#3.17 General
1 messages ยท Page 6 of 1
.. Im hunting through guild rewards to look for this thing, and
I cant barely see what any of this is
its too small and shadeboxed
and way too small
and you gotta click on a button to view all? is this cause it looks better on a tablet? why not just scroll down...
Did you change your DPI?
maybe theyre fixed size?
Actually everything in the background looks normal
you could make them sparkle and lowlighted when theyre claimable / after theyre claimed too
theres no way i can see these outside, anyway
They do light up/gray out when they're claimable/claimed?
You're gaining xp in anguish??
I have yes, unless something was changed late yesterday/today?
Here's a better example on my alt
I have gained 0 xp
Can confirm, I am
Have you killed any T10 raids? Curious if it's only giving for your tier kinda like towers
Yes, plenty
Path of agony gives no xp, and doesn't give anguished gear of your level
Huh, yeah must be bugged
these would imply to me that i can click on the bright ones.. and theyre still too small to read
or guess what the pic is
when I click on them tho they get big so thats a workaround
also idk how rare anguish gear will be but maybe legendary gear having passives would be cool .. these drop rates are unrealistic, and I use a lot of fames & legendary gear in live
sry for wall of text.
I think the daily login path rewards are possibly a good model for the guild rewards
idk
i just got frustrated i couldnt see them
Heya, where do i direct my feedback towards shackles?
I don't think there is a thread dedicated to it and I see talk of it here
Just wanted to care about last time where the topic was divded feedback
May want to see the other posts on it or check the ORN consolidated thread https://discord.com/channels/448527960056791051/1369722966685782026
Nothing new in there i didnt read, still glad you pointed it out
Basically, i genuenly dislike the execution of shackles. While it is a great concept, it takes away a huge amount of fun out of the system.
I reached level 5, and either i lose about 80% of my power for a measly 0,4-0,8% increase in proofs and slow down farming so much its basically a joke, or i farm so slow that farming on 5 makes no sense in general. So the best strat would be to just farm a ton of proofs on 4, get the gear on higher difficults so you can progress, until you reach the anguish level recommended for your ascension.
The scaledown is WAY too strong. I understand it is done so Anguish 2.0 will not be just use to increase rewards - but a faster way to progress to your designed power level would be much appreciated, that doesnt involve cheaping you out of your power you earned.
That was pretty much going to be my strategy, but I am pretty low, so I won't get up too much higher than 15 anguish maybe.
At ASC 94 its gonna take a while till im up there regardless :D
Almost everything else is super fun and engaging and im SUPER hyped for Anguish 2.0 but thats the one part for me i feel cheaped out of
I think the slow down is to prevent people from blowing through the content
still think shackles should give +reward instead of not using them giving -reward, hard to balance but still less cheap.
Or just reduce the amount of nerfs depending on how high your unlocked anguish is
aka if my highest is 5, no shackles no nerf, but once i unlock six, start slapping maluses on it
shackles are disastrous, since they were implemented in beta I stopped doing towers because I lost all motivation to do AL (and that's the only reason to do towers after a while), given higher AL isn't going to make you more efficient at gathering resources anymore
At any point you dont have to do anguish towers
Are any beoA mains testing pets on ang 2.0 content? Outside of raids, does the hp scaling kill pet builds?
Waiting for mirroring to have a more deep experience...
Please Odie Dangy, could you do new mirror entries ? The last mirror since was 8 days ago.
Mirrors are usually Dangy's jurisdiction
Thanks I adapted
There was a bug with BeoA pet ALs (and summoner), haven't tried it since the fix tho
Is it orna's 6th or 7th birthday? Live has a 6 but beta has a 7
Fey Cactus can't even do Ang15 decently with 1 HP redline, Att++/+, and Gunnr
Rip beoA anguish farm, though maybe Selene might be mandatory for beoA anguish farm attempts
Selene is 10 shards on beta so might be worth an attempt
Yeah I'll try it
I mean it's good when she actually uses the right skill, but took me almost 4 mins from floor 17 -> 25...
I mean I could have used call of skadi, but that's just another skill to check to see if I lost, I'd sooner play Base Beo/BeoH
And Im struggling for a horde build to work for BeoH
But honestly kinda feels like Beo overall just struggles in Ang2.0, at least efficiency wise
Selene needs an AI fix if she is going to be an anguish solution. The stat maluses from Gunnr/Snotra should make it more rare to use the opposite attack types, but she never cares about that.
Hell she still slams lunarstrikes into Pegasus waves 
I feel with BeoAs base +20% follower AI she should know not to hit a solo RS with lunar strikes directly after hitting it with lunar strikes and it being fully immune ๐
I mean if Heretic's can get rid of spells they feel are useless can we get rid of follow skills/spells we feel are useless 
Pet when 2 lunar strikes in a row (enemy immune):
There are so many that could be so much better/actually useful if they didn't just use/spam useless skills, or if buffs weren't so prioritized
To be completely fair, if titan follower AI was fixed perfectly at any time in the past towerfall would have had to be instantly nerfed into uselessness.
Now is actually a good time to figure this out though.
I mean, just imagine being able to guarantee towerfall with pre-nerf damage. 
Oh 100%, but the main reason I hate use BeoA besides cactus is purely because of how frustrating it is to use a pet with more than 2 skills, and there are so many BBs that just actively make the follower worse, or are just borderline useless
I do wish there was a way to turn some of those off. Lindworm could potentially be on the level of ASG since you can pick an affinity to pair Lyon's with... but half of its turns are spent spamming that wyrmseal or whatever skill.
Anyways I'll quit bringing up follower AI concerns.
Yeah it kinda sucks seeing all other classes like Gilga, RS, Heretic, and Deity get attention but Beo non, but this is also not a class balance patch it's mainly for Ang2.0, and I understand NF can't do everything at once, but Beo's time will come eventually ๐ช
It doesn't help our case that we are a slight raiding balance atrocity right now either 
Is ward scaling correctly with anguished spec? I'm tryin it on Gherc but i see only the mana and hp increments
Mostly cause Anguish Dungeons content rn is built against 1v1, not horde. BeoA is most definitely the only class that can do anguish 15 boss horde dungeons that efficiently in horse
I'd like to see at least one unique reward type for each Anguish path, something that isn't really seen elsewhere in Orna. Here's what I mean:
- Raids: raid luck bonuses allows for multiples of the same item dropping, possibly increased chances of ornate drops as well.
- Dungeons: bonuses to EOD drops - like increased quantities, increased rarities, and/or increased quality.
- Towers/Monuments: chance for multiple monumental proofs per enemy (increased baseline chance in towers), chance for random enemies to gain godforge aura (similar to random zerk malus)
- World farming: increased chance for quest enemies, event enemies, baseline arch-alchemy rate (can increase rate/quantity), increased monster spawn rate, chance for random monsters/bosses to have godforge aura, increased memory hunt interaction range, increased VD??
ALs? ๐ฅบ
After nerf towerfall, BeoA looks very normal if compare their raiding speed to others
Im trying deity with crit dmg ultima build (50-60al without perfect gear) able to hit 5m +
But my 97al beo just do 8m TF damage after fix ascension bug. (With lot of stupid follower AI act & buff drop)
And beoa losing the way to farm 2.0 dungeon now.
106
Probably need to try eastern regalia, av3/av4, storming tempest or cs build. Dmg is probably too low on full aoe with hp scaling
Not sure on how effective ymir brilliant feathers would be on beoH but that's also an option I guess
Ping me if you test those since I don't have half of those and might need to get them 
Any1 lost an item when mirrored? My recent mirror doesnt have my windtamer shoes ๐ฆ
We did? Which ones? ๐ฎ
if beoA struggles with anguish more than others, the pets can get updated, it doesn't have to be perfect at launch
I think sirith meant passives 
is the beta version on iOS not released yet?
Pobably not if you don't see the update in the BETA orna
Android superiority proven right here
Orna makes me think about buying Android
- no crashes
- no lag
- no need to keep your inventory cleaned
- does not heat up during fishing
You should definitely still clean your inventory.
Summoners 
Summoners and Beo's rn 
Looking rough for us honestly, like to the point farming without anguish may be the call
It doesnโt solve the problem.
I do this quite often. Sometimes my inventory does not exceed 100-200 items including resources.
I know players who have been getting the large inventory warning for over a year now. And they don't have the problems that are so common on iOS.
John's point is that Android still needs to clean their inventory - I don't think iOS has any different inventory specific problems that Android doesn't have
@valid raven tagging you here cause I don't like posting beta stuff on regular chats,
it's a struggle, this is all fully GFed max anguish gear, skipping all "-AoE Dmg" maluses
Iirc the most items I had were like in the 1500? And the worst things that happened were prolonged black screens/pauses between floors in dungeons and small pauses here and there
That's rough, how's it looking for pseudo aoe options?
O dam
I think I might need the endless setup if I want to run anguished dungeons then

Not with permanent status fall off maluse 
It may be safer with slice. I tested (not that much and gilga only) and it was alright. Needs a buffing phase of course ๐ฌ
It will be a nightmare tgen
Oh youre a summoner? Man idk then ๐ not looking too good for GSs
Bold words, unfortunately I'm a summoner and if things have the combined health of a damn RAID AND can take multiple turns, I need every bit of survivability I can
Time to hoc for ang 2.0 
Maybe it is time for a GSH rework to make him heavily dependant on gear, but strong with high investment (which is what ang2.0 will bring to the table)
Hopefully beo and gs get something for the follower/pet play style
I'd rather deal with one gigantic dingus than 5 smaller dinguses that hit equally hard
Just go normal horde mode
Thats indeed a good approach ๐ซ
Since apparently that also works for ang 2.0
Was this with Nagamaki or ybf?
I used ybf, but a.naga will give you more ward
Even worse 
The problem being that youre now dependant on not getting 2 maluses: crit and buff fade
Hmm
Unless you use non crit ybf
Are pseudo aoe affected by -aoe damage?
And i didnt know that until 2 days ago lol
I don't know how pseudo AoE is doing worse either - it's doing pretty well imo
It is for gursa at the very least. Maybe sirith benefits a lot from hyb monster so his swansong is better (?)
What's the go to for rs? Back to cs again? 
Cs, Slice, possible Ravage
Huh
Innit?
I guess I'm mixing it up with the mob drop
Both have the same sprite
From what I remember
Knight help me my brain is not stronk
Ravage has an M1 of 1. It's not great but it's potentially workable at some anguish levels and content
Oh m1 of 1 dayum
But since it cant crit you can go full mortars and up its base dmg big time
You will need ymir charm though โ๏ธ
Pretty easy to anguish as well I think since beast blood is pretty common in events
It's Realmshifter so I feel like I usually need the Ymir Charm anyway 
And also a t2 mat
I cond have an ornate keb claws though ๐ฆ
Hel's Garb stops the stunned but it looks like there isn't any good way to stop Paralyze
I'll probably use the ybf
Yeah, nothing wrong with that aside from needing to dodge crit maluses
Unless melee classes get a better pseudo aoe option
Aglostrike is good too if anyone has an ornate Aglovale
Absolutely decimates your ward no?
Yes and it's worse than Slice
Hmm
Aglostrike II should attack 2 to 5 opponents IMO
Man id love an up to 2 targets pseudo aoe that couldnt crit
Make it a huge hammer and im as sold as US congressmen
I want a cool halberd or spear
max summonstat ophion and making fafnirs spam ravage xD
Melee alternative to the Windtamer shield would be cool
I am absolutely not counting Upward Strike II if that's what you're talking about
Sowwy ๐ซ
Uhh upward strike I think can't crit
Refer to knights msg :v
Buff this 
A two-turn spell that hits multiple targets is bad, because I can also just attack twice and hit two targets if I wanted to take two turns
Preach
True, just go full t4 warrior fomorian gear
But upward strike sucks so it kinda cancles out
Oh
85% chance to hit an additional target iirc
Or was it a bit lower
Idk
And it just has bad scaling in general ๐
It got buffed with the 2h update
At least now it does generally deal more damage than a 1-turn skill...
Not double damage, mind you
I'm using it with gursa and fully buffed it barely did 10k more than my fey chimera did
๐คฃ
Jeezzzzz
With GURSA
You also have to sacrifice a ton of item slots since youll defend for 1 turn and youre likely gonna catch a debuff or 2
I didnt like it and wouldnt ever use it in its current state
Maybe it just has a high chance to roll low on damage
Caus It hit 90k at first and then around 100k for the next 3 attempts and randomly hit 200k on the next
Either way it really doesn't have much going for it
Upward strike is for efficacious II builds ๐
Makes sense
Skill issue
||
||
imagine beeing able to use more then a handful of pets if you arent a beo :O
I did not realize this, so it'll probably be better if I swap some Ang choices
Time to enter the industrial age 
Gilga-locked world farming isn't the best for getting orns for als
๐
Raids, dungeons etc :o
crush?
Crush can crit, and is worse than Slice in basically every way
oh. ive never seen it crit... that might be self evident of what youre saying tho
Crush may be really cool against ang ymir though!
I have a hammer ready just for this
ganbare
anguish is gonna be good
Do we have a tentative drop date?
After the bugs are fixed and Odie is reasonably happy with the balance
Basically: No
panics in anguish guild lv 94 wanting the 100 batch
Thank you for the mirror ๐๐๐
No stress - I locked the thread for now and may re-open it after we have a handle on Ornaversary.
The open thread leads some folks to thinking it'll be instant, resulting in pings and DMs even though it does say it'll be done as time permits haha
Yeah totally understand! Seems like shit work from everything I have heard over the years. I am really enjoying the early game grind of anguish and cant wait to play through and give feedback ๐
Ah it's not shit, especially cause Odie improved the process a lot! It's just manual
Per character I have to download a character, then import them to a different client. So there's multiple windows on the go
Amongst every message I get and the reading I try to keep on top of in here and the other spaces, it's just one of the things. To individuals, it's the only thing they want done
Tis the normal push and pull of this job, but most folks are amazingly patient and awesome
Seems mundane. Thanks for putting in the work. I am sure it can be the bottom of the list type thing lol
Loud impatient noises. Reeeeeeeeee

Ty Dangy
Just realized I'll lose my guild hero badge once I transition anguish 1 to anguish 2 
Is that how that works though
it might be ยฏ_(ใ)_/ยฏ
iirc someone was complaining about losing their 200 pet badge once they equiped pets on othersouls
Gotta grind those memories
Or fish for 8 minutes
Hey all, I just tested Grand Elementalist. The description says that it should be paired with a class in the omnimancy line.
What I found is that the chain works similarly in other classes (tested with DAra and HAra) in that the last spell casts twice. The difference seems to be that damage per element of the chain does not get boosted.
Is this the intended way for the spec to work?
The spec is a leftover from something tried in the Heretic rework and isn't part of Anguish 2.0
I don't believe it's actually going into the live game
Thinking of general maluses, Knight talking about "inverting amity effects" made me realize a great malus suggestion:
- Less damage while on full HP ๐
Targets turn1 damage in turn1 places (towers mostly), targets the three non-redline classes (heretic gilga summoner), makes optimal gameplay a little less safe (need to run a dot or spend a turn on doubleedge/lifepact or get hit without DB; have to do that at the start and after panacea usage).
Someone convince me it's not a fantastic addition ๐
I don't hate it, but I know people who would not be happy
Depends on if it replaces something else. I would take that over ward failure for instance
Yeah I dislike ward failure mostly because there's too-limited ways to build HP instead of ward (in any appreciable quantity). So it feels like there's little the player can do or change in their build to handle it.
Meanwhile this one can be built around. Notably incorporating a dot somewhere, or running high-but-not-100% absorption.
- Added a little thing for lategame Valor classes
what are these?
#1370141629444395028 message
Thanks
I want to check but my beta apps don't have it, or I can't find it
update~
waiting on Orna v3.17.24beta on playmarket
for me its still 23
how about (like beast bonds) % chance for t.malus on start
instead of t.boon
Two-handed anguish modifier buffed ๐
add a 0 behind that 3 and we're cooking
so if we omit -aoe damage, swansong in dungeons still viable :D
def/res pen on swan + 2h power on boots
just please dont make me spend 137 crucibles to roll 10% pen 
1-13% roll good luck 
So far after 140 rolls lowest I've seen is 8% and highest 14%
Phew gotta love that high floor
ang 2.0 sounds like rng hell
The updated visual for Ang modifiers
You can only have one passive line at a time right?
One per piece of gear yes
are kingdoms supposed to just not load
@hybrid void
https://discordapp.com/channels/448527960056791051/1370141629444395028/1374499057912774767
I want to talk about this a lot more but I also don't want to pollute the SS thread.
Call it "general philosophy for anguish2.0 beta" ๐
My initial thoughts are:
-
It is acceptable for there to be pve content in T10 that early T10ers just can't do. Aspirational content, hard raids, that they'll work up to. It's wrong to expect or want early T10 to be able to cap raids in a minute on day (or month) one of hitting the tier. I think ~everyone is a fan of this, normal RPG progression.
-
It is up to NF to ensure that there always exists challenge for players. If NF adds a system for players to scale "infinitely", then they also must scale enemies "infinitely". If this goes away ||and has been gone for some time ๐ฌ|| then it's a hazard for longevity.*
-
The gap between low and high is definitely a concern overall. Not all "infinite progressions" are equal -- if ascension hockeysticks in requirements or has diminishing benefit, then that's very different than the way it is now (where unlock requirements go up but players can farm more efficiently with higher ALs, making it closer to linear). Primarily this comes up in territory pvp discussions, but for pve it comes up in terms of "where does endgame start/where should NF focus their endgame design"? If a final tier must exist, why shouldn't it be T10?
*Ang2.0 comes in here, kinda. Because it's opt-in, I see it as something more like joining two completely different games together. Traditionally games work the other way around -- instead of shackles, it would be that players can't ascend unless they have a certain anguish level completed, not as an opt-in. Meanwhile there are idle games which have number-go-up, where playing is a social/pastime activity, and pve doesn't really matter at all.
I think a lot of older and highly ascended players forgot how hard the game was/is as a fresh t10. There's a lot of aspirational content and a lot of gear to pick up and that takes time even if you're more active than the average person. And let's not forget some events used to be significantly easier to farm, events these days are designed to limit the speed at which you can obtain everything
i read your WoT @fux and I dont know if its a question or a position youre taking..
that anguish being hard is good?
it's in response to Pie's retort; linked in the SS thread.
Ultimately it matters when it comes down to determining if balance changes should be just in anguish2.0, or if they should affect the whole game.
I can't heart react to this, so i agree to all of what you jut said, its beautiful.
do you think it takes a longer time for a newer player to get fully setup now than in earlier versions of the game?
Full disclosure - I don't think so. I haven't even been around as long as Fux has but having gone through the early t10 section of the game a handful of times, including starting entirely from scratch when I made the move to HoA, I truly believe the game has gotten easier and easier over time. This is not a bad thing inherently but it does put into question the argument that older players just 'forget' how hard the game has been. If anything, it is the opposite.
As far as ascension goes no, but gearing? Maybe about the same. In some ways it's easier and in some ways harder. But starting out as a fresh t10 is rough. If you have a good support network, access to advice, and are very active you can progress quickly, but orna is still an incredibly grindy game
its easy to forget how the game feels at t10 al 0, even if its also easy to remember how much harder the grind was
I don't think anyone is saying it is not, nor do I really understand very well where the argument is going if we are now shifting to progress being helped with a good support network
you said, that older players remember the game when it was even harder than now, and so have a good idea how balance in t10 is now.
im saying, players who have ascended more than 30 AL, have a significantly distorted viewpoint. and players who have ascended 100 AL can just do whatever they want cause there's no balance at 100AL right now, there never was, and talking about balance at 100+ AL is nonsense
I agree too, low al gonna be hard with next update, while chained sheild get nerf / stasis 10% act etc
I wonder why keep nerf pve playstyle, who will complain pve๏ผ because it make your grind process get faster๏ผ
The main issue always coming from "PvP"
It's not really meant for low AL.. what's the point of the game if you don't have to work towards anything? Low AL should want to grind to be able to progress in the content
A fresh t10 should not be on the same lvl of another player that has put in 10x the effort lol
I agree with your philosophy for the most part. There is currently not a whole not of aspirational / difficult base content in the game now. Some raids like morri, amorri, great anguish etc. come to mind, those are definitely not immediately doable for most new players, and towers of olympia is usually a challenge for newer players as well, but the game does not have that much challenging base content, kinda wish it had more as well.
While ang 2.0 is technically opt in, the fact that anguished gear exists imo at least strongly motivates players to enable anguish in content where they might usually not do so, such as raids. Sure you could still just grind the raids really fast with anguish disabled if you want, but the gear you get will be be 'worse' than the gear you can get from anguished raids, so maybe anguish raiding will become the default for endgame players? Not quite sure how it will play out. And I think the shackles are a prett good solution to ensure that each anguish level is played at a relatively similar difficulty level across players, not like current anguish where you can simply ascend your way out of the difficulty.
is it really that strange to nerf things in pve? It happens all the time in other games as well. If you dont nerf things you end up with massive powercreep in the game. For me at least part of the fun in the game is the challenge, and if everything is trivial then it's not really fun. I wouldnt enjoy the game if it was a number go up simulator with very little challenge but thats just my opinion. The stasis nerf was really needed to prevent people from cheesing ang 2.0 right away with stasis, and SS/CS were outliers at higher al in both pve and pvp because of quadratic scaling (hope they fix BP pve quadratic scaling too at some point because it's also an outlier).
One thing I wanted to know, does naturally anguished gear drop with standard 170-200% variance or always 200%?
And secondly, will anguish work against arisen waygates?
Oh god, imagine anguished Odie
Still no summon/pet stats
I dont know if it would be too much, but bb1 modifier would be nice on one sort of gear as ang boost
Nope i just had weird bug on my weapon i think
The nerf should not coming after 1 year or 2 year when it aready be a common playstyle, I rather choose to scale those creep
Imagine everyone invest on it, grind a set of equipment with 6 month + , and it suddenly go trashbin because a updated.
As you know the game really take a lot of time to farm a proper event set, if the playstyle is uncontrolable - please fixed it early so player will not doing wrong invest
Yeah, that's a symptom of Orna's slow update schedule because it's a small dev team
Stuff like Selene Hands and CS have been considered too powerful for a couple years now, but NF only now has the time to update them.
I hope it will be the last balance for the game, i remember in old time, there was lot of heretic player quit the game because the nerf
with games like this, balance updates happen all the time. With orna it's just slower than most other games in the genre because it's a smaller team
Sometime they should be more mature, every nerf change effect hundred / thousand maybe more player.
The excuse - small team will not help anything, just make sure everything release with well test, even it take longer time.
As i saw ang2.0 tower gonna be hard because the cc / sc nerf, do you guys found a way for it๏ผ
I didnt trying tower yet on my beta account
At this point, I'm fine with it being too hard because of the CC/SS nerf, because it's easier to buff something or add something new later than nerf something post-Ang 2.0 release
I think so, maybe it will be a good idea if they put somethings new in hype, so player will feels more acceptable for 2.0
Because too much bad news now
Of course, i hope they release new things with well test๐คก
It's not bad news: there's an entire new gamemode lol
So i dont need to facing another nerf
It coming with good & bad news - good things newest challenge and playable content
Something bad : The new mode gonna crash some player / their cheese etc
Like beoA in ang2.0 looks impossible
Not exactly bad
It depends, for me ang2.0 dungeon is acceptable
Beowulf can no longer do anguish 50 with orns equipment
Maybe need a little adjust on battle modifer
I think they will not run orns equipment in 50 ang dungeon
Im running aaru wall / god + 1300 dex to make sure it will no miss on fey cactus attack.
The real question is, is the 200% scale even real? I have always wondered since Odie added the appraiser and it only goes to 100. 90/100 piece doesn't sound too bad, but I don't like a 180/200 piece ๐. (Odie pls give an answer)
Now Beowulf can barely run anguish at all 
It does still have the 170% - 200% scale when it drops as anguish, just think of it as a regular ornate drop, then just + Ang level/bonus
I mean, some gear very obviously does go to say 181% or 187% when you divide it by the base stats, so I do believe the 200% scale is real
No you will need to manually anguish them with DWTs (at least as of rn), same with apollo X/Y gear, etc
Ah, the anguish 2.0 intro video said anguished gears always drop with the best stats so I thought it would always be 200%
Maybe it did at one point 
Beowulf anguish horde is morelikely dead
Auriga 100%, hopefully beoH will still have some viable strategies
That said tho, BeoH can honestly do solo Reg/Boss dungeons far past its recommended AL/shackles if you have good anguish gear
Also, I think HAra might become the best class for horde boss in ang2.0 with sigil flask+vestaga
Horde dungeons as a whole are extremely difficult and may be "dead" for most classes
While I fully agree on the need of the nerf please do not fall into the "it is a small dev team" argument again. For a "small dev team" the released features over the years are impressive - and as in most software projects it is a problem of prioritization where to put work.
Do you want to get new features (aka content) or do you want to rework old code (aka fixing things)?
A decision was made here.
I definitely don't always agree with where Northern Forge puts their dev efforts
I think a hesitation to make smaller, quick fixes leads to huge problems and extremely long arguments with the playerbase later down the line
However I know they try their best
As weโre seeing in this beta, decreasing numbers takes considerably more time than feature dev, given the community back and forth, etc.
Most studios do not prioritize this much community alignment imo
At times I almost wish you'd prioritize community alignment less ๐
I think there's merit in saying "This is broken and needs to change, the change is done, end of discussion" to some issues. I think some of these beta threads dragging on for weeks/months feels draining to anyone who's invested in them on either side of the argument
I guess a lot of people appreciate that. But as you said, it takes time and effort and regardless what you are doing now, a few people will not be happy.
Maybe sometimes less discussion and more action (+communication) is necessary to see progress. Even if people are unhappy
Another part of the process is what I call the digestion period. There needs to be some deliberate time between announcement (open beta) and launch, so that players have time to prepare their alternative builds for post-nerf
I can't wait to get rid of all my SS builds! It's going to be like playing a whole new game.
yes, the emotional response to change needs time
The power of marketing
it is real if you look at math, quality is a multiplier, so base item is 100% OR more accurately - x1.0 stats, so 200% ornate is x2.0 stats, 200% came from translating x2.0 multiplier into % type, but for ingame ui odie narrows it down to a 35-100 range, probably because... some people are ultra bad at math and dont understand how %'s or multipliers work, but they "feel" how 0-100 scale works
That stat make it seem real 200% gives double the stats other than dex as a normal 100%
I'm having a brain fart reading what you just said, but, 200% ornate is litteraly 200% stats of base item, you can always find exact quality by dividing by common item stats (excluding stats that doesnt scale of course)
I like about it for pvp
Because i can explore new builds for meta outside of SS
like verse 4 / rend epee 
Nothing else is even close to SS in terms of meta or power esp when you include static miss chance you cant even dodge it lol
True but it's fun to have alternatives too
I'm just happy its not OP in BOF because of the 50% damage cap per turn.
we can all agree, that 3 turn pvp due to SS is NOT FUN
against bots its ok
but not against people
this looks like some good design out of the inflated ward state of orna. Give classes more ways to incentivize spending ward
i hope ios beta client will see this eventually
โHey Apple, does a 24-48 hour review process for beta patches really make sense?โ
"No, 48-96 hours is what's really needed to ensure nothing malicious is in testing content"
=
Actual question though, is another client update needed for Shadowveil?
No, .24 should be able to handle it
Kniiiiight wowowo
Yeah dont see shadowveil on .24 yet
no but we have a special garden with our own rules
New Gilg identity patch?
I believe the identity has gone from "uses ward to increase damage" -> "uses ward to increase damage"
Will all classes get some form of these new class abilities? Or just the main 3?
Not that I main Gilg but it looks cool, shadowmancy is getting something too.
This may actually get me back into playing RS again
Frenzy is in the game but this "shadow veil" is not in the beta from what I'm seeing.
Frenzy looks interesting.
I think it now/should rank something like:
- Warrior/Valor -- premier SS user, gets no SS malus and also has Frenzy.
- Thief/Shadowmancy -- secondary SS user, gets a malus but has a ward->avidity tie-in.
- Deity -- third best, highest base stats and easily accessible damage multiplier.
- Beo(H) -- can use SS, but increasingly has other better options.
- Heretic -- can use SS, if they contort themselves sufficiently.
- GS(A) -- can use SS. Bottom text.
I'm glad almost every class is getting new identity patches.
Realmshift changes + Shadow Veil feel like finishing up the RS identity patch, since Avidity had previously almost no skill/ability interaction.
(not sure who is actual last on this list. Heretic doesn't get warrior gear unlike GSA, but GSA has much worse base stats and no stat multiplier. Both should seriously consider doing something other than SS/CS ๐ )
It makes Gilga Lite feel less Gilga lite and more Realmlike imo
Is the ward consumption on rs also 25% per turn?
It's not in the game yet
Oh lol
So even if you had 5k ward or 400k ward, it's based on percentage?
It's not in the game yet
I was talking about frenzy.
Next class getting a new button gotta be beo ๐ค
Self Destruct button inc
I wonder if it actually does need a client update or if Odie just hasn't pushed the server update yet
Usually it's pretty quick between a #patch-notes post and the patch entering beta ๐ค
spend 1 turn to pet your follower. Increases follower happiness.
Next turn pet does 5x dmg from being happy, ez
Frenzy a good void filler for ss3 raid nerfs it seems like from testing. Curious to see shadowveil when it gets into beta. Could solve the raid nerf concerns. Defer to Gilga mains on that sentiment though
not gonna lie if we could have a Follower bar, kinda like Apex or Flasks, to measure our Follower's will to act and have special effect tied to Bestial Bond I would be over-mega-hyped
Imagine, you use the "Pet" ability and it gives Temper
-20% ward per Turn
+50% Att
Apparently
i activated after turn 3
Oh
Eh? I can activate it with full hp(almost)
Uhhh, well, that's better
and ward slows down after like 2 turns to basically stop at halfway
Sorry Quad Edge + 2x Double Edge took three turns and I assumed that was it 
Its a good chunk of damage
More dodge and more avidity

I can't call it purpleline because that's Deity
Its honestly pretty neat coming from outside of RS
Now the best amity for deep endless is 5% ward regen
Honestly just ship
Nice, now it's going to be nerfed, thanks
Endless about to belong to RS again
So how does this work with RS in towers? great for everything else but thats a big question mark there
Thats what I mean. Kinda useless in towers unless its super high ang and you take a long time
It's useful for, uh, Dorado 
Not in towers haha, unless you take more than two tunrs to kill everything then usually everythings dead anyway
It will be a great addition in endless, I can't think about anything else
Yeah it's great in dungeons and raids
everything but towers haha
The existence of dog petting alone clearly marks HoA as the better game
Umm, that's a great point
I guess my one concern is that it's significantly more useful on Dorado than Base or Corvus because only Dorado has ward regen
Yes
And I mean, most of us almost exclusively use Dorado at this point, so that's both a good and bad thing ๐
Well a lot of anguish gear will have ward regen passives as well dont forget
True
Oh right
The best skill for Rs is delay Strike III imo
I'm not complaining about Shadowveil, and I don't have a better idea for it, but consuming ward just makes it awkward on 2/3 forms of RS
Oracle everywhere
Given that those other two forms use High Tenacity to stay at 1hp when they can, and not having ward makes 1hp not a good way to stay alive
but maybe we can make something work
Well, the other option instead of ward is mana 
how much more dodge are we talking as well?
Yeah I'm not even ready to propose changes, it's time to play and explore
The skill is great, it doesn't have anything bad(except this)
By the way, those 2 forms use mystic feathers. Does the "increase dodge chance" apply to the highest dodge chance available, or only the dext dodge chance ? I doubt we know it yet, but i'd be idiot not to ask
Dodge
Pretty sure it's just Dex Dodge
Dodge is not exactly dex
Dex difference determinates dodge chance
Unless you have mystic feather
Dex plays into Dodge it's just not a 1:1 directly yeah
It increased my 0 ward regen last time I tested it (last week)
@toxic wind the current guess for Shadowveil is -20% of current ward per turn, +50% damage
How much ward we lose and damage we gain are the easy things, I have absolutely no idea what the avidity and dodge chances are lol
Yeah lol id love to know

Its way too hard to test for that stuff. Please no player discovery ๐
Odie is cooking
100% agree with this
Just makes corvus worse which is ironic
That's why I petitioned for a new Gilga skill that crits and regens ward
If the dodge doesn't impact MF then it's also even moreso better for dorado
Since dex dodge roll and MF dont combine
Redlining and losing all your ward also don't combine that well
Yup
But with it being % current ward ward I think it's combatable
Love the idea but in practice its just not good for a class that needs to live a long time to get crit chaining up (corvus)
Oh yeah it doesn't work for Corvus at all
% current ward is legit yeah definitely helps
I think it's great by default on Dorado and can be made to work on Base
If you have a huge ward pool you could probably level it out much better / have safer levels of ward
Agreed
right. thief never gets anything. but if gilga gets it you can "steal" it
Thats how we get thief things
i have ward of light at home for you
Disregard Dorado, Embrace Vanilla
I said "most" basically because of you
Hahahaha
Imagine recharge with MF ๐
Itโs fine Iโm usually cursed, have extra damage malus & โredlineโ with 85% ward so it actually all works out ๐ซก
I think the shadow stance is sweet! Very excited for it and it is a nice surprise .
But I do worry that having one more thing to balance on the class is a challenge. I cant wait to test it when apple gets the update
Well, I like that you don't need to use it, bur if you want more dmg(and other things) you need to be risky
If it gives more damage it becomes a highly recommended to use to advance
I disagree, given Gait of Gunnr is already recommended not to use it in a few circumstances
Yeah there will be a lot of very real risk vs reward with Shadowveil, it's cool
Honestly I canโt wait to play around with it becoming even more risky
Petition to give gilga a "cure statuses" button. We've been dealing with status oppression for too long. Now it's the time to rise against!
๐
Cure Statuses - Removes all Status (good and bad), Ward to 0 and Sets Hp to 1
That's just letting the enemy kill you anyway
Well death also cures status effects
๐คฃ
Don't give any excuses to buff beoh ๐
At this point if they buffed beoh I wouldn't be surprised anyways
The bias behind that class is immeasurable
Talk to a summoner
What about it?
Did they get some hidden buff or something
No talking about bias
Only probably in the other direction you were ๐
Some People would throw a party if summoner got deleted as an option
Honestly I think summoner, well specifically the late game summoner options, could use a buff
They seem really good early t10 but become increasingly stagnant the further you progress
although I'm not the authority on summoner tbh, I haven't even played the class this is just what I've seen from others using it
Shadow veil it's amazing
Realmshift is amazing
Delay Strike III is amazing
Thanks odie
This ^
ship it 
Anyone tested beoA raiding in ang2.0? Curious how the numbers are looking for the big raiding pets
Heard it was buggy so I don't think we have a lot of info about that yet
They didnt fixed the hp bug for raid yet
Is there a bug report for whatever is being referenced here?
So with some light experience under my belt with Shadowveil, definitely more testing to do and different areas to test in...
- I have the concerns this can grow the reliance on Dorado for not only the innate safety and other selling points of the class but the increased Avidity value you have on Dorado and the passive ward regen the class offers. Avidity being the much larger of the 2 issues.
I dont have an ideal solution to this. I do think current Avidity values are hard to attain on Base and Corvus though. 15% is 30 Bristles f.e. which is the only appealing Avidity source and thats way too much crit normally aswell as most gear sets barely touching 30 slots let alone how that nukes build variety. It could be considered upping atleast base or both to prevent Dorado from hogging the spotlight again.
- Double down on RSs weakness with no safety measures or control. For an example, if you pop this in a raid when you are already redlining you start draining you ward which is effectively your HP and as a result it doesnt take too long before you essentially have no means of survival. As much as I like trading survivability and the risk-reward I dislike the lack of control. Maybe allowing Shadowveil to be toggled back off would allow for better control.
Example 1: You pop Veil and luck out on Avidity chain and when at 50k ward you toggle back off so if you get hit you wont instantly lose.
Example 2: You pop Veil and get unlucky with the enemy attacking after one or 2 turns dropping your ward low, you instead cancel your Veil and focus on restoring ward.
I think this could also be a fun way to thematically and mechanically differentiate Frenzy and Veil as Frenzy is more like an uncontrollable rage(warrior) while Veil is thematic like shifting realms tactically to your advantage. Rage also providing RNG to a class that has low amounts of it while Veil gives a bit more control to a class with lots of uncontrollable RNG factors.
This is from hoa beta, do orna have same issue๏ผ
Very well said! I am on apple, but the passive seems cool and would nest well if it could be toggled with the recent delay strikes/realm shift skill buffs.
Definitely worth noting like you said you will be reading the screen more. But with new anguish rewards. I am excited for that option
Especially with some of the anguish modifiers to armor of ward recovery
imo, these skills can only be strong with the tradeoff of survivability + control.
Having them me micromanagable is just an unwarranted damage buff and Iโd need to nerf them significantly
I don't necessarily agree with him on point #2, since it is such a major boost, but for point #1 it being most usable on Dorado in a world where Dorado already was the most usable form of Realmshifter is a bit unfortunate.
Still though: awesome ability and I like it!
Dorado has ward regen to offset the ward cost, while base RS and Corvus have a much harder time utilizing the ability. (hence my earlier suggestion of giving "Gilga" a weak crit skill that regened ward)
I want to test more but I would certainly agree that itd likely be too much of an unwarranted power gain when togglable but was going to propose maybe adding tighter restrictions to activation or heavier ward drain for the period could be usable.
This said depending on how long it lasts this wont be as much of an issue and seems like its lasting longer then I initially noticed. Had more worries of it running out so losing dodge rate and such then getting slapped right after.
So at 0 ward the passive is lost?
I assume Veil is not meant to stay when you swap classes? Cause currently shadowveil BeoH goes kinda wild 
Interesting to see it is hybrid
When ward drains yeah, and as such you can get good hits in but still recover ward whilst under the effects of Veil. I thought it lasted on a duration for whatever reason and was worried Veil would just drain your ward and leave you open to getting one shot too often, thinking this is less of an issue then initially assumed though.
So my #2 concern is way lower but #1 remains the same, although I would find it nice if these 2 abilites could feel a bitt different, unsure how to achieve that rn
Sweet! I do agree that dorado is a insta lock with this skill
#1369694923137486939 message Someone aready report before me, please check with the link
The skill could ship right now and I'd be happy (except for the little issue I posted in #orn-discussion )
Might as well post it here too
Boosting Avidity is one thing... boosting it this much might be a bit much lol
Ship it ๐ฃ๏ธ
I will echo this, having this exact same feeling where you want to recover ward but unable to do anything meaningful to recover it, no ability to crit to maintain a corvus chain f.e. either.
Could instead be a Dorado skill? Maybe an Evasive Stikes rework/Evasive Strikes 2? Evasive Strikes now crits and Evasive Strikes 2 could be on Dorado and has the added effect of restoring ward aswell?
Signet would be so impressed by the turn economy
Looks like Avidity is working great ๐ซก
Lore accurate RS tbh
Oh god
I see nothing wrong with 11 turns in a row, SHIP IT 
Hey leave some passage of time for the rest of us
Where's the option for Give Beo one of those third buttons โก
||/s||
Why did crit changes ect get pulled off the menu?
I'd be ok with Deitie's button coming after the Ang 2.0 patch
I thought that all players didnโt like multiplitive stacking
Remember go live before "well test"
If another nerf & balance next time gonna blar blar blar again
Pretty sure that went to additive didn't it?
the stated reason was "system shock is bad".
even if the changes need to happen, they should come out over a longer period of time rather than all at once
was reverted
ah
lol idk that was taken back off the table
So what is the nerf that Beo's are saying hit towerfall?
Was that different from the crit?
Hmmm
crit was made special, yes. elemental still stacks additively (per element) not multiplicatively
Element going to additive
Got you, so a 50/50
As long as it doesnt take years I gess that is ok?
this poll may be best suited with a semi-formal Patch Write Up so people know what they are saying yes or no to
My towerfall damage from 30m to 8 m
I donโt read terms and conditions nerd
Seems like folks felt strongly in spiked that quadratic scaling was bad. Now crit gets to live on?
Probably ok. Not many raids have 30m hp
Multiplicative isnt quadratic tbf
Really? ๐ค I didn't find any way to get it to diminish by that much.
Crit was the lowest offender of every issue
I show the video here
There is one of those in-game
But if we could get the full changelog posted in Discord it'd be helpful. I don't want to type it out ๐
-player discovery. + dorado
Yo. Please test this shadowveil a bit. That was unexpected

I just saw the poll. lol
TIL it's called "change-log" and not "channel-log"
Believe it may even be missing these new things just tagged on today lol
my dyslexia has been messing with me for years
I do have 2 HoCs though. So if everything blows up, Iโm ready!
See you all on grand summoner on launch day!
Sure, but the only multiplicative damage multiplier is crit, because?
Suggest: give GS a fancy middle button that kills a random summon for no benefit.
technically an improvement to AGG endless setup
Gotta start small to not shock the GS players
I dont disagree, I am all in favor of massive system shock but NF wording was to fix the most problematic things the soonest and then the lower level issues will be addressed later, as such crit being the lowest offender in this crowd means itd go last ig
I think the crit nerf was originally, prom hands dominate all crit builds, not necessarily a nerf to bring it parity to something else
and tbf Crit was overstated with things like USs but now the ele boosts are additive on that aswell so its more like a RSs Daggers Sortie buff lol
Crit multi sources are rare anyways
Well if this is so then itd come with the Aug ReworkTM
More I consider it I actually wonder with Ele going to Additive but Crit staying Multi if I may actually use regular crit skills for the first time in years
Time to test idk crit was staying multi
Everything in beta
Thanks for the explanation
Beta vs Live
Additive really make tank build pointless now, stasis build just 1m damage less compare to tank build tf.
3.17 Patch Notes
The Circle of Anguish 2.0: Paths of Anguish
- Your Anguish Level can now be separated per content type
- Each Anguish Level introduces new challenges and rewards
- In Paths of Anguish, Anguish levels now scale monster HP rather than Dex
- Ornate drops now additionally be Anguished, making them stronger when used in
Anguish content - Battle Dungeon Anguish levels are now persistent for the whole run
- Tower of Olympia Anguish levels are now persistent for the whole run
- Monument Anguish levels are now persistent for the whole run
- Introduced a limit of 10 simultaneously mining Refineries
- Ranger Specialization: Added the "Eagle Eyes" passive, reducing miss chance by 30%
Addressing the Spiked Shield balance concerns
- Spiked Shield/Chained Shield rework
- Balanced damage, removing the lategame exponential growth with ascension
- The Attack stat will now be best for scaling damage alongside large Ward pools - Spiked Shield III now has the most penetration (vs Spiked Shield I/II)
- Increased the effectiveness when used by the later Valor classline members
- Spiked Shield damage is now capped in PvP, similar to other endgame skills
- Steady Hands of Selene: reduced Hybrid bonus and added negative follower action rate
Improving Heretic and Realmshifter lategame identity
- Heretic's Manaflasks: replaced Banishment Flask with Aligned Sigilflask
- Heretic's Efficacious passive will now boost elemental weakness damage
- Heretic Corvus: Replaced Flasks of Corvus with Efficacious II
- Reworked the Realmshift skills
- Celestial Arrow: removed Holy element, increased Starstruck rate to 100%
- The Delay Strike skills can now crit and have increased chance to alter an opponent's
turn - The Shadowed Nyx skills now use either magic or attack and ignore elemental
immunities or weaknesses - Realm Strikes II: increased minimum damage
General Balance Adjustments
- Stasis is now a 10% chance to act instead of 0%
- Reduced the stat scaling that Towers of Olympia monsters receive per floor
- Deity Ara: The maximum in-battle stat boost of the "Apex (Ara)" passive has been decreased from +120% to +100%
- Effects that boost the damage of specified elements (ie: Fire Damage: +5%) will now stack additively instead of multiplicatively
- Reduced the Settlement defending bonus of the Warden specialization
- Reduced the bonus damage that Ultima received while exploiting elemental weaknesses
- Strikes of Ursa now takes one less turn
- Titanguard Ursa: increased dexterity
Fixed
- Better clarified the "Assassin" effect on items and passives in-game
- Improved performance of Tower and Memory Hunt puzzles on iOS
- Fixed some issues with chat connectivity
Just Added
- The Valor Class Ability "Frenzy" now improves all of the following: Attack, Collateral Damage Rate, Ward-to-damage Spells
- New Shadowmancy Class Ability: Shadowveil. It increased Attack, Dodge Rate, and Avidity rate until Ward is depleted
.
atleast that should be everything listed in game with the added frenzy veil thats not on that
I'd still like to see this in 2.0. The rewards can be minor and still be unique draws to the system, atm it still feels mostly like a farming method
Shadowveil was nerfed???
Odie said he was going to sort out the avidity proc rate
#1369690605835387040 message
This is what happened in 30% avidity gear with Shadowveil active ๐
All I see is that it needs more avidity 

Hey man. Thanks. Good to see them all in one post
SS3 still broken on BeoH, plz nerf
/s
Frenzy and shadowveil jajaja
3.17 Patch Notes
#1369690605835387040 message
3.17 Ship/Dont ship Poll
#1370416842065313852 message
Wow that loss of ward
I'm using SS3 with Frenzy + Shadow veil which I'm like 99% sure is not supposed to be possible on BeoH ๐
Just a crazy clip!
Who gets shadowviel
Arcanic and up
RS
How do you master forge anguished weapons?
same as regular
Hmmm I will put a bug report together later if I cant figure it out
Odie i see you having fun with giving classes more love. I appreciate it!
I love the two ideas so far. I wonder what deity gets... :O
A big fat nerf
I dont think nerfing is a good option.
I see the changes to gilga and realm, and i think buffing other classes is a good choice! And giving them more fun mechanics.
That's a fine sentiment in many situations, but sometimes nerfs are still necessary
I was mostly memeing though, who knows what the balance looks like after this patch
indeed! I remember prom on launch...
i do think deity is pretty dominant, but i also think that people overplay it.
i like having not to deal with DoTs, but also, i miss my gilga ward reg, it was really fun
long live turn economics
Signet?
Someone said no ๐ฆ
Him and Knight made the absolute goat of an early orna RS guide, guy was a beast back in my day
If deity gets another new function before Beo Imma be just slightly annoyed ๐ค
Signet also probably one of the big reasons we have Avidity in today's version of RS
Signet the goaaat
Hi lives!
not really, just saying hi ๐
someone actually pinged me because burton used the term turn economy lololol
Based, I hope you're doing well!
This, but Summoner.
Everyone's getting their Second Reworkโข๏ธ before we get our first smh
This. Deity already had a rework.
Would love a dedicated menu for apex skills instead of usual spell slots tho
Nah leave it so we can pick which ones we want to bring, we got enough spell slots
I don't think Dursa wants to be reminded of all the useless skills we got from Apex
Fwiw, beo likely needs Bonds refinement more than a whole new function.
Fiddling with some numbers there can change gameplay and follower selection in a big way.
I would love to see more diversity in the Bonds for sure
Yeah, before having a second rework, maybe finish the half-one we got 
I strongly agree that BBs need some love, but I think I would be slightly disappointed if all that ends up changing is some numbers, I'm not necessarily looking for a buff or nerf, just some sort of new mechanic/ability like all the other classes are getting
beo needs more than just a bestial bond refinement, theres 0 unique thing about its gameplay other than stronger followers and beoa's hit 2x at a 30% chance
numbers, stats alone wont make it unique
I would argue there's something very unique about base Beo and BeoA's gameplay lol
BeoH is the outlier
I still chuckle at BeoH Temu 2nd Chance
i dont take as damage using my follower is unique, but thats just me
As someone who plays BeoH 99% of the time (besides some recent silly towerfall things) I often forget that Beo =/= BeoH...
It's probably best to assume whenever I mention "Beo" I really mean/am talking in the context of BeoH ๐
Why would bonds be limited to that? We've already seen bonds that add unique follower skills, and stats that are hard to get elsewhere (e.g. tower shard%).
Bond refinement doesn't mean add +10 attack and call it a day ๐
i wasnt saying that its limited to that, i was responding to
Fiddling with some numbers there can change gameplay and follower selection in a big way.
Instead of adding skills (basically nerfing the followers, as seen with the current ones) lets add some BBs/just a way in general to remove skills and make more followers useful 
move some bonds to level 0, let more classes can access it
(Not beo) since a lot of classes are getting 'middle button' skills, it would be cool if pets could offer you a variety of 'middle button.' Wouldnt be those weird circumstances where the pet is nerfed but could add cool utility
Swap between 2 pets 
honestly pokemon trainer button could be cool
it's the good time to do it
We get an apex flasks ferocity bar that lets us choose our pets next act everytime it's full 
Not very useful to "choose" since we can already help our follower taking the right action at the right time, thanks to Calls and hidden mecanics
However Ferocity bar make me think that the pet will Double Act, use an enhanced version of an Ability or launch an Ultimate Attack, kinda like the mood of Apex 
Pet could get the same crit % of the player, and remove the crit bond...
if it must be a new button, the new button could allow you to switch with your follower, and you control the follower and the player is the AI, but I guess that would be more difficult to do than a simple stat increase button
and you can press again to switch back
I think it is very funny that this boils down to "there's 0 unique things about Beo except for the unique thing"
idk if hybrid is unique if amity+ selehands can do it or BB1โฆ there is no avidity or CD amity nor spec.
As for follower everyone can use it and there is a spec just to boost it...
So I kinda agree with those not being unique to the beo class if everyone can have it
Why stop there? Make it so if you summon/use a follower you have at a high level in traveler's guild, you have a higher chance of choosing its actions ๐
I'm sure I'm missing something balance wise with even occasional choose actions but it sounds cool to a non-beo xD
Emmm, avidity spec would be something like Blade of Finesse
30% extra act rate on beoA is unique, and i can agree with that
that's as far as im going to agree with though
Pretty sure other classes can cosplay as beo just as much if not better than Odin cosplaying gs as a beo 
HM -> augment
bb -> bb1 from amity, which is the most useful bb out of the other bb levels (bb2 and bb3 is.. ask other beos if you wanna argue about this)
extra follower act rate -> amity/gear/consumables/augments
As funny as it would be to have guaranteed choice in that case, it would also become very annoying to have to select your follower's skill every time it needs to act
a reverse of hydrus shenanigans, let them deal with the pet for 2 turns without a player to target
is that real? that's gotta be fake(r)
Actually though, an interesting Beo ability for that could be like "Rally" or something and just have the pet act twice on a cooldown
oh you flatterer
Isnโt that just beoA?
go full druid mode - you can shapeshift into your pet and use its abilities as you please, also massive health bump whenever changing shapes, ward is disabled ๐
idk if that even counts as a druid, considering orna source lore
Interesting that you mention Cooldowns. Orna doesn't have them.
But Odie just introduced skills that can only be used "turn 2 on" - this is essentially "starts on cooldown"
Which is to say, we're pretty close to having actual cooldowns. Which adds an entire new layer of depth to skill variety
Thatโs so gursa doesnโt rip everyones face off in bof t1 ๐
And Realmshifter for the same reason
T2 sorry
It does have another form of pseudo-cooldown with Ophion Stance
is that a house rule in finesse, or always rule?
The ability only occurs when the status is added to your character, a double pet act ability could act the same way. Just have it fade after X turns
The Turn 3 onward for Frenzy and Shadowveil is always
only works in horde?
Fwiw Bestial Bond 2 and 3 are fully beo exclusive
missing a question mark at the end of this sentence #bugs
Oh, there's Odie's silent change to Frenzy and Shadowveil
Ohhhhh no
bb2 and bb3 are just stats or more pet bloat
compared to avidity/CD and other passive uniques
Is a huge downside, but you get cool effects
neatly sidesteps issues w/ pvp
I'm concerned now that pressing Shadowveil is essentially committing suicide.
Slowly
Uh
Full on turning off regen makes it unusable for so much content, especially if shadow veil is the same
It is
You either donโt redline (which is a huge stat boost, might as well not use shadowveil), or you redline and pray you finish the fight quickly
Odie, if shadowvveil is going to function like this, can it please deplete based on max ward rather than current ward?
Depleting based on current ward means it can't turn off until you get hit (essentially)
Endless with 1 HP and 0 ward is possible (I'm allucinating) 
what if shadow veil just changed your redline into wardline allowing RS recharge to heal to 100% but keeping the stats?
Nevermind, Shadowveil can just actually never turn off
It rounds down
I'm at 3 ward, and it won't drain my ward any farther
genius
Youโre still at 4hp though ๐
Working this way isn't exactly ideal but it can be worked around if you give up your redline and regen your HP
That's probably not good except for high AL players with big HP pools, and certainly isn't possible in Anguish, but we can do it
i dont like how frenzy zeros out Bastille
Why would I give up the huge stat boost from redline though? Unless shadowveil triples your damage
Boosts damage by 50%
I think it would be cooler if shadow veil just switched redline into wardline and allowed you to keep the same boosts
Wouldnโt you rather have +100% stats for pretty much any content with fights longs enough for that to matter though?
While also having MF active if not on dorado
Yes, probably. You can use it to nuke a raid more quickly? You're just put on a time limit
I think it is a cool passive. But like others noted. Shadowveil does add another mechanic in the game for theif classes to manage
I donโt know, I might not be seeing something here but it just looks like another button Iโll have to try to avoid misclicking now
Wish Apple would get its shit together and let me beta test
I would love to see some way to decrease the amount of mechanics that your gear screen would need to manage. While still trading off something for a gain in dps
To me this is an upside rather than a downside
Please say more knight
what if the shadowveil is just a buff w/ a min turn duration and drains your wars completely
I am very interested in what you think on the passive
I donโt mind the new mechanic, I even think the concept is cool. But the new implementation seems overkill on the whole ward regen scenario. It needed to be reduced, but straight up nuking it almost kills the ability on release
So Shadowveil really is just an optional ability, you don't have to use it necessarily. Without turning it on RS plays as normal
You can choose to use it and build/plan around it, and it's something that can see play in classic wardless style builds that have gone out of fashion.
I think it probably serves no purpose at all in Anguish 2.0 though ๐
just out of curiosity why is RS getting shadowveil and not other any other classes?
would shadow veil fit any other class?
And Deity has Apex
but I thought frenzy was to compensate gilga for SS nerfs
but shadowveil?
Good shout on the wardless builds here. I didnโt even think about that! I just gotta wait for apple to do the thing and I can get my hands on it
nyx, arcanic, some variants
(Arcanic+ do have it btw)
I would still like dorado to not be the BIS user for another realm passive
Shadowveil compensates RS for losing ss
It's not anymore
Itโs also weird that frenzy turns off ward regen but boosts SS damage, how many of those are you able to get in currently before youโre at 0 ward?
3
Dorado was best because Dorado has ward regen
You really donโt want dorado at 0 ward
Now that's irrelevant
and what compensates Beoh for losing SS?
also if all classes have unique what's beoh unique?
If youโre going wardless you want a MF class
Base RS is the one that can play wardless
Does BeoH need any compensation? ๐
Itโs still the best SS user
And corvus?
Is Corvus and sits in the corvus corner as usual
Where it stays until Arisen Waygates
yes why not? ๐
High Tenacity + Mystic feather are on Corvus too though so theoretically wardless should be possible
Its base stats and busted performance in pvp
BeoH doesn't necessarily need "compensation" but it needs something that makes it unique and not just a wall of stats
but that does not feel truly unique
That's the compensation
we just using SS because it does not miss
Because itโs still able to use SS. If you check the SS thread you can see a lot of the tests people ran. Itโs also getting a new spec to counter its low af dexterity
So it can also run V4 now if you want to and have +30% accuracy
but that's another spec that everyone can also have
No one benefits as much from it as BeoH though
Everyone can also run tamer, but no one besides Beo does
it's like every beoh thing is to use other classes stuff or specs and nothing of it's own and no one else uses beoh stuff either
Yeah
you say that but verse4
That's one of the farthest out of scope things for this patch
is like. great, for RS
it always is. that is why Fenrir crit bond is shit for years.
I really dont think beoH needs anything and wondering if youre in good faith asking
or is this bait
but honestly cant tell, lol
alright I give up
You're missing the point and what we all mean when we say give BeoH something, Gilga has CD/Frenzy, RS has Avidity/Shadowveil, Heretic has Flasks/other shit I can't remember, and Deity has Apex.
BeoH has nothing unique, it has hybrid damage but that's just stats not an actual mechanic...
We don't want a buff... We want Fun new shit
(but as I've reiterated when I mention this in the past, this is the anguish beta, so I don't expect anything added this patch, all I can hope is the next one ๐ค)
Please stand strong and brave the lack of novelty until the next beo identity patch
not RS Corvus?
Beo has bonds, and beoh has uhh... second chance at home ig
We can ask to move that ahead of Beo and Summoner if you want ๐
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sure I am really bored of playing beo
Try heretic
Even then there's so many intences where BeoA/Base Beo would be better off without the BB3s
Not everyone needs a shiny button smh, Heretics had it before it was cool
It's kinda like how heretic has flasks, but a few aren't useful/used
Beo has bonds, and a few aren't useful/used (and arguably some are detrimental)
Heretics get flasks and everyone's like "haha nerds go suck a flask"
Btw, I made #1375169948984414258 to focus some Shadowveil discussion
BB2 BB3 are really boring stats and pet bloat
We were the cool ones all along!!
"pet the pet"
No cooldown, take one turn to pet the pet, after that he's super excited, gain a million % dmg, but kill you ward and your back
Besides Jord and Bryn, call skills are basically useless
Even then Jord is really only used in very niche PvP builds/sometimes in endless (though half the time not because -30% pet act can be rough), and Bryn is used in raiding/endless (and the little I've used it in party play)
if the player could get certain skills from followers like Revive through BB2 or BB3 maybe that could be cool
(like final fantasy blue mage)
Giving the players skills through bestial bonds does sound cool
Welp im staying away from that then lol
Itโs my time! Love playing wardless!
I mean... am I wrong though kekw
"Few" like all the bb2-bb3 
Nope not at all, Maybe the Wish 2nd Chance? ๐
Gilgas rework is just a boatload of nerfs but we get an accuracy passive as a participation trophy ๐
I still think BB are the coolest mechanic in the game.
Just give beo steadfest and he would be fun
I think the concept of beeing a pet class alone is unique enough. Thats the one thing my deity can't do.
Would love if the beo pet was more interactive, but except that i can't complain much. Fun class
Btw @loud yew, from your testing. What seems to be the most viable strategy so far for beo (and celestials) for each content type in anguish? ๐ค
Dungeons
Still no clue what to do for BeoA (though testing has been limited for that)
BeoH really struggles with hordes, but for solo dungeons I was able to do ~ Ang40-45 pretty comfortably despite being 25-30 ALs below the recommended/shackle level (granted I had BiS full anguish gear)
Getting BiS anguish gear in live will be very difficult so I'd assume it'll be worse for most people
World farming
Was having a lot of success with redline BeoA in the early levels, but eventually swapped to BeoH for a verse4 one shot build, crazy good at farming this side of things
Also, did you only test horde boss or normal horde as well? Iirc normal mobs also drop proofs
raids
There have been so many changes I can't remember if the last time I tested it if it was the current iteration or not ๐
So kinda unsure about this category rn
may everyone get ornate tethras today, amen 
Towers
By far my least tested content as I got so focused on dungeons for a while, kinda leaving this one to live, but I suspect AV4 double lute to be the go to here
Norms where easier than boss (probably gonna be the best way to go) but God those reg mobs are no joke ๐
Bold of you to assume I can "double lute" 
Actually, speaking of lute. Do you think that at some anguish level, using a single anguished lute becomes better than dual wielding celestial + another lute?
With Crit still being multiplied... No
I mean technically if someone manages to get to some insane Anguish level it's possible, but I doubt it lol
Honestly I'm thinking of trying out the Y Lute, as the 0 ward on AFC is kinda rough from the little I've tested
My first instinct is to try something like this
(Built on live cause no Y Lute on my beta mirror)
Anguish Modifiers being able to give "+3 ward turns" to any legs is honestly a game changer build wise ๐
I'm wondering if the y lute is enough since it has like 300 att/mag stats less as compared to lute x, and 700 less compared to afc
With HP scaling I find in multi battles it's hard to get a 1 shot, so I'm feeling like I'd almost prefer the trade off of extra survivability and just guarantee the 2-shot
As I've come to learn/remember... AL help with ward alloootttttt, so running C.lute + AFC at Ang20-30ish only has me at ~30k ward if that. But I'm waiting till things hit live to see how it all really plays out and see what is reasonable when it comes to Anguish gear
I like it build variety. Making us think
Hmm, alright. Did you test storming tempest as well by chance?
I did, I did not find it very good, though I think things have changed since so not 100% sure, but I could honestly see the lance maybe being good? ๐
Lance has terrible ward no? Like Gandring level ward
No it has a lot more ward than the Gandring lol
16% more it seems according to yaco and 10% more according to rawr. That's still less than even the t6 trev staff or 1 hand ward weapons like cele axe or beg axe
Gandring still works since it's full aoe, I think the windtamer will struggle a lot since its got a chain skill and not full aoe
The thing is you don't have to build for Crit with storming tempest, freeing you up to use gear with much better ward, for example
Yeah, but in this case won't just using a lute + the storming tempest shield be better? (Though I guess you won't get the benefit of trev charms)
With the nerf to Selene hands using Trev charms + Solarite mortors + the possiblity of +14% 2H bonus on the legs will probably do better
Given eventual anguished stats + shackling down AL stats as well
Selene Hands are devalued in Anguish (in addition to getting a nerf)
I wish I didn't leave my lance in my keep when I asked for a mirror... I'd actually be able to test it 
selene arms also has same hybrid bonus (well 5% less then hands) so can compensate ๐ค
unless it gets removed
I feel all the ward youre trying to add is being thrown away by that 28 ward 2handed ๐
But I can't test the lance with anguish gear
In towers, I find anything more than 2x my HP (give it take a bit) is unless anyways, as my absorption is only ever 50% anyways
Thats a fair point โ๏ธ
Now I'm considering DFing this lance...
Ouuu, excited to see extra pet/summon stats ๐๐

How's beguiled lute looking? ๐
Interesting it seems the base follower stats doesn't matter? All my gear with follower stats at Ang50 give +150%
Do you have any with summon stats?
Wondering if it's also 3% per anguished level on those
lol yeah was about to ask
Summon stats seem to be the same
Is it all gear getting that boost?
I see, thanks ๐ซก
I'd assume all gear that has at least some follower/summon stats
Good news for gsh potentially? ๐
New bis probably martyr baton
Please re-vote, given the newest patch, if it changes your votes:
#1370416842065313852 message
Something seems a little off tho on the stat screen, this BeoA/Tamer build should give a total of +1000% follower stats yet is less than it is on live with only +345% follower stats
You guys just got placebo'd ๐ซต
Follower stats currently donโt take anguish gear into effect, if that answers this
Ahhhh that makes sense
BeoA back in the action baby
Sadge, no 150 pet stats questing weapons 
But this means Fey gerd gear is probably back in meta
Beta polls being available for none-beta like me sounds bad in terms of getting votes of people who wants new content and have no clue of the actual balance
๐ข
Not enough people are actually beta testing, so might as well ship it and adjust after the dust settles
If this ends up being the primary reason people don't want Anguish 2.0 to ship yet: It's something that's very easy for Odie to boost after people experience (and try to break) the content
Better to ship too slow and need to be buffed than the opposite
I was just about to say the same thing!
The price of mats and stuff is way to hard to test like this, as no one really wants to grind proofs for mats and stuff in the beta client, we are much better off having it on live for at least a bit to determine the average proofs/min people are able to reasonably get
I am curious though on how it "feels like too much of grind" when it comes to Ang gear and levels? With everything being tweaked for the beta no one really knows what the grind is gonna be like??
Especially because of how few names on that voting list have mentioned doing any testing
Yeah I think a lot of these 'economic' factors are hard to judge before having the live economy.
A lot more votes than active testers ๐ค
How do I upvote a message x10 LOL
What changes need to be made to the rewards specifically?
The proof acquisition rate may be too slow compared to shop prices. Maybe ยฏ_(ใ)_/ยฏ
Also curious why weโre voting on refineries when weโve already polled that and got a feel for how the community feels
This mainly (I voted to ship) I think these are easy to alter when comes to live, I assumed the costs would change during live version.
I assume Odie is very capable of tweaking costs after it goes live
Some people that are voting don't even tested the new changes
Even content difficulty is a fairly easy slider to adjust live, I think all the core systems seem strong.
My biggest concern is defiantly proof acquisition. Only being able to earn 1 proof per floor in horde mode dungeons is a massive decrease, but even then the rate is quite low as. For example I just ran a Ang15 Horde dungeon (Proof rate is 11.6% as I went full left path) and only got 2 proofs
(I know 1 dungeon is not the best example but just trying to show something in the moment)
But as I said above (#1369690605835387040 message) this is something that's just way to hard to test in the beta client and is at a point where I feel we need data from live players to really tweak this.
I will say though I do like the change of having it guaranteed 2 mats for each proof!
You have 11% chance of proof per dg floor??
I think its rolled per mob but capped at 1 per floor?
Although rewards feel a bit off, im going with ship because of this โ๏ธ
Also beta is a controlled environment. We're testing, not actually engaging with it
that's...odd. proof is rolled per mob so that doesn't seem to line up
Im getting 1 per floor max too but im gonna be honest and didnt pay that much att to it. Will test more
Just did another and only earned 2 proofs again
(Ignore the fact that I was not paying attention and died to the RS ๐
)
Can you please add proofs to the highlighted drops list like ornates?
Is the 1 per floor cap intended or a bug?
Because that being removed/fixed immediately changes the entire economy
Anguish raids always give exactly 11 proofs from my testing in levels 1 and 2. Not sure if this has been fixed yet
1 proof from kill, 10 proofs from rewards
Also the path has been bugged since the start and doesn't give xp or anguished gear of the highest agony level, unless another path is of a higher level (I believe)
Also im officially lobbying for this with weapons with native collateral damage ๐ชง
Edit: it was a joke sirith im sowwy ๐ฅฒ
Didn't seem like a bug, but has been there since Anguish raids started and took over for the 11 Felling proofs
no that's fine, they replace pfellings
the gear stuff smells buggy
#1369693286994018396 message
The gear was reported I believe
But I thought it was exclusive to level 1
If you got gear from another path you could then progress it
Found a bug I think. Every time I kill my mirror in the beta it freezes
Like it'll show the dude dying but it won't progress to the "reward" screen
However the animations of my character sliding around idly keep playing so it isn't a full crash afaik
#1370141629444395028 message
Solution: make him tankier jeez ๐ก
Lol
Why didn't I think of that
Just dont kill him and it won't freeze
๐คฃ
My brain is good ๐
Oh I hadn't seen that
Cool
Thought knight already reported it but seems it was not, so I'd say still make a report if you already haven't
re: Raids - the gear will drop at the Raid's anguish level, not the current level set in the guild. this was likely the reason for low level drops
Mb, somehow missed it
Its like that lute was going to be bis ๐
Sorry to dig up an old convo but I thought it was funny and light hearted
Perfect the joke landed
