#Fallen Heroes of Avalon
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I participated in a rift break, killed over 30 of the event monsters, was able to touch the yellow text at the top of the screen and see the status bar, when the timer was done, I got no shrine, no gold, no experience and no goodies.I still have no idea why
experience so far - initially not enough mobs were spawning, they definitely are now. the shrine buff doesn't work, in fact the progress of these things is pretty much impossible to keep track of, rewards seem random or not at all
The status bar was at 100 out of 100, so we should have gotten rewards
Haven't seen one, kinda disappointed.
They are a pain in the ass to find, i've been lucky to find 2
I had to drive around for about 20 minutes, but I found one
and then you need to stay in the area it seems
I've been walking, wasn't sure if they were walk speed only
The one I found spawned immediately on top of a highway interchange, so finding a place where I could park was difficult.
No. They show up while you’re driving, however, you have to stop and park if you were going to participate.
I was able to buy a summoning scroll with the hippogriff parts. My son and I went into party and killed it. 100% white armor and weapons, but at least that part of it worked.
Here is a thought. If you show up after the status bar is already at 100 out of 100 and you start killing monsters, are you not eligible for any kind of contribution or reward? If so, that would explain why I didn't get a shirne or any reward popup (gold, orns, etc...)
That is a problem, because these rift breaks are so hard to find that it is a guarantee that other players will already have it at 100 kills by the time you find one. I had nine minutes left on the one I found, but it was 100/100 when I joined.
If that is the case, the code should be changed so that the kill counter can go up above 100 and still give people credit for contributing. I could see a party getting 400/100 or 500/100 easily in 15 minutes.
I don't think riftbreak rewards are the main issue here.
Drove for 4 hours, hadnt seen a single riftbreak, just gonna see if anyone is willing to trade one for a Sphinx cuz this is ridiculous
If it helps others, it just dawned on me that all three Riftbreaks I've seen were right along busy Interstate highways. This is much in the same way that you normally only see Shrines of Wisdom and Shrines of Luck along busy roads/highways.
Why would you participate in an event that doesn't give you any rewards?
because the rewards you're actually after from the event riftbreaks are from the kills, not the riftbreak itself
You can find tens of shrines of demeter while searching for a riftbreak 🙄
I think the candles should use an even amount of all three materials and just be named after the pet they give. As it is now if you want just one pet you essentially have to farm them all out.
This event makes me consider playing HoA 🙂 but I've already bought all the legendary sprites and normal sprites, and spent enough time to make it a hard decision
same, spent 10-2 driving and saw 0
I reccomend towers, I found some of the event horse in them, Im gonna be trying Monuments for them later too
Riftbreaks arent worth looking for till spawn rates are fixed or you can actually find them walkin imo
Ypull be fine! Just run gs if youre low t10
Apparently, I was correct on two counts. One, I found another rift break. Again, it was along an interstate highway. Two, this time I was able to contribute with 38 minutes left when it was at 0/100. This time I got to see the rewards pop up instantly when it hit 100/100.
no i know its just such a slog 😭
At this point, there were still 24 minutes left in the rift breaks did not go away. I was able to continue farming, the event monsters for their drops. At this point, there were nine people in the rift break.
I think it is safe to say that anyone who joined this one at this time will not get any rewards
yipee
More riftbreak please, especially event ones. Only seen 1 all day, and it was sun.
I'd much prefer world farm over doing monuments, even if it means I have to spontaneously run out of the house to participate
And then I can play together with my wife as well 🙂
definitely a car or gtfo event
too many problems on foot, if you want to motivate me to walk and do stuff there should be a good chance that one spawns in walking distance, scouthawk is shooting blanks all day
finally did find one, but the rarity makes me feel like I have to stay there and farm and being “forced” to stay in one place for an hour is not great, in this case there was no place to sit, narrow sidewalk, super awkward
Would be better if completing the rift dropped the event items or something.
I haven’t figured out the last two abilities on the great Pegasus
why are there two threads? are riftbreaks a new permanent feature?
Spawn frequency of the riftbreaks definitely seems to be an issue. I’d argue the crafting costs are also too high, but maybe that’s related to the first issue as well
I completed a monument and a material arrived per floor (if you ignore the final boss room) it seems to me that there could be more encounters here
I just spent about 30 minutes grinding out event mobs as fast as I could and got about 120. (averaging 40 of each). At the current listed price of 1000 tails, quills, and talons each, it will average around 3.5 hours of dedicated farming this month to get a candle for each attempt at a new follower. (10.5 hours for 3 attempts)
oh boy
Or you can grind for a half hour and get four scrolls to summon the Hippogriff.
The Shield is purple rarity?
- the amount of time needed to actually find the rifts
did they update old Avalon items?
they forgot this one still
altho maybe it has more ward than previous??
I haven't encountered any rift breaks yet. It would have been nice for the mobs to appear in dungeons also, but oh well. Anything goes to encourage players to engage in a new feature 😁
Getting flashbacks of trying to find rainy weather in fomorian event 🫠
flashbacks... 
Did a couple monuments, appearance rate seems not great at t10. What I maaged to gather from 2 monuments (and one tower encounter)
I wish, at least those were available at any time 😅
They were a night time monster drop for a while back then
i experienced similar rate of collection
seeing as I have less than a thousand kills for almost all mobs, these steward candles are gonna be Ornate lvl loot
Yeah, seems a bit out of reach for me, but not sure they are that useful or not anyway
Are the pets any useful even?
idk 😶 are they posted somewhere..
From 1 monument :x
By the way, does the bug that makes explore/conquer zones not reappear also affect Rift break zones? Not sure if I should keep restarting app or not when they disappear
You don't have to restart your app for that. Opening&closing kingdom menu always fixes bugs like that
Hasnt been successful for me, but will try it again in the future
It'd be nice if they added rarer materials to the loot pool for these guys too. Kinda like how the Halloween mobs did.
You also can do that to reset your overworld UI, when landmarks take too long to appear.
Yeah, definitely used kingdom menu to force reloading apollyon raids before they made them easier to join 😅
Drive on frontage roads of Interstates. The same place you normally find lots of Shrines of Wisdom and Luck. I found four along the same stretch of highway and none anywhere else.
How does one enter riftbreaks I was at one but didn’t know what to do
If you are inside the circle, you can kill event mobs.
Gotcha. So mine just had a bunch of randoms I had to finish off first and then they’ll populate
But, if the status bar is already 100/100, you wont get the shrine buff, exp, gold, or orns.
You'll only get the Hippogriff parts.
Maybe not. The circle persists after the timer runs out. If you don't see the yellow link on the top of your screen that lets you see the status bar, then no other event mobs will spawn after the event expires.
The only way I have found to clear dead circles is to restart the game.
alright I walked 15 minutes to a Riftbreak just to use an Affinity Candle thinking it worked like other events did...
it did not
?
So far I haven't found any rifts, so I can't give an opinion since I couldn't partake in the event itself. And driving around the city just to kill mobs seems too dangerous since I live in Brazil... Maybe the rifts were a good idea in HoA, but depending where you are and how you play orna, you will have a real hard time to be able to enjoy this new mechanic.
Maybe put the event mobs in gauntlets? This way I don't need to walk around with the phone in hand all the time and risk being mugged hahaha
even if you found one you’d need/want to stay there for up to an hour farming it which can be an awkward prospect in a city
Yeah, I can't just be hanging out in front of random houses where I live, whether I'm in a car or not. It's asking for trouble 😅
Yea, I thought the riftbreaks would be like portals that would take you to instances like the Terra and BPolly ones, where the designated monsters would spawn. That way you’d have to be at the rift to start them but then be able to keep walking and still farm them
Even as GPS content it’s a bit weird, since it isn’t actively promoting exercise or anything of the sort, since you need to stay still for the full hour to be able to farm it
if you want to promote exercise then there should always be one available within walking distance
otherwise it’s car content
Normally Affinity Candles ignore event mobs (like in Balor, so I'd use them to only spawn T9, T10, and the event mobs), these guys disappeared after the monsters updated after using an Affinity Candle
Except, of course, T10 Great Pegasus which drops nothing
I left very shortly after
vagrant rift finally spawned for me
but its night time and im in bed
its making me think about how this event is going to feel during the week @ at working hours
btw riftbreaks are not the event?
they're a new permanent feature like monuments, I think
yeah I don’t really have so much of a problem with them disconnected from an event grind
Yeah, bring the mobs to dungeons :x
yes, riftbreaks are permanent, there is just a special one for this event
main issues that I have with the event right now
- not sure why great pegasus drops nothing if it's an event mob, at least add some hippogriff items to its loot pool
- 1000 of one specific hippogriff part is absolutely insane for a candle (and if you get unlucky you're going to have to farm 4000 of them since t10s only really care about pegasus/gwyllgi), there's no way I'm doing that kind of grind especially with how the event works right now
- riftbreak execution just isn't it right now, not only is it completely random spawn so you won't know when you will be able to get them to appear, there's multiple riftbreak types so you have to bank on it being vagrant beasts. and expecting people to stop at a riftbreak and grind there just isn't feasible for many legitimate reasons and very off putting imo, agree it should have been something like a portal to bring you to an instance
i do like the hippogriff super raid for something positive, fun to see some new deity-tailored stuff and the shield + shoes are 👀
being in monuments and towers is an improvement but they don't really appear enough in monuments to justify the candle costs (and i barely saw any in towers anyway, maybe at most 3-4 mobs in a f50 including strays)
Seems like they didnt consider the non-exotic quest ones, though I dont think there would be any harm in making them have similar themes to the raid drops
Mage drops from the super raid could be useful for D.Ursa - Swash (BoF)
14/20 event mobs in my monument were great peggys.... 😭
The rate of rift breaks is fine, I’ve seen like 8 today already. The problem for me is there’s no point in doing them though. The rewards are lack luster for sure, none of them were any of the event mobs so getting the 1000 parts needed for candle is insanely ridiculous… after doing that many riftbreaks in a day I can say there’s no reason/need to do them currently as they stand which is a huge let down 😕
riftbreaks arent avalon event
theyre a new part of the game, so you can assume theyll get better over time
& wrong 🧵
A new Riftbreak spawns nearby once a Riftbreak disappears
With current spawn rates its easily 300ish event monsters kills per riftbreak
I saw my first ones today, 2 overlapping far away. Walked for 30min for them to despawn 😦
this is not the riftbreak thread
Oh Right
It’s been talked about in here since it was made
Idk which ones you had but all the ones I’ve done had none of these new mobs. I spent the whole day looking and doing 8 of them with not enough mats for a scroll let alone a candle
Vagrant Beasts. I found a spot with 3 of them closeby, 2 of them conjoined. Kept clearing them and they respawned nearby
Hmmm I had no luck on em 🤔
Did not have this experience, they just spawned hourly (but usually none spawned nearby)
Where does the new mob spawn? On riftbrake only?
also Towers and Monuments
but for me i can say, towers and monuments arent worth farming the event mobs, just not enough ^^
also personal opinion, seems like a either buy a car (pay a taxi driver) event or get lucky having an riftbreak spawn at your location ^^ i hope they will change something soon
One thing that I would like being changed, is the Banhammer.
It's suposed to be a Finesse's Greatsword re-skin that could be wielded by anyone.
Now warriors have an exclusive one that has good passives when a new round of Banhammers has been given a week ago at Ornaversary
I have seen 2 Riftbreaks since the start of the event. Im annoyed by the spawnrates, but itd have been nicer if the mobs also spawned in at least the Beast Dens commonly to even out the funky spawns
The areas that they are spawning at for me are in the middle of fields. Sometimes I'm luck if they are even nearby
Then people waiting for Lyncus will complain their spawns are diluted
I meant just for this event, the event mobs
1 Riftbreak in 2 Days ^^ i guess the bad part of Event Riftbreaks is, the time you HAVE to put in, i guess its not like everyone has always time to do an riftbreak when it pops up
past events have been like you can play whenever you want to participate in the event
now its like you have to play it at this specific time or have to get lucky that the scouthawk finds one thats not like 30min walking away, what leaves you with 30mins of mob farming
would love if the solution would be Event mobs in all Dungeons and Riftbreaks only Spawn Event mobs (with a double drop of the event item the mob gives to reward the players actually getting active)
preliminary avalon event thoughts
the good:
- new gear is cool for deities
- windswept immunity on high quality gear is an interesting option
- new pets look interesting
- steward dog looks like a possible replacement for phoenix
the bad:
-
"impossible" to test if the pets are worth it.
- obvious hyperbole, but there are many new pets and no guarantee that you get the one you want.
- cost of candle seems incredibly prohibitive. even if spawn rates of the event mobs were increased, candle cost needs to be decreased heavily.
-
event specific riftbreak has bad player experience.
- rift is flooded with pegasus that drops no event loot.
- rifts in general do not spawn often, making it hard to actually participate.
-
resource economy is questionable given the above
- over two days of active playing, i have less than 50 of each event resource. this includes 1x 50f tower, 4x monuments, 1/2 a rift.
- this is also on a weekend, during the week days or work hours i wont be able to participate UNLESS i get lucky and a rift spawns above me.
- if i average 25 of each resource a day, i will have 750 of each by the end of the event, not enough for one candle.
tldr: new stuff is cool, but event participation is heavily dependent on how lucky you are
Yeah I'm hoping Odie takes a look at how the event works once the weekend is over.
Riftbreaks are cool when they're something you might find out and about while walking/biking, they're significantly less cool when an event seems to basically require you to drive around looking for them. And the spawn mechanics (and just... statistically how roads work) lead to many of them being on private property or at least places where it's really weird to just stand on the side of the road playing on your phone for an hour
apollyon event was cool because you could participate anywhere you were. dungeons are plentiful and even if there arent any in your area, you had 1 from menu, 1 from castle, and 2 in the event space letting you keep playing.
for this event im checking my phone, seeing if i can get a riftbreak, then putting my phone away.
||and then complaining on discord||
personal philosopjy is that events should be accessible basically anytime, anywhere
idk if i have fomo about this event cause monuments are everywhere
but the drop rates are too low for me to do much. i dont feel entitled to them tho, i know i dont play that much anymore
back in the start, id kill 100 animal mobs on the world map before running a dungeon
You'll have to clear around 100 monuments before you get an event pet I think
I've gotten 10 of any one material at most in the monuments I've ran
same
its desperate, but maybe thats the point. idk. for me im going to get the scrolls anyway
hopefull about 30
I think if they will make price changes to pets, it'd be now (or probably Monday, when the working week starts up again), when it's still damn hard to reasonably get 1000 of each
Plus 5 scrolls so far ~ for codex purposes.
10% almost in 2 days - ntb but we have driven for these, and that's not sustainable or fun.
So for thoughts (and totally not for ORN purposes /s):
The price of the SCROLLS are:
Way too low
Low
Just Right
High
Way too high
The price of the PETS are:
Way too low
Low
Just Right
High
Way too high
500 per pet seems reasonable? They don't look great
doing that on mobile was a dumb idea
i would even go lower
its {price} for a chance of a pet that you want
How so?
do you get to pick the pet?
If they increase the avenues of which to farm the monsters (or the parts themselves) dramatically, I think the price for the pets should say the same
same candle, buy with 1000 of either currency
Oh that's how it works oopsie
I thought they would give a different pet
Like Pegasus for wings
more pet questions:
- am i right in understanding that you buy a candle, use it, and get 1 of the X event Steward pet?
- do we know for certain that getting a pet from the pool removes it from the pool for subsequent uses?
supposedly works like a Steward Candle, no dupes
I understand the idea behind the prices though. You only need 4 to complete the entire set. So, solutions?
I don't understand the idea at all
It's disproportionate to like every other pet ever
By a lot
fair yeah, i dont think ive ever actually questioned it
My initial thoughts about the event.
Not a fan of the gameplay loop here.
Waiting patiently for a riftbreak to spawn nearby on your free hours. Go there, play there for several dozens of minutes, come back.
I've been looking almost every hour for riftbreak in a 1km radius and didn't saw one.
TBF I play the game while walking in the neighborhood but I don't have work/school commute because I work from home so no car here (which may be the go to once again but that's another story I won't debate here).
Going from a few hundred monu proofs or essentially free via bestiary sharing to requiring 1000 kills of a specific event mob that isn't readily available is a massive leap 😅
ive had one on my OT this morning i spent.. saw 15 mns so a quater of the time in it.. and i still dont have enough for 1 scrool.. and thats with the 2 monuments i did before
It feels like they were intentionally set really high to be adjusted later, which is fine, and 250-500 feels more appropriate
Targeted Candles, requires ××× of every component
the problemblem was it was 99% great pegus which dont drop anything
Alright, I'm gonna send a couple solutions, y'all vote yay/nay style
Solution Idea 1:
Lower the price of pets, keep the methods of obtaining resources the same.
Solution Idea 2:
Add more methods of obtaining the pieces-parts. As such, the price of the pets would probably stay the same, but the price of the scroll might increase. (Due to the easier ability to farm them. Assume they still take the same manual effort, like killing 1000 mobs, but are easier to obtain.)
Solution Idea 3:
Make the stewards targeted, so you don't need to roll the dice for a random Bricriu Candle pet. (maybe... also slight price reduction? a la 1000 of one -> 250 of each?)
...i like my ducks in a row 
If drastically increasing the spawn is not possible, an idea would be a craftable item in monument guild to spawn a riftbreak at home (only once per day). Thise way yo ucan play the event but still are able to farm more via world riftbreak.
you are allowed to vote yay on multiple
and nay on multiple, of course
note those 3 are of course not the only options
and thank you dro for the doggies
i mean they are all Good ideas..
🍕❤️
Solution 2 would depend on the Methods, if spawns in all Dungeons and World Mobs are 1 of the Methods i would love that ^^
Thank you for organizing the polls 🙂
I'm sure most people would love having the monsters in dungeons for accessibility, but that's the homogenous way of doing things - almost every event that revolves around monsters ends up being a dungeonfest
It'd probably be best to avoid that
i like.. dungeons...
The more info we can provide to NF when Monday 9AM hits the better
big fan of stewards being targeted
I like these RB, I just want to do more of them
but its the way it makes it accesible for everyone everywhere everytime ^^
this
so's I can jump back to here of course
i get NF wants the GPS part of orna to have more weight, but how this started feels just wrong, it "forces" me what time to play, if i want to get gear or a pet.
Some ideas to increase the engagement and the material gains.
- increasing the density of riftbreak (more riftbreaks = more chance to see one near you)
- manually starting a riftbreak from a consumable (from monument)
- adding mobs to dungeons
- adding mobs to global wold farming (just more density inside riftbreaks)
Solution Idea 2A:
Make them available in an avenue like dungeons, and make riftbreaks spawn ONLY event monsters. Dungeons will have them spawn, but not often. (Or swap "dungeon" for global world farming)
Adding on to solution 2, which would maintain pet price and increase scroll price as a result
This reminds me of Pokémon GO raids, they can show up every hour. Last an hour. Mostly inconvenient to do haha
maybe it could for all events rather the same, with i.e. Dungeon Spawns but, Riftbreaks gives just the event mobs with higher or doubled drop of the event mats
Pokemon Gos unfairness was the reason for me to abandon it 😄
It should be equal numbers of all 3 parts though instead of one specific part (assuming all 3 of them show up in roughly equal numbers in the relevant content), and 333 of each part is still pretty high
Vagrant Beast RB spawning only event mobs shouldnt be tied to dungeons spawns, scroll cost increase, and candle costs remaining the same
unfairnes in the matter on Pkmn Go that some people could farm pokeballs at home and i had to go 10min to get a few balls, Pkmn go poke stop where just spread totally bad. thats why i played orna it always has been fair for any playstyle ^^
i feel like that should just happen 🤷
increasing the number of riftbreak locations gets my vote. Bonus if they become instanced of some sort so people aren't stuck at that one spot for an hour.
Anecdotal due to small sample size, but I've now done five seperate 4ish mile walks since riftbreaks released. The walk is essentially a circle, so a lot of territories are covered. I've yet to see a riftbreak, much less have one I could walk into. Spawn rates seem non existent to me currently
IDK, if we get the ability to start a riftbreak, that solve part of the problem while keeping the spirit of the event. If you put mobs in dungeons, it just another event in dungeons.
For the pets, I'd like to see another candle that costs all three resources. Say 350, if the base stays as 1000.
As-is, getting all 4 pets requires spending 1000 more of one resource than the others. Which means you're wasting up to 1000 of each of the other materials. Unless the drops are heavily lopsided, which seems unlikely given the even costs
would also be fine to start a riftbreak, but would depend on the way how to, otherwise letting them spawn in dungeons would just be easier, than finding an programming a way for players to spawn riftbreaks i assume
I only saw 1... at 10pm... 
I saw one at 1am lmfao
by a consumable from monument with proofs of monument
hmmm that would mean players already have to have enough proofs of monument
also reminder that this already happened, current iteration of riftbreaks is really not it even just on safety grounds
+1 on the need to stay on site for an hour. It just doesn't work for me. We already look stupid going back and forth while amity hunting 
amity hunts..... yeah, thats one more thing that needs improvement xD
it reminds me of those pogo hordes who would trespass on private property just to chase rare pokemon in its heyday
yeah but even Pokémon go had the foresight to not encourage you to stand there for an entire hour
lmao yeah I'm very strongly against this iteration of riftbreaks and how it's tied to the event
had an event riftbreak spawn earlier but it was only accessible from the drug dealer murder alley so I uh stayed home
the two vagrant ones I saw were at 1am and the other was deep within a military area so...
the riftbreak in itself isn't too bad, it's just a random map event. But IMO it can't be too long because you can't ask people to stay still in the middle of nowhere for no reason. Maybe if it was just a small quest like kill 30 said monsters, then you get your reward (event materials here), that could work a bit better.
I would say that but only if the quest is individual
every time I walk to a riftbreak the quest is already over because other people did it
i dont think that solves the issue, right? like if the RB itself is active for an hour, im staying for the hour because thats the only way i can reliably get these mobs
suggest that once you kill one mob within the riftbreak you get a temporary "wayvessel" (term can change) there that you can teleport back to it any time and at any irl location until the riftbreak ends
Solution ??:
Riftbreaks only need to be joined inside the area, but then can be accessed still after leaving.
Could function like Balor Mnemonic, teleporting you to Avalon, but is activated by being in area instead of using an item
literally terra's day murk
should have been just a new feature that got live and gets tested before it got part of an event. ^^
Yeah I kind of wish they had not coupled the release of a new feature (riftbreaks) with an event
as a feature I don’t mind riftbreak as just adding something to do in the world
sure it could use some adjustment, but the way the event is tied to it will make it harder to get good feedback on the feature I’d imagine
yeah same, makes the world more lively and is a big plus to the gps aspect, but being tied to an event is to fast.
i just think grinding 1 month hard af, to get 1 candle, than get not even the right pet and have to wait 1 year again to get another chance...
FOMO³² 😄
@lusty ruin is the idea to propose only one, or multiple solutions for ORN?
wait idk if thats clear
Oh multiple, obviously - good idea to give options while we know the drawbacks of each
We give NF the tools, they do the handiwork though
For me, the event would be fine if event specific rift breaks were much much more common, I don't mind going to them or staying at them, if I had more options for places or more opportunities.
my issue with some of the proposed solutions is they have undesireable consequences that make me hesitant to vote for it
event RB should spawn event mobs only
Considering a world where the team is adamant we should go to a riftbreak to access these enemies, my proposed solution would be that once I activate a riftbreak it acts like a chaos scroll or something and follows me wherever I go until it respawns, that way I can find a cafe or park or other safe place to play
wouldnt necessarily be a dungeonfest, if i had to choose between walk 5min to a riftbreak where i could get 5 times the mats i get from doing the 3 dungeons im able to reach, even i as couchpotatoe would go outside XD
btw can adding drops to great pegasus be added as an extra note to the solutions too
not sure why great pegasus drops nothing as an event mob
but for people that are bound to the time they have to play orna, the weather or the place they live in (in terms of safety going outside mabye) a dungeon where event mats drop would mean the world.
also for me later this month when i got a surgery and are not able to walk 6 weeks
also great
Put them in normal dungeons like last month?
last month was a dungeon fest because the only way to interact with the event mobs was through a dungeon.
for this event, including mobs in the dungeon would be second way of interacting with the event. this events primary form of interaction needs reworking.
If the goal is more movement on map then it would seem the logical answer would be to put the monsters on map beyond the rift locations.
Mobs are in monuments, rifts and towers already
Scarce in monuments
i posted my thoughts about this above
do you think because they already exist there, they shouldnt be in dungeons?
the mobs in Towers and Monuments are rare. and not worth the time
also you would need a 50F tower to get the best chance to have some event mob spawns, did 2 40F towers today maybe had 2-4 event mobs per tower
same, saw maybe 3-4 in a f50
also i get if people got cars and are able to drive around that makes it way easier, but i dont have one.
i could drive by bus/train, but i couldnt say, hey mr. train/bus driver please stop here and wait 1 hour. XD
yeah, I'm not suggesting this is enough to justify the candle prices... but I did 47F tower and 2 monuments and got myself a boss scroll with some items to spare. Still haven't seen a riftbreak so can't comment on that.
.... maybe the emergency break or fire alarm 🤔
how do you look stupid amity hunting? you have to walk over a km to finish it, nobody will see you twice
more likely, you skip hours that arent couchable and just look like youre on the phone
Here is another idea. If the rift is done it should despawn immediately.
why
Is the distribution of the mobs in the rift breaks different from monuments? Made a few scrolls but encounter rates seem off
did you farm monuments? I also have more tails from farming monuments.
Sort of not liking the fact I have to compete with other players in yhe area for the kill. If I kill it before my girl does she’s doesn’t get anything. Vice versa as well.
Can this be like hell divers where we all get the items when we kill the enemies and we are in the same vicinity
Honestly I'd also like for the t10 Great Pegasus to drop something too, but that would just be icing on a fix-it cake
If they were a quest reward I'd be okay with 1k?
Still high but tolerable
I agree completely, imo it's the accessibility of the event rift breaks that is at the heart of it. The majority of my play time is stationary. Currently it feels like I could designate 2 hours (which I don't have time to do). To just search for a rift break to participate in event and not even see one or find one that isn't accessible.
Imo, they should be common enough that at least one will be within a 1.5 km radius. That way if I set out to find one I will at least be able to locate and travel to it in a timely manner. It's not like these are enterable from a distance like towers / dungeons are.
Tried to comb through the comments but didn't see this suggested. The size of the area for event rift breaks could be larger. The few I've seen spawn have been positioned around private property in a way largely inaccessible for public use.
If someone has already suggested, ignore me- but I'd say for Riftbreaks, it would be cool to either enter the area to trigger the stuff or when you get to the area, have like a tiny rift you need to click (like the level exit in deep dungeons) which then triggers the effect of the enemies spawning around you similar to a Chaos Scroll. That would allow people to walk to Rift Breaks and then keep walking rather than standing in one spot.
I'm unfortunately in an area where the few I've seen have spawned in unreachable areas or areas where if I stood around for a bit, people would probably start asking questions lol
my bad
Thoughts on like an NPC quest to explain riftbreaks (one related to event or not)?
My thought is there's literally 0 harm in doing so
I felt the quests helped bridge the gap between players who are terminally in discord aka t11s and those who play it casually.
Plus world building and tutorials are always nice.
Honestly surprised we didn't have one for this updatedv event m
could be confirmation bias but using a chaos scroll at a vagrant beasts riftbreak did seem to increase the # of zerks, and zerks often drop 2 of the event item …
did it affect the spawn rates of event monsters?
didn’t seem to impact the spawn rates
occult candle, torch, beast blood all seem to help
don’t use affinity candle unless you want oops all Pegasus, unless that’s been adjusted
no but i could confirm, sometimes you get berserk versions of the event mobs that drop 2 of the event mat.
There is also a problem with Pegasus lack of drops - since they are T10 mobs and do not drop anything, you're literally better off grinding the mobs on a T9 alt and getting it to T10 later, which obviously isn't an intended thing.
Some incentive for killing them might be required, even as simple as Avalon Ore/Skystone drops maybe?
I'd love to say 'all 3 drops at 1/3 the rate', but I'm pretty sure the game doesn't support that
The solution is simple as it can give:
Make the Avalon Beasts appear in Beast Den
Nothing more simpler that this
All Dungeons. not just beast den, would make it way more accesible for everyone ^^
yeah thats right
I think nobody mentioned this before so I will. If you farm event monsters normally, there is a slight chance that you'd have 1k mats each by the end of the month. The problem here is we have FOUR different followers to acquire so if you're farming normally -killing all event monsters & hoarding all three of the mats- it'd technically take 6k mats -2k each- to acquire all four of those followers.
But yeah, with the actual costs/drop rateo, or they start to appear in more areas than just Riftbreak and Tower/Monuments (and in the latter two, they appear in so insignificantly times, and drops too few times, that cannot even be relied too much), or simply this Event will be too much grinding even for 2 Candles
And not being accessibile by A LOT of people
would mean to at least do 1 per day?
than the downside would be you would HAVE TO find one when you have time to play orna ^^
With the appeareance/drop rateo, I will doubt you even reach the 1000 needed, and I tell you this being a person that play it a lot
That's true but not my point
That's huge part of the problem
its not like oh.... sitting on the toilet got 15mins of time on the phone 😄 would have to take a sh*t outside in the park 🤣🤡
Consider also, people that, for one motivation or another, cannot travel too much (or cannot travel at all, in some cases)
Or people living in a place that doesn't spawn Event or so on
riftbreaks rotate hourly. you may get one where you are right now, without moving
if you include the time it takes to go there, 100 may be a little too high. But 50 of each looks doable. 100 is more a complete hour if riftbreak spawn under your feet and you're a fast AF world farmer.
The problem is that "May"
i agree it was not the greatest idea to test riftbreaks on this event but riftbreaks are, in general, not bad
at least since the event started not a single on at home when i could play normally ^^
when they're unrelated with other events*
You cannot be relying on a supposition or an hope for something that need to be grinded
I like the concept of map event but I don't like the fact that you've to stay on site for extended periods of time.
Nobody ever said the second thing.
But everybody focalized that the problem is the first thing
gets flashbacks of towers of olympia release
yeah riftbreaks are a awesome and great idea....... if it wouldnt be neccessary for the event ^^
In fact, is this all over again
true that
at least towers you can get in and run away, same for monuments
First time Tower got out, some people never saw them in even 1/2 months
This was not the case before
Then the Spawn of them increased
it was if you don't leave the tower
you could start it, close phone, get in safe place, game
true dat.
Easy, put those Avalon Beasts in Dungeon (Beasts imho) and prices are even good as now, since you compensate the high number with the semplicity of finding them
But as now, the Cost/Find/Drop rateo is TOO MUCH unbalanced
wondering what was the decision to make riftbreaks the same towers have been before change.
towers have not been the best way to do so, why should riftbreaks be better that way xD
I don't like the "put monsters in dungeons" too much. It's simple solution but it kills the spirit of the event.
I'd rather see an ease of use on riftbreak themselves
They wanted to test something new
But imho, testing a new, whole event on something that need time to be feedbacked and fixed, isn't the best of moves
yeah understandable to test smth new, but why with a feature that was already unsuccesful in the past, like the towers xD
If you prefer that way, you have to inevitably cut the Costs of Event Items and increase the Drop from the mob
Or the Event will be simply near umplayable/completable for a lot of ppl
not if the rift are made more accessible (which will produce more materials)
riftbreaks would be perfekt imo if they would just spawn event mobs and double or tripple their mat drop
If there wasn't problem at all with the Event, this topic wouldn't exists and ppl wouldn't feedback this much
that would even a couchpotatoe like me, rather make the decision to go outside to do 1 riftbreak instead of 123123 Dungeons to get the same mats 😄
How about adding a "Riftbreak compass"? It could add a waypoint to compass with the nearest riftbreak (unlimited uses)
that way, instead of having to wonder around for 30 minutes to then sit for 40m grinding at a spot, you know where that riftbreak is
This already exists as Scouthawk
and also not make it neccessary to have to play when the game tells me i have to, cause i have different options to participate in the event and times to do so ^^
So far I've used Scouthawk 8 times, it has signaled 0 times any riftbreak, even when one (or more) were "nearby"
The problem in all this, is that is all relied on Luck to find some Riftbreak near you, but you cannot be relying on something like that during an Event like this
Or inevitably, this Event would be for everyone to be completed
so I don't particularly trust Scouthawk on that at all
THIS.
Exactly this
People cannot have all the same time to play, some people have things to do, or even some difficulties to reach some points.
You cannot make an Event with thing to obtain in places "That may or may not be appear near or not near you"
not just to find a riftbreak with scouthawk, also to get to the riftbreak in a usefull time
like its 11:00 - scouthawk says yeah heres a riftbreak - get dressed, get out - arrive maybe 11:30 - in the end 30minutes of riftbreak farming.
for.... maaaybe if lucky 40-50mats each...
@burnt pilot I'm fully with you
a craftable item that starts a riftbreak were your are imo fixes most problems while keeping the event riftbreak related and not just dungeon farming.
true
one acquirable like a balor mnemonic would be cool
Also, but what Material the Item will require? Some from the Event too+
?
If the drops are the actual, not everytime you will be able to craft another one
yes, but maybe not as easy to get, or limited in number per day, because balor mnemonic I still have bazillions of them
it could be craft from proofs of monument
yeah still got 50 balor mnemonics, guess they are now useless 1 whole year XD
1000 Avalon Memories = 1 Avalon Mnemonic 
What's the point of the t10 mob?
I can understand that Dungeon farming is something already seen and maybe not completely appealing to someone, but the key word here is Reliability
or you could put the crafting materials on raids (everybody forgot about them raids, it could be used like it is in ragnarok)
if the raid always would give enough to craft a new one and some to keep for the pets yeah
So you have to do Raids, to collect Item to craft something like Balor Mnemoric related, to go to farm material from a place that prolly will spawn even mob different from the Event one, so you have to refresh them
Concettually can be, but trust me, people will be bored easily this way
This is more right
Also, T8 and T9 would grow more frustrated than ever
"accessibility" ^^ for everyone and everytime, like even people in a wheelchair can participate in that way
I was more thinking of raids droping a material just to craft the riftbreak item, not directly the current event items. Raids could even drop the riftbreak directly for what I care.
Exactly my tought
You understand right there
Also for working people
That would like to partecipate to the Event, but can only open Orna in some specific time
yeah if i wouldnt be on sick leave this week i wouldnt have done any riftbreak
We're back to "if you don't want to move, play HoA".
You've to accept that some events will be GPS related, like Halloween or Fomorian houses.
I see this quote too limitative
nope thats somehow wrong ^^
gps content doesn’t have to mean encourage me to stand in a dark alley for an hour at a time
I always seen that if someone "cannot want to move", to play HoA
But someone maybe enjoy more Orna and not always can move, or has some motivation like being at home from a broken leg o be working
that's why I'm looking for ideas to remove that part while keeping the event outside of goddam fkn dungeons again
towers are gps content, but I can pick up a tower and do it at a cafe that doesn’t care about me idling for 39 mins
i played orna before HoA was a thing, put over 200€ in that game, to say yeah k i dont want to do gps stuff anymore and abandon over 200€ and start from 0 in HoA is not great
We have to consider also those kind of situations
True
Like said, for how much someone cannot like it, reliability/accessibility is something that is the heart and soul of an Event
Or this Event will be like Towers last Year, with only someone able to complete it, and a lot of people bored or unhappy cause of this
had a riftbreak spawn in an actual park/plaza earlier and it was pleasant, was a definite upgrade from farming horses while watching drug dealers sell fentanyl
orna always was a game accessible for everyone everytime. to say deal with it, you have to have luck with riftbreaks, have to have luck with where and when to do that, just feels wrong. xD
No it wasn't
only after covid, and I'm not lucky on riftbreaks I only saw 2 (including 1 at 10pm so no thank you)
What an amazing story!
San Francisco is a wild place
the core concept of riftbreak is fine, but I will reiterate that it’s just bad coupled with event design asking me to stay in one spot for an hour to be effective
sounds great, hope its not too expensive, damn capitalistic dealers. 🤣🤡
Ohio having literally Riftbreaks every hours
Among all languages, this person decided to spoke the truth
I actually really like riftbreaks as something to do randomly while walking
yep
I'm pretty glad this is hard GPS. I haven't made a single scroll yet but I'm glad we're moving away from couch alting
maybe it’s better in rural areas but in the city sometimes there are like not many places to stand that are in the circle because of city blocks
and also no place to sit (and it’s illegal to sit on sidewalks in a lot of places)
happy to live in a smaller city in germany, cant imagine standing somewhere in NY with my phone outside, in my head i would get robbed 🤣
IMO the best would be to find a middle ground. As of right now, riftbreaks are far to rare and the part where you stay on site 1H is also not a good concept.
I got on pc and I'll write a better thing on the issues on this event
how are we going to pump up those traveler's guild numbas 
Consider a person with a broken feet.
So it's right for you that the person will lose the event cause being in hospital/home and cannot do the Event properly cause "The Rift may or may not be appearing in its area"
Nah, this isn't good
It GPS game .plus there is infinite dungeons, raids until feet are better
it's unfortunate, but orna is a gps game, it's in the name.
Why someone has to do those content, if a new Event is right there
They dont
same, got a surgery in a few weeks, wont maybe be able to walk for some weeks so, thats why i really would love to see (in addition to riftbreaks) a useful way to get the mats
This is whack
And not a justification
Event should be able for all
In multiple ways
Then, you can decide HOW to approach to it
This discussion always seems to go in the same direction when GPS comes up
and i dont want to get like 10.000 mats, at least some to get a few scrolls and followers ^^
Accessibility is nice and should exist. But it shouldn't detract from the main theme of the event.
Having a way to gather materials while stationary should be a thing, but it should be strictly inferior to the theme of finding rifts.
Otherwise, why bother engage with the event's theme at all?
The fact is right there
I think monuments could have more event mobs
Was the intent of rifts to go wander around and find them?
If so, an hour is far too short and 100 kills is way too little.
like already said, maybe a bigger reward for people doing riftbreaks, like double or tripple mat drops while doing the riftbreak. ^^
that's why I thought about a way to start a riftbreak at home once per day. gives you access but if you want more, go outside (but with more riftbreak density please, and no stationary gameplay)
I arrive within minutes of a VBRB and it's completed.
We're likely to get studio response today - there's been plenty of feedback thus far, and all of it during a weekend
Riftbreak are something still newborn and that need fixes and feedbacks
Something to be ponderated more to be launched with an Event like this, or inevitably those kind of feedbacks will come out
That’s fine and all, but how are we supposed to engage with the theme of the event when the riftbreaks are so rare? 45min commute, saw 1 vagrant beasts riftbreak. 25min trip yesterday, 0 riftbreaks
This is a good point
What about raid drop an item. Get 10 of them and it cause a rift break where u are
Hence, tweak the rifts, rather than adding non-gps ways to find them
I think that traveling to a riftbreak is fine
But maybe then the event enemy spawns should follow me for a while
Making the rifts more common, last longer, give more rewards, have a bigger area, (...)
I just want more opportunity to find local ones, not 5km away or further.
This was almost certain, I talk about the numerous Feedbacks
Then I don’t need to stand in the middle of a drug market with my phone out to farm an event
Entirely valid concern.
But then your doing event and Re-upping
note; I am not actually standing in the middle of a drug market to farm an event, I just forgo the riftbreak
When you say drug, fun or pharmaceutical lmao
just did a vulcan and it gave me almost enough to craft a scroll. It's not too bad for the time investment and the low cooldown on monuments
People will grow boring easy unless the Event has less than 2 MLN HP
I can assure you of that
when you stand in the middle of a drug market with your phone out ppl think you are recording them so it’s not a good idea, don’t recommend
I feel this is an outlier. I didn't have the same luck.
I've done 3 or 4 monuments to get a scroll
I'll try again with 3 monuments later
did 4 today... not enough for 1 scroll
i don’t know why I dislike monuments so much
there’s nothing really wrong with them but ???
What's mln hp
Million
If you don't want to include them in Dungeons, then you have to cut drastically the prices and/or boost the drops, and the encounter in Monuments
They're not fluid enough, I grew up on dungeons and raids. Too much clicking in towers and monuments for me.
Those are the only way, ngl
Oh yeah
I do appreciate the access to events through monuments however , just not how I enjoy my Morning Orna is all.
The Raid thing is to burnouting, like I said, unless the Raid has less than 2 MLN HP
anyway I like the idea of a localized gps event that I have to travel to
Me too ^
I'd like to be able to participate at event onset though
Not wait around or drive around and hoping to see one before it expires
I did feel a bit that the even started yesterday. I hit balin and cade and then was like ? What do now
Not even npc
there are just a lot of places where you can’t idle for an hour without attracting the wrong attention lol
Also you have to take in mind something more sure than "I hope that today the Riftbreaks MAY be in my zone or something near"
^^ guess im out of conversation, imo we end up going round in circles with the same good suggestions. and i just hope things get changed to something better and more accessible soon. fingers crossed gentleman and gentlewoman. 🍀🤣
Also dont they have a count meter, x / 100. If you are sharing it in real world with another player you’re competing for the mob. Experienced it yesterday with my girl also farming. Definitely did not get 100 pieces
Not to compare to PoGO again, but you can generally turn that one there'll be a raid to go out and do for your daily. Even if it isn't event related.
Yeah, I feel this too.
Solutions, GOOD ONES, where given, by different people, but I understand that for lot of people is difficult to wear the clothes of others, especially people with difficulties.
Hope for the best
no, mobs still spawn even if the riftbreak mission is over
clearly it’s too cold in Canada so Odie is creating car content to try to fix it
It's 17° out, and humid
that's not very Terra day
Gotcha. Thanks for letting me know
I did 3 more monuments, recording numbers this time, and it's indeed not looking good
talon 1 2 3
tail 11 8 10
quill 0 4 1
at least 100 monuments will let you buy a candle 
and with 6 you may buy a scroll!
What a great deal!
yeah, it should totally get nerfed, too op
we should up the scroll price to 25 each
Adding data: I spent 100 minutes in a RIftbreak (got to the break at around xx:20, break respawned in the same place at the top of the hour). I got between between 60 and 90 of each mat during that time. Drop rate was high; only a small percentage of the mobs I killed didn't drop a mat. (Though maybe notable that I killed over half a dozen zerk mobs and none dropped two mats.)
So if my data is representative, to get a candle you're looking at somewhere greater than 1000 minutes (17-ish hours) standing in riftbreaks.
over an hour an a half for 6 scrolld is wild
not to mention finding the time to sit in a random place for that long
yeah, I was fortunate the the double-break was located in part at a public athletic field
I did have to go out in the rain on a Sunday morning, but small price to pay FOR SCIENCE!!!
But it would've been really awkward if it had been, idk, in front of a school on a weekday or something
I got 10 scrolls in 2 riftbreak starting at xx:30 and having around 10 min downtime
I used affinity+occult candle+ dowsing rod + 1 Lover lost
recommend using beast blood as well
yeah high enemy spawn is cool, and even better with low vd
I could have used mightiest mimic head I think for more luck bonus (don't remember if it increases luck)
I can't wear them because I lose a dhit ton of crit for my build
I can one shot everything with 1 attack if I crit
Other than Henreon I can take out the mobs that drop mats in 1-2 hits each. I just looked up my totals from the screenshots I took, and I was killing right around 3 mobs per minute on average, so 20-ish seconds each. Could probably shave off another 5 seconds each and get it to 4 per minute, which would translate into another 50-ish mats per hour of farming.
(Did the math, and apparently just over 84% of the mobs I killed dropped mats - which is an acceptable drop rate imo)
Anyone else noticed a definite imbalance in Monuments as to the event mobs? I get enough dogs and black ponies but not very many llamrai.
I mean, anecdotally I'm inclined to agree with ^that^ - but it should be noted that my sample size is very small so I wouldn't trust my observations to mean anything
hence why I am expanding my inquiry to others to increase the sample size
fair, lol
I had triple the tails compared to the rest of the materials after running about 7 monuments
Anecdotally, riftbreaks seem the opposite. From breaks, I have:
- 92 quills
- 66 tails
- 80 talons
Yeah, I did one riftbreak and got more quills, though not nearly the numbers you pulled. But after 7 monuments in the last day and spending my mats down on 5 scrolls i am now roadblocked on quills and by a large margin
I am not liking how these Rift breaks randomly disappear from my map. It's ridiculous that I have to restart the app every time to get them to reappear. All the Rift breaks I must have missed from not restarting my app every time
I've not noticed that? Is there a bug report on it filed yet? If not might be good to file one.
Want to check your kingdom? Well goodbye rift break
i'm way behind of the current convo, but one of the riftbreaks i found was on an area where there was a shooting like 3 weeks ago, definitely just walked away back home
This bug has existed since the new territory system but I don't think anyone has bothered to report it from what I've been able to find 😆
Area Gridlines vanish around you if you enter some menus, and Riftbreaks follow that same rule
It just didn't matter when it was only area gridlines
Yeah circles disappear all the time
Something I suggested in the ORN chat that would help solve some of the issue with this event is to have Riftbreaks favor spawning in areas tagged as parks in Open Street Map. For anyone who's played Pokemon Go, you might be familiar with pokemon nests existing in parks. Pretty much universally, parks are places where it's explicitly not weird to hang out for an hour.
And I'm intentionally saying only favoring spawning in parks, since of course there's always going to be places around that don't have parks. And in that case just spawning with the current randomness is better than nothing.
So, nowhere within 200 miles of me? 😄
I'd also say it'd be a good idea to increase the radius of the riftbreaks so that there's a higher chance of at least some part of it being in an okay spot to be in
Honestly, I'm fine with not being able to really interact with the event riftbreaks if the event mob ratio in monuments is looked into
Maybe I'm making an assumption about NF's capabilities but they seem to be able to track numbers of specific monsters killed. Not sure if they can do it by content though.
Throwing out some possible good tags to favor spawning:
Park (Parks)
Protected Area (Usually protected nature areas like state/province parks)
Nature Reserve (Similar to Protected Area)
National Park (Self explanatory)
Sports Pitch (Since it seems these can exist independantly of park tags sometimes)
I looked at your state in OSM and you definitely have stuff around you that falls into the above tags
I'd prefer if interacting with riftbreaks were easier, not only because that's the whole point of the event, but also because riftbreaks are a permanent stay, and improving them would be nice for the overall health of the feature
(that message was meant to be a response to this)
those would all be great ideas, but maybe we should have the map updated first before relying on that since it will just cause more frustration. Unfortunately i can think of a fewpossible technical problems with that ;/
What about larger areas? Like 4 circles together not 1
The problem (at least locally for me) is that the places that show up on OSM as parks, do not seem to be specially represented on Orna as parks. But maybe they just don't show up as parks on the Orna interface?
Orna doesn't show a lot as parks
Or... anything? Does Orna even support showing parks at the moment?
I know it knows they exist, since at least for a time the game tried to name territory after a park if the park was located in the territory
This territory's default name is "Poket Park", since it contains a park named Pocket Park
Well I know it shows restricted areas, forests and appropriately mapped water.
Those may include parks or be included in parks, but those aren't parks themselves
Well I have a small city park next to my work, if one would spawn there that could be fantastic 😉
Completely unrelated to anything but 65 gold per day from a single territory is impressive. I'd have to add up three of mine to get to 65 per day.
I know this is more than likely a fair amount of dev work, but like John said this is feedback to try and improve Riftbreaks as a whole since they're a permanent feature. It just so happens this event is using them immediately after they were put into the game, which means any pain points with them have an extra large spotlight at the moment and are a problem with interacting with the current event.
just for testing and theory
17:13 starting Scouthawk
no Riftbreak, just for fun taking a found Tower as Test how long i would walk
(3.178m distance)
google maps - pedestrian - 52min.... gotta go fast if it would be a riftbreak 😄
As far as I'm aware, Riftbreaks currently don't show up with the Scouthawk or any waystone. Which arguably is another feature that would greatly help this event
They do show up with the scouthawk now
At least supposedly
I’ve yet to hear of anyone confirming having found a Riftbreak with the hawk
But it’s been said it should work
Relatedly (and with apologies for the screenshot of a screenshot), “as the crow flies” distance often doesn’t tell you much about how far you’ll have to go to actually get there
Well, as a data point I can see a Vagrant Beasts outbreak from my house right now.
I used my scouthawk. The scouthawk didn't find it 😆
thought so it was said to use that ^^ k *than just theory *
also most close, carmans gargoyle
(652m distance)
google maps - pedestrian - 10min
theoretically, possible, but would mean to sit dressed at home, ready to start every new beginning hour, to get if point 17:00, 50minutes farming
Now if you excuse me I have biking to do since it's on a bike path where I can actually sit on the side and play for the rest of the hour
yeah those hawks must have some blinders
Can confirm Mimic invasion nearby did not show up on my scouthawk'
^^ yeah bike would be faster, right, i dont have one. just a pedestrian xD
also btw holy sh*t 50minutes walking for 1 Tower, thank god we are allowed to build them and they rotate every week
re: hawks - it’s possible they are not being show due to compass marker maximum.
Odie Hype... 😄 fingers crossed maybe for some Information later guys
It might be just me, but i'd like for it to show riftbreaks than an NPC that is 16000m away 
#MondayHype
please can we have an option where it's equal parts of each hippogriff part for the candle too
having it all be only one part for the candle is odd
not without changing other content. the prices are this way to allow access for all tiers
or do you mean an additonal option
huh? i'm not suggesting to remove, but to add yes
sounds good. i'll add one that is 500 of each (
)
3 single part and one equal part candle option
snap
I could see 200 of each being a somewhat reasonable option
Jinx
affinity candle riftbreak is my friend again
"
5"
Can you tell how little I've done this event thusfar 
lol riftbreak right next to my wv but no way of getting there
interesting to know they still appear in wv tho
just like nudge yourself over, you know? you might be paralyzed in the wayvessel but try to do a little shimmy over there
My current riftbreak seems to have broken down since the server patch
I can't wait 'till I find a group to go around the city, chill, talk life while world farming in Riftbreaks
Goddamn IT
threading the needle 
Has the studio given any thought to letting us enter riftbreaks and then lock our location somehow?
I finally see one, but it's in a parking lot, and I really don't want to stand there for an hour. Nor do I imagine ill want to stand for an hour in most of the places around me
anyone experiencing same problem as me?
i'm inside riftbreak circle but nothing happen
not read anything, hope the event gets more changes than just more rifbreaks, cause for me still most downsides are still there
try to use my alt, the riftbreak circle in different place with my main
agree, this is just a stopgap fix at best and doesn't address the core issues with riftbreak implementation but at least it's an improvement and i understand fixing it will take more time, so at least some changes for now helps
also curious about the hopefully coming orn-feedback thread ^^ i guess said has been enough so far for a feedback thread, even with after the changes still enough worries to talk about.
Due to the nature of the event, I'm doing way more monuments tho xD definitely not going to dangerous area for a riftbreak, even if they sound promising 😦
@viral quail if you want to do some i got lucky with spawns this week i think... it was 4 monuments here
I believe WVs do not show monuments xD
@viral quail ah k didnt know that ^^
A Riftbreak opened near me
Entered it (also by clicking the name etc)
No event monsters
Put the 65% more Monster Encounter
Killed all the other monsters
Still no Event Monsters appeared
Is this event even planned to be completed or something?
maybe buggy?
Cause is seems difficult even "The way is intended"
IDK, but if even "this way" is this much difficult to achieve, Idk what to say
i am still hoping for another update on the event ^^
Entered got me entered, it showed me the screen with the mission
im happy at least it has no op gear 😄
Yeah, same, those """""change""""" didn't changed nothing really much, except for the Crafting costs
Oh so maybe that part is fixed already? Can't tell haven't entered another one
Yeah, I was entered (with the mission and all), but 0 Monsters
More than this, Idk what to say
I think I have all the event pets, so there is no reason to save up for the special candles, is there? Is there a list of the names of the event pets?
how many pets are there from the candles? is any of them worthy :o?
Steward Gwyllgi - ★10
Steward Hengreon - ★8
Steward Llamrai - ★8
Steward Pegasus - ★10
i've seen some excitement for the dog?
my ghost riftbreak keeps going
i think it broke lol
Thank you! So no, I don't have those. Ok, I'll save up.
Is riftbreak unique to player now? Different places for my alts.
Party based ?
Why is it always when I can't go out that vagrant beasts areas are spawning near my ? Does NF actually know my schedule or something ?
Feel like breaks are very inconvenient for people who walk
idk why but my breaks are disappearing before the full hour.
Yeah feels like they're shorter now
There's nothing about that in the server patch patchnotes from yesterday so it might be a bug
Maby someone close it? I see some rift lay 1hr and 5-10 min .... =_=
Nope. I've seen 60 players inside a single Riftbreak. I'm living in a dead region..
that doesn't mean that the real world rifts aren't unique to some player/party seed though.
Not to mention it was on my OT, on top of a hill. 
not a conspiracy theory: odie was paid by big gym to make us walk a lot with the carrot on a stick strategy
(why was this the first thing that popped up in my head when i woke up)
big gym? more like water bottle company! new merch confirmed.
12 mile drive not a single vagrant beast passed
Ooof
Then I have one visible the last 3 hours from home
At 2am haha
If only my wife wouldn't kill me for going
nearly passed a vagrant beast on a bus ride in a traffic jam only for the bus to turn right just as were about to enter
On the topic of staying in the same place too long, I'd like to see the vagrant beast reward be a buff like "beast smell : you attract vagrant beasts for X minutes" so once you finished the quest you can move on and still have event mobs spawning arround you like you are still in the riftbreak
-suggest Change from Vagrant Beasts to Fragrant Beasts
Stinky horses
RB are literally wormholes to a specific location in the ornaverse. Lore wise these are like interdimensional portals that are all technically supposed to be the same place.
They all take you to a world full of stinky horses, a break in the dimensional walls.
A world of MLP and Brony supremacy
equesteria at war mod flashbacks 💀
entered a circle, maybe 10 minutes ago, was already complete got a few mobs, now no more than 1 event mob if i kill a lot of trash mobs. thats frustrating
at that point i would even go with something someone else suggested to have a thing like a wayvessel to port back to that location once entered, cause that at least wont feel like a waste of time 😄
☆10? Try affinity candles for maximum Great Pegasus
yeah could be a fix, before the change it was excactly what it is not now, before patch it was more event mobs than now ^^
I lower my View to minimum too, forces all those horses to pack together
same
if you see it as "the beasts are coming out of the hole", you could reasonably expect some of those beasts gone loose. And then you're just hunting those who escaped the initial zone.
but you can also imagine the reward of the riftbreak be a mnemonic that transports you to there world, bringing war to there doors.
They head towards their nearest monument for safet
Safety*
I ran multiple monuments, not many of them made it to safety 
it still looks like ~1 scroll per 3 monuments even with great pegasus fix. And it's very uneven materials gains.
Too many tails, the other 2 are fine. At least the candle costing only 1 type of resource will help on that point.
I’m still waiting for another riftbreak to hit my OT so I can see if I can bug it out to keep the spawns for 2.5 hours again 
I dunno of that'd be a bug; I had one stay same spot for 2 hours.
Same here
It doesn't stay on the same spot, tho. It'll disappear once you restart the app. But event monsters keep spawning, weirdly.
I restarted my app throughout
I seem to be having an issue where if i "return to title screen" the event circle/color dissapears, restarting the game brings it back. anyone else?
Switching between VD and world famr sets to force monster change
Whenever I interact with world buildings the RB vanish
Still there, just not visually
yup, enter/exit a tower and the RB is visually gone
actually kingdom menu causes the same issue...and that was usually the solution to such problems!
probably related- it doesnt seem that the map refreshes on its own on the hour, so the RB still shows as there when its already gone.
map also doesn't refresh on "return to OT", or even after restarting when through a WV
anyone else with these issues since yesterdays patch?
i know this is orna thread for the event but speaking from HoA, event is super smooth now with the latest change and everyone is happy afaik; only detail missing in an option to buy the pet with all 3 mats, 200x3 as proposed above looks very reasonable but even 250x3 (total 1k each to get all, ie 100 scrolls of value spent there) seems decent
my rifts keep going away after 30 minutes
It's really difficult to find a beasts one
Not seen a normal rift break after 4-5hrs of driving around
it's not difficult for everyone it seems. Game tell me 28 people are participating in the rift I was in. I saw them on the map. But they must be ghosts because I saw none of them in real life.
unsurprising, riftbreaks are shared instances
afaik, multiple riftbreaks are connected to one another, so they might be 30 (probably way more) that are the same one
Captured at 12:30. I still have the rift on top but no more monsters or visual zone.
do you mean it's shared as in my rift is the same as one rift in polska ? or another in asia ?
yes
oh ok
that's weird but ok
Has Odie mentionned a reason why some rifts aren't stay for a full hour ?
have you tried killing monsters to refresh spawns?
Visual indicator (circle) going out seems normal to me
yes, the zone is gone gone
had the time to kill a 100 pegasus so I won't complain but that may not be working as intended.
did the time of the Vagrant beast say there was more time remaining?
like it should have stayed for the whole hour
yes, you can see in the video that there's still 25 minutes remaining
30 June
Still no GPS event enemies in non-GPS content
I wouldn't really expect to see them added to dungeons at all
Good, when beastfelled arrives I don't want ponies
I want to beat the cat man as much as possible
IMO the only things to address is vagrant beasts rifts density (which already have been changed if I read it correctly) and the fact that you can't really ask people to stay still in a small area for extended period of time
That's kinda bad, lot of feedbacks here proof the opposte btw
There should be a more consistent and less dangerous/difficult way, for some, to interact with the Event
monuments
Monuments
Monuments are infinitesimal, let's be serious here
it'sz not a race but I was faster
But they're safe
Surely indeed
they take like 5 minutes and 3 of them usually give me a scroll. Do some math and that's some good number of scrolls for not actively participating in the event.
and keep in mind that most of the gear is rare so you can 50/50 the raid
There should be both ways, Dung/Riftbreaks (already with Monuments), then you can give boosted materials to the one who wants to try Riftbreaks, but people need to have the free choice
Not being obliged to choose between something inaccessible/Luck based/potentially trathening and something that still need luck to be found around and not provide a good source for Event materials
Every time dungeons are an option they by far outstrip every other method
GPS features have to happen
I understand the preoccupation on this matter
Indeed, but when ponderated
Not everyone can mosey, but it is a GPS RPG at heart
There's other, albeit less efficient, options to interact with the event.
It's already a known thing
Towers, monuments, lucky RB at OT happenstance, etc
Less efficent is a understatement, imho
tbf, monuments density could be slightly better, and materials more evenly spread.
All those things are just Luck based and can be right for some, but not for others, aren't really "Reliable"
This is a good thing
They last for a week, much longer than an hour. I don't follow
A nice idea finally come out
I realized that hippogriff eyes are the apex adorn, and boy are they bad
1% ward, 1% apex, 0% interest 
The only good thing of that Raid is the Shield, imho
should have mentionned it's on weapons
the shoes are incredible
maybe even better than the shield
I still prefer Achlys ones
There is a abyss in comparison
this is ridiculous (and it doesn't even shoes the 8% pet act...)
They exist? I thought weapon adorns were a mith ever since Celestials 
is this at base?
So annoying. Managed to find a parking lot that is just outside of a highway. But no beast is spawning probably cause I’m still not in the circle
I saw alot less earlier today
no it's a 200, or else that would have been the craziest shit ever created in the game
I know some ppl say it’ll be a dungeon fest but seriously why not have both. Helps both parties. Ppl who would prefer to walk can do them and the other half can have their dungeons and participate in the event. Odie probably won’t add them to dungeons but man… it just be such a huge quality of life for this event
Because game is turning into non gps game
I have a trick: go to OT and return back.
Ta da! The spawn just got refreshed
U just refresh the mob without moving a step
We’re past that when Covid happened. Wayvessels are introduced now. It moved away from gps.
If gps is the goal let the monsters spawn in the world where ever you go
Tied to a circle is in my opinion a bad mechanic
All I think we really need to see here is Monument love. Monuments have largely been dismissed by the wider population especially at endgame. I think making them serve the purpose they were literally said to be serving is the best route to go.
Monuments were advertised as a method of accessing event content. Since their addition they give paltry offerings of event mobs in comparison to the main content or in comparison to the quantity needed for an effective farm. It could just be a density alteration or more.
Simply increasing the disparity of event mobs over base do a significant degree would be a massive buff. I dont think it should be a replacement for an event but it does allow another method thats still useful even if it isnt 100% efficient. In a GPS game thats a fair trade and caters to both audiences while also giving purpose and life to a mechanic that most people dont even interact with.
Small note is Monument is non-WVable and still a semi-GPS feature so its not even removing the GPS aspect, just making it less punishing if #1 You are unlucky with event riftbreak spawns #2 You arent in the position or have the desire to travel all over town to find something that last only for that hour slot and may involve you having to sit in a cemetery to interact with(Yes thats where one of mine were yesterday 😔 ).
Buffing Monuments to either have more event mobs in event battles themselves or making more of the battles replaced by event mobs makes an unappealing and underutilized mechanic valuable and still gives riftbreaks purpose by being a more effective but higher effort farm.
You are right.
Simply, give some extra or more material to those who intend to do it by Riftbreaks, and less material to Dungeon ones, but having THE CHOICE of both, is what is actually missing.
Because we don't have to act selfishly and thinking only by our part and interest.
We need to think also for the others, which may have problems, difficulties or less time to play.
And being bounded and tied to the actual "Riftbreaks or hope to find some of them in a Monument/Tower" (which, like said before, give out numbers too insignificant to really engage this event) isn't right, imho.
And the huuuge amount of bad feebacks about it, proves it
This is an intelligent option
Putting this in dungeons is an honest to God joke imo. Too many events get watered down time and again to becoming the same AoE spam AFK farm.
Agreed. I love some if the other aspects of gps part of this game. I like towers but there’s a choice you can find wild ones or you can build your own. I tend to still do wild ones and not OT built. I love memory hunts, there’s two options. There’s couchable and then there’s father ones. That’s 2 options. There’s always been availability of options.
If not by Dung, just let increase the population of Event Mob in Monuments and it would be fine too
In fact, Beasts Den, which are also in theme with it, and less abusable
Yeah monuments are ok. But not really worth it
Yeah, the problem here is the lack of choice's avaibility.
And that's not freedom.
And that' not good, never.
Being forced to do some that not everybody can/would, tells a lot.
In facts, this is one of the most discussed and feedbacked event ever
In my opinion lol may get some disagreements but I don’t care if it’s same aoe spam. I like it. I already spend too much time in my job thinking. Sometimes I just want spam a move and see big numbers and see enemies get deleted. I enjoy that. Again my personal opinion
And no, simply telling "Let's go Monument", in comparison to Riftbreaks which are RNG Luck Based events that assure you the same material as doing 70+ Monuments, isn't the solution, if already some didn't catched that.
The right would be if, compared, Monuments, since are already low on Event Mob, insert more of them, and give at least 2x guaranted of the materials.
THEN, we can say it's an even method to Riftbreaks
its just all the game comes down to and if thats all we get to then we may as well cut out the middle man and make an autoclicker in game lmao. No real diff from you clicking the 2 buttons or a bot. AFK Games already exist and do this formula better. Orna shouldnt be an AFK grinder.
On top of that an incentivized Monument is still grindable but far more interactive with some more interseting builds and requiring skill with movement and thought for fastest route or for what battles to go for
Honestly would love the idea of just seeing beastfelled event mobs and this event mobs in beast den all the way through from floor 1 - 25. I’m tired of seeing the same everyday beasts. That’ll be refreshing.
Nah not autoclicker lol still like buffing and feeling that danger and choosing whether to drain III or nuke and hope ashen rubies save me from a berserk Realm 😂
Consider that, if you do a Riftbreak, you can gather even 50/100 of the material, if doing entirely.
For doing those material, you SHOULD BE LUCK ENOUGH to first, find a monument.
THEN, to find a decent amount of Event monster inside.
THEN, to drop some materials (which not always is sure)
And THEN, compare them and understand that you need like the equivalent of at least 30+ monument to compensate the material of a Single Riftbreak.
monuments, mobs spawning in world where ever, anything. I’m down for a better experience than a circle ⭕️
if endgame, thats nonexistent. i have been doing buffless for awhile except for if I actually prang which I barely do
Here's my two cents on this event and I very rarely have complaints about features added to the game. I downloaded Orna years ago because it was a GPS game. I play it when I'm out for walks with my dog or when I'm out and about. I love checking in on areas near me. Ive loved all the GPS based events that were added to the game because they were implemented well. I go on an hour or so walk daily with my dog. Usually in 1/4ish mile areas in my town (town park, middle school, high school etc) and I have yet to find one of these new events in an area accessible to me. Always on private property or on a highway or some area that is not friendly for walking. I am very excited to try them out because I love the GPS aspect of the game but it's very frustrating when they are in areas I can't always access (see images). A suggestion I have would be create an item that allows them to spawn near you but not on top of you (like mneumonics). Then I could go to an area that is wide open like a field or a school. Activate the rift break. Go find the area and play. This would retain the GPS aspect but make it accessible. I know I'm speaking really early into the event. But I'm already getting frustrated that I haven't been able to access one of these yet. Another option that I've seen mentioned that I like is making it a portal or some sort of interatable object that brings you to a separate area (like the terra event or balor event). That makes it GPS based to go hunt them. But accessible to players that live in areas where there is a lot of areas that are not super friendly for walking.
Monday I stayed for a whole hour at a parking spot. It’s borrriiiiiiiing. 30 mins in and I wanted to leave. 15-20 mins for me personally is better. Quick interactions (that’s why I lean towards dungeons)
Yeah, my man
There isn't surprise that lot of ppl are unhappy with this Event
monuments are freaking everywhere,
the circle can spawn on your OT, or even your or your friends WV.
the materials are all common grade
"Can" isn't an affidable enough source for an Event
over the course of a month it is statistically likely to happen many times, seeing their current rates.
And Monument being everywhere, it depends a lot, isn't always true
you can always move WV and coordinate with others in a mmo.
monuments are everywhere, their spawnrate is quite high.
and they've been super buffed by allowing concord effect, so 1 hr CD..so lol.
Interesting, since I'm seeing a lot of ppl with Vagrant nearby and, by a problem or another, not finding monster inside them, them being low or other issues
the event having bugs potentially? completely different issue.
Probably, also, but isn't the main issue with the event
so why did you change the subject to it..
The current number of feedbacks and unhappy people by this events tells a lot
yes it 100%confirms that 99% of players are out enjoying the event too much to bother to get on to discord, since they have no reason to complain.
see we can't extrapolate that easily from a vocal group.
its hard to even call this the first day of the event, since it hasnt been 24 hours since the server patch.
I have different datas on my hands, tbh
One of my friends quit the game because he can’t play the event.
But it’s fun for me
I just came back to add in addition to this post is I would like the same addition as other for riftbreaks to either follow you or lock your location by a portal-esque mechanic or something. As many have stated, myself included, in the real world it's not realistic to be able to go to these locations and just... stand there for an hour. Am I really expected to walk into a cemetery and sit next to these graves for an hour and if someone comes to see their dead relative and sees me I go "Nah no dead family, but I am playing the hit game Orna: the GPSMMORPG! Their new event brought me here, anyways sorry your Dad died."
If I had the powah I'd make two lil changes
- Make monuments have more event mobs. Because yes, for something that's supposed to be relatively event-focused, they have a lot of trash mobs.
- Change Riftbreaks so that entering them makes the effect follow you for 30 minutes, so you don't have to hang in one place
I really don’t have too much to add to this. This is basically my take exactly. I don’t hate dungeons at all but I don’t necessarily want to spend hours doing dungeons. I like to get out and walk around, so I’m always interested in more GPS content. My walking habits are similar to yours (though at the moment I often walk even more), and my experiences have been comparable.
I don’t want them to just abandon the concept and shove everything into dungeons. (Last month my kingdom server had to listen to me talk about how imo there were just too many dungeon events for a single month.) Not every event needs to be exactly the same in terms of interaction, and I like the idea of events that are GPS-focused. I think they just need to fine-tune the details a bit on this one.
ETA: Not to mention that I’m currently blessed with effectively six dungeons within ~600m VD of where I’m staying, but not everyone is so lucky. Someone without a lot of dungeons nearby would still be required to appeal to those who do in order to interact with the event, whereas theoretically GPS content is something everyone can do to some extent.
copy cat
I want the time extend to 2 hour.
2 hour would mean less rotation of locations though ;/
i want riftbreak to be spawned at more accessible area, not on a highway, a girl school or private properties
Those are two really good ideas
nice
i'm not against the concept of riftbreaks and if it was adjusted appropriately it could be permanent fun content to encounter in the wild, but its release shouldn't have been paired with a revamped event so this discussion ends up trying to tackle two different problems at the same time instead of just addressing one which could lead to more focused suggestions
agreed, it's unfortunate really
normal riftbreaks have such poor rewards that it wouldn't really be relevant as their desire and participation will be so low. people will do them for completion reward and not to farm mobs.
(they were already live in beta, there was about 2 minutes of Fs given)
Absolutely, I think everyone will be thrilled by new GPS event.
But it has to be ponderated quite rightly, as you said at the end.
And also, it always there should be a second choice, a backup, even for those with some problem or temporary issues.
Like Monuments, like we already said.
But those have to be a nice and worth method, to the main method, not like right now, in which you have to grind more than 50 Monuments a day to hope to find 100/200 Materials (if you are lucky).
And for having all the 4 Candles and a decent number of Scrolls, you need, at least, 2'500 of the Mats
It would be nice if we had some warning ahead of time that a riftbreak was going to happen at some location. That way we could at least prepare. Like Pokemon go's raid timers.
This is a good idea
Still doesn't help when you cant access the area though. Might be cool to make some sort of interactable object that moves around more often and then if you can get to it the area activates for 1h.
Or, even better, those Event mobs should be roaming inside and a little outside of the Riftbreak area
So you aren't bounded to be exactly inside it
Not too much, but at a just amount of radius
Yes, it doesn't help if you can't access. But at least you could see your options and find a suitable riftbreak. You could arrive early and find a place to sit. Maybe even meet other players.
thank goodness
True. Would be nice to see "Rift Break Forming". That gives me some Pokemon Legends Arceus time rift vibes
They actually do spawn a bit outside the Riftbreak area once the break is activated. I got a screenshot of this and posted it in #1246130074457997503 a few days ago. You still need to activate the Riftbreak first, tho.
what if Riftbreaks would be a Past Quest thingy, like one is named Rat Outbreak, couldnt that be an Samson Riftbreak that rewards you with one of his items, an Riftbreak for Borr maybe Kings Outbreak that just spawns (like his quest required) King Gradlon, Balor King and an alternative Boss for King Arthus.... and if you are able to complete it at the given Time you are rewarded with an Old Nothren Crown again (who knows what quality you get that time, maybe better than normal?) sure would mean a higher number than just 100 Kills ^^
Yeah, I mean, a bit more and just by not entering
Ahahahah the Prize thing is a bit crazy, but the initial point of your idea is great!
Like "Rift from the Past", where you can introduce Mobs or even Bosses right now outside of the game, even for giving Codex chances to new Players!
would at least be another more reliable way, to get some items people want, the ONC, Dragons Crest, Steward Candles whatever, endless possibilities even for past events
For ONC, It seems a bit too much for me, but for some other things you listed, can effectively also be great!
Like "Stinky Outbreaks", with Naggeneen's friends, and the prize could be the Mushrooms
for now the only way to get such good items are dungeons. if i think correctly, cant think of any other way to get an ONC ^^
Not sure about the EoD rewards but past event items would surely be interesting
Especially for midgame
The potential of Riftbreaks are really good and nice, nobody will ever dispute that.
The only thing actually disputed is their introduction in concomitance with the actual event, tbf
wouldnt say too much, depends on the pool of different quests that could come up... i mean like if you got 2 different riftbreaks 1 would be the ONC the other the Rat Outbreak... sure than the ONC would be way too much 😄
but in a pool of like 10, 20, 50 good items an ONC wouldnt be that OP
Oh my gods I love this idea. You know why? Because for codex completionists like myself, False King Meliodas (not Arisen King) is a thorn in our sides. As of now he only spawns in monuments, he’s very rare (I saw him 3 times in dozens of monument runs)—and he only spawns if the player is t6, t7, or t8. As in, it’s possible to “tier out” of him and never be able to see him again, so if you don’t have his codex entry completed by the time you hit t9 it’ll forever remain uncompleted. I wore rings of restraint for like two weeks to ensure I got him, and I was darn lucky to have it only take me a fortnight. Could’ve taken a lot longer.
Having Riftbreaks be a source of “retired” mobs like False King and Pyre, would be such a good idea!
Also Phaethon which is also glitched and cannot be Codexed, and the Ancient T10 Dragon, the blue-greenish one
yeah this, if it was just a standalone feature being live beta tested the reception would be a lot better than pairing two different untested new releases together which caused a lot of player unhappiness
so if youre more experienced in englisch than me, could anyone make a suggetion? im not that good in englisch to express that idea that good fpr others ^^ xD
i'm enjoying reading all these suggestions though, really cool ideas being offered
Yeah, I can make a suggestion in an hour or two if nobody beats me to it
I'll write that down, buddy
A Reflection of the Past themed Riftbreak, sounds fun
@alpine sparrow @solid atlas thanks ^^ whoever does it. i just got basic englisch knowledge xD
Mmm no, I'm more prone to write the one with the mob of the past, I'll let someone else do this
Dw dude!
I’m on my phone right now, what is great for typing walls of text about thoughts but maybe not so great for crafting succinct summaries of ideas. 😅
But I’ll get to it in just a bit
Literally what I've writed down
So? 🤷
We need that
We need to Codex that damn Dragon
Just saying 😉
And Phaethon
Darn I hate that damn Phaethon, it was right in front of me one day, doing Mnemonic.
The next week, it was bugged and cannot be found
Imho, I think that you can Codex it (T6 Meliodas) if you are even an higher Tier, just by going in the Right Dungeon with a friend with a character of the right Tier
It should be work
He doesn’t spawn in dungeons, only in monuments
That’s the problem
It's strange, cause the Codex of a Friend of mine states that it appear in Chaos Portals
He’s like Pyre: a “retired” spawn just hanging on at the fringes of the game
He had the complete Codex of it, and it states, as terrain "Chaos Portal"
Yeah, the codex also says that Pyre spawns in dungeons. The codex is incorrect for these “retired” bosses.
It was correct before they got retired
But it didn’t get changed
The fact is that, this is actual
The screen is post update
Before, it doesn't showed those infos
I strongly believe it’s incorrect
I'll surely do some more researches on the subject
Can absolutely be, but always be testing before giving up
If someone can prove me wrong, with a current screenshot of False King spawning in a chaos portal, I and a few others would be very grateful
I'll test out
But i daresay we’ve gone off on a tangent now lol
-> Royal Riftbreak - Borr gets a Flashback to his pasts wants your help. Reward ONC?
-> Snowfall (i guess already in?) Statue of Wintara wants help fending off, the Monsters of the Cold. Reward Crest of Wintara (rng 1-3)
-> Darkmoon - Statue of Nocturna wants help fending off, the Monsters of the Night. Reward Crest of Nocturna (rng 1-3)
-> Dragon Invasion... Reward Scrolls?
-> Goblin Intruders.... Gold on Mass, also 1h. Gold Buff
-> Treasure Hunt... Mimics, Reward Arch+Alchemy Buff for 1h? Mobs drop always 1 random mat when defeated
smth like that xD
Cause I remember perfectly that those info weren't there before the Update
You really want that ONC
xD alongside other stuff
Dragon Invasion, you literally have it in the name, Crest of the Dragonslayer
ONC reward from a Riftbreak would be highly desirable. I think it would be fine if the Riftbreak itself were rare. It would be like finding a Dragonite in the wild in the early days of Pokémon GO—big excitement!
Question on last hippogriff: is it really hard to kill it?
I was more prone to a Riftbreak like "Pest Outbreak" with some new variants of Fey monsters, and that will drop some Cursed Ortanite, since it can be found only by 2 big raids and eventualy and not always by Guilds
I do think it’s okay that Riftbreaks offer desirable rewards. The rewards should be worth the effort.
Not the caliber of an ONC, it's really too much, at that point
i just dont really like the Riftbreaks what they are now xD i think they got great potential, like for example in combination with the last event, Great Murk Riftbreaks start and spread after amount x of time to the next area, if you fight the Murk back and clean 1 Area from it you get rewarded, and at the month end, maybe player with highest cleaned zones gets a reward like on the fishing competition
maybe an area is infested too long? some raid spawns, great murk with better loot xD
Other Mission EoD like the Crest of Dragonslayer or the Emblem of the 4 Houses, those can be adequate, yes
Lots of HP, but it wasn't difficult the one time I fought it
This thread is already hard to follow as-is, I think non-event riftbreak discussion should probable be focused in the dedicated riftbreak thread
(Not just saying that to Wynn, but to the entire discussion)
That's right
sorry ^^
I feel like this would not really be enough to make them worth the effort for most people.
One thing I always point out is that fan forums are, by definition, representative of the hardcore end of the player spectrum. A person who doesn’t have a certain degree of “passion” for a game isn’t going to be in a fan forum, even if they play the game regularly. But the devs still need to consider this type of player, because this type of player is typically 95% or more of the active player base.
So, when proposing any change or new feature, the question has to be asked: will this appeal to a broad swath of players, or only to the top echelons?
But Knight is right, we’re off topic here
Happy to continue in the other thread!
(Trust me, COrt is already a bit of a pain to obtain, in huge quantities, and a method that helps you out to obatin it, even a small amount, is a blessing from the skies)
I’m not arguing that point, but I’m saying the “average” player isn’t going to perceive it as a problem like we do. But, again, let’s move this to another place.
For easy clicking -> https://discord.com/channels/448527960056791051/1246130074457997503
usually it means the timer had just ran out
if you restart your app, it should disappear
So, going back to timers, here's a visual suggestion
- top one is in progress
- middle one is upcoming event riftbreak
- bottom one is upcoming non-event riftbreak
Nice
The objectives were increased to 1000.
it's on topic imo. When my event progression is tied to random geo-located time-limited events, I'm going to want timers to those events.
I would guess it was almost certainly bugged
(1) the spawns persisted after the riftbreak ended EXCEPT for pegasus, whereas pegasus spawned during the riftbreak
(2) multiple restarts confirmed no riftbreak visible
(3) bf could also see the spawns but could not see a riftbreak
(4) the effect ended at a weird time, ~:39 after the hour
(5) the effect seemingly ended exactly when my candles fell off
not going to complain about ~200 extra of each item though lol
As knight pointed out [here](#1246566292291584201 message) we'd like to keep the event feedback thread for the event stuff and riftbreak stuff in the riftbreak thread. Thanks
someone just tell me scroll prices won't change so I can think about making them and not instantly regret it
I think the scroll price was voted "Just right"
aye ty, I agree but just wanted to be cautious
I think the prices are too low
same issue Terra event had iirc : (
although makes less no sense here since its suppose to be a rift...
Terra didn’t have that issue for me. One of the gloomsites I got to multiple times was heavily forested, and I still got murk spawns.
So the rift in some area is useless.
Also happened to me yesterday
I will say, as people farm more to get to pets - having 4 pets and 3 different materials will inevitably cause one of the 3 materials to be very outpaced by the other 2, which will be the main blocker if people go for scrolls then after
Also here, let's do an updated poll!
Now that the Jun. 3rd patch has happened, the price of the SCROLLS are:
Way too low
Low
Just Right
High
Way too high
Now that the Jun. 3rd patch has happened, the price of the PETS are:
Way too low
Low
Just Right
High
Way too high
Do keep in mind the following:
- Pets are a "one time buy", you only need 4 and you're good for life.
- Scrolls are a "buy as many as you want", to keep fighting the raid as desired.
Some fun metrics I've seen:
- Monuments tend to average one event thing every other floor.
- Towers have some event monster groups which yield 2 of each material when won.
- This week, Themis and Eos both have 2 of these, and Oceanus has 5 (other two unknown)
- Constantly world farming in a riftbreak tends to yield anywhere from 300 - 400 of each material after roughly an hour.
Now that I've done this twice, it's ___ that I've done this twice instead of using the built in poll feature:
Funny
Really funny
🤪 Goofy
😭 Silly, beyond comprehension
I prefer the artisanal poll
For what it’s worth, I’ve got around 140’minutes of active, focused Riftbreak farming under my belt—with no meaningful farming done via other means—and currently have between 91 and 111 of each event mat.
Take that anecdata for whatever little it’s worth when deciding how easy mats are to get.
I would also mention you are Tier 9
(which doesn't invalidate it, mind you, just gives a different data point)
Isn't that too many? Can't finish.
You guys are impossible to satisfy 
I'm personally barred from this event: can't Jump intro cliffs to grind riftbreacks.
Can NF send me a code with some Ippogrifo body parts so i'm not forcefully letf out of the juice? 😗
Just finished my first event riftbreak - arrived there with 40m left. This was my output.
There is a serious difference between t9 and t10 due to pegasii
Oh of note, maybe 30 or 40 of those were from a couple of monuments I ran earlier
I had Pegasi in my first two Riftbreaks. (They just didn't have anything in their loot pools yet at that point.) And there have been reports of t6 players encountering t8 and t9 mobs in non-event Breaks. I assumed this was intended behavior, just like it's possible for players to challenge enemies above their tier in exploration mode.
So take the numbers down a notch
Honestly, even without Pegasi, the first two breaks I farmed had a high-enough spawn rate of event mobs that I'd've been able to get the candles easily if that rate had stayed. Excluding Pegasi I was averaging ~3 event mobs killed per minute during my first two breaks (totalling around 100 minutes) on Sunday morning.
The break I farmed yesterday had a much lower spawn rate of event mobs under the exact same "conditions" (gear, items, etc.). The overall spawn rate of mobs was as satisfactory as ever, but of those relatively few were event mobs.
I don't have as-precise numbers for the Break I farmed yesterday, but my rate of event mobs was reduced to roughly 1 per minute during that time, because there just weren't as many spawns to be found even as I continuously cleared out the "trash"
3 per minute huh?
I didn't exactly time my attempt but I daresay I was closer to 10 per minute (again, t10)
Guess the spawn logic might be different per tier
To be fair, I was also taking 5 turns to kill a Hengreon. Darn thing has literally ten times the HP of most other mobs of its tier. 
But 3 per minute would have been satisfactory for me if that rate had stayed. Alas, it does not seem to have.
Should I craft the broceliande candle? Or can u get the summoned followers in a bestiary?
summons are in arcanists, followers are only from the candle (they're steward versions), best to not mix up summoning and followers in the same question - there are 4 steward pets total, 2x t10 and 2x t8
Ok
Only say summoned followers because the description says summon and new follower
as does this but we know what comes from it isn't a summon
(that item did exist before summoners did, though)
true but also there has never been an item that granted summon spells as a reward, afaik 😄
plus i've picked up 3 summons from the arcanist so far so if they were costing candles i'd be devastated if i'd spent one on them
Did this math for another server, figured I’d drop it here. The constant assumptions across different scenarios were:
- Player is t9, isn’t killing Pegasus
- Current t9 spawn rate is one event mob per minute (the approximate rate I’ve observed since the server patch)
- “Sunday’s spawn rate” was three per minute
- 84% of mobs killed drop a mat (this is the rate I observed on Sunday; I’m assuming it’s unchanged now under identical conditions)
- Player needs to get 500 of any two of the three event mats
- Numbers for t10+ players are extrapolated from screenshots I’ve seen here and elsewhere
/me waiting for math
I have seen a lot of Vagrant circles. But none that have been in places I can actually reach to access. Why are the circles so small?!? They need to be MASSIVELY larger for me to have any chance of actually being able to travel into one.
3 / min seems low, are you using monster spawn + items & consumables?
also once every 5 mins you can jump to your wayvessel and open kingdom menu and jump back and force refresh all the spawns with a fresh set of event spawns if the event spawns get crowded out
