#3.17 General
1 messages · Page 7 of 1
Nothing apple just has a long review time me thinks
Dw, you'll get it by the time ang 2.0 is live 
you only need the update for Frenzy fwiw
Pretty much the main reason I voted it. After not getting a proof in like 15 - 20 dungeons (I think rates were adjusted after that, but idk) I just bowed out on that front because I would rather put that effort into live. Raiding proofs were easy though
@junior matrix
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My guy bravely pinging the actual odie like he wont get the ban hammer 👀
🚢
please send me my raid rewards, i promise i wont joke about spiked shield anymore
This is the beta chat
sorry ill be off to an alpha chat then

Was the 1 proof/floor an intended design or a bug?
What's delaying the 🚢 ??
Have there been any changes to all the new specs? Could someone give me a run down of all of them again please
No changes as far as I know, and they're all visible in beta
Hmm, alright. But are the guild path consumable rewards reacquirable in any way yet?
Not yet as far as I know
Welp, I'm looking forward to the new specs, auras and flairs we'll be getting access to soon 👀
Not "yet", what does that mean??
. ¯_(ツ)_/¯
I would like to see a summary of the anguish boons and busts on the hold to enter screens. I am not that smart to mesmerize them
you arent meant to mesmerize them tbf, although memorizing them is something I would recommend trying
Is that a player discovery meme?
Cause at anguish 20, if I dont know my ward will drain x amount or elemental damage is reduced y amount. I will want to change my approach to that content
im sorry for wasting your time lol it wasnt even funny lmao
I thought it was great 😂
Wait
I don't remember this being announced 👀
So nerf for deity and buff for heretic, the true user of última
Make Ultima an Apex skill = Hera and Deity both instantly more fun :)
If that happened, a thousand heretics would instantly beg for omniflask to be buffed
Sooo warden got nerfed. Is the conqueror spec intended to take it's place or be better?
yes
I think there's still a typo for Shadowed spells,
It should be ignore elemental immunities or resistances, right?
So you're just expecting people to volunteer their free time on content they know is grindy and unrewarding?
Sir I play Oldschool Runescape
Less joking of an answer though: Right now we really aren't getting any more test data from the beta
Yes let's grind and enjoy farming simulator but without 3D tractors
People will test on their real characters, make progress on their real characters, and Odie might need to tweak the numbers but we'll only learn that from actually testing and playing the content
People didn't think Anguish 1.0 was going to be as farmable as it was and look how that ended up
Fair points
Fishing lvl?
91
Nice
I still need 99 slayer quit at 98 years ago lol
Is the balance only aim for PvE? Because the auto CA of Gursa dodge again
I was surprised to see this too
Gursa is abit anoyying with that counter attack
It's going to be even more annoying that it got another turtle tool with Ursa Strikes
Auto CA is a problem for a long time , very surprised , gilga really get loved 🫠
Is the balance only aim for PvE?
In this patch, yes
The concern was balancing PvE things so they wouldn't be OP on Anguish release and trivilize Anguish
Odie tried to steer #1370141629444395028 back on PvE topics multiple times lol
I think after spike shield get nerf, counter attack gonna be more anoyying
I hope next balance patch comes this year
Gg on this beta Odie, I think everyone here for a minute was able to voice their opinion and felt heard.
This patch imo will help with a ton of issues I see as a player. And I just wanted to voice a thanks for your work and effort to listen ❤️
so we're keeping aoe dmg malus (which is relevant for 2h) but no malus for one-handers?
is there one-hander boosting equipment?
i mean, back in my day, all weapons were one handed, and we didnt HAVE an offhand!
Searching everywhere in here and cant find any details, what is this X supposed to represent?
Your class can't use that weapon
Thats what I thought 💀
But you're using that 
Something about proficient?
Or maybe image changing when avalon event comes?
Whewt!.. I compared 3.17 zoom changes to the highest dpi I can confortably set my phone to, 3.17 with no dpi change is ever so slightly better, than the highest I can do on the phone before it rotates 😛
Should rotate at 600/700 afaik for all modern androids
Finally, we dont have to choose between using a lens to navigate or phone or having no VD in Orna! :D Probably the best change in 3.17
CA always was very strong against it, now its gonna be extremely potent.
Just hope 3.17, with its much too early release, will not do damage. We will see^^
Whoa Warden is nerfed? That came out of nowhere. Does anyone have the % number it now boosts someone by?
I was hoping it wasn't a nerf to introduce the same thing as a different option, but oh well. Though, no Shields Up? That's odd. I wonder if that was an oversight or intentional. I would imagine a lot of people (myself included) are not going to pick Conqueror without automatic ward if their class doesn't have it innate.
all the guilds got specs
warden could have just been retired, idk why they didnt, really. maybe cause they havent done that before?
Because not everyone has the conqueror guild lvl to unlock the spec
That goes for all the guilds. So the non guild locked specs are relevant for some
I think it was a little silly to nerf warden and just move it's ability to a harder to get spec
I get not wanting to make a better Area Defense boost, but Odie could've just copied warden's same % boost with another extra ability
Like getting the first turn 😈
I would just suggest giving it Cataphract's ward start + ward recovery lol
Lol. That would be cool too
I'm not the kind of person to ever use Warden though so it doesn't really effect me, I guess. But I know some people like to sit on Warden
Yeah tbh I was of the same mindset, chose to say nothing since idgaf about pvp in this game but my thought was Conq should have been Warden+. I think lots of these specs would have been better off as a + of previous specs so as to improve QoL through Guild Allegiance, giving Conq PvE boosts couldve been a cute way to make sitting on it more appealing/less painful. Same as giving Monu/Traveler VD and the such instead of still having to use seeker.
Think the specs are like fine but the lowest form of fine, they couldve been given a bit more love to add some nice diversity to specs but instead remain pretty one dimensional.
Agreed. Imo those specs should give players something beyond a buff to their guild's content
The idea of getting the first turn makes me giddy. The idea of YOU getting the first turn makes me sick (x
At the very least, it shouldn't have lost a passive. Even if it didn't, I still feel "meh" about it.
This gave me a good laugh. I think you would kill me having first turn too lol. You did get me with transference once on the corvus set up you had - that's how much I was missing 😆
Oh wow xD I mostly use Corvus on defense for anti-summoner stuff when I don't want to switch to Deity, but I must have had a different loadout on that time!
I'm shocked
Great, I rely heavily on warden and now I will be FORCED to grind Conqueror 'AGAIN' after that BoF. How annoying...
But hey as a bonus I can simply go Oracle and double amity 15% def, I won't lose anything now as opposed to Warden 25%+Amity 15% before... at least that's neat.
If you're not playing conq guild, what do you need warden for anyway? Serious question
It has no benefit outside of that and old territory, but not many ppl are slamming out the old system anymore
I agree it shouldn't have lost anything and if anything just given a little extra bonus somewhere, but it is for that content specifically and it sounds like you don't like the content
What happened with the planned change of the fixed hitrate of spiked shields and the CA changes expected also for the G.ursa passive?
Nvm, found the gilga thread
I do play conq by keeping my area and territories but it’s a fine line between keeping my areas and casual play and having to grind like a morron for weeks, having to specifically take the train so you can get to level 20 for exemple. Some people I know are not even guild 15 and they have been playing since the guild came out. Just because there’s not a huge amount of ppl in their areas or because they don’t he travel by train or bus on a weekly basis. So it is extremely slow and demanding. And some people will get that in 2 weeks because that’s their job to travel. So if you want to at least not have all your area taken away or even worse get blade of finesse like I did… you are forced to level up your guild. Because blade of finesse is a must have for some PVE content….
And so even if you don’t want to PvP you are forced to get it anyway to be able to do pve.
And for example BoF I really couldn’t stomach the atrocity that was live PvP and all the meta Bs so I waited to do it with conq.
Are you using crownguards? They can fill the gap
25% stats is a lot in Conq due to crownguards, so I think the adjustment is justified
So I've a question about it, will it just be reduced for settlements and will stay 25% for the old territory system?
I personally still play and enjoy both and it would be useful to know since crownguards don't affect territories
warden, crownguards, and the new conqueror spec all apply to both versions
Oh perfect then, it's going to be funny
- Area defense stats are not to be underestimated lol
conq guild lvl 10 here, i take settlements any time i see them, but lvling has been slow. I cant imagine ever dedicating a spec to them, Id rather lose them & take them back so I can play again... since I cant play again til someone kicks me out
or am I supposed to be farming something with the crownguard currency?
Keeping enough of them can be crazy beneficial, I earn 2050+ mats dailys when I claim mine and more
I also get 2mil Orn's+, 4mil+ gold, 500+ florns, a free shrine, and either a DM, aspect, or summon scroll
must be nice
I'm just saying it's worth farming/keeping them
its a competitive resource, if you've figured out how to keep them, something broken imo
but i would definitely want that too, i just dont travel for work
Yup it's an absolutely good resource of daily incomes, I've capped all the resources and I'm getting 5.5m orn and 2.1k mats for example
41 crownships as well, afaik crownships and mats can get an higher cap over time and farm
Not broken, just ppl refusing to try new builds. It takes a lot of effort to find builds that slow down your regular opponents and if someone comes through that you're unfamiliar with, they can wipe you out
Ceri does better against me than most of the locals because she's determined and tries new things where as I've gotten lazy. I'm 177 AL and she's 19? Lol
does it take effort? cause it seems like maybe it just takes swapping to warden & popping a crownguard
She even kills me when I have buffs on
Nope. Effort. Most ppl don't put in the effort though
does she take warden spec to kick you out?
or imo assassin, tamer, or something else
No
Probably since she's beo. I know what she likes to use against me lol
I just don't cover all of my bases. If others haven't figured that out, that's on them lol
i wonder if swapping to warden to try to kick my local century club out would work. . even ensseric came to town, i just waited a few weeks
Warden only works on defense
Cataphract is good for offense if you dont want to use another spec
why isnt conquerors spec perfect then?
It looks like it's taking wardens spot and losing starting ward turns. Warden will be useful for those that dont have the conq guild level for conq spec
@desert scaffold To give you an idea. Warden and conq consumables are very powerful but not auto-win button by any means.
Even with nerfed counter attack it’s still a viable option to win against defenders
At best warden can slow some people down, or block out people who aren’t trying out different builds to find your weaknesses
That said it’s a bit of a boring nerf to just move warden into conq as a spec reward/unlock for grinding, while losing ward turns, as it’s something we’ve had for years as is
I’ll keep an eye out for more interesting territory defense amities as that will likely perform better than either of these specs now
Since those are related to beta i hope... Are those real or are those just a joke?
I assume its a joke but i still wanna ask as some skins there i never seen before
These have been around for a while already
Well? Get on it! You have two days!
So thats not a joke? O.o
Orna now featuring predatory marketing too? :(
🍿
Orna has these when you are leveling up a character. I actually wish they would stick around longer
Or just like, permanently in the cash shop
I wasnt aware that was a thing. Thats the most bullshit thing in all my 5 years in orna i've ever seen o.O
Oh god. The sponsor really was a mistake
Then we also have the jewel of destruction im the archpaths... Oof.
I feel like im getting trolled. Thats not what odie would stand for
Is only some materials and potions for new players, i dont see problem here
Its really just the visual that I think feels off, the pack is pretty much in line with everything else
Is not for t10, only for starting levels, makes 0 difference
Its the way its presented x3 beeing annoying on your home screen to constantly nag you.
Predatory marketing.
What a way to kill a new playerbase :o
do me a favor, download "prodigy", a game for learning math for k-5th grade
Only appear when a low level player unlocks a new tier
i just want you to have some context, cause it sounds like your context is games from 15-20 years ago
def not saying you need the math education. just try to get to lvl 10 in that game
dragons of berk is another one you could dl, aimed at kids obviously, that provides context
I guess its even worse there?
You cannot tell me thats okay
I restarted the game, clicked on all of em, restarted the game again, its still there
Nothing against starter packs.
But popups every time you start the game and the constant nagging animated buttons.
Thats just raw predatory marketing.
And orna does not need that, or does it stand for what orna is...
Thats either a desperate attempt for money or the doing of the sponsor, which in both cases would mark the beginning of the end.
Cause if we allow that to happen, then we say its okay, and when its okay, we give more leniance to do even worse.
you have all the packs bc for the beta you character goes from level 1 to 250 instantly, this dont happen in real game
Orna is not a cashgrab trash underdeveloped mobile game thats supposed to take your attention for a few days and then move on.
Thats not... That does not belong in this game. At all.
Remove the buttons, and the popups. Thats just... Terrible, and disgusting, to be frank.
The people who finance the game are the high players who buy skins. I usually bought most skin packs just to support, i will not do that again, knowing this now. :(
(and buy patreon)
Click on the last deal on screen, from bottom to top
Is bugged bc you pop all the deals at the same time
Oh god you CAN remove them. Thank god.
Thank you.
I thought you have to endure it the entire 3 days
I was so so concerned.
I was like "wait those are there the entire 3 days and you cant get rid of them, how does ANYBODY think this is okay" xD
Beta things, the real version only support 1 deal per tier, this things happens in beta only xdddd
Thats reliefing. Still not a fan, but much more acceptable.
I do wish those skin packs would exist for already T10 players too. Especially since some of them are unique, while most are just skins from other packs
I would love this skin for my Dursa
The jewel is in the free path, though
Where is that skin from
That thing is sweet
Ohhh good call
C in the name indicates its pack related, translates to Fallen Prince or something similar? Given Rhays other messages it certainly seems like its attached to one of thsoe mobile slop packs.
yuuup
Ain't that konq 
Just amke new account on beta. They are 1 time offers on tier up afaik so on beta you unlock them all instantly
》suggest Make Sprites share between all accounts tied to an email so people dont have to reourchase sprites they own :)
As a blacksmith X sub it kinda bugs me I don't have these pack sprites...
fwiw this seems to be the only pack with unique sprites, the rest were just pulled from different modern sprite packs. I get the GS(still odd its in the pack)not being available but the rest I do find a bit odd existing there.
Starter packs, unaquirable for T10
Mobile slop packs, i love you xD
Wait, I might've read this here but just wanted to confirm, proofs of felling are being replaced by the anguish tokens for raids?
As of right now when you finish an anguish raid the proofs of felling are just replaced with Agony tokens yes, but you can still get them from non Anguish raids
We got fuqin jesus in the game!
Hmm, alright
Is there a difference in the "value" of each anguish proof type? Is any more valuable than the other?
Idk why I pinged you for that
It's also something I forgot I can just check on my own

I think Odie said proofs of felling are being replaced
Also, re: the "predatory marketing" thing - lol no. Having an animated bubble draw your attention to a paid starter pack is one of the least offensive things out there
Cant disagree more, adding the popup x3
Its probably the most evil thing i can think of in a non pay to win game
You lack imagination
If someone doesn't have self control to ignore a popup, frankly they shouldn't be on the Internet
Just my take
Thats a good point, but also, please factor in that i assumed you cannot remove the bubbles for the entire 3 days until it runs out
Yeah that would be pretty annoying
I never remove them myself since I just ignore stuff like that
Then you dont have ADHD or another atention deficit, which is a huge plus, but sadly thats not the case for everybody^^
Those type of ads is then definitely not marketed towards you
Reminder that most adds arent praising a product but are engineered in a way to abuse your brain to make you purchase.
Once you are aware of that you will start seeing predatory marketing in a whole different light
No ad in the history of this planet has ever "made" anyone buy anything
I'd say convincing you to buy the product counts as "made" you buy it 
I don't think that's the point being made here
If it is, my mistake
I don't see being convincing as being predatory
i dont think you know predatory ads, these are innocuous
absolutely the tamest in game ads ever
With all due respect, it's my opinion that nerfing Warden while releasing a worse version of it (Conqueror doesn't have Shields Up to my knowledge, so you don't start with Ward turns) tied to tons of guild grinding isn't the best way forward. Again I don't mean any disrespect, but unless I'm missing something it sounds conceptually bad.
it's a nerf. That's how nerfs tend to go
Not agreeing or disagreeing. Just reconceptualizing
The +stats were strong. The team deems it too strong but lets you have it if you invest your time into the guild to reward you, removing some elements they deemed problematic
Not much different than, say, stasis down to 10% chance to act
The % stats of Conqueror are the same as Warden.
Erh, current Warden.
Well, disregard that. I misread what you said.
However, I wouldn't call autoward problematic.
I'm actually okay with it. It nerfs some SS build more since they don't get the free ward turns to meme people turn one with 25% more stats. They either need to put on a ward Amity or get ward turns from gear now or run cata.
At least I think it's not a bug where SS doesn't do big damage when you don't have ward turns.
Does a double amity 15% stat defending work or it doesn't stack?
It stacks
Lovely, cheers ✌🏻
We can get multiple per floor!! 
I can't tell if I missed this, or if its new, but what the heck is the ❌ for?
I'd really like a proper explanation of the monumental and spelunker passives. Does spelunker boost eod rewards or just give luck? If I'm using monumental, is the encounter rate only increased while world farming or in dungeons as well?
Dang Odie just coding like a madman on the weekend
We didn't even get the poll for reduced un shackled penalty like aethric did 😔
Though, I hope at least the reduced shackle penalty reaches orna 🙏
yup, thas it! thx
We didn't either, don't worry. I think it is clear that the testers were frequently pushing against increased difficulty in general, as a group
You guys did though 
Always been around afaik
I see it as an acknowledgement of the game being more casual-focus
I am full internet explorer tonight kek
#1370486893866778716 message
I only see the same poll that was last posted here. Was there one I missed?
Ah, I guess I was thinking of Odie-driven polls
My bad
Well hey, blame your ORN reps XD
This is new but new as in like a year or 2 back lol
No, I'll blame you
Fair
I'll take it. Konq and Knight do too much good work. We are in their debt
And Faux taught me when I was a complete noob, so personal debt of gratitude (not that I think they don't do a lot of community work; just less visible to me anymore)
To riff off this I thought of a neat way to implement it. Allow us the click the Ang number in the dungeon screen and it will provide a popup of your current active Battle Modifiers.
There's a new modifier
So I'm assuming similar to sphinx tail, it's higher chances of ornate? Or higher odds of a hire quality
It's still funky to test since everything dropping is usually ornate lel
Ummm, anguish will be the best guild at this point
For reference, I'm testing Ang8 dungeons and the modifier is .07%
Whatever it is, is not big, I think
1/200 is .005
That would be a 10/10
In addition to this QoL I really think it should be considered changing the permenant status removal to NOT apply per target. I am a fan of this Malus addition, I dislike how it interacts with horde.
There are so many maluses already applying to so many things including AoE relavent ones, this is total overkill and is a massive hit to QoL/time spent, changing it to just be 1 target for calc or just on floor entry(but slightly higher %) would be much more reasonable
(0.5%)
How do you see the modifier? Do I need to update? Btw odie this update is amazing, idk how to express it but Tyvm
Ummm i like WF now
Hey a quick question for the beta testers, if an item is anguish level 10 and used on ang5 is it getting the extra stats of ang5 or 0 🤔
We need a toggle on the stats page to show anguished stats
Same for follower stats page
Accessories cannot even drop as anguished right?
damn i just treat it as noise and didn't read thanks a lot
no||t that we have seen, maybe there's a 1/10^9 out there
||
I submitted a bug report, but can anyone else confirm the latest build and ward Absorption in dungeons?
I'm going back to 50% at every new floor
not for me
Do you have starting ward turns?
No I don't think so
sorry can't check all old messages, has this been clarified? - The Anguish 2.0 Guild Level is now the sum of all Anguish Path levels
does that mean guild xp isn't a thing anymore in anguish 2.0?
Pobably
I would say thats not even a nerf thats a bandaid, while warden nerf has a real impact
Penalty is insane, definitely the most unfun thing about ang 2
Yeah tested and it's entirely off what you unlock now
So 5 across each on a sandbox with 0 time into anguish is level 20 Guild
ok and xp isn't gathered anymore nor reported in the guild?
It says XP but again I never did anything within the guild
on this sandbox
going to test xp now
ah crap that may have been wrong hold on
No xp
You get the EXP after :o the exp you get from the fight are like .1% of the sum. It should remove the gold and orns too tho, and just add it to the end reward
Guild XP used to show up on that screen no?
No the Anguish guild doesn't have EXP anymore, it seems the guild level is purely based on the added total of all 4 of your max anguish levels
Not talking regular xp
This XP also didn't change
Not sure what your lil emote is about
Interestingly mine doesn't have the "next level:" thing anymore
Well yeah you are at the max aren't you lol
But even the description is different
what version is your game? v3.17.27beta? Cause that could be a small bug with the description not updating
mine is .26 haven't seen a .27 come out yet
also not sure if Orna and HoA are still in sync
ahhhhh okay that's makes sense
What does this mean?
I just read that. I cannot understand the decision, as that differs so drastically from other guilds, and removes the endless grind of it, that locks you out of the satisfaction of showing off
No clue someone started it and it felt so out of context my autism brain just had to join.
Anguish guild level changes, cosmetic reduction of spelunking allegiance... Where did we discuss about that x3
I don't see a huge issue with the anguish level change? It's now basically tied to your endgame progress which makes sense for the guild, it's a grind, and no one is getting to crazy high anguish levels on live anytime soon
I mean, fair point. I always forget that new anguish doesnt cap at 50.
I do like seeing how much you engage with content reflected in the guild level, not how much you progressed as an account, as that is... Well, already reflected in much other things.
But its nothing major, i can live with it
I see it as a upgrade tbh
So I was saying in the other channel. I think this better reflects since XP was an on/off thing before. Now your Anguish Guild Level reflects actual progress instead of just grinding a lot of content at level 1.
No one is going to be able to do Anguish guild 200 in a single path (at least not yet lol)
But with Xp you could just do 20,000 anguish 1 raids and get xp?
From that perspective, yes, that makes sense. I understand!
So only major concern is basically spelunker guild rewards beeing completely out of proportion as or gain and ore to exp gain got adjusted a few weeks after release and left a huge gap, that now would take several hundreds of hours to fill, compared for the others, who took only one or two dozen hours for the same progress.
With current rates, making the higest reward 35 would still be very ambitious... But its 60
I think the highest in HoA is in the 30s, and probably was there since the easy exp thing happened, yeah.
Hoghest in Orna should be... Let me check, i think it was 45
64, with huge differences in lv
So there is 7 ppl in the entire world who would get the aura, and 2 ppl who get the highest flair, for content that is available to grind for multiple years, and is actively grinded by those people. Hmmm....
Thags an improvement from 2/0 but still not optimal x3
Heatnick is a deep dungeon machine dude was in the 40s or 50s last I checked damnnnnn
I don't disagree that it could use a little love, but keep some things in mind:
1 - Guilds should, in fact, not be as rewarding as each other on a 1:1 ratio. Easier content should by default be less rewarding than hard content. Deep dungeons are among the easiest content Orna has to offer.
2 - Since Deep Dungeons aren't THAT rewarding, the amount of people grinding it for exp isn't high to begin with, which means the people with high guild levels are bound to be low.
3 - Part of the point of the guild allegiances is to reward people for playing that guild's content, and to motivate them to do it further. What would be the point if it releases and suddenly you already had it all? I don't think making it so that the highest guild level should already have everything unlocked is the best metric
(Regarding point number one, I know Fishing and Oracle are both easy guilds with very high rewards, and that Blades is a very hard guild with poor rewards. I'd wager that is not the intent, however)
1 - agree
2 - agree
3 - that is exactly the point, an incentivse. I do see the incentivise now in grinding conquerers more, for example. I do not see the incentivise in the spelunking guild, what is asked for is way out of proportion.
I don't know, the spec that increases end of gauntlet rewards is pretty juicy 👀
But does it increase EoD for deeps or its still capped? 🤔
¯_(ツ)_/¯
Yes but hundred of hours of active grinding buggy content doesnt sound fun^^" I also delayed getting Swash 2 because finesse was... No i don't wanna talk about it. Im glad conquerers gave a more reasonable way of getting it
And just to clarify, with buggy i mean holding the pickaxe getting stuck reliably on pathfinding, so its not only between idle and engaging, its also a dice roll every time you hild the button
Just let me hold the button so it jumps room to room :'(
Again, I don't disagree that that specific guild is a nightmare to level.
Just that maybe it doesn't need that big of an overhaul
Deep dungeons in general could use some love from a lot of ends though. Fingers crossed for an overall guild economy overhaul
Okay, yeah. I fully agree to that.
The base concept IS fun, it just sidnt recieve the love it deserves. But i think all the early guilds but titan suffered that fate, and well, now we have the time to make them greater. Spelunker, traveler, Finesse, fishing...
More floors, more ore, horde encounters (by choice), or maybe even a hard mode cathered towards T10/11 players with increased rewards but also much more difficulty
Fishing absolutely does not need any more love. It is a mess of a guild already
It has rewards falling out of its butt
Last time i fished i found it not as rewarding. What changed about it? :o
It hasn't. It just is rewarding for ~no effort.
You exchange coral for mnemonics, and you get thousands of materials.
quick question, what about proof drops and price rebalances? wasnt previous drop rate bugged? 10% drop rate can't yield 0 proofs in 20 T11 dungeons, so if odie "increased" drop rate while also increasing prices we getting ripped of quite bad 
Have you tested the new drop rates?
not yet
I did test previous ones, and also run a quick sim, unluckiness of 0 per 20 is quite beeg
I... Didnt consider this. Well, now that refineries are capped, that will also shred that reward factor :o
Refineries doesn't really change the rewardliness of mnemonics
I read spelunking I CANT ESCAPE
Refineries were done in addition, and not in stead, of other material sources
I love deep dungeons but it gets a tad boring and unconfortable (for my fingers)
Directional arrows are uncomfortable to use on mobile imo
I prefered to tap and move similar to Aethric
Would love to have an option to chose between each style of gameplay I want to use in Deep dungeons or Towers
Btw, my Anguish guild is bugged on Beta
I can't open it
But → Funny
↓
↓ ← Also hi
Its a me, Mario
Update app
So next update: deepfried dungeon, the DFC, the Dungeon friends club, will intercept the mext big update 
Indeed I was late on the version
However still the same problem
I can opeen any building but Anguish Guild
Seems like I choose the malus to not be able to reach Anguish options 
I was also a bit dumbfounded but we did get an annoucement about a patch, just didnt knew it needed an update
Anguish 51 -> Anguish PTSD too high, interacting with it results in a mental breakdown ingame 
originally, towers had tap to move mechanic, but people complained that it was "slow" so it got replaced with arrows and towers got smaller. I still dont get how small arrows in BOTTOM LEFT of a phone that is HELD IN RIGHT HAND is a good idea, and dont even mention "left hand mode" it makes rest of the interface even worse
Yeah I remembered that it was "tap to move" before, but I never understood why it was replaced
Actually it is slower to move by arrows instead of clicking directly where you want to go
Maybe people wasn't happy with that gameplay, but I would like it to comeback as an option 🥺
they wasnt happy that you need to wait after you press, you know, the walking animation
This may be better if we get a slight zoom out in deep dgs and the movement becomes instant (like it is today with arrows)
I dont exactly see a prob with it not being instant. We are always pushing for more speed in orna. I hope ang2.0 slows this process a bit heheh
The problem was it was very slow and you couldn't really improve it by gear
I didnt play Aethric much, but I think theres movement speed gear right?🤔
The best technique was to start a battle with a guardian and quickly anticipate the next place to go by tapping before starting the battle
Yeeess I remember doing that 😂 😂
dont quote me on this, I dont rember
There is a daily speed bonus, and a promised mount update to get even more speed
Aethric is easier tho
maybe only 1 way migration
Well, truly you can start from scratch in Aethric in no time
Orna -> Aethric, but can't go back
Hard difficulty to casual 
ye, levelling is FAST in there
you can do World Boss farming without moving a foot, ofc
I have a t9 nyx in there already 😌
Casual to... ULTRA CASUAL 
Why is bro playing games for kindergarteners?
- Proof of Fellings are being phased out in favour of Proof of Agony
do i spend them before rolling in to ang 2.0? and the Proof of Anguish as well
Proofs of anguish yeah definitely
Proofs of felling, not sure. My understanding was that they were only being replaced by agony proofs in anguished raiding. When killing raids at ang0 in the beta you still get proofs of felling
I'm curious about this piece of info
I think that's just the 3% bonus stats on summon/pet stats get per level?
This makes me think all gear will have increased summon/pet stats for those classes
Any gear that already gives pet or summon stats increases them per level
I know, its just how it was worded
Makes sense now
I'm getting my stuff rocked on Ang10 horde boss,
I love this latest iteration lol
its probably answered before but is it possible to change anguish path rolls?
Like I got four really awful ones and i want to roll them again kek
No, they aren't really "random" per-se
Every player has the same choices
ugh, my raid setup gonna get hit way too much then
I think that's the idea lol. It forces people to make new builds to compensate for the maluses
hybrid crit ultima strikes
Ultima is the worst choice for Anguish Raids apparently
Yeah, Ultima gets every aspect nerfed with the maluses
scales (up) with everything, scales (down) with everything 😅
This looks like a bug. 57% damage increase when adding on earth sigil on top of the earthblight
In the words of the space marines.
F*CKING HERETICS!
hey i noticed perfect runestone is shop costing proof of despair both yesterday and today so are mats assigned to a certain proof? was anyone keeping track
Eos likes this update 
Just at ang 10 gear i have around 38% summon stat in 1 item 
Holy.... my shield will have 30% aswell 
Thank you odie ❤️
Didn't your towerfall get nerfed though
anguished raids don't drop proof of felling, is that intended or a bug?
that's on live HoA
It's intended anguish raids drop the anguish proof instead
ok and how many proofs, 1 if it proc? or 10 like in beta?
Should be 10 if it procs, unless they changed that
i'll kill some until it procs
Should discuss pricing soon, at least for the lower levels; many prices seem too high. Especiallyl for Raids being 11 max and it being a small % chance to get
for now it's 1 guaranteed in kill screen
Does anyone has the spreadsheet with the gear bonuses?
#1369690605835387040 message
Thank you Knight!
That's at least everything Sirith had recorded so far
Ok so this is a weird question on anguished gear, is it level 1 or is it level 10?
I can't MF or DF the 2nd and I can put it in the Blacksmith
But the bottom comes with 10 slots which is at least MF right?
Anguished gear starts with all slots available for an unknown reason
I never used any of the dropped stuff so I didn't realize it was this way, the things we miss in testing lol
This would be a 189% level 1 crown

