#The Plight of Apollyon 2025 Discussion Thread
1 messages Ā· Page 3 of 1
If the spawns cycle every 3 minutes, I'm missing the one that would be on 13 minute cooldown if I hit it immediately and still alive
I'm writing a proper bug report at the moment like you told me to lol
I don't think it really matters that the old ones are still around, but the new one never showed up
If they're not actually hittable, it's probably just mildly annoying. Could result in one tapping around a bit to find the "real" one.
If they're actually hittable, that could be a problem.
It feels better but hard to explain the rules behind it
The issue is they seem to be preventing others from spawning. I had a few old raids last until the timer had 5min left without any new ones spawning
Yeah, that's a problem
I know this is always a tough question to answer because it doesnāt depend solely on NF, but is there any approximate ETA for the iOS update release?
do we have a guesstimate to the new damage cap?
I feel like it is conditionned to the rank of top damage dealer
24-48 hours is my best guess
If I were you, I would just make sure to deal highest damage on your instance without amount in target, should guarantee max chance for you
Looks better for the community as a whole
Here were my results, I tried to go easy but 130m is my all time cap. Not sure what the new cap is. But I got 10 proofs in 5/6 fight, with this being my highest dmg
Youre the beo from stormforce?
Ngl, itās incredibly nice that it doesnāt spam refract anymore
anyway, today's Balor feels like its working as intended, but imo kinda boring. Less out of control. It's a lot like being in my OT
I also think Ive had a few raids disappear while Im fighting, and I suspect they dont count dmg after the timer.
Its pretty hard to keep track of the ones Ive hit and ones I haven't.
Lol
I feel like I hit more than 2 xs but that's all I got for rewards, but maybe I'm trippin
Yeah odie, youre supposed to make an event thats different from other events, competitive, fair to newbies, respectful of veterans time investment, not boring, and if i dont get all the ornates the event sucks š„²
By the way whats up with china?
Pls nerf
Exactly! How hard can that be? 
I mean, the main thing holding the event back is fear of people farming it too much. Fun must be handed out in small doses and extremely carefully, or else we might get addicted to it
Too late.
sorry for always disappoint
Just do better next time
Event is actually fixed IMO, thanks for the hard work Odie
@tame locust Considering the relative silence in here, I guess it's time to thank you for your dedication, I know the level of despair for working on week end
wait like 4-5 hours until main complainers wake up 
This in fact does not increase your ornate chances
Too late I already got my 190 Mystic Katar Y and 199 Lute Y
Says who
(Odie don't forget to confirm me you received the payment)
I love a good mystery, but I have the same feedback in Deity feedback chat awhile ago and mine haven't increased! More data mysteries ā„ļø
Beautiful
slides Odie a 100
odie slides you a 100/200 quality item
Are we sure this is patched yet? A little over 1x damage on both
Seems like 30m and 60m respectively X and Y are pretty good so far
More damage will mean more rewards, generally
So is it 10x for full rewards then
I think it's still competitive, but with a cap so you can get 50m/800m total instead of 50m/2b...we just have no idea what the cap is
Dynamic sure I bet it's coded that way lol
Feels bad for the fresh players that can't do over 1x and they only get 3 items per raid
Which fresh players
how can someone test the cap tho?
T10s and T11s are still seperated btw
The t10 players that are matched against/with other t10s?
i feel worse for AL -100 vs AL 100+ :v
That's what I meant
that's T11 tho
I know a lot of 250 0 als
Well thankfully, the idea is that the cap will prevent this from being a problem
lol then git gud xD
If you believe the cap is not helping post screenshots
I mean I'll see how much damage I can do on a 250 0AL and report back, I don't think it'll be a big problem though
"to ensure players cannot drastically outperform others"
When do you get the rewards for the raids?
You wait, they are delayed
When they load, sometime after the raid dies
Thanks!
80m seems full items which I'm okay with just no way is a fresh t11 doing that. I'm all for balance and fairness
AL 0 Beowulf with Arisen Spiritgarm, 12.5m damage in 60 seconds
Waiting to see what I get for loot
What gear? Asking for a friend.
-# Itās me. Iām the friend. If you canāt even be your own friend, what have you got?
im going to move the goal posts again. do it on base realm, no event items. regular chimera
I'm not HOCing out of Realm, you can't fool me
Heretic's looking mighty fine this patch of the year
Woof. I have none of that lmao.
Aside from the lute, it's basically random junk š
Fairly good random junk, but I don't believe any is best in slot for people who actually play beo
Funny enough the Lute and Shoes are the best items and they're what I haven't GFed yet
But Wyrmhunt is the time to godforge anything demonforged and sitting around
Now I'll see what I can do on AL 0 Heretic
Hm well might not be too much
Is Ara Vestaga the one that does big damage with the sigil flask?
Ty
Vestaga got nerfed
Av3 raid will do well even at 0 al
I've been using it over ultima. Sequencer nukes my ward too much for longer raiding
You do big nukes
Charge up flasks beforehand
There's a good bit of setup this way
I should move this to the Heretic chat. I can slap together a Beo build but I need more assistance for this I think lol
I can send a ss
You only get like 3 or 4 items for 1x damage @swift jungle ?
Not bad at all
What is the maximum damage to get the rewards?
An internal dynamic limit ĀÆ_(ć)_/ĀÆ
Iāll give it a try in a few hours, but from what Iām seeing itās working
We may not know how itās working, but itās working
! remind farm arisen nagamaki
seems like in t10 I could farm this gear pretty readily
If we are all good with the event gear loop grind. I would like to put forward some tweaks I would like to see as stats on the weapons before too much time has passed for this event
I have two images. One with X and the other with the same weapon from Y.
Thief weapon lost 10 attack, 50 mana, and 3 crit to gain 60 dex
Warrior weapon lost 20 attack, 60 HP, and 1 crit to gain 160 dex
For a thief weapon with not a ton of uses, it is strange to me that it costs more stats than the axe to add dex.
Ayo
Im not overly worried about the weapons
The thief and warrior gear needs to have +foresight like the mage equivalents though.
And if we are lucky, maybe a class bonus, though I don't expect that
Its interesting to see that the warrior and thief gear are so similar
I didnāt see the foresight on the mage/vallallen gear
Agreed. Would love to see more separation there
Only tangentially related, has anyone seen a Riftbreak recently? (This is on topic, because I need it for the Archpath, lol.)
Iām 99% sure they havenāt completely stopped spawning, but they certainly seem rarer than a week ago. Iām a fiend for GPS content of any sort, and a week or two ago I was participating in multiple Breaks per day. I donāt think Iāve even seen one in a week (or close to that)!
i've seen 1 in 3 days
and it was like out of my "places to reach" so i was mad lol
I ran into one that spawned right outside of my work as I clocked out
Really wondering if I'll manage to find a second at this rate though lol
Iām still at 0/2. Every other Archpath quest has been done for days. 
same
they exist, theyre just inconvenient
x3 their spawn rate already please xD
Yeeeah. Can't say I'm a fan of the Archpath quests involving luck if they're a limited time thing
i have 2 months to do it, and i'm sure i'll fail it at this rate :x
Is the timer only on Android or something? I think I've yet to see it
im running Orna on emacs, idk what youre talking about
How... specific
Apple is being slow about approving the app update that adds the timer
For now it is only on Android
Anyone know the t10 cap for full rewards?
Dynamicā¢ļø
Basically, no, nobody knows at all. Maybe Odie does, but he isn't telling how it works š
Gotcha appreciate it ^_^
I do love the implication that Odie might not know either /lh
Is anyone still have Y's not spawn sometimes? Yes ive checked my VD
Bug report: #1369340832657707211
Talking in here about it will prob get it fixed faster tho
I just wanna say these changes are much better. Now I actually have a chance to hit the bosses and get some Apollyon Y gear. Thanks
FWIW, Odie has said this thread is not the place for bug discussion. (Which I get.)
I was talking to Odie in here while writing the bug report, so he's aware of it
And I know Odie does look at #1084635587715281028 a lot
ive seen bug reports never get looked at but okay got it
That would be one of the reasons Mochi now monitors the channel I'd imagine
We do now have our lovely Entomologist, Mochi
Now if only NF needed an etymologist...
perfect going to bump my old bug reports then lol
Nice to see the studio growing
They do get logged internally, so please never bump. We will determine priority
New NF member = new Ornaversary raid boss?
-# (Mochi, please drop reskins of Sumner Off-Hand and Autumna/Nocturna everything. Thanks in advance! š )
That's the main reason they hired him
I don't know how they will tell him he is fired, just after ornaversary š
Anyone knows the sweet spot / damage total for these raids bosses now?
And yes, hitting it or killing it after a specific time can get you minimum rewards regardless if you did around 100m damage
I was going to try and hit some Polly today but life said No. :(
i know that the minimum reward is not like a kingdom raid, you can get 0 items for doing very little dmg
otoh I once got an ornate balor staff in t6 that carried me to t9 for doing 5k
but theres no sweetspot. play as much as you have time for. try to hit all the raids or hit one really hard, itll even out basically
i've been doing 120m and the raids always drops max rewards (10 proof of fellings)
trying to do lower now and see how low i can go before getting <10 proofs
(use the YACO next time š https://codex.fqegg.top/)
Yet Another Codex for Orna, Unofficial but quite Helpful
We ALL should just agree to do only 1 mil dmg. If it is dynamic, everybody will get full rewards. š
i think there's a minimum to that "dynamic" damage cap to receive a certain amount of rewards, idk though
and some of us cant really do 1m dmg in a hit (or two)
You are saying your attack button do 1mil+ turn 1? 
That would require .... 1.000.000 mil attack.
ofc not x), what i mean is that its hard to get the exact amount
What if it just splits rewards perfectly then xd
+/- cmon
Everyone gets 200m
even 1.1m or 0.9m, its kinda hard
but yeah anyways, ill maybe try to get the numbers on this
Too op haha
what do u guys think about these 2 things?
-
Localizing the raid to 1 instance per version with infinite health, receiving rewards upon exiting the battle and repeatable for 30 min. No despawning/respawning, no need to sync with others or a timer.
-
Turn-based capping system instead of a timer to replicate the fast-paced raiding of last year's event. For example, for t11, the raid dmg limit increases over the first 5 turns (2/6/12/20/30%), then by 2% per turn, and, similarly, t10 with 7 turns can be sth like (2/5/8/12/17/23/30%).
So do the raids have a 3m lifetime, and any damage over that 3m is wasted?
Yep
Ok that makes sense now.
Is the 3m from when they spawn, or when I enter the battle?
Spawn
Sad part is on ios i dont see the timer. Idk why
Donāt think there is. I hit a couple of X that no one else was hitting with just one buff less hit and got max rewards
Not a problem, just an interesting observation. With how the raids are now, we won't get any more codex kills than we already have
Putting it this way: a training cactus with the above cap system would grant rewards upon leaving, based on damage dealt, but replace the cactus with Apollyon instead.
the new system is kinda confusing
Just do as much DMG as you can and you get rewards, I've yet to get less than 100% reward with about 60-80m even with people doing 100m dmg
I like new system. I went in twice and didn't get robbed after doing ~100m damage like I was before. I got a single drop once with 90m damage. Now I'm actually getting rewards, so I loves 
It's on an update, but I think it didn't make to IOS yet.
Completely reasonable to spend X minute doing max dmg on raid (several times his HP pool), to get 1x reward at top (if there is no other crazy person doing it) and pray that it is raid that wasn't there for 2,5 minutes and your dmg actually counts. š
android is currently 3.16.13 on my phone
and sometimes the timer just disappears >< , and other times it doesnt spawn new mobs when the count down is done...but overall it seems like were in a great space now.
Updating here per my experience:
Apolly X - ~30kk dmg
Apolly Y - ~65kk dmg
Those are the thresholds i get max rewards about 95% of the time
For Y, ive seen the same, for X it depends on if anyone is even hitting it in my experience.
Almost like it's...
dynamic
It can be dynamic ... And have a minimum threshold/ maximum threshold
Are y'all planning on just not doing as much damage as you can for a couple minutes
Definitely. If e set amount is working for me im not going above it heheh
It becomes counterproductive
More damage = more rewards
For me*
Just don't go for over 100m or something
If im getting 100% rewards @ 60kk dmg im not sure why i'd wanna go beyond
Because someone else might go for 100m and take some of your rewards
Up to you of course but there is some competition
I still get 100% in that scenario. Also if 60kk becomes insufficient in a shard i can always increase it a bit.
It takes time for me to get to 60kk, i cant just lacunus 3x and be done with it š
I had a few runs with people getting 110m and i still got 100% rewards at 50-60m
No point in wasting smelly shrooms/berserk shrooms when i dont need to hit 100-130m
It's better for NF that people don't understand how it works exactly
Ive only been getting one item from the first Y I hit. Im guessing the timer runs out when I get in there.
Yeah, definitely. For me 60kk has been proven to be tryhardproof so far :v
I havent noticed anything about this '3' min timer. But my fights dont go over 3 minutes, so maybe thats what NF ment
so why isn't everyone just hitting 10-20m which is the boss hp basically?
That would take sense of community and i dont think ppl are there yet š
I haven't had a chance to do it in a few days (life kicking my ass, lol), but before the "infinite health" change I'd typically hit for only a few million, except in rare cases where it didn't die.
I think hitting for 10m in three minutes is likely going to be outside my ability still, lol
As Knight411 joked, prisoner's dilemma 
Didn't knight put on 12m damage in 1 minute on a 0 AL beoH yesterday? Which means buffing was involved. So a 0 AL beoH could easily get 30m+ damage in 3 minutes time. I only say 30m because you're likely not going in on the full 3 minutes. Sounds pretty easy for everyone to get max rewards if they really wanted it tbh
Requiring a specific celestial class isn't really accessible to everyone, and Knight was using a ton of GFed gear
Not really disagreeing, but context is important
Lots of fresh t10 players cannot replicate Knight's build, or even come close
Im guessing reg beo could do it too. I see ppl a fraction of my AL out damaging me š
I shared my realm build using a GF tempest bow. 8m damage in t10 got full drops just using swordplay 3
My grear is absolute crap tho, lmao
Like sure there is a surt chest there but itās not doing a whole lot
Maybe a problem still exists in t11 AL 0? This amount of damage is more equal across all players in t10 but idk
AL 0 Beo base, not BeoH
Ah, okay
My bad I thought you used beoH. Did you do the heretic run?
I still think the gear difference will become apparent real quick, but I can try to compare
Yes, any T10 can replicate my build with a Beo charm and Freyr Charm and some random items
Now I kind of want to actually
I gave up because I don't know how to build Heretic lol
FYI I was using raider spec with fey chimera
Ensseric's run shows that RS is reasonably able to do it too though, RS has always been a decent raid class
I prefer ultima sequencer still.. I don't get those big ara numbers like I see everyone else doing and I die more on what should be a more survivable build haha
To that point I should do some raiding on the alt and get better gear
I can build QC Ultima Sequencer, Goody Phil was trying to walk me through Ara Vesta stuff and I couldn't get it feeling right
Best I can do. Will give it a try later. (Ignore the amities; I have zero relevant amities for pet damage.
)
I mean for beo + asg i just run 5% max hp regen to try to ofset all the dot dmg. it will do its own thing as long as you buff it then redline
I have HP regen on one of those amities. Can of course swap to Tamer spec, though will need this to pay off to swap back because I'm kind of orn-poor right now lmao.
Tamer
There's a spec for that
Yep, literally just said that lmao
Oh sorry, I replied to what you replied to me with without reading more š
Your shield should probably be a real shield instead of that though
A tiny amount of pet stats matter less if you're dead
The boots should probably also be something with ward
As a side note, I avoid snotra, buff with golem/protection, and when you redline you will just 0 out his dmg until about 30m
Valid, lol. I have an Ornate Polished Aegis, which isn't great but 137% Ward isn't awful
Boots might be harder to find something. Might need to strip an othersoul, lol.
Time bug
You could keep your main Beo in chrono + follower stat gear and assassin if you have, that's what I do
Like this, beastfelled have extra damage, rest is just assassin gear and baguette to reduce ASG debuffs, but nothing is mandatory
I only have one Beo and 90% of the times I play it is for memory hunting, so would prefer not to. (A couple memory hunts earns enough to swap specs, so it's not a huge deal. But also, I'm not getting a second Beo for a while, lol, since I don't even have a celestial class for my main yet.
)
Again it's not necessary to have a celestial class, Beo will do tho
Yeah, that was specifically in response to the suggestion that I set up a Beo in any particular way without intention of changing it
I don't have that luxury yet, lol
I gotta say once again. This has been a great update to the event! Thanks again for the hard work over the weekend and outside of hours to make this event come true

how back logged are yall in rewards? i hit 7x ys that last round and only got rewards for 1 ><
Still missing some from a few days ago. Accepting I may never get them. Most of them wouldāve been weak anyway. Not especially fussed.
i jsut did 8, and got rewards for the 1st and thats it, did 2xs to test, and got their rewards almost right away, doing 50-60m dmg š
the last time i raided polly all rewards were given out when the timer has 60s left and any damage dealt after that was ignored
coupled with the raids not refreshing bug i got rewards for ~15 raids in 30 mins
I did a second run, and grabbed a screen shot, and this time i got 8/8 rewards
first round i only got 2/8 so not sure whats going on
Has the codex not counting Y kills been brought up?
Codex kills only count when you're the final blow. Being infinite health, no one is getting the final blow so no codex kill count
Did "GIVE ME BEGUILED AXE X" guy have any luck so far?
I think he did!
Oh hell yeah. Saw them a bunch throughout the event.
I've gotten an ornate of blade Y but no axe yet, still hoping for that one.
I am going to bump this. I think the gear stat distribution is unequal based on what class you play
When I get some time I will use YAC like Gurnnink said
Anecdotally, this is much better!
So, I think what the problem isāand this isnāt really NFās faultāis that I still have no timers on the raids. I hit this one quite a bit, but I think most of my damage was after the third minute. I have no real way of knowing.
Also probably doesnāt help that there are multiple Beos in this instance hitting for 20-40 CORRECTION 100+ million or more in the time it takes me to hit for 3-4 million.
Dynamic caps or no, thatās probably not helpful me lol.
A little confused why everyone is complaining about the gear not being equal amongst the classes..? There are several raids where the gear is aimed at a class specifically while the rest of the gear is mediocre or bad for every other class
Heretic just got its rework and this gear is pretty meh but seems to be aimed at us. Unless you're going for bof, then supposedly bis
Also seconding what others have said about reward delivery being really inconsistent in speed. Most of my raids have delivered the rewards instantlyālike, the moment I tapped Flee. But thereās one Y which I put 6mil on and havenāt gotten any notification for yet.
Unless 6mil was too little to get anything at all, even a bit of gold and exp?
Yeah, I hit three Y total (small enough number that I can easily know precisely) and only one of the three has āpaid out.ā Which is frustrating because I still canāt finish the codex for Y since I havenāt yet managed to get all the drops.
Also, looks like there arenāt any of the little red world mobs around Balor right now?
My world set uses a BoG and I usually have a Torch running, so I get a lot of spawns. Didnāt see a single Apprentice among them, however.
I had them when I just re-tested for #1369340832657707211
Ah, that probably explains why two-thirds of the Y I hit didnāt reward anything.
-# Consumed my potions tho.
Thatās disappointing. I guess Iāll hold off on using any more Balor Mnemonics until itās fixed (or at least until I can see a timer).
Finished codexing X, at least. So thatās something!
Now just need Y and the little guys
Are you on iOS? The timer was fully working for me and no longer needed to be reloaded by fighting stuff
Yep. Unfortunately. 
The curse of iOS
(I get that that partās not NFās fault.)
Iād jump ship if I could. After over a decade in this ecosystem, Iād just lose too much by doing so. (Also, as discussed in the beta threads, I like that iPhones areāor at least have beenāavailable in the āold fashionedā aspect ratio. Even if Orna doesnāt play well with that ratio.)
Yeahhh Iām in the same boat re: losing a bunch, Iāll probably pull the trigger eventually
This event doesnāt have anything particularly notable for BeoA does it? I havenāt seen anything but that doesnāt mean much lol
Not specifically designed for BeoA, no. BeoA might be able to use the gear but there arenāt any pet-focused passives or anything. ETA: Except the Lute, which I forgot about.
Which makes it all the funnier that BeoA is the single best class in the game at clearing them.
The lute, actually
Ah, fair
The Y is actually pretty nice. Beo likes the Dex.
Dude, that lute is the best weapon in the game. No other non cele weapon on compete with the damage stats, dex, and ward that puppy can have
That was the whole reason I looked at the gear so closely
I should be trying to get that, actually
I think my build would like the X better, but would take either
IDK if I'm gonna get either tho, lol
I mean, it's nice and all, but the best? I feel like those malus kind of bring it down, no? How many slots does it have? Don't get me wrong, I am trying for it too just because gotta collect em all mentality here
5 slots, so 8 at Godforge if my math is correct?
I def would put it in the top 5
The maluses would actually hurt me because I speficically play elements, but playing around that might actually be fun
It would certainly have niche uses at the very least
And the melee weapon offerings are not even worth noting on a spread sheet.
Isn't the axe something folks go for too?
This is why I am saying there is a huge gear disparity in quality
The axe is pretty good for some builds, I think
In terms of armor, the hood is kind of nice for its new Hera passive. Not sure it's BiS, but it's cool.
Like? Im a AL 75 gilga main and I donāt see a use case for the Y axe
The robe has more competition, lol
I don't think I'd ever choose a Beguiled Robe over a Heretic's Robe or (if I had it) some of the Aaru stuff
But the hood is nice
I don't know, I am genuinely asking - I know the sword is useless and I think the quarterstaff and staff don't have a good appeal either
I haven't seen anyone talk about the staff or the sword
yeah they seem meh
The Axe, I know is sought after but idk precisely why
The Lute, I hadn't seen before just now but it does indeed look nice
I think the X axe is looked after for scaling reasons. With anguish adjustments maybe Y will be helpful. But I found very little issue last patch with hitting foes
I admittedly know very little about summoner. But this 1 handed weapon looks awesome for some auto completion of dungeons
To me that makes it a good weapon that offers something interesting in the gear landscape. The melee weapons dont have the same appeal.
If that is intentional thats fine I can move on. But if it isnt I would like to point out the shortcoming in this feedback thread.
Specifically if you compare how much dex the axe got vs the thief weapon. I have a snip above with some details
Genuine question: What could the melee weapons offer?
Basically, for non-heretics who fight their own battles, what the Beguiled XY gear offers is a lot of Dex (and maybe some small additional bonus based on weapon type - like, the lute offers some pet stats but a lot of lutes do that; it's a lute thing).
One might even say that the lute and the quarterstaff have pet and summon stats (respectively) only because Beo and GS don't care about their own stats as much
I have noticed a lot of warrior gear has higher dex in general, I think thats because Dorado has higher dex naturally right? I noticed this a few patches ago (a year?) when they added Dex to some items for warrior and it was all higher dex than rogue stuff
This is because the gear landscape at the time did not offer any gear that warriors could equip that had dex. Dorado had nothing to do about it
Personally I hate this rhetoric btw. It just sparks more bad blood between the forever war of class green grass comments
Fair. I meant it as a joke, mostly, but point taken.
It admittedly doesn't add anything of value, so I'll delete it
To answer this question, I have found that dex is easy to find for warrior/theif because almost all cases I use pumkinless pieces anyways. That is a whole nother discussion thread.
Additionally very often I use a cele bow (which also has godly dex) in my main hand so again. Unless some odd meta pvp gaming. Dex isnt too bad to find in the hundreds
All good! I could tell you ment it light hearted. But I have seen the forever wars in this discord and I try to avoid the jokes
Fair!
The best weapon in the game is definitely an exaggeration, is it good? Yes, but the 25% faction bonus is not that great, as we've seen on the X weapons for over a year now and they are rarely used/it's very niche, and the maluses are actually quite big as they also affect your pet as well.
Comparing it to something like an AFC which has nearly +600 more att and mag for the trade off of 320 dex, 1 adorn slot (not taking ward into account as both are most likely to be used in dule lute builds so ward doesn't really matter much)
A celestial Lute filled with Selene hands will also greatly out perform it damage wise, even more than the faction bonus if you played BeoH/Deity, for example my C.lute with 5x Selene hands currently gives +1700 att & mag, taking into account the +75% hybrid bonus using just the weapons stats that's 2975 att & mag which scales even higher with your own stats/ALs
The only area I can see the lute being used is for BeoH towers as the dex is specifically for that class, deity would rather AFC as it doesn't need dex, and BeoH BoF live PvP, as even for Conq PvP you're gonna need that extra DMG unless you have the ALs to back it up
Overall though I do agree with the point you made about it being better than any other weapons that are specifically from this event, but I feel it's more so the other weapons need a boost than the lute needing a nerf
Yeah definitely agree that cele anything is far and away better then any non cele weapon at this time.
I think that there is not another (base) weapon that is as offensive and defensive oriented then the lute in the game. I am willing to see my point of THE BEST as a stretch . The afc has the best offensive stats, but noteably lacks defensive stats.
The L lute does not have a downside. In the current off hand max adornment meta it is the best option.
Using the same point on thief gear. The beg blade is much worse on all stats then afbc.
Which is why may main point is, if the lute is going to be as ground breaking, are the other weapons meant to do that same?
Maybe giving the blade more Mana (like a lot more mana) allowing it to at least somewhat make up for the lack of ward in a niche way of solving RS Mana problem
At this point, other players' damage has become less impactful, so just turn the event into AW with 3-min re-entry and rewards granted upon leaving. At least I could see a new Y
That could work. And let players slot chrimson pinions more freely
Would give the gear a niche of being a big Mana weapon for RSers without the massive usual massive HP down (and wouldn't be crazy broken as it has 0 ward)
I don't see Lute Y as an OP weapon, isn't lute X give more atk/mag? it just have no dex
And when compare to AFC, is 1 more slot make up to the atk/mag different?
yea, X has 1529 vs Y 1316 att/mag ...
Beg is better in terms of "defense" - ward/hp/mp above AFC. Only time it will make more dmg is, when you use it with faction element ....otherwise AFC for win, also cuz 5% follower act. Who cares about slot.
Is there an alternative to a 10 slot, high dex, split stats weapon that has the ward this does?
The weapons that thief has with close to that much dex that are not cele weapons have draw backs
what lens are you looking at the weapon through? for me, any weapon I look at is through the lens of ultima(/strikes) and whether I can turn a 3 turn raid into a 2 turn, since dungeons have so many solutions at this point it's a non-issue
I was thinking anguished towers. Where starting ward, hybrid hands, high crit AV2 builds are prevalent
The faction damage is a nice thing in rare cases
that, or live pvp since player power isn't bloated to hell there. and there honestly, I think the foresight with the new 3 element skills will make the staff an absolute monster
What 3 element skills?
the new hera skills, infernus mire, gale volcanis etc
Gotcha
I don't understand the new raid system. It's not aw but it feels like infinite hp. Does it do anything to go beyond the raid total hp when you don't get more than 1 reward ?
30k on X and 60kk on Y always nets me full rewards.
Playing alone i got fullnrewards with 23kk on X and 40kk on Y
It is really nice but as a beo I don't think it replaces celestials or swansong for me in any content. That could change in the future
I guess I am off base with the lute being as meta defining as I thought it to bed. Thank you all for the engagement and opinions on it.
I would still like to point out the staffs and lute have more appealing stats than the melee weapons. And that is something that most people have agreed with.
I would also note that the mage gear has passive and foresight while the warrior/thief does not
I can kind of understand the passive on the mage gear. Whenever a class has been reworked, passives have been added to existing gear, usually corresponding to an event that comes shortly after the rework.
Beastfelled gear got Avidity
Avalon gear got Apex
Etc.
The Polly gear got Hera passive because of when the event fell relative to the rework
I don't think it's more complicated than that
I'll just drop this here
My impression is that there is indeed a lot of CD gear in the game
Pretty much any random axe you get from a mob or boss drop is probably gonna have CD boost
There is. Gilga has a TON of gear
Doesn't mean most of it is optimal, and some of it may not even be that usable, but it exists in large quantities
Gilga got the easiest passive to put on random pieces of gear
The only thing that really isn't usable is the diabolus gear. It's rough lol
I think thats mostly because it was implemented first maybe. Most of the weapons never actually see use
Even without celestials we'd see basically finesses GS and labrys being used
Implemented first or actually looked at first i dont remember the timeline lol
I just killed 11 Y's in 30 mins! I think that spawn bug is fixed thanks Odie!
Diabolus got worse positive stats and greater negative stats as a tradeoff for a minor passive increase
Did something change with the Apo spawns? They seem very, very smooth today. Literally like clockwork, no raids seem to be lingering past respawn time.
Nice!
I can see a timer at the top of the screen "next event in " so you can even track it
I probably still don't have the timer, because Apple sux
But if the raids are turning over, that's good enough for me
Does the X and Y gear have a chance to be available at Monument or is it only the old base?
I have not seen it in the Monument guild
Super-raid gear doesn't appear there
I'm guessing the XY gear doesn't either
Or I'm just really unlucky
Yeah super raid doesn't but I didn't think X and Y were considered Super Raids?
The monument guild has a blanket filter against:
- Legendary rarity items
- Items that drop from raids that do not come from Summoning Scrolls
ah didn't realize legendary that makes sense
On https://codex.fqegg.top/#/ if you filter by Tags = World Raid that should show the raids that are legal for their drops to be in the guild
Yet Another Codex for Orna, Unofficial but quite Helpful
Well, the event ones on that list anyway
Is the Beguiled Katar not legendary rarity? I thought it was. But Iāve definitely seen it in Monument Guild.
Famed
Famed, apparently
lol
Iām slow
Also explains why I still donāt have a Mightiest Mimic Head

Iām missing only 7 drops from TMMās drop pool (which isnāt bad considering Iāve only raided it maybe half a dozen times), but that darn Legendary rarity drop is one of them
0 garb, 1 armor....and this monstrosity
iOS update is available fwiw
Deleted that last message because I was wrong. Rewards are a tiny bit slow but are being delivered, and it looks like all the other issues have been corrected
Honestly, amazing work!
Yep, there it all is!
Great job, NF team!
See if you can get pi
Yes, I was about to write the same š
AĻllyon 
sooo, what do we have to do to secure full loot in the end ?
totally lost on this event
cant imagine how lost players who are not on discord must be
12m gets you 5 proofs, and all armor. To get 10 proofs and max chance at weapons you need 50-60m
Hit raid get loot
Looks just like kingdom raids. I assume most non discord players dont max/min all events
At t10, I was usually getting full loot at 6mil
Sometimes as low as 4mil
It does take a few minutes to be delivered sometimes. Donāt be impatient like I was, lol.
deal as much damage in first 3 minutes as possible and hope you beat all other players
ok, so nobody knows what's going on
š©
Thanks @stark sonnet for what looks like to be the closest answer to some truth š
Those numbers aren't real though
It's also based on how many people are there with you. They might be fine ballparks but I've gotten full rewards with less
there is no good answer, because the limit is dynamic and based upon what your instance-mates are doing at any point
the best advice is just to deal what you can - the system will reward you fairly

I have yet to get less than 10 proofs so I'll keep doing what I do
so to summarize if i end up in the same instance as BRYE, i'm done with looting stuff. 
And "just in case" i must spent shitton of time on raid spamming button as if it were some AW raid
Is that feedback or just a snide comment?
was just a joke, it was technically true pre-patch
There is a limit on how much other players can out-do you
But yes, if someone is dealing 300mil damage and you are doing 60m, it won't be enough to secure full rewards
I think, nobody knows what the limits are
The game is mocking me. I havenāt seen a single Riftbreak in nearly two weeks.
I saw one today, dismissed it out of habit, and then was too far away to rejoin it
Haven't done the event raid in a while, since just before the dynamic damage change or whatever. I thought there was a damage cap and not just reward distribution adjustment
Rewards are definitely more fair now
Id give it a try, its an easy source of raids!
Tons of proofs of felling too
And Silk! Silk never seemed so rare until Paths of Fomoria and Thronemakers came along š
Thankfully it's cheap at the guilds but I'd rather save those proofs for other mats.
You can also just kill Arisen Arachne, which are literally every
Eh...that requires intentionally spending time world farming, which I'm not fond of. Besides, I have wasted countless hourly buffs (such as Seeker's Candles) because I often get distracted haha
If I'm doing dungeons, then they're boss hordes. If I'm playing as passenger princess, then I'm engaged in conquest or inn quests. Neither leaves much room for spider slaying, unfortunately.
Apollyon provides plenty of Silk along with a sprinkle of Realm Ore, niche gear, and Proofs of Felling. His Plight is far more lucrative than killing individual Arachne. Moreso now that the event mechanics have stabilized.
I was just in an instance with one person doing a full order of magnitude more damage to every raid than anyone else in the instance. This person was doing 10+ million to every raid, and I was the only other person in the instance breaking 6 digits.
And while that might sound like a complaint, it's actually not. Rather, it's praise for the current iteration of the system - because on the old system, there would've been five people leaving every raid empty-handed and disappointed. On this system, we all profited!
Thank you for reminding me to grind out some BAYs
^ Assuming my analysis isnāt completely wrong, dont sleep on Polly Y Warrior Boots!
use some random ward gear, changing only 200% helmets:
hyperion war - 511,8 k
AKC - 493,6 k
ONC - 489,2 k
beg Y warrior - 517,9 k
beg Y mage - 530 k
beg Y thief - 533,1 k
use some random ward gear, changing only 200% boots:
pumpkin - 507,5k
beg Y warrior - 475,9k
beg X warrior - 417,1k
beg Y thief - 493,1k
avalon - 441,3k
Sad to see Pumpkinless is still much better. Has Res, and adorns make lowering defense the way you need easy too. Also two handed bonus and it being dark are also pluses.
Also I'm noob, so I'm just rambling
Idk about much better
So, Beg Y warrior boots have around 6.2% less Ward than Pumpkinless. For Beg Y Thief, itās 2.8% less.
Iād say thatās pretty close
Pumpkinless still has more HP, which on paper adds survivability. In practice, does 3k HP matter when something is getting through your ward?
Flipside, does the mana from Beg stuff matter in practice? Maybe to RealmD?
I didnāt even think about headgear, but the fact Beg Y thief headgear had the most raw Ward of any is actually a more interesting takeaway. š²
Keep in mind that these numbers are based enfirely on the remaining stats of the build
Sure, but as long as those are kept constant (as are the adorns on the piece being changed), itās still a good comparison
Frankly, Iām willing to give benefit of the doubt that Gurnnink knows how to set up a meaningful comparison. lol
Yup good for a ballpark comparison against each other. And the hp definitely matters in a lot of instances as it's often multiplied by 1.5x or 1.85x with ward
Yeah, Iām assuming the HP bonus to Ward is already captured in those numbers, so in this case Iām looking at it as āif something is getting through my 500+ thousand Ward, does it matter whether I have 15 thousand or 18 thousand HP?ā
those are numbers on high AL build (iirc I put there 100 AL), so even those HP are multiplied by it ...so it is +6k HP or (+12k HP in settlement) and yes it matters
Fair enough!
Probably wouldnāt matter as much on my AL10 self, lol. But good to know.
Also you won't always have 100% absorption
I almost never do lol
Ward loses value in that way; if I have 10khp and 1 million ward, my effective HP is 20k turn 1, ~66k after woo
So more hp always matters in those cases
with people turn 1 doing 200k-400k+ dmg it doesnt mater if you have 10k, 20k, 66k effective hp. Unless you are talking about BoF with AL off.
I have over 100k HP on my Conq Deity build ...so yea, little HP here and there helps to survive turn 1 hit even without 2nd chance
Hi all. Gravedigging as we will have this up soon. I could work the old system, but no idea on how to farm in the new one. Before criticizing I wanted to understand how it works. What damage do i have to do to get max drop rate, is doing more dmg meaningful?
As GS, I have mildly good instantaneous damage, but poor DPS in the long run, So I feel significantly slower now than before. I want to understand whether I didn't get something, whether I can improve something or it's going to be like this from now on..
Suggestions from fellow GSs are very welcome
Use Ultima or pacts
Any comments about amorri not being in christmas events? Can't find anything, but been hanging out for š
||