#The Plight of Apollyon 2025 Discussion Thread

1 messages Ā· Page 2 of 1

spring hearth
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no i think you misunderstood

winter sage
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^ Which is really saying something when this was my performance.

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At that point, I think I'm better off just hunting world bosses, lmao

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I’m not going to post every screenshot I took of him spamming Refract, because we’re all ale familiar with that. But I will say one thing from a ā€œgame designā€ perspective:

In the time that elapsed in this screenshot, I watched another player do nearly 2mil to him.

winter sage
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We can see the other players fighting at the same time we are. It doesn't feel good to be stymied like that, being able to do nothing, while we get to watch other players going ham on him with zero issue.

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From a "game theory" perspective, it's not encouraging to the player, really

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It doesn't feel fair

spring hearth
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we is you &

winter sage
# spring hearth we is you &

Me and the other three players in the fight at that time. Everyone can see everyone else in the fight at the same time as them (up to a limit, maybe?)

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I've actually heard people request a way to turn that off, but afaik there isn't one

spring hearth
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sure there is, put yourself in private mode

winter sage
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The bottom line here is that the event does not feel fun, and no less importantly it doesn't feel rewarding. It feels like a big expenditure of time and effort for basically no realistic gain.

And I hear the devs saying that the whole event has been reworked since last year, and I didn't play last year so I have no direct comparison. But everything I heard described last year still holds 100% true of my experiences this year, so as far as I can tell there has been no meaningful change.

(And no, I do not expect the devs to respond to this over the weekend. It's a game. It's not even close to life-and-death, lol. The devs should enjoy their weekend. It can wait.)

spring hearth
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i think what i see you saying is you dont want to change the way you play for this event

winter sage
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No, I literally made a whole new build for this event

fluid light
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Ive seen this too, i think it was brye
Not sure how he does it but this should be fixed heheh (after the weekend obviously)

winter sage
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I usually use a defensive tank build, but this time I went full glass cannon

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Hybrid amity, two lutes, basically no Ward to speak of at all

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I still ideally want to take a few turns at the beginning to buff, which Odie has explicitly said should be possible this year

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But it's not

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Besides, as I said, it wasn't just me. 60% of my instance was struggling to break 5-digit damage on any raid

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Which, now that I think of it, is an important point of consideration:

If the two players insta-capping had been the only players in the instance, they'd have been screwed. The damage limit on t10 instances is 40%, so between them they'd have been doing 80% and then having to wait 15 minutes.

Those two players needed us 3-4 plebs to be able to turn over the raids, and yet all of us were competing for their scraps.

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That doesn't seem like ideal design

spring hearth
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do you have a pet class?

amber lava
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"Do you have an Arisen Spiritgarm"

spring hearth
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re: this, & my post up above, the point would be to set it so players can start raids but not finish them. other players will rotate into the instance & finish them, + spawn more.

&&&& its just an idea, based on how Im using mnemonics to jump between instances and play for 10-15m at a time

spring hearth
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that little bastard works too

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there's also a bug w/ collat dmg. gl hf

opaque sage
spring hearth
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apparently chromomancer is a hard counter as well

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birb works too. at 250/19al

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but still works

old lava
keen thunder
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2x amity + gwyllgi's bb1, should definitely be fixed asap

Its been reported months and months ago, although the bug has existed for years

frosty narwhal
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Best way to solve this was how it was last year. Just up the spawn rate a ton. There was a nice competitive edge to clicking into a raid spawn and being the only one on it giving you time to buff up and get hits in. If you were late and got no damage then no biggie there were more raids up all the time. Making Y so scarce with the crawl of an over all spawn rate is confusing. -joking- but it feels like the anguish 2.0 mentality has spilled over into what is supposed to be a fun group raiding experience. Save the scarcity for super raids which at least have a deterministic outcome and allow players to properly grind, target, and 100% raid for max drops

winter sage
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Okay, I'm back from amity hunting.

I feel like there are two sides to this aspect of the conversation.

  • On the one hand, it's okay and maybe even ideal that certain content favors certain classes over others. It's not expected or necessarily even preferred that all classes perform exactly the same at all content.
  • On the other hand, any such "class favor" should ideally be by intentional design, not simply by happenstance. Without deliberate design, it's only to be expected that the balance would probably not line up well.
    • This is especially true if that "class favor" is more pronounced toward a particular celestial variant of a particular class, since celestial classes are not something someone can just buy on a whim.
  • I have not heard the devs say that this event was designed specifically to favor Beo (esp. BeoA). If it wasn't designed for that, but just happens to favor that on account of an oversight or something, that's not ideal.
    • This point is even more important now that a lot of the gear has bonuses specific to Heretic. It's a bit of a weird incentive for the best way to farm Heretic gear to be a Beo celestial class.
spring hearth
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try chronomancer

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also works for Balin (is that his name? the avalon raid)

tawdry moss
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Can i please have at least 1 ornate? Did 100 raids today no ornate mighty_mimic

rich scarab
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I ended up rambling while not realizing there is very specifically a thread for exactly that regarding this event. #šŸ†ā”‚triumph-and-tragedy message and down.

deep oriole
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I feel like just make it: kill 5 Xs and a Y spawns

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Keeps you engaged and not random

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Next year, kill 5 Ys and a Z spawns

spring hearth
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or maybe alongside Termagant and Baphomet

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or just polly x & y, there'll be new players...

rich scarab
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You could have rank-locked balor memories... not sure how well that'd work out though.

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Like using one at t8~9 takes you to that bracket, t10~11 get their own.

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And using one before access to raids could still give you the area, with the mobs.

spring hearth
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i think if t8-9 guys were given access to raid buffet they would instantly lvl up undergeared. just guessing tho

rich scarab
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Oh, can they not do balor memories? Hmm...

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Lower spawns in that bracket? Smaller exp gain? Different, less lucrative raids? Those would all feel bad in some way, though.

winter sage
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I don’t know why that choice was made

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I had literally hundreds sitting in my Keep from last year

rich scarab
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It's nice to be able to build them up/Forfeit them earlier on. Sucks when you get excluded from events

kindred depot
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I have to say as a relatively fresh t10 realmy this event sucks. Not only do I have to compete with people 100 levels stronger than me for raid rewards, but I can't even attack the bosses most of the time since they just spam their counter-attack move. Not fun.

silk remnant
kindred depot
kindred depot
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If I didn't know better I would say this shit is bugged. It shouldn't be that hard to add a check to see what the previous used move was then pull from a list without refract in it if refract was the previously used move. Even a 1 turn cooldown would be better than whatever this is. It's absurd.

rugged belfry
rugged belfry
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Even better now

true sky
# rugged belfry Even better now

I think this may be a visual bug. I saw one yesterevening with 2 players hitting cap, 1 hit 100k less than cap, and the 4th had 3.7m dmg done. It should've been dead, but it was waiting for about 10 minutes before it was finally gone. Cooldown present, player list still present

keen thunder
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i dont think thats the case, at least based on my experience doing that

rugged belfry
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It's not a visual bug, when I enter the fight, the boss is already half hp

true sky
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I should've screencapped it, but didn't.

stark sonnet
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At first it was like o no someone broke the cap...now it's like I hope someone does it so we don't sit there with 7 xs after 3/4 people die to refract

quaint snow
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So I'm assuming 6 Raids in an instanced area is the max? Pretty fun waiting 15 minutes just so I can hit the same raids for a second time

tribal ridge
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Is this right? šŸ˜…šŸ˜… We entered together and I saw him dealing this dmg at the same time I was dealing my damage limit

keen thunder
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#šŸ‘‹ā”‚general message

tribal ridge
rugged belfry
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Now my Apo Y is becoming a X lol

keen thunder
neon gust
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The experience I had so far was pretty normal, I managed to reach dmg cap for 10ish x and 5ish y per mnemonics, rarely getting the problem of x's that were left unkilled, I feel like reducing the cooldown to hit the raid again could solve it, like 5 min

cobalt girder
winter sage
old lava
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Y'all don't have to go beo to do this lol

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Oracle using a bb1 amity with gywll and a 15% dmg amity

winter sage
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That’s honestly harder lol. Two specific amities and a pet that hasn’t been available in ?8? months is much more demanding than a class, lol.

drowsy sparrow
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Just played for a half hour, hopping shards once raids were clear. Never saw a Y

stark sonnet
winter sage
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Oh, I have a keep at max upgrade and I am a follower collector. But I've only been t10 for...well, since last autumn, but I took a six-month break after hitting t10, so in terms of gameplay only a couple months.

And tbh I'd assumed Wrecked's advice was targeted at t10 players, especially newer t10 players. I figured most t11 players wouldn't need such advice because they're by definition more experienced. But maybe that was a bad assumption.

stark sonnet
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Most t10 lack amity because they have no idea how strong they are. Them not having 15% DMG at full does not surprise me.

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That said there are bb1 and 15% at full all available on or a legends

winter sage
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I am also an amity collector lmao. My Seer's Guild is higher than most, and I just got the second wisp today. But I've never found a 15% damage nor a BB1 amity. (I know I could join a targeted party for it. I just have never bothered yet. I do know how strong they are though.)

winter sage
stark sonnet
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I'm 48 and not even in the top 100

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I waited a long time to join communities and regret it

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Lots of good amity that are now gone

winter sage
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That's how most of these things pan out

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I guess that would be a reverse-exponential-shape curve?

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A asymtotic curve?

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Eh, you know what I mean lmao

tribal ridge
lucid patrol
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Anyone else seeing people breaking the damage limit on freshly spawned Raids?

magic needle
lucid patrol
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Ah, I was not aware it was a known bug.

coral comet
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Looks like the using scrolls in succession to get new raids was patched?

winter sage
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For example

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Lots of people abusing it, since NF hasn't addressed it (and it doesn't seem like NF is going to address it, since it's been known for months)

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Anyway, I got into a shard just now with multiple of the same people I was in with yesterday. Which is interesting because this is a very different time of day than I was doing it yesterday; it's nearly 2 hours earlier in the day than I was doing it yesterday.

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That implies the possibility that:

  1. There may be few enough t10 players doing it that many of us are ending up in the same shard a lot, and
  2. Some people who are doing it may be doing it many hours per day.
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Regarding ā€œstrategy,ā€ I’ve stopped engaging with raids like this entirely. If I see this, I no longer even start the raid.

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At most I could do 20% to those - and even that only if nobody else is competing with me. Not worth it when the t10 instances tend to have plenty of fresh raids to do.

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(I mentioned in another channel, in my first two Mnemonics I dealt the final blow to Polly X 20 times. I was routinely mopping up and getting almost nothing for it, lol.)

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Anyway. MOAR QUANTITATIVE DATA!!!

Today I decided to try and get an estimate of how frequently Polly used Refract, as an acual sample and not just vibes. I chose four raids - three Y and one X. I chose the raids before engaging, to prevent bias. I then screenshotted the logs of those raids and counted (a) the total number of turns Polly took, and (b) how many of those turns were Refract. I counted multi-turn moves as one turn, so if he used Arcane Strikes I only counted the turn he started it.

The result? Of those four raids, Polly used Refract on 18 of every 25 turns, or 72% of the time.

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That is, to be fair, a really low sample size. More data is needed. But it's a start, and it does kind of confirm why so many of us have a sense that he spams Refract a lot.

rugged belfry
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Time to build refineries to farm AL

winter sage
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Plus side, I did cap my first raid today

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An X, for which I got nothing of value anguish

winter sage
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Checking my inbox, I only have seven notifications of raids completed today—but I definitely damaged way more than 7 raids during my Mnemonic today. I have zero notifications for X raids that rewarded >148mil exp, which suggests that the one I capped hasn’t died (since I’d expected a 40% cap to reward far more than that; 50% on a t10 WRB rewards well over 300mil). There are probably 3-4 others not in my inbox either.

I know it’s been said that raids which don’t die will remain on the field to be hit later. Is there a time limit on that? It’s been several hours, and I’d kind of expect someone to have killed those by now.

winter sage
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As a matter of fact, the very latest notification in my inbox is timestamped 16:57. As documented here, I was still fighting in the shard well after that point.

Looking at my gear drops (which I haven't sorted, forfeited, or dismantled yet), it looks like it's not a matter of the inbox not giving notifications. Rather, it looks like I have everything accounted for in my inbox, but every raid I hit between 16:57 and leaving the shard has not paid out.

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I don't know whether that's because none of those raids have died yet or whether there's a bug preventing rewards from being delivered - but the former seems unlikely to me.

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I know I was in the shard until roughly 17:10. I don't know the exact time I left, but I know it was roughly 5-7 minutes after I took the screenshot in that bug report. So, there are roughly ten minutes of raids for which I have not received any rewards.

bitter bluff
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Can anyone please explain me how the cap system is working?
I see a fe T10+ players that reach much more than my 25%

hoary surge
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Don't stress too much about understanding it just this second, Odie been cooking some stuff this weekend. Keep your eyes on #patch-notes folks šŸ’Ŗ

trim belfry
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#patch-notes message

zinc geyser
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Amazing change Odie thank you!

deep oriole
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Awesome thanks Odie!

rugged belfry
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Do we have info of the damage cap to get maximum reward ?

swift jungle
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We also don't know how frequently the raids die

swift jungle
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Oh there's a timer

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The timer only seems to work sometimes šŸ˜…

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Ok still seems to be three minutes(?)

winter sage
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You absolute madman, you did it!

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(/complimentary)

bitter bluff
hardy stag
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Everyone asked for infinite HP but no one requested they die

drowsy sparrow
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Thank you Odie!

keen thunder
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great change ā¤ļø

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now, just gotta find out how much damage is needed for the full loot

rugged belfry
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If it's 110M, I'm not sure it's great change

zinc geyser
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Anyone have one die yet? or get rewards?

swift jungle
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I would be 110m for absolute max rewards, presumably

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But the raids die every three minutes

keen thunder
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i'd assume x10 as well

hoary surge
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Tbh unsure if it's 10x, or just 1x with infinite health to deal with the feedback players were sending around not getting hits in

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We have a few meetings coming up, I'll try clarify

north narwhal
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bruh, when do I stop?

keen thunder
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both seems logical, x10 being probably too much of a "bonus" for the endgame players

magic needle
north narwhal
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also, raids disappearing without rewards is, normal for now?

swift jungle
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The slight potential problem is that Arisen Waygate raids stop counting damage when they 'despawn'

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And that is not indicated within the raid

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So hopefully Odie fixed or worked around that in this case

rugged belfry
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Maybe Odie is figuring out the best threshold by looking at how people are doing for now

hoary surge
cosmic fiber
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@keen thunder having milion reward per minute

trim belfry
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aight

hoary surge
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Yoshi tryna PvP me for Appy Y scraps

trim belfry
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blood for the blood god

zinc geyser
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its just a punching bag!

hardy stag
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(High AL) I like the idea no cap, not just because it benefits me, but makes it a lot more interesting as far as how much I care about playing around refracts/blocking on Annihilation, buffing properly etc. If it was just 10m or even 100m I just mindlessly mash the thing.

keen thunder
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got the first batch of reward, seems like its an x1 for me (or this might be a leftover from previous ones)
judging from the proof of felling reward, its 50% cap (0.5x of a polly)

trim belfry
rugged belfry
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Feels higher to me

silk remnant
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Awesome change! Thanks for listening and even more for implementing!

hoary surge
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There does appear to be no perfect answer for engagement and acceessibility in this event. Seems like most folks want highest accessbility possible though, and this is hitting that for sure.
Honestly feels too accessible to me now šŸ˜…

winter sage
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I haven’t tried it yet. 3 minutes might be a bit tight for my preferred raid style (which takes several turns to get going), but I’ll happily take that over not being able to hit the damn things at all because they keep dying!

tame locust
opaque sage
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I think the current accessibility is perfect. Let people smash the raid when they want to.

If the rewards are too much, there is now just 1 knob for odie to adjust, which is the rewards.

Whether it caps at .5x or 10x rewards, this is still waaaaaay better than it was before

dense raven
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And still, same people will join the next event thread to trash talk when it's again a quite quick improvement taking into account constructive feedback šŸ˜‹
Thank you Odie/NF ! ā¤ļø

cosmic fiber
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ok, got first rewards

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1x rewards

keen thunder
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10 proof of fellings?

chrome sable
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Did ~100-400mil per raid

stark sonnet
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do you have to wait for the 30 minute timer to boot you to get the reward, i feel like ive hit a lot of stuff and nada so far

north narwhal
stark sonnet
tender arrow
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For real ?

cosmic fiber
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imo, thats the best possible way ...

tender arrow
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So hitting it for its max hp will suffice ?

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No need to 10x

chrome sable
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Seems so

cosmic fiber
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im just glad i dont have to potion up after every raid 🤣

north narwhal
chrome sable
winter sage
tender arrow
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I haven’t gotten the rewards yet , so I did a couple for 100 and couple for just 1x maybe I can spot the difference though I doubt it

chrome sable
tender arrow
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Hahah

stark sonnet
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lol i already looked, it just came out super dark on my phone

zinc geyser
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I got one reward for a y after hitting 10 y and one x after 30mins

stark sonnet
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since the new loot method seems closer to arisen waygates, i assume crest of felling no longer works to boost it?

winter sage
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I’m not sure it worked before

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IDK why anyone would use such a limited resource on raids like these that they can’t control

stark sonnet
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before they at least behaved like regular raids and gave the reward instantly, so i assumed it would have worked,

winter sage
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Definitely not instant lol. Not always.

stark sonnet
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but what else are you saving them for, they only really boost legendary rareity items of which i am not exactly looking for any

tender arrow
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Wow you popped crest of felling for this

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Real OG

frosty narwhal
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BLOOD FOR THE BLOOD GOD

winter sage
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I had one delayed like 5 hours yesterday, and a few more still not come in

chrome sable
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if you want to use crest of felling for legendary items it's best to wait to stack with the event as well

stark sonnet
chrome sable
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Im saving mine for the felling event to clear my A.moris

stark sonnet
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I have 10 crests, i didnt use one, but i dont know what im saving them for ><

chrome sable
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I'm also gonna use them when I farm my Cerus/persus raids for 100% drop rate on the adorns

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can never have too many of those

stark sonnet
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no kidding every tie you think you are done adorning, i decide to build xyz new items

silk remnant
static lance
silk remnant
hoary surge
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As a heads up to folks - there's a lot of raid killin' going on. This will mean there might be a bit of a backlog on reward distribution while things are hot!

stark sonnet
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ive noticed, lol but i think we all expected it

north narwhal
stark sonnet
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Definitely need more than 12m for max reward

north narwhal
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its not 1x

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~20 mil

chrome sable
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okay yeah I just got 8 more Y rewards and didn't hit anymore?

swift jungle
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Because of the timer

north narwhal
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~90 mil

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~150 mil

swift jungle
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Remember only the first 3 minutes of damage you do counts

north narwhal
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also anguish

swift jungle
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Or, not even first 3 minutes if you start after the raid spawns

north narwhal
sturdy aurora
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So, i got my reward, apparently the cap is 1x max HP

swift jungle
north narwhal
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its not 1x, its 10x in first 3 minutes after spawn

swift jungle
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Well we don't know it's 10x either

keen thunder
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its not x10

sturdy aurora
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Not sure, i got like 14 reward notifications and all of them are 1x

swift jungle
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But it is definitely only the first 3 minutes of the raid's existence

fading lotus
sturdy aurora
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and pretty sure can do more than 1x HP in 3 mins

keen thunder
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doing 150 mil in 3 hits a couples seconds in does not give me more than x1 rewards

stark sonnet
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I'll test it again but stopping at 12m got me a lot of nothing

swift jungle
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I guess Brye of all people will know

north narwhal
sturdy aurora
ornate steppe
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no

keen thunder
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its just x1 in the first 3mins of the raid's lifespan

ornate steppe
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you need to do 1x damage within the 3 min that it spawns

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anything after is void even though youre still in the raid

sturdy aurora
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Is it 10x after that 3 mins? Or they despawn after 3 mins?

ornate steppe
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1 X

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3 min from spawning

cunning dirge
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ah so max rewards is x1?

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i think that's fair

stark sonnet
sturdy aurora
ornate steppe
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1x "rewards" from a raid

sharp hinge
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I got this from 47M in under 3 mins

stark sonnet
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this was 12m dmg as soon as it spawned

sturdy aurora
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So this is even less than the last patch mimic
30 mins for ~14-15 raids

past flint
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yes but "full" rewards

sturdy aurora
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i still remember the 1st Apoll event, i farmed like 70-80 ApollX in 30 mins. Only 12% HP limit but got me tons of ornate and mats
That was great

keen thunder
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transfer char to hoa when? 100% 24/7 mighty_mimic

edgy vector
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Doesn't look like 11m gets full rewards from what I'm seeing

stark sonnet
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same

full arch
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rewards this rewards that blah blah blah ||/jk||
thank Odie for changing refract logic šŸ™šŸ™šŸ™

stark sonnet
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i have 6 xs up and no ys 😦

silk remnant
stray swallow
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Yup no more Y spawns 😩

past flint
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odie changing things in the background maybe

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or we broke it

stray swallow
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yeah im sure being live changes Odie may just be working on stuff

past flint
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my raid timer went away

stark sonnet
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i sitll have a raid timer

past flint
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and poll-y is back

stark sonnet
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same

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so for X, 12m = 10 proof of felling, but for y, it looks like you need 10x hp for 1x reward (10x proof)

amber lava
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Really??

keen thunder
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this is getting a bit weird, i tried one tapping pollys for > 1x of their HP to make sure either getting full rewards, or 0 due to timer

yet, i still get 3/4/7, random number proof of fellings (which determines the damage dealt, 1 per 10% presumably)

stark sonnet
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i purposely did 12m max to X, and have nothing but 10x proofs...for y i tried to get 110m but usually got 24-50m, and never got more than 5 proofs

rugged belfry
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I think there is random

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It's like 1x * (a factor of random to lower rewards)

stark sonnet
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X is 100% at 12m, no random at all. Y doesnt seem random, it seems like 10x hp = 1x reward but i cant regullarly hit 110m

teal blade
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So i hit around 120 millions and got 9 proof of felling,trex theory may be correct

amber lava
rugged belfry
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I have never hit for 110M, only 12M max

keen thunder
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yeah, idk, x1 dmg, x10 dmg, still random proof of fellings and/or rewards

stark sonnet
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i wonder if its still splitting it based on the people who hit it

rugged belfry
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Time to play at 5 am then

stark sonnet
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i did 31m but got 0 proof šŸ˜•

keen thunder
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hopefully we'll get a clear explanation on how the rewards works from odie, probably unlikely though

winter sage
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I mean, it sure looks like Odie hashed this out in a weekend after previously thinking it couldn’t be done. To be frank, I appreciate the effort and I’m not upset nor particularly surprised there are bugs to squash.

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I’ll take this over the way it was before, and I’m sure it’ll get better as they tweak it

spring hearth
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2 pof for 2x hp

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also feels like the raid stats were lowered

stark sonnet
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it feels 100% random, averaging 30-40m and getting 0-9 proofs on apollyon y

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on the upside i got an ornate...so i wont fall for odies tricks!

spring hearth
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idk. 10 for 2x on an X.

0 pof, 3-4 items for 300k on a few x & y

stark sonnet
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i have yet to hit for 50m + and i have a 9 and 10 proof kill in my log,

spring hearth
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the raids always being on the map is a nice change

swift jungle
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Is it possible we're still splitting rewards?

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That might be why it seems "random"

cunning dirge
vocal mountain
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"that's not bad rng, you were just paired with brye"

rugged belfry
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If that's true, the goal is to play alone and avoid people at all cost

stark sonnet
rugged belfry
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And Y are priority targets thus having more cases of split rewards

swift jungle
#

Make sure you play at 4am ( Mimic )

stark sonnet
#

always do >< best amities spawn in the middle of the night, proven fact

rugged belfry
#

All good at least I won't get spammed by the bot to contribute to Amity hunter

zinc geyser
#

Y's are not spawning now last two "events"... who complained

swift jungle
#

Up your VD

zinc geyser
#

1160 and nothing this happening to anyone else?

stark sonnet
#

it keeps happening even with VD. y looks like it skips a round or 2

winter sage
rich comet
#

I was a bit blunt in my criticism of riftbreak rollout in the past, but I have to say that it is really nice to see a dev take multiple swings at fixing an event early on.

#

It is very appreciated Odie.

coral comet
#

Awk xd

stark sonnet
# coral comet Awk xd

you got so excited to see a Y, your forgot to heal before engaging?....not that i have ever done that....

coral comet
#

I was excited alright

#

Xd

winter sage
#

Is that a katar in your pocket or are you just excited to see me?

stark sonnet
#

its a broken katar, cant even counter

rich comet
#

Alright Odie now that I've buttered you up, can you make Apolyon go back to wasting his whole day countering? His "hitting me in face" strategy is interfering with my quality Towerfall time. Thanks. mighty_mimic

abstract star
#

He totally should have have said "Stop Hitting Yourself" as he reflected

winter sage
#

Skill issue tbh. Just get him to zero!
/teasing

rich comet
#

Seriously though, he does hit me for 0 until I hit snotra or Prom blasts him once or twice. Was just hilarious when I could play insanely unsafe and most of the time he wouldn't even touch me.

past flint
#

Are they confirmed to be splitting rewards? 🫣

stark sonnet
#

odie hasnt said anything yet, but ive done 115m x3 times now and only gotten 4-5 proofs

past flint
#

Do you remember how much damage others had done?

rugged belfry
#

On average I'm farming more slowly than before

sick lark
#

I got 2 proofs and only 4 drops when I did 25m dmg

chrome sable
swift jungle
#

Congrats on the axe

stark sonnet
#

This was my most recent

past flint
#

63% of the total dmg for 8 proofs assuming you did the 117

#

rough math

stark sonnet
#

yeah that was me, 10x hp would be 10 proofs, so something is funky

past flint
#

assuming AW math yes

#

As it stands, that screenie doesn't prove either equations boggers

rugged belfry
#

It actually does

stark sonnet
#

i mean look at sirits, he did 100m+ dmg and got 1 proof and was the largest contributor

past flint
glossy solstice
#

Overall farming is slower but less boring now. Swing and a miss

rugged belfry
#

It's like an adjusted version

past flint
#

but then we add time to the equation lel

#

so then it's "how much of that damage was before time ran out" kind of deal

rugged belfry
#

What happens when 2 people hit a raid ? Are proof split as well ?

#

Or 3

stark sonnet
#

i promise yu i tag every Y the second it spawns and deal 30m+ dmg in < 1 min ;-p

rugged belfry
#

Is it a shared pool of proof among all participants ?

hoary surge
past flint
#

I think it's a solid step in the right direction, for sure

stark sonnet
hoary surge
#

I don't know those numbers so can't provide them apologies - but I do know Odie has been monitoring this thread and the event pretty heavily.

It's always better to not start at too accessible and dial back. If you start at a rate that isn't quite good enough, we can dial it up.
If we start at way too easy, then it's almost impossible to dial it back

The mechanics of how this operate currently was definitely worth the effort imo. Just some number tweaks from here I think

stark sonnet
#

I get that, but, am i shooting for 10x hp, or am i competing with people with 300 AL doing 300m dmg, it makes a big difference when i know what my goal is :-p

swift jungle
#

This implementation overall feels good to play and works much better than previously. The rewards are just a mystery

glossy solstice
hoary surge
#

And here I was thinking I was playing the game lol

sick lark
#

How much damage are you doing on average to the apolly ys? šŸ¤”

hoary surge
#

Just getting at the fact that we are monitoring for community consensus, and it is amazing that Odie spent time on his weekend working on this for us!
Let's aim for constructive ideas, rather than just saying things are bad. Infinitely easier to work with, and draw something out of

glossy solstice
#

Where did I say it was bad?

rain flame
#

People don't like the new system, they want the one before it.

rugged belfry
#

Not everyone can read russian but thank you for the screens

hoary surge
# glossy solstice Where did I say it was bad?

Not directly, but the language was 'swing and a miss', rather than a constructive alternate suggestion.
Swing and a miss gives us nothing to work with, suggestions do!

Hope that makes sense

winter sage
#

People will never be happy with anything lol. Admitted that I haven’t tried the new system yet, but I think it sounds much better!

swift jungle
glossy solstice
#

I mean, that's a nice way to put exactly what happened.

You're acting like any criticism is negative and unconstructive, I'm acknowledging an effort was made while pointing out it still needs work. You are correct that at this point it just needs a numbers tweak

#

It was an offhand comment, I did not expect to get a defensive dev reply lol

hoary surge
#

Perhaps my language came across rougher than intended

#

I certainly didn't feel any intensity, just thought this is a normal conversation. Just trying to do my role and move the conversation into actual solutions, thats all <3

glossy solstice
#

My intention wasn't to antagonize, it was kind of just a play on drels comment earlier

rain flame
#

Suggestion.
Bring back the 25% limit and remove the ability to hit above 25%.
Give out shards of terrain farther away from water, people are agonizing to kill water mobs.
Give out 3 raids and 7 X's in Y shards.
Put in a shard one 5 players, and if they want to move to another shard, and in their shard becomes less than 5, all people should be distributed to other shards.

#

Apolion was a good event to create a quick build into raids so that players with more AL don't kick you out of the raid

hoary surge
#

We definitely have some contrasting opinions here.
ORN have done a good job of summarising and placing in #šŸ’”ā”‚suggestions thus far. Perhaps with some additional time folks can collaborate on the missing piece to wrap this thing up!

stark sonnet
#

it feels hella bad doing 40-50m dmg and getting squat sometimes, and othertimes ou get full rewards, while with the 25% cap it was extremly consistent

rugged belfry
#

Damage cap moved from 3M raw damage to theoretically 110M which is 36 times difference. It is much more time consuming now. And drop chances seem much lower for unknown reasons

opaque sage
#

It would be helpful to target feedback if we knew how the rewards were supposed to be working

#

I have to assume that the current "I did 50 million but somebody else did 500 million so i get nothing" system isn't intended and is a bug

#

but if its not, thats a problem

rain flame
#

Ru ORN doesn't seem to be participating because it doesn't have access to Discord

hoary surge
#

I understand, and agree. Clarity on the numbers would be a solid starting point

Odie will likely pop in at some point, he's aware that there's ongoing discourse for sure

cunning dirge
#

maybe it's an unintended feature winkwink šŸ˜›

sick lark
stark sonnet
#

He was my 50m DMG with poop loot

bitter bluff
#

The weird fact is the different behaviour between X and Y loot

rugged belfry
opaque sage
#

ideally, the system is supposed to be -> Do max health (10M) get full rewards (or .5, or whatever), regardless of what other people do. And then you get 2 X and 1 Y to kill every 3 minutes

stark sonnet
sick lark
#

It does feel like less people are attacking the apolly xs now so this might finally be my chance to farm some ornate apolly x gear

#

But this is an unintended side effect of all the high al players trying to 1 up each other on the apolly ys leaving the apolly xs untouched

past flint
chrome sable
#

I'd say it's best to pin a message along the lines of:
"It's known there are issues/discrepancies in rewards, it's currently being worked on, give some time as this new style of raiding was just implemented for the first time today"

stark sonnet
#

i would be fine with - do the same >2.9m dmg, get the same reward as before (25% contribution)

rain flame
hoary surge
# chrome sable I'd say it's best to pin a message along the lines of: "It's known there are i...

I cannot as I don't have the information to verify it isn't working correctly, as I don't know the numbers myself apologies.
Odie is but one man, and will pop in when he has capacity.

In the interim, you could instead ask one of the ORN to pin a post on all the things you desire clairity on. Ideally an #1122705721281220628 post would be started with things that have changed, and things that need adjusting/clarity too

rain flame
cunning dirge
chrome sable
#

Yeah if it was 10x or even 5x it would be crazyyy, that means I would have over 150-300 raids worth of drops in a matter of 30mins

rain flame
stark sonnet
sick lark
rain flame
torpid jasper
#

Surely just cap the rewards to 1x per raid is the simple solution?

#

Base solely on your own damage dealt

rain flame
#

I hunt exclusively for the axe )

stark sonnet
#

i want theif or war shoes, but instead i get 3x pairs of mage shoes. dance monkeys dance

chrome sable
#

I think the thing too is that these raids are basically as close as you can get to being completely free, even getting full rewards from it for only 10mil dmg seems like a bit much imo

sick lark
#

Having 1 event with basically free stuff isn't too much is it mimic

rain flame
past flint
#

Maybe it's just randomized?

#

Do x damage, chance to receive 10%-100% rewards, randomly

rain flame
rugged belfry
#

Maybe you can try to emphasize on the cooperation part, it has been fully competitive since the beginning of this event

hoary surge
#

While some folks for sure enjoyed the quick damage to race others part, it was equally frustrating for folks unable to make that happen due to not being the right level, have the right gear, ascension levels or class/follower/amity combination.

I think this one will work better for everyone once the numbers are worked out!

fluid light
#

For me the changes feel super great. I'm definitely spending more time active than just waiting, even though there are some passively sitting time for sure.
Im seeing a lot more Ys now too. I kinda liked the previous version, but this is objectively better imo.
Also no anxiety of missing a raid just because my phone took an extra 5 seconds to load the raids.
ALSO no more cap busting exploits, those felt incredibly unfair

glossy solstice
trim belfry
#

Maybe we could list some suggestions on what the gear is lacking?

spring hearth
#

why is the gear lacking?

#

1 piece of Polly Y gear makes the hunt for broken-everything moot

rain flame
spring hearth
#

im scared of the 500k ward full power swashbucklers in the near future

trim belfry
spring hearth
#

ok ya weaps need love

#

but.. not really, cause celestials

#

warrior gear is the bis for swash

#

(ok im guessing but it looks amazing)

chrome sable
rain flame
spring hearth
#

like everyone else basically has said, I hope the reward rolls scale w/ damage predicably. Id be happy with 40% equivalent for 100% dmg, 80% equivalent for 200%, 100% for 2.5 (based on initial event 40% dmg cap rewards, which were aiite)

trim belfry
spring hearth
#

ive run out of red mobs more than once

#

not farming them particularly hard tho. theyre in monuments & dungeons too so its easy

trim belfry
rain flame
chrome sable
#

You also need to take into account how long it took you to get the scrolls to spawn those 500 A.moris though

rain flame
chrome sable
#

Two people getting 250 scrolls each and killing 500 raids in a matter of 3 hours seems off to me?

#

Or do you mean 3 hours each evening?

#

For a total of 9?

rain flame
#

In the last event there was an infinite number of them + water mobs, now their number has been reduced and we have been moved closer to the water

rain flame
#

+-500 Morigan raids were killed in this event alone

sick lark
#

Scrolls farming is on the easier side of things now anyways

#

Standard scroll events are probably easier than this

chrome sable
#

So assuming you killed all 500 A.Mori's in 3 hours that's 10 hours for 500 raids, in the event right now you can technically get 600 raids in 10 hours of farming

trim belfry
rain flame
torpid jasper
#

Use affinity candles to farm red mobs

crisp sundial
#

This new situation makes me feel like I'm playing more for less

torpid jasper
#

Hopefully they fix the reward percentages

rain flame
hardy stag
#

This might confirm the splitting theory, was in a dead shard

humble wing
#

all players share drop based on their damage
if one hit 200m+ and others are 10-20m, only first player will receive drop, all others will get poop

cunning dirge
humble wing
#

max 1x

glossy solstice
#

If they upped max rewards to 3x and fixed players splitting damage this event would be perfect

north narwhal
#

is the "only first 3 minutes of damage counts" still relevant?

north narwhal
cunning dirge
#

i think it's fine, it takes out the pressure of limit health, and you still get to do a 1x raid every 3 minutes if you are strong. enough, or get enough rewards if you don't

winter sage
#

I still haven’t had the chance to try it, but if I can get more than 1-2 hits in it’s already better for me than it was.

rugged belfry
#

You hit less and get less, so no

swift jungle
#

But this system seems a lot easier to fix than the old system, it's better at the core.

#

Now it really is just a matter of Odie tweaking numbers

rugged belfry
#

Yes I agree the core is better, now it's a matter of tweaking numbers

modest moss
winter sage
# rugged belfry You hit less and get less, so no

I mean, on the old system, I’d take a few turns to buff—maybe 15 seconds total—and it would be dead by the time I was ready to take my first swing.

It’s not mathematically possible to hit less than that. If I can reliably get 1-2 hits per raid, it’s an improvement.

hardy stag
#

What if we all ungear and deal 1 damage

winter sage
#

That would be hilarious, I admit

swift jungle
winter sage
#

Oh gods it really is

north narwhal
serene mountain
#

This feels so much worse now. Spend more time hitting it but if there's a bunch of others doing 100m+ just going for max up gets you barely anything

stark sonnet
#

This system is hot garbage, in what world does 110m DMG = 2 proofs

#

Hey Cedric you were in my screen shot

serene mountain
#

Lol, I got 4 drops total from that one

rugged belfry
#

Just wait them to tweak the numbers and hopefully find a meaningful distribution

serene mountain
#

I'm done with this nonsense, no way I'm getting anything decent now

stark sonnet
#

Im doing 100m DMG and getting worse rewards than yesterday

glossy solstice
# north narwhal 3x for a free raid is kinda broken

Not at all. That would make the event worth my time, and more importantly it would be fun. Why are there so many fun police on this discord anyways? Why is the possibility of people farming more than you such a huge deal?

rugged belfry
#

Why are you so mad over a game ?

glossy solstice
#

Am I mad?

rugged belfry
#

The event ends in like 2 weeks

glossy solstice
#

Are you here in my house with me šŸ‘€

rugged belfry
#

It's alright, it's just a game, it's ok to take some time off, it's gonna be fixed anytime soon

sharp hinge
#

Yeah, it’s what Knight said, the system is better now, just gotta get the numbers right

north narwhal
glossy solstice
#

Orna does not have an economy lol

#

I typically hit 130 mil on these now, hitting cap quickly is not the issue

#

Feeling like I'm wasting my time os the issue

raven sinew
#

It feels like the economy has been broken since celestial augments were introduced and raids started going down in 3 turns or so, making it much easier getting chase items. Honestly if raids started trending toward this kind of reward structure as a whole it'd be a step in the roght direction imo šŸ˜…

stark sonnet
#

The issue with this structure is people with 200+ are getting 80% of the loot, so they get stronger faster

#

I don't mind being capped at 25% reward, I hate going all out and getting nothing

frosty narwhal
#

If we want this kinda discussion then you have to look at refineries first lol

zinc geyser
#

Im really happy guys im actually seeing Y's

frosty narwhal
#

Now to get those ornates to show up…

swift jungle
#

I think we have determined that rewards are being split, in which case year that is likely something that needs to change

#

We'll bring it up to Odie (if it he hasn't already read it in this chat)

zinc geyser
#

Last year I killed 1k X's. My Y kills are not tracking but its going to be like 50 hours seeing 10 every 30 mins to get that many kills...

tame locust
torpid jasper
#

One or two things maybe

swift jungle
torpid jasper
#

More like big damage is little rewards because bigger damage is dealt by others, seemingly

swift jungle
#

Splitting without any kind of damage cap is letting some players run away with the rewards, since the rewards seem to be split based on % of damage dealt overall.

tame locust
#

Yeah, I’ll just add a cap

swift jungle
#

Are players still batched into groups that cap at 8? (if I'm remembering that right)

tame locust
#

5% HP damage cap sound good?

torpid jasper
#

If 5% hp is enough for 100% rewards, yes

tame locust
#

I’ll math it out tomorrow. For now, try to stay respectful and constructive chat šŸ™‚

swift jungle
#

Much appreciated, thanks Odie

dense raven
#

Thank you Odie

#

Refineries dudes, you have 12 hours to do your job

#

šŸ˜‹

coral comet
#

Yeah my raid speed went down overall, but that is probably healthier for the game

chrome sable
tame locust
#

You’ll still be competing, but others wouldn’t be able to greatly outnumber

cloud estuary
#

How much damage to the Hp of raids is currently recommended?

#

I caused 10x the total amount of Hp, but earned rewards as if I had caused less than 1 million hp

stark sonnet
#

currently you are spliting/competing, so if you do 110m, and 2 others do 200m+ you get like 1/10 to 2/10 reward

cloud estuary
#

There's a player doing 400 million damage, he must be taking all the rewards

chrome sable
cloud estuary
#

I'll waste a lot of time, but I'll cause twice as much

stray swallow
#

Simply HoC to the right class and 100x your DPS šŸ˜

coral comet
#

T1 warrior class 100%

#

Trust me v:

winter sage
#

I won’t/can’t leave Deity for three reasons:

  1. I like Deity too much.
  2. I can’t actually afford an HoC.
  3. I have been ridiculously lucky with my mat rolls, so as to have reached (effectively) AL 11 with almost only common mats. No mat lock yet. There’s no way I’d get this far on any other class.
#

Just gonna have to accept I’m not the fastest raider for a while lol.

coral comet
#

Those are good reasons xd

torpid jasper
#

Yeah idk what the point of the change is exactly. We'll have infinite hp, but a damage cap; rewards for that single raid will be split among everyone who hits it?

#

So just... 3 minutes for everyone to hit damage cap and dilute the pool 8 ways

coral comet
#

There were lots of people who didnt have a chance to hit it before i guess

torpid jasper
#

But in order to accommodate them, we detract from everyone else? It seems a little strange

#

Now the only hope everyone will have of getting decent rewards is a low player count instance

coral comet
#

Every action detracts from someone and im noticing less people complaining now whether thats because the changes were favorable or whatever other reason people have to stop complaining xd

#

Im indifferent tbh

orchid atlas
#

Alright, just got led here. Someone explain to me who thought this was a good idea?

swift jungle
#

Before you say whatever you're about to say, Dzel, look at that

orchid atlas
#

Players who deal dmg equivalent to several damage caps now only receive a fraction, if any rewards.

north narwhal
swift jungle
#

Odie is going to implement damage caps tomorrow to prevent some people being able to hog all the rewards

coral comet
#

Whats the 5% btw? Didnt read everything lol

swift jungle
#

I think the 5% was a joke

#

Maybe

coral comet
#

Oh ok

north narwhal
orchid atlas
#

So....why cant this update get rolled back? It's server side right?

coral comet
#

In 3 minutes im ded so oki xd

orchid atlas
north narwhal
torpid jasper
#

8 people dealing damage cap and receiving 1/8th of rewards won't feel great either, idk

swift jungle
#

Because fixing this version is still way better than dealing with the old version in most people's opinions

orchid atlas
#

Previously that'd be dmg threshold for about 2-4 raids, providing at least a couple dozen drops.

north narwhal
torpid jasper
#

Dead lobby? Lol

orchid atlas
north narwhal
torpid jasper
#

That seems to be the only way you get rewards, is if you're the only one dealing damage

orchid atlas
#

Theres your answer.

#

The issue here is when you arent a top dps.

torpid jasper
#

Or you get 10x the damage of everyone else

orchid atlas
#

What Phil said here.

north narwhal
orchid atlas
#

I'm not, and I'm dealing literally that much.

#

So, I don't see your point here.

torpid jasper
#

For every person that gets full rewards, the other people in the lobby get nothing

orchid atlas
#

Yeah. It's basically a pyramid scheme of a raid rn.

north narwhal
torpid jasper
#

It's not better for me

#

Seems to only be better for people who are set up to deal 100mil damage?

orchid atlas
north narwhal
torpid jasper
#

Or people who stay in empty lobbies. Guess everyone can try for that

orchid atlas
#

By scaling rewards off other players, this actively disincentivises anyone but the highest damage dealers from even involving themselves in the event.

north narwhal
orchid atlas
#

It also means the highest damage dealers will snowball, getting gear to further increase their damage faster than those that need it most.

orchid atlas
north narwhal
torpid jasper
#

Clearly someone's losing out in both implementations. I'm a firm believer there's a better way

north narwhal
#

tomorrow šŸ‘
#1367531517320106134 message

orchid atlas
coral comet
orchid atlas
#

Or worse, it'll feel unrewarding to even those that get the most rewards.

torpid jasper
north narwhal
coral comet
#

Xd

torpid jasper
orchid atlas
coral comet
#

Thing

#

Lol

torpid jasper
#

Maybe they changed it then

orchid atlas
#

Raid shouldnt be PvP

#

But this essentially turns it into nonlinear PvP

north narwhal
orchid atlas
#

This isn't balanced. Going off that logic, people competing against those at the top will always be behind.

#

I'm not interested in ponzi scheme progression.

north narwhal
torpid jasper
#

My suggestion:

  • 4-person lobbies
  • 100% hp damage cap
  • 100% raid rewards are split among all players that deal damage
  • 3 minute respawn timers/set spawns like current
orchid atlas
#

Unless this is simply a case of the game scaling rewards off infinite hp and not competing damage amounts.

#

Which it isn't; people are still getting full rewards.

north narwhal
orchid atlas
torpid jasper
orchid atlas
#

That simply means the first people who played will always be ahead no matter what.

#

And that anyone who started later or took a break essentially is SoL

north narwhal
torpid jasper
#

Investment into the event is what I meant

orchid atlas
coral comet
#

People need breaks, and it actually happens quite often

orchid atlas
#

You'd start getting rewards similar to those that dont have 3x base stats.

coral comet
#

There are people who caught up to others with a huge head start

winter sage
north narwhal
torpid jasper
#

Because the rewards are split

orchid atlas
winter sage
coral comet
orchid atlas
#

Spiked shield users would like to discuss with you about their 1 turn 150k+ dmg in PvP

winter sage
#

For my case I consider it a win

wise marten
north narwhal
torpid jasper
winter sage
north narwhal
orchid atlas
north narwhal
torpid jasper
wise marten
orchid atlas
#

If those systems existed at the start of the game, your friend who started at the same time and got a 200% ornate before you will get x2 the rewards you get with your 100.

coral comet
orchid atlas
#

And, getting x2 the loot as you, they get x2 the chance to get more ornate gear that furthers the gap.

#

Do you get it now?

#

Time doesnt mean anything here.

torpid jasper
orchid atlas
#

It's purely people getting lucky and getting ahead faster, since they'd also secure exp faster too.

torpid jasper
#

Reiterating my suggestion:

  • 4-person lobbies
  • 100% hp damage cap
  • 100% raid rewards are split among all players that deal damage
  • 3 minute respawn timers/set spawns like current
orchid atlas
#

I'm sorry that your net isn't amazing, but I know damn well you still got max rewards before this adjustment.

#

Even if the numbers were adjusted so those at the top only got 10% more rewards, it still means they essentially got free loot for starting before others.

north narwhal
coral comet
#

The problem isn’t the game, rather the fact that every person believes that they should deserve more or better, and that everyone else should get less xd

orchid atlas
#

And that FOMO will cause newer players to get disillusioned and quit.

torpid jasper
#

If it's split based on total damage dealt by all players, that's lame

orchid atlas
#

Not that we see many new, active T10s to begin with, nevertheless T11s. It's always the same, incredibly loud crowd who only want updates that serve their part of progression.

north narwhal
north narwhal
#

rember, at the start he said AW style raids isnt possible

torpid jasper
#

I am providing feedback

orchid atlas
#

I know who's actually angry here.

#

People don't want their special treatment taken away.

#

And I get that.

north narwhal
#

dzel is really trauma dumping from popular MMOs here

opaque sage
#

I really enjoy that this event has turned into a thread explaining why it would have been a good idea to

  • cap ALs
  • remove refineries 2+ years ago
  • nerf ultima
  • nerf towerfall
  • nerf spiked shield

But nobody wanted that, so we all get to deal with powercrept nonsense

orchid atlas
orchid atlas
#

I get that you wanna keep your spot on the leaderboards secured but you need people to play to keep that spot y'know.

north narwhal
torpid jasper
#

Dzel you're sounding like the angry one

orchid atlas
#

I'm glad that more people are finally speaking the quiet part out loud.

coral comet
#

Its dad!!!!!

rich comet
#

I'm angry that I couldn't remember making any posts in this thread since early afternoon, but I was mistaking Dzel for my name because it was green on a dark background.

orchid atlas
#

I didn't even speak earlier, I just got here.

static lance
#

I would really appreciate if you all took a 5 min break to grab a snack and a drink and just took a break from reading and writing in this thread.
Thank you.

orchid atlas
#

But the things said here kinda expose that this is part of a bigger problem, which needs to be discussed somewhere.

tame locust
#

The event just needs a simple cap so the top end are equalized. the current problems do not appear to affect T10

i'm not sure there's much use derailing this into conversation about anything but a simple and needed cap.

but that can wait for working hours

torpid jasper
#

I'm curious how this cap will function is all. I dislike the idea of splitting a raid 8 ways based on the damage cap

orchid atlas
#

Same. Previously it was split 3 ways on average.

north narwhal
#

I'm just happy that I can actually see the raids 🧔

orchid atlas
#

Now everyone will get less rewards on average.

tame locust
#

it's a free raid every minute - a little competitiion is welcome imo

coral comet
orchid atlas
#

I even took a screenie.

torpid jasper
#

7 raids, not quite dozens

orchid atlas
#

This doesn't show the 360 view, but yeah, you could fight a lot more raids.

coral comet
#

Once the op folks finish nuking everything they wont be hitting on raids anymore xd

tame locust
coral comet
#

Why are we throwing logic out the window

orchid atlas
torpid jasper
#

Can we at least change the competition from 8 players to 4 or something

orchid atlas
#

As you got lv.230 players competing against 200AL+ monsters.

tame locust
coral comet
orchid atlas
tame locust
coral comet
orchid atlas
#

Even so, I still see players dealing hundreds of millions of damage at T10.

coral comet
#

I got like 20 xd

cloud estuary
#

If I leave the zone where the Apollyons are, won't I get the rewards? I've done 4 raids with Dani over 130 million, but I've returned to my base and I haven't received any rewards yet. That was 1 hour ago.

coral comet
orchid atlas
#

But enough for players to do asinine setups.

tame locust
coral comet
orchid atlas
torpid jasper
#

The plight of The Plight of Apollyon Event 2025 is quite troubled

coral comet
#

So they say..

orchid atlas
#

It feels like non-linear PvP more than PvE at that rate when your focus isn't on killing the raidboss, but dealing more damage than some guy you don't even know.

tame locust
#

this is really endgame stuff. there is more content in the event for non-endgame

i see no issue with competition over free raids in the endgame

orchid atlas
#

Except....this is what everyone at T10 gets for the event. And many people say 250 is the "end of the tutorial", meaning this would be before endgame.

#

Most of the best loot that makes the event worth running at all is in the raids.

coral comet
orchid atlas
#

Otherwise for players the event may as well not exist.

tame locust
orchid atlas
coral comet
#

Lol

coral comet
#

Its not true at all

orchid atlas
#

After all, most of the best means of damage dealing is around 235-245.

#

At lv.225-230, you're SOL on good DPS for many classes like Heratic.

north narwhal
#

Odie, can we get something like diminishing returns together with the cap on raid damage? such that lower levels won't get fully deprived of rewards and higher level players won't get too much ahead?

tame locust
#

anywho, i'm sure all of this can wait until cap and we can then dive into whatever isn't working then

have a great night, all

orchid atlas
#

There are people who literally will deny my spot in the game as a 5 yr player for not being lv.250.

#

If this raid is endgame, then why don't players agree it is?

#

Alright, goodnight Odie.

old lava
glossy solstice
#

Well it doesn't sound like these raids will ever be faster than 1 per minute which is just way too slow for me. I'm gonna skip the rest of this event but at least this thread was an entertaining read

coral comet
#

See? Now more people can get rewards with one less OP player stealing all the rewards >:)

#

Perfectly balanced as all things should be

void mica
#

did 60m, multiple people did 300m+, and I got 3 pieces of gear nekolost

I hope something can be figured out to make everyone happy. Too many words to read, I'm assuming tomorrow another revision is being made?

polar rivet
#

I hope ang 2.0 addresses some issues with AL.Wild idea but mb forced AL caps for certain ang content. Like 0 ang AL cap 50 // 10 ang 100 AL etc

fluid light
#

Pls make him immune to stasis beos already dont need to bother with counter lol

zinc geyser
#

I feel like if a Y spawns ever min that would be better than every 3. Ive had a couple spawns where one didnt spawn. Thoughts?

chrome sable
#

Wait are we saying 4 buff turns + basically 100% stasis doing ~250mil in ~1min 30secs isn't balanced?? mimic mimic

polar rivet
#

AL?

chrome sable
#

104

polar rivet
#

Fair, i’ve only 1 issue with pet dmg style. Afaik pet dmg do not proc reflect. Statis can be done with summoner as well right?

chrome sable
#

It is gonna be nice to see Towerfall getting nerfed soon, definitely needs it šŸ˜…

chrome sable
void mica
glossy solstice
#

Kinda weird to see ang 2.0 getting pushed before towerfall/crit/deity/ward nerfs. Not to mention hands of selene are still busted

chrome sable
glossy solstice
#

Why wait though

oak elm
#

The current format of the Apollyon event feels punishing for Orna players. It encourages excessive grinding and, rather than bridging the gap, it actually widens the divide between newer players and high AL players..

orchid atlas
void mica
#

^

tame locust
# glossy solstice Why wait though
  1. no need to ruffle everything twice
  2. balance patches take a ton of community interaction and time. that would delay anguish further if done before
oak elm
tame locust
oak elm
void mica
#

Think they meant newer/not 100AL T10/11's. That's how I understood it

oak elm
tame locust
#

okay, fair enough. I will remind everyone that there is a standard T10 Beguiled Apollyon for earlier T10

chrome sable
tame locust
coral comet
#

It has slowed down already from what i saw

void mica
#

I think the cap will be good for everyone, doing almost 100m damage and getting 2-5 pieces of loot doesn't feel very nice when everyone else was doing 300m+
Looking at you @chrome sable šŸ‘€

polar rivet
#

Im not sure if deity ursa/ara wrb performance is op btw. At 70AL and fairly endgame geared. I can do 100-150m in 3 mins if not one shot by wrb ulti or reflect. And still see pol doing 200-300m+ in several wrbs

#

Might be op for endless/gauntlets/tower but idk the performance of other classes

chrome sable
oak elm
void mica
#

^^^

coral comet
#

Who is doing 300m? What class?

#

I gotsta know

glossy solstice
#

Do we have an estimated time for ang 2.0 to get here? I've been thinking about swapping to deity for a bit for those juicy anguish 50 towers

void mica
#

with Stasis

coral comet
#

Ahh

void mica
coral comet
#

20 seconds

#

19

#

..

scarlet ridge
#

So I guess now I should be doing as much damage to a Beguiled Polly as I can, or should I be splitting as much damage as I can between the available raids?

deep oriole
#

The cap fixes everything I think and should be good to go

#

All the concerns im seeing are valid before the fix but the fix is coming

scarlet ridge
#

Oh guess I should have scrolled up some

coral comet
void mica
deep oriole
#

Odie been workin hard gotta let the guy sleep šŸ˜… mans on it fix is coming

void mica
#

Psh it's only 10:30 for 'im

#

nothing for a dev nekoHEH

winter sage
#

I’m actually kind of thinking it’s not productive to try and define what is ā€œearly t10ā€ vs what is not. A level 226, 0 AL Beo has advantages that a level 240, 20 AL Heretic does not—and both will likely lose to the level 245, because the latter has Ultima.

Trying to draw a line on what is or is not ā€œearly t10ā€ seems futile to me.

coral comet
#

I hope he comes back..

coral comet
winter sage
coral comet
#

After turn 7 im a potato tho :/

coral comet
old lava
# orchid atlas No, not really. I took long hiatuses and as a result, fell behind.

Which makes the catch up game possible. Legit players burn out, quit, take breaks. Basically 4 yrs playing and took a 9 month break but I'm still #22 global. It's not impossible. If you're casual, then you're casual. It applies to any game. Time investment will take you further. Anyone can compete against another player if they invest the time. Anyways, not a discussion for this thread.

polar rivet
chrome sable
#

I managed to hit top 500 global and AL 80 in under a year so catch up is very possible

spring hearth
#

gentlemen of ascension levels, we meet again

torpid jasper
#

I'm at 40 ALs and about 11 months of play

#

Actually, exactly 11 months today

#

3 months almost exactly from start to t10, another 8 for AL40

#

My kingdom is a big part of that. Taught me a lot and I sought out a a lot on my own

#

Also, memory hunting. Love memory hunting.

#

And 4-man runs on 3x UW portals when we found them. Massive scroll gains

gloomy crystal
#

Hell'o ppl, is there any use for Beguiled Staff (0, X or Y) in which it is better than a good kaladanda, imagination, Ymir Zaltys or arisen Ithra's?

torpid jasper
#

I don't think so

#

Maybe in live pvp for foresight

gloomy crystal
#

Kool, then I won't roll for it at the monument

grave jackal
coral comet
#

Amazing

sturdy aurora
#

Let's lower the spawn rate, i'd love to be one of the only few people have ornate helmet/cowl Y mimic

spring hearth
gloomy crystal
#

šŸ¤” hardly ever, sadly

cunning dirge
cinder wren
#

Yikes, so this is a grindfest into oblivion now? I know that this might be an unpopular opinion but couldnt this event be a GPS content? Just like with the ones we had last year where the new zones appear (Fallen heroes of avalon, regular mimic invasion etc spawns). But instead of spawning regular mobs do a raid spawns... This would make the game GPS based again...and definitely more fun šŸ˜„

cunning dirge
#

Ewwwww

#

I hate riftbreaks so bad

bitter bluff
#

So, in th eBalor gateway we have two different raids, polly X and polly Y
They drop alternative gear, Y is not better than X, it is just different thing.
Given this I do not understand why:

  • max loot calculation is different between the two
  • spawn rate is different

Also, the damage system was changed because it was not fair to have people that could quickly reach the XX% cap, while other did not have time to get there, but now the loot is dropped based on the % of damage made on the same raid, which basically leads to the original issue.

At this point, I would suggest to just have the following:
same spawn rate for X and Y
let the Y loot be calculatesd as per Polly X: max loot at a certain damage

#

In the end it is just another way to have an own wrb scroll, just free.

bitter bluff
#

A possible solution would be:
I am a small player and I reach the damage cap in XX minutes: I get full loot
I am a bigger player and I reach 10x damage cap in XX minutes: I get 2x full loot
I am a very big player and i reach 50x damage cap in XX minutes: I get 3x full loot

raw berry
#

Huh, odd

#

This isn't looking like 2X 1Y, it's looking like 5X 0Y

rain flame
#

it's because raids die and resume, sometimes Y on the map you see 3 pieces and X 2.

raw berry
#

Okay but even if they die and respawn sequentially, in an X - X - Y order, the maximum disparity should be 4Xs to 1Y

#

Though I expected them to die and respawn in bulks of 2X 1Y, which would also not have this happen

zinc geyser
# raw berry

Yeah that's a bug. Hopefully it gets fixed today. Maybe drop your video in the bug report?

raw berry
#

Bit busy rn, I'll do it later

turbid gale
#

Feel like I'm hitting a lot of raids and not even getting the raid drops. That or the server is super far behind

turbid gale
#

Unless you get literally 0 if you don't beat everyone in the damage pool?

cinder wren
#

Having both Alfa and Beta tests isn't there a way for events like this to land stable upon release?

stark sonnet
#

No cause this is a volume issue and beta doesn't have 300 al players

cinder wren
#

Introducing new interesting gear behing weird waygate-like "world" boss that spawns randomly is kinda super meh tbh :/
At this point i would rather buy full ornate set in game shop.
Oh also forgot to mention, you need mats to craft the scroll to get into new waygate. New people get super confused šŸ˜„

static lance
stark sonnet
#

You also don't have people putting out 400m DMG on beta so it comes out way more balanced

cinder wren
#

But those are like super obvious things that pop-up first thing when you start the event.
The first restrictions were obvious, the raid limit dmg, spawns

stark sonnet
#

I agree, I miss the 25% cap fights in comparison at least you knew what you would get by the DMG you did. Now you do 100m DMG and get 0-10 proofs worth of reward

cinder wren
#

I do understand that the volume is different, but almost every revorked/new event that is launched without "sanity check" on either alfa/beta is being fixed first days live, this should be a clue

#

Its just a bit sad. This could be an amazing GPS content.

keen thunder
#

not all event needs to be gps based imo, having both is fine

cinder wren
#

Which one was GPS based lately?

static lance
zinc geyser
keen thunder
cinder wren
keen thunder
#

not all event needs to be gps based imo

#

im not even saying its kinda gps based šŸ˜…

cinder wren
#

Having a static Aethric, we could really use some more GPS based content. Game was more fun before WV and all the "static-play-from-home" gameplay

turbid gale
#

What's the point of hitting the events when people do 500m damage? Lol

coral comet
turbid gale
coral comet
#

OK guess it hasn’t been updated yet

turbid gale
#

Hopefully soon then I might change my mind lol.

tame locust
#

Tweaking for volume and player satisfaction is not really something that can be sanity checked

#

What is more important for studios to do is adjust things to ensure players are being heard and can get the most out of an event

cinder wren
#

The overall idea of the event with Apo Y spawning as it is could be sanity checked on the drawing board
The initial 50% limit, even in seeds of 8 players was just not a good idea and could be caught earlier

#

There is no need for high volume for tweaks like that

cinder wren
north narwhal
#

I'm personally fine with competition for free raids, even last year when I could barely deal a mil, it was fine when hype died down, got lots of ornates and mats, this year, its almost same BUT I dont get as annoyed with disappearing raids, "raid not found" messages and raids being already dead when I see them

#

if the damage caps can be adjusted it would be perfect in terms of game feel, still competition for free raids, but without annoying tech restrictions

fluid light
#

I think some competition is fine, but risking an event because of a few AL200s wont feel nice for the vast majority of players

cinder wren
#

It used to be a GPS game and players were rewarded for traveling
Now we are adjusting raid limits so players from across the globe can be rewarded for joining a fictional wayvessel

north narwhal
bitter bluff
#

Anyway: until yesterday, 2.8M damage and full loot.
Today: 50M damage, two drops.
Some math still needs to be fixed...

fluid light
#

Ive seen it get worse, but im not testing hourly to see if its a trend or if im just unlucky

tame locust
tame locust
cinder wren
# tame locust it's still very much a GPS game. Games do not need 100% GPS events to still be c...

Because it's free raids content šŸ™‚
You are the king here anyway, just trying to share a different point of view with an idea that could bring the old times spirit.

I just still do remember when you were trying to bring back some more movement and traveling to the game and then amities happened.

The new wild areas, zones, system is truly amazing! It just need some more Oomph, twist, rewards, challenge - WRB's šŸ™‚

tame locust
cinder wren
#

Or just give us Orna Classic 🤣

bitter bluff
worthy flint
#

Maybe i'm a little late for this.
With capping and inifinite health, what is the point entering raids with others?
Instead of this, how about restricting turns per raid like 7 for t10 and 5 for t11 and localize the raid with 1 infinite health instance for each version. After a set of turns, u get kicked out of battle, received rewards and repeat for 30 mins. No raid respawn, no need to sync with others or a timer and maybe have a leaderboard for dmg dealt.
I'm not native english speaker but hope u guys get my ideas

coral comet
#

Different classes have different turns to setup, it wouldnt be fair

winter sage
#

As a person who uses an outsized amount of setup in raids (Ive joked that I don’t get to max DPT until turn 30), that’s going to be an issue regardless of whether the ā€œcompetitiveā€ factor is a turn limit, a time limit, or just someone hitting harder on turn 1.

I don’t think that issue is addressable tbh.

#

Without very specific design to limit it, a player whose ASG can nuke twice on turn 1 is simply always going to get out of the gate faster than a player who wants to cast Jinn’s Talent and Wyvern Speed, eat a Berserk Mushroom, wait for DC or Arisen Imagination procs, etc.

#

There’s simply no realistic way to address that, so personally I’m not sure it’s even worth discussing as anything more than a factual ā€œthis is the way it isā€

bitter bluff
fluid light
rugged belfry
#

If you need mag, you can use wyvern speed, it's 90%

winter sage
#

I’ve had to tap Wyvern Speed I three times to get the Mag boost lol

worthy flint
#

It's not about being fair but being fast with as much dmg as possible like last year. Raid was dying too fast last year so having a set of turn would give others chance to deal dmg and receive rewards

fluid light
worthy flint
#

Iirc we dont have any mechanism related to turn count so this could be a time to explore new playstyle

winter sage
# worthy flint It's not about being fair but being fast with as much dmg as possible like last ...

I feel like the design space is kind of muddled this year, because in a sense you’re right. At its heart it’s a speedrun.

HOWEVER. it gets weird when we consider that a lot of the gear this year has passives specific to Heretic—which is absolutely a class that wants a few turns to set up. (As Hera, I’d actually want more setup than I use on Deity, since Hera has lower defenses and doesn’t get automatic DC procs.)

It’s a bit strange to lock gear for one of the most setup-heavy classes behind a style of raiding that favours coming out of the gate swinging.

worthy flint
#

My idea is that ppl get to do enough dmg to receive at least a reward not all, but u could do it as many times as u want. Localizing raid so u dont have to sync with others to see raids and set turns to remove a timer so u can get back to deal dmg asap

modest moss
#

I mean, the new style of raids isn’t as impacted by setup. Everyone is setting up now so they can maximize their damage while the raid is up. I’d go as far as saying heretic is one of the classes that benefits the most from this style of raid

torpid jasper
#

Heretic doesn't get to have 300k-1mil ward in raids

swift jungle
#

Beo is currently still winning because Towerfall can pump out absurd damage, after that I think Spiked Shield Gilga is probably 2nd?

drowsy sparrow
#

Hertic is an under powered classline that ONLY NEEDS BUFFFS mighty_mimic

#

Sorry bro. But I have only seen that rhetoric for the last 4 years

torpid jasper
#

Heretic did great at raids before and has only gotten buffed, but it does not do well in some other content (like pvp). Curious if that has changed in metrics post rework

#

But obv towerfall and spiked shield are way stronger for stuff like this

north narwhal
#

I still stand for diminishing returns curve when it comes to raid rewards
dynamically rescale difference between 1 and 100 mil to be 20% rewards and 45% rewards, closer to previous damage caps

drowsy sparrow
torpid jasper
#

I am only saying what I said

drowsy sparrow
torpid jasper
#

Don't ? me lol

#

There's nothing to read into

#

Your experience in bof is a data point for sure but does not have much to do with what I said

#

I just used pvp as an example

modest moss
drowsy sparrow
#

Sounds good bro. Sorry if you feel targeted on this conversation. But I despise when a event feedback form devolves into looking at other classes having greener grass

winter sage
#

The only reason to use Mag Boost instead of Wyvern Speed I would be if you're really starved for mana

torpid jasper
#

I don't feel targeted, just wanna make it clear that I am not trying to make any broader statements. Just said what I wrote down, that's all

modest moss
winter sage
#

All good lol

trim belfry
#

#patch-notes message

swift jungle
#

Odie, please could you tell us what that damage limit is?

north narwhal
#

"dynamic damage limit" sounds hot

winter sage
#

Big "move fast and break things" energy in that phrase, somehow

#

(/lh)

past flint
#

I did 20m on that one knight, we'll see what happens lol

swift jungle
#

I've been doing 12m

#

(His HP is 11,925,000 according to the codex)

past flint
#

yeah we have 13/20/26 currently

swift jungle
#

I seem to be having a bug where the raids aren't despawning/respawning

#

I left and rejoined the instance so I'll see if that fixes it

modest moss
swift jungle
#

I got rewards from the first Y I hit while it was still on the screen despite expiring 6 minutes before that

swift jungle
past flint
swift jungle
#

Hmm

hasty nebula
past flint
#

interesting boggers

hasty nebula
#

I know, thats why i posted

past flint
#

o rip lol my bad

swift jungle
#

Very strange

#

Although not bad for any of us

past flint
#

nah much better

rugged belfry
#

So 110M is the 100% ?

swift jungle
#

Uh, no

past flint
#

we did a combined total of 60m damage

swift jungle
#

I have no idea where 110M came from in this convo lol

past flint
#

seph did 43% of the damage but got 8 proofs

rugged belfry
#

No where actually

past flint
#

I did 33, and got 5 proofs

trim belfry
swift jungle
#

Yeah it never scaled off of combined damage

hasty nebula
#

Is the 3 minute issue still around tho? That was the most annoying issue for me

swift jungle
#

The issue prior to this server patch was that damage was split based on % done

tame locust
#

issue?

swift jungle
#

Er wait, I misread that it said "issue".

#

There's a timer, it is 3 minutes. It's at the top of the screen sometimes

#

It vanishes if you open/close the kingdom menu but reappears if you fight any raid or monster

winter sage
past flint
#

did 20m on the one with 117m damage by one player and received no proofs and 6 items

#

fwiw

swift jungle
#

Proofs of felling might actually not be a good marker šŸ˜†

rugged belfry
#

What about exp ?

swift jungle
past flint
#

whereas previously it was 400m~

rugged belfry
winter sage
#

I was using Exp earlier. I think Orns is probably the "best" indicator.

past flint
#

700m / 8 proofs from one apollyX

rugged belfry
#

I remember getting 700M xp for full run solo

#

Maybe item drops are just decorrelated from other rewards

swift jungle
#

@ Odie, should bug reports about Apollyon Y spawning be in this event thread or #1084635587715281028 ?

tame locust
#

bugs should never go in discussion threads

swift jungle
#

Fair point

past flint
#

268m damage
8% from me
700m exp @ 8% is roughly 50m~

that number sort of checks out ish?

tame locust
#

unless it's the Beta bugs discussion thread, i suppose

past flint
#

idk the dynamics

tame locust
# swift jungle

egh, that looks like 2 people triggered the spawn in parallel.

i could add a lock

#

but do you all want me to

swift jungle
#

No, those are two old spawns

#

You can tell by the cooldown

#

7 minutes and 10 minutes

winter sage
#

I know doing exactly 50% to a t10 raid like TMM often gets me around 350mil exp, and hitting a 40% damage cap on a t10 raid often offers 200-250mil. For my use provides an easy baseline of comparison.

I was routinely getting <12mil exp on Polly, lol.