#What small QOL change(s) do you think Orna is missing?
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•An option to set shops with leveled items to ascending or descending, based on level (especially helpful with bestiaries)
•A favorite class selection option in the Change Class menu (Using a lower tier rogue/seeker class for the visibility bonus means a lot of extra tapping in particular)
•Allow us to accept friend requests from the Friends menu, and move our personal promo code to the Promo Code area in the game menu.
In the fishing animation, instead of having a hat can we get some sort of excited emote? The hat looks... weird. Especially when you've already got one on your head lol
My nose hat?
Allow us to auto-dismantle items caught while fishing
dismantle in appraiser
tap anywhere to continue on the reward/victory screen in dungeons
in towers too
I would love to see another way to gain tower shard or at least some sort of party mode for the towers would love to party up to do towers
I would love to see a filter option for the current event items when forfeiting for guild karma
Id like to search my armor by resist element or status protection
and this, in towers and deep dungeons, just makes me feel bad!
but otherwise loving everything
Invite to Kingdom: send an invite to a character to join an officer's or a king's Kingdom (rather than have to unlock then lock a kingdom). (Analogous to inviting a character to a party.) This could be a togglable privilege bestowed by a king.
Tower puzzles completed without a key should remain completed on game restart.
This is particularly frustrating because Orna regularly restarts on the completion of a Tower puzzle. Larger puzzles add significant time to Towers and are usually solved through brute force (like memorizing a random pattern). Having to solve every fourth and/or fifth puzzle twice is unnecessarily cruel.
Please add a togle option for the old movement system in towers for deep dungeons and other content. Sometimes, making it "faster" reduces the inmersion in the game, some people ( new players ) just want to chill in dungeons with their friends, and making it only teleport movement reduces the good aspect of a rpg, the exploration with your friends
rearranging/layouting my origin town buildings, it feels so bad right now its so hard to make my origin town look classy and usable
Cool down timer for starting a new Kingdom Gauntlet (like the cool down timer for shuffling players in the Kingdom gauntlet). (Maybe with a notification option.)
Being able to see the stats of equipment even as they are upgrading would be nice
Filter Kingdom Raids by tier.
Kingdom Gauntlet shuffle cool down resets on start of new Gauntlet.
it used to be like this before, dunno why they changed, or who in their right mind thought the change was actually good
I don't remember it being otherwise and I've been running a kingdom for two years
you probably didn't reach the era when it was like that then
starting new kgs has always a free shuffle back then
just one of those weird changes that literally no one asked for
Like the tessellated forests in high quality graphics mode (which gives me a headache from eye strain) and the flashbang of snow?
we did get benching, so that evens out a bit.
Benching is nice, but it requires more micromanagement than shuffling. When a single player can get assigned six or more floors, every shuffle counts
benching was asked like in the beginning of kgs, took 3yrs or something to even exist
newer people wouldn't know that in the beginning, there used to be kingdoms that actively kick sleeping people (or people in the minority timezones of the kingdom population) to clear kgs faster
what? benching someone that goes on vacation/inactive is more micromanaging them shuffling them every gauntlet during that time?
ah yes the snow flashbang, the favorite of the world grinders
Benching someone who's, for example, in a meeting for an hour, requires knowing that they're going to be a meeting. Shuffling can be handled by a strict "if you get a floor and don't complete it in x minutes, we shuffle you out"
if you're benching for 1 hour durations you're already hella micromanaging, and by your own statement "a single player can get assigned six or more floors" then 6 or more shuffles is less micromanaging than a single bench...
not to mention is that at all relevant for 99.999% of kingdoms?
Fair enough point. One more shuffle in an hour is hardly going to dent a large queue
some way to do accurate dungeon pins in google maps, like show dungeon coordinates in the dungeon menu so we can copy paste it to google maps, or some whatever integration thingy
Alternatively, expand the compass feature to allow us to pick and choose what we see, and provide an in-game map of sorts that we can save locations to using waystones. Can add a fog-of-war type deal to show what hasn't been explored, as well as use the scout hawk or tavern info to roughly estimate the location of points of interest not already on said map.
Give Kingdom officers the option to reset Raid cool down for Kingdom members (other than themselves).
(Game restarts and crashes are inevitable and painful, particularly during a raid with coveted drops. The “other than themselves” is optional, but might exclude abuse.)
To be able to filter equipment as useable by (class type) so that I can explore potential options for gilga while using mage class for example.
I know this has to have been said, but to be able to filter visible raids by tier.
(1) Likely said before, but filters for blacksmith like that those for inventory
(2) Tier filters for Bestiaries, including persistent option to reverse the order of displayed followers (T10 - T1)
either allow mass selecting things to dismantle, or ability to revert auto dismantling on spot. I'm on the verge of turning auto dismantling of legendaries on 😭
Can you elaborate on this more? You can already re-arrange your buildings to look however you want. Tap building, Options, Move. Was this what you were looking for?
You can sort your inventory by legendary and select all and then mass dismantle. If this isn't what you mean by mass dismantle can you elaborate more please?
panning and a larger move distance obviously
It's so hard to do so, it's very annoying because when I try to move things it sometimes say that I cannot move too far from my character while I can't see the limit to where I can move it, and I hate that being tidy is so hard, can you guys maybe make it easier? maybe with a grid system of sorts
This error, right? I get this error trying to move a building half an inch to the right
wait what?
i definitely cant do it in the latest items section
i think i can mass sell tho
After you click one, more options with select all show at the bottom
yessir
TY, yes, a grid and/or being able to move further would help! It's kinda funny literally going for a walk around my neighborhood so that I can arrange all the virtual buildings around my house. But I can get it neat and tidy looking. Just gotta put the steps in. ;p
I have found that if you take off all your vision gear, the white view circle around you is roughly about how far you can move something.
If 1000 items at a time must be the limit in shops; please provide an item that is “pack of 100 small potions” so we can buy 1000 of them.
or remove small potions from the game, they're the #1 source of pollution in the Ornaverse, millions of small potion bottles litter the world
Anything to make it easier to see event followers in bestiaries.
Ability to 'favourite' followers that I like to frequently take with me, and list them separately from non-favourite followers, making it easy to quickly find them.
Regarding bestiaries, I purchased every follower, just so I could use the 'new' checkbox to quickly check for event followers that I don't have. It was a great workaround, except now changing follower is annoying because I have so many followers lol
perhaps getting rid of the move distance for buildings (you cannot place this building so far from yourself). or, if thats to be kept, a small circle on the move screen showing where you can move your buildings from where you currently are so it isnt as much of a guessing game
you eat the bottles. don't worry.
Give us the ability to set a follower to each loadout. This has been suggested before.
Yep. If odie doesn’t want a pet to like be a piece of gear he shouldn’t have made them behave exactly like one; and valhallan shouldn’t exist at all.
I would really like to see a mechanic to change the anguish level by tapping the number of the center and entering manually the level number we want to play
what it..what if it was a dial. put the fact we're using touchscreens to use.
I can appreciate the stylistic intent to pick one follower that sticks with you through all types of content, but... It is very frustrating to lose on PVP defense because I had my raid follower (Blue dog) with me instead of the follower I use for PVP. That raid follower's abilities are all specifically and deliberately nerfed for PVP so it has little to no chance of succeeding in PVP.
They ain't budgin' on keeping followers separate from loadouts, but IMO your current equipment and follower should be on display before you enter a Fight IMO.
That would prevent a lot of these issues by reminding you to switch out
True, but that wouldn't help one lick for pvp defense. If I want to have a certain follower on defense, and it's different from the follower I normally use, I have to switch my follower to something else for the time I'm not playing, then remember to switch it back again when I start playing. That's silly.
ok yeah I missed that part. IMO that's one point where I do kinda feel like it could be a reasonable argument to make an exception to the policy of treating followers as equipment.
I mean, its not technically the player doing it, after all...
If treating followers like equipment is the issue, then we should be able to train them to adjust their stats, or they can have randomized personalities that do so when we obtain them. Level them up to teach them new moves, bond with them through battle, etc...😅
ability to hide those randogen buildings, especially shops and pet shops
i find it weird to have an option to specifically hide player buildings but not randogens
The whole point of valhallan class is to use your pet as a weapon.
I'm just relating what I understand to be the official stance.
And that's just semantics. 😛
Their “official stance” conflicts with their actions, reality, and gameplay.
- checking quality% without a building, anytime, without external programs
- a quickswap option for classes / specs on the world map
- Specs tied to loadouts (doesnt matter if they cost orns)
- Not getting a popup with skills every time you switch specs
- A fast mode for towers, everything condensed on one screen
- Summon animation speed for everything
- Refineries you dont have to refill every 12 hours, but 24
- A buy all button in the grand market for every category or a "buy dismantables"
- An ascension system that factors in Rarity/Tier
- Bulk buying guild store items
- More then 10 potions at once
- Tap instead of hold to bulk buy
- a fast Option so when you tap a mob on the open world it instantly starts the battle
- Double tapping on open world instead of holding to start a battle
- Automatically collect items from travellers guild so you can actually enjoy the walk without beeing a smartphone goblin
- Lesser Wayvessel cooldown
- let us choose dungeon Tier in group play
- More pet skins
- Remember last dungeon configuration (hard, boss, horde, event on/off etc)
- a 100% atk or mag ↑ skill that isnt class bound
- A NPC in wayvessels that lets us switch anguish
I know not all of them are precisely small, but i hope most of them are
Hard mode for towers, something to drain keys on
~~Some way to change followers during global raid events.
(This is particularly frustrating for players running Valhallan classes who haven't codexed the raid and are surprised to learn that their follower is useless, and now they have to wait several hours to try again.) (Suggesting that a player should first research the event on Discord is not an answer because that's tantamount to implying that "metagaming" is the only effective way to play Orna.)~~
you can find this little dude to change followers
Quick changing favorite classes. Players tag a class as a favorite and maybe it's listed in the items shortcut menu and I can switch to it with a single tap.
Wow. That's easy to miss
Sortable items shortcut menu.
yes because it's in player layer instead of npc
Show current follower next to character's icon.
(I'm suggesting this because when you change followers, the previous follower is displayed on the map until it's updated. This is particularly frustrating in Towers because the follower avatar is updated only on floor changes or leaving the Tower, and there is no option to flee, so with a single miss-tap and I've got to kill the game.)
Maybe its about time to put flee button in towers? Quitting the game / killing the app is just counterintuitive and is an "exploit" in a way
look at the top left of the screen
The intent is for flights not to be fleeable
I'd much rather see crashing the app to make you fall down the tower.
But I can't imagine that going well for people with legitimate crashes.
Orna regularly restarts while in Towers, in particular, immediately after completing a puzzle. I regularly kill the game so I can, at least, minimize the disturbance of crashes
The intent is for flights not to be fleeable
While I understand the design philosophy behind not allowing fleeing in Tower battles, it can be frustrating for players who accidentally choose the wrong follower, class, or loadout. Requiring players to kill the Orna app to flee a Tower battle is alienating and disruptive to their gameplay. Perhaps there’s a middle ground that balances gameplay integrity with player convenience.
Might not be a small thing, but it's QOL for sure
With the "new" big buildings in our OT I think we need a new way to handle our origin town:
- slightly bigger "positioning range" and make this range visible. I hate the error popup when positiong
- optional grid snapping when building
- much bigger "town size" so that when you move the ot, it doesn't get squished inside the "town size". Even if the layout is kinda respected, bigger towns get modified due to this thing
- positioning mode should be centered on the player and not on the building
- positioning mode should make evident where the player is
- positioning building should put the base of the building where you click, not their centers (positioning and aligning towers is a pain)
- towers should be on another layer than dungeons (or at least they shouldn't appear if they are built by other players, which makes using WV sometimes borderline unusable)
idk if you guys know, from reading your suggestions, but you can pan and tilt the build map with two fingers
and i think itd take away from the game to make it easier to build your town from your couch
unless that becomes a whole thing. idk. i still like the idea of being where the building is to build/move it. but managing it from afar should be a thing too
it's already possible to spread your OT buildings out over a very large area, anyway
id really like the option to move OT with either same deployment pattern (as now) or as building credits, so i can just place them again for free
Are you playing from tablet or you have eagle eyes to play with that DPI on phone?
Why exactly can we see our party-mates towers through wv in the first place, when we can’t see other towers. Inconsistent.
When walking i do dungeons and it doesn't count those steps for travel quest.i have walked 2.5 miles to store 2.5 back got around 1,000 steps.on travel guild i got 18,000.it would be nice if it counted for quest npc, inns,town hall.oh when in towers they don't count either
Plus I'd still like weather graphics in options to shut-off.or weather all together.that pure white screen screws ya.plus when by water at night every water monster becomes sea demons.cant do water quest on night walk ahhhh
Monument Guild -> Forfeit: please automatically sort to the top items that increase guild karma
Idk if it's already been asked
- make the exclamation mark on grand market more visibile (right now it's Yellow on tender Yellow)
- pop up an exclamation mark on refineries when they complete refinememt
I am once again asking not to have to select the type of dungeon I want to run every time 🙏
Please 🙏
There have been similar requests in the past for a dark outline around the "!", mostly because they're hard to spot after getting flashbanged by the snow.
• Unique items/varying rarity in stores, grand market has a lot of stock like weapons/adornments that don't scale with the player and just take up space/go under utilized
• monument guild could have a built in monument dungeon much like the keep has a regular plain dungeon built in.
I ran some horde boss T8 yesterday, I really wish this was a thing.
I'm hearing a lot of about refineries, a nice qol would just be to make as many in one area instead of having to go another area and start dragging it. It's the one thing that stops me from making more than 1.
Someone people (like me), are constantly upgrading multiple things at the blacksmith. I think adding a "recently upgraded" tab would help a lot. There are times I'm constantly scrolling to find what I upgraded to upgrade again and sometimes I even forget what I upgraded in the first place.
especially when it's something like tarnished, most of the time it's in the 2nd page or onwards
Please get rid of the nuisance warning that pops up when you are playing the game while travelling at speed, commuting on public transport / as a passenger in a moving vehicle. I do not drive and I can assure you I’m always “playing safely”! So I hate having to get rid of this pop up every time I play.
Surely many players are commuters, so this notification is unnecessary and annoying
I 100% think the pop up is a "cya" ||cover your ass|| for orna
Don't forsee it going anywhere
Yeah, it's the Gyarados of Orna
Orna shouldn't be liable for anything that happens when you're in a car playing it and that's a way they can confirm you agree to that
…. But I’m on a train or a bus so it’s just annoying.
The game can't tell if you're driving or not.
Regardless, how annoying can it really be, it pops up once if you're going fast and then you click it away
IIRC the warning pops up multiple times if you’re on a train ride which has intermittent fast stretches interspersed with slower ones (ie when stations are close together). The warnings just make the game a bit commuter unfriendly, imho.
I've never had the warning show up more than once, even on frequent bus rides which include bus stops as well as traffic lights
Okay hopefully I’m misremembering 🙂 Will check next time
It does show up only once per time you've opened up the game - if you restart the game it'll show it again if you pass its 'speed limit'
It's annoying when it pops up while I am driving over a roundabout and trying to activate my ALTs wayvessel.
agreed ./suggest instead of warning popup game just gets disabled for 15 minutes. keep it in your pants if you're driving.
Cool, but don't drive and play.
I was kidding, I totally agree with the legal need of the dialog.
They could make it a setting so you only have to decide it once per character but I think that's not good enough in court, but well IANAL
Better zoom out without touching you phone parameters.
Show all puzzles/arcanists during Memory Hunts regardless of view distance. You won't be able to access them either way without being in range.
I think it's already done for the guild buildings?
Being able to remove the "flag" from individual monsters when you've met their kill count for quests with multiple monsters listed.
Pursuance + Occult Candle, etc. doesn't quite help with this issue; Sometimes it's a struggle to get 1 common, 24/7, world map monster to spawn when you keep getting the same 3 that you've already hit the goal for.
Did someone mention auto dismantle for randogen EOD and auto junk to replace auto drop? Inventory management is the real endgame
This will also reduce the storage costs for NF by a good amount I guess
need I say anything
Only if you want everyone to understand.
we're missing Godforged in that list
and Skyforged
and soon Pristine too
We need multi select
A fish count in the codex that also tracks the largest of each species
a summoning sickness debuff icon visible on newish summons
Less vague descriptions about stuff. Like how much exp loss and gold/orn/item gain does merchant get. How does bard passive work?
I have never seen that on there before. Wtf
https://discord.com/channels/448527960056791051/1238205140482261083
#game-announcements message
Toggle in options to change all held presses into simple buttons. I can see where it might be good for newer players as a default, but it would 100% be worth the occasional mistapped flee or whatever.
Mnemonic Hunting activities are randomly positioned based on the world and not the player.
Instead to know if this or this amity is couchable during this or this hour.
I propose to allow any amity to be couchable depending on where you are doing Mnemonic Hunting.
It will force players to search and find the right IRL spot to get couchable amities.
To make sure I'm understanding correctly, you mean tethering memory hunts to the area instead of the party, right?
exactly
so basically find a super small island to force spawn everything as couchable
kinda what happens if you live in a small island
afaik if there's a water in the way, it draws a straight great circle line to the other side of the water and spawns there
so, Ornaversary island memory hunt may end before it begins
A 'favorites' page on the class change UI
Ok, the list of elements appearing and disappearing for heretics is super annoying. Perhaps a single "weave" notation with symbols to follow on same line?
This is when using ultima, btw
no clue wtf you are talking about
Nice to now see the small print showing the extra powers of weapons, but it doesn’t include the effect of adornments
Does it not?
Whoops sent orichalcum twice
Oh, or did you mean adding the adorns' effects to the weapon's tooltips?
Like here for example, I’ve adorned a lute with 7 rubys which each add 1% life syphon
So as well as faction damage i think it should say 7% Life Syphon. I could see the 1% stat on each ruby before I put them on the weapon, but now it’s not showing anywhere, & it should be added up and shown with the weapons main stats
Adding it to the list of a weapons special powers yes, if that’s what you mean by tooltips
5% Status Duration
👀
Make it possible to rename / number beastiaries
Feels bad when you have 20 built close together and you’re trying to click through them & they all have the same name
Few ideas off the top of my head.
-means of up-crafting adornments in some way. Get a use out of the thousands upon thousands of low-spec adornments that fill the shops and jewelers in place of the usable stuff.
Make basic potion crafting (hp/mp) cost less. As it stands, it's better to just grind the potion itself vs. the bottles that drop less than said potions, rendering the recipe more of a waste of resources if anything.
Compiling buff details as said by Small_Man but with icons; compile the same bonus in your buff as (Icon)², ³, ⁴, so on.
Reduce the number of enemies of a type needed to fill your class type buff. Killing 50-100 beasts that arent ensured to appear by default feels like a daily quest for a stat boost, rather than a class trait.
Add the option to add your previously made shops to the grand market, or see the contents of all nearby shops, so you dont need to click multiple shops or have an eyesore, so that it "saves many a built shop" like it's description implies.
Allow players to set where their wayvessel places them in their area when they teleport, rather than a random area within range.
"Auto-space / arrange" function for origin towns to automatically re-adjust building placement without moving origin town.
Immediately show item grade upon obtaining an item if within interaction range of an appraiser. (Unsure if implimentation would be easy here, but saves time for grinding high rolls.)
Add an ability to craft a building that replaces a nearby fountain spawn with a permanent well for fishing but can't be consumed for hp/mp recovery. (Let's be honest, people prefer to use fountains for fishing first and foremost.)
I just started an Endless run for the first time since the update and it's a tiny bit distracting, regardless of the status option.
They all go away after casting Ultima, then they all reappear on the following floor.
It's like when you go back and forth between zero/low ward and the bar keeps disappearing and shifting everything.
never have i ever seen a version of orna this year without minified buffs
Did anyone mentioned about filter that selects everything besides ornate?
Id love if "exploration" and "control" had the same radius, and if it were visible
I kind of did in the Suggestion channel. Not specifically wrt Ornates, but more generally just being able to use operators like NOT.
NOT locked
NOT exotic
NOT orate
Etc.
The Fishing Hut fish selling interface has the Select All button at the top of the screen and the Next Page button at the bottom of the screen, requiring you to scroll through a page of 45 fish over and over again to select and then sell multiple pages at once.
These buttons should be either next to each other or on both the top and bottom of the interface; something accessible from anywhere to select everything you want to sell and then sell it immediately.
This gets very annoying the more fish you want to sell at once. It's extra gestures for no reason.
Ideally, also, we could set parameters by fish type and weight to avoid selling, and be able to order the fish by weight.
The [back] and [next] buttons for any menu should probably be "floating" on either side of the (X) that is always accessible at the bottom of the screen.
Small QoL change? Increase the drop rate for Band of the Gods. Make it so you can trade in your bogs for exp, gold, and orns (you get all 3, and the amount is based on item quality and your level)
I know its probably been mentioned a time or two but being able to set a specific follower to a loadout.
You should definitely be able to touch or click on a follower ability and what the ability does should pop up. Or like a long press. I'm tired of going back and forth because I have a bad memory lol
The ability to click and drag a spell in your spellbook to a different spot in your spellbook. If the new slot is already taken by a spell, they swap places. It would make organizing your spells in your loadout easier and faster to get things in the order you want them in
Why stop there? While in your loadout, if you click a piece of gear because you think you might want to change it, and you don't end up changing it, you have to click the X at the bottom of the screen to go back... Except it doesn't take you back to your loadout. It kicks you all the way out of your loadout. Clicking the X should only take you back one level, like selecting a new piece of gear for the slot does
Not sure why people thought the BoG idea was funny. It's an item that's very hard to get, is only good for a few things, and there's currently no way to get rid of it. We need a way to get rid of it, and since it's so hard to get you should have really good rewards for getting rid of them, but not game breaking rewards. Assuming you're max level, you don't need the exp boost from BoG. You should be able to exchange the BoG for Orns and gold, which you'd use to buy ALs. If you're not max level, you could still exchange your BoGs for gold and Orns to buy ALs, but you're going to make that grind to 250 take longer
Players should be given the ability to interrupt channeling of a multi-turn attack/spell. (A lotta situations often lead to those skills being more or less ruled out if there's an attack you MUST respond to a telegraph for; as a result it kinda forces you to loiter DPS-wise or die off early into a fight.)
Ex. 2 turns into a 3 turn skill; they interrupt the skill to do something else. Skill's cancelled, but they're allowed to prevent an attack that'd otherwise kill like a reflect.
It's a pretty common gimmick in RPGs as-is.
You can do that with a lot of the status effects. Blight/freeze/stun/sleep for example
Oh I mean like, letting the player interrupt their own skills.
So you don't get scenarios where you're hard locked to using weaker skills or risk being OHKO'ed by a badly timed ultimate attack or a reflect.
An auto-sell option, like auto-dismantle would be cool? And the possibility to buy more than 999 potions
Let us equip pets in the equipment section so we don't have to worry about, 1. What pet am I using in clan war (you wanna do raids? Well suck it up now you lose in war!!! Ggs garm sucks) 2. Swapouts wouldn't be as ridiculous for endless (buff setup has golem, etc). It's pretty self explanatory I feel, plus if we can have our different classes retain their specialization that cost orns....why can't we have more access to what gear set our pet is attached to, when it's free to swap them.
Scroll of Chaos should be Candle of Chaos since it acts like a candle and not a scroll.
And lasts half as long
I'm big on saving time with regards to things you have to commonly search for and select, a few places where I wouldn't mind seeing minor improvements:
Allow for renaming Amities, unless I anchor one into an equipment set remembering which one does which after I started hoarding enough of them was a pain. Can even make it show with the original name in pvp scenarios if you are worried about people naming their amities in degenerate ways.
Allowing for sorting followers by favorite in the fortress, I hated having to scroll down for Lindworm after I had a sufficiently large collection. A favorite tag that makes a "favorited" follower get sorted above the default 10 star followers would be nice.
Same thing could go for abilities, I wouldn't mind having the abilities I actually use and swap between floating to the top for easier selection.
Perhaps the ability to hold onto 2 followers such that they could be swapped between in the world without having to plop down an outpost. Would be less of an issue with the above-mentioned follower favorite sorting.
Only other thing I'd care to see is a slider for mass buying everything on a tab in the market, hitting the sliders 30 times to get mats for refineries is beyond annoying.
That's all I got, thanks for listening to my TED talk.
I saw immortal lord hate
We need automatic loadout opening
If it's open on the prior class
It should still be open on the new
I don't know if anyone mentioned it yet, but I would love the ability to use the whetstone/fine whetstone on multiple items at a time
Guild shop as a default tab when visiting a guild
Small thing, but I would like to be able to use farsight through the shortcut items tab, just like torches/boosting items
😁
Ditto, would be much easier to keep inventory clean with e.g. not exotic
- Allow to filter out known spells in the arcanist similar to how you can do that for followers.
- Allow to filter out non-player built structures in teh world - sometimes we just don't care about random buildings
- Different indicator for quest mobs where quest is completed.
- Silver coins and gold coins - i have 60k each. Having ot use them every time I start orna is unecessary chore considering I have enough to have that buff on forever.
- Home town building overkill - do a guild hall that will be one building to house all the guild buildings. WIll allow some of us who want a bit cleaner home town.
- Please for the love of god allow to buy more than 1k pots.
- Alchemist & Demonforge - can the weapon upgrade related functions be housed in one rather than 2 separate buildings? It's a chore to be jumping between one and the other when upgrading items.
- Materials - please come up with something for lower tier materials to actually be useful - this is probably more than QoL but some sort of a tiered convert system - 5x (10x? 20x?) tier 1 to get a selected t2 mat etc. It's a disheartening joke to have 70k one material but 5k other. Late game changes to sniping for a single material only in order to progress. Refining is here, I know, but 120 limit is aaa drop in the ocean and too much RNG. Let players decide which mat turn into what.
- Add side by side compare function for gear - select 2 (screen size limitations probably) items of same category, e.g. helmets - and show side-by-side stats and highlight which one is better. don't forget the extra bonuses!
- no further questions your honour
Events that introduce/revisit event pets/summon to shorten the refresh timer for arcanists/besitaries respectively.
I'll repeat myself: a confirmation button when you're going to lock/unlock multiple items at once. Not many things are much funnier than locking 7 pages of items when you want to clean up your inventory.
The fact that Lock button is dangerously close to both Select All and Junk buttons doesn't help with inventory management as well.
Dunno if it was already suggested : Pre-locking the next move when you are waiting your turn, instead of being passive while waiting/seeing actions of your enemies/teammates. It will help fluidify the course of battle !
I would love this
I'd like a "keep one of each quality" selection, i.e best ornate, legendary, famed and normal. Lowest poor & broken.
Then I could just select all and delete 😂
Even a NOT operator would work well. Select all NOT Ornate, Junk, [Select all NOT broken - optionally if desired], Dismantle.
Favorite classes screen.
The new classes screen takes me as long to navigate as the older classes screen.
One screen, where we put what class we like in which slot, would be amazing.
Also removing the "skills gained" message when we didn't gain any skills.
I have ultima 2 as gilga and as heretic, nothing actually changed since the last time I moved to diety and it's another screen to remove.
Both of these would make swapping classes a lot more fun for me.
Let us set our hometown on a map in a specific radius or reduce cooldown, if you are close to your origin home.
(Disclaimer: not influenced by my experience rn)
BY THE LOVE OF GODS, please add a way to buy multiple exotic equipments from the Monument Guild.
I just CAN'T long press 100 times the same button, too long, too repetitive, sometimes fails and frustrating when you don't get a good %.
I'm seriously thinking about breaking the TOS just for that. Just. For. That.
Farsight potions at the top of the herbalist recipe menu please and thank you
A toggle in settings that allows us to convert all the long press options (buy/craft ect.) to a single tap. (Excluding the delete character option ofc)
And excluding the lock items 🙏🏻
A 'Buy All' option or even a select all then buy option in Grand Market.
Ooh 'select' and 'select all' and 'buy selected' would be neat
Optional sound/vibration alert if a npc or boss appear in view distance while walking(i hit my head to damn tree)
my phone would explode
A method or means to appraise castle/keep gear
Older gear can't be assessed, and despite it's awesomeness, the auto assess bot provides ranges. This requires investing lots of materials and multiple assessing through rawrbot to determine its real %.
I have gear from 3,4 and 5 years ago. It could be 200%... it takes like level 10 or MF to figure it out.
In the meantime, there's a spreadsheet in Cade Labs that EXP-Less has been lovingly crafting that lets you assess an item 100% of the time with its sell price (given it can be sold, which is most items)
https://docs.google.com/spreadsheets/d/1z3RMf8kj1VY5zK7fOdcS9fzwTy5RWlYLlBkzQp4QKWI/edit?usp=sharing
I love this.
Yeah i tried and I can't figure it out lol
I just use the manual item name entry on the Quality Calculator page
for the "Priced Stat Count" just do the number of regular stats (Att/Mag/Def/Res/HP/Mana) and increase by one or decrease by one until you see a number that looks right
I was using mass calculator or something
I removed PSC as an entry, because I now have a value for every item. So you just need Name, Price, Level, and Enchant
Judging by how often people in my kingdom use rawr-bot, NF would have to double their capacity to handle the demand
The game already knows what % the gear is, it would just have to visualize it somehow
I do wish instead of superior, famed, legendary, ornate, it just put the percentage number at the end. I mean, that's what we all rename them to once we find out... Although I do like the colors.
I'm not sure if anyone mentioned this before, but ticking the "New" box all the time in the bestiary is pain
Remember Cursor position
Specifically when casting buffs on team mates (ie; Sonota of Power, Anthem of Lyonesse, etc)
A button to switch private raids to public
How about being able to toggle summoning scrolls to allow summoning raids of any tier?
That way if you want to farm, you could toggle to get only those you'd be able to summon as it is now, but you would still be able to get the lower tier ones for codexing if you wanted to.
Kind of crazy that this is still a thing when the adornment menu at the Jeweler, etc. remembers your filter settings even if it's not the same building as the last one you used for adornments.
A way to open your built towers to your party;
At a much bigger key cost (10×) for the willing entrant perhaps
Portrait orientation on foldable devices 🙏🙏🙏
More range or freedom to move buildings around.
An event pack in towers for each event
Halloween pack in towers for October please
Makes sense thematically; the Trick or Treaters went to the wrong house is all lol
Being able to favourite followers so they appeared at the top of or in a separate tab in your follower list
For now, you can nickname your pets to start with a . and then in the search bar, just search for .
I'd like a filter that allowed you to keep quest items.
I'm not sure if it would be "small" but could we get a better stats section?
This but extended with summon% and things like that
A shortcut to jump directly to the class change menu or equipment screen. Possibly with a list of choices in the Options to choose which screen the function will take us to (training arena, Runeshop, classes, etc.)
I was thinking that you can tap & hold the character icon at the bottom-center while on the map for this, similar to the quick heal function.
I’d like to be able to turn in inn quests remotely so i can grab them from every inn I pass while I’m on a trip.
GET RID OF THE FLEE BUTTON IN KINGDOM WARS.
Perhaps a setting that changes [Flee] from tap & hold to "are you sure?" if the issue with unintentionally activating those buttons will persist.
Flee should count as a loss
Yes this. I tab out of orna sometimes to answer messages and I swipe up on my phone to do it and it presses flee while I'm tabbed out.
Good information about builds is often gatekept or otherwise difficult to find and poorly organized. Additionally, build experimentation is prohibitively time consuming and punishing due to RNG drops, celestial grinding, and ascension levels.
I think it would be really nice to have a good community-driven build repository on the website or in game, and some sort of sandbox where you can experiment with builds before investing the hundreds of hours required to achieve them.
QOL wishlist for kingdom gauntlets and quests because I'd love to spend less time in menus flicking between the kingdom roster and gauntlet/quests. (That or a brain upgrade to remember up to 50 player names where about 10 change regularly..)
•Quests - Automatically abandon a quest where the player has left the kingdom 🙏🙏🙏🙏🙏
•Quests - While completing/abandoning quests, frequently new quests will be added to the list but this also hides many of the active quests. You have to select another kingdom tab and return to the quests tab in order to see the full list again. It's such a small thing but can be so irritating, like reading a book but dropping it and not knowing what page you were on.
•Gauntlet - For any matches where the player has left the kingdom, I would dearly love to have some indication of this. Suggestions include:
- 'Greying out' the match except for the player's name (so it's still easily visible)
- Putting an icon over the player's sprite such as a skull, to indicate they're gone
- Put an obvious strike mark over the match
- Add text after the floor number eg "FLOOR: 7 ABANDONED"
Make items menu in combat editable, i just want to use some useful potions, not all of them
When renaming an item, populate the text field with the item's current name
When the timer expires for towers, automatically leave them instead of ditching tower shards, giving the player all the shards they had already gotten
When we have completed multiple raids, we get the 'raid complete' notifications queued up. Once these are opened to see the rewards, it would be delightful to have a 'next' option. The last one could have only the 'dismiss' option
Here's a mock-up
Event materials (not equipment) a different text color, bright yellow.
There isn't anything yellow colored yet so that might do decent
• More targeted aspect bundles sold in quantity from the Runeshop.
• A method or manner to clear all compass markers
• Long press to ascend tower floors.
Every night I say a prayer to the compass overhaul gods ;p
Option to start Towers without Event mobs alike Dungeons. These Ghosts are annoying af
Just don't sleep bro
(btw I agree)
Can you tell me why you want this please? I use my scouthawk, but I've never wanted to just delete all the compass markers and try again.
If you lose territoy or pick up quests from an inn, you get compass markers. Not such a problem if it's only one or two, but it can be a lot easier to accumulate several hundred markers than you'd think.
That ^ ever have to delete 20+ "Inn markers" or dungeon locations ? Just tk try and see the trick or treaters
I just leave the compass off at this point unless I'm memory hunting, those markers at least stick out
There needs to be a button in the step counting menu that forces it to sync with the health app’s count.
I wish for the ability to toggle an ignore or an highlight on loots when doing dungeons/raids etc. So lets say, hightlight on the top event materials.
Put quest end dungeon items on top, etc
Please allow players to purchase more than 1000 potions at once. I want to get 100k small health potions and then never have to think about it again
I love the midnight reset on dailies!
prob unpopular opinion, but having diminishing health/mana bar in open world seems arbitrary when so much content just auto heals you when complete.
The worst is opening a raid and starting with 1 because you forgot to heal.
We all have stock piles of potions, and just hold the items button to heal anyways. Seems like an unnecessary step at a certain point, which i expect is early in the levelling journey
Long press on "change job" to quickly swap to previous job
There are redlining builds that love starting those raids at 1.
Same with guild shops.
Please allow players to buy more material at once.
For example, I get 50 eyestone in the shop for a price...unfortunately usually I need 4k of something not just 50 and it's not fun to long press 80x to buy 4k of that material.
Please at least let me select how many times I buy that 50 eyestones.
(By the way, my previous suggestion was implemented in this patch so thank you)
(Bestiary's "new" checkbox did not save this setting before)
Give EoD's rewards a dedicated, set line in the list (just like Godforged items)
That'd be neat
I would love it if the auto heal uses elixirs too.
This because I'd much rather use some of my crazy amounts of small elixirs rather than X potions when I'm not even in a battle. Not like I'd be wasting turns after all.
I’d like a way to mass produce bottles to convert my supply of greaters to higher tier potions
- I think that a possibility to change an Anguish level on a fly , or input of a specific in range of available levels, when on the WV of a friend would be helpful. That will make farming process easier, when forgot to change it beforehand
- A possibility to filter items by a white/gray attributes
- Mass Summon Scroll, and other scrolls, usage (10, 25 limit). Because if You have 100 - that’s pretty annoying to tap that much
- Possibility to set default settings for summon scrolls like no event raids if used from an Item Bag menu
Now I want some of these fun follower alternate sprites as summons too.
Protect us from accidental mass lockings!
Either needing to press and hold vs tap or having a confirmation when locking 100 or more items. I don't think I've ever intentionally locked 100 or more items all at once. Unintentionally though I have on quite a few occasions.
Alternative suggestion:
After locking items don't deselect them. If it was unintentional at least it'd be an easy fix to just unlock them all together with one click. It's very frustrating needing to go through and manually select each item individually when unlocking 2.5k accessories.
Maybe remove the lock button from the multi-selection menu. It's rare to need/want to lock multiple things at once as you pointed out.
Maybe it's just me... but when I'm on an amity hunt and I click on a shattered memory building (
) while being too far away, I get an error message. That's fine. BUT I can not open the building until I close the error message even if I'm close enough. The error message will keep the building locked (?)
Anyone having the same issue?
I'm liking the changes to the UI in the new update, but please, please can we have one click return to menu? I hate having to go through "are you sure?" when I am swapping between alts.
I want to see what position I am at on each of the new leaderboards. Currently I have to look through the entire conq guild leaderboard to see if I'm in the top 100. Adding all the new leaderboards to the ranking section of the player record might be the best place to put these?
I want to be able to return to old UI
The ability to access all your OT buildings from a menu instead of clicking on them each separately in game.
They need to make it so you can dismantle/mark/drop the hallowed blade
Monumental guild: filter the forfeit screen to show items from current events only
I do like this idea, but I can also see it being annoying to accidentally hit that button if it was one click.
Agreed, a checkbox in options would solve that. Realistically though, this is just me whining over 1 extra click I didn't have to do before.
With the addition of othersouls, I'm now really feeling the lack of item filters in the blacksmith. Having access to the inventory filters at the blacksmith would be super handy. Having filters in monumental guild forfeiting would be handy as well.
Or what about 'mark for upgrade' on items. Then at the blacksmith the checkbox 'ready to upgrade' could list your marked items
Inns: I would change in this way.
? Has new missions / not visited
_ Visited, no completed missions
! Has completed missions / has new interactions (like teick or treat) available
Add a "get all completed quests" button
- Auto dismantle should exclude quest item .
- Accessory with basic effect that are not affected by quality should only have a unique quality.
- Ability to select multiple items and buy them all in 1 click at the market or a box to check to remove the long press to buy item and the long press to reset the shop (in general allow us to buy faster)
- An equivalent of big market for pet shop or another tabs for limited pets ( having tons of bestiary make a lot of lag )
- Allow to hide specific buildings i would love to have a beautiful base but i don't want to delete all my bestiary and residence . Or
- Make a tab in the fortress with possibility to stock all the building inside, so i can build even more building without lags or tedious clicking
- Add an auto sell/drop accessory of the same quality or lower quality if you have more than 2 in your inventory ( if you want more than 2 for some reason you can stock them in the fortress or uncheck this option) i don't think you need 450 time the same accessory
- Taking a shrine you already have reset the timer
- Using the town portal or being inside your town give you access to all the building no more vision range necessary
- Add a codex entry or a way to check stats of your summon
A way to forgo the Shrine buff from monuments
Interfere with pvp tourney ^
But still want to play Orna
Make othersouls able to fight training cactus
Change in game appraiser so you can assess any item any time
and make the hallowed blade unstuck
With all the semi-random way you get shrines, I wish we could get them as items now to use when I want as opposed to being wasted by getting them. Like I usually check my conquest rewards before going to sleep as I'm most likely to lose the most when sleeping. But since I'm going to bed, I'm not going to do anything with that shrine ever. 😦
bump. I was really hoping this would come with conq guild
Bring rest back to inns
I thought it was more efficient gold wise to use small potions, so no one ever used it, so it was removed?
I guess I am a nobody
Quest continuation. Instead of finishing a quest then reelection npc just continue to the next quest.
Also dedicated side quests that arnt story/event
Can the Titan fight at the end of towers use the raid sets?
I'd like an option to swap pets here, bottom left corner. Restrict to OT or Outpost area.
I'd kinda like new graphics for the outposts? Especially using some of the building sprites we've already been able to buy. Would love to use the pumpkins or towers for outposts.
Now that othersouls are a thing low tier gear might be worth keeping but most of use auto dismantle for low tier gear, my change would be a filter similar to dismantle by quality but with the opposite effect allowing you to select ornate and keep any item that is ornate even while having that tier selected to dismantle
A “not ornate” equipment filter
A way to invert the inventory filter. Such as a dropdown selection "matches filter (default)" and "does not match filter"
As above you could filter 'ornate' to see all ornate gear. Then select "does not match filter" to see all non-ornate gear
Yeah what they said^
What if outposts could be setup to interact with the nearest settlement. That way if you are physically stuck in a location, you could still get to a single settlement?
Mostly I like this idea as kind of a stop gap for those areas where you would expect and want a settlement but there aren't. Like concert/sports venues, train stations, airports, big office buildings. So you and others are fighting over a settlement still while all stuck there.
Animated NPC sprites.
Imagine Dudley swillin' back ale, or Finesse manifesting his weapons ala Cloud from FF7.
I think it'd add some personality to some long lived (and loved) Ornaverse characters.
A new use for the jeweller:
Give all your randogen jewels for a surprise 😮
Like Titan Augments but for useless jewels
no
T11
Not summon t8 raids,
Keep it t9-t10
A happy little ding when the sword-axe-shield round is won
Should be able to hide the elderred class line
reduce the overall number of needed clicks, remove popups from quest completions, etc.
This “Codex” text could be yellow when the kingdom raid has been successfully codexed.
Categories inside the Inbox, to allow us to find what we want easier also declog the amount of notifications from the things we really want to see.
For example:
- Raids
- Guild Events
- Party Invites
Let us remove unwanted building in our home area
Coordinates for dungeons and towers
Optional grid snapping when moving buildings witha slider for how large or small you want the grid.
- Free placement should still be available 😀*
- able to search inventory loot by bonus
Example: orns %, immunitys
We cna already do that, but it was only as of recently afaik. Try searching with:
Orns
Experience
Luck
Also want to say that while we can filter the inbox, this also marks all notifications as 'read' which is rather inconvenient
Notifications should be marked as read, when the inbox is closed
Personal towers at lower floor have the hit box of a 50 floor tower and its extremely annoying 😒 i try to click a building or shop and i end up in the towers lobby 😐 i honestly think that tower hit box needs to be adjusted or allow us to move them outside our normal area limits or even allow us to nuke the tower because this is a massive pain in the butt
It would be nice to be able to select exactly which type of buildings to show or hide in the layers instead of whole groups.
Personally:
-Ability to buy in bulk in stores like the monument guild.
-less redundant natural overworld bestiaries
-more worthwhile inventory to the grand market per lvl up
(Lowest lv common adorns at max lvl grand market is criminal)
-separate towers and dungeons into two separate layers for transparency reasons
-remove ability to click on other player's towers and decorations if you don't have reason to interact with them.
-ability to hold at least 1 shrine of luck/exp in inventory
-show full decimals in item stats(some stats are 1.2% but only say 1%)
-display on character page all collective passive % stats to better figure out what all stats are accumulated/compounding
+1 to banking shrines
Plus 2
You can't see other player's towers anymore.
Progress 🥲
Access to the “Competitive Leaderboard”
The Lookout cooldown should get better as you upgrade from Keep/Fortress/Castle.
Should be able to see what immunitys you have from gear or class passives on the status page
i would like to be able to read a combatlog after a fight is over
You can
I'd like to be able to see detailed item descriptions in the blacksmith, appraiser and jeweller.
Monsters should have indications that they are berserk even on the lowest graphics setting. Maybe make their level number red or something
And arisen as well
The ability when checking the codex to see a list of status effects and de-buffs that creature applys.
- the clickbox of towers being "the door" or the "1st floor"
- being able to see the quality of the item at all times
Give memory hunts their own layer. Clicking shrines and fountains by accident sucks
I'd like better quality gear to give more materials when it's broken down. Like have a rusty sword give 1 iron. Have superior give 2 iron, famed 3 iron, legendary 4 iron, and ornate 5 iron. So that way I'm actually happy with the useless low tier ornates.
Make the quest marker on NPCs contrast better. Having it almost the same color as a road during the day is sometimes rough. Also maybe allow us to choose to put said quest marker on a monster in it's codex screen. This would help when we are personally hunting a mob for materials.
that was suggested long time ago, and for some reason it was downvoted lol
Raid actually ends when damage limit reached. No flee, no die, no second chance shenanigans
Towers:
Can begin fights and change floors using the directional.
Chests are opened automatically when the player enters the same room
Ooo, I like that. It could be like the pick axe button in deep dungeons. Only it acts the same as if clicking on a guardian / chest / stairs to next floor / wandering monster (only when none of the other options are present).
Would love to see Deific Channel revamped so it resets/refreshs the duration, assuming the player started their cast while the buff was inactive.
Pretty damn frustrating how often a follower will wait to finally toss up theirs, immediately before the manually casted spell is completed, causing it to fail... only for the buff to fall off at the end of that same turn.
It really hurts my feelings.
not just DC but any buffs
-> Be able to change saved equipment sets order
Followers should save as part of sets.
Spells info in Codex
This, but have it be optional. Like be able to toggle this in settings or something. That way, people that don't like it wouldn't ever be forced to use it, whereas people that do prefer it would be able to use it at any time. In my opinion, that'd be the best way to go about it if NF were to decide to implement this.
I didn't see it getting mentioned and if it was I am sorry for repeating.
a way to better/ faster reorganize adonments
currently when you remove an adorn you get sent back to the previous screen and you have to search back the item you were removing adorns from, it is very tedious if you are changing adorns completely: i suggest adding a "remove all" button and when you remove one adorn you don't get sent back to "choose the item to smelt" screen
It would be sufficient if we could at least stay in the item adorns page after removing, so we can keep removing.
Something similar to the explore button but for raids in the area so you can select from a list rather than trying to pixel hunt overlapping mob sprites.
More layers: separate layers for memories, inns, and towers, and a layer for all the navigation buttons (except the layer button obv)
Speaking on this I'd like to be able to sort raids by raid tier and event/non-event as it would help me deal with the like 300 raids sitting at my house because I only want to kill 1 type of raid at a time. It's how my brain works
And how some classes work. When you have to change gear or spec per raid, doing them in a random order sucks.
Long pushing on a building should open the inventory of each similar building in range so you can shop from one screen.
clicking anywhere closes this screen rather than needing to "No"
Conversely, also allow click holding the "FLEE FROM BATTLE" to also allow you to flee from battle
Some of us fat finger and miss the smoll red box
Unlock the hallowed blade
Let us get rid of buildings in our home area
Hide eldered class line
Change in game appraiser so u can asses any item anytime
Hide generic world shops/blacksmiths/bestiaries
OOOOFFFFFFFFFFFF! In the latest hype video, at 3:19, it shows how the new anguished weapons will show glowing at the top of the battle rewards screen. EVERYONE WANTS THE END OF DUNGEON REWARD TO DO THIS AND HAS BEEN ASKING FOR THIS FOREVER!!!! https://www.youtube.com/watch?v=gH--NUqgce4
Thronemakers and Ragnarok join the event lineup this month!
Oh, by the way, our reimagined endgame guild is here and we're revealing many surprises in this month's content video release!
Patreon: https://www.patreon.com/northernforge
Orna Discord: https://discord.gg/orna
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So can we please finally use that same code for the end of dungeon reward PLEASE! 😄
I mean, I've never particularly wanted that before, but I can second that that'd be a cool little QoL for end of dungeons.
Though that calls into question how that'd all interplay with Godforges and now Anguish. might make it look a little cluttered
With it all being rare.... I'd be amazed at clutter? Oh to have such glorious clutter to complain about? ;p It'd have to start it's own amazing clutter thread! Godforge, end of dungeon award AND multiple ornate anguished things of doom! How much clutter can we get on that?
At least the 1/1000 ones.
I'm not sure I'd want that popup for my billionth Solar Secret
It'd be much harder to miss, too, when you get one of those - and therefore diminish accidental dismantlings heh
agreed, I miss the new ONC and BOG every time
I would like to see different when your ward absorb 100% of damage and when lower that 100%
(Like changed colour/texture when ward absorb 100% damage)
After an item is used, a long press would use the last used item. A tap would open the item menu as per normal.
This could potentially allow for a fourth skill/spell to be in the quick access menu in battle.
Pretty please.
Big brain QOL idea! That's fantastic. To assist this, the item button could use the graphic for the last item used
4 skills in quick menu inadvertently opens up more playstyles.. I'd bet more people use only 3 skills (plus the 1st skill) in their rotation out of convenience, than people who don't. Well maybe for raids and fast dungeons
Sort Manifests like they are in the codex (sorted primarily by tier, and then in alphabetical order) instead of them being sorted by level first, then by order of being obtained
and/or let them be sorted in different ways!
Idk if this is really possible or something other people want but a map that I can access showing settlements that I’ve claimed and haven’t claimed. I hate just driving around aimlessly in the passengers seat in a direction I might’ve already gone just to find no new settlements for like 20 minutes. This way I could plan a concise route to hit as many settlements as possible in one journey.
Not exactly a small QOL change
I love the tower shard bonus days, but do wish they were scheduled when we weren't gonna have 48 hours of no level 50 towers.
We've had some griefing from PVP, so that's why suggestions like this have been shot down in the past. Otherwise I think everyone loves the idea. I wonder if having the scouthawk point to the nearest settlement that you don't own would help? Even if it's kilometers away?
Think of this from the view point of a new player growing up into an established multi ascnesion level player it it's a bit different. You'd want to be able to hide your settlements some.
QOL thought:
Equipment that grants skills / spells, should be castable without using up a slot.
It's annoying when swapping from gods of aaru armor, to wall of aaru armor and having to reslot the skills each time.
Weapon skills replace the Defend action.
I'd like to see this expanded to a a selector (like spells) that lets you choose the skill from any currently equipped gear.
place the 4 recently used pets on top of the list inside follower's section in castle/outpost
I'd agree to this but it'd cause issues for PvP AI - like Heretics and flasks are a little rough right now, sometimes having access to something doesn't mean the player wants to use it, like they might not want Gods/Wall of Aaru in their skillset despite having the gear
When we buy a follower, ask if we want to equip or send to castle
I would love a way to switch already summoned raids between private and public
This doesn't happen if you save the sperate gear to seperate sets right?
This may sound crazy but hear me out. I think when you finish a monument... it should leave the queue.
Been a while since I complained in this topic, but I have one more: Make the Monumental guild's random items that you gamble for proofs trend towards showing items that it hasn't shown that event.
I haven't seen arisen aaru leggings yet for the entirety of this thronemakers... or any other one. I have literally never seen them in the guild.
I'm 303 kills on arisen neith without an ornate of those and I'm going to be very sad if my last few days of spam on that boss don't drop at least one because I've been wearing the same legendary pair since the first thronemaker event and it feels bad.
Seeing the monumental guild go empty for like 1/3 of the event when I have 60k proofs ready and never seeing the one thing I want for a tiny chance of getting an ornate I am missing annoys me more than it should.
Allow us to dismantle or flag as junk the stuff in storage in the castle or outpost instead of first having to retrieve, then go find it then dismantle/junk.
Buy >1000 potions
Allow my to turn in quests from the hub if it's within vd
A long press on a settlement or one of its contested place will start a chain battle (similar to dungeon or colosseum) with all contested places.
Allow us to shrink raids, having to pick specific raids when having a lot is a pain in the back
Faction should be visible on someone's profile.
It's not visible on profiles
I am wrong. Low graphic settings
Yup just ignore me
I'd still prefer it the aura wasn't so difficult to see with some sprites
Easy solution is to spell it out
New QOL suggestion: A menu to access OT buildings, to change their skins or to use their services without having to tap on them. Bonus if, with the addition of the menu, Residences are made untappable.
This would allow for more diverse and “realistic” OT layouts, without ruining one’s own usability. (No more need to stack all 20 of your Residences on top of each other to minimize mistaps!)
i like my residences stack. even with the byildings layer off, it vaguely looks like its on.
i also spent a lot of time aligning them up as perfectly as possible
I would like to be able to move my OT... a tiny bit. Currently, you have to be pretty decently far from your OT to move it; i want to be able to shift where it is centered.
It would go on cooldown like usual and move all the buildings with it, I just want to be able to shift it without having to move it very far for 3 days first
Option to view your current stats while battleing, so we know what our stats is during buff and debuff
- A favorite system for classes, so you can select all your favorites from a seperate class tab or easier to access menu. I use bei for mnemonics, shifter for VD, for example, and navigating that menu multiple times a day when i could see a button on the map that opens a quick favorite dropdown would take a way a lot of menuing.
- Summon-Speed animation option for everything, at some point youre not really minding what the enemies do or just kill a few dozen raids in a row, and sitting there for 2 seconds after every buff isnt that bad, but i can see a world without that.
- Pre-selecting the skill for your next turn in solo content
- Making the skill menu not disappear completely when you tapped your action
- Materials and what enemys drop them in ingame codex
- The ability to disabled randomly generated buildings on the world map so it doesnt screw with your base layout when a low VD player travels by or in general
- Specializations locked to equipment sets, with a popup every time if you want to switch spec too
- Advancing tower/monument floors by holding on the "next stage" button
- Beeing able to still use pets our mercenaries use, or the chance to buy duplicates
create dedicated auto-dismantle rules for exotic items.
Ability to see your own profile from in-game chat, like you can see others’
Make it so fish that are being actively reeled in can't escape
That wouldn’t be like fishing at all
True, let's make it so that the fish also only bite every few hours and if you talk into the microphone they get scared away
Introduce a way to check again the conqueror's guild daily loot also after you close the popup
Take a screenshot
Nice way the yours about inteoducing QOL improvements 🤣🤣🤣
Let us fish in waygates/gloomsites/etc
Reduce animation delays when memory hunting
storing lots of mats to keep -> instant
retrieving lots of mats -> very slow, to the point where it will timeout and does not retrieve the mats
why?
You have a lot of stuff in your keep. That's a lotta data to save when updating.
(I have no idea. Data is weird and hard to deal with, especially ones as varying in size as player storage and inventories)
hmm i doubt thats the case, i dont have lots of items in my keep imo
But do you have a lot in your inventory?
not until red banner, no
Yes/No confirmation box when engaging with a content while queue is already at 5/5
Do not remove from logs the party invites, or separate them from the "xxx entered your party" notifications
Personal Guided light for eos 
I was thinking about this today. Can we have an option to mark a kingdom raid as "favorite" so it's moved to the beginning of the list?
Faster class switching or a custom class list. I have a Memory class in Gilgamesh, a VD class in Majestic, my main class in Deity, and a Beo for whatever. I want a separate list of classes I can add/reorder/categorize in!
6 buttons in the first row of the keypad, 2 for items and 4 for skills/spells instead of the current four
An option to Auto-heal after world battles
You can just long-press the Items bubble
I know, but I keep forgetting and starting raids with 1 hp 🤦♂️
A way to separate junk that can and cannot be forfeited at the monumental guild.
I would like to sell my vendor trash to get my item count down, but hold onto monumental forfeit junk until the next time I have an item I'm after.
I'd suggest putting monumental fodder into your keep instead of junk
Managing keep will be a pain cause I'm already using it.
I'll just let # of items go up and ignore the warning guy.
Items that stack don't individually contribute to the samson warning or to device performance issues.
The simplest solution is to only junk white items, and drop/sell/dismantle the rest.
You can safely have a white stack of every item in the game and your device will be perfectly fine
Ooh:
Qol suggestion. Option for Colored items in junk drop to minimim stat threshold so they can become single stack.
War screen style selection for the different tiers in settlement ui. There's so much wasted space, and the arrows are incredibly clunky.
Could I request an option to change the behavior of the "last used skill buttons" in battle? Would be nice to be able to toggle to something that, let's say, changes those 3 spots to just being fixed on your 2nd/3rd/4th skills.
The thought is it would be nice to have the 4 most used skills always in place.
Put a "Resets: X hours" under the Cost, indicating how long before this dungeon will reset after initiated. Too many times have I started a dungeon and not noticed my overworld build wasn't using concords
Transparent notification bars, the ones you get for autohealing, insufficient [x] for purchases, memory distance, etc... They stick around awfully long for something that can cover up other features of the game! Also, better junk system.
"Better" being vague but ultimately I mean something I don't have to painstakingly apply to every variant quality of a single item.
Option to select multiples at once to upgrade via blacksmith. The confirmation page could list all mats needed lump sum style or list per item. I feel like a list would require a cap for how many could be selected at once though.
It would be great if we could "favorite" a follower. Have it just show favorited followers at the top before normal sort? Would make setting up for endless or swapping builds way less tedious.
Is setting up different followers for different load outs still a thing or has it been declined? I saw that this has been asked for multiple times before, but it never happened. It would be really cool
It is very unlikely to happen, as Odie does not see, nor want to see, Followers to be treated the same as equipment
Alright that makes sense, thank you for the clarification
You can rename them
The ability to dismantle duplicate items while keeping the best and locked.
I would like the 'ITEM' has finished upgrading messages to include what level they upgraded to. That way I can more easily remember if I want to do hammer BEFORE clicking on the blacksmith and going through all the continue upgrade choices.
The only thing with this is that it only works if your pet is the max tier. I did actually do what you recommended, but i use Kerberos for pvp which is t9 and still have to search it
What if each tower had a vendor with different mats purchasable with your leftover tower keys? The temporary ones, not your actual keys. The vendor could be on the last floor, instead of that final chest. You could also 'refund' a key shard for every door opened, encouraging players to actively seek out the puzzles for bonus mats (i.e. 1 puzzle = 1/5 key shard). The vendors in each tower could have themed mat pools (like certain items drop in different types of weather).
PROS:
-- Towers would have more allure to players that have bought all tower stuff
-- Another avenue of farming mats, but moderately deterministic
-- Allow newer players to farm mats for their gear upgrades (hardened steel, solarite, etc.)
-- Give a use for those extra keys and encourage players to keep doing towers
CONS:
-- Not everyone wants to farm towers again.
-- variable tower levels could be frustrating for getting enough keys for the mats you need (you get 4 keys and need 5 for your stack of x)
-- Would require newer players to reach the last floor (although variable tower levels would help with this)
I feel like a themed, static mat pool is better than a rotating one as it would be easier than having to add some interface to check sold mats each weekly reset. It would also enable targeted farming (Prometheus for hardened steel and solarite, Oceanus for ortanite and water stone, etc.)
The thread is getting long and I don't remember it being mentioned, sorry in case.
Add under the stats the additional passives % granted by the adorns, for example in this case add two handed +19.5%
Because it's useless for players over 250 to use a shrine of wisdom, can all of them be replaced by shrines of luck for players 250. Also have the ability to save them for a day if you have one active.
Be able to rename items directly from the Appraiser.
When renaming items, be able to edit the current name rather than just replace it.
- On the item info screen, see the sale price of an item.
- Be able to sort items (in inventory and in sell screen) based on item price.
- In sell screen on shop, be able to access item info screen to see what the materials of an item are.
- Be able to set certain items to auto-purchase when visiting a shop.
- "Purchase and Dismantle" button in shop?
- Ability to use a "Fine Whetstone" immediately after using a "Whetstone" without needing to exit the item info screen and go back in.
- Remove the timer delay on using a whetstone - they're not that rare/hard to acquire. I have over 1000 of each - it would take literal hours to use them with the current timers.
- Ability to use the whetstones/fine whetstones straight from the inventory, rather than go into individual items.
- Ability to use Whetstones/fine whetstones on multiple items at once.
- allow multiple white (level 2) items to stack. (applicable to all levels). It already does this when it listed in dugeon rewards, but not in inventory.
Shrines as items would be a dream :o
🙏🏼 pray
I feel like they just get wasted, especially the ones you are gifted and most times don't actually activate.
Or when you get them for conq guild rewards. I never use them.
This might be blasphemy... When fishing, can we have the "continue" button NOT be right on top of the cancel fishing button?
add an option to bring back the old textures just like there is an option to change the music
A third storage or an ability to create folders within inventory; to have a way to separate gear with potential from exotics hoarded for future forfeit at monument guild.
Isn't that what junk is for?
Not for me
Fair
Junk is where useless normal accessories stack up
They coexist for me
Do you never sell junk??
I'd love a monumental guild storage
Or just give monumental guild forfeit a new tab/filter for "storage", let it pull straight from keep
Nope
Why would I? The gold is meaningless, and emptying the stacks is irrelevant for game performance since they'll instantly fill back up
So you don't junk non-normal items, you just sell/drop them
That is correct - no real use in junking those, since they don't cause any others of the same type to join them in junk.
Junking them is an unnecessary step on the getting rid of them pipeline
It does make it easier to sell them later
Not like I'm doubling my work, but you're right that I might as well just do it when selling instead, or just drop them instead
I just drop them. It's very satisfying. Sell prices are nigh meaningless at 250
To add onto this, cancel fishing button should be at the top left corner like leaving towers and exploration dungeons. Its unlikely that people would need to leave fishing often enough to need a giant button for it
Rigjt now, There are currently no event raids that can be summoned via summoning scrolls.
An in game warning before using a summoning scrolls letting the player know this would be fantastic.
A popup warning would not be a good idea; maybe a better solution is to have a small tagline in the scroll's description listing the current events that have summonable raids
Why would a pop up not be a good idea? Pop up only has to be once per event and would be great imo.
Because most players know when events are active and when they want to use scrolls
Infact flow like may be ideal.
During event where summoning scroll can't summon event raids
If "Include event content" selected when user uses a summoning scroll
- Pop up notifier, and simultaneously unselect "include event content"
- User returns to use screen, and can decide to use raid scrolls or not.
It's just not something most players would want or appreciate
Most people probably just use them through here
Nobody wants to use scrolls with select event content, just to find out that they couldn't get event raids via summoning scrolls.
Much easier: red warning under checked event box that tells you there are currently no event raids in the spawnpool
That works too.
Yeah. Popup warnings are not a good fit for this
It's just information that may be lacking, we agree on that
But plenty of players want no event raids in their scrolls anyway
And a more useful piece of information is exactly which events may be in their scrolls
I may want only one event and not the other, so seeing a list of the active events in scrolls would be pretty nice to see at a glance (if I don't remember or haven't checked the events)
Something more useful would be a public toggle in event raid scrolls like normal summoning scrolls
How'd you reorganize your quick items menu? Mine is totally different and rather useless to me.
Look above auto-dismantle
Oh snap there's an edit button?!
Thankyou!
Never. They’ve changed up what item do and how things work for me to disregard anything that could have future value.
Junk still counts as part of your inventory and slows down your game. Might be worth selling/dropping some stuff
MOAR castle upgrades that cost orns & Gold aswell monument matching players faction in castle 4-12hr cd, functional buildings in general. I.e
well (upgradeable) well, Fountain, pond, lake.(there's ALOT of land locked regions or near ocean regions that simply can't engage with fishing fish able 1x a day scaling with the upgradeable but not exceeding 5x), same with a tiny forest we can play trulu flies
Im still unsure why it's controversial, but allowing us to activate WV from the return home feature. We dont need to use it but being able to activate them shouldn't be blocked.
You would be able to have infinite alt networks of dungeon spots
Plop an alt down in a cool dungeon spot halfway across the country, forever have access to those dungeons
Never understood why there wasn't a 3 account limit.
I always thought there was until like last year
When I found out I could damnwell have 5000 alts if I wanted
Even made alts im never gonna play that were supposed to be EACH class mained
Or my joke acc that's literally an xpstep travelers guild main.
Because it's incredibly easy to circumvent
Its easy to use different emails on different devices and impossible to tell the difference between an alt and a child using a parent’s phone.
ah
Selectable skills all show their crit rates, if they have their own. Can we see this as a small line under weapon-specific skills?
Something that annoys me with dungeons is having to tap on the continue button on the victory screen after each and every single battle, if you could just tap anywhere on the screen to continue like you can with concurrence and lots of other things, it would make the dungeon experience so much smoother!
Being able to set followers along with loadouts would help out a lot. Idk if that's just from a beo perspective though
Event Rubbish that drops Nurtured Nature for water mobs when you get dropped onto the shore.
One little QOL change Id love is being able to rearrange our preset loadouts by dragging around.
I'd suggest Follower per Class. And always carry 2-3 Followers with you, you can switch without creating an Outpost or porting back.
I feel like it's time to be able to access monuments and/or wild towers through wayvessels. I hate when I'm stuck at work and bored and nothing near there when I know I have a monument sitting right next to my open wayvessel at home, but I can't see it unless I'm physically there.
Normalize number of skill slots across all classes? It's frustrating switching from a heretic/deity to gilga and being VERY limited in what you can do... when if you're switching, obviously you know the options. I feel like the old trope of melee classes being less cerebral and just walking around hitting things is overdone.
I'd like an "Orna LoFi" in game soundtrack.
Maybe runeshop it, make it accessible from options ?
Skill slot disparity is something I've hated for literal years and brings nothing to the game
Bruh yall have more slots than summoners
🫠
So im all for standardized skill slots
Need only 2 slots, one for CS and one for SS3 
And mages need only 1 slot for Ultima 💀
@fierce nymph You keep down voting the skill slot ideas, out of curiosity, what is your main?
Similarly to my suggestion above, I would love it if we could rearrange skills in a loadout by dragging and dropping them.
(Wish i could start a thread for this, so i dont clog the chat, but well.)
I played Gilgamesh alone for years, and i played Deity, i also dabble in Realm sometimes. While i think Realm and Gilga could use 1 or 2 skill slots more, a big part of class identity is their flexibility. If all classes would have the same skill slots, that would take a lot out of the game, and also hurt the design philosophy behind them. For example, of course the magic wielding heretic has more skill slots then brute force warrior, that makes sense from a gameplay decision, and also feels great logic wise. Deity has its Apex skills, which also take skill slots, that no other class have to use for their class-exclusive abilities.
You are most likela a gilga or realm, and yes, 12 isnt a lot and a slight increase seems fair. But this mechanic has a point.
First, thankyou for your reply and agreeing that gilga and realm could use some more skill slots.
I feel like too many people who do not play a class downvote suggestions because of how they feel that class that they do not play should be played. Especially when it comes to that class being more difficult than their current class, but that difficulty comes from some idea of what that class means.... Which is kinda... gross? Like the king thinking things being difficult for peasants is good because it's what makes them peasants? Or worse, the king not wanting things more equal for the peasants because then the peasants would be more equal... And I feel like this point is VERY relative to the Quality of Life suggestion thread.
The heretic, a warlock, while yes it's a 'magic' class, does not traditionally have all the spell abillities that a wizard would have... They should prob have the skill slots that a base summoner has. Meanwhile we have Finesse in game, the master of all those melee weapons, who has spent his life learning how they all work, and would have a corresponding number of skill slots to use each of those weapons effectively in the same battle.
Or maybe another way to look at this, is the game made more enjoyable for people playing a class by limiting them and/or their flexibility as compared to another class? Because if someone wants to be limited.... they can limit themselves right?
But on the class skill slot for deity idea, you've got me wondering if maybe deity should have a frenzy/manaflask button for their apex skills? However I can see some people wanting them where they are currently.
So youre a gilga main.
as GS I do sometimes feel like I lack the necessary spell slots. I have to slot ward skills, buffs, summons, pacts etc. And GS doesnt have nearly as many skill slots as deity or heretic, kinda odd. Imo skill slot limitations are pretty pointless and add nothing to the game, just an artificial limitation
The fact also that gs is the only class that also needs all of its slots 
filter out specific buildings - for instance beastiaries and shops
filter out monsters by tier
expanded item search / filters to make status-affecting gear easier to find
autobattle
Improved Notifications Settings
regarding Kindom Raids:
- notify all Kingdom Raid activity
- notify only Kingdom raids I participated in
Upvote minus the autobattle
^ THIS. standardize spell slots please.
But my suggestion for qol is relevant aidequests.
Non-event based, npc quests that have multiple steps that either add a refresh eod items OR even cosmetics. Something generic to chase. Both for inns, hometownhall, & NPC's. Like for finesse different weapons he's used, for ballin his helmet/armor peices, ect. Tons of ways to refresh quests so it's not offering what we already have.
that's fair (:
funny how a deity main with tons of spell slots keeps downvoting this
are we gatekeeping skill slots now?
They've been gatekeeping spell slots
When I was in line for rs before gs came out I always wondered why tf the class slots were so much lower than other classes. Then I became a gs
We got the least fkn slots
How is that fair when there's so much damn upkeep for our class to work efficiently
Funny how you think that's the reason ;)
Definitely, a mage based class should have more then 11 skill slots. So i wouldnt mind seeing more for gilga and RS.
Equalizing would take out uniqueness of the game and odie had his thoughts about it when he coded it.
I mained gilga for a year, its not as bad as people tend to portray it is, and even on my deity i usually have 8-10 unused slots, cause i dont take ultra nieche skills that MAY be useful with me.
Deity also now has Apex, which is not like heretics flasks, you have to actively choose to equip those. I never seen deitys skill slots as the selling point, for me it was beeing a hybrid and not having to worry about DoTs constantly.
A buff to all but deity in skill slots seems adequate, an equalization would take out class fantasys. Even if they give heretic 30 skill slots, im very fine with it. Mages should have more skill slots then weapon users, period.
Why should mages have more slots? Mages use spells, weapon users use skills. Both use pretty much the same amount of buffs as well. The different skill slot amounts is archaic and a remnant of when the game was much simpler and didn’t need to account for as many mechanics and game modes. Ive lost count of how many times I struggled with this limit when I was playing RS
Store party invite seperately from other notifications
....... the fuck is a gs's weapon? Summons and one of those two requires damnnear your full spellbook to fit a majority of what you need but still lack slots for alternative summons and pacts. It's kinda bs trying to justify YOU not fully utilizing your class as an excuse why MY class needs slots and simply dosent have enough.
I have had similar thoughts (mainly that the limitations are a bit dated.) As an RS main I'd love to have a few more slots rather than need to decide which useful skill Im going to live without.
Someone thinks classes but deity have too few slots
Agrees
Still gets complained at
Orna moment
Didn't see the but. 😅🫠 dyslexic moment not orna moment.
Happens! We have so much cool skills, 11/12 slots is just not fun. 3 or 4 more seems fair, maybe even a bit more?
All classes having the same just sounds dull, but more slots seems fully appropriate for me ^^
For gs atleast 5 more. Because iv gotten big into summoning configurations, and honestly with the less used pacts and different summons i feel like it would make the game alot more refreshing. But removing temp buffs to make room for that as a gsa feel god awfull
The possibility to build a well near home, usable whenever you want to fish
Towers & Monuments on their own layer (as they are "together" in Anguish) sounds good to me.
I would also like the "event" layer to return for memory hunts, Riftbreaks, and potential future content.
Really sucks to accidentally tap a Shrine of Luck that spawned at home when trying to interact with the memory node on top of it.
Separate layers for:
Items
Memory Hunts
Monuments
Dungeons
Towers
Not sure if riftbreaks should be with memory hunts, idk if there's something that makes sense for that
Just figured they fall under "event."
They practically don't exist beyond the current event, either way.
I dont understand why they dont let you build a well to fish, you can use a wayvessel to teleport to a fishing spot so its not like its encouraging you to walk.
Probably just low priority since there's already an established work around
Idk i like memory hunts being in the item layer
It's safely segregated and im happy its still in item layer.
However adding reaching memory, and far reaching memory. To the oracle and t9 oracle specs respectively(so that 3% and 5% of your vd applies to memories) would be greatly appreciated.
Some areas are behind restricted zones ect. And it would also help when like on opposite sides of streams ect.
Also please a way to fish in OT because there's so much land locked, or ocean locked because the ocean isn't really water. :t
The number of shrines and wells Ive wasted accidentally while doing amities is painful
Now people complain about having too many towers! ;p Just kidding. But holy cow that's a lot in 1 spot!
I guess while it was never necessarily worded that way, I don't think anyone wanted slots taken away from heretic/deity to bring them down to RS/Gilga/Summoner. As a Beo main, I do usually use pretty much every single one of my slots during big raids.
You can't fish in the ocean? WTF?
It appears to be freshwater fishing
I wouldn't do this. Towers still have the chance to block monuments; they need their own layer on account of their distinctly gigantic hitboxes. Very tall (even unbuilt), fat oval shape... it's not fun.
Or a long press on multiple hitboxes to bring up a selection menu of interactables contained within
My reasoning was that they use the same Anguish type and have similar gameplay. I also imagine that the devs don't want a layer for every individual type of POI.
I also don't engage with Monuments very much but tend to forget that others do. The thing is, missing out on a monument isn't too big of a deal because there are always 1 of 4 kinds.
Missing out on an Underworld Portal all week, however-- while never knowing when you'll have "convenient" access to one again--was the frustration that led to this QOL suggestion 😅
This is the best way and has been suggested in several forms countless times
Yeah... my area is pretty fucked around my home. Some weeks, there are several dungeons I cannot interact with. Or at least couldn't, I can just barely finagle a magic pixel out with the new zoom limits
im aware! Dont worry. Didnt take it as offense, i just think equalizing takes out flavor. Buffing classes who arent deity is always something i agree on, cause while deity is just well rounded, other classes rely on their gimmicks to be good, and if they have more going for them, we dont have those situations like RN where the entire gilga community is throwing a tamper tantrum because of the Spiked Shield nerf.
To be fair, this is the second time that Gilgas had the bread & butter of their class become curdled and stale (it used to crit way back in the day; Can you imagine dealing with that? lol) but I suppose that's a different discussion.
Not true. I was a gilga player when spiled shield got reworked for the first time and, it did not get taken, in fact, it got buffed.
I just feel like gilga playerbase is just gilga playerbase.
And yes, i was one of the people who complained too, cause I wasn't willing to look for a solution, which would have been replace your pinions with factually better adornments.
Oh. What a waste of my sympathy, in that case 😅
Adornments were more lucrative than double damage? Lols
Thats an oversimplified statement that is not true.
Dmaage formula adjustments can easily overpass "double" damage.
I know how it was changed, I was there as well
It is VERY aggravating to be stuck at work/home and NOT be able to reach a monument/dungeon due to the tower being in the way. That is why everyone keeps asking for towers to have their own layer. :/ When I first built my own towers at home I had to move them to a weird spot and pretty much stack them on top of themselves because as my view distance improved and I could see/reach further from my home, they were in the way no matter how I turned the screen.
It makes sense for them to be together because both towers & monuments have similar gameplay and also move each week, so one blocking the other is far less likely.
Layers for every POI type probably won't be happening any time soon, if ever, so if we do get one improvement there, then this seems like the logical move.
Now speaking subjectively, my only concern is about dungeons getting blocked. I don't actually care either way as long as that stops happening as I seldom engage with monuments because towers exist.
Not sure how long you've been playing, but you may take a second look at monuments. My main was able to do lvl 50 towers when they came out, so never really messed with monuments. But moving my alts up to T10 showed me the value of monuments for SOME events. Granted, not all. But for some events, monuments are the easiest/quickest way to get guaranteed event loot. And for some players, the buffs from finishing monuments can help speed up everything else, and they last 2 hours. There are times I've sped through a monument just to get that damage or crit buff before going to do something else.
If monuments are mini towers why does it use dungeon loadout ._.
Yeah fishing isn't a thing if your next to the ocean. Orna only acknowledges rivers and lakes.
I'd I like all the material resources available every single day. But spread them out randomly amongst all the guilds and all the currency types. Have each individual type rotate between the guilds/currencies either randomly or in a set pattern. (Pattern may better?) This way my new personal daily quest is grinding whatever the cost of the material I want is.
Please add quality of item in item description somewhere because its so irritating to check quality later after event which item is better what a joke it is only checkable in hut the same day after loot and rawr bot is not really helpful after 10 screenshot he still cant define quality what a poor way to check it
if you don't mind typing values in you can also check Codex YACO. it has compare and assess functions that can both look it up.
I want a quick way to browse through all my Anguish 1 gear, Anguish 2 gear, etc.
In the Inventory More section, I would like the Anguished box to be changed with an Anguished level selection (probably has to be a text box).
This can’t be said enough: there needs to be a toggle to use the old flee button for dungeons. The amount of times I’ve misclicked and had to close that damn pop up is so infuriating
It would be great if the notification options actually work
@spice relic Is there actually a 5000 Item Limit?
Does this limit include Materials, or are those separate?
Yes
that was written 2 years ago, this is no longer the case - but it simply prevented you from buying an item if you had 5000 or more of it
Ahhh
Option to color code ally and enemy turn text would be nice
Would make it more visible when raids are using an ult for example
Also putting the gold cost in the place of the buy all option when you buy all so there isnt an awkward jump whenever you buy all
Or if dungeons had the same flee button as towers? Up and out of the way so you only hit it if you REALLY want to use it?
If it ain the flee button, you're gonna misclick the items button
The core issue is the having to tap for next floor, rather than the flee button in itself
They could also make the end of floor screen continue after clicking anywhere on the screen. That way people wouldn’t have to click close to the flee button
THANK YOU NF for no longer going from top then scrolling fast to the t10 classes (most of the time) finally i don't get motion sickness form switching classes
i know this probably isn't the right place but regardless thanks
Still does it for me after the update for elysian and deity... Im a bit confused.
YEEES, finally got heard after months ! 😭
Love this qol
This QoL feature would still be awesome...
Can we see the owned materials in the shops?
I don't know how much I have for each it's tedious to check one by one.
Like this:
Guidelight needs +20 VD(or comparable to RS whichever is higher/more in line) due to NOT having VD pet acess, and it literally has light in the name.
Gs already has little going for it endgame being locked out of VD and having to switch to beo/rs to nab towers ect is ultimate feelsbad.
The brazier should be on a 6 or 12 hour timer once a day is rough considering it's the current only way to get the actual maximum VD possible.
Also the Hawk, should be able to "find" temporary dungeons or riftbreaks ect. That last until weekend.
Similar to hotel rumor gathering; they pourpose they serve isnt well defined anymore as the game has aged.
I do use the hawk to find riftbreaks and monuments. Are you also asking to find dungeons and themed dungeons that only last for 1 week?
I love the change to the kingdom raid screen!!! But I find myself missing the old arrows if I am just making a run of or restarting all the kingdom raids. Could we keep the new setup, but add back in the raid change arrows on the raid start screen?
Like, if you use it theres a 15-50% chance to "find" a dungeon or riftbreak not just point to a new one. And this new "found" one being avalibe until reset.
Correct the axe placement
There's so much space free but that stray grey spot in the right bottom corner just hurts my eyes
You keep doing "find." Are you saying using the scouthawk has a chance to CREATE a dungeon or riftbreak that is not previously there and ALSO will only last till reset? If so I like the dungeon idea. Not so much the riftbreak idea since they change every hour as it is. Not sure how a week long riftbreak would work.
In conquest, instead of making me choose who to fight by scrolling left and right like in the old kingdom raid menu, just make the icon at the top that shows who has what crowns bigger and let me just tap that person.
It probably can create a riftbreak, dungeons are fixed in place so these are definitely out of the question
And riftbreaks last like an hour anyways
I was thinking about some marking of uncodexed monsters on map like star or something like that, its annoying to check everybody manually.
Custom UI. The button to the left of your character has changed from build to codex to quests and at this point I just want to be able to pick what that button does myself. I know what I use the most, I don't need devs deciding what goes there, let me pick it myself
Have the equipment show it's % Quality instead of 1 time from the appraiser.
Allow us to reorder our equipment presets by dragging and dropping
Allow us to reorder our skills in a loadout by dragging and dropping
For towers, stop letting either the your character or players from moving in the background because those sometimes block the mobs and will be impossible to tap for like some time.
Give GS +1 Spell Slot, GSA +1 Spell Slot and GSH +2 Spell Slot.
Able to participate in higher anguish raids so long as you have the anguish unlocked
That's already a thing but small tweaks, to host (or run solo) you need agony at least of the level the raid is
To join you have to have any path of at least that level
I can't join my own 50 raids when I turn down to 40
Well yeah, you need to have it active on anguish level of the raid
Yeah I'm saying you shouldn't have to if you have it unlocked
That's actually super dumb, I didn't realize that's how it worked
We also desperately need the button to lower a summoned raid's anguish level by 1
Very sad that I can't share my ashen phoenixes with new t10s because their agony isn't as high as mine
Yes this exactly. For a week/remander of before reset, so its like an instanced dungeon. And the riftbreak would be like, an unstable rift, that dosent really have a set type and is a bit like a chaos scroll spawning from any biome and much more frequently criptids.
Yes, they should not be able to walk on top of each other or other objects or underneath the ascened/exit buttons.
And yesSS non caster classess should have at least the same number of SKILL slots as Beo. Skilled implies being able to do more. Lets quit handicapping these T10 SKILLED warriors!
Flee button needs to be usable in travelers guild. This fight is a stalemate and I have to quit game to leave it.
Mimic's not immune to Toxic - the fight is not a stalemate
-# Not as far as I'm aware at least
Remaining time above riftbreaks
Memory hunt separated from items filter
Thanks, good to know for the future, unfortunately I'd already force quit and abandoned that run.
A "Buy All" button at the Grand Market for all the Curatives, Items, Materials. Like a literal "Buy All" in that tab.
More turtle followers. 🐢
Put drops like proofs/scrolls/keys near the top of the fight rewards screen. Or a possible fix for multiple complaints, a toggleable setting to only show all materials gained summed at the end of dungeon/endless when you die. This could skip the "Continue" screen.
Skipping Continue and having Proofs etc not shown before EoD but at the actual top with the other currencys would be the best QoL i can ask for 
Non-AI backgrounds
add extend visualization options in amity recollect page
Also separate towers and dungeons
Put compete timestamp at least with hours and mins in the conqueror's guild notifications
Overworld encounters should have a small chance to be horde encounters!
There should be a button to "start combat with the nearest monster" when in the overworld to reduce the number of taps to start a battle.
Find a way to limit the amount of shop browsing... Maybe limit shops to 1 per x area and then let us hire NPC's that you can send out once a week to gather a random selection of items based on a shop tab. The result being that you can still get the same or more materials or whatever, but it's a gold sink and less maintenance.
They can be guaranteed if you party up or pop a Darkrift fragment.
They used to but intentionally removed it
Interesting! I didn't know that. Either way I think the overworld, being what everyone sees the moment they log in should be one of the best ways to interact with the game. One step toward that goal in my opinion would be with horde encounters.
Add codex entries for Summons!
The current state is fine.
Darkrift Fragments and party play do that already
As much as I'd love to see a form of dragging in nearby monsters into the fights, that'd basically make those 2 things useless
In terms of world farming it is
Eventually make another different item that will drag monsters into the fights (instead of Darkrift Fragment's random monsters) for a set time, like 2 hours let's say
Would need to be relatively hard to obtain tho, would be too op if you could get it from a shop or something
These are called "Monster codex's"
Summons are purely basing on their monster counterparts, yes, some are hard to codex (such as the Coral since it requires you to get confused to use an Ice spell on it which means you need very specific fights and conditions for that fight)
Yes just to help autoclick fans 🙂
-
Filter for world buildings eg. Arcanist (great for T10 hunting spells, useless after), inns. (Great for events), pet store (pretty much useless post T5). This making searching for something easier.
-
For followers to be tied to build or swap followers at inventory page. Makes no sense to me tower/monuments needs to have that pet swap dude and I need to build an outpost just to swap pet in world. Swapping pet is a big part of the game yet the logic/UI behind that is clunky.
-
Additional tab for VD equipment set. Admit this is a stretch but will make world events much easier to find and fight.
Alternatively to point 2
Make it so we can change the pet for each of the loadout at the places we change pets
And now for my own regarding pets
.
Make it so pets can be bought and obtained (for example via special shops like the Nurtured Nature one) as an Elysian class, they'd just be immediately sent to the follower storage
It's annoying that I have to switch to a different class that can take a pet just to take a single follower from a source and then need to immediately go back to the screen to change the class
Why do I need pets as an Elysian?
Well, I'm a collector, I do have the GFd True Tamer badge already but I don't have every (non-paid) pet yet, I wanna flex
Besides, I might switch off sometime in the future... Unlikely, but possible
Make “mega” (great dowsing rod, great xp pot etc) buffs countdown based on play time.
It’s a waste of such a rare item if I cannot play for 4-6 hours straight and I haven’t ever been able to do so.
What if gear that gave an increase to the amount of monster spawns in the world ALSO had a chance of making those battles horde battles?
Or make that a new gear perk for anguish gear?
I still don't think that'd be a good idea, there are things dedicated to one thing and I don't think that should be changed
The ability of assessing items after getting them is seemingly(?) missing(after a day or two). Add an appraisal rating to every item
Extended dismantle filters: possibility to distinguish filters by: Armor/weapon, exotic/non exotic (at least)
Being able to filter or search by specific events. This would make forfeiting 1000x easier
Possiblity to select what buildings to show in conquer/control mode.
Some way to force the game to sync its step count with my phone’s built-in health app. I’ve got nearly 4000 steps the game refuses to add today.
Don't show kingdom notifications caused by you.
Move Codex link over foe picture in order to avoid mosclicks when starting battles.
Get rid of the white screen when you finish a memory puzzle. It's like the men in black flash of screen used as a flash light eye burning doom!
Making us able to buy several items at once in the guilds shop. Spaming to buy 40 summoning scroll or demontool isnt fun 🙁
I appreciated this change
yep feels less bumpy
- Showing item quality on its info page
- Show "stats at level 10" on item info page
- "Buy and dismantle" button in shops
- add option to point map in direction you are facing using the cell-phone's built-in compass
- followers should still attack if an enemy is immune to their only damage type (so that the codex will fill)
- explorer's waystone should not add duplicate compass markers when used multiple times
- Gandring Envy description
Deals arcane damage and...->Deals arcane damage to all enemies and... - Make training cactus not immune to Water
- Show build-able area when placing a building (instead of saying its too far after you try to build it)
- show Time/Terrain of quest monsters next to their name
- "do not dismantle items with special bonuses" option to auto-dismantle
- basically it would avoid anything that isn't just hp/def/res/dex/ward (like mimic heads) that you might want to keep even as a higher tier player since special items like that aren't all covered by the "no exotics" option.
Small QoL. This might need an overhaul.
I am pretty sure follower AI is what tells them to not attack if immune. Which is a good thing! I know I still do sometimes see my followers use an attack that an enemy is immune to. Personally I would hate for this to change and for them to use attacks that enemies are immune to all in the name of a 1 time codex.
To be clear, if they have an effective option I think it's good they don't do the useless attack.
I mean in the situation where all of their options are completely ineffective,
they should still do something
The main relevant situation is
- a newer/inexperienced player
- playing Valhallan vs a single enemy
- their follower is not attacking (enemy is totally immune)
- they think they're just getting really unlucky since the follower doesn't take any actions
- so they keep defending and get frustrated or maybe die
Saw this happen with one of the Cactus followers vs an Adamantine golem I think?
The cactus didn't do anything (since they're immune to physical),
and the person trying out the Valhallan line just thought they were getting unlucky
(esp. since the cactus is already kinda inconsistent)
Don't expect they had done a physical attack vs an Adamantine golem previously since they were playing Mage before I suggested they give the Valhallan classes a try.
I realize I didn't include in my post (but it would have been wordy)
Even as someone who's played a good amount of Valhallan classes,
I'm sometimes not sure if they aren't attacking because the enemy is totally immune or I'm just getting unlucky.
Not too uncommon for follower to not act for 5 turns in a row just due to RNG, but sometimes its because they can't damage the enemy.
Option to 'edit' names of equipment/amities
Currently when you rename the box you enter the name into is blank.
This would give the option to "edit" instead which would pre-populate the box with the current name.
Would just save re-typing the parts of the old name you want to keep.
and make corrections easier.
Amities marked as "junk" showing up in Oracle Temple > Recollection (they are currently hidden)
Theres a 5000 inventory limit?
possibility to recollect more than three amities at a time
Addition to this
Give us the option to rename standard quality items
-# technically yes but actually no, just depends on how much your device can handle as if you have a bunch ton of random things the game will slow down and you'll get the.... The red bar....
Return the last used second amity to its place after changing the class from Oracle to any other and back
This? 😂
So if i go over the 5000 limit will my game just slow down (for the average device) or will things start automatically getting deleted or something?
I'd like the ability to change the anguish level of a raid up until a fight is initiated with it
Slows down until you clear up stuff
Raid sorting/filtering. Its so hard sometimes to find AND select you raid you want.
Especially since the new Astral Tree quests encourage you to keep raids hanging around.
I envision an inventory style menu that pulls in nearby available raids where you can filter by raid, event, tier, summoner, anguish level, a yes/no damage dealt toggle. Im sure the great minds here could improve upon this, but SOMETHING needs to be done about raid mess; it seems to take a lot of effort to load everything in, too.
One more: the ability to equip a follower as you do all other gear so when you switch builds you dont have to manually switch your follower
That was already a suggestion, odie said this wouldn't be a thing (iirc) as they don't see pets as a piece of equipment or something along those lines
But pretty much a pet is a piece of equipment in Orna’s case since there isn’t really any other use for it. Lol.
This is one of the QoL improvement I hope for.
I need a tamagochi follower mini sim.
It can make a difference in live PVP. Do you leave your build focused on PVP defense or do you change it and your pet to do other content and risk losing your territories. As a newer player are you watching for those opportunities when someone has lowered their defense?
In that case, QOL improvement: A new layer, only for the pet tamer that follows you, so you can swap your pets without the frustrating menuing while at home.
(Or make a "warp link" to beastiarys, its a fantasy world, its not hard to make this convenient without breaking odies desires)
Well actually that guy is in the player layer
To include summoner because our slots comparative tho skills needed makes no sense.
Specifically for the terra second event, EVERY class should get nerfed. (Beo's pet replaced with the event pet for that area. No flasks, avidity, apex gains, nor procs of CD should be allowed. To put other classes in line with summoner while in terra.
And this should remain true in ANY future content that limits summoner dps as a feature.
possibility to hide other players in towers
Why are you asterisking him by the way?
To make use of the default sorting :
My favorites are used for my <10* followers (lindworm and some double stat debuff mobs)
Under the favorites are the 10* followers that I use often, (the * puts them to the top of the 10* list)
Under that are the rest of them sorted by tier / alphabetically.
Ah I see, gotcha
Show the orns gained during endless run
Make an endless run one of the daily astral tree quests!
Buff to summoner pets 
I take that back
'twas indeed a stalemate, which brings me back to :
Travelers guild needs a flee button.
Can't believe I've done it again. And in floor 14/14 too 🙁
- Add back the timestamp when someone took your conquerer territorys to help combat spoofing instead of supporting it
- A favorite button in the world map to select your most used classes
- Return class sprite packs, they didn't deserve to go, and there are dozens of easy places to implement them in the class select screen
- A way to constantly have the Pet NPC follow you so you dont have to make the cumbersome way to your pets (enable building layer, open keep, open pets, waiting forever until it loads)
- Deepshard bonus for melancholy to make Deep Dungeons worthwhile in mid and lategame
Change amity pictures with significant ones.
1- I'd want that back too
2- Nice feature again
3- I've mentioned that already and Odie himself responded that he had in plans to return them in a way or another (ofc not the same sprites) but that was like a year-ish ago
4- Again a cool QoL
5- Assuming Melancholy affects deep-dungeons (I guess they do as you've mentioned this) I do think it would make them a bit more worth the usually longer time to complete them compared to normal dungeons
Timestamps don't combat spoofing in conqueror's, from what I've heard the notifications get batched to a degree
Still i would love to see how fast my opponent is to estimate if hes oneshotting me or taking longer to adjust my setup.
Old territorys still have em - just give em to us. Nothing's lost :(
The solution is simple. Don't lose your settlements. 😄
Or in other words...
Hard in the oneshot meta 
For a daily buff, Brasero should last longer (3-6 hours)
Appraiser is the same as #askrawbot so that I don't have it use it in discord.
One uses Max Quality as rating, another uses standard gear as reference.
Eg.
A = Current gear stat.
B = Max gear Stat.
C = Standard gear stat.
D = Added gear stat.
Appraiser uses
A/B as rating.
Askrawbot uses
D/C + 1 as rating.
Both gives different result.
Being able to filter building visibility individually. Like i want to see Colosseums without all the rest of the shit. Also I dont want Monuments to show with Dungeons/Towers
Monument does currently show with dungeons and towers isn’t it? Pretty sure it does for me.
yes but often spawned structure (Monuments, Towers, etc.) hides dungeons, which can be irratating
Remove the charge aspect and kill specific raid quest for the Astraltree. I pretty much stopped doing the quest due to that.
Killing raid is fine just not specific raid. Not everyone has enough scrolls to get the raids lying around.
It’s also pretty rare one every few days to get an aspect so to charge 2-3 of them for 1 quest some times undoable.
Daily quests, change text from : "fight raid" to "complete raid" to reflect the actual requirement.
Have settlement messages show up on the initial screen the comes up when you click on a settlement
Mass Buy for Corals,or other Stuff from Guilds👍
Mass buy Guild Items, copy code from Shop.
Open Stranger's Gift in bulk this year
Standardisation for adornment stats. The stat difference is so small for adornments it makes no sense to have a variable %.
This was you can stack them and make it easier for the game resources.
Eg. Standard 100%, superior 120% famed 130% legendary 150% ornate 200%. (Random % I am not sure what the actuals are)
So they have the same stats for all of the same quality.
Could we get a search bar and some filtering options here please.
Eg. Copy this from the titan guild:
memorize last guild trials selection or create a few sets of favourite teams
That is an actively worse way to handle amity recollection in almost every way 😂
Now that wars are getting some attention, we should have a fixed pvp loadout with pet
Pvp loadout should not be affected by pet changes while we're doing other content
My friend AlphaB said that all quests should have a number 1/5, 2/5 so that you know what step of the quest you are on. Kinda like Mnemonics.
How is that worse? As far as i can tell, Theres no sorting at all in the current screen.
I guess the only positive is that there is a search bar. Amities are sorted by alphabetical order on that screen, not the most useful for sure. However, with the titan guild reroll style you cannot see any stats of the augments/amities, you cannot pick multiple of the same stack, and you still can only do 3 at a time. It's even worse eith the amount of clicks as it requires you to hold
Yeah, it does need to be searchable by flavor text.
For what it's worth they don't show up if they are locked
I meant the filtering options from the titanguild, not the listing. I much prefer that with amities I can see the descriptions.
Inversely, titan guild should have an option to show the adorned stats.
Gotcha! Well neither of those guilds are really great at doing this, so I think instead of copying titan guild, just improve both to where you can select more than 3 at a time, you can see their stats, and you can search or filter appropriately
Revert this back so I can see descriptions. Kinda can't remember every effect mentioned in the text for every item
They isn't the items listed exactly the same as this. The only thing changed is just the graphic and size?
Implement the ability of adding notes to players in your ally list (e.g. to note what's on their origin town etc.)
Allow players to use all kinds of Summoning Scrolls and DMs directly from the World Items menu
Include the Follower in the Loadouts
Implement a way to visualize all of the buildings in your VD as a list and interact with them directly from that list rather than pressing on their sprite on the map
1- It could be a nice tracker thing if you do stuff with them often
2- You kinda can already, click the Edit button near the top of the consumables and choose what you want there
3- Odie (or someone from the dev team) already said that they don't have it in plans
4- I can see the issue, especially with raids and them stacking in one place where you need to do some mathematic angles to have a pixel showing and hope that's enough
I think a good QoL change would be to put into passive mode those kingdoms that enter a match and fight less than 50% of the war. It is extremely annoying to have wars that last 24 hours just because the enemy kingdom joins a match and doesn’t fight.
I think they should put that kind of kingdom into a forced passive mode for at least one week before allowing them to join another war
minor Qol but I'd like for adornments description to not be viewable on an item, that's a lot of scrolling to raise the anguish of an item to 20+
here the difference between @still obsidian beard and lyncus
Maybe fixing stuff overlapping in towers? It's really not more than a slight inconvenience, but it just gets on my nerves sometimes 😂
Having separate map options for Dungeons, Towers and Monuments
please dear god can we type 100/1000 in the buy field rather than "you meant to type 10, I fixed it for you"?
if you want to show extra love, guild materials with a stack count purchase would be lovely too.
Long-press on gear in pre-battle setup to see their full details (immunity, etc.)
Ability to release Followers from the Keep/Fortress/Castle follower storage menu
Ability to quick swap Followers through the main (Status?) menu without having to access buildings/NPCs
Option to make in-game notifications timeout quicker/instantaneous.
Or at least suppress the notifications for removing equipment/skills and making purchases in shops.
It covers up a lot of buttons at the top.
Extremely annoying when trying to re-organize/remove skills
"You have been reset to floor 1" beeing there 50% of the time in a mnemo tower ☠️
God this is so annoying. Put an X on it at the very least.
Possibility to buy more than one item in guild shops.
What Orna is missing? The great questing beast
Glatisant:
Glatisant ≠ GQB
It's basically it
Besides, GQB is exclusive to HoA
Much like we have Wolpetringers and they don't
Still, GQB is a HoA thing
And its an awesome follower which rly needs to come to Orna cus its unfair that only we have it
Womp womp
What womp womp xD it's literally your loss that you dont have it but okey
I don't mind, the only use I'd have for it is collection
And even if it was going to be added, from what would we get it?
I already made a suggestion but I really think it would be cool if Dullahan made a sound when he spawns, some sort of evil laugh or horse sound! That would be epic
The bell shrieks with the screams of the fallen
Raids really need to not just be thrown randomly around the map. Either raids of the same type should group together, all of them should group together, or raids spawned at an origin town should go into a guild building. Regardless there should be a menu to select and fight them. Maybe make it so scrolling vertically gives you different raids and horizontally you scroll through different copies of the same one. Oh, and damage limits for wrbs
Really absurd that this critical feature of endgame play feels like a pre-alpha placeholder solution
I’d love for our “towns” to be a selectable, on map building that opens to something like what HoA has, so you can place things in an orderly way, decorations wouldn’t inhibit tapping on other buildings, etc.
There could be an area for NPC’s to wander into to offer quests, etc. currently my hometown is a flood of raids and smatterings of my buildings overlaid with other people in my neighbourhood.
Also, maybe have a sub filter to allow only certain buildings to show at a time? Shops/bestiaries/smith/etc
Can you please remove the elemental weakness and immunities of the training cactus? Or make it a seperate "training dummy" type entity that doesnt have any? I have once more fallen for the trap of trying to dps test certain followers or abilities for the fun of it and they wont attack due to the water immunity of cactus
QOL request holding your finger on items eg potions/skills/bag items like candles results in banner that shows objects ability and small explaination. Likewise there is a disconnect with blacksmithing items where you have to look in inventory then swap to blacksmith to upgrade and try and remember what item does what.
One small addition I would enjoy would be the option to use a random sprite each day.
Will we ever be able to just include Followers as part of a saved Loadout? This is the main thing keeping me from playing Beo.
Add a demonworking tools tab/option in the alchemist to make leveling up anguish on items less clunky
We love to suffer
Add an option to sort items by their "base name" or "item ID"
Sorting by "name" almost does this,
but if an item has been re-named it won't be grouped with other items of the same type.
This is most relevant when doing a lot of dismantling as it is quite useful to compare items to decide which to dismantle,
or more generally when trying to see what your best version of each item is.
More robust dismantling tools would also be nice, but certainly out of scope for a small QOL change.
Store complete logs of last XX pvp battles
Please
I know its a skill issue, but i can never remember what skills do, especially when looking at followers, can we get little question marks or long press the name to open a text box showing what things do? Same with equipment gear loadout screen where it doesnt show immunity/ability when changing equipment.
Really need to see Status effects included in item selection for equipment screen. example Omega riftlock shows instant summons 25% but Briny pendant---nothing
Alternative is search by function.
I would be happy if we could just look at any skill/spell we've learned without having to go into loadout editing, especially since you can't see anything that's already set.
Ideally all of that info would be accessible from the skill/spell selection screen but a Codex chapter for skills/spells would also make sense.
Quick click on fountain open a heal/fish/cancel menu, long press to heal.
It is - sometimes. I had nothing queued today, started a castle dungeon with wrong follower, and fled. A couple of hours later the game needed to restart when I clicked on it, and event queue was there with castle dungeon.
Clicking on a settlement named in a notification pops up a map so you can figure where the hell it is.
A "recently upgraded" tab in blacksmith - to find those items you accidentally didn't press "upgrade again" on.
... or get them from the astraltree...
If there are more than [five] different materials obtained from dismantling, put an X button on the results popup and don't make it auto-disappear before you can read it. And list the mats in a fixed order!
It can - I have searched for mythril silk, and cursed ort this way
Ummm, because he's already there? I always switch to ASG on the titan floor by clicking squire samson. Sometimes he's hard to find.
ANY time the number of a material required is shown it should say how many you have. In herbalist this would require getting rid of fish weights, so that 10 Azure Carp are not 10 separate inventory items.
Agreed, well they changed this when creating scrolls so maybe they can change it at the herbalist too
Astraltree didn't exist back when I typed that, just fyi
Whoops - stupid discord told me this thread was three hours old - I've been replying to things from ages ago, where QOL improvements have already happened. Lucky I realised this before posting screenshot of renamed amities 🙂
Yeah, discord led me to believe this was a highly active thread which started today. Bad discord!
I really want an even more advanced auto dismantle and drop filter
Would be nice to be able to set it by material type or something like that
Not just materials, separate quality filters for exotic and non exotic, further filters for tiers within event gear. Quality filtering by tier
Could we please get an i game option to normalize not standard drops, so that each ranking only counts as one item.
Between broken and ornate, I dont care about minmaxing my stats and would rather the inventory be automatically managed.
Button to add dungeons/towers to activities directly, without having to enter and leave them.
(don't know how small of a change it is)
When editing loadouts when deleting/saving loadouts it boots you from the menu afterwards. Especially for deleting loadouts this shouldn't happen. You should stay in the saved lodouts screen.
Instead of repeatedly entering deleting then entering again to just loadouts. On that note, being able to sort loadouts would also be a nice QOL
Showing the tier level of equipped adornments in inventory view. Making gear othersoul-compatible is a real pain without that.
Please make this into a thing PLEASE.
A landscape option that's actually fits the screen resolution & not clunky feeling because this essentially is orna HD
Remove possibility to equip pumpkin gaze onto othersouls
Skill slots, incredibly infuriating across the board. No t10 class should have less skill slots than the t9 gods. And diety having 22 of them the best stats and best class overall is overkill. [;^; please justice]. Because im in love with GSH but now that im making builds i have 2 options either get rid of my summons or get rid of my buff spells because I cant do both and it feels horrible.
Diety should have 18-20
Melee classes 14-16
Beo 16-18
Mage classes 16-18
The disparity in skill slots is insane.
potions and remedies should explain exactly what it cures because "almost all ailments" penaca is quickly starting to look like cure all.
A “purchase all on page” feature in the shop so I can buy all the materials every time I refresh without scrolling and holding a button multiple times.
I feel like it would be easier to get this changed if we didn't nerf any class? But it always bugs me when classes with the most slots hate on the idea of the other classes getting any more slots. Why can't we make the game more fun for all and not just your favored class?
I think non standard items would have to have set stats for them to be able to stack? Which I know many people are against. :/
Yeah that's why it probably has to be opt in. Personally I would opt in for Poor, Superior, Famed and Legendary.
Is this the new war matchmaking thread because this shit is buns for 50-90 AL.
They didn’t want bad matches for low AL but let me tell you this matchmaking for AL 60 ish is brutal.
I understand the top ten need to be matched but at what expense? I guess there is a lack of folks in that 50-100 range for these kingdoms to beat on but we’ve been taking it on the chin for the last week.
We don’t want to bench our 50+ AL but it might end up being a strategy to avoid a 100+ AL mismatches.
5-14-1 over the last 20 is kind of different
I suggested that a 25 ascension level difference cap would make battles more fair and easier for matchmaking... but I was shouted down by greedy players who want easy wins every hour on the hour.
Remove personal towers and castle dungeon from activity slots
Or make them not count to it as you can rather easily coma back to them
Maybe it should at least be a percentage? Like you can't be matched with someone who has twice as many AL as you?
Although I have been VERY happy when that has happened and I, as the underdog, am able to win!
Remove spec-specific skills from othersouls of people who have equipped bugged skills.
Its unfair and stupid that some t9 othersouls use lacuna II, or pumpkin gaze, or Comet
Add activity slots also in control mode screen
this pretty please, with a filter system 🙏 #💡│suggestions message
I will pay for this right now
next update after that is the super/Grand bestiary right?
Unfelled Officer: "Sir, you can't keep so many summoned entities confined in these conditions.
I'm going to have to cite you for 10,000,000 Orns, and it'll be jail time if conditions persist or worsen."
Hero of Orna: "Oh, right away sir!" - proceeds to kill everyone
I'd like the raids on the map to be summoned in a circle instead of a square.
Have the last level in the tower (the raid) default to your raids equipment setup rather than your tower equipment set up.
Display Hybrid on the status page, which would be the combined attack/magic stat that hybrid skills like Verse use
I wish you could tap anywhere to exit a quest screen. For those times I'm trying to tap ANYTHING other than the quest NPC.
I wish quest completion screens went to your inbox instead of going along the top of the screen.
Tower bosses are not raids, they are bosses. Using the raid loadout for a boss inside of a tower is about as intuitive as monuments using torment anguish but dungeon loadout
Gameplay-wise, they're much more like a raid than a boss.
The labels on the loadouts could be updated
If we had to have the same number of loadouts, I do think
- Default (overworld)
- Dungeon
- PvP
- Raid/Titan
- Tower/Monument
would make the most sense
I came here to mention towers and monuments should have the same loadout. They already share the same anguish.
What if we put mid tower raids back into towers?
The archpath tab should be rolled with the other quest tabs instead of on top of your screen.
And I'd like it to glow when there is a new box/quest to accomplish like the runeshop daily reward does.
When it comes to sacrificing amities and celestial adorns, let us pick more than 3 at a time, and don't make a max. If they're not dividable by 3 then just leave the latest picked.
I feel like anything to make inventory cleanup easier needs to be a priority.
Hard agree. I have the red bar permanently because of my amities and celestial adorns. I just have no time to sit down and slowly dump em three at a time.
Throw the augments in the keep, recollect amities for more DMs
That’s what the suggestion I was commenting on addressed. I have hundreds upon hundreds of amities. Recollecting them three at a time would be incredibly tedious.
Please, for the love of god, separate items from mnemonic nodes
Yeah it's a fine suggestion, but honestly it's not the worst thing to do. Do it during the next +1 proof event
I did it with over 600 last time
I wish a kingdom notification is sent to all kingdom officers when the gauntlet is finished.
I have just been matched with an AL287 as 119. You win some, you lose some.
I want either bulk smelting or removal of the blacksmith quests. I’m tired of smelting all these hoods one at a time.
Level 1, ★1 items finish upgrading immediately after giving them to the Blacksmith.
You can just buy a stack of something from the Grand Market, throw it at the smith, and then dismantle or sell them after level 3 or so, when it starts taking a few minutes rather than seconds.
No need to smelt stuff.
Have long press on any restorative in your item bag perform auto heal using that potion. (Suggested at https://discord.com/channels/448527960056791051/1467315843657371854 )
Material owned in guild shop
Agree, I always forgot to post it
I would go for a separate building, that you can share with party mates or make public
At the end of the battle, specify which type of guild XP you earn
An item that you get by turning in 100 ornate items. Using the item on a godforged weapon/armor piece sets it back to demonforge and increases the quality by 0.5, with a chance to increase by 1 and a smaller chance to increase by 1.5.
Some Pity system for us poor souls trying to get ornate Sky Shoes for 4 years 😢
Please give an option to "normalise" augments so they dont all count as individual inventory items.
Further, give option (by quality) so augment are automatically normalised.
That's what rolling at the Monumental Guild shop is supposed to be.
-# I went through all 100 chances for ~8 Legendaries this time 😔
Except it’s very limited on what it can have.
I never got the chance to roll on sky shoes myself 🙃
Saw the leggings 3+ times though
I got 5 downvotes on my suggestion and none of em bothered to comment. Do people know want some level of a pity system to help pad bad luck?
There's also Astraltree gambling, which might be worse odds and more limited, but that's still two different ways to get something without much effort, which seems to go against what most players here like to see in the game.
It would be valid assessment if you were guaranteed to have every item at least once in the shop, but you don't. I also didn’t have the sky shoes in the shop..
I think it's the kind of feature that would need to have been in the game at/near the start to be OK.
Since many people have spent a lot of effort to get ornates.
If any ornate item is fine,
then ornate items aren't that hard to get
and there's less reason to try farming a specific boss over just running dungeons endlessly.
The other thing that was unclear to me is if you intended for there to be a cap or not.
There are existing game mechanics like demonforge/godforged/anguish levels
that let you go beyond 100 quality so it's unclear if this would be a form of uncapped scaling or not.
Orna community has a very long history of wanting to keep the difficult grind, so I dont think a full pity system will ever be implemented.
And as Gishblade stated, FOMO is frequently encountered at every single new update (which is not unique to Orna), and people want to feel like the time they already put into the game is worth the rewards