#Ultima
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Ara Vesta I M1 2.5
Ultima I M1 4
Ultima II M1 6
Fey Unstable M2 9-11
if you know how to use these numbers, you're good
Alright, give me a second then
I guess Fey unstable M1 is 1
And I'll say M2 is 10
Actually, I have messed up Chakram calculations, forgot about the number of hits, how many does it do?
6
Can it crit?
yes
Does it have M2 disparity? For example 0.75/1.25
idk, probably
afaik it does
use the same numbers as realmstrikes
it's practically realmstrikes except you can't use elemental bonuses
Alright, I'll do math, 1s
If it has a max of 3.75 and deals 6 hits, holy shit it's good
the normal dmg cap or ara dmg cap?
If it has 3.75 dealing 6 hits, with a 0.5 min M2, it would deal an average of 1.875 M2 per hit totalling to 11.25 M2, gonna do DPS now
you must consider enemy resistence when calculating M2
the numbers sound good, but they are not M1 
It's why I'll do DPS xD
Only knowing M1 and M2 gives me the data to do it
The DPS is against 100% HP Morri and 1% HP morri
Alright, either the skill is the best one ever or the numbers don't add up
The DPS of Chakram is 226092 DPS. Without crit. This is a lot considering that with the same factors, Ultima is 69091
Against higher def enemies it goes down to 0, but it's crazy the burst window that it has!
That's with the 3.75 Max M2 Major said
And 0.5 min, I could bring it down, but it's still crazy good
Multi element has an average of 1.5 and deals 3 hits, meaning 4.5 total M2
Compared to 11,25...
And it can crit... Oh god
If anyone can test it with Cactus, I'd appreciate it
Mag stat is 4400, mag+, ++, t.mag+++, Snotra
i believe this
the rest.. nah 
even so, it is not a reliable spell so i wouldnt bother
I'm trying to do some math do it becomes a reasonable skill
we are looking for a Ultima subtitute for raiding
raids stats increase while their hp drops so it can go down really quickly
It's fking weird otherwise
!skille ultima
Deals mixed damage of all elements, dealing extra damage to those weak against any element. Requires 2 turns in battle.
10
360
Burning
Frozen
Paralyzed
Blight
Blind
Asleep
Rot
Deity
Enlightened King
Enlightened Queen
The Mightiest Mimic
Arisen Quetzalcoatl
Ymir Amphiptere
The Mightiest Mimic
Pierce (M1): 4
Damage (M2): 1
Attack Count (C): 1
Turns: 2
Critical Hit Chance: 25%
I already know the formula xD
Unstable magic that can deal massive fire damage with a good chance to deal critical damage, but may damage or burn its caster. Requires 3 turns in battle.
10
300
Fire
Burning
Burning
Heretic
Pierce (M1): 1
Damage (M2): 9 - 11
Attack Count (C): 1
Turns: 3
Critical Hit Chance: 25%
raids stats scale as i said
so if a raid has 5k res and you hit with fey inferno a huge number, when the raid is at 25% your damage will drop really hard
this is especially valid when your magic is low, early heretic and mid heretic
Fey Unstable M2 is almost triple then Ultima I
but in certain raiding scenarios, you will hit with ultima more then fey unstable
so if you want to find a good raiding alternative, focus on a high M1 spell
Chackram is a multihit spell with really really low M2, you will be 0'd really fast
3.75 is the max m2 of all hits combined, not of a single hit lol
The updates leaderboard is
- Ultima
- Ara Vesta
- Fey element 5
- Fey Unstable
- Multi element 3
Disqualifications: Magic Chakram because of inflated stats in calculations
Bruuuuuh
it is a good spell anyway
in dungeons maybe 🤔
Then it's worse in 4th place, putting Fey Unstable in 5th and Multi in 6th
the best alternative is aquila sigil+ara vesta
Yessir
M1 of 2.5 and with sigil, M2 of 2
And it still it is outpaced by Ultima with bonus elemental DMG from Souls without weaknesses
fey unstable is a 3 turn spell with M2 of 9-11 meaning M1 of 1 and M2 of 3-3.66 per turn
compared to this
But it can crit, being why it's placed below the 3.75 of Chakram
they can both crit
even without prom hands, non crit just can't compete with crits innate dmg boost and the crit dmg amity
thin blade use is not his high damage ( it doesn't have) is his 2MP cost
Multi elemental needs 8.8k+ mag to be compared only to the X2 DMG of Ultima crit
nerfing Ultima to an unusable point will make raiding pre Heretic Ara+Celestial Staff with 5 prom hands an awful experience
Nerfing prom hands and ultima, we will wish towers of olympia didnt release 
dont forget endless where you need ultima after F200 :P
i dont even want to think about this
Heretics will riot
damage cap like riot
As Fuximus said, we want Fey Element 5 to deal more DMG than Ultima when exploiting an elemental weakness
that fixes the raiding part
not the endless part
making Fey Unstable a M1 spell will fix it easy
I think ultima is fine to be the go to skill when you want piercing or weakness exploit
also maybe a 2 turn variant
the problem is when you can make everything weak with blights and stack elemental damage modifiers until it's also the best spell for raw damage
Fey Unstable I M1 of 5
Fey Unstable II M1 of 7.5
fixed ✅
no elemental boost like bulwark or souls of achlys but the higher M will compensate the lack of it and the elemental exploiting bonus
we will see more apollyon pets users 
nerf ultima, nerf phoenix, nerf everyone
why all disscusions these days are about nerfs?
because we dont have T11 yet
we will never have T11 🥲
I mean towers introduced a lot of power creep
Fey element is a M1 spell, it has half the M1 as Ultima, but it's a 1 turn cast.
Meaning with 2 for each ultima you have a 2 M1/M2 spell
nerf everyone, everyone must suffer
and that's a bad thing for end game content?
it is when mostly everyone could already do end game content with their eyes closed even before all the powercreep of last year
no more summon snapshoting 
Giving skills M1 isn't the fix to everything imo
Im fine with that, IF endless gets massively reworked
fix Hands of Selene
no more Beo abusing it
or fix it so only beo abuse it
endless is ok, i think most classes reach floor 200-300 in orn endless
some faster, some slower
Sure, hands of selene are busted, nerf it
I dont care if heretics are good at something lol
instead of working like a team of players asking for more power, we want to nerf each other 
but you cant deny that things like ultima, phoenix and prometheus hands are all outliers. It just happens to be the case that heretic uses all of those
we don't need more power, there is no content that warrants us being any more stronger than we already are
endless
every piece of power is challenged in endless
nerf ultima?
nerf heretic endless
phoenix?
nerf all users of it in endless
nerf snapshoting?
nerf gs in endless
hybrid power?
beo will go back at eating cactus 
beo was already better at player dmg than follower dmg even before towers 
same for GS lol
same for heretic

WE FOUND THE PROBLEM
UNRELEASE TOWERS
towers divided us my friends 🥲
we became greedy of power, wanting other classes power be lowered so we can shine
dude no lol
people just want the game to be more balanced
its not a matter of wanting to drag down other classes
i think everything is balanced
ppl got used with towers content
no more skill issues
@outer marlin you are a Beo
things are going great there with hybrid build right?
It's quite nice, though prom hands and selene hands could use a nerf and I'd still be doing great
yeah endless kinda big gay that there's no booster hybrid weapons
suggested questing instruments a while ago
i see
orn endless right?
how far can you reach without a problem?
i guess Verse IV cruising through them
I haven't done much endless so I can't say for sure, making some gf questing staves with fero eyes and I'll try another time
verse IV, ultima if extra pen is needed
aegir cause it's busted af
followers are still bad and I'll continue to argue for it to need something
hydrus is in a good spot though
well, players will still use the best build
so if you had good follower build but hybrid would still be better, you will chose the best
players don't always use the best build though, since all classes see play and not just heretic
like we can raid with fey unstable and oneshot everything
or sigil and vesta
but ultima is faster and easier
we're talking about end game players
250 AL 25+
you wont find 2 different aproaches of a class to be equal and achieve balance
one will always be better
I don't think everything should be equal and perfectly balanced, but the disparity shouldn't be so high. It shouldn't matter if you want to be the tank with a shield, the nimble melee fighter, a crazy caster, a beastmaster, or a summoner of massive armies. They should be at least comparable, and I currently think for followers that isn't the case
but this is gettign too offtopic again
In my limited experiences versus AV2 , it crits alot !
It actually is.
It crits 100% of the time with enough crit!
This
Are you speaking about yourself just asuming that's how it is?
i subscribe
To nip powercreep in the bud, that is. Ultima and Phoenix are outliers
It really is not. Some people that discuss the proposed nerfs are users of the very thing they are proposing to be nerfed
Please do not turn a balance discussion into a class war - again
I've advocated for no gauntlet snapshotting, when that is one of GS' biggest strenghts, and many a phoenix user has advocated for bonking the bird (or blackened eyes) in the noggin.
People should stop assuming that there is malice behind these propositions
so just nerf it so we struggle in the mud like other classes do
why should we finish raids in a few seconds using ultima when we can do it in minutes?
qol nerf indeed
advocating for a nerf that will affect the qol of a class is bad
players will burn and others will fight back
Odie nerfed things the right way
for example Shoulders of Themis(they were thrown in the abyss with this nerf)
it was harsh but i agree, they were op
You're taking this to extremes. Not to mention that these are just discussions and in no way represent any NF action.
Regarding shoulders of themis, yes, they were very strong, but their main strength was also due to ultima.
you got used to overpowered stuff and then complain if it gets brought back down to earth
when it was overpowered to begin with
Boosting just holy skills isn't that strong outside ultima + holy enchantments on weapons
and the latter won't work on holy immune / holy resistant enemies, which are a dime a dozen, whereas ultima..
GS can snapshot gazers in orn endless and pass floor 300 with no problem in orn gear while even i struggle to reach
and i'm not making a thread about it requesting a nerf because i dont care and if players are happy doing it, i'm ok
john literally made a thread about snapshjotting as well
That's your opinion, and that's okay.
Im not sure why you seem to think this is about nerfing other classes
its not like all GS mains conspire to nerf heretic or something
i'm not saying this
In any case, it's fine to have your own opinion, and it is fine to voice your opinion.
But it is not okay to take other people's opinions down by telling them they have wrong intentions
I just want the game to be more balanced overall
I also want GS to be nerfed in pvp
We have a thread for that too 🎉
Idk in this case, but sometimes nerfing classes is necessary
gilga got crit spiked shield removed for a reason
I dont think nerfing heretic as a class is necessary. I do think nerfing ultima and phoenix are necessary though
because those are clearly outliers
but that is still an indirect nerf for heretic nonetheless
Plus, it's not like Ultima is just a heretic thing, and that phoenix is just a heretic thing
Phoenix is an everyone-except-GS thing, and Ultima is an everyone-except-RS thing
except rs and gilga
(Yes I am including gilga because Forg
)

how do you think the community will react to a Phoenix DC nerf?
how do you think NF thinks the community will react to it?
in a good way or a bad way?
if ultima got nerfed, what would GS/beos use out of curiosity?
do you think NF is going to embrace the players rage about it?
We don't need to think how the community will react, we already had the thread.
NF have nerfed things before. People have been unhappy, but nerfs need to happen sometimes
ie SS
depends on what they nerf about ultima. Probably still ultima when weakness exploit is possible, verse 4 or realmstrikes otherwise
game didn't end
Ultima got nerfed when Shoulders of Themis got nerfed and we all were ok since it was indeed too op
for beo
GS would use BP, like they're supposed to
depends on how bad the ultima nerf is. Maybe still ultima, and otherwise blood pact
so if mages used ultima, gs used bp, that's the ideal outcome, i.e. "balance"
how did gilga react to spiked shield nerf?
i remember a lot of players quit because of this
Phoenix will not only affect gilga but all classes except GS(who want it nerfed)
Personally (just my opinion), i'd still rather see an additional split between the mages and the ultima, whereas specific elemental exploitations should be better than the blanket
imo the ideal outcome would be if mages used ultima, fey unstables, chakram, ara vesta situationally
but that's more of a me thing
it doesnt necessarily have to lose DC though. However I think we can all agree that DC + ward turn upkeep + attacks is a little too much
Ultima should be the "universally good" but not the "universally best" is my stance
i just don't think this game is mature enough to support that level of action diversity just yet in terms of battle mechanics
why?
it is a 245-250 spell
only end game players have acces at it so why shouldnt it be?
It shouldn't lose DC, balance shouldn't step on the identity/design of a thing
it can lose some of the extras it has though since DC by itself is already so good
but then people will still all use phoenix as the de facto pet
so we're just universally nerfing for the sake of nerfing?
i survive well without ward from it so if that is the only nerf, taking ward turns away, i'm ok with it
i also get the whole argument around "there should be pet diversity"
if it loses some of its extras then we can look at other followers that might need extra help without needing to overbuff everything into the moon just to compete with it
and again, i don't think this game has enough battle mechanics depth to support that... people will gravitate towards 1 pet
It's boring, that's why. We have this entire elemental system, and ultima successfully abuses it with no thought whatsoever from the user.
You know that video?
The one that goes "And the triangle shape goes... in the square hole" "And where does the circle shape go? That's right, in the square hole!"
That's ultima. Ultima is the square hole.
what is pet diversity if not power?
we have alignment pets but what is more powerful for an Ultima user between 50% alignment or 140% weakness t.debuff?
yeah lotan arguably did more for pet diversity than anything else tbh
for once the effort to switch was worth it
i remember it 
exactly
there was kerberos pet
then apollyon
then dragons
things progressed
we will soon get celestial pets
and everyone will use the best one
so it doesn't matter if they release 1 or 80 celestial pets
math dictates that 1 will be the "overall" best in terms of utility
end game pets for end game players
leave the newbs use the first ones until they get acces to them
and for super geared endgame players, defenses are never an issue
which makes it even easier to figure out "best"
phoenix could lose block, ward turns, and literally not attack and it'd still be the pet choice of 99% of players
we got better gear
if not ultima, it's av2 spam
and then we'll be back here with a thread called "av2" arguing that should be nerfed for the sake of diversity
in the NF newsletter there's mention of a long term goal of action oriented battle system
it's just a waste of time talking here about nerfs and changes
play the game and leave Odie to decide what needs a nerf or not 
advocating for a nerf and not receiving it will dissapoint you 🙃
THAT will introduce diversity if it's actually real-time
turn based systems you just can't get out of mathematical optimization
so what is your point? You want overpowered things to remain overpowered because everyone would still use the overpowered thing if it was nerfed? That tells a lot about how strong it was to begin with
no
just progress in the game
get stronger
my point is there will always be "an overpowered" thing so just use whatever the game provides
new content, new powers and more diversity
GS got this month gear allowing them to transfer buffs to summons easier
isnt that a buff to GS endless?
the irony that "almost every class uses ultima" and yet no one pays attention to poor druid providing golem fortitude that everyone uses, or the fact that every caster uses snotra and every melee uses gunnr, and those are beo skills
and Ultima is a Deity spell 
I really don't want to turn this back into the phoenix thread, but I'll reiterate this because it was an important point.
Phoenix is the all-round strongest pet. It only comes second to blight pets specifically for ultima play.
As such, for pet diversity to exist, pets need to be released with similar power to phoenix.
This means that the average new pet would have to give 100% damage and defense boost, ward turn upkeep and defenses for little to no investment, for it to be comparable to phoenix
That is an immense form of powercreep, and 99% of the pets in the game float at around ~50% damage increase with a downside, which is the baseline for all pets. If new pets are to be brought up to phoenix levels, that will cause massive number bloat in the game (and also make GS and Beo fall further behind, since GS can't use pets, and Beo uses them for damage, not buffs)
If you find it a waste of time, then just leave. Nobody is making you stay here. Nothing that is talked here will directly affect the game
the reasons why some things need to be nerfed imo is because the diversity is at an all time low. 99% of people use phoenix, basically any class with a half decent magic stat uses ultima. There need to be multiple builds viable imo, not just a single one to rule them all like what is currently the case
i would like to see a better pet then phoenix
I would not.
it is something that we as summoner-based class wants to, but in my experience, it's a bit... too unreliable? tbf I'm only tried using the helm and the shield, and mine are not Arisen ones.
bloating numbers mean less time wasted
how do you address the fact that this is a turn based game and mathematically it's very difficult to have multiple builds be viable?
there's not enough stat differences in classes so it's all on gear
and there's not enough gear choice differences so everyone's mag stat ends up being the same
so yeah, not surprising everyone gravitates towards the same spell
Bloating numbers goes both ways. If you bloat player damage, you're going to bloat enemy health to compensate.
in an ideal world, different builds would be better suited for certain things
for example fey elemental spells being better than ultima for a raid being weak to that element
if you want to force diversity, do it like spiked shield / chained shield.. build in auto nerf for classes that shouldn't use it in the name of spell diversity
i'm ok with it as long as i waste less time and focusing on more important things
remember clearing tower speed
Heretics clear it in 30-40-50 minutes while GS take maybe longer
focus on improving this if you love your class
or have spells that excel at specific things. Have a high piercing spell, a high m2 spell, a spell that outperforms everythign else when an enemy is weak to it
more damage spells with secondary effects that could be thrown in as support
between your main spammable spell
can't improve movement speed when it's 60% of a tower run ahem
for me is farming mats and orns for ascension
wasting less time in horde with DC up and orn endless farming with DC is great
increase the time i spend there and i am sad 🥲
currently ultima is the piercing option, the weakness exploit option and the damage option all in one
yeah i hear you, trust me, there's other RPGs with depth that's much more complex, but NOT in a turn based world. if we're real-time, sure all those things matter, but as it stands in turn based, an attack will always be better when spammed infinitely than doing anything else
tbh i dont care about how i raid, ultima or av
the only thing i care about ultima is making those 2 turn raid videos for hof or smashing a big number and brag about it
cough cough
you know what's a secondary spell thrown in for support in orna today? bloodshift. it's literally a proc based spell that you weave in between realmstrikes
more ascensions = faster mats and orns farming
like Aquila Sigil for Ara Vesta 
what else is interesting, sigils and av2
we brothers now
i mean if you're gonna argue for like .. a "mark" on a target before ultima can utilize the 8 element weakness
sure it's more "interesting" but man is that a hassle
Yeah it's a good example. I personally wish there were more reasons to do that over one button spam, but I understand that it's difficult to actually balance in a way where it is rewarding
yeah the biggest barrier is turn-based
anything else
because at end game defenses are ignorable
yes it is
adds an extra turn for my boom shot and i cant 2 turn anymore
everyone will NEVER care about defenses when you're geared
and singularly it's about offenses, and that's easy math
calculate damage per turn, job done
spam the one single spell
maaaaaybe for long raids there's an m1 difference you need to take into account
diversity = spam spell A up to 70%, then spam spell B
I care about defenses sometimes.
💀
yeah that's how you die
because it forces different mechanics
THAT angle is great
I do like the fomor event a lot. it makes people actually think
high ascension level = less need for defensive gear and more power
BUT
yeah I changed to chimera for the fomorian event instead of phoenix. Just because chimera can deal with the noct bosses quicker
is anyone else using anything else other than BURN on these suckers?
no. why? burn is best DPT
yeah I'm a47, I can still easily die in dungeons and raids
Personally I am using chimeras
i'm al 47 too
and i can easily die too if i go full nuke mode 
paper thin nuke
you mean hof nuke 😛
ya when wrbs and shit that matters requires different mechanics
we'll get action diversity
yes yes
caugh caugh
otherwise it's just brute force math :\
also if it's just elemental weakness, make the faction bonus bigger for single element skills, we'll also see spell diversity
see? ultima is great without element blight
i think this is proving the point of this thread 🤔
it's coz your lotan is sick
That's kinda the issue. The damage output of people has been bloated so hard that people just oneshot things. And there are 3 ways to work around that (that come to mind)
- Reduce player damage output (easiest to implement, people are often against it)
- Increase everything's health (harder to implement, increases barrier of entry for new players, fundamentally the same as 1. but objectively worse)
- Add unique mechanics to every challenging foe to disallow brainless one button tapping (hardest to implement, requires redesigning a large chunk of the game)
should get him checked out
he's jelous on the phoenix 😂
GREAT summary, THAT my friend are the core issues
If everything is oneshottable, then you're not really playing orna, you're playing ascension simulator. Might as well go play an incremental game, where you get to watch number go up with a lot less effort.
also why introduce damage cap (which is #1) and then introduce things that break damage cap
leave things as they are and introduce harder content for great big players like us 💪
lets be honest
who cares about current raids?
can you pin this plz
sure
i'm all for 3 from john's list
and strongly feel that any other adjustments is just lip service
AMorri still drops fantastic things to date, and a lot of people are still on the OFYC grind
because people will just gravitate towards the next best thing and spam that
Phoenician gear is also pretty good for how common it is
it's just interesting the answer is "what would you use if ultima is nerfed" is maybe still ultima
I care about my 20 cort per morri 
the raids become useless then
counter = 0
while True:
counter+=1
print(counter)
number go up yayy
I mean. Yeah. If you're finished playing the game, then there is no more game to play, easy enough to understand
but this game is literally an incremental counter simulator....?
wrapped around pixels, sure
but it's literally that. 1 exponential function driving exp, 1 RNG driving loot, 1 straight multiplication formula for damage
3 things come together for us to watch numbers grow on a screen
all this ultima power i have is great only at... oneshoting things for hof
i want more challenging raids
we have OR and that is great, in less then 30 minutes i reach their cap and then... thats it 😆
Personally I play orna for the exploration aspect, finding out different things, trying them out, experiencing new events, having fun with new builds
your #3 john is basically let people watch number go up in a slightly different context if you can suspend disbelief
ya i think the TC / area control ideas are awesome, would love to see that more tbh
But I understand that's not everyone's take
new builds tho is... "better number generator" 😄
we need 100m hp raids
a real challenge
watch numbers go up slightly faster
Not necessarily. I'm currently working on collecting all the thief gear from this event and making a great plague build
That alienates new players, and is therefore a bad solution. Unless you mean for it to be non-event content
I play this game mainly because of the GPS aspect. Would not be playing it if that was not a thing. I also like to experiment with different classes and builds
if it's non-event, then... yeah, sure. We're walking towards that path
ascension is definitely not my main goal
kudos to you for having the curiosity to do that, but tbh this game would die because people who collect stuff for a fun / niche / off hand build are few and far between. economically this game wouldn't survive because it'd be like 20 people who do that
end game content only
majority of people want to pew pew
well, that's what towers are for, right now
and I appreciate that the towers aren't raids
and they hail zipper as their god's acolyte 
towers are the longer version of dungeons
and once you get all you want, you wont enter them anymore
I feel like you're underestimating how large the casual playerbase is
casual just means pew pew slower
what john is doing is NOT casual fyi
correct.
it's actually 200x more time investment
you be casual and collect all fomorian gear
not possible
if you're casual you're asking "guys which is more dmg typhon staff or demeter staff"
oh cool thx i'll use the more dmg one
off i go to pew pew
that's just filthy casual
casual playerbase is not disscussing here
my point was, not everyone cares about efficiency and the ascension grind
we all filthy addicted to this game
but everyone cares about doing more dmg
and small niche are like sure i'll do something interesting at the great sacrifice of dmg

I care about the combat being interesting
I sidevoted right
More damage is optional
you know you can make combat more interesting today by just adding more shit to your rotation
it's interesting but slower
for me interesting combat means a way to one-shot my enemy before he one-shots me(i'm heretic)
but i don't think that's a price people are willing to pay
if i had a tankier class, maybe
If I add more things to my rotation for no effect that's not really interesting
It's a waste of time
right so what is the effect
DAMAGE right?
all roads lead to "let me do some more shit that allow me to do more damage"
Could be health.
I like life pacting
yeah but defenses are trivial in this game unless you're inarin
I mean yeah that part is fair, since dealing damage is objectively the end goal of the game
inarin, defender of defenses, stalwart of the shield
will spam 100 turns of ward for any content
even kingdom gauntlets
just in case
I usually am not a defender of defenses, that's why I die sometimes when I run full booster horde dungeons, or I get oneshot by a raid ult cause beo has no defensive stat passive
if you're not dying every now and then you're not pushing hard enough to chase dmg 😛
time to stack more ascensions so I can zero things out like everyone else
also GS if our rng layers fail us 
rng defense best defense
keeps things interesting
why nerf ultima, your fights are already plenty interesting coz you can die anytime 
offense is the best defense 😆
^ hell yeah in turn based games
if your enemy cannot take a turn
guess what you don't need defenses
unless you miss or the enemy has second chance ☠️
or not enough damage since others want nerfs 
just enforce dmg caps then and not add items that break it after introducing it
easy code
max dmg 4,999,999, people can use bp instead of ultima
yay diversity
ironically if the cap is low, people will not use ultima because of 2 turn cost
and then i'll def start a thread "omg make multi turn skills great again" 
"multihit skills are op cause you can hit dmg cap several times, pls nerf" 
i love it 
Says it all tbh
Curious to see what happens. We should have a poll based on what people actually want the ultima nerf to be instead of what they expect. Personally, I don't want to spend more time raiding, so id vote for a tiny nerf if any. Not sure why people are begging to spend more time in raids
Would be a good secondary poll. Could compare/contrast to the one I ran the other day asking what people think NF will do.
🧵I think that the problem with Ultima is the infinite scaling that it has, since it's a pure M1 spell.
If you take a look at the leaderboard of the raiding spells, you can reach to one conclusion just by looking at the basics of each spells
All of the spells except the worst one (Multi element 3) can crit. Giving crit essentially makes M2 duplicate. Meaning that even if Multi element 3 has total 3.75 M2, Chakram can literally double it just by existing, even when you can have 20% more DMG with elemental bonus, or the 50% bonus DMG from elemental alignment, needing a book or a pet. Essentially, wasting resources for trying to make something else just approach to another spell
Next thing that we can look at is Fey Unstable/Magic Chakram. So, what's special about those? They can both crit, meaning they are instantly better than Multi element 3. They have around total 3.75 M2 (3.33 for Fey, 3.75 for Chakram). Fey Unstable is worse since it has less M2 and it's a 3 turn spell
Up the row we have 3rd place! Fey element 5! What brings this spell to top 3? 2 M1. Yep, that's all, 2 M1 is all it takes for it to be placed at top 3 is having M1, even if is a low number like 2. I have to say that It can also crit, making a somewhat 2 M1, 2 M2 spell, but smh
In second place we have Ara Vesta 1 & 2. Some of you might say: "Hey, it's with Aquila, right?". To answer that question, I'm going to say no!. Ara Vesta has a 2.5 M1, making it better than Fey element, except in case it has an elemental weakness. But good luck finding one that you can exploit with Fey spells in raids. With Aquila, Ara vesta becomes even stronger, since it can become with 1 sigil + crit a 2.5 M1, 4 M2 in around turn 2, up to 5 turns (turn 7) or such. Nonetheless, really cool spell idea
In the top of the world, we have to imagine dragons, since Ultima comes flaming hot, how surprising. Ultima is a 2 turn skill, something that can put off a few people that don't know about the skill. [1/2]
Ultima is a spell with 4 M1, being the biggest one of the leaderboard, but with a 2 turn cast it brings its M2 to 0.5. so what's good about it? Everything that can synergize with it. It can crit, bringing M2 to 1 again, it can deal elemental weakness, with x2.4 DMG (or M2), it can also be used with souls of Achlys, bringing DMG up by 40%, meaning it's a 1.4 M2, but also being able to be used with the Bulwark passive. Bringing the M2 to 1.75
Without an elemental weakness, Ultima reaches the amazing 4 M1 1.75 M2, being insane compared to the 3.75 or 3.33 M2 of other spells, or the 2.5 M1 of the second best spell
With ANY elemental weakness, ultima M2 goes up to 4.2!!! Bringing M2 to even a higher point than the insane M1! That scaling, as interesting items comes out, it just keeps increasing. [2/2]
The difference that Ultima has in comparison with the second best skill is 1.5 more M1 while having 0.1666667 less M2 in the worst case, while having with only a relatively normal case 1.5 more M1 and 2.53 more M2
so instead of numbers i took some pics
the damage is in-line with the other spells (except celestial arrow)
sure, you can push it further with a weakness
but i think most people prefer DC over blight
Assuming that each SS shows roughly optimized builds. i.e. bulwark/achlys with ultima, crit multi with the skills that crit, wtfever you can use to buff multielem (just +mag I guess).
Also if the raid natively comes with a weakness, Ultima pulls way way ahead even compared to e.g. fire weak and using fey inferno/multi-flame/fey-flame.
yes, the builds are optimized
celestial staff with 5 prom hands
a.kala full of achly souls
bulwark when ultima
FSS
Arisen Rings
The other other "magic" skill I'd add into the list is Verse4.
Can't use staves with sequencer for it, unfortunately, since there's no good mixed att/mag staves (other than Ljosalfar at like 900 each).
Yeah i got a miracle 1m crit with verse 3 in a tower as diety once. That one is dirty for sure but still doesnt quite compare
oh wow
Ultima II deals the exact damage as Fey Unstable
back when we didnt have celestial weapons, we had a second staff with souls of achlys and Ultima II dealed more damage then Fey Unstable
but now we have instead a staff that we use in both cases and the damage is the same
only that ultima is piercing and has a 2.4 elemental exploitation
This thread is on par with the Phoenix thread in terms of comments
Most of it makes a lot of sense! The boss is T5 so M2 skills excel even more than they should in usual gameplay, but most of it checks out. Thanks for the follow-up! I really appreciate it
Starlord has 339 defense, considering how Fey Unstable is a M2 spell, it works better on low-defense enemies, such as Starlord, Morrigan at 100% HP has 3756
Complementary comment on the in game data compared to the calculations
Turn 1 spells: Ara Vesta doing more DMG without sigils than Fey elemental, just like I said. Magic Chakram doing more DMG since it's an M2 spell, meaning it has more DMG vs lower defense enemies, but the DMG falls off quickly
Turn 2 spells: Ultima decimating the competition by X2 DMG
Turn 3 spells: Ultima 2 dealing the same DMG as Fey Unstable, this makes sense because Fey Unstable is a pure M2 skills, meaning against Starlord has the DMG inflated by it. Even that being the case, Ultima 2 still competes with it even though it's a pure M1 skill against a low defense enemy
If I hadn't made it clear before. I'm really thankful for the in-game test Zagat! 💜💜
turns out the extra 40% from souls make the spell better than the others
And that's for now, if they make X or Y items that buffs any spells , it would also affect Ultima! Increasing its DMG even more if nothing is done!
with the current items we're fully using all slots to boost ultima
even if they add a 4% water adorn, it will replace the current ones
not boost it anymore
helm and accessories are minor boosts atm. helm is often just whatever with azures, rings are arisens or carls or something also small.
That's quite limiting in my opinion, having to do a workaround to even introduce something limits the possibilities
np, they can add a drawback, +fire damage, -water damage
the concern is more that they can't do dedicated elemental things in existing slots though. hopefully they wouldn't just casually drop another 1.2x onto us.
and it can be balanced out for ultima
pairing all +element with -diffelement would work, if they'd commit to that as a means of keeping Ultima permanently tied down.
though it does make you wonder if there should instead be a mechanical change to the way Ultima scales from various +element effects
I don't hate the +fire -water idea
it would make sense, thematically, as well as in keeping it from getting out of hand for ultima
but at the same time it'd be weird because the only reason for such an interaction would be because of ultima
and designing entire effects just to work around a specific spell is odd to me
One workaround of this could be "all non omnimancy of X element gains +X% damage"
That way you don't need to give a negative to something and ultima doesn't benefits from it because is omnimancy
Ultima Comparison
What was the spec of Heretic ?
So..~the same
Sequencer
Realm Corvus with 40 Al and celestial weapon with 5 steady hands
Heretic with 13 AL and simple weapons
So not same
use a different pet 
you will see the difference
1 turn skill + no weakness vs 2 turn skill + weakness
Yeah
This just shows how easy it is.
Except amorri
This doesnt compare anything, need a more balanced comparison
Why use a worse pet?
so it's the pet
not the spell
his pets gives 50% dmg permanent
while our gives 140% temporary debuff
do the test without pets and show us 
Or just take a Beo Hydrus with just the same stuffs, the same pet and try Ultima and Realmstrikes in the same battle, simple no ?
Could work, beoH / deity
as long you have the same Att/Mag or near
the advantage of Beo is Hybrid, so if you have a little too much Att, it will give 50% of this "little too much" to Mag and vice-versa
he did
he hit 88m with realmstrikes 
i got 75m max with ultima
so he wins
75m for a 2 turn vs 88m 1 turn
I thought we are talking about Ultima as a skill? Not as a class?
dont need, use hybrid amity ( if available), irrelevant which one is higher the damage calculation will be the same
True.
Seems weird, since there's times where Ultima easily outdamages rstrikes...
"Simplicity is the ultimate sophistication."
- Leonardo Da Vinci
Well if you use Ultima on realm it obviously won't be as effective if you used it on heretic.
Hence, this
As it has been said before, this thread is to compare Ultima to other spells. Not skills, if you want to compare Ultima to other skills, you should make another thread
it can be tested with other skills, but it should be done in the same conditions, either a class with hybrid like stats or any class using the hybrid amity
and same buffs/pets enemy etc
That makes sense, since M2 skills/spells perform better than Ultima on targets with low def, or when you have insanely high offensive stats. Try to use Ultima against 1% HP Morri and the same for Realmstrikes. The result isn't the same
Then as long as one perform better than the others at a certain given situation, then.. all good
I never said it couldn't be compared to skills, I said that another thread should be made for that
Either way, comparing Strongest vs Strongest should be the way to go imo. Why meet at a middle ground?
comparing character that hit for 10s of millions of damage is irrelevant IMO.
For some people, yes
For others that wants meme SS, maybe not
ok but balancing the game should have nothing to do with zipper screenshots
I never said that, but yup i agree
Well, if you want to compare Ultima to other melee skills, feel free to create a new thread
Not really. Because that one strike is a meme number and it wouldn't work anywhere else except that.
Same with that one ultima then? 🤷♂️
No.
Ultima getting cap is real and common
Cap is 9.9m
75m isnt a normal cap
And 75m isnt common
I thought this was a thread to show just how broken ultima is compared to the other best skills or spells in game at their best
Yeah, that's with his new class
Thats not the point..
It's alright, it's to compare it to other mage/Casters alternatives
A thread to compare it to other skills/melee options would be interesting though
the real topic is how buff stacking works on ultima and ultimastrikes
and how it makes it superior to other options
indeed it is broken
and i broke it even more 
aham aham
casualy one-shoting a.morri lmao
that is far from casual
if it's so easy, why dont you do it yourself?
the new cap remover let you skip the part where raids become stronger when they lose HP.
True
Damn 💀
it is sarcasm, but you can't get it
mods made sarcasm a bad thing here, kicking around and timing out
so i refuse to be sarcastic here 😆
i advise you do the same
they are watching us 👀
can't even make a joke on a 44M hit on a.morri... what a time.
i know, right? 
my point on raid scaling still stand tho. Big number oneshoting is just skipping the mechanic, making it a real think on the lower spectrum of the players
you're playing a dangerous game 
if something happens to me, you will know why
they'll try to hide it like they did to abyss
You are aware abyss just left right?
yes I know, he even left the french discord, it the joke. Like a gestapo of mods banning people and finding unrealistic reasons for their disappearance.
you're too new as a mod to know those circles, just be careful of mein.
Ah, I don't do other discords, was unaware he left everywhere, but it makes sense
Why you gotta pick on chow mein
I've already talked about that, I will show you the message, 1s
.
ease of access
Thanks John!
yes I saw it, but still people are posting pointless screenshots of ultima or realmstrikes with AL and high-end gear like it was relevant to the topic
and by people I mean zipper and sore
That should be kept for another thread
Let's stick with the discussion topic if possible, pls and thank you ❤️
how dare you delete this masterpeace
and it was a good summary of the conversation so far
How about if ultima only scaled off of one element at a time it would still deal mix of all elements but like if you use should of achlys then you have to blight the raid with holy or dark blight for the adorn to work as it does or raid has to be weak to holy or dark on it's own
I am no mage and i don't use ultima but i don't want a good spell butchered
And i think single elemental scaling should solve most of this threads issues 👍
there should be no more ultima issues anymore, you won't see broken ultima screenshots from now on
There have been quite a few suggested changes to the way ultima works, and one of them was similar to the one you mentioned, making ultima only scale off the highest elemental bonus effect, and not from all of them at once.
There were also suggestions regarding making boosts that specifically avoid boosting omnimancies, or boosts with downsides (like +water -fire)
All of which would do a good job at enabling non-ultima elemental play without necessarily needing to neuter ultima
Oh no Abyss quit? RiP 😦
Also yeah, promo hands too good at throwing hands.
Triple cort block just killed his motivation
didnt you just prove that 2 RS without Gunnr > 1 ultima with snotra?
Instead of Gunnr I had Berserk 3 and Zerk 2
That's 50% extra damage
I don't blame him. This AL system is garbage.
And I had celestial bow with 5 Prometheus hands
isn't zerk 3 alone 50%
That's 2.48x damage there alone
doesnt matter, you used everything you could on heretic vs not everything on realm
Also I had lost art which is another 1.3-1.4x
and still came out ahead
Lol I only used mag, mag++ and snotra, bulwark and achlys
While I used celestial bow with 5 hands, lost art, zerk 3 and 2, att and att++
not really trying to help sore here but did you even watched his video before posting that ?
And there's a difference of 27 Als
so without shrooms, what else could you use in both cases?
heretic: nothing
RS: gunnr
so to reach the same DPS we need snotra
and you call that OP?
not having 5 prom on heretic is a MASSIVE change
you could multiply this number by 2
Well obviously shrooms, merlins concoction
I needed 5 Prometheus hands to reach this
If my heretic had that many it would have been one hit
Also sequencer didn't work
It would have been one hit otherwise
It looks like many ideas have been thrown out regarding reworking ultima. I would just like to provide some perspective on the issues, and really what I believe is the key issue: there are some classes that deal significantly more damage than other classes.
Let's face it, orna is a unique rpg. In other rpgs, the different classes play different roles, tankers to tank, healers to heal, dps to do dmg. In orna, although there are different classes, there is basically 1 objective for all classes: deal as much dmg as u can without dying. This is true for heretic, summoner, rs, beo, deity, even gilga the tank.
If this is the only objective, then everyone is going to be measured based on the 2 criteria: survivability and damage. Given that pve survivability becomes a moot point with sufficient AL, the only thing left for people to focus on is damage. And herein lies the problem: some classes deal a lot more damage than others.
Therefore, whatever is done will need to head in a direction where all classes can reach similar max dmg, with the flavour coming from possibly diff classes having diff strengths on diff mobs, or diff game modes. So things like gating the skill on deity doesn't work, as it does not solve the main issue at hand. I believe giving melee a similar dmg skill will go a long way to reduce the disparity.
Ultima being overtuned is not a class problem. Virtually everyone that can use Ultima, uses Ultima.
The clearest example being of course that it's a Deity skill but everyone talks about Heretic in this thread. 😛
It's better than whatever follower thing beo has going on, it's better than whatever summon thing GS has going on.
It's better than whatever other spells mages would use except maybe Ara Vesta on HAra specifically.
Realm and Gilga can use Ultima as-is, with a hybrid amity. The big lack there is all-class equippable staves for Sequencer, but it's close to being a strong option even on the least magicky classes in the game. And now with Ultimastrikes, Ultima's problems of scaling from everything are gonna show up there too.
free 40% crit damage go brrr
Thwack amity isn't an Ultima-specific thing. 🤷♂️ That and the prometheus steady hands making crit damage go bonkers is a different thread.
Other than "Ultima scales with crit, because it scales with everything, which is really the topic here".
True, crits is similar for every spell or skill which can crit and it doesn't add anything extra for Ultima.
Everyone thought Big Forg Gilga ultima builds were a meme...till they weren't 😄
Gilgamage hasn't ever been exclusively a meme 😅
Before SS update that was a viable option
Isn't zerk 3 1.5x all stats?
Yeah
So zerk 2 and 3 would be more? And didn't you also have zerk 1?
No zerk 1
Yep, zerk 2 and Zerk 3 is more
But one if similar to gunnr or snotra
but yeah, to the aforementioned point.. Ultima is not a class thing. sometimes class things exacerbate Ultima's inherent issue, but Ultima is not class-specific. all classes that can use it does use it. that's essentially just.. not Realm, as it has a double digit magic stat (also separate to this all).
also, generally speaking, screenshots are terrible ways to discuss things with objectivity. all numbers for all skills/spells are known, as are the damage boosts associated with it all. just.. math it out. I'd seen some attempts at it, and I commend those
Since gunnr/snotra is 50% extra att/mag
Not really, but players who where doing it, wasn't so vocal about it, they just use take advantage of that, and move on, with out saying nothing.
Which is smart
wasn't talking about the amity but the heretic hidden passive crit damage
These uneven comparisons geeking me out
Love the numbers discussion above though that was quality. Ult2 vs ult vs fey unst
What about ultimastrikes tho
but... that's only 25% more (2.5 v. 2.0) 😵💫
whereas 40% is the thwack amity value.
It's been brought up in the thread multiple times.
What's the question/concern/comment?
it's only smart if game health is unimportant to the player 🙂
Wait how does it work. The heretic 50% is additive while the 40% is multiplicative ? And where does prom stand ?
So it's all multiplicative with a base of 2 ?
it's multiplicative with a base of 2 unless you're realm or heretic, then it's a base of 2.5
all crit is multiplicative. here/realm just innately have 2.5x crit mults while others have 2.0x
(nyx is 2.25x but whatever)
25% more damage innately is still massive for no real counter part IMO
sure, but if you want 100% crit you give up some stats
and crit spells do less damage than others when they dont crit
5 prom + wyrm song + innate ultima %... what did you lost ?
yeah those three things together add up to over 100% which is... kinda silly
thats before prom hands tbh
Yeah. The hands are a different problem altogether
Which I'm sure ~everyone agrees are overtuned
Prom hands invalidated the grind before towers dropped. Change my mind 😅
and even if it's true, what you lose, everyone do. Except heretic still have 25% more damage for no reason.
I'd suggest nerfing them but someone else can go be the scapegoat for it 👍
Also NF already said promhands are on their radar so idk much to discuss.
all endgame is crit > some classes have innate stronger crit > they are better. Sounds logic to me
Yeah, they're already under the radar, so there's not much of a point
The reason is being the phisical and magical dps classes, to differentiated from the others
you do do a good job at being the scapegoat though 🥹
gilga scales better with ascension and is super tanky
deity, insane def/res/dex stats
GS also scales better with ascension
it could have some value, unfortunately it's not like heretic weren't tanky enough to survive, negating the other classes tanking edge and keeping there damage edge
this is a conversation for another topic
I don't think so, because the spell being crit you have to keep in mind that some classes have much higher damage on crit.
Yep. Let’s focus on skill and not classes
There are other threads. Not sure why class always gets brought up here
agreed^. Class Balance isn't the goal of Ultima changes -- questions are like "what should mages be doing other than Ultima?", "what enemies should be strong against Ultima?", etc.
just like you have to keep in mind GS passive to light/dark
because of those 2 classes, if you make ultima no crit, heretic will cry, if you make ultima no element, GS will cry. So yes you have to keep classes in mind
so my concerns about ultima nerfs are:
-
M1 = 4 (endless nerf)
It's the only spell with a high M1 that can crit. If this is lowered,
heretic's (and deity) ability to do endless receives a huge nerf.
After F200 you either use ultima (and hope for a crit) or chip away at zerk mobs.- 2 turn cast spells (sequencer useless)
(now with Vesta, this isn't such a huge concern anymore, but still)
- 2 turn cast spells (sequencer useless)
Ultima still is the only (out of 3) good spell to use with sequencer.
Take out 40% damage/10 achly souls/or the ability to crit and it's back to being worse than a 1 turn spell.
Going back to the damage comparison pic i posted, Ultima (prom + souls) has the same DPS as Vesta (prom + sigil)
- **Weakness**
The "problem" exists when weakness comes into play. I agree that with an innate weakness, ultima is better than any spell.
I dont count Lotan and other blight pets since you have a 15% chance to stick a blight and lose DC. This is only good for meme screenshots IMO.
So then how many raids have a natural weakness? in T10 only 1 b.polly (+3 other ygg/kerb/covyn)
Not many, but i can see how this stops NF from adding weak raids.
I can see a nerf coming here.
hey, for the folks with AV. what's the fade chance (eg. 20%/turn, 10%/turn) of aquila sigil?
alternatively, you can give a guesstimate of the uptime (eg. 90%, 80%)
I'm inclined to say 80% uptime, but wanted additional thoughts
i never bothered to count
that has been my (admittedly limited!) experience with it
Speaking of m1: AV has an m1 of 2.5 which is higher than any melee option other than the buffed attack button and horizontal slash 3
FB3 🤡
ah yeah full bend 3 has an m1=3
anyways, apologies for incoming wall of text but.. I wanted to do the math 🙂
Ultima I
M1=4.0, M2=1.0
- faction: 1.25
- bulwark: 1.2
- soul of achlys x10: (1.02^2)^10 (M2=~1.49)
- weakness: 2.4
- dualcast: 1.2
- quickcast: 1.3 (M2=0.65, for per turn numbers)
- sequencer: 1.15 (counted as M1, but is a greater effect)
M1=4.6, M2={weak=4.1725..., nonweak=1.7386...} = {weak=~19.19, nonweak=~8.00}/turn
Ultima II
M1=6.0, M2=1.0
- faction: 1.25
- bulwark: 1.2
- soul of achlys x10: (1.02^2)^10 (M2=~1.49)
- weakness: 2.4
- dualcast: 1.2
- quickcast: 1.15 (M2=0.3833..., for per turn numbers)
- sequencer: 1.15 (counted as M1, but is a greater effect)
M1=6.9, M2={weak=2.4607..., nonweak=1.0253...} = {weak=~16.97, nonweak=~7.07}/turn
Realm Strikes (+15% accuracy eg. 3x ARR)
M1=1.0, M2=4.0
- faction: 1.25
- swashbuckler: 1.5 (counted as M1, but is a greater effect)
M1=1.5, M2=5 = 7.50/turn
Realm Strikes (base 15% miss)
M1=1.0, M2=3.4
- faction: 1.25
- swashbuckler: 1.5 (counted as M1, but is a greater effect)
M1=1.5, M2=4.25 = ~6.38/turn
Fey Unstables
M1=1.0, M2=10.0
- faction: 1.25
- dualcast: 1.2
- quickcast: 1.15 (M2=0.3833..., for per turn numbers)
- sequencer: 1.15 (counted as M1, but is a greater effect)
M1=1.15, M2=5.75 = ~6.61/turn
Ara Vesta I/II
M1=2.5, M2=1.0
- aquila: 1.8 (assuming 80% uptime)
- here/ara: 1.15
- dualcast: 1.2
- sequencer: 1.15 (counted as M1, but is a greater effect)
M1=2.875, M2=2.484 = ~7.14/turn
Horizontal Slash
M1=2.6, M2=1.0
- faction: 1.25
- swashbuckler: 1.5 (counted as M1, but is a greater effect)
M1=3.9, M2=1.25 = ~4.88/turn
UNIVERSAL BOOSTERS, NOT INCLUDED ON A PER-SKILL BASIS, ALL M2
Crit (base): 2.0
Crit (Heretic/Realmshifter): 1.25
Crit (amity): 1.4
Prometheus: 5x: 2.48832
Phoenix: 2.0
Lugus Gauntlets: 2.0
SUMMARISED COMPARISONS
Ultima I: {weak=~19.19, nonweak=~8.00}/turn
Ultima II: {weak=~16.97, nonweak=~7.07}/turn
Realm Strikes (no miss): 7.50/turn
Realm Strikes (base): ~6.38/turn
Fey Unstables: ~6.61/turn
Ara Vesta I/II: ~7.14/turn
Horizontal Slash III: ~4.88/turn
what's you best physical M1 ?
Horizontal Slash 3 was it?
the attack button if you have enough buffs
horizontal slash 3 from gilga ursa has an m1 of 2.6
I though gs 3/4 had the best due to high M1 and M2. But I don’t know the math
best physical m1 is 2.6 so how nerfing ultima 4 will destroy the spell ?
pulling this out of the post...
SUMMARISED COMPARISONS
Ultima I: {weak=~19.25, nonweak=~8.02}/turn
Ultima II: {weak=~17.03, nonweak=~7.09}/turn
Realm Strikes (accuracy): 7.50/turn
Realm Strikes (base): ~6.38/turn
Fey Unstables: ~6.61/turn
Ara Vesta I/II: ~7.14/turn
I can add HS3, for argument's sake
un momento
did blood pact got intentionally left out on that one
add ultimastrikes 
HS3 being celestial locked is also meh
yes. blood pact is an absurdist spell without any clear notion of M1/M2
oh right infinite m1 i forgot
essentially
and extremely variable M2
it also doesn't crit, so it's sort of out of scope here
you find ultima 2 turns hard even with sequencer and you want people to go with this 3 turns mess ?
get me the multipliers for it and sure 😛
hard?
Ultimastrikes is the ~only skill I don't know/can't get the M1/M2 of other than BP
and I don't care to do an hour of menial testing atm. i'm just drafting this as a basic comparison point
Good/bad?
Buff/nerf worthy?
Why use it over realm strikes?
If the thread wasn't 2,7k messages I'd read it all, joined late.
We're actually closing in on the Phoenix thread number of comments
SUMMARISED COMPARISONS
Ultima I: {weak=~19.19, nonweak=~8.00}/turn
Ultima II: {weak=~16.97, nonweak=~7.07}/turn
Realm Strikes (no miss): 7.50/turn
Realm Strikes (base): ~6.38/turn
Fey Unstables: ~6.61/turn
Ara Vesta I/II: ~7.14/turn
Horizontal Slash III: ~4.88/turn
i was literally about to tag you
lol
just barely beat me to pressing enter
Can't wait for some god tier crit + elemental dmg amity to be found and ultima goes to over 10/turn on nonweak
i'd maybe also pin the summarised one
I think the M1 of ultima shouldn't change by turns. Otherwise it's a 75% (0.5x0.5) nerf instead of a 50% one
I was just catching up to it :p
what?
The M1 of ultima is 4, but when done the math, it's 2.99
yes, per turn.
But the penetration is the same, only thing going down is the dmg
Dividing M1 and M2 by 2 is a bigger nerf than it should
this is not, and cannot, be a perfect comparison. all of these skills/spells have varying M1/M2 splits, and base multipliers (eg. seq's 1.15, swash's 1.5) are separate to them both
I did not divide M2 by 2
Then I think M2 should be divided by 2 instead of M1
for multi-turns I split their primary damage (M1 for U, M2 for FUs) by turns taken
This comparison doesn't factor in enemy def so it doesn'tmatter either way
^
I think that is splitting hairs. the overarching point of the comparison is the summarised "total multipliers"
you can just add on as an extra point that the m1 skills also are stronger on high def opponents
M1 is usually more valuable than M2 either way, even if it's not a very important thing, it should still be counted on
Also ultima is winning on ~every account, even without the enemy defenses being considered
I can't provide perfect accuracy, nor can I add caveats for every distinction that exists (and there are many!). It should be understood as a generalised comparison, not a perfect one. It works for this discussion, but on a per-encounter basis it won't hold up as well
the more defenses you pile onto the math, the more ultima leaning it will be
what else is there?
are these commonly used? it is a comparison of potential, but i'd think it should also be reasonable
you can include a weakness mod of x1.5 and compare it to ultima's weakness mod
it'll lose btw
idk, it feels unfair that you added 10 souls + bulwark
Ultima gets a weakness comp. because 1) it always hits a weakness if there is one, and 2) it has an increased multiplier against weaks. i'm not sure it's a common thing for melee to hit weaknesses, but if there's enough people who want to talk about it then.. sure
there'd be a relevant dmg boosting adorn and chestpiece for realmstrikes if there was one

it is a comparison of potential, but i'd think it should also be reasonable
I would call Bulwark and Achlys quite reasonable/fair comparison points...?
unless you mean to say bulwark and achlys are not commonly used
It's very nice to use your faction element and have a beo in your party with ymir, to have it cast blights as much as possible.
Although, depending on how your teammate plays it might just be slower than soloing
I don't think that many people have pocket beowulfs
Maybe good for HoF hits
there is subjectivity in all of this, so any comparison can only go so far, but as long as context is kept in mind I think it's far more applicable than random damage screenshots
Waiting for someone to say "alts"
that was the goal of drafting it
i'm not including party content. there's much more shit to tack onto that, and that's not really the average use of any of these skills
also...
it might just be slower than soloing
yep!
Sorry if I'm behind on the discussion, but does that comparison show that the main culprit behind ultima producing extreme numbers is exploiting weakness?
it's in there. even w/o hitting weak, it has huge damage
weakness makes it completely unreasonable, but even without weakness it's king. that's why I included both weak and non-weak numbers
it has high damage even when not exploiting weakness due to how you can scale the damage up with elemental dmg bonuses that seem to come with little or no downside
bulwark/achlys are in every baby's first ultima kit, hitting both faction+weakness with realmstrikes is situational
Thanks for putting this together Major. Looks like a ton of research summarized and placed in a easy place to understand. Thanks for the work!
this is precisely why those multipliers were included (u's achlys/bulwark) or excluded (realm strikes' weak exploit)
How would the damage compare if ultima was elementless?
including/excluding weakness exploitation..?
I guess excluding since it wouldn't have an element, right?
I'd think that's changing Ultima's entire identity so 😬
then it'd have the lowest damage of them all, and also completely remove its identity as a spell which is not something anyone wants (I hope)
Ultima I (THEORETICAL ELEMENTLESS RE: DAMAGE BOOSTS)
M1=4.0, M2=1.0
- weakness: 2.4
- sequencer: 1.15 (counted as M1, but is a greater effect)
- dualcast: 1.2
- quickcast: 1.3 (effectively: M1=2.6/t)
M1=2.99, M2={weak=2.88, nonweak=1.2} = {weak=~8.61, nonweak=~3.59}/turn
so yeah, Ultima being elementless wouldn't really make sense without additional tuning
but additional tuning should be an option imho
but, interestingly enough, even without any further tuning, keeping the weak mult places it as the best (non current ultima) by a significant enough margin -- 15% higher than Realm Strikes
Unless the enemy is weak to your faction element
then realmstrikes/fey unstables could do more damage
yes, good point. this theoretical ultima would be a universal thing -- any weak makes it good, but if you know that the weakness aligns with your faction then it would be overtaken
so this Ultima's place is ease of use more than anything
But there are not many raids (if any) that have a faction elemental weakness.
Holy/dark/arcane
none that are applicable to T10/11, no. there are some like the T5 scruug with a fire weak
but that's just bullying toddlers so it's irrelevant to this conversation, really
the big thing would be the titan fights
Fair on titan fights. An option to be competitive with ultima is for melee users to spend a dollar or two per tower to change factions.
But that might not be worth talking about to fix the issue
no, i wouldn't say so. I would classify exploiting weaknesses as almost exclusively an Ultima thing
it's a thing for faction damage only sometimes, and only if convenient
another noteworthy thing is, for Realm Strikes/Fey Unstables, faction bonus can't always be used due to res/imms. Ultima uses faction bonus regardless of it all
Got it. So it might be fair to say that there isn’t a situation outside endless that this could be exploited?
but yeah i don't really want to add a billion caveats to (what's supposed to be) a generalised comparison
Ultima I (PARTIAL ELEMENTAL DAMAGE BOOSTS)
M1=4.0, M2=1.0
- faction: 1.03125
- bulwark: 1.025
- soul of achlys x10: 1.06125
- weakness: 2.4 (?)
- sequencer: 1.15 (counted as M1, but is a greater effect)
- dualcast: 1.2
- quickcast: 1.3 (effectively: M1=2.6/t)
M1=2.99, M2={weak=3.2307..., nonweak=1.3461...} = {weak=~9.6598..., nonweak=~4.025...}/turn
I thought this was interesting
essentially taking single elemental bonuses and slashing them to 1/8th, as Ultima is 8 elements
another interesting one I wanted to explore was holy/dark/arc/drag only Ultima. the thought being Deity's "breaking the traditions of elemental alignment"
Ultima I (NON-BASIC ELEMENTS ONLY)
M1=4.0, M2=1.0
- bulwark: 1.05
- soul of achlys x10: 1.1225
- weakness: 2.4
- sequencer: 1.15 (counted as M1, but is a greater effect)
- dualcast: 1.2
- quickcast: 1.3 (effectively: M1=2.6/t)
M1=2.99, M2={weak=3.39444, nonweak=1.41435} = {weak=~10.15..., nonweak=~4.23...}/turn
one thing to note here is that bonuses are slashed to 1/4th instead of 1/8th, so this allows for holy/dark/arc/drag stuff to actually exist without them just being Ultima nonsense. for instance achlys souls could be increased safely, as their effect for mono-element (1.02/per) aren't particularly noteworthy. also something such as Themis's holy augs wouldn't have to be toned down (largely in part) thanks to Ultima
I was curious what fractional boosts for Ultima would look like and, it turns out, it'd still be a useful spell. it would no longer be universally the best, though. it wouldn't be as much power for as little effort as it is now
I think themis shoulders still needed to be toned down, holy melee skills could do quite a lot with those
don't think you can justify over 3x dmg from adorns alone
yeah, I agree. a 1.2-1.3x mult on a single Titan augment is just too much
It is probably worth a new thread just for arguments
the main point is "mono-elemental boosts could exist without being ultima fodder". bulwark is an interesting piece, but adding more items like it (eg. in head, legs, offhand, accessory) would currently just.. break ultima
essentially robbing those elements of useful/cool stuff as useful/cool for that element
but imagine slotting 5 different elemental boosts in your ultima gauntlet and oneshotting half of the universe though
it's up to NFS to decide whether this game is solely about power fantasy or not. currently, that's the endgame. ultima shenanigans, infinite ascension scaling, speed being the primary metric, not consistency (correlates to difficulty).
I was wondering about making the elemental multipliers add into their own term instead of being individually multiplicative and looks like it's ~15.9 (weak) ~6.38 nonweak, although GS would hate this uniquely more than everyone else 
that'd change a little, but not a ton. it wouldn't weaken ultima in a significant enough way that other things are worth considering
that's a change that's worth doing if the spell was only a little overtuned, not its current state of "outdamages everything without weak mults and then deletes the enemy if they have a weakness"
Regarding the eventual deviation towards Augment talk, should I open a Celestial Augment thread?
sure, one more dumpster fire constructive thread where all opinions are data-driven and respectful can't hurt
@median crest adjusted numbers to reflect QC being an M2 effect, rather than adjusting M1
idk tho, like the problems with augments are sort of well understood i think?
Hands would probably be the less important of the talk tbh
more like, to gauge people's opinions on other titans' other body parts
I made that note above to keep this convo on ultima
Well... kinda.
On one hand, you have Odie saying that Celestial Weapons shouldn't strictly outclass other weapons.
On the other, you have people who got a 3.7x in the weapon slot and then complained that it became only a 2.5x.
That'd be the augment discussion.
^
I also used unrounded numbers for Achlys, so the end numbers changed ever so slightly for the Ultimas (by 0.02-0.06). I wanted to be perfectly accurate as far as the multipliers are concerned
U1 being 8.00/turn is very cute imo
#1089980998617411624
I recall Odie saying something about augment issues being well-known..? I know something like that was said, but unsure whether it included augments
What's that?
!skille full bend
Loose an arrow with great might, either missing or dealing critical damage while breaking an opponent's defenses.
3
100
Def ↓
Hunter
Pollux
Pollux
Pierce (M1): 1.75
Damage (M2): 1
Attack Count (C): 1
Turns: 1
Critical Hit Chance: 5%
that... version3
hunter and ranger specs have that skill
selene has full bend 3
ah, it's full bend 2 that has m1=3
idk how much full bend 3 is
no one can use that skill other than selene
So spec locked?
Usually most of the Heretics with sequencer use 20 or 16 achlys souls
20 with two 10 slot staffs
Which one?
#1084736327800606853 message
the second most recent pin, with the full breakdown
There's a 2^ extra in your soul of achlys calculation
no, there isn't
achlys is 1.02x holy, 1.02x dark.
ultima benefits from both sides of this.
1.02^2^10
1.02 = 2%/boost
^2 = 2 boosts, as it is holy and dark
^10 = 10 adorns
That's what was written
Yeah this
OoO, my calculator takes 1.02^2^10 as (1.02^2)^10
That’s the standard order of operations
yup
It is, but to make it simple for everyone we have ([{}]) these
+1 always parens
i.. sure. this is why the estimated multiplier (~1.49) is in parentheses beside it 😅
edited it. I did not mean for this thread to become "discuss how major types his numbers", but oops 😅
splitting hairs when it's clear what is actually meant lol
is this where I send a picture of my TI-83+ lol
😂
yeah, i'd mentioned that before
He is doing some great work here with all these data, I wanted it to be perfect
It was 😛
all the discussion about the comparison post is why posting the breakdown of things can be counterproductive. it's much easier to nitpick how things are stated when the results are unchanged either way
had I posted just the final two points, none of it would have happened lmao
don't need to know if you just one shot with ultima 
I am RS🥲
i've seen damage cap ultimas from hybrid amity rs
-> #🌳│tier-10-help? 😅
answer: 2% stats/1% HP damage dealt in one session, doubled for WRBs (4%/1%HP)
So how does M1 affect these?
The more M1, the less attack you need to pierce through it's defenses
The more M2, the more dmg you deal for each att that has pierced through the defences
ultima basically ends up not caring very much whereas realmstrikes + fey unstable start to fall off
damage is a subtractive formula, so M1 helps you clear that "threshold" where you deal damage.
att/mag * M1 - def/res is the simplified formula, so either M1 / +att/mag have a huge effect on ending damage if that subtractive part is close to even (so being zeroed out). it's particularly noticeable on things with high M2, as that happens after the subtractive part.
if you have an M2 of 2.5 (a standard crit on here/realm), but only deal 10k then it's not doing much. if you pierce better, so you're doing 20k (which isn't necessarily M1 *= 2, it could be M1 *= 1.1) your M2 effects have more to multiply.
if you can't pierce then no amount of M2 is going to do anything. something with an M1=0 (def/res always subtracts your att/mag * M1 to 0) could have 15 trillion M2 and still deal zero
i don't know how to simplify the explanation beyond "multiply your att/mag by M1, then minus enemy def/res, then apply m2 effects"
Yeah, I get that
then you're golden. it's fairly tough to grasp the actual effect of increasing M1/att/mag, but it really is a gigantic effect for many players in many situations.
It's only at the endgame where everyone's att/mag is so high compared to every (PvE) enemy's def/res that M1 may as well be M2
Another way to think about it is that each point of def/res lowers damage by (overall M2)/2.
So an M1 = 1 M2 = 10 loses 10x as much damage per point than an M1 = 4 M2 = 1 skill
Yeah, so the only places or enemies we really see an effect of M1 and M2 are towers, deep endless, PvP and Amorri(Easy now)
Just like how Realmstrikes deal 0 on gargoyle while HS kills it.
really just those last 3. Towers got outscaled pretty hard once folks got used to all the encounters
Yeah, players rediscovered some skills
there's a few enemies where you can notice def
like that berserk bear with triple def up
hit it with magic and it instantly dies though
Element strike or HS it
I know
ya, that's fair
it's just an example where if you were to hit it with an m1=1 move at a high floor
you might be in for a surprise
So in endless Ultima becomes even more powerful compared to others
As it has the highest M1 of every spell and skill
berserks are really the only fights in Towers where M1 matters
Does also require 2 turns most of the time mind
default attack has better piercing, and ultima beign two turns is a potential danger in endless
So does attack button
sort of. Ultima does become stronger relative to everything else, but that doesn't make it the go-to. You want to find out what's "enough" and, usually, AV/Omni2s are "enough" to kill, and they only take 1 turn
really tough enemies though, yeah, Ultima can be the preferred choice. if AV/Omni takes 3 turns but maybe U1 kills in 2 turns, for example
The one beoH endless I did I spammed verse 4 and only used ultima when I really needed it
I meant, that it's M1 is high, but by the time you need it, the hp of zerks is so high you need more than 2 turns to kill it
you need it at F200
I didn't use ultima until like f500, although that was depth endless. Might need it sooner in orn gear
attack button is terrible, in my opinion. yes, it's technically the highest M1 in the game, but the total damage is not good. comparing it to HS3 (since it's the thing being brought up here), attack deals 38% of what HS3 deals against 0def. it will take a lot for that ratio to stop being net negative
I don't think you would need Ultima so early
There's AV
you can take 3 turns to kill a zerk, more if he has MF
True
or use ultima
Ar f200?
attack is cited as the highest M1 from a technicality standpoint, but it isn't practical or game-changing. most of the time it's used because it's enough, and it's free, not because the piercing is required
then go try it to convince yourself
I have done it many times.
another point here is MF, as mentioned.
concentrating your damage dealt in one blow removes/reduces stuff like MF where two hits over U's two turns would activate MF for the second hit
not overly relevant to the discussion thread's purpose, though. that interaction isn't an Ultima thing, nor is it considered to be out of line/unfun
I meant the "deals 1 hit in 2 turns, rather than 2 hits in 2 turns" interaction w/ eg. MF
that's not an Ultima thing, nor is it even a multi-turn exclusive thing. think def/res shredding
Ultima could lose some M1 and still have the highest M1.
That's, in fact, the change that NF first tried out in the beta.
Ultima1 M1=4, Ultima2 M1=6 -> Ultima1 M1=3, Ultima2 M1=4, Ultima3 M1=5
that got roflstomped as soon as folks got wind of it
additional context was U3 being 4 turn -- so U1/U2/U3 being 2/3/4 turns respectively ^
The major misconception about Ultima M1 is that they all think there's attack button which has the highest M1.
could lose some M1 and also lose 200F of endless :)
Maybe loses 50F. Especially with AV existing now at a high base M1.
While Ultima is oneshot kill
citing basic attack's "M1" has almost always lacked the relevant context
av is zero'd out very quick
Yep
What's the M1 of AV?
it has 2.5 which shouldn't zero out that quick unless you don't have any magic
this might be talking about orn-endless, which is quite low mag (and attack) stat
Lol if AV zeros out, then there's no skill which would remain
exactly
Nearly 3k comments, wowee
How deep you go in Orn endless?
And does attack button works same for you guys too?
it should
AV1/2 sits at 2.5 to U1's 4 and U2's 6
this is also in the pinned comparison post 👀
Thanks
I deal 0 dmg when I have gunnr up since it cuts beo's attack button m1 by 90%
around 300
for mages? no. it scales off of magic, but I think it's at reduced effectiveness to melee
I could be wrong though
at the very least buffs affect piercing for mage default attacks too
I just don't know how strong it is
Maybe @gleaming mesa can answer
How could we make pets better ? : 💤
This is a little to strong, how could we balance it ? :

I've been trying to have important key messages pinned, but I can't exactly keep up with everything myself either
idk, i dont use normal attack
Well do try it.
yeah, I don't know why you would lol
I want to know
anyone can test anything 😛
True, I also have the gear for it
That's ok, it won't be on us (as mods) to keep track of that stuff. More keeping the peace and making sure when folks need us they utilise us.
For the people here who want to get collective views together and written up - that'll have to come from you all 🙂
Oh yeah, that reminds me
please ping me or any online moderator if you want something pinned
can't wait for Odie to read the civil war between RS and Heretics to know who's the biggest (numbers)
pins are a lot more open to general populace in threads considering they're very self contained things
@unreal hemlock
We all know who has the bigger numbers.
Could've sworn I had pinned that. I guess my brain forgor after seeing Major's wall
The "problem" exists when weakness comes into play. I agree that with an innate weakness, ultima is better than any spell.
interestingly enough, Ultima does not need a weakness to outdamage all other spells
for the moment
i'm mainly trying to divert attention away from the spell and more to the multipliers
yes, so the problem does not only exist "when weakness comes into play". that's my point, hence my citation of that part specifically
i'll write up something dedicated and opinion based at some point. it'll be easier to do now that i've gone through and done the calculations for it and other comparable stuff
i tried this in PVP
my alt: 6k def/res
me: heretic - 4600 mag >> 0 dmg
realm - 4600 atk >> 1550 damage
so a mage's attack is weaker
