Setup for team based objective:
1 Player on Site: 10 points each
2 Players on Site: 10 points each
**3 players on site: 15 points each **
4 players on site: 20 points each
2v2 (Old) Gain: 20
2v2 (New) Gain: 20
3v3 (Old) Gain: 30
3v3 (New) Gain: 45
4v4 (Old) Gain: 40
4v4 (New) Gain: 80
The logic is that when you are on site you gain more for playing site (whether it be double and increased)
So in 2v2: 10 points as solo compared to 20 if you have 2 on site (no change or logic adjustment, it is **2x **gain compared to 1 on site)
In 3v3: 20 points as duo compared to 45 points as 3 on site(change in logic, previously used to be **1.5x **gain with 2 on site and **3x **gain with 1 on site but now with 15 each it’s **2.25x **gain and **4.5x **gain respectively)
In 4v4: 45 points as trio compared to 80 points as 4 on site(change in logic, previously used to be 1.33x(when it was 30 points) gain with 3 on site, 2x gain with 2 on site, **4x **gain with 1 on site, but now with 20 each it's **1.77x **gain from 3 on site(bc it is 45 points) and **4x **gain with 2 on site and **8x **gain with 1 on site)
Overall this makes the game more hardpoint centered and focused, this won't ultimately kill tdming but it will make it more controlled and when broadcasters commentate or watch tournaments, it won't be looking like people run around. Macro effects will also be helping with spawn traps and prioritizing site over longer rotations because of the incremental gains. On setups and holds still, you can still gain from playing 3 on site but teams that master the art of** anchoring on sites and using movement** in the sites itself to hold will be rewarded since they get the highest gain.
**Check pins for TLDRs **
If you disagree with the values itself being too extreme, put that down below. If you disagree with the fact that this isn't an issue also put that down!


