#Fallen Heroes of Avalon
1 messages · Page 2 of 1
seems odd
try using your torch, occult candle, beast blood etc
I don’t actually know what the cap for monster spawns is but I spare no expense and have waayyyyy more enemies on the screen
Yeah, I can turn over a lot of spawns in the rift, but they just respawn as more “regular” world spawns
And the rate I observed on Sunday was significantly higher than the rate I’ve observed since the server patch, even under the same conditions
I honestly didn’t notice a difference in spawn rate for t10
the only change is that Pegasus is no longer a sack of disappointment
I mean I’m sure they changed the rate, but before that buff Pegasus was just wasting all the spawns
On Sunday morning I was having multiple event spawns onscreen at any time (including Pegasus, though I ignored those because they had no loot pool at the time and I had plenty besides them). Since the server patch, I almost never have more than one onscreen, and Pegasus are gone.
Now, maybe Pegasus should be gone, because they’re a t10 mob and I’m not t10 yet. But they were there on Sunday—which means the spawn pool undeniably has changed.
In your screenshot you do have 0 spawn buffs though
So, I don’t think I’m imagining things when I say I’m seeing fewer event mobs spawning now than on Sunday, despite identical conditions
I find it’s pretty bad without buffs
Sunday’s rate was fine for me. I only need two candles. That’s all I can use.
Even at T10, I'm getting lackluster event spawns in the riftbreak with spawn boosters.
If I understand correctly, spawn boosters increase the total number of spawns but don’t change the distribution. So, spawn boosters increase the chances of finding particular spawns in the same indirect sense that luck increases the chances of an ornate drop—but if a certain type of spawn is rare enough that you’ve never got more than one onscreen at any time under normal conditions, doubling the spawns with boosters will mean you now have no more than two onscreen (but you also have a lot more undesirables to try and tap around).
are they supposed to spawn, no riftbreak
No
looks like the aftermath of when an affinity candle ends.
then there is probably a riftbreak? restart your game to refresh the map
Even if there were a break there, it wouldn’t spawn any event mobs until activated
This event has so many issues that will create a lot of disappointment in the player base.
I don't think it is a good idea to keep it as it is now.
- vagrant beast area are difficult to reach
- vagrant beast areas de-spawn when completed
- when traveling, killing boss on vagrant beast areas is not efficient
- when staying at home you need to be lucky and have a spawn under your seat, else the event cannot be attended
- grind in monuments/towers is not effective
- (given the above rerasons) price of steward pets and big raid is too high
- etc.
Most of my friends hardly killed 10/20 great pegasus beasts in 4 days, which makes little sense.
I really hope "something" will change soon with this event
Personally, I find the spawns of monsters inside riftbreaks (with affinity candle) relatively nice, in about 25m I can farm 10 scrolls while not being highly focused
Yes, you need to be lucky with area spawns if you're on a not so safe place or a place where you can't stay in place
With a personal goal of 5 scrolls/day, I'll have between 150-300+ at the end of the event, only staying for around 10 min at a riftbreak if conditions aren't ideal
I hope riftbreaks could spawn in more plausible areas and not just heavily random, but it's not plausible as of now I'm guessing
I think monuments should have more event monsters/rewards to make them worth their time investment
Depending on my luck, I'll most likely share the rest of my hippos with people that couldn't farm the event that nicely
You need to get lucky but when you do it's an absolute grind fest, so many scroll just from one hour or less
Odie did confirm that monster spawn rates did not change, which makes this statement odd. I'm sure you are feeling different rates, but odie says otherwise
He said they did not change? As in, neither increase nor decrease?
He said there wasn't a decrease since the server patch that caused the riftbreaks to spawn more regularly
As an aside, there's also this #1246130074457997503 message
There's 0 spawn rate in forest or water, will this fix?
Nothing was stated regarding that
Because that would seem to contradict this, which says the spawn rate was increased.
I’m quite sure the rate has not increased for me—and Pegasi were present in my spawn pool on Sunday morning but were absent by Monday afternoon, so it would also be demonstrably inaccurate to state that the spawn pool is unchanged.
Based on comparing screenshots I took on Sunday morning vs those I took on Monday afternoon, there’s a visible difference in prevalence of event spawns. It could just be a change in luck, but it would be a very dramatic one. And since the spawn pool itself has provably changed, I feel that’s not the most likely explanation.
You know there is a logical reason for the difference in spawn rates? multiple times people have pointed out to use spawn boosting items which some people from their screenshots and own admission refuse to use. since its a rift shared with others, maybe you were in a rift with...players that optimized their experience
No decrease since the server patch is what was said.
Ah. The patch was monday and your experience was Sunday. Apologies, I thought the patch had been sunday
Monsters are technically only shared while in party, so it shouldn't influence this in any way
without bonus monster spawn, and a way larger pool of monsters to choose from, it makes sense the % of spawning monsters seems lower than it should be
Yeah, I’m comparing experiences on Sunday morning to experiences on Monday afternoon—very roughly 36 hours apart. The server patch happened in between those experiences.
Sunday had Pegasi and what I’d consider a satisfactory rate of the other three event spawns.
Monday had no Pegasi and a much lower rate of the other three. (Removal of Pegasi may have been warranted, but my gripe is the comparative rarity of the other three.)
Both days had identical conditions in terms of spawn boosters, gear, etc.
I'd recommend making a bug report
What is confusing me is that Odie and other people find there to be as many if not more event monsters while you find there to be a decrease.
It might genuinely be a tier thing
Which would explain a lot
#1246566292291584201 message
Most vocal players are t10
Yes, I saw. Put it in #1084635587715281028 with the appropriate template
It could well be. It’s true that at tiers lower than 10 fewer mats are needed because there are fewer things to spend them on. But the discrepancy is now so pronounced that I’m getting roughly 50 assorted mats per hour—which is really not enough when you need 500 of a single mat to buy a candle.
I addressed this yesterday in my kingdom server, so I’ll just screenshot here:
At the risk of getting mildly tangential, it wouldn’t be the first time. My keep is filled with event stuff that I earned but, for one reason or another, was unable to use. (This is not the entirety of these that I earned, btw. After a couple weeks I stopped putting them in storage and began turning them into Avarice instead.)
https://discord.com/channels/448527960056791051/1247849762162606132 Ok I make a report
I think the reason is that the forest and water use different spawn pool and the event mobs is not on that
I think so
Its also mean that you shouldnt play game in the forest
But they should if the event area show up there.
Its not safe :))
Don’t even want to enter the area now.
You’re probably right, and tbh this explanation probably works for my issue too. I’m guessing spawn pools and rates are determined by terrain, tier, time and weather. So, we could have one spawn table of t10-forest-night-normal, another of t9-land-night-rain, yet another of t6-water-day-snow, etc. (This would also explain why exploration mode allows players to fight enemies above their tier: because exploration mode doesn’t use a table, but rather predetermined encounters.) Based on observations by myself and others, I strongly suspect Riftbreaks modify—but don’t completely overwrite—these tables.
It seems likely that most observations were collected on the t10-land-day-normal spawn table, since I’m guessing that’s the most common table among people who report here. But it’s not the only table, and there’s honestly no expectation that other tables would be identical.
Water impacts the rate of event mobs greatly
If the full riftbreak on the water, no event monsters.
That's water+forest
Could you please post this at my bug report? Thx
From my testing:
"t10-land-day-snow", "t10-land-day-rain" and "t10-land-day-sun" are fine, so all weather related t10 zones are correct enemy wise
summon scroll? 
Good to know. I appreciate the testing! Thanks!
i complain about scroll prices being changed drastically near the start of every other event, here we had a very strong implication that they won't be...not even 24 hours later and bam, huge cost change. I can't even...
And that not even appear on the post
Was it not including a scroll before?
Nope
Nooooooooo
I don't want to spend Summoning scrolls on Hippo F
it should have been, yes. was it not appearing before?
No, it absolutely was not part of the cost before.
okay, that patch may not have made it out before event launch. i'll remove it
Screen before the update
Thank you Odie
thank you!!
The Veselled Riftbreaks sounds dope, gonna try it now
I'm trying the new Wayvessel Riftbreak.
Should be noted in advance, is near my OT, but it hasn't Event Monsters, when I go into it.
I'm going in another one not so nearby to see if the issue depends by this
Actually live testing
I am coming back home from one it had monsters
It appears on my activities list, gonna enter once I reach home
Nop, didn't work.
Tried to teleport to the other Riftbreak (this one is enough distant from the other), but all it shows is the character being in the same spot as currently I am, but with the option to "Exit" the Riftbreak
0 Beasts, the quest isn't finished
what version are you on?
Same thing happens to me, 2 Great Pegassus spawned though (not sure if because normal spawns), v3.11.7
Right one, 3.11.7
Actually, normal monsters are the same as veselled monsters when I "join" or "quit", snow zone dissapears when I enter activity
To me, even the location of the character
That's a problem since the "Near home" Riftbreak isn't doable from home, and sits exactly where, ironically, a Kindergarden is
And I cannot be standing there 40 minute
Mine was on the middle of the road, lucky for me I could do a 180 (safely) back to home instead of having to do a 15m drive to turn around xD
(and behind that, there is a River, so is still a big nono=)
I got rewards from the riftbreak
Same
Not sure it's working
same experience. character not teleported, but i got reward
Btw, the time two Riftbreak are "near", but impraticable, and still not being able to do nothing about the event.
I'm growing a bit annoyed tbf
It's not
Still event monsters if character not teleported?
0
To me
Still, when this bug will be fixed, those Riftbreaks will be disappeared.
What a waste...
It's fine, I prefer this being broken until fixed than not have the mechanic at all
Yeah, fine that will be fixed, I'm with you on that.
Still, it grows some unpleasantery to have to throw some in the trash
Just so that I'm not all bug reports and negativity, I just want to say I'm enjoying getting to world farm again. You really don't have too many reasons to do it in tier 11 so it's nice mix things up
And I really like this solution as a way to keep things GPS without letting things get awkward
Do you have to vessel in the riftbreaks now or can you still do them the traditional way?
you can still do them the normal way
Edit: Edited to make Knight's message look silly
No, it's already fixed
Edit: now this message looks silly
Will that change though?
nvm then
"vesseling" into them is just moving your in game character back into the circle, as if you were standing around in it IRL
It's like entering a dungeon/tower once you left it, you click and boom, you're there again
Crossed with a wayvessel, since it puts you on the map
Also, if you got 2 of them, you can switch between those to refresh the enemies 
Here’s a silly question: It’s done from the Activity tab, same as dungeons, etc. Those other things don’t require a WV to actually do from the Activity tab, do they? Can a new player who hasn’t yet built a WV do that with the Activity tab?
If so, does warping back to a Riftbreak actually require a WV? I don’t have the means to test this, but I’m curious.
Yes
Activity Tab =/= Wayvesseling
'vesseling' was just Odie's game shorthand for teleporting the character somewhere
We refer to Wayvesseling since it uses the same "traveling in another place" method
Still no luck with the activity warping for me
I click the button, it does nothing for 5s then clears from the list
Android 3.11.7
yeah I think this was the ideal solution from my perspective
make me walk but let me take it with me and I’m a happy grinder
the closest coffee shop to the riftbreak will also be a happy grinder
I know everybody is focused on the riftbreaks themselves, but can we talk about some of the gear, specifically the shield?
It'd be pretty cool if the shield functioned like sands of aaru and scaled off of either attack or magic, whichever is higher
Atk based classes have been begging for a new multi hit skill for > a year to let us use something other than chained shield
Throwing out the shield, which can chain to 3 enemies, and having it scale entirely on magic is, at best, super lame
I think the true reason this can matter is the upcoming CS/SS alterations. RS could really be left out to sea if nothing else is a potential candidate given its atrocious Mag stat. Also makes sense with the spear being a split stat weapon aswell.
with the gear having Deity as a focus, I would like to ensure we're meeting Deity needs first. Avidity was the chosen approach to RS horde
I agree. There is better build flexibility/diversity over all as well if it scales off of whatever your highest stat
Keeping it magic only in class lines that already have a ton of AOE options is a bit redundant
I don't think deities would mind the skill scaling of attack given their hybrid stats (except dara but av2). This would kinda kill two birds with one stone
Used a torch and a beast blood this time, farmed for 30-ish minutes, and…well, you can see for yourself from this screenshot. In a technical sense I did get more event spawns this time—but in terms of rate (as a percentage of total spawns) it’s just so night-and-day different from Sunday morning. I can one-shot most of these so I can turn them over fast—but the rate of event spawns is just awful.
Can try an affinity candle next time, I guess.
Might wanna use the activity wayvessel thing, it teleports you right in the middle of a riftbreak which increases event monster spawns further
Unfortunately I can’t yet because I’m in iOS
Ah dang apple
I actually thought about that. If it takes me 30 minutes to walk to a break (as it did this time), and then I walk home before doing it…welp.
That’s more for #1246130074457997503, I guess
at some point avidity has to stop being the scapegoat to implement new skills or item abilities for the class.
If avidity is supposed to be the "realm" thing that acts as our AoE mechanic, then parting remarks needs to be nerfed into the ground. Realm can't be the "avidity" class and get nothing else when every other class has access to psuedo avidity that has a 45% chance to proc, and still gets access to new AoE skills and mechanics
but whatever, this isn't the thread for that. I'll twiddle my thumbs with my hybrid amity for another year before we get an alternative to CS
This is nowhere near an objective opinion I think.
You're not saying RS is weak but saying other classes are also strong using said ability?
Bro we've not even got our identity
I would say it would still be beneficial to Deities with an increase to build diversity and there is nothing that really restricts the shield or makes it best on Deity but I digress...
I can certainly agree Avidity is an assist in this content but I really can't argue that it's on par with any of the semi AoE options to exist. I don't feel RS currently has anything in its kit, aside from avidity, that could make it too strong for having something of this sort. In addition, We have 2 skills that scale off Mag and 1 that's a mix of Att/Ward but nothing in the Att area and with skill being universal this tends to be the only outlier across the board unless there is some desire to split Att/Mag or class skills like in the past.
I will admit, a strong semi AoE on RS can be very strong(see CS on RS D) but that's due to CSs current scaling and RS Ds strength and, most importantly, ALs. ALs are what enable all this currently, giving stats for Dorado and huge numbers on CS.
I would say even if the skill were to maybe have a higher requirement for use than others and is more of a middle ground this would be far better and allow low level/AL RSs to have access to what everyone else can do. A theoretical skill like Sortie powerlevel "critting an enemy with it greatly increases the chance of avidity proc'ing"
I understand this isn't entirely the best forum for the said discussion and shield being the only route actually isn't the best route for helping RS in this area anyways but it could be a greater consideration for Anguish rework. If new Ang doesn't nearly need semi-AoE like current, then it may be an addition that doesn't even need to be added as it's an issue more with the current landscape and not a potential future one.
While it's true that we have to focus on deity, deity is also a melee class, you can build either att or magic, hence why it has the theme of it's celestials.
One celestial focuses on the melee part of deity
Another one focuses on the mage part of deity.
I might be wrong, but I believe the same thing happened at the start of the deity rework, where base Old Gods Classline's Apex only scaled magic-wise
I might be a bit biased, since i'm mainly a RS main (omw to main deity now).
Deity (specially base) is NOT a pure mage and should NOT be treated like one.
Base deity gets viperSEAL and viperSTRIKE, Neutra Eventualus deals dmg depending on your highest stat
I know base only gets Ultima and not Ultimastrikes but hey, at least it's close enough, specially since Ultimastrikes came way later
Deity is not a pure mage class and maybe people that play (or will play) or at least I don't want to play mage all of the time
If the answer (as it is right now), is to "Just go hybrid if you so much want to use shield with att stat", I highly disagree with the answer
If the reason of this thing is because "RS would be too powerful with it", I'll take it (I know no one will say it, maybe because it shouldn't be said or it's not true at all)
Deity needs aren't "mage needs", they're Deity needs
Please don't. You guys will get this thread locked.
I'm sure there will be more AoE equipment added in the future to address the cs nerf, just gotta give them time to come out with an attack scaler
I agree that additional chained damage solution for melee doesn't need to be on this shield in this event in particular, although being gear designed for Deity adaptive hybrid does potentially make the most sense (since it's a system now used by other Deity skills).
If it has the added benefit of diversifying Gilgamesh and Realmshifter loadouts, I'd view that as a net positive rather than a dilution of a Deity event.
Have the hippogriff eyes already been discussed ? Because in there current state I don't see a place where I would use it.
First, they're from a super raid as a legendary rarity so I'll assume they're targeted at high level players.
Raids : You're probably using an ultima(strikes) build at this point. If not, you at least have a couple celestial weapons with crit. You can still use it in ultima fast cast of-hand weapon, but that's max 10 and you've to sacrifice big crit chance and overall stats for it. I don't see it being worth the trade.
Horde : Here you're probably using a selene hand lute so I'll assume it's only slotted in off-hand but again you would missing on so many stats to supplement your CS or AV2 (not even taling about the shield).
Endless : I can see a use here as a swap weapon for emergency needed power but you'll still compete with ultima here.
Just FYI: I have raised this in the ORN chat that 1% is for all practical purposes useless, when an attack and/or magic increasing adornment would have a larger effect on damage
oh ok
I know you had no way to know that, so figured I'd share it
Enter the circle with the absolute max VD you can and then switch to low VD. Youll get the monsters respawned and itll prioritize event mobs
We don't have a dedicated feedback post since changes to this event are happening at a really high speed. It's probably worth creating one for some of the non-general riftbreak feedback points though
I also would have preferred apex start instead of damage as it would also have been useful on dursa who'll probably never want to use offensive apex
but all things considered it's only the first batch of apex items. avidity and collate came in multiple times iirc
We just had more CD items added this event too
Not new items
But a lot of the Avalon gear got modified for CD
At this exact moment, are there other feedback points than:
- Hippogriff Eyes have too small of an effect to be worth using
- Storming Tempest could possibly use either attack/magic to be more useful for Deity Ursa/melee Deity builds (and possibly other classes)
?
The Finesse's Shotel is kind of meh, but that was true before the event anyway. And maybe that ward is relevant
I take this back, sorry Shotel
using the shield on dursa would be perfect but as I understand it Odie don't want to give RS to much aoe power. Maybe he can find a way to make storming tempest adaptative only on deity
other than that, the 2H weapon is also meh but it's more due to the fact that it's a 2H in a celestial era
Would love to see that weapon shine as we dont have many good non celestial two handers
Realmshifter has nearly the same AoE power as Gilgamesh, so I don't get that argument. That's why I think it's still worth including in feedback
the previous event crook and flail was already overloaded with stats, I've got a 197 of it and yet I don't use it... 2H are just doomed.
I'd be glade to have that happen, especially if CS is killed in the near future.
The twohander already has hybrid stats so a att/mag scaling tempest makes even more sense to me
Yeah, it would definitely be a step in the direction for having more people use the 2H
./suggest add a spec that has a third hand.
I was more thinking more adaptative, like the apex skills do. Not necessarily classic hybrid
Yeah same. I just meant that att=mag on that thing
I think the lance has potential, boosting Apex damage by 20% is a nice bonus to Eventualus
Especially if Hippogriff Eyes were good since it has 12 adorn slots
Like I said in my previous post, for me super raids are for higher level players to farm so IMO it competes with ultima here
I see it in either dungeons or towers
Use a mix of Storming Tempest and Eventualus
How do we make hippo eyes good then? regular stats like +att/+dex or scaling the bonus apex damage to 2% on superior+?
plot twist : storming tempest is boosted by apex damage
wait actually no thank you, it would kill it on dursa 
I like the idea of keeping them Apex only-ish adorns. I could see +2% Apex instead still being far from broken.
I don't see how it can compete with selene lute + windtamer shield tho
It wins morally
"We discuss play Orna but it's 2020"
Also though, lets put in +2% Hippo eyes and you have a weapon that gives +44% apex damage
It's not bad
It shores up DUrsa Eventualus in towers pretty well despite the Apex damage negative
And your Storming Tempest should still hit plenty hard for other enemies
I did a tower with the shield and I had 1 particular issue with it. You only generate 50% apex from a triple kill, so you can't full charge with a 5 monster fight. It's a very small "problem" but it's a bit frustrating, especially on dursa if you want to chain channelalus. I wouldn't call it a problem tho as the strat is already good enough even when flawed
depending on how it's calculated it could only make it go from 50% to 72%.
I doubt it would be calculated as 50 + 44 = 94
I mean, the former is still a 44% damage increase over the damage it currently does
That's pretty good
It's definitely only one possible solution though. The 2h could maybe use a bit more help
celestial weapon system as a whole need a rework if you want to save non celestial weapons, but that's a conversation for another day
Official ORN feedback post: https://discord.com/channels/448527960056791051/1248030005657735198
can Banhammer vs Finesse's Greatsword fit in there? 👀
It's @real needle 's item so I'll leave that up to him 
Should your banhammer have it's stats properly increased as well?
Or does it reflect the classic version?
I don't know if my banhammer should have increased stats, but the newer banhammers from the Ornaversary of 2 weeks ago totally should imo
right now banhammer is classic Finesse's Greatsword
I know, those are questions for Dangy
ohh, nvm then xD
If the focus of the event gear is deity, then I think that makes having the shield scale off whichever is higher (atk or mag) make even more sense. Base deity can easily build for attack instead of magic, and deity ursa is as much of a melee class as you can get
Unrelated to the breaks, does the Carman pet appear in the Monumental Guild, or only in bestiaries?
All event pets should be found in monument guild except those that come from the candle.
This is just me not knowing much about deity, but why are people trying to get the shield to work or want it to work on dUrsa instead of dAra? Just because of the faster charging apex for towers?
it's less to be usable on Dursa for an entirely specific reason and more because, if the intention is to make this gear to be for Deities or Deity adjacent, it's more logical to have it work with you higher stat to make it work for all of Deity.
Another suggestion I suppose I will toss in is to keep thr shield Mag related but give the spear an Att variation and removing it's split stats to make it a very heavy hitting Att weapon. This also works with Deity.
I have to add, if Deity is the focus here I would think the gear and adorn need serious alterations as Apex on Start is nice but 10% and 1% Apex power on weapons are extremely underwhelming. Could do on % Start or Apex rate % + raise the cap gained per turn on the armor. Adorns could easily be raised to 2 or even higher and, in the world of celestials, be armor adorns so they could actuslly be used if viable. Or if the spear is reworked into a more usable weapon we could also see it as a Hippo eye stick and keep them as weapon adorns.
The recent change to having riftbreak in activities is nice. Less chance of trespassing lol would still like to see them more frequently though.
Does it have join function, or it still automatic add to the queue?
Still need to join it, but you can leave the area and it'll show up like a dungeon or tower would.
I found restarting client makes the ability to rejoin a bit quicker.
Does anyone know what status immunity I am missing on the hippo raid?
Res--
Thank you so much, kind sir!
Kein Problem 😉
😄 Danke
Everyone still seeing the event? Not seen one in a couple of hours driving and none at my OT
Use scouthawk?
1.5h ago I checked and all spawned 5km+ away from me
This hour it spawned like 300m, but can't go xD
yeah, use scouthawk
yah i can't figure out affinity candles, how they work is being really weird, - left part immediately a few pegasus, but then respawns are mostly low tier.
I was using affinity candle fine yesterday
according to what Odie said earlier today the lower tier monsters should be filtered out
according to that i shouldnt see the t6/t8 when using an affinity candle..right? (especially when i leave party/am solo)
I did think that the Avalon mobs already had the mimic treatment
They definitely keep showing up despite the affinity candle
Maybe Riftbreaks override Affinity Candles, and Odie didn't realize?
thats kind of what i think, hence why im double confused 😄
Pegasus came back!
i know no one is perfect, and programming is 98% squashing bugs, just trying to figure out how to optimize this event has been slightly confusing
The candle definitely still filters out lower tier non-riftbreak mobs so I think it's worth using
Pegasus keeps appearing and disappearing all at once
a bunch will appear and I’ll kill one and it goes back to oops no Pegasus, I’ll kill a few regular event enemies and suddenly there are a bunch of Pegasus again
i'm not having a bunch appear at once , just 2-3 along other event mobs and a stray non event mob when the respawn timer dings.
Is it necessary to be in luck gear when doing rift or coins are enough ?
You want max luck
zerk ones can be very stingy- i assume luck helps with zerk mobs.
Okay thanks
seem to have triggered the no-riftbreak riftbreak again 
i use a chaos scroll for so many zerks :V
got like 150 mats in 15 minutes, it was craaaazy
up to*
Anyone else find that the event disappears if you enter a dungeon?
do you mean a dungeon menu (select tier, horde, etc...), dungeon (Floors) or dungeon activity (from the same tab as Riftbreak and arguably same as "dungeon")
will test it out in 15 min if I can
Yeah
is it still there though just a visual bug? then probably same bug many others are having https://discord.com/channels/448527960056791051/1247847296977211392
It sucks because I can't tell if I'm bugged and so I restart the game every hour to see if there's anything.
Different area for different account?
Already reach the area, but only one account can join the event.
Can I share the area by wv in this case?
worked for me the other day, today twice it hasn't.
It's a precaution taken to avoid alting, I guess..?
Maybe. But look like my T8 alt can see more.
Or different tier shows different area?
Any word on if a 200/200/200 turn in for the event candle is being considered?
seems wasteful to have to get to 500 of each again to just use one stack, especially if you want to buy event boss scrolls.
Same experience here with my characters. My 2 t10s can see the same vagrant beasts circles, but my t9 will see different circles
Just guess:
game may give player event area base on original town that others can't see and can't share with wv.
If 2 players have same OT, they can see same event area.
So there's 2 different kinds of event area:
- Random, base on activity of nearby players, can shared, everyone can see.
- OT base, only players have same OT can see, can't shared.
After some tests, it's our conclusion (and guess)
Have we confirmed how many different Followers you can get from the candles? Is it just 3? Is there any reason to craft more candles after that?
Again
They are four with three different materials, which was a weird choice.
I understood that the needed materials would have been chanhed, but still no update on this, as far as I cam see.
I don't like how you can't tell how much time a riftbreak has left until you're inside it. Very inconvenient for people who walk.
they last from start of hour to end of hour?
But why don't they disappear off my map when the hour's up unless I restart the game?
does that sound like intended behavior or a bug?
Opened the game @home to find myself right above a vagrant beasts riftbreak!
Wanna take a wild guess at what time (how many minutes)?
Which brings me to a proposal: a preemptive "riftbreak forming" visual in the area that will host one? Like from 2-3 h in advance, with the visual hinting at how much time it will take for it to form, or directly a countsown?
3am
Was intending minutes: .56
Ah I see there is already a suggestion for smth like this, cool
So, any news on the feedback from 1 week ago ? (mainly melee shield and hippo eyes)
No. And Monument bug now.
I think someone is hording all the riftbreaks
Wow
What's the bug?
I feel like great pegasus is much reduced in spawning in the riftbreaks as well
Had a weird moment today where the great Pegasus was in my monument and I bought it, but it didn’t show up in my followers list. The other two I bought are there but not that one?
Maybe it’s possible my morning brain thought I got a Pegasus when I got a Llamrai…
you sure you didn't bought the summon spells ?
I'd like to remember everyone that ornaversary items such as the Banhammer (Finesse's GS, Havel's Leggings, ...), gotten a week before the event started, did not recieve the new bonuses.
We don't know if it's intentional, if it isn't, nothing.
That is indeed what happened by the look of things. Morning brain glazed over the description entirely
Does the Windtamer shield intentionally have a lower drop rate than other items? It seems to be like 50% lower
It's legendary rarity I think. I don't know the exact drop rate, but I think with 100% damage done you still only got like 45% to drop it.
Ah that explains it, thanks
Have there been any changes to the event riftbreak?
On Friday I remember getting +-900 (300 of each) materials in 40 minutes, which would give more than 30 parchments in 1 hour
Today I tried to do it twice and I had less than 300 (100 of each) materials even after 20 minutes killing monsters
my memory may be wrong... But I remember that with maximum luck, I could always get the monsters to drop all the materials
Today I saw that several times they are not dropping any, and the Great Pegasus sometimes drops 1, or 2 (even a zerk)
(It's not a thorough analysis, I'm just wondering if it was my bad luck or if there were changes, because the performance dropped a lot)
items were returned to famed rarity
(this happened around midnight UTC from my guesstimations)
Oh, thanks, in game it was still transparent when I looked about 30 minutes ago
in game rarity for your inventory does not update until you get a new instance of it
(e.g. for some folk Dragonite is still common rarity, but it is now actually famed rarity)
I believe I did one before 0utc and the drop was already pretty bad
Maybe they changed it on Saturday 🫠
I regret not having done more yesterday
I did one around 20utc and someone else noted doing one at 22utc at normal rates
and then I did one at 1utc and noticed 🥲
I think I still have the common lol I'll try to update it
I remember that with the moon drop I kept it in the castle, and I farmed some, after removing it from the castle it updated all
yeah, if you
- send to keep
- get a new one
- remove from keep
it'll be updated to the new rarity
though it does refresh the "date obtained" for any concerned about that
This time I'm going to need to give up and ignore the date lol I consider it more important to know that the items have had their rarity changed, like these that are now famous (I only discovered it today)
I think it's more important to know that we're both human, and our input is worth just the same
I will like to point out such last day inconvienence is not the first time occurence
During the last day of apollyon event, apollyon x dmg limit dropped to 15% before it is re-increased to 40% after some time
and monument karma is reset to 0 even before this event officially ends
Seems like a lot of the event features still switch over at 0 UTC even though the events switched to noon est
I planned to do another 2 hours of farming, it would give me some more Scrolls, and I would reach my goal for the month, but I gave up, it threw my spirits down, such a sudden and sudden change right at the end of the event 🥲
Just for the record, when I compare
- Increase manufacturing cost
- Decrease drop
I feel like the first option is less painful for me... Killing a mob and seeing nothing is more discouraging than needing to kill twice as many of them
Doesn't this reset by 2 means?
- Every 15 days of inactivity
- Start of a new monthly event
Maybe that's the cause?
certainly not inactive, i forfiet some kero gear a few days ago
So it's really unpleasant... A few months ago it happened to me that it reset with the beginning of a mini event... After that I didn't increase my karma to the maximum once
And I didn't even feel a difference when making the rolls with or without... Has anyone already estimated how much improvement?
At 1000 karma you cannot get a broken or poor quality item, that's what we're sure.
There's not enough samples to base any kind of assumption there on ornate chance (with the data collected, chance for ornate is 0.35%)
0.35 is definitely not representative, lmao
(well, that's fair, since it's faster to get 100 in the guild than 100 kills)
the spreadsheet currently has 1700 samples at 1k karma
If the odds are so low, why do we have to deal with rng and wait for luck to give us a smile?
The items could all be available in the guild, last month there were 2 items that I didn't see all month
I don't think I've seen this one yet? Is it public access?
Data input
item,broken,poor,normal,superior,famed,legendary,ornate,sum of all items,karma,credit to
ariftrogue helmet,0,5,85,5,3,2,0,100,677,CJ (IGN: CJ_The_Magic)
ariftguard helmet,0,0,89,7,1,3,0,100,1000,bleevoe
spiked greatshield,1,5,84,1,2,5,2,100,412,kufoo
ariftrogue boots,0,5,86,6,1,2,0,10...
done by yours truly
you do want to look at Buckets sheet
Thank you 💪 I just took a cursory look, I'll read everything in it later
0.35%
lol
ty. i sometimes wondered if skipping the guild forfeit thing entirely was a good choice or not (yes it seems it was)
Again... that's not how statistics work, lmao