#Conqueror's Guild functional aspects discussion.

1 messages · Page 2 of 1

regal escarp
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That’s an important distinction. That’s not taking away ascension, which is still usable in every other fast of the game, the conversation, then evolved to OK if Ascension state and settlement, how could it be accounted for this potential escalation, if this escalation exists, which it may or may not.

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Again dead horse. You, or even I are not indicative of the wider community. If the intent of this was to support wider, involvement and increased competition, there’s no way either of us could be that representation.

restive cargo
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Others have already explained that the conquerors guild is not the best or fastest way to ascend. Towers are faster. Refineries are the fastest. Quite literally every guild out there is faster at mat gains than conquerors guild still. With maybe the exception of fishing guild because it got limited to 500 fish a day

regal escarp
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Sounds good.

restive cargo
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Your argument is that us top tiers are ascending faster than every other player because we're holding more settlements and that's not the case lol

regal escarp
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Sounds good

restive cargo
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Great, glad you agree

regal escarp
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I know this apparent constant whining from people has put a strain on you, and I wish to not strain you any further

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Go work on that ascension 138, champ

restive cargo
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150 now. Thanks conquerors guild!

regal escarp
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Yikes.

restive cargo
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Had nothing to do with 20k prangs or 2 million tower shards at all

regal escarp
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Guy whose entire life is this game sees no problems whatsoever for new players, shocker.

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I’ll leave you to it. You’re clearly a busy bee!

restive cargo
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Or I've played for 3.5 yrs and actually worked to get where I'm at in the game? A t10/11 isn't a new player. Shocker you don't start out at those tiers right?

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Love that you've been sitting here for 6 minutes waiting on me to respond to you too lmao. But yeah, I am working so keep waiting

regal escarp
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Time well spent. You are an inspiration

manic ginkgo
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If the devs wanted crownship tiers to be easy for ‘in-league’ players they would restrict activity to those tiers not let us have othersouls

boreal saffron
# regal escarp Guy whose entire life is this game sees no problems whatsoever for new players, ...

The funny part of this is actually the more problematic entry point for new players are not a top player, but a player who has put the time to keep his level via ror, they are more frustrating than a high AL.
They are a real PITA for any player or any other soul out there.
And don't get me wrong they deserve that, they are willing to put the effort to keep his level, they deserve to be a PITA.

regal escarp
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Yeah, I’ve thought about that, the only thing is that other souls is just such a cool dynamic and idea. I don’t know how you could ever really not have it.

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Kind of makes it what it is in a way

regal escarp
manic ginkgo
regal escarp
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Lol true

boreal saffron
regal escarp
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Yeah, but to be fair the difference from some of the other discussion around things that could be answered with a similar sentiment, is this would be a much more minimal amount of time. To get from any other tier to another aside from T8 and up is very minimal.Worst case scenario they are using this play style to stay at t9, but even then this is accomplished in a month or less if grinding, I would think.

manic ginkgo
regal escarp
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But not forgotten

manic ginkgo
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I can’t relate to the mindset of players who are not motivated by competition.

hardy spruce
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The gearouts for players that choose to remain at a tier take months/years to get. Finding the perfect weapons, grinding out the mats, GF if tier 5+, is not a given/gimme.

Is my holding 5k+ in settlements with a t6 alt a pain? To some, possibly. But I'm not gunning on my t11/t10s either, and fighting against othersouls the t10/11 have geared out.

I find it fun, and entertaining. Is it something everyone can get into? Possibly.

I'd rather the settlements were forced reset, and more stuff was buy able with marks, but hey, w/e.

regal escarp
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I think almost everyone is motivated by competition. You have to balance that with enticing new players. If you have a bunch of Michael Jordan‘s as the only players in your area, and you’re trying to tell new players to get good so they can compete, you’re probably not gonna get a lot of people enticed by the line they’d need to draw from where they start to the years it would take to close that gap. Orna is already a game of literal years. It’s not like it’s candy crush. It’s OK to acknowledge new players concerns.

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Add on that those Michael Jordan ‘s are also getting better at a faster rate than you, potentially and yeah, you get a lot of people that say F it.

low kite
manic ginkgo
regal escarp
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Again, I don’t doubt that, but I would very seriously doubt. It’s the majority opinion. Again, I don’t think this forum is super indicative of what the player base may be concerned with.

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You were saying right to Dev’s face he ain’t gonna stop you for using alts lol. You’re not the common man.

boreal saffron
low kite
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And it's well known and taken Into account by the dev. Doesn't mean joining here to trash talk people involved in this thread (= to try to help improving this content) will help that much 😅

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(was in answer to Jimervin)

regal escarp
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No one was trash talking, I just don’t want anyone to be mad about this terrible incessant whining

manic ginkgo
regal escarp
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I think he’s agreeing with you

restive cargo
manic ginkgo
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I could do 1/2 a territory a day average for the longest time, until I grinded out selene

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Fighting for one circle for 35-40 minutes sometimes

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Hooting and hollering in the car when I got one

hardy spruce
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Back in the day, there was a player by the name of Vyse. Was #1 ranked before competitive ranking was a thing, and more weight was placed on taking/holding territory. Took spots all over the country, was one of the first t10s, before t10s had classes. If you were unlucky enough to be a lowbie with a long swath of territory, he ran right through you.

It took weeks/months for players to force him off the spots, basically having to wait for Stat decay, ie. Turning into a ghost holding territory. Some of my best memories were knocking him out off my spots, and basically tracing his route through multiple back roads to clear him out.

Point being this: it ain't for everyone. Some folks don't enjoy witnessing their efforts getting wiped in what would be an afternoon drive. Others lean fully into it and inject it straight into their veins.

regal escarp
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You’re right it ain’t. It’s a total opinion of how you want the game to be played. I am of the mindset that I would happily forgo a lot of the time I’ve spent getting to a certain place if it meant more players in my area. I don’t care that it took me years to get to where I am. I don’t have the expectation it should take years for a new player too. If they could somehow get there in a month with game changes, I would be so for that, assuming it would mean huge increases in new players/engagement. I do, however, fully understand why anyone very rightfully would not

hardy spruce
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Whatever the devs want to do with the guild, I'm for it. I'm not into that "make my own HC" spots. I do it because I like dusting off my t6 wrecking ball, and bumping t10/t11 othersouls off what would be their ONLY spot held by a t6. I chose the appearance to mock them as well, because I like trolling.

It is what it is.

manic ginkgo
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I just want equal rewards to be a possibility regardless of access to high contest areas. It feels wrong this early in the game to be above someone on the leaderboard and receive a quarter of the earnings

hardy spruce
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Were I participating with my t10/t11, I would be aligned with that assessment.

regal escarp
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So the earnings are meaningful or they aren’t? When you say earnings, are you talking about materials that I argue could create a cyclical widening ascension gap, or are you talking about proofs/crown guard/whatever else you get,

hardy spruce
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(Provided we are discussing ranking for Conqueror guild, not overall world wide rankings)

manic ginkgo
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The earnings are definitely meaningful to me because I hate endless. 5.5M orns a day would mean I could ascend sometimes. But noooooooooooooooo

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And yeah 231 solarite today was boss. But muh orns

regal escarp
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But this is where I’m confused, because on one hand, the seasoned players are saying that argument is invalid because the mats are so much more achievable elsewhere at a higher pace, and then the other half are like hey it’s not fair this guy’s getting more than me.

manic ginkgo
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Im not seasoned

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<2yr

regal escarp
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Yeah, but how much playtime

manic ginkgo
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Doesn’t it count the screen being open just sitting there? Im “on” all night while sleeping if thats the case

regal escarp
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I’m four years, but that’s mostly with a multi year gap really

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Good question. I wondered that myself. I don’t know how it actually counts.

manic ginkgo
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132 days 6 hours

regal escarp
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Damn son you a vet

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49days

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You’re seasoned. Spiced even

manic ginkgo
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No, i would not say so. I rushed to t10 with summoner and now i am a BeoA who doesnt know how all the game mechanics work yet and is just starting to get key gear pieces

regal escarp
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At any rate, if you has a new player with 3500 hours of playtime, sees the rewards as meaningful, or at least meaningful enough, that it’s seen as unfair to not be receiving as much as another person receives in the guild, I feel that supports the concern presented. Or at least discounts the counter argument of the rewards in this guild are meaningless next to other play styles.

regal escarp
manic ginkgo
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Oh the rewards are chump change to anyone running endless regularly, doing anguish towers or feeding hundreds of refineries. I just don’t enjoy that stuff

regal escarp
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Yeah, the difference is I think that one is passive mostly. And you doing the other play styles does not directly inhibit Anyone else doing those styles near you. Whereas with the settlers guild it does.

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I could see where orns are chump change, but where people are getting 1000 cursed ortinate or realm ore, or platinum, or some other hard to get thing a day, passively, that isn’t exactly nothing

manic ginkgo
regal escarp
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Do you think you could do it faster now being as informed as you are? I guess basically how fast do you think it could be done?

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2 months is wild

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To me anyway

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Never played summoner though

manic ginkgo
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Someone with a carry can 0-t10 in a few days

regal escarp
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Yeah, I was just reading about that, wouldn’t that only help you for the last tier?

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Because then you’re only 25 levels away, or does being in a party with a Carry benefit you before then just being able to encounter tougher mobs/raids

manic ginkgo
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I have learned everything I know about the game by making and playing alts. now I have half a clue

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Those ror alts can carry a noob

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There are entire kingdoms dedicated to rushing new players to t10

low kite
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And some community on the no alting way 🤷🏻‍♂️🥖

lucid moon
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Date Created: 2020-03-08
Playtime: 172 days 19 hours.
Distance Travelled: 21,674,294 meters. (more than halfway around the earth.)

hardy spruce
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So....what if the settlements were reset every month, and your rewards are based on the guild level, + how many settlements you're holding ?

karmic tartan
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Resetting territory control is something I’d never like to see. I think a system like that would make more sense in BoF, where you could have seasons with different rule sets

hardy spruce
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Okay, why? Your guild rank essential holds your world competitive ranking, other people get to participate, rewards maintained/increased, etc.

In this way, it doesn't shut out folks, and you can still regain the territory.

karmic tartan
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People enjoy territory control for the sake of holding large swathes of land. Having it reset monthly would nullify that and also make taking territory less appealing the more you progress into the month. Imagine having a big trip on the 30th, taking hundreds of settlements, and then just losing all of them the next day. I’d just stop interacting with the content at that point

hardy spruce
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I would rather a larger pool of players participate.

Stagnation of participants is never a good thing.

karmic tartan
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We’ve seen people in the very top of the Conq Guild leaderboard post screenshots of them losing dozens of settlements to both high and low AL players. I think any sign of stagnation is probably a sign of low player activity in that specific area and not an issue with the guild itself atm

rigid adder
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I'm just watching, how some guy capturing my settlements, 10/11* with main, failed to cap lower tier and started to cap them with that tier alt... So he can remove gear on them later and easily cap with main. Funny, nice gameplay, praise the alts 🙂

tawny quiver
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the main reason for alts is the contested rewards right? why not remove that and increase rewards for maintaining bigger areas / number of settlements to motivate people to battle and explore while also defending rather than trading?

rigid adder
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Alts are also great for recapping settlements from other's othersouls, that you can beat with main. Without stat penalty it's really makes difference. Capturing settlement from problematic othersoul and trading later to main, EZ Clap

tawny quiver
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yes, but without the contested rewards there would be no reason for alts to continue to do that.

rigid adder
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Just making recapturing anything much easier... Yeah, no reason at all

manic ginkgo
tawny quiver
tawny quiver
manic ginkgo
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You can do both and get two proofs

tawny quiver
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and then rewards from current high contest could be changed to reward the one with most areas or defending for longer time

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thus eliminating alt play

manic ginkgo
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You could use an alt to make a crown ship easier for your main to take

tawny quiver
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or you mean like someone with an account for each different tier?

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because that is an insane level of dedication just to exploit this

steep sluice
tawny quiver
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well guess that is solved then

manic ginkgo
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Alt should not be treated differently than any other player.

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They are legit accounts with time and money investment just like any other account

tawny quiver
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why not? multi account is often linked to botting and generally bad in most MMORPGs

manic ginkgo
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They are not different than helping along a kingdom mate

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Botting is bad. You are not investing the gameplay time yourself.

tawny quiver
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money is the reason why big companies let it run rampart (like Blizzard) and the effects are horrible for the game which decreases numbers of real players. Not sure about how it works in Orna.

manic ginkgo
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One account per household would be monetarily limiting, would it not?

tawny quiver
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I think with AI people are realising multi boxing (playing more than one character) is not good.

manic ginkgo
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I enjoy all my alt characters and don’t consider them less important than my main.

tawny quiver
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I think a more fair comparison maybe is in Pokémon Go with multi accounts which made the game easier. I played with my gf account and she with mine but it felt weird doing that specially to the point I had to do it to actually kill raid and it made me quit the game.

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I think there should be a distinction here. Alts on your account and Alt accounts. As playing alts on your account do not bring any advantage and you do for fun. While the other clearly has more effects.

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even this conqueror exploit was only possible with the latter I think.

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at least for t10

manic ginkgo
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Sharing accounts is already against the rules

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Having multiple accounts is not

tawny quiver
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Sharing accounts and having multiple phones on the same person is literally the same effect.

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"my dog account" kind of smell

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while alts on one account mean you can only play one at a time one phone one person and not an army like what happened in Pokémon go

manic ginkgo
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It is not “literally the same”. Its not the same at all.

tawny quiver
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what is the difference? having two humans instead of two bots or a divided screen or multiple phones?

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they all achieve the same effect

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exploit

manic ginkgo
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I have six devices with six different emails playing six different characters in different class lines and different stages of development. They are in kingdoms and play regularly. They arent exploiting anything-yet

tawny quiver
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in Pokémon go with 6 accounts you can do solo raids that are supposed for a group for example

manic ginkgo
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Functionally it is no different than having my six nephews over after school to play every night

tawny quiver
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in World of Warcraft multi boxing 40 accounts you can do raids solo too in a multi player game.

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true or 6 dogs.

manic ginkgo
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This is not pogo or wow

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And alts only create more cashflow and apparent activity in an area which creates more interest

tawny quiver
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I said pogo or wow because they have non solo content. orna is actually just solo content.

manic ginkgo
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Pogo and wow not relevant here.

tawny quiver
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it's just a comparison of bad ambient and the adverse effects

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except on orna there are no advantages

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while on those games you could argue you do them to play alone on COVID

manic ginkgo
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Nothing is wrong with wanting different types of gameplay experiences

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Have you even played the new classes? They are fun!

tawny quiver
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but it's not true alt play because if it was then it would be all in 1 account. it's the benefits and exploits that are only possible by using multiple accounts.

manic ginkgo
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Yeah kingdoms get the benefit of a reliable low level players. And nf gets the benefit of me buying sprites for them. And new local players see activity from other players in their range they can party and raid with. It’s pretty win all around

tawny quiver
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that could be done within 1 account still

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no need for multiple accounts

manic ginkgo
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Its not functionally any different

tawny quiver
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I don't have an issue per alts per say. I think it's starts to be unfair when it's "multi boxing". Playing many at same time or having too many unfair interactions that a solo player would not be able to have.

Having 500 alts in one account do no harm at all.

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At least as I perceive it.

manic ginkgo
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Its the same thing. The only difference is the recovery email.

tawny quiver
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not really because 10 alts in one account means you can only play one at a time right?

2 emails mean you can play both with screen divided

manic ginkgo
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I guess if you were super multi talented you could play with your hands and your feet

tawny quiver
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and regarding the money, I while I see the benefit of you buying sprites with different emails I seen many players quit because people have too many alts doing that hence also losing money

tawny quiver
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for the sake of being in topic I don't know if this relates to conquest as both currently could be exploited anyway and we have to see what Odie new developments change anything on this matter, so talking about this now we won't reach a conclusion I believe

manic ginkgo
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It feels like you’re creating nonsense arguments just to argue. People are quitting because someone’s alt bought a sprite? What?

tawny quiver
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I don't want to cause a thread to be deleted or locked 😅

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although I liked arguing with you

manic ginkgo
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There is no way for anyone to differentiate between an alt and anyone else

tawny quiver
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but let's continue on DMs or something

manic ginkgo
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There is no benefit to me making a private pro-alt argument

tawny quiver
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Well I have no need to prove public I am right I am just discussing and learning

manic ginkgo
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I am actively working to preserve gameplay I enjoy. If youre in it for the argument get a wife

tawny quiver
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alright

restive cargo
# hardy spruce Okay, why? Your guild rank essential holds your world competitive ranking, other...

Settlements apply to the pvp leaderboard as well. Resetting settlements will fluctuate ranks massively. Not to mention all the time investment required to acquire large amounts of settlements on top of gas money etc for those that go out specifically for it. The xp based leaderboard is garbage for all the leaderboards imo and odie himself said they likely need more metrics. Having resets is going to have less active players in the settlement world most likely, not more. It's already a chore for the upkeep.

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As for the alt play discussion. Remove them from the game entirely 🤷‍♂️. If they're going to be limited in conq guild just because you feel a high contestation was made using an alt then you may as well remove the benefits it gives in the rest of the game too. Dungeon farming, leaderboard boosting, account boosting in general, alt kingdoms just to farm raids, they also destroy kingdoms of similar levels in kingdom wars because newer players don't know what they're doing.

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Saying it gives an unfair advantage in the conquerors guild but not the rest of the game is laughable. I'd say it's a bigger issue in the game as a whole.

steep sluice
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I don’t think there is a suggestion that alts are giving an unfair advantage in the Conqueror’s Guild. To reiterate the issues:

  1. they are prohibitive to new players when used in place of othersouls. We, as conquerors, should be embracing new competition - Not giving them unnecessary friction

  2. they are a means to exploit high contestation

If those two things are addressed, I see no issue with folk using them for enjoyment in the guild

restive cargo
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How can a player use them as enjoyment in the guild if they are prohibitive to new players and it's going to be addressed? That's a bit contradictory if alts are going to be in some way removed from the guild

steep sluice
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If 2) is addressed, I don’t think many competitive folk will continue to utilize them, thus indirectly addressing 1)

Otherwise, they are other solutions, of course

restive cargo
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Wouldn't only the lower tier be highly contested and not the t10/11 slot? I guess othersoul slots give the same bonus as a top crown hc would? There is one settlement that trades hands quite frequently between 3 of us locals and the t10/11 became hc and eventually the t9 did for our OS too, but no difference in rewards once that occurred

manic ginkgo
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Either get rid of alts or let us use them freely. Don’t try to patch assumptions

low kite
# tawny quiver I meant people quitting because games are filled with alt play and their unfair ...

That's one of the reason why I left the game for more than a year, when alt play started to become more and more a thing. And at this time horde wasn't possible on solo play...
I still see alt play as bad for both the game....and the players, at least most, as it tend to turn the game into some kind of factory and players tend to leave the game quicker (that's an opinion but based on some facts, for seing many skyrocket players just leaving after a few weeks of infinite loop)

hardy spruce
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So my question is what is going to happen to my t6 that sits on the leader board? Should I just start my device purge now?

manic ginkgo
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If they try to exclude alts they will inadvertently exclude other accounts as well.

hardy spruce
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Well now. That is a bummer.

low kite
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No worries, they just can't do much - except maybe for the conq guild as Odie said

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But tbh I don't see how they will be able to completely clear this "issue", but we ll see

manic ginkgo
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Why would they bother to try it? It would surely be disastrous. If they do not care about alt wayvesels, they do not care about this enough to sink time into a “fix” that will bite them in their own butt.

low kite
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Only thing to do is having some annoying baguette player joining here and there where there are players claiming alt farming is good, to balance the talk saying it's maybe not that great for players and the game. And it's fine to disagree

hardy spruce
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My alt is the only serious participant in Conqueror guild, regretfully. No alt swapping for HC here.

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*for my account, I am referrin

steep sluice
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If you’re not alt swapping for HC, there’s really nothing to worry about here

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No other accounts would be affected

restive cargo
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What if you're alt swapping to test your mains build or test other things? That will inadvertently turn a settlement HC. There's really no way to see why settlements are changing hands between a person and an alt. I'd argue the xp boosting on the leaderboards is more of a concern than turning a settlement HC seeing as you only need 1 HC settlement of each to cap your rewards. Maybe two for orns/gold. Completely irrelevant for items & shrine chance

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I have plenty of player made HC settlements so alt made is irrelevant to me, my tests were done primarily to see how many times it needs to swap hands to turn HC and if multiple HC of the same reward choice influenced the rewards drastically as I dislike alt'ing in general.

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The other thing I see the most with alts is players using their alt to take out your othersoul because theirs isn't as good and then passing the alt taken crown to their mains othersoul. I've had this happen multiple times to me and it's damn obvious when X player took emperor spot and X player of a different name took the lower tier OS spot on the exact same settlement at the same time as the emperor spot was taken.

steep sluice
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Sorry - what are you asking? I’m not sure I get the concern re: testing.

primal brook
restive cargo
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And othersouls can't equip amities or accessories either

restive cargo
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The testing caelani and I did involving alts and turning a settlement to HC was to see how many times it needs to change hands and if multiple HC influence your rewards beyond a certain point and they do not if that is the other testing being talked about. Seeing as you only need 1 - 2 HC of each choice to max your rewards, I don't see players that live in the middle of nowhere using an alt to max out their rewards like others have because they live in a highly contested area as much of a glaring issue. Just do away with HC all together like many have suggested and allow it to be gained through a higher amount of settlements if HC is really that much of an advantage in players eyes. Trying to remove alts that are specifically to turn a settlement HC vs an alt that is playing for pure enjoyment would be more of a headache wouldn't it?

karmic tartan
restive cargo
# karmic tartan I think what Odie is saying they’ll do is make it so using an alt won’t count to...

I can see that, but I personally don't see that as a glaring issue compared to what the alts are mainly used for. Most of the alts are of lower tiers, they aren't shooting for making a settlement HC as the t10/11 crown won't even be high contest (unless that's a visual bug). The alts are primarily for griefing, taking OS spots then passing to their main, and XP boosting. Like one of the players stated in here, he has no one around him so he uses alts. His guild lvl is almost the same as mine and clearly that level was gained through alting and retaking from the alts. I may be in the minority, but I would rather see leaderboard integrity over someone shooting for gaining the same amount of orns/gold/mats as someone that lives in a more populated area

karmic tartan
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Oh, I agree 100%, any use of alts to climb leaderboards (Conq’s or any other) should be obliterated from the game

manic ginkgo
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Using alts for wayvessel access to dungeons is very commonplace

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And for the record, I have not used alts to climb the cg leaderboard. I do not even have a t10 alt. I am very aggrieved that an “exploit” is currently the only way for me to earn the same rewards as someone who happens to live elsewhere.

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Still stuck around 1.3

manic ginkgo
restive cargo
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That's a lot of rps lol I hit it daily and can't level up 😆. Either way, are the lower tier crownships HC now? Out of curiosity. Because if they are then I think that shows that lower tier HC crowns don't even benefit a main

manic ginkgo
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Nope. I dont have a single HC and can’t manufacture one with alt swap on a low tier

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I have a four hour commute twice a week, i hit them all

restive cargo
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Roughly 10 swaps on each character? That's about what it took caelani and I

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I've only seen t9 and t10 be HC personally. And the t9 was strictly made between player OS

manic ginkgo
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Every day I dont level up my t8 and create HC before it all goes away I feel like a chump who squandered a chance

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I have already let 50M orns slip thru my fingers since the idea occurred to me

low kite
manic ginkgo
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Alts are a good strategy that is not against the rules. Lets worry about those who are using scripts and bots and spoofers- those who aren’t actually playing the game. Instead of punishing a handful of people who play extra.

lucid moon
steep sluice
lucid moon
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I think part of the confusion is the definition of an alt.
I assume when Odie says "alt" it means a second character on the same account, not a separate account played by the same player.

manic ginkgo
steep sluice
manic ginkgo
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Except the ability to create HC, which will have been ….. disabled

steep sluice
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Correct, and a solo player cannot create one either. so it is fair

As this is something I consider an exploit, I would consider any argument in favour HCs via alting to be an argument for cheating in the game, and that just isn't something I can agree should be allowed or considered. sorry

manic ginkgo
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Please define “alt” for us then

steep sluice
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We're all aware of what an alt is, i don't think the semantics game will really help here

manic ginkgo
steep sluice
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As we don't really have Orna "accounts", i'm not sure those two distinctions can even be separated.

again, we all know what an alt is in the context of the HC exploit

restive cargo
manic ginkgo
restive cargo
restive cargo
manic ginkgo
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Well since “we all know”; it must be as Caelaini described it: “I think part of the confusion is the definition of an alt.
I assume when Odie says "alt" it means a second character on the same account, not a separate account played by the same player.”

restive cargo
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So many more glaring exploits in the game aside from using an alt to HC a settlement, but that's a concern lol

steep sluice
restive cargo
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How about players don't create the HC settlements and they are randomized?

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Could even rotate to new settlements every month. It would still bring competition to the settlement

steep sluice
restive cargo
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That way ppl living in the boonies have a chance at a HC settlement

steep sluice
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random bonuses are fun. they could be separate from HCs

HCs are intended to be a bonus for Settlements that are difficult to keep (in high contestation locations - bus stops, airports, etc)

manic ginkgo
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I have three freaking major airports geez whiz none of them have any activity at all. Its a great concept but it flops

steep sluice
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we'll likely want to consider the situation globally before considering it a flop

restive cargo
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All the legitimate HC spots I have are along major freeways. After I take them a few times, no one bothers. Even if they held it for a week before I passed back through. I haven't seen any HC spots at a zoo, museum etc and I live in a major city. Haven't been near a major airport to know if there's any HC there

low kite
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And there are maybe some ways to improve it, like (maybe) having some copy of settlements, more likely for settlements in low challenge area mixed UP with high challenges area ?

manic ginkgo
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The entire system solved none of the old problems and just created a lot of new ones

low kite
steep sluice
manic ginkgo
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Its still inhibitive to in-league players, still dominated by the same names who dominated before

low kite
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When I see everyday notifications from players (not alt) from lower tier, I think it's fair to say it's not the same issues as before

manic ginkgo
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How do you know none of them are alt characters?

low kite
steep sluice
low kite
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And some shared feelings from players in challenged area

manic ginkgo
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I just want the opportunity to get equal rewards cap with or without HC contestation, then I will shut up and go away

low kite
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There can be some improvement of course, and some other players shared here their thoughs about having some issues you mentioned (area with really highly invested players) and there have been some suggestions about it (like an additional crown with T10/11 with AL removed)

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I agree with this issue of reward regarding HC. Having double the reward just because someone is living in a challenged area vs someone in less challenged area is IMO an issue too

low kite
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Talking mainly about mats

manic ginkgo
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Surely though my butt hurt is apparent

low kite
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If it's 4 for others then I still agree with this being maybe an issue

steep sluice
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A true high contest area should be hard to maintain though - so we wouldn't be guaranteed that bonus every day

low kite
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That being said, I still see this guild as a really nice improvement for the game. Some improvement could be done maybe, but overall it's a + for the game Imo

manic ginkgo
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Equal opportunity orns plz

low kite
bold plinth
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Lol. Disable HC please lol

manic ginkgo
steep sluice
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i'll revisit it all soon enough

low kite
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That's "fun" tho. And if there s a way to make them equaly available for everyone would be my choice rather than removing them. According to how the map is done (tiny square with equal number of settlements), the copy thing may be nice ?

bold plinth
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But heretic first please.

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🥲

steep sluice
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and now i'm off to go back to vacation 🏃‍♂️‍➡️

have a good one, all

low kite
low kite
restive cargo
drowsy herald
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That tracks. Interstates, homes, and businesses have higher turnover where players are usually.

west yoke
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In NYC the HC areas are along major subway hubs, quite a lot of them T9. And after some back and forth with another local player there are some HC settlements with T5 and T7 too

civic mango
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does rewards gets lower without the upkeep?

karmic tartan
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If you’re visiting your settlements regularly you shouldn’t need it though

civic mango
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what is that certain amount of time? well i have 786 crownships so i'm not gonna be able to visit all of it for sure...

lucid moon
lime bay
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Has there been discussion of the inability to change reward selection if you're not T10?

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Or any other functional disparity like that

restive cargo
lime bay
# restive cargo Top tier crown gets to choose the reward for everyone holding a crownship on the...

My issue is I can't even try to change that because I'm not T10. I own every seat but the T10 seat and I can't compete for it.

I liked this aspect a lot at first. I like being able to compete at different tiers.

But just because some T10 land grabbed near me, I'm stuck with the crappy reward he chose.

I'm the one visiting daily and I own every seat but the top but I'm stuck with what he chose.

I'm just wondering if there's a gap there to be addressed somehow.

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I still love the tiered aspect. I wonder if there's an additional layer to add with regard to activity and number of seats held

clear badge
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Considering I have like a total of 5 in my town that I can reasonably see and it's very rare that I lose it due to my father going through town I don't have a reason to play for upkeep

west yoke
clear badge
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That's like 10% of the game population tho

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The majority of the casual players have less than 50 territories and of the casual gamers who have more than that they typically live in a bigger city where they get contested daily. Not only that but proofs of crownship are useless after getting a few pets and a spec that most players grinded from bof after that point there's no reason to ever want proofs of crownship which is where I'm asking the ability to purchase specific mats for seeing as it's not a "grindable guild" for proofs of crownship allowing people to save up 100s of proofs and spend them on something would be better than them only being selected for like 2 months and then reflected after getting the pet(s) and spec you want from it

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lucid moon
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I'm not going to be able to visit all 11,871 crownships this week.

west yoke
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manic ginkgo
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Driving an hour down a random road and back a different way is the kind of ‘trip’ that works for me

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If I lived inside the city it would be a bus ‘trip’

clear badge
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I don't have a car nor a license along with not being able to afford the gas that would accompany that kind of 'trip' I live in a small town with a drive like that having a total of 2 ways into town on 1 side and 2 on the other all leading to pretty much the same major road so that's simply not plausible

west yoke
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The Conquerer’s guild is built around travel and competition, you don’t have to participate in it to continue to level or gain more AL. The other guilds are other avenues to gain more mats for AL leveling. I stopped participating in the BoF guild after getting what I needed out of it. Odie can always revisit the guild shops later and add more things to purchase. So I don’t see the downside of just banking the proofs for possible changes later on

lucid moon
# clear badge I don't have a car nor a license along with not being able to afford the gas tha...

Northern Forge can give you Equality of Opportunity, but not Equality of Outcome.
Your case is like a 4-foot-tall guy complaining that he can't land a spot on the college basketball team.
I'm not trying to be mean, but what makes you think you should be eligible for the same rewards as those players who do have the ability to compete?
If someone said they only had time to play one hour per week and they complained that they couldn't compete with others that have more time available, how does that even make sense?

clear badge
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I could care less about the rewards you get for owning 1000s of territories

lucid moon
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This was discussed in Beta. There are plenty of other ways to get orns and materials other than Conqueror's Guild.

clear badge
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Proofs of crownship are in the current state going to become useless and not worth selecting as a reward after you get a class and 2 pets and maybe just maybe the ability to reverse ascensions but that only accounts for 1k proofs not the 10000s of proofs you could achieve in 6 months

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So what I'm stating is since it's a passive guild in the terms of you can't grind the guild out for proof of crownship that mats would be reasonable with the guild to purchase this way

lucid moon
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Summoning Scrolls, Heart of Change, Emperor's Crownguards, Tower Keys... these are not useless.

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I can always use more Summoning Scrolls.

clear badge
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We have a guild that's completely unused for 99% of the game already so why do we need a 2nd guild that's only gonna be used to upkeep itself

clear badge
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It's faster cheaper and can gain you 500 in a day pretty easily

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Besides that the same can be said about every other guild for those exact things

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Btw crown guards aren't from proof of crownship they're from proofs of conquer

lucid moon
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At 41 proofs per day, I can get 19 summoning scrolls for free in one week with far less effort than fishing.

clear badge
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The current state of the guild is gonna be it's useless for anything but being able to stay I've conquered a bunch of territories

lucid moon
clear badge
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Pvp as a whole is a function that's not needed and the only reason that people complain about als and people who script so it's literally just personal achievement guild that gives nothing actually worth at the end of the day.

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Right so why make it a guild at all then if all it gives is better rewards why make a whole guild for it

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Guild infers they will sell much much more than things that benefits the guild and a few things you can grind out much easier

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lucid moon
clear badge
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Much much less than you spent going around claiming territories and doesn't cost real world resources

clear badge
# lucid moon If it is useless for you, then why even post about it? I've never won a single c...

It's useless for the majority of the game state this would make it relavent for the majority of players and encourage the players like me who despise that pvp is an aspect of the game want to participate in something like this. Example being how many people actually grind out the bof guild currently how many of them said fluff it and decided to complain until another guild gave bof spec and now can achieve it with a total of 5 territories in 100 days

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This would make it an actual guild that offers more than just the guilds stuff. Another thing the majority of the player base can't justify going for a long drive for territories and of those that can they're typically driving and playing which isn't safe so let's steer away from dangerous game play and turn the guild that's already pretty passive usable for the entire player base like fishing is and oh idk the pvp guild is usable just not tolerable

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Again all I'm wanting is the guild to function like every other guild in the game and make it so everyone can utilize it for something

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Add material purchases as an option.

boreal saffron
drowsy herald
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At least proofs of crownship can be used for buying summoning scrolls after buying the pets. Proofs of conquering are useless after buying pets. I tried an upkeep, but it didn't change much.

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If there was a stat for number of decayed crownships undernearth how many are held on the guild screen, then that would helpful to know if upkeep is needed.

restive cargo
low kite
lucid moon
restive cargo
drowsy herald
lucid moon
drowsy herald
lucid moon
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We have not found a hard cap for materials yet.

drowsy herald
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There are several HC settlements in that.

lucid moon
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Ones for materials?

drowsy herald
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How can you tell? I don't know of a screen that shows all the settlements owned, which rewards are selected, and if they're HC like there used to be a page to see all territories.

low kite
clear badge
# restive cargo You despise pvp but you want to participate in pvp? Odd

It doesn't take much for me to claim the 4 territories around my house and 1 at work to 'participate' considering the only other person who plays in my town is my father who struggles to take my territories consistently. From there it's literally just open game collect rewards similar to the memory guild to claim dms. And even then any player with 1 territory can do the same. Again all I'm asking is for mats to be a possible buy. And the whole scripting thing. Someone scripting doesn't effect you unless you're doing pvp stuff. Of those things that matter ascension levels are the reason people care. And the biggest issue is leaderboards they are the reason people care about play your way. You were in a kg with a scripter who literally set it up because he's autistic and was fascinated by the way he was able to code things and combined the passion with a video game passion. And that's how he enjoyed the game I don't see anything wrong with suck things considering his game play changes nothing of what I'm doing or how I do it

lucid moon
restive cargo
lucid moon
restive cargo
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And yes I was. He deserved the ban. I had suspected he was macroing too. Sad it took 2 years to catch him. But you know what got him banned? Spoofing.

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And he wasn't participating in pvp. He did however boost on the leaderboards devalueing legitimate players time investment.

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restive cargo
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That's just not true lol. You use 99% for everything

clear badge
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No I don't

restive cargo
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I can guarantee more than 1% have leaderboard goals

lucid moon
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98.4% of all statistics on a forum are made up.

clear badge
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The top 1000 people care about leaderboards. And if the people who want leaderboard so much then why not get Odie to make an official and unofficial leader board from there it shows people who play reasonable times or casual players. And then one that shows extreme players/scripters. Regardless of how you look at it that leaderboard doesn't give you anything other than personal satisfaction which you should be getting from ascension levels and completing other goals like finishing a tower that day or gaining 50 scrolls in a day achieving an ornate or upgrading something. Leaderboards don't give you extra mats or extra passives or extra anything just personal satisfaction

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The leaderboard is what causes issues for everyone. Instead let the scripters do what they do and you continue doing what you do that scripter doesn't change how you play or what you gain

lucid moon
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"Leaderboards don't give you extra mats or extra passives or extra anything just personal satisfaction, but I'm going to argue for two hours for a special leaderboard I can be on with my five settlements."

clear badge
clear badge
lucid moon
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"...then why not get Odie to make an official and unofficial leader board from there it shows people who play reasonable times or casual players. And then one that shows extreme players/scripters."

clear badge
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For the people who actually care about scripters

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That's all dealing with scripters which aren't relavent to the guild

clear badge
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Ill reiterate the request I've made, allow proofs of crownship* to purchase materials.

drowsy herald
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I get 3/4 of that amount of materials with only a 1/5 that many territories.

restive cargo
# clear badge The leaderboard is what causes issues for everyone. Instead let the scripters do...

Leaderboards are what many ppl playing a game go for. You're just pulling numbers out of your ass. The scripters are doing that for leaderboard ranks and the thrill of trying to get by a non existent anti cheat. Otherwise there is absolutely no point in scripting lol. Most of the insanely high AL players are not participating in pvp. They're hindering my way of playing and many others by cheating. If using an alt to make a settlement HC is cheating and going to be patched, why should legitimate cheating be accepted? If they're so good at scripting they should just code their own game and bot it

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Condoning cheating is wild and this is coming from someone who botted the hell out of runescape lmao

drowsy herald
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I should only have 234 crownships, but I still have 291 crownships from tiers below t10/11 from trying out Othersouls when it came out in live beta. I don't like Othersouls. They don't match the goal that tiers are meant to be for characters who aren't t10+.

clear badge
# restive cargo Leaderboards are what many ppl playing a game go for. You're just pulling number...

The majority of the world doesn't have the dedication Odie did to create this. And I wouldn't mind Odie creating (realms) one for more serious players and one for more relaxed players or long term players making a leader board that resets every so often would likely be the solution to getting people who want leaderboard to get leaderboard. Currently our leaderboard state needs fixed and more details need shared for how it's decided who goes where als should be the lowest part of that consideration and owning territories and each guild level should be closer to the top in terms of pvp. I will agree that leaderboard is the long term goal for probably the majority but the majority accepts they won't be top world 100 and in regions with a lot of players accept they won't make top 10 there

low kite
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I ve also seen many player removed from LB (just for reference there have been like 8/9 characters removed from #100 LB not so long ago), so saying NF doesn't do anything is wrong. Is it perfect ? Most likely not.
By the way, I can't understand people doing this on a RPG, where you get pleasure via improving your character with your effort, and I truly don't know what pleasure cheaters get 😅

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low kite
#

Weird

manic ginkgo
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Almost 200 proofs today, just from rps

steep sluice
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Hey folks - I’m going to lock this thread. We’re definitely in Rule 4/5 territory now

clear badge
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Well move on allg

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primal brook
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Is there anywhere that is capturing the mechanics? Things like this or the 240 hrs to start decay are really useful to know. I'm sure the benevolent masters of the Orna google docs will eventually get it there. Not sure if there is something in the meantime.

restive cargo
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It is, here's the link #1271491073432223774 message

regal escarp
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Not to say I agree with the points presented, or that mine were correct, but in an already limited capacity for general community feedback, going through this thread there is a somewhat consistent setup of:
1)player presents concern
2)Same 4-5 people with similar high-ranking positions in this guild, relative to most others, say it isn’t one.

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Given this, is there any functionality on the server to present consistent concerns/issues/opinons in a votable manner?
Does the suggestion area already solve for this or is there something more focused by specific game topic? I know wouldn’t think to go straight to suggestions and scroll with an opinion here, let alone one that isn’t a suggestion per se, so that’s why I ask. Something where people could see a quick “frequently mentioned”and add to them a vote or additional commentary

lucid moon
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Because I had an iPhone, I wasn't allowed to get the Conqueror's Guild update until 3 weeks after the Android users.
I then had to wait until November 4th to build the guild hall, or I wouldn't have gotten my 50K Legacy Duke Badge.
It took me 4-1/2 years to hit #5 in the legacy system.
It took me only 40 days to hit #5 in the new system.
So, I don't want to hear anyone say that they can't do what I've done.
There are literally thousands of unclaimed settlements out there within a two-hour drive of your origin town.
If you want the rewards and the leaderboard, get out there and take some settlements.

manic ginkgo
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Get it while the getting is good…its far easier to beat the ai than actual players

leaden birch
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if the players don't use upkeep, they are easier than AI mimic

ashen moth
lucid moon
ashen moth
#

very true,
but I find it helpful to those new to the game, and helpful as a reminder to those that are not.

lucid moon
# drowsy herald I get 3/4 of that amount of materials with only a 1/5 that many territories.

I deleted my original post because I was wrong about the even and odd material counts. When they offer you three or five different materials, they divide the total by an odd number and then do rounding. So, with 3 or 5 materials, you will always have an odd number and with 2 or 4 you will always have an even number. Sorry for the inaccurate info. The even/odd test works with Florins but not materials.

I was able to get 1,000 materials (no HC) by the time I hit 2,500 crownships by selecting materials every single time it was available. I had taken all 5 crownships on at least half of that 2,500 and only the top spot on about one-third of them. Up to 1,000 materials, you receive rewards at a MUCH higher rate. This is what we call the soft-cap. After you hit 1,000 materials, you still get material, but only at about 1/25th of the rate you got them at before the soft cap. So, with one HC crown (materials) and 2,500 crownships, you should be getting close to 2,000 materials daily if you use upkeep every 10 days.

2,500 crownships is only 500 full settlements. At my level and with good gear on my othersouls, it takes me about a minute to take all 5 crownships. That's 500 minutes of total fighting time for 2,000 materials daily and the only ongoing costs are the 300 proofs you need every 10 days for upkeep. Can you win 30 R-P-S challenges per day?

Florens are the best reward for kingdom members. Where else can you get 750 florens every day? Overall, I'm very happy with the level of the rewards for the effort required. It isn't stingy and it isn't excessive. It feels like a good balance for the effort required to acquire and maintain.

hardy spruce
#

Has anyone figured out what happens when you jump a tier? My alt I am considering taking to t8/t9, but am sitting on about 2700 t6/t7 spots, currently.

lucid moon
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Please let us know. You'll be the first I know of.

restive cargo
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Your othersoul just takes it's place and you move up a new tier to conquer

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Be sure to gear your os if you jump up to t8/9 or you'll be like a local t9 that jumped to t10/11 and has a naked os that is able to be one shot lol

drowsy herald
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I'm only taking the top spots. I can turn off the settlements filter after I get summon Amork and Great Amork like BoF after getting the specs and skins.

hardy spruce
steep gazelle
manic ginkgo
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Yep. No HC here

lucid moon
steep gazelle
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If so, this is very depressing.

lucid moon
# steep gazelle If so, this is very depressing.

Well, other rewards have hard caps... and to address the concerns of many who felt that the material gains might create too much of an advantage to those already at the top, the daily material gains are not stingy for the effort required. I'm happy with that balance.

The odd thing to me is that the Conqueror X title requires you to take 25,000 settlements (I think they actually count crownships, though... counting each battle won by main or othersoul). With that goal, you'll hit hard cap on everything barely halfway over what you need for the title. Other than leaderboard bragging rights, there's no incentive to hold more than what you need forfull hard-cap once you have the title.

Essentially, we are right back to the old Legacy system where the only compelling driver was the leaderboard's bragging rights.

(PS: Man, you absolutely NEED an HC settlement that rewards Materials.)

ornate gate
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I personally think that's a good balance. The top end superstar settlement game really should be for bragging rights, imho. Conqeror's guild and old territories really leaned too much into a playstyle that really just isn't achievable for a vast majority of the playerbase

steep gazelle
lucid moon
ornate gate
lucid moon
ornate gate
lucid moon
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If I'm a prince and march into a foreign unclaimed territory and I plant my flag, I don't want some imaginary NPC tearing my flag back out of the ground. It should be mine until someone else is physically there, tears out my flag, and plants their own.

steep gazelle
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I'll retain the stance that (especially in a system that supposedly thrives on competition) a cap is a big discouragement to continued engagement. In the previous system, the rewards were negligible, but you felt like you were gaining progress towards something. Even more of a sore-spot is the disappointment accompanying the rewards that are capped at one. In my humble opinion, the capped rewards and the too-heavy diminishing returns are ill-fitting of the effort needed.

steep gazelle
ornate gate
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It also adds a bit of repeatability for people who rarely leave a small area around their OT, which I think is a nice touch. And considering I've not lost an area to an NPC yet and never used a rampart or anything else, it doesn't seem too aggressive.

steep gazelle
lucid moon
lucid moon
steep gazelle
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I'm out of the loop. Is 10 days an arbitrary recommendation?

lucid moon
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After that, decay begins.

manic ginkgo
ornate gate
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Isn't the decay just 1% per day to 50 days?

steep gazelle
lucid moon
ornate gate
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Again, NPC's don't retake areas far away from your OT

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So planting your flag in some foreign land isn't going to change.

lucid moon
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Lots of good information in that channel.

ornate gate
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Mind you I didn't read the whole thread but the only thing I see about 10 days there is reward decay, not stat decay?

restive cargo
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Stat decay is 1% a day for 50 days

clear badge
lucid moon
clear badge
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look at england lol

ornate gate
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The royal we must now be used.

velvet hawk
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The fact there are substantial rewards in the first place is more than enough for me 🤷

Even if one has reached hard caps on the rewards, isn't it true that claiming more crownships beyond hard cap is simply helping to keep you at the max rewards? Plus you still contribute to the raison d'etre; conquer all of the places

Ok maybe it would be nice if rewards continued to scale up beyond hard cap, at an exponentially slower rate. But is it really that necessary? The motivator for conquering was always sheer number, I don't think we should be making it about the rewards as well.

No I am not at the max rewards cap 😜😆

lucid moon
steep gazelle
# velvet hawk The fact there are substantial rewards in the first place is more than enough fo...

The motivator in the previous system was primarily number. If there were no rewards at a certain point, I wouldn't have stuck with it and it may well be the same with this one. In a game that brands itself as "play your way", I should be able to go mostly in on a certain aspect of the game and not be handicapped beyond a certain point, just like those doing the same with other aspects of the game. In a system that was touted to have a drastic increase in rewards, getting many of the players to almost the exact same reward quantity (HC excluded), artificially slowing the rewards down with an extremely heavy hand, and then halting them entirely (excluding the rewards that aren't capped immediately). It's very disheartening. See, it's less about the reward quantity and more about the disheartening arbitrary slowdown and halt to the rewards. In the territory system, I at least had the knowledge that if I put in 90% more work than someone else, I was getting 90% more rewards. Sure, slow it down and make that more like 50% through diminishing returns, but don't make it barely 10% better than (or exactly the same as) somebody who doesn't choose this as their play your way in the game. The rewards in their current state seems designed, through an arbitrary stopping point, to get people into it, boost them up with tons of rewards, and then get them to stop unless they're just that into it that the rewards don't matter at all to them.

My ideal would be a steady reward progression. Just reduce the reward quantity for each settlement and make it entirely even as you gain more. Allow those who focus on retaining their settlements gain additional crownguards from the reward collection, not just one. Let us get both shrines on the collection. Though I am opposed (because of "play your way" and, simply, settlements being what they are) to diminishing returns, I understand why we may always have them
However, if we're going to have this heavy of a diminish and hardcap, it

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will certainly be a discouragement, immersion breaker, and antithesis to the competition that the settlement system desperately needs.

agile pike
#

I agree - am definitely against diminishing rewards but I can see why they exist here.
Otherwise the rich get richer. It's too easy to both steamroll and hold areas at high ALs. Those high ALs will get higher.

lucid moon
# steep gazelle The motivator in the previous system was *primarily* number. If there were no re...

Let me be clear. The game doesn't punish you for taking all five crowns on a settlement. Actually, there are benefits to doing so. You still get an experience point and proof for every crown you take. You just don't get rewards for more than one crown per settlement or hanging onto lower-level duplicate crowns.

Honestly, I get why they did it that way. It prevents the top players from hogging all the low-level crowns to get all the rewards. This way, 5 different players can all get full rewards from a single settlement. If players are fighting and the crowns change hands, players are rewarded for that with XP and proofs. If the crowns sit stagnant, there's no extra benefit.

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The good news is that you can actually gain rewards much faster than was previously thought.
You just take one crown for full rewards, set the reward and move on.
If you're a lower tier player, you just take one crown and you also get full rewards... but you are stuck with whatever the Emperor set as the reward.

steep gazelle
agile pike
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The issue with diminishing returns is not truly being able to play your way and progress.

However, when PVP is in the picture and it is -not- a level playing field, something has to be done to keep the gap in check. Nature of the beast. Wish I had suggestions to improve conq guild but really will just devolve into an AL discussion for me

steep gazelle
steep gazelle
agile pike
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But it is far easier for a t11 to get the same gear the t9 is after

lucid moon
steep gazelle
ornate gate
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Just need a siege mechanic now where you can starve out a conqueror 😆

agile pike
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@steep gazelle what if the diminishing returns / cap were lessened a bit? It does seem pretty harsh

lucid moon
steep gazelle
# agile pike But it is far easier for a t11 to get the same gear the t9 is after

I had thought of this, yeah. On a technical standpoint, though, you just don't have access to anything someone can't acquire. Your opponent can acquire ascensions, but you are also improving your own ascensions. You can only improve the Othersoul gear with slightly better adornments, so you can't get leagues ahead of them while they acquire it. The lack of accessories also means crowd control and DOT will outclass the gear often.

lucid moon
agile pike
#

Also, isnt the diminishing returns largely in part due to having to refresh your settlements every 2 weeks

#

Like if you arent interacting with them for multiple weeks they yield far less if not nothing?

lucid moon
agile pike
#

Right so if you cant keep up that cadence you wont get very much for the time spent

#

It would otherwise be insane passive income

#

Like i can see why NF put these boundaries in place

ornate gate
#

Also I do know that simply tapping on your settlement refreshes your health. Not sure if it resets decay or rewards or anything else.

steep gazelle
agile pike
#

I just dont understand the system design to begin with. Probably would have been better to not design a passive income system if people are upset about diminishing rewards? Guild shop menu to buy rewards like the others would be better in your view right?

#

Because passive income is OP if not capped

lucid moon
agile pike
#

But in theory, infinite passive income would be possible without diminishing returns or some sort of balance here, right?

steep gazelle
ornate gate
#

Personally I think for a passive system, the rewards are just about right.

steep gazelle
steep gazelle
ornate gate
#

I don't think it's nearly that far in live.

lucid moon
ornate gate
#

I cant' remember where I saw him post so I don't want to get too specific, but Odie did indicate a rough size of the area and it was well below a 20 mile radius

lucid moon
steep gazelle
#

Perhaps I am mistaken and it was 20km?

lucid moon
#

I can say for certain that it is a generous radius on the scale of 10-20 miles (20-50 km)
I did a decay test yesterday on purpose, and my estimate is based on the decay I saw.

boreal saffron
lucid moon
agile pike
ornate gate
#

I will likely never have a HC area. I have not lost a settlement crown of any tier since Conquest went live. Eventually someone will come through and wipe out some interstate or something and I'll take it back. But unless I get some new players in my area it's never going to trade hands enough to go HC

agile pike
pale notch
#

this is from a beta feedback discussion thread which might be why you couldn't find it

steep gazelle
ornate gate
# pale notch

That was me in Beta and I am not convinced that wasn't some sort of density adjustment because I never got a message about it.

#

The settlement was in the exact same spot, because it was by my work but one day it just had an NPC sitting on it

steep gazelle
# pale notch

Ahh, that is the comment! My bad, it was not an explicit statement of 20 miles.

lucid moon
#

See? If a T7 crown is explicitly set to HC, then you get the multiplier.
Each tier crown has its OWN multiplier flag and is independent of the other crowns on a settlement.

boreal saffron
steep gazelle
# agile pike How would you propose a passive income system that cant be infinite ? Or just w...

Ideally, it would be infinite in my book. Infinite is not inherently OP. For example, the previous system's reward was infinite and unbalanced (the rewards were far too low), but not OP. The discussion goes from there to steady rewards or diminishing? I think my ultimate ideal would be not diminishing. Just balance out the rewards to match out the effort, like the previous system wasn't. However, if accelerated rewards followed by a diminish is the goal, that isn't as bad as an eventual hard cap. I can see that if it's balanced more properly than the heavy hand that it currently is. Reduce the diminish intensity, remove the cap. Those who haven't reached the softcap still get lots of rewards, those who have don't feel quite so arbitrarily limited.

#1 preference, rebalance the system to keep the rewards infinitely steady. I think it would be possible. #2 preference, reduce the diminishing returns and remove the cap. The rich don't get significantly richer and engagement with this -checks notes- GPS game's most significantly GPS-based feature is not discouraged after a certain point.

steep sluice
#

The previous system was not infinite. it still required visitation of the areas

ornate gate
agile pike
steep gazelle
agile pike
#

We know what is possible based on MWs feat before account disappeared. Around 250k-300k areas at once

#

So balance it based on that?

steep gazelle
agile pike
lucid moon
steep gazelle
ornate gate
#

The problem is that Conqueror's guild is not equally available to all players like pretty much everything else is. So you add an infinite reward loop on a system that isn't fairly available...that's no bueno in my book

agile pike
steep gazelle
agile pike
#

Infinite -- passive-- income is the issue that I have

lucid moon
ornate gate
#

Technically the reward for taking a crown, the active reward, is infinite.

#

Same as killing a mob in endless.

agile pike
ornate gate
#

except of course endless does scale.

steep gazelle
lucid moon
golden drum
#

I think its much more preferable to remove the cap than remove the diminishment. The current system seems to discourage the actual active content, as once I took my local area I was essentially 'done' as far as rewards are concerned. I think it should incentivize doing more rather than less.

agile pike
#

The only fears i truly have here are tied to the AL system and how ALs trickle into PVP

#

Otherwise why not uncap all of this

#

Like this scenario:
Player A conquers world, uses infinite mats to get more ALs and never lose worldwide territories

#

Extreme lame example but you get my point

#

The main reason i dont interact with conq guild much anymore is because people in my area either abuse SS3 or copy my builds. Its zzz

#

The high AL ss3 gursa meta is toxic. Luckily itll be changed soon. Lets see how the interaction improves with the rebalance ? @steep gazelle

#

Understanding that we still want rewards improved

steep gazelle
#

Oh believe me I'm so over SS3 😂 I will let you know shortly after

ornate gate
#

Personally I cringe more over Realm Dorado than Gilga Ursa

steep gazelle
#

That auto-counter combination is killing me out here

lucid moon
steep gazelle
lucid moon
agile pike
#

Infinite rewards means more imbalance in pvp means im less likely to interact

#

Im just stating a different related outcome of infinite rewards

lucid moon
golden drum
#

Is it really more or less egregious than running hundreds of hours of anguish 50 dungeons then hopping into PvP? I think the strength imbalance concern is a little overblown. From what I've seen success in territory systems were more determined by ground covered than head to head success.

restive cargo
#

@steep gazelle @lucid moon around 100 legacy areas is the size for npc's to take settlements since they'll only hit the ones that are capable of giving you infinite rewards

ornate gate
golden drum
steep gazelle
#

Ah okay! So 25 km-ish

ornate gate
# golden drum I don't agree with that take either, I'm pretty agnostic to how the ascension is...

I can make a reasonable argument to you, at least in my opinion. To really progress in Conqueror's guild, you have to travel and traveling takes money and the land to travel to. If you are contained to a relatively small area the Conqueror's guild just isn't available to you on a daily basis once you've taken everything around you. Dungeons used to be the same way but people complained that it was unbalanced that Player A could run 100 dungeons a day because they could travel, so wayvessels were added to make that achievable by everyone. Which as much as I dislike wayvessels it probably expanded the playerbase more than any other singular patch.

Now here we are with some people pushing to return to that in a sense, where people who can travel great distances should get an almost infinite advantage in a rewards system a large percentage of the playerbase just can't utilize anywhere near that level. Believe me, I get the desire. If I could I'd solely play Conqueror's too and use it only to progress. I just personally don't feel it's a reasonable expectation given the constraints. Your mileage of course will vary.

lucid moon
steep gazelle
ornate gate
steep gazelle
steep gazelle
ornate gate
#

They were aI think 440 ish meters in diameter

#

So if you space them 500 meters, then a 10X 10 block

balmy beacon
ornate gate
#

So if it's an area roughly equivalent to 100 old legacy territories that would be something like 2.5 kilometers from your OT in any direction

ornate gate
#

25 kilometers in any direction would be waaaay more than 100 legacy territories, unless you mean 25 square kilometers

#

Which would be 5X5

golden drum
# ornate gate I can make a reasonable argument to you, at least in my opinion. To really pro...

Yeah, while I understand that argument, firstly this is a GPS based game, I really think some level of travel should be expected going into it.

But yeah, this is why I think the rewards should be uncapped but diminishment should stay. Reward me, for a time, for going out and taking land and/or refreshing my land. That is on an equivalent level to taking time to do any other activity. If I have to make the decision to use my playtime

My rewards have been capped since week 1 of the conquerors guild, and I really havent gone that far, and am not high on the leaderboards.

I'm just really not fond of the argument that we should cap things because someones real life situation makes a single activity of the game less teneble for them. Why not cap dungeons at 15 a day because some people have 16 hour doubleshifts?

steep gazelle
steep gazelle
balmy beacon
#

but that is mostly a me issue being resolved with conquest guild

ornate gate
#

Ah I see so like 100 territories in any direction? He didn't really specify so it's possible it could be that high I guess. If I ever get NPC's to retake any of mine, I'll find out!

#

I never would have gotten BoF if I had to do it through Blades combat, I just couldn't do it, it was too miserable

agile pike
#

BoF is an entirely different conversation though

#

Does not reward the time spent or the difficulty

lucid moon
#

Pre-soft cap reward rates can be found here. #1271491073432223774 message
(Still a work in progress.)

steep gazelle
lucid moon
bold plinth
#

Oh. I missed so much of this conversation. Lol. I just took my kids to karate. 😂

lucid moon
steep gazelle
clear badge
#

Why does ascensions matter for this guild you can quite literally buy something to disable ascension levels

steep gazelle
#

It took another 1k spots or so prioritizing materials since I last commented. I finally exceeded it at 1,173 (a 13 increase) which means it took seemingly about 4k-5k crowns (not including same-settlement or ones where materials were not available) for me to go up 12. There has been no increase on Crownguards for about 3,000 crowns.

bold plinth
boreal saffron
#

Ok just to have a final thought, today after using the upkeep and having some t9, t7, HC settlements(having the conqueror spot) see no difference at all for rewards.

So this is just a reinforcement of my thinking of no point to engage with retaking those spots if no difference with rewards(not counting the +1 guild point for retaking)
Meaning not me, or any other players(after couple days)is getting the buff for interacting with the pvp aspect of the game.

clear badge
bold plinth
#

I….can’t?

#

Lemme guess…I need to “get gud”?

clear badge
#

And I'm ngl the main reason who like pvp grind als is because it helps them keep territories so even the idea of a item you can use to remove them in this content is a huge slap in the face to anyone with more than 50 als

#

You can look at every well known person who talks here and they'll tell you als are pvp and leaderboard only for them any more. Just be glad that everyone who pvps doesn't use beoh with more than 1m ward

bold plinth
#

What are you even trying to say? You’re all over the place. I only said ascensions matter…

#

You’re ranting. Focus

clear badge
#

I said they don't matter

bold plinth
#

I said they do

clear badge
#

That you're just weak and need to work on your gear and try new options

clear badge
#

They make it easier to secure but you can realistically beat anyone with 150 als easily

bold plinth
#

How new are you?

clear badge
#

I was Al 24 for that day

bold plinth
#

Less than 1 year for sure

clear badge
#

Im now Al 40 and can be at any pvp person who isn't a die hard for pvp

#

Nope

#

I've got 4+ years into this game

bold plinth
clear badge
#

Because youre whining about als

bold plinth
#

😒

clear badge
#

Quit whining about it and get yours up

#

Then get better gear

bold plinth
#

I don’t need them

#

We caught one lol

clear badge
#

Thennnnn figure out a way to win against any high level pvp player

#

Then combine them and you'll be able to take down 99% of the player base with 1 click

bold plinth
#

You’re barking at the wrong tree this time. You really are

#

Look. My point is, you can’t shove your opinion on everyone. If we were living close, I’d bet I could change your point of view…

clear badge
#

No I'm stating essencially what @restive cargo would tell you infact he was just talking about a fresh t10? I think

bold plinth
#

That’s wrecked.

#

Doesn’t happen to me

clear badge
#

That's wrecked with 100+ als

#

Who's put months worth of time into pvp and securing territories

bold plinth
#

Ehhh…”time into PvP” is relative. On who’s talking. He might have put a lot of time in for you, but for me, not enough

clear badge
#

And when I was seeing wrecked in my area It was when gilga became huge and he had 120 als on me then I was able to beat him

bold plinth
#

Look. Stop a second. I might be talking from experience here? Considered that?

clear badge
bold plinth
#

Again. I dislike ALs on PvP, just because it’s boring and because it won’t end. Not because I can’t beat anyone

#

Ok. You know what? You’re right

#

Lol

magic fern
#

MW is being nice and won't do it 😅

He is one of 2 (3?) people to ever grab the 250k territory control achievement.

He's put in more time than you will, ever.

Definitely not the argument to be making

bold plinth
#

Took me 1.5 years to do it. The other did it in 4+ or so

#

But

magic fern
#

It's entirely possible to not like the AL system for the system itself and not because of effort/time/whining or whatever

bold plinth
#

I dislike disingenuous people. That just want people to fall in line without even reading. Which is exactly what’s happening here.

clear badge
# magic fern MW is being nice and won't do it 😅 He is one of 2 (3?) people to ever grab the...

Evidently he's not put enough in seeing that he's whining about als. Like I said any player can be at high level als and yah battles get long so what if you like pvp that makes it more fun because it's an actual challenge. All I'm hearing is complaints about pvp being to hard and the only solution to it being removed also from pvp entirely. (If you want that blade of finesse is right there in your ot) Be thankful Odie gave the community the ability to use something to remove als as a whole for 30 mins instead of just saying suck it up butter cup

bold plinth
#

Hahaha. Jeez. You’re a fun person

#

For context…I just said ALs matter on PvP.

pale notch
#

normal discussion in a discussion thread like this shouldn't be picked up as whining. Please be respectful of one another

clear badge
#

I don't stasis lock any player I beat them with bof rend epee and if it's not 1 click it might be 2-3 but the battle really only goes on that long

restive cargo
#

I didn't put in enough time? 😆 what. You're a trucker ofc you got more territories, doesn't mean more time though lol. If I had the same occupation you know I would have been above you 😉

restive cargo
#

Would have been a nightmare for us both honestly. Lol

bold plinth
#

Next you’re gonna be a ss3 specialist and think you’re a baller

clear badge
#

I'm talking about using a skill anyone can get with effort and using it. Tbf the current meta is low Al rend epee high Al ss3 and both can 1 shot someone. But when you actually sit down and look at it you can beat almost any player without those skills guarding strikes 4 Omni strike 3 or even simply the attack button. Not to mention there's ca or quick cast Ultima spam

bold plinth
#

Either way, in the end, you’re not the person to have this argument with. Reminds me of “what his name was”, back in the day. So deuces. I’ll talk to someone that actually likes debating his ideas or challenging ideas

restive cargo
#

Only reason I don't have a problem with ALs is because how unbalanced classes are at this point. If we could actually get some balance without something being super meta then the AL issue would probably get more traction. I did start up a thread a couple months ago on opinions about a separate pvp AL with less scaling or scale pve ascensions way less and start a separate pvp AL 🤷‍♂️

#

Currently every "balance" creates a class that's lightyears ahead of every other

clear badge
lucid moon
lucid moon
steep gazelle
steep gazelle
lucid moon
boreal saffron
steep gazelle
#

Flawed, yeah. But that's what it is right now.

ornate gate
#

I am not sure whay that is flawed. If a bunch of T7' are fighting back and forth tooth and nail and you are just sitting in your easy chair why should you get extra rewards? I think the bigger problem is that High Contest reward system is not ideal. Having one high contest settlement should only give multiple rewards for that specific settlement not raise your cap on everything for that reward.

boreal saffron
# ornate gate I am not sure whay that is flawed. If a bunch of T7' are fighting back and fort...

Because on my area is only a couple actives guys(t9,t7,t3) + me none of them are retaking any from each other is me vs they, if I stop retaking his spots not me, not they are getting the extra reward, so we go back to the old stale game play from the old system.

Yes I am looking at you exp-less, you are pita to take down, unfortunately if not really a motivation to spend time fighting you, not going to bother to do it.

ornate gate
#

Personally I think it would be ideal to just do away with High Contest and make it so all settlements you took in the last 48 hours do not get limited by the cap system

#

If you took 2000 Settlements in the last 48 hours they reward seperately from the more passive income capped system

#

That would encourage more taking and less "ohh I am at cap so I am going to just sit on what I have."

west yoke
#

Has anyone has seen a HC crown downgrade? Does that even happen?

rigid adder
restive cargo
#

Surely more than a few days. I've held some for over a month and they haven't lost their HC status yet

karmic tartan
steep gazelle
lucid moon
lucid moon
lucid moon
lucid moon
lucid moon
restive cargo
#

Interaction with them every day seems to keep the HC whether it's you or someone else even just playing rps. The two I had at my parents are no longer HC after roughly a week of no interaction

#

Upkeep doesn't matter it seems since I used upkeep a few days ago

lucid moon
lucid moon
restive cargo
#

I tend to upkeep every couple days rather than every 10. The last time I interacted with these settlements was on the first and they're tucked away so can't be seen from the main road. First time I'm seeing them fall off, I'm thinking something was tweaked

#

The HC at my OT and at work are still HC, but I interact with them every day. Unless alt made HC has been patched, but based on what RToxic said, it seems like there was tweaking to the HC settlement decay

boreal saffron
restive cargo
#

Scratch everything I said, the settlements are still HC. I was just on the t9 crown 😅

lucid moon
lucid moon
boreal saffron
#

Which is not happening, so unless I start to use alts don't see this happening any time soon.

peak kestrel
#

HC multiplier is just too big or like said above it shouldn't multiply everything you own

lime bay
#

It would be cool if the conquerors guild building skin could include your sprite so you're always the king of your own castle. That's probably a lot, but thought I'd mention it.

#

Because there's a little platform there

balmy beacon
# lime bay

The shop makes me feel like no, i am not the king of that guild

tawny quiver
ornate gate
#

Side note, 6KM from OT is as far as I've seen a message about an NPC retaking a settlement from me.

bold plinth
#

Gotta say one thing. The HC status, when done the right way, is awesome. I’m fighting in a highway and maybe 50% of it is HC. It is a huge bloodbath. It’s a really great concept.

lucid moon
manic ginkgo
#

Crownguards: do they stack?

ashen moth
#

I believe so

still nova
#

They stack with each other, yes

bold plinth
#

Hmmm. I just used a AL equalization for the first time

#

I think it’s amazing. And would love to see the cool down reduced

ornate gate
#

Personally I'd love to see you never have to use one 😄

bold plinth
#

How should that feel? Having that turned on and suddenly you can’t take anything and don’t know how to go around it? 😂

bold plinth
#

It is interesting though. Love how the match changes as soon as it’s on

ornate gate
#

I'd strip out all the defensive tools and remove AL's entirely, good thing I am not in charge!

bold plinth
#

In fact, I used it on a lower AL 😂

ornate gate
#

Sus

bold plinth
ornate gate
#

Gilga swash Spiked shielding, hoorah

bold plinth
#

Magic pew pew is better

ornate gate
#

Some of the most fun I've had in this game was territory battles that led into local rivalries where ascension didn't even exist. It was just bitter battles back and forth slaughtering each other in town on a near daily basis. Then they all quit 😦

#

Trying to pinpoint where they hit me and then arrange to go take it all back

bold plinth
#

Meh. That doesn’t sound that fun though.

#

Gets tiring after a while.

ornate gate
#

I found it extremely fun, tastes differ

bold plinth
#

That is true

ornate gate
#

I should probably start putting posters up around the local Walmarts, try this game!

maiden dagger
#

Is there any chance the guild level requirement to purchase HoCs could be turned down?

Ive only managed to get Conqs guild to level 10, mostly because there are very few active players around me and it's difficult to get out to find settlements. At this rate level 20 feels like it is literally years away.

feral pawn
#

It looks like there is no stat for settlements taken, only 'settlements currently held'.
The old "Areas Taken" stat doesn't increment when taking any settlement.

maiden dagger
brazen path
#

Hi all, anybody knows why the HP of the othersouls during the battle is much lower than the one shown in the status screen?

#

I have 1788 in status screen and 1072 in batttle screen

pale notch
#

lower tier othersouls get a stat reduction based on the difference of your tier to ensure inleague players always have an advantage

brazen path
karmic tartan
leaden birch
brazen path
#

Sorry just to understand, then why I have 1072 instead of 1788 against an higher AL player's othersoul?

feral pawn
#

Anybody knows what "rotating brackets" means in the patch notes?

limber trout
leaden birch
brazen path
#

So I should not have any reduction when attacking against a T11 AL150 as T11 AL82, correct?

leaden birch
brazen path
leaden birch
#

Found by community

#

Its not like NF saying how things works...luckily.

brazen path
pale notch
steep gazelle
#

After ~4,000 more Crowns choosing Proofs every time, I finally moved from 37 daily proofs to 38. So, it took about 9,000~ to increase it by 2 💁 the rewards definitely still need a reworking.

leaden birch
#

rewards have caps

manic ginkgo
#

There are other factors at play such as if you have any highly contested settlements for proofs, and how regularly you perform upkeep

steep gazelle
#

My statement was made factoring both of those things.

#

Meaning that since the beginning I've disagreed with a soft-cap that takes 4k-5k fights to increase your that reward by 1 without a single highly contested settlement that literally doubles it, and still takes the same numbers to progress further.

steep gazelle
leaden birch
#

what wrong with caps? the rewards are pretty high imo ...imo it is lot of orns, lot of mats, lots of proofs... how much would you like to get?

still less than 1% of playerbase is at those numbers (meaning max rewards)

HC working differently for different ones, I agree HC settlements should be reworked, but not caps

steep gazelle
#

If there were any other area of the game where you could do ~20 collective hours of grinding and see essentially nothing come from the item you were aiming to get? And for what, to buy Crownguards and Summoning Scrolls pretty much exclusively? There is no other area of the game with this kind of limitation, really, save for catching 500 fish per day. High, perhaps, but not for the amount of effort required when compared to any other part of the game. I can understand diminishing returns, but not remotely to such a degree as this.

leaden birch
#

If there were any other area of the game where you could do ~20 collective hours of grinding and see essentially nothing come from the item you were aiming to get?

I did several times more in old area content. It was purely competitive area of the game with zero rewards, lets be honest. Now we get rewards on top of that and still majority of ppl playing it for the competitive side.

#

I was doing 60-80 km bike trips just to get some areas. Often.

#

🤷‍♂️

#

Hey, now I get 750k materials a year and 2 bilion orns on top of that. Not bad if you asking me.

steep gazelle
#

The materials argument would be more substantial if the diminishing return were not so harsh. Everyone is funneled up to the same material count, and then you go up 2 materials maybe every ... 400 settlements or so? No, you're designed to be bumped up very quickly and then discouraged from giving it too much of your time. Hence, rework them to feel less artificial. At the moment, it feels very artificial.

leaden birch
#

You didn't participate in old area system?

steep gazelle
# leaden birch > If there were any other area of the game where you could do ~20 collective hou...

Yes, as did I, more heavily than almost anyone else. However, there is a big difference between CG and Territory control. Nobody was ever arguing that territories were supposed to be a means of progression, nor be a system that adhered to the "play your way" bit that was the reasoning to introduce all these guilds - including this one. If you're marketing the new system as a very viable option, don't punish people for extended engagement, essentially rewarding them the same as people with only moderate engagement. No other guild functions like that.

#

Gotta' go, I'll respond later ♥️

leaden birch
#

If you're marketing the new system as a very viable option

Who did that?

#

Never heard anyone saying this guild and system will be viable option to farming. Just that it is rework ...

#

Ok, this is also nice.

If you get 2000 mats per day, that makes 32.25 of each mat (62 mats total).

Knight recently did some mats weight for AL. He took out all mats that you can buy or are easily obtainable and give them zero. So if I took the remaining materials (33 of them) and take their value in prangs/shards - you will get 514 prangs / 102.9k shards a day. 🙂

= 3x ANG20 towers or 37 ANG50 dungeons.

manic ginkgo
#

Its worlds better than the old system

restive cargo
restive cargo
manic ginkgo
#

I guess I missed the part where they advertised conquerors guild as being an amazing means of progression

restive cargo
#

The point is no other guild is capped besides fishing and that's capped because it's so heavily "abused" if you get what I mean. Conq guild is the only guild where they are removed insanely fast. Every other guild is way faster progression still tbh and don't require as much time or gas

magic fern
#

Counter point

#

I can spend 10 hours in conq guild for 1 day

#

And reap maxed out rewards for weeks/months with no more effort put in

restive cargo
#

All it would take is cutting down initial rewards to an extent and buffing them further down the line so it doesnt take 200 settlements for an increase of 2 mats. It just makes it feel like you're wasting your time after that

#

Lol 10 hours in conq guild in a day isn't going to max your rewards man. I've done it easy multiple days in a row

magic fern
#

It's what i did and maxed out mats/items/orns, and I don't care about the rest

#

And then upkeep makes it free until you run out after that

#

I get not liking the cap, but removing it would need something like the removal of upkeep alltogether

restive cargo
#

Mats don't cap so you didn't max them. You hit 5.5m orns in 10 hours? Doubt it since caelani couldn't even get his maxed with likely 5x the amount of settlements

#

I couldn't even hit 5.5m orns for a while, though I hit it before him

#

Items are 1 a day so one settlement maxes that lol

magic fern
#

10 hours of 70 mph with no competition is a lot of settlements - that's beside the point though

restive cargo
#

Yeah. I did it as you saw me up in Dallas

magic fern
#

The argument can't be "anguish doesn't have a cap, so settlements shouldn't either"

restive cargo
#

I drove 10 hours that day easy lol

#

Tbh that's not the argument he's made in the past. It's redistribution of the cap essentially so conq guild doesn't feel useless when you hit a certain point

magic fern
#

Anguish requires constantly punching a dungeon

Conq guild requires a lot of initial effort, and then it can essentialy be ignored outside of upkeep

restive cargo
#

With upkeep it can't be ignored though.. you know how long it takes for 300 rps wins? Lol. I drive all day and don't get that if I'm not taking settlements

manic ginkgo
#

300 rps wins= about 2 hours

magic fern
#

If you do 10 days upkeep cycles it's 30 a day, which would need on average 60 RPS wins. That's what, 10 minutes in the car?

Anyway, the point is the current system can't be uncapped. There isn't anywhere near enough competition, and it's too easy currently to hold tens of thousands of settlements, hit upkeep every 10 days, and get free stuff

manic ginkgo
#

If you don’t rps, you will run out of proofs to upkeep with

magic fern
#

If the community really wants an uncapped system, it would need to be redesigned to distribute rewards when capturing a territory or something that forces continuous participation

#

(Personally, I'd much rather see a super buff to rewards when taking territory, and a large reduction in daily rewards, not sure how popular that opinion is though)

manic ginkgo
#

Then once you have taken everything near you, you would be sol

magic fern
#

Well I already have that problem so 😅

#

Unless I road trip my interaction with the guild has been RPS since it launched

restive cargo
#

The mats are uncapped as far as we know. It's weight distribution that needs changing.

manic ginkgo
#

Its nice to be able to stay competitive and get rewards even if you cant take crowns for whatever reason

restive cargo
#

Shouldn't take hundreds of settlements to increase mats by 2 just because you hit the conq guild hard. Instead of giving me 200 mats for my first few settlements give me 50.

magic fern
#

Ehhh, I think that's probably a bad idea

#

Participation is already minimal - I'd rather they be frontloaded to get more people at least trying to kill me

#

If the end result doesn't change, then keep the system that encourages participation as much as possible

manic ginkgo
#

Was it not set up that way intentionally to discourage players like us from taking and keeping everything in the first place?

leaden birch
#

I'm at max orn & mat rewards and 37 proofs with 1200 T10 crowns. Others are just duplicate. 1200 crowns is basically 600 km road. So yea, 10 hours.

I'm not doing RPS, just fighting over 50+ settlements several times a week. Proofs for upkeep cheap that way.

So yea, infinite rewards.

I'm definetly not doing enough prang or tower farms to be even with this one.

#

(and I'm in tower lb ...and soon to be in ang too ...)

restive cargo
#

Idk it's a gps game. Taking more and traveling should increase your rewards not diminish them to nothing lol. This encourages stationary play in a small radius. Not stagnant here at all, I could wipe everyone out daily but there's no point for me to because I don't lose or gain rewards. Hitting lvl 50 and likely dropping it because it's become pointless for me outside of rank. Old pvp rank is irrelevant if no one new sees it and you can cheese your way to the top of the new LB

leaden birch
#

Imo, the system is just too similar with old one just with better rewards and OS for lower tiers on top of it.

#

Caps are fine ...

manic ginkgo
#

It might not increase rewards much but it sure inflates ranking

leaden birch
#

System needs to be wider to attract more people.

limber cargo
magic fern
#

The rewards for winning a PvP fight have been terrible for ages

If they gave something like 10k orns, a bundle of random mats, and a chance for proofs, suddenly it's rewarding again

manic ginkgo
#

5.5M isn’t enough, give us 10k more?

#

🤔

golden drum
#

Not really a fan of caps, if the rewards would be too high lower them appropriately but think rewards should be comensurate with activity

restive cargo
#

That's actually a good suggestion and would likely encourage players to hit those of you in places where there's not much action - unless no one plays orna by you

novel plinth
#

TBF, many games’ PvP rewards are (a) terrible, (b) cosmetic only, and/or (c) usable only in PvP. There are good reasons for this:

  • PvP is a playstyle that, in many games (arguably including Orna), has zero interest to a large portion of the player base. Trying to incentivize these players into PvP with high-quality rewards tends to result in these players either doing it but not having fun, or not doing it and feeling bad about it. Neither is great for retention of these players.
  • Among players who do enjoy PvP, many will do it even if there are no rewards, because they enjoy it. It’s a flex to them.
restive cargo
#

From what I've heard orna was way more pvp oriented in the past. It was the determining factor of your global rank and then it was changed and tons of the pvp'ers quit

magic fern
#

It also languished for years which didn't help

steep gazelle
# leaden birch Never heard anyone saying this guild and system will be viable option to farming...

Let's go back in time and see!

#game-announcements message

This was when guilds (a category that the Conqueror's Guild is, obviously, a part of) were first announced as the vehicle through which Play Your Way would be implemented. It's a long message, so I'll quote the relevant bits.

"Early 2023 marked a big push to fill a gap in the endgame, and now we've been shifting focus into a content platform that can benefit all or multiple tiers in parallel. This platform is called 'Guilds' and it is under our 2023 headline of 'Play Your Way'.

At their heart, Guilds are a structured way to play the parts of the Orna RPG games you enjoy most, and be rewarded in a consistent manner to those who enjoy other parts of the game."

While, yes, not all guilds have equal potential in reward farming speed, none have the disparity of the Conqueror's Guild in terms of grind time spent being significantly greater than the rewards you earn. So first, because Conqueror's Guild is a guild, it is lumped into the vision that was cast for all guilds, namely "... be rewarded in a consistent manner to those who enjoy other parts of the game." Second, it can't easily be argued that because of it's significantly later release (when compared to other guilds) that it was an outlier, black sheep, etc. when considering that the Conqueror's Guild was initially expected to be released late 2023/very early 2024 - the same year that the Play Your Way and Guild vision was announced.

So, no, this guild was pitched to be a viable option for farming because all guilds were pitched to be a viable option for farming.

steep gazelle
steep gazelle
steep gazelle
pale notch
#

What would be your proposed change? No caps?

steep gazelle
steep gazelle
# pale notch What would be your proposed change? No caps?
  1. Change the bizarre way that Contested Settlements work in order to make more sense.
  2. Either restructure the rewards so you can have linear progression that makes sense for time spent or reduce the severity of the soft cap.

Without fixing #2, you have discouraged activity in the place of "Play Your Way" and the mission that guilds were implemented for.

pale notch
novel plinth
#

Oh, literally every single settlement near me is HC

#

One sec

#

I've actually managed to take one or two of those HC settlements

#

A single HC settlement (emperor tier, if it matters) set to Orn rewards gives 20,000 orns per day

#

For the record, Yes, settlements below Emperor can be HC. Every tier in a settlement has its own value for HC.

#

IME it's rare for a settlement tier lower than Emperor to be HC, but I have seen it

steep gazelle
#

Well, it's a bit more complicated than that. I think with orns and proofs it more than doubles all the rewards you would normally get..? @restive cargo remembers the exact numbers I think

novel plinth
#

Fair enough

manic ginkgo
#

One HC emperor crownship is worth a lot more than 20k

rigid zephyr
#

what's odd about the high contest settlements? should be in areas where they get passed between hands frequently

novel plinth
#

I can say that I personally got 20,000 orns from an HC settlement I took

manic ginkgo
#

I went from 1.5 to 5 from one HC orn settlement. I had for two days lol

#

1.5M to 5M

novel plinth
#

Apparently "proximity to your OT" also affects rewards

golden drum
#

I think HC should multiply the reward for that settlement not the cap generally. Strange implementation imo

steep gazelle
#

It's also really strange in other ways: Let's say the T9 crown is highly contested, but T10 is not. If I own the T9 and the T10, I will not get the HC rewards because it only chooses rewards from your highest crown. That's another super weird thing.

novel plinth
#

That could explain why you and I are getting different numbers

pale notch
steep gazelle
#

So, Yoshi, long story short is if you want anything resembling big numbers in any kind of way, you have to get 1 highly contested settlement in that category, or you are severely capped. Then, once you get that contested settlement (provided you don't own a higher league crown on that settlement) your numbers shoot WAY up if it's not capped at 1.

#

Wait wrong yoshi

steep gazelle
#

Tl;dr in most scenarios, Highly Contested settlements act as a multiplier. An additive would make more sense.

steep gazelle
novel plinth
# novel plinth Covyn OS jumpscare

I should add that I've been coming here almost every day for over a week, and the holder of those "High Contest" settlements pictured in that vid has not changed.

#

So, idk how "High Contest" is defined but it seems to require <1 turnover per 7-8 days

#

Unless, I guess, someone is flipping them in the middle of the night and then this guy is flipping them back first thing in the morning, and I'm thus not seeing it

#

But if that's the case, it's arguably an exploit

#

I hope that's not the case. Too many games' PvP gets ruined by coordinated win-trading.

agile pike
#

I think the reward cap on conq guild could definitely use further tweaking once NF is ready to make those changes

#

But it favors those with higher ALs once again. Almost like quadratic scaling of rewards

#

(in addition to those who are more mobile, ofc, which fair play)

low kite
steep gazelle
novel plinth
#

Im only AL 51 rn
I'm AL 7, lmao. It's rough down beneath.

agile pike
steep gazelle
novel plinth
#

Yeah, lol. I basically world-farmed my way to t10, so I have a ton of mats. Literally thousands of every mat not named Cort. (Only around 1500 Realm Ore, to be fair, but for now that's still enough if the game decides to hand me that at the Altar.)

So, I'm one of those weirdos who's level 227 and still not dressed head-to-toe in t10 gear, but has been getting ALs. ALs that don't do too much for me yet, lmfao.

steep gazelle
# novel plinth I'm working on that, lol

Have you been able to get Fey Ragnarok scrolls this event? If not, I have plenty to spare. I mostly reserve them for my kingdom, but I don't mind sharing a few with outsiders sometimes :D

novel plinth
#

I did get a few but for the moment I'm hanging onto them. (My irl situation right now is complicated, so I don't want to pop a ton of raids and then have to move before I can kill them.)

Certainly not gonna say no to the offer, but we'll probs need to schedule a time when I can get to my WV to open it.

#

(Also, probably ought to take this to another channel, lol)

novel plinth
leaden birch
# steep gazelle Well, it's a bit more complicated than that. I think with orns and proofs it mor...

CONQUEROR GUILD HIGH-CONTEST (HC) REWARDS
To create a high contest crown in a settlement, players need to kill other players in a given crownship. There are five crownships per settlement.

  • It takes 10 PvP kills to change a crownship to HC. Conquering a crownship from an NPC does not count as a PvP kill, but taking one from an othersoul does.
  • We have not seen HC drop off, even after a month. But that's not to say it doesn't. It is too soon to tell that.
  • It is possible that an "Upkeep" rampart resets the HC timer as well, if there is one.
  • Othersouls can be used to flip a settlement to HC but does not reward your main with any multipliers or benefits.

HIGH-CONTEST (HC) MULTIPLIERS
It only takes six High-Contest crowns on your main to get the following:

  • 2X materials from one HC crown with materials selected
  • 4X orns from two separate HC crowns with orns selected
  • 2X florins from one HC crown with florins selected
  • 4X gold from two separate HC crowns with gold selected.

SOFT CAP & HARD CAP
Initially, you gain rewards very quickly, but once you hit the soft cap limit, you gain them much more slowly until you hit the hard cap:

  • 25 proofs (soft cap), 41 proofs (hard cap), no HC multipliers, but one HC crown will add 6 proofs to your total.
  • 1000 materials (soft cap), No known hard cap, one 2X multiplier. Soft cap is 1/25th the reward rate per crown.
  • 1,375,000 orns (hard cap). No known soft cap, two 2X multipliers (4X).
  • 100 and 300 florens (soft caps), no known hard cap, one 2X multiplier.
  • One Shrine (hard cap), no soft cap. No HC multipliers.
  • One Crownguard (hard cap), no soft cap. No HC Multipliers.
  • One Item (hard cap), no soft cap. No HC Multipliers.
  • No soft cap or known hard cap for gold, two 2X multipliers (4X).
#

Yes, it is more complicated than that...and I agree this part is weird. Also it is sad that having more than those amount of HC settlements has no meaning.

novel plinth
#

^ It has some meaning in the sense it gives you a backup if one is taken

#

Which, if they're really HC, should be expected to happen

#

You're overinsured

leaden birch
#

I own 10+ of some tho.

novel plinth
#

As a player at a level where I do struggle to take crowns from players 23 levels and 50+ ALs above me, I do appreciate that there's an incentive for those players to not go super hard holding everything in the city.

#

I don't necessarily think it stops them, lol. But it's something.

leaden birch
# steep gazelle Let's go back in time and see! https://discord.com/channels/448527960056791051/...

And it is not?

Idk if you see this one:

If you get 2000 mats per day, that makes 32.25 of each mat (62 mats total).

Knight recently did some mats weight for AL. He took out all mats that you can buy or are easily obtainable and give them zero. So if I took the remaining materials (33 of them) and take their value in prangs/shards - you will get 514 prangs / 102.9k shards a day. 🙂

= 3x ANG20 towers or 37 ANG50 dungeons.

That's like 1 hour of farming a day. Just for the materials. And it takes ~10 hours to take those amount of settlements and you are there. I'm not farming those amount of towers or dungeons and I'm in top #200 world leaderboard. So you are getting same rewards - daily - as players in ~top200.

In a year that accumulate for my 360 hours of farming!

The current rewards would have to be limited to dust to make it linear. So like only top players would end with something like 3000 mats at top at 10.000+ T10 crowns. 🤷‍♂️

Which is still way too much mats for way too low amount of crowns. That's still 100 hours of farming crowns, giving you life time amount of mats/orns that so much ahead of farming I'm able to do in a year.

It should end somewhere. Soft cap is really needed there. And imo right now total amounts are fine. Only tuning is needed in HC. And if you want to make it harder for players, then rewards for single settlements should be (way) lower so it takes more time to get to cap. 😉

mossy moat
#

Un-cap our rewards and pay us. That's all I have to say about that... ✌️

leaden birch
#

Yes pls, 10k mats and 50mil orns a day for those in top. Reasonable request. You missed it by few hours tho. mimic

mossy moat
#

I've missed nothing; been here the whole time... Scutum emoji_22

leaden birch
#

April was yesterday.

#

Don't get me wrong. If they will offer me more rewards - either here or irl, I will take it. But I myself will not make a quote to anyone where I end up getting $500 an hour because imo it's not fair or right. 🤷‍♂️

manic ginkgo
#

The ultimate cap should be the same whether or not a player has high-contest settlements. Otherwise it just punishes players in low activity areas.

leaden birch
#

HC should give just smth like Xtimes normal crown rewards, nothing else. That I agree.

golden drum
#

Do we think caps could be removed if the rewards were lowered? Imo the current system is akin to you get 100 prangs per dungeon but can only run 5 a day.

leaden birch
#

Why not take it as it is, 14 prangs per dungeons and run 37 of them daily. Cuz not many ppl do that kind of farming. 🤷‍♂️

golden drum
#

Why not cap all systems and only reward us for 1 hour of play a day? Because I enjoy playing the game and I'd rather continue to be rewarded for the system I chose to play that day rather than extrinsic motivation be eliminated after X interactions.

#

I think there's definite middle ground here. The high rewards and capped system don't have the same progression as basically any other of the games guilds.

manic ginkgo
#

The high contest value is too high considering there are entire regions in which there are only a handful of active players.

My regular gameplay happens in a 50km radius including a city population 600,000. It’s very low activity. I don’t see any local active t10+. Occasionally someone will pass through but not often enough to have created a single high-contest settlement.

If its that slow in my area, imagine what it’s like for players like Waleke from south africa who has been #1 in his regional leaderboard from the day he started playing.

leaden birch
#

Lucky me ...I live in city of 150k and battling with 2 other AL100+ players. And several lower ALs. In our capitical 100 km away (1.2mil) we have couple more AL100+ players and A LOT of 50-100 AL. We had whole czech republic divided pretty much between like 10 players with similar power and 10-15k rep for everybody... 😅

Again, HC shouldn't do anything with cap. Just have higher base rewards. 🤷‍♂️

novel plinth
#

Okay I’ll add my anecdata here. Apparently the city I’m currently in had a population of just a smidge over 755,000 in 2023. That makes it closer to Skott’s than Gurnnink’s (though larger than either’s).

#

We have lots of HC settlements, though I actually don’t know how many high-AL players because those HC settlements don’t ever seem to turn over.

#

Additionally to the video and screenshots I’ve posted above, I know of two other well-known players who play in this area. Neither seems to be especially into Conq Guild competition, though. One of them, I know is in my region but I’ve never seen in a settlement—so they’re either not participating in Conq Guild or just not in this city. The other, I know does participate in Conq Guild and has a 4-digit (iirc) Reputation, but seems to avoid HC settlements; they’re significantly higher level than me but their souls are weak, and I can take their settlements easily when I find them—which suggests they may be collecting mostly “backwoods” settlements that are easy to hold on account of remoteness. Not HC at all.

manic ginkgo
#

I put in far more GPS gameplay by traveling all over “cheesing” the guild with rps than the players who happen to live or work on a high contest settlement. Yet their potential rewards are much higher than mine.

karmic tartan
leaden birch
novel plinth
#

One of the Grand Duke settlements that was not HC in the video I posted yesterday, has become HC today.

It did flip since yesterday.

leaden birch
# low kite It may be the solution I agree

Well that is only problem at my side. But this whole convo was started cuz ppl dont like current soft/hard caps and would like linear rewards. Imo that would require huge nerf in current rewards, so people on top wouldnt get thousand of mats each day. And on the other side, people with just few hundreds or thousands of crowns would get really small rewards .. 🤷

#

Some proper curve with dimishing returns would have to be introduced.

novel plinth
steep gazelle
# leaden birch And it is not? Idk if you see this one: > If you get 2000 mats per day, that m...

I'd say it's ... viable-ish. I know the numbers, I'd factored all of this into my fiirst message, and here's why I'm still in opposition.
I've put many, many more hours than 10 into the guild. ~5% of my time was spent reaching the soft cap. ~95% of my time has been spent negligibly exceeding the soft cap. Does that match the vision for guilds, which is "be rewarded in a consistent manner to those who enjoy other parts of the game." No. Though it is relevant to my counterpoint, that's not the point you're arguing. So, let's get into the numbers.
First (though it may seem irrelevant), I do disagree with being able to keep your rewards at maximum through resetting stat decay. If that were done away with, it would curb a lot of concerns. It was originally stated that one objective was to keep people taking remote areas and then harvesting materials forever. The method by which that would be accomplished was revealed to be much like territories, where prolonged inactivity in that territory meant the rewards deactivated. When the stat decay was found to keep your rewards at maximum, it undermined that vision. I think rewards remaining active should be settlement activity based like we were told it would be. It would prevent this the-sky-is-the-limit for the farmers of remote areas. Tone the deactivation way down from ten days, certainly, but make them deactivate if nobody visits the settlement.

#

Secondly, I agree with you that HC settlements working as a multiplier. They should not double your current rewards. Since I would see that changed, I'm not factoring numbers of ~2,000 into my ultimate argument. I'm concerned with the artificial, arbitrary 1,000 soft-cap. I'm also concerned about the bizarre orn/proof/item/crownguard hard cap, but materials are most consistently brought up, so let's focus on that.
Again, I've far exceeded 10 hours into Conqueror's Guild so far, yet I do not see the same number of what my "expected" settlement count and return would be. This is not because the calculations are necessarily wrong, but because time calculated is not as simple as time to "take a single crown and tap a new one" multiplied by number of crowns you have. For one, likely most players are not consistently moving in a straight line and taking single crowns. For two, there are plenty of entire-mile stretches with no settlements at all. Time spent is not as simple as it's made out to be, distance-wise nor time-wise. While some players, yes, do have the luxury of moving in a straight line for a living (and thus have their experiences look closer to that simple time calculation), that's their lifestyle and that's okay. They miss out on a lot of other content that us roots-down Orna players have the luxury of indulging in. Your lifestyle dictating what type of content you are able to engage in is fine. The reason it's fine does beckon my next point, however.

#

Thirdly, these numbers are missing the most most important thing about Conquerors Guild rewards: They are volatile. And they are volatile for reasons that are difficult to quantify, but if not considered very much allow data to be used in a biased manner. Rewards are volatile due to other player involvement. For example, a player was on about a 12-hour trip and he seemed to be moving in a straight line and fighting almost the entire time. About 1 hour of that trip was through my area. Then what happened? I already had a trip scheduled in myself, in about a week. All of the highway ride from my trip, which consisted of 7 hours, was on his 12-hour stretch of driving. He lost most of it. In order for him to reach, literally, the exact same place his rewards were before, he is going to have to spend more than 7 hours again if he takes the same route. (I say "more" because he was fighting NPCs the first time. It will take probably two trips to fully clear me out.) If he does not, all he will have profited are the rewards he got for finishing each battle and the seven days of rewards he managed to acquire for that stretch of road. [Bonus points: If he had already reached the soft cap when he began that trip, the rewards on that 7 hours were, essentially, nothing. So, that's either 14 hours to acquire and then reacquire significant rewards (if the former), or 14 hours to make barely any progression in the guild (if the latter).]

#

Every explanation I've seen does not factor this in because you cannot quantify the variables that make this volatile: how long it will be before another player goes through that area, how much of their path will line up with an area you have conquered, and how successful they will be at conquering each settlement. Conqueror's Guild, to a degree, is a gamble. Rewards are temporary while other guilds are not. You could lose most of it. You could not. You will always lose some of your settlements. Regardless of if you lose all, some, or most, CG is only going to be in line with the guild mission statement, if you most desire to spend time conquering because it is your favorite thing, progression has to feel consistent with the time you could be spending in other guilds. At the moment, it is not consistent. The Conqueror's Guild puts you and everyone else on an airport ... erh, moving-floor-thingy(?), gets almost everyone to the same exact place, and then immediately halts you to a standstill. Volatility, artificial & arbitray caps, keeping rewards active ... Considering all these and more, I can't say any numbers nor arguments have converted me yet. The rewards would not need to be nerfed to dust and they wouldn't be lifetime. Unconvinced, I'll keep advocating these rewards need a serious rework. /:

ornate gate
#

It has never been stated that progression should be equal or even close to equal across all guilds. Conqueror's guild was designed primarily as a territory redesign with one aspect being that it would be more rewarding than old territory. It has achieved that goal.

That being said, high contest settlement mechanics are far from ideal imo.

manic ginkgo
#

There are so many positive changes. Having to fight AI instead of just press ‘claim’ in unexplored areas. Othersouls are just fun. Having a way to interact with settlements you already own with rps. Players who cannot win crownships at all can stay competitive in the guild with RPS. Guild proofs are reward too, not just the daily claim.

steep gazelle
# ornate gate It has never been stated that progression should be equal or even close to equal...

I've already covered how the Conqueror's Guild falls in line with the mission of guilds in general in an earlier message. What I said in the message you replied to was a direct quote from the studio. If you're not interested in the messages I pulled from guilds's initial inception in 2023, the tl;dr is the goal of guilds, not some of the guilds, not one of the guilds, but guilds, were word-for-word stated to reward you for the part of the game you prefer to play (provided there is a guild for it) in a way that is consistent with the rest of the content in the game (provided there is a guild for it).

Edit: I did not mean my tone to come across as passive aggressive, my intended tone is matter-of-fact/plainly stated (:

steep gazelle
feral pawn
#

I have an area of effect question-
I understood that the area from which rewards are calculated, are the region your OT is in.
Any settlements outside, don't count into your reward.
Maybe I understood it wrong.

I flew around the word to be as far as possible from my home country (literally 12 hours timezone difference) and the Conquerer's Guild daily reward was 0.
I conquered in this new region a bunch.(+1900)

Then, I flew to a place in the same time zone, yet 2 regions away on the regions map, and it seems my rewards weren't zeroed out, but kept growing as I kept conquering.(+500)
My OT was moved and have been in this last place, 2 regions away from the last, for 3 days, so I don't think the game didn't update my location yet.

What area exactly is taken into the rewards calculation?

leaden birch
# steep gazelle I'd say it's ... viable-ish. I know the numbers, I'd factored all of this into m...

Well, I've already expressed my part several times in this thread - both about changing the current rewards and what it would bring to others, and about HC settlements. If you implement some sort of dimishing return without cap, it would have to be very strict to keep people like you from getting 200 proofs and 10k materials a day or even 5k. At the same time, it will probably reduce rewards for people whose job title isn't "driving through the states" or who don't play behind the wheel (which I hope is the majority, but I know a few).

So just:

  • Delete upkeep;
  • Change HC to 10x normal crown rewards with no manipulation to cap;
  • Delete caps;
  • Bring down rewards to 1/2 of their amount per crown.
    = That way you would probably be a bit over 2k mats and majority players who are there with upkeep would be under 1k 🙂 , but there will be linear progress and no upkeep or HC interfere.

Also, most of your responses are semi-legal gibberish where you play with words. You're also taking someone's word for it and using it as if it were set in stone.

I guess this is up to Odie if and how he accommodates you.

ornate gate
# steep gazelle I've already covered how the Conqueror's Guild falls in line with the mission of...

I was not replying to you directly just making a statement relevant to the conversation. You are cherrypicking a quote from relatively early in the inception of guilds. The studio has sense clarified dozens of times their vision for each guild and guilds over all and how it fits into play. If they meant Conqueror's guild to be an equally rewarding means of ascension progression to Anguish or Towers, then it would be. This quote from Dangy says it best i think.

"Play your way isn't meant to infer that all content should be equal, it's a comment on how we're adding rewards to the stuff that people were already engaging in"

steep gazelle
golden drum
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To be fair, I think in its current state the conquerors guild is equally rewarding, and for many players may be more rewarding for the time. The issue I see is with the structure.

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If you invest 5 hours into conquerors guild vs. 5 hours into anguish, Conquerors guild will be more rewarding over time, but once you pass say 10 hours, Anguish rewards will continue to increase while Conquerors guild hits a brick wall.

manic ginkgo
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Is comparing a brand new guild to one thats already out the door really fair?

feral pawn
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I assume that with the ability to get greater and greater gear, the anguish guild's rewards potential will increase dramatically for anguish-able players

golden drum
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Anguish was just an example here, you can plug in Titanfelled, Seers, or Fishing to make the same point. And I'm a little skeptical that new Anguish will be less rewarding long-term.

steep gazelle
steep gazelle
crimson field
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I lost all my rewards from a location that was a 4hr drive away

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Upkeep restored my rewards

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#1320070265710841979 message

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I believe all settlements count towards rewards, but settlements further away contribute less over time. That decay affects rewards, not just hp

leaden birch
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You get reward from visit settlement for 10 days. Then nothing. Visiting by you (aka pass by) reset timer. Upkeep reset timer.

Settlements that gives rewards always are in small 0.1x0.1 degree area around you OT.

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If you want all the infos about rewards, decay, HC and many more check the PIN in conquer guild section in OL discord.

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(go to the pinned msg, as it is long and continue below that pin...)

versed crystal
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i wish how settlements work was how coliseum worked.

Exploration is awful - it never resets like the flavor text implies, the areas never move and are too big for walking. it's a one time feature with zero game impact. OG nausea fishing is better than exploring now

ashen moth
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The exploration fights do change .

feral pawn
ashen moth
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No, you cannot explore the same area more than once.

lucid moon
# restive cargo Mats don't cap so you didn't max them. You hit 5.5m orns in 10 hours? Doubt it s...

I hit hard cap of 1,375,000 Orns on my 10th day. Bear in mind, I put in an insane amount of effort early on. Those 10 days included a pair of 8-hour trips and probably an average of between 3-4 hours every other day. I figure about 45 hours of driving and farming during that time.

Because I have been trying to come up with reward equations based on crowns held, I can tell you that I maxxed out Orns on November 10th when I had 4557 experience and 3875 total crowns. However, many of my crowns were from taking between 2-5 tiers of each settlement. According to my most recent studies, you can hit hard cap on Orns by owning a single crown on 500 separate settlements with Orns selected as the reward. (More crowns per settlement do NOT get you more rewards.)

lucid moon
# magic fern If you do 10 days upkeep cycles it's 30 a day, which would need on average 60 RP...

Not entirely true. Upkeep cost hits hard cap at 300 proofs. That means you must obtain 300 proofs every 10 days (30/day). This is from crowns you can take or R-P-S games that you win. 30 wins at R-P-S is at least an hour. (10 hours in 10 days). 30 crowns from empty settlements can be as quick as 15 minutes... but you need to find empty ones... which gets more and more difficult as you own more and more. Still, that's only 2.5 hours in 10 days, which isn't as bad. I do both.

So, it isn't free. There is a maintenance cost in hours played.

lucid moon
# manic ginkgo 5.5M isn’t enough, give us 10k more?

On Floor 338 of an Endless Dungeon, I killed one Berserk Fallen Beowulf and was rewarded with 5,039,999 orns. Two button presses which took me several seconds. So, equating the effort required to obtain 300 proofs in 10 days against that, it seems much easier to run Endless Dungeons if it is all about the Orns. Considering the hours of effort to hit my current rewards, orns cap out too quickly and at too low of an amount.

Remember that not everyone can create/take a high-contest crown, so the cap for them is only 1,375,000 orns daily. I think that's a little stingy.

lucid moon
lucid moon
lucid moon
steep gazelle
lucid moon
lucid moon
novel plinth
lucid moon
# feral pawn I have an area of effect question- I understood that the area from which rewards...

Find your Origin Town on a map of the world that has a 1x1 degree grid. The box that surrounds your origin town is the area you lose when upkeep is no longer active. Go to Ramparts/Upkeep and buy Upkeep with Proofs. You will restore 100% rewards for all held settlements for exactly 240 hours (10 days). The cost of that upkeep matches the number of crowns you hold, with a minimum of 40 and a maximum of 300.

steep gazelle
lucid moon
steep gazelle
lucid moon
# novel plinth That seems…bad? Doesn’t that imply every crown will be HC eventually?

That's like saying six years ago that all the legacy territories in the old system would eventually be owned by someone. It never happened. I actually see very few HC crowns, except along interstate highways. I don't think we will ever see too many of them except in large urban areas where there is naturally more fierce fighting... which deserves more rewards in my opinion.

lucid moon
leaden birch
# lucid moon I hit hard cap of 1,375,000 Orns on my 10th day. Bear in mind, I put in an insan...

I didn't make much screenshots. I also don't have such opportunity to make any such trips...or to take settlements during them if I do some. That being said, I had 3600 crownships 14 days after release (which was maxed materials, as it is only thing that I care about...and 3,3mil orns and 31 proofs). And those included pretty much even number of all tiers, which I could take only in THREE ~120 km long ways. TWO of those was only back and forth trip, so a lot of gaps (and ~8 hours). One of them almost fully taken, so let's say 2x back and forth ways, so another ~8 hours. Give or take 20 hours to hit this number, prioritizing taking whole settlement (turning off GPS, take whole settlement, etc.). So yes, someone not doing this last part, just going, focusing on higher tiers crowns in his sight ....full orn/mat rewards in 10 hours. Possible. 🤷‍♂️

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(looking at it, I had ~1280 crowns after 1st of those 120 km long back and forth trip...so after 4 hours)

novel plinth
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This is super minor, but it would be nice if “Floren pile” were automatically subbed with a different reward when one isn’t in a kingdom.

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I just took several below-Emperor crownships and idec about collecting their rewards

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Edge case, I know

mellow nebula
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Hey all, I have a good amount of settlements, 40-50 buuuuut it seems like no matter how many I have the amount of crowns I get is capped at 12

sharp spade
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is it a bug if the Oversoul is using Defend skill even if the offhand skill is available in pvp defense?

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For example, my oversoul is using a 2h weapon with an offhand ability like slice and yet it is using defend in pvp defense

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and my oversoul doesnt use the offhand ability at all

rigid zephyr
novel plinth
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Crap, I wish I’d gotten a screenshot but it happened so fast I didn’t realize it had happened:

Ties go to the attacker in Conq Guild.

What happened here was, he killed me, at the same moment he died to DoT. I thought I’d lost, because in PvE that would go to the person whose turn it was. (That is, in PvE, it would’ve killed the target—me, in this case—and left him alive with 1 HP, but it would’ve counted as him winning the fight.)

In Conq Guild, apparently that’s not a “win” for either side. It gave me 1 Exp and no other rewards, which is standard for a PvP draw. But it also gave me the crownship, which I did not expect.

(Bonus, this happened after a lucky Parapet several turns prior.)

bold plinth
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Negative. It doesn’t just go to the attacker. It depends on what’s going on.

novel plinth
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Well, I trust you know more than me

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But it went to me this time, at least

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And I’m still not quite sure why

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Not complaining, mind. Bit confused tho.

feral pawn
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This is consistent from my experience.

novel plinth
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That’s good to know. It still didn’t give me “victory rewards,” which means it recognized that it was a draw. But I’ll take it. That opens up a few more possibilities for me, lol.

feral pawn
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I'll keep an eye out for these victories then, see if it's consistent.

mighty hawk
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that happened to me once in legacy

novel plinth
# feral pawn Enemy dying from DoT in Conquerers means victory to you, like arena and colliseu...

Actually, thinking about this a bit more, in arena I’m 98% sure a draw does not count as a win for the player. I do arena mostly when I have a daily quest to do it, and I’m almost positive that a match which ends in a draw doesn’t increment the “Win x times in the arena” count?

Admittedly it’s only happened to me a few times, but I think I have a pretty firm memory of it happening?

feral pawn
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In arena and the old area battles when your foe killed you but died in a dot, you won.
In war actually, you might be correct and it ends with a draw(loss) to the attacker.

lucid moon
# mellow nebula Hey all, I have a good amount of settlements, 40-50 buuuuut it seems like no mat...

You hit the soft-cap of 11 proofs at 20 crownships that have "proof" set as the reward.
After that, you need 13 more "proof" crownships to get your 12th one.
This continues at 13 crowns for each extra proof until you get to around 25.
I'm still figuring out the rate of exchange for that second soft-cap.

So, if you take another 10 (or so) "proof" crownships, you should get your 13th proof.
There is no hard cap on proofs, although it stops pretty hard at 41.

novel plinth
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I just bought the t6 Oslo follower from the guild, and immediately got a full guild level up, from rank 8 to rank 9.

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Idk if this is known behavior?

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It was the second follower I’d bought. I already owned t5 Amarok.

rigid zephyr
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If you have enough EXP to level up multiple times in a guild, it will only do one level up at a time - any update will proc the level up again

novel plinth
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Ah, that does explain it

rigid zephyr
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easiest to replicate with the angler's guild, since levelups early on come real easy

novel plinth
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(I’m currently on a Greyhound, taking a lot of uncontested crowns. My reputation has quadrupled in the last 12 hours. So, yeah, likely I just earned enough to level up twice.)

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Also, not that it’s any surprise, but defeating Conq Guild NPCs seems to not increment the Players Defeated counter.

novel plinth
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What do Crownguards do, exactly?

Subtracting my current reputation from my Conqueror achievement, I’ve had 13 Crownships taken by other players, ever. (Before ~36 hours ago I’d only held a combined total of 60-70, ever.) Over half of those were taken while I was under the effect of a Crownguard.

I’d thought Crownguards made it more difficult for other players to take your Crownships, but what precisely do they do? Raise stats? Improve AI? Something else?

leaden birch
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Multiply all stats of your OS, including HP/MP. For your main all stats excluding HP/MP. IDK exact values.

Stat screen vs battle stats during defense of my T9 OS for example:

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(also while it increase HP, it only increase total, not actual ...😅 )

ashen moth
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Quite glad it only does total. The stat increase is already a huge boon.

elder flower
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Please refer me to the post if it already exists but I had a question on what my Othersouls would actually do in terms of their fight choices. Do they use the spells in the order that they are slotted? Do they pick and choose between spells and weapons based on some calculation? Just wondering because I feel like I have good equipment and spells but I’ve seen some other othersouls that are really strong and I’m wondering how to make mine make the same choices? And I’d caveat that by saying maybe they are making the same choices - I just don’t know.

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Also add that fwiw I don’t really care so much about the orns and mats and stuff…I just mostly like the fact that there are two 250’s in my local area and the three of us battle every single day over like 10 hc areas…and I mean every day…and there is all of this great strategy as to who attacks who and when to attack during the day to bring home the trophy at the end of the day. It’s fun!

novel plinth
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I’ve noticed that since going from <60 Crownships to >600, my daily rewards these days pretty much always contain a shrine (either Wisdom or Luck).

Has anyone found a good way to use these? In general I’m not usually collecting my Guild rewards right at the start of a big grind session, and I could but that would be kind of restrictive.

Do these shrines usually just get “wasted” for most people?

ashen moth
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I've definitely planned around the shrine drop from the guild. Collect my rewards before I'm planning on going out to do some dungeons.
Or grab it when I have an open hour for a Shrine of Wisdom, so I can grind Arena for the boosted exp. Helped a lot these last few levels

novel plinth
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Do Wisdom Shrines boost arena exp?

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Huh, I didn’t know that. I thought arena was like floor exp in monuments. Good to know!

ashen moth
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The maximum boost you can apply to Arena/PvP fights is a 1x boost, being that you cannot increase it above what it normally gives.
But because I supress my EXP gains, EXP Potions and Shrine of Wisdoms do apply, because I'm below the 1x threshold.

novel plinth
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Ah, okay, so it helps you because of your self-imposed limitation but wouldn't help most people

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Got it

feral pawn
# novel plinth I’ve noticed that since going from <60 Crownships to >600, my daily rewards thes...

I usually get conq rewards early, 6am when I wake up, and the shrine is wasted on me most often for the fear of not collecting the rewards.
I did indeed wait several times and collected rewards just after preparing several endless dungeons, hoping for a luck shrine.

If shrines would be consumables it would be AMAZING.
Or if conq rewards would be gained in each end of day if not collected manually, it would also be wonderful.

novel plinth
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Anyone got any data on the new “Crow-feller” and “Crown-feller II” skills?

I’m guessing from the names they get a damage boost when attacking settlements? Or something like that?

ashen moth
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They're Holy Element

novel plinth
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Interesting. I did not expect them to be elemental. That just means less effective against Deities, Heretics, and Realmies.

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2400 power is probs an M1 of 2.4 though. That's nothing to sneeze at.

rigid zephyr
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here let me test them real quick

lucid moon
novel plinth
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I feel like discussion of builds and strategy is beyond the purview of this thread—but after doing a lot of OS fights and talking to others, I do just want to mention one widely-agreed-upon balancing issue

restive cargo
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I prefer mimic, but yeah, most run sphinx. To be fair, at all tiers most ppl are using the same pets or same few

novel plinth
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Yeah, Lotan’s another one that’s really common, though ime not as universal as Sphinx Cub. We were just discussing this.

restive cargo
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Followers need a look at forsure but there's so many lol. There could definitely be a reduction in followers most likely. Just need a badge adjustment

novel plinth
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The problem (and people in the Slimes had to listen to me complain about this constantly at mid-tiers), is that at mid-tiers the PvP meta in general is pet damage. It’s not just Valhallans; an Arcanic being turtly while their pet hits for thousands per turn was the way to win KW games at t8. Etc.

ashen moth
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lol, I run Ghost and/or Draugr Mage

restive cargo
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So that may be the case everywhere

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I take that back. It doesn't seem to work against summoners

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But followers it does seem to help

hard lark
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If you mean the beast taming passive, it does work on summoners

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It's a really big pain in kingdom wars, too

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When they switch to a loadout full of it and they just zero out your summons, with those and manti eyes

restive cargo
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On t9 othersouls?

hard lark
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It should work the same way

restive cargo
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Because I couldn't see a reduction in my t9 os vs a legit summoner