best skill for Rs is delay Strike III imo

fierce island
#

I'm not complaining about Shadowveil, and I don't have a better idea for it, but consuming ward just makes it awkward on 2/3 forms of RS

brittle viper
fierce island
#

Given that those other two forms use High Tenacity to stay at 1hp when they can, and not having ward makes 1hp not a good way to stay alive

#

but maybe we can make something work

brittle viper
hallow dune
fierce island
#

Yeah I'm not even ready to propose changes, it's time to play and explore

brittle viper
fallen marsh
brittle viper
#

Dodge

serene bluff
#

Pretty sure it's just Dex Dodge

brittle viper
#

Dodge is not exactly dex

#

Dex difference determinates dodge chance

#

Unless you have mystic feather

serene bluff
#

Dex plays into Dodge it's just not a 1:1 directly yeah

granite lily
fierce island
#

@toxic wind the current guess for Shadowveil is -20% of current ward per turn, +50% damage

toxic wind
#

Got it. And avidity on that too it looks like

#

And dodge

fierce island
#

How much ward we lose and damage we gain are the easy things, I have absolutely no idea what the avidity and dodge chances are lol

toxic wind
#

Yeah lol id love to know

fierce island
toxic wind
#

Its way too hard to test for that stuff. Please no player discovery ๐Ÿ™

granite knot
#

Odie is cooking

toxic wind
#

Just makes corvus worse which is ironic

fierce island
#

That's why I petitioned for a new Gilga skill that crits and regens ward

toxic wind
#

If the dodge doesn't impact MF then it's also even moreso better for dorado

#

Since dex dodge roll and MF dont combine

fierce island
#

Redlining and losing all your ward also don't combine that well

toxic wind
#

Yup

fierce island
#

But with it being % current ward ward I think it's combatable

toxic wind
#

Love the idea but in practice its just not good for a class that needs to live a long time to get crit chaining up (corvus)

fierce island
#

Oh yeah it doesn't work for Corvus at all

toxic wind
#

% current ward is legit yeah definitely helps

fierce island
#

I think it's great by default on Dorado and can be made to work on Base

toxic wind
#

If you have a huge ward pool you could probably level it out much better / have safer levels of ward

#

Agreed

neon raptor
toxic wind
#

Thats how we get thief things

neon raptor
#

i have ward of light at home for you

distant loom
fierce island
#

I said "most" basically because of you

distant loom
#

Hahahaha

toxic wind
#

Imagine recharge with MF ๐Ÿ’€

distant loom
gusty basalt
#

I think the shadow stance is sweet! Very excited for it and it is a nice surprise .

But I do worry that having one more thing to balance on the class is a challenge. I cant wait to test it when apple gets the update

brittle viper
#

Well, I like that you don't need to use it, bur if you want more dmg(and other things) you need to be risky

serene bluff
#

If it gives more damage it becomes a highly recommended to use to advance

fierce island
#

I disagree, given Gait of Gunnr is already recommended not to use it in a few circumstances

zealous coral
#

True, especially in ang2.0

#

Gunnr just destroys me

fierce island
#

Yeah there will be a lot of very real risk vs reward with Shadowveil, it's cool

serene bluff
#

Fair Snotr suffers similar

#

Not as bad of course

distant loom
#

Honestly I canโ€™t wait to play around with it becoming even more risky

errant girder
#

Petition to give gilga a "cure statuses" button. We've been dealing with status oppression for too long. Now it's the time to rise against!

#

๐Ÿ˜†

serene bluff
#

Cure Statuses - Removes all Status (good and bad), Ward to 0 and Sets Hp to 1

errant girder
serene bluff
#

Well death also cures status effects

errant girder
#

๐Ÿคฃ

echo night
errant girder
#

The bias behind that class is immeasurable

serene bluff
#

Talk to a summoner

errant girder
#

Did they get some hidden buff or something

serene bluff
#

No talking about bias

#

Only probably in the other direction you were ๐Ÿ˜„

#

Some People would throw a party if summoner got deleted as an option

errant girder
#

Honestly I think summoner, well specifically the late game summoner options, could use a buff

#

They seem really good early t10 but become increasingly stagnant the further you progress

#

although I'm not the authority on summoner tbh, I haven't even played the class this is just what I've seen from others using it

brittle viper
#

Shadow veil it's amazing
Realmshift is amazing
Delay Strike III is amazing

Thanks odie

gusty basalt
#

This ^

tribal pond
#

ship it pogey

valid raven
#

Anyone tested beoA raiding in ang2.0? Curious how the numbers are looking for the big raiding pets

modern dragon
#

Heard it was buggy so I don't think we have a lot of info about that yet

upper meadow
junior matrix
#

Is there a bug report for whatever is being referenced here?

torn trench
#

So with some light experience under my belt with Shadowveil, definitely more testing to do and different areas to test in...

  1. I have the concerns this can grow the reliance on Dorado for not only the innate safety and other selling points of the class but the increased Avidity value you have on Dorado and the passive ward regen the class offers. Avidity being the much larger of the 2 issues.

I dont have an ideal solution to this. I do think current Avidity values are hard to attain on Base and Corvus though. 15% is 30 Bristles f.e. which is the only appealing Avidity source and thats way too much crit normally aswell as most gear sets barely touching 30 slots let alone how that nukes build variety. It could be considered upping atleast base or both to prevent Dorado from hogging the spotlight again.

  1. Double down on RSs weakness with no safety measures or control. For an example, if you pop this in a raid when you are already redlining you start draining you ward which is effectively your HP and as a result it doesnt take too long before you essentially have no means of survival. As much as I like trading survivability and the risk-reward I dislike the lack of control. Maybe allowing Shadowveil to be toggled back off would allow for better control.

Example 1: You pop Veil and luck out on Avidity chain and when at 50k ward you toggle back off so if you get hit you wont instantly lose.

Example 2: You pop Veil and get unlucky with the enemy attacking after one or 2 turns dropping your ward low, you instead cancel your Veil and focus on restoring ward.

I think this could also be a fun way to thematically and mechanically differentiate Frenzy and Veil as Frenzy is more like an uncontrollable rage(warrior) while Veil is thematic like shifting realms tactically to your advantage. Rage also providing RNG to a class that has low amounts of it while Veil gives a bit more control to a class with lots of uncontrollable RNG factors.

upper meadow
#

This is from hoa beta, do orna have same issue๏ผŸ

junior matrix
gusty basalt
#

Especially with some of the anguish modifiers to armor of ward recovery

junior matrix
fierce island
#

I don't necessarily agree with him on point #2, since it is such a major boost, but for point #1 it being most usable on Dorado in a world where Dorado already was the most usable form of Realmshifter is a bit unfortunate.

Still though: awesome ability and I like it!

#

Dorado has ward regen to offset the ward cost, while base RS and Corvus have a much harder time utilizing the ability. (hence my earlier suggestion of giving "Gilga" a weak crit skill that regened ward)

junior matrix
#

Cool, Iโ€™ll just take it off Dorito

torn trench
# junior matrix imo, these skills can only be strong with the tradeoff of survivability + contro...

I want to test more but I would certainly agree that itd likely be too much of an unwarranted power gain when togglable but was going to propose maybe adding tighter restrictions to activation or heavier ward drain for the period could be usable.

This said depending on how long it lasts this wont be as much of an issue and seems like its lasting longer then I initially noticed. Had more worries of it running out so losing dodge rate and such then getting slapped right after.

gusty basalt
#

So at 0 ward the passive is lost?

loud yew
#

I assume Veil is not meant to stay when you swap classes? Cause currently shadowveil BeoH goes kinda wild kik

gusty basalt
#

Interesting to see it is hybrid

torn trench
# gusty basalt So at 0 ward the passive is lost?

When ward drains yeah, and as such you can get good hits in but still recover ward whilst under the effects of Veil. I thought it lasted on a duration for whatever reason and was worried Veil would just drain your ward and leave you open to getting one shot too often, thinking this is less of an issue then initially assumed though.

#

So my #2 concern is way lower but #1 remains the same, although I would find it nice if these 2 abilites could feel a bitt different, unsure how to achieve that rn

gusty basalt
#

Sweet! I do agree that dorado is a insta lock with this skill

upper meadow
fierce island
#

The skill could ship right now and I'd be happy (except for the little issue I posted in #orn-discussion )

#

Boosting Avidity is one thing... boosting it this much might be a bit much lol

tribal pond
#

Ship it ๐Ÿ—ฃ๏ธ

torn trench
tribal pond
#

Signet would be so impressed by the turn economy

distant loom
#

Looks like Avidity is working great ๐Ÿซก

torn trench
#

Lore accurate RS tbh

final nymph
#

Oh god

serene bluff
#

RS be like

#

And on that day for no particular reason we all hoc to rs

loud yew
uncut rampart
junior matrix
#

#1370416842065313852 message

#

(Yes, Veil proc rate will be fixed)

loud yew
#

Where's the option for Give Beo one of those third buttons โ–ก pepekekcry ||/s||

serene bluff
#

Everyone wants a third button

gusty basalt
#

Why did crit changes ect get pulled off the menu?

serene bluff
#

I'd be ok with Deitie's button coming after the Ang 2.0 patch

gusty basalt
#

I thought that all players didnโ€™t like multiplitive stacking

upper meadow
#

Remember go live before "well test"

#

If another nerf & balance next time gonna blar blar blar again

serene bluff
uncut rampart
uncut rampart
serene bluff
#

ah

torn trench
#

lol idk that was taken back off the table

serene bluff
#

So what is the nerf that Beo's are saying hit towerfall?

#

Was that different from the crit?

gusty basalt
#

Hmmm

uncut rampart
#

crit was made special, yes. elemental still stacks additively (per element) not multiplicatively

upper meadow
#

Element going to additive

serene bluff
#

Got you, so a 50/50

gusty basalt
#

As long as it doesnt take years I gess that is ok?

torn trench
upper meadow
#

My towerfall damage from 30m to 8 m

neon raptor
#

I donโ€™t read terms and conditions nerd

gusty basalt
#

Seems like folks felt strongly in spiked that quadratic scaling was bad. Now crit gets to live on?

gusty basalt
torn trench
uncut rampart
torn trench
#

Crit was the lowest offender of every issue

fierce island
#

But if we could get the full changelog posted in Discord it'd be helpful. I don't want to type it out ๐Ÿ˜†

neon raptor
#

-player discovery. + dorado

final nymph
#

Yo. Please test this shadowveil a bit. That was unexpected

loud yew
final nymph
#

I just saw the poll. lol

tribal pond
#

TIL it's called "change-log" and not "channel-log"

torn trench
tribal pond
#

my dyslexia has been messing with me for years

final nymph
#

I do have 2 HoCs though. So if everything blows up, Iโ€™m ready!

neon raptor
#

See you all on grand summoner on launch day!

gusty basalt
neon raptor
#

Suggest: give GS a fancy middle button that kills a random summon for no benefit.

uncut rampart
neon raptor
#

Gotta start small to not shock the GS players

torn trench
neon raptor
#

I think the crit nerf was originally, prom hands dominate all crit builds, not necessarily a nerf to bring it parity to something else

torn trench
#

and tbf Crit was overstated with things like USs but now the ele boosts are additive on that aswell so its more like a RSs Daggers Sortie buff lol

neon raptor
#

Crit multi sources are rare anyways

torn trench
#

More I consider it I actually wonder with Ele going to Additive but Crit staying Multi if I may actually use regular crit skills for the first time in years

#

Time to test idk crit was staying multi

upper meadow
#

Additive really make tank build pointless now, stasis build just 1m damage less compare to tank build tf.

torn trench
# junior matrix Everything in beta

3.17 Patch Notes

The Circle of Anguish 2.0: Paths of Anguish

  • Your Anguish Level can now be separated per content type
  • Each Anguish Level introduces new challenges and rewards
  • In Paths of Anguish, Anguish levels now scale monster HP rather than Dex
  • Ornate drops now additionally be Anguished, making them stronger when used in
    Anguish content
  • Battle Dungeon Anguish levels are now persistent for the whole run
  • Tower of Olympia Anguish levels are now persistent for the whole run
  • Monument Anguish levels are now persistent for the whole run
  • Introduced a limit of 10 simultaneously mining Refineries
  • Ranger Specialization: Added the "Eagle Eyes" passive, reducing miss chance by 30%

Addressing the Spiked Shield balance concerns

  • Spiked Shield/Chained Shield rework
  • Balanced damage, removing the lategame exponential growth with ascension
  • The Attack stat will now be best for scaling damage alongside large Ward pools - Spiked Shield III now has the most penetration (vs Spiked Shield I/II)
  • Increased the effectiveness when used by the later Valor classline members
  • Spiked Shield damage is now capped in PvP, similar to other endgame skills
  • Steady Hands of Selene: reduced Hybrid bonus and added negative follower action rate

Improving Heretic and Realmshifter lategame identity

  • Heretic's Manaflasks: replaced Banishment Flask with Aligned Sigilflask
  • Heretic's Efficacious passive will now boost elemental weakness damage
  • Heretic Corvus: Replaced Flasks of Corvus with Efficacious II
  • Reworked the Realmshift skills
  • Celestial Arrow: removed Holy element, increased Starstruck rate to 100%
  • The Delay Strike skills can now crit and have increased chance to alter an opponent's
    turn
  • The Shadowed Nyx skills now use either magic or attack and ignore elemental
    immunities or weaknesses
  • Realm Strikes II: increased minimum damage

General Balance Adjustments

  • Stasis is now a 10% chance to act instead of 0%
  • Reduced the stat scaling that Towers of Olympia monsters receive per floor
  • Deity Ara: The maximum in-battle stat boost of the "Apex (Ara)" passive has been decreased from +120% to +100%
  • Effects that boost the damage of specified elements (ie: Fire Damage: +5%) will now stack additively instead of multiplicatively
  • Reduced the Settlement defending bonus of the Warden specialization
  • Reduced the bonus damage that Ultima received while exploiting elemental weaknesses
  • Strikes of Ursa now takes one less turn
  • Titanguard Ursa: increased dexterity

Fixed

  • Better clarified the "Assassin" effect on items and passives in-game
  • Improved performance of Tower and Memory Hunt puzzles on iOS
  • Fixed some issues with chat connectivity

Just Added

  • The Valor Class Ability "Frenzy" now improves all of the following: Attack, Collateral Damage Rate, Ward-to-damage Spells
  • New Shadowmancy Class Ability: Shadowveil. It increased Attack, Dodge Rate, and Avidity rate until Ward is depleted
#

.
atleast that should be everything listed in game with the added frenzy veil thats not on that

hybrid sluice
brittle viper
#

Shadowveil was nerfed???

distant loom
fierce island
#

This is what happened in 30% avidity gear with Shadowveil active ๐Ÿ˜†

brittle viper
#

All I see is that it needs more avidity mimic

brittle viper
final nymph
loud yew
#

SS3 still broken on BeoH, plz nerf mimic /s

brittle viper
#

Frenzy and shadowveil jajaja

torn trench
#

3.17 Patch Notes
#1369690605835387040 message

3.17 Ship/Dont ship Poll
#1370416842065313852 message

gusty basalt
#

Wow that loss of ward

loud yew
gusty basalt
#

Just a crazy clip!

noble finch
#

Who gets shadowviel

zealous coral
#

Arcanic and up

loud yew
#

RS

gusty basalt
#

How do you master forge anguished weapons?

loud yew
#

same as regular

gusty basalt
#

Hmmm I will put a bug report together later if I cant figure it out

elfin falcon
#

Odie i see you having fun with giving classes more love. I appreciate it!

#

I love the two ideas so far. I wonder what deity gets... :O

hybrid sluice
#

A big fat nerf

elfin falcon
# hybrid sluice A big fat nerf

I dont think nerfing is a good option.
I see the changes to gilga and realm, and i think buffing other classes is a good choice! And giving them more fun mechanics.

hybrid sluice
#

That's a fine sentiment in many situations, but sometimes nerfs are still necessary

#

I was mostly memeing though, who knows what the balance looks like after this patch

elfin falcon
elfin falcon
alpine seal
#

Maybe like a 1/4

#

Including people who like to chase the meta, reasonable xd

elfin falcon
#

i like having not to deal with DoTs, but also, i miss my gilga ward reg, it was really fun

slim zephyr
elfin falcon
#

Signet?

tribal pond
#

Someone said no ๐Ÿ˜ฆ

#

Him and Knight made the absolute goat of an early orna RS guide, guy was a beast back in my day

loud yew
tribal pond
#

Signet also probably one of the big reasons we have Avidity in today's version of RS

neat glacier
#

Signet the goaaat

gusty basalt
slim zephyr
#

not really, just saying hi ๐Ÿ™‚

#

someone actually pinged me because burton used the term turn economy lololol

tribal pond
#

Based, I hope you're doing well!

hushed berry
full cape
#

Would love a dedicated menu for apex skills instead of usual spell slots tho

rotund wharf
#

Nah leave it so we can pick which ones we want to bring, we got enough spell slots

serene bluff
#

I don't think Dursa wants to be reminded of all the useless skills we got from Apex

uncut rampart
serene bluff
#

I would love to see more diversity in the Bonds for sure

compact rover
loud yew
#

I strongly agree that BBs need some love, but I think I would be slightly disappointed if all that ends up changing is some numbers, I'm not necessarily looking for a buff or nerf, just some sort of new mechanic/ability like all the other classes are getting

zenith matrix
#

beo needs more than just a bestial bond refinement, theres 0 unique thing about its gameplay other than stronger followers and beoa's hit 2x at a 30% chance

#

numbers, stats alone wont make it unique

fierce island
#

I would argue there's something very unique about base Beo and BeoA's gameplay lol

#

BeoH is the outlier

serene bluff
#

I still chuckle at BeoH Temu 2nd Chance

zenith matrix
#

i dont take as damage using my follower is unique, but thats just me

fierce island
#

No other class is able to do it

#

At least effectively

valid raven
#

More effective than beomonner still mimic

#

Jk

loud yew
# fierce island BeoH is the outlier

As someone who plays BeoH 99% of the time (besides some recent silly towerfall things) I often forget that Beo =/= BeoH...
It's probably best to assume whenever I mention "Beo" I really mean/am talking in the context of BeoH ๐Ÿ˜…

uncut rampart
#

Bond refinement doesn't mean add +10 attack and call it a day ๐Ÿ˜…

zenith matrix
#

i wasnt saying that its limited to that, i was responding to

Fiddling with some numbers there can change gameplay and follower selection in a big way.

loud yew
quartz girder
#

move some bonds to level 0, let more classes can access it

latent karma
#

(Not beo) since a lot of classes are getting 'middle button' skills, it would be cool if pets could offer you a variety of 'middle button.' Wouldnt be those weird circumstances where the pet is nerfed but could add cool utility

compact rover
#

Swap between 2 pets mimic

latent karma
#

honestly pokemon trainer button could be cool

quartz girder
#

it's the good time to do it

valid raven
#

We get an apex flasks ferocity bar that lets us choose our pets next act everytime it's full mimic

compact rover
#

Not very useful to "choose" since we can already help our follower taking the right action at the right time, thanks to Calls and hidden mecanics

#

However Ferocity bar make me think that the pet will Double Act, use an enhanced version of an Ability or launch an Ultimate Attack, kinda like the mood of Apex mimic

formal sparrow
#

Pet could get the same crit % of the player, and remove the crit bond...

#

if it must be a new button, the new button could allow you to switch with your follower, and you control the follower and the player is the AI, but I guess that would be more difficult to do than a simple stat increase button

#

and you can press again to switch back

granite lily
formal sparrow
alpine night
#

I'm sure I'm missing something balance wise with even occasional choose actions but it sounds cool to a non-beo xD

brittle viper
zenith matrix
valid raven
#

Pretty sure other classes can cosplay as beo just as much if not better than Odin cosplaying gs as a beo mimic

zenith matrix
#

HM -> augment
bb -> bb1 from amity, which is the most useful bb out of the other bb levels (bb2 and bb3 is.. ask other beos if you wanna argue about this)
extra follower act rate -> amity/gear/consumables/augments

valid raven
desert scaffold
#

a reverse of hydrus shenanigans, let them deal with the pet for 2 turns without a player to target

fluid jungle
fierce island
#

Actually though, an interesting Beo ability for that could be like "Rally" or something and just have the pet act twice on a cooldown

desert scaffold
rotund wharf
#

Isnโ€™t that just beoA?

alpine night
desert scaffold
#

idk if that even counts as a druid, considering orna source lore

hushed berry
#

Which is to say, we're pretty close to having actual cooldowns. Which adds an entire new layer of depth to skill variety

rotund wharf
#

Thatโ€™s so gursa doesnโ€™t rip everyones face off in bof t1 ๐Ÿ˜‚

fierce island
#

And Realmshifter for the same reason

rotund wharf
#

T2 sorry

fierce island
desert scaffold
#

is that a house rule in finesse, or always rule?

fierce island
#

The ability only occurs when the status is added to your character, a double pet act ability could act the same way. Just have it fade after X turns

fierce island
formal sparrow
fierce island
#

Fwiw Bestial Bond 2 and 3 are fully beo exclusive

desert scaffold
#

missing a question mark at the end of this sentence #bugs

fierce island
#

Oh, there's Odie's silent change to Frenzy and Shadowveil

brittle viper
#

Ohhhhh no

formal sparrow
brittle viper
#

Is a huge downside, but you get cool effects

desert scaffold
#

neatly sidesteps issues w/ pvp

fierce island
#

I'm concerned now that pressing Shadowveil is essentially committing suicide.

#

Slowly

rustic escarp
#

Uh

#

Full on turning off regen makes it unusable for so much content, especially if shadow veil is the same

fierce island
#

It is

rustic escarp
#

You either donโ€™t redline (which is a huge stat boost, might as well not use shadowveil), or you redline and pray you finish the fight quickly

fierce island
#

Odie, if shadowvveil is going to function like this, can it please deplete based on max ward rather than current ward?

#

Depleting based on current ward means it can't turn off until you get hit (essentially)

brittle viper
#

Endless with 1 HP and 0 ward is possible (I'm allucinating) mimic

formal sparrow
#

what if shadow veil just changed your redline into wardline allowing RS recharge to heal to 100% but keeping the stats?

fierce island
#

Nevermind, Shadowveil can just actually never turn off

#

It rounds down

#

I'm at 3 ward, and it won't drain my ward any farther

desert scaffold
#

genius

rustic escarp
#

Youโ€™re still at 4hp though ๐Ÿ˜…

fierce island
#

Working this way isn't exactly ideal but it can be worked around if you give up your redline and regen your HP

#

That's probably not good except for high AL players with big HP pools, and certainly isn't possible in Anguish, but we can do it

desert scaffold
#

i dont like how frenzy zeros out Bastille

rustic escarp
#

Why would I give up the huge stat boost from redline though? Unless shadowveil triples your damage

fierce island
#

Boosts damage by 50%

formal sparrow
#

I think it would be cooler if shadow veil just switched redline into wardline and allowed you to keep the same boosts

rustic escarp
#

Wouldnโ€™t you rather have +100% stats for pretty much any content with fights longs enough for that to matter though?

#

While also having MF active if not on dorado

fierce island
#

Yes, probably. You can use it to nuke a raid more quickly? You're just put on a time limit

gusty basalt
#

I think it is a cool passive. But like others noted. Shadowveil does add another mechanic in the game for theif classes to manage

rustic escarp
#

I donโ€™t know, I might not be seeing something here but it just looks like another button Iโ€™ll have to try to avoid misclicking now

#

Wish Apple would get its shit together and let me beta test

gusty basalt
#

I would love to see some way to decrease the amount of mechanics that your gear screen would need to manage. While still trading off something for a gain in dps

fierce island
gusty basalt
#

Please say more knight

desert scaffold
#

what if the shadowveil is just a buff w/ a min turn duration and drains your wars completely

gusty basalt
#

I am very interested in what you think on the passive

rustic escarp
#

I donโ€™t mind the new mechanic, I even think the concept is cool. But the new implementation seems overkill on the whole ward regen scenario. It needed to be reduced, but straight up nuking it almost kills the ability on release

fierce island
# gusty basalt Please say more knight

So Shadowveil really is just an optional ability, you don't have to use it necessarily. Without turning it on RS plays as normal

You can choose to use it and build/plan around it, and it's something that can see play in classic wardless style builds that have gone out of fashion.

#

I think it probably serves no purpose at all in Anguish 2.0 though ๐Ÿ˜…

formal sparrow
#

just out of curiosity why is RS getting shadowveil and not other any other classes?

fierce island
#

The same reason Gilga has Frenzy

#

And Heretic has Flasks

fluid jungle
#

would shadow veil fit any other class?

fierce island
#

And Deity has Apex

formal sparrow
#

but I thought frenzy was to compensate gilga for SS nerfs

but shadowveil?

gusty basalt
desert scaffold
fierce island
gusty basalt
#

I would still like dorado to not be the BIS user for another realm passive

hybrid sluice
#

Shadowveil compensates RS for losing ss

rustic escarp
#

Itโ€™s also weird that frenzy turns off ward regen but boosts SS damage, how many of those are you able to get in currently before youโ€™re at 0 ward?

desert scaffold
#

3

fierce island
#

Dorado was best because Dorado has ward regen

rustic escarp
#

You really donโ€™t want dorado at 0 ward

fierce island
#

Now that's irrelevant

formal sparrow
rustic escarp
#

If youโ€™re going wardless you want a MF class

fierce island
#

Base RS is the one that can play wardless

rustic escarp
#

Itโ€™s still the best SS user

gusty basalt
fierce island
#

Is Corvus and sits in the corvus corner as usual

#

Where it stays until Arisen Waygates

formal sparrow
fierce island
#

High Tenacity + Mystic feather are on Corvus too though so theoretically wardless should be possible

hybrid sluice
loud yew
formal sparrow
hybrid sluice
#

That's the compensation

formal sparrow
#

we just using SS because it does not miss

rustic escarp
# formal sparrow yes why not? ๐Ÿ™‚

Because itโ€™s still able to use SS. If you check the SS thread you can see a lot of the tests people ran. Itโ€™s also getting a new spec to counter its low af dexterity

#

So it can also run V4 now if you want to and have +30% accuracy

formal sparrow
#

but that's another spec that everyone can also have

rustic escarp
#

No one benefits as much from it as BeoH though

#

Everyone can also run tamer, but no one besides Beo does

formal sparrow
#

it's like every beoh thing is to use other classes stuff or specs and nothing of it's own and no one else uses beoh stuff either

hybrid sluice
#

Yeah

desert scaffold
#

you say that but verse4

hybrid sluice
#

That's one of the farthest out of scope things for this patch

desert scaffold
#

is like. great, for RS

formal sparrow
desert scaffold
#

I really dont think beoH needs anything and wondering if youre in good faith asking

#

or is this bait

#

but honestly cant tell, lol

formal sparrow
#

alright I give up

loud yew
#

(but as I've reiterated when I mention this in the past, this is the anguish beta, so I don't expect anything added this patch, all I can hope is the next one ๐Ÿคž)

hybrid sluice
#

Please stand strong and brave the lack of novelty until the next beo identity patch

fierce island
#

Next patch: Beowulf and Summoner

#

Or next patch: Kingdom Rework ๐Ÿค”

formal sparrow
uncut rampart
#

Beo has bonds, and beoh has uhh... second chance at home ig

fierce island
#

|| Mimic ||

formal sparrow
hybrid sluice
#

Try heretic

loud yew
desert scaffold
hybrid sluice
#

Not everyone needs a shiny button smh, Heretics had it before it was cool

uncut rampart
#

It's kinda like how heretic has flasks, but a few aren't useful/used

Beo has bonds, and a few aren't useful/used (and arguably some are detrimental)

hybrid sluice
#

Heretics get flasks and everyone's like "haha nerds go suck a flask"

fierce island
#

Btw, I made #1375169948984414258 to focus some Shadowveil discussion

formal sparrow
#

BB2 BB3 are really boring stats and pet bloat

hybrid sluice
#

We were the cool ones all along!!

desert scaffold
#

theyd have to replace Call skills

#

call skills are beo exclusive basically

fallen marsh
# desert scaffold

"pet the pet"
No cooldown, take one turn to pet the pet, after that he's super excited, gain a million % dmg, but kill you ward and your back

loud yew
#

Besides Jord and Bryn, call skills are basically useless

#

Even then Jord is really only used in very niche PvP builds/sometimes in endless (though half the time not because -30% pet act can be rough), and Bryn is used in raiding/endless (and the little I've used it in party play)

formal sparrow
#

if the player could get certain skills from followers like Revive through BB2 or BB3 maybe that could be cool
(like final fantasy blue mage)

hybrid sluice
#

Giving the players skills through bestial bonds does sound cool

zealous coral
distant loom
fallen lark
serene bluff
errant girder
elfin falcon
elfin falcon
#

Would love if the beo pet was more interactive, but except that i can't complain much. Fun class

valid raven
#

Btw @loud yew, from your testing. What seems to be the most viable strategy so far for beo (and celestials) for each content type in anguish? ๐Ÿค”

loud yew
valid raven
loud yew
#

World farming
Was having a lot of success with redline BeoA in the early levels, but eventually swapped to BeoH for a verse4 one shot build, crazy good at farming this side of things

valid raven
#

Also, did you only test horde boss or normal horde as well? Iirc normal mobs also drop proofs

loud yew
#

raids
There have been so many changes I can't remember if the last time I tested it if it was the current iteration or not ๐Ÿ˜…
So kinda unsure about this category rn

tribal pond
#

may everyone get ornate tethras today, amen es_pray

loud yew
#

Towers
By far my least tested content as I got so focused on dungeons for a while, kinda leaving this one to live, but I suspect AV4 double lute to be the go to here

loud yew
tribal pond
#

Bold of you to assume I can "double lute" NE_KEKWFAKE

valid raven
loud yew
valid raven
#

Rough

#

Not having an afc will hurt ๐Ÿ˜”

loud yew
#

I mean technically if someone manages to get to some insane Anguish level it's possible, but I doubt it lol

loud yew
#

My first instinct is to try something like this
(Built on live cause no Y Lute on my beta mirror)

#

Anguish Modifiers being able to give "+3 ward turns" to any legs is honestly a game changer build wise ๐Ÿ‘€

valid raven
loud yew
#

With HP scaling I find in multi battles it's hard to get a 1 shot, so I'm feeling like I'd almost prefer the trade off of extra survivability and just guarantee the 2-shot
As I've come to learn/remember... AL help with ward alloootttttt, so running C.lute + AFC at Ang20-30ish only has me at ~30k ward if that. But I'm waiting till things hit live to see how it all really plays out and see what is reasonable when it comes to Anguish gear

eternal drum
#

I like it build variety. Making us think

valid raven
#

Hmm, alright. Did you test storming tempest as well by chance?

loud yew
valid raven
fierce island
#

No it has a lot more ward than the Gandring lol

valid raven
#

Gandring still works since it's full aoe, I think the windtamer will struggle a lot since its got a chain skill and not full aoe

loud yew
valid raven
neat glacier
#

prob lute+shield deals more dmg

#

didnt do the math tho

loud yew
#

With the nerf to Selene hands using Trev charms + Solarite mortors + the possiblity of +14% 2H bonus on the legs will probably do better

fierce island
#

Given eventual anguished stats + shackling down AL stats as well

#

Selene Hands are devalued in Anguish (in addition to getting a nerf)

loud yew
#

I wish I didn't leave my lance in my keep when I asked for a mirror... I'd actually be able to test it dread

neat glacier
#

unless it gets removed

zealous coral
loud yew
loud yew
zealous coral
#

Thats a fair point โ˜๏ธ

loud yew
#

Now I'm considering DFing this lance...

#

Ouuu, excited to see extra pet/summon stats ๐Ÿ‘€๐Ÿ‘€

valid raven
loud yew
#

Interesting it seems the base follower stats doesn't matter? All my gear with follower stats at Ang50 give +150%

vital path
#

Wondering if it's also 3% per anguished level on those

serene bluff
#

lol yeah was about to ask

loud yew
serene bluff
#

Is it all gear getting that boost?

vital path
valid raven
#

I'd assume all gear that has at least some follower/summon stats

#

Good news for gsh potentially? ๐Ÿ‘€

serene bluff
#

So yeah 3% per level

loud yew
#

That means Selene legs c.lute is no BiS at ang 20 and up

#

For max follower stats

valid raven
#

New bis probably martyr baton

fierce island
#

Please re-vote, given the newest patch, if it changes your votes:
#1370416842065313852 message

loud yew
#

Something seems a little off tho on the stat screen, this BeoA/Tamer build should give a total of +1000% follower stats yet is less than it is on live with only +345% follower stats

zealous coral
#

You guys just got placebo'd ๐Ÿซต

junior matrix
loud yew
#

Ahhhh that makes sense

zealous coral
#

Jeez 30k cactus

#

๐Ÿ’€

tribal pond
#

BeoA back in the action baby

valid raven
# loud yew

Btw, does this also affect weapons with pet stats adorns?

loud yew
#

I actually just had the same thought and tested it ๐Ÿ˜…

#

It does not

valid raven
#

Sadge, no 150 pet stats questing weapons mimic

#

But this means Fey gerd gear is probably back in meta

meager sand
#

Beta polls being available for none-beta like me sounds bad in terms of getting votes of people who wants new content and have no clue of the actual balance

rustic escarp
#

๐Ÿšข

#

Not enough people are actually beta testing, so might as well ship it and adjust after the dust settles

fierce island
#

If this ends up being the primary reason people don't want Anguish 2.0 to ship yet: It's something that's very easy for Odie to boost after people experience (and try to break) the content

#

Better to ship too slow and need to be buffed than the opposite

loud yew
#

I am curious though on how it "feels like too much of grind" when it comes to Ang gear and levels? With everything being tweaked for the beta no one really knows what the grind is gonna be like??

fierce island
#

Especially because of how few names on that voting list have mentioned doing any testing

latent karma
#

Yeah I think a lot of these 'economic' factors are hard to judge before having the live economy.

fierce island
#

A lot more votes than active testers ๐Ÿค”

junior matrix
#

What changes need to be made to the rewards specifically?

fierce island
#

The proof acquisition rate may be too slow compared to shop prices. Maybe ยฏ_(ใƒ„)_/ยฏ

rustic escarp
#

Also curious why weโ€™re voting on refineries when weโ€™ve already polled that and got a feel for how the community feels

latent karma
fierce island
#

I assume Odie is very capable of tweaking costs after it goes live

brittle viper
#

Some people that are voting don't even tested the new changes

latent karma
#

Even content difficulty is a fairly easy slider to adjust live, I think all the core systems seem strong.

loud yew
# junior matrix What changes need to be made to the rewards specifically?

My biggest concern is defiantly proof acquisition. Only being able to earn 1 proof per floor in horde mode dungeons is a massive decrease, but even then the rate is quite low as. For example I just ran a Ang15 Horde dungeon (Proof rate is 11.6% as I went full left path) and only got 2 proofs
(I know 1 dungeon is not the best example but just trying to show something in the moment)

But as I said above (#1369690605835387040 message) this is something that's just way to hard to test in the beta client and is at a point where I feel we need data from live players to really tweak this.
I will say though I do like the change of having it guaranteed 2 mats for each proof!

brittle viper
#

You have 11% chance of proof per dg floor??

latent karma
#

I think its rolled per mob but capped at 1 per floor?

zealous coral
junior matrix
zealous coral
#

Im getting 1 per floor max too but im gonna be honest and didnt pay that much att to it. Will test more

loud yew
#

Just did another and only earned 2 proofs again
(Ignore the fact that I was not paying attention and died to the RS ๐Ÿ˜… )

valid raven
#

Can you please add proofs to the highlighted drops list like ornates?

rustic escarp
#

Is the 1 per floor cap intended or a bug?

#

Because that being removed/fixed immediately changes the entire economy

hybrid sluice
#

1 proof from kill, 10 proofs from rewards

#

Also the path has been bugged since the start and doesn't give xp or anguished gear of the highest agony level, unless another path is of a higher level (I believe)

zealous coral
serene bluff
junior matrix
#

the gear stuff smells buggy

rustic escarp
#

#1369693286994018396 message

#

The gear was reported I believe

#

But I thought it was exclusive to level 1

#

If you got gear from another path you could then progress it

errant girder
#

Found a bug I think. Every time I kill my mirror in the beta it freezes

#

Like it'll show the dude dying but it won't progress to the "reward" screen

#

However the animations of my character sliding around idly keep playing so it isn't a full crash afaik

loud yew
#

#1370141629444395028 message

zealous coral
errant girder
#

Why didn't I think of that

#

Just dont kill him and it won't freeze

#

๐Ÿคฃ

zealous coral
#

My brain is good ๐Ÿ“š

errant girder
#

Cool

loud yew
#

Thought knight already reported it but seems it was not, so I'd say still make a report if you already haven't

junior matrix
#

re: Raids - the gear will drop at the Raid's anguish level, not the current level set in the guild. this was likely the reason for low level drops

fierce island
#

I asked if it was reported and was told yes

#

I didn't actually check

loud yew
#

Oh found it

#

#1369693286994018396 message

loud yew
gusty basalt
#

Sorry to dig up an old convo but I thought it was funny and light hearted

#

Perfect the joke landed

sacred flame
#

I still don't see any updates in TestFlight on iOS. Still 3.17.21. What am I doing wrong?

#

๐Ÿ˜ฉ