#Ultima
1 messages · Page 4 of 1
yeah, i already have. the pinned post(s) does not include crit in the comparison numbers
the only things included are the stuff under each individual skill/spell
those 'uns
ok, readed wrongly that part, thanks
I just extracted all the "common" stuff since they wouldn't add anything to the comparison beyond unnecessarily inflating every number
The m1 stuff, is that like, expected multiplier or something?
Catching up on the convo and I'm slightly lost on the math stuff
in non mathy terms, m1 is how well something pierces. m2 is how much you multiply the damage that survived the piercyness
in mathy terms, it's something along the lines of (att/mag x m1 - def/res x something) x m2
Got'cha. That's not the amount of damage he's doing, but the expected multiplier on the m1/m2 amount?
well in these terms, since no Mag nor Defenses are being taken into consideration
he's just multiplying m1 and m2
which gives a general "damage" value
yeah, the comparison stuff is just "what's the expected multiplier specific to <skill or spell>"
so it doesn't include common stuff that they'd all have (eg. crit multipliers, dc)
Mhm
the numbers themselves are only useful to compare against each other. you'd need to slap on a bunch of additional multipliers for them to be contextually appropriate for in-game output
eg. buffs, crit multipliers
that m1 was already nerfed and there are ways to balance that isnt completely ruining the highest level spell in the game and really the only thing that makes heretic damage compare as a damage class really. One way to nerf it while not destroying it is as they have done... nerf m1 and the next would to be nerfing how achlys souls apply to damage calculation by making it into a thing of 'is it dark or light? if yes: 2% more damage, if no: no boost. instead of raising both light AND dark by 2% separately making it scale twice while also scaling multiplicatively per adornment. this would still make it scale for ultima while also letting it not get abused by that mechanic as much. By the same token the gs passive will only apply once instead of twice which is a big diff with how big of a boost that passive gives to light and dark damage. if you make reg resistances reduce ultima it would be 0'ed out pretty quickly by mostly everything in damage and become completely pitiful just because of how damage calculation works in this game... you can be weak and resistant to the same element and benefit and suffer from it at the same time. it multiplies damage by modifier then halves it at the end of damage calculation for resistances. if they had 1 weakness and 2 resistances then ultima would be hitting basically nothing on them from the 75% nerf to the damage from those 2 resistances. ultima has the weakness that it takes 2 turns to use and no rng based chance of doing it faster isnt reliable enough to say... yea i wont die in endless from getting hit while i charge up! and if i miss because heretic has terrible dex? eh oh well i guess i just die. you lose a lot of ward doing sequencer as well so the damage buff does come with negatives as well but since achlys souls are so strong right now it is just well worth it even if you arent playing sequencer
for single target raids sure it is the best skill. it is also the highest level spell in the book
using fey 5 spells in raids and such before ultima im just saying... they really arent that strong and you have to worry about elemental resistances
if someone used prism wall ultima would be down to 6.25% of its damage
ultima ignores resistances though
i was replying to the making resistances work against it
and not just amity reductions
also charon souls in pvp destroy ultima damage
I can't really respond cuz I am in heavy need of sleeping, but I'm sure reading @pale oasis 's numbers ought to help the math understandings.
i do see what you mean of other classes abusing it and not being as good as their own kit
but that doesnt mean it should be nerfed for heretic and deity really
when it comes down to it beo is kinda made to be able to do anything with hybrid monster but just not as well as heretic but they get the option to run super tank and use pets too
What the actual fuck
just as deity doesnt tend to do as much raw damage but like beo they get the versatility and they get high dex and defenses. i see beo and deities do very well not using ultima and often do better not going ultima sequencer...
where it becomes the most "broken" is when you reach a point in the game where you dont need to worry about ward and surviving and you can just focus on raw damage and at that point you can do that stuff with other things and classes too. there are some things that can be nerfed yes but the elementless damage on mobs and raids part is not really one of them... endless i stand by that it isnt all that great as other single turn spells do better for me since i dont have to worry about using 2 turns 70% of the time and such...
once you reach such a point in a game the other raw damage classes are hard hitting as well and dont have the downsides
could you break this down into something a little more digestible than that wall of text? 😅
summary: please do not nerf ultima
Try these this with more buffs.
that m1 was already nerfed
Ultima's M1 has not been nerfed
really the only thing that makes heretic damage compare as a damage class really
this is definitely untrue. Ultima isn't the only reason Heretic can stay relevant. Even prior to the latest patch with Magic Chakram/Ara Vesta it was doing okay/well/good.
One way to nerf it while not destroying it is as they have done...
i'm a little confused by the "as they have done" part here =/
it is also the highest level spell in the book
it's unclear how much "being the highest level spell" should justify power-wise. it's also subjective. many folks, NFS included, does not believe that this should grant it immunity from balance changes.
they really arent that strong and you have to worry about elemental resistances
I agree, the Fey spells (excluding unstables) could use improvement, but I'm not sure worrying about elemental resistances is particularly worrisome or a bad thing. thinking about resistances/immunities are okay, and elementless/physical options exist now.
if someone used prism wall ultima would be down to 6.25% of its damage
no, not necessarily. many skills/spells (particularly omnimancy ones, which Ultima is) has variable values for all of {weak, resistant, immune}. these numbers can be tuned for Ultima's case (as they currently are), and resistant does not have to be 0.5x. atm ultima is {2.4, 1, 1} for {weak, res, imm} respectively
but that doesnt mean it should be nerfed for heretic and deity really
sure it should. ultima is the strongest on these two classes (GS is.. something, here). there isn't a question of "is ultima too strong?", the question is "how should ultima be dealt with?". the concern isn't gs/beo/gilga using Ultima -- it isn't a class-specific issue
where it becomes the most "broken" is when you reach a point in the game where you dont need to worry about ward and surviving and you can just focus on raw damage and at that point you can do that stuff with other things and classes too
i'm not sure this is an overly constructive point. yes, anything can become broken because the game allows for infinite strength via ascensions. this isn't the reason Ultima is stronger than every single other skill and/or spell in the game. Ultima is stronger than everything else because of Ultima-specific mechanics/interactions. It's not stronger because of ascensions, nor because of Heretic/Deity, nor because of critical hits. not even because of elemental weaknesses. it just is the strongest
re: "it just is the strongest
see the pinned messages for comparisons between Ultima and other meta skills/spells
Being chakram the 4th best Caster raiding spell (for high tier raids), and Ara Vesta the 2nd, I agree with the second point
Chakram and AV took the spotlight (or as much as they could with the state of Ultima), but they're not the reason Heretic is relevant either. they're pretty solid tools in the toolkit, and they're great goals. they don't "enable" Heretic just as arisen riftrogue (or other +accuracy sources) don't "enable" Realmshifter/Realm Strikes
Actually, I agree with every point you make Major xD
also, I really think this should be highlighted, so i'll repost it outside of the giant slab of text
there isn't a question of "is ultima too strong?", the question is "how should ultima be dealt with?"
Take away Ultima's ps5 until it behaves 
I think from all the plausible suggestions that have happened, only 4 has struck some light:
-
Reduce base stats from Ultima. Imo, this wouldn't change much, since the exponential growth of it it's still relevant and it's just matter of time we would have this topic again
-
Remove crit aspect of Ultima (and rebalance the spell with stats or smth else). This option exists since it removes the future crit scaling from many different aspects.
-
Nerf elemental modifiers (not remove). Meaning nerfing Souls / Bulwark for Ultima, not removing them entirely, but nerf them by X%. This would nerf pure Ultima builds and still have the similar spell for non-specialiced builds. Also nerfing the weakness DMG multiplier could be a possibility,
-
Add a ton of drawbacks, -20% max HP when casted, get self-casted all the debuffs you apply, increased mana cost, etc...
2,4 would be a no go
3 seems the logical one to me
When we are mentioninf Ultima, we are including strikes as well right? Because the advantage for ulitstrikes vs Ultima is damage cap
If the problem is the multiplier scaling, fix the scaling
Since Ultimastrikea has better multipliers than Ultima without sequencer spec of course
dev team already said they nerfed ultima m1. see modangy about it. and the as they have done was in reference to nerfing the m1 to be a viable way to nerf the spell without destroying it. i havent used chakram since it was in alpha so idk its damage right now. being a high level spell also does mean something. never said it shouldnt have a nerf or be balanced i was just stating that it relies on something having a weakness to deal the damage people assume is just its damage in general... most things that means you need an event pet to do that with and all but one of those sacrifices defenses of using a ward pet. with goryn the purple dragon you get the ward turns weakness and ward regen so it is a very strong way of doing it. even with a pretty good portion of pet act things tend to resist dragon blights at higher level raids and morri and a couple others even straight up dispel them when they do land. the omnimancy spells do get nuked by resistances and the resistances apply separately for each still. try using them. i have. you can make special ones for the skill, sure but if it is applying true elemental damage that can be reduced by resistances then by how resistances apply it will apply all resistances and immunities... which means just me having dragon res on my armor and dark res on my pants making the ultimate spell do less than even t9 spells at that point. even if you make it where only 1 resistance applies like how they made only 1 weakness apply it still entirely cancels out the main power of the spell almost entirely just with that. not to mention how it would scale with them being immune to one of them... i literally do more damage per turn with an ascension 6 rs using a mf 160% ymir brialliant feathers XD with standard quality rs gear other than that. i may do a little more when weakness and mag up 3 is going on my heretic mainly because i have much better gear and 22 ascensions. And i have a ton more ward since a 2h... and m1 isnt an issue
the best nerfs to me (not necessarily all at once, obviously) are:
- reducing the interaction with +elemental damage
- reducing damage appropriately based on enemy resistances/immunities
- reducing its piercing
- removing the ability to crit
some other changes i'd like to see are:
- make it much more clear what/how things hit "traditional" weaks/resistances/immunities. right now you need to use Discord to reliably find/be told this information
- make it much more clear/delete the specificity with how it uses elemental damage. eg. atm it gains damage from +element amities, but does not lose damage from -element amities (likewise for the elemental damage reduction amities)
a potential rework that's interesting to me:
- changing ultima to be non-basic elements
-- largely based off Deity's theming
please, use line breaks and spaces 😭
already gave a thing to use as a nerf which is making things not scale multiple times from a single achlys soul and such
that already would lower the damage by quite a bit and remove some of the abuse on the mechanics
Ultima was nerfed in beta then un-nerfed long before it hit live.
It's still on the cards to be rebalanced soon (hence this discussion).
(I haven't read the rest of the wall)
the raw damage nerf was reversed
the raw damage nerf that was being tested lowered ultima damage by half
removing crit scaling would make single turn skills hit harder than it
and the kind of boost to damage to even that out would make it broken for noncrit builds on deity
Being why I said improving Ultima in other places so it wouldn't fall off from that far
You still have weakness multipliers going crazy and elemental multipliers
getting rid of crit is a huge thing on the spell. that is worse than the halving its damage that they reversed for a reason before
and really only effects people like heretics more than deity
Well, if most of the best skills are crit based, you would have either a crit-based build for Ara Vesta/ Chakram while having elemental builds for Ultima, Crit & elemental can share Souls of Achlys if not that much crit% is needed for them anyway
deity already can get crazy defenses and dex along with the versatility to do basically anything by using any gear. the elemental damage modifiers i do agree need to be lowered though
i don't expect to see a nerf as severe as removing crit from ultima
I don't see it either, but I'm defending the option either way
ultima the ultimate spell that would hit like a wet napkin compared to lower level spells then XD
yeah sure, that statement is no reflection of what i think should be done
there are somethings that are abused with the spell that need to be nerfed but overall comparing it to other single turn spells... well you have to double the damage of a single turn spell to see what the real damage comparison is... and if you are using sequencer that does give a crazy 87% ish average boost to damage per turn
i dont really think sequencer needed the buff it got a while back honestly
dev team already said they nerfed ultima m1
could you show me where this was said, and what (may have) changed? Ultima's M1 was not changed in live -- you may be confusing an attempted change in Beta that was quickly pulled.
i havent used chakram since it was in alpha so idk its damage right now
knowing alternative damage options seems like key information before stating that Ultima is the only reason Heretic is viable.
i was just stating that it relies on something having a weakness to deal the damage people assume is just its damage in general
nope, it does not require an elemental weakness to outdamage any and all other options in the game. see pinned messages for the comparisons.
most things that means you need an event pet
"most things" is ambiguous. sure, most wouldn't use Ultima to blow up a random Fallen Leviathan in a pnormal dungeon, but an extremely relevant example atm are all Titans.
sacrifices defenses of using a ward pet
ward recovery pets are not meta, and have not been for a while. they aren't bad, but player strength has outscaled all PvE enemies that a damage pet (eg. chimera/phoenix) are the go-to. there is a gigantic discussion thread about phoenix and its complete dominance over pet usage
things tend to resist dragon blights
also not a thing. dragon blights completely sidestep steadfast and other status protection sources. this is intentional, and not a bug.
the omnimancy spells do get nuked by resistances and the resistances apply separately for each still
this is also partially incorrect. some omnimancy spells get nuked by res/imms, but ultima does not. ultima is an omnimancy spell. i didn't say my piece about omnimancy multipliers as speculation. what I stated is how they function.
which means just me having dragon res on my armor and dark res on my pants making the ultimate spell do less than even t9 spells at that point
like stated in my original post, this is not necessarily the case. multipliers can be tuned on a per-spell basis. this is assuming overcorrection which isn't constructive to finding a middle ground.
i literally do more damage per turn with an ascension 6 rs using a mf 160% ymir brialliant feathers XD with standard quality rs gear other than that
then you either 1) don't have comparable magic gear, and/or 2) are building ultima wrong. see the pinned messages for the breakdown of all current meta skill/spell multipliers and how they compare to each other.
[realmshifter stuff] and m1 isnt an issue
sure, in that specific encounter. anecdotal experiences don't tend to provide strong foundations for justifying balance changes.
making it to where the fey 3 turn spells are viable to use and spend the turns on though would be nice
they... are viable.
um when i test against the highest defenses you will ever see in a raid... yes it does mean something
Shouldn't be, if you increase the M1 & M2 just even by a tiny bit, like 1 or 2 each, you have a really strong spell! Even if it can't crit, it can still do some wild stuff! It might still not get the X2 DMG from crit, but it has X2 M2, doing the same thing, you can't use a 40% crit DMG amity, but you still have a 50% possitive status effects or a 30% dragon/holy/dark one!
And that's not even saying you have 1 more M1, going up to 5!
It's a possible change, and wouldn't hurt Ultima as much as you think
look at apollyon raid stats and double it for berserk 🙂
then look at the stats when it is low hp and i still do tons with realm strikes
please, check the pinned messages. there's a breakdown of every competing damage skill/spell, and it would do you wonders to see an objective comparison
and yes dragon blights do get resisted because raids like morri it takes like 10 casts for them to work
nope, that is just incorrect. blights don't have a 100% application rate, most statuses do not
and for other raids that dont resist statuses they get applied almost all the time
there is a huge diff
in how often my dragon applies to morri
vs other lower tier raids
and then morri clears it
You get a free turn when she's clearing debuffs though
Maybe having a solution above to the math and:
Having a elemental exhaustion temp effect after casting ultima. Could be for any element. But it would basically apply a small multiplier (like .X or something) to prevent ultima spam. Could still hit high high numbers on first hit, but the consistency would be reduced. Not sure what your thoughts are.
I would also like the effects of bulwark and achlys be significantly reduced. But it is what it is.
and i am talking about actually running damage hits in raids on my guy with an rs build that is by far weaker than my heretic one in ascensions and weapon. ultima needs some nerf but not some super massive one
balance discussions aren't constructive if the basis for points are from inherently incorrect interpretations of game mechanics. this is not an insult, it's 100% reasonable to do and think because the game does not offer this information freely.
i'll re-iterate: draconic blights ignore steadfast/status resistance and, separately, most/all raids do not feature status resistance. they may have status immunities, but they do not have things such as steadfast (either at all, or commonly.)
and also with the chakram thing i didnt buy the class yet in the release for it so i havent been able to
i tested it in alpha
and it was pretty nice
but not anything too crazy at the time but ik a lot has been changed
and let me go through the thing and try and find the thing 🙂
this could be for many reasons. you could be outgeared, you could be building ultima incorrectly, they could have high rolled. are you certain their damage is consistent? was it measured?
these are things worth checking if objectivity is a priority at all. this is exactly why i drafted that comparison list using gameplay multipliers
Ross, that idea is interesting, but I don't like it because it doesn't bring consistency.
When you hit an M1 skill, the thing that you're looking for the most is consistent DMG, or consistency on how a spell works. If an enemy is X, do Y. That's it, but if you add something that changes by turns and just keeps changing, it becomes obsolete because the reliable skill that you are looking for is not available.
@proud needle
when i test damage i do it at the same mana and i use it 100 times 🙂 and in the raid i was using a much worse build and hitting it several times and it still was averaging it very well. sortie even does wonderfully and gives ward turns and has a decent m1. rs is really good wit ha 2h and trev charms
I wouldn't advise using screenshots/videos, especially if it's just over in a turn or two 😅
earlier on in this thread there were some very lopsided comparison images with build(s) that clearly favored one thing over the other, so it made things look much different than they actually are. in-game resources are useful, sure, but it's pretty impossible to trust things that aren't meticulously measured, verified and optimised 🤷
To be fair it is predictably unreliable. The status would only be applied after all 8 elements were ripped through the soul (Post cast). You could spend a few turns casting dc or ward up take ect. For the next time you cast it.
An analogy is SS1 has super duper high pen. But only at high ward, so you need to be at high ward to get the results you want. You want mega awesome damage with ultima after just casting it, sure but you gotta wait while your character catches a breath.
Sortie's M1 of 1.8 to Ultima's M1 of 4.0/2 does not do Sortie many favours in competing with Ultima. from what I can tell you're not including many of the pieces that make ultima as strong as it is atm. that'd definitely explain why other things can seemingly match/outpace it in your personal experience
that is against a high def and high res enemy
even realm strikes was still hitting plenty hard
again, not an insult. apologies if it reads like one (no clue if it does). it's just a statement, nor is any player to blame for it. game doesn't tell people anything lol
Yep it did
I think one of the issues with ultima is that it is reliable. You know if you win or lose. Realm strikes has down sides, SS has down sides, ultima is multi turn some times.
With Celestial bow and 5, steady hands
and yes i do have achlys souls 20 of them i was using since it was without the new weapons
And 40 ascensions
and bulwark
"plenty hard" is not useful. define it and then we can draft comparisons to see what's strong and what's not
1.6m in one turn vs 3m in 2 turns with weakness boost XD
also uses a pet that does nothing but use weakness
i'd recommend checking this post for a proper breakdown of numbers associated with everything #1084736327800606853 message
Did you even see the gear that it took to get 1.6mil in one turn?
Vs 3mil with ultima?
It's reliable aside from being an insane high dmg spell. Realmstrikes miss chance can be brought down with Riftrogue, SS can be fought with ward recovery, etc...
it's pretty hard to discuss something using vague, subjective terminology 😅
the definition of "viable" is pretty subjective, and you'd described the fey unstables as not viable when they're not lagging that far behind all other meta options. i'd describe them as viable. i wouldn't say it's the strongest thing, but they're definitely viable
Do we still have people comparing Ultima to Skills in terms of dmg and DPS?
Yep
Smh
He said that his RS with 6 al with realmstrikes does much better than his heretic with 21 al with ultima
Based
How do you respectfully say "Skill issue"?
Bob
For what it is worth jump on over the general of you want to talk shop about skills and post a summary here. I think this chat has been full on this battle long enough and isn’t what the OP is about
But I am not a mod or a heratic so please fight on
Fey unstable are still very viable! They are better than the popular non-crit spell Multi element 3
🍿
yeah, i dunno. it's difficult to have a constructive conversation if the basis for some points are objectively incorrect. i can understand why stuff gets/got misinterpreted, but that doesn't make the convo any less difficult to have
They are good
i wish the game did a better job of providing information to players
Before cap was introduced, I got around 13.5mil with it
So you can kill almost all the raids except amorri with it before that scaling kicks in
Most of the information I got was from Hidden info (Thanks a lot Major), searching stuff can be a bit overwhelming sometimes, specially new things
10000%
yeah, i was talking to some other folks about better ways to access community information just a few hours ago
but obviously this sucks donkey balls to do all the time
It would be really nice. Even something on the stats page that had highest hit with:
And you could put some skills up there for other people to see a “record” of it
hidden info is also pretty overwhelming, and I should improve it. I just have to find the motivation to do so one day
This! Or if the word screen posted the damage numbers (hades hit omnistrike 3 for x damage)
For what I have been in the thread, it has always been about diversity of Spells on casters, being Ultima the only one used because of its power. It doesn't have anything to do with skills or melee classes, we have #1087421436995588177
wanna hear something funny
i distinctly remember having a conversaion about it has always been about diversity of Spells on casters literally a year+ ago
For sure. I think John broke that out. Maybe I just saw two different rants at the wrong time.
same context. "if ultima were to be nerfed, what fills the gap?" back then it was just fey unstables
Shit sorry for the ping
same exact conversation, but in a much different sandbox
Hidden Info is yours? Wow I really want to thank you for that. It helped a lot when I was boosting others.
Definitely some nice crit options. But that begs the question is twack tooo good? Should that be brought down?
I'll guarantee you'll have at least 1 user, being myself
no, it's not "mine". i'd been maintaining it for the past few years (or trying to), but the original work was not mine. a chunk of it has been modified/updated by me, but the core idea wasn't me. it was eazyx's (a very old player)
but i'm glad to hear you got use out of it either way
Oh.
Well thanks for keeping it updated
i don't have enough personal protective equipment for that thread
This gave me a great laugh. Thanks 😂
It's okay, that one is much calmer than this and the phoenix one.
i mean.. probably 😅
using the tried and true methodology for balance changes... yeah, thwack is an outlier. dominates use rates, offers the most success with what's currently deemed good (speed, consistency is a non-issue)
but rolling back powercreep is a tough conversation regardless of what it's about. not a very popular thing, and super divisive
see: phoenix thread
I poured a little out for that one. RIP
For sure a hot take. But probably the bog boaster one should get a pass while we are at it. Sigh I will make a thread tomorrow…
Sorry for the ping
Lol
"amities" in general could use a thread, yeah. doesn't have to be thwack specific
i'm not volunteering to start it, i'm gonna let someone else handle that. i'm burnt enough as is
lmaoo
I got it. Well I will take a pass at it 😅
I'm off to sleep, I'll check when I wake up
Cheers! Nice chatting with you 😃
I wonder how many ppl actually like to have diversity of spells. I rmb in my other rpg experiences that there's always this one spell that everyone rushes to get just because it hits the hardest
Even if there are multiple spells that hit for similar dmg, everyone will just default to one of them
And without ultima this already happens
And for mages it's the fey unstables
So the thread starter's original intention could have been to discuss spell diversity, but ultimately (pun not intended) most ppl who have issues with ultima have issues with how certain classes hit a lot harder with it than others
that is not an honest representation of the concerns about ultima, at all
idk if it's about "being hit harder" I think it's about "being hit at all".
undeniably, heretic is the best ultima user now and will still be the best user of it after any changes. 🤷♂️
If we're talking about pvp, then there's a lot more that needs to be looked at other than ultima. If it's pve, hitting harder would likely be the main concern.
Agreed on heretic being the best user. And heretic being the best ultima user shouldn't be an issue.
Based on dmg number. Heretic has the highest number for sure. Overall effectiveness? I am not too sure considering heretic miss a lot due to poor dex
No use having the highest dmg number when u kept missing
Exactly. There's a lot of videos showing the big numbers, but only heretic players will know the pain of missing
OK poor response on my part as I didn't understand what u mean. Not hitting does make a big difference
Best example of missing is when I was at lvl 47 in a tower, easy one shot on a berserk boss, and decided not to ward first and go for a 1 turn kill. Guess what happened
Also there is a misconception that ultima is a 'one button to kill raidboss in 1 hit'
Bloody hell, there is a lot of set up involved to get the perfect ultima hit: triple magic up from lugus, deific channel and getting the exact crit chance. The chances for all the stars to aligned is probably as low as striking jackpot or loto.
That's not really a good example because everyone can miss at those later stages.
But with spells that have a base miss rate like SS does better with mobs that have higher dex
You're right. And if we're talking about missing, snapshots don't paint a good picture, since it's a percentage. Only by playing the character can there be better understanding
The example just encapsulates the pain of missing at critical moments in my experience
The discussion should be closed since all information has been provided and it's going to just be a giant circle loop.
I guess that's up to everyone
A vote I guess?
✅ Lock the thread
❌ Don't lock the thread
All class do that tho for wrb. Expect maybe lugus but also pretty sure that’s not used by most. *Plus hera can use merlin.
My point is some ppl are pushing the narrative that ultima is a 'one button to kill raid boss' to justify the proposed nerf to ultima and ignoring how long/luck based to set the perfect ultima
it has been a loop already even before this thread started
we just changed locations/channels
I mean, yeah, Ultima's been a discussion topic for like a year
It’s not one button, more like 3 buttons. Not really all that much different. Basically it slaps hard too hard.
press ultima
someone needs to watch #heretic-hof-raids
Oh yes. Cherry picking
I kill all titans as beoH by doing:
- woo (not really necessary I guess)
- MM
- Ultima
that's it that's the fight 😆
then again I'm not a heretic so what do I know
Ultima gets really broken, really quickly. Even without this "perfect/luck-based setup" you mentioned, Ultima outdamages everything else. Check the pinned messages for a comparison and breakdown
yup. please read the OP and other pinned messages 🙏
Ps by that I mean 3 ultima should be enough for most with a well build hera. Not including buffing turns only top-end hera do that
some ppl are pushing the narrative that ultima is a 'one button to kill raid boss'
this is basically crap 😆
Oh yes. Cherry picking
Tell me how do u kill raid boss in 3 turn
i only answered the question as it is
gotta ask specific questions for specific answers
crap but true at the same time sadly
find the people in this thread pushing that narrative 👌
until then it's just heretic whining and also vaguely slanderous
the actual narrative is that Ultima needs some fancy setup with buff stacking to outperform everything else
Man this is still cooking? People need to stop asking NF to make raids take longer sheesh
this will continue to cook even after the thread is closed, we'll just gather at a different place
Like many threads, this thread is really just #NFBalancePatchWaitingRoom
I have a solution - those who want their ultimas nerfed you can have 'unultima' and it does nerfed damage. Those who want to keep ultima can keep it. Then everyone is happy
If I want to play something pathetic I already have the Beowulf class
Got it - so unultima can only be used by non Valhallan classes because it would be insulting to introduce such a spell for them
Done
if they want a nerfed ultima, just use the omniblastas or something
whatever the t9 omni celes skills are called
while waiting on the balance patch
Easy. Balanced. Done
As long as everyone knows that this is just jokes that's fine
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