#What small QOL change(s) do you think Orna is missing?

1 messages · Page 2 of 1

thorn steppe
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oh god it's probably 3yrs already i'm also waiting for that to come back as an option

mighty gyro
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•An option to set shops with leveled items to ascending or descending, based on level (especially helpful with bestiaries)

•A favorite class selection option in the Change Class menu (Using a lower tier rogue/seeker class for the visibility bonus means a lot of extra tapping in particular)

•Allow us to accept friend requests from the Friends menu, and move our personal promo code to the Promo Code area in the game menu.

spark dirge
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In the fishing animation, instead of having a hat can we get some sort of excited emote? The hat looks... weird. Especially when you've already got one on your head lol

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My nose hat?

spark dirge
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Allow us to auto-dismantle items caught while fishing

thorn steppe
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dismantle in appraiser

zenith tapir
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tap anywhere to continue on the reward/victory screen in dungeons

thorn steppe
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in towers too

winged valve
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I would love to see another way to gain tower shard or at least some sort of party mode for the towers would love to party up to do towers

worldly ruin
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I would love to see a filter option for the current event items when forfeiting for guild karma

cyan prism
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Id like to search my armor by resist element or status protection

cyan prism
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and this, in towers and deep dungeons, just makes me feel bad!

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but otherwise loving everything

slate spade
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Invite to Kingdom: send an invite to a character to join an officer's or a king's Kingdom (rather than have to unlock then lock a kingdom). (Analogous to inviting a character to a party.) This could be a togglable privilege bestowed by a king.

slate spade
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Tower puzzles completed without a key should remain completed on game restart.

This is particularly frustrating because Orna regularly restarts on the completion of a Tower puzzle. Larger puzzles add significant time to Towers and are usually solved through brute force (like memorizing a random pattern). Having to solve every fourth and/or fifth puzzle twice is unnecessarily cruel.

jade musk
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Please add a togle option for the old movement system in towers for deep dungeons and other content. Sometimes, making it "faster" reduces the inmersion in the game, some people ( new players ) just want to chill in dungeons with their friends, and making it only teleport movement reduces the good aspect of a rpg, the exploration with your friends

kindred notch
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rearranging/layouting my origin town buildings, it feels so bad right now its so hard to make my origin town look classy and usable

slate spade
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Cool down timer for starting a new Kingdom Gauntlet (like the cool down timer for shuffling players in the Kingdom gauntlet). (Maybe with a notification option.)

drowsy solar
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Being able to see the stats of equipment even as they are upgrading would be nice

slate spade
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Filter Kingdom Raids by tier.

slate spade
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Kingdom Gauntlet shuffle cool down resets on start of new Gauntlet.

thorn steppe
slate spade
thorn steppe
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you probably didn't reach the era when it was like that then

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starting new kgs has always a free shuffle back then

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just one of those weird changes that literally no one asked for

slate spade
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Like the tessellated forests in high quality graphics mode (which gives me a headache from eye strain) and the flashbang of snow?

tranquil locust
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we did get benching, so that evens out a bit.

slate spade
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Benching is nice, but it requires more micromanagement than shuffling. When a single player can get assigned six or more floors, every shuffle counts

thorn steppe
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benching was asked like in the beginning of kgs, took 3yrs or something to even exist

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newer people wouldn't know that in the beginning, there used to be kingdoms that actively kick sleeping people (or people in the minority timezones of the kingdom population) to clear kgs faster

tranquil locust
thorn steppe
slate spade
tranquil locust
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if you're benching for 1 hour durations you're already hella micromanaging, and by your own statement "a single player can get assigned six or more floors" then 6 or more shuffles is less micromanaging than a single bench...

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not to mention is that at all relevant for 99.999% of kingdoms?

slate spade
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Fair enough point. One more shuffle in an hour is hardly going to dent a large queue

thorn steppe
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some way to do accurate dungeon pins in google maps, like show dungeon coordinates in the dungeon menu so we can copy paste it to google maps, or some whatever integration thingy

spark dirge
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Alternatively, expand the compass feature to allow us to pick and choose what we see, and provide an in-game map of sorts that we can save locations to using waystones. Can add a fog-of-war type deal to show what hasn't been explored, as well as use the scout hawk or tavern info to roughly estimate the location of points of interest not already on said map.

slate spade
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Give Kingdom officers the option to reset Raid cool down for Kingdom members (other than themselves).

(Game restarts and crashes are inevitable and painful, particularly during a raid with coveted drops. The “other than themselves” is optional, but might exclude abuse.)

gilded bay
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To be able to filter equipment as useable by (class type) so that I can explore potential options for gilga while using mage class for example.

lapis tiger
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I know this has to have been said, but to be able to filter visible raids by tier.

slate spade
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(1) Likely said before, but filters for blacksmith like that those for inventory

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(2) Tier filters for Bestiaries, including persistent option to reverse the order of displayed followers (T10 - T1)

pulsar widget
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either allow mass selecting things to dismantle, or ability to revert auto dismantling on spot. I'm on the verge of turning auto dismantling of legendaries on 😭

random copper
random copper
tranquil locust
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panning and a larger move distance obviously

kindred notch
slate spade
pulsar widget
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i definitely cant do it in the latest items section

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i think i can mass sell tho

bitter sail
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After you click one, more options with select all show at the bottom

pulsar widget
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oh my god that's a function of how I display items

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thanks

random copper
random copper
gilded bay
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If 1000 items at a time must be the limit in shops; please provide an item that is “pack of 100 small potions” so we can buy 1000 of them.

tranquil locust
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or remove small potions from the game, they're the #1 source of pollution in the Ornaverse, millions of small potion bottles litter the world

verbal obsidian
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Anything to make it easier to see event followers in bestiaries.
Ability to 'favourite' followers that I like to frequently take with me, and list them separately from non-favourite followers, making it easy to quickly find them.

Regarding bestiaries, I purchased every follower, just so I could use the 'new' checkbox to quickly check for event followers that I don't have. It was a great workaround, except now changing follower is annoying because I have so many followers lol

delicate jay
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perhaps getting rid of the move distance for buildings (you cannot place this building so far from yourself). or, if thats to be kept, a small circle on the move screen showing where you can move your buildings from where you currently are so it isnt as much of a guessing game

native mirage
thorny shadow
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Give us the ability to set a follower to each loadout. This has been suggested before.

gilded bay
worn crescent
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I would really like to see a mechanic to change the anguish level by tapping the number of the center and entering manually the level number we want to play

tranquil locust
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what it..what if it was a dial. put the fact we're using touchscreens to use.

thorny shadow
mighty gyro
thorny shadow
mighty gyro
wicked delta
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If treating followers like equipment is the issue, then we should be able to train them to adjust their stats, or they can have randomized personalities that do so when we obtain them. Level them up to teach them new moves, bond with them through battle, etc...😅

thorn steppe
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ability to hide those randogen buildings, especially shops and pet shops

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i find it weird to have an option to specifically hide player buildings but not randogens

gilded bay
mighty gyro
gilded bay
fierce nymph
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  • checking quality% without a building, anytime, without external programs
  • a quickswap option for classes / specs on the world map
  • Specs tied to loadouts (doesnt matter if they cost orns)
  • Not getting a popup with skills every time you switch specs
  • A fast mode for towers, everything condensed on one screen
  • Summon animation speed for everything
  • Refineries you dont have to refill every 12 hours, but 24
  • A buy all button in the grand market for every category or a "buy dismantables"
  • An ascension system that factors in Rarity/Tier
  • Bulk buying guild store items
  • More then 10 potions at once
  • Tap instead of hold to bulk buy
  • a fast Option so when you tap a mob on the open world it instantly starts the battle
  • Double tapping on open world instead of holding to start a battle
  • Automatically collect items from travellers guild so you can actually enjoy the walk without beeing a smartphone goblin
  • Lesser Wayvessel cooldown
  • let us choose dungeon Tier in group play
  • More pet skins
  • Remember last dungeon configuration (hard, boss, horde, event on/off etc)
  • a 100% atk or mag ↑ skill that isnt class bound
  • A NPC in wayvessels that lets us switch anguish
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I know not all of them are precisely small, but i hope most of them are

wise plinth
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Hard mode for towers, something to drain keys on

slate spade
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~~Some way to change followers during global raid events.

(This is particularly frustrating for players running Valhallan classes who haven't codexed the raid and are surprised to learn that their follower is useless, and now they have to wait several hours to try again.) (Suggesting that a player should first research the event on Discord is not an answer because that's tantamount to implying that "metagaming" is the only effective way to play Orna.)~~

south epoch
slate spade
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Quick changing favorite classes. Players tag a class as a favorite and maybe it's listed in the items shortcut menu and I can switch to it with a single tap.

slate spade
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Sortable items shortcut menu.

thorn steppe
slate spade
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Show current follower next to character's icon.

(I'm suggesting this because when you change followers, the previous follower is displayed on the map until it's updated. This is particularly frustrating in Towers because the follower avatar is updated only on floor changes or leaving the Tower, and there is no option to flee, so with a single miss-tap and I've got to kill the game.)

thin glen
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Maybe its about time to put flee button in towers? Quitting the game / killing the app is just counterintuitive and is an "exploit" in a way

tranquil locust
obsidian edge
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He means mid fight

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you can quit the fights and basically restart them

atomic swan
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The intent is for flights not to be fleeable

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I'd much rather see crashing the app to make you fall down the tower.

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But I can't imagine that going well for people with legitimate crashes.

slate spade
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Orna regularly restarts while in Towers, in particular, immediately after completing a puzzle. I regularly kill the game so I can, at least, minimize the disturbance of crashes

slate spade
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The intent is for flights not to be fleeable
While I understand the design philosophy behind not allowing fleeing in Tower battles, it can be frustrating for players who accidentally choose the wrong follower, class, or loadout. Requiring players to kill the Orna app to flee a Tower battle is alienating and disruptive to their gameplay. Perhaps there’s a middle ground that balances gameplay integrity with player convenience.

sonic island
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Might not be a small thing, but it's QOL for sure

With the "new" big buildings in our OT I think we need a new way to handle our origin town:

  • slightly bigger "positioning range" and make this range visible. I hate the error popup when positiong
  • optional grid snapping when building
  • much bigger "town size" so that when you move the ot, it doesn't get squished inside the "town size". Even if the layout is kinda respected, bigger towns get modified due to this thing
  • positioning mode should be centered on the player and not on the building
  • positioning mode should make evident where the player is
  • positioning building should put the base of the building where you click, not their centers (positioning and aligning towers is a pain)
  • towers should be on another layer than dungeons (or at least they shouldn't appear if they are built by other players, which makes using WV sometimes borderline unusable)
cyan prism
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idk if you guys know, from reading your suggestions, but you can pan and tilt the build map with two fingers

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and i think itd take away from the game to make it easier to build your town from your couch

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unless that becomes a whole thing. idk. i still like the idea of being where the building is to build/move it. but managing it from afar should be a thing too

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it's already possible to spread your OT buildings out over a very large area, anyway

cyan prism
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id really like the option to move OT with either same deployment pattern (as now) or as building credits, so i can just place them again for free

sonic island
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Are you playing from tablet or you have eagle eyes to play with that DPI on phone?

cyan prism
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i of course increased the dps for a pic

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and reset it to continue using my phone

gilded bay
azure zephyr
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When walking i do dungeons and it doesn't count those steps for travel quest.i have walked 2.5 miles to store 2.5 back got around 1,000 steps.on travel guild i got 18,000.it would be nice if it counted for quest npc, inns,town hall.oh when in towers they don't count either

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Plus I'd still like weather graphics in options to shut-off.or weather all together.that pure white screen screws ya.plus when by water at night every water monster becomes sea demons.cant do water quest on night walk ahhhh

hoary holly
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Monument Guild -> Forfeit: please automatically sort to the top items that increase guild karma

tacit horizon
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Idk if it's already been asked

  • make the exclamation mark on grand market more visibile (right now it's Yellow on tender Yellow)
  • pop up an exclamation mark on refineries when they complete refinememt
flint flicker
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I am once again asking not to have to select the type of dungeon I want to run every time 🙏

wicked delta
open night
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• Unique items/varying rarity in stores, grand market has a lot of stock like weapons/adornments that don't scale with the player and just take up space/go under utilized
• monument guild could have a built in monument dungeon much like the keep has a regular plain dungeon built in.

sonic island
dusky moss
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I'm hearing a lot of about refineries, a nice qol would just be to make as many in one area instead of having to go another area and start dragging it. It's the one thing that stops me from making more than 1.

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Someone people (like me), are constantly upgrading multiple things at the blacksmith. I think adding a "recently upgraded" tab would help a lot. There are times I'm constantly scrolling to find what I upgraded to upgrade again and sometimes I even forget what I upgraded in the first place.

thorn steppe
hollow storm
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Please get rid of the nuisance warning that pops up when you are playing the game while travelling at speed, commuting on public transport / as a passenger in a moving vehicle. I do not drive and I can assure you I’m always “playing safely”! So I hate having to get rid of this pop up every time I play.

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Surely many players are commuters, so this notification is unnecessary and annoying

bitter sail
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I 100% think the pop up is a "cya" ||cover your ass|| for orna

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Don't forsee it going anywhere

spice relic
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Yeah, it's the Gyarados of Orna

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Orna shouldn't be liable for anything that happens when you're in a car playing it and that's a way they can confirm you agree to that

hollow storm
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…. But I’m on a train or a bus so it’s just annoying.

atomic swan
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The game can't tell if you're driving or not.

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Regardless, how annoying can it really be, it pops up once if you're going fast and then you click it away

hollow storm
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IIRC the warning pops up multiple times if you’re on a train ride which has intermittent fast stretches interspersed with slower ones (ie when stations are close together). The warnings just make the game a bit commuter unfriendly, imho.

atomic swan
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I've never had the warning show up more than once, even on frequent bus rides which include bus stops as well as traffic lights

hollow storm
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Okay hopefully I’m misremembering 🙂 Will check next time

spice relic
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It does show up only once per time you've opened up the game - if you restart the game it'll show it again if you pass its 'speed limit'

wise plinth
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It's annoying when it pops up while I am driving over a roundabout and trying to activate my ALTs wayvessel.

tranquil locust
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agreed ./suggest instead of warning popup game just gets disabled for 15 minutes. keep it in your pants if you're driving.

atomic swan
wise plinth
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I was kidding, I totally agree with the legal need of the dialog.
They could make it a setting so you only have to decide it once per character but I think that's not good enough in court, but well IANAL

crude grove
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Better zoom out without touching you phone parameters.

feral pumice
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Show all puzzles/arcanists during Memory Hunts regardless of view distance. You won't be able to access them either way without being in range.

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I think it's already done for the guild buildings?

wicked delta
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Being able to remove the "flag" from individual monsters when you've met their kill count for quests with multiple monsters listed.

Pursuance + Occult Candle, etc. doesn't quite help with this issue; Sometimes it's a struggle to get 1 common, 24/7, world map monster to spawn when you keep getting the same 3 that you've already hit the goal for.

sonic island
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Did someone mention auto dismantle for randogen EOD and auto junk to replace auto drop? Inventory management is the real endgame

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This will also reduce the storage costs for NF by a good amount I guessmightiest_mimic

spice relic
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need I say anything

gilded bay
spice relic
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we're missing Godforged in that list

cyan prism
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and Skyforged

gritty geyser
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and soon Pristine too

wise plinth
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We need multi select

spark dirge
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A fish count in the codex that also tracks the largest of each species

cyan prism
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a summoning sickness debuff icon visible on newish summons

scenic quest
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Less vague descriptions about stuff. Like how much exp loss and gold/orn/item gain does merchant get. How does bard passive work?

scenic quest
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I have never seen that on there before. Wtf

tranquil locust
orchid hatch
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Toggle in options to change all held presses into simple buttons. I can see where it might be good for newer players as a default, but it would 100% be worth the occasional mistapped flee or whatever.

gritty geyser
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Mnemonic Hunting activities are randomly positioned based on the world and not the player.
Instead to know if this or this amity is couchable during this or this hour.
I propose to allow any amity to be couchable depending on where you are doing Mnemonic Hunting.
It will force players to search and find the right IRL spot to get couchable amities.

spark dirge
thorn steppe
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so basically find a super small island to force spawn everything as couchable

gritty geyser
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kinda what happens if you live in a small island

cyan prism
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afaik if there's a water in the way, it draws a straight great circle line to the other side of the water and spawns there

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so, Ornaversary island memory hunt may end before it begins

wise plinth
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A 'favorites' page on the class change UI

frosty sapphire
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Ok, the list of elements appearing and disappearing for heretics is super annoying. Perhaps a single "weave" notation with symbols to follow on same line?

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This is when using ultima, btw

cyan prism
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no clue wtf you are talking about

hollow storm
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Nice to now see the small print showing the extra powers of weapons, but it doesn’t include the effect of adornments

atomic swan
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Whoops sent orichalcum twice

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Oh, or did you mean adding the adorns' effects to the weapon's tooltips?

hollow storm
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Like here for example, I’ve adorned a lute with 7 rubys which each add 1% life syphon

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So as well as faction damage i think it should say 7% Life Syphon. I could see the 1% stat on each ruby before I put them on the weapon, but now it’s not showing anywhere, & it should be added up and shown with the weapons main stats

hollow storm
spice relic
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5% Status Duration
👀

hollow storm
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Make it possible to rename / number beastiaries

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Feels bad when you have 20 built close together and you’re trying to click through them & they all have the same name

plain inlet
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Few ideas off the top of my head.

-means of up-crafting adornments in some way. Get a use out of the thousands upon thousands of low-spec adornments that fill the shops and jewelers in place of the usable stuff.

Make basic potion crafting (hp/mp) cost less. As it stands, it's better to just grind the potion itself vs. the bottles that drop less than said potions, rendering the recipe more of a waste of resources if anything.

Compiling buff details as said by Small_Man but with icons; compile the same bonus in your buff as (Icon)², ³, ⁴, so on.

Reduce the number of enemies of a type needed to fill your class type buff. Killing 50-100 beasts that arent ensured to appear by default feels like a daily quest for a stat boost, rather than a class trait.

Add the option to add your previously made shops to the grand market, or see the contents of all nearby shops, so you dont need to click multiple shops or have an eyesore, so that it "saves many a built shop" like it's description implies.

Allow players to set where their wayvessel places them in their area when they teleport, rather than a random area within range.

"Auto-space / arrange" function for origin towns to automatically re-adjust building placement without moving origin town.

Immediately show item grade upon obtaining an item if within interaction range of an appraiser. (Unsure if implimentation would be easy here, but saves time for grinding high rolls.)

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Add an ability to craft a building that replaces a nearby fountain spawn with a permanent well for fishing but can't be consumed for hp/mp recovery. (Let's be honest, people prefer to use fountains for fishing first and foremost.)

wicked delta
cyan prism
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never have i ever seen a version of orna this year without minified buffs

torpid spoke
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Did anyone mentioned about filter that selects everything besides ornate?

cyan prism
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Id love if "exploration" and "control" had the same radius, and if it were visible

wind grove
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NOT locked
NOT exotic
NOT orate
Etc.

humble dawn
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The Fishing Hut fish selling interface has the Select All button at the top of the screen and the Next Page button at the bottom of the screen, requiring you to scroll through a page of 45 fish over and over again to select and then sell multiple pages at once.

These buttons should be either next to each other or on both the top and bottom of the interface; something accessible from anywhere to select everything you want to sell and then sell it immediately.

This gets very annoying the more fish you want to sell at once. It's extra gestures for no reason.

Ideally, also, we could set parameters by fish type and weight to avoid selling, and be able to order the fish by weight.

wicked delta
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The [back] and [next] buttons for any menu should probably be "floating" on either side of the (X) that is always accessible at the bottom of the screen.

quiet surge
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Small QoL change? Increase the drop rate for Band of the Gods. Make it so you can trade in your bogs for exp, gold, and orns (you get all 3, and the amount is based on item quality and your level)

rose saffron
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I know its probably been mentioned a time or two but being able to set a specific follower to a loadout.

pale veldt
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You should definitely be able to touch or click on a follower ability and what the ability does should pop up. Or like a long press. I'm tired of going back and forth because I have a bad memory lol

quiet surge
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The ability to click and drag a spell in your spellbook to a different spot in your spellbook. If the new slot is already taken by a spell, they swap places. It would make organizing your spells in your loadout easier and faster to get things in the order you want them in

quiet surge
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Why stop there? While in your loadout, if you click a piece of gear because you think you might want to change it, and you don't end up changing it, you have to click the X at the bottom of the screen to go back... Except it doesn't take you back to your loadout. It kicks you all the way out of your loadout. Clicking the X should only take you back one level, like selecting a new piece of gear for the slot does

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Not sure why people thought the BoG idea was funny. It's an item that's very hard to get, is only good for a few things, and there's currently no way to get rid of it. We need a way to get rid of it, and since it's so hard to get you should have really good rewards for getting rid of them, but not game breaking rewards. Assuming you're max level, you don't need the exp boost from BoG. You should be able to exchange the BoG for Orns and gold, which you'd use to buy ALs. If you're not max level, you could still exchange your BoGs for gold and Orns to buy ALs, but you're going to make that grind to 250 take longer

plain inlet
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Players should be given the ability to interrupt channeling of a multi-turn attack/spell. (A lotta situations often lead to those skills being more or less ruled out if there's an attack you MUST respond to a telegraph for; as a result it kinda forces you to loiter DPS-wise or die off early into a fight.)

Ex. 2 turns into a 3 turn skill; they interrupt the skill to do something else. Skill's cancelled, but they're allowed to prevent an attack that'd otherwise kill like a reflect.

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It's a pretty common gimmick in RPGs as-is.

scenic quest
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You can do that with a lot of the status effects. Blight/freeze/stun/sleep for example

plain inlet
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Oh I mean like, letting the player interrupt their own skills.

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So you don't get scenarios where you're hard locked to using weaker skills or risk being OHKO'ed by a badly timed ultimate attack or a reflect.

lament creek
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An auto-sell option, like auto-dismantle would be cool? And the possibility to buy more than 999 potions

high sonnet
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Let us equip pets in the equipment section so we don't have to worry about, 1. What pet am I using in clan war (you wanna do raids? Well suck it up now you lose in war!!! Ggs garm sucks) 2. Swapouts wouldn't be as ridiculous for endless (buff setup has golem, etc). It's pretty self explanatory I feel, plus if we can have our different classes retain their specialization that cost orns....why can't we have more access to what gear set our pet is attached to, when it's free to swap them.

gilded bay
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Scroll of Chaos should be Candle of Chaos since it acts like a candle and not a scroll.

rotund locust
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I'm big on saving time with regards to things you have to commonly search for and select, a few places where I wouldn't mind seeing minor improvements:

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Allow for renaming Amities, unless I anchor one into an equipment set remembering which one does which after I started hoarding enough of them was a pain. Can even make it show with the original name in pvp scenarios if you are worried about people naming their amities in degenerate ways.

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Allowing for sorting followers by favorite in the fortress, I hated having to scroll down for Lindworm after I had a sufficiently large collection. A favorite tag that makes a "favorited" follower get sorted above the default 10 star followers would be nice.

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Same thing could go for abilities, I wouldn't mind having the abilities I actually use and swap between floating to the top for easier selection.

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Perhaps the ability to hold onto 2 followers such that they could be swapped between in the world without having to plop down an outpost. Would be less of an issue with the above-mentioned follower favorite sorting.

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Only other thing I'd care to see is a slider for mass buying everything on a tab in the market, hitting the sliders 30 times to get mats for refineries is beyond annoying.

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That's all I got, thanks for listening to my TED talk.

raven warren
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I saw immortal lord hate

raven warren
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We need automatic loadout opening

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If it's open on the prior class

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It should still be open on the new

wooden river
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I don't know if anyone mentioned it yet, but I would love the ability to use the whetstone/fine whetstone on multiple items at a time

iron ember
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Guild shop as a default tab when visiting a guild

scenic island
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Small thing, but I would like to be able to use farsight through the shortcut items tab, just like torches/boosting items

scenic island
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WHAT

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this is insane

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thank you LOL

orchid hatch
grizzled ravine
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  1. Allow to filter out known spells in the arcanist similar to how you can do that for followers.
  2. Allow to filter out non-player built structures in teh world - sometimes we just don't care about random buildings
  3. Different indicator for quest mobs where quest is completed.
  4. Silver coins and gold coins - i have 60k each. Having ot use them every time I start orna is unecessary chore considering I have enough to have that buff on forever.
  5. Home town building overkill - do a guild hall that will be one building to house all the guild buildings. WIll allow some of us who want a bit cleaner home town.
  6. Please for the love of god allow to buy more than 1k pots.
  7. Alchemist & Demonforge - can the weapon upgrade related functions be housed in one rather than 2 separate buildings? It's a chore to be jumping between one and the other when upgrading items.
  8. Materials - please come up with something for lower tier materials to actually be useful - this is probably more than QoL but some sort of a tiered convert system - 5x (10x? 20x?) tier 1 to get a selected t2 mat etc. It's a disheartening joke to have 70k one material but 5k other. Late game changes to sniping for a single material only in order to progress. Refining is here, I know, but 120 limit is aaa drop in the ocean and too much RNG. Let players decide which mat turn into what.
  9. Add side by side compare function for gear - select 2 (screen size limitations probably) items of same category, e.g. helmets - and show side-by-side stats and highlight which one is better. don't forget the extra bonuses!
  10. no further questions your honour
charred quail
#

Events that introduce/revisit event pets/summon to shorten the refresh timer for arcanists/besitaries respectively.

feral pumice
#

I'll repeat myself: a confirmation button when you're going to lock/unlock multiple items at once. Not many things are much funnier than locking 7 pages of items when you want to clean up your inventory.

#

The fact that Lock button is dangerously close to both Select All and Junk buttons doesn't help with inventory management as well.

gritty geyser
#

Dunno if it was already suggested : Pre-locking the next move when you are waiting your turn, instead of being passive while waiting/seeing actions of your enemies/teammates. It will help fluidify the course of battle !

rain holly
feral pumice
tardy canyon
#

Favorite classes screen.
The new classes screen takes me as long to navigate as the older classes screen.
One screen, where we put what class we like in which slot, would be amazing.

#

Also removing the "skills gained" message when we didn't gain any skills.
I have ultima 2 as gilga and as heretic, nothing actually changed since the last time I moved to diety and it's another screen to remove.

#

Both of these would make swapping classes a lot more fun for me.

swift sierra
#

Let us set our hometown on a map in a specific radius or reduce cooldown, if you are close to your origin home.
(Disclaimer: not influenced by my experience rn)

gritty geyser
#

BY THE LOVE OF GODS, please add a way to buy multiple exotic equipments from the Monument Guild.
I just CAN'T long press 100 times the same button, too long, too repetitive, sometimes fails and frustrating when you don't get a good %.
I'm seriously thinking about breaking the TOS just for that. Just. For. That.

fleet canopy
#

Farsight potions at the top of the herbalist recipe menu please and thank you

glacial current
#

A toggle in settings that allows us to convert all the long press options (buy/craft ect.) to a single tap. (Excluding the delete character option ofc)

tardy canyon
glacial current
#

A 'Buy All' option or even a select all then buy option in Grand Market.

verbal obsidian
fleet canopy
#

A Shrine combo pack in the runeshop

#

Luck + Wisdom

brave quest
#

Optional sound/vibration alert if a npc or boss appear in view distance while walking(i hit my head to damn tree)

fleet canopy
#

A method or means to appraise castle/keep gear

#

Older gear can't be assessed, and despite it's awesomeness, the auto assess bot provides ranges. This requires investing lots of materials and multiple assessing through rawrbot to determine its real %.

#

I have gear from 3,4 and 5 years ago. It could be 200%... it takes like level 10 or MF to figure it out.

spice relic
fleet canopy
spice relic
#

for the "Priced Stat Count" just do the number of regular stats (Att/Mag/Def/Res/HP/Mana) and increase by one or decrease by one until you see a number that looks right

fleet canopy
#

I was using mass calculator or something

native mirage
gilded bay
fleet canopy
#

The game already knows what % the gear is, it would just have to visualize it somehow

random copper
#

I do wish instead of superior, famed, legendary, ornate, it just put the percentage number at the end. I mean, that's what we all rename them to once we find out... Although I do like the colors.

ancient ridge
#

I'm not sure if anyone mentioned this before, but ticking the "New" box all the time in the bestiary is pain

fleet canopy
#

Remember Cursor position

#

Specifically when casting buffs on team mates (ie; Sonota of Power, Anthem of Lyonesse, etc)

fleet canopy
#

A button to switch private raids to public

viral pewter
#

How about being able to toggle summoning scrolls to allow summoning raids of any tier?

That way if you want to farm, you could toggle to get only those you'd be able to summon as it is now, but you would still be able to get the lower tier ones for codexing if you wanted to.

wicked delta
fleet canopy
#

A way to open your built towers to your party;

#

At a much bigger key cost (10×) for the willing entrant perhaps

verbal obsidian
#

Portrait orientation on foldable devices 🙏🙏🙏

fleet canopy
#

Pirate sprites

#

Maybe with a cutlass or falchion

#

😉

fleet canopy
#

More range or freedom to move buildings around.

raven warren
#

an optional* grid for the buildings

#

with fine tune adjustments

fleet canopy
#

An event pack in towers for each event

#

Halloween pack in towers for October please

#

Makes sense thematically; the Trick or Treaters went to the wrong house is all lol

icy pagoda
#

Being able to favourite followers so they appeared at the top of or in a separate tab in your follower list

spice relic
#

For now, you can nickname your pets to start with a . and then in the search bar, just search for .

upbeat fractal
#

I'd like a filter that allowed you to keep quest items.

fleet canopy
#

I'd like to be able to look at notifications while doing towers

fleet canopy
#

Aethric = Heroes
Orna GPS = Travelers

raven warren
#

I agre

#

e

fierce kernel
#

I'm not sure if it would be "small" but could we get a better stats section?

#

This but extended with summon% and things like that

wicked delta
#

A shortcut to jump directly to the class change menu or equipment screen. Possibly with a list of choices in the Options to choose which screen the function will take us to (training arena, Runeshop, classes, etc.)

I was thinking that you can tap & hold the character icon at the bottom-center while on the map for this, similar to the quick heal function.

restive arch
#

I’d like to be able to turn in inn quests remotely so i can grab them from every inn I pass while I’m on a trip.

dark marsh
#

GET RID OF THE FLEE BUTTON IN KINGDOM WARS.

wicked delta
#

Perhaps a setting that changes [Flee] from tap & hold to "are you sure?" if the issue with unintentionally activating those buttons will persist.

unborn grotto
#

Flee should count as a loss

dark marsh
mystic topaz
#

Good information about builds is often gatekept or otherwise difficult to find and poorly organized. Additionally, build experimentation is prohibitively time consuming and punishing due to RNG drops, celestial grinding, and ascension levels.

I think it would be really nice to have a good community-driven build repository on the website or in game, and some sort of sandbox where you can experiment with builds before investing the hundreds of hours required to achieve them.

verbal obsidian
#

QOL wishlist for kingdom gauntlets and quests because I'd love to spend less time in menus flicking between the kingdom roster and gauntlet/quests. (That or a brain upgrade to remember up to 50 player names where about 10 change regularly..)
•Quests - Automatically abandon a quest where the player has left the kingdom 🙏🙏🙏🙏🙏

•Quests - While completing/abandoning quests, frequently new quests will be added to the list but this also hides many of the active quests. You have to select another kingdom tab and return to the quests tab in order to see the full list again. It's such a small thing but can be so irritating, like reading a book but dropping it and not knowing what page you were on.

•Gauntlet - For any matches where the player has left the kingdom, I would dearly love to have some indication of this. Suggestions include:

  1. 'Greying out' the match except for the player's name (so it's still easily visible)
  2. Putting an icon over the player's sprite such as a skull, to indicate they're gone
  3. Put an obvious strike mark over the match
  4. Add text after the floor number eg "FLOOR: 7 ABANDONED"
crude glacier
#

Make items menu in combat editable, i just want to use some useful potions, not all of them

verbal obsidian
#

When renaming an item, populate the text field with the item's current name

spice relic
#

When the timer expires for towers, automatically leave them instead of ditching tower shards, giving the player all the shards they had already gotten

verbal obsidian
#

When we have completed multiple raids, we get the 'raid complete' notifications queued up. Once these are opened to see the rewards, it would be delightful to have a 'next' option. The last one could have only the 'dismiss' option

Here's a mock-up

fierce kernel
#

Event materials (not equipment) a different text color, bright yellow.

raven warren
#

There isn't anything yellow colored yet so that might do decent

fleet canopy
#

• More targeted aspect bundles sold in quantity from the Runeshop.

#

• A method or manner to clear all compass markers

fleet canopy
#

• Long press to ascend tower floors.

verbal obsidian
#

Every night I say a prayer to the compass overhaul gods ;p

glacial current
#

Option to start Towers without Event mobs alike Dungeons. These Ghosts are annoying af

ancient ridge
random copper
spark dirge
fleet canopy
#

That ^ ever have to delete 20+ "Inn markers" or dungeon locations ? Just tk try and see the trick or treaters

spark dirge
#

I just leave the compass off at this point unless I'm memory hunting, those markers at least stick out

restive arch
#

There needs to be a button in the step counting menu that forces it to sync with the health app’s count.

pulsar marsh
#

I wish for the ability to toggle an ignore or an highlight on loots when doing dungeons/raids etc. So lets say, hightlight on the top event materials.
Put quest end dungeon items on top, etc

quartz elm
#

Please allow players to purchase more than 1000 potions at once. I want to get 100k small health potions and then never have to think about it again

random copper
#

I love the midnight reset on dailies!

signal wagon
#

prob unpopular opinion, but having diminishing health/mana bar in open world seems arbitrary when so much content just auto heals you when complete.
The worst is opening a raid and starting with 1 because you forgot to heal.
We all have stock piles of potions, and just hold the items button to heal anyways. Seems like an unnecessary step at a certain point, which i expect is early in the levelling journey

buoyant thunder
#

Long press on "change job" to quickly swap to previous job

random copper
ancient ridge
#

Same with guild shops.
Please allow players to buy more material at once.
For example, I get 50 eyestone in the shop for a price...unfortunately usually I need 4k of something not just 50 and it's not fun to long press 80x to buy 4k of that material.
Please at least let me select how many times I buy that 50 eyestones.

(By the way, my previous suggestion was implemented in this patch so thank you)
(Bestiary's "new" checkbox did not save this setting before)

jade zodiac
#

Give EoD's rewards a dedicated, set line in the list (just like Godforged items)
That'd be neat

viral pewter
#

I would love it if the auto heal uses elixirs too.
This because I'd much rather use some of my crazy amounts of small elixirs rather than X potions when I'm not even in a battle. Not like I'd be wasting turns after all.

restive arch
#

I’d like a way to mass produce bottles to convert my supply of greaters to higher tier potions

quartz canyon
#
  • I think that a possibility to change an Anguish level on a fly , or input of a specific in range of available levels, when on the WV of a friend would be helpful. That will make farming process easier, when forgot to change it beforehand
  • A possibility to filter items by a white/gray attributes
  • Mass Summon Scroll, and other scrolls, usage (10, 25 limit). Because if You have 100 - that’s pretty annoying to tap that much
  • Possibility to set default settings for summon scrolls like no event raids if used from an Item Bag menu
random copper
#

Now I want some of these fun follower alternate sprites as summons too.

heady brook
#

Protect us from accidental mass lockings!

Either needing to press and hold vs tap or having a confirmation when locking 100 or more items. I don't think I've ever intentionally locked 100 or more items all at once. Unintentionally though I have on quite a few occasions.

Alternative suggestion:

After locking items don't deselect them. If it was unintentional at least it'd be an easy fix to just unlock them all together with one click. It's very frustrating needing to go through and manually select each item individually when unlocking 2.5k accessories.

random copper
#

Maybe remove the lock button from the multi-selection menu. It's rare to need/want to lock multiple things at once as you pointed out.

ancient ridge
#

Maybe it's just me... but when I'm on an amity hunt and I click on a shattered memory building (memory memory_altar memory_cave memory_disk memory_portal ) while being too far away, I get an error message. That's fine. BUT I can not open the building until I close the error message even if I'm close enough. The error message will keep the building locked (?)
Anyone having the same issue?

rotund locust
#

I'm liking the changes to the UI in the new update, but please, please can we have one click return to menu? I hate having to go through "are you sure?" when I am swapping between alts.

verbal obsidian
#

I want to see what position I am at on each of the new leaderboards. Currently I have to look through the entire conq guild leaderboard to see if I'm in the top 100. Adding all the new leaderboards to the ranking section of the player record might be the best place to put these?

raven warren
#

I want to be able to return to old UI

umbral remnant
#

The ability to access all your OT buildings from a menu instead of clicking on them each separately in game.

lapis dust
#

They need to make it so you can dismantle/mark/drop the hallowed blade

verbal obsidian
#

Monumental guild: filter the forfeit screen to show items from current events only

random copper
rotund locust
#

Agreed, a checkbox in options would solve that. Realistically though, this is just me whining over 1 extra click I didn't have to do before.

verbal obsidian
#

With the addition of othersouls, I'm now really feeling the lack of item filters in the blacksmith. Having access to the inventory filters at the blacksmith would be super handy. Having filters in monumental guild forfeiting would be handy as well.

#

Or what about 'mark for upgrade' on items. Then at the blacksmith the checkbox 'ready to upgrade' could list your marked items

stuck pulsar
#

Inns: I would change in this way.
? Has new missions / not visited
_ Visited, no completed missions
! Has completed missions / has new interactions (like teick or treat) available

Add a "get all completed quests" button

fresh mirage
#
  • Auto dismantle should exclude quest item .
  • Accessory with basic effect that are not affected by quality should only have a unique quality.
  • Ability to select multiple items and buy them all in 1 click at the market or a box to check to remove the long press to buy item and the long press to reset the shop (in general allow us to buy faster)
  • An equivalent of big market for pet shop or another tabs for limited pets ( having tons of bestiary make a lot of lag )
  • Allow to hide specific buildings i would love to have a beautiful base but i don't want to delete all my bestiary and residence . Or
  • Make a tab in the fortress with possibility to stock all the building inside, so i can build even more building without lags or tedious clicking
  • Add an auto sell/drop accessory of the same quality or lower quality if you have more than 2 in your inventory ( if you want more than 2 for some reason you can stock them in the fortress or uncheck this option) i don't think you need 450 time the same accessory
  • Taking a shrine you already have reset the timer
  • Using the town portal or being inside your town give you access to all the building no more vision range necessary
  • Add a codex entry or a way to check stats of your summon
fleet canopy
#

A way to forgo the Shrine buff from monuments

#

Interfere with pvp tourney ^

#

But still want to play Orna

gilded bay
#

Make othersouls able to fight training cactus

lapis dust
#

Change in game appraiser so you can assess any item any time

lapis dust
#

and make the hallowed blade unstuck

random copper
# fleet canopy A way to forgo the Shrine buff from monuments

With all the semi-random way you get shrines, I wish we could get them as items now to use when I want as opposed to being wasted by getting them. Like I usually check my conquest rewards before going to sleep as I'm most likely to lose the most when sleeping. But since I'm going to bed, I'm not going to do anything with that shrine ever. 😦

flint flicker
gilded bay
#

Bring rest back to inns

random copper
charred quail
#

Quest continuation. Instead of finishing a quest then reelection npc just continue to the next quest.

#

Also dedicated side quests that arnt story/event

umbral remnant
#

Can the Titan fight at the end of towers use the raid sets?

fleet canopy
#

I'd like an option to swap pets here, bottom left corner. Restrict to OT or Outpost area.

random copper
#

I'd kinda like new graphics for the outposts? Especially using some of the building sprites we've already been able to buy. Would love to use the pumpkins or towers for outposts.

errant rivet
#

Now that othersouls are a thing low tier gear might be worth keeping but most of use auto dismantle for low tier gear, my change would be a filter similar to dismantle by quality but with the opposite effect allowing you to select ornate and keep any item that is ornate even while having that tier selected to dismantle

gilded bay
#

A “not ornate” equipment filter

verbal obsidian
#

A way to invert the inventory filter. Such as a dropdown selection "matches filter (default)" and "does not match filter"

As above you could filter 'ornate' to see all ornate gear. Then select "does not match filter" to see all non-ornate gear

gilded bay
#

Yeah what they said^

random copper
#

What if outposts could be setup to interact with the nearest settlement. That way if you are physically stuck in a location, you could still get to a single settlement?

#

Mostly I like this idea as kind of a stop gap for those areas where you would expect and want a settlement but there aren't. Like concert/sports venues, train stations, airports, big office buildings. So you and others are fighting over a settlement still while all stuck there.

fleet canopy
#

Animated NPC sprites.

Imagine Dudley swillin' back ale, or Finesse manifesting his weapons ala Cloud from FF7.

I think it'd add some personality to some long lived (and loved) Ornaverse characters.

fleet canopy
#

A new use for the jeweller:

Give all your randogen jewels for a surprise 😮

#

Like Titan Augments but for useless jewels

raven warren
#

no

dim goblet
#

T11
Not summon t8 raids,
Keep it t9-t10

gilded bay
#

A happy little ding when the sword-axe-shield round is won

fleet canopy
#

Immersion ruined

lapis dust
#

Should be able to hide the elderred class line

stuck pulsar
#

reduce the overall number of needed clicks, remove popups from quest completions, etc.

fleet canopy
#

A spell that boosts accuracy by a flat percent

#

Not dex, but straight hit chance

gilded bay
#

This “Codex” text could be yellow when the kingdom raid has been successfully codexed.

glacial crag
#

Categories inside the Inbox, to allow us to find what we want easier also declog the amount of notifications from the things we really want to see.

For example:

  • Raids
  • Guild Events
  • Party Invites
lapis dust
#

Let us remove unwanted building in our home area

remote burrow
#

Coordinates for dungeons and towers

hexed chasm
#

Optional grid snapping when moving buildings witha slider for how large or small you want the grid.

  • Free placement should still be available 😀*
#
  • able to search inventory loot by bonus
    Example: orns %, immunitys
verbal obsidian
verbal obsidian
#

Notifications should be marked as read, when the inbox is closed

spare furnace
#

Personal towers at lower floor have the hit box of a 50 floor tower and its extremely annoying 😒 i try to click a building or shop and i end up in the towers lobby 😐 i honestly think that tower hit box needs to be adjusted or allow us to move them outside our normal area limits or even allow us to nuke the tower because this is a massive pain in the butt

gilded bay
open night
#

Personally:
-Ability to buy in bulk in stores like the monument guild.
-less redundant natural overworld bestiaries
-more worthwhile inventory to the grand market per lvl up
(Lowest lv common adorns at max lvl grand market is criminal)
-separate towers and dungeons into two separate layers for transparency reasons
-remove ability to click on other player's towers and decorations if you don't have reason to interact with them.
-ability to hold at least 1 shrine of luck/exp in inventory
-show full decimals in item stats(some stats are 1.2% but only say 1%)
-display on character page all collective passive % stats to better figure out what all stats are accumulated/compounding

remote burrow
#

+1 to banking shrines

spare furnace
random copper
open night
gilded bay
#

Access to the “Competitive Leaderboard”

umbral remnant
#

The Lookout cooldown should get better as you upgrade from Keep/Fortress/Castle.

hexed chasm
#

Should be able to see what immunitys you have from gear or class passives on the status page

lofty lintel
#

i would like to be able to read a combatlog after a fight is over

native mirage
#

You can

stoic frost
#

I'd like to be able to see detailed item descriptions in the blacksmith, appraiser and jeweller.

umbral remnant
#

Monsters should have indications that they are berserk even on the lowest graphics setting. Maybe make their level number red or something

hexed chasm
#

The ability when checking the codex to see a list of status effects and de-buffs that creature applys.

heady prairie
#
  • the clickbox of towers being "the door" or the "1st floor"
  • being able to see the quality of the item at all times
gloomy sapphire
#

Give memory hunts their own layer. Clicking shrines and fountains by accident sucks

fleet canopy
#

Slice needs a more slicey sound effect

random copper
#

I'd like better quality gear to give more materials when it's broken down. Like have a rusty sword give 1 iron. Have superior give 2 iron, famed 3 iron, legendary 4 iron, and ornate 5 iron. So that way I'm actually happy with the useless low tier ornates.

#

Make the quest marker on NPCs contrast better. Having it almost the same color as a road during the day is sometimes rough. Also maybe allow us to choose to put said quest marker on a monster in it's codex screen. This would help when we are personally hunting a mob for materials.

heady prairie
round tapir
#

Raid actually ends when damage limit reached. No flee, no die, no second chance shenanigans

#

Towers:
Can begin fights and change floors using the directional.
Chests are opened automatically when the player enters the same room

heady brook
rigid copper
#

Would love to see Deific Channel revamped so it resets/refreshs the duration, assuming the player started their cast while the buff was inactive.

Pretty damn frustrating how often a follower will wait to finally toss up theirs, immediately before the manually casted spell is completed, causing it to fail... only for the buff to fall off at the end of that same turn.

It really hurts my feelings.

gritty geyser
#

not just DC but any buffs

round tapir
#

-> Be able to change saved equipment sets order

umbral remnant
#

Followers should save as part of sets.

round tapir
#

Spells info in Codex

viral pewter
# umbral remnant Followers should save as part of sets.

This, but have it be optional. Like be able to toggle this in settings or something. That way, people that don't like it wouldn't ever be forced to use it, whereas people that do prefer it would be able to use it at any time. In my opinion, that'd be the best way to go about it if NF were to decide to implement this.

tepid plaza
#

I didn't see it getting mentioned and if it was I am sorry for repeating.

#

a way to better/ faster reorganize adonments

#

currently when you remove an adorn you get sent back to the previous screen and you have to search back the item you were removing adorns from, it is very tedious if you are changing adorns completely: i suggest adding a "remove all" button and when you remove one adorn you don't get sent back to "choose the item to smelt" screen

round tapir
umbral remnant
#

Something similar to the explore button but for raids in the area so you can select from a list rather than trying to pixel hunt overlapping mob sprites.

gilded bay
#

More layers: separate layers for memories, inns, and towers, and a layer for all the navigation buttons (except the layer button obv)

snow breach
lusty vine
#

And how some classes work. When you have to change gear or spec per raid, doing them in a random order sucks.

umbral remnant
#

Long pushing on a building should open the inventory of each similar building in range so you can shop from one screen.

astral bridge
#

clicking anywhere closes this screen rather than needing to "No"

charred quail
#

Some of us fat finger and miss the smoll red box

lapis dust
#

Unlock the hallowed blade
Let us get rid of buildings in our home area
Hide eldered class line
Change in game appraiser so u can asses any item anytime

round tapir
#

Hide generic world shops/blacksmiths/bestiaries

random copper
#

OOOOFFFFFFFFFFFF! In the latest hype video, at 3:19, it shows how the new anguished weapons will show glowing at the top of the battle rewards screen. EVERYONE WANTS THE END OF DUNGEON REWARD TO DO THIS AND HAS BEEN ASKING FOR THIS FOREVER!!!! https://www.youtube.com/watch?v=gH--NUqgce4

Thronemakers and Ragnarok join the event lineup this month!

Oh, by the way, our reimagined endgame guild is here and we're revealing many surprises in this month's content video release!

Patreon: https://www.patreon.com/northernforge
Orna Discord: https://discord.gg/orna
Hero of Aethric Discord: https://discord.gg/tUtYrBZ6hu
Twitter: https:/...

▶ Play video
#

So can we please finally use that same code for the end of dungeon reward PLEASE! 😄

native mirage
#

I mean, I've never particularly wanted that before, but I can second that that'd be a cool little QoL for end of dungeons.
Though that calls into question how that'd all interplay with Godforges and now Anguish. might make it look a little cluttered

random copper
atomic swan
#

It'd be much harder to miss, too, when you get one of those - and therefore diminish accidental dismantlings heh

tepid plaza
tough hamlet
#

I would like to see different when your ward absorb 100% of damage and when lower that 100%
(Like changed colour/texture when ward absorb 100% damage)

fleet canopy
#

After an item is used, a long press would use the last used item. A tap would open the item menu as per normal.

This could potentially allow for a fourth skill/spell to be in the quick access menu in battle.

Pretty please.

verbal obsidian
verbal obsidian
#

4 skills in quick menu inadvertently opens up more playstyles.. I'd bet more people use only 3 skills (plus the 1st skill) in their rotation out of convenience, than people who don't. Well maybe for raids and fast dungeons

spice relic
#

Sort Manifests like they are in the codex (sorted primarily by tier, and then in alphabetical order) instead of them being sorted by level first, then by order of being obtained

#

and/or let them be sorted in different ways!

fleet furnace
#

Idk if this is really possible or something other people want but a map that I can access showing settlements that I’ve claimed and haven’t claimed. I hate just driving around aimlessly in the passengers seat in a direction I might’ve already gone just to find no new settlements for like 20 minutes. This way I could plan a concise route to hit as many settlements as possible in one journey.

#

Not exactly a small QOL change

random copper
#

I love the tower shard bonus days, but do wish they were scheduled when we weren't gonna have 48 hours of no level 50 towers.

random copper
random copper
regal orbit
#

QOL thought:

Equipment that grants skills / spells, should be castable without using up a slot.

It's annoying when swapping from gods of aaru armor, to wall of aaru armor and having to reslot the skills each time.

Weapon skills replace the Defend action.

I'd like to see this expanded to a a selector (like spells) that lets you choose the skill from any currently equipped gear.

stuck pulsar
#

place the 4 recently used pets on top of the list inside follower's section in castle/outpost

spice relic
round tapir
#

When we buy a follower, ask if we want to equip or send to castle

urban kernel
#

I would love a way to switch already summoned raids between private and public

random copper
heady brook
#

This may sound crazy but hear me out. I think when you finish a monument... it should leave the queue.

rotund locust
#

Been a while since I complained in this topic, but I have one more: Make the Monumental guild's random items that you gamble for proofs trend towards showing items that it hasn't shown that event.

#

I haven't seen arisen aaru leggings yet for the entirety of this thronemakers... or any other one. I have literally never seen them in the guild.

#

I'm 303 kills on arisen neith without an ornate of those and I'm going to be very sad if my last few days of spam on that boss don't drop at least one because I've been wearing the same legendary pair since the first thronemaker event and it feels bad.

#

Seeing the monumental guild go empty for like 1/3 of the event when I have 60k proofs ready and never seeing the one thing I want for a tiny chance of getting an ornate I am missing annoys me more than it should.

fierce wave
#

Allow us to dismantle or flag as junk the stuff in storage in the castle or outpost instead of first having to retrieve, then go find it then dismantle/junk.

stuck pulsar
#

Buy >1000 potions

astral bridge
#

Allow my to turn in quests from the hub if it's within vd

gritty geyser
#

A long press on a settlement or one of its contested place will start a chain battle (similar to dungeon or colosseum) with all contested places.

sterile urchin
#

Allow us to shrink raids, having to pick specific raids when having a lot is a pain in the back

versed glade
#

Faction should be visible on someone's profile.

wind grove
#

^ it kind of is

#

Aura behind the sprite

#

Could be easier to see, I agree

versed glade
#

I am wrong. Low graphic settings

#

Yup just ignore me

#

I'd still prefer it the aura wasn't so difficult to see with some sprites

versed glade
#

Easy solution is to spell it out

wind grove
#

New QOL suggestion: A menu to access OT buildings, to change their skins or to use their services without having to tap on them. Bonus if, with the addition of the menu, Residences are made untappable.

This would allow for more diverse and “realistic” OT layouts, without ruining one’s own usability. (No more need to stack all 20 of your Residences on top of each other to minimize mistaps!)

native mirage
#

i like my residences stack. even with the byildings layer off, it vaguely looks like its on.
i also spent a lot of time aligning them up as perfectly as possible

versed glade
#

I would like to be able to move my OT... a tiny bit. Currently, you have to be pretty decently far from your OT to move it; i want to be able to shift where it is centered.

It would go on cooldown like usual and move all the buildings with it, I just want to be able to shift it without having to move it very far for 3 days first

twilit cobalt
#

Option to view your current stats while battleing, so we know what our stats is during buff and debuff

fierce nymph
#
  • A favorite system for classes, so you can select all your favorites from a seperate class tab or easier to access menu. I use bei for mnemonics, shifter for VD, for example, and navigating that menu multiple times a day when i could see a button on the map that opens a quick favorite dropdown would take a way a lot of menuing.
  • Summon-Speed animation option for everything, at some point youre not really minding what the enemies do or just kill a few dozen raids in a row, and sitting there for 2 seconds after every buff isnt that bad, but i can see a world without that.
  • Pre-selecting the skill for your next turn in solo content
  • Making the skill menu not disappear completely when you tapped your action
  • Materials and what enemys drop them in ingame codex
  • The ability to disabled randomly generated buildings on the world map so it doesnt screw with your base layout when a low VD player travels by or in general
  • Specializations locked to equipment sets, with a popup every time if you want to switch spec too
  • Advancing tower/monument floors by holding on the "next stage" button
  • Beeing able to still use pets our mercenaries use, or the chance to buy duplicates
stuck pulsar
#

create dedicated auto-dismantle rules for exotic items.

wind grove
#

Ability to see your own profile from in-game chat, like you can see others’

versed glade
#

Make it so fish that are being actively reeled in can't escape

gilded bay
versed glade
stuck pulsar
#

Introduce a way to check again the conqueror's guild daily loot also after you close the popup

gilded bay
#

Take a screenshot

stuck pulsar
versed glade
#

Let us fish in waygates/gloomsites/etc

stuck pulsar
#

Reduce animation delays when memory hunting

thin glen
#

storing lots of mats to keep -> instant
retrieving lots of mats -> very slow, to the point where it will timeout and does not retrieve the mats

why?

native mirage
#

You have a lot of stuff in your keep. That's a lotta data to save when updating.

#

(I have no idea. Data is weird and hard to deal with, especially ones as varying in size as player storage and inventories)

thin glen
#

hmm i doubt thats the case, i dont have lots of items in my keep imo

native mirage
#

But do you have a lot in your inventory?

thin glen
#

not until red banner, no

full vapor
#

Yes/No confirmation box when engaging with a content while queue is already at 5/5

stuck pulsar
#

Do not remove from logs the party invites, or separate them from the "xxx entered your party" notifications

polar fjord
#

Personal Guided light for eos mightiest_mimic

open cloak
#

I was thinking about this today. Can we have an option to mark a kingdom raid as "favorite" so it's moved to the beginning of the list?

mild island
#

Faster class switching or a custom class list. I have a Memory class in Gilgamesh, a VD class in Majestic, my main class in Deity, and a Beo for whatever. I want a separate list of classes I can add/reorder/categorize in!

stuck pulsar
#

6 buttons in the first row of the keypad, 2 for items and 4 for skills/spells instead of the current four

round tapir
#

An option to Auto-heal after world battles

wind grove
round tapir
regal orbit
#

A way to separate junk that can and cannot be forfeited at the monumental guild.

I would like to sell my vendor trash to get my item count down, but hold onto monumental forfeit junk until the next time I have an item I'm after.

versed glade
regal orbit
#

Managing keep will be a pain cause I'm already using it.

I'll just let # of items go up and ignore the warning guy.

atomic swan
regal orbit
flint flicker
#

War screen style selection for the different tiers in settlement ui. There's so much wasted space, and the arrows are incredibly clunky.

rotund locust
#

Could I request an option to change the behavior of the "last used skill buttons" in battle? Would be nice to be able to toggle to something that, let's say, changes those 3 spots to just being fixed on your 2nd/3rd/4th skills.

#

The thought is it would be nice to have the 4 most used skills always in place.

versed glade
#

Put a "Resets: X hours" under the Cost, indicating how long before this dungeon will reset after initiated. Too many times have I started a dungeon and not noticed my overworld build wasn't using concords

mild island
#

Transparent notification bars, the ones you get for autohealing, insufficient [x] for purchases, memory distance, etc... They stick around awfully long for something that can cover up other features of the game! Also, better junk system.

#

"Better" being vague but ultimately I mean something I don't have to painstakingly apply to every variant quality of a single item.

warm panther
#

Option to select multiples at once to upgrade via blacksmith. The confirmation page could list all mats needed lump sum style or list per item. I feel like a list would require a cap for how many could be selected at once though.

dry drift
#

It would be great if we could "favorite" a follower. Have it just show favorited followers at the top before normal sort? Would make setting up for endless or swapping builds way less tedious.

spark violet
#

Is setting up different followers for different load outs still a thing or has it been declined? I saw that this has been asked for multiple times before, but it never happened. It would be really cool

atomic swan
#

It is very unlikely to happen, as Odie does not see, nor want to see, Followers to be treated the same as equipment

spark violet
mild island
#

You can rename them

upbeat fractal
#

The ability to dismantle duplicate items while keeping the best and locked.

random copper
#

I would like the 'ITEM' has finished upgrading messages to include what level they upgraded to. That way I can more easily remember if I want to do hammer BEFORE clicking on the blacksmith and going through all the continue upgrade choices.

dry drift
# mild island You can rename them

The only thing with this is that it only works if your pet is the max tier. I did actually do what you recommended, but i use Kerberos for pvp which is t9 and still have to search it

dry drift
#

What if each tower had a vendor with different mats purchasable with your leftover tower keys? The temporary ones, not your actual keys. The vendor could be on the last floor, instead of that final chest. You could also 'refund' a key shard for every door opened, encouraging players to actively seek out the puzzles for bonus mats (i.e. 1 puzzle = 1/5 key shard). The vendors in each tower could have themed mat pools (like certain items drop in different types of weather).

PROS:
-- Towers would have more allure to players that have bought all tower stuff
-- Another avenue of farming mats, but moderately deterministic
-- Allow newer players to farm mats for their gear upgrades (hardened steel, solarite, etc.)
-- Give a use for those extra keys and encourage players to keep doing towers

CONS:
-- Not everyone wants to farm towers again.
-- variable tower levels could be frustrating for getting enough keys for the mats you need (you get 4 keys and need 5 for your stack of x)
-- Would require newer players to reach the last floor (although variable tower levels would help with this)

dry drift
#

I feel like a themed, static mat pool is better than a rotating one as it would be easier than having to add some interface to check sold mats each weekly reset. It would also enable targeted farming (Prometheus for hardened steel and solarite, Oceanus for ortanite and water stone, etc.)

tepid plaza
#

The thread is getting long and I don't remember it being mentioned, sorry in case.

Add under the stats the additional passives % granted by the adorns, for example in this case add two handed +19.5%

balmy nova
#

Because it's useless for players over 250 to use a shrine of wisdom, can all of them be replaced by shrines of luck for players 250. Also have the ability to save them for a day if you have one active.

gleaming yew
#

Be able to rename items directly from the Appraiser.

When renaming items, be able to edit the current name rather than just replace it.

gleaming yew
#
  • On the item info screen, see the sale price of an item.
  • Be able to sort items (in inventory and in sell screen) based on item price.
  • In sell screen on shop, be able to access item info screen to see what the materials of an item are.
#
  • Be able to set certain items to auto-purchase when visiting a shop.
#
  • "Purchase and Dismantle" button in shop?
#
  • Ability to use a "Fine Whetstone" immediately after using a "Whetstone" without needing to exit the item info screen and go back in.
  • Remove the timer delay on using a whetstone - they're not that rare/hard to acquire. I have over 1000 of each - it would take literal hours to use them with the current timers.
  • Ability to use the whetstones/fine whetstones straight from the inventory, rather than go into individual items.
  • Ability to use Whetstones/fine whetstones on multiple items at once.
#
  • allow multiple white (level 2) items to stack. (applicable to all levels). It already does this when it listed in dugeon rewards, but not in inventory.
fierce nymph
balmy nova
#

I feel like they just get wasted, especially the ones you are gifted and most times don't actually activate.

fierce wave
#

Or when you get them for conq guild rewards. I never use them.

gleaming yew
#

This might be blasphemy... When fishing, can we have the "continue" button NOT be right on top of the cancel fishing button?

junior yoke
#

add an option to bring back the old textures just like there is an option to change the music

gilded bay
#

A third storage or an ability to create folders within inventory; to have a way to separate gear with potential from exotics hoarded for future forfeit at monument guild.

atomic swan
gilded bay
atomic swan
#

Fair

gilded bay
#

Junk is where useless normal accessories stack up

atomic swan
#

They coexist for me

versed glade
#

Do you never sell junk??

#

I'd love a monumental guild storage

#

Or just give monumental guild forfeit a new tab/filter for "storage", let it pull straight from keep

atomic swan
#

Why would I? The gold is meaningless, and emptying the stacks is irrelevant for game performance since they'll instantly fill back up

versed glade
#

So you don't junk non-normal items, you just sell/drop them

atomic swan
versed glade
#

It does make it easier to sell them later

#

Not like I'm doubling my work, but you're right that I might as well just do it when selling instead, or just drop them instead

atomic swan
#

I just drop them. It's very satisfying. Sell prices are nigh meaningless at 250

wide wing
# gleaming yew

To add onto this, cancel fishing button should be at the top left corner like leaving towers and exploration dungeons. Its unlikely that people would need to leave fishing often enough to need a giant button for it

regal orbit
#

Rigjt now, There are currently no event raids that can be summoned via summoning scrolls.

An in game warning before using a summoning scrolls letting the player know this would be fantastic.

versed glade
regal orbit
#

Why would a pop up not be a good idea? Pop up only has to be once per event and would be great imo.

versed glade
versed glade
regal orbit
#

Infact flow like may be ideal.

During event where summoning scroll can't summon event raids

If "Include event content" selected when user uses a summoning scroll

  1. Pop up notifier, and simultaneously unselect "include event content"
  2. User returns to use screen, and can decide to use raid scrolls or not.
versed glade
#

It's just not something most players would want or appreciate

#

Most people probably just use them through here

regal orbit
#

Nobody wants to use scrolls with select event content, just to find out that they couldn't get event raids via summoning scrolls.

fierce nymph
versed glade
#

Yeah. Popup warnings are not a good fit for this

#

It's just information that may be lacking, we agree on that

#

But plenty of players want no event raids in their scrolls anyway

versed glade
# versed glade

And a more useful piece of information is exactly which events may be in their scrolls

#

I may want only one event and not the other, so seeing a list of the active events in scrolls would be pretty nice to see at a glance (if I don't remember or haven't checked the events)

flint flicker
#

Something more useful would be a public toggle in event raid scrolls like normal summoning scrolls

regal orbit
versed glade
regal orbit
#

Oh snap there's an edit button?!

Thankyou!

gilded bay
versed glade
charred quail
#

MOAR castle upgrades that cost orns & Gold aswell monument matching players faction in castle 4-12hr cd, functional buildings in general. I.e
well (upgradeable) well, Fountain, pond, lake.(there's ALOT of land locked regions or near ocean regions that simply can't engage with fishing fish able 1x a day scaling with the upgradeable but not exceeding 5x), same with a tiny forest we can play trulu flies

#

Im still unsure why it's controversial, but allowing us to activate WV from the return home feature. We dont need to use it but being able to activate them shouldn't be blocked.

versed glade
#

Plop an alt down in a cool dungeon spot halfway across the country, forever have access to those dungeons

charred quail
#

Never understood why there wasn't a 3 account limit.

#

I always thought there was until like last year

#

When I found out I could damnwell have 5000 alts if I wanted

#

Even made alts im never gonna play that were supposed to be EACH class mained

#

Or my joke acc that's literally an xpstep travelers guild main.

versed glade
gilded bay
charred quail
#

ah

mild island
#

Selectable skills all show their crit rates, if they have their own. Can we see this as a small line under weapon-specific skills?

urban kernel
#

Something that annoys me with dungeons is having to tap on the continue button on the victory screen after each and every single battle, if you could just tap anywhere on the screen to continue like you can with concurrence and lots of other things, it would make the dungeon experience so much smoother!

empty sinew
#

Being able to set followers along with loadouts would help out a lot. Idk if that's just from a beo perspective though

gilded bay
#

Event Rubbish that drops Nurtured Nature for water mobs when you get dropped onto the shore.

deft warren
#

One little QOL change Id love is being able to rearrange our preset loadouts by dragging around.

gray thunder
#

I'd suggest Follower per Class. And always carry 2-3 Followers with you, you can switch without creating an Outpost or porting back.

random copper
#

I feel like it's time to be able to access monuments and/or wild towers through wayvessels. I hate when I'm stuck at work and bored and nothing near there when I know I have a monument sitting right next to my open wayvessel at home, but I can't see it unless I'm physically there.

random copper
#

Normalize number of skill slots across all classes? It's frustrating switching from a heretic/deity to gilga and being VERY limited in what you can do... when if you're switching, obviously you know the options. I feel like the old trope of melee classes being less cerebral and just walking around hitting things is overdone.

fleet canopy
#

I'd like an "Orna LoFi" in game soundtrack.

#

Maybe runeshop it, make it accessible from options ?

bitter sail
charred quail
#

🫠

#

So im all for standardized skill slots

crude grove
#

And mages need only 1 slot for Ultima 💀

random copper
#

@fierce nymph You keep down voting the skill slot ideas, out of curiosity, what is your main?

deft warren
#

Similarly to my suggestion above, I would love it if we could rearrange skills in a loadout by dragging and dropping them.

fierce nymph
# random copper <@282953267972014081> You keep down voting the skill slot ideas, out of curiosit...

(Wish i could start a thread for this, so i dont clog the chat, but well.)
I played Gilgamesh alone for years, and i played Deity, i also dabble in Realm sometimes. While i think Realm and Gilga could use 1 or 2 skill slots more, a big part of class identity is their flexibility. If all classes would have the same skill slots, that would take a lot out of the game, and also hurt the design philosophy behind them. For example, of course the magic wielding heretic has more skill slots then brute force warrior, that makes sense from a gameplay decision, and also feels great logic wise. Deity has its Apex skills, which also take skill slots, that no other class have to use for their class-exclusive abilities.
You are most likela a gilga or realm, and yes, 12 isnt a lot and a slight increase seems fair. But this mechanic has a point.

random copper
#

I feel like too many people who do not play a class downvote suggestions because of how they feel that class that they do not play should be played. Especially when it comes to that class being more difficult than their current class, but that difficulty comes from some idea of what that class means.... Which is kinda... gross? Like the king thinking things being difficult for peasants is good because it's what makes them peasants? Or worse, the king not wanting things more equal for the peasants because then the peasants would be more equal... And I feel like this point is VERY relative to the Quality of Life suggestion thread.

#

The heretic, a warlock, while yes it's a 'magic' class, does not traditionally have all the spell abillities that a wizard would have... They should prob have the skill slots that a base summoner has. Meanwhile we have Finesse in game, the master of all those melee weapons, who has spent his life learning how they all work, and would have a corresponding number of skill slots to use each of those weapons effectively in the same battle.

#

Or maybe another way to look at this, is the game made more enjoyable for people playing a class by limiting them and/or their flexibility as compared to another class? Because if someone wants to be limited.... they can limit themselves right?

#

But on the class skill slot for deity idea, you've got me wondering if maybe deity should have a frenzy/manaflask button for their apex skills? However I can see some people wanting them where they are currently.

valid cliff
#

as GS I do sometimes feel like I lack the necessary spell slots. I have to slot ward skills, buffs, summons, pacts etc. And GS doesnt have nearly as many skill slots as deity or heretic, kinda odd. Imo skill slot limitations are pretty pointless and add nothing to the game, just an artificial limitation

polar fjord
#

The fact also that gs is the only class that also needs all of its slots mightiest_mimic

tawny pivot
#

filter out specific buildings - for instance beastiaries and shops
filter out monsters by tier
expanded item search / filters to make status-affecting gear easier to find
autobattle

gray thunder
#

Improved Notifications Settings
regarding Kindom Raids:

  • notify all Kingdom Raid activity
  • notify only Kingdom raids I participated in
charred quail
#

But my suggestion for qol is relevant aidequests.

#

Non-event based, npc quests that have multiple steps that either add a refresh eod items OR even cosmetics. Something generic to chase. Both for inns, hometownhall, & NPC's. Like for finesse different weapons he's used, for ballin his helmet/armor peices, ect. Tons of ways to refresh quests so it's not offering what we already have.

tawny pivot
valid cliff
#

are we gatekeeping skill slots now?

charred quail
#

They've been gatekeeping spell slots

#

When I was in line for rs before gs came out I always wondered why tf the class slots were so much lower than other classes. Then I became a gs

#

We got the least fkn slots

#

How is that fair when there's so much damn upkeep for our class to work efficiently

fierce nymph
#

Definitely, a mage based class should have more then 11 skill slots. So i wouldnt mind seeing more for gilga and RS.
Equalizing would take out uniqueness of the game and odie had his thoughts about it when he coded it.
I mained gilga for a year, its not as bad as people tend to portray it is, and even on my deity i usually have 8-10 unused slots, cause i dont take ultra nieche skills that MAY be useful with me.
Deity also now has Apex, which is not like heretics flasks, you have to actively choose to equip those. I never seen deitys skill slots as the selling point, for me it was beeing a hybrid and not having to worry about DoTs constantly.

A buff to all but deity in skill slots seems adequate, an equalization would take out class fantasys. Even if they give heretic 30 skill slots, im very fine with it. Mages should have more skill slots then weapon users, period.

fair garden
#

Why should mages have more slots? Mages use spells, weapon users use skills. Both use pretty much the same amount of buffs as well. The different skill slot amounts is archaic and a remnant of when the game was much simpler and didn’t need to account for as many mechanics and game modes. Ive lost count of how many times I struggled with this limit when I was playing RS

wide wing
#

Store party invite seperately from other notifications

charred quail
deft warren
fierce nymph
charred quail
#

Didn't see the but. 😅🫠 dyslexic moment not orna moment.

fierce nymph
charred quail
#

For gs atleast 5 more. Because iv gotten big into summoning configurations, and honestly with the less used pacts and different summons i feel like it would make the game alot more refreshing. But removing temp buffs to make room for that as a gsa feel god awfull

valid cliff
#

Please move towers to a separate layer again

#

I also had this problem last week lol

tiny snow
#

The possibility to build a well near home, usable whenever you want to fish

wicked delta
#

I would also like the "event" layer to return for memory hunts, Riftbreaks, and potential future content.

Really sucks to accidentally tap a Shrine of Luck that spawned at home when trying to interact with the memory node on top of it.

versed glade
#

Separate layers for:
Items
Memory Hunts
Monuments
Dungeons
Towers

Not sure if riftbreaks should be with memory hunts, idk if there's something that makes sense for that

wicked delta
#

Just figured they fall under "event."

They practically don't exist beyond the current event, either way.

wide wing
frank cypress
#

Probably just low priority since there's already an established work around

charred quail
#

It's safely segregated and im happy its still in item layer.

#

However adding reaching memory, and far reaching memory. To the oracle and t9 oracle specs respectively(so that 3% and 5% of your vd applies to memories) would be greatly appreciated.

#

Some areas are behind restricted zones ect. And it would also help when like on opposite sides of streams ect.

#

Also please a way to fish in OT because there's so much land locked, or ocean locked because the ocean isn't really water. :t

wide wing
#

The number of shrines and wells Ive wasted accidentally while doing amities is painful

random copper
random copper
random copper
gilded bay
mild island
#

Or a long press on multiple hitboxes to bring up a selection menu of interactables contained within

wicked delta
# mild island I wouldn't do this. Towers still have the chance to block monuments; they need t...

My reasoning was that they use the same Anguish type and have similar gameplay. I also imagine that the devs don't want a layer for every individual type of POI.

I also don't engage with Monuments very much but tend to forget that others do. The thing is, missing out on a monument isn't too big of a deal because there are always 1 of 4 kinds.

Missing out on an Underworld Portal all week, however-- while never knowing when you'll have "convenient" access to one again--was the frustration that led to this QOL suggestion 😅

wicked delta
mild island
#

Yeah... my area is pretty fucked around my home. Some weeks, there are several dungeons I cannot interact with. Or at least couldn't, I can just barely finagle a magic pixel out with the new zoom limits

fierce nymph
# random copper I guess while it was never necessarily worded that way, I don't think anyone wan...

im aware! Dont worry. Didnt take it as offense, i just think equalizing takes out flavor. Buffing classes who arent deity is always something i agree on, cause while deity is just well rounded, other classes rely on their gimmicks to be good, and if they have more going for them, we dont have those situations like RN where the entire gilga community is throwing a tamper tantrum because of the Spiked Shield nerf.

wicked delta
fierce nymph
wicked delta
#

Oh. What a waste of my sympathy, in that case 😅

bitter sail
#

Adornments were more lucrative than double damage? Lols

fierce nymph
bitter sail
#

I know how it was changed, I was there as well

random copper
# wicked delta My reasoning was that they use the same Anguish type and have similar gameplay. ...

It is VERY aggravating to be stuck at work/home and NOT be able to reach a monument/dungeon due to the tower being in the way. That is why everyone keeps asking for towers to have their own layer. :/ When I first built my own towers at home I had to move them to a weird spot and pretty much stack them on top of themselves because as my view distance improved and I could see/reach further from my home, they were in the way no matter how I turned the screen.

wicked delta
#

It makes sense for them to be together because both towers & monuments have similar gameplay and also move each week, so one blocking the other is far less likely.

Layers for every POI type probably won't be happening any time soon, if ever, so if we do get one improvement there, then this seems like the logical move.

Now speaking subjectively, my only concern is about dungeons getting blocked. I don't actually care either way as long as that stops happening as I seldom engage with monuments because towers exist.

random copper
# wicked delta It makes sense for them to be together because both towers & monuments have simi...

Not sure how long you've been playing, but you may take a second look at monuments. My main was able to do lvl 50 towers when they came out, so never really messed with monuments. But moving my alts up to T10 showed me the value of monuments for SOME events. Granted, not all. But for some events, monuments are the easiest/quickest way to get guaranteed event loot. And for some players, the buffs from finishing monuments can help speed up everything else, and they last 2 hours. There are times I've sped through a monument just to get that damage or crit buff before going to do something else.

wide wing
#

If monuments are mini towers why does it use dungeon loadout ._.

charred quail
random copper
#

I'd I like all the material resources available every single day. But spread them out randomly amongst all the guilds and all the currency types. Have each individual type rotate between the guilds/currencies either randomly or in a set pattern. (Pattern may better?) This way my new personal daily quest is grinding whatever the cost of the material I want is.

past meadow
#

Please add quality of item in item description somewhere because its so irritating to check quality later after event which item is better what a joke it is only checkable in hut the same day after loot and rawr bot is not really helpful after 10 screenshot he still cant define quality what a poor way to check it

rotund locust
#

if you don't mind typing values in you can also check Codex YACO. it has compare and assess functions that can both look it up.

regal orbit
#

I want a quick way to browse through all my Anguish 1 gear, Anguish 2 gear, etc.

In the Inventory More section, I would like the Anguished box to be changed with an Anguished level selection (probably has to be a text box).

fair garden
#

This can’t be said enough: there needs to be a toggle to use the old flee button for dungeons. The amount of times I’ve misclicked and had to close that damn pop up is so infuriating

round tapir
#

It would be great if the notification options actually work

delicate viper
#

@spice relic Is there actually a 5000 Item Limit?

#

Does this limit include Materials, or are those separate?

spice relic
delicate viper
#

Ahhh

whole flare
#

Option to color code ally and enemy turn text would be nice

#

Would make it more visible when raids are using an ult for example

#

Also putting the gold cost in the place of the buy all option when you buy all so there isnt an awkward jump whenever you buy all

random copper
atomic swan
#

If it ain the flee button, you're gonna misclick the items button

#

The core issue is the having to tap for next floor, rather than the flee button in itself

fair garden
#

They could also make the end of floor screen continue after clicking anywhere on the screen. That way people wouldn’t have to click close to the flee button

astral bridge
#

THANK YOU NF for no longer going from top then scrolling fast to the t10 classes (most of the time) finally i don't get motion sickness form switching classes

i know this probably isn't the right place but regardless thanks

fierce nymph
gritty geyser
versed glade
#

Love this qol

ancient ridge
#

This QoL feature would still be awesome...
Can we see the owned materials in the shops?
I don't know how much I have for each it's tedious to check one by one.
Like this:

charred quail
#

Guidelight needs +20 VD(or comparable to RS whichever is higher/more in line) due to NOT having VD pet acess, and it literally has light in the name.

Gs already has little going for it endgame being locked out of VD and having to switch to beo/rs to nab towers ect is ultimate feelsbad.

charred quail
#

The brazier should be on a 6 or 12 hour timer once a day is rough considering it's the current only way to get the actual maximum VD possible.

Also the Hawk, should be able to "find" temporary dungeons or riftbreaks ect. That last until weekend.

Similar to hotel rumor gathering; they pourpose they serve isnt well defined anymore as the game has aged.

random copper
#

I love the change to the kingdom raid screen!!! But I find myself missing the old arrows if I am just making a run of or restarting all the kingdom raids. Could we keep the new setup, but add back in the raid change arrows on the raid start screen?

charred quail
devout dome
#

Correct the axe placement
There's so much space free but that stray grey spot in the right bottom corner just hurts my eyes

random copper
#

In conquest, instead of making me choose who to fight by scrolling left and right like in the old kingdom raid menu, just make the icon at the top that shows who has what crowns bigger and let me just tap that person.

devout dome
#

It probably can create a riftbreak, dungeons are fixed in place so these are definitely out of the question

#

And riftbreaks last like an hour anyways

raw plaza
#

I was thinking about some marking of uncodexed monsters on map like star or something like that, its annoying to check everybody manually.

nocturne osprey
#

Custom UI. The button to the left of your character has changed from build to codex to quests and at this point I just want to be able to pick what that button does myself. I know what I use the most, I don't need devs deciding what goes there, let me pick it myself

proper jolt
#

Have the equipment show it's % Quality instead of 1 time from the appraiser.

deft warren
#

Allow us to reorder our equipment presets by dragging and dropping

#

Allow us to reorder our skills in a loadout by dragging and dropping

proper jolt
#

For towers, stop letting either the your character or players from moving in the background because those sometimes block the mobs and will be impossible to tap for like some time.

proper jolt
#

Give GS +1 Spell Slot, GSA +1 Spell Slot and GSH +2 Spell Slot.

dire ermine
#

Able to participate in higher anguish raids so long as you have the anguish unlocked

devout dome
dire ermine
#

I can't join my own 50 raids when I turn down to 40

devout dome
#

Well yeah, you need to have it active on anguish level of the raid

dire ermine
#

Yeah I'm saying you shouldn't have to if you have it unlocked

versed glade
#

That's actually super dumb, I didn't realize that's how it worked

#

We also desperately need the button to lower a summoned raid's anguish level by 1

#

Very sad that I can't share my ashen phoenixes with new t10s because their agony isn't as high as mine

charred quail
random copper
random copper
proper jolt
regal orbit
#

Flee button needs to be usable in travelers guild. This fight is a stalemate and I have to quit game to leave it.

atomic swan
# regal orbit

Mimic's not immune to Toxic - the fight is not a stalemate

#

-# Not as far as I'm aware at least

devout dome
#

Remaining time above riftbreaks

versed glade
#

Memory hunt separated from items filter

regal orbit
proper jolt
#

A "Buy All" button at the Grand Market for all the Curatives, Items, Materials. Like a literal "Buy All" in that tab.

scenic quest
#

More turtle followers. 🐢

strange flame
#

Put drops like proofs/scrolls/keys near the top of the fight rewards screen. Or a possible fix for multiple complaints, a toggleable setting to only show all materials gained summed at the end of dungeon/endless when you die. This could skip the "Continue" screen.

fierce nymph
tawdry surge
#

Non-AI backgrounds

stuck pulsar
#

add extend visualization options in amity recollect page

stuck pulsar
stuck pulsar
#

Put compete timestamp at least with hours and mins in the conqueror's guild notifications

opal charm
#

Overworld encounters should have a small chance to be horde encounters!

#

There should be a button to "start combat with the nearest monster" when in the overworld to reduce the number of taps to start a battle.

#

Find a way to limit the amount of shop browsing... Maybe limit shops to 1 per x area and then let us hire NPC's that you can send out once a week to gather a random selection of items based on a shop tab. The result being that you can still get the same or more materials or whatever, but it's a gold sink and less maintenance.

proper jolt
gilded bay
opal charm
#

Add codex entries for Summons!

devout dome
#

In terms of world farming it is

#

Eventually make another different item that will drag monsters into the fights (instead of Darkrift Fragment's random monsters) for a set time, like 2 hours let's say

#

Would need to be relatively hard to obtain tho, would be too op if you could get it from a shop or something

devout dome
# opal charm Add codex entries for Summons!

These are called "Monster codex's"

Summons are purely basing on their monster counterparts, yes, some are hard to codex (such as the Coral since it requires you to get confused to use an Ice spell on it which means you need very specific fights and conditions for that fight)

stuck pulsar
torpid jungle
#
  1. Filter for world buildings eg. Arcanist (great for T10 hunting spells, useless after), inns. (Great for events), pet store (pretty much useless post T5). This making searching for something easier.

  2. For followers to be tied to build or swap followers at inventory page. Makes no sense to me tower/monuments needs to have that pet swap dude and I need to build an outpost just to swap pet in world. Swapping pet is a big part of the game yet the logic/UI behind that is clunky.

  3. Additional tab for VD equipment set. Admit this is a stretch but will make world events much easier to find and fight.

devout dome
#

Alternatively to point 2

Make it so we can change the pet for each of the loadout at the places we change pets

#

And now for my own regarding pets

.

#

Make it so pets can be bought and obtained (for example via special shops like the Nurtured Nature one) as an Elysian class, they'd just be immediately sent to the follower storage

It's annoying that I have to switch to a different class that can take a pet just to take a single follower from a source and then need to immediately go back to the screen to change the class

#

Why do I need pets as an Elysian?
Well, I'm a collector, I do have the GFd True Tamer badge already but I don't have every (non-paid) pet yet, I wanna flex

#

Besides, I might switch off sometime in the future... Unlikely, but possible

torpid jungle
#

Make “mega” (great dowsing rod, great xp pot etc) buffs countdown based on play time.

It’s a waste of such a rare item if I cannot play for 4-6 hours straight and I haven’t ever been able to do so.

random copper
#

Or make that a new gear perk for anguish gear?

devout dome
#

I still don't think that'd be a good idea, there are things dedicated to one thing and I don't think that should be changed

elder oar
#

The ability of assessing items after getting them is seemingly(?) missing(after a day or two). Add an appraisal rating to every item

stuck pulsar
#

Extended dismantle filters: possibility to distinguish filters by: Armor/weapon, exotic/non exotic (at least)

versed glade
#

Being able to filter or search by specific events. This would make forfeiting 1000x easier

stuck pulsar
#

Possiblity to select what buildings to show in conquer/control mode.

restive arch
#

Some way to force the game to sync its step count with my phone’s built-in health app. I’ve got nearly 4000 steps the game refuses to add today.

stuck pulsar
#

Don't show kingdom notifications caused by you.

#

Move Codex link over foe picture in order to avoid mosclicks when starting battles.

random copper
#

Get rid of the white screen when you finish a memory puzzle. It's like the men in black flash of screen used as a flash light eye burning doom!

icy temple
#

Making us able to buy several items at once in the guilds shop. Spaming to buy 40 summoning scroll or demontool isnt fun 🙁

versed glade
#

I appreciated this change

fleet ocean
#

yep feels less bumpy

lament sky
#
  • Showing item quality on its info page
  • Show "stats at level 10" on item info page
  • "Buy and dismantle" button in shops
  • add option to point map in direction you are facing using the cell-phone's built-in compass
  • followers should still attack if an enemy is immune to their only damage type (so that the codex will fill)
  • explorer's waystone should not add duplicate compass markers when used multiple times
  • Gandring Envy description Deals arcane damage and... -> Deals arcane damage to all enemies and...
  • Make training cactus not immune to Water
  • Show build-able area when placing a building (instead of saying its too far after you try to build it)
  • show Time/Terrain of quest monsters next to their name
  • "do not dismantle items with special bonuses" option to auto-dismantle
    • basically it would avoid anything that isn't just hp/def/res/dex/ward (like mimic heads) that you might want to keep even as a higher tier player since special items like that aren't all covered by the "no exotics" option.
proper jolt
#

Small QoL. This might need an overhaul.

random copper
lament sky
# random copper I am pretty sure follower AI is what tells them to not attack if immune. Which ...

To be clear, if they have an effective option I think it's good they don't do the useless attack.

I mean in the situation where all of their options are completely ineffective,
they should still do something

The main relevant situation is

  • a newer/inexperienced player
  • playing Valhallan vs a single enemy
  • their follower is not attacking (enemy is totally immune)
  • they think they're just getting really unlucky since the follower doesn't take any actions
  • so they keep defending and get frustrated or maybe die

Saw this happen with one of the Cactus followers vs an Adamantine golem I think?
The cactus didn't do anything (since they're immune to physical),
and the person trying out the Valhallan line just thought they were getting unlucky
(esp. since the cactus is already kinda inconsistent)

Don't expect they had done a physical attack vs an Adamantine golem previously since they were playing Mage before I suggested they give the Valhallan classes a try.

I realize I didn't include in my post (but it would have been wordy)

#

Even as someone who's played a good amount of Valhallan classes,
I'm sometimes not sure if they aren't attacking because the enemy is totally immune or I'm just getting unlucky.
Not too uncommon for follower to not act for 5 turns in a row just due to RNG, but sometimes its because they can't damage the enemy.

lament sky
#

Option to 'edit' names of equipment/amities

Currently when you rename the box you enter the name into is blank.

This would give the option to "edit" instead which would pre-populate the box with the current name.

Would just save re-typing the parts of the old name you want to keep.
and make corrections easier.

lament sky
#

Amities marked as "junk" showing up in Oracle Temple > Recollection (they are currently hidden)

wintry night
#

Theres a 5000 inventory limit?

stuck pulsar
#

possibility to recollect more than three amities at a time

devout dome
devout dome
# wintry night Theres a 5000 inventory limit?

-# technically yes but actually no, just depends on how much your device can handle as if you have a bunch ton of random things the game will slow down and you'll get the.... The red bar....

honest grove
#

Return the last used second amity to its place after changing the class from Oracle to any other and back

wintry night
oblique aurora
#

I'd like the ability to change the anguish level of a raid up until a fight is initiated with it

devout dome
oblique aurora
#

Raid sorting/filtering. Its so hard sometimes to find AND select you raid you want.
Especially since the new Astral Tree quests encourage you to keep raids hanging around.
I envision an inventory style menu that pulls in nearby available raids where you can filter by raid, event, tier, summoner, anguish level, a yes/no damage dealt toggle. Im sure the great minds here could improve upon this, but SOMETHING needs to be done about raid mess; it seems to take a lot of effort to load everything in, too.

#

One more: the ability to equip a follower as you do all other gear so when you switch builds you dont have to manually switch your follower

devout dome
torpid jungle
still trellis
#

I need a tamagochi follower mini sim.

random copper
fierce nymph
devout dome
#

Well actually that guy is in the player layer

snow steppe
#

Auto organize constructions

#

Big furnace with 1200 slots

regal orbit
#

Ease off the censoring..

#

Its clearly detecting anus, and that's just dumb.

charred quail
#

Specifically for the terra second event, EVERY class should get nerfed. (Beo's pet replaced with the event pet for that area. No flasks, avidity, apex gains, nor procs of CD should be allowed. To put other classes in line with summoner while in terra.

#

And this should remain true in ANY future content that limits summoner dps as a feature.

stuck pulsar
#

possibility to hide other players in towers

atomic swan
regal orbit
# atomic swan Why are you asterisking him by the way?

To make use of the default sorting :
My favorites are used for my <10* followers (lindworm and some double stat debuff mobs)
Under the favorites are the 10* followers that I use often, (the * puts them to the top of the 10* list)
Under that are the rest of them sorted by tier / alphabetically.

atomic swan
#

Ah I see, gotcha

stuck pulsar
#

Show the orns gained during endless run

random copper
#

Make an endless run one of the daily astral tree quests!

polar fjord
#

Buff to summoner pets titan_eos

regal orbit
#

Please sort raids by tier / alphabetical order.

atomic swan
#

I take that back

regal orbit
#

'twas indeed a stalemate, which brings me back to :

Travelers guild needs a flee button.

#

Can't believe I've done it again. And in floor 14/14 too 🙁

fierce nymph
#
  • Add back the timestamp when someone took your conquerer territorys to help combat spoofing instead of supporting it
  • A favorite button in the world map to select your most used classes
  • Return class sprite packs, they didn't deserve to go, and there are dozens of easy places to implement them in the class select screen
  • A way to constantly have the Pet NPC follow you so you dont have to make the cumbersome way to your pets (enable building layer, open keep, open pets, waiting forever until it loads)
  • Deepshard bonus for melancholy to make Deep Dungeons worthwhile in mid and lategame
stuck pulsar
#

Change amity pictures with significant ones.

devout dome
# fierce nymph - Add back the timestamp when someone took your conquerer territorys to help com...

1- I'd want that back too
2- Nice feature again
3- I've mentioned that already and Odie himself responded that he had in plans to return them in a way or another (ofc not the same sprites) but that was like a year-ish ago
4- Again a cool QoL
5- Assuming Melancholy affects deep-dungeons (I guess they do as you've mentioned this) I do think it would make them a bit more worth the usually longer time to complete them compared to normal dungeons

versed glade
#

Timestamps don't combat spoofing in conqueror's, from what I've heard the notifications get batched to a degree

fierce nymph
open cloak
devout dome
#

Or in other words...

fierce nymph
gritty geyser
#

For a daily buff, Brasero should last longer (3-6 hours)

still trellis
#

Appraiser is the same as #askrawbot so that I don't have it use it in discord.

#

One uses Max Quality as rating, another uses standard gear as reference.
Eg.
A = Current gear stat.
B = Max gear Stat.
C = Standard gear stat.
D = Added gear stat.

Appraiser uses
A/B as rating.

Askrawbot uses
D/C + 1 as rating.

Both gives different result.

glacial current
#

Being able to filter building visibility individually. Like i want to see Colosseums without all the rest of the shit. Also I dont want Monuments to show with Dungeons/Towers

torpid jungle
gritty geyser
#

yes but often spawned structure (Monuments, Towers, etc.) hides dungeons, which can be irratating

torpid jungle
#

Remove the charge aspect and kill specific raid quest for the Astraltree. I pretty much stopped doing the quest due to that.

Killing raid is fine just not specific raid. Not everyone has enough scrolls to get the raids lying around.

It’s also pretty rare one every few days to get an aspect so to charge 2-3 of them for 1 quest some times undoable.

regal orbit
#

Daily quests, change text from : "fight raid" to "complete raid" to reflect the actual requirement.

glacial current
#

Have settlement messages show up on the initial screen the comes up when you click on a settlement

fathom orchid
#

Mass Buy for Corals,or other Stuff from Guilds👍

fierce nymph
#

Mass buy Guild Items, copy code from Shop.

round tapir
#

Open Stranger's Gift in bulk this year

torpid jungle
#

Standardisation for adornment stats. The stat difference is so small for adornments it makes no sense to have a variable %.

This was you can stack them and make it easier for the game resources.

Eg. Standard 100%, superior 120% famed 130% legendary 150% ornate 200%. (Random % I am not sure what the actuals are)

So they have the same stats for all of the same quality.

still trellis
#

I prefer the randomize quality.

#

It just make adorn unique in a way.

regal orbit
#

Could we get a search bar and some filtering options here please.

#

Eg. Copy this from the titan guild:

stuck pulsar
#

memorize last guild trials selection or create a few sets of favourite teams

versed glade
round tapir
#

Now that wars are getting some attention, we should have a fixed pvp loadout with pet
Pvp loadout should not be affected by pet changes while we're doing other content

random copper
#

My friend AlphaB said that all quests should have a number 1/5, 2/5 so that you know what step of the quest you are on. Kinda like Mnemonics.

regal orbit
versed glade
random copper
versed glade
regal orbit
#

Inversely, titan guild should have an option to show the adorned stats.

versed glade
#

Gotcha! Well neither of those guilds are really great at doing this, so I think instead of copying titan guild, just improve both to where you can select more than 3 at a time, you can see their stats, and you can search or filter appropriately

gloomy sapphire
#

Revert this back so I can see descriptions. Kinda can't remember every effect mentioned in the text for every item

still trellis
dry otter
#

Implement the ability of adding notes to players in your ally list (e.g. to note what's on their origin town etc.)

Allow players to use all kinds of Summoning Scrolls and DMs directly from the World Items menu

Include the Follower in the Loadouts

Implement a way to visualize all of the buildings in your VD as a list and interact with them directly from that list rather than pressing on their sprite on the map

devout dome
# dry otter Implement the ability of adding notes to players in your ally list (e.g. to note...

1- It could be a nice tracker thing if you do stuff with them often

2- You kinda can already, click the Edit button near the top of the consumables and choose what you want there

3- Odie (or someone from the dev team) already said that they don't have it in plans

4- I can see the issue, especially with raids and them stacking in one place where you need to do some mathematic angles to have a pixel showing and hope that's enough

north tartan
#

I think a good QoL change would be to put into passive mode those kingdoms that enter a match and fight less than 50% of the war. It is extremely annoying to have wars that last 24 hours just because the enemy kingdom joins a match and doesn’t fight.
I think they should put that kind of kingdom into a forced passive mode for at least one week before allowing them to join another war

astral bridge
#

minor Qol but I'd like for adornments description to not be viewable on an item, that's a lot of scrolling to raise the anguish of an item to 20+
here the difference between @still obsidian beard and lyncus

viral pewter
#

Maybe fixing stuff overlapping in towers? It's really not more than a slight inconvenience, but it just gets on my nerves sometimes 😂

round tapir
#

Having separate map options for Dungeons, Towers and Monuments

cyan jewel
#

please dear god can we type 100/1000 in the buy field rather than "you meant to type 10, I fixed it for you"?

#

if you want to show extra love, guild materials with a stack count purchase would be lovely too.

velvet reef
#

Long-press on gear in pre-battle setup to see their full details (immunity, etc.)

dry otter
#

Ability to release Followers from the Keep/Fortress/Castle follower storage menu

Ability to quick swap Followers through the main (Status?) menu without having to access buildings/NPCs

lament sky
#

Option to make in-game notifications timeout quicker/instantaneous.
Or at least suppress the notifications for removing equipment/skills and making purchases in shops.

It covers up a lot of buttons at the top.
Extremely annoying when trying to re-organize/remove skills

fierce nymph
velvet reef
stuck pulsar
#

Possibility to buy more than one item in guild shops.

faint scarab
#

What Orna is missing? The great questing beast

devout dome
faint scarab
devout dome
#

It's basically it

#

Besides, GQB is exclusive to HoA
Much like we have Wolpetringers and they don't

faint scarab
#

Wow epic fail dude

devout dome
#

Still, GQB is a HoA thing

faint scarab
faint scarab
devout dome
#

Womp womp

faint scarab
devout dome
#

I don't mind, the only use I'd have for it is collection

#

And even if it was going to be added, from what would we get it?

abstract falcon
#

I already made a suggestion but I really think it would be cool if Dullahan made a sound when he spawns, some sort of evil laugh or horse sound! That would be epic

devout dome
nocturne osprey
#

Raids really need to not just be thrown randomly around the map. Either raids of the same type should group together, all of them should group together, or raids spawned at an origin town should go into a guild building. Regardless there should be a menu to select and fight them. Maybe make it so scrolling vertically gives you different raids and horizontally you scroll through different copies of the same one. Oh, and damage limits for wrbs

#

Really absurd that this critical feature of endgame play feels like a pre-alpha placeholder solution

summer urchin
#

I’d love for our “towns” to be a selectable, on map building that opens to something like what HoA has, so you can place things in an orderly way, decorations wouldn’t inhibit tapping on other buildings, etc.

There could be an area for NPC’s to wander into to offer quests, etc. currently my hometown is a flood of raids and smatterings of my buildings overlaid with other people in my neighbourhood.

Also, maybe have a sub filter to allow only certain buildings to show at a time? Shops/bestiaries/smith/etc

scenic quest
#

Can you please remove the elemental weakness and immunities of the training cactus? Or make it a seperate "training dummy" type entity that doesnt have any? I have once more fallen for the trap of trying to dps test certain followers or abilities for the fun of it and they wont attack due to the water immunity of cactus

hazy sluice
#

QOL request holding your finger on items eg potions/skills/bag items like candles results in banner that shows objects ability and small explaination. Likewise there is a disconnect with blacksmithing items where you have to look in inventory then swap to blacksmith to upgrade and try and remember what item does what.

split trout
#

One small addition I would enjoy would be the option to use a random sprite each day.

devout swift
#

Will we ever be able to just include Followers as part of a saved Loadout? This is the main thing keeping me from playing Beo.

open pond
#

Add a demonworking tools tab/option in the alchemist to make leveling up anguish on items less clunky

lament sky
#

Add an option to sort items by their "base name" or "item ID"

Sorting by "name" almost does this,
but if an item has been re-named it won't be grouped with other items of the same type.

This is most relevant when doing a lot of dismantling as it is quite useful to compare items to decide which to dismantle,
or more generally when trying to see what your best version of each item is.

More robust dismantling tools would also be nice, but certainly out of scope for a small QOL change.

stuck pulsar
#

Store complete logs of last XX pvp battles

dry otter
barren raptor
#

I know its a skill issue, but i can never remember what skills do, especially when looking at followers, can we get little question marks or long press the name to open a text box showing what things do? Same with equipment gear loadout screen where it doesnt show immunity/ability when changing equipment.

hazy sluice
#

Really need to see Status effects included in item selection for equipment screen. example Omega riftlock shows instant summons 25% but Briny pendant---nothing
Alternative is search by function.

wicked delta
wraith finch
#

Quick click on fountain open a heal/fish/cancel menu, long press to heal.

#

It is - sometimes. I had nothing queued today, started a castle dungeon with wrong follower, and fled. A couple of hours later the game needed to restart when I clicked on it, and event queue was there with castle dungeon.

#

Clicking on a settlement named in a notification pops up a map so you can figure where the hell it is.

#

A "recently upgraded" tab in blacksmith - to find those items you accidentally didn't press "upgrade again" on.

#

... or get them from the astraltree...

#

If there are more than [five] different materials obtained from dismantling, put an X button on the results popup and don't make it auto-disappear before you can read it. And list the mats in a fixed order!

#

It can - I have searched for mythril silk, and cursed ort this way

#

Ummm, because he's already there? I always switch to ASG on the titan floor by clicking squire samson. Sometimes he's hard to find.

#

ANY time the number of a material required is shown it should say how many you have. In herbalist this would require getting rid of fish weights, so that 10 Azure Carp are not 10 separate inventory items.

icy pagoda
#

Agreed, well they changed this when creating scrolls so maybe they can change it at the herbalist too

obsidian edge
wraith finch
#

Whoops - stupid discord told me this thread was three hours old - I've been replying to things from ages ago, where QOL improvements have already happened. Lucky I realised this before posting screenshot of renamed amities 🙂

wraith finch
dawn sigil
#

I really want an even more advanced auto dismantle and drop filter

icy pagoda
dawn sigil
#

Not just materials, separate quality filters for exotic and non exotic, further filters for tiers within event gear. Quality filtering by tier

regal orbit
#

Could we please get an i game option to normalize not standard drops, so that each ranking only counts as one item.

Between broken and ornate, I dont care about minmaxing my stats and would rather the inventory be automatically managed.

round tapir
#

Button to add dungeons/towers to activities directly, without having to enter and leave them.
(don't know how small of a change it is)

charred quail
#

When editing loadouts when deleting/saving loadouts it boots you from the menu afterwards. Especially for deleting loadouts this shouldn't happen. You should stay in the saved lodouts screen.

#

Instead of repeatedly entering deleting then entering again to just loadouts. On that note, being able to sort loadouts would also be a nice QOL

wraith finch
#

Showing the tier level of equipped adornments in inventory view. Making gear othersoul-compatible is a real pain without that.

charred quail
#

Please make this into a thing PLEASE.

#

A landscape option that's actually fits the screen resolution & not clunky feeling because this essentially is orna HD

faint scarab
#

Remove possibility to equip pumpkin gaze onto othersouls

charred quail
#

Skill slots, incredibly infuriating across the board. No t10 class should have less skill slots than the t9 gods. And diety having 22 of them the best stats and best class overall is overkill. [;^; please justice]. Because im in love with GSH but now that im making builds i have 2 options either get rid of my summons or get rid of my buff spells because I cant do both and it feels horrible.

#

Diety should have 18-20
Melee classes 14-16
Beo 16-18
Mage classes 16-18

#

The disparity in skill slots is insane.

#

potions and remedies should explain exactly what it cures because "almost all ailments" penaca is quickly starting to look like cure all.

desert lodge
#

A “purchase all on page” feature in the shop so I can buy all the materials every time I refresh without scrolling and holding a button multiple times.

random copper
random copper
regal orbit
scarlet crypt
#

Is this the new war matchmaking thread because this shit is buns for 50-90 AL.

#

They didn’t want bad matches for low AL but let me tell you this matchmaking for AL 60 ish is brutal.

#

I understand the top ten need to be matched but at what expense? I guess there is a lack of folks in that 50-100 range for these kingdoms to beat on but we’ve been taking it on the chin for the last week.

#

We don’t want to bench our 50+ AL but it might end up being a strategy to avoid a 100+ AL mismatches.

#

5-14-1 over the last 20 is kind of different

naive mountain
stuck pulsar
#

Remove personal towers and castle dungeon from activity slots

devout dome
random copper
#

Although I have been VERY happy when that has happened and I, as the underdog, am able to win!

faint scarab
#

Remove spec-specific skills from othersouls of people who have equipped bugged skills.
Its unfair and stupid that some t9 othersouls use lacuna II, or pumpkin gaze, or Comet

stuck pulsar
#

Add activity slots also in control mode screen

abstract falcon
#

this pretty please, with a filter system 🙏 #💡│suggestions message

lament sky
#

next update after that is the super/Grand bestiary right?

wicked delta
abstract falcon
random copper
#

I'd like the raids on the map to be summoned in a circle instead of a square.

upbeat fractal
#

Have the last level in the tower (the raid) default to your raids equipment setup rather than your tower equipment set up.

lament sky
#

Display Hybrid on the status page, which would be the combined attack/magic stat that hybrid skills like Verse use

random copper
#

I wish you could tap anywhere to exit a quest screen. For those times I'm trying to tap ANYTHING other than the quest NPC.

#

I wish quest completion screens went to your inbox instead of going along the top of the screen.

versed glade
lament sky
#

Gameplay-wise, they're much more like a raid than a boss.

The labels on the loadouts could be updated

#

If we had to have the same number of loadouts, I do think

  • Default (overworld)
  • Dungeon
  • PvP
  • Raid/Titan
  • Tower/Monument

would make the most sense

desert lodge
#

I came here to mention towers and monuments should have the same loadout. They already share the same anguish.

random copper
#

What if we put mid tower raids back into towers?

#

The archpath tab should be rolled with the other quest tabs instead of on top of your screen.

#

And I'd like it to glow when there is a new box/quest to accomplish like the runeshop daily reward does.

random copper
#

When it comes to sacrificing amities and celestial adorns, let us pick more than 3 at a time, and don't make a max. If they're not dividable by 3 then just leave the latest picked.

#

I feel like anything to make inventory cleanup easier needs to be a priority.

desert lodge
#

Hard agree. I have the red bar permanently because of my amities and celestial adorns. I just have no time to sit down and slowly dump em three at a time.

versed glade
desert lodge
red sonnet
#

Please, for the love of god, separate items from mnemonic nodes

versed glade
random copper
#

I wish a kingdom notification is sent to all kingdom officers when the gauntlet is finished.

fierce nymph
restive arch
#

I want either bulk smelting or removal of the blacksmith quests. I’m tired of smelting all these hoods one at a time.

wicked delta
wraith finch
placid wraith
#

Material owned in guild shop

stuck pulsar
stuck pulsar
stuck pulsar
#

At the end of the battle, specify which type of guild XP you earn

desert lodge
#

An item that you get by turning in 100 ornate items. Using the item on a godforged weapon/armor piece sets it back to demonforge and increases the quality by 0.5, with a chance to increase by 1 and a smaller chance to increase by 1.5.

abstract falcon
#

Some Pity system for us poor souls trying to get ornate Sky Shoes for 4 years 😢

regal orbit
#

Please give an option to "normalise" augments so they dont all count as individual inventory items.

Further, give option (by quality) so augment are automatically normalised.

wicked delta
desert lodge
lament sky
desert lodge
#

I got 5 downvotes on my suggestion and none of em bothered to comment. Do people know want some level of a pity system to help pad bad luck?

wicked delta
#

There's also Astraltree gambling, which might be worse odds and more limited, but that's still two different ways to get something without much effort, which seems to go against what most players here like to see in the game.

abstract falcon
lament sky
# desert lodge I got 5 downvotes on my suggestion and none of em bothered to comment. Do people...

I think it's the kind of feature that would need to have been in the game at/near the start to be OK.
Since many people have spent a lot of effort to get ornates.

If any ornate item is fine,
then ornate items aren't that hard to get
and there's less reason to try farming a specific boss over just running dungeons endlessly.

The other thing that was unclear to me is if you intended for there to be a cap or not.
There are existing game mechanics like demonforge/godforged/anguish levels
that let you go beyond 100 quality so it's unclear if this would be a form of uncapped scaling or not.

maiden thicket
#

And as Gishblade stated, FOMO is frequently encountered at every single new update (which is not unique to Orna), and people want to feel like the time they already put into the game is worth the rewards