#What small QOL change(s) do you think Orna is missing?
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All I would ask for is, to have the available items appear in the shop at least once guaranteed. I think it was intended that way but you can go 3+ events without the specific item appearing a single time.. like me.
Well, thereās a difficult grind and thereās just being unlucky. If thereās a good item locked behind an easy or relatively easy challenge and you just canāt get it to drop in ornate, thatās not a difficult grind, thatās just annoying rng.
Thatās like saying thatās the foundation of literally every mmo with a loot system out there
Well...
Being a core feature doesnāt make something foundational.
Core feature = foundational, imo. Maybe im wrong though 
And itās not like a lot of loot-based mmos havenāt implemented systems to help counteract bad luck with various pity system implementations.
Right, hence why I added the suggestion.
And hence why players voted no. My initial statement explains why for this specific game and community
I for one would love a better pity system
I just dont think it's gonna happen beyond the monumental guild, which I think you would agree is not that great for a pity system - if it can even be fully described as such
Yeah, I like monumental system but itās just so limited.
In the Codex section, could we please get a Buffs section, that details what each buff does, how they stack (additively or multiplicatively) and what their cap is ?
Aswell as a summon section so we know what our summons are/do ;^;
Dungeons & monuments make sense but towers needs its own option towers under dungeons&mon. They have a comically large hit box and are difficult to maneuver around in map. Please š
Summons are just a copy+paste of the monster counterpart, so it's already in the codex
Its not, they arnt the same
Has this been changed since last year or so?
Since forever bro

Pets dont have passives
Pets?
Followers are pets you cant convince me otherwise
You said summons
Ik
Youre using 3 different terms
Monsters in codex STILL have different movements ect than summons.
Do they?
Also alot of summons DO NOT have monster codex entries even if they were tge same.
Show me where a fight able land tortoise & panda are?
Summons need a codex.
I get it summoner is a very uncomfortable topic because its so far removed from main classes. But wev been begging for our own codex since the class came out ;^;
Im genuinely curious though, which summons are different from their monster counterpart?
Cant tell you we dont have a codex so we have no idea what functionalities our summons even has 
Everything I've seen, summons are just copies
I did summomer from t7 - t11 al10 before swapping to Beo (lmao), but this was probably 1.5 years ago now
Everything i used was a direct copy
Search bars should have keywords.
Eod should show all rewards obtained from eod drop table.
Event should show all items obtained in event.
In monuments there should be an option to autoforfeit items based on event you just select: kerb eye's and if you get the drop it goes straight into forfeit.
Oof I sent the screenshot raws not the edits 
Peak suggestions
There was something els I forgot about.
Thats what it was, most "continue screens" should be tap to continue not tap here to continue. It slows progression and alot of dungeon grinds ect whereas things like BoF and arenas the current entire "rematch/end" area should be moved because alot of players already know exactly what inputs they are going to do and are pretapping to save time. 
We have it in game tap screen to continue
Its nail biting slow having to percicely hit continue and next. Also well no nf has kinda been on a roll xD so let me check setting to see if my next suggest was added already.
For the button layouts in monuments, towers, and explore to be adjustable via game controls in settings. Idk how big of a qol like in manhours but being able to place ajust it so it sits less awkwardly
For all of god's glory please return the filters menu back to where they were 
Yeah this is probably the most inconvenient chang yet. Orna's interfact in base is extremely cumbersome and unintuitive and direly needs a rework from the ground up, but actively making it worse and even less appealing helps noone.
I would'nt mind not getting a shiny new event rework next time, but an interface overhaul. Not able to only bulk buy in guilds up to 10, not buying mats in random amounts but to choose how much, Not having the class quick select where it does'nt add anything to the game, adding the equipment set button to the activity panel, etc etc... Endgame is 50% menuing cause the menu needs love, no new content will change this.
One thing
Not so much a QoL, but something that I believe matters
BATTLE BACKGROUNDS
Bro, I believe many like me came from old games, like FF , DQ and Saga.
They had amazing Backgrounds
Like the ones we have are good
But I need more!
Like every dg pock from a pool of backgrounds
It will be awesome
Wait im confused am I not updated?
BS, gib me back my layout
Addendum to tower changes. Just add to the side of activated nodes groupings of buildings to further turn visible/invisible. Like for tower/dungeon you can just deselect tower.
This can be changed with layout remapping in options was added no? Because then the agency would be on players how and where their functions are located.
Search bar in the item bag sometimes things get confusing in here.
That or a sort button that puts all potions w potions. Restorative first and next boosting potions, then boosting items then wrb items then arena spawn wrb items. Then mescilanious. Myrk hammer shouldn't be half a scroll away from galar hammer ect. Same for dowsing rods ect. Default layout is super weird
Don't see such option unfortunately
If there is plesse show
Nono im saying my earlier suggestion about adding that function to the settings
Would help almost all acessabiloty issues people are having
I like the new look, but since I have a lot of sidequests. Scrolling down just to daily quests and access astraltree is annoying. Possible to put side quest at the end after weekly quest?
Scouthawk & brazier should reset every day not be 24hr cooldowns like guild resets.
scouthawks -> 1h cd
brazier -> already resets per day, not 23/24h
Already like this for months on end
Could have swore yesterday it was talking me there was a cooldown from the day before. :t
Must have been visual bug
I'd really like to see much better kingdom management tools.
- Improvement to that decrepit 6-year old chat system that only sends messages sporadically.
-- How about the ability to send a DM as a pop up window among members of a Kingdom? - Better historical statistics on member performance in K-War (wins/losses/opponent strength?)
-- Allowing officers to have access to those member performance statistics, so you know who needs assistance with builds. - Ability to swap players in K-War, like we can in Gauntlet...
-- but it only swaps in the next available lower (weaker) player... and only if they aren't already in that war. - Ability to "bench" members from raids, if they aren't participating in kingdom gauntlets or wars.
-- Ability to assign these benching/maintenance tasks to officers.
-- A 50-member guild requires a great deal of oversight and sharing responsibilities would be a great quality of life benefit.
Like omega riftlock and Feet of Eos let you do? š¤Ø
Summons that cast 3 turn spells should either have avidity or an ability to shorten casting time. In the instance of fey spirit gram its essentially on a 6 turn clock, and requires 2 turns to cast it so thats 8 turns before they even can attack since summon items are not synergistic with paired Essence.
Im dyslexic so its easy to misread what I type. However I feel like you skimmed what I said. So I rewrote it.
I love this new quick change but can we please label them so if you like using the same sprite you know what's what?
Making pet stick with your class would have so much time also
Quick change pet menu?
Like favouring a pet can have 3 stages:
- Empty (Blank)
- Favourite (Red)
- Quick Change (Purple)
Up to 5 too
Either move the map options interface back down or put the class quick swap menu in a layer above the map options menu so it doesn't cover the 5th class.
oh my god that image is distorted
FISHING LINES:
Given their cost and rarity, Svargan and Perfect Fishing Lines should deliver a minimum number of casts before the lines break. It is wrong to have the rarest and most expensive fishing lines break before they catch a single fish. I've had three Svargans break today with a total of 7 fish caught between the three lines. Bad luck? Sure... but in the real world, I'd go back to the store and get my money back for these defective fishing lines.
solve this small issue š
when the quantity is zero the item is not marked with red font
Lol having 500 while 0 theta is crazy, definitely worthy looking into by NF.
For the rock paper scissors game, instead of it being a coin flip disguised as a game, make it actually rock paper scissors.
If you win, you get 2 tokens and 2 exp, if you draw you get 1 token and 1 exp, and if you lose, then zilch. This not only makes it lean more positive for the player, but also helps players in lower traffic areas.
This isn't Rock Paper Scissors... RPS would be win, lose or a re-rolled tie and everyone hated the tie-tie-tie-tie that we used to have.
This is just an excuse to get twice as many rewards for wins and normal rewards for ties.
I like free stuff as much as the next guy, but I don't see the current setup of RPS as a problem.
People hated tie-tie-tie in the past because it had 0 rewards and just forced a reroll.
And yeah, I clearly state that I want the rewards to be more player positive than they currently are. My intent was that, for quite a few people, RPS is the only source of proof of conquering and its expected payout is currently 0.5. Raising it to 1 helps a lot of people out but doesnāt cause saturation since that reward is still fairly low, especially compared to proofs that can be obtained from most other guilds.
For clarity, a tie would end the minigame so you're not rerolling over and over right?
Right.
A tie would end the minigame and give rewards equal to the current rewards of winning. A win would give you rewards equal to twice the current rewards of winning.
Sounds like a good idea to me
Then lets just remove the fake RPS and make it a literal coinflip!
Agreed, which is why Iād rather it be true RPS and give better rewards than be a literal coinflip. The way it currently is should be improved.
no, when the quantity is zero, the item is not marked red: that is the issue.
I supposed it was clear, but apparently it is not.
I edited my message
Skins for your Outpost building ; they are so brown and hard to spot in the wild.
To be honest I would much rather have a stable working game than more content at this point. It seems like every weekend the game performance tanks to the point of being unplayable. That would be a huge QoL.
I'd love to be able to change anguish level quickly by just tapping the anguish symbol instead of having to go back to my OT
Performance only tanks when I use rare boosts, Iāve learned.
I suggested this in the anguish beta... Also showing ang lvl above raids and on the activity queue
Id love it if skill loadouts could be rearranged dragging and dropping.
Not sure if mentioned before. Allow us to turn off general orna event notifications. We getting a lot of spam lately
It dilutes the notifications we actually want
For adding/removing Skills & Spells in your loadout too, please!
Organize layers tab PLEASE.
This is very common
Luckily I can rotate around, however sometimes iv come across towers covering the center point of the dungeon and then its simply unselectable
Towers should be towers layer, not towers & dungeons. Please.
Player & npc turn off and on switches are essentially the same functionality so having them so far appart makes no sense. Likewise monster raid & bosses. So they should be parallel with eachother instead of all in 3 seperate places. Items and compass because both are very niche cases when you want them off/on. Settlements & buildings just makes sense because they have similar functionality.
Iād like this because, more often than not, my origin town towers get in the way of dungeoneering.
Im poor at paying attention if this has been mentioned, but favoriting manifests would be huge
Add Mass Buy Option,it tooks ages to use all Medals for stuff
Add sound and vibration to iOS push alerts. Right now they are delivered silently regardless of system settings. My understanding is that the Android version has this.
Weight event wrb based on the current class & teir. Even if slightly, in 100 summons theres 0 reasons 1% should be your teir or drop relevant gear.
This or specifically give each event wrb the treatment of the areis perseus cerus treatment so gear can be target farmed. Because its incredibly painful staring at event wrb that are essentially more mats and otherwise wasted time.
Please make it possible for the King to give the power to open or close the Kingdom to other members, just like it's possible with other permissions
In horde battles, differentiate summons somehow. They die when the last actual monster dies, so it isn't necessary to attack them. Maybe a blue aura? We haven't used blue for anything yet?
I just discovered class favouriting (at present I only play one class). As implemented, with no labels, it forces you to set different avatars for each class. Well I have one avatar for all because it looks like me IRL. Please label the favourites selector!
Good time to separate towers and monuments from dungeons in the world filters
Scroll of Chaos timer
Maybe if they're using the color system, can be different surrounding color and variations of that main color for celestials
Please let me make towers and those obnoxious sprites go away.
Even the no floor towers reach up and you click them when you try to click behind them
A cactus/mirror for your othersouls like is for pvp.
Hell, I'd be happy if alerts went across all devices that you are logged into. I've gotten to where I never log into my main on my tablet because all the notifications may sometimes ONLY GO TO THE TABLET despite having been playing on my phone for hours and the tablet being locked for hours.
On that note, allow notifications from other accounts to still go to the device notications even when logged into the game and actively playing on a different account.
Sub filters for dungeons/towers/monuments. Sometimes they block/hide behind each other.
^
Fixing game notifications so they reflect in game notification choices
Have players who have been inactive for a year (or some arbitrary amount of time) fall off the leaderboards until they log in again.
delete Archpaths
Elaborate please?
Why do you think I they should be removed
FOMO abuse/Predatory Practice
If the archpath would autocomplete when done without having to go to the UI (lets suppose you forget about it, but you turned on the game that day and played) you should still get it, this would help a bit at least. i.e. Avoiding the dreaded: Forgetting -> Having to Pay.
Another thing is the random rewards and when you already have the sprites, but giving more would make things even worse, so this is just bad without solution. i.e. Paying feels like bad or worse rewards, having to pay for better rewards is also bad.
Yet another thing, Phoenix Badge was not available when first archpaths was released, so people who bought it, and not the second time, didn't got the badge, but they have the sprites, so there was little reason to buy again. With the removal of Phoenix event, that badge may not be obtainable even for people who paid for it.
Amity refresh every 3 months. Just like throw them in a blender and give acess to new combinations NOT on a set rotation like nodes can be the same seeds but the amity should not.
What does this mean? Currently the amities change every hour and every week, they only repeat again the following year
Exactly
They shouldn't repeat
They should be randomized every 3 months
This makes 0 sense since they are already different every week. Are you asking for them to be randomized each year?
Randomized PERIOD
Every 3 months each trio of malus & buff are fully mixed with eachother.
Not repeating just randomized. Sure some may repeat due to random nature. But each pairing will be fundamentally unique every year & month essentially
Events that roll out fully baked.
It's already randomized every week, I really don't know what you mean by "randomized every 3 months". If all you want is for amities not to repeat after 1 year, that's understandable
But I'd disagree with that too. If you want new amities literally just join another party
The ability to buy multiples of items in guild shops instead of having to click buy 1000 times. Also the ability to recollect all your amities instead of having to click on every single one of them. Just very tedious time sinks that could be simplified into a single click
Ability to reroll maluses in anguish paths
Turn off Player Help chat the same way as regional
Nah, complete randomization.
90% of amity across my sevral alts are all the exact same rolls just slightly different things. We need an a mity refresh.
There should be 0 reason amity I agree but will remove my agree, what do you mean by amity recollection. Just hit recollection and it eats 3 amity until no 3 pairs are left? Or click recollection and it just takes all unlocked amity amd one for ones them?
Because that's not qol thats kinda broken
That's just not how it works lol
The amity effects are tier-based. Low tiers have less effects available to them than higher tiers
Moving chat to mainthread to keep this thread clean.
Favorite manifests! Or at least a replay option..
Can oracle temple recollection tab please either get a search box to filter amities, or be treated with the same filtering options as forfeited items in the monumental guild.
Im trying to get rid of old weak amities: eg additional orns. I can easily find them in my inventory. But they're not grouped or filterable on a nice way in the seers guild.
Currently I have to filter in inventory, and then screenshot to know what the names are for the different amities when im in the oracle temple.
All I want is a āselect allā and ārecollect allā button. You can filter them beforehand in the inventory and lock the ones you want to keep
Qol improvement id like is show current materials in guild shops so i know how much i have and not have to check inventory on my quantity.
A possibility to simply have a list of current area's buildings I can click and enter from - My origin town is such a mess, and towers (albeit small) have horrendous hitboxes resulting in a few rotations before I manage to enter a desired building.
Possibility for othersouls to equip off-hand skills from gear but only if they are equipped (slice,bastion,doublecut e.t.c)
Possibility to set othersouls inclination when they are defending settlements (just like in your main PVP skill loadout: balanced, saboteur e.t.c)
Either remove or make unusable *all * spec specific skills (comet, lacuna, pumpkin gaze) on othersouls, because there are some people left who have, for example, comet or lacuna equipped on their OS which makes some battles extremely unbalanced - or make it possible again for everyone like it is now for pumpkin gaze.
Make foresight be a factor in OS battles
Pretty sure spec specific skills were finally removed, at least pumpkin š
Nah it wasnt, still works. There is a dude on hoa, pixelmaster , on his several OS he has stuff like lacuna equipped
Pumpkin gaze/beheading sweep still works i mean
Oh, maybe only for Orna then
You can't equip spec skills on OS's anymore so if you still have them there it won't remove them
Beheaded shit is TECHNICALLY not a spec skill but an item skill that requires a spec so the coding on that might be different which is the reason that doesn't block it from being a possible put on OS's
It was force removed today from what I saw
A dunno
Yeah i know but there are some older players who still have this shit equipped
I mean lacuna on t9 os, ez fight for them
Checked myself and my friend confirmed this
I recently saw someone who had pumpkin gaze in their T3 OS
Less than a week ago
You canāt equip it anymore, but if you had it equipped, itās still there
Again, as I said it was removed either today or yesterday. I literally saw it disappear and it was confirmed with another account š
Yep
Heeeelll yes
Just checked
Finally
It's gone now
Demonworking tools should reduce MW level to 10 the FIRST time, and subsequently aslong as the peice is ang gear it makes 0 sense for it to degrade again. At most it makes sense to go from godforge down to DF. Also GF chance should be removed/replaced for quality +1% if were gonna give it a 1% buff.
A toggle options switch in castle that makes DF & GF the first option when entering those forges. Noone is going into those shops to change the element of their weapons outside of apollyX gear.
And since were on the topic of QOL, its time for OT overhaul, notso much as limiting the amount of structures we can place in OT but make "sticky" areas, that remember the exact building placement on it for those of us that move around alot so that our buildings ( fishing hut & appraiser and especially towers) don't move.
Lastly
This is a VERY very technical game, more options like accessibility please. Ill give 2 seperate examples.
The ability to "hold" 2-5 peices of gear. So when your in your forge interfaces you can either forge MF DF or click the "held" item and it opens the inventory on that item specifically to demon forge it ect. This may have other applications but I cant think of them right now.
Example 2
I didn't think this was such a big deal but iv heard quite a bit of our cry about our hide tab beinf moved awkwardly placed. And there Definitely should be a way to allow us to arrange or even add nodes if we prefer specific things. Like having build where kingdoms is ect vice versa. The locations should be interchangeable and able to be changed in settings under Other options.
Id assume it would look like a dummy screen and we can select what's going where.
Alternatively adding a "last acessed" bubble on the right and the current close out bubble on the left will also achive the same effect. Theres ALOT of back and forth and tbh thats the biggest cause of my burnout recently. Everything is fun but the layers of screens really kills my gaming experience. Im sure most avid players are desensitized to it I am not. Please ajust this!
The other thing most smart phones UI have closing/minimizin the game built into the system. Please remap the generic swipe left for exist game into swipe left to exit current screen.
When item is masterforged in the alchemist shop add a button "Use demonworking tools" to accelerate the tedious and slow process of upgrading anguish levels of an item
thats literally what I just said with less actual QOL

This is going to problematic as there are no subfilters for tower/dungeons/monuments. The towers is going to cover the mouments.
Its honestly the current biggest community qol ask to split towers from dungeons in the filters.
Towers have way to big of a hit box area
Same for monuments blocking dungeons. They need to have separate filters.
Also seperate filter for inns so I can have inns and dungeons selected without seeing a million useless shops and blacksmiths
I made a thread about that
Our world gen is due for an update
Things like making the generation incapable of putting a billion buildings in the same spot naturally shouldn't occur
I would also like to see shops without the option to purchase 17 red crystals or 32 silver amulets. What is honestly the point of that?
The dark fragments should turn world fights into either horde fights or the horde dungeon type fights where enemies pile on after killing the first wave. Because as is they function like summoner fights not horde fights.
Either this or treat all monsters as defeated if the battle immediately ends after killer the base mob. Because that isnt a horde fight.
Othersouls* skill selection is a massive eye sore my suggestion is putting the skills in there correct categories
The entire implementation seems like an afterthought. I absolutely dread digging in to that area to make any changes because the experience is so bad.
Othersouls*
@faint scarab I'll correct that now
Auto continue toggle for solo dungeons would be nice so I can mindlessly spam bl2 without moving my finger to continue everytime š«”
Would also help in endless a lot š
@potent barn is ready to donate his right arm for this š«”
I'd donate my left arm for an Othersouls mirror/kingdom sparring feature
How will you play without limbs then š¤
Replay feature for Trials so we spend less time in Manifest Selection šš
Could non NOC quests in the quest list please be ordered by time remaining?
wouldn't this be big guys? Imagine if we didn't have to scroll in 100 bestiaries when we hunt for an event follower.. š Odie please..
#š”āsuggestions message
The QoL we all need: a functioning in game chat.
Fix it please. We all need to resort to discord chatting because unfortunately the game chat is broken. Messages dont arrive, the chats often just disappear, you almost never get a notification whenever someone sends you a ingame DM, or you get it with a delay of 2 weeks (Like literally, i just discovered someone was asking me something in DMs and it was weeks ago, and i never got notifications until now)
#šāgeneral message
No access -> #1397573178431111219
@finite spire Please add some colorful battle pennants to the Battlegrounds graphic to make it stand out. They are impossible to see when roads and hidden objects are all over the screen. The current light brown and gray simply doesn't work well.
Would be helpful in towers when npcs/allies overlap with enemies, enemies are the one on top... Kinda waste of time
My solution to that was to own every follower, then click new. True Tamer FTW
The problem is that its a universal problem. Everyone's chat is not working correctly in HoA
If youāre experiencing a reproducible issue with chat, a #1397573178431111219 would be best so that they can address it
Access kingdom menu from control map
For settlements, instead of scrolling right/left to pick your battle, just make the icon on top that shows who's in what spot bigger. And then you just click on who you want to fight. Or keep the scroll but let us long click that the top icons.
Or just put in anti-collision coding so they can't overlap. Or I'd honestly prefer non-monsters to be against the walls and just let monsters wonder in the middle of the hallway.
Partially that I can tell at a glance due to it's position that the slime is really a slime and not a character with the slime graphic.
this helped me immenselly!!!!!! thank you, idk why I didn't do it sooner.
note that this great QoL is locked behind the price of buying every single follower there is, would be nice if newer players who can't afford to buy everything had the same QoL...
An option to hide only origin town buildings and not every building
- An option to turn off auto-waypointing new inns
- Instead of waypointing every inn, give me a book of innkeepers that lists every inn I know of and how far in what direction it is
- Make shattered memory waypoints disappear as soon as you can see them and don't allow them to keep coming back, preventing you from tapping the memory
- Let me make you new battle music of many different types for different strengths of enemies š
- Allow me to zoom the map out much further so I can find dungeons I have driven past to walk to (they are nowhere near me)
- Allow me to run practice battles against settlement holders before the real battle so I can see if I even stand a chance of damaging them and maybe change my equip.
That's all I got for now
Also, please don't make events that operate like the current event, which I cannot play. There is no way for me to access this event's content without driving 20 miles to the nearest town. There are no dungeons near me. I cannot use Balor Mnemonics to make the monsters appear because I'm not level 200 or whatever it takes. I cannot reach the shattered memories where I live because they are coded to spawn too far from the road to access. This is extremely frustrating not being able to participate in the event because of where I live.
U tried playing HoA? Its the non gps version of Orna.
<@&900772094755893279> PLEASE PLEASE PLEASE let us buy multiple items at guild shops. This is such a pointless time sink. I would much rather be playing the game than spending half an hour clicking buttons in a menu to buy 1 item at a time
I mean thats the downside of playing a GPS game
Honestly, the whole fun part of coding is that you can do whatever you can imagine and put into code. The events could just be designed to keep people of all areas in mind.
Making the event revolve around dungeons when dungeons aren't available everywhere isn't a very good idea in my opinion. Either there should be a way to create dungeons where they don't exist, or there should be a way to do the event that doesn't require a dungeon.
I understand there are Balor Mnemonics and I did buy the $10 pack so I have some of these, but I found that can't use them because they require a higher level (I'm level 173).
This being an anniversary event, you'd think you'd want to include the entire playerbase. I understand that something like 80% of people (and likely players) live in cities, but 99% of the world is not city, and the current setup excludes the 20% of people who live in that 99% of earth.
I don't mean to sound like I'm trying to complain; I actually enjoy the game. It's just a big letdown as I just recently came back to this game after years where I didn't have the time, and was really getting into it again but now have to wait a month before I have an event to play again that doesn't require me to spend 20 bucks in gas to get to town and back.
What is your view distance? I go to all sorts of different places for my work and I don't think I've ever seen a location with absolutely zero dungeons. Even out in the middle of nowhere I'm able to find them.
Also keep in mind absolute worst case scenario and you ACTUALLY have the improbable luck of having no dungeons, there's still your keep dungeon and the menu dungeon that you can do
Also also, if you join a group you can travel through your wayvessel and use dungeons at other peoples wayvessels
Trust me, there are no dungeons within 5 mi except for one monument. The keep dungeon can only be attempted once every 6 hours, and the menu dungeon is once an hour, and I just found out about the menu dungeon so that's the first progress I've had in the event so far even though I played for 4 hours yesterday. But apparently that menu dungeon is my only option really
Also I would love to join the group but I don't have any friends really
If you look at the party play channel people rugularly offer up wayvessels for dungeons
Dungeons do spawn everywhere. There is no way you can know that there's no dungeons around you if your vision is too low, even if you've walked/driven around. I can come check for you if you'd like
Also, monuments aren't static, they change locations every week
I don't know what to tell you. Any dungeons that are not within a few hundred meters of a road out here would be on private property and inaccessible, and I've walked all the roads in the closest 3 miles in each direction, and only one dungeon exists that I know of, about 500m south of me. Is there a map site I can look at to get their locations, or SOME way to find them?
Just increase your vd lol. What tier are you
View distance is 216 meters but view distance won't help me touch things that are too far from the road
Or will it?
It will
View distance = access range?
216m vd is like walking with a book 2 inches from your eyes
Max vd is 1754m for comparison
Well I mean there's not really much I can do about it
Yes there is
Since you say it requires tiering up and that takes months
View distance is access range for dungeons, towers, monuments, bosses, raids, and buildings
Not for memory hunts
What is your tier
Yeah, I already know about memory hunts because I can't do them š
They are too far into fields
Unless that got adjusted
I am level 174
I think that's 7*?
And I was wrong, I'm 173
Yeah, almost tier 8. You have access to a lot of VD options, event and non-event.
SO like torches?
And lanterns
See I never realized that access range was variable, I assumed view distance was, well..view distance lol
I will move to general #šāgeneral message
Yeah
The update at the end of April was supposed to make memories only spawn on roads (and it has worked for me). If they're not behaving, report a bug.
I live on the edge of a National Park, 30km from town, but I still have 5 dungeons and two inns within my max VD. Rural doesn't necessarily mean scarcity. Still - a couple of ideas: when you regularly travel a route with the game open, the number of settlements slowly increases (I guess up to a maximum density). Can that be applied to dungeons also? So actively played areas get richer.
Idea 2: There are heaps of buildings players don't need once they are past 150: wild bestiaries, alchemists etc. How about, if no one has entered a building in six months, it gets rerolled into something else?
I like idea number 2, how about it becomes a place tht is spawning more bosses or raid?
I mean lorewise, if a building is abandon, mobs/monster/bandits/bosses/raids should spawn there right?
Is tht how dungeon spanw works?
Adding a spend all button would be nice
I bought 900+ like this 
It kept doing this for a while š
Have you seen a Doctor about that?
Unrelated to this, but I have carpal tunnel for which I have to visit every 6 months or so when I get tingling or numbness
Consult a dr if it last more than 4 hours.
Stormshaw used metronome

how about being able to hold the button on attack/defend/whatever skill to be able to spam it, would be useful for those raids with lots of hp
I still think Dimming the snow is a good idea given at night time it's literally a flash bang in you're eyeballs š
Dark mode ORNA?
Dark mode for the flash bang š@still trellis
I literally just close the game when there's snow at night
When in the back seat it's like Ahhh my dam eyes š rip š
New suggestion when it comes to moving aka placing builds at you're home area it's a massive pain due to how the system views being to far away can we please get a size increase for how fat away we can put buildings with all the new buildings it's becoming cluttered and towers unfortunately (one's you own) have a click box that's to dam big
bulk recollection of unlocked amities could be really useful, it can have a safety check like dismantling where it gives a warning/notification when dismantling ornates.
I'll be back tomorrow, probably, 400+ to go š
The grind is not the hunting. It's inventory
Hopefully they bring bulk recollection š«”
Based on the other guilds, I don't think Odie gonna. Lol but who knows.
put the hand button in the middle for big thumb clicks. i keep pressing next floor instead of pressing left arrow button. i need to use my index finger just to press the hand button.
I was actually going to suggest making the snow brighter it isnt nearly realistic enough to capture what happens when the sun reflects of freshly fallen snow.
It's a Hazard and will eventually lead to a car crash
Shouldn't be driving and playing broski pretty sure that's illegal in most places
Not everyone drives you could be a passenger in the back point is its to dam bright and is a hazard
Add a button to preview effects of titan augments in the Titan Alchemy. Personally I only remember a few ones worth keeping in my current build.