#3.17 Spiked Shield & Gilga Changes

1 messages · Page 4 of 1

broken bough
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bringing it into balance with all the others skills is implicitly giving alternatives - the alternatives being all the other skills in the game.

otherwise, we're just adding new skills to try and dethrone it, which is toeing the powercreep line

sly geode
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Great, then balance it?

broken bough
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yes

junior imp
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Please Bwubble, let's try and adjust the tone a little thanks

hazy comet
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I do agree with Bwubble's thoughts here though. When you ask the question 'is it better than live' the answer is yes. But digging deeper - some areas not by much at all, some areas definitely better. From what Ive seen in my testing and others, CS is too far ahead of other methods for anguish specifically, which is the key feature to balance CS to given timing of release here

junior imp
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The attempt from myself here (not driven by Odie, I'm going rogue) is to try and reign it in to something much more simple.
I'd say let's not aim for all the brand new ideas and approaches, but what can be done simply to get it right for launch

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Hope that makes some sense

fringe mirage
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Gilgas have alternatives, but ss is the best tank and damage dealer and they aren't used to not being that. No matter what, it's going to feel bad to gilgas because ss has gone unchecked for so long. Tdubs has been doing a great job showing build variety on OL.

hazy comet
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Yeah agree with wrecked its probably going to feel bad at first. We arent proposing a rework just want it to be balanced against alternatives given you get a big survivability pool of ward

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Esp in anguish

broken bough
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let's just try to be more concise. threads like these become very difficult for the studio to consume.

point blank: why is SS/CS still dominant in Anguish? fixed miss? damage?

i understand this has probably been answered but i just don't have the reading time right now

hazy comet
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CS is still outdamaging alternatives while building tanky enough to survive in anguish

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As concise as i can

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The tradeoffs for using it aren't there basically

hazy comet
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Both

late oracle
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I don't think its fixed miss, I think that actually hurts in anguish due to lack of dex scaling.

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I was hitting more frequently before fixed miss came back

polar sentinel
junior imp
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Would adding in Malus steps in the Anguish tree make this all good?
Rather than tweak the skill values more, just make it likely that you'll run into a step that reduces SS variant skills

fringe mirage
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Ok so leave fixed miss in PvE as it's detrimental, remove it in PvP where it's too good lol

gritty plinth
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I'll steer clear of my soapbox and just say: nerf it harder (like in previous iterations of the beta) and forget about making high anguish "possible". That can come later

fringe mirage
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And bump it to atleast 10%

polar sentinel
junior imp
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I only ask as Bwubble repeatedly called it out, and I'm trying to make folks feel heard. If that's not a concensus feeling, let's go for something else

gritty plinth
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Also, implement all of these

trim ruin
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Maluses would certainly help.

I would definitely err on the side of making anguish 2.0 too hard at the start instead of a repeat of ang1 CS dominance.

(Though I'm not sure why non-anguished pve content would be immune from balancing.)

hazy comet
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Esp in the parenthesis. Less concerning but still applies

gritty plinth
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Agreed, it's completely fine for high ang to be too hard right now

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We can make it feasible later

fringe mirage
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The HP scaling alone makes ang 1 much harder than it was

late oracle
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Yeah honestly I think anguish 1 dead content with HP scale (and that's good)

west verge
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Add in dex scaling too

fringe mirage
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Isn't it that way in beta? Or was dex scaling removed for the beta and HP scaling implemented

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For ang 1

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I didn't try it myself. Just saw zahar's video

gritty plinth
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Never both

fringe mirage
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Sorry, not trying to derail the convo here

gritty plinth
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Too late, convo's wrecked

young river
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Chained Shield being added when and how it was, tells me at the very least it was meant to be the best option for Gilgamesh to defeat horde content. As so many of you have pointed out, the problem is it's become one of the only ways for every class to be able to complete difficult horde content. So we are at the point of how do we fix the latter without busting the former.

And everyone has different thoughts, it is a lot to keep track of and try to focus into concise ideas.

echo bone
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What about increasing the % of ward SS/CS actually consume on use? Giving the skill more of a downside and making you keep attention on your ward bar, potentially needing to take turns in-between to recover/recharge.
Or making it so it consumes more ward if used by non-warrior classes.

Or potentially reducing ward regen on the turn it's used so you have to mix things up/can't just spam it over and over or else you risk getting hit with little to no ward (though this could be a touching into "rework" feeling and less nerfing, unsure)

versed grove
late oracle
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Add anguish gear affixes on weapon and offhand (non shield) that allow you to gain dodge past the avoidance cap.

half karma
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My opinion about the no malus thing for shield strikes in general:
For gilga and gherc there are literally no alternatives for damage output because thats their only available playstyle (which makes sense since its pretty much what gilgas are known for).
Nerfing is warranted, but giving maluses may make base and herc doubly affected.

late oracle
polar bronze
gritty plinth
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Nerdly urge to soapbox intensifies

junior imp
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We're starting to lose the 'concise' part of the Odie request folks 😅

half karma
gritty plinth
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I think the concise part is "nerf it and add maluses"

half karma
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Im not against change at all, im just pointing out a factor heheh

west verge
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is the current iteration the "nerf it" part? or further

gritty plinth
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Further I think

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Someone who's tested high ang horde can correct me

late oracle
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Make us choose ward skill effectiveness vs buff fallout at multiple points on the tree

trim ruin
polar bronze
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If I'm understanding:
-Turn SS/CS down somehow to keep it in line or lower than glass alternatives
-Remove Fixed Miss in PvP at least
-Provide benefit for Gilga using SS over other classes
-Allow time for the game to adjust but there's no way this will feel good for all of the SS builds out there Gilga and Non-Gilga alike
-Add Maluses for SS (or some way to make them not ultimately be top dog?)
-Allow Anguish 2.0 to start very difficult and go from there

Am I missing any?

west verge
gritty plinth
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@sly geode current beta iteration is still too strong?

west verge
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there are so many vectors for "nerf" ss which is likely why its difficult to balance

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and it seems like we are at the limit of this beta

broken bough
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maluses might be a little odd imo - it would become the only directly malus's skill. the others are indirect - and anything indirect (targeting Ward in general) would have downstream effects outside of Spiked Shield - for all classes

ultimately dethroning it as the meta monarch would reduce need for malus

fringe mirage
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What about a malus that increased the fixed miss rate in anguish? If geppu is saying he misses more with 7% fixed miss than without it in PvE

late oracle
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Accuracy -%

west verge
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this would be similarish to ward absorbtion malus and can be overcome through gearing

gritty plinth
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Why are we reinventing dex scaling

broken bough
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if we're in agreement that damage is the issue, let's just focus on fixing the damage issue. no need to look elsewhere

gritty plinth
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Kinda sounds like the damage is nearly the same as live, so yeah it's still an issue

gritty plinth
young river
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I'd still like to see it be a viable choice for Gilgamesh

west verge
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and I have less ward when running Bof

gritty plinth
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Or this and this #1370141629444395028 message

wanton sonnet
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To circle back, doesn't adding x turns to cast the skill essentially divide the DPT of the skill by x? That still seems like a good way of addressing the issue of damage with the skill

west verge
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if you are using BoF imo CS got a buff

gritty plinth
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200k unbuffed at 0al is out of line, no?

west verge
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lol yeah at AL 0

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that is wild

late oracle
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Floor should be lowered somehow for sure.

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I can hit 100k in 0al pvp

half karma
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No doubt

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Imo so some doubt lol

echo bone
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I mean BiS gear vs a 450def cactus is not the best representation of dmg I feel

trim ruin
young river
gritty plinth
fringe mirage
# late oracle Accuracy -%

Does this apply to fixed miss chance? The only thing that applies to those is mystic feather I thought

late oracle
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I don't know but I assumed

fringe mirage
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So fixed miss would go untouched by that malus?

half karma
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Wheres the OD

gritty plinth
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Accuracy applies to fixed miss chance

late oracle
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If accuracy gear affects fixed I think the malus would

gritty plinth
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Ping Knight if you want confirmation

fringe mirage
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Fux may know

trim ruin
# young river Viable being the 'best' choice for Gilgamesh but not the only

The best choice for... what metric? I would argue that the 'important' metric are these two:

  • ability to complete an anguished dungeon in a 'reasonable' amount of time (read: 5mins max)
  • raiding speed + safety, likely best measured by arisen waygates

It feels like the defensive aspect (building for max ward) is often ignored when talking about SS. It's not just that it does megadamage, but that it does damage comparable to something that has ~no defenses (low ward, low dex, low def). Completion rates for dungeons and re-attempts at raids matter a lot.

trim ruin
fringe mirage
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Ok thanks

polar sentinel
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not sure if people noticed
#patch-notes message

polar bronze
gritty plinth
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Go forth and test, shieldlings

trim ruin
west verge
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further adjustments wooo

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mystery adjustments

young river
# trim ruin The best choice for... what metric? I would argue that the 'important' metric ar...

At least previously, in Anguish 1, I have not found building for Max ward to be that advantageous over building for more damage. Getting hit is something you want to avoid doing in a CS build and if there is an amount of ward in Anguish that allows you to take a full round of getting punched in the face then have enough damage to kill anything the next turn, I have not found it. Admittedly I am not at all familiar with Anguish 2.0 and have no real input on building some maluses in or what not.

trim ruin
broken bough
west verge
young river
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CS and SS3 almost doing the same damage on a raid now

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Were CS numbers adjusted too or just SS?

broken bough
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all of them

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base formula

sterile crescent
young river
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With my particular set up, raid damage dropped from about 6-6.5 million to 5-5.5 on beta. Compared to about 7-7.5 on live with same buffs

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Also, not sure yet but initial arena numbers looks like it does have a significant difference now for Gilgamesh full ward vs turn 1

late oracle
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At 0AL pvp
Live: 80k
Beta: 150k

broken bough
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Ward/Att differences?

young river
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I am not noticing much of a difference in arena damage on most of my builds, glass cannon Ursa still hitting like a truck.

sly geode
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I'll write up another thing here in a minute.

But its not just damage that's the issue, its the entire skill

It does too much damage
Its the only way to not die at high anguish
It doesn't require an anguish weapon to succeed
It frees up amity slots for utility/tankiness as opposed to damage
And it dodges maluses like -crit chance that gut other options

young river
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Biggest difference I noticed is vs half ward fullw ard

sly geode
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a good chunk of thr CS/SS power creep from other issues that plague the game

Fux called it out, but every good piece of gear also just has good ward. There is no real tradeoff to walking into a dungeon with 300k ward because you can still have 15k attack and thousands of dex

Def/res dont help in high anguish ~at all, but those pieces do have tradeoffs, in that they kill your ward, so they quickly become obsolete

sly geode
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I'll try to keep this concise, dumping some screenshots first

These are my character stats and the loadout for the CS/SS build I use.

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These are my character stats and the loudout for Ymir Feather

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CS/SS do equivalent damage to slice, and also have:

  • 25% extra ward regen per turn
  • 5% mana regen per turn
  • Almost 200k extra ward
  • A fixed miss chance

In terms of flexibility I could also

  • equip a briny penant to shut down statuses almost completely
  • sub out the arisen ring for Carl's ring
  • anguish forge the gear for even more ward regen

In terms of maluses. The screenshots/videos above are tailored to Ymir, so i dodged all of the crit maluaes. This means if I were to optimize for cs/ss I would have:

  • fewer zerks
  • better accuracy
  • more status resist
  • less permanent status falloff

And most importantly, the Ymir set up isn't maxing crit chance yet. So its optimized form has even lower base stats because I need pinions/bristles

polar bronze
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If I might add something to the equation as to why Spiked Shield also needs to not have fixed miss chance.

Pictured is on live, Heretic Corvus and doesn't include the 8/10 misses prior to the screenshot. No I'm not Blinded, I know the raid can throw smoke bomb, and yes I'm wearing at least some dexterity

I understand missing feels had but that's what building dex and accuracy are for - and fixed miss invalidates those

If it must stay fixed miss chance, can it be PvE only? 😀

haughty turtle
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Fixed miss is still a huge issue in PvP

hazy comet
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Made much worse in pvp just not caring about opponents effort to build dex too

sly geode
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In regards to the malus conversation from earlier that I keep shouting about, I see maluses in two ways:

Those that affect the player
Those that affect skills

Things that target the players are those like permanent status fade, status resist, and accuracy. They are all encompassing, and make everything harder regardless of the build or set up used.

Those that affect skills are things like -crit chance, - elemental damage, -AoE damage. These are not all encompassing, and only affect skills that employ one of their mechanics. Horizontal Strike is impacted by the crit malus, but (usually) not - fire damage and never - AoE damage.

The skill maluses are where cs/ss dont have anything that directly harms them 100% of the time. Elemental damage can, but nobody is going to run an elemental in horde boss and deal with immunities/resist.

This leads to malus options like the screen shot where crit builds either have no choice, or get hit with a very noticeable malus.

Cs/ss never run into this choice, and are always able to pick the least penalizing player malus options, because there aren't any skill ones

haughty turtle
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I don’t know what kind of timeline the studio has set for themselves, but, as someone who’s super looking forward to this patch, please let me say this: please don’t rush it out. I’d rather see the beta take another month or more than see things go to live before being properly cooked. It’s a big patch, I don’t think anyone in the community will complain if this beta is prolonged

trim ruin
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I understand the desire to not boil the ocean and solve every problem all at once.

That being said, SS was clearly voted as front-of-mind for necessary balance changes. And that's both for pvp and pve, for gilga and non-gilga.
If we need finer grained polling on it we can run them, but I think the signal (and the mountain of discussion) is already clear.

sly geode
# sly geode In regards to the malus conversation from earlier that I keep shouting about, I ...

And to drive this even further, cs/ss are also less impacted by the player maluses as a whole, because of the available utility within the build.

There is no need for crit, less need for attack, and ward is free.

So status resist starts stacking too high? Just throw on immunities, you've got free accessory slots.

Zerk chance goes higher? Its fine, they still can't get through the ward pool.

signal heron
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With an amity bonus that boosts skills that consume ward in the game, I'm not sure why there's such a hesitance to add that exact same effect in reverse as a malus

half karma
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Not being able to get through ward is more of a dorado thing than a gilga thing since you have a ton of dodge and your stats dont depend on ward

half karma
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Like decreasing Vestas would be for ex

late oracle
signal heron
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Melee AoE:

  1. Sweep
  2. Arrowstorm
  3. Arrowstorm 2
  4. Envy (off-hand only)

Consume ward:

  1. Spiked Shield 1
  2. Spiked Shield 2
  3. Spiked Shield 3
  4. Chained Shield
  5. Shield Bash
  6. Shield Bash 2
half karma
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-AoE feels like its there mainly to stop ppl from stomping horde ang, which makes a ton of sense

west verge
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shield bash...i didnt know there was a 1 and 2

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one of them is from warden, idk the other

trim ruin
signal heron
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I'm not arguing that -AoE shouldn't be there. I'm arguing -skills that consume ward should

signal heron
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The amity only goes to 4% so nobody actually cares about it, so idk any testing

half karma
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Maybe. Im just delivering some mid AL feedback since we usually only look at high AL full meta builds to compare things

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And also a bit of specific mid gilga feedback too

broken bough
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let's go nuts

polar sentinel
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sorry let's what?

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please dont tease me like this

sage wedge
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"go nuts" is what I believe he said.

broken bough
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let's go

polar sentinel
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LETS GOO

sage wedge
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Also that primary weapon looks kinda sexy ngl.

west verge
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gursa...berseker?...

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this is worthy of the wall

signal heron
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In a thread dominated by "SS is too good" and "CS is boring as the main thing Realmshifter can do to clear anguish content because it's better than everything else" I wonder how this fits in 😆

haughty turtle
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“Realm Dorado is now a Valor class”

west verge
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yes

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also dursa

haughty turtle
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“DUrsa has been deleted”

polar sentinel
sly geode
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How this thread turned into giving Gilga more stuff is now the 8th wonder of the world

peak girder
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wonder what is that

hazy comet
broken bough
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imagine fun in a game

haughty turtle
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Ew fun

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We all know Odie is just trying to get me to stay on gilga for more than 1 month

lilac cliff
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You guys are confused, this is obviously for beowulf hydrus

west verge
broken bough
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atlas vanguard buff

real blade
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its for gsh mimic

polar sentinel
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before todays patch / first patch / now

i messed up the amities i guess, build is still the same so this should still be a valid comparison (?)

signal heron
polar sentinel
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ward consumption changed?

polar sentinel
lilac cliff
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And further changes

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To ss

junior imp
polar sentinel
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so whats frenzy then?

west verge
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are you sure it isnt Odie that went rogue?

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"hey guys lets keep it simple"

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odie adds new mechanic

junior imp
polar sentinel
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fair

signal heron
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All I want is to not be stuck using CS

broken bough
west verge
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no pls stop

junior imp
sly geode
signal heron
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CS isn't fun

polar sentinel
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i love it

signal heron
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You can hit three targets with it

junior imp
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Two hander bonus exists on Anguished gear, and received a little buff I believe
Play around, you shouldn't have to use CS

lilac cliff
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Time to get an eastern regalia and go bankrupt

signal heron
sly geode
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Unless its suddenly a lot more survivable, not sure damage is going to help

signal heron
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2H is awesome, but they require a high risk gameplay that Anguish does not support

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Which is why we're back in the CS hole after being freed from it recently

lilac cliff
west verge
broken bough
sly geode
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Average anguish 2h experience

snow spindle
sly geode
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Yuhp

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Except for CS 🙃

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The damage did get nerfed though, so let me play around and see if I can still clear

junior imp
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I vote we give the changes to SS calcs some solid testing, and give Odie some time to enjoy Ornaversary and come back with thoughts from the adjustments.
Give it a solid crack, and we'll go from there!
Cheers folks

west verge
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🔒 ?

peak girder
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is this Frenzy thing on the beta?

junior imp
# west verge 🔒 ?

No, we won't lock the thread. This one isn't done, done. Let's just give it a crack before we get too stuck in the weeds about history

west verge
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once i see it in ios beta ill take it for a spin

signal heron
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I just hope we don't go from "Realmshifter's only option is CS"
to
"Realmshifter's only option is still CS but it's bad"

sage wedge
real blade
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I think that might be the case for me for GS towers lol. I mean we cant really do heretic av3 stuf either

signal heron
junior imp
signal heron
junior imp
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It's closer to a gamble/playstyle shift than a buff

placid sedge
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I think Knights point is a sufficient SS nerf = RS is left with next to no options to clear Ang. The 2H revamp did wonders for RS feeling Thief again, going back to CS hurts, going back to a worse CS means content would be nigh unplayable akin to pre Hera rework anguish.

sage wedge
signal heron
sage wedge
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Oh ok, ignore my comment then ig.

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Now ur making me want to grind new anguish.

junior imp
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The name of this thread is SS & Gilga Changes, even

signal heron
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I think we all want to grind new anguish, but at the same time this thread works to keep it getting pushed back because we say we're not happy 😆

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The rest of anguish 2.0 development seems to be going well

sly geode
junior imp
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The reality is folks will never be perfectly happy, which is understandable because you're all so passionate. We need to decide where the line is on what is acceptable enough to get out in a single patch, to make sure they actually happen

sly geode
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I will leave this thread forever if realm got an equitable option to CS 🤷‍♂️

No idea how AV fares from a magic perspective, but at least they aren't locked to 2H as their only alternative

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Thats been the ask since celestial classes were launched

And somehow it turned into a new mechanic for gilga 🫠

fringe mirage
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After waiting over a year for ang 2.0 I don't see the point in rushing the beta. What's another few weeks at this point. There's always massively long waits for new content and then betas are rushed through like no other. I'm guessing this beta has far more feedback than most if not all others

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So why rush it out on a dev standpoint

thin tiger
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Big day here today gents

junior imp
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Unsure where the expectation that tweaks to SS and the class that uses it most would also be a tweak to Realmshifter has come from, honestly.
It's out of scope for an update focused on (primarily Anguish, but to a lesser extent) SS.

That's a converation for an entirely different thread, outside of the beta. If there is a desire to discuss Realmshifter alternates to SS, I'd say that lives outside of Beta discussion

golden sigil
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Say Yes to Cleave™️

sly geode
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If the only reliable option realm has is SS/CS, then it belongs here. Both from a power perspective and a i have no other options perspective

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Most people would probably be fine with leaving CS as a moderately overtuned option if we could use anything else to even close to the same effect

junior imp
# fringe mirage So why rush it out on a dev standpoint

It's been over a year, it's hardly rushed. Updates need to go to live to ensure that the reality of them is realised, and we can actually adjust with real numbers with large player bases.

Most of the commentary here doesn't hit the majority of our players, so they need to see and play with things also.

sly geode
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But when its the only option, and there is no room for other discourse, the entire conversation turns into a "nerf this thing"

thin tiger
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Main issue: Ward skills are the only viable horde option

Minor issues: melee horde options

junior imp
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I need to sleep - but let's move the buff Realmshifter chatter out of this thread please.
We're focused on SS, and Gilga Changes in here

placid sedge
# junior imp The reality is folks will never be perfectly happy, which is understandable beca...

Very sympathetic and understanding. Ive yet to be able to do in deoth testing for Realm due to local issues with internet and such.

Id just like to say that RS being able to be able to complete Ang content is relavent to this converstion when SS/CS is the method that can traditionally be done in. SS alterations are needed and if that takes it off the slate for RS thats totally fair(and honestly good imo as I and so many others dislike playing RS like a Gilgalite, its not fun at all). But taking that off the slate likely leaves RS with no real way to engage in Ang content to any real depth.

If the studio is content with shipping another form of Ang where a class os heavily restricted thats fine and we will await a RS Revamp to allow is to enjoy said content.

Again, I have been unable to access beta due to personal situation but can come back in a seperate or related thread with numbers or specifics.

sly geode
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So to make sure I understand

In a thread about chained shield and spiked shield

Realmshifter conversations aren't allowed
But gilga conversations are

really

wild island
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what if they just nerf ss for non-gilgas and add something later for dorado to do

signal heron
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New thread for CS, rather than SS

wild island
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like, not all at once

junior imp
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Mentioned earlier but already buried, there is a bonus to Two Hander weapons on Anguish gear, and it received a buff with this latest update too (or should have)

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Night folks, happy Ornaversary

smoky tusk
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Umm, a buff

thin tiger
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Big day!

smoky tusk
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+200% two-handed dmg? mimic

wild island
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+x% dmg when moving, where x is number of meters walked in the previous 30 seconds

junior imp
# sly geode So to make sure I understand In a thread about chained shield and spiked shield...

This is a mischaracterisation of what I said, and honestly it's becoming disruptive Bwubble.
I've asked multiple times to adjust the tone, even more so over the years. Please heed the advice, it makes things much smoother for everyone

This thread is focused on SS and Gilga changes, so anything outside of that topic should stay in a separate thread. That is consistent with every thread we've ever had

late oracle
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Tbh I get it, to refer back to the candles point, if SS was the only build worth using and it is now nerfed, then its easier to just lower the anguish difficulty candle if things are too tough across the board at the high end.

broken bough
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yeah, if SS/CS is in a state where it is inline with comparables and the overall ability landscape is smoother, then the content can be more effectively balanced around that landscape. if realm is underperforming, then we can readjust

we can't solve everything over the duration of a beta, and at some point just need to press on

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the meta is going to shift violently imo - we'll need to see what everything looks like on the other side

languid yoke
#

Violent shifts pepeLove

late oracle
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Ok ship it while we still have 50% dungeon CD

broken bough
#

kk

west verge
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🫶

placid sedge
# broken bough yeah, if SS/CS is in a state where it is inline with comparables and the overall...

Truthfully, I am okay if RS is left in a bad spot and has to go through a dry spell just as long as we know this problem can be on the slate quickly. It doesnt feel great to have to wait even longer to access Ang2 with the class but the class could use some love, not just in this category alone.

I dont think there is anything wrong with shipping with RS having a lack of ability to tackle this content since the content can be seen as largely optional.

hazy comet
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Same ^

placid sedge
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But giving feedback about SS/CS from RS perspective I think was important for those who have mentioned it and was relavent to the conversation.

thin tiger
#

I feel like as a player that loves the game, played over the years, and have posted on this discord frequently.

I think as a player there is pressure to panic in chat here to get things you experience as balance issues is addressed as there have been few and far between balance passes.

I just want to note that if the tone does get panicy here, and people do get hot in convos. It could be seen as the time pressure stress from a player perspective

broken bough
signal heron
thin tiger
#

Just worth pointing out 😃

broken bough
#

Panic Guild ™️

hazy comet
#

It would be awesome to see ang released, get a couple months in live and see where we are at, then do a balance all around. CS might be meta for that 2 months, so long as changes can happen

languid yoke
#

Passionate Guild, perhaps

gritty plinth
#

Beo needs love??

languid yoke
gritty plinth
#

News to literally everyone I think

languid yoke
#

Bestial bonds I believe is the biggest one

lilac cliff
sly geode
# junior imp This is a mischaracterisation of what I said, and honestly it's becoming disrupt...

Its almost like providing the same feedback on loop for years and it getting ignored/invalidated by the studio leads to having to be more and more disruptive to get anything done

But whatever. The feedback is there, do what yall want with it. Im done testing and participating so that I can be told the concerns are in the wrong place or are once again out of scope.

Players have pointed out problems for years that the studio doesn't feel like addressing because it needs to be "live". And its worked sooooo well watching the game break and then takes months or years to fix it

junior imp
# gritty plinth Beo needs love??

We don't have a classline that feels their class is perfect, nor will we ever. In our bubbles within our own classlines, the issues we face feel more important than what others experience

gritty plinth
#

Yeah humans are biased, but beo has always seemed an extremely strong class in general

#

🤷‍♂️

broken bough
#

there's a lot of concern as angiush gear scaling may not work out as well for beo/summoner/damage-secondary classes

#

it's just really a note that RS is not the only classline feeling Anguish may not work out for them

lilac cliff
languid yoke
#

the pets/summons aint keeping up with the players, so to speak

placid sedge
# broken bough summoner and beo are right there with you, fwiw

totally fair, as I mentioned I have no issue with it shipping even if balance wise things arent perfect. echoing what S2 said letting it ship with good mechanics ironed out means we can engage with it then provide better feedback.

just wanted to express the sentiment that I appreciate others saying their piece and felt it relavent to what was being discussed but also not in the camp of feeling things need changed before ship. Changing post-live is fine when it comes to balancing optional content.

young river
#

Well I hope this Frenzy is a good button because right now my raid damage on Beta is about 8% of what it is on live

broken bough
#

do you have a weapon equipped?

young river
#

Yes

signal heron
#

Do you utilize elemental damage boosters?

young river
#

no

late oracle
#

I'm seeing the same thing, buffed SS3 on AL 187, no anguish is doing 200k to raids.

broken bough
#

i can't see 8% being possible with today's changes

young river
#

I am hitting for 650k full buffed with DC all attack buffs and t attack up

polar bronze
snow spindle
#

Frenzy actually just opens Discord with a pre-made Angry Message Template to complain about SS damage

west verge
#

hmmm

snow spindle
#

"This is unacceptable. I am Ascension Level __ and my damage went down by __%! I have been playing since ____ and I feel like my time and effort have not been respected, and if this isn't reversed right now, I am going to delete my account and leave Maincord."

haughty turtle
polar sentinel
#

something is wrong, i can feel it

west verge
#

im guessing something with base damage formula is one too many characters

#

we saw this last week

young river
trim ruin
#

argh, I was making a great post with numbers in the CS thread which just got locked 😩 and apparently that deletes the partial post in progress

junior imp
#

Chained Shield adjustments can live here, it was a misunderstanding of the request I made to move the buff Realmshifter chatter out of the thread

young river
#

I thought you were going to sleep 😄

west verge
#

this is dangyAi

junior imp
#

#1370141629444395028 message

golden sigil
junior imp
#

I'd love to sleep, but I don't like abandoning the community when they are feeling intensly about a thing if I can help it

gritty plinth
#

!chatgpt enable dangy

signal heron
#

Not that anybody cries any tears for Deity, but Deity Ursa also uses CS.

Most of them are just fine swapping to another Deity and using mage spells

snow spindle
#

/suggest Dangy should be able to sleep

west verge
#

suggest community be less passionate for like 8 hours

languid yoke
placid sedge
#

I think the major detail lost in the discussion is Ang2 and Anguish as a whole is mostly optional and not using it for a month or 2 by no means makes the game unplayable. Unbalanced Ang for a handful of weeks is fine imo.

half karma
hazy comet
#

@junior imp I think the only thing left here is addressing what Bwubble has been saying about the balance of CS within anguish. If the studio is OK with CS continuing to be meta for all classes in difficult content, then ship it as is.

#

Please sleep! We can summarize for you😅

junior imp
#

Pings me then tells me to sleep, can't have both

#

lol

pseudo sonnet
#

Hes trying to make sure his class is still viable when he wakes up lol

west verge
#

🤌

polar bronze
#

If the damage is significantly reduced, fixed miss is removed for at least PvP

And Frenzy enables an option to throw defenses away for a crazy damage boost, that does sound like a gold way to go about it?

#

Then add something for Realmies?

hazy comet
#

Aw come on you said you were staying up😂 im telling you not to

junior imp
#

My two main desires right now:

1 - #1370141629444395028 message

and play with
2 - #1370141629444395028 message

hazy comet
#

Alright lets get to testing

polar bronze
#

I don't know the AL comparison but hitting for 650k on beta is only a little less than my Ultima on live until I add in berserks or get a Blight to proc (they never stick)

junior imp
young river
polar bronze
#

Well, about 200k less to be precise but considering I have no defenses and barely any ward that seems... okayish? From the glass cannon looking at the tank perspective?

junior imp
#

Let's focus on the one thing, then move onto Realmies post update I think

trim ruin
#

Just the numbers:

(All with the same gear, AL114, 277k ward 8k att 8k mag 11k def 10k res -- "defensive loadout")
GSA CS went from 130k to 45k live->beta.
Turn1 autosummons deal 50k + 75k on average.
(not counting crit) RealmStrikes22 is ~40k.
(not counting crit) Chakram is ~40k.
(not counting crit) AV2 is ~20k.
(not counting crit) Verse4 is ~30k.

Overall this level of reduction puts it in the right ballpark, instead of being incredibly outside it.
I can't really speak to why this setup was unbothered by previous changes, or why I'm only seeing a 65% reduction and not a 92% reduction like some gilgas in this thread.

echo bone
#

I have updated Two-handed bonus on my Ang modifier visual for those curious (from my very limited testing)
#1369690605835387040 message
If you find something out of the range lmk 👍

peak girder
#

so Frenzy is like, always Collateral Damage?

#

(note, i'm not Gilga, i'm mostly Deity 🙈 )

broken bough
#

no deities allowed

late oracle
#

Frenzy looks like:

Can only cast frenzy buff at full ward
While active frenzy gives 1.5x damage but drains X ward
Cannot be turned off once cast

Is that right?

broken bough
#

yes

#

well, 1.5x ward-to-damage damage

west verge
#

not a true 1:1 but, beta vs live

#

gear is the same

wanton sonnet
#

Now can you snapshot it mimic

snow spindle
west verge
#

i cant tell if this is intended but given the way that raid damage looks it seems bugged

broken bough
#

is the raid damage comparable to other options?

west verge
#

i dont understand.

#

are you saying that this is the expected damage for SS3 in a raiding scenario?

#

im not sure what other options this is supposed to be benchmarked against

#

when i tested yesterday it was around 5mil

broken bough
west verge
#

right and that is on GSA

broken bough
#

yup, and a similar chart can be made by other classes, no?

west verge
#

he compared CS damage. which is similar to my second image live/beta

#

you asked about raid damage

#

which is not the same comparison

#

unless I am missing something

broken bough
#

i'm very confused

west verge
#

#1370141629444395028 message this is inline with Fux's CS comparison

trim ruin
#

I would say the GSA opinion ||at the risk of speaking for others|| is that it's kinda insane that CS even works at all, let alone being the ~best option for safety and damage, especially for an extended period of time.

GS(A) afaik doesn't use SS in raids as much. It would theoretically still work there just as CS does for (anguished) mob pve, but Ultima is just too easy for most raids and then we have our own quadratic scaling thing in the form of BP at high ascensions anyway.

broken bough
young river
# broken bough i'm very confused

add me to that, I can't see how going from 7.5 million to 650k is not a bug. IMO with Gilgamesh you can't really compare a SS build to any other build. You have to commit to one or the other.

west verge
#

sorry i may have not been clear. Raid damage looks very low. so when I tested CS the damage also looked so low to me that its damage is impacted the same way my raid damage is

broken bough
#

if the damage of spiked shield and company is comparable to the other endgame offerings, then perhaps we are close to balance. if its wildly lower, then perhaps we have a bug

west verge
#

yes...I think Geppu and Strahd are also saying this

polar sentinel
#

me too

signal heron
#

Fux's comparison was good, but was also flawed because it was a setup optimized for SS damage

fringe mirage
#

Have any gilgas tried a non ss frenzy build..?

west verge
#

fux's comparison looks like CS turn 1 horde damage comparisons.

placid sedge
#

Wouldnt making SS a Gilgamesh exclusive class skill akin to calls on Beo, Realmshift on RS, Summon play on GS a better way of making numbers more accurate by reducing the sheer scope of what needs adressed and the complication of the formula in terms of balancing for Gilg and everyone else?

west verge
#

sigh

young river
#

I am not sure what Enserric can do but I can put a GS 4 spam build together that can almost beat SS3 in damage right now

west verge
#

please keep it focused

#

to just testing SS changes

#

or else the thread will derail again

signal heron
#

In a setup optimized for SS damage... SS did comparable damage to skills that that particular loadout was not optimized for at all

junior imp
#

For clarity - I think Odie's asking not whether damage is lower than live, but whether it's now closer to the same capabilities of other end game skills.

SS has been called out by the community as both too strong from a damage point of view, and survivability. Need to get it in line (balanced) with other skills

Is it closer to other end game skills on other classes now?

west verge
#

multiple gilgas went straight to raid damage testing and see a ~90% reduction. it does not seem intended

fringe mirage
#

Well is the point of frenzy and ss changes to make gilgas go away from a tank damage perspective? If so, I dont think its derailing

west verge
#

no one here tested frenzy yet

#

as far as I can tell

signal heron
west verge
#

I dont have that update, but server side changes were pushed

#

and are testable

#

so if its not a bug then its quite a reduction

#

im interested in seeing SS changes first

polar sentinel
#

It costs 25% max ward per turn - which is a huge yikes

west verge
#

not testing other raid skill options

polar sentinel
#

not sure if it's worth to use it

young river
late oracle
#

Is it max ward? I was having trouble depleting my ward using it

trim ruin
# signal heron Fux's comparison was good, but was also flawed because it was a setup optimized ...

kinda? I'd say the build is optimized for lots of ward and defenses with a single (weapon) slot being a celaxe with selenehands.

For the same defenses, the other setups would have a weapon slot like a lute with the exact same selenehands, or promhands.
I don't think it would be a world of difference at any rate.

It becomes more interesting if you're talking about sacrificing defenses for damage in which case there'd be several gear switches to make -- but that's no longer an apples to apples comparison.

signal heron
#

I memed around and made Upward Strike II deal over 1m damage in a different thread, currently it seems like you can't make SS3 deal over 1m damage.

fringe mirage
sterile crescent
junior imp
west verge
#

166

sterile crescent
#

ok

young river
polar sentinel
sterile crescent
#

if you want a reference, that damage matches my al9 beoh verse4 on live, minus the cd

signal heron
sterile crescent
#

but yeah

young river
#

This damage is worse than I could do to a raid in 2021 with the first nerfed Spiekd Shield and we saw what that did to Gilga numbers.

broken bough
#

k, let's get a tweak going. give me a few

west verge
#

i thought the iteration prior to this raid wise was fine

#

but if that needed to be punched down more than so be it

broken bough
#

some good skills to compare against:

Realm Strikes II
Ultima Strikes
Horizontal Slash IV
Fey Cataclism, et all
Ultima

young river
#

Let me see what sort of janky Realmstrikes build I can do on Beta with Ursa

fringe mirage
young river
#

But I am still confused why I should have to compare Gilga capstone skill on a gilga to capstone skills from other classes, while I am playign a Gilga.

west verge
trim ruin
#

As long as "raid safety" is a part of the "raid speed" conversation, then I think the thread will be successful. 😅

If it circles around dps only and doesn't account for survivability loss switching to gear with more atk/dex/crit/etc. in lieu of ward... then I guess we'll be going back around again for a while.

west verge
#

or can it exist as something slightly better in this particular context

signal heron
#

This new Samsung One UI update sucks, screenshots have like a 3 second lag between pressing the button and happening so I can't capture the damage number on Realmstrikes -.-

west verge
#

also, to note, the "glass cannon" concept. I achieved better damage going swash with much less ward than normal raiding set up

west verge
#

this was post adjustments

broken bough
signal heron
sterile crescent
west verge
signal heron
#

I will say this setup takes longer to set up than Gilga and has some risk, but I'm also wearing full immunity accessories and a Beguiled Mystic Katar for those immunities.

Edit: AL 68 in beta

signal heron
#

Hitting for around 1m damage

young river
#

Where is Konq when i need some of his ultima raiding prowess

fringe mirage
#

I have posted 1 turn ultima in here a few times now. I hit about 4.5m with snotra, DC, mimics and t.mage^^^

real blade
fringe mirage
#

5m when I get closer to blue line.

#

That is with a 40% crit 30% dragon amity

west verge
#

right which is similar to what I was doing on gilga prior to these changes

fringe mirage
#

But you're a tank and I die fast

west verge
#

full Bastile, gunnr, bears, ATT1, DC double earth amity

fringe mirage
#

My gilga out performed my heretic by miles in live raiding

west verge
#

sounds like heretic should get a crit muti boost but thats just me

fringe mirage
#

I had zero concerns of dying and I only used gunnr

#

Raids took me about 5 - 10 seconds and i wasnt optimized

signal heron
#

If I go as glass cannon as I'm comfortable going, I do 2-3m per attack with Rend/Daggers on Realmshifter Dorado at AL 76

sterile crescent
#

need to speedrun monument with 4min left on it right now but I can provide screenshots of my al9 beoh in a bit if y'all want

signal heron
#

I guess we need to answer the question:

Gilga has always been the best raider, do they keep that title?

#

And I mean, that's up to Odie I guess

west verge
#

it doesnt have to be. but the goal of non-gilga players seems to be that they want the class to be slower than everyone else damage wise simply because it is a "tank" in their eyes

#

we can tune gilga down further if you want this is fine

#

but that is my perception

signal heron
#

Don't generalize all non-gilga players, that's never been my goal lol

west verge
#

as to whether that sort of balance is fun or not is a different quesiton

west verge
#

i also want to be as frank as possible about this discussion

real blade
#

I mean yeah, doesnt there need to be a tradeoff to safety? Iirc several years ago Odie told us GSA summon raiding was fine being slow because it was safe, that principle just never applied to gilga

west verge
#

in what context?

#

a heretic even in full glass cannon gear at 150+ AL can buff for multiple turns and 1 shot any raid today

#

they will not die during that set up

real blade
#

my guess is safety will matter with anguish raids

late oracle
#

While I think it matters in terms of anguish, safety is a much less valuable stat than speed. I think most people are mine/enserrics AL will have no risk fighting a standard raid, no matter the build. And even if they do die, theyre usually rotating through 100 other bosses so there is no real penalty.

west verge
#

anguish raids is a bit different convo

#

I can scale the damage of any of those raids to kill me beyond my ward

signal heron
#

The rules of "slow but safe" has never applied to endgame Gilga, going as far back to the legendary 3 minute Arisen Morrigan kills in the ancient past.

young river
#

Alright, completely janky Gilga Ursa US build I just put together hits for 4.5million, so over 2 million dpt

west verge
#

yeah. Im on board with getting rid of all safety

#

outside of anguish 2.0 I will still rip through raids

signal heron
echo bone
#

My current turn 4 Dmg with my main Ultimastrikes build at AL99 (slightly different to be more optimized for new element stacking)

junior imp
#

Minor note for Frenzy - may need to make it available from 95%+ ward rather than 100%. If you DB, it can be quite hard to maintain 100% to activate Frenzy

broken bough
#

imo, getting rid of the satefy side of gilga just leaves you with RS

signal heron
#

Realmshifter is the "slow" but safe raiding class KEKW

broken bough
#

why have both classes?

echo bone
signal heron
west verge
#

yeah realm high tenacity is the slow safe raider in a sense lol

#

and with MF active

sterile crescent
# sterile crescent

granted the lute has two selene hands on it so post beta the damage will be lower

junior imp
#

Tbh although the numbers might not be perfect yet, in playing with the raiding on my Gilga using SS, I'm instantly already theory crafting how I can finally be free of SS and start using other melee skills with my infinite defenses haha

signal heron
#

Gilga is fast and safe, Realmshifter is slow and defensive

Edit: in raiding

fringe mirage
polar bronze
#

Is it fair to do a pick 2 diagram with

-Damage
-Safety
-Speed

And you shouldn't get all 3? Or would you add big numbers vs sustained damage and then do pick 2 of the 4?

west verge
late oracle
#

Damage is speed

west verge
#

i forgot that it doesnt apply to ultima

broken bough
junior imp
signal heron
junior imp
#

If SS is a nuke, it shouldn't also be that every turn

west verge
#

I would go back to old gilga prior to all the ward recovery mechanicsm. Build up a big nuke, toss it, recover your ward with WoL

fringe mirage
#

That is at 177 AL

west verge
#

I do not want to pretend to be a tank and toss out 10X more SS for a mass of raids at my OT

young river
west verge
#

i only use prom feet in anguish 1.0 and some in towers

broken bough
west verge
#

i mentioned it earlier. the prior iteration felt good. from my testing it was roughly a 50-60% damage reduction. I can over come that by adding zerks

broken bough
#

but you are using the class that is designed to be the warrior-tank archetype, make no mistake

west verge
#

if current ultima needs to perform better than that, I can see it going to 65-75%

broken bough
#

okay, try now please

west verge
#

sure

#

i will do an oracle and a BoF comparison

broken bough
#

stack attack

polar bronze
#

Speaking from less experience than many of y'all with different classes-

Gilgamesh was boring to me because of how safe it felt but it was consistent and I have moments where I really want that consistency - taken to the extreme with Selene Hands raiding

Deity ran into a similar problem with stacking Buff duration albeit my damage got eaten pretty hard but I could just tank everything without even batting an eye lash (and on DAra stack the passive and temp buffs)

Heretic has speed and damage which Deity did not and fun interactions with Efficacious and Flasks but is lacking in survival and I think that's fun and fine

While it's a bit surprising to me to see how much damage Gilga can do with everything (I didn't optimize my builds when I was on it) and even more so Beo and Gilga, I don't think that's inherently an issue except that the builds are also more defensive and more accurate than anything I can throw together on Heretic or Realm. Oh and the whole Ascensions blowing PvP SS builds out of proportion

Hence my question about the chart - accuracy could probably be on there too

young river
#

Now it's about 1.8 million

west verge
#

Sharing one moment

junior imp
#

Classic beta testing

young river
#

Yeah i got like 5 Ornates ogg beguiled Polly a minute ago 😄

gritty plinth
west verge
#

im mostly good i think, with the baseline raiding. though i would see the damage likely drop off a lot on something like amorri. idk how anguish raiding would be.

signal heron
#

AL 44 Gilgamesh
In live*
For a bit of interesting comparison of what's always been possible without celestial weapons/broken amities

However, this was only possible every few turns without recovering ward with DB/WoO

west verge
#

Going full attack up to 23k attack is increasing less than i expected i guess?

junior imp
#

Frenzy quite hard to trigger with DB active - would love a minor adjustment there to test out the different builds we can get going 🙏

(Suggest 90-95% ward required, rather than 100%)

thin tiger
#

This is my full realm c deep raid build after 20ish turns (no dc procs sadly) at AL 80

#

This is my AL 0 herc

broken bough
west verge
signal heron
echo bone
#

BeoH Oracle, turn 3/4 dmg, US vs SS3

west verge
#

but any other class at a similar level AL is not going to show any risk. unfortunately my anguish raiding is not leveled in beta so I cant test there

young river
#

Now I have to go test on 0 asc to see how badly this hurt if any

west verge
#

as usually i do hope that lower AL gilgas will provide feedback

gritty plinth
west verge
thin tiger
west verge
#

these changes impact my current experience

broken bough
west verge
#

hence why is contextualized my feedback

gritty plinth
west verge
#

thanks for qualifying my feedback for me

#

appreciate it

broken bough
#

can we be less saucy in here

languid yoke
#

Less passion

gritty plinth
#

The context we need to look at is anguish 2.0 and across all AL ranges

west verge
#

I will leave it to other people playing gilga now 🙂

young river
trim ruin
#

humble suggestion that raid HP be increased by a factor of 10x so that players can need to care about survival
perhaps it can be done once a month or so
and if y'all really want you could even have us fight the developers 😄

young river
#

0 Ascension but really good gear

signal heron
#

Along with restricting ALs

trim ruin
#

I am excited 🙂

onyx topaz
#

What does frenzy do?

languid yoke
#

increase damage at the cost of ward

young river
#

It's like Berserk that devours your ward

signal heron
#

Unfortunately we may need to cycle back to the whole raiding speed/safety thing after Anguish 2.0 releases and everyone is able to do Shackled raiding to test

broken bough
languid yoke
#

if he continues to drop his gear, 100% agree lol

half karma
#

AL77, beta
Atk1, 2, gunnr, affinity, deific channel

gritty plinth
#

Does frenzy really only apply to shield skills? Wouldn't it be an awesome way of boosting gilga's options beyond ss?

thin tiger
#

AL0 SS3 as gherc on anguish 3

languid yoke
#

this current build seems like it's in line, no ?

thin tiger
thin tiger
#

What beta version does frenzy exist on?

broken bough
#

.24beta

tawny sparrow
young river
#

Alright, I'm done for now. I feel like I've been enough of a pain in the arse for the day. Whatever goes live we'll figure it out Gilga Bros 👊

thin tiger
#

Gherc, AL0 S tier gear, anguish 3

#

Note the large investment into CD as well.

onyx topaz
thin tiger
#

That is the warrior pants, gherc cant equipt mage pants

onyx topaz
#

Ah gotcha, forgot that detail

thin tiger
#

Also depends if you value attack more or not. Seems like attack is much more valuable in the new calc so I just had these pants

onyx topaz
thin tiger
#

With pump pants

gritty plinth
#

So the attack is more valuable than the extra ward from pumpkinless

thin tiger
#

Gear in the above photos for gilga requires a huge investment into some of the longest raid chases in orna (fey sneak and hyperion). 195+ quality of all gear, 8 sup+ bristles, and a gain x max hp and 5% ward amnity

#

Oh and 10 ornate jocs

#

My corvus is using the wrong pet for auto dc. but using an unreliable skill, covering many immunities and trying to still stay as tanky as possible to tank a hit and with 80ALs I get this:

#

Maybe my tests dont matter. I have the 3.17.21 beta that is on testflight

trim ruin
# thin tiger Maybe my tests dont matter. I have the 3.17.21 beta that is on testflight

fwiw -- client version wouldn't determine damage. that's a server calculation.

but lacking the newest client version would mean lacking Frenzy (client needs to be aware of it to tell the server that's what it wants to do on its turn), and theoretically Frenzy should be a gilga-specific uplift especially in a raiding scenario/something past turn1.

thin tiger
#

Gotcha, thanks for the clarification

half karma
#

Also its a ward mechanic for gursa too, which feels a bit sus 🤔

trim ruin
#

As much as I love this topic, I think I'm going to let y'all test Frenzy and I'll focus on the most immediately testable topic for me which is off-class (GS) ss usage in a pve context. 🙏 In anguish2.0, and also non-anguished.

west verge
#

which again, is optional and a different stats land scape when it comes to raid stats and your stats with shackles

#

I dont want the changes for the pve landscape outside of anguish 2.0 to be determined by those metrics solely

#

outside of anguish 2.0, all the iteration I had tested a bit ago accomplishes is slowing down raiding speed

#

there is no trade off in safety, there is no threat

#

i think this is my peace for the day though I am tired

trim ruin
#

While it bothers me that non-anguish pve is discounted -- that it's going to be a designated easy-mode and anguish is the only place where balancing happens -- I can live with it I guess. 😅 As a personal decision I would prefer the game just have one (good, interesting, well-tested, balanced) difficulty, but if it's gotta be segmented to try and join two disparate playergroups together then alright.

real blade
trim ruin
thin tiger
#

What a statement

#

Anyways. I am having fun burn through anguish content in beta. I want to do a large summary post on it later. But I have found so far the grind has been quite fun!

pseudo sonnet
#

Maybe party play makes it fun we can only hope

pseudo sonnet
thin tiger
#

So far? Pretty good if not gravy. Seems like raiding anguished is going to be the cash cow

#

Like might be over tuned a little. Could be a little slower to progression

timid spindle
#

I'm quite a bit confused by the new Frenzy mechanic:

  • trigger looks dependent on some chance on being damaged
  • after triggering, there is the need to actually activate the buff, which is represented by a red skull appearing in the buffs list, and if not activated the button greys out when changing floors(in dungeon)
  • has some forme of limit on the times it can be activated?
    Or just a bug after missing activation X times
    -the buff has no context/explanation under Valor's classes abilities or in the codex
    -what does it do?😂
half karma
#

Doesnt quite fit gursa's vibes and also shuts down base and herc after a few turns since it drains a lot of ward per tick

#

imo of course

timid spindle
#

I agree with you on the GUrsa vibe, mostly because the class passive nerfs ward too much and doesn't have enough base HP at 250 0Als to compensate

#

Have to re-test the CD procs because I think I saw a couple of missed procs on attacks with frenzy on

wild island
#

is it different from pauldrons skills?

#

like radically different?

#

cause it sounds the same

half karma
#

It guarantees CD. May be seen as the ultimate pauldron lol

#

I think it guarantees actually. Darkertan said he missed a few procs

broken bough
#

Guaranteed CD + 50% Spiked shield damage

pseudo sonnet
#

That's a neat mechanic we have not seen yet!

half karma
#

Oh i didnt notice because the damage changed so much between Live and beta heheh

last haven
#

I'm confused. I feel the classline could have been better served with a tool that allows shifting away from spiked shield like a crit passive or something on gursa ||or something that would help it perform in endless||

half karma
#

I dont see much use since:
Gursa isnt focused on SS
Base and herc will have their wards fully depleted from it (self deactivates when ward = 0)

#

But i was skeptical about CD when it launched and i turned out to be very wrong

gritty plinth
last haven
#

Other classes have other tools to build into once the adjustments go live (said crit passives, hybrid stats on deity/beo) which is why I feel it's been harder to go heavy-handed on this topic without killing gil

last haven
half karma
# gritty plinth

Thats interesting. But it still makes gursa interact more with ward, which is something i thought gursa wouldnt do much

#

Since hes got the passive ward malus

#

Im not trying to dismiss the idea, im just thinking how it could be polished

gritty plinth
#

Doesn't frenzy just lower your ward

#

It would just be +50% damage -25% ward/turn

#

Who cares about the ward in that case

timid spindle
half karma
#

I do. Im an enthusiast in not dying one might say

half karma
#

If you kill the last enemy standing with your main hit it wont proc

timid spindle
brittle hound
#

How does one access the frenzy skill? I Don't see it in the .24 orna beta yet

timid spindle
timid spindle
#

After seeing Ensseric Gilga with 166Als, having nearly 50% more hp than a 25Als GUrsa, I definitely would like to suggest a buff to GUrsa base HPs (or total eHP) with a lesser scaling in high Ascension levels

fringe mirage
#

This is 10 AL and not even a full hp build like the one above lol. G.ursa definitely doesn't need an hp boost

visual crescent
#

Ss3 isnt op why fix it🤔😒

#

Turn 1 in live

languid yoke
visual crescent
wild island
#

isnt this the problem in a nutshell? ..not gil balance...

h.slash 3 vs ss 3

#

(idk why weather flickering)

#

on a deity

tawny holly
#

That hs3 hit isn't even a crit though?

wild island
#

if it was a crit, would I still prefer it over ss3?

.. no

#

how can i build crit armor and amity and also survive dmg?

vs

how can i survive dmg and also hey free dmg

tawny holly
#

If you want to get an accurate comparison it needs to be a crit build

slow pilot
visual crescent
timid spindle
# fringe mirage

tbh I don't get how this proves GUrsa has enough eHP.
If we then compare same Als on Gilga and GHerc, it still falls short while still having to cover for some sort of warrior "tank" role(as in not having an evasion mechanic outside misses).
If we look outside PvP context then, again, it's still way underperforming in taking hits while faking being an HP tank
The class should be the non-ward warrior alternative, spanning in to the thief equips pool forsaking high ward pieces to gain more on hp and dex(non-fixed miss chance)side, but has no other direct interaction with half the main stats of thief gear and still relys on a apparent ward pool

half karma
#

How different is ward consumption now? I feel like one CS is burning about 25% of my ward (after regen)

young river
#

Were you using the frenzy button?

unborn spruce
# half karma How different is ward consumption now? I feel like one CS is burning about 25% o...

To be honest when we are TESTING the Beta, we should not have to GUESS what is the change Odie has made yesterday night.
Unless I missed that, we don't have an actual patch note every time something is changed in the beta for us to explain WHAT needs to be tested. Feels like the blind approach were people need to know by heart how much damage they are doing, how much HP they had yesterday, etc..
But as we test not only different classes, but also gears, play around with adornments... it's extremely difficult to know what makes it fluctuates

#

Imagine Working as a professional IT like I am and telling my clients 'well, figure out what changed yesterday, good luck :D'
I guess it won't go down well xD

#

If I missed the post it let me know but I didn't see it in the patch tab in game

half karma
half karma
unborn spruce
#

Ok there is a 3.17 patch note that I read but it's dates 12/31/2025 for some reason

#

It's a mix and match of different patch.

#

Spiked shield/chained shield rework. So... can be anything

half karma
#

Also what 2 handed weapons do we realistically have to work with in ang2.0? I wanna be able to use things i farm, but i can only think of a.nakagami off the top of my head. Full AoEs wont be of much help since they're not too good in ang2, especially in gursas hands

#

Ybf and agatho are event locked

#

Would be nice to be able to really make use of labrys

#

Maybe as a non-crit chain attack

#

Also i'd like to point out that Gursa is an incredible idea for a different playstyle and odie was just spot on in creating it

slow pilot
#

How do I get the frenzy feature on iOS ? Haven’t gotten an update to .24, still testing on .21

signal heron
#

The serious answer is that iOS beta updates are extremely slow to be pushed through Apple's review process

slow pilot
#

Feels like pd2 console all over again 🥲

late oracle
#

Some of my thoughts from testing:

Spiked shield: feels pretty reasonable in dungeons but very underwhelming in raids. Not sure how to reconcile this.

Frenzy: I like the idea generally but feels a bit clunky. I don't think it needs fixing for purpose of launching this live, but thoughts below.

  1. Would lower activation threshold to 90-95% ward. Feels bad to get hit for 100 damage and lose option to frenzy.

  2. Feels like the ward consumption is way too high to warrant use. Does frenzy drain double proc on chained shield? Feel like it could use a lower cost, possibly a flat ward cost as it would incentivize building ward, instead of just % ward Regen. Current cost limits its usage to either the last few hits of a raid or floor 25 boss in dungeon.

  3. I feel like it should turn off at 0% ward.

half karma
#

SUGGESTION INCOMING
As a differential i'd like to suggest something:
Gursa looks like the berzerk kind of playstyle. The one that thrives in figthing when outnumbered. To really lean on that frenzy/frantic battlefield vibe, the suggestion i have is ditching his current stat passive and replacing it for something more battlefield dynamic.

Thrill of battle:
Stats change according to how many enemies one is facing.
1 enemy, +20%
2 enemies, +30%
3 enemies, +35%
4 enemies, +38%
5 enemies, +40%

That would make it a more engaging stat passive, more horde focused, better fit a frenzied animalistic playstyle and it would still not be the strongest stat passive in the game (by a mile and a half). Also make it not work in pvp like his current one (?)

#

Numbers are just an approximate idea*

wild island
#

can we toggle pauldrons on & off?

#

by using it again? like gait? i need to try

#

omg they do

visual crescent
#

Gait cant turn off

wild island
#

(ok go try it)

real blade
#

wym? Cant toggle gaits in beta

wild island
#

oh, youre right. i meant the ones that affect pet actions

#

"calls"

#

and "ballads"

signal heron
#

Stances are the toggleable ones

wild island
#

frenzy don't seem to toggle off

half karma
#

It auto disables when ward is fully depleted

#

Odie said it can also wear out before that i think 🤔

wild island
#

its also doing ward damage every turn, and idk if its helping my dmg

#

something weird going on w ss dmg and ward spend

echo bone
#

Seems to work fine for me? AL0 GUrsa, with/without frenzy turn 1/2 damage

swift lava
#

Dang what activates it again?

signal heron
#

The big red button

swift lava
#

Yeah that’s on me. What makes the button glow?

broken bough
#

full ward

swift lava
#

Oh dang, thanks 😊

peak girder
#

Is only possible to remove it if you consume all your ward right ?

wild island
#

i really like the armor-stance skills that gil is collecting (pauldrons, greaves, now shield), but idk how it shakes out fixing spike shield dominance

broken bough
#

this part is trying to address the main Gilga concern in the Spiked Shield nerf - of it being a one-trick pony that is left with little after the nerf

it also helps the concern of other classes using Spiked Shield more effectively than Gilga

swift lava
#

Also does that mean that gursa can use frenzy t1?

thin tiger
#

I love the idea. You dont have to omega grind for bristles and can more focus on attack/ward adornments

half karma
#

May be hard to activate in horde content though

wild island
#

i was able to activate it by buffing and then using bastion/defend

#

t1 on gursa is easy too. does it freeze the bastille bonus tho?

#

idk. i like it but i have bias, g.ursa <3, so im gonna say no more

young river
#

Overall my concerns are as follows:
-When I asked before what the class fantasy/design was for Gilga, I was told, a warrior class that is the best at utilizing it's ward. I am paraphrasing a bit as it's been awhile.
-Every archetype has a set of end game offensive capstone skills given to it. It would seem that those skills should be expected to be top performing skills for the class, the best choice as it were. For Gilga that is SS.
-There should be viable alternatives from dipping into other class trees but the viable alternatives from other classes such as Ultimastrikes, Realmstrikes, Ultima, Fey Unstables, Bloodpact should never be overly superior to the capstone skills from your own class.
-The above point is why we originally advocated for a change and we received one in the form of Collateral Damage. It allowed us to build outside of the traditional SS damage builds and into alternative builds and still perform at a level that while maybe not optimal was still strong enough to be viable.
-In large part I do believe Ursa came out to support alternative playstyles other than Spiked Shield.

As long as these concerns are respected, I'm pretty flexible with my expectations for the class. Obviously this is a difficult balance to strike given all the intricate factors and I do appreciate Odie's persistent efforts to try and find that magical middle ground.

pseudo sonnet
#

Gilga can use ultima strikes also it just doesn't do as much if you build tank and ward

young river
#

I believe I said that very thing, that falls under concern number 3

pseudo sonnet
#

Okay just trying to figure out your concern

junior imp
#

I know I don't speak for all Gilgas by any means - but if some of the other Gilga skills were brought up to par with Realmstrikes etc (or just below) I wouldn't be that upset.

SS is something we've been conditioned to build around, but I love the concept of not being tied to it

west verge
#

i agree with this summary. I think if SS3 is on par with something like ultima damage (Odie's words yesterday) when comparing similar buffs, gear, AL etc then we can work with that

trim ruin
#

regarding all the archetype/capstone talk: I'm not sure anyone disagrees that gilga is the best SS user.

It sounds instead like you just want SS to be able to deal the same damage as Ultima -- but that should only be true if the Ultima user is just as tanky as the SS user.* 🤷‍♂️ If SS does as good or better damage than other 'endgame capstone skills' + players can build exceedingly defensive while doing that, then it's just better than the rest.

*the only counter to this I've seen brought up is that defenses don't matter because everything dies instantly anyway.

young river
west verge
#

part of the attempt to alleviate the "tankiness" is a requirement to go full swash and maximize attack. I did that yesterday and it was underwhelming and not on par

#

context, i dont have access to frenzy yet so I cant test that

west verge
young river
#

Strikes of Ursa is one of those skills that I so want it to be great but it just isn't

half karma
#

Frenzy is crazy management atm, but still manageable with a celestial weapon. Dmg in horde dg is super low though

#

It wont be manageable without a celest i think

west verge
#

I am a bit overly focused on raiding for myself. I already use man other skills on other content

junior imp
#

Guarding Strikes is what I'd think of first, then maybe Horizontal Slash etc

Strikes of Ursa is kind of adjacent. I don't tend to want to build around a Celestial Skill, would rather the beginning of Gilga path to be something where people are presented options

late oracle
#

I feel like SS needs some more juice, particularly in raiding context.

With same buffs active (bears, war cry, Gunnar, frenzy) I ran 2 builds. One was a SS build, one ultimastrikes. Ss3 had dc from ashen phoenix while US had lotan for a blight.

Build 1 high end ss build, full ornate JoC, hybrid amity with hybrid bonus
Caps out at about 3 m, and gets weaker every turn

Build 2 cobbled together ultimastrikes. 5-6m, inefficient/no adorns 20% fire damage amity.

US build is still 100% safe, actually has less attack than SS build and is way more effective. Not saying it shouldn't be a little more effective but this is a lot.

west verge
#

i like SS raiding. and if I am being as blunt as possible I do not want the efficiency of ss raiding taken away from me

junior imp
#

Maybe get Guarding Strikes going really well, and add Guarding Strikes IV?

west verge
#

I will dig my heels in on this point

trim ruin
trim ruin
young river
trim ruin
late oracle
#

Ultimastrikes does not suffer from the frenzy consumption of ward like SS does

young river
#

If it's meant to be a raiding skill, it needs to be maybe 1 turn and more M2 juice

west verge
#

if i have 600k ward, and US build has 100k ward, but the raid does the same damage to me because of my normal defenses due to AL + gear

pseudo sonnet
#

Should a SS3 from a tank do the same as a ultima from a glassy mage I think that's the balance we need to get right.

Right now ensseric in live is hitting one turn damage cap with minimal buffs (yes tons of als help but can a mage do that at his als I don't think so). I with ultima strikes and glass cannon need dragons blight and all the buffs to hit damage cap at 120als

west verge
#

then why are we focusing on the ward piece

young river
#

Well by 1 turn I meant 2 turns like Ultima 😄

west verge
#

gilga is not a tank

#

it was never supposed to be a tank

junior imp
# trim ruin Is there a problem if Gilga is the best SS user and SS does half the dps of a He...

I know I'm not being asked, but it is quite a subjective answer for everyone I'm sure.
We'd definitely want to be conscious of the folks who aren't part of these conversations being hit with a massive change out of the gate without much/any notice.

Though it's completely fine to change up your build, it's something to note that habits being formed and then becoming much less effective to the masses can be jarring too

west verge
#

my friend we will never agree on this but you laugh

#

what is our context? are we speaking raids in normal orna? or 2.0 anguish

trim ruin
# late oracle Posted

So you lost over 90% of total ward and half your def stat, and gained a large amount of dex. I'm not sure that's a spurious or ignorable loss in an anguished raid world. Maybe in non-anguished pve where difficulty seems to be not a consideration (esp. with ascensions).

late oracle
#

Frenzy consumes ward at such a rate you lose damage and a ton of survivability for the same outcome. And the difference between these builds is pretty staggering. I could likely double the us build with a couple of amities

half karma
late oracle
#

I agree this is more for normal raiding but tbh to a certain extent if you're doing 200k damage to a raid in anguish you might as well just dive in with ultimastrikes blow your load die and wait for the cd

#

And to some extent gilga losing its main raid capabilities for anguish raiding does hurt those who aren't engaged in anguish

trim ruin
west verge
young river
#

Personally I'm still a bit boggled at how we started with the two things that totally make SS broken are quadratic scaling and fixed miss rate and somewhow we ended up here.. It's alright though, I am willing to let it play out how it is and see how Gilga compares to everything else now in live play. I'll have to rely on Yoshi for Anguish 2.0 viability.

west verge
trim ruin
#

Agree with that -- if this patchset was just "remove quad scaling" and "remove fixed miss" then ship it, it would be fine.
But people pushed back against that strongly.

west verge
#

this isnt a glass cannon

#

nor is it a tank

late oracle
#

From my perspective with current numbers SS is never the choice for raiding

west verge
#

it would of been simpler

#

in the prior beta patch I supported both removal of fixed miss chance and nerfing ward scaling for AL

#

having it go from quad to linear or some log would of been fine as well

late oracle
#

I still think removing fixed miss is the way to go. Dex can be built into for gilga

west verge
#

now we are in some weird space where I feel like a crowd of people are telling me just dont use SS, i dont want to see SS remove it from the game, just go use a crit build like everyone else.

trim ruin
#

I have been consistent in "remove quad scaling" and was agnostic on "remove fixed miss" (because it's for pvp primarily, in a world where enemy dex scaling has gone away).

And yeah, n logn would also be acceptable. Anything that isn't n**2 😅

west verge
#

i have no opportunity to see what that damage looks like

#

it went straight to hard capping at a specific plateau

trim ruin
#

Remove quad scaling = AL100 player (gilga or otherwise) loses 50% SS dps, AL200 loses 66% SS dps, etc.

west verge
#

that might be more than where we are at today

#

yesterday i was at 90% damage loss

#

i thought it was bugged

trim ruin
#

I'm not a superfan of the mystery formulae with apparently magical number thresholds. And still confused as to how I lost ~65% and y'all lost 90%.

west verge
#

yes same

#

i want logical consistency. it is also easier to document

#

i dont want to explain to new gilga players so uh

#

after this random value of 200k or 300k ward

young river
#

When I last checked after the last adjustment that I know of I was at about 2.3'ish million on full raid damage SS versus my normal build damage of 7-7.5 mill. So I mean it wasn't as terrible as the 650k version

west verge
#

it doesnt matter any more

#

i assume it only changed 10 times since I was last here

#

ill check again as damage formula/cap appears to be server side

young river
west verge
#

i will test swash then oracle

late oracle
#

W/ live numbers and no DC and no frenzy I do 4.8m, prob a little high but my beta test has an addition 50% attack mod and additional 100% stats and costs more to deal 2m less

west verge
#

okay

#

swash is around 4.5m

#

oracle around 2.5

#

that was where it was monday/early tuesday

#

I can work with that

#

not whatever the it was when it was sub 1m - edit for the kids

late oracle
#

Can you show builds

west verge
#

one moment

#

same as what it tested on yesterday

#

SS3: 1) ~4.5m a hit 2) ~2.5m a hit

late oracle
#

Is this standard gilga?

trim ruin
# west verge not whatever the it was when it was sub 1m - edit for the kids

Looks like my benchmark is now around 65-70k, ~50% damage loss. (c.t. 130k on live)
The server isn't publicly versioned so it's hard to label this as something other than "midday of the 21st server version" 😅

I think my last number was 45k ~65% damage loss, when y'all were seeing sub1m/90%loss/etc.

west verge
#

ive grown quite tired of the glasscannon straw man argument because many of the people in here are AL 100+. whether you are a tank or glass cannon is nearly irrelevant in normal orna content because we can all put together builds that one shot raids. they pose no threat. Calling gilga a tank and asking for parity is obnoxious because the raid never has a chance to kill you in the first place

trim ruin
west verge
#

anguish 2.0 is a completely different landscape

real blade
west verge
#

summoner has...a suite of other problems 😅 and hopefully receives some love in the future

hazy comet
west verge
#

lower AL is also a diferent land scape

hazy comet
#

For sure. Its also a more populous one

late oracle
#

You know what I've been raiding on herc and I think it might just be that subclass is way more affected through attack changes. Still feels low overall but herc is doing like 25-30% less damage than standard.

west verge
#

I am...more than i should be uniquely concerned that gilga will have even less players than before

#

back when I was raiding apollyon for gear I swapped to titan guard because it was tanky

#

and I was actually able to solo the raid for the first time at t9 *because of this, which was super cool to me

#

people that want to play gilga have so many entry requirements

#

and once that all comes online, idk what it looks like At lower AL anymore

#

and certainly not post these patches

#

I can only advocate for high AL gilga experience

#

if gilga becomes the slow and steady way to deal damage and survive raid content, or even boss horde content? i think that would be neat...but orna is about speed at the moment (outside of ang2.0)

visual crescent
west verge
#

lol

#

anyways idk who I am even speaking to at this point

visual crescent
#

May be your al is too low for ss3 boom

west verge
#

if the experience becomes unfun I am likely to just change my class to something else ive played before

late oracle
#

Yeah I'm only 187 on beta but my live is 195 so should be in a better spot

visual crescent
west verge
#

its generally non-serious and non conducive

late oracle
real blade
visual crescent
#

I mean with scale u.s will somewhat get a hard block

#

When ss3 now is boom so high with al with hard to limit

trim ruin
# west verge I am...more than i should be uniquely concerned that gilga will have even less p...

The hope should be that:

  1. quadratic just goes away. divide damage by player ascension, now it's exactly linear with ascension like every other skill. ||except BP 😡||
  2. tune AL0 SS so that it does whatever damage is "appropriate" (read: kills stuff at a rate that people like).
  3. ensure warrior is the best SS user (at AL0), and others can use it but with more asterisks and caveats.
  4. ensure Gilga has more damaging options than SS if they're willing to drastically hurt their defenses. Or let Frenzy make SS do the damage while seriously hurting their defenses.

I think even new players that are interested in using SS would gravitate to Gilga as long as it's the premier SS user.

signal heron
#

Just block and move on, we can keep the convo productive

visual crescent
#

I don't want to be beta tester but right quad scale is like that

west verge
#

but not as a supplant to SS itself.

#

equal opportunity for a variety of builds

visual crescent
#

I just don't want every class get one more button function like hera did

#

Idk if it is their signature but feel annoy to use

west verge
#

but often the direction of this convo from certain voices feels bad to me because the outcome feels like, nerf SS because its what I want and I dont like the skill and neither should you

trim ruin
visual crescent
#

Ngl till now I don't see hera flask to shine

late oracle
west verge
#

also my kek on your post was about BP

#

like I said GS has other issues

#

I dont have the full gamut of beta experience with SS available to me currently. Maybe what changes you sumamrized could still be implemented, maybe it could go out today as is

trim ruin
young river
#

I had to make another gallon

west verge
#

is that just moonshine

visual crescent
#

GS team will laugh hard when seeing gilga

#

When gilga don't know what their SS go bp is always in there with quad scaling

west verge
#

nice

real blade
#

its a known problem but addressing it is probably not in the scope of this beta

visual crescent
#

Moreover don't like SS, it has insane m1 (sum hp is their m1) so practically insane in 2.0

west verge
#

someone at two orna meetups ago shared theirs made from a still, with some nice staves in the jar

#

that stuff was 6240jankychefskiss

young river
#

Wait, what? Sum of their hp=m1?

visual crescent
#

Part of

young river
#

Honestly right now we don't know what the new M1 is.

visual crescent
#

Just check formula in theory it has highest m1 ingame

young river
#

I think you are thinking of the original SS that died in 2021

visual crescent
#

Type of usefulness in endless someway

young river
#

New SS3 was M1 of 2

real blade
#

exact formula is this (found by yours truly mimic )

BP1: M2=1, M1=0.5+0.05*total_summon_hp*0.0002 OR 0 if total_summon_hp=0
BP2: M2=1, M1=0.5+0.10*total_summon_hp*0.0002 OR 0 if total_summon_hp=0
BP3: M2=1, M1=0.5+0.20*total_summon_hp*0.0002 OR 0 if total_summon_hp=0

young river
#

the newest beta one, we don't know

visual crescent
#

Ward is m2 but yup sum hp is m1

young river
#

In the beta version now?

real blade
#

ah lol he was talking about bp formula but you mean ss formula ig, new ss formula hasnt been found yet afaik

young river
#

Ohh you are talking blood pact, I thought you said SS

#

yeah Bloodpact kinda works like old SS used to. Except it got capped in pvp

visual crescent
#

Uhm i think u can test in pvp for m1 beta

#

But if odie try to limit ward for m2 cap i think the m1 is constant like before to adjust

#

Lower m2 keep old m1 some type like it

signal heron
#

Hey you know what Gilga really needs? A skill that can crit and regenerates ward. Definitely a tool that Gilga needs as a class

#

That sounds like such a great Gilga skill

smoky tusk
#

Oh yeah

signal heron
#

-# I need a skill that crits and regens ward on Realm Corvus

smoky tusk
signal heron
#

-# For Shadowveil

west verge
#

the comments with the small text are too small for my eyes so ill ignore them

hazy comet
#

Ez money

signal heron
#

This is a Gilga thread S2, I'm recommending a skill for Gilga

hazy comet
#

Have we seen any numbers for shadowveil yet btw?

#

Wrong thread right

signal heron
#

#1369690605835387040

trim ruin
# west verge

this is a delightful image to use in a lot of discussion threads, now and for years to come

west verge
#

im here for generational information memes

broken bough
#

-suggest Crit Poise on Realmshifter Corvus

#

oh wait

young river
signal heron
young river
#

I could probably have some super fun in an Ursa GS 4 raiding build if it could crit and regen ward at the same time. Infinit button spam with max CD damage and chance

#

Just have to watch health so zerks did not gib me

half karma
#

You'd need massive ward regen from it 👀

junior imp
#

Kind of, but not really. You can build ward regen without the skill providing it.
SS consumes ward, simply not using it already makes you regen a bunch

young river
#

There is something satisfying about multi hit skills, the more hits, the more satisfying.

half karma
#

You can juggle a bit so frenzy wont delete your whole ward with tower of str and DB

#

Deplete*

junior imp
#

Yeah, I'd like that skill to be a solid option as a top tier skill for Gilga

I don't think adding ward regen to it is right though - would start to put us back in a 'is this best for Gilga, or frankly better on other classes' type train

signal heron
half karma
#

Oh maybe walls of aaru are a nice alternative

gritty plinth
#

-suggest reworking spiked shield to regenerate ward instead of consume it, making sure damage is appropriately lower

junior imp
young river
half karma
#

Ship frenzy

signal heron
west verge
signal heron
west verge
junior imp
#

Kind of, but again not really.

I think the intent of suggesting adding ward regen to it is to counter frenzy depletion - but if it were also buffed (and GS4 was added), then classes that don't have the ward depletion (understand the other recent addition) may find it to be the new strongest skill

#

Just speaking personally here, I wouldn't want the theoretical world of making GS great being tackled by adding ward regen to it

signal heron
#

Sorry, I was being extremely not serious when I said it wouldn't be useful on other classes, because my entire point of coming in here and suggesting a ward regenerating crit skill was for Realmshifter Corvus to steal from Gilga

#

Exactly like we steal Horizontal Slash and Ward of Light

#

That was the start of the conversation 😅

half karma
#

Im gonna steal your shadowed strikes and im gonna enjoy it 😡

#

Dont thumbs up me mister

gritty plinth
#

Heretics have never stolen anything from anyone ever

signal heron
#

Ultima comes from Heretic at level 245 right?

junior imp
signal heron
#

The only joking part of my suggestion was that the skill would only be useful on Gilga, a crit skill that also regenerated some ward is just a very Gilga-flavored skill, so it wouldn't make sense to suggest it as a Realmshifter skill

#

I do think it could serve a use in Frenzy non-SS builds

junior imp
signal heron
#

Maybe a 'weak' skill with a power similar to Sortie, that'll do a lot less damage than something like HS3 but balances that by letting Gilgas keep pushing Frenzy forward for longer.

junior imp
#

I'm keen on a world where SS isn't viewed as the only option - would love the diversity!

young river
#

Having a ward regen skill that wasn't tied to an element would be super nice.

signal heron
#

Having it holy elemental helps to balance it imo

#

But yes non-elemental is more powerful ofc

late oracle
#

Buff rhada stomp

#

Its a cool move

signal heron
#

As far as I know the other ward-regen attacks are all Holy?

junior imp
#

I think ward regen will actually be quite high

young river
#

I don't think SS is viewed as the only option now. In fact for early gilgamesh it isn't even really much of an option at all.

signal heron
half karma
thin tiger
#

Be cool if by casting for a turn gilga could get a surplus of ward. Makes a ton of options open up

onyx tulip
#

What about a ward regen temp buff (castable or from gear?) Just spitballing

junior imp
#

Yes, I'm speaking for Gilga flair and not elsewhere

west verge
#

id be a fan of having more aggressive ward exchanging moves as well with different flavors

#

ward consumption not as an m2 modifier but as a cost to using the skill in exchange for that skills power

#

which seems more gursa thematic

onyx tulip
#

Similar to Realmshift being an RS only skill

west verge
#

having tried new realmshift i really like it

#

and it actually being unique to that class

#

i think orna can retain having shared skills and unique class skills

half karma
gritty plinth
#

Flasks, Frenzy, and Shadowwhatever are termed class abilities now I guess

onyx tulip
#

Apex as well

west verge
#

regen has many sources these days. rather than having to use total ward as metric for damage, looking at flat ward consumption as a requirement for using a skill

#

this is different than SS behavior

gritty plinth
onyx tulip
#

I am alright with a % if it's not too punishing, and if there were gear/gems, etc, that could reduce the overall consumption

gritty plinth
#

Basically Odie took the coding/UI for flasks and made it into class abilities for gilga and realmy

#

Manaless skills

onyx tulip
#

Ah yeah well the manaless part ok

gritty plinth
#

Semantics really

onyx tulip
#

But Apex is Deity Only

gritty plinth
#

I like the idea of the 3 base classes getting these classline things

silver rampart
#

Please no more enemies directly countering us with saboteur

#

😭🙏🏻

onyx tulip
#

So are we ignoring the other class lines? What are the base? Warrior, Thief, Mage?

gritty plinth
#

Yeah

#

Those are the 3 starting options

silver rampart
#

Rs is already enough

onyx tulip
#

Well this thread is SS so I won't argue against only giving 3 something more.
I do think that some type of regen ability and gear that reduces the cost of ward for the new Frenzy that is Gilga Only may be a nice option

wild island
#

I think frenzy only drains ward when collateral dmg procs

#

idk if its intended. also need to figure out interaction w/ bastille, and how come you cant toggle it on & off

west verge
#

i believe its intentionally not a toggle

#

you must choose for the duration of that fight to frenzy

#

its also counter against bastille which is unfortunate because it negates the damage bonuses to the extent that bastille decreases

#

perhaps it could impact hp instead

wild island
#

reminds me of cuchulainn swapping into crazy mode

#

i think if it cant toggle off, it oughta invert bastille

#

(so, full stat boost at 0.001% ward)

cunning canopy
west verge
#

I do use those, not all the time. Good flavor to enhance CD usage

cunning canopy
#

Pauldrons seems usefull on frenzy mode..

thin tiger
onyx topaz
thin tiger
#

Thanks!

west verge