#Heretic Identity Patch Discussion
4272 messages · Page 5 of 5 (latest)
I wish I could come back. Should have left so that I could come back to it.
Switch to nyx for a couple mins, then you can come back
Bufr Nyx or nefr Hera
if the gameplay isn't fun for you then look for a class that is fun for you, if you want easy game mode class, then go with the current meta class even if you don't vibe with it, does this mean that i want heretic to never be the "easy game mode class"? ofc not, but I rather have a "it's fine" class that i have fun playing with, than a "op class" that bores me, the cherry on top would be if the class that i have fun with it's the one that it's op and that everyone and their siblings want to use it because it's the op class...
Weakness guys just play the class for years until eventually the meta shifts in your favor
Ez :/
i also want my heretic to deal 99b damage like towerfall builds :v
oh they got nerfed now they only deal 49b damage :v
dead class
Haha
i dunno, i like the feel of filling the flask and be like "ok what do i want to do now" and be like emperor's groove movie picking the flask :V
I’m excited
identity aside :v , heretic needs an oomph in power, either in spells or stats (cof cof ara getting 1.2 or 1.3x mag cof cof) but we shall see what live departs on it, probably the idea is to gather the data in a month or two and see like "hmmmmm heretic is still no used in anguish why it is thiiiiiiiis?" and we will be like "weeee no pawaaaaa"
We can always just cry later if we want but for now I’m ready to smile
i will prepare my fake tears :v, just be AL 200 bud everything dies :v
i'm on the "i know i'm weaker than other classes, but at least i have fun tapping on all these stuff xD"
weird xD
That isn't weird. A long time ago in a Galaxy Far Far Away (2022ish) no one thought Deity could endless through 400 and that perceived weakness was one thing that drew me to the class.
Now Heretic seems to have a perception of being the underdog and while I don't think I agree, that perception draws me to the class a little bit alongside flasks and efficacious lol
i actually like efficacious just giving you that "HA HA!" while using qatvanga for example xD
I'm quite excited haha. I know it won't be for everyone but it's a fun class on beta and soon to be live.
I even wrote another Orna parody "summarizing" the changes 😅
I remember this. It is true Deity used to be in that strange place of being very high barrier to entry for seemingly no benefit
"will you come back with this identity patch?" - moment then y play Heretic only... 😒
...and after the patch I will "return" on "alchemist" 🫡
Will there be any final changes to the beta before the official launch? Like maybe the suggestions made here by the testers? I found many of them really interesting.
are there are that could fit inside a ~1.5 day window?
what could we find fit for a 1.5 day window tho?, idk what specific suggestions @jagged bane is talking about tho. iirc i saw mostly like
- changing flask to scrolls (pls no... for me ofc, you already have scrolls as gear, and you want scrolls as a passive/spells... if you want something funny, then have like a "lightning" or "spirals of power" icon xD )
- the freedom to use flask as loadouts (i don't really care, but i think everyone will just go with the same good ones if it was the case, so i think it's better current way)
- Alignment sigil for base <- agreed
- more flask availability (i think the current one is fair, but i can be wrong -shrug-)
- Fey/t10 omnimancy spells (i want this, and should take less than 1.5 day window :P, although balance...)
- Inflection on corvus (balance people balance!, corvus already has the buff duration opness with crit poise)
the freedom to use flask having "6" as limit, probably will make every class just have like
bloodloss + Blood-ray + Inflection and then 3 of your personal preference, with Sigil for Ara as a "must have" 🤷
"you already have scrolls as gear, and you want scrolls as a passive/spells" - And that could be part of the identity. Passive with scrolls and equippable scrolls that could, in the future, have new spells added to them...
Exactly, I agree with everyone, I would still find it very interesting to increase the base dex of the heretic, and the magic in the heretic ara. But I think that's part of the balance.
the part where you need to explain by saying "scroll" refering to either - or is what irks me
And also the use of bloodloss with no turn loss even with bottles at 75% would leave a great opportunity for DG Farm Anguish and Tower.
something like this even makes more sense than "scrolls" xD
oh wow
it blends with the discord background lol
I do not insist on specifically "scrolls", but "flasks" in my eyes make the identity of magicians - the identity of alchemists. Scrolls are only an example of the minimum that would satisfy me from an aesthetic point of view.
ah i see
And there would be no need to "break" the visuals too much. Elongated flasks - elongated scrolls... The same filling scale. Change the description...
In general. At one time I voiced the idea that the identity of mages could be slots for autocasting spells, like autosummon slots for summoners. Add to this new passives and spell improvements for Ara ... As for me, such an option would look better than what we have now and would give more variability ...
But we have what we have and it has us... 🤷🏻
I think the only things I really want at this point are:
-Alignment Sigil on Base
-Mage Equivalent of something like the Shadowed element strikes from t9 Nyx Celestials
But I can do without either or both. I'm pretty stoked as is
will this be a game update to deliver heretic changes? or server side live monday
The game must be updated to version 3.16
New Spells or Alignment flask on base would be my votes 
I vote no to everything. Except flasks on loadout. That would make for interesting builds, don’t think anything is or would be broken.
I don’t mind inflection on Corvus, weirdly. I don’t think it’s gonna be broken. Reason? If we want to hit hard, we have to strip our defense. If we want to tank, we usually don’t hit hard.
Someone will mention bulwark. That’s m2 increase. Aaru hood, heretic robe and sky shoes are our big m1 increases. All of those wreck our defenses. All this time and I just can’t see heretic hitting hard and defending well at the same time. The only use I would see for inflection is for PvE and for PvP in scenarios where the attacker didn’t load up correctly in his offensive power.
We could “tank”….but will we? We would still need the act rate for DC, or a dynasty piece that kills defense. And for sure, we wouldn’t have firepower to hit back
New omnimancy spells is what im about more excited
I would like them, but that’s not enough time. And we would have to try to balance those.
ie: we're looking for Iced Earth III, etc?
Please more starstruck if possible D:
Tri-Element Spells perhaps?
I love that effect, number 1 fan
Iced Scorced Earth?
I'm just tossing it out there hahahaha
Scorched Ice Quakestorm
Shadowed Scorched Earth
Oh man. Omnimancy spells that can crit. That would be crazy. I didn’t mention it a lot because I honestly didn’t even think it would be considered.
Triple element is crazy
Like tier 9 celestial spells but with crit?
It's more of a fantasy for me than anyrhing, not genuinely expecting them to work in the games context
Earthfire Froststorm
Infernal Icequake
Thundering Frostflame
Glacial Pyrostorm
Fire-Ice Thunderquake
Earthen Frostfire Surge
Cryo-Volcanic Thunderclash
Frostfire Earthshock
Elemental Flamefrost Thunderstrike
Frozen Earthen Pyrostorm
Where's the dark and holy integrations?
True
Oh true enough
but yeah we looking for Iced Earth III and omniblast II
Crit no crit
No
The III skills, and some that try to encompass other elements, sacred, arcane, dark, dragon
Oh. That’s a lot 😔
ok so here's my idea, for non maxed players,
we could get some tri-elementals (this makes less need of possible choices for the skill slots)
given at 225, they get a liiiiitle bit of increased M1 i think it's the value that we looking for? from iced earth II and company
that is to give continuity of dualmancy from the omnimancy class
then at higher levels like 245 maybe, we get omniblasta II/omniblast II (omniblast are from t9 celestials, so getting omni2 as base would be nice) , they are better than omniblast, crittable preferebly
we could also get some "tri-mancy" that includes arcane to the mix btw, dark/holy and Dragon does not appear constantly in our class so we should not focus in getting them IMO as part of the mix
One of the biggest mistakes of the interwoven elements in my opinion was that the omnimancy spells didn't work
Omniblasta 2 with critical hit could be a great skill for heretic PvP.
so based on the spreadsheet, it seems like dualmancy-II have 2.7 M1, tri-mancy or dualmancy-III (whichever is picked - personally i like the idea of tri-mancy) can get a M1 of 3, or something along those lines and it can be non-crittable even, the idea is to give a little bit of "OOMPH" to the initial heretic and giving them still the sweet flavor of several-mancy 😛
Omniblast II can keep the M1 of 3 as well and be crittable, it seems ultima has a M1 of 4 with it being 2 turns, it might bring some un-balance tho, but we can consider that omni only has the basic 4 so it has it's "balance" as well
so what do we think? sounds fair? broken?
As I've said before, I'd love to see more omnimantes in t10, a class with interesting skills and the best design in my opinion.
Ice Storm 3 or Fey Ice Storm 👀 bonus if they don't suffer as much of a reduction against resistance
Earth + Fire + Thunder 🌍🔥⚡
Volcanic Tempest (Lava, lightning, and quakes all at once)
Molten Storm (Exploding magma charged with electricity)
Earth + Fire + Ice 🌍🔥❄️
Frostforge Eruption (An unstable clash of heat and cold shaping the land)
Scorched Glacier (A battlefield of melting and refreezing terrain)
Earth + Thunder + Ice 🌍⚡❄️
Glacial Quake (A frigid earthquake that shatters ice and rock)
Thundering Frost (Frozen spikes charged with electrical currents)
Fire + Thunder + Ice 🔥⚡❄️
Tempest Inferno (A storm of electricity, fire, and frost)
Frozen Hellfire (Flames that burn with a freezing touch)
Or... FEY OMNIMANCY CATASTROPHES? Big ol 3 turn Ka-Booms
But even something as simple as Omnimancy 3 spells sound cool.
Maybe instead of critting they can occasionally leave a Sigil? Haha that is probably too much
fey omnimancy catastrophes, like Fey Iced Earth, a 3-turn spell that crits with a M1 of 4, it hurts the user ofc, but we have the good efficacious to make us 40% tankier :v
Aiming for these multi turn high m1 spells. Aim for a 1 turn spell with an m1 of 5 
Now everyone is saying what I wanted to hear, and we're finally back to discussing a wizard with powers. And not with flasks, which also happen to be incredible.
the identity is the flask, the power comes from balance
but yeah i get the point, Heretic does needs to continue the legacy of Dualmancy in the form of tri-mancy and omni-mancy UvUr
Omni crit spells would be amazing. Trielement omni skills could be neat but a bit of a monkey's paw wish. It i creases the likelihood of hitting a resistance
Getting them or not are not dealbreakers for me specifically
yeah that's true, but who knows :v
Part of my suggestion for flask selection also suggested a reduction in total flasks.
It also mentioned that the default types of flasks would remain the same, so Ara would still only get 1 blood flask, for example.
So you can pack 3 bloodflask effects on your Ara if you want to, but you have to juggle their use and might get caught in a bad situation if you can't fill that 1 "parent" flask fast enough when that zerk'd Immortal Lord appears.
Other than that, more Omnimancy spells in general is something I agree with. Especially for the lower tiers, if we're concerned about the whole classline. For balance, etc. we can remove the extra damage on hitting a weakness/reduce M1 for low tier versions of existing spells.
nah for lower tiers not really, as Omnimancy class is where the magic of dualmancy begins, and t8 is nekro :x
The Path of the Mage is titled as Omnimancy. Maybe change it to Arcana or something, if only 1 class learns Omni spells.
While we generally refer to the mixed element spells as omnimancy spells, lorewise omnimancy just means harnessing of the elements. So, all mage classes still fit the description
Multi-elemental is what the spells are called in-game
We are all consistently inconsistent
dual-elemental and tri-elemental is fine odie :B?
Tri-element is worse than what you think, shadowed icestrike can be immuned(0 dmg) just with 1 immunity 
well then we shall have the 3rd version of the dual ones :v
maybe a mix or something in the name :v
so Odie, what do you think about adding dual-element III or tri-element etc.etc.?
We have Efficacious though...? Not to mention the Omnimancy spells don't interact with elements the way those skills do.
And of course Horvus doesn't have Efficacious, so there goes that build idea 😅
Well the idea was putting the Shadowed Element strikes to use without worrying about getting completely shut down but I can see why it's not possible.
Any enemy immune to physical, dark, or the element can't be hit by them except with Efficacious but only Horvus can get the Att needed to use them. Less efficient, perhaps, but that's not always my aim.
Even if damage were identical, if a 3rd dual element spell didn't get Uber reduced by resistance to one element that would already be quite the boon
i thought that dual also worked like ultima... just worse :v
they receive extra damage to that they are weak
I was under the impression from testing that resistance also factors in but now I've gotta go test more. It's been a while
They already ignore immunity. The physical Omnimancy skills other than UStrikes do not.
Resistance factors in, yes. It's all moot, really. Just an idea that can't come to fruition 😅
yeah like celestial arrow, i think those do not work like ultima/dual
Celestial Arrow is only Holy
oh i thought it had another ele
It doesn't mention physical in its description and isn't under the Omnimancy category like Frostfire, Ultima, or the Shadowed strikes.
Even knowing this, if omniblasta2 and omnistrike2 had 5% crit it would be great, two skills that are useless at the moment.
Let's run it back: For those who no longer main Heretic, will you come back with this identity patch?
10
19
1
I will probably main Heretic again.
928401153190940702
heraspeen
true
#1333513544196554844 message
Prev was 8 (24%) 👍 26 (76%) 👎
19 vs 34 votes, wheres the 15 missing :v?
Eaten by a grue
Please share it as a soliloquy
https://www.youtube.com/watch?v=id1I-CjNwHA how's this? lol
That was fire! You went above and beyond
'coz i'm efficacious and channeling ultiiiima tooooo (8) (hope i heard that correct as english is not my native lang)
ah the lyrics is in the descrip :v nice
give this man a free heretic sprite :v
now that the changes will go live on monday soon, i am very excited about the class. i am curious if there will be any changes, once again i would like to promote aligned sigilflask in the base heretic, because i would recognise the identity with exploiting elemental weakness very well here. In my opinion, banishment flask could very well replaced with it (because this ability is far too situational for me and i can easily eliminate summons in other ways) and therefore a single fillable bloodflask like in heretic ara would be enough for me. and YES, i admit, i want aligned sigilflask to replace lotan... the build possibilities that would result from this are simple far too exciting and would have a real added value for the class.
Sigil flask is not lotan earthblight
i know, but it's comparable since both apply elemental weakness (sure, on a different way - elemental sigil vs elemental blight)
One of them is 20% more damage, the other is 100% more damage
more dmg is more dmg and they can be combined (i think)... in every case, in my opinion aligned sigilflask is less niche than banishment flask 🙃
Can’t be combined either. AFAIK
Id +100% damage correct, though? I thought it was +50%
I think it's x2 at least.
You are right. It is +100%
it's 1.2 vs 1.5
Jack Black looks so youn there!
Will anything be implemented in the beta today before the release? Or is it going to stay as it is?
i'm crossing my fingers for Tri-element/dual-element III and omni II 🤞
I'm ready to play a lot or drop everything at any time
3pm over here, guessing this is it boys! prepare your bodies for monday release >:D spam your flasks, obliterate the enemies, but most importantly have fun!
The only thing we really need is to rename Inflection Flask to "Blessed Shield Booze"
😆
@novel magnet , I bet you'd get a few new fans if you make "Heretic but drunk" sprites :p
How many of them do you want/need?
all of them
Yes
My magical body is ready
Me looking for deitys returning from auto T1 DC and 40% buff duration
Sorry, I forgot about it. Yeah, I'll get to it whenever I can
they lose staying pwr?
I'm looking for Omnimancy T10 skills with Crit and decent penetration
I did some pvp defense testing on beta server, I used a summoner alt against my mirrored mage char.
There is still improvement to be made with regards to AI usage of flask in pvp defense.
For example,
- the AI used mana ray instead of a more damaging spell (i.e. magic scythe in this case) against enemy, even if the target has low evasion and no mystic feather
- the AI doesn't really use banishment flask even when the field is almost full of summon
Here are some suggestions to change:
- Banishment should be prioritised when there are 3 or more summon on the field.
- Mana ray/ blood ray should be prioritised when target has mystic feather and less than 50% hp. Bloodray should be prioritised over mana ray
any feedback is welcomed
PvP defense AI isn’t really smart on any class. I’d push back on having it prioritize the ideal flasks when other classes don’t really get that for their skills
The problem is it doesn't use them at all really still. Odie said flasks are situational, so if the field fills with summons before you're dead banishment flasks should be used and it doesn't happen. I had the same results as kufoo. Manaray never casted til like turn 10 for me. Banishment never activated at all. I see plenty of gilgas, rs, and beos consistently spam counterattack or DB turn after turn
In my testing, heretic had become performed worse off than main server mainly due to the additional flask AI cast in pvp defense
I dont know abt u, but identity patch is supposed to bring tool kit to help with content and challenges, not to make it more challenging lol
I welcome any sort of solution to the problem
I think the solution would be something that has been proposed over the years: extended options for every player to fine tune how their AI behaves in defense
Don’t get me wrong, I’m not against heretic being able to do that. I just think that issue is consistent across all classes
Right now, the only way to ensure your AI does what you want is to have only one skill equipped
Which we cant becos flask spell is locked, and it add to the skill set bloat
Otherwise, i agree with ur solution to choose which flask we can use in defense
It is definitely more elegant than forcing AI to prioritise certain move
That id definitely agree with, heretics should be able to unequip flask skills for PvP
Doesn't avidity work pretty well AI wise?
Let the update be released, they will definitely make the final adjustments before launching and will be able to see if it's really working or not.
If it's not brought up then there will be no adjustments
I just realized that this patch will break my PvP build - 1-move ultima, adding random from flasks... 😩
Yes, getting an avidity turn just to have the AI use the basic attack is fantastic 
you won't have any flasks charged on turn 1, so the AI will not use them
That's good. But then I don't understand how flasks should help in PvP at all if I usually get killed in 1-2 turns, especially against summoners...
🤔
Still,waiting on iOS
If you wait for a summoner to get all their summons out it's dead time
Not out on android till tomorrow
So…iOS three days later…
Probs
If Heretic gets strong like this, it's difficult because his defense will always be weak, he's a Glasscanon as they'll attack first, it doesn't make sense for you to win as a Glasscanon, only on special occasions that you activate the passive or the follower has protected, now clearing summons in 1 or 2 turns I think is unlikely against Summoner, even in defense a delete summon button in 2 turns is very op.
But a summoner getting 6 turns in a row isn't..? Unless that summoner patch is going through limiting them to 2 summons without having proper gear then I don't see that OP at all. 6 turns in a row is OP. BP is also OP lol
The flask won't even be fully charged either
I have to agree that I'd like to see the heretic with the flasks charged at the start, at least the mana one, or 75% of the blood one, if he could use banishment flasks on the second turn he'd already become much more defensive.
What's the point in a flask that you can only use post mortem
What's more, compared to Beo, a class like the heretic, who should be the lord of magic, has an extremely low magic base. It's extremely difficult to put the heretic's magic at around 8k for pvp, while Beo easily reaches 15k in ATK and Mag.
I do like the whole theme of wiping out a battlefield in one click though. I think that should be something more that should have been leaned into.. fits into glass cannon.
Yeah..I don't really see where glass cannon comes in
Flasks aren’t PvP exclusive and there are various ways to prolong a fight: parapet, pet block chance, second chance, etc. I don’t think starting with a charged flask is balanced. Imagine just removing a GSs summons from the field on turn 1, they’d lose on the spot
I think leaving the mana and blood vials charged on turn 2 should be an idea to consider.
But having a whole flask dedicated to just this summons removal seems like a waste of a spot if it cant be used in many circumstances.
What about mana seep flasks being fully charged T1?
If the flasks become situational, they will never be used because they load too slowly.
Tomorrow is the big day 😄
iOS update just dropped
Plot twist
Nice, we need the toggle On :p
I'd expect 12 hours or so for monday morning in Canada
Oops? Lol
Today was not that day
Re: AI flasks, I already mentioned this a while back. I just don't think you can make the flasks more useful than not without making them very powerful, but I hope I'm proven wrong
doubt it , it would've been added on friday/thursday 🤷 maybe if we push about it in the Balance part of the update
Then let’s push for it, because I see this as extremely important for the class identity—more than the flasks.
yep same, i think that omnimancer introducing the dual-elements and omniblast, should've been the beginning for Heretic being the tri-elemental, dual elemental III and omniblaster II :B
that without even mentioning that now flask charge rate are better with dual and omni
That's a nice GIF
My biggest problem is that I need time to relearn how to play the class now in both raids dungeons and PVP
And unfortunately, as a teacher, I just can’t throw in a video and tell the students to bugger off until I play enough to figure it out
Make them do presentations
No more snow days! My seniors already have to go extra time
Unfortunately, my students have the work ethic as a whole of the US Congress. I have a few soon who might do it, but overall vast majority would rather take the zero and argue about it.
But then again, unfortunately, so few students of mine will actually even go to college let alone be successful in college. I just try and give them all the opportunities to have a healthy future maybe not the future that they dream of, but at least one that they can live with.
Just tell them to play orna and use summoning scrolls as an incentive v:
I’d have to introduce them. They’re stuck in games like Fortnite and halo still.
On the upside, I’ve been assigned to watch the door when we give the ACT testing later this week: which means that I can actually be on my phone cause I won’t be in the classroom when the students are taking the test
The time of monotony is at its end—the mague rework is nigh! No longer shall we be bound by repetition, for a new dawn rises, bringing change, power, and exhilaration! Spells will surge with newfound purpose, mechanics will dance with mastery, and at last, the mague shall shine as it was always meant to. Rejoice, for the rebirth is upon us!
Delayed, reason: it can wait another day
welp there we go
It was a pleasure going throgh this with you guys
Speak for yourself! I am using that Repetition flask ad infinitum ):<
Now's my chance to take back your settlements lol
Any moderator ( @paper eagle ) want to do the honors on this one? Another thread graduated. 🎓