#Mage Rework Feedback Thread
4881 messages · Page 5 of 5 (latest)
Or beos that dodge n block everything lmao
Like, look at this
Glass cannons...
Im sorry thats an insane amount of damage for anyone against anyone with a non chakram/rs2 😂
I dont know what to tell you guys
Why not show me a screenshot of Ultima against a blighted raid and all buffs then
Maybe thats the issue
"Whoa hitting damage limit. Insane amount of damage!"
Stop forcing ultima
I don't use ultima.
^ 👍
And hits are lackluster or easily made moot by turn 2 in comparison to others with no survivability on the pvp side. Raiding no ultima is purely because of AL
We, the spellcasters, were explicitly told Ultima is supposed to be the most powerful spell...
That's why it didn't work with Weaved Elements (presumably) and also why the Omniflask won't be getting any stronger.
How is the survivability of glass heretic any different than glass dursa?
There's so much other good stuff that got added
Sigil flask for example
Magic scythe has always been good
You were using ultima as your "look what I can do turn 1"
Since auto-counter is out the window soon, I can only argue that offensively, Gursa can guarantee a kill via Collateral Damage and never let the opponent attack.
We have nothing like that unless we land a debuff but any form of recovery that's higher than DOT damage on the Second Chancers let's them get their hit in (the one thing we can't replicate here--taking a hit)
They also have tons of HP and will soon have higher Dex, which they already have over Heretic if I'm not mistaken
We can compare scythe/chakram damage to other classes, and it's comparable
But they get to have more survivability
D.ursa is never glass 😂. Next time I hit the better local deity with 140 less al I will show you him absolutely tanking me. Above is the other local d.ursa
I have to go full blown glass/sequencer to 1 shot and he immediately counters me and drops me if I don't second chance
Oops, wrong Ursa. My bad
That bit about Dex still applies though (being higher, not the increase)
I did just as much with magic scythe
Youre showing dursa Bof thats glass
Yes, a full glass cannon build vs something with no defense
Dursa Bof gets to have ward
How does dursa bof get ward
Where heretic doesnt
You need starting ward turns either way
Heretic can be built better into hp ward
And both can one shot each other
Means less damage than other classes lol
Give it a try
There is no turn 2 heretic in 99% of scenarios
In 100% of non pvp there is
Im trying to understand your argument but all you're doing is trying to rebuke mine. This isn't going to go where you want it to. Im asking you to prove to me what the issue is where most people see none. If you dont want to have that discussion ill happily get back to work 😅
Probably best that I dont continue to engage here as it's not going anywhere
We have voiced our concerns and you came in trying to disprove us.
Not the other way around
I'm trying to show you what we mean
If heretic does not build glass cannon, heretic deals less damage than other classes
While other classes get to have more ward and more survivability
If we build for HP/survival, then we're not guaranteed the crits where all of our damage really comes from.
And then our defenses are still lower than most and that's not changing. The only other class in the same boat as us (barring Elysians) is Realmshifter, who often gets to act several times in a row and there's absolutely nothing we can do about that.
Yeah, bof gilga was total glass too 🙄
Nobody builds as glass cannon-y as heretics do because they already have enough damage to compete
Realm does
I think the problem here is that SS is overtuned, and that's true regardless of the class using it
Gilga/diety just allow it to go an extra mile, while sitting behind several hundred thousand ward
In general Heretic gets way less survivability options
Our glass cannon builds hit hard but are vastly outshined by ss
Does it?
It has:
Steadfast
Second chance
40% damage reduction whole channeling
That's more than summoner, beo, and base realm
Steadfast and second chance are almost evergreen, but take a peek at heretic's stats and consider 0 access to warrior gear
No no no, we aren't going to discount steadfast and second chance when they were being used as evidence for tankiness and how steadfast 2->1 was a detriment
Don't get me wrong, it helps
Heretic has a bunch of soft survivability, but no backbone
I did 17 matches in arena and won 10 of them. Seems fair
Which is "fine" but leaves us without a lot of tank potential
That 40% damage reduction is alright in non-Anguish PvE but it just gets me killed in PvP. I assume it's based on our Def/Res which already isn't much to begin with.
There also aren't many multi-turn spells that can actually penetrate other than Celestial Arrow and Ultima II since ASG got the Fey Disasters nerfed.
Annwn Fury can't crit and all the other multi-turn spells perform poorly. No version of Ara Vesta is multi-turn anymore, either (which is...fine, I think).
Idk what the arena fights prove but our complaining isnt going to do anything unless the numbers back it up
So if the issue is backbone, what does it lack compared to other classes? Ward and def/res values?
Can't really replicate being unable to take a hit.
The few times I did get hit in my vids, I mostly survived because of Second Chance. And sometimes they got their proc too so it didn't matter.
The only time I can dish out high damage while shrugging it off in return is with a SS/laptop build...so yeah, maybe this is just a SS problem.
But it's sounding like that problem isn't really getting fixed.
No warrior gear, worse def/res/hp than most, a reliance on m2 for most content
This i can absolutely get behind
I think we all agree SS is an issue. The experience us heretics have is that we deal less damage than ss while being paper thin; hard to know what the meta will look like if ss is out of the picture
There's not a lot of incentive to be anything other than glass cannon most of the time, because we die anyway
Here. Peep the heretic with 32 al vs my 10 on a pretty garbage whipped up build
At high ALs you get more mileage out of being more tanky of course
10 al
Still haven't lost a fight
Prom hands in the bow. No selene
Should have trev charms too
This bit about M2 is kind of important too but never really addressed.
I mentioned before that we don't have anything like Hybrid Monster, AL-boosted summons/followers that tear through defenses, or access to a proper SS build.
I'm not sure what the Iconoclast bonus is but it doesn't seem to compare to Bastille, Resurgence, Valhallan Dissonance or Deity's redline.
So all that damage we do can be zero'd out rather easily since we have to use Snotra to overcome high defenses.
Im not even using a cele staff here
Show the stats
Andddd less def/res
Feel free to run that for me if you have it
Oh I looked at dex on yours mb. Yeah, barely. So an all around tank vs a class that can only stack res in a world of melee dominating
Ecto puts you to sleep and is countered by anything imbued so I don't wanna hear that argument lol
In reference to the base stats being low, heretic is actually in a pretty good spot
Thanks for this
Was just looking for it
Pretty sure its a bit different now though
Are you considering GS as a baseline? Lol
But you get the idea
Thanks! I mentioned base stats in reference to Iconoclast vs other similar passives.
I don't know how they all actually scale (they don't seem to be 1:1 as in 1% to stats per % displayed for the passive), so I'm not even sure my mentioning this matters or not.
Does anyone have the numbers for the passives, too?
Remove imbuements effecting ectoplasm and heretic could be in a better spot
Still won't tank a 1m ss hit, but better.
It has higher base ward on all 3 celestial than everything except diety and BeoH
A higher main stat (mag) than anything other than base realm (atk)
Def/res aren't great, but realm and GS are still worse overall
Which parallels the lowest occurences in global 100.. funny coincidence
- Deity– 28 occurrences
- Heretic – 20 occurrences
- Beowulf – 19 occurrences
- Gilgamesh – 13 occurrences
- Grand Summoner – 9 occurrences
- Realm Shifter – 9 occurrences
- Arcanic – 1 occurrence
Warrior gear is a fair problem, but the highest ward chest and shield in the game are classless, and corvus has access to the thief hyperion gear that is cracked
Our main damage spec (sequencer) negates the ward advantage
Corvus is bad with crit poise in the pvp world.
Meanwhile BoF is an incredible spec at most AL
Horvus doesn't have Mana Rush or Omnimancy so you just need to whack it once hard enough and that's that.
I'll concede that Realmshifter has the same problem in that regard but they have so much more going for them offensively.
Crit poise isnt a pvp ability
And corvus passive was. It was better.
It is in fact an ability in pvp
My point about corvus yesterday
Status duration? I thought we were saying nothing past turn 2 matters
Wrecked hates crit poise maintaining debuffs
Were the players in the global 100 all using their actual main class / was the game displaying that when this data was gathered?
And BoF negates defense, which is why realm gets bodied by chakram/ss when we build into it
No way of knowing that. I was just on gilga but im a heretic
Kevo is playing heretic for a month
Not sure, not only do i not most of those players, but to me 90 al is a lot but to them it could be an alt xd
I also didnt check every single one
I'm not trying to invalidate complaints here, but it feels a lot like heretic has the same pvp* problems that everybody other than SS spamming gilga/diety has
Since it was for my ease of mind
Yes, but ward is generally speaking a much better defensive stat than def or res. And heretics have neither
I can slow SS better than other things, but I cant deal any damage in return. And they will still be offing me in a couple turns
It's hit and die or turtle which isn't ideal anymore.
No defense stat, and sequencer negates ward
All i know is that im happy with hara ^_^
Same tbf
Totally agree. But my Dorado pvp set can be mirrored 1:1 by heretic (minus celestial bow), and you'll have more ward than I will
More defense? Sure
Chakram specifically is great against rsd
10% fixed miss, hits defense
More ward, not more def
Thats the same as all other classes remove ss3
Because of base stats? That doesn't mean much
Its like the tank top lane meta in lol
And, because yall have said this, if turn 2 doesn't matter and Ultima doesn't work, why run sequencer at all?
That wouldn't be a great build for heretic overall, would be good against rsd lol
Dual wielding = more damage, sequencer additionally has a 15% weapon power stat
You can also run celestial arrow
Dual wield with a 40% crit amity instead
You could do that too
Either way, dual wielding is how we get damage
We need as much m1 as we can get
That's what I was using in my vids above...
Maybe you guys take bof for granted but we don't have a lot of stats lol
6k magic in my pvp build at my AL is pretty solid
Melee classes get like 10k+
There has to be a way to get mag stat without dual wielding. Every other event has gear that is jacked with +mag
Like what
Aren't sky boots like 400 mag on their own without adorns?
M1 I didn't go for since I wasn't going to readorn for the recording.
I know we can get extremely high Mag thanks to Arisen Aaru Hood, Fallen Sky Shoes, and Heretic Robe. Cool.
We miss, we die. They survive, we die. Those aren't particularly unique issues but they feel much more common for magic users and I'm including the only other "pure" caster here: Grand Summoner (and even THEY get Celestial Axe access and a built-in Ultima booster lol)
And? Everybody that crits does
That's why I said without adorns
You can get like an extra 1k mag from your armor, sure. But we get most of our damage from prom hands or sequencer spec
So run a two hand celestial with trev charms on oracle
Yeah that gives more mag for sure
That's pretty much what ive been suggesting with my qat staff just dont have a cele 2h staff
Here's a not so glassy build
Totally agreed. Its easier to get magic from gear than attk
Still pretty glass cannon
Bc of the mag focused gear
I could swap the headpiece for more mag
You can also go oracle now and use 2x 40% crits
I'd say swap the chest for pumpkinless
It's not, but I don't think you need more
Its not but its more HP / ward and therefore survivability
Here's all my highest Mag gear + Sequencer (avoiding Arisen Rings, though the lower Def would hardly matter when I'm hit, I guess)
I can get more crit were I to change adorns and that staff has Selene Hands so
Also dex, which is pretty useful
This is two-hand, all prom hands
Will I kill with either? Sure, provided none of the defensive passives proc for the opponent.
I am not surviving any attacks though haha
To say nothing about actually landing a spell
If you swap out the chest and head for hp/ward pieces, can you not still kill?
Let's also keep in mind that 2h were recently buffed with ward
I can't say that I've tested this.
To make it a 100% honest attempt, I'd need to readorn some very expensive stuff to get high enough crit to check... But I can make do with the way my gear is currently and see how that goes.
Here's that build with a ward adorn pumpkinless
That's really not bad for AL 39 😅
Have some high% gear
Cause this is what I've found to work best
HS3 still crits for 100k+, and the extra health/ward i get from not throwing pinions in let me get into resurgence more often against folk like wrecked
Generally speaking heretics have had to maximize offense since defensive is poor at lower ALs
Having more ward on 2h helped make 2h builds viable
So can you kill things with that build?
100% honesty as in aiming for the highest crit I can while keeping Mag high in order to fulfill what's being asked, not necessarily getting my crit to 100%.
Point taken, either way.
Noting that corvus has identity problems (both versions), I think that once SS isn't the divine justice of the orna gods, heretic PvP will be comparable to most classes
I personally hate seeing wrecked in my area because I go from thoughtless cruising to having to pay attention and actually swap gear around
So I know it isn't impossible 😛
60-70k crits at similar/no AL seems average
Seems comparable with other classes as I had mentioned before. A little better survivability for sure compared to full glass
A big part of the issue for us has definitely always been essentially no access to SS
means we can't compete in the arms race
You are actually one of the examples I was trying to show--second battle in the vid. Although I am using Hara and not Horvus.
Didn't hit you anyway lol. But battling against AI doesn't produce helpful examples, as most of the other fights show (like that first fight against Gilga Herc; They didn't attack back after Second Chance).
If we are looking at it this way, the right thing should be for deity to have less def than gilga and less res than herege, in extreme cases DAra would have the same Res as Herege and a much lower Def than the current one, close to herege and DUrsa having the same Def as gilga but having a much lower Res than the current one.
Personally I don't see much value in the Heretic's Res, as we already have Omnimancy for survival against magical enemies.
This exactly
Seconded
Ty Bwubble
The damage is fairly comparable between the two, so at least for the Dorado match up its the dex advantage that's a problem
If you ran the two handed set up on oracle, I'd expect the damage to stay the same (or maybe even a tad higher outside of double cast) but then I'm not 1 tapping you
Yes, thats the whole point. Deity being balanced defensively, and not tankier than every other class in their respective specialties
Ss will be the divine ruler for another 8+ months most likely
Fair enough. Although--and this is a "me" issue due to amity availability--I would've needed to spend turn 1 to use WoO first with the 2H build since I don't have +40% crit + Ward Start on Regulus.
I can't predict that outcome but I'm going to guess it still wouldn't be in my favor. But again, this specific example may not be a viable point for this discussion overall.
Although needing to set up, whether to try surviving if we fail to kill or for higher damage, is kind of an issue for Heretic. We have no way of having both without using a turn, even with Ward Start (which just gives RS more damage on their attacks because of Saboteur).
The only heretic that has access to any kind of ward start gear is horvus with hyperion boots I believe
What if a flask that negates second chance or smth on corvus
Rs has the moving twice thing going on
Amities and Cele Augments offer ward start too though?
Those are fair points. Can't argue against amities at all other than needing insane luck/extensive networking but 1 turn of Ward Start per Themis Heart isn't the greatest... Also means losing either +90 Att/Mag & 15% Hybrid Damage or +8 Crit and additional crit damage.
Or losing guaranteed Quickcast
My 2c : Verse IV is also problematic since it can get quite high turn 1 damage and it is not possible to resist it. Impossible actually.
SS at least can be resistes or even immuned with some luck (if they enchant their weapon)
I don't know if the pet is a free slot, but Steward golemn and stonewarg should pretty much always give a ward turn
That won't help turn 1 defense of course
For defense I always end up sacrificing the amity for my ward start/parapet
Would help more if we found BB1+Crit, at least. Then go with Steward Golem/Pegasus or whatever else gives Ward Start on BB1.
Yeah I was about to say that ^
Selene hands being the primary culprit behind that
Amities are very important wild cards, but that's also the problem with them haha
We had one a few weeks ago at the chronic party lol
(Shameless plug for orna legends, where these amities have been found)
Probably! Not entirely sure
Even with starting ward you can get melted. I'm usually running cataphract and get melted 🫠
And that's 173 AL. Most players aren't there
Needing to network like that to complete a build is... Not on-topic, so I won't go there. But I won't argue against the possibilities that amities can provide, either.
(I agree with the unspoken stance fwiw, but it is an whole other can of worms)
But starting ward is actually very detrimental when faced against base RS, at least. Kinda screwed either way if I don't act and kill on turn 1, in that scenario.
It'll still help - the bug where ward damage carried over extra isn't around anymore
In live or beta? My suggestion didn't seem very popular.
Live for a while now
Hmm
If you have 40k health and 75k ward
And base realm hits for 60k
Your ward is gone, but you aren't dead
Did that ever happen
Yes, years ago lol
Can confirm
That wasn't a bug tho
Not really willing to dig through change logs to prove it, but it was described as a bug fix by NF when it was changed
My suggestion was a suggestion, not a bug report
Yeah we are talking about something else
Ah, sorry. My bad.
So the "top level" conversation right now is "who other than RS and Hera can deal more damage turn 1", right?
🤷♂️
And apparently we are excluding SS from the conversation, as well as anything that could be explained by selene hands?
It kinda shifted that way...
What we actually strayed from was Heretic's turn 1 damage output while retaining some semblance of survivability vs. the ability to do so with other classes.
I think it was already said, but asking for proof here is unlikely to yield many results.
I for one don't really have optimal non-mage gear
Ah, I see. And I imagine it was already said that our tools are basically to have more HP or dex?
And yeah, my vids in the arena with and without ALs aren't very good examples because that's difficult to replicate
There is a good possibility that we can rely on 2h builds for more survivability, and haven't adjusted
Also also: is "proof" even useful here? We can only make educated guesses but NF has the ability to actually study the issue in a statistically meaningful way. From what Odie has said, an arbitrary number of battles can be simulated to create real average damage values for builds.
So perhaps it is useful to say that there is an expectation that Heretic should be able to reach higher/highest damage thresholds than the average for other classes because it is observably true the class is squishy, and Odie has confirmed in several ocassions this is by design.
If the counter point is that this is only not true because of issues with SS and Selene Hands, fine. It is not a satisfactory answer because we are still playing the game where the class' core promise is not fulfilled
And that feels bad
I said multiple times above a celestial 2h and pumpkinless is our best survival build, but it's not going to save a lower AL heretic. I'm 173 AL and get dropped like a rock still
96k HP is super cool
You should try that ectoplasm DB build I have mentioned
Annoy them to death XD
Here's a cata version
Ecto no longer works. Every player I fight knows you can imbue a weapon and negate it while you sleep yourself
This also means that the 2H patch was more meaningful for Heretic because a lot of the changes weren't (and in some cases, still aren't) helping early T10 or high AL mages.
There have been improvements, though. But mages are definitely still feeling like something isn't right.
They'd be risking omnimancy procs though, right? I would take those odds
If ecto wasn't negated by imbued weapons, heretic could be in an OK spot
Well that's when Omnimancy comes in!
-# sorry Horvus
I watch the reports... maybe we should bring rawr in here when I tried to rely on omnimancy
20+ territories in minutes compared to the usual 5 or so 😂
Hahaha
Fair enough. Just theory crafting here. Clearly you've done the work
Or maybe you bring a dragon book and one elemental immunity thingie 🤔
I've done fire immunity accessory and 80% dragon resist amity before to mess with cookie-cutter GS builds hahaha
A book I haven't tried. But I have a parapet/80% fire resist amity I like
Does the immunity T.Buff actually do anything against Dragonbreath/Omnimancy?
It seems like only amity effects and Rhada Souls can do anything against those attacks (the non-physical Omnimancy attacks, at least).
I don't believe they affect omnimancy.
Are people really using dragon breath?
Or do you mean from ancient dragon?
Would be a neat niche for those needlessly 2-turn, currently unhelpful spells.
Sure that would be detrimental to us overall but might allow some room for a boost--to Efficacious, perhaps?--if there's an additional way to defend against Omnimancy, right...? 😅
Both fall under Omnimancy. I don't think anyone uses it themselves, though.
Where is that from?
Was just checking the dex stat of the GS celestials and they are off there
I believe GSH has always had more dex than base and GSA
And I just checked and yeah, there's a big difference between them
That's why I was confused
So just wondering if there could be any other mistakes
Also the att, looks like
So SS aside, is the issue I see that Corvus doesn't provide a more defensive roll viva la Dorado does for Realmshifter?
This was from heretic patch beta time
Before heretic celestials got tweaked
This is what was posted above, let's see differences
Yeah the first chart above is more up to date
Someone with more experience as Horvus, both prior and patched versions, would be better to hear from but it's sounding like Horvus doesn't feel useful beyond its Endless niche and Crit Poise is not enjoyable (and wasn't even desired by Realmshifters, apparently).
It lost effectiveness in PvP, it is short 1 ability and missing 2 class/Omnimancy-related abilities (Omnimancy itself and Efficacious), and lost Mana Rush and Life Siphon as well.
Our own patch gave other Heretics an additional tool to bypass Mystic Feather and the Steadfast downgrade makes Horvus more susceptible to DOT debuffs, even if it's "only" -10 Status Protection.
Beyond that, I would refer to statements from Wrecked earlier today, at least.
The glass cannon thing was about Heretic overall but I suppose everyone was beating the horse to death all over again there.
So to that effect - sticking with the framework that is there:
-Iconoclast
-Steadfast
-Mystic Feather
-Flasks
-Access to Thief Gear
Would a more defensive approach:
+HP
+Dex
Maybe -some Def/Res
or
A more flaired approach:
-New Passive: "Thief Weapons and Armor and attached Adornments grant magic instead of attack"
or
A simple approach:
+Accuracy/Dex
+/- changes to mystic feather
Crit Poise 3% -> 2%
Be something that would address the issues??
Yes the weapons one
Well, going with what's only listed here...
I guess the attack→magic weapon thing is nice? 🤷🏾♂️
Feels like that would be locking Horvus out of any possible Hybrid builds, though. And it's kind of the only mage that can attempt that properly since Att comes on some thief gear.
Maybe too niche to matter, though.
Idek what niche corvus is supposed to fill xd
If hybrid-mage is what people are after, I'd point to BeoH and/or Deity 🤷♂️
I really don't think that seeking to make classes similar is a great idea 😬
I thought endless but seems most veterans do not like that idea for some reason
I'll push on this and say some. Mobile, Konq and many other Heretics aren't in here at the moment
Fair enough
The few are very loud xd
Id like to see some heretics on the endless leaderboard in ol discord xd
That's not exactly what that does, in my opinion. But I am just 1 person.
It has interesting implications that only Horvus would be capable of if it had Efficacious. Alas, that was not on the menu.
Theres every other class
Maybe not. Arena affects penetration. M1 increases directly with turn count in arena (as I’m sure you’re aware, lol). That’s why Cade Labs will only collect arena data from turn 1 of a match when trying to identify skill parameters.
Though, in all honesty, it probably doesn’t matter here as long as all the data is collected under the same conditions.
It matters if you’re trying to test something with low base M1
Some changes:
- 1️⃣ Crit poise needs to only apply to positive effects, and should be changed to 2% instead of 3% fade rate
- 2️⃣ Replace mystic feather with something else thiefy
- 3️⃣ Or give corvus a new ability that synergizes with MF
- 4️⃣ Give Corvus same mag as base heretic (currently 0.9x)
Qol needed:
- We should be able to turn Manaseep off without requiring a full flask charge
- Manaseep should not fade when leaving battle. It should fade when starting a new floor as a non-Omnimancy class
- We should be able to toggle individual flasks off in each separate loadout tab, just like selecting your spells. I don't want to be forced to bring in every available flask everywhere, leaving me more vulnerable to confusion, misclicks, and non-live AI misuse
Random niche idea I had previously: new infusion spell that converted one manaflask to bloodflask, and another spell that did the opposite. Learned at some earlier tier, useful for customizing flasks in longer content
I liked corvus being the niche build class. Obviously we're not the best at it, but there's a reason it got access to thief gear. I think that paired with efficacious could create some very fun builds that people won't expect. Maybe not as beneficial on the PvE front besides current cs/ss build
I don’t like the lack of evidence for this discussion from the heretic side.
Ignore all the videos and screenshots posted or what? Lol
Wait. lol. I thought I was close to the end 😂
Thought the S2 convo was just happening
Jeez. That was 5 hours ago. Sorry 🥲🤣
However. I don’t see any videos. After the update, I honestly don’t see the huge difference there used to be. SS is still too strong and so is Selene hands. But other than that, I think heretic has more than catches up to the field
There are videos above, and the field is certainly more level
Especially shoring up some weaknesses like manaray for dex
I should’ve been more specific. About the damage of heretic still being underwhelming. I seriously think that there is no way that can be true. (Exception for SS and Selene hands).
In the topic of Corvus, I think mystic feather is important. It is the only defensive ability it has, but it’s also very very underwhelming. Efficacious…meh. Don’t care too much about it being added. But I’m not against it either.
I’m someone that prefers small, accurate changes. I don’t like big, dramatic overhauls. Usually, at least the way I play, a small change can go a long long way. And if anyone can do it, everyone else can.
No reason selene hands couldn't be touched on before the official augment balance. Prom hands got a nerf from 12% to 8% pretty quick.
15% to 10%
Probably still op but that's a quick easy change. I mean a titan augment rework was mentioned what, 2 yrs ago now..? Or close to it
I don't think anyone was saying heretic's damage potential is lacking. It is outshined by ss/selene hands of course, but the main gripe is that it does not feel like we do more damage relative to our survivability. Other classes get to hit just as hard and be tankier
I think this is a fair feeling, though it may be skewed by ss
And it may be that we heretics will just need to adjust builds to match the new meta if/when ss is nerfed. As it stands, we sacrifice everything just to be tanked and outdamaged by ss
Yeah. Sadly I don’t think ss and Selene hands are fair points of comparison. I know. And y’all know I hate both of them. Absolutely broken. But if we compare it to everything else, we’re doing pretty good. Verse, rend, realm strikes. Be a tank and hit hard? I’d wish. But…something tells me the 42% def pierce on heretic is probably going to be strong.
42% def pierce?
Wonder if other classes will get to use that. Tbh I think it should be a heretic only thing. 🤷♂️
So I can stop/slow ss even without ecto. If I can do it anyone can. C'mon that's not a valid argument in orna lol. Heretic counterattack spam was easy to avoid but it was changed. Now the tankiest classes can do it. Gilga, beo, and RSD
Lol. Don’t get me started on counter attack. I never liked that nerf. Especially having it nerfed with ss and Selene hands still running rampant. But I do understand the nerf…I guess?
But I do think it’s a great argument. If one person can do it, everyone can (without influence from ALs). Call it trauma from being in Alpine. If Odie gives them an inch, they’ll take a whole mile.
Well it was only applied to heretic. I run across very high AL players spamming counterattack on their beos and gilgas. RS can do it but not as common
I’ve never seen one lol
Our Ai has been worse than other classes since that change tbh
You meet oinks?
Hell do it to ya
Lol
I think he's by you
I went into one too many fights unprepared when he came to Houston and got spammed by DB from living arch while he casted counter attack lol
Every single turn almost
Is this hurricane ham?
I went pretty far on a tournament with heretic. For the first time.
I really think it’s in a good place. Or…at least, very close to it. At the bare minimum
I have heard heretic is much better in bof now, but bof and settlements/territories are two different worlds
It requires a whole different set of adorns lol. If I could turn off notifications in orna I'd be more inclined to participate in bof
And loading up your skills which you don't really want in settlements you know that lol
I know what you mean. Obviously being able to get to turn 2 is a huge advantage. Cause heretic is hands down the best turn 2 class in the game PvP wise
Sigils?
And others
Blood loss is also extremely strong
But I don’t think turn 1 is too bad.
Ya"ll might be seeing me up there in the next month 😉
Yeah really good write up. I really feel like flasks were banged out with not much thought, especially as corvus has 2 the same. Plus diety can customise apex skills already.
After a brief discussion in heretic OL, here's a suggestion @main granite wrote up to make flask menuing a little less tedious when you're going to be using the same flask repeatedly #💡│suggestions message
Just to give some points of reference for the earlier discussions. This is my not-glass build but damage is vetween 30-40k
Using what skill?
Do you use heretic for endless?
I'd need a crit/ward turns amity to survive these
And it wouldn't be enough to survive ss of course
So even with a crit amity I'm not doing enough damage on these
So they brought in clothes for charging flask...
0 def, - resist, + dexterity, +12% charge
😒
It's on the X version as well, which isn't bad, at least.
I have no defense for Y, though.
as remember X version give minus ward, so or minus ward or minus def and res ...
alchemists - suffer! 🤣
High enough quality gives some Ward and the HP kinda makes up for that being low.
And to be fair, we're the only ones who got a class-specific bonus on the Beguiled gear, even if it's not much. The stats on the gear are universal, not targeted at us.
It's not as much of a mage bonus as any of us may have hoped for, I imagine, but it's something 🤷🏾♂️
This is more in line with the concept of a glass cannon (to hit quickly and powerfully) before the lack of a ward or defense has time to take its toll. But at the same time, our "tools" are designed to waste time, especially omniflask - spend time charging flasks, then spend time casting omniflasks...
😒
It's a good thing Omniflask isn't the only flask we have.
If none of them are useful to you, then there's not much I can say to change that. Just have to hope future gear can give us new flasks (like the Dynasty gear giving Gods of Aaru, etc.)
Doesn't really take long to fill them though...1 tri-elemental spell fills 1 Manaflask on turn 1.
Ward Flask Infusion (although risky) gives 2, enough to use Sigil Stormflask as Hara followed by AV3 twice, which will fill up a 3rd flask to repeat Sigil→AV3 for lots of damage, in total.
Flasks have literally only improved heretic gameplay (outside of confusion/AI issues)
I just say - flask is time spender concept. You wast time to charge then to use. Yes, it's can helping in some situation but we really need second skill set for it? We need charge flask. For charge effective we need specify spell and gear. This spell's can't crit so we can't use our CD bonus. New charge gears also to specific. Even as identity flask is more alchemists fings... So, i just don't understand the new vision of "alchemist". 🤷 But all of it be saying many time before so nevermind...
Use ward flask infusion too
Yes. I don't nead any of that... 😒
Did you know that heretic was the second most common class in the top 100? After deity
Or this
I’m interested in the stats after deity receives a nerf
And what? 🧐
What do you think I’m trying to imply xd?
That someone in the top 100 plays heretics? 🤔
Like 20% of top 100
And what? 🧐
It doesn't mean too much IMO but it's a nice stat
Nobody's gonna convince you to like flasks lol
statistics of what?
You'd have to try to play with them yourself
There’s reasons the top players are playing it is all im saying v:
and you can also change your class at any time...
for any situation...
and also top players have a big AL...
What does this tell us? 🤔
I’m kinda done with this convo tbh.. :/
You know AL is per class, right
So these top players are choosing to sink their ALs into Heretic
What does this tell us? 🤔
That they have time and resources.
...that they use on Heretic
Dudes just looking for an argument and i just woke up xd
Why shouldn't they if they can?
This is the point we’re making
Are you just unwilling to admit the possibility that people enjoy playing Heretic in its current state or what
When did I say that?
I'm asking you a question
Everyone has their own tastes.
If you were just asking how to best play it or trying to have a logical conversation about the class ut would be a different story.. but you’re just playing hard to get and it’s just slightly annoying xd
But you seem bent on denying the idea that top players might want to play the class
When did I say that?
all i said is that the number of players in the top 100 is not an indicator
Did you read a book on how to have debates and decide that responding with a question is the best defense? Bc it seems like that’s all you’re trying to do
Last 8 of like 9 messages were all questions and not clarifying ones xd
Ok peace
arguments that prove nothing?
no statistics, no time frame for observation...
How often do these players change class from heretic to another? How long have they been in the game? What percentage of all Heretics in the game is this?
It's like pointing to Bill Gates and saying that everyone can do it.
It's a data point
Just like your distate for flasks is a data point
Nobody claimed it was proof
Also the meme reply here is "When did I say that?"
I'm at work, keeping track of webinar attendance. The highest attendance rates are for webinars where almost no one registered... 8-10 people, but almost 100% attendance.
High result? Yes. But in fact?
There is a lie. There is a big lie. And there are statistics.
The fact that you look at the top 100 is akin to survivorship bias. When the most successful take on the indicator, forgetting about those who could not.
It's still a useful thing to note in general. But none of this matters really - if you don't like flasks, cool
I wouldn't call this survivorship bias lol
You really like the scientific method i can tell xd
i always get triggered by that specific emoji lol
I like this one 😏
Ah the stinky side eye xd
The… sexy side eye?
It's my kappa emote
I'm sure flasks would have got a better reception if they had a cool name rather than something my Grandma uses to keep tea in
"Vessels"
"Elemental Jars!"
Draughts!
Blood vessel
Blood and Mana Vessel
Blood vessel, mana artery
Unexpected question. Has anyone heard about plans for this spec?
Jesus H. Christ
i thought that one was dead already lol
I thought so too
but they say it's in beta..
🧐
I myself not in the open beta, so today surprised to hear that there are two versions of the spec are there...
#🇷🇺│русский message
I remember there being talk about weaved element spec a while ago
Then will we get rid of the omni flask and get something better? That was the whole point of it, to fill the WE gap for low heretics
Last I heard, (Grand) Elementalist was on hold and Weaved Elements would only remain on Spellweaver and Omnimancer. Not sure about HoA, but the spec didn't make it out of the last beta for Orna.
If we kept the elemental "charges" from Weaved Elements, then there could probably be some mechanic there for using them with flasks. Preferably something that happens passively.
Like, Omniflask could go back to consuming 1 flask and instead be more powerful the more of those charges we have when it's used.
Or there could be a flask that converts each charge into a certain temp buff per element when used with another spell.
I had other ideas but most of them would work much better if we chose a flask, then choose a spell to apply it to, and then all effects happen in 1 action. I don't like the turn economy mess that flasks, Apex, and Avidity cause but that's another conversation.
That's not a terrible idea. I feel like manaray flask kind of works that way though (gets stronger the more it's used). My first manaray is always weaker than the 2nd or 3rd, with the same buffs and same mana level. At floor 16 I'll hit 140k on mammon with it, on floor 25 in the same dungeon I've hit up to 350k on mammon
Well I know it gains power the more full the flask is but idk about uses affecting that (not a bad idea, though).
Are you sure it's not the Iconoclast bonus getting higher by the time you're using it again or does your mana remain the same between uses?
Yeah, I don't increase my icono at all. By floor 16 I leave it alone, already casted 2 bloodflask and content there for 2 shot gilgas. Always use it when it's 100% too
Maybe Horvus should get a passive that increases flask effect power/duration with every flask used. It gets the faster charge rate so maybe they can really lean into flask use while Hara has sigils, and base (hopefully) gets more effective Efficacious/elemental play.
Huh. That's strange. Not sure what it could be, then.
I'll record a few dungeons and see just to make sure I'm not missing something lol
Yeah that doesn't sound like its stated behavior
Haha, sounds good. Let us know. If there's some kind of hidden function like that, it'll be an interesting find.
Which makes me sad.
I don’t care if the spec is bad. It’s tailor-made for me lol.
If it ever comes to live, I will optimize the hecc out of it lol
So, for whatever it’s worth, I’ve noticed the same thing with my non-Flask spells in raids recently. As just one example, if I’m playing Deity my Neutra seems slightly stronger later in the raid. It’s not a huge difference, but like 10% more damage per cast at the end of the raid compared to the beginning-middle, with meaningfully-identical blueline, buffs, etc. Notable because we’d expect the damage to decrease on account of raid scaling.
I didn’t say anything about it, because tbh I thought I had to be misinterpreting something.
Lol. Beguiled Y gear? Bad? Yeah right. It’s almost BiS
For what type of content are you planning to use it
for horde dungeon
i don't feel it's BiS, you get like no defenses, but the dex is good tho, but you'll probably use like Pump armor + pump shoes and MAYBE a Y Hood, the weapon would take out the AoE aspect (unless you go Maji weak AoE i guess) and that takes out dynasty for GMM if you use it of course, and Gods of Aaru if you use the hood xD
so i don't think Y gear is BiS
so that takes out dungeons, tower and monuments xD, your last choice coud be PVP :x or Raids
is there a reason why blood/manaray cannot get blocked by pets?
any other cannot miss attack can be blocked
No, they actually can't be blocked.
Fixed accuracy attacks can be (Spiked/Chained Shield, Realmstrikes, etc), but never-miss attacks will always hit. Those are:
- Sands of Aaru
- Perfect Shot
- Bolt IV
- Coup de Grace
- Strikes of Ursa
- Apex spells
- Mana/Blood Ray
weird, bc i think i have seen sand of aaru being blocked, but i did test this my self and all of the above are indeed immune to missing
It is pretty good. It is hurt by two things:
- What we know about anguish 2.0 reduces the value of foresight and dexterity quite a bit. This because dex will no longer scale with anguish level.
- Pumpkinless gear exists
On the topic of (Grand) Elementalist: there were a lot of people here that were upset it would be made a spec that other classes coughdeitycough could use, so I think it was left alone to avoid figuring out the optics of it all
I know dex scaling will be removed but where do you get the source from with regards to foresight?
Manaray has been blocked for me before. Was rather annoyed because I didn't think it could be 😂
Enemy foresight is based on their dex
That was closer to time of release though, so may not be the case anymore. I've ignored it since
i see, thanks! TIL something
Is this referring to PvE, PvP, or both? I tend to take it as PvP but your playstyle and views on certain aspects of the game seem to have changed quite a bit so now idk lol
After watching it more closely, my theory didn't pan out 😆. I guess I was just noticing when it would happen vs the times it didn't
I’d believe this, but if so it’s frustrating because in a real sense Heretic isn’t even the element-specialist class. Heretic is the magic-specialist class. There’s significant overlap there, yes—but not all magic is elemental and not all elemental attacks are magical. The class that’s explicitly called out as being focused on elements is…wait for it…Deity. Even Odie himself has gone out of his way to say that “Omnimancy” isn’t something unique or even core to mages despite being the official name of the classline. (Odie has explicitly said that “Omnimancy” just refers to using elements, so everyone does it—and that this usage is in line with other usages in the game, where it’s common for a term to have broader meaning than some of its applications would suggest.)
Definitely for PvP, that’s where I feel it would be a BiS candidate on all 3 slots. But I also think it’ll be very strong on the rest of the content. Funny, I don’t think it’ll be that important on raids.
About Ang 2.0 I don’t know anything about it, so my comments don’t apply to that. Like I’ve been intentionally not reading anything about that
Yeah man. They have. The way we used to do PvP has also changed. Except for the 2-3 guys that still want to take old areas even if they get absolutely nothing for them…that play style is basically dead. With counterattack being nerfed, and ss3 still being king, and defenses basically not working, and ALs being out of control, yeah. I take all that into consideration when I’m thinking about PvP builds
And I think they are BiS “candidates”. Pumpkinless, Aaru Robe, heretic robe and others, will still be better in certain scenarios. But having one Y piece, will probably be very important. That is my guess.
Tbh I hope the classline gets rebranded away from being the "Omnimancy" line
It just doesn't make sense now. There is a literal Omnimancer class in there that embodies the concept well enough, there is no reason for the whole line to be tied to this
On that note, I find the progression kind of odd too. The mage line’s class progression is a reasonably-clear story of “falling to the dark side”—even more so since the rework. You start out as a good little apprentice, eventually begin dabbling in nekromancy, and ultimately become a full-blown Dark Mage™️. The addition of Blood magic later in the progression only further hammers home this change.
But with that in mind, the Omnimancer class is in a weird spot. Thematically it’s closer to the beginning of the line, not the end—but it comes after Nekromancer and before Heretic.
Wait a second... sands cant miss?
No. Which makes it annoying af in PvP lmao.
(Because of when in the year Thronemakers generally happens—combined with when I started playing and when I took my hiatus after hitting t10—I have never participated in a Thronemakers event. And yes, I’m a bit salty about it.
)
Nope
It’s the best spell to finish off people who survive at 1 hp after a second chance proc
Yeah Heretic identity imo is a bit messy and not well thought out
Dex is what determines turn order for monsters. If dex doesn't scale, whatever monster you outpace at angL0 you will outpace at angL999
Unless they just give monsters Foresight. Which would not be hard to do.
We can't really know what is and isn't hard. We can't see the source code.
Foresight is simply equal to level * 2 for everyone except summoners. Monsters have levels.
You're technically right, but that doesn't seem hard, since all the required elements are already there
That makes a lot of assumptions about how monsters work
Now, I'm not sure we want that solution - since it means eg. Amorri would outspeed any non-summoner who isn't running Foresight gear
If I had a penny for every time someone has told me something should be simple in code, but isn't in my particular code base, I could probably afford a dozen of eggs. They are pricey, you know?
Point taken
Btw - I'm AL41 vs an AL 29 or something
They had like 40khp and barely lived, I was pretty much full glass cannon ultima
BeoH is a good example of a class that tends to outperform Heretic regardless of ss/selene hands. Maybe this is still selene hands but beoh is considered "glass cannon" with the highest base ward in the game...
Stats compared to base heretic
i would love a "no crit" playstyle or build thats becomes usable at t10.
No crit??? That doesn’t sound at all viable for a mage
Id love that too, crit is so incredibly meta is hard to steer away from it
we have tools to use elemental weakness for example, but the damage output is nothing compared to crit
Another thing is spells like winter wind, any % to get spells like that but for t10?
I would like non crit builds to be a thing, but for that to happen it would have to advantage multiple elements at a time. A buff to just one isn't going to get you there. You will need to really lean in on multi element spells that can't crit, while simultaneously preventing crit enabled spells from using it (fey elemental, seals, Ultima). Even then, I doubt it would scale well enough to make up the difference.
There are builds like that. That are borderline good at late game. It is very close to being a reality. As being better than crit, I don’t think it will ever happen unless a massive boost is given to them
I've been able to make Hara + Sequencer w/Anubis, Beguiled Staff X, and a BB1 amity work in live PvP.
Not sure how well that would do in Conquest but I'm lacking good elemental amities, too.
Celestial Arrow is another one to consider if you have a Holy damage amity (although this one has 25% crit so it can go either way).
Yeah. With good elemental amities it would be much stronger. And then elemental amities could be the only one with a triple 30. Obviously hard to get, but possible. And it would absolutely make it very very strong.
Don't base elements only go up to 20? So triple 20?
Yes the builds work, you just need the gear especially the beguiled polly weapons from this month
30%
Actually, it seems to be 20% for most and 30% for Arcane and Dragon, only (if the OL amity guide is still accurate).
I got a low-170s Polly X staff. It's not great and it's low as Ornates go, but I may try to make it work.
How does Faction boost work with tri-element spells?
Do they get "full" boost? One-third boost?
Or if the answer is "we don't know," maybe I should just test
HOT TAKE: Training cactus should not have the stats of a Cactus. I cannot test my faction element on it, because it's immune.
It's cute to have a "real" mob as the test dummy, but it interferes with actual testing
Should just be a sandbag
Should get full boost
It boosts your faction while not taxing the others so it's the 25% boost per stick
Not bad
Wow. How didn’t I know this?! That’s wild. I’ve been missing out on a lot then
Wish I could remember where I got these. Great for Finesses enchanted epee. Probably wasn't partied up lol
Crit will likely will always be better. Any boost to elemental damage will likely also boost crit damage.
That’s true too
Crit should always be better. Non crit can be improved
Oh Those are really really nice
I'll have to check my alt WV party when the time comes and hope they are in there 😆. If so, I don't mind sharing
That would be awesome.
The new multielementalist spec (beta) cant be used with the new t10 omni spells, its bugged or im doing something wrong
But i dont see the final double cast
Omnimancy spells don't work with the doublecast, only damage increases
You'd have to deal each element separately
That had unfortunately always been the case.
I have been really poor about following mage updates, but regarding Corvus has it been considered to give them 2 manas and 3 bloods as the base setup instead of the same 3 manaflasks/2 bloodflasks?
I'd like that and suggested it, but didn't seem to go anywhere
There are ways of manipulating how many flasks Corvus ends up with though
Yeah it just feels like i use 2 bloods for every mana compared to hara for example. Not a huge deal imo because ill just turn them all blood. Just thought that might be a good separator
On update i assumed the flask count WOULD be different between celestial classes which is where my initial thought came from
More so as a good make up for losing its specific passive FoC. More bloods to work with in PvP for example would not increase charge rate, but definitely increase effectiveness. I can see the concern being freely bypassing House Rules at that point though
besides that, have you guys thought that any of the 3 classes still require something else?
They all seem pretty set 🤷♂️
Manaseep fixes at least for the poor iOS users is the only need
maybe smoothing Efficacious + Crit Poise out somehow is more of a want
Can likely close this thread down
Yeah I'd just like manaseep to not fade when I leave the dungeon and come back as heretic
I can't swap my loadoutor follower in endless, or refresh a boost, or do anything else in-game (or just close the app) without losing manaseep
I'm literally using a missing mana amity instead of manaseep because of it
Meanwhile its the only way I can get rid of it without my entire mana refilling before I fill another flask lol. Double edged sword depending on the AL
If entering with other classes canceled it, you could still get rid of it without using flask again
Much easier to back out and jump in vs having to swap classes. Likely coded that way in order to keep other classes from being able to use the flasks since that's when that started occurring
Otherwise I could just back out and go in on another class and manaseep is still going to be there
Yeah canceling manaseep more easily is not a reason to keep this around tbh
It was coded this way to prevent other classes from using it. It would be like coding summons to disappear if you left the dungeon instead of the current functionality where they just despawn on the next floor
Just make it work like summons do and let us turn it off in a reasonable way
Alternatively make it so we can cast it again to cancel and casting (or just canceling?) Gives a turn?
It was setup so you could hit the flask again after hitting it by mistake as long as you stayed on the same floor but that was removed for some reason
Yeah you used to be able to just turn it off with 0 or 25% charge, I forget
That would be fine
So why doesn't Ultima actually have increased flask filling like other multi elemental spells?
Cuz its not a heretic skill
No lol
I would love a t10 winter wind spell, the t9 version with split damage is so bad lol
It's because it would be kinda busted for Ultima to charge as if it were 8 elements. This was tested in beta and you could ultima 2 and easily fill a flask, and infinitely chain repetition flasks
Also, Ultima does charge a little more than single element spells
One element = default 12.5% flask charge, Ultima is 16%
correction, unlock winter wind and all aoe split damage spells to base heretic 😄
I have the best idea:
Heretic. Elemental Spells that hits 1-2 enemies. Cant Crit. Literally a tune down version of the AOE spells unlocked by Maji. It would bring more build diversity, because the only options right now are Qatvanga Despair or Ara Vesta Aoe.
Theres also the absolute insanity that is windtamer shield (i wish that was dynamic hybrid 🥲 )
And Storming Tempest fills flasks, too! At the lowest rate, sure, but it fills them nevertheless.
WHAT
Just checked again to be sure and yeah, it adds a bit with each use.
Damn thats hella sweet
That's because it's physical element
Turns out anything with ohysical element charges flasks. Including melee skills like perfect shot
Nefr Heretic ||
||
Ara Vestaga is all the AOE we need. Elementalless, crits and if something nasty pops up, Sigil Storm into Vestaga, problem solved.
Is something super nasty pops up, Sigil Storm into Vesta 3
buff heretic :v
When did heretic get aligned Sigil flask…LOVE IT
Paired with ultima and uber damage
27th
Fan n1 of sigil flask 🫡
Good with omnimancy spells
I love it, I miss Banishment flask though. Now summoner raids are terrifying again
Ara whatever. Hits everyone. They die
Yeah I've really gotta get my tower runs going
Towers with Ara are so fast ☺️
What build are you running? Not sure if mine is optimized...
Crit celestial, ward flask infusion on easy fights, stormflask+vestaga on the bigger fights
Just nuke everything turn 1
with AV4? i might have a different Av4 because that spell rarely hits 3 enemies xD
Ara vestaga
i meant the non-vestaga 1 turn nuke xD
don't you need like... sigils on enemies?, tbh i've only used vestaga when i use sigilflask
That's what I said here
i know xD, i'm asking for NON-full-nuke xD
how you handle when you're not Vestaga :v
Ara/Tamer. Will use this the whole run, into End boss too. Omniblasta for flask filling on easy mobs. Vesta4 and Vestaga the rest of the way. Run with Phoenix. Strom Sigil into Vestaga for nasties like Beo
Thanks for the reply. I'll have to try it out. I've been running Corvus brilliant lights with moderate success but the damage is somewhat lacking
I just go with AV4 and use tri-elemental spells to finish off the spares or when there's only 1 enemy.
Hara + DoF w/Oceanus follower is my preference for Towers.
I just do this
ASC51 might also be helping the damage for me with this build. Fresh T10s might be as successful with it.
That's an older video where my build was worse and less efficient. Now I use manaflask infusion asap and have a lot more ward (even though nothing really lives past vestaga)
Ward flask infusion really speeds you up. No need to use a scroll, I just run something df to gf and luck
The only necessary parts of the above are the crit staff/2h, ward start turns in case you miss, and crit chance
everyone has rift cowl 😛 , why BB1?
Tower Shard bonus + Arch-Alchemy from Titan Replica
And the less I miss, the better lol. It feels noticeable when I take the cowl off.
nice
Rift cowl is very solid
Even without the extra accuracy, it's very defensive with 11 slots
Those stats are not something heretics have available very often
welp... whenever riftfall. comes back again i guess
Yeah I got mega lucky with my 199 lol
Rift Cowl is a new one for me too 🤣 got 34 scrolls, might pop them tonight
i think i have one in superior or something xD
Blodloss flask extra turn isnt guaranteed?
Counterpoint: why are you not vestaga always and forevee? Not running a scroll?
I see above a build with the 2H staff. That's good, too. This is my preference though
The 2nd amity is not filled out because I am running with towerfelled
It is, as long as your flask is fully filled
Hm i guess i just didnt pay attention then
i'm using Despair for full AoE hit and vestaga when high hp bosses, seems to work for the low floors towers i do, high floors now, that would change so i'm looking for the future :v
I made a NECESSARY IMPORTANT suggestion:
#💡│suggestions message
if it's going to be absolute trash then why suggest it :x
plot twist, change tri-elementals to hit an additional enemy :x
because if you suggest something very op they downvote it instantly 🫠
This would be extremely useful ngl
Elementalist spec passive: All omnimancer spell that has no crit can hit an additional target
Tempest Flask: Elemental/Class spell costs are doubled but may hit an additional target
ohhhh i like that one
i know, i know
Okay, @odi ship it
This literally sound useful, no op, good scenario when some crazy player wants to focus on elemental damage, can deal good damage on pair with elemental flask, but no crazy damage like Sigil Ara Vestaga, and cant be used by other classes, 10/10 odi should hire you
maybe double sounds a bit too crazy no?, the tri spells cost a ton al ready xD not even 10% Manaregen is going to help you :v
I dunno. 10,000 mana at AL 50 means my Manaseep restores 500 mana a turn lol
AL 100+ could use it for helping them utilize manaseep
hmmmm
Maybe 25% more mana, for a 25% chance to hit another target
And Odie adjust the numbers
The trielemental spells are cool, but right now their only purpose is to fill a manaflask when a enemy has 1 hp 🤣.
I would love to see builds around elemental weakness and magic, we have many pets with BB1 granting % to weakness, and some gear that grants % to weakness.
Im thinking that if some of this mechanic goes live, it would be on a "scroll" , like the Aaru event that grants new spells on equipment, something like this but with this "upgraded" versions of Tri-Elemental spells.
i like the idea of this flask specifically being added to event items, i think flaskspells being added to specially scrolls is a nice idea to make scrolls interesting
Whoa there, tiger. Slow down. They're already spooky if you build into them 😅
But as is the AV3 issue you need that second turn to get an alignment or a pet throwing a blight out to really take something out
But I do agree some kind of AoE Flask or addition would make them much more interesting
On the flipside, I kinda hope Merlin and Treve gear gets an update because with the new BAY stuff, Omega Myrrdin Staff and Robe are kinda.... eh
Treve Shoes/Hood
The staff is already insane
one can only hope
the need to add a scroll to Merlin, is literally the most famous mage
Potential for a good scroll, only pray
We have good scrolls though more sounds great!
Best Being:
Arisen Morrigan
Macha
Arisen Fairy's
Arisen Witch's
Then not so great:
-Dragon Scroll (good for t8)
-Fey Scroll (needs something)
Every other Scroll below that though they're fine for the tiers they're unlocked at
If I could ask for a Scroll it would be one we would take into Endless so some kind of farming buff for Gold or Orns
Or one that gave new abilities/effects at some price
A scroll that buffed orns would be crazy for endless
Are there any offhands that boost orns?
I don't think so for Orns. I believe the Clurichaun weapons and the North Stars from Scruug all give Gold bonuses
Nah, North Star's Luck based, not gold.
Ah that was it
For anyone interested 💪
👉 #1383928612427661453 message
Is anyone running builds using the replica titans? Is there a heretic specific replica titan?
I like the oceanus replica while running towers with a BB1 amity. The oceanus rune is a freeze effect and the other skills either stun or freeze. Helps me actually hit enemies.
Dang I should have gotten oceanus
Yeah Oceanus > Themis > others but Oceanus has been my go to for towers for the exact reason of freeze. Also started trying in Endless and the amount of times he froze enemies after I missed was actually pretty good
the other titan runes what effect do they have?
Just bought Oceanus, he's a beast! Not sure how he's AOEing but damn. Very nice upgrade from phoenix
Oceanus is that good vs Phoenix? damn should've bought him sooner
I mean he casts DC and freezes things. Miss the ward upkeep from phoenix but can easily mitigate that. I'm not saying he's flat out better than phoenix but I think I prefer him. The novelty might wear off. I'll take him into some dungeons and see how he fairs
Wait a minute oceanus can aoe?
But he seems to use the seal spell right after it and it hits everyone with the rune
Beastfelled Shoes can fix this, if you don't have preferred leg gear already! Squeeze in a little bit of +follower act% in the build and you'll forget the bird existed.
Good shout. I run Tamer with Ara for pretty much everything 🙈 probably not the most ideal spec to use but it's served me well
He's also just throwing out random runes on top of his own.
Would be amazing if Titan runes worked with Sigils and the Ara spells. Things would really pop off then
That would be a neat interaction
I'm probably the only one but... I miss raiding with weaved elements, especially with this new Dragon boss at the end of towers. I also think locking our class mechanic boosting gear, behind a twice a year event is going to feel bad for people who didn't manage to farm up decent drops. Can we see class mechanic gear drop from other sources?
Manaflasks are still new, they have been adding gear slowly
6 months new 🤣 appart from the new Yelbeghen gear, what other mage mechanic gear has been added? Can we get a list together? And how does it compare to the availability of gear of other class lines?
Yelbeghen: flask power
Apollyon: flask charge
That's the list
Yikes 😬
I've not tried flask power, I was wondering if it adds additional power into say Repetition flask? If you used ultima2 and repFlaskd, would that Ultima2 be +15% more powerful?
When I tried it it didnt work on repetition flask
Mages stay winning 😎
Ward flask infusion works too for some reason. Pretty cool
Waiting for new scrolls that add flask spells ⏳
Really like that idea! Would like to see books be reworked in the same way scrolls were.
Ward flask infusion, omniflask
Wait for the new flask spells, with the ( I hope ) new flask spells that Odie is gonna give us . its gonna be interesting this gear in that scenario 🫡
It was so hard go get current flasks tons of balancing and swapping and whatnot, curious what could be accepted
Were we to get say, 10% stats for each currently filled flask during battle, flask power gear could also boost that. Maybe we could get different stats per mana/blood flask filled?
Add in 2 additional spells like: Minor Mana/blood flask infusion > coverts 1 mana/blood flask.
Allowing targeting of specific stat weights per flask type.
Omniflask on Ara seems redundant. Especially when Repetition flask exists and can be used with the likes of Ultima2. Could it be reworked for the celestial class? Full flask consumption for weaved elements style, double cast all elements - OmniFlask2.0
I like the sound of being able to change 1 flask to another type instead of all of them at once.
If not a spell, then maybe an accessory that converts your last Manaflask into a Bloodflask and another for Bloodflask → Manaflask while equipped when starting content. The Beguiling Grail and Enchanted Chalice or something.
Kind of like a Heretic version of Beo Charm or Ancient Essences.
Blood+mana versions.
Last B flask converts to M flask.
Start battle with +1 filled flask.
-+% mana charge rate.
X% stats increase per filled flask.
Mana Chalice
Blood Grail
It should just be a spell you learn at t6 or something. "Bloodflask Decant" and "Manaflask Decant"
has anyone found a good usecase for the yel armor yet?
If you wear the set and use Wardflask Infusion you get like 3 flasks immediately filled
Also pumps Repitition Flask apparently
when I tried it with repetition flask it didnt seem to increase the dmg
in what type of content would you use that tho?
Blades of Finesse, towers at higher anguish on easier fights so I can have AV ready for more dangerous fights, maybe monuments for the same
The shoes and higher floor endless runs might be okay as well for a small Bloodray pump
sounds interesting for towers but gear swapping is too much of a hassle for me personally
and for bof, isnt the lack of fs on the armor a problem? How would you use it in a bof build?
Endless. Swap to dara for it maybe
That's my plan but I'd need some ornate gear
Yeah but this is a swap for 350% flask charge
Would be super useful when you get drained by a chain of zerks. My biggest issue with that is gaining too much mana
I've struggled to find an efficient way to drain my mana after using a bunch of flasks
Just for some examples, these items are easy to find all year round and have class specific mechanic boosts. Currently we have none. Which puts us at a disadvantage. We should have access to similar items all year round.
heretic robe 👀
Tbh many non event scrolls give manaflask charge
There’s nothing for manaflask power, though
Accessible all year round
The devs made it clear from the start of the rework that they would be adding flask gear over time
You're asking for something they already said they would do
Yeah but I want it now! 🤣
Ah you're right. I totally forgot about the off hand scroll reworks. My bad.
I am of the opinion that mana ray flask need some help.
Especially in pvp defense setting, where the ai has the tendency to use mana ray suboptimally.
I tested in mirror match, the ai use mana ray for some paltry dmg even though there are more dmging spell available and opponent is not low hp or high evasion
Did you test this recently? Because the AI got a few patches soon after launching
I've noticed this too, and recently. It seems to go for Mana Ray just because it can rather than when it should.
Report it as a bug
Yes, tested against my mirror
Would it be too op if non attack flasks ignored status effects on use, similar to potions?
Has there been any news about manaseep fading on dungeon leave being fixed?
It's a class specific mechanic, it drops when leaving a dungeon so other classes can't use it in say, hard mode endless dungeons.
Yes but why if i leave a dungeon because my phone crashes (absolutely random example) and still stay hera wen i re-enter do i have to reapply the buff? Feels like a cheap implementation to me, and it actually matters in some scenarios like deep endless
It is a cheap implementation to avoid abusing it with other classes. I have asked for this fix many times and been rejected. I actually believe Odie thinks we want it to stay even when swapping to another class.
The easy fix is to make it work like summons, disappear only when going to next floor as a different class
Flask Guidelight - Your flasks don't empty out from floor to floor in dungeons.
Flasks already work that way, it's just manaseep that should function the same way. There's no way to abuse manaseep if it disappears on the next floor for non-omnimancy classes
The only argument I've heard against this is "well when I misclick manaseep it's nice to quickly remove it by exiting and reentering the dungeon"
i'd let other classes have it if we can get ht on corvus finally
. Anyway from your message i think odie doesn't see that as a bug, should i open a bug report to see if that's actually intended?
It is on corvus as of ang2.0 update. Go for it
It's nice in general for high AL. Bad for low AL. Not just the misclick in hordes
is it? I meant high tenacity btw, don't know if it stands for something else in that content
Oh thought it was a typo for "it" referring to manaseep
"it" was referring to manaseep, ht to high tenacity on corvus. Anyway, i'm gonna open that bug report
I'm suggesting that to implement
The easy fix is to make it work like summons
... is to add a passive like I described. "Every class" loses flasks at the end of each floor, except for the mage family that has that passive and doesn't lose it at the end of the floor.
Manaseep isn't a flask
I guess maybe we're just talking about different things, not sure. The flask spell that casts manaseep vs the actual manaseep buff
oh right, the buff. that would be a very particular/strange passive 😅 "Manaseep Guidelight" is probably too weird looking.
Yeah, it doesn't need a whole ability to be fixed; it should just be how the buff works
That's one way to fix it, but probably more coding than making it disappear on other classes
Does 44% increase repetition flask? Or is mostly for Blood Ray?
Curious about these bonus getting increased now
Apparently doesn't work with repetition flask
I've just tested this ManaFlask power gear on HAra and it might as well not exist.
Zero effect on:
Storm Sigil Flask
Repetition Flask
Infection Flask
Bloodloss Flask
Manaseep Flask
Its only interactions are with
Mana-ray Flask and OmniFlask, both of which are barely touched outside of PvP or fresh T10 progression.
It's underwhelming and disappointing to have class specific gear be this pointless.
Unless I'm missing something?
Why would anyone run this gear?
have you tried wardflask infusion? Yesterday it was boosted by manaflask power
Just tested it there, still interacts with WardFlask Infusion. Which technically is a spell/skill, not an actual Manaflask ability.
Still weak for class mechanic gear
You also didn't mention bloodray flask, which is a strong spell that may be worth building around
It maybe should work with repetition flask, but that would imply you can boost ultima or any other spell by using repetition flask
Bloodray is the only reason I'm considering using this flask boost stuff anyway
If I get a solid armor piece or two I'll use it for an endless setup
If we could select from the flask pool, it would add Mana-Surge Flask to the list, which isn't much but it's something.
Built-in AoE with an extra turn chance could be handy but it's stuck on T7 and below for... Identity reasons, I think it was?
It doesn't make the animals or skeletons from Nature-Call or Nekro Flasks any stronger, either.
I was testing it out on Ara. I've not really played much Corvus.
That said if at T10 this gear is only worth perusing for 1 ability - Bloodray flask, only found on 1 celestial class, are we happy with it?
Most other classline mechanic enhancing gear boosts a tonne of their skills and abilities. Whilst Heretic are being shoehorned into boosting just 1 that has any real impact.
Seeing as I do not like to play Horvus, I'm not too thrilled with the Yelmo gear for mages. Not sure why the Def on it is so low either, considering what the Valhallan/Elysian set looks like.
Only the robe has anything extra going for it but that's a highly contested slot to give up for only 10% more damage on hitting a weakness. I guess it could help Omniflask builds but by the time you can get your hands on this gear, you probably aren't using Omniflask anymore.
The 10% ele bonus also competes with Quetzal's robe
Fallen Sky & Yelmogus comparisons:
Other than Omniflask and Bloodflask, maybe someone more creative than me can get a Swash-Blade Horvus build going.
Those stupid shoes. 500 Quetzal kills and best dropped was a 160 legendary
Found a 182% pair on the last day but I already have 188%...
I,bought my from monument…192%
Imo manaflask power should affect the spell that repetition flask uses. It should make Ultima 1 and 2 hit like trucks after using that flask. With how many maluses it gets hit by the damage eventually tanks and this would bring it back up to a good spot. Even if it's way stronger it would put heretic at also imo it's rightful spot as the raider with kill or be killed gameplay. Heretic has always been about big blue numbers with raids and manaflask power should reflect that.
Should also affect Sigilstorm in some shape or form
well, you don't get all the sigils even from 100% flask, so it could give the last one, OR an increased multiplier or something, but that could sound a bit too broken for Vestas
We may have just been given the Mage equivalent of Spiked Shield 👀
Testing...
It doesn't crit 😭
What if you cast it again? How much does the dmg go up?
If it double casts with Sequencer your mana goes to 0
The robe has horrible stats, its very glass cannon
Less mana = less damage. Hit it again and it eats more of your mana. Its better than bloodloss flask by about 10%. One cast gets you to 80% iconoclast
Double cast with sequencer does decent damage in arena
It is zeroing out on folk with around 100ascension levels
Were it to crit, it be a contender for SS3
Oooh thats neat! I mean may be bad for sequencers but cool concept
Diffuse ward stonks going up
The damage power is nuts
With Maji we can get to 101% stats with 1 cast, deep into blue lining in 1 turn is gnarly.
This is a much better implementation of magic SS than Mana Burn was, since that one takes multiple turns and is either spec or offhand locked
Imagine using it with BoF against a summoner, oneshotting a summon, getting another turn and smacking them again with a high passive BLAST
But no fixes miss rate =/
It doesn't charge flasks but its slapping in PvP
I wish the chest itself wasn't so bad on stats
Either ward or def would be welcome. Just noticed it has magic stat 🧐 azure pinion candidate for full glass cannon could be interesting
Yeah def or ward would be fine
Bit of ward would at least put it closer to something like aaru robe
