#Conqueror's Guild functional aspects discussion.
2312 messages · Page 3 of 3 (latest)
Probably deemed too powerful like selene hands. I haven't personally seen it for followers, but seeing how long my t9 follower stays hitting zeroes against other OS I'm assuming there lol. I did try it on the legit t9 summoners. Unfortunately they've all tiered up and I've never seen them again so I have no one to test it on 😆. That was also the first month of conq guild so I have no idea if it has changed
I have one close to me, I’ll have to test it out
I got a few okay pieces, yeah. Not as much as I’d have liked but soml, lol. I’ll need to smith them up eventually.
Same, I was running Sphinx but found Ghost to be much more annoying, especially for defense
MY ass uses Lotan I'm not dropping him off to my little feller
It was fine when I was on gilga, but when I came back to heretic I had to pull lotan 😆
I always just use tmm for raiding, I need to tweak a staff with kerb eyes for lotan raiding
That's why I bought Lotan Mark 2
Probably already known, but if you have a quest to defeat arena opponents, defeating othersouls doesn’t count. Defeating real players’ avatars in a settlement does count, regardless of whether you defeat them while playing as yourself or as one of your own othersouls.
Yea, OS battles are not counted anywhere.
Is it possible to stack Crownguards? Like, if I have a Conquerer’s Crownguard active and I activate a Settler’s Crownguard, what happens?
I don’t want to test this right now, in case the answer is “it overwrites”
I have been counting the number of "Proof" settlements I have been taking since I went from 41 to 42 daily proof rewards.
Over the last two weeks, I have added a total of 330-350 proof settlements, and I am still at 42 daily proof rewards.
So, you need more than that to get from 42 to 43. Quite the steep curve.
Are the sprites of the Conq Guild NPCs not available to players? I really like some of them. I don't see them for sale in the Guild shop.
Maybe they could be an award for high allegiance?
did sleep mechanic get changed (esp for conqueror's content)
there is a dude in my area with a t5 othersoul who puts me to sleep but I do not wake up even after taking damage (not from pet/ summons but his spells directly)
as far as im aware any player dealt damage should make you wake up for your next turn?
Im experiencing the same, it might be pet dmg that doesn't wake me up tho, but I saw it two ways, pet dmg not waking foe OS up from sleep.
I didn't verify the cause because I was intent on getting more and more but I'll try to isolate it when I reach this scenario in a more casual manner. Ain't no time to slow down conquering when the driver goes 90mph+

Pet dmg not waking from sleep anybody ever. I'm using it for OS vs T9 palyers fight. Sleep them, buff pet, watch them die. 🤷♂️
But never experienced what Zhu said ...
I've experienced it against Eos titan iirc
Put it to sleep and was able to attack one subsequent turn without waking it up
Pet attacks should wake the target up 🫤
I’ve always considered it a likely-bug that they don’t. Or maybe one of those things where it started as a bug but strategies developed around it, and the devs just decided to let it be.
It’s a massive boost to Beos though, and Beos arguably don’t need the help in PvP (at least at my level, lol)
Exactlyyy
im pretty confident it was the player attack which was not waking me up (the pet he had was amarok) and the spells he was using were blizzard/ sands of aaru
both spells dealt damage (not 0) but i was still asleep when my turn rolled around
not sure if im missing some sort of ability, if this is a bug or if the due just hacked the game 😂
this is a t5 othersoul so im hoping no late game sheananigans im not familiar with should be at play
If you sleep the enemy you can attack once before it wakes
Pet dmg does not wake enemies at all.
Summon dmg do wake enemies
no you can't
Ive been doing that always
Just went through about 20 fights, every time wake up after turn one....
but then I swapped to Assassin spec. And voila ...I could hit them through sleep. 
What the hell is going on ....
Oh this makes sense. I have 1 autumna piece in my t5 OS and i too see this happen
Seems Assassin passive somehow affect status "duration" ..."fall off" or whatever. First time I haer this. Hell ...
I run assassin gear quite often and i can do sleepdart and 1x followup attack like always
Amazing find
Report this immediately
I knew assassin was secretly OP in some way. Pretty sure at some amount of assassin% it guarantees duration of debuffs on enemies, not just increasing proc chance
That explains why I was able to sleep g.ursa 1+ yr ago and get an extra hit on sleep. I ran assassin to land the sleep. I tried it again without using assassin a few months ago and I thought the bug had been fixed. Never considered the spec
I think it works without spec aswell if you have enough assassin stat
I thought it was a known interaction tho 
You don't even need to use one of the Autumna bosses (Sabrina, Clota, etc.) pieces, but you can just use the Crest Boss gear.
1 piece is all it takes 👍
Yess i use that crest shield
So is it a bug or intended? I've never seen anything that says it should be intended
Pls initiate a bug report
Kind of like how deity was getting extra drops for 4 yrs compared to every other class
I think it happens if you have enough assassin stat
Exp said all you need is 1 piece of gear
I could see it being an intended feature of assassin spec, but that should probably be put into words somewhere lol. Idk how I feel about just needing a piece of gear
Then again the spec doesn't allow players like exp to utilize it if it is intended. We'll have to see how the bug report goes
I imagine it's also partially dependent on the steadfast value of the enemy
Nagganee belt also works
20% assassin% looks like enough to allow 1 hit after sleep
If its a bug i like it
How did no one knew this? I think I’ve known this since my PK fighting days.
I’m actually surprised that it wasn’t well known
My excuse is that I spend most of my time just straight up smacking stuff with my weapon,
and when I was going Low & Slow like a good roast, Sleep Dart was used in conjunction with stuff like Poison, Burn, and Rot.
i usually sleepdart> sand of aaru or x cuts for bleed> skadi>snotra> more debuffs
I still don't see a bug report for it
Last time I used statuses was during first dragon event.
I'm smash or be smashed guy....statuses, bleh.
Yeah, I mostly use sleep on Relmies (because for some reason, in my bracket they love to use Zerk but not to have sleep immunity—and apparently anger is toxic even when one is asleep). But I’m usually stacking it with Miasma, Stun Dart, Smoke Bomb, etc.—and often I’m deliberately not hitting them while they’re asleep, at least not until they’re weak enough they’ll die if I just sing to them.
lets just call it a feature instead of a bug 
its not even broken or anything tbh you sleep dart and hit once if you hit again it wakes.
I feel like Assassin spec doesn’t need to be stronger than what its description says
Well, Assassin gear doesn’t need to be stronger either 
this has been a thing for many years
no one complained
its not buffing anything if its been in game for years
Of course nobody complained. Most people didn’t know. Even if they saw it happen, many may not have properly interpreted what had happened.
so you want us to do 1 turn sleepdart and spam def instead of occasionally attacking?
As every teacher knows, for every student who asks “is this right?” there are half a dozen who just think they’re dumb for not understanding, but who don’t say anything
I don’t appreciate the “loaded question” format here. It comes across as disrespectful.
But I want skills to do what they say they do.
what if its part of sleep itself?
giving you extra turn for 1 attack if you have assassin%?
Then that should be clearly in the description
does other statuses have everything in descriptions?
Other statuses don’t have information in their descriptions that directly contradicts how they (sometimes) work in practice
do you know the history of sleep status
The goalposts are moving so fast…
did you know that it was reworked years ago
You asked me what I want. I told you. You seem unwilling to accept my answer, so I’m stepping out now. Have a nice day!
there was times where attacking did not wake you up at all
i mean that this interaction was part of the rework
Then the description should reflect that. Simple as.
assassin% allows 1 extra hit with sleep
most reworks in stuff like that does not chance descriptions
And that’s bad.
but the main point is that it works as it was meant to work
Also, please stop pinging me. I already expressed my desire to step out of this conversation.
lol i pinged you once xD
After i expressed my desire to step out, yes
And, like, Ive done that too. It happens. So I’m not being accusatory. I’m simply asking that you please not do it again.
dw i wont
sleep was reworked long time ago from never waking up on hit into always waking up without assassin% and with assassin% you get only 1 extra hit after sleep is procced.
maybe like 4 or 3 years ago
So very clearly, it's a bug lmao
The intent is to not wake them up by hitting them
The intent was to make them wake on hit without assassin%
Says who
Bc it was op before where you were just sleeping and enemy kept hitting you untill you die
Show me any evidence of the intent being that assassin = people don't wake up
The extra hit was tied to assassin% to keep sleep still viable
They do wake up
Not on first hit
You realize 99.99% of players operate with the clearly intended functionality of sleep - waking up on first hit
And sleep is still viable
re: Assassin - its passive grants a minimum debuff length, which will override sleep's wake-on-damage. i wouldn't consider this a bug
Is it intended
Thank you odie
Crazy. Can we then clarify the description
Yes. That isn't very clear at all based on assassin description, which is widely understood to affect the chance of debuffing
Not the duration of the debuff
"It is easier to apply status effects to your opponents. Additionally, status effects given to your opponent will last longer."
it's the second part fwiw
mechanically, they just last longer via a min length
We were talking about assassin% gear which also does the extra hit on sleep thing
That just explines what assassin% does
It explains what annwn subterfuge does
That is just the name of the passive that gives 100% assassin%
So the only thing Annwn Subterfuge does is give +100% assassin
Does all the differend valhalla passives have differend follower stat% effects?
Yeah I guess so
Therefore in a roundabout not obvious way, all forms of +assassin boost duration
Apparently
Yes this passive is just a name for the 100% assassin%
Strange how powerful assassin is on its own, IMO
And the description tells what the assassin% does
Only because there are no other effects in the ability
I would ask that the description in the Codex be updated, at least with some language to indicate that there may be exceptions (even if those exceptions aren’t enumerated in the codex).
A lot of players see this as dont realize that pet damage is an exception, because this seems to read as a blanket statement. The assassin exception is even more esoteric. It’s very common to read this and draw a conclusion that doesn’t correspond to reality.
Pet damage is not an exception.
The exception you’re likely referring to is that statuses cant heal on the same turn they proc, which occurs often with followers
Pet damage doesn't wake up enemies
I’m pretty sure Phil is right
Oh, wait, I may be misremembering
No assassin gear here
Right, it was seen as Beo imbalance at the time
I think you said it was intentional back during the beta for 3.1.8, because it definitely got brought up
I no agree with it fwiw
If the ability had this little extra text, it would still make sense. So "assassin" being the only thing listed is a non-obvious explanation of the whole ability, but It does match how other abilities are described
This is what most people understood this ability to be
I mean every similar "effect" has their own names on classes
Two separate things
I always thought that assassin passive was clear
Compare to this
Neither effect is "efficacious", they are separate. That's how everyone assumed assassin worked in regards to Annwn subterfuge
But that is a class passive
Why isnt follower act split into buff act,spell act and healing act
Is Annwn Subterfuge not a class passive?
Is that a relevant distinction? Is there an expectation that class passives and spec passives would be described differently?
That's not the point. The effect in gear and such isn't called Annwn Subterfuge, it's called Assassin
So expecting that the two are equivalent is not obvious
Is a follower protection called a valhallan protection
Or summon protection called battallions
I gave you a perfectly good example in efficacious, please take a moment to follow the logic
Efficacious is the name of the in-game ability that has two effects. Those effects are separate from each other and from Efficacious, and given different names.
Annwn subterfuge is the name of the in-game ability that has two effects. Those effects are inherently tied and actually a single effect, called Assassin
And i told you that annwn resurge is just a name for this extra 100% assassin% just like any other passive. For examble battallions is a name for the extra summon protection. Or valhalla protection is a name for 12% pet protection
I dont realy see the problem
Oh god why this has to be so big deal
Im out
Kind of telling that the question I asked here was ignored, lol
Would you prefer if there was not "assassin" but a debuff duration & debuff proc chance bc that is what assassin is
Its just name for the effect
Thank you odie
Look. If you say that Efficacious if different because it's a class passive and Anwnn Subterfuge is a spec passive, then the burden on you to explain why that distinction is relevant.* You keep asking unrelated questions and trying to change the focus, while not explaining your reasoning It's not a good look.
* And, lest I be accused of misrepresenting, here's the context:
I think it would be good to drop it at this point
I agree
I would like an answer to the question I asked
There is no "assassin" anymore
That's really NOT dropping it lmao
That's a fadeaway jab
It's me saying I would prefer to continue, but am grudgingly dropping it because I accept I'm not going to get good-faith engagement.
That is a veiled insult
It's not me enthusiastically dropping it, you're right
I would like an answer to my question. I stand by that statement.
You don't have to be enthusiastic. Dropping it means ending without further provocation or argumentation
Trust me, we all know you want an answer
It's human nature and you've made it clear
Atleast take this bullshit into general and not in conq guild thread
Honestly, idek why I even try to have discussions in this server anymore. There have always been exceptions on occasion, but just recently it's become damn near impossible to have any sort of quality discussion here.
Maybe the problem is me. (If everywhere you go smells like shit...) Maybe I should just step out.
I think we all have
Excuse me? Fucking excuse me? You're the one who made a claim and then ignored all questions asking you to explain that claim, I accurately point out that you did that (because I'm understandably bothered by it), and you have the audacity to say this?
Fuck off, mate. You're the problem here. Both Phil and I have been trying to engage in good faith, and all you do is JAQ off and try to move the focus when you can't answer a reasonable question about your points.
Let's not get this thread locked 😅
The salt warms my soul 😂
I think we can safely move past the semantic discussion and head back where we were before that
Which was - that there shouldn't be any hard caps on rewards and that the "soft" caps which are there for infinite rewards are too steep? 😄
I'm personally okay with hard-capping the Crownguard reward, as they're a quite powerful item in defending crownships.
Can't really say much else beyond that.
Maybe having the item reward hard-cap increased as well? I dunno how much, or maybe giving it a soft-cap instead?
I dunno, I'm not particularly strongly opinionated about the ceilings, as someone that hasn't (and likely won't ever) reached said ceiling,
other than for Crownguards and Items.
Should there be another way to get the proofs of conquering? Prs game isnt very charming and its not very rewarding
(Sword,axe&shield minigame)
Im in a situation that i run low on the proofs bc my area has no active enemies anymore so i cant get them via settlement battles
Crownguards are an interesting discussion. Firstly, you can only make use of six of them per day, if you're on top of using a Settler's Crownguard every six hours, which most people are not. A cap elimination only does so much for people, unless they just plan on stocking up for a time and then traveling everywhere they've already been to deselect Crownguard.
The second thing is that, by selecting Crownguards, you're choosing the only thing that does not provide any direct gains. There is something to be said about that trade-off.
It's an interesting one, certainly.
I'm not doing it. But taking 12k crowns, having total 12k conq proofs means I can run upkeep for 400 days. An of course I'm still getting more.
Then there are ppl with 30k+ crowns and rising.
So ...I guess travel more?
oooh, fair. I don't often think about the tradeoff of picking Crownguards vs Orns/Materials (which don't matter to me, hence why I don't think about em)
Orns have hard cap which is reached pretty quick.
Yeeeaaaah. The limited nature and trade-off make it a weird one.
Materials don't, but getting +1 mat per 25 crowns settlements later is ...kind of pain.
Yea i think i would get more if i traveled long distances more, but my studies atm does not support that very much
Not only that, 25 settlements (; If I take three crowns per, it's 75 crowns. So much more pain. However, that is a whooole other discussion xD
Btw has npc's stopped stealing your settlements?
I don't travel a whole lot (<1000 Crowngaurds/Settlements, cause T3 :P) so I've not ever spent proofs on Upkeep, so I can't really comment about that kinda cost either, sorry 😔
No NPC ever take my settlement.
Hmmh that would help if the area has no players to take your slots
I could just abuse alts with this to get some,but its kinda meh
Hey, comments are valid. There is validity to the experience and opinions of people very engaged locally, but not much beyond!
I do travel in my local city but it has no active players to take settlements so its kinda annoying bc you cant do much for it
It's similar for me, too. I'm not sure I'm going to get a high-contest settlement anytime soon.
I have alt so i could just use them but that is alot work
I've been told that's illegal, yeah?
I don't have a T10 alt, so I'm out of luck regardless xD in the current system, if your HC crownship isn't your highest league on that settlement, you don't get the reward.
Using alt is not illegal
Meantime I have 100+ T10 HC. And around 30 T9 HC. And around half of competitive players around end with Conq guild introduction lol. Where you guys live ... 
Southern US and not Texas, not enough people.
Using alts to cheese conq is lame, but not illegal
Like amassing hundreds of refineries is lame
Or running the same dungeon over and over again with alts is lame
Yea
thanks for the clarification on assassin and sleep - i was not aware just 20% was enough to allow 1 hit through sleep
also is there a way that othersouls could have summons automatically up at the start of a battle? since othersouls dont have a "class" nor can they equip accessories
No that is part of summoner passive
It's worked well for me.
I find that one proof per 375+ settlements is even more of a pain. (going from 42 to 43 per day)
No. Othersouls are intentionally limited in what they can do.
They can take crowns from the weakest players and from other player's other souls, but normal players are meant to have a big advantage over them.
They should
Its just not happening in live anymore
Ive been waiting for it to happen tho
So i can claim them for proofs
It happened like 1-2 times after release and that was it
I think it might be unintended since odie told us this wouldnt happen too near our OTs
I think it still happens if you leave your Othersouls without followers, gear, or spells.
But, if you set up your Othersouls (as most folks do), then I don't think the NPCs can beat anyone.
It was the opposite, it only happens near your OT.
Oh so the npcs just cant beat us 
Yess youre right sry i mixed things up
No need, it's all fine xD
I swear though for a second I thought it said "503km"
It's never happened at my ot on live
But on beta, a few days after I take them they got taken back
I still despise the concept of NPCs taking away PvP targets.
Let PvP be PvP. There's enough PvE content in the game.
One of the more entertaining aspects to the legacy PvP was finding territories from some old player who hasn't been around for 5 years.
I still smile if I find the "Empress of Ding" out there on a rural road.
Fairly regularly a crownship I have exclusively held, far away from my ot, usually a t8/9, will suddenly be held again by NPC without having given me any notification that it was taken. Places I interact with twice a week. And I regularly upkeep/ fortify.
^^I agree with these sentiments
I haven't noticed that at all lately. I did a little bit during the initial phase when the settlements were being shifted, but I wasn't actually losing them; they were just moving around.
I am noticing some NPC activity since I've been commuting/carpooling for work more often these past few days.
Makes it a bit hard to tell if I actually need to use upkeep or not when I notice a reduction in my rewards but have no notifications for losing crowns to players or NPCs, especially for ranges of settlements where I don't hold the Emperor crown(s).
I have written down my experience, crownships, and reward numbers into a spreadsheet every single day, since I first built my Conq Guild Hall. I have not lost any crowns to NPCs, because I have been constantly looking for that. When I do occasionally lose an unnotified crown from my total, I find a different player on there, but not an NPC.
Is it possible that an NPC "reclaimed" crowns then subsequently lost them to another player in these scenarios? Because there are always notifications when another player takes a crown but I've only seen them for NPCs in the beta.
I don't know how often NPCs might take a crown though, or if it would matter relative to your settlement rounds.
I have seen crownships held by other people's OS and then when I go to fight them it's an NPC. Also seen it showing as an NPC holding it and when I get into the fight it's actually an OS
Not a common occurrence by any means
It looks like dueling draws were removed? Android has an animation but apple does not.
Yup, those changes are quite new!
Did anyone else's Proof of Conquest daily reward just drop maybe ... a month ago? I took thousands of settlements just to claw my way up to getting 48 per day and then they suddenly dropped to 41. High Contest settlements bump it up to 46. The count was already insanely low per day compared to the effort required.
48 per day? How many crownships you have?
Uhhh
33.5k
owning at least 1 HC settlement with Proof reward selected should give +5 proofs per day
but i doubt you have no HC settlement with proofs out of 33k
I believe I only have one.
If I remember right, in the past when I've had one it boosted me by more than five, up to around 60 per day I believe.
Though the main thing I'm wondering if anyone else who reached the soft-cap saw their count drop.
Idk about proofs. But my other rewards dropped significantly yesterday and today. I only have 880 settlements. 2 days ago I was bringing in 2.8m orns. Now 146k. Only difference is I gained 8 new settlements when I was heading to work the other day. Did they update something?
Probably just decay. Try using the upkeep rampart and see if they go back to normal
Do proofs also decay? I think i always get the same 23 a day
All rewards decay, yes. It depends on location of settlements. Settlements close to your OT cannot decay
Another friend of mine just said that their rewards shot up this evening after not taking any settlements today. They might be tweaking some things? I'm not sure why that bad Proof tweak has lasted over a month, but we'll see.
The only thing I know of that causes your rewards to increase without taking settlements is the use of "Upgrade" which is a rampart available for Proofs of Conquering. That buff will last 10 days (240 hours).
I don't think he used it, though I had considered asking him if he did it without thinking.
There's no other way.
I watch my rewards every single day and haven't seen a reduction or increase due to game or server changes.
If they relocate their origin town and never use upkeep, then that could also affect rewards.
If it suddenly shot up again, they might have relocated and then gone back to where they started?
If you use upkeep, you get all rewards for all settlements.
After 10 days, all the settlements outside your origin town zone stop providing rewards.
Have them use an Upkeep and have them write down their rewards. That will tell them their true max rewards.
I hate that upkeep also refreshed your stats
Please explain... that doesn't make any sense to me. What stats?
So it turns out all of his territories have always been hyperlocal high contest settlements that change hands daily, so until he took a trip recently, he had no need to refresh.
Your testimony still doesn't explain my case, though, that a few other people have had similar experiences with. The month-or-so-ago reduction in proof rewards each day with full stats.
I don't mean the "Your testimony" comment to come across as passive aggressive, I know you weren't addressing that. It just leaves me a little more questioning is all!
I can confirm there was no change to CG rewards
It resets the decay in your defensive stats.
Thank you for the clarification! Maybe you might know what happened to me maybe a month ago, then? The context to my older question is this: I always prioritize Proofs as the reward option. Once I hit, maybe ... 36 proofs per day, I hit the soft cap and getting an increase drastically slowed, but I persevered. On almost every settlement, I took the 2/3, 4/5, and 10/11 Crown. (I'm aware that only one crown per settlement earns rewards.) If I remember correctly, it took roughly 1.5k-2k crowns on average to get one more proof per day. I eventually reached 47 per day. I live in an unfortunate area, so none of them were high contest. Eventually I temporarily got a high contest crown and it bumped me up to 60-ish if I remember right. Then, roughly a month or so ago, my daily proof reward dropped from 47 to 41. (A high contest now boosts it to 46.) The reason why this is really strange is that unless it was tweaked or there is some kind of hidden mechanic I am unaware of, I would have had to lose 10k+ crowns in one day without getting any notifications, including all of my Othersoul spots. That didn't happen. So I'm lost on this one.