#Major Hardpoint Changes Suggestion - Discussed with Glen

1 messages · Page 1 of 1 (latest)

steep seal
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Setup for team based objective:

1 Player on Site: 10 points each
2 Players on Site: 10 points each
**3 players on site: 15 points each **
4 players on site: 20 points each

2v2 (Old) Gain: 20
2v2 (New) Gain: 20
3v3 (Old) Gain: 30
3v3 (New) Gain: 45
4v4 (Old) Gain: 40
4v4 (New) Gain: 80

The logic is that when you are on site you gain more for playing site (whether it be double and increased)

So in 2v2: 10 points as solo compared to 20 if you have 2 on site (no change or logic adjustment, it is **2x **gain compared to 1 on site)

In 3v3: 20 points as duo compared to 45 points as 3 on site(change in logic, previously used to be **1.5x **gain with 2 on site and **3x **gain with 1 on site but now with 15 each it’s **2.25x **gain and **4.5x **gain respectively)

In 4v4: 45 points as trio compared to 80 points as 4 on site(change in logic, previously used to be 1.33x(when it was 30 points) gain with 3 on site, 2x gain with 2 on site, **4x **gain with 1 on site, but now with 20 each it's **1.77x **gain from 3 on site(bc it is 45 points) and **4x **gain with 2 on site and **8x **gain with 1 on site)

Overall this makes the game more hardpoint centered and focused, this won't ultimately kill tdming but it will make it more controlled and when broadcasters commentate or watch tournaments, it won't be looking like people run around. Macro effects will also be helping with spawn traps and prioritizing site over longer rotations because of the incremental gains. On setups and holds still, you can still gain from playing 3 on site but teams that master the art of** anchoring on sites and using movement** in the sites itself to hold will be rewarded since they get the highest gain.

**Check pins for TLDRs **

If you disagree with the values itself being too extreme, put that down below. If you disagree with the fact that this isn't an issue also put that down!

timber onyx
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👏

vale steppe
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@unkempt cypress can you explain why you dont like it

steep seal
#

The idea is just to get games to be more closely connected to hardpoint, it doesn't matter what the values are

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These are just some values i thought of

unkempt cypress
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some people really dont do much else than tdm soo i wouldnt like to lose 3000-200

steep seal
unkempt cypress
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rip when i have pvlse, lage and some asia tier 1 on my team

steep seal
#

ya but those are hypotheticals

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im just saying in general if ur a lower tier ranked player u get to provide way more value

ashen nest
#

I feel like people are just going to tdm as usual and lose games more often

steep seal
unkempt cypress
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im not completely against it but these higher tier individuals who dont stack already pmo

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and like gaining 15

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would hurt to lose with 5 points

steep seal
valid glacier
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it would make the game stale and force the whole team to stack when you gain basically 2x the obj for sitting 4 on site instead of 3

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tdming or flanking wouldnt be worth it at all

steep seal
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not necessarily

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it's similar to the impact of tdming in 2v2s and 3v3s

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where it is less influential

cold moat
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noobs shouldnt have more impact because they are playing an easier playstyle

steep seal
#

because they are stacking on site?

cold moat
#

ur impact should be solely proportionnal to your skill level

steep seal
#

would u prefer them to run flanks with u?

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or push offs

cold moat
steep seal
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doesn't this help though if u have lower tier teammates

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that they can still contribute

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if u stack with them

valid glacier
cold moat
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if i have bad teammates its not the games fault

steep seal
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yeah but if u win a hold on 2v2 with 2 on site it basically fully turns the tide

valid glacier
#

so you can kill the whole team easier allowing ur team to make up for the stack that you missed out on + more

steep seal
cold moat
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the game shouldnt compensate for a players lack of skill

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we should have proper matchmaking that puts these players in low ranks so they need to improve to get out

valid glacier
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the only way i see this idea working is if you would get 15 for 3 on site and 15 from 4 on site aswell

steep seal
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i mean that's not what we are fully discussing but ya i see ur point

cold moat
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u shouldnt be able to get ur ass carried to master if u cant shoot

valid glacier
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so the difference isnt as big

cold moat
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just because u "contribute" by afking on site

steep seal
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like if u 4 on site in big 2025 it's super hard to hold

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but if u do

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it's really impactful

cold moat
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what would be the incentive to psuh out

echo glade
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can we first remove elo gains and loses based on obj its soo bad

valid glacier
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yea but ur only thinking of pushouts

steep seal
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to hold the site post-spawn

echo glade
#

😭

valid glacier
#

flanking is also a thing

steep seal
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even off angles and rats

valid glacier
#

and that would be completely useless

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cause you would miss like 5 seconds of stacking

cold moat
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so if u dont hold it but stacked enough with 4 to make up for it

valid glacier
#

and ur team would also stack less bc of it

steep seal
#

yeah but isn't that the goal of hardpoint

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if u take a crossmap flank

tough rune
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this change will be making 90% of the game irrelevant

steep seal
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it has to be super influential

tough rune
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take for example sandstorm gate

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how much more influential will that site be?

cold moat
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this just makes the gameplay stale asf with only 1 strategy

valid glacier
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the goal of hardpoint should be to defend the point any way possible to get the most amount of obj total

tough rune
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on first site you can almost never get 4 on site by design

valid glacier
#

not to have 4 ppl sit on site stacking all game

tough rune
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but on gate its very easily held with 4 on site

steep seal
#

they won't be stacking 4 on site though consistently

valid glacier
#

@ornate egret

steep seal
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i mean yeah the values could be addressed

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that's the goal of the thread

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like the last nack tourney

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i was on 2nd site watching

tough rune
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i mean its a cool idea but the values are too agressive

cold moat
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?

steep seal
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and nobody was on the site

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like u are defending the hardpoint

unkempt cypress
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before thinking of actually adding this into the game lets maybe try it out and see how it plays out maybe ill end up being a fan of it

cold moat
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why are we discussing of the values BEFORE asserting its a good change

steep seal
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for 10 points a tick?

unkempt cypress
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but it is frvrs game so they can decide what to do

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even if they add it ill still be grinding here

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until 2027

steep seal
cold moat
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how is it not hardpoint focused

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the whole game is about defending ur hardpoint

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tdming is hardpoint focused

unkempt cypress
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you dont understand agarios prefires

cold moat
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what is not hardpoint focused in todays competitive game tell me

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literally everything revolves around it

unkempt cypress
#

nah guys lets just move away from hardpoint lets start playing defuse

valid glacier
tough rune
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100%

steep seal
tough rune
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youre losing 35 obj per tick

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for just tdming

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if you dont get a lot of value its VERY harshly punished

steep seal
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ya i think 2x now thinking abt it is a bit harsh

cold moat
steep seal
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the original idea was 10x - till u reach 4 which is 15

cold moat
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bro

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asokra

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why are u saying theyre not focused on sites

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u havent been answering my question

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WHAT is not hardpoint oriented

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in their gameplay

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u genuinely cant name me a single thing

tough rune
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i do believe around tournaments the game is played properly and this is a nonissue
not sure about ranked

steep seal
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they are playing for spawns more than actually playing near sites and such

cold moat
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do u think hardponit oriented gameplay is solely sitting on the site ?

steep seal
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yeah to get the 2 guys on site just afk while 2 guys running around spawn trapping

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i mean its not bad

cold moat
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dismantle pushes to the HARDPOINT before they get the chance

cold moat
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delaying them to push the HARDPOINT

steep seal
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this would be more for generally in pugs and ranked

cold moat
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i dont see ur point man

steep seal
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yes tdming still benefits

cold moat
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ltierally everyting is hardponit oriented

steep seal
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it's not like it doesnt take away

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this change jus tmakes it more focused near the hardpoint with less roams

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i think we agree on the same thing

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i think we just disagree with the approach

cold moat
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maknig the game stale

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exactly what im saying

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no we dont agree on the same thing

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u just want to force a specific playstyle

steep seal
cold moat
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its not useless

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as u win with stacking more

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ure gonna be deadass saying people arent peeking connector or holding hut on ug

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or fountain

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or mid

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tdm spots are very centered around the point

steep seal
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in ur scrims against weed, do u think u guys think the way to win is to run around more like them?

steep seal
valid glacier
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you have teams that have 3 tdming on 1st point ug and they are up by 100 after holding for a whole minute, that we can comeback from in 3 seconds of 4 stacking

steep seal
#

i agree on the values being over tuned

cold moat
#

u already get incentivized to stack more as u get more obj per player on the point

valid glacier
#

stacking is still impactful

steep seal
cold moat
#

against NA teams we win every time by holding a site for the quarter they held it

cold moat
#

its proportional

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so of course its already valued correctly

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having "exponential" values just breaks balance

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and forces a singular playstyle

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which is not what u want in a competitive game, u want a varied meta

vale steppe
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its a fixed amount

cold moat
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bro

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"

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quotation marks

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"exponential"as in increasing more than proportional

steep seal
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it goes up 80 tick by tick

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not 80 then 90 then 100

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but i see what ur trying to say

cold moat
#

?

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i got that bro im not stupid

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its more than proportional to the number of players

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so its not good

unkempt cypress
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be more open minded we've been playing the same way since like the start

valid glacier
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if ur whole team stacks a site for 60 seconds you can get max 1600 obj rn correct? If you have 1 person tdming instead for those 60 seconds that would be 1200 obj, basically for your tdm to be worth it it has to gain ur 3 teammates on site like 12 seconds of extra stacking

cold moat
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we havent

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wtf

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ure telling me scte free wifi and pvlse team have the same playstyle

unkempt cypress
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no i meant the obj gain

cold moat
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yea so what

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csgo has been planting and defusing a bomb for 20 years bro

quartz cosmos
steep seal
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which is what it is

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but tweaking the values where it might too overtuned

cold moat
valid glacier
cold moat
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if u dont kill 2 already ure trolling

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and thats 2 when ure in a 1v4

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its balanced

tough rune
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nobody is that impactful i cant lie

valid glacier
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12 seconds of stacking if he was on site is basically 400 obj

tough rune
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high risk low reward

steep seal
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but u guys also have to take into account the time looking for the roamer

cold moat
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for it to be worth it with ur system u would need to kill 3 every tdm (and rather quickly)

steep seal
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if u ignore, they will always get 2 because u are getting shot in the back

valid glacier
valid glacier
cold moat
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as i said it would just make this playstyle inefficient asf and unreliable

valid glacier
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otherwise its insanely stale

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spawn

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go to site

cold moat
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its like in csgo

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u have lurkers

valid glacier
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stack 4 on site

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lose site

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repeat

steep seal
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i see the point now and the concern

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i can sort of see this

echo glade
#

💀

cold moat
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god yes i love seeing doingpurposes master

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i really think hes of master skill

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really mastered the jorking it on site with lmg playstyle

echo glade
steep seal
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do u think the way the game is currently played is healthy? With the roams and aggressive flanks

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@cold moat @valid glacier

cold moat
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ye

steep seal
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i will say one thing as a caveat, ur team and free wifi

valid glacier
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free wifi wins on eu and they dont tdm

steep seal
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is the most structured team atm

sonic finch
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i think the game is fine how it is

valid glacier
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the only team that aggresively tdms and wins is pvlses team

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and thats like the only team on na thats placing aswell

cold moat
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they plan a lot of their plays

sonic finch
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our team structure is well

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yea thanks guep

tough rune
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you only get around with running away like youre headless if you have better mechanics anyways

cold moat
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not like weed for example

steep seal
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im saying compared to u guys

tough rune
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i dont believe its a reliable strategy

sonic finch
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uh

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everything is planned bro

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we’re not braindead like weed

cold moat
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we have similar team structure but different playstyles i would say

steep seal
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an european team shouldnt take an na team to 5 rounds

sonic finch
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no hate

valid glacier
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@steep seal maks wants you to be able to set /home on site and that whenever ur off site you lose 5 hp every 1.5 seconds

cold moat
#

skill issue

sonic finch
steep seal
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im not saying they arent structured but i see more mistakes in the na teams

cold moat
sonic finch
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fed has more ping than our eu guy

cold moat
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pvlse abusing ping on semi

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taking every peek

sonic finch
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that tourney was 7/8 eu

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in grands

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was fair

cold moat
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6

sonic finch
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yea

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same as half the euros

tough rune
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good one

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same as ceaf and maks

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thats about it

echo glade
sonic finch
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obv we stilll had a advantage cause i’m na

steep seal
sonic finch
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it shouldn’t of been that close

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we played terribly

steep seal
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do u think the game feels staler with a new meta that benefits playing near sites and running less flanks

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im assuming yes for all @cold moat @sonic finch @valid glacier

valid glacier
#

yes

echo glade
# steep seal would b all hp

nahh game is alrdy helping the npcs and ruining the experience for everyone else we dont need more of that in ranked

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😭

sonic finch
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i just think the meta rn is better than the one you’re suggesting

tough rune
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can we get a meta that doesnt have semi

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and sniper

sonic finch
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NF

steep seal
sonic finch
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^^

steep seal
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like these suggested changes

tough rune
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well sniper only in ranked but ausp gives me trauma

steep seal
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but adjusted values

sonic finch
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u need to still be structured to tdm

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u just don’t get it

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i understand the type of krunker u want

tough rune
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i dont like how if you go for an early tdm in their spawn you often end up spawning on the point

sonic finch
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but that was there 6 years ago

tough rune
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id say thats the only thing i find fucked

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0 risk

sonic finch
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i agree

steep seal
steep seal
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im just trying to when i watch a broadcast

tough rune
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they would disincentivize going off the point entirely

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yes

steep seal
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not see 4 people in temple on 2nd site

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allowing 0 obj on site for 20 seconds

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unless this is a grand strategy like that happens in really advanced quake games

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idk

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it's just kind of lame

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lol

sonic finch
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well everyone nowadays is always trying to get a good timing with a flank with tdms

steep seal
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player pov i bet it does get really strategic and fun

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but viewer pov and even a casual pov

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it's a bit much

sonic finch
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i get that yeah

steep seal
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when i talked to glen i said the top players would disagree immediately

sonic finch
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it’s hard to watch

steep seal
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this change would only be something more preferred by casuals

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but that's the reason y i also need ur guys feedback

sonic finch
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it depends how u want ur game focused

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if u want the game focused towards casuals then go for it

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if u want it towards the competitive best of the best

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then i would say keep it how it is with the tweak slav said

steep seal
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at this point of this vid

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there was not a single player on site (only aizuru pushing up ramp)

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and u had 3 people in temple

sonic finch
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yea well it’s also weed

steep seal
sonic finch
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i don’t think he will change his playstyle

steep seal
#

well also weed was in temple

sonic finch
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with ur suggestion

steep seal
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but u guys were running a triple flank

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when u guys actually had the site

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not that u guys were contesting for it

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movement just affects other departments like parkour and stuff

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but yeah i do agree movement nerf would the big one

sonic finch
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yeah

steep seal
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too much is aids

sonic finch
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idk how u would fix this

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but if there was a way

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unsuccessful tdm shouldn’t have y spawning on point

steep seal
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nobody is on site

sonic finch
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0 risk

steep seal
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the incentive of going to site in this scenario is very low

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which i get

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2nd site u dont get much points

tough rune
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yeah thats one of them

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but it can basically happen anywhere

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with a spawn you didnt delay or something else

steep seal
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i dont even think that one can be fixed even with these values lol

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cuz u get shot in the back rotating to site

sonic finch
#

yea that is inevitable

steep seal
#

u're forced to play for long flank or 3rd site spawntrap

sonic finch
#

unfortunately

steep seal
#

that would be reformating how spawns work

sonic finch
#

yea

tough rune
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yeah 2nd site spawn is fucked

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you get it very often cause its hard to get a line of sight on it

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but if you dont have it like that its gonna be really easy to spawntrap

steep seal
#

yeah

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sometimes people accidentally get it when u win the site too

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out of the 7 that downvoted @echo glade @sour nebula , what are ur thoughts on adjusted values or is it all scrap the idea?

hollow goblet
#

faster spawns 👀

echo glade
steep seal
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be as biased as possible

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because ur skill and the context u play krunker

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is very important

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i want pvlse and guep to consider tournament experience

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and then u to consider ranked

steep seal
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would have way more obj

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but yeah that is true also for the latter

steep seal
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im not gonna argue i just want to know

unkempt cypress
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elaborate im too stupid

echo glade
# steep seal would have way more obj

yea and they will forever be stuck on ( -10 minimum elo loss ) coz of obj basically where they are right now and the change will just solidify their poisition even more

unkempt cypress
#

what adjusted values

steep seal
echo glade
steep seal
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if it was more like 60

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or scrap all together and keep game as it is

unkempt cypress
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i need to get to try

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im open minded i wouldnt mind a change

echo glade
unkempt cypress
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but rn im like yes 30-70 no

quaint viper
#

Genuinely

steep seal
steep seal
echo glade
#

until then its just making an existing issue even worse

steep seal
#

i like to see where casuals are on the spectrum and top players

quaint viper
#

Ok

sonic finch
#

@gray bridge

tough rune
#

i also do think that tdming alone is substantially harder than tdming with a teammate

steep seal
#

btw these were what i expected

tough rune
#

so i dont see the reason to punish so harshly when 1 person is off

steep seal
#

so the risks is greater and ur allowing 20 tick vs 80 tick

echo glade
steep seal
#

would change the meta compeltely

valid glacier
steep seal
unkempt cypress
#

need to test it with tourney teams and teams with some tier 2 players

valid glacier
valid glacier
#

especially not in tourney settings

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in ranked perhaps

steep seal
#

im asking when u play krunker most of the time

quaint viper
steep seal
#

these changes arent for just tournament settings

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it's just in general

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actually now im asking u to be a bit less biased but yeah

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just in general when u open the game

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from ur hp pubs to tournies

valid glacier
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its not something that im bothered by in ranked

echo glade
#

so the team can handle it

echo glade
#

tdming in ranked isnt a choice

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its a necessity

steep seal
#

is it though?

echo glade
#

either u do it successfully and win or u lose

gray bridge
#

yes

quaint viper
steep seal
#

the top ranked lb players are stackers

quaint viper
#

Then you can manage

steep seal
#

in NA at least

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outside of pvlse

quaint viper
gray bridge
#

clearly the elo system rewards u for stacking

steep seal
#

well it's based on the play-time

echo glade
gray bridge
#

not necessarily it being the reason why u win

quaint viper
#

Generally most games aren't like that, but the games that are are in a minority

steep seal
#

doingpurpose gets like 1 elo a win now

valid glacier
#

yea stacking is already rewarded in ranked

steep seal
#

kills are also rewarded

echo glade
gray bridge
#

not as much

steep seal
#

they're just rewarded equally and one is easier than the other

gray bridge
#

uhh

unkempt cypress
sonic finch
#

not really

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obj is heavilly favoured over kills

steep seal
#

it's the same

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it's from the thread i made

sonic finch
#

i would love to see the stat

echo glade
gray bridge
#

can rounds not end early anymore

echo glade
#

which is bullshit

sonic finch
#

i drop 200 obj 11k and lose 20, but then i drop 600 obj 6k score and lose like nothing

sonic finch
gray bridge
#

@steep seal was this ever presented

echo glade
#

💀

sonic finch
#

also remove the 13k limit cause ive lost like 5 games cause of it

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i just cant get obj

echo glade
#

😭

steep seal
#

i talked to glen abt it

valid glacier
steep seal
#

and he said it's similar in these lines

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like half the topics like this are just controversial

sour nebula
valid glacier
#

new players that get put in lobbies where they cant kill ppl would have to suffer through the whole rounds even if games are done by 3rd site

valid glacier
steep seal
#

so realistically based on how i see this thread going, most likely no changes will be added

valid glacier
#

but not for bad players

steep seal
#

it's easier to keep the game same

gray bridge
#

verify this guy

echo glade
#

farming npcs in ranked

steep seal
#

do u feel like this would make it worse?

#

for tourney players, if u are a roamer or in a structure this will definitely make it worse

sour nebula
steep seal
#

since ur changing a lot of stuff

steep seal
sour nebula
gray bridge
#

@steep seal with this change lets add forced 1ads

echo glade
#

0 is chill

steep seal
#

bro asking for the impossible

gray bridge
#

0 😭

dense kettle
#

1ads diabolical

echo glade
#

0.1 was ass

sonic finch
#

?

steep seal
#

there's so many things i would do if i could just have like a dictator say but i get people would hate krunker

gray bridge
#

game is too fast these days

valid glacier
#

would 1 ads even change that much? i played ak on 1ads in full nack t1 lobbies and topfragged by a good margin like a year ago

steep seal
#

1 ads , old slide hopping, no round based system

gray bridge
#

do it

valid glacier
ruby ember
#

uhh ok 1ads is a bit too much with how the movement is now

steep seal
ruby ember
#

i reckon 0.5-0.4 is a good balance

gray bridge
#

yes

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0.5 is good

steep seal
#

ye 0 ads -> 1 is a big jump

echo glade
ruby ember
#

1 ads with today's movement, good luck not puking LOL

echo glade
#

.5 should be in the default settings

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instead of 1

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😃

echo glade
#

.5 is bad

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😭

gray bridge
#

only bad when people were gave an option to change it

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otherwise no one complained before

sonic finch
#

i feel like u shouldnt be able to adjust ur ads like how most games are

ruby ember
#

^

sonic finch
#

it should be a set ads for everyone

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whether its 1 ads or 0

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everyone should play on it

ruby ember
#

gray bridge
#

.5 meet in the middle

sonic finch
#

LOOOL

gray bridge
#

🤝

sonic finch
#

0.6 or 0.7?

ruby ember
#

ok pvlse

sonic finch
#

thank you ik

steep seal
#

that might be a timeout

sonic finch
#

im so smart

gray bridge
#

bend over

sonic finch
#

LOL

gray bridge
#

@pvlse

sonic finch
#

????

ruby ember
#

spread it

sonic finch
#

??

#

?

gray bridge
#

damn nizz is freaky

sonic finch
#

me me me me

gray bridge
#

wjaa

valid glacier
#

@steep seal if you wanted to find another change you could also expirement with the idea of having 4 on site would make it tick every second instead of 1.5 seconds

hard wadi
#

Change is good for tourneys but bad for ranked imo, i think it forces teams to lock in on points that have otherwise been seen as “tdm hotspots” like first on sandstorm, but i also think it would exponentially suck on stack heavy maps where if a team can build such an insane lead with this points change that they can just use the insane stack and play a flood heavy game after a massive lead

ruby ember
#

anyway freaky aside, 0.5-0.4 is a good fixed ads fov

#

🥰

hard wadi
#

Maybe it’s flawed but yeah i don’t mind it for tourneys

sturdy token
#

if im looking only towards good quality pugs, scrims and tourneys it makes sense
itll make smaller interactions matter more and it might be more enjoyable to play and cast
but thats just one side, ranked will be a mess with the bots u get on ur team that can barely slidehop
id like to see it in good games

hard wadi
echo glade
steep seal
#

that could be simpler

ruby ember
steep seal
#

but that sort of has the same effect in a way

gray bridge
#

too much green on my screen

modest scaffold
#

I can see the vision Asokra is going for, but 2x multiplier with all 4 people on site Is going to basically eliminate the viability of TDMing

echo glade
valid glacier
sonic finch
#

and just auto win

steep seal
gray bridge
#

tdming is kinda damaging

ruby ember
teal ruin
steep seal
echo glade
modest scaffold
#

Ye

hard wadi
valid glacier
steep seal
#

alright

sonic finch
gray bridge
#

was talking about kb roles?

steep seal
#

here ill make some tweaks to the suggestion

valid glacier
#

the idea is trade marked though and can be bought by verifying me

sonic finch
#

ban lage

ruby ember
steep seal
#

that was insane

#

the idea

#

cuz faster tick im also assuming is 50x easier

echo glade
#

💀

whole shuttle
#

if one person goes afk its just over no? matchmaking isnt the best right now but being able to tdm in a 3v4 situation rewards the team w the afk player rather then outright making it impossible, and there are many situations like that it literally happend to me 30 mins ago where me and freyah were able to win a 3v4

hard wadi
tough rune
#

make me develkoper the change is getting implemented in 5 minutes

hard wadi
#

Why not just make it where the objective ticks for 1 second when 4 people are on

#

Instead of 1.5

#

Im a genius.

valid glacier
echo glade
gray bridge
#

just go next

#

lol

valid glacier
#

you need to drop like 100 to have a chance of winning

hard wadi
echo glade
#

💀

whole shuttle
#

nah i legit won witha brick it was a 2v4

whole shuttle
#

its somewhat possible

gray bridge
#

its not meant to be possible though

hard wadi
gray bridge
#

if mm works properly

whole shuttle
#

yeah fair enough

echo glade
#

ranked is alrdy fucked up

sour nebula
#

high on potenuse

wary panther
sonic finch
#

nah me and tjwysk really know whats up

echo glade
#

comp preset = tourneys and pickups and shit

wary panther
#

hey bro

tough rune
gray bridge
#

@frvr can we get some marketing

wary panther
#

i know waht comp preset is

tough rune
#

besides the classes

sonic finch
#

nff

echo glade
#

😃

steep seal
wary panther
#

but im pretty sure whatever changes they make to comp preset will be reflected to ranked

steep seal
wary panther
ruby ember
#

wait @steep seal i forgot to ask

tough rune
#

hey guys lets remove the MONTHLY RANK RESET

wary panther
#

only thing thats bad is the mm and tbh thats honestly not that bad anymore

ruby ember
#

is the movement speed for pubs, comp preset and ranked the same

sonic finch
steep seal
#

it's 1 vs 0.97

tough rune
#

maybe ranked will be fixed when people dont get set to bronze

echo glade
wary panther
gray bridge
ruby ember
#

gg make it the same 🗣️

wary panther
#

but NA ranked isnt bad

gray bridge
#

am i just ass

sonic finch
#

also u should have hidden mmr

#

when ranked resets

ruby ember
tough rune
wary panther
echo glade
steep seal
#

maybe theyll change it soon

steep seal
#

but it messes up parkour community

wary panther
#

i dont understand how its possible

whole shuttle
echo glade
#

its obj ONLY

#

💀

tough rune
#

its not performance boost anymore

steep seal
#

the performance boost is equal for obj and kills

tough rune
#

im pretty sure he could go 0 kills 0 obj

steep seal
#

it's the games played

tough rune
#

and still lose 2

echo glade
#

ranked is basically luck based to not get bots on ur team and then obj based

#

theres nothing else to it

steep seal
#

it's just what 2 players will rank up most

echo glade
#

😭

wary panther
#

obj?

#

aizuru had higher obj than femto

#

femto gained +11

steep seal
#

yes

#

it was never abt the performance boost

wary panther
#

Yea im talking to devil

steep seal
#

ye

wary panther
#

cause he thinks its all obj

gray bridge
tough rune
#

performance boost should only be given to the top players in the lobby aswell

gray bridge
#

because it doesnt take skill to stack

#

so ass players are ranking up

echo glade
wary panther
#

the only constant is the matches played

tough rune
#

not everyone that gets 50 obj

steep seal
tough rune
#

although i dont know how that works but that seems to be the common conseus

wary panther
#

theres nothing else its just matches played

echo glade
#

bro did spend alot of money

#

🤔

gray bridge
steep seal
wary panther
#

there is no performance boost

echo glade
steep seal
#

the performance boost isnt actually that crazy

gray bridge
echo glade
glacial dirge
#

he hacked the system and gets performance boost for bottom scoring

wary panther
#

its not a performance boost then its just a boost for playing matches

#

because he did not perform in any stat

gray bridge
#

genuinely

wary panther
#

wdym boost for obj he didnt even have highest obj?

gray bridge
#

ranked is the least skillful ranked system in any compet game

unkempt cypress
#

but hes only that high because of so many games

steep seal
#

thats just based on games

unkempt cypress
#

good players will still get more with lesser gamaes

gray bridge
#

even better

steep seal
#

this is a game where the player doesnt hit the obj but the kills

#

this is him when he does

#

but also higher elo players

echo glade
#

it is

gray bridge
#

i see one game where hes beating significantly higher ranks

steep seal
wary panther
#

-10

echo glade
#

hes #4 btw

steep seal
wary panther
#

is insane

echo glade
#

on lb

wary panther
#

LOL

steep seal
#

are u

echo glade
#

he shouldve lost 50 obj

steep seal
#

are u trolling me devil?

echo glade
#

bare minimum

wary panther
#

1-16 with 100 obj lowkey evil

gray bridge
#

?

steep seal
#

i just said

#

it's based on the games

#

like he played so many games

#

u just lose no elo

gray bridge
#

who made TS

echo glade
gray bridge
#

time to hop on val and spam games

#

eventually i'll hit radiant #1

#

🤞

unkempt cypress
#

why did this chat about hardpoint changes turn into qb hate train

steep seal
#

this is ward's career

whole shuttle
steep seal
#

i should moderate the thread better tbh

#

we'll go back on topic later

unkempt cypress
#

get to work mr moderator

steep seal
#

wait mozz will bring us back to topic

echo glade
tough rune
#

theres a clear problem with the matchmaker and it's that it gets too certain about a player's skill rating after playing a large number of games

wary panther
#

i dont understand how a statistically top 10 player in the region can get pissed on by people 2k elo lower than him and lose -10, then requeue, get carried, and gain +20

tough rune
#

and thats the core that needs to be adressed

gray bridge
#

@sturdy token how has your day been

sturdy token
#

good

gray bridge
#

thats good man

glacial dirge
echo glade
#

💀

tough rune
#

im not too versed into the algorithm but yeah, ideally it shouldnt decay down that low

echo glade
#

makes no fucking sense

sturdy token
#

i get u want more play around the point but if its implemented it has to be in both ranked and comp host i dont think itll work in the long term. i get the running around in the first 60s of sand but in tourneys players already play more passive and dont just run around and win, i think its still not a bad idea to try some games on it tho

modest scaffold
gray bridge
#

haha...

wary panther
#

why is tenorsine here

tough rune
#

i dont think the algorithm believes hes good

#

even if his rating is high

#

although im throwing shots in the dark

sturdy token
#

theres probably a better way to make the game a bit more point play oriantated but idk if this is the play

wary panther
#

if that was true then he should be losing way more than he gains and should be dropping elo hard

echo glade
#

💀

gray bridge
#

so he gets put on good teams

#

but hes incapable of losing elo when he loses games

#

so hes never gonna rank down

valid glacier
#

from what glen told me its jsut the game thats so confident that he deserves to be the elo he is so hes basically stuck there for the rest of the season

tough rune
#

bro cant post links

gray bridge
tough rune
#

i HATE krunker bunker

modest scaffold
echo glade
valid glacier
echo glade
#

1 - obj then 2 - no of games played

if u stack endlessly and play 30 games a day u ill never lose more elo than what u gain

gray bridge
#

he loses a game

wary panther
gray bridge
#

mm has less confidence so he gets put on a good team

#

he wins

#

he gains +50 and loses -5

steep seal
#

when u guys say obj or kills

gray bridge
#

but ig overall hes gonna win more gamesi dk

steep seal
#

u are ragebaiting

#

it is primarily skewed toward games

gray bridge
#

u never said why

steep seal
#

i dont know why

glacial dirge
#

that's insane why

gray bridge
#

ONG

steep seal
#

that's just what it is

gray bridge
#

OMGGG

echo glade
wary panther
#

I dont even think its skewed towards kills or obj at all bro guys are going 1-20 losing -10 with 200 matches

steep seal
#

femto dp, qb

wary panther
steep seal
#

all have 300-400+ games

echo glade
#

if u play 300 games and only stack u will be master

unkempt cypress
#

who is dp

steep seal
#

doingpurposes

unkempt cypress
#

the reversed qb

dense hinge
#

lmao

echo glade
gray bridge
#

road to radiant #1 by spamming games 🔥 (im diamond in val)

dense hinge
#

theres a dp now?

#

😭 💔

steep seal
echo glade
steep seal
#

only diff with radiant and imm3 is games

gray bridge
#

and i dont think people are gaining mmr for losing games

steep seal
#

u can get radiant by 5 stacking and abusing winrates

valid glacier
#

aslong as you have positive wr you can hit master if you play alot

steep seal
#

qb and dp are getting pvlse and aux in their games hard carrying

whole shuttle
#

nah but imagine seeing a master on ur team u get so excited just to see qb or dp

glacial dirge
valid glacier
#

if you have below 50% though glen told me no matter how many games you play its impossible to get master

steep seal
#

@gray bridge yk snuff in the 10 mans dc right

dense hinge
steep seal
#

he went from asc 1/2 to imm2/3 with just 5 stacks

#

it's winrates + games

gray bridge
#

yea but we arent 5stacking in krunker

valid glacier
steep seal
#

i wish i knew

valid glacier
#

some games you need like 75% wr to get to the higher ranks

steep seal
#

glen told me he is actively tweaking it

#

in valorant it is 52% winrate over 200-300 games

#

in radiant

#

most pros have 65% so they do it very fast

wary panther
echo glade
#

u just nolife stacking and play 200 games or be good

valid glacier
coral summit
#

that is an absurd amount of conversation to read over 😭

steep seal
coral summit
#

asokra consider editing the main message with takeaways from the convo so no one has to recap everything

steep seal
#

yep

#

good thought

tough rune
#

bro what are the thread rules even anymore

#

you can upload files but you cant post links

echo glade
unkempt cypress
wary panther
#

lowkey forgot this thread was even made for those changes

steep seal
#

so i have basic nitro and cant go past word limit

#

ill pin the tldr here

dense hinge
#

make a server for this i think

tough rune
#

rebranding the thread

echo glade
dense hinge
#

i wish i was a pro rank player i could engage here but uaaa nvm

echo glade
civic hedge
wary panther
#

i am not a pro rank player and i am engaging here

civic hedge
#

Is this a good idea guys

green lance
#

Why can't you guys use your pea brain to think and speak rather then yapping

unkempt cypress
steep seal
#

TLDR so far: Top level tournament players don't see the problem I'm suggesting as an issue and is more in favor of testing the idea / tweaking it. Lage has suggested 15 per 3 tick and 15 per 4 tick also(not 20). Lage suggested speeding the tick up with 4 players on point (1.5 seconds -> 1 second). Guep brought up arguments such as the current meta is perfectly fine and roaming is just part of Krunker, scrap the idea fully. Other players have mentioned how this might make hard games basically unwinnable and winning/losing games has a widened gap now with this. In general sentiment has been to test / scrap the idea. Still a good couple think the original idea is good but everybody wants to test more than anything.

tough rune
#

we appreciate the input

wary panther
#

thanks slav

#

love your client bro ❤️

tough rune
#

spread kindness and positivityh

unkempt cypress
#

i hate it

#

oh

#

sorry

wary panther
#

lets go gutys

tough rune
echo glade
unkempt cypress
#

mine has a bug where i just freeze in the middle of a tourney in undergrowth

dense hinge
#

you need to go to settings and enable the pro mode

tough rune
#

yeah webview is just like that I cant do anything

echo glade
#

😂

unkempt cypress
#

aaand now the discussion is turning into glorp

echo glade
#

i have that bug too

#

omg

#

@dense hinge

dense hinge
#

really??

echo glade
#

yes

#

😭

dense hinge
#

😭 💔

whole shuttle
#

tbf if you are good enough you could carry qb hes not completely useless

unkempt cypress
#

ss where qb in my game

echo glade
whole shuttle
echo glade
#

💀

unkempt cypress
#

eterno was GOOD (#ad)

echo glade
#

+vouch

dense hinge
#

i loved eterno in ranked

whole shuttle
#

and eitherways tho krunker will just turn into an aimtrainer like it isnt already one if this change happens 😭

wary panther
dense hinge
#

no im fr

#

i enjoyed it

echo glade
#

like fr

dense hinge
#

maybe because im just abad player

#

hell yeah

echo glade
#

we the people of kruster want it back

civic hedge
#

We?

unkempt cypress
#

We(eti)

dense hinge
#

weeewoo

#

mannnnnnnn bring some convo again

dense kettle
unkempt cypress
dense kettle
#

let the shit map be forgotten forever

whole shuttle
dense kettle
#

add this

coral summit
# steep seal TLDR so far: Top level tournament players don't see the problem I'm suggesting a...

ok just based off this I want to give some food for thought

  1. how will this work in 4v4 modes where a team loses a player?
  2. how hard will it be to mentally calculate how many people need to stack for how long on point 4 for a win?
  3. would the sentiment surrounding spawning on cap (especially on like 4th point UG) change? Spawning on point not only gives a defense advantage but now an immediate point advantage
civic hedge
#

So ig we'll see how that turns out

echo glade
sturdy token
#

u just look at the obj and u kinda know

whole shuttle
wary panther
tough rune
#

you could obviously have it so that the team without a player gets the obj bonus permanently

main hinge
#

.

tough rune
#

like not the points but you have it as if hes on point

#

so 3 people stacking would give 20 each

#

if were following the original idea

sturdy token
#

yah

coral summit
#

imo 1st point is most valid for in-game comp, hosted games via nack/community this shouldnt be a problem
2 is just something to consider, I think it would add some thought to "do I need to stack right now or just lurk to let my 3 teammates hold"
3 is a bit ambiguous, would need to hear more opinions but it would definitely make certain points that are easy to spawn on more valuable vs the others

main hinge
#

Besides the suggestion , anything new to the hardpoint as a mode i will consider it myself , There is no harm implementing new things 🙃 , Tbh it isn’t even bad but the for underdogs or unbalanced teams its gonna be even harder to win clutches as the other team up would stack up initially and there would he less time left for them to get all the points like even if not all people are able to stack up at the end of the round its almost kind of impossible to clutch back and idk then how the round will end like , If there are 3 people on site and a minute is left so how will that going to match with the timer of the round to get over , that is something which needs to be figured out too , But overall its worth implementing it 😁

coral summit
#

I definitely think it should be tested, the impact is too ambiguous to just discuss imo

wary panther
#

i feel like if you are gonna raise the amount of points per second they should revert the rounds system back to the entire 12 mins

whole shuttle
#

games could end at the begging of 3rd site no or am i wrong

main hinge
wary panther
whole shuttle
wary panther
#

true

main hinge
#

because how the timer is gonna match with the round being over or the team wont be able to get the required points before the round is gonna get over , need a whole bunch of calculation to be done for this

tough rune
#

subtraction isnt advanced

main hinge
#

nevermind 😓

tough rune
#

🥰

valid glacier
dense hinge
#

you mean like a game rn to test this suggestion?

#

with extra points etc

main hinge
#

its simple subtraction

#

its more over abt underdogs like what wicz said

tough rune
#

but we might need a more realistic audience

#

for this type of change

dense kettle
#

speakin of ranked when are we gonna remove boulder 0_0

modest rune
#

😂

steep seal
echo glade
steep seal
#

glen can help with that

steep seal
#

ill talk to glen next week

valid glacier
unkempt cypress
#

Add slimers to ranked aswell meaning the killstreak ofc

#

While were at it

echo glade
steep seal
#

like its also in comp preset i believe

valid glacier
#

but i want it disabled in comp in general

echo glade
coral summit
dense kettle
steep seal
echo glade
steep seal
dense kettle
steep seal
#

but i think nothing would change regarding spawn logic

valid glacier
steep seal
#

oh yeah lage when u spawn pillar, do yk why most teams go through mid instead of going through temple

coral summit
steep seal
#

back in the day we did all our rotations in temple

#

u get exposed to less angles and clear more rats

steep seal
#

for 4th site

#

like lets say u get full reset

#

in all ur guys vods i see u guys going through mid

#

i feel like temple is faster

#

back then it was at least

valid glacier
#

probably cause pushing from left side is easier to just fly in

steep seal
#

spawn logic is so hard

steep seal
valid glacier
#

ik

steep seal
#

ig it takes more time if u do want to push the other side

pliant belfry
#

This will mess up the glorp counter for how many on site @steep seal

#

Did u ever think that through

tough rune
#

good insight araf

#

how will this alter the economy

steep seal
pliant belfry
#

Yoo 😂 😂

pliant belfry
coarse lance
#

would be cool to see it in playtests

coarse lance
#

although whatever team holds C on sand basically wins the game

mossy nova
#

The tactical depth that adds enjoyment to the game is undermined if all point gains are restricted to being on site. Since players don't get paid for moving or setting up moves, clever outplays, flanks, and rotations would be far less important. As a result, the game becomes less exciting and more static, rewarding brute site presence over talent, map awareness, and strategic inventiveness.

#

Its gonna be like chess

steep seal
#

fair points

static venture
#

yeah i don’t think the point system needs change

pine kindle
#

What about maps which has longer rotation time, example shipment.
We already know that it's already an defender sided map, so with this change it wont be a 50-50 game for any match.

pine kindle
pine kindle