#Major Hardpoint Changes Suggestion - Discussed with Glen

1 messages Ā· Page 2 of 1

ivory shoal
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it goes the same for any comp game

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bring 2018 krunker back

static venture
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yo just add throwing knives to comp

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i wanna see some sandstorm lineups

wary panther
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W platy

exotic crag
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fax unc

mossy nova
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I think tdm'ing, spawntrapping all that adds an extra layer to the game

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if you remove it by semi-punishing those who choose to do this it just removes an aspect of the game

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allowing more casuals to not get farmed on once they hit gold/dia and spend more money + brings in more revenuefrom ads, its purely an economical aspect

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simplifying the game makes it appeal more to casuals and literally just removes an aspect of the game just for appeal

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its crazy, we either gotta take this boring update and hope we get more of an audience as comp for it, or we let the comp game with its uniqueness die

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especially since its "Discussed with glen" just makes even more sense that he has motive to push for a change that will make them more money instead of improving their approach

viscid folio
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as someone who doesn't play hardpoint at all, I think this would be a good idea

echo glade
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just forced to do it

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to win

viscid folio
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?

echo glade
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how is it good it just makes npcs even more stronger

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šŸ’€

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qb agario doingpurposes will drop 2k elo instead of 1k everygame and forever stay on master coz they will only lose 10 elo when they lose the game meanwhile someone who drops 10-20x of their kills and gets -30 -40 elo

steep seal
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Updated idea from lage, if anyone wants to discuss over. I'll pin as well for anybody late.

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i think speeding up is better, something like this might encourage more point play but not nerf tdming and pushing off as much cuz rn u get way too much reward for just sitting
maybe something like this:
1 on = 1.5s
2 on = 1.25s
3 on = 1.10s
4 on = 1s

comparison in 4v4 (obj for 10s):

1 on -> same obj
2 on -> current suggestion 133; speeding up 160
3 on -> current suggestion 300; speeding up 272
4 on -> current suggestion 533; speeding up 400

its a big difference

mossy nova
steep seal
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I think gap between becoming good now is like u just need 5+ years of experience or when I played back in the day literal fps pros who could learn the game fast

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When wall jumping was added people complained it was shifting the meta away from slow play to faster off site plays

mossy nova
# echo glade its not a choice most of the times

Think of it like Bedwars: sometimes the best strategic play is to throw yourself into the void. You lose your position/advantage temporarily, but you respawn with access to resources, better defense options, and a faster rotation back into the fight. In comp, TDM’ing works the same way. You take a short-term loss (less obj points) to secure a better long term position may it be a stronger rotation, map control, or a timing advantage. It’s a deliberate, strategic advantage, not a lack of skill or a cheesy move

mossy nova
mossy nova
mossy nova
# echo glade yea

Then why do you want to remove the part of a competitive game that requires skill

echo glade
mossy nova
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Great

echo glade
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i dont want more masters who should be bronze / silvers just coz they STACK and now will get 2k obj instead of 1k and gain even more elo after winning with 1 kill 20 deaths and 1k obj and lose only 10 elo after losing the game with same 1 kill 20 death 1k obj

mossy nova
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And do you also get ignored by the krunker staff team or is it some kind of personal vendetta they have against only me

echo glade
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and this change will just give them more power

echo glade
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coz i have a habbit of just instantly dmming the first thing that comes to my mind

mossy nova
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Aha

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So they do indeed just ghost people the moment they start criticizing something

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That's odd (its not)

echo glade
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but mostly i just talk with mooga

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with skins stuff and allat

mossy nova
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we will have to wait on a reply, if they feel obligated

steep seal
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Even if he thinks this is good

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and the intentions are good

mossy nova
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then why is he ignoring community members?

steep seal
mossy nova
steep seal
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the problem is

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instead of going near to site

mossy nova
steep seal
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just answer the question bro

mossy nova
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our game's movement mechanic is a bug

steep seal
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u will have a high ranked player basically running around with sniper

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abusing the terrible krunker spawn logic

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this just incentivizes those players to play near the site

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i agree that these values could be over tuned to the point where it seems stupid to take any roams

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im talking about people on 3rd site that jump off and wrap the ENTIRE map

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because of close and favorable spawns such as slav mentioned

mossy nova
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yes but now you punish the people who use it for rotational advantage, etc

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since they cant ever use it

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and only results in less tdm's not eliminate

steep seal
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Do you think it is healthy as a viewer perspective and a person trying to understand hardpoint coming in?

mossy nova
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and tdm'ing will only be cery capitalized on in matches that are a clean 2-0 not the tight 2-1 games you see very often in tournaments

steep seal
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Me and tjwysk casted a site where there was only 1 person on the site for 30 seconds, because they were all doing these "tdm rotations"

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simply because the hardpoint doesn't matter enough

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Meta shifts are fine

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the truth also is this

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u are way better off tdming like u mentioned

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the peakers advantage to holding site is awful

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with how fast players can go

mossy nova
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even if the feature was not intended, you are not really fixing the problem, the problem as you described yourself is terrible spawn logic, why are you thinking of a temporary solution, that will not fix the entire problem

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it only applies to comp

steep seal
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spawn logic is insanely harder to fix

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and i dont think this is a temporary solution

mossy nova
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plus you yourself are not addressing my concerns, so I get why you want me to answer but do you think its fair when you yourself dont do this?

steep seal
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the caveats that @coral summit mentioned with 3v4s and when players have the site early are pretty excellent points

mossy nova
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address my concerns

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skip half my text and only address 1/2 part of it

steep seal
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compared to like ur points on bedwars which i responded on

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like i dont know how to respond to that without us deviating from the convo and both of us turning into brick walls

mossy nova
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its facts?

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is it not?

steep seal
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Yes these ideas have been discussed with glen but u are assuming it is confirmed and good to go lol

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and I told u it isn't

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and u still don't believe so

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so i dont know what else to say

mossy nova
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no, I told you that was my perspective when I first read it, is that something you can image?

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and also if you read further along those lines

steep seal
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u want me to respond to this?

mossy nova
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could you think that I can feel that way bcs of the stuff happened with me?

mossy nova
steep seal
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I don't know what to say

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If it isn't involving me

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Then I can't really help you

mossy nova
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ill make it more general for you

steep seal
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again this is exactly why i didnt address that point because we are deviating from the subject and i feel like we can take this to dms instead

mossy nova
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lets say, you are getting ignored by a game developer, how would you feel?

steep seal
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i would feel ok

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in valorant game devs ignore all the time

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in krunker we have an expectation of the devs to listen to us

mossy nova
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sorry, let me rephrase, you had contact, but you made critique to the devs and now they are ignoring you

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whatever

steep seal
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depends on how u made that critique

mossy nova
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if you think ghosting someone is fine thats okay

steep seal
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id assume they are doing something else better

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i have a way higher tolerance though

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so i get where u are coming from emotionally

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i went 7 months with no response for weeklies back in 2021, no discussion with devs till this year

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how i enjoy and play krunker doesn't revolve around admin stuff though so me talking to glen or leo isn't a necessity

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i guess now it is, since im the proxy for comp in a way but b4 it didnt matter much

mossy nova
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yea so thats bothering me, but still if the point is that the shift is introduced to mainly reduce TDM and spawntrapping then it isnt solving the real issue, the root cause is the spawn logic, and adjusting point distribution is like applying a band aid, and to come back to bedwars, its a slow, zone based playing game, not fast paced like krunker is. high speed, rotation, individual outplays, flanks etc. changing points instead of spawn system just risks removing the depth of instead addressing the actual flaw, which is spawn logic

steep seal
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it's just right now there is no incentive to play near point, not enough ROI for that style

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people don't do it because theyve found a way more effective way that has been trained now for years

mossy nova
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but still not fixing the root cause is weird

steep seal
mossy nova
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its like having a broken leg, but then getting painkillers (point changes) so that the situation feels better for a bit, but the broken bone (the spawn system) is still the actual problem. until you fix the broken leg (root cause) the pain will keep coming back no matter how many painkillers you take, I think the problem will just shift itself, from spawntrapping to something that is still unknown

steep seal
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are u on the values side or the issues side

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guep, lage, etc are on the issue side

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then the others that down voted are on the values being extreme

mossy nova
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game logic issue which should be fixed by devs

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this is a temporary solution to a permanent problem

steep seal
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alright that's ur stance

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im just making sure u understand what we are talking about

echo glade
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i personally feel like this should be discussed once ranked is fixed

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itll just push most people away rn with how ranked alrdy is

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coz if this gets implemented with how ranked is right now

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people should just stop playing completely

mossy nova
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core problem:: spawntrapping/TDM'ing

solution: More dynamic spawn flipping when enemies are nearby? make an "area" where players can spawn, not just 1 static spawn option like we have now. or you can add short grace period when spawned into the game. redesign of maps and block angles that are commonly used for spawntrapping in comp

This fixes spawntrapping issues increasingly more, with **more **impact than adjusting how hardpoints work.
this current change of hardpoints will force a massive meta shift which is not needed if you fix the actual problem, krunker comp is in a very good spot meta wise, balance changes have made gun fights more fair than its ever been, And there are some solutions to spawntrapping already like spawning late (which used to work at some point, idk how much this impacts games nowadays) this proves that you can combat spwantrapping meta, making the game more fair. but I don't think that the change of how you gain points on a hardpoint impacts the real problem we are having, which is fucked up spawn mechanics

unkempt cypress
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nvm we need this

marsh sinew
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Would lowkey be good if let's say u had a leaver/afk and if there were 3 on site it would count as 4 and get 40 per 1.5 seconds instead of 30 but this idea just forces flooding

mossy nova
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^^

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its a mindset problem sometimes

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but sometimes not

steep seal
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It’s just the ceiling of spawn trapping

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It’s gotten so high and calculated

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And u could play to counter a spawn trap

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And you’ll simply lose because of peakers advantage

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Not a single hp game where you play for spawn traps, usually bigger maps hurt those type of plays but krunker is very fast paced

lofty wraith
# steep seal this just incentivizes those players to play near the site

I feel like this would only make attacking gate sites even worse as it is. Like imagine you are down 200 by 2nd site on sandstorm and then it switches to gate site and they are 4 stacked and keep spawning after u lose a push? If u lose a push they basically get 600-800 points in 10 seconds depending on how much people u killed and if they spawn on

steep seal
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bad spawns especially ones on site can be really detrimental

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because ive seen that happen before

neon owl
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Interesting idea, not sure how I feel about it

desert canopy
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@glossy wing these guys are clueless, what do you think we should do

mossy nova
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I don't think anyone in here knows the real problem

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Which is concerning

main hinge
desert canopy
mossy nova
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Okay buddy

marsh sinew
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Idk why asokra is so against tdming

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It's a startegy

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It's literally a fundamental

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This is 2019 weeklies sorry man

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If u don't know how to use basic spawns then ur flat out missing out on a fundamental

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Plus would create more flooding

mossy nova
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Its like giving painkillers to someone with a broken bone, you are fixing the problem temporarily while the pain (tdm'ing/spawntrapping) still keeps existing

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Devs need to rewrite the code for it, I understand its hard and can't be figured out in 1 day, but try fixing that before implementing this temporary solution which is going to shift the meta completely

mossy nova
marsh sinew
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Spawns

glossy wing
mossy nova
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I would define it as: "not being able to abuse spawntraps"

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would you agree?

glossy wing
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yea

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but hows that supposed to work

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map is pretty small

mossy nova
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so adding dynamic spawns instead of the static ones we have right now would be an option?

mossy nova
# glossy wing but hows that supposed to work

solution: More dynamic spawn flipping when enemies are nearby? make an "area" where players can spawn, not just 1 static spawn option like we have now. or you can add short grace period when spawned into the game. redesign of maps and block angles that are commonly used for spawntrapping in comp
this is what I suggested

glossy wing
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ohhh

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i mean if they add multiple spawn points on the area of a hardpoint that would help a bit yea

mossy nova
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I think that plus maybe a very small redesign

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but very tiny

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for example when B point on sand is being played there is a high chance of the enemy spawning on C site in matches (this due to players watching mid andlong at the same time, game logic is to be spawned into C point. then C point is an easy spawntrap which is being abused all the time by players (as seen in montages) if you give the game more options to spawn people on, in this specific site, 2 or 3 spawn points in that site, players already have more of an advantage than before, since there are 3 spawning options, that makes it harder for enemies to spawntrap, since they have to watch 3 spawning positions at once

glossy wing
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"or you can add short grace period when spawned into the game" u mean invincibility?

glossy wing
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ttk is way too low for that to be implemented id say

mossy nova
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its all better solutions than reworking the meta on how hardpoint should be played

mossy nova
glossy wing
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i mean if they would add that there would be way less tdming prob

mossy nova
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yes

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which solves their problem

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instead of shifting it

glossy wing
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theyd just rat a bit outside of spawn

mossy nova
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I think a combination of these solutions will ultimately work way better than changing how many points per player you get

glossy wing
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but dynamic spawns sounds pretty interesting

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i could imagine that being in the game

mossy nova
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I think that plus maybe a better spawn point system would ultimately solve the problem

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bcs changing the hardpoint point system is just treating the symptons

desert canopy
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And I’m not even the one doing the coding

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KulikitakatĆ­, kulikitakatĆ”
KulikitakatĆ­, kulikitakatĆ”
Sakalakatikitakatiki, sakalakatikitakatiki
Sakalakatikitakatiki, sakalakatiki-taka
KulikitakĆ”, kulikitakĆ”
KulikitakĆ”, kulikitakĆ” y
Sakalakatikitakatiki, sakalakatikitakatiki
Sakalakatikitakatiki, sakalakatikitaka

sturdy token
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Yup

gray bridge
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90% of good players dont take ranked seriously, they just try to kill as many as they can, so they are gonna tdm anyway and still win if the other team is bad

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and if the other team has 1 good player then it would be expected of that 1 good player to know how to deal with someone tdming

gray bridge
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spawn traps really aren't that hard to counter, and if someone good is hard spawn trapping and farming against a bunch of bots then thats on matchmaking

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this whole idea is like trying to change valorant because immo's are smurfing in bronze and ego swinging on defence at the start of every round

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roaming is op because not only is everyones aim crazy these days, but they can also zoom around at 200 speed and beam on 0ads

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if you forced a higher ads then its harder for people to move around fast and aim well at the same time, so if i have a flank im probably getting max 1 kill

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and people shouldnt be punished for ratting, because its strategic but still balanced, as attackers can clear angles as a team

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but i could be wrong, and thats why i think forced ads should be playtested

mossy nova
gray bridge
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and before this thread he was talking about finding ways to deal with roams

echo glade
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i personally like to roam around and tdm non stop just to feel like im playing clan wars and spawn trapping

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šŸ˜‹

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its fun

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icl

gray bridge
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thanks devil

echo glade
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we shall not get rid of tdming

mossy nova
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yes, but we concluded that it was not an issue of roaming, it was an issue of spawnlogic

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if you want to I can share with you the details of how I got to this conclusion

gray bridge
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sure

mossy nova
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since the root cause is not roaming

gray bridge
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where people spawn at different parts of the site

mossy nova
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and your better off treating the root cause than the symptons

gray bridge
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is that as far as it goes though

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just changing spawn points on sites

mossy nova
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No

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Its not the sole solution

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There is not 1 solution, there never is

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Multiple solutions implemented work for this, and adding a point change to hardpoint certainly is not a solution, since you are only fixing a symptom

gray bridge
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im just suprised u guys are caring more about spawn traps over roaming

mossy nova
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I care about spawn logic, spawn trapping is just a part of the spawn logic problem

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Spawn logic being the part that needs a change.
Spawn trapping + roaming is part of the "pain" that comes with bad spawn logic.
Besides that, the other "pain" being the shit codebase the devs have to work with making a change harder than it should be.

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To come back on that, title/purpose of this thread is wrong (I believe). Shouldn't focus on a change in hardpoint points per player. Changing the numbers doesn't change how competitive players behave, they will always find the new optimal strategy, even if creates a new problem

mossy nova
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And to add to that, in playtests in the comp test server these changes don't reflect the reality of the solution

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Since players need time to develop these new strategies

gray bridge
gray bridge
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If players were on a forced ads and tried to roam we can see how well it works

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The only way they adapt is if they want to play offsite they would probably rat

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Which is healthier

echo glade
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😭

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the game is good as it people can choose wtv ads they want

mossy nova
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I am trying to fix spawnlogic

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roaming is a critical feature of the comp gameplay

desert canopy
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Can we just stop arguing for a minute and listen to our hearts

mossy nova
desert canopy
mossy nova
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Very bad ones, 0/10 not even 1 for effort

desert canopy
civic hedge
desert canopy
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I’m not but okey

mossy nova
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What a useless activity

desert canopy
mossy nova
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@civic hedge What do you think of this thread?

steep seal
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because it's fun

solemn crystal
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it can be good and cant be good

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idk

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this will force players to focus on the hardpoints

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more than running in the maps as some players do

steep seal
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I'll say when crispycrust made sandstorm, it was not his intention for people to run around the entire map. Unfortunately with fps based slide hopping that happened, I've heard in the past they wanted grace periods (1 second where you can't kill off spawn). And even @mossy nova suggested that in my dms

steep seal
gray bridge
steep seal
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Back in the day we had to count the seconds when we would have to peek out hold slow on sites and if we didn't get the timing right (with 1 movement speed also not 0.97, we'd be cooked) today I only see 1 team doing that which is a team that has only played for 7 years. Counter argument is, those type of teams barely slide hop which take away from movement but they prioritize hardpoint

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my grammar was bad in that sentence ignore

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i just woke up

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i think outside of free-wifi i dont see many teams playing near sites

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viewer pov i hate seeing cross map roams, i dont think there should be 5 players in temple when the entire site is empty.

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I get it if the site had even 2 people

echo glade
mossy nova
echo glade
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Ads

steep seal
mossy nova
echo glade
steep seal
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I dunno if that can be done

mossy nova
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which part can be done with ks?

steep seal
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Things such as grace periods

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We're looking into other ideas too

gray bridge
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Current players will adapt to the change and new players don’t even know that they had the option to change their ads

steep seal
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It's not even like current players will get worse or not

mossy nova
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if dynamic spawnpoints dont work, you will have to carefully design more spawnpoints instead of dynamics

mossy nova
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to encourage more neutral rotations

steep seal
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but it would fully change the meta

echo glade
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Forced ads is just bad u can ask leo to make a poll in kb and see the result

steep seal
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it's also the hard to measure

echo glade
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šŸ’€

mossy nova
steep seal
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we need devs to be active for the tests and also actual data

mossy nova
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so I couldn't experiment for the spawn locations

gray bridge
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These arguments are so terrible

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I just think ur scared of change

steep seal
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polls aren't good

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when people used polls in nack when i was gone they hurt the server

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krunker players can take a lot of change

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ik gun display is a very weird argument

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but when i talked to krunkie for balance changes, he asked me "tell the players to show the guns they are using"

echo glade
# steep seal polls aren't good

Well game went to shit coz yendis used to listen to a certain few šŸ’€ clan wars prime example pushed away thousands of people away so they can cater towards top 100-200 dumbasses

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So poll is just better

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And that's is a fact

gray bridge
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Holy aura

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Tell em queen

echo glade
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Somehow cw removal was supposed to help the game yet here we are at 500 concurrent šŸ’€ when it was 7-8k

mossy nova
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😭😭

gray bridge
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Yeh bro

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The 1k good players back then must have loved cw

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And the other 6k must’ve loved getting stomped every pub

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Def wasn’t cause idk there was a pandemic that player count was up

mossy nova
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Lol

gray bridge
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And I’m not saying that the game has lower player count only because there isn’t a pandemic btw

steep seal
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btw the reason the game had 7-8k was because of covid lol

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the reason it has 500

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is because of shitty yendis management lol

echo glade
# gray bridge The 1k good players back then must have loved cw

Yea thousands of clans which used to get yellow blue pink tags absolutely loved it and enjoyed playing it even the red clan tags
It was just verb and few other dumbasses crying to get it removed coz they didn't want to play it

When nobody forced them to play it in the first place all they had to do was stfu and not play it if they don't want to and game would've been at a better place today

steep seal
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clan wars took no skill

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it's terrible concept

echo glade
echo glade
mossy nova
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I only got around 3K tags in 1 week when I had covid in my kpd time

steep seal
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shotgun is skilled though

mossy nova
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So cheating defo isn't a problem

echo glade
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It doesn't matter if it's skilled or not when thousands of people loved playing it and enjoyed the game

steep seal
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thousands of players didnt like it

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only 300 active community people played it

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i saw the activity in pubs drop momentarily with cw lol

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they would just go to customs

gray bridge
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i do agree with this

steep seal
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everybody would be lobby hunting

echo glade
steep seal
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yeah that's cool and all

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they can add that concept back in

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but it shouldnt be kill based

echo glade
steep seal
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they should have better challenges for clan wars

gray bridge
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fax bro fax bro

mossy nova
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how is this gonna solve the spawn logic problem?

echo glade
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Game is going no where as long as everyone's against the absolute core playerbase of the gamešŸ’€

gray bridge
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i think it started from how forcing ads was gonna KILL the game

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or something

mossy nova
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solve spawn logic first

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then you can complain all you want

gray bridge
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i think only some spawns need to be tweaked

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to stop people from standing still and spraying into a spawn and killing people

steep seal
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what people do in clanwars is the biggest loser stuff ive seen, just run around stomp people on 30 fps because you'd be scared to play comp against players like 39e, color, and m2ch back in the day

gray bridge
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level req should go up

steep seal
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if it is for experienced players there should be vc

mossy nova
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redesign spawn angles, a hybrid approach to spawns withmore static spawning options

gray bridge
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u get an upvote

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šŸ‘

mossy nova
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finally

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🄳

gray bridge
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and also did you want to address roaming too

steep seal
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very tedious though

gray bridge
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is it

steep seal
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we're looking at basically 80% perfect spawns i feel like

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it's just the 20% makes up a good chunk of the mistakes we see

steep seal
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like

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ive played maps

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where u can win the site

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and people dont spawn on

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most maps rn do basic core functions like that

gray bridge
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no

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wait

steep seal
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im saying if u redesign

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u might break that

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@hard wadi can attest a bit more than me

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it's cat and mouse game

gray bridge
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hes talking about changing spawns like this so that i cant just stand still and spray into this corner

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and kill people

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and

hard wadi
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Change one spawn and two more become problems

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There is no winning

echo glade
gray bridge
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the wall behind where those people spawn

gray bridge
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šŸ”„

gray bridge
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surely like

hard wadi
#

Krunker spawn logic is just terrible

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Wish we could see how it actually works as map makers to understand best placement

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theories but no fact

gray bridge
steep seal
#

not rlly

#

@gray bridge

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ur points were said earlier and i acknoweldged them

gray bridge
#

when i was talking to flipbait he was saying u guys concluded that roaming wasnt an issue

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and i havent read the chats above so i just took his word for it

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yea or force higher ads

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i think

gray bridge
#

nerfing movement might buff semi even harder than it already is

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cause semi already outclasses every other gun

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nah im just saying nerf semi too

mossy nova
#

@hard wadi what have you tried and what haven't you tried

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Concerning spawn logic

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And are there any theories

hard wadi
mossy nova
#

Is this for specific maps?

hard wadi
mossy nova
#

Or only and

hard wadi
#

All maps have used those types of spawns one way or another

mossy nova
#

Would you have examples of the things you tried, for example 4 corner spawns

mossy nova
hard wadi
#

Cubby on sand yes, I’d also consider Pillar on UG a Psuedo-Pocket spawn

mossy nova
mossy nova
#

But not prove it

#

I know site probably has the most problems with this type of spawning logic

hard wadi
# hard wadi whatever u can think i have mostly likely tried: - completely hidden spawns - 4 ...

Completely hidden: Gate Spawns, Hut Spawns,
4 corners: Bureau
Wide Open: Pillar on UG, Industry 1st site
Minimal: Bureau (this one is kinda tough because game needs 8 spawns minimum but it’s more of only having one direct spawn per site
Extra Spawns: all maps do this, essentially fake spawns in the middle of the map that almost never get used, like sandstorms ACTUAL market spawn or ug 2nd site spawn
Doubled up: sandstorm having a tree and site spawn, UG having hut and pillar, Lush having 3rd site spawn and a spawn under the scaffolding, doubling up is essentially to try and force one specially to avoid bad interactions
Pocket spawns: cubby on sand, kind-of pillar UG, in a way the first second site spawn on bureau is a pocket as well

#

Bad because when all spawns are out of POV of player it makes spawn camping really easy

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it’s like how players abuse the second site spawn on sand because they’re never in POV until you jump out with ur knife and get #fucked

hard wadi
#

Undergrowth isn’t though

mossy nova
#

Well then the issue is even more clearly a spanwlogic issue and this wouldn't require us to add more points gain per member of your team that is on site

echo glade
#

ez

mossy nova
#

Since the issue is the spawnlogic, not in the way obj is given to teams

echo glade
hard wadi
#

some are better than orhers

mossy nova
#

@devs fix spawnlogic, look through the codebase and change the way spawning is approached by the game

hard wadi
#

And u can do a bad hut on many maps

echo glade
#

spawn trapping will forever be a thing coz its fun to farm every single lobby to its maximimum potential

mossy nova
echo glade
#

coz sidneys code is soo dogshit

mossy nova
#

Yea no shit

echo glade
#

they would prolly just have to make a fully new system than tinkering with sidneys system

mossy nova
#

But step by step everything can be solved, break down the problem in little problems and every little problem then is easier to fix than just 1 big problem in one go

echo glade
#

true

echo glade
#

yea

#

no point targetting a specific group of people instead just do smth that either affects everyone or noone

mossy nova
#

^^^^

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Literally the point im tryna make

#

This whole suggestion doesn't target spawn logic (which is the issue) it rather gives newer players an advantage in the hardpoint game mode

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Idk why we are trying to give newer players more advantage? Why are we lowering the skill gap? Its called ranked for a reason, its competitive by nature and it should not be the other way around

echo glade
echo glade
#

just coz they stack

mossy nova
#

Devs listening to this?

echo glade
#

idk if this is gonna be fixed for next season

#

so no clue

mossy nova
#

Its a big issue

echo glade
# mossy nova Its a big issue

like u can carry the entire team and lose 30 elo meanwhile ur npc teammate loses 10 elo coz all he did was sit in a corner on site and nothing else

mossy nova
#

I'd understand it if it were not changed within a few months, but let us know you are looking into it, we as a community will be more happy when you say its gonna take a long time to change rather than no communication at all about it

echo glade
#

this guy is no 4 in asia

#

on 3.8k elo

#

šŸ’€

mossy nova
#

Yea he's probably not gonna perform well when it comes to an actual pug

echo glade
#

yea

#

he will go quad negative even in a t3 game

#

he literally went 1/16 in my game and lost less elo than me

#

😭

mossy nova
#

Summary for devs: change spawn logic (internally in game code), let us know if you are looking into it, we are more happy this way than when you change the way ranked works, bonus that if you fix spawns you also stop spawnkilling and tdm'ng for a big part

echo glade
#

yea

#

and also fixing this obj based bullshit

mossy nova
echo glade
mossy nova
#

Lmao

echo glade
#

all u have to do is get 1k obj every game and u are guaranteed master

mossy nova
#

Lmao

echo glade
#

coz getting more obj will make you lose the least elo possible which is 10
and when u win u get more elo

#

šŸ’€

mossy nova
#

I think that maybe is another issue, but not related to spawnlogic

echo glade
#

yea

echo glade
wary panther
#

This is not true

#

It’s just matches

#

Obj doesn’t factor in nearly as much

mossy nova
#

Yall deviating

echo glade
#

having alot of obj does

wary panther
#

thats not true

#

at all

echo glade
#

so how does qb get only -10 when he goes quad negative with 1k obj

wary panther
#

because of his matches

#

wait ill make a recording and send it to you in dm

#

wait

echo glade
#

surely

#

šŸ’€

wary panther
#

just wait

echo glade
#

just watch weeti's stream

#

every game he stackes he gets more obj

#

when he stacks less he gets less

wary panther
#

ok i lowkey cant record but i can send screenshots i gues

#

-10 to -15 per loss now

echo glade
#

100obj 600obj and 1k obj games

wary panther
#

i dont see what this is proving

#

he lost -13 elo

#

then -13 then -10

#

if you're talking about that -3 elo then yes you can have it

#

but the fact that he's losing -13 vs. -40 is only because of his matches played

wary panther
#

we can see trends though and make do with what we have

echo glade
wary panther
#

brother

#

im talking about ranked matches not total

#

LMAO?

echo glade
#

yea this season

#

well i cant check agar's this seasons matches but its defo high as usual

wary panther
#

all of his losses are on EU so let me check his eu stats

wary panther
#

judging by the fact he was silver 2 when that screenshot was taken id say he had maybe 20 less

#

so 20 matches played in the season, hes losing much more

#

compare that to at the end of season when he's master/diamond with 300 matches played, losing -10. clear statistical trend

echo glade
#

if its on matches played then its even more shit

#

šŸ’€

wary panther
#

ive been saying that bro

#

shits so ass

#

i would be happy if it was obj but its just not

echo glade
#

like it couldve literally been targetted towards agario

#

as bro did spend a bunch of money

wary panther
#

😭

#

maybe

#

wouldnt put it past them

lofty wraith
wary panther
#

obviously

#

but some people still dont believe it

steep seal
#

We will be testing this change in comp testing on Sunday at 2:30 pm EST

#

In the private comp testing discord

#

If there is anybody interested that is not in the discord, I can allow temporary visits for just the test. I'm open to anybody, just don't be obnoxious.

#

React to this message if you are interested, and I will send you an invite to the server.

wary panther
#

holy shoutover @ li over

#

thats crazy

echo glade
#

Surely this doesn't get into the game with 14/23

marsh sinew
mossy nova
#

How can we even take these guys serious

#

I have done a research based on principles of finding the root cause, and yet you still choose (while there's no substantial playerbase to support this) to implement this change? How exactly is this even a feedback thread anymore? We are better off not sending anything at this point since clearly you guys dont even take it into account

steep seal
#

It’s being tested

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On krunkscript

#

Because someone offered to

#

Btw if the vote was 100-109, it’s still the same

#

You still don’t forget 30-40%

#

most the down votes wanted to see the test at least

steep seal
mossy nova
marsh sinew
steep seal
#

the root cause cannot be solved with krunk script

#

and idk maybe @hard wadi u have to explain for the 10th time

wary panther
#

What you know about rolling down in the deep

#

🄶

steep seal
wary panther
#

Why would I be banned

#

Sowwy

steep seal
ornate egret
#

i didnt understand anything

#

bruh

mossy nova
steep seal
#

It's more of an opinion but it's well thought out

#

if u want to optimize spawns this week when you're free we can test that too

#

but those ideas have been tested before

#

Either way casters are completely loss and we get yet another empty site

#

What free wifi did is smart because they have the small lead and by taking pushouts they prevent team s from even getting near site

#

it's impressive because they had players on 1 hp and they did these push-outs and won

mossy nova
#

Im not allowed access to data

#

Pretty weak argument

mossy nova
#

Ur lowering the skill gap only by doing this

sonic finch
steep seal
#

because he knew that

#

the fight starts

#

when he fought

#

mb

steep seal
steep seal
#

instead of running all the way down ramp

#

with the new change

#

I've never seen this much push back from a potential test šŸ˜‚ I'll be very honest. The culture of trying new things has still not fostered yet

#

@mossy nova when u cook up something with spawns or have a framework (to execute and work with a mapmaker) we will test it

#

The priority is all the same at the end of the day

sonic finch
#

we’re just saying our opinions of ur original question

#

like u asked

steep seal
keen sedge
#

I think it will make the viewing experience more enjoyable if less people are tdming so it’s at least worth testing

#

Still I think having 1 person offsite is the most exciting to watch

desert canopy
#

Pizza might be the first guy who did his research from the guys writing on this topic here

#

Cause I see a lot of people arguing but nobody articulates solid facts

desert canopy
sonic finch
#

everyone has done their ā€œresearchā€

desert canopy
#

I’ve been seeing pizza grind crazy amount and I’m from season 1 of the game

civic hedge
#

Sad that somebody makes ragebaiting their entire persona

mossy nova
#

Bcs there are people out there that do this continuously in the comp com

mossy nova
#

Apparently im not allowed more than 10 lines in this server so I'll have to recopy shit

#

Not blatantly ignoring me, but rather ignoring the rational thought process ive been telling you. You said yourself the issue is spawnlogic. Well spawnkilling isn't caused by point values. Its caused by map flow and spawn logic. Spawnkilling happens bcs the spawns are;

  • spawns are too predictable
    -spawn control allows the enemy to have more power over the rotation and pace of the game.
    Changing how many points you can get WILL NOT prevent people from spawnkilling, if anything it may even give more incentive to spawnkill since control early of point witha few players while 1 is spawnkilling gives incredible advantage in this new system.
    Now onto the tdm'ing;
    People do it bcs it:
    -feels good
    -is easier than defending the point
    -is less chaotic than fighting on point
    Players don't mentally calculate scores, 95% will follow their ego anyways.
#

To go on with the behavior of players, its not that if you increase the incentive -> behavior change. Since most if not all people will follow their instincts instead of thinking logically. That's how humans work, they will follow instinct rather than incentive. You can't change that and I can't. So changing a hardpoint value does not fix spawnkilling/tdm'ing while that's effectively what you are trying to achieve

#

@steep seal

#

And while I also don't know how to change spawns in a way that spawnkilling isn't happening. I do know what I wrote is logically correct since the incentive of a human doesn't change if you change hardpoint values. And I also do not know a better map structure, since I'm not active in krunker or mapping, but I do know the problem that is causing it

#

So yes, I think my pushback is rather logically formulated

#

Instead of the way you think, that people will automatically change their behaviour

#

And the only data I have is that everytime I look in kpc, or kb the number of members has dropped week over week

steep seal
#

You said basically everything people already know and understand

#

I can make a suggestion saying ā€œimprove spawn logicā€ and the devs will be like ā€œhowā€

ornate egret
#

spawns are good

#

pls dont fix

mossy nova
#

here you go

#

ideas enough