#best-suggestions-✅
1 messages · Page 5 of 1
By @violet heath
Death penalty for solo dungeons is pretty extreme for 2 minutes and 2 buffs lost. It should scale to the group
1P: 30sec, 1 buff
2-3P: 1m, 1 buff
3-5P: 2m, 2 buffs
5-7P: 2m, 3 buffs
10P: 3m, 5 buffs
As a scaling example of some kind so that the penalty grows with more players, while keeping it a possible challenge with the loss of upgrade buffs
By @serene pilot (cut for brevity)
I love party dungeons. The actual content itself is really fun so good job on that. What I really dislike, though, is how painful it is to actually get parties going and the entire process of getting into the fun content.
Pre-Dungeon Suggestions:
- Add proper match making where you hit a button and it forms the parties for players automatically.
- Add a party page in the Codex menus where you can see all available parties on your current map. Let users toggle their parties as on/off and allow players to join parties through this menu as an alternative.
- When inside a party, disable people's ability to leave the Dungeon map until they leave their party OR allow the leader start regardless of map location for each of them. Right now a lot of people join a party and then leave the map and it's really obnoxious.
Dungeon Suggestions:
- Disable gem shop during dungeon runs. It sucks to lose out on a run because of a misclick.
- Disable the ability to see player information when inside a dungeon. Having to manually turn it off every time gets tedious.
- Fix softlock issues. Right now you can just get screwed by RNG and not be able to complete a run which should never be the case.
I believe any or all of these suggestions would vastly improve player experience during dungeon gameplay.
By @proven oak
Make it so in the Flurbo Shop you can only get books that are higher level than your previous one. That way, the luck factor isn't as strong and even if you're unlucky you can still make progress.
By @spiral coral
I suggest that we are able to enable/disable spawn of some RNG items, keeping a minimum amount of total RNG items or X RNG items per tier.
Why this?
Lets say you have a preferred build with something like grey items. Whithin those grey items there are those that would more closely knit together.
And a player could purposely AVOID UNLOCKING RNG items via achievements to make the items they want spawn more often and avoid others that would not be beneficial.
If we can enable/disable items pre dungeon, people would not be encouraged to not unlock items, but at the same time there's a minimum number of RNG items required to be enabled to enter a dungeon.
By @pearl umbra
'Trash RNG item' button for when you don't want to pick it up.
Useful because sometimes, a RNG item can block another behind and you don't want to get it because it may ruin your build.
By @wild furnace (top suggestion
)
QoL Suggestion:
Rather than have Dungeon gear take your regular equipment slots, add a 3rd page to the equipment section specifically for Dungeon gear, this way you don't have to re-equip your gear between runs or navigate around your gear while trying to drop items into the cauldron.
By @frail bramble
Add a red (or any colour) border around items that we've maxed in the shop. It would help to determine at a glance which items have been fully upgraded.
By @violet heath
Count Dungeon's Boss for this claim
Go to #👀read-me and click on 💬 to submit suggestions in #player-suggestions and discuss them!
By @hexed portal
A keychain locker that works just like the NPC token storage but for keychains because all those keychains take up a lot of space
By @median hornet
Allow us to click on the (clearly compensating-sized) Cauldron in Frog Dungeon to walk our character there
By @ivory temple
Change 'EXP below Lv 50' to 'EXP if you are the lowest level in the family'
By @median hornet
Allow us to buy food in the Dungeon.
Without Vampire Fangs, you're basically screwed in survival eventually
By @fringe oasis
Add dice to the drop table of party bosses
By @fallen orbit
Have rat-a-tat-tat detect if your alchemy bubble is above 30 automatically instead of having to upgrade it to trigger, cause having to upgrade it again can be a pain
By @median hornet
Dungeon: Handy Icepick allows us to multi-hit. However, it is currently capped at 100%, so getting more than 3 (and leveling up to a certain point) is useless.
Remove the cap on this, allow us to triple hit!
And if any other RNG item have a cap like this too, please remove them (unless necessary)
By @thin wyvern
Can we get upgradable chest storage in the Flurbo shop with an extremely large additional storage slot cap? We get so many keychains from doing runs, and they have good stats, so you're likely gonna want to keep a several different types, but they're unstackable. Chest storage has been a recurring problem since launch, and every time new items are added
By @spice canyon (top suggestion
)
Add EU hours to calendar, 2hr events at 3-5 AM kinda sucks.
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By @lavish finch
Make this achievement auto-complete for people who have used 101 before achievements came out - e.g. by counting shields on orders.
By @median hornet
Dungeons: Allow us to be more specific in the shop in exchange for being more expensive
For example, instead of just buying armor in hopes of helmet, directly allow purchase of helms for more money.
In the case of weapons, guarantee a higher tier weapon.
By @pliant orbit
Unnerf unboosted credit gains, 30-40 a run compared to the 100 a run it was before just isn't cool
i too want all the free things
By @median hornet
Dungeon: Golden Dice and Plump Dice are currently calculated terribly, where getting additional of each basically do nothing, especially in Unboosted runs.
As it is now, you can have 200 Golden Dice and you would still only get a max of 13% chance for another dice. Same goes for Plump Dice.
That makes no sense. please fix.
By @keen edge
Rename grumblo back to rockman
By @median hornet
Dungeon: Disable Plump Dice and Golden Dice in Dungeon 2.
For those who don't know, they do absolutely nothing in D2. Because the Dices there are dropped by enemies rather than auto-used, its based on Drop Rate rather than Dice Chances.
Unless this changes later, these two should be simply removed from D2 permanently.
By @dapper isle
An option to end Dungeon 1 run instead of waiting out the timer when you are stuck without a Plat Hatchet to spawn anything else.
By @dawn geode
Buff the upgrades on this item
By @pulsar plume
Monsters killed in party dungeon should count towards daily guild task
By @slow hinge
Add an option to have these picked randomly on log in.
By @covert garden
Make all events last all day instead of a very specific timeframe that only really works for (some) americans...
By @eternal urchin (top suggestion
)
More Sample Slots
Less time wasted sampling, more time wasted spending gems. I'd like to see more Sample slots please :)
[some none-premium obviously]
Just like - 5 extra slots, and you can swap between them for a total of 10 sample slots
By @median hornet (top suggestion
)
Sneaky Cap needs a massive buff.
As it is right now, you effectively need to spend 1/10th of the D1 dungeon standing in the same spot for this to trigger. And its removed when you get hurt.
First, make it so the gained Crit Chance is permanent. Even if you get hurt, you keep it.
Second, severely reduce the time required to be standing still. like 10 seconds. If a balance is required, reduce the amount gained per interval.
By @keen edge
New stamp idea
Increased dungeon dice loot rolls by x% - This will increase your odds for better rolls from dungeon dice similar to vials "RNG" upgrade (If it worked).
By @hazy juniper
Please undo the credit changes in unboosted dungeon runs. I was getting 250~ credits in boosted runs to 110~ in unboosted runs, which was less than half but still was fun to run. Now I'm averaging 40~ per run and it feels really awful and like I should only bother with dungeons while boosts are up.
Also the rewards in party play feel kinda bad comparatively too but I think Lava already knows that.
By @gusty scaffold
Would appreciate some amount of increase to the drop rate on the new arcade stamps / other unlockables inside of pachinko. In order to have a ~50% chance of getting the rarest stamp you'd need to launch almost 200k balls. For reference, it's about as rare as the Boaty hat, in fact it's slightly MORE rare. You'd have obtained about 15 of the BobJoePickles at that amount as well.
In real world time with (most) of the achievements, I get a ball every 45 minutes. That means it would take me about 20 years to launch that many balls, or ~$2,000, and none of that would even guarantee the drop. I like certain things being difficult or rare in the game, but these are a bit more towards the outrageous end than the "fun" end of that.
By @eternal urchin and @keen edge (top suggestion
)
Could we get these cool boss health bars in game?
They look sick! Seems like a waste not to add them.
And the health should be shown in the health bar since it's different for different sizes of parties.
By @tidal plover
Put the statue guy on EZ-access.
By @keen edge (top suggestion
)
New achievement idea - Dungeon craziness (W1/W2)
Reach rank 10 in party dungeons. Reward: Frog dungeon teleport
Reach rank 20 in party dungeons. Reward: Snake dungeon teleport
By @dreamy vault
Make the Doot eye a key that you can put in the account storage like other keys.
By @plush juniper
A W1 achievement that gives EZ-access or free teleports to Star Sign telescope
By @slow sierra
Did the dungeon card increase officially start? Didn't really see an announcement. Please add notifications in game or Discord when events start to make sure we know it activated.
By @worthy ginkgo
Weapon Skins/Premium Weapons: Some of the beautiful designs of the items are wasted hidden in our inventory.
Reminder: Donate $10 or more to non-profit wiki host Miraheze (that powers our wiki for free) until Sunday, and get a mediocre drawing saying how awesome and cool you are!
By @spiral coral
Have a small icon of our characters head be displayed under the library UI and show the max level of the selected skill they have (if applicable)
By @modern scroll
Don't make class requirements for a PREMIUM HAT
By @knotty aspen
I think we need a "DUNGEON EVENT RUNNING" popup when we restart, like the "NOW STREAMING" popup so that we know that the event (theoretically) working. It'd also help people that just happen to be logging on, but don't track the discord or anything.
By @modern phoenix
So I like the new Doot change of being able to summon him ||and solo kill him with the new Dootophone||, however, I'd like to make one more recommendation for Doot - have the map be free to get to but holding left click on the eye while at the map will consume one from your stack and summon Doot. It's painful seeing people drop their eyes and forget to pick up the stack before entering the portal.
this next one is stupid long so i'll separate it into several
By @bright jacinth
Many people dislike the tree in D1 and want it reworked or removed, which is a shame considering it is a cool and useful mechanic. I do, however, agree it needs a lot of balancing. The tree's spawn chance should be close to, or 100% since we chop it very slowly, but this is still probably not enough, because again, we chop it very slowly.
Mobs that spawn from the D1 tree should have an increased chance to drop mob items and money as going for tree reduces time and how fast we get money.
Dungeons are pretty much an entirely different game and to have such big influence with the axe tier game makes no sense. Let us all start with the junk axe and upgrade it for speed and power with Credits.
By @neon solar
Is there any chance we can change the colour of Nooby Cogs or Superb Cogs? I have a red/green colour blind issue & I can barely tell the difference between the cogs I'm creating/placing on my board without straining my eyes. Example pic (For those who don't have colour blindness these 2 colours look exactly the same to me)
LAVA ONLY!!! ||Solve this by giving every cog tier it's own pattern; horizontal, vertical, diagonal, squiggly lines||
By @polar tiger
Steam achievements for mobile?
By @last stump
Progress indicator for achievements requiring x amount of something. Like 0/500 rats (for rats killed in a party)
By @vernal tree
Selling unwanted Keychains in dungeons:
How it works: You can take any unwanted/useless Keychains in dungeons and sell them for dungeon Credits or Flurbos. The sell price depends on the rarity.
An example:
Tier 1 keychains - 3 flurbos or 10 credits
Tier 2 keychains - 5 flurbos or 20 credits
Tier 3 keychains - 20 flurbos or 50 credits
It could also be sellable for other things that might affect our ingame progress like candies, vanity items, etc...
This is just a rough idea of what it could be, Lava could change it for what it sells for and such
By @faint snow
Make this skill actually useful for AFK movement speed. As it is right now, mages can't get enough movement speed to benefit from increased respawn rates (from keychains and dungeon necklace). Currently there is use for movement speed above 200 %, so perhaps this skill could give something in the range of 25-50 % around lvl 150.
By @eternal urchin
Make this say "Drip Drop Traits" instead of "Drop Drip Traits"... sounds better
By @fringe oasis
Buff base damage or change it, this upgrade sucks
By @final lagoon
In chat, only censor the filtered words and not the entire message.
By @scarlet turret
Star books that can't be used should instead be consumed and spawn a crystal mob
By @modern phoenix
Make this stamp droppable after you've completed the quest too, or just have it not consumed by the quest.
That's bad quest design.
By @random prairie
Have events, like halloween, and dungeon events like the extra creds, be triggered automatically so even after the game's full release, all of these events can be around and on time, instead of Lava having to turn them all on manually. This way it's all on time as expected, and in case he forget or something and we don't have years of no events when the game is complete
By @rare nebula
Remove spiketrap as a daily task. It's luck based and you shouldn't have to lose GP based off luck.
By @eternal urchin
Arcade Mini-Game (TOTALLY ORIGINAL GAME)
Control MoonManᵗᵐ and eat shiny yummy orbs, avoid Ghouls and eat cherries to fight back against them!!
The higher your score, the more Pachinko balls you get in reward!
By @waxen meadow
Can the desert dungeon not auto teleport you when you walk close to the portal? Need to access something on the other side, or can't buy because it spawns on the player..
By @dusty laurel
If all of the daily tasks are completed, you should get some kind of reward. Like one Booster dungeon run or 10 black balls.
By @keen edge
Now that we have the arcade, have the second "Joke" part of this bonus actually increase our chances of getting into the last bin in the arcade. (Basically the idleon version of winning the lottery)
By @drowsy badge
Do not jack up the price for the update with out telling people or at all hard enough to get then
By @sand grove
Let parties not rely on everyone carrying their weight with regard to dropping items on the cauldron. All it takes is 1 person to do nothing in a small group and it's a wasted boosted run.
By @chrome arrow
Can an option to instantly kill the bosses in some way PLEASE be added, I've got 1500 Efaunt and 600 Amarok keys and it'll take tens of hours to get through them all with the way things are
By @thin wyvern
Can the description on this be changed to state that the die involved is one in the arcade itself?
It looks similar to the die from the star talent, and if you didn't know about the pachinko die, it's not unreasonable to assume that it's the star talent one.
By @glacial finch
Make Googly Eyes become a key, so when you walk over the Biggie Hours summoning hourglass, a button shows up saying 'Summon'.
By @faint snow
There is 3 fillers for guild skills. I can imagine at least 2 of them being usable for dungeons and 1 for the arcade.![]()
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By @keen edge (top suggestion
)
Make it so candy/gems don't despawn on the despawn timer as it's possible to get steam achievements overnight which causes you to miss out on those rewards.
By @wraith light
Prayer that causes X times more boss keys to be consumed, X times more instances of loot to drop, but Y times more HP. (1.5 times X or something)
I don't want to sit there and kill Amarok hundreds of times in a row. I'd rather attack him hundreds of times in a row.
By @wheat mesa (top suggestion
)
Make this button deposit everything up to the maximum capacity
By @icy cedar
Change the way waves are counted in TD.
Currently, a wave is counted if you defeat all monsters of a wave before the next one spawns, which is a problem. For example, on frosty firefight, the next wave might be close to spawning before all monsters of the previous waves even REACH your towers. This leads to you not getting credit for waves you actually beat.
My solution would be to count a wave as completed, if you've completed all waves before that one, and killed all monsters of it.
(I beat wave 48 in this run, but only got credit for wave 40)
By @stark moat
A forge upgrade that turns its mechanics similar to refinery. Able to active/deactive each slot and choose its ore where it will auto pull the ore from storage. Make it cost 10 dem or something as its a w3/lategame annoyance right now.
By @solar cloud
Killing Efaunt for the 1st time is fun. Killing Efaunt for the 5th time is still decent. Killing Efaunt for the 500th time... well, there's a reason I still have so many keys left.
This isn't really a new complaint, however, there haven't really been any ideas on HOW to fix this problem, just that it is one. Therefore, I propose:
Damage above an arm's max HP is applied directly to Efaunt, ignoring the shield. For example, let's assume the arms have 250k HP each. Then hitting an arm for 1.25m in a single hit would oneshot Efaunt. This makes Efaunt, at high levels, no more painful than Amarok, as they're now both oneshot.
By @wet widget
Replace the resource voucher from the Arcade with a rare drop voucher. Instead of giving us 100 spore caps or 75 gold ore (a rarer item from pachinko mind you) give us a glass shard, or a black lens, something useful. Would make the item good. Not just +1 to looty then trash.
By @ivory temple
Prayers for dungeons
suggestions today? no thanks! I'm trying to find a party to get 500 party kills for the Falloween quest. hope it works! 
By @sullen ember
When a player leaves a dungeon for whatever reason have their dungeon monster parts drop to the ground
By @half urchin
Please make the "Cheap Shot" alchemy bubble give a higher + to critical chance. The current rate at which is gives critical chance makes it a waste of resources especially compared to the new mega crit star talent (which if I am not mistaken we currently have no way of actually getting those mega crits)
By @knotty aspen
Stamp accumulation is a real issue at this point in the game, especially since they sell for nothing, and offer a lot of constant inventory management. I'd really suggest having an NPC that takes extra stamps towards a blank stamp currency which can be used for pens, items, and permanent upgrades.
By @eternal urchin (top suggestion
)
Unending Energy: 10 Hour Cap Warning
"Uh oh! Guess I just wasted 98 years worth of progress because I forgot I left Unending Energy on my Barbarian. 😔 Wish I would have known that"
Well now you can!! If Lava adds this simple UI change to the player menu screen, every time a character surpasses 10 hours of AFK time & has the Unending Energy prayer equipped, this pink-ish red UI will appear hinting to the fact that each second that passes is wasted time.
By @fallen marlin
Cog profiles so we can swap between setups focusing on exp, build rate and flaggy rate without taking ages swapping individual cogs out every time.
By @dawn geode
Since having a free map teleport to forest villa is a thing with achievements along with storage chest stacks for others why not combine the two? Having a specific stack of town teleports will unlock a free map teleport to the towns.
For example, W1 town can require 100 town teleports in storage, 1k for W2, 5k for W3. The numbers are an example, it's the achievements that counts and it let's you free up 9 player item slots and let's you leave them all in the chest while still having a use for them.
By @haughty swift
Improve the base drop rate of dungeon cards, right now it is a nightmare, I am rank 20 and without buying packs I would have 3 cards at 0 star
By @twin hill
Give an increasing chance to get the next tier of equipment in dungeon based on how many times you have bought it. I'm sick of buying weapons 15 times and stayin at the same god damn tier and losing a run because of it
By @eternal urchin
New Dungeon Traits
For Party Dungeons I think it'd be cool to see a party aspect of helping your friends slightly
Currently going into dungeons really only hinders the players who want to group up for fun, these are a couple ideas for group traits, possibly a separate tab. So you have personal traits, and then party traits.
Party People Traits
~ Increase Dungeon Timer by X-Seconds per person (Maybe like 10-15 seconds, AKA max of 1.6-2.5 minutes)
~ Increase Dungeon DR by X% per person
~ Decrease Shop Prices by X% per person
~ Decrease Boss HP by X% per person
Larger parties have such an awful time trying to get through dungeons, having a way to make large parties be worth running seems like a good way to promote teamwork.
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By @keen edge (top suggestion
)
Since these don't have a misc bonus, why not give them: % Build speed, % Trapping Efficiency, and % Worship Efficiency respectively?
By @glacial finch
Have the "Hunt" Posters in the map "Trappers Folley" actually tell you where the critters are, or just give you a hint.
By @queen mesa
Just like how when you swap between your skill presets that you make, I think you should expand this feature to the post office. Let different presets swap your post office, that way you can spec into 2 different things!
By @keen edge
Make Dungeonic Damage work inside dungeons, not only outside. As its almost like an indicator of your own progress.
By @autumn fossil
Give Chizoar (W3 boss) a Santa hat during Christmas event
By @keen edge
Please give us money obols up to dementia, they're the only obol that stops at gold
By @dull depot
Since the dootphone is now a thing, can we get a Fight Again option like we have for W1 and W2 boss that costs doojat eyes?
By @charred crystal
Refinery option for instant refine to make it more automated instead of lowest being 10%
By @twin hill
Give us customer tiers for certain items in shops. Every time we sell out a certain item (Obviously things like small mana potions, not doot materials, exp potions or talent point fragments), we gain progress towards having more of that item in a shop, so we don't have to wait days to make certain items like item bags
By @lavish finch
Introduce a new vial for Tier 1 upgrade stones, so it could be upgraded using ANY tier 1 upgrade stones. This way they might be finally useful for people using T3 stones. As for the bonus, let's say +1% chance for success when enchanting gear with any upgrade stone.
By @oak plaza (top suggestion
)
New bribe to connect chest to furnace
By @alpine fulcrum
For future events, please no more "forcing" party in the quest, I personally don't enjoy party play and seeing that I have to do so much party stuff, especially the last with killing 500 is a big turn off ||(which is still broken!!!)||, I'm just talking about MY personal opinion.
i added the spoiler part
By @brisk pier
Just learned about dungeon only items like spear I-V count for looty...
Can they be removed?
It's really harsh to miss out on unobtainable weapons from classes you normally don't play dungeons with, but already have upgraded your minimum weapon tier...
By @vast ether
Boss drop idea
Cheezoar - dropped from Chizoar (W3 boss)
Make it cheese-like, boosts mastery by 5%
2% chance to be consumed when killing a mob
By @ivory temple
(Selfish, but...)
7-day traps, so i can check every friday
By @tidal monolith
Don't gate star books around RNG, just make them a higher price of in game currencies.
For example, needing a 100% on the new star book is ridiculous, someone might get it in 200 flurbo, one might get it in 10000 flurbo. this is a bad system, just make it cost what you believe it should be priced at rather than have people get lucky or feel the pain of a bad system
By @wide token (top suggestion
)
1 click craft, i know this has been suggested before, this is the design
Red = not enough material
By @knotty aspen
Have the tree spawn the next tier of enemy when the third boss is active. Currently, it spawns nothing, and I know this is a battle of attrition I cannot win in 4 minutes given my DPS.
By @quick bluff
Make it so that you can exit the character creation screen by clicking somewhere other than the char creation window, because you get locked once you click create.
By @autumn fossil
Make the dootphone a reward from the last pyramid NPC quest (moon map), which asks you to beat Doot. Also make it sell for 1 copper coin and make it reclaimable from the quest list, in case people lose theirs.
By @ivory temple
Bring Narcissus to the game
By @knotty aspen
I think all leaves should count towards our mages' Leaf Thief talent, since over time, we'll start to have significantly more later world leaves than early world leaves, especially since we can't 3D print them like we can oak and copper, so it begins to fall off rather rapidly
By @tough wraith
Wizard isn't nearly the best at tower defence, either give him some abilities that put him on par with hunter for TD or make it so other classes get EXP when stealing/cashing in worship, like trapper's eagle eye does
By @median hornet
Dungeon: Have any extra mob spawn items carry over to the next Boss.
So for example, Summoning Boss 1 requires 1 Green Summon. If you drop 4, it consumes all 4 but 3 of them are taken into account for the summoning of Boss 2.
By @noble herald
Change the colour of the box around the party members' names depending on whether they're:
A) Online but elsewhere in the world
B) Offline
C) On the same map & world as you
By @timid adder
Just saw the new boss 3 helmet, and had to say this here, please let us hide premium hats so we can see the helmet we are using.
By @marsh seal
For being the 2nd rarest box, the balloon reward feels out of place. Either increase the amount of balloons or change the reward all together. I RATHER GET 250 GEMS or even 100 balls over 3 large experience balloons.
By @echo raptor
Display the multikill per tier in the AFK info
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By @toxic dune
ESC button to close W2 arcade
By @agile grove
Upgrading the Titan prayer should give a 0.1% increased chance of Giant spawn
By @worldly iron
Make party leaders able to warp every member to the world he's in
By @wide token (top suggestion
)
Show what a talent does to your stats
Example:
By @shut magnet
Change Monster Decimator's description so that it says it increases kills for everything, not just opening new portals
By @storm lark
Please put "Lava Text" popups as one of the in game chat channels. Map/Guild/Server, etc. There are cases when the player might be AFK and miss the text bubble, such as in the case of farming 5 of mob types for Giant Slayer.
By @sullen meadow
When entering Quests, maybe a NPC search feature can be added to make it easier or search NPC and then search by quest given
Example:
By @worldly iron
Let us deactivate traps remotely
By @restive forge
Make sampling for fishing easier
By @stone dune
Keychains - An ability to combine keychains of the same type. 3 keychains become 1 "nice" keychain. 3 "nice" keychains become 1 "swanky" keychain, 3 "swanky" become 1 "schweet" - and so on, but each time you combine them, the stats on the base keychain get +0.10 (adjustable upon balance check)
Great way to use up extra chains whilst still benefiting from farming dungeons, without flooding inventory with useless keychains
By @warm cradle
Countdown timer for gold ball shop rotation in arcade.
I almost forgot it was supposed to rotate stuff and it wouldn't be nice if it changes all of a sudden the next day without warning
By @willow stirrup
Quality of Life:
When in the talents tab, hovering/selecting a talent will display the new AFK exp/hour if the player chooses to click "upgrade skill" (multiplied by whatever amount the player has selected (+1, +5, +10, etc)
Would go underneath the "NEXT LV +3% Damage"
This would allow players the ability to create their own builds without doing a bunch of calculations instead of just trusting a build they find online
By @tender kraken
Let Bosses drop rare usable special talent books with attacks that use mana, Like, for example, that you can let spikes emerge from the ground with the amarok talent book.
By @topaz swift
Add progress counters for passing and WAZAMing stages in dungeon 2. Even with the instructions, it's often unclear what's being counted or is necessary. E.g. for fishing X/5 (10) fish points, for mining X/3 (8) grumblos killed while mining, etc. It'd be especially useful for the challenges with vague/unclear instructions like damage but don't kill the monsters (which seems to award passes despite killing at least one monster and failures when all survive)
By @onyx ridge
I like the fishing minigame the most, but only because the skill that boosts fishing game reward is incredibly good. If every class had something like that (mage is a decent example, maybe needs a touch of a buff) I would be much more inclined to play them every now and then.
By @wide token (top suggestion
)
Show what the character do in player menu
By @eternal urchin
W2 Merit Idea /OR/ Bribe Idea
Title: "Sticks and Stones"
Effect: "X% chance for Efaunt to have 1-2 limbs instantly broken"
Efaunt sucks to kill over and over again, maybe a bribe unlock after entering W3 or a Merit that unlocks after killing Cefaunt, sticks and stones DO break his bones.
By @golden pilot
Dungeon balancing, give classes something different, for example:
Archer - higher crit chance
Mage - higher boss damage
Warrior already got baseline AoE
Jman - more drop rate
Suggestions suspended until the next suggestions stream! (on the https://twitch.tv/Lava_Flame2)
Ok... when will that be?
I don't know. It may be in a week, it may be in 2 months. I have as much information as anyone else. Anyways, see ya 👋
I guess it may be in 2 months
stay strong brother
I'm doing a revolutionary thing right now I'm opening back suggestions for a little while
Quite boring not having to do anything
By @zenith urchin (paraphrased)
So the game has gotten mostly active now, and it's a chore having to juggle 9 characters around.
I suggest a Control Center (CC) building with W3 construction. It shows the characters you have unlocked and where they are, how long they've been AFK, etc.
There would be a button you can press to claim the AFK gains, so basically like Eagle Eye where you can manage all your characters from one screen.
It'd have limitations. This would be implemented using the construction skill. Base building is 4 hours of AFK gains for example, and every level gives it 20 more minutes. Of course, it'd still take into consideration the item cap of the player you're using, so it'd give an interface that has the same number of slots as the player, with the same bag capacity. This CC would also allow you to swap player maps, shrine positions, and what they're doing on that map.
Something that would also be good is upgrading gear through that CC. So for example, you can take out a piece of equipment to use it in the recipe to get the next tier, and put it back on that character using the CC.
By @wary cedar
Give world 3 a small fishing upgrade where you can catch diffrent fish, as there are still only 4 types of fish, while there are many ores and many logs and bugs.
By @north steeple
Add-on to the Efaunt idea ||(link here#best-suggestions-✅ message)||
W2 Merit: "Look Mom, No Hands": -1 arm per level
Requirements: Kill a total of X Efaunts, e.g. 10 for level 1, 50 for level 2... 999 for level 6. By that point, players are easily killing Efaunt and it'll just get rid of the annoying part and you can finally Auto
By @thin wyvern (top suggestion
)
QoL suggestion:
In EZ Access shop windows, add little arrows above the shop that allow us to cycle through the shops so we don't have to keep closing out of shop menus and opening codex to buy stuff from all the EZ access shops we have unlocked
also starring: new democracy upkeeper @eternal urchin!!! Woo!!!
I'm basically free labor
pretty much yes
Anyways! New format for Suggestions
. Too make things easier to read and easier to keep up with so that the suggestions channel can thrive, a new format for posting has been made, it'll require a title, a brief explanation, and then the rest is standard. This makes sorting through duplicate suggestions easier, and making sure when Lava reads your posts eventually he can fully understand them.
Example
Title - Brief explanation
Suggestion:
Extra Details:
TLDR If needed:
We'd really enjoy if you can start using it as soon as possible with your new suggestions, no one will be in trouble for like the first week of not using it, but later on it will be expected to be used.
By @chilly raptor
Make your own character more visible in dungeons - I'm not sure if I'm getting old or just losing my sight, but I often lose track of where I am in the dungeon, kind of like losing your mouse cursor during chaos. Would be nice if we were highlighted in some kind of way?
By @bitter brook
As the "meta" for effectively grinding out Party Dungeons develops, I worry that some Dungeons might fall by the wayside and not be used due to their less efficient Flurbo/hr rates. I propose there be a some type of drop unique to each dungeon, like a Grandfrogger Hat or a Snake God talent book, that keeps the dungeon rewards unique and gives us a reason to at least play through each dungeon till we hit that drop.
Hypothetically, the W3 Party Dungeon could be dead on arrival if it turns out that it's less efficient than W1. I'd like to avoid that at all costs!!
By @granite siren
Moving the numbers above portals to a z-index in front of player sprites so that it can't be covered like this
By @random prairie
Have rewards from guild boxes scale with your GP or total level amount. Feels really bad having all your dudes with void weapons and bags, all of them being over lvl 120, having 15k GP, and having 4/6 your boxes give legitimately useless (at our level) tier 2 stones. Even EXP balloons are arguably bad too, but they at least have some kind of use
By @proven pilot - pog!!!
Add more guild bonuses and increase the guild bonus tree, maybe even some with no level cap! That way, people are more encouraged to get more GP (my guild, IdleMods (best guild), has maxed out all perks weeks ago)
By @rotund current
Gem Shop crafts - add more crafting recipes for some gem shop items
For things like the Post Office Resetto we still need a crafting recipe
Maybe it could be expensive and drop rarely from W3 bosses/chiozar
By @eternal urchin (top suggestion
)
Unstable Candy - Semi-Reusable Candy
Suggestion: Add in a candy to the game which has a chance to not be consumed, but every time it's used the chance of it breaking increases. So lets say a 4h Candy with a 75% chance not to be used, but after a successful use it'll be 60%, then 45%, etc, etc.
Extra Details: It seems like an interesting idea for W4, since the only "unnatural" candy we ever run into are event candies, and most of the time they give like 20 minutes of AFK time. So these seem like a nice change of pace.
By @stark heart
Keybind - Dungeon Quick Sell
Suggestion: Bind a key (delete/backspace) to be able to sell an equipment/enhancer instantly.
Extra Details: Sometimes you will have 10+ enhancers or gear to sell. It is tedious to sell them individually, especially if there is an RNG item you are trying to get behind it.
By @brave dirge
Unending Energy (UE) QoL
We clearly have seen a lot of people forgetting to turn off their UEs and they lose like 5 days of progress. Hence my suggestion,
Suggestion: IF we AFK for more than 50 Hours with UE on, it will automatically turn off the prayer, and we will receive the loot for 50 hours, calculated without the UE bonus.
Extra Details: Add a reminder or popup when you claim the AFK gain (kinda like when we ran out of food) that goes: "You go for too long! Your unending energy has ended.. somehow" and also add "EXP Gains reduced by x%"
TLDR: If we pass 50 Hours when we use UE, it will automatically turned off. And gives some reduced exp(depends on the Prayer's level)
By @median hornet (top suggestion
)
Improve Godly Creation
Suggestion: Godly Creation (Archer Talent) sucks. It makes no sense that a level 1 Smith can create the same (or if lucky, better) gear as a level 200 smith. You would think the level 200 has more 'experience' and therefore can craft better gear.
So, I want to see this talent grow alongside your smithing level. Similar to how the Squire Construct speed talent works, the talent stacks upon itself every set level to increase the odds (or even guarantee) an additional stat.
Formula: The bonus itself would be limited to +1 stat, but you can go past 100% to guarantee the +1 and get a potential +2. The current formula it uses should work, but it stacks every 10 (?) levels.
TLDR : Make Godly Creation (Archer Talent) grow alongside your Smith Level.
Dont worry im still here, I just need to think of a good way to cover all the suggestions
YES! This is awesome. Thank you lavaflame2!
I'm doing Suggestions today!! If I mess something up we do not tell Funny, ya hear me?
By @eternal urchin
W3 Dungeon Ending Rope : Make moving easier
Suggestion : At the end of W3 dungeon, can you and a summon rope/icicle on the boss platform?
Without it. You've gotta run around in a circle to reach the starting point to leave the dungeon
By @sage harness
Bulk Chest Crafting
Suggestion: currently "craft from storage" cant be used to craft bulk. Maybe make it able to do so?
By @plush inlet
Crafting from chest improvement
Suggestion: Make crafting from chest also accept items from inventory
Extra Details: When crafting tools/bags is when crafting from chest is the most useful, but now i have to put the stuff back in the chest for it to be able to craft from there. This means that i need to keep 5-10 storage spaces empty, or that I can't use the craft from chest at all, making it pretty useless.
TLDR: Crafting from storage doesn't really help with anything besides first level stuff
By @fluid junco
Make craft from chest be a toggle instead
Suggestion: so, I know crafting from chest is functional right now, but what I would've done differently is that the craft from chest button is a toggle instead. that way we could see how much of the items we have, and in my opinion it would just be a little bit more convenient.
it of course would look better than that if it got implemented, as I am not very good at UI design and lava clearly is.
By @stark stratus
Anvil Production Indicator
Suggestion: Add an indicator to see how many "Producers" are producing that item
By @twin hill
Boost dungeon card droprates for stronger mobs
Suggestion: Currently, dungeon cards have a lower chance of spawning the more rare/dangerous a mob is. That's incredibly counter-intuitive, change it to be the opposite, giving a higher droprate on cards for mobs that spawn later (especially for world 1's dungeon) because if you can only have a smaller amount spawn, why would you ALSO give them a smaller droprate?
Extra Details: N/A
By @covert crown
Mr. Looty Skill Change
Suggestion : make this a active skill, like maestro transfusion
By @frosty root (
Top Suggestion! )
Trapping minigame: Whack-a-mole!
Suggestion - Tap as many critters as possible in a given amount of time. Pop up speed increases every time a critter is tapped.
Extra details - ideally the layout of the "holes" from where critters pop up changes depending on the critter type. Shiny critters can occasionally show up.
By @shrewd fable
buff "Teleport" mage talent
Suggestion - maybe add an invincibility time after tp-ing? Or a little dmg/mana boots
Extra details - Y'all know how trash this talent,. The only purpose of this being exist is "dodge" talent
By @eternal urchin (
Top Suggestion! )
"Just EXP" Buff - An absurdly awful special talent.
Suggestion : Can the special talent on page 2 "Just EXP" please get a buff? For a W1 talent I can not understand why it is so painfully weak. W1 is the level range of 20-25, meaning players have VERY few points to spend on talents, but are rewarded with a book that takes 100 points to get 6.6% EXP increase?
It just makes them sink points into something worthless if they don't know any better, and the only way to reset these points (without major hits to your gem storage if F2P) is to wait till W2 or CHRISTMAS.
Extra Details : Maybe change it to X% EXP per 10 Class levels(maybe like 3%-4%)? So it grows as you get stronger. It being a stagnant 6.6% EXP is laughably bad considering it costs 100 points to reach.
By @eternal urchin **(
Top Suggestion! ) **
NPC Cards - Finished Questline Cards ( Joint idea with @brave dirge )
Suggestion : Add in card rewards to NPC's which are all passive bonuses, but have no card set bonus.
Extra Details : A lot of NPC's quests really have no reason to be finished besides getting NPC token for making trophies. A card at the end of the quest line, which would get stronger the more quests you do seems pretty nice to encourage people to do quests more often. Stuff like [ Woodsman Card : 2% Passive Chopping EFF ] per level, at a nice 3-Star that's 8% EFF passive, which is pretty good for just doing a couple quests. As well as the cards being passive, due to the entire lack of passive cards we have, and the overwhelming number of cards at our disposal
TLDR : NPC Cards with passive bonuses, rewarded at the end of a questline, no cardset bonus, bonus relates to quest.
By @brave dirge
**Automated Message for #bug-reports-🐛 - **
We've seen a lot of bugs in #bug-reports-🐛 thats not actually a bug(intended), or widely known. Hence my suggestion:
Suggestion: Make Lava Lad say this message every once in a while in #bug-reports-🐛 : "Please discuss your bugs first at general-chat or other channels before posting them here, thanks!"
By @covert garden
Gray Grumblo Rework - Make Gray Grumblo less restrictive (with a slight nerf to compensate)
Suggestion : Rework Gray Grumblo to not deactivate if you pick up any non-gray item. Nerf its damage output slightly to compensate for the lesser drawback.
Details : I feel that Gray Grumblo completely ruins build potential because right now it's very strong which makes it almost mandatory to take it if you see it (40-60% increased damage is no joke) but it also has a massive drawback, making all runs having me consider "Should I pick this green item or take the gray one in case I drop grumblos later" for every drop. Unless I find grumblos, in which case there goes half of the item pool (there are only 20 gray items out of 43). That's more than half of the item pool becoming completely irrelevant, including rare drops, and it really feels bad to have to give up on a rare and powerful item or to lock yourself out of synergies entirely (single cut + big ol belly, rusty blades + can of varnish, and many more) just because Gray Grumblo is a racist ass who only likes gray items. It also feels really bad to have to give up completely on some RNG items because they only give you choices between green items (or green and blue, you see my point), and it adds clutter to the dungeon since you can't get rid of them. I suggest a change such as "+X% damage per gray item you have" or "+X% damage, bonus is reduced by X% for each non-gray item you have (does not stack with amount of grumblos)" or just combine both if it feels too strong.
TL;DR : Gray grumblo has too much of a drawback which completely kills build variety in party dungeons, give it a lesser drawback and make it less strong to compensate plz
By @sullen meadow
Buff Frisbee ring
Change misc accuracy on Frisbee ring from +20 accuracy to 20% accuracy or 10-15%
We know that red frisbee is hard to get from wood mushrooms and the frisbee ring reward only gives +20 accuracy, so change it to 20% accuracy or 10-15% so that the accuracy given by the frisbee ring is worth it
By @worldly iron
Death note notifications
Notify the player after reaching a new killing milestone
Should be/look similar to levelling up (Maybe using other colors on the effects, like black or purple)
By @thin wyvern
Make Constellations auto-detect completionacross all Characters
Now that there have been more constellations added, it seems like an appropriate time to mention that the way their completion check works is kinda annoying. When the constellations get added, certain constellations like "get x characters to y level" become another "reach this constellation on x characters". For these types, I suggest having the constellation check all characters when one taps it so you don't have to go to them on 6 of your characters because you have it done.
By @flat basalt
Chaotic Chizoar is poorly balanced
Either his HP is too high or his damage is too low. Takes ages to kill him but he does literally no damage even with poor gear. He's just tedious to kill since he constantly shields. So either he needs more damage to be scarier or less HP to stop being so boring and waste time.
By @coral latch
Move Resurrection stone on Boss Shovel map
Please relocate the Resurrection stone in the Boss Dig Doug map, it spawns on the far left side on a wooden platform BEHIND the boss. This means you must walk over the boss to destroy the resurrection stone. If you have Spiky Spine (damage reflection) it's possible to instantly kill the boss and not be able to destroy the stone, removing chances at progressing further in the dungeon.
By @keen edge (top suggestion
)
Dungeon Credit Reset
Add an item in the gem shop that resets your total dungeon credits, to allow for better builds.
One of these could also be added to a new quest from the W3 NPC for maybe killing the third boss.
By @eternal urchin (top suggestion
)
Change how much liquid capacity this gives
On an old suggestion stream you promised to change this "40-40 Purity" vial to give the SAME amount of capacity increase as "Barium Mixture" and "Tea With Pea", which are 3 liquid capacity per level, not 1. It is still not changed.
By @acoustic mason
The amount of Obol slots is way too low. You are limited to focus on a few kinds if you want to minmax things.
Suggestions: Add options to increase the amount of Obol slots for example by including a building in construction that works like the Chest Space building, add an upgrad to the guild and/or include it with upcoming Sigil system. More options are welcome.
Extra details: Please do not limit those to just a few, we need a lot of Obol slots - the more the higher your char/family levels.
By @keen edge
Craft from storage improvement
Have an option to allow crafted items to be automatically deposited into the storage chest.
This will allow for not only ease of storage but also ease of crafting when crafting items with multiple pre-required tiers.
By @violet heath
Craft from storage for mass production
Hold "Craft from storage" button to craft a lot of this item like the "craft" button.
By @eternal urchin
Pachinko SFXs - Bing Bing Bing Bing Bing
Can the arcades Pachinko gameplay get some sound effects? Like for whenever a ball hits a Peg in game, or some sound effects for when you get a Dice-Minigame or rare loot like red hat or BallJoePickel?
By @median hornet (top suggestion
)
Fix Arcade rewards
Many of the arcade rewards suck. They don't make sense why they are located within a specific reward pool.
The ones that make no sense are Stone and Cards. Stones are honestly worthless, so having it in the 3rd best pool seems really terrible. Cards is even worse, being in the 2nd pool for a single card pack. While sure, it can give you an immediate 3 star, that takes like 1 day at most to get manually.
And fuck items. Both of them. Just remove them. You can literally get more via Colosseum, so it's worthless even to new players. The only way I can see this staying is if it fills up your entire inventory to the max with the single item. Because even a full stack would be useless.
TLDR: Rebalance Arcade rewards (esp Stone and Cards) and just remove the Item reward.
By @twin hill (top suggestion
)
Faster book selection
Let us click this arrow here to go to the last talent in the list, because obviously talent 15 taking 14 clicks instead of 1 is dumb
By @thin wyvern
W3 Dungeon Guards and Pathfinding
If you were to click an area that you can't get to without killing a guard, or in which the quickest way to get to would be through the guard, it pathfinds through them. Please make them act like walls instead
The guards insta-kill you, unless you have 100% block and just don't care. Accidentally walking through them is really annoying because of it. If the guards didn't insta delete your face or dying didn't carry such a heavy price, it wouldn't be so bad, but having pathfinding take you through a death wall and render you useless for the next few minutes is obnoxious.
By @dusty laurel (top suggestion
)
Party dungeon Post office Box
- Buff +%Dungeon Credits and Flurbos
- Buff +% Card drop chance
- Buff + all Stats(Block, crit, move speed,etc)
By @ebon orbit (top suggestion
)
Make shielded targets untargetable
If certain enemies shield themselves — like Amarok using the Totem, Efaunt before the arms are dead, or Chizoar using his balls — make the enemy untargetable instead. This would enable the player to use the "Auto"-fight on these bosses.
By @indigo oxide
Liquid cap timer
It would be handy to have a "to reach cap" timer on liquid cauldrons in alchemy to easily tell how long it'll take until you stop gaining liquid

Lavaflame! Are u reading this? If so, you should DM me and tell me when is the suggestions stream coming... that would be. cool.
@rotund current (top suggestion
)
A lost and found office.
When you leave the map and something very rare/limited is on the ground(npc tokens, things like lucky lad) you would usually just loose it 4ever.
But with a lost and found office/place the items get automatically collected there and you can get them back for free/a fee depending on the rarity/importance of the item. It's for preventing getting stuck in quests or missing something rare.
By @north steeple
Time Rings
Craftable recipe for time rings (lava mentioned before but forgot)
Time Rings go Brrr
By @cinder sage (top suggestion
)
Bad legendary item
Bulwark is too bad for an legendary item. Every time bulwark drops, players curse that it wasn't foal, it was bulwark that they got. It would be great if something about this item would be changed so players actually want to pick it up, right now it's just a run killer, dps killer, and disappoints everyone when they click that orange orb that dropped and see that it's bulwark. I just think since it's a legendary item, it should truly be legendary.
By @violet heath
Guild minigame tasks
Instead of having to 'score x number of points' to complete the guild task (eg: score 11pts in catching minigame), change it so the task is completed by playing it once. Would help people with slow devices and people with motion sickness of some sort.
By @random prairie (top suggestion
)
Storytime with LavaFlame2
Have some kind of story tying the worlds together. There is so much potential here with how mysterious each of the world bosses are, on little things like the little guy on Chiozar's back and all the birds repairing the portals. I know each "main" questline has a connecting theme, like the whole thing with getting votes for Hoggindaz, but that's kind of it. The closest thing to something like this is the quests for the Jman, Mman, and the different Blobulytes going between world 1 and 2.
The story doesn't have to be some amazing 20 act epic, it would just be cool for there to be something.
TL;DR - Make a story and/or questline tying each world together, maybe even some vague lore to get away with random stuff like why the world bosses exist
By @hollow violet
Worship kill/damage counter
For tower defence/worship, please add a kill and damage counts for each tower. This will be a good way to judge what towers to use and what not to use. Just a nice little feature that would come in handy
By @violet heath
Post Office
Only one rare item as an order in Down Undelivery.
By @bleak moss
Dungeon Card drop chance stat boost
Add an Dungeon Card drop chance upgrade to the Dungeon Credit Shop: Stat Boost.
It will help new dungeon players get their first dungeon cards and help veteran players to get wanted and missing cards too. win/win
By @random prairie (top suggestion
)
World 2 Dungeon Re-rebalance
While we got some amazing balance changes for dungeons with this last update, they were very incomplete. For me, the biggest has been the minigames for the 3rd boss in the world 2 dungeon. While the boss can now be killed in a semi-reasonable amount of time, the minigames are still ridiculously difficult. I've gone through with perfect builds, and I still haven't been able to get enough completed to hit 100%. Part of this is how arbitrary it is to get a Wazam or what needs to be done to just pass.
Also: that fighting rounds thing with the big Tysons. I barely am able to kill 2 with very high damage and I fail. I might be able to kill a third, but only if I'm lucky and block one attack from them so I can get on the other side. Also the mining one is way too much RNG, which is a problem across each version of it
The other part of this is how much health every mob in there has. Trying to clear all the cactopunks is really frustrating because the amount of health they have is not consistent between all of them. I've never ever been able to pass that one, and I don't think it's possible to without multiple foal horns.
TL;DR - Make world 2 minigames for the third boss easier and actually possible, and make the pass/wazam conditions more clear and consistent
By @brave dirge (top suggestion
)
Are you sure??
Lets be real, we need an "Are you sure" or a Confirmation button, here's the list of things we need them on:
-Refinery
-Starting Dungeon
-Leaving Parties
-Using a 12 hr candy or higher while having UE on
-Using talent reset potions(Specifically star talent reset potion)
-Opening Gem Shop while on these areas: Dungeons, Boss Arenas, and Colloseum
By @brave dirge...again
Water Bears!
A new critter in W4 called Water Bear.
In real-life, Water Bears are a segmented micro-animals, able to survive extreme conditions — such as exposure to extreme temperatures, extreme pressures (both high and low), air deprivation, radiation, dehydration, and starvation ...
Sounds perfect for W4 with the space-theme, don't you think?
By @ivory temple
Change spawn position in Baba Yaga's map
We can't pickup specific AFK drops in this little platform, also this portal sometimes makes people entering and losing the AFK drops
By @cinder crow
Quick teleport to constellation node
Just like how you teleport for free to W1, W2 boss or deep mine when you complete a certain achievement. Make an achievement that lets you have free teleportation to the constellation node.
The achievement can just be something like: find and fulfill a certain amount of star, open enough star node, or reach 2nd constellation
By @spark cave (top suggestion
)
Salt Lick Visual Change
Change the salt lick to show 'completed' or 'max level' instead of 'upgrade' when an upgrade is already at max level
By @eternal urchin (top suggestion
)
Possible Food Item: Cat Burger
With the introduction of Cooking in World 4, I purpose the addition of the "Cat Burger" as one of the possible new food items we're able to make through the skill. A Bun shaped with cat ears on the top, and little feet underneath, with two adorable sesame seeds for eyes, the "Cat Burger" is indisputably a great addition to the game as a possible food item
oh ma gawd it's the cat burger
By @mossy smelt
Show Dungeon Credits and Flurbos
Put Dungeon Credits and its Flurbo Edition in Account-wide Items, so we don't need to go to dungeon itself to see it.
By @stiff ice
Crafting From Storage QOL
Add a toggle: 'Craft Intermediaries' which allows automatic crafting of intermediary products.
With the toggle on, crafting Iron Boots using the 'Craft from storage' button will produce the 2 required Copper Boots (if there aren't already 2 in storage && if you have already unlocked the 'Craft from storage' for Copper Boots).
Additional possible related features:
- UI feature displaying the aggregate material costs & aggregate materials available.
- Pool resources from storage + inventory to be available for 'Craft from Storage'
- Bulk crafting: Craft x number of products, craft x stack(s) of product y (based on character carry capacity of product).
By @keen edge
Animated map
Make it so that the maps actually move while you're on them, i.e the clouds moving across the map or the water splashing on the shores or snow falling off the mountains. Just to add to the overall aesthetic and beauty of the maps.
By @sullen parrot (top suggestion
)
Fix the platinum material bag
Move it up 2 pixels
yes! (also i am very sorry)
By @shrewd hatch
Tool proficiency change
Make it so that the tool proficiency talent of warriors also affects fishing rods.
By @north steeple
W2 Dungeon Mining
Make a max cap on how many times you can swing on a node before it breaks, e.g. 3 hits for copper, 4 for iron etc.
It doesn't make sense that I can swing on a copper node 13 times for it to break and Grumblo doesn't even spawn
By @violet heath
Change the "Play Party Dungeon" Guild Task
When it lines up with other boring tasks like picnic or active killing some mobs, having to wait 10 minutes or 15 when the event hits is kinda uhh... bad?
- Make it like the Colosseum where you can just "start it up and leave" and it completes the task. Renaming it to "Enter Party Dungeon"
- Or maybe change the task to "Use a Dungeon Dice" and change the final dungeon loot (the dices) to be dropped instead of instantly used, making it possible to stack dices in the storage for future tasks.
By @north steeple
Joker Card
Cards you have 3* should have a chance (5-10%) to drop a Joker card instead. Using it drops a random card, at least you don't get 100s of cards you can't use.
Could be made to drop only from the same list (W1 Joker > W1 Card)
By @eternal urchin
Pachinko Ball Leak: Chance to auto-deposit
Every time a Pachinko ball gets added to the claim area, there is a X% chance that it's automatically deposited into your total.
This increases the amount of time you can go AFK without your pachinko balls backing up, while also not totally eliminating the potential for penalties of going AFK. Maybe the chance could be 30%-40%.
By @novel mural
Coincidence? I think not!
There once was a suggestion for a new pig. I... can't find it. It was about a conspiracy theorist pig with a tin foil hat on, that would question every little thing, like why literal foliage and animals are dropping coins, or why there's this weird green holographic runner wherever you go. With W4 comingI think he would be a great addition to the game. I'm thinking ||
it was removed because mods don't want those things figured out!|| we need to bring it back!
the last part is so so very incorrect
By @hollow violet
Give indication when journeyman/maestro gets double loot drops
Maybe in the bottom left where all the loot shows up, maybe give a little x2 or something to know what we got 2 of. Same goes for all skills that modify loot drops. Without this, it feels like its pointless as you can't see if it's working
By @chrome magnet
Darkness for those who say his name
When you say his full name in chat, you instantly die from Chaotic Efaunt flames
suggestioneering
love that!
By @coral latch
Dungeon Biggie Drop
Make the dungeon biggie that can appear in that one dungeon map drop a dice like doot can. Its only capable of spawning in one map, would just make for a nice little reward for killing him.
By @median hornet (top suggestion
)
Talent Rewording
I noticed that this talent, along with probably a few others I've missed, have some poor wording on their description.
This one, for example, actually buffs all drop rates and not just Mob drop rates. So it technically affects Skilling too.
By @crystal sedge
Dungeon Portals
Don't make us cross the portal just by going trough them or even worse just by hovering the mouse cursor on them.
I lose lots of loot due to the dungeon portal (Especially in Frog dungeon), as you can't choose where you will get the dungeon dice roll.
By @broken arrow
Use Old Event Quest Items
Let us use old Event items. The quest reward this year has a different item name from last year, so I can't stack or use the old ones.
By @frank pine
AFK gain menu
Could there be an extended option for AFK gains so that you can see how to get more kills: you lack walking speed or damage or mob respawn
By @exotic wing
Reclaimable Hoggi Votes
The quest items Shuvell's Vote, Yondergreen's Vote, and Bill Brr's Vote should all have the reclaim item from their respective quests. These items are required to finish the w3 quest line so accidentally selling or trashing one locks you out of the whole thing.
By @hybrid lintel
3D Printer Improvement
- Have Samples in 3D Printer show their current Values
- Add 3D Printer to Quick Ref for Checking current samples and Values
That way it would be much less of a hassle to review and refresh your samples on characters.
By @brave dirge
Double S when sampling Logs is annoying
Remove the "s" which means plural when sampling logs
wow... this is the most important issue
By @brave dirge again wow
Ram Ramen
W4 food called "Ram Ramen"
Basically ramen but its made out of Dedotated Ram🍜
By @eternal urchin
Infinite Spell Duration
Make most passive ability that has a shorter cool down then the total activation length last permanently.
things like Logs on Logs and Maestros "Gimme Gimme" ability have no reason to have a total activation length.
After a certain point a max-time an ability can be active is kinda pointless. For example "Gimme Gimme" at level 1, has a 3 minute long run time, but the ability cooldown is 2 minutes, why not just make the ability run permanently and be able to be cancelled when you don't want the effect in place? Same for Logs On Longs, 2 minute run time, 1 minute cooldown.
By @floral tree
Auto loot feature should be from pets that drop from monsters/bosses, like Amarok, Chizoar, Efaunt and the drop could be rarer than lucky lad trophy or similar.
If you want to sell things in the game, sell premium helmets, trophies. Do not sell in-game features for real money.
Suggestion Stream Poll : What would you prefer
Just a quick poll.
Do we actually need Lava to read out every suggestion live on Stream? Due to the large back-log of suggestions it's become increasingly obvious it'd take multiple hours if not days for Lava to sit, on stream, and read out every single suggestion 1 by 1.
Due to this we'd like to your opinion. Instead of Lava sitting on stream all day reading out suggestions, would you rather him revert to his old style, and just read them alone and report back which ideas he liked?
Vote
if you'd rather see him read suggestions out loud Live on Twitch
/ Or /
Vote 📰 if you'd rather see him read suggestions alone, and report back which suggestions he liked
By @vale sentinel
Make players unable to sell certain items
While most quest items are reclaimable, it would still be helpful for inexperienced players not to be able quest tokens
By @mint quest
Dungeon Food Shop
Let the Dungeon seller sell food cause sometimes I need hp
By @finite frigate
Fishpaste pls
You can't click on the offscreen portal at this location when the screen scrolls all the way to the left, because freaking fishpaste97 is in the way. Please change this. Its the only area in the game where this is a problem and its very jarring
By @pulsar dune
Death Note skulls on monster cards
Instead of going to the Death Note every time to check your total kill count, why not apply the appropriate skull or have the account wide number in parentheses beside the character kills on the cards?
By @hot eagle
The revenge of a forgotten friend (W3 miniboss)
Lava's old friend was left forgotten along with Idle Skilling's final update in the frozen catacombs of the icy mountains. Forgotten Friend is a miniboss accessed through the lonely icicle in the overpass of sound, similar to King Doot as it has secondary feature.
The boss has 333mil hp and chizoar dmg. After going below 70% HP it starts to move to the corrupted portal. If it passes, it gains back 50% hp and now does 2 times dmg. (This only happens once per battle). The boss drops a tier 3 keychain based on the Idle Skilling key in the boss.
By @keen edge
**W3 consistency **
World 3 achievements for the boss teleport and the 5% respawn.
By @edgy heart
Reclaimable bags
Make Carry Cap bags reclaimable like NPC tokens. This will stop you from having to think if its worth it to upgrade to void when you will have to craft a new void bad to get the better variant when it releases.
Extra Details: You could also make it so, that for example when you need 2 big bags, you can have 1 in your inventory and 1 assigned to you char and it would use the one from the Char too.
By @keen edge (top suggestion
)
Chizoar drops
Make it so Chizoar's drops don't go off-screen when killed just like how you did for Amarok
By @flint hazel
Dungeon lobby
Make it that the mobs in the Dungeons lobby have a chance to drop credits/flurbos, not an insane amount, probably 0-1 on frogs, 1-3 on mimics, 2-5 on sheepies.
Since you can go AFK on the lobby you can claim them. Of course, it will be way slower than active farming a dungeon, but you can get something out of it, and the AFK gains calculator will run based on your base Dungeon stats (which is why it will be still slower)
By @ivory temple
Faster automatic salts
Insert 1% Auto Refine option, or maybe an option to refine every salt produced
By @stable sedge
Another Salt Source
Tired of having only combustion as your salt source ? Fear not, with the new Salt Synthesizer 9000 we can now materialize salt from social media!
For example, every time there's a new update or bundle pack salt is automatically synthesized and produced.
Whether it be discord, twitter, youtube, or any social media, the Synthesizer will automatically produce salt depending of the amount of people that are salty!
With this, you will never run out of salt again!
this is very awesome
By @floral tree
Rework the placeable trap system
Let us place the traps just like we place the shrines, sometimes I can't place 6 traps by pixels.
By @eternal urchin (top suggestion
)
W2 Alchemy Shop Item: Pachinko Balls
Add Pachinko Balls into the 2nd Water Shop area, maybe ~10 balls per purchase and the price increases like the Balloon, so the first few are cheap as chips but after 1-2 purchases it's deathly expensive.
By @eternal urchin (top suggestion
)
Candy Bowl
Give us a "Candy Bowl" which is a account wide storage area and can be accessed from anywhere, it stores every candy we are able to obtain, working like the tokens menu to quick retrieve candies. Just keeps candies out of peoples chest freeing up space, and saves time so we don't have to run back to spawn every time we wanna use a candy
By @frozen jetty
Another salt source...again?
The ocean's definitely a good source for salt. Could make a water evaporating machine for the yum yum desert peirs and other fishing spots that may appear in the future to harvest salt from them
By @cold grail
**10th character **
It's been 6 months since we got 8th and 9th character.
It would be interesting to have 1 or 2 new characters before W4 release to keep us busy and do something new
By @half sorrel
Active Kill Tracker
Have a way to track how many mobs were killed recently. Simple way could be the player just chooses to start and stop a timer manually, and it helps them estimate what their active per hour will look like. Code-wise that would probably be the easiest to implement, add to a counter if the timer is toggled on and store the start time, the rest is just math.
Could be made more fancy with tracking drops or something, but even just a basic kills/hr estimate would be super helpful for comparing active builds/maps.
By @violet heath
More Decant buttons
Add 1/2 buttons to Decant (50% and/or 100%)
More buttons to assign the liquid.
By @devout cedar
Looty McShooty Joker Token
There is possibility, without knowing how talent works, there may be items, that can't be acquired anymore. A rare monster drop; when used, registers a random missing item from looty log. Also can be reward from post office.
By @eternal urchin
World 4 Bird Idea -Birds aren't real
To mock people who believe birds aren't real, can the bird in World 4 be a robot, and the town NPC mention how he thinks the bird is spying on him constantly even though the bird couldn't not care less about him at all.
By @rotund current (so true!)
Walk
W4 or later bug. A walk.
A fly, but with legs. Get it?
By @chrome magnet
Healing from spells
Make it so healing spells like shaman's aura count for AFK survivability
By @serene jetty (top suggestion
)
Sell Black Pearls
Add a pirate to the second fishing area (or third when that's added) and add an NPC that can either sell one or a few black pearls a day.
If you don't want it to be that easy, add a daily quest for him like the guild days work (go to the NPC to see what he wants: kill quest, collect quest, or maybe a deliver X without teleporting quest). These only work to lv30 in a skill, so there shouldn't be a problem of players advancing in a skill too quickly.
The image below is a pearl in case someone has never seen it somehow. 
By @glass pendant (top suggestion
)
Have a celebration date
Since you started playing, probably every year, you would get a present/s for playing the game for a year or more. this would make most people happy.
By @dark dawn
Multikill rare drops
Now that we have a postbox for rare drops, it would be nice to have a consistent way to get these. Since 3D printing isn't an option, allowing Multikill to also effect rare drops (like it already does for Frisbees) would help when gathering these items (gold plop, glass shards, chocolate cake, ghosts, ice age 3)
By @twin hill
Hunter traps bad
Please make traps (the hunter damaging ability) just spawn directly under a hitbox so they're actually useful in boss fights
By @desert sorrel
Help for visually impaired
A way to adjust font size on messages on the screen in game.
By @ivory temple (top suggestion
)
(W4) Third Skill Tab
When world 4 comes, probably we will have too much skills to activate
By @echo ginkgo
Less P2W
Make the 10% AFK hat available to F2P players. It doesn't matter if we can only have 1 and they have 9, not having a single one puts our samples way behind and therefore really P2W.
By @pseudo sonnet
**Hard mode **
Harder monsters at some point in the future like a reset of sorts, it wouldn't reset anything except for monster progress. This would make monsters stronger in every regard
They will give better rewards like more money, XP, drops and rare drops. This would add more replayability imo, just a thought.
By @lofty sandal (top suggestion
)
Droprate Toggle
Have a toggle button on cards so we can see the difference between the base DR for items and the actual DR. Also a button to see the Giant Mobs' loot table.
By @harsh arch
In-game music transitions nicely.
Heyo, its a small thing but, thought maybe the songs in game could fade out and then start playing again instead of cutting in abruptly? ^^
By @twin hill
Better dungeon stats
Basically, just have more stats show up. For example, boss damage. Hell, put it on regular stats too, like this:
By @sullen parrot (top suggestion
)
Auto Decant
Add a bribe or feature to automatically decant whatever excess liquid you make so that you don’t always have to check it every few hours
why is no one bullying me for no suggestions? that's an option, you know!
also happy new year! !! ! ! ! !! !!! !!! !! ! !
By @median hornet
Future Talent Suggestion
Ok, I know Talent suggestions are usually bitch slapped with a large trout, but here me out.
I want to see a talent for the next Journeyman class that is based on Card Count. Like, "For every 1000 cards collected, X is increased by Y%"
For the newer players, yes a 1000 cards is quite easy. I think I accidentally gathered 3k Stache cards in fact.
The X is not filled in because we do not really know what the "focus" of the next Jman class would be. That's up to Lava. Y is for similar reasons.
By @dark bane
Economic Policy quest is too hard
Change the coins on ground required from 75 to 50 so it isn't so unfun and time consuming to do.
By @potent rover
Storage Folder System
Let people distribute their storage to different folders, e.g. you have 200 storage slots, of those you assign 16 to folder 1 which you name mining, 25 to folder 2 which you name mob materials, 55 to random stuff, 6 to boss items etc.
By @high magnet
Remove Pointless Features
One such feature that pointless is the auto-refining past 10% auto-refine. Whenever we, as a player-base, want to refine salts autonomously and get to our next refine rank, why would we want to wait until a salt is at 90% refined, let alone 50%, 25%? It's all pointless. If you are worried about material consumption, you turn off the salt, or you make sure not to rank up, there is no "90% preference".
Suggestion: As a player-base, a majority would agree that we all want LOWER auto-refine marks, if anything just making ONE auto-refine rate, like an on/off switch to refine at EVERY refine tick. This can make autonomous refining the way it was meant to be, as smooth as possible.
By @slow hinge (top suggestion
)
Make items worth something
Right now, a lot of items are barely worth selling in shops. I feel like this isn't intended considering buffs like the Gold Guzzle vial exist. Besides that most items need their sell prices looked over, there are ones like these which seem like straight up oversights.
https://cdn.discordapp.com/attachments/739454987909988413/925888819943833690/With_prices_like_these.gif
will it load
bonus round: more suggestions
By @violet heath
More necklaces
We need necklaces for all kinds of skilling. My mman is using a fishing necklace for mining
By @lofty haven
Family Nobility Names
Suggestion: As Idleon grows, more players will join. Keeping them happy leads to popularity, good reviews, cash purchases, and game enjoyment.
We have billions of people, but the system only supports thousands of ideal unique names.
I want to name a character Sayd and its taken, Azber is taken, Ward is taken. I am eager to play the game, name myself gjkvfebi47975 expecting it won't be taken already. I love the game, and become so regretful of the low quality identity, I quit.
How can we solve this problem?
Family Nobility Names - "Account Last Names"
At account creation each player will choose a nobility name.
This Nobility name actually is only exampled as a last name, it could be used first instead on each character.
Example (Nobility: Auton):
Character 1: Sayd Auton
Character 2: Azber Auton
By @distant matrix
Party Dungeon Weekly Challenges
Party Dungeons are getting repetitive, especially since the power ups starting at level 25 are really slow. You are ''wasting'' 10 minutes for a tenth of a level. I think a weekly/daily challenge would be nice, like:
play in a party of at least 3 people, kill a certain boss, do xx dmg with one hit, collect x blue rng-rewards, eat 10 hotdogs, get 10 new RNG-rewards with ''transmogrifier box''. Give rewards with dice rolls, or even cards/arcade balls if you are on a streak. A streak bonus would be nice, since it motivates to do some party dungeon daily.
I really like the party dungeon, but it would be nice if it could get some attention
By @polar willow
Please Shtap!
Set sound to zero when you first time login the game (or open in incognito!) but show an icon to start the sound.
Every time I start the game from web at work, my manager hears it
so true!
go contribute to the idleon wiki.... NOW!!!
https://idleon.info
By @twin hill
Auto obol trash
Let us shift click to trash obols like dropping items, so you don't have to click and drag everything
By @barren coyote
Green mushrooms as a mob
Since green spores are only spores whilst all the other mushrooms are actual mushrooms, it would be funny if you reintroduced green mushrooms later on as grown up, super buffed up mobs in one of the later worlds.
By @glass pendant
Lava Day
On the anniversary of when lava released the game, it would be cool to have lava on the floor, then free stuff as a present.
By @pseudo sonnet
**Smithing Cards **
Smithing cards for thread, nails, etc.
Would give speed, exp, card drop chance, points, smithing carry cap, stuff like that. They would go in easy, medium and hard resources respectfully.
By @tiny crystal
Small speed potions too rare
Small speed pots are very useful, for lots of combat shenanigans, but they are limited to 480 per day from shop, and a small quantity from Amarok/mining. Please make Amarok drop them in greater quantity (like Efaunt drops average speed pots) so we can actually use them properly
tl;dr more green pot from rock doggy
By @hoary cape (top suggestion
)
Printer like traps
After void traps, we could have traps that instead of being on a timer, work like the printer.
It produces critters/hr and it would go directly to the chest. That way trapping becomes more idle as a reward of getting a high level trap. Shiny critters in these traps could work like the arcade ball system since they are rarer drops. There would also be a exp/hr and just like now, with some specialized in exp/hr, critters/hr or shiny/hr.
By @mint mirage
Axe Hurl Buff
Currently, barbarian's axe hits a maximum of X enemies, then just passes through any others before flying off the screen. When it hits the final enemy, it should stick into them, making them take y% more damage from your character. This could increase based on the level of Axe Hurl.
For instance, at level 1 Axe Hurl deals 200% damage on contact to up to 3 monsters. If it hits the 3rd monster, it will take 5% more damage from the player until it dies. If Axe Hurl is level 50, it deals 350% damage on contact to up to 5 monsters. If it hits the 5th monster, that monster will take 15% more damage. If the last monster is not hit, the axe will just fly offscreen as usual.
(Numbers are approximate and probably not actual stats)
By @mint mirage and @maiden arch
Oil Barrel Additions
More types of barrel should be added to shops. Eco barrels could be made for purchase from the Encroaching Forest Villas shop, a sand-themed barrel added to W2 town shop, oil hermit cans added to the fishing shop and an ice-themed barrel added to W3 town shop.
By @maiden arch
Increase the amount of crude oil in the W1 store
Crude Oil is used for stowaways, for picnics and forging/smithing. 1,200 is a small amount when you have 12-16 forge slots and you are doing a picnic at the same time, so increase it to at least 13,000. Would ensure easier distribution in forge slots and picnic missions
By @amber walrus
Statues Bribe
A Bribe that allows you to toggle ON/OFF the option to have statues that you picked up, to instantly be deposited at Mr Statue guy without having to go there, and drag them all into the deposit screen. But only once you've upgraded the specific statue type to be account wide (gold).
The reason I chose "to toggle" is because some statues you don't instantly want deposited. You need the Power Statues for a quest.
By @craggy lodge
W4 Dense Water Drops
Just like how distilled water has a chance of dropping from W3 monsters, Dense water should have a chance to drop from W4 monsters.
By @pliant orbit
Obol combining
Obol combine pity, make it so that after a certain number of fails, the Obol is guaranteed to combine
By @rustic grove (top suggestion
)
AFK Crystal spawning for Maestro
Right now Crystal Countdown is almost the only way to up the damage of maestro. In terms of energy cost, running game 24/7 isn't really good.
I propose to add a bribe for crystals to spawn AFK for maestro. We can also imagine lowering drops from crystal or spawn rate while AFK, I don't really mind.
Many people cannot upgrade skillage because of the current crystal mechanism.
By @novel mural, @fair kettle, and @mint mirage
Legends of IdleOff
A trophy that you get after 150 hours of away time on your character. It has a 15% nothing bonus.
Here's the title and item:
By @teal canopy
A reward for doing all achievements in a world
This reward could be free teleporting in the world. Since when you are done with achievements, this wouldn't be that useful, but it would be a nice thing to have
By @keen edge
Hide the background image in forge
When placing ores that are void and beyond, the "ore" image of copper-dem is still there and the void+ ore just overlays it and makes it look kinda gross.
By @violet heath
Shop investments
We can "invest" in a shop, allowing the NPC to be able to stock more goods and/or unlock new items (that have already been ingame, just hard or unobtainable). Whether or not the investment is hard capped or soft cap, up to you. Currency would be the coins, then possibly items, like sticks, for an excuse that NPC needs material to build more shelving.
By @wide token
Class XP Bar
Add a small Class XP bar beside level, some minor thing
By @hoary cape
Dungeon boost prayer
TD4 could have a prayer for dungeon boosts that is similar to the prayer for shiny critters:
Bonus: Dungeon runs now drop 5 + 1/lvl times more Flurbos and Credits.
Curse: Dungeon runs now use 5 + 1/lvl boosts.
Note: Uses a single boost if current boosts are lower than the amount it uses.
By @modest helm
Nerf W2 Dungeon bosses
More HP doesn't make it more difficult, just makes it take literally hours to get them down
By @mint mirage
Image Changes
Change some of the images to be more personal to your account.
If the golden anvil is unlocked, the anvil in quick ref should be golden, with two hammers above it. If the 1st liquid cauldron gem upgrade is unlocked, add the pattern to it in quick ref. Finally, change the task boards. Add another quest on the image to make it 9. Also, make it so when in W2 and W3, the board changes to it's world appearance.
By @solid garden
W3 minibosses
With W4 around the corner, we still have Biggie in W3 colosseum
Baba, Dr. Def, Biggie, and Doot are all really cool, I'm really interested in what W3 will have
By @echo raptor (top suggestion
)
Multikill/Overkill
Change the description of the Multikill stamp to say that it gives Base multikill and not Base overkill to not confuse newer players.
By @high magnet
Fix Furnace Quick Deposit
Quick deposit does not work if your character's carry capacity for ore is higher than the smelting capacity. Even if it is lower, quick depositing does not fill to the maximum potential, it only fills to a multiple of your carry capacity. Depositing ores to maximum capacity (in most cases) requires manual placement.
Suggestion: Allow player ore capacity to be free-form when quick depositing into the furnace.
By @molten mural (top suggestion
)
Pets
Add banana duck as pet, think about it. Take all the time you need.
By @high magnet
Rename "X Teleport"
A lot of new players can get confused as to what "X Teleport" means (where "X" is a place you can teleport)
Solution: Make the reward's name "Teleports To X Become Free" so that everyone understands, there is no gimmick, it is simply just a teleport that does NOT consume your teleport. 👍
By @rotund current
Anotha way for silver pens
Let the PENguin mob have a ~1 in 60,000 chance of dropping a sliver pen instead of the usual odds.
By @mint mirage
Additional Mastery Source
Currently, mastery only has 5 sources. An additional source of it could be the character's tertiary stat (AGI for warriors, STR for mages, WIS for archers, all 3 for jman/mman?). This would give an actual use for all 3 stats for every character!
By @weak oxide
Reverse Idleon
When you kill a Chaotic boss, it has a chance to drop a reverse stone that is added to an altar on a new map. This will open Reverse Idleon. Reverse has chaotic versions of all mobs with more health and damage, but a resource multiplier.
So basically a ''nightmare'' version of Idleon. Also, the third tier of bosses (nightmare) would be in this world.
This could add ''new content'' in between world releases.
By @keen edge
Expiration dates
There should be an expiration date on the event items in their text so that there is no complaining or bug reports months down the line when they are disabled because the event is long over.
By @vital crescent
Make Idle Bugging buggy again
Add more channels to the Idle Skilling category to better organise things for new players. Also, release the last update with a few important key features some users have posted multiple times about.
(have you heard? idle skilling is another game made by lavaflame2. check it out!)
By @violet heath (top suggestion
)
Guild Store/Market
Can we have a small guild store/Market ( like in alchemy) where we can use obtained GP to buy something? For example, guild gift box, EXP balloons, etc. This would motivate guild members to be active and guilds will not be dead content after reaching lvl 35.
(Or just give us any other way to obtain more guild giftboxes. I just want to farm those ultra Unboxer trophies 🙁)
By @snow harness // This suggestion relates to Idle Skilling
Super Secret Original Asylum Forms
Make a secret version of each Asylum boss with how they looked originally. Give them 10* hp and damage.
Each awards a permanent bonus:
Emigdala: x10 all trace gains
Occulon: X trekking_level^1.25 pet dmg
Scallius: 500% AFK bonuses for all resources
Gorshanks: All premium items 30% off
By @fallen marlin (top suggestion
)
Homing arrows range
Please increase the effective radius of homing arrows. It feels really bad when the majority of them go flying randomly and harmlessly through enemies. It's even worse if you put points in extendo rangeo.
By @native pagoda
New mob Eidolon
An Eidolon is a ghost like creature that resembles a living or dead person. I think it would be funny to add this and definitely suits the humor in the game.
Eidolon in Idleon funny
By @glad axle
**Make Quest reward bags reclaimable **
I am missing at least one Quest Bag, lets say its Bag D. I would like to have the option to rebuy those Bags (W3? W4? via Gems?) or the reclaim option via the Quest tracker. It has to be Character bound, so you cannot cheese this. Thanks.
By @twin hill
Squire boomerang cooldown
Have the Squire's boomerang cooldown decrease if you catch it. 'nuff said
By @chrome magnet
Colossal hitboxes
Make giants have right hitboxes, a normal mob and a giant shouldn't have the same hitbox size
By @fair needle (top suggestion
)
Fashion items
We need some fancy weapons, clothes and backgrounds, just like Maplestory
Art by @verbal token
the image prior shall be legally considered SAMPLE artwork submitted by a person not affiliated with the Idleon™️
By @vocal fable
Display room
A room or screen where we can put up items to display. Several shelves where you can put up your Lucky Lad trophy or Mayonnaise Bottle. Doesn't need to be able to be seen by other players. It would make for some nice screenshots to share.
By @twin hill
Funny rhyme pls
Change the description of "crumble the giant grumblo" to "crumblo the giant grumblo" because funny
By @gray jay
Better Tooltips for Skills and Buffs:
- Add the mana cost and cooldown to active skill tooltips in the talent tab, also add duration to those where it isn't shown (e.g. Bear Trap or Maestro Transfusion)
- Add a toggle setting for showing duration remaining on the buff icons in the top right
- Add a toggle setting for showing mana costs on skills in the attacks tab
By @eternal urchin (top suggestion
)
**Super Samples Talent Buff**
Increase the effect of "Super Samples" and make the bonus it gives global, as in increase the sample size of every character, maybe at a decreased effect. So like:
"+12.26% Sample Size when taking Samples for the 3D printer. As well as 6.13% Sample Size when other characters are taking samples for the 3D printer".
Reasoning: The "Super Samples" talent requires a large quantity of points to get any value out of it, and once you're at that point you've basically just wasted like 70 points cause it ain't worth it for like 2% more, plus characters that AREN'T squires struggle even more cause they can't even get that slight increase.
By @proper arrow (top suggestion
)
Dungeon Quick Match Making Button
Have a quick match button for every dungeon that just adds you to a global queue across all worlds. When 10 people are in the queue, the dungeon instantly starts. It's very time consuming forming a 10 man party, especially for casual players.
Please Lave help me make friends

By @chrome magnet
Ram drops ram
Add yeti ram to the ram's drop table
By @pliant orbit
Dungeon lag
Add a sell all/delete all button for enhancers and dungeon gear so I can have more than 2 FPS when I get a lot of drops
By @eternal urchin (top suggestion
)
Event Hat Bonus Change
When purchasing an event hat from the bundles, can the %-EXP bonus that comes along with it be given as a premium stone instead of an automatically applied bonus to the hat?
I'll be honest, event hats are cool, but I don't want to have to switch from my arguably superior premium nutto hat just because it doesn't give %-EXP which is pretty good.
Make the stones only be able to be added to a premium hat one at a time, so you aren't able to stack their bonuses, and then make it so the premium stone refunder will give back the stone in-case you want to move the bonus to another hat.
By @snow harness
GP Rewards System
I want to give back to my guild community. Many guilds have great and amazing players who do their best every single week.
I want to give back to these individuals with some type of reward. Something like balloons or basic candies, or even a small amount of a resource they are working towards.
I think this would be a great motivator and to help make guilds a more friendly and unique place towards anyone looking to join!
By @autumn fossil
Prayer Bribe
Add a W4 bribe that reduces or negates the curse of the prayer in your first slot.
By @dark dawn (top suggestion
)
Arcade Uniques Alternate Acquisition
We should be able to spend Golden Balls on the arcade uniques - that is, the 3 stamps, balljoepickle, and the red boaty hat. They don't have to be cheap, but the tiny chance to get these items that have significant impacts on ball acquisition rate is frustrating. Even if they cost 1000+ golden balls each, having a "souvenir shop" attached to the arcade shop would be great. Could also include the resource/golden food coupons in it as well.
By @novel mural (top suggestion
)
Come Out, Come Out, Wherever You Are
For the hide and seek minigame in W2 Dungeon, when you crumblo the grumblo, you have to wait out the timer. Make it auto complete once you kill it
By @lusty arrow
Achievements
Please make all Steam exclusive achievements available to people playing the game on mobile devices.
By @twin hill
Efaunt no longer bad
You know how literally everyone complains about Efaunt? EASY fix, just change the cap of 10 damage to a mechanic where Efaunt heals to full hp 1 or 2 seconds after taking damage if his arms aren't destroyed, so people who can one shot don't have to waste their time.
My current plan is to take a deep dive into these (maybe on stream, maybe not) after world 4, before Steam Launch
To keep in short, QoL stuff has not been top priority in my mind for quite a few months now, but once world 4 is out will be much higher priority than world 5 due to impending Steam Release. This will accompany bug fixes as well, my helpful mod team is being helpful and helping me accrue a 'master list' of bugs to fix before release.
YES! knowing that all of this is not in vain makes my heart go :) !!!
By @high magnet
Boss Card Drop Rate
I find the boss card drop rate very misleading. I have just done 30 Cchizoar fights to test my theory. I ran all CARD DROP RATE cards to see what would happen. I ended up getting THREE scarves and TWO obols before a SINGLE Cchizoar card dropped on my 26th run. How is it possible that i get FIVE of the rarest drops that Cchizoar has, yet only 1 Cchizoar card?
Suggestion: Just fix the darn drop rate for boss cards man.
By @clear siren
Rare drop shop NPC
Create a new NPC "Randy the Rare Investor" that has a quest chain to bring it a certain number (maybe 10) of rare drops from every monster that has one (woodular circle, yellow snowflake, black lense, etc.)
Once the player completes the quest chain, the NPC turns into a shop that sells 2-5 of each rare item each day. The cost could be the rare items' droprate of that monster's common drop, then double for each additional one (1st woodular circle would cost 20k sticks, second would be 40k, third 80k).
By @shrewd fable
More Cat Hat
Around 5 min before I posted this I saw these 2 guys stacking
And I was like "damn that's a cute hat, where can i have one of those 😕 "
By @gray jay
HUD Toggle for Building Timers
Add a toggle to enable the building timers to be displayed without clicking the building.
By @spice compass
We all hate RNG
Guarantee the white lizard to drop Grandfrogger's last item. It's enough of a pain to get that far in the first place.
By @hot eagle
Don't forget (w4 food)
Make lava remember to add this food HE made for (probably) W4 some time ago!!!
By @open summit
Royal Sampler Prayer Removal
Instead of removing the entirety of sample to remove the prayer, why not just reduce the sample size back to where the effect is not applied so that we don't have to resample all the time to just remove the prayer
By @hot eagle (top suggestion
)
SSssstatues!
Some ideas for future statues
(the skull statue works like decimator, and not multikill)
By @stark stratus (top suggestion
)
Return of the Feline
The player feels so bad for scaring away the innocent kitty when it was sleeping on the obol altar, he/she has decided to give the kitty a warm furever home in W4's pet-yard. #Kitty-Lives-Matter
great hashtag!
By @versed void
Statue QoL and peace of mind
Please make all the statues you obtain and the statues in the statue menu match. I keep getting confused on whether I have golden statue'd the statue or not
By @limpid dune
Colosseum QoL
3 tickets a day when you have all 3 unlocked isn't enough. It should be the same system as boss keys, or make it so W2 and W3 only cost 1 ticket to enter
By @novel mural
Party Dungeon Portals
Yea, I've been playing a lot of PD2 recentluy. Anyway, in some maps I finish the minigame on top of the portal. Which isn't a normal portal. I've lost a bunch of RNG items because I get shoved through, so I'm here to ask for a fix.
Either
A) Make the portals normal portals. There really isn't any point in having them walkthrough portals, it feels like it was an experiment rather than in actual feature
OR
B) Have a second portal spawn spot if you end within a certain vicinity of the first portal. Obviously this would require more effort, but I think it would fix the problem without removing the walkthrough portals, since it looks like lava really likes them
By @final wing
Stop Speed Pots consumption in Dungeons
Exactly what the title says, they do nothing in them but they will be used as you move around, please prevent this from happening.
By @barren coyote
Time ismoneycandy
A building in construction that converts time spent AFK in town into time candy, so if you spend 1 hour in town you get 1 hour candy.
Maybe it could start at 50% and you could improve it through upgrading it in Construction.
By @dire grove
Show cog's original status
Instead of showing only the final value of a cog, show it's original value + the bonus it's getting from other cogs. That way we can choose which cog to replace easier.
Example:
Build Rate: 200 (+50)
Flaggy Rate: 80
By @worn tangle
**Skilling Pocket Dimensions **
(This is from a dream I just had) 🛏️ 💤
There are already P2W ways to increase a (town)skill efficiency, but what if you could also have F2P things to AFK to, INSIDE a workstation?
In the example picture below we could have, for alchemy:
A - Alembic - Increase efficiency (%vials/bubbles effects)
B - Bubbles thingy - Increase %capacity.
C - Campfire - Increase %speed.
P - Portal to get out. (You don't want to stay trapped in here forever, do you?)
• The more time you will spend at a station, the more % you'll build up. (It does not reset if you leave).
• You could assign a specific character to a task/station inside the pocket dimension, but also continue your adventure in the "real world".
• Some characters could have more 'natural' efficiency at some stations. Like Warrior at the campfire, or Mage at the alembic.
• This could apply to all 3 townskills.
• "Quests" requiring you to gather new items to increase each workstations efficiency even more. The big last quest would require you to collect materials from all mini-stations in all town workstations to get an overall %skilling efficiency).
TL;DR: Mini-stations inside town workstations to increase their efficiency over time.
WOW! we have the most creative community in video games! thank you so much for that
By @hot eagle
Kachow a Bullseye in W3
I think its time to add kachow statues to W3 choppin and bullseye statues to W3 catching (or the other way around)
By @worn tangle
Minigame and Achievements completion for laggy devices
This is a QoL suggestion that would allow some people with extremely laggy devices not to be soft-locked by minigame Highscores/Achievements in the game.
Indeed, Goldric has a quest that says "complete 90 hoops in total, OR 15 in a row" for example.
Due to my poor device, it's impossible for me to do more than 5 hoops in a row. Therefore, some achievements, and quests are totally impossible to be completed, and prevents me from game advancements.
-> I want to suggest to rework some achievements/quests to be "Complete 'x' in a row OR 'y' in total".
It really feels bad to be stuck by this, when it seems so "simple" for anyone with a better and less laggy device than yours..
tl;dr: Make minigame's score quests and achievements completeable for laggy devices.
By @trail dock
Adding the Potato Chip as the mob-specific drop to Mashed Potatoes
Given that the item is potato-themed, this would make thematic sense to have the corresponding mob tie into this item. It also provides the following benefits:
*Mashed Potatoes get their own mob specific drop besides the standard crafting item, which is always a plus for a mob to have.
*Players at W4 would have a reason to revisit this mob, which would otherwise be long forgotten since their drops aren't commonly used in crafting.
*New W2 players being able to stumble across this item on their way to w4 can get a glimpse at what's to come a whole two worlds ahead of schedule, which would be cool!
tl;dr: Potato chip as a drop to the potato boy because potato :)
By @eternal urchin (top suggestion
)
Chocolate CHIP Cookie
Is a computer chip, looks like a cookie, what more is there to say. You could make it look like a square for further comedic effect, but it's really hard to google "Square pixel art cookie".
By @quaint cedar
Stat tabs in a few menus
With the game growing bigger and bigger, it's quite easy to be lost in a sea of upgrades, with infos spread over multiple tabs.
The idea is quite simple: like with cards, it would be really cool to have a list of current active effects for achievements, vials, stamps, alchemy bubbles, etc... Accessible from both the corresponding building and a new tab that could be in the "storage infos" of the inventory
By @median hornet (top suggestion
)
Buff W1 Card Set Bonus
Right now, I'm 90% sure that nobody uses the W1 cart set bonus. It only really benefits new players, who probably will have a hard time gathering the card count necessary in the first place.
Change the effect so that it increases XP Gained (for both fighting and skilling) based on highest level. If your highest is level 200, then anyone below 175 will receive the bonus. A catch-up bonus, if you will.
It's still not a bonus I expect everyone to use 24/7, but I personally would use this a lot more than what it currently is.
TL;DR: Change the W1 Card Set Bonus so that its effect is based on (highest level) - 25, working as a sort of catch-up mechanic for new characters. And make it work for Skilling as well.
By @brave dirge
It just makes sense
Add Party Hat to Journeyman's "It's My Birthday" skill droptable
By @main skiff
Poker Chip
Make one of the 3rd World 4 skill items a Poker Chip
By @novel mural
Better Better Traps (GRIDS‼️)
There are suggestions to change the trap placement system, which is good, however, instead of placing traps like shrines (which would still have plenty of wiggling (albeit better than the current system)), make a grid that traps lock to, much more uniform!
By @grim mauve (top suggestion
)
More range for Piercing Arrow
Archer's, and especially Bowman's signature move is "range", the higher your bor tier, the more range you get, and same with Extendo Rango buff for bowman.. So basically, at some point your basic attacks can outrange your skill and make it so while active farming your skill is kinda wasted 90% of the time.
Make piercing arrow scale with character range.
By @somber idol
All Friday Nights with Froggies!
Some people may remember the Friday Night Froggies event, Lava increased the W1 dungeon timer to 15:00 instead of 10:00. If it is ''Friday Night'', Lava could add this event every 6:00 pm till' 6:00 am, and add another achievement: Friday Night Gaming - play W1 dungeon 12 times at Friday Night Froggies event.
It would be cool
By @violet heath (top suggestion
)
Show more than void coin
Once you have 1 void coin, it won't show you other coins. It's not a bad idea for future content, but it'd be better if we could see at least the 2 last coins like void + dementia, because 1 void 0 dementia is not the same as 1 void 40 dementia. Plus, it looks a bit empty like how it's now.
By @unreal grail and @novel mural
Comparing equipment
A way to compare an item in your inventory with an item you have equipped, to see which one is better. A bit like the way it works in the party dungeon, better stats would be marked green, and worse stats red. Equally good stats just white, I guess? This would probably be useful to new players when getting new and better gear.
By @gentle galleon
Doot QoL Improvement
For those of us who have unlocked the dootophone, allow us to use it in combination with dootjat eyes to respawn doot in the same way we can replay a boss battle using keys. It becomes a hassle having to go in and out and drop the key and repeat every time we kill him. I usually let like 50 keys pile up before I do doot runs and I know a lot of other people do too.
By: @cinder sage
Make it 20
Make it 20, it just bothering that it's 19.2, other bonuses are round
flurbo weapon power
By: @soft widget
new lure for fishing
a new lure for fishing that affects the minigame and it is called "tasty lure" and it slightly increases the range counted as a catch (by 5-10 pixels, it's up to lava by how much) because i get so frustrated when i miss by just 5 pixels so i don't get the fish counted. so please add it so at faraway piers you can buy that.
By: @brave dirge
More Stocks
Increase Blunder Hills Vendor food stock, as of now. Their stock is 900, while YumYum Dessert's stock is 30000..
I'd say increase the amount of foods sold.
By: @proud temple (me!!!)
Ban Egg and Funny
bad mods and smell worse
(for legal reasons this is a joke but made it here)
what is this, impeachment? Vote NO!
i leave for three (3) days and you do this
By: @calm willow
Pet rock
With the new up coming pets to the game, Why not add a pet rock? Just a simply little rock with googly eyes!
Thought this idea would be quite funny and match the vibe of the game. 🙂
By: @crystal sedge
Free Willy
Don't make this splendid creature a mob please, let it be a NPC.
I don't want to kill it.
By: @mellow cove
Tap to drop for mobile
We need a tap to drop feature with a toggle button for mobile. Swiping to drop a bunch of items is absolutely dreadful, and really takes some time when logging in after a while and you can't tap the item your wanting. Please 🙏
By: @serene pilot
Title: Commas
Just a minor thing but could we get commas for our stats to help with readability at a glance?
So instead of something like:
Damage: 2384136~3731893
It would be:
Damage: 2,384,136~3,731,893
I just think it helps a lot and looks nicer and makes it easier to appreciate any stat gains you get because they're easier to notice 🙂
By: @mint mirage
FAQ
Add a 'Frequently Asked Questions' thread to the discord. This could even be split into #w1-and-w2-FAQ and #w3-FAQ. Adding this would save time for anyone who answers questions and means that anyone asking a question can quickly check the FAQ, without having to wait for an answer.
TLDR: read the title!
By @novel mural
Too Many Cards
By W8, there will be more Dungeon cards in one card section in the codex than many sections combined, and uh, that's a lot of cards. The same issue clearly came up with skilling cards, because we have multiple sections for those. All that needs to happen for Dungeons, is maybe separate them by 2 worlds (W1 and 2, then W3 and 4, etc) or separate them like the skills. Still not sure if the boss cards should go in the Bosses & Nightmares section...
By @left saddle
Fishing hat
Big ol' fish head hat that improves fishing EXP. I would just very like a big ol' fish head.
By @sand grove
Dungeon Calendar
Give us more than -zero- advanced notice on dungeon events so we can plan accordingly.
By @violet heath
Crystal cards
Farming crystal cards right now require a lot of time. The game is called Idleon, so we wouldn't have to actively farm hours to get those. So I got 2 ideas.
- Add a way to convert extra cards from other monsters into crystal card of the same world. (for example 100 green mushroom cards => 1 crystal carrot card)
- Or remove them from the required cards to complete sets so we can have 3-stars sets without crystal cards.
By @worldly moon
CONSISTENCY
As it stands, there are some things in the game that are inconsistent with their terms or names. While this is fine for different kinds of Obols, it is not good for things like how a stat might function.
Example: The Cards give a "Base" of the stat, but seems to not be affected by those stat's multipliers. Or at least not consistently. This means they appear to behave just like "Total" stats. Therefore, there should be a more clearly defined structure of terms that can be referenced so that when someone reads "Strength %" and "Strength %, but not from Cards" they'll know that Cards won't be affected.
It's also important for the future of the game as you'll probably introduce more and newer ways for us to acquire various stats.
By @ivory temple
Buff Smithing for Archers
Archers were made to be the right class for smithing, but their Smithing talents only help in early game and they don't ever have the higher smithing level, thanks to MMAN insanely high Skill EXP bonus, like you see in the pic.
(and that's not even close to the skill exp people normally get with mman)
By @coral latch
Change Blunder Hero
Blunder hero currently gives weapon power and skill AFK gain. We have plenty of trophies with weapon power, make blunder hero give skilling power.
By @solemn patrol
3D printer total production
I wish the 3D printer showed numbers representing how much in total is produced, kinda sick of adding stuff in my head to make sure i'm printing enough stuff for my salts
By @cosmic light
PARTY SYSTEM
In-game party dungeon maker, can be basic/free for all or by rank. Makes party members who are no longer in the screen have an away icon/different color or dungeon party (professional party), saying "you are now away and will be kicked in 30 seconds".
Reason: With how many players can be on the same screen, especially mobile it is hard to find who in your party is not currently in the dungeon waiting room and preventing you from doing a dungeon run
phew I am alive! I just played through the World 4 update. The addition of a battle pass was very confusing at first, but if it means I get paid then be it!
By @blazing glacier
Card Presets with an "Auto Switching" function
Allows for finer tweaking and a QoL function inline with idling.
By @lunar ginkgo
Dungeons update
So, I have been thinking (always dangerous haha)... About Dungeons in particular, and their individual issues.
-W1-W3:
Older players tend to do them solo, because "bad" performance by new players punishes their own gains
-W1:
Bad RNG (or a bad teammate) can halt progress within the alloted time
-W2:
Honestly, my best feedback on this is that I find it boring, and somewhat unbalanced with the RNG
So, how to solve these issues?
Rather than punishing players with more progress/knowhow for taking less progressed/experienced players, I propose an "even-out" system. Hypothetically, for say W2 and W3, your tasks become personal and adds up to a score. The idea is that your rewards can not go below personal score, but if the average team score is higher than your personal, you get the average score instead.
In that way, experienced players can group with new players without punishment, and the new players can get a slight carry as well to learn the ropes.
This doesn't work for the W1 dungeon though. My best suggestion here would be to make monsters global (everyone sees the same mobs, they die for all players). This would ensure that a new player dying isn't preventing progress drops.
To balance this, mob HP should scale with party size and progress, so that everyone has to chip in.
By @fallen marlin
Guild anniversary
The anniversary of the introduction of guilds is coming up fast - I suggest some kind of event, or reward to celebrate the first anniversary of this momentous day!
.....yay
By @median hornet
Quick-equip Ring
When you double-tap Rings, make the quick-equip back and forth between the first and second slot instead of only the first slot.
By @brave dirge
Thunder
When using a Random Upgrade Stone, make it so that a thunder appears instead of the regular "Success!" Animation if the stats got reduced (ex: 5% mov speed -> 4% mov speed)
I am alive! I will post more suggestions soon,
By @novel mural
**W4 Pig**
I know by the time lava reads this we'll have W5, but I got a great pig name for W4. He's big and fat, and eats a bunch of food, and his quests revolve around the cooking skill. His name is "Glutton", like "Mutton" from W1
By @violet heath
Bulk Worship
Keep pressing your finger on the Worship button to spend your charge on the same totem faster. Actually you have to tap 120 times to spend 3000% charge on the first totem.
By @proper arrow
Big Box go brrr
Add milestones to the post office boxes. When a player gets 50, 100, 200 and 400 in any box type, that box gives a more significant stat bump than normal. This encourages us to put point in less desirable boxes to get the 50 point boost as well as rewards you for putting 400 into a single box type.
By @honest cloud (top suggestion
)
Placing cog prediction
Would it be fine if when hovering one cog over another, there was somewhere a prediction of the result of switching them?
Something like this:
By @somber idol (top suggestion
)
Luck be Luck
Make luck influence on other things, such as vials, upgrade weapon stones, arcade, and dice rolls.
By @jovial current
Chaotic Dr. Defecaus
Make him rainbow
wow. I just read your suggestions and every single one of them is bad! incredible.. I'll still post them though
By @mint mirage (top suggestion
)
Dungeon Card Set Bonus Buff
The dungeon card set bonus is only +% more dungeon credits. These cards are such a pain to farm (or so expensive in card packs) that they should be worth grinding for. Secondary bonus ideas are:
+% more flurbos
+x% dungeon damage
+x dungeon base damage
+% dungeon mana regen
+% dungeon card drop rate
By @violet heath
Crystal Countdown
Instead of eventually fixing the skill, leave it to work as it does now since it honestly feels so natural. Instead of "fixing" the skill, give it an internal cooldown and make putting points into it reduce the cooldown. That way it isn't stupidly OP when we can get really fast Crystal spawns.
By @echo raptor
**Coffee ☕ **
With World 4 Cooking there should be coffee which boosts attack speed and movement speed. it could also be a rare drop from the W4 boss
By @spice compass
Everyone Hates MMan
Add more efficiency/exp bonuses in World 4 so that our favorite skill slave doesn't fall behind and have to rely on Crystal Countdown for all eternity.
a person who I can only call very awesome just gifted me Discord Nitro. you should do that as well!
By @frozen jetty
Star Sign Tracker
Let us view which characters we've completed a star sign on. On certain star signs which require all characters (at the moment) like Thermonuclear Climbs' one, it'd be great to know which characters we haven't done it on
By @brave dirge
Bear Trap Buff
Upon getting hit by Hunter's "Bear Trap", the enemy should be immobilized for a few seconds (1-2), since it makes sense, and will also help a lot in TD
By @violet heath
So you think you're a pro gamer huh?
T-shirts are bad. Case and point. And there's so many of them. Give Beginner/Jman/Mman/future classes a talent that increases stats for going into battle wearing.. you guessed it... A t-shirt!
Who needs armor pffft. Could be scaling, could be a hefty % modifier, don't care Lava could have fun with this.. Also feel like this fits beginner family way more than anything fits anything.
By @violet heath
Split stack of 1
While on Split Stack mode don't ask the Stack Size if it's a non-stackable item (boots, helmet, etc).
yea!! good idea!
By @brave dirge
Boss lines
So, you know how Doot and Dungeon Bosses got their own dialogue? So I'm thinking, why do bosses not get one? I think it'd be neat to have a boss dialogue when we fight them the first time.. Could also add some spice to the story
By @proud temple the moderator
W4 Potion Names
With World 4 just around the corner, a last minute name change to whatever the T4 potions are already called to “You’re Halfway There Potions” would make perfect sense in terms of the name progression of “Small/Average/Decent”
stop voting no this is important
many people are saying this
By @marsh violet
Mana is Life change
It makes no sense that this buff doesn't aid in afk survivability in some way with the mitigation it gives. Please change.
By @violet heath
Potions rework
As of right now, there are 2 Potion types that effects have become useless for people to use, those are the Strength and Mana potions. My suggestion is to change the effect of Mana potion to give max mana, like the health potion and for the Strength potion to give WP - not much, but a little bit so it still scales well for everyone to use them again.
By @keen edge (top suggestion
)
Last suggestion read on stream @warm ridge
Quick-Frag
Add a QUICK button to the upgrades tab to quickly turn obols into frags just like quick-selling in shops.
By @somber idol (top suggestion
)
**Bonemeal Exists**
Add an utility for bonemeal, because when players complete meel tasks and max the boop card, boops are forgotten, bonemeal could be used for crafting bones (for pets W4) and another thing, if lava reads this, BOOPS HAVE FEELINGS
By @glad crow
Withdraw Bars From Forge to Bag/Storage
A 'Withdraw' button next to the 'Deposit' button on the forge to automatically move all bars to your bag/storage
By @tiny crystal
Dungeon book QoL
Please introduce some guarantee for getting maxed dungeon star talent books after buying them a bazillion times, as it can be quite a frustrating and super unrewarding experience to roll for a max book to unlock a new one.
Source: 14k spent on 4th book and still haven't unlocked megacrit, so it would be nice if it was 'rigged' to give higher level books after rolling a lot.
By @frozen jetty
Dungeon Weapons Stats
Make it so that dungeon weapons are always better when you tier up. I've had runs where "upgrade" after "upgrade" were always downgrades to what I have, sometimes even dropping by 100 damage. Or another case where I got 3 upgrades and all of them were straight downgrades, just down, down, down. Nothing quite says satisfying game design like your upgrades making things worse
FunnyLucky SUPPORTS abolishing Daylight Saving Time. I don't know, I just felt like saying it.
Anyways, with the World 4 update I'm stopping suggestions until March 16th so we can actually get feedback on the new stuff in the update. Thank you!
Ay did he just say what I think he said??
OHHHHHHHHHH
If y'all have no idea what Me and Funny are talking about, tune into https://www.twitch.tv/lava_flame2 as he reads our community suggestions!
just wanted to let you know! :)
By @tidal star
Name Confirmation
When making a new character, when you press confirm, make it so that it says something like "Are you sure you want to name your character this? This will be their name forever and you CANNOT change it EVER!" and have Confirm and Nope buttons below, the Confirm button not being able to be pressed until 20 seconds so that people don't accidentally misspell their characters like I did just now. The timer thing can also be a toggle thing
By @gilded umbra
Account wide quest
Please make the "Can't somebody else do it" quest complete in all characters so they can get 1 luk from "Quest Chungus" talent especially the beginner class characters.
By @wary vale
World 3 New Achievement
Sheepie in the lobby of the World 3 dungeon are 55,000 health and need a huge amount of time to defeat.
If you defeat it, I think it's okay to give me one achievement.
By @half sorrel
Make shielded mobs have lower targeting priority
Make mobs with a shield active (basically just bosses rn) have a lower priority in auto, so that when auto is active if a mob has shield your character will try to retarget to any unshielded things.
I think this would be a flexible way of addressing auto on shields. For example, Chizoar would also be auto-able if your char would stop hitting him when he gets shield and instead run over to hit the crystals (which it would detect as an unshielded mob, thus taking priority).
By @violet heath
Hide cape button
Wings have nice stats, but on a map with other characters can't see a #$%@#$% thing. Also, just not a fan of the look, but want to wear them for stats.
By @ivory temple
**Kitchen cap as a helmet for Cooking Efficiency bonus**
Why not?
By @topaz swift (top suggestion
)
Clear laboratory radius
All characters in lab should have a faint circle around them indicating their current connection radius. That way, you can easily know if your setup can be spread out to hit more stuff. Simple QoL change
obviously!
By @dark dawn
Pixel Nudge
Allow lab placement heads to be "nudged" by a pixel instead of needing to very precisely drop it in place.
makes sense!
By @cursive bramble
Persist Lab Unlock Descriptions
If you unlock a lab upgrade in the Mainframe, it should still retain its description after becoming disconnected from the chain.
FibbyLiar at it again with #fakenews...... SAD!

can we all
this to epically own the developer? that would be funny+ if it works
By @half sorrel
Make trapping drone use highest eagle eye preset
Right now, the trapping drone uses whatever your eagle eye lvl is on your current hunter preset. This kinda defeats the point, because unless you're super high level you won't have eagle eye leveled on your usual AFK/Active presets. Many regular level folks will have a dedicated preset on hunter specifically for a high eagle eye level.
But if you need to go change your preset to your eagle eye preset to use the drone most efficiently, you might as well just use eagle eye manually while you're there.
In the end game the drone is useful as-is because I guess you could have Eagle Eye maxed on every preset so it wouldn't matter what preset you were on, but most people are far from that level (I'm 130 and certainly don't have 150 tab 3 points to spare on my aafk build)
By @dark bane
Cooking EXP doesn't make sense.
It's intended to be passive upgrade system. It should be more like Alchemy and passively gain exp versus forcing characters to sit there and do nothing to get exp.
By @half sorrel
Make gene spirals scale more linearly
This would change balancing, but it kinda feels bad that gene spirals seem to scale like traps do, with much higher rewards/min if you claim AFK earlier. For reference, these were my numbers:
5 min AFK = 100 spirals
20 min = 200 spirals (4x time, 2x rewards)
1 hr = 400 spirals (12x time, 4x reward)
2 hr = 600 spirals (24x time, 6x reward)
I get that it's a balancing choice, but I feel it kinda goes against the W4 theme of reducing micromanagement, because the scaling is so sharp and starts so quickly, and spirals seem more important for progression compared to trap critters.
It would be nice for the reduced scaling to start at a higher number, if you let it sit for 5+ hrs it starts getting worse than letting it sit 1 or 2 hours. But, if you let it sit 2 hours, you'd still get the same rewards as if you claimed 20 10-min AFK gains or 4 30-min gains.
By @worldly ravine
W4 skills should have these assigned stats
Currently, the W4 skills have no assigned stat to increase efficiency. But if Lava will assign the stats (mybe when the sub-subclasses come) these should be the assigned stats to each skill.
Strength should be assigned to Cooking cause Warrior classes, especially fishing, relates most to cooking.
Agility should be assigned to Breeding cause of things like: Hunter class, catching, and trapping.
Wisdom should be assigned to Lab cause incubating characters in tubes barely fit the other stats.
By @chrome magnet
lava you lied to us
Lava u promised us free autoloot to stop p2w once W4 was out, now not only do we not have it for free, but there are wings only accessible by a paywall that gives amazing boost. Give us the option to get wings and other capes with gems, and give us the autoloot u promised us
By @final birch
Lab percentage of pixel usage
It would be nice if the Lab showed how much of the pixel length we're currently using. In example, if we had previously used the maximum pixel length, like, 61, and we leveled up, the new max is at 64.
Something like61/64pxshould show in the UI or64px (3 unused)
By @golden pilot
**Better cooking experience **
Allow cooking EXP to be gained while online and standing in the cooking zone.
This could allow players to chat while they level cooking and create a chill gathering space for people.
By @steep reef (top suggestion
)
Rope W3 Town
Please Lava add a rope on this section up til the portal for more fast mobility on town map, so we can arrive to W4 portal fast from prayers monument
By @frozen jetty (top suggestion
)
End Of Run Conversion
At the end of each run (aka the timer running out) convert all remaining money into the dungeon or flurbo credits. For the snake boss, the game knows if you can progress to the next stage/defeat the snake so if you aren't able to, convert all the dollars into credits when you get to the big guy
By @rotund current
Nerf or rework Yondergreen's coin quest
Please do something about the 75 coins on the ground quest, either nerf it or rework it.
Its grindy, one missclick can ruin everything and it has a practical timer of 20 minutes before the coins disappear. It's almost impossible on mobile and it ain't fun.
A suggestion would be to nerf it to maybe ~45 coins.
By @half sorrel
Hotkeys for pet abilities
Some of the pet abilities require a fair bit of timing or are kinda spammy - for example, mimic Defender or slime Cursory. On mobile this is no big deal because ya got fingers, but on PC it can be tricky to keep your damage rotations optimal moving your mouse around all the time, and I bet it'll only get harder as we get bigger teams and harder fights. Like, imagine having to continuously cast 6 spells that are up every 2-3 seconds, and some of them need to be timed.
Could be pressing 1/2/3/4/5/6 triggers the pet ability for that slot.
By @sage harness
Drone improvement
Add a character swap button so we can set drones for every character without needing to go to the drone 9 times...
So setting traps for all characters from 1 character
By @thorny roost
**Better dungeon party management **
Replace the "find party" button with "Teleport to party leader" while you are in a party. It should become clickbait style bright and shiny when you are not in the same channel+map as your party leader.
Anyone who is not in your current map + channel will have their name greyed out in the party bar.
By @deft vigil (top suggestion
)
Lab unbreakable lines
Add an option to make lab connections unbreakable once you’ve connected them. This way you can drag your character as far as they can go, without having to repeatedly try and reconnect while finding the optimal placement. You can add a button to trash/cut a connection if you want to reorganize things.
Alternately give an option to turn on “unbreakable mode” for fine tuning an existing line.
By @frozen jetty
New piggy name
See this pig? See the text? I'd say a name like Hamsey or Glutton would work for em
vote for the better name
By @cosmic light (top suggestion
)
Timer for time-based gain and show three lowest level bubbles
In stasis, one of the power-ups says you can gain three levels of your lowest level bubbles every 24 hours.
Include in descriptive screen a countdown timer and the three bubbles that would be leveled.
By @pulsar heath
Claim Spice Button
A button that claims all the spice instead of individually clicking for each zone
Reason: As more zones are unlocked, it will become tedious to click every single one
By @neon solar (top suggestion
)
Remove Star Talent Books from Drop Table once learned
Please remove Big Chungus from drop table if you've learned it - Example below after 5 hours on a Maestro
By @eternal urchin
Food Item Name Change
Change this food's name from "Egg" to "Fried Egg". Or for bonus points "Fried 3gg"
this is fine i guess, but where's my cameo then???
By @terse flare
Pet battle "training" area
You know how when you unlock a new pet and want to try it out in battles, or you want to try new formations for battles? But that zone that you have unlocked is WAYYY too strong for you to be able to do that properly. If there was a section of the "teams" tab where you can go into a practice mode. This would allow you to chose past stages that you have beaten to test how much you have grown, and what those new pets can do!
By @ivory temple
Make ALL crystal cards passive
The values can be nerfed, since we won't need to equip it. Since we have to be always active to farm crystals, their bonuses should be always active on us too.
how very, very populist
By @sage harness
Keychain pile
Since there will be a keychain pile please make us able to destroy useless keychains into fragments so we will have some use for them
By @misty hatch (top suggestion
)
QoL Eagle eye
Now we have the drone i think it will be more helpful to tell the percentage of the chance of getting a shiny when choosing a trap.
By @misty hatch (top suggestion
)
QoL dungeons
During happy hour increase the card drops rate:
For the 20x rewards, do a 5x card drop rate
And the 3x rewards, do a 2x card drop rate
A way to keep this balance is making a cap on how many cards you can collect.
By @misty hatch (top suggestion
) (three in a row daaaaaamn 👏)
**Auto buy system **
Have you ever forgot to buy that Silver Antique that one day and you just need that one more dootjat eye? Don't worry, I have the thing you need! A Mail Man! He'll make sure no Silver Antique will be not bought with this new invention. You can select items that you want to purchase and once you login, it will be bought and deposit into your chest or in a new feature "A Cart". Instead of going to each shop, you can just select the items you want and it will be auto bought.
Once you unlock "Automation Arm" Level 6, you can buy bribes that can be called "W1 Address" and so on. Then you'll go the the the Mail Man then you can select items you'll like to be purchase daily and the amount you'll like to buy. Then, once a day passes, you can collect the items you had selected in the cart or it could be auto deposited into your chest.
Cool name: Mail Man, Amazoom, ips
TL;DR: A system that can auto buy things
By @mental chasm
Make furnace cards passive
Greatly benefits SPOILER: ||new automation.||
how very, very populist... again
By @final birch
Passive cards
Make passive cards unable to be equipped as equipping them adds no bonus. Maybe have some kind of 🕐 or ⌛ on them to signal they're always equipped.
Equipping one just wastes a card slot.
By @alpine cobalt
Make vials more... feasible
I think if we could use an amount of liquid related to the world the vial is from, with Glass shards, we should be able to create vials instead of hoping we roll a 99+ on so many vials for new content. Either that, or have vials range and not have so many be 99+ to unlock.
Alternatively, some way to automate unlocking vials instead of dropping an item, waiting for the 12 to roll, then repeating 18+ times daily hoping one of them rolls a 99/100
the below pin is where lava last left off on stream 3/20/2022
have U heard? during today's stream lavaflame read your suggestions for the upcoming weekly QoL updates. watch it NOW! it is a 30 minute segment.
https://www.twitch.tv/videos/1431948586?t=1h9m34s
Ring-ring! Brbrbrbrbrbrbrbr....bwoooooooah. The 4th ever #best-suggestions-✅ mega survey is starting!
With weekly Quality of Life updates underway, we decided to conduct another suggestions survey of what you, THE PEOPLE 🦅, want to see in the Idleon video game.
We looked at popular best suggestions, both past and current, and made a list of 17 that you need to vote on.
Those suggestions that will be ranked higher will be prioritized for release, however in no way guaranteed. Development is hard, after all!
Be awesome and cool. Be a part of the hype! Be epic beans 420. Enter the survey here >> https://forms.gle/46qtsS3dJVLvVzH27
Hello, respondents! Thank you for participating. You're asked to rank the most upvoted suggestions of all time to decide which should be given preference when making new weekly updates.
As these suggestions are some of the most wanted, please don't rate everything a 5. Try to give preference whenever possible and prioritize ideas that you appro...
The survey will close in 3 days, on March 24th... wait a minute, that's my birthday!!! That's awesome.
woah! we've been promoted to #game-polls📊! That's awesome as well.
if that's the case then I guess the suggestions can continue
By @harsh nimbus
**Where valentine event**
Most players (such as me) haven't gotten valentine's cards and we were waiting, thinking that it would come after W4 but it's not here, sodo the valentine's event. (Also need them gems
)
By @twin hill
More informative Crystal Countdown
With Crystal Countdown being fixed, I have a recommendation for how it could be shown; on Maestro, have each skill show the maximum amount of times CC can be procc'ed on that skill, and what the original EXP was. Attached is an example of what it could look like. X/Y refers to how many procs have happened so far (X) and the total amount of procs that can happen based on the level of your skill (Y). X exp refers to the original EXP to level up the skill.
By @brave dirge (top suggestion
)
New PO Box changes
Change the ||"Base LUK"|| to ||"Pixel Length"||... Makes more sense
(w4 post box spoiler!)
By @carmine sedge
More knowledge
Write how much stat it provides
By @acoustic ore
Cooking exp for all
Make Cooking EXP account-wide since all characters cook the same recipes at same time.
No one wants all their characters spend 365 days AFKing in kitchen
By @sullen meadow
**Treasure hunt YouTube link **
Add treasure YouTube video to a hint, so a nooby like me can easily complete treasure hunt quest
By @stable sedge
Music
Tired of hearing the same music over and over again? Introducing the jukebox.
Now you can collect records and play them anywhere you want!
Gem shop music is a banger btw
Do you like to volunteer?? I hoped so.
Did you know that https://idleon.info is run by people just like you?? I hope you're aware of that, also.
If you want to help like a LOT of people, go to #👀read-me and then click on that book to get started!! Thanks love you 
It's my birthday day today! That's great to hear.
To celebrate, 1 person who wishes me a happy birthday day today will win 2,000 gems! (direct lie)
By @wet sable
Top Suggestion!!!
Auto Factory upgrade 6
- Auto deposit gold statues on pickup.
afaik theres only one quest that req statues and you can buy said statue from the shop. This would really help clear up bank clutter as there is no reason to hang onto them.
By @ashen portal
"Show All" Mode For Cog Grid
Description: Adding an additional option to the HUD types available in the Cogs tab of W3 Construction to show all three stats at once would save a lot of cycling through and allow faster and easier comparison of cogs:
By @limber yarrow
Top Suggestion!!!
New Card Set Display
Suggestion: As new Worlds and content get added, the current Card Set Display will become more cumbersome to page through. Suggestion would be to display all card setups on one page. Provided is a quick mockup of one such method.
By @shy imp
Top Suggestion!!!
Lab changes
Suggestion: make us be able to see how far we can reach with our characters in the lab even when they are ALL off, So if I am just curious how far I can get if I will asaign all my characters I will still be able to see without assigning all of them
By @final birch
Title: Improved crystal countdown UI
Suggestion:
Simple QOL, I suck at image editing, so here's ASCII art. Hash out part of the XP bar that is reduced by crystal countdown.
40% filled, normal progress bar (current)
████______
50% = 40% xp + 10% crystal countdown
████_____░
^ marker for max crystal countdown reduction
By @honest cloud
Top Suggestion!!!
IDLEPEDIA
Suggestion: Hunter has a skill "Looty Mc Shooty" which gives him %dmg according to items ever found. The problem is the counter only takes those items that have been picked up manually (you accually need to drop the item and pick it up again). That's how I have thought about cool feature that would both be nice to see and deal with the problem in-game (yeah now I know that there exists tracker in browser). Add IDLEPEDIA. It would be another tab in Codex. In game there already exists bestiary and that is Cards tab. You can see there everything about mobs. Why not also sort all items, with visible feature that allows one to see if it was collected. I do get it that it would require much work but it doesn't seem impossible since if every item is being counted per account separately then there probably exists boolean or something that tells whether the item has been already picked or not so the data to make it exists.
I have made a model how it could look but of course it is possible to change a lot in that idea.
TLDR Add item's encyclopedia in game.
(Also a master of paint XD)
By @wet bloom
Top Suggestion!!!
A button to open the doot fight instead dropping it
Suggestion: I tend to accumulate the dootjat eyes keys to do all the fights in one day, so it's often scary to have to drop the 30+ keys I have to open the door and remember to pick them up.
By @pseudo sonnet
Top Suggestion!!!
Free Teleports to Minibosses
Suggestion: With W4 achievements there should be an achievement or multiple ahcivements that gives free teleports to the minboss maps. Will make killing them everyday a little more manageable since they won't take up teleports.
TLDR: free teleport to miniboss maps from W4 achievements
By @lofty haven
Reduced Piercing Arrow Cooldown
Suggestion: My archers skill piercing arrow has a cooldown of 15 seconds it seems, a much higher cooldown skill than compared to my warrior, I feel my archer is lacking can we have the cooldown lowered?
By @austere root
Don't let people be clickable when reward screens are up from AFK
Suggestion: Title. Went to click the Splice button and someone ended up warping onto the same screen as me in the default location, and they happen to be right behind the splice button
tl;dr - Don't let player info screens come up when claiming AFK rewards
Edit: Players ARE Still clickable when your AFK gains screen is up. This shouldn't be a thing.
By @ashen hill
Passive Cards
Suggestion : make it so that cards that has a passive is shown "always in effect"
By @spare fox
Dungeon Happy Hour dice
Description: Instead of giving us keychain fragment from Happy hour, simply give us x20 dice in the form of the dice item, it's already an item ingame, it won't require much to do.
As it stands the fragments are IMMENSLY underscaled, getting 80 fragments from 20 runs,meaning you need to do 80 runs to get 1 tier 3 keychain is nonsense! And it makes no scaling sense(even for just buying tier 1 keychains, makes no sense).
You could fix the system but I think the easier solution would be to simply give the player the dice he would have gotten, and as a droppable item would make it more clean and organized
By @quiet iron
Top Suggestion!!!
Town Nodes Change on Map
Description : Changes the nodes size or color for the 4 base towns so they can be easily identified, especially since now town teleport is free.
By @forest grove
Top Suggestion!!!
Adjusted Colosseum Drops
Description: Compared to other armor types, there is an increased need to craft Lustre Shieldshoes for other skilling boots. Please change the W2 & W3 colosseum gold chest to drop gold/platinum boots instead of their pants counterparts.
TLDR;: Replace pant drops with boot drops in all colosseums.
By @next elk
QoL - Dungeon Finish Button
Sugg: I've already killed all possible mobs and there's nothing else to do, please add a finish button to end the timer.
(Only my mages can use plat axe)
By @modern phoenix
W4 skill changes - why no skill points?
Suggestion: W4 skills at this time do not count towards skill points like every other skill in game. Don't think it should be that way honestly - they should give us skill points too.
By @wicked rain
Lab confusion
Description: I can't tell anyone apart based on just a stupid head. Look at this screenshot.. WHO ARE THEY? Would you please add names to the floating heads or some kind of legend?
By @thin wyvern
No Quick-ref limits while in labs
Suggestion: While a character is uploaded to the lab, they should be able to use quick-ref as if they were normally interacting with an object, or at the very least be able to move around and interact with cauldron, anvil, PO box, star signs, etc. without breaking their lab connection.
By @modern phoenix again
Cooking revamp
Suggestion: Cooking times for recipes are... extremely time-gated for lack of a better word/description. Perhaps we could give ladles the alchemy water treatment and have them be a rare drop from W4+ mobs going forward? It would help with unlocking recipes for sure.
By @next elk again as well!
+ **
Top Suggestion!!!!**
Title: QoL - RNG Trash Button
Sugg: Please add a trash option, sometimes it only comes with green+ RNG and this is bad because of Gray Grumblo. Because of that the RNG stays on the map the whole game bothering us.
By @limber yarrow Again as well as well
+ **
Top Suggestion!!**
Title: Family Card Presets
Suggestion: Card Presets the entire family can use! No more Mining/chopping/farming setups that you have to painstakingly recreate for each character! One slot can be used by each character on the account.
wow that's like too many suggestions. consider this a democracy+! woohoo!
Also I'd like to say, after checking the records @vagrant terrace now holds the title for "Worst Best Suggestion"
I'd like to present him with this
🏆
as a bribe to hopefully keep away from posting more suggestions...
The record now stands at 71
Votes, please don't go out of your way to surpass this
Changed my mind on that! We're hitting 90,000 members soon, meaning it's time for a MOD POLL!
Do you think the requirement for a BEST suggestion should increase?
What should the new requirement be? Very curious!
(1) 🟨 - 30 (current)
(2) 🟧 - 40
(3) 🟥 - 50
The steering committee (me) recommends delegates (you) to vote
🟥 (3)
Democracy in action baby! Compromise!
By @midnight jewel
Cryo snake card
Make the bonus passive
By @novel mural
It's All Backwards [sad Niko from Oneshot emoji]
Since W3 (especially trapping), everything has been oriented as less time = more efficient, which doesn't make sense at all.
It should be the longer, the more efficient, or the higher level the better (refinery sucks ass).
Please consider rebalancing everything that's time based (such as traps, refinery, splicing, etc) to be better the longer you wait.
By @wooden bison
WEEK/DAY STANDARDIZATION
So, from what i'm aware of, the week resets on the same day your account was created, and the day resets at the time your account was created. This is really annoying and confusing, and it would be nice to reset it to midnight (I don't know time zones so pick your favorite I guess) on Sunday, so it's standard for everyone.
By @next moon
More Storage Space
I don't care if it's more tabs, different storage containers than chest, scrolling on chest tabs, or RS style bank expansions,more storage. It's been plaguing me since day 1, for the love of god, stop making storage restricted, I'll drop a quadrillion dollars on chest expansions. Plz, just take all my money.
give me money 🙂
By @carmine sedge (top suggestion
)
Journeyman skill change
Make this talent both fighting and skilling
By @carmine sedge again!
Easier management on cooking
Clicking spices from here allows not just adding, but also removing
By @ruby mortar
Mechanical Arm new upgrade
Make a new Mechanical Arm construction level be able to claim spice from the pet arena once every 24 hours
By @half sorrel
Make splicing not consume cards
Make it so you can still get cards when splicing, just like how you still get coins. It would make it a lot less tedious to upgrade all our card sets to the new tier.
By @tiny crystal
Keychain pile
The keychain pile, in it's current state, is more of a meme than anything else. Even a full clear D2 40x run doesn't give a T3 on average. Coupled with the fact Flurbo shop cost was tripled from 1k -> 3k and a gemshop option was added, it's just honestly awful. Please return the flurbo cost for a T3 chain to 1k flurbo each, as now you just nerfed our ability to get good chains by a ton and nothing else.
TL;DR: Make T3 chains from Flurbo shop cost 1k again, instead of the horrendous 3k 
By: @unreal furnace
New Lab Chip
A new chip that would let the character act as a lab node even while not in the lab. This won't let them gain exp - just act as an anchor point for connecting to bonuses and other characters.
By: @pastel wasp
Please make a statement about Crystal Countdown
As you might intentionally or unintentionally have fixed CC, it leaves this skill, but actually also left/right hand, in a weird state. The benefits from those skills are so great that it forces a person to that character to be 'efficient'. The time and effort it takes to level skills on maestro aren't that great or fun. The CC made it quite fun to leave it in an 'active afk' state and see progress without having to be actively working on it. To quote someone else on reddit "it doesn't feel satisfying to not be able to go skilling with your other character just because ur scared of getting ahead of your maestro lvl"
As this was perhaps unintentionally or ninja fixed, many of us would appreciate your thoughts on this.
Regardless, some possible solutions/suggestions (which I also picked from other sources such as Reddit:
- Revert back to the 'bug' state
- Revert back to the 'bug' state but lower the progress a little bit
- Remove higher level requirement of left/right hand
- Remove higher level requirement and change the benefit of crystal countdown to something else (random skill from another char, bubble upgrade, etc)
TL;DR "Make Maestro Great Again!"
thank you big coight
can we get applause for Big Coight for being one of our best wiki contributors? we most certainly can
By @ashen hill
Mini boss eggs
Make world mini boss pets
By @harsh nimbus
More EXP keychains
We currently have fishing and mining EXP gain keychains but not choppin or catching. Make new keychains that give choppin and catching EXP buffs
By @icy grove
**Change EXP Converter ability **
Since the update that changed the ability , you always get 100% skill EXP. So why do we still need to choose to which skill it applies?
Change it to a passive ability, that converts x% of ANY skill exp to main EXP.
It seems like unnecessary busy-work to change it to the current skill you use.
By @crystal jolt
Class Outfits
Since animating every piece of gear is too much work, could we get class outfits based on the class thumbnails? That would bring the number of animation sets dramatically down and give our characters a more clear identity. Maybe allow us to choose between all our subclass outfits (eg. if I'm a hunter, I can choose beginner (naked), archer or hunter outfit)
By @violet heath
Active splicing
Let us actively splice. Instead of having to check back every 2 minutes for maximum gains.
By @zenith quest
Pet auto mode
Make a toggleable auto option for pets that automatically uses their skill the moment they have it available. You can also disable it for specific pets so you can focus on timing the mimic skill correctly and such.
By @fallen marlin and a person who left the server!
Fish Sampling Simplified
Make it so that when you sample fish for the 3D Printer, you can pick which fish to sample, instead of it being a random one of 4. This lets one optimize line and bait for one fish to max the gain without overriding other sampled fish. Trying to sample 2 different fish with max efficiency is an RNG fest
By @versed gust (top suggestion
)
Highlight towns in green or another color
Ding-ding-ding-ding-ding-ding-ding-ding! The 4th ever #best-suggestions-✅ mega survey is over!
An astonishing, overwhelming, record breaking 2,100 of you have voted! Thank you, #game-polls📊 audience!
With the votes in and also counted, here are the features the Idleon™️ community truly desires in the future QoL updates. Remember, though, no guarantees!
- Smithing cards should be made passive, giving the bonus without the need to equip them. >> 4.24 / 5
- Dungeon's Happy Hour should not require a group of 3 people. >> 4.12 / 5
- More W3 and W4 buildings should be a part of Quick Ref. >> 4.08 / 5
Are you a lover of Big Data? The full score breakdown, as well as every single response is located over at https://docs.google.com/spreadsheets/d/1PuMeFR-wtBvQs84ommm2AVApCK_g6PMGE7eZBjxB3q0
Thank you for your participation!!! Democracy at it's best, isn't it? 
Here's the picture, too! Loving Big Data and Big Pictures in this house.
Fanart! Send me more fanart of me! Yes! Yes! It's the best thing, thank you!
also, suggestions
By @amber walrus
Goodbye clutter!
As of the 1.51 patch Lava made sure that monsters now no longer drop stamps that you've already claimed.
However, they still continue to drop from skilling. This should also be applied to all skilling actions that drop stamps.
By @steep reef
Colosseum QoL
Add a Re-Run button and Auto next round to all colosseums so we can do multiples runs with more fast speed between each one, the re-run maybe with a confirmation button too so we can't touch by mistake, something like this ⬇️
By @stiff crypt
Dice Rolls Buyable with Happy Hour Currency
It's already been stated here that Lava missed the mark with how many keychain fragments it takes for chains, and how many runs it would take to acquire them. What I propose is this: Instead of getting keychain fragments per run, you get a currency that will let you purchase dice rolls from the dungeon shop at a ONE:ONE ratio. I.e. if you spent 20 tickets at happy hour and your run would have given you 4 dice rolls per run, you get 80 currency to purchase 80 dice rolls when you exit. This makes the player actually feel like they are getting something for their runs, and greatly increases their chances at getting keychains.
By @pseudo sonnet
Misc Upgrade Stone
Add an upgrade stone that upgrades misc bonus on equipment if there is one, could be a super rare drop or in a store.
By @calm shell (top suggestion
)
Default to town
If you switch to a different world in the map, make it automatically select the Town as a default teleport target. This would save one click on the new intertown free teleport, which is now surely the most common action on the map of another world. The current world can stay "Select a Map".
By @maiden narwhal
Loadout presets
It's very time consuming to check and change constellations, alchemy bubbles, prayers, talents, gear, cards, food, etc. every time you change a character from one build to another. I would very much like to see these things consolidated to where you can have all of these options saved at once, and be able to switch between a few saved presets.
By @cosmic forum
Let me pet my pets in the yard!!!
I don't care if it's just a choppy 3 frame animation with floating hearts at the end or whatever, but please let me pet the pets in the W4 Petyard! I want to pet them so badly
By @vernal kelp
Make skillers skill again
Currently you can't do any skilling on characters that are supposed to skill because if you get a higher level than your maestro, you lose efficiency. Either make right hand always give efficiency, or make it give efficiency if you are higher level. That way skillers can skill again.
By @hoary cape
Better kills/hr afk info
- Show base kills (as in kills for drops that aren't affected by multikill)
- Show kills for the basic drops, since now there is extra kills for death note only.
- Indicator for if you need more damage to max your kills/hr.
- Separate indicator for if you need more move/attack speed to max your kills/hr.
By @wispy dune (top suggestion
)
Manta Ray Hat
Just imagine...
suggestions!! i love suggestions. feedback is essential and so is the democratic will of the people!! 🦅 🦅 🦅
By @mystic cedar
**Ladlehosen **
Pants that boost cooking. They look like lederhosen, and they are called ladlehosen
By @silver solstice
Low Colosseum Damage Warning
Just like how the bosses warn you that you have low accuracy for a boss fight it would be nice if the colosseums warned you if you have low damage. Case in point: I just wasted some colosseum tickets because I forgot I was still on my woodcutting build instead of attack build
By @forest flax
Upgrade stone drop tables change
Have upgrade stones that drop from skilling scale with the level of the resource. I'm mining Luster and get wayyyy to many tier 1 upgrade stones from them.
By @odd heath
More automation arm levels
Automation arm is one single best building imo, it takes so much clicking and walking from player away! Please add more levels and more automation, for example, auto buy item from shop if you have the money for it. Auto finish post office tasks if you have item available, auto remove ore bars from forge when its full, this thing has so much potential, please add more stuff and levels to it!
By @mortal merlin (top suggestion
)
Arena Ticket Drops
Give arena chests a chance to drop arena tickets. With W4 arena costing 6 tickets and money being so important towards late game progression, arena ticket drops would be useful.
By @gritty cobalt
Locking a card preset to a talent preset
Allow us to 'connect' 2 of our card presets (as well as card set bonus) to the 2 talent presets.
That way when we change talent presets - it will automatically change the card preset as well. If you switch from skill preset to fight preset you don't need to worry about your cards.
Additional card presets will be changed manually (for example for dungeon or some other special build) or through a 3rd talent preset when that comes out
By @gray jay (top suggestion
)
Card Chance in Codex
Show the card chance in the droptable section
By @lofty haven
Codex Event Timer
Have a page in the codex that displays server time and how much time is left until certain events such as dungeon happy hour
By @vast estuary
Post office can't be bothered
If you click the x5 investment option in post office and you only have 4 left, allow allocation of 4 points at once instead of changing investment to 1 and clicking 4 times.
By @mellow zephyr (top suggestion
)
Guild box upgrade
Remove the upgrade stones from guild boxes.
By @undone marlin
Sample Slots
Possibly an addition to the number of Sample slots we can have. Instead of 4 per char maybe 8, as well as a 3rd Sample option per char. (More worlds means more mats we need, 2 will quickly not be enough.)
By @dire lion
Lab: Connect to Jewels as if they were Characters
It feels like some of the Jewels can be kinda out of the way and limit the amount a Character can be moved. Which, especially for the Cooking 1.5x speed, is really painful, no matter how much px width my Characters will have, 1 will always be heavily restricted.
The picture is a good example. Top one is where I have to be if I want to connect the prism, jewel and next Character. Bottom ones is where I could be if I just connect the prism with my Character for max px width. And this is just Lv22, with Crystal Custard. I would always be limited to the width of the Top Picture. Which isn't nice, because eventually I would like to get some Characters out of the Lab, if they have higher levels/px width. But like this 1 Character is always Hardlocked to this 1 spot. There might be more cases like this depending on some other Jewel Positions.
TL:DR: px connection width from Character to Jewel feels extremely limiting and Hardlocks Characters no matter the possible px width they have. So Jewels should allows for the same Connection width as Characters.
By @true spoke
Arena Tickets Bribes
W4 arena costs 6 arena tickets and you only get 2/day, Add a bribe that lets you do a free arena run a day in one arena or more, or add more arena tickets a day in a bribe
By @oak plaza
Do a Barrel Roll
Literally just add better barrels. Forge (AKA Bar obtaining) is becoming a hard bottleneck; the speed upgrade is so linear while smelting time is exponential.
Maybe make a barrel that does -% Forge Time (scales with ores
) instead of %Forge Speed (scales with forge, yuck linear
)
By @bleak ridge
W4 Colloseum Salts
Since green/black salts are used in everything in T4, it'd be nice to have an extra way of obtaining them. Having blue salts drop from bronze/silver chests and green salts drop from silver/gold chests in the W4 colloseum would be nice.
By @versed gust
Auto update samples
Let's say you're currently printing 20k flies. If you score a new higher sample, let's say 25k, the currently printed value should auto update to those 25k instead of remaining at 20k until you update it manually.
Since the sampled slots auto update why doesn't the currently printed values also auto update?
By @bleak ridge
Show Respawn Rate
A lot of things boost respawn rate now. It would be cool to see the avg respawn time in the AFK window.
By @wispy dune
Stiltzcho! Say thank you!
For the GP quest where you need to drop a leaf on Stiltzcho, have him say something quirky and fun like "thanks! time to turn a new leaf!" or something.
By @twin hill
CCC
I'm so sick of making 250 cogs until I finally get a cog boost type I want, then it's 20% boost. Give us a gem store thing called Crushing Crappy Cogs that works like Burning Bad Books and raises the lowest % boost possible
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 40 people will be added here

Aight nerds, FunnyLucky is taking a well deserved break, sorry I've not gotten to suggestions sooner but today is the day!
Gimme a minute and you all will have some lovely suggestions to vote on.
By @violet heath
Happy Hour Timer
Add a timer that shows when the next happy hour will happen.
By @lofty shadow Top Suggestion!
Remove the 'stats' thing in Subclass promotion screen
Those 3 bars with damage, health and mobbing (see green box in image below) provides confusion. They're not accurate anyway.
We have players in questions channels who just unlocked w2 asking if they would need a subclass with w2 skill or w3 skill. I think these stat bars are what confuses them.
By @glossy fable
Smoother pen pals experience
Let us drag the critter as it is jumping out of the hole. Right now if you click on the critter right before it lands then you have to click on it again because it didn't register the click which makes it feel sluggish.
By @stone roost
High Amounts of Kills Increase Rewards.
Getting kills for death note over a million all the way to 100 million can feel like your not earning much on the way there. I suggest a system that the more kills you have increase rewards for THAT monster.
My idea is that every million kills (possibly capped at 100 million) you get a permanent buff of 2% increase to base money, .5% reduced rarity of mobs items (not drop rate state increase), and 5% increase in xp (most useful for leveling up new characters). So at 100 million kills, you would get 200% more money, 50% reduced rarity (so if its 1 in 20,000 to get item, it becomes 1 in 10,000), and 500% more xp. (Numbers could be moved around)
This would help people get those rare drops with enough persistence, level up low level characters quicker, and overall add a endgame goal that people can work towards.
By @minor seal
Minigame (Pipes)
Minigame based on the 'pipes' style games. (Bioshock's hacking Minigame, Pipemania).
You're presented with an X by Y grid, and pipes you can click to rotate.
Depending on how it's made your either
- constructing a path from A to B
- doing something more snake-style, where you're trying to reach a point/pellet, which then moves, causing you to constantly move pipes around.
Lava loves the speed-based softcap to his minigames, so whatever is moving through those pipes can perpetually increase in speed.
Can choose to just have a single goal to focus on, or have point multipliers based on things like
- longest path
- collecting items placed in different spots on the grid
TL;DR: slightly more strategic minigame based on 'pipes' style games
By @toxic dune
Less cringe __BEST SUGGESTION
__ ~ 132 Up votes 🎉
Add 2% more multi-kill bonus for this building (so it will be 100% total).
By @oak plaza
Revert Talent Reset Update
Apparently using a Talent Reset Potion now resets BOTH talent presets? ...Why? When you have a perfect damage/pushing build and then you want to fix your skilling build, you'll have to set them up both again... why
By @barren rock
Small QOL
Fixing small details and polishing the game a little more for each and every world before wold 5 and make that a priority before adding new content (just because some stuff just doesnt work/does nothing)
PS: not saying to fully stop adding new stuff as i do love the new stuff just to fix "known" bugs more often because everything is
By @twin hill Top Suggestion!!
Literally unplayable
Why are the catching boots under the chopping shirt, and why are the chopping boots under the catching shirt? Switch em around
By @next elk
Individual Armory Chest
The game is getting big has a lot of different equipment like armor, rings, pendant, helmet, trophy, keychain with different buffs as well as cosmetic/unique helmets that take up a lot of inventory space.
TLDR Please, add some sort of Individual Armory Chest to store equipment
By @late glade
Afk Chest
When returning from being afk, instead of items being thrown on the ground they should instead be put in a temporary storage that deletes when you leave the area (size would only be enough to fit afk gained items to prevent exploiting). example: you afk for 3 hours chopping logs. the logs instead of falling on the ground, go in a neatly packed chest so you can more easily pick out what you actually want instead of picking up most things, throwing some out, grabbing more, just to painfully get the stuff you want.
By @wicked rain
Presets!!
Lava please. There's so much new content to fit into two presets.. it's already on the interface!
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 40 people will be added here

There we go! Some hot and ready Best Suggestions. Due to the amount of "Backed up" player suggestions however, I'll be rapid firing suggestions into here daily to make sure no suggestions get missed, probably something like 15-20 a day. I will only be going so far back however, I'll go to the 1st of April, all suggestions past that will be void.
Hooowdy.
I've got a poll for you guys today that FunnyLucky and I think might make Best Suggestions run a bit smoother. Lemme know what you think about this
Net Positive Voting
Firstly, suggestions would only require 30
votes to get into #best-suggestions-✅ like before.
Along side this we'd be introducing "Net positive" voting which would mean
votes would influence suggestions.
Think of it like how Reddit voting works, each
vote counts as +1 and each
vote counts as -1
Automatic Deletion
Secondly, we'd be setting up a bot to automatically delete good and bad suggestions alike so that doing Best Suggestions is easier for the mod team to handle, as well as make it easier for the normal viewer to just look through suggestions easier as well. Here is how it'd work
Failed Suggestions
Suggestions that are unable to hit 30+
votes will be deleted after 48 hours, the person who posted the suggestion will receive a DM from the Lava Bot informing them of why their suggestion was deleted, along with the suggestion itself.
Passing Suggestions
Suggestions that hit 30+
votes will be deleted after 48 hours as well, but moved to a separate location for Funny and I to sort through and post. The person who posted said suggestion will receive a DM from the Lava Bot letting them know their suggestion passed just so you don't worry it got deleted for no reason.
I'll check back here in a little while to see how y'all like the idea, after that I'll start posting todays Best Suggestions 
Suggestion Time 
Today we are starting with April 1st all the way up to April 5th!
By @elder sluice
Bop Box card
The Bop Box card and Mimic card share the exact same bonus and I feel like the Bop Box should at least have a bit more than the Mimic
By @shut magnet
Arcade stamps on arcade shop
Suggestion: Add the 3 arcade stamps on the arcade shop, so even if you're very unlucky you have a shot at having them after a certain time and they are not purely rng locked.
TLDR: Add the 3 arcade stamps on arcade shop for us unlucky bunch.
By @scenic kindle
Happy Hour, but for Bosses
Similar to Dungeon Happy Hour, but uses 20x keys for 20x rewards. 20 Keys for Normal, 100 Keys for Chaotic, etc. Provides players with an incentive to use old boss keys/visit old content.
TL;DR : Make it easy for high-level players to spend all of their boss keys quickly for more rewards.
By @frank mountain
Subreddit Ad
Put this banner somewhere in the game to support the subreddit, doesnt even have to be on a pole it could hang off of the shops or something
Animation created by @river heart
@waxen cobalt
Jewel/Chip Shop Rework
It has been mentioned many times, but the current system of having the shop stock refresh once a week with no influence is awful. I propose to remove the shop aspect entirely, and replace with 7 day time gated crafting. Allow the player to select which jewel/chip they wish to craft at the same material cost as they would be from a shop, and a max crafting queue of 2 Chips and 1 Jewel to stay in line with the current shop stock.
By doing this, it removes the very large issue of some gems/chips not being available outside of gem shop for over a year while still not just handing them to the player.
Example: Say the player wants some specific gem or chip, but isnt going to be in the shop for months. If the shop is swapped to crafting the player can get any gem or chip they desire with only a 1 week delay, assuming they have the materials.
TL:DR: Replace "Shop" aspect with the ability to pick and choose which to craft, taking time to craft said items still.
By @kind fractal
Doing nothing defaults to cooking
As doing nothing will only occur in towns and cooking is the only town skill in which AFKing in the correct location matters, I believe it would be reasonable for any account with w4 unlocked to have characters default to cooking if they afk in any town.
By @deep kestrel
Dense Water mob drop
Make Dense water a mob drop for world 4 same as distilled water is a mob drop now for world3
TLDR: dense water is my biggest barrier to upgrading all nine characters equipment and I feel there are already enough barriers
By @violet heath
Lock Card Presets Purchase Until Lvl 40
Put a block on characters that aren't level 40 to prevent them from buying Card Presets from the Gem Shop and then not be able to use them due to them not being unlocked. For new players, the description makes it sound like it's something uniquely added by the purchase. There's no info that it isn't available until a certain level. There are purchases already blocked by World unlocks.
TL;DR: New player was allowed to buy something from the Gem Shop that they couldn't use and had no way of knowing.
By @covert garden - Top Suggestion!!!
3D Printer Resource Breakdown Tab
Add a small panel to the 3D printer (similar to the one next to cards) that sums up how many resources you're currently printing.
Featuring my poor editing skills
as to how it could look.
this image is for the above suggestions, I just missed it, oopsies
By @thorny roost
Fullscreen minigames
Add an option for Fullscreen minigames
By @wet bloom - Top Suggestion!!!!
Add more connection range mainframe bonus in the game
My players aprox have 200 px bonus by lv 40 in laboratory, but is kinda annoying to have so much bonus px and not feel a real improvement about how far the character can move away from the mainframe bonuses. Of course, not to mention that I still haven't gotten the jewel that increases the connection range. There are a lot of bonus increasing the +px but not the connection range without being p2w.
By @thin wyvern
Max star points = Max star cost
Completing all the constellations gives you a number of star points consistently lagging behind the cost to buy all the available star signs, making bad purchases can lock you out of future star signs and because there's no reset, you could end up semi-permanently screwing yourself over. Please allow us to always be able to purchase all of the star signs so we can't accidentally screw ourselves over, adding new constellations and signs at the same time.
By @sand grove
Change Mman claw hand efficiency boost
Give x% more efficiency based on every 10 levels of whatever skill versus being higher
Why: maintaining higher lvl is becoming less realistic across all skills
By @inland palm
Allow Progress on Certain Stamps
Some stamps are literally impossible to make progress on playing the game legitimately. For example: Agile Stamp lv12: 151 Copper Choppers - to level up stamps these items need to be in your inventory. A possible way around this would be to allow straight from storage level ups on stamps. Or even stackable un-upgraded equipment.
TL:DR : Some stamps are impossible to get legitimately. Possible ways of obtaining.
By @hollow marten
Viaduct Line Disconnect
Bro please bro make the liquid stop progressing instead of just deleting all the liquid we farmed if we disconnect from viaduct. I just want the talent points without having to move everyone around so carefully like I'm stealing a national treasure
By @boreal stump
Improved Epic Gamer Moments
New Epic Gamer Moments could roll another dice (spends an attempt as normal) but the second roll will always be a higher number than the previous attempt. The animation would be the exact same as it currently is, but the numbers would only go up.
Current epic gamer moment rolls: 50, 27, 3, 19, 89 (one of these attempts happened to be free)
Proposed epic gamer moment rolls: 50, 58, 65, 80, 95 (charges you for every attempt, but way more fun)
This would provide a cool, escalating, combo vibe to the epic gamer moments. The actual epic gamer moment probability could be reduced if needed for balance.
By @crisp rapids
Blobfish
Scale Blobfish and voodofish graphic to fit the box
Both Blobfish and Voodofish have slightly bigger graphic than boxes in inventory and few pixels are getting out of it which is irritating
By @lavish wasp
More presets
It would be good to have more presets than just for the cards and talents.
It would be usefull for equipments : at least 2 free -> DPS equip / skills efficiency equips and more buyable at gem shop. My maestro has so much equips locked in his inventory it's taking almost 2 bags now !
Another preset I thought about is Obols presets !! We would like to have DR, Exp, Money, Construc or more possible presets. Storage is too small to be able to keep all of this.
And the last one I thought about is Cogs preset, same as above storage too small. Would be able to switch between exp, build or flag set, but I judge this one less important than the both above.
And why not star sign preset too ? less important too I guess
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 40 people will be added here

Finally I'm dooone!!! All suggestions worthy of Best Suggestions from April 1st -> April 5th HAVE BEEN POSTED
Aight I've got a lil bit of free time right now, you know what that means?
Suggestions Time!!! 
Today will be April 6th onwards, I'll do around 20 to 25 suggestions for today and then we'll end it there, I'm trying to catch up but you all have so many great ideas 
By @coarse iron
Further Skill Explanations
There are some skills out there that have no basic concept explanation, even in the codex hints tab. Examples:
- Breeding's 1st upgrade, Genetic Splicing, genetic multiplier has no explanation on what it exactly does. The description only mentions boosting and getting DNA with a splicer (Picture 1)
- Breeding's Fence Yard usage and breedability of pets is mentioned nowhere except 'later' in hints. (Picture 2)
- Worship Power is not mentioned anywhere in the hints, the average player may not know what is the use of it.
The list goes on, but these three are what I noticed and had my eyes on so far. While understandings of skill can be found elsewhere (Wiki, Discord, etc..), I believe it is better to have the general understanding and tips of the skill inside the game hints
TL;DR: There are many skills out there with no explanation to some of their concepts. It would be nice to have full explanations in the hints tab.
By @mossy meadow
Notification of Deathnote milestones
Add a notification(similar to achievements) that pops up when your characters hit the 1mil, 5mill etc for deathnote. Kinda a pain having to tp back to w3 to check how many we have to go
By @broken jungle
Change Salt Rank
Ability to adjust rank to a lower level to reduce material consumption.
While Rank is not set to Highest Level salt is automatically sent to storage instead of making progress toward next Rank.
(Focus for lower level characters who can not keep up with cost, and took their rank to high)
By @frozen aspen - Top Suggestions!!!!
Alchemy Shop Page 2 fillers.
Suggestion: Add pachinko, eggs, ladles, and a chip/jewel refresher for those that can't afford this week's chip/jewel (doesn't change it if they already bought it though).
TLDR: Need page 2 of alchemy finished with useful things.
You're welcome ~
By @light acorn
Bosses Apocalypse Zow
Make boss counts, only it has lower requirement so instead of 100000 it requires e.g 100 for boss apocalypse zow count
By @simple wraith
Minigame stat boosts
Description: Add the stat mechanic that exists on the new trapping minigame to all minigames for respective skill 🙂
By @safe seal
Pet pals QOL
Let people use their keyboard to instead of LMB in the Pet Pals ™ minigame! Using your mouse gets very tiring, my hand feels sore after getting 150+ every try. Instead let us hold 'C' to pick up the critters
By @carmine sedge
Easier Box Changes
Add other ways to get P.O box reset or/and make box presets
By @glossy fable
Merge items on the ground (reduce lag)
If you're using auto and you get around 100-200 of the same monster drops (excluding multikill) on the ground then merge them in to one bigger quantity monster drop. Right now if I leave my trusty fighter active farming a mob without having auto loot and I come back after ~10 minutes then there's a load of items on the ground and the fps drops drastically. Even while picking them up the game doesn't feel responsive.
By @tardy fiber
Multi Kill for Hunters
Multikill to count chance for additional arrows and crits.
Explaination my hunter has 90.91% + 90.91% chance to fire an additional arrow (.8% to fire only a single arrow) and 35% crit chance. so almost always, it will kill mobs with less than twice its min damage in a single attack, but that doesnt count towards afk kills (and with crit chance even 3 times the min damage is no problem to be killed in single hit). so id like to suggest considering these in multi kill
By @rose wigeon
Better tools
Description: give the other tools the same treatment as higher tier pickaxes, specifically the better efficiency in said skill. It doesn't have to have the same increase as the pickaxes but please give me a efficiency boost on the tools. My Maestro is taking awhile to level up certain skills
By @daring dome
Upgraded Frisbee Rings
Since minibosses now have recipes for upgrading equipment that becomes useless as you progress (i.e. Bludgeon, Stopwatch), I think the Frisbee Ring should also get an upgrade. I initially thought it would since other things were, but oh well. It falls off pretty hard after a while, adding 35 accuracy and a little bit of strength in later levels doesn't feel worth it, especially since it is kind of a pain to grind for; I think it would be nice if it got some more love, considering its difficulty to get.
Maybe the upgrade could be +% accuracy and +% strength? Could be named the Discus Ring since they require lots of strength and accuracy in professional competitions, or something in the nature of circular throwing objects
TL;DR: Frisbee Ring upgrade recipe from a drop, similar to how other lower level equipment have been getting love from minibosses
By @hot nimbus
Crystal monster can drop : 1/20000 item
Each crystal monster should have a table for 1/20000 items drops corresponding to their world, so you can fight any monster, find a crystal monster and maybe find a rare drop instead of just farm the sandy pots![]()
By @spare fox
Vial upgrades amount change
Upgrading Vials requires the same amount of materials across all vials: 100, 1000, 2500, 10000 etc..
However not all items are created equal, You can't compare the same amount of green caps with Pealer shell.
Pealer shell is a 1 in 50,000 drop, getting a 100 of those will take a long time, getting 1000+ will take actual years
I propose having the amount required for vial upgrades be item-specific.
Different items will require different amount as that makes far more sense(But keep Bobjoepickle at these high amounts 👀 )
By @lofty sandal - Top Suggestion!!! 🥴 ||wait- wrong top
||
Goldfish Vial Buff
Make it work for AFK too please.
By @lofty sandal - Double Top Suggestion!!!
Mo money, Mo damage.
Please show exactly how much damage increases with money in-game. Preferably with the little blue window that always shows up for this kind of thing.
TLDR: Show how much bonus money provides.
By @modern phoenix
Flurbo star talent books roll improvements
RNG can be a fickle mistress and attempting to roll a 1/100 book drop at 200 Flurbos a pop gets expensive, fast. We have other things we need to spend Flurbo on - having to hit a level 100 book on Action Frenzy to unlock Mega Crit is gating in the wrong way. I'd like to suggest either lowering the level threshold needed to reach the Mega Crit, or as you roll a higher book level have the range of book levels you can roll shrink to make it a higher percentage chance of hitting a level 100 Action Frenzy book.
Perhaps even where you can only roll a higher level book going forward (though that may be a tad too quick). Mega Crit is powerful for sure: I don't have any problems with the book range for Mega Crit remaining the same random roll, but realistically only one tier of those star talent books ought to be dependent on RNG - it's fine to have something to work towards but gating it in this fashion isn't a great player experience.
By @tardy fiber
Consider multi hits in dmg limit
My best class has the dmg listed in range 16k - 41k. but when active farming, the avg dmg is 60k + 40k + 8k. with lowest around 60k. and unlike hunter (for whom the chance of firing one arrow was less than 1%), best class is guaranteed to hit 3 times.
As afk kills and multikills consider that dmg range for calculation, this hurts the afk gains of the best class a lot.
My suggestion is to consider multihits in dmg range calculation, as it would give a better overview of how much damage a character is capable of doing, and helping the afk grind.
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 40 people will be added here

:O Omg I'm dooone! Everything from the 6th -> 10th a nice 19 Best Suggestions. I'll get everything else posted later but good job gamers
👍
Hey y'all
As of now Lava just launched "Gem Contest #44". Super exciting right? Free gems for everyone! Who doesn't love love love free gems?
But- just a reminder that you can ALL add me into your entry message.
Only the coolest of cats are best friends with ConeMage281, I repeat, ConeMage281
||Best suggestions will resume tomorrow
Was a bit busy today but hope y'all had a lovely day.||
S u g g e s t i o n T i m e E v e r y o n e 
Today is April 11th onward!! I'm getting super close to fully catching up.
Just a reminder for everyone, the new voting system will be used starting April 18th. That means all suggestions will need a net positive vote of 30
votes!!
I'm not 100% sure when the bot will be put in place, but sooner rather then later I hope.
By @frozen aspen
Forge Cards
We need tier 3 and 4 forge cards available.
By @floral tree
Power Save button
Power saving mode with some information(just like the image, well.. not exactly but u get it) while you are doing other things, this will help you to see how's your exp/hour, and also consume less battery on the phones or less memory on weak computers (like mine)
TLDR: Power save mode plz
By @cosmic light - Top Suggestion!!!
100 Up Doots~
Add second page to arcade store
Add a second page to the arcade store that shows the stats of all the upgrades that you have done.
Along with a countdown timer for when things are going to rotate.
you no longer get to see the sweet gains that you've built up over time. I for one panicked when I saw I lost things I upgraded. Now I have an empty feeling looking at my arcade store. Along with not knowing what was even there in the first place.
By @keen edge - Top Suggestion!!!
132 Up Doots ~
Balloon Stamp
A new stamp idea for adding an extra multiplier to balloons to make them more useful overall for higher level skills. This could be upgraded using green balloons and be gotten from sources such as level up gift or elsewhere.
By @keen edge - Double Top Suggestion!!!
121 Up Doots ~
Geode Meal
A new meal idea that gives x% crystal mob spawn chance.
By @candid wasp
Buff Charge Syphon to give worship xp to other characters
Currently charge syphon negatively impacts your other characters as it makes them unable to also get worship xp which means you cant equip better skulls to improve their charge rate.
So i suggest making Charge Syphon give a scaling amount of xp to your other characters whenever the wizard gains worship xp (during the duration of the spell), this would make it work similar to eagle eye.
By @versed void
Auto refine clarification
Make it so that when you don't want auto refine on, have it displayed as 'OFF' instead of 0% cause it doesnt actually automatically refine at 0%
By @wet bloom
Free Teleport to star sign - Top Suggestion!!!105 Up Doots ~
Description: This can be added with the w4 achievements,
By @gritty cobalt
Crystal countdown 'favorite skill'
Allow us to assign a 'favorite' skill so crystal countdown will have a higher chance to reduce the xp requirement for it compared to other skills
if we want to farm xp for a specific skill to support another character (for example miner) it would help if we could 'speed up' xp reduction on that specific skill
and not hope for the best when the next crystal mob/giant mob spawns and it has 9 skills to choose from (and maybe more in the future)
in case we dont want/need a favorite skill it should be able to disable the favorite option
By @knotty panther - Top Suggestion!!!
118 Up Doots ~
Explicit passive card bonuses
Suggestion: Show how much we are getting from passive cards
By @novel mural
W2 Miniboss Tools
W1 got the Poopy Pick and Stinky Axe, then W3 got the skull from Dilapidated Slush, so I'm here to propose some Miniboss Tools for W2:
Mummified Fishing Rod
Loominadi gives it to you for completing the Doot quest
Speed: 2
Defense: 4
Skill Power: 20
Misc: 3% Fishing Efficiency
Upgrade Slots: 6
By @fallen orbit
Alchemy Vial Roll Change
When w4 is reached the vial roll chance could change from 1-99 to something like 51-149, this way later game vials can still require a higher roll chance than earlier ones without them all being in the same range, this will also work for future worlds since you can just increase the range again for reaching certain milestones.
By @novel mural
W2 Miniboss Tools
Papery/Petrified Net
Rare drop from Doot
Speed: 2
Skill Power: 20
WIS: 10
LUK: 5
Upgrade Slots: 6
By @brave dirge
Lab Presets
You ever have that moment when you already have the perfect lab arrangement, but then u wanted to try using another bonus, but dont want to ruin that perfect arrangement since its a pain in the ass to do so? Well, here's my suggestion:
Lab presets, save your lab arrangement combination into two different presets! Switch them up any time u want without needing to try to find that perfect spot for ur maximum pixel length over and over again!
By @snow pulsar
More ways to get more obol frags
Currently we are getting really small amounts of obol frags, which is quite ridiculous considering how many obols we are supposed to own and how many frags we are needed to use for higher tiers obols (12% or less). My idea would be to either drastically increase amount of frags we receive, add more ways to farm frags in bulk, decrease required amount of frags per upgrade or increase the chances for successful upgrade.
TL'DR Upgrading obols takes tons of frags, and we can farm really scarce frags on average from all the content
By @cold elm
Spice Claim Limit Change
Why not just limit to 1 click/minute/spice?
Limiting to 100 clicks / day is VERY strict and weird mechanic.
TLDR time limits > quantity limits
By @violet heath
Mainframe Liquid node - Top Suggestion!!!98 Up Doots ~
It's an unpopular node because it's the only node that has a negative aspect to it. Rest of nodes have a net positive.
Suggestion remove -30% liquid speed. and change the 5x cap to 3x, if it feels too strong and would make it more balanced.
By @mint mirage
Coin Toss Rework
Change mman's Coin Toss to be based on the number of Golden Doubloons (from w2 town shop) in the player's storage chest. Doubloons cost money themselves; this wouldnt mean that mman constantly needs to be carrying money.
Additionally, this gives another use for Golden Doubloons (other than the w2 task).
Yo suggestion watchers, I've just hit April 14th, which is 72 hours old, should I do the suggestions from the 14th? Or let them sit longer to gain more up doots and down doots
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 40 people will be added here

Aight you guys win, that's all for today!! Once again new voting starts on the 18th, enjoy the rest of your Sundays people 
Hey Y'all, lovely lil gen chatter just reminded me I had a job to do, so before I go and catch some Z's here we go!!!
S u g g e s t i o n T i m e !!!!! 
By @bold sky
Auto Arm Food works while active
Make the Food aspect of the auto arm affect food that depletes while active as well as AFK
By @long ermine
New world 3/4 mini bosses
Change it so that the mini boss timer keeps going even if you don't log in, its really disappointing to log in after a week and to not be able to do the new mini bosses.... you could even make it gain at a slower rate then more active people, but to not have it work at all if you dont log in is a bit weird for an idle game.
By @worn tangle
The ring to rule them all
Tired of constantly having 6 rings in your inventory that occupies slots for nothing?
Now that we can upgrade most of the best rings in the game, this made me think about one final and ultimate upgrade, which could be super hard to craft, to make an unique ring.
Note that it could use different rings than presented here, and crafting level.
It could regroup all different bonuses at once, and give a little upgrade as from its original pieces.
Plus, it would make a super cool reference :p
tl;dr : A ring to rule them all.
By @sour seal
!!!noitseggus poT ~ 81 Up Doots
Card placement
Please rearrange the order of the cards to be more organized.
All ores, then all woods, all catches, all critters, all souls and all fish
By @candid raft
Maestro Gear - Top Suggestion!!!81 Up Doots
Maestro needs to do all the skills, so for many of us, has a ton of gear locked in inventory for the different skills. I suggest making Maestro specific gear that requires all the parts to make. First Maestro boots in Anvil Tab 2 would need Cavern Trekkers, Angler Boots, Logger Heels, and Bandito Boots and would have the bonuses from all 4. Anvil Tab 4 would have Upgraded Maestro boots that require the first boots plus Lustre boots (standard for upgraded ones,) Chef Hat Shoes, and Sheek Scrubs, and give all 6 bonuses. You could make the recipes be through a quest chain that requires high levels and a bit of all the materials from the skills or something.
TL; DR: Maestro Skill Gear that gives all skill bonuses made from all the skill gear.
By @sleek sierra
Display Character's WP
Display the character's total weapon power in their stat screen.
By @mystic egret
Fix some consistency issues
In all the class promotion screens, it shows the skill icon next to it, except for :
wizard, with the worship icon
squire, whos missing the cons icon
and hunter who doesnt get the trapping icon
suggestion: Add their icons! please lava (and leave in the "This is a world 3 skill text)
By @mint mirage
Lab Prayer
Add a prayer which affects lab stasis. It'd give +% line width, but would give -% lab xp gain. This would be more beneficial to endgame/higher lvl players. The prayer itself would be upgraded with W4 souls, and unlocked via Clash of Cans (TD5).
Credit to @ashen portal for proposing a more appropriate side effect.
By @chrome magnet
Chance The Drop Down
Cocoa tunnel has an ugly tunnel entrance, make it like the W2 dungeon pit or at least extend the background a bit up so it doesn't look like, this
By @delicate walrus
pattable pets
When pet follow becomes a thing I wanna be able to pat the pets.
By @lusty zenith - Top Suggestion!!!
~ 80 Up Doots
Capped sample size
TL:DR : Please, uncap the sample size (Capped at 90%) or stop adding sample size bonus in the game.
Suggestion - The sample size is currently capped at 90%. But we still have more and more bonus about it (Like in the Arcade or the PO for new examples) and this is again a nerf to the Squire class, one of is best talent in tab 3 was the sample size bonus. It is now useless. (Or without uncapping the sample size, it can be possible to change the squire talent to a bonus max sample size.)
This is boring because sampling very time-consuming for players and we are blocked in it optimisation.
Sample max : 118,56%
Sample max Squire : 124,06%
Real sample max : 90%
This isn't a "Late game" thing, it's very easy to hit the 90% max for medium players too !
Example : A squire with Prayer maxed (and the stars talent + maestro family obviously) and the basics of W3 (Task + salt lick) have 85% of sample size, it can go up pretty fast.
You add some alchemy level he is over the cap.
You don't even need W4 to be capped... 
ps : You can find the detail of the sample size bonus in this message : #player-sug-discuss message
By @quaint hemlock
Coiny stamp?
A stamp that gives more coins on kill and dabloons could possibly be it's level up material.
By @rancid coral
Chips and Jewels GemShop Rework
I'm someone who will happily spend money on the game each week, but the chip and jewel system needs a serious rework, something like dropdown menu(as I've seen in previous suggestions) or a separate page like the anvil where we can make all jewels and chips, the point where we have to wait 83 weeks for one chip and jewel is ridiculous, now I'm quite aware this is a common suggestion, but since this is coming from someone who actually spends money in the hundreds I hope it makes more of an impact
Tl;DR as a whale i suggest an anvil like page in the jewel spinner and chip repository for those who dont spend as much
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Thats it for today folks. Hope you enjoy Lavas stream later but I gotta hit the sack, genuinely fell asleep there typing up suggestions lol. Adios <3
Hi Everybody
It Is Suggestion Time Now
Have A Lovely Day 
Lil bit of a Haiku to start the day off right. Lets get into it!
Today I will be starting from the 18th of April!
By @covert garden
Gene Extractor Building - 53 Up Doots
TLDR A building that lets you convert mob drops into genes at a low rate
Monster drops are monster parts, right? So they contain monster DNA, right? So, I propose: A building that lets you recycle mob drops from w1/w2/w3 for a low amount of genes from the same world. It should be less efficient than splicing gains directly, and it could work in a similar way that the forge (slow conversion over time instead of instant) does for balancing.
Example: Say (as an example) that if you farm spores for 1 hour you get 1000 genes by splicing or 5000 spore caps + other drops . If you want the cards or you dropped bolt cutters and you want to keep it, you have to give up on genes to get the drop you want + you get a bunch of unrelated crap. So instead, you can get your bolt cutters and then feed your 5000 spore caps into the extractor, which will give you 500 genes over the course of an hour (so you spent 2 hours to get 500 genes and your rare drop instead of an hour to get 1000 genes). Each mob drop could give a different amount of genes, the later drops giving a bit more per unit. This could also make it so spores and crabcakes aren't automatically the best farming spots and allow for a bit more decision-making in where you want to farm, let you work on zow/deathnote while you're splicing, perhaps cards, etc.
You'd have to pay genes to be able to recycle materials into that gene, for example 10000 w1 genes to unlock w1 recycling, 20000 w2 genes to unlock w2 recycling etc, or make those costs very high (100k or more) to make it a lategame upgrade for balancing (500 genes an hour isn't gonna break the game when you can produce 100k genes for an upgrade). It could also make for a small passive income of genes (with printing) that would however still pale in comparison to actually going splicing with your characters.
By @gentle galleon
Dungeon Auto-grouping - 49 Up Doots
Finding a group in dungeons is irritatingly difficult. Make an auto-grouping system where we can input how many people we want to be grouped with and we will be automatically grouped together when entering the dungeon. Sort of like matchmaking in CoD and the like.
By @wet bloom - 77 Up Doots
Changing Song Main Menu depending on the background
I really likes w3 and w4 music, would be nice if it were possible to make it change the main menu music to match the background!
By @lunar reef - 52 Up Doots
Swap Stamp and Jewel Mainframe bonus locations
With the way that Spelunker obol increases the connection range bonus from the pyrite rhombol jewel, it is possible to activate both while not being within the base range of Spelunker obol, causing everything to disconnect upon relog.
By @chrome magnet - 39 Up Doots
Moar Pets
Crystal and event mobs as pets, don't forget mini bosses!
By @brave dirge - 32 Up Doots
More Keys
Make keychain fragments as a reward from some of the new upcoming w4 quests.
By @honest pilot - 37 Up Doots
Make Dungeon AFKing Obvious
Make it obvious when you are afking in the dungeon area versus in the related monster area (I just lost 22 hours of gains because the afk menu said I was afking at Mimics and I didn't question it, but when I spawned in to collect it I was in the dungeon).
By @tidal cave - 52 Up Doots
Happy hour QOL
make happy hour require 3 people only for the x20 boost run , and a alow the x3 for the rest of the hour not require a group. Quite a lot of people just do the 1 happy hour x20 a week so it can be fairly difficult to find a decent team of players for d2 or d3
TLDR Happy hour should only require a group for the x20 run and have no restrictions like that for the x3 ones going on at the same time or after that one
By @next moon - 67 Up Doots
Global presets for all eventual 24 skills
We keep getting more "AFK" features which actually add to the tediousness. When we switch activity we must think be careful not to break lab and swap chars around, swap star signs, swap cards/optimize, swap and juggle with a ton of obols, swap bubbles, swap prayers, swap foods, swap this, swap that. It's getting more and more tedious as features get added.
Each feature should have their own setting for each skill. 1 card preset associated to each skill. Star sign preset per skill. Obol boards for each skill to fill up. Alch bubble slots for each skill. Chip set. Etc. Etc. Etc.
This could be an upgrade system where you don't get it immediately after unlocking a feature, but after a while you can upgrade that feature to it's enhanced version with presets for each skill to fill up.
With a toggle on each char somewhere (maybe in Skills Info?) whether to use global settings or not. If toggled, whenever you do a skill activity, it fetch from the skill's preset rather than you char's currently equipped bubbles/cards/signs/obols/chips/etc
TL:DR
Upgrades for each feature that unlocks boards to let you fill (cards/alch/obols/starsigns/chips/etc) for each of the 24 skills, which are then automatically used for that activity, unless auto-skill preset is turned off for that character.
By @hidden ravine- 60 Up Doots
Force Achievement Flag Check
Give us a chat command or a button that can force a check on all unobtained achievements in case there's some that are bugged
By @plain glen - 40 Up Doots
Add breeding to QUIK REF (spice collection)
Add breeding to QUIK REF and make it possible to claim spices. This should work the same as with the cogs, you can just collect them and not do anything else
By @tardy fiber - 67 Up Doots
Auto Ore refiller QOL
The automation arm upgrade should leave at least 1 ore in the chest. lets say i want void bars and im running low on void ore in chest. instead of putting all the void ore in the forge, it should leave 1 in the chest so that it wont affect 3d printer printing void ores
By @sonic valve - 38 Up Doots
Cooking "Set All" button
It would be so nice to have a simple "set all" button for when you're changing your recipes in cooking. Just a button that sets all unlocked kitchens to cook whatever recipe you choose.
By @cold elm - 54 Up Doots
Remove 'collect all' button from deleting traps view
Remove 'collect all' button from deleting traps view. It won't be used - ever. it's confusing and misleading. Literally noone clicks it except when you accidentally do, and when that happens all you feel is regret.
By @sour seal - 89 Up Doots
Obols
Add a bonus that increases the obols drop cap in afk gains or simply disable the cap.
💀 this is the one time I'm going to rig voting
By @odd heath
Pause in worship tower def game - 65 Up Doots
Ability to pause tower def, up to 5 mins cos obviously you cannot pause it forever, in case of phone call or something else important
By @candid wasp - 32 Up Doots
Show Dungeon Rank Publicly
Have the dungeon rank appear somewhere either in the player info or hovering over peoples heads so you can easily see which people are worthwhile to bring with you.
By @paper knoll - 62 Up Doots
Friendly vial rolls
Suggestion: every failed vial roll adds 1 to the minimum roll until a vial is successfully created.
By @lunar reef - 82 Up Doots
100% Crit Rate = AFK Damage Multiplier
Having a crit rate over 100% should reward you with your crit damage multiplier being applied to your afk damage requirement for multikill.
(and having a crit rate over 200% should also apply the multi from mega crit)
By @fallen marlin - 47 Up Doots
Make the gameplay reflect the trailer
We can't see each other do moves anyway so they wouldn't negatively affect others, and a few additional frames isn't going to cause lag, especially when it seems future moves will include dropping meteors everywhere.
The w4 trailer was badass! Make our current moves a bit flashier, to reflect the kick-ass trailer. Multi-slash combos, jumping arrow strikes, big charge-up arrow shot with cool wind-like effects on release, go wild, they'd add to the happy-brain-chemicals we experience, and the trailers wouldn't be an over-exaggeration to boot, win win!
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 40 people will be added here

End of suggestions for today, we've reached the 20th of april, while also posting 20 suggestions, what a coincidence.
I'm not writing another Haiku buuut I do thank you for reading all of these lovely suggestions and giving your feedback. Have a wonderful rest of your day and see y'all later 
S u g g e s t i o n T i m e N e r d s 
Lets do this!!! April 20th still has a couple of suggestions left in it, so that's where we start from today.
By @eager dagger
Arena Practice Mode
There are infinite types of arena combos, all with a different outcome. We get one try daily to increase our best wave, but no chance in trying out new builds. There is little fun in wasting your only daily chance in a new strategy. Maybe we could have a scenario like the hoopgame in idle skilling, where u can play as you like, but you only get one shot for real, and this is when the daily timer resets. If this is not an option, im sure, some of us will accept a token in the gemshop to compensate in some kind of way.
By @sour seal
Top Suggestion!!
114 Up Doots
Remove Shrine Cap
The hardest shrine to get is completely useless. Remove the total afk gains cap from this shrine, it makes no sense. We can have more than 200% afk gains, why limit this bonus? We easily got over 100% afk gains when we got to w4
By @tranquil sluice
Account Creation Date
Make it possible to check when you created your Legends of IdleOn account
By @wide token
Top Suggestion
80 Up Doots
Visually better trapping
Add trapping level, trap the character have, and trap used in Trap-O-Vision
(Quick idea below)
By @tardy fiber
Talent Menu in Dungeons
Suggestion : Ability to access talent menu in dungeons. or at least ability to equip attacks in dungeons if you entered the dungeon without equipping any skills.
By @mighty pendant
Change butter sprite
"Butter Bar" and "Gold Bar" have the same sprite and its a bit confusing.
By @tardy fiber
Chatbox "Hints"
A toggle to bring back old chatbox hints/jokes. they were great. toggle on for addition of jokes to the pool and toggle it off for its removal
By @mint python
Rare 20k drops
Let multikill also count towards the rare 20k drops later when you get like 20-40k kills per hour but you still get bairly 3-4 rare a day per char.
By @gray jay
VIP% Affecting Minimum Book Lvl
Suggestion: Make every x% VIP increase our minimum book lvl by a small amount (e.g. +1 min lvl every 20% VIP). Would make it a little easier to collect high lvl books while also giving excess VIP% a purpose beyond preparing for the next book release.
By @keen edge
Crystal pets
Make the last pet for each world be the crystal of that world, could even come with its own bonus in the specials tab to level up in the fenceyard.
By @ruby mortar
More sources of Star talents Points
As of now we keep getting new Star Talents to use meaning we are getting more and more spread thin with Star Talent Points. It would be nice to have additional sources Start Talent Points for example W4 skills giving 1 Start Talent Point per level (since they don't give any skill points at all)
TLDR: Add Start Talent point gain from W4 skills
By @ruby basin
More buildup to bosses
Suggestion: Make NPC's mention the worldbosses a bit before, because I loved the way it was done in world 1 and would love to see the same in the later worlds. It made me look forward to fighting amarok for the first time, but the later bosses didn't have me that hyped
By @lunar reef
Task Board Quick Ref Parity
Opening the Task Board via Quick Ref will default to the tab of the World that you're currently in, and not W1
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30 people will be added here

Thats it!! Just hit April 22nd, so it's time to let those bad boys boil for just a little longer to soak up those
votes. I'll see y'all in another three days
Adios
Suggestion time nerds, lets get this ball rolling I wanna get into bed soon 
Today I'll be starting at the 22nd cause apparently y'all decided to post every good idea on the 22nd and there is so many damn suggestions to post.
By @mint mirage
Options Page 2
Add a second page in the Options. Some ideas are:
• Boss timers - time elapsed for the current boss fight (off by default
• Speech bubbles - visibility of chat boxes above players' heads when they type a message in map chat (on by default)
• Offscreen speech bubbles - visibility of speech bubbles when the player typing a message is not currently on screen, like D1 if Grandfrogger speaks offscreen, the speech bubble is still shown onscreen (off by default)
• Portal entering confirmation - an 'Are you sure you want to leave?' screen when attempting to leave a map (off by default) ||credit to @eager prawn ||
• Player visibility - toggle of whether the players are visible to the user. If this is enabled, players can also see the user and if this is disabled then players cannot see the user. Players must be visible to participate in party dungeons (on by default) ||credit to @eager prawn||
• Detailed stats menu - additional stats such as boss damage, attack speed and crystal spawn chance. Giant spawn chance would be included here. Due to so many stats, the menu would probably have to be extended either vertically or horizontally (off by default) credit to @acoustic ridge
• Quest helper visibility - toggle whether the quest helper is visible. If all/most quests are finished, the quest helper just takes up space on the screen (on by default)
• Shrine inspect-ability - whether shrine bonuses/progress can be checked or not. In places like colo, this can prevent the user from selecting mobs (on by default)
• Constant lab connection - make it impossible for the lab connection to be broken. This would make setting up lab much easier (off by default) ||credit to @hollow glade||
• Mute audio automatically - always have audio (both music and sound) off, even if the user attempts to change it (off by default)
Tysm to people who contributed, and srry for the big sugg xD
By @dark bane
Crystal mobs should count towards portals.
Crystal mobs should count towards portal progress since they take up time to kill when trying to actively progress maps.
By @glossy gate
Merit shop +1x Pixel Length -> Change -> +1x Pixel Connection Length
Change the +1 pixel length to characters to +1px connection range for mainframe bonuses and jewels. Currently the bonus is weak and is essentially useless late-game, but connection range is more rare and could unlock different lab layouts
By @mint mirage
Quest Chungus Additional Info
When Quest Chungus is viewed, the number of quests that char has completed and how much luk they gain from the talent should be displayed. This would save some time scrolling through quests.
By @true spoke
Lab Overlay QoL
Add circles that display the reach of each node in the lab ui(toggle on and off) so that its easier to spot where two circle meet each other to connect into multiple nodes
By @somber idol
More Gemsss
As we can see on this screenshot, we can waste a unlock on 5 gems, but in W2 unlocks we get 70 gems (i think), maybe we can change those 5 gems to 80 gems, maybe?
https://imgur.com/a/LCPxqgs
By @bitter smelt
More info on cards
Currently cards show a very vague ammount of info. My proposal is simply to basically update the cards info with the new and old mechanics like the death note changing the skull colour and the AFK info, this way you can see which monster/resource is better to farm money, xp or kills. Location should also be there.
For event cards instead of the location, you just state the event name.
TL;DR Add more useful info on cards
https://imgur.com/a/KNyZTOP
By @gritty frigate
Quit making in-game things platform exclusive.
Right now there's a couple RNG items that are only obtainable if you play on steam. I understand you want more steam players because they take less of a cut in monetary purchases, but I and other people aren't going to play on steam to unlock stuff, you'll just lose customers on the Google or web side.
What's next, iOS exclusives?...
TLDR; Quit steam walling stuff. Google/web purchases > no purchases
By @half reef
Fishing Overalls Name Change
Change the description of fishing overalls to say "+12% effishincy" rather than "+12% fishin efficiency".
By @lunar ferry
Account wide money storage
Since maestro is the only character who has an interaction with money, the money transfer between characters and storage to buy and upgrade things is purely a nuisance and has no other meaningful effect.
Can we have an account wide money storage which is directly used for purchases and upgrades?
Maestro's coin toss talent can refer to that storage (I know you could accidentally spend the money you were keeping to boost coin toss' dmg, that's why I think the [doublon instead of money] suggestion is excellent), and the money achievements can be changed to [have at least x amount]
TL;DR: account wide money storage replacing individual and town chest money storage
By @tranquil sluice
Pen Pals from Trapping Drone
Make the trapping minigame Pen Pals playable from the Trapping Drone in World 3
By @mint mirage
Class-Specific Boost Food
Add food which is specific to one class, and gives a unique bonus.
Archers could have arrows (which explode, give freezing effects, burning effects, increased dmg, etc).
Warriors could have flasks which provide effects to their sword (lowered defense, poison, increased dmg, increased xp, etc).
Mages could have pages of books / tomes / magazines which provide them with the knowledge of the world around them / appreciate the world around them more ( 🧀). Bonuses could be decreased special atk cooldown, increased special atk dmg, more wis from equipment, more wis from talent, increased range, +% longer teleport, etc.
Beginners could have "thoughts", "memories", "ambitions" or "dreams" which allow them to perform better by reflecting on their past / aspiring to achieve their future goals ( 🧀 ). The bonuses could be increased dmg, increased dr, increased atk spd, increased ms, increased crystal spawn chance (bc they know where they're hiding or smth lmao), etc.
The setup could either be like golden foods and give one set bonus (1 equipped max: maybe a separate slot for them?), in which case there would be quivers, flasks, books/tomes and memories/ambitions OR like golden food (stackable bonus, still possibly with a separate slot). In this code there would be arrows, flasks, pages/juicy rumors and thoughts/dreams
By @slow island
Improved party for Dungeons
The experience of finding a party for Dungeons is terrible right now. It takes way too much time to form a party and to actually enter the Dunegeon (usually more than the time spent in the Dungeon itself. This needs to be addressed somehow.
Possible solutions
- Once a party is formed, the individual members don’t have to be in the pre-dungeon area in order to enter the dungeon
- Some type of Lobby like most of multiplayer games have – you just enter the lobby and the game takes care of forming a party
By @shy imp
Hat premumifier
Suggestion: When using Hat Premumifier on an exclusive class hat it will automaticly make it wearable by any class
By @valid dagger
Reclaim your quest items
I like to have things finished, but if mistakes were made on a character, such as accidently selling a yondergreen vote, that means at least one of your characters would always have the quest relating to yonder green. I propose this idea to prevent situations such as these. Please put the reclaim button on all of the quests that give quest items as opposed to just having them on the first few quests or implement some other way to obtain them again
TL;DR: gimme my quest items back
By @dire grove
Show jewels too
description: the small map that shows the connected nodes should also show jewels with a different icon/color/size
TL;DR: show jewels on the lab map
By @candid mango
Inventory Counter
Add a counter onto items in your inventory that totals up the entire amount you're currently holding on you.
By @crystal jolt
Capitalist Case Stacking
Please allow us to stack the item capitalist case so we don't need to craft biggie summons right away due to space restrictions
By @wary vale
Prevention of accidents during worship
Disables the portal during worship.
If you want to get off the map during the worship, you can use the teleport to leave. No need to go off the map using the portal
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30 people will be added here

Me in bed sleeping knowing I don't have to do Best Suggestions when I wake up
G'night nerds
||That is my bear so everyone say g'night or else
||
S u g g e s t i o n T i m e 
Yo yo yo yo. It's time for some more sizzlin suggestions!!!!
Today we're starting from the 24th of April
By @mint mirage
Dungeon EZ Access
Add achievements which grant players EZ access (free teleportation) to dungeons upon completion. They could be for completing certain feats within dungeons, or stuff like "With [x equipment], reach [x map] in under [x time].". Or, as @frozen jetty pointed out, they could simply be completed by defeating the 3rd boss of that dungeon.
Why should we have wait for the HH notification or walk to the dungeons just so we don't waste a teleport?
That was the entirety of the 24th of April... one entire suggestions
By @lofty sandal
Show more dmg numbers.
As of right now, a 2 billion damage attack and a 2 million damage attack both show up as 2000000 in-game. Please change anything past 10,000,000 to "suffix notation" (10M, 23B) in a similar fashion to idle skilling. So 1,436,983,930 damage would show up as 1437M in an attack.
TLDR: Show attack higher than 9,999,999 in M's or B's.
By @honest harness
**Tower defense **
change Elder's Poisonic trait to reduce boss regeneration
After passing 50 rounds the boss regeneration is a pain to deal with, making poison towers more reliable at higher rounds
By @pine spruce
Update Alch bubbles description
Like in title, a lot of the descriptions are outdated and you need to read the wiki, to know that they work for new tools/skills, etc. Shouldn't be too much work
By @limpid urchin
More Stat Info
Make a button to show an additional "box" in the player info that shows how much base stats the player has.
By @austere iron
Lava Message In Tall Tree
I've been getting a few new players in my guild that have somehow been sidetracked into the big tree in world 1. I agree with Lava's game design of having the entrance take a lot more kills to unlock than the entrance to snakes, but some players might just see it as a secret bonus rather than "come back later."
Maybe a Lava message can be added to the sticks map if you haven't beaten Amarok to say "Hey, I think you should go the other way," or "You might want to unlock world 2 before fighting here."
By @violet trout
Copy/paste cards sets.
If I update my afk-damage set on my hero-1
I usually update on heros 2-9.
I want to be able to "copy" and when I go to another hero I can just paste it instead of looking for all cards again.
By @hollow swallow
LFG System
We're anti-social playing an IDLE game. Had to group for Doot. Now we gotta group for dungeons and some achievements. You invite people and they immediately leave the map so you can't join until you kick them. Suggestion: Give us some kind of party queue so when there are 10 people ready for a group, we're all just placed into the dungeon together.
by @hollow sparrow
Multiple star books in inventory
Its understandable that removing the book from drop tables once max level is reached might be more coding intensive and has been pushed off till now
but since only the highest level for star book matters to any player can star books placed in inventory stack instead whilst only having the highest book showing?
By @lofty shadow
Golden Bread Sources
Please have more sources for golden bread. Maybe in w3 mob/miniboss drop tables or even Chiz'
By @keen edge
Lucky lad stamp
A stamp that uses lucky lads as the material cost that gives +x% drop rarity.
||I dunno how this one got enough up votes tbh...||
By @eternal urchin :3 Oh hey that's me
Alchemy Discount Bubble QOL
Change how "Orange Bargain", "Green Bargain", and "Purple Bargain" work with the multi from "Class Is Best" bubbles
Currently you're forced to swap from class to class to get the best discount on upgrades, which is just annoying and tedious every time you want to upgrade something but you aren't on the correct character.
Instead of a "one stop shop" you have to jump from Warrior to Archer to Mage just to do your days worth of Alchemy, which just wastes time and impedes other things like farming or idling.
Could the bubbles "Warrior is Best", "Archer is Best", and "Mage is Best" have a single exception being discount bubbles? In which they multiply things that give discounts no matter which class you're currently using to minimize wasted time and pointless loading screens.
By @broken summit
Double tap on Portal feature
Add an option where you need not to tap once but twice on Portals to enter it
It can be extremely annoying if it can be accidentally entered to the portal because an enemy is close to it and all the dropped stuff disappears when leaving the map
By @broken summit Double Best Suggestions :3 nice
Colloseum restart button
Add a restart button to any Colosseum after completing it. Just like after defeating bosses
By @whole furnace
Add a "Craft from Storage" option to Mr. Pigibank for upgrading Stamps, the same feature used for the Anvil.
As it is now, we have to run to stash, grab the mats and run back to Mr. Pigibank to upgrade. Rinse repeat.
I think this would be a much smoother and less monotonous task to perform if we could remote upgrade by Crafting from Storage.
Note 1: If inventory/carry capacity is the intended hard cap for upgrading stamps, you could put a cap on how much can be remotely pull from storage and set that limit to the max capacity of your inventory/carry capacity. If you can't fill your inventory with enough mats to upgrade the stamp, you can't upgrade the stamp.
Note 2: If inventory/carry capacity is not intended to be the hard cap for stamp upgrades, this would allow us to use as much gold as we want for upgrading stamps and give an endless means of progression to the stamp system, with the only limiting factor being much gold we have to spend on upgrade stamps.
I like either approach from Note 1 or 2, as long as we can Craft from Storage. xD
Thanks for reading and have an awesome day! ^.^
By @ancient violet
Small QoL for fishing accesoriesTop Suggestion!!!
Make descriptions on fishing accessories say if you already used them or something similar to stamps.
example ig:
By @sour seal
Shaman QoL
Add some visual effect that indicates this has been activated, some glow or something
By @lunar ferry
Portal kill count on HUD
Have a little number preceded by next map's name, maybe below the buffs, to indicate the remaining kill count needed to open the portal(s).
If there are multiple unopened portals, the numbers can be one below the other.
Once the portal is open, the info disappears.
This could be a toggle in the options for people who finds it annoying/distracting.
TL;DR: choice to always see unopened portal kill count, even on big maps
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

That will be it for tooooday! 19 Suggestions as usual, also weirdly we stopped at the 27th which is perfect. 
Oh hey guys. Totally didn't forget to do my job yesterday... Lets... lets just get into it
Cool to see Lava checking out all of your lovely idea though no? 
By @slow cape
Make Lab connections longer for activated abilities & gems before last bonus
Forgive me if I don't explain this properly but I would like to see the pixel length for lab extend to how far you can be from the perk you want to activate in a better ratio. As it stands you have to be fairly close to the perk/gem to activate it and that only increases very tiny amounts per level (if it does at all). Without new character slots, this feels like I'm having to waste more characters into the lab in order to activate the QoL bonuses when I'd rather have them elsewhere, especially with new sub classes on the horizon and new achievements for W4.
EDIT: I know now that the last bonus accomplishes this but it seems too little too late when it could be folded into the grand scheme of leveling lab and have a better bonus at the end
TLDR : Longer distance to activate lab abilities/perks and gems as you level
By @violet heath
Make more craftable golden foods
Currently, we only have one craftable golden food: The Geanut. As many of us know, it increases base mining efficiency. There (obviously) are many other golden foods, such as the golden nomwich, golden kebab, golden meatpie, ect., and we can only get them by mob drops. So I say to make them craftable, and use the same recipe as the Geanut, but change the food needed (ex: instead of 150 peanuts, you'd use 150 kebabs, or 150 nomwiches, ect.)
TL;DR: Make more G. Foods craftable
By @thin wyvern -
Top Suggestion!!!
Forge deposit to chest
Suggestion: add a deposit to chest button to the forge similar to the one on anvil. It wasn't previously a big problem because you were limited by ores/slot, but with auto arm, that's no longer a big problem.
I'm trying to green stacks of bars for the lab bonus, and even with 15.4k ore/bar per slot carrying cap, this is kinda painful ngl
By @jagged bluff
Archer piercing arrow change
With progression comes better bows and what do these bows have in common? yes, longer range. as you get more range the arrow starts to not hit as much enemies as it used to (this is even more noticeable on bowman when you have extend range active). From my experience with the last tier bow the arrow usually only hits 2 enemies when I use it actively. So I suggest that like what lava did to the bowman green arrow things, he should also extend the range of the piercing arrow to compensate for the longer bow reach that the stronger bows exhibit.
TLDR: make the big arrow go further to hit more enemies and to compensate for the bigger range each bow upgrade gives.
Y'all are killing it recently with all of the TLDR's
Nice work
By @novel mural
Cancel Queue
Let the spacebar make our char stop completely, if it's on auto, it's turned off, if it's moving, it just stops. Not sure if mobile needs one, because you can move much faster.
By @pseudo bolt
Less tedious limited shop items
Please let shop items such as the Silver Antique required for King Doot stack up each day you don't purchase them similar to boss keys, allowing you to do a shopping run every X amount of days instead of every single day. Could be some kind of upgrade if not a base feature.
By @violet heath
Label Coin Value
Counting coins can and will be confusing. For example, the quest "Restoring Power, Once Again, To A Portal" rewards 1,500,000,000 coins. Putting this into the standard value, it gives around-ish 15 Dementia. My suggestion is to say what value of coins it will give. Needing to count the amount of coins you'll get is unnecessary. Below is how i have to count coins, which is time consuming to take a ss and color code numbers. Please chamge this
By @analog cape
Weapon Transmog
I can't imagine this hasn't been suggested yet, but couldn't find anything on it: I would LOVE if we could transmogify weapons into a weapon of the same type and a lower tier if we like the lower tier appearance better. There are some great weapon looks in this game that I'm actually pretty bummed I can't afford to use anymore, and I would love to continue to use them. Scythe, anyone? A way this could work is to add a premium weapon transmog item that we could then use on an item we want the skin of, and then equip it in the cosmetic section. Not sure of any other ways off the top of my head.
TL;DR: Enable a transmog override system where we can display a different tier weapon of the same type than the one we have equipped as long as we own it.
By @violet heath
More anvil XP from Token
Crafting completion token should give more than 15xp since it's hard to craft.
Screen:
BY @violet heath
Increase gold and copper differences
Gold and copper plate are too similar, especially when there are stars. So make gold more shiny and copper more dark orange/brown. You shouldn't have to double check to be sure one is copper or gold !
Screen: In order we have copper - gold - copper - gold.
By @faint vapor
rebalance spice claim achievement.
Before you you could just sit there and claim as needed since it needed 10000 claims which was a short to long investment of time depending on how high your forage was. Now that you have changed claim 100 times a day to prevent exploits you have now put a hard minimum of 100 days assuming you claim 100 times every day. There was no rebalancing of the achievement to reflect the exploit patch/QOL change.
By @wide heron
Add arcade balls as lootable drop
It would be cool to receive arcade balls as drops, for instance in seasonal events. It would be much more valuable loot than upgrade stones just sayin'
By @toxic dune
Re-work lab PO box's 3rd bonus
Change base luck to % connection range (working like "Pyrite rhombol" jewel or "Viral connection").
By @stray osprey
Bribe for Cards from Splices
Bribe from Pig that allows cards to be obtained even when splicing
By @sour seal
Lava never learns
Show the whole number of items found
By @neat flower
Single talent respec
Allow us to reset a single talent by using 1 talent fragment (or 2 or whatever).
By @acoustic ridge
Classics never die (achievement idea)
make an achievement for reaching a high TD highscore with only pulse mages (let's face it, they kind of become irrelevant once you get other towers)
By @mint mirage
Show True Card DR
If a card dr is over 1 in 1, 1 in 1 is the only thing that is displayed. Change this to say 2 in 1, 3 in 1, etc.
By @left musk
Organized Quick Ref
Instead of big icons cluttering the whole screen especially if new quick refs come out we should be able to have them organized and just click the world QR we wanna see, I think it would make things like sampling and such easier.
By @pulsar wharf
Titel: Dungeon Gem-Shop / Player Info
Clicking on Gem-shop during a dungeon run makes you quit the run.
When using rng-voucher I kept opening Player info and wanted to deactivate it, I accidentally clicked on gem shop since its right next to the options button and lost my 21x bonus...
Suggestions: either
- Make a confirmation button when opening the gem shop
- Make it that Gem Shop doesn't reload the map
- deactivate Gem Shop in dungeons
- deactivate player info in dungeons
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

Welp, I only made it to the 29th today so whoopsy, I did post 20 suggestions however. Not my fault y'all keep suggesting things.
I'll try and do some more tomorrow but no promises 
This achievement didn't exist before the rebalance, thats why its literally called "Hunned Times a Day". Cmon gamers, lets be a bit smarter with the ones we upvote :P
You tell'em boss man....
Just for u lol :D
It's Suggestion Time!!! Or as the Japanese would say "誰もこの笑を読むことができません !!!"
Today is the 29th onward!!! Trying to hit May but y'all just have so many good ideas
And also a lotta bad ones 
By @limpid vault
Visualize already accumulated effect of Maestro's "Crystal Countdown" skill.
There is currently no indicator in the game for how much a certain skill's required xp to the next level has already been reduced by Maestro's "Crystal Countdown" skill. Instead, you have to externally look up the original required xp for your specific skill lvl and compare it to your current required xp.
It would be nice, if there was an indicator in the game instead, like some text in the tab of the skill.
TL;DR: Make it easier to check how much xp reduction through "Crystal Countdown" you already accumulated for a particular skill.
By @ocean shuttle
3rd printer slot
With world 4 now released and new things to farm the 3rd print slot could be added in the shop (maybe with a great gold printer visual update)
By @dark bane
Buff Mman glove
The other nullo weapons give total damage % and mob respawn. Give Diabolical gauntlet the same love so it's worth crafting.
By @violet trout
Level 0 towers for worship - Dummy Tower
After starting the tower defence game, you can place a lvl 0 tower for free
The tower doesn't attack or anything. It just help to reserve the spacer for the lvl 1 tower.
Ayyy finally made it to the 1st of may, recent suggestions people!
By @serene jetty
Skill Page Organization
Class based skill organization
In order left to right will be each classes skills Archers in one row Mage in another.
I know this is a repeat, pretty sure I myself have added this before without a photo, but this is an updated suggestion to include W4 skills
By @gritty cobalt
"Printer Sample Rate" or "Printer Sample Size"
please change every reference of "Printer Sample Rate" to "Printer Sample Size"
this really confused me when I encountered printing
thought sample rate would mean I'm getting samples faster than every 1h
(unless it really means rate... in which case I'm even more confused)
By @gritty cobalt
Collect a trap daily task
Make the daily task count as completed if you collect the trap using Eagle Eye
By @sly comet
Arcade ball limit increase
We have a lot of sources of arcade ball per hour speed. I'm already at the point where I can only AFK for 1½ days before I reach the 69 (nice) cap. Therefore I suggest adding more sources for increasing the arcade ball cap. (The stamps in the arcade are too rare to be the only source)
edit: as pointed out in player-sug-discuss I'm probably experiencing a bug (38m 20s per ball should cap at 74.8 and not 69), but I'm still of the opinion that there should be more sources to increase the arcade ball cap. Base 2 days is not enough.
By @violet heath
Bloque stance
Give Bloque pet a better stance
By @gritty cobalt
Balance fish samples
TL:DR
currently fish samples are your sample size % out of your specific fish afk gains in 1h
which means it completely ignores your total fish afk gains you would normally get in 1h
please adjust fish sample size so it also takes into account total fish afk gains
Explanation
best way to show it is an example
lets say in 1 hour of afk u get
200 goldfish
100 hermit can
50 jellyfish
25 bloach
if your sample size is 10% you will sample 20 goldfish (for example)
but thats not 10% of your total afk gains - only from your goldfish gains (10% out of 200 goldfish, not out of the 375 total fish u get in 1h)
so.... please balance it so the number of fish you print is a bit higher
I don't expect to get a sample of 37.5 bloach in this case
but I expect to get a bit more than 2.5 because thats 10% out of bloach alone and not all my afk gains
either that or let me sample 10% of all those fish in the same sample slot and same printing slot (but for some reason I think thats less likely to happen)
credit to @austere iron[Frozen Flames] for finding this
added some screenshots for some more reference
goldfish and bloach samples (from the same pool using the same bait/twine vs 1h gains using the same setup - I know I can get more bloach using a different setup but thats not the point - the point is the sample isn't the sample size % of my total gains)
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

Wazzup nerds, that's it!! a lovely 11 smackers, y'all did not really like the recent ideas people had
So we're a lil short on the usual 20 today.
Ran outta funny things to put here so we're doing proper translations for a couple weeks, just for fun.
Now it's time for suggestions!!! Or as the Germans would say "Jetzt ist die Zeit für eure Vorschläge!!!"
By @thin wyvern
Chatbox Pasting
With the alterations to the chat system mentioned in future-content-blog, can we also get the ability to do copy pasting into the chatbox? There are several things in the game such as the crusade boss task, the blunderhills tree achievement, and the desert pig quest that require a very specific case sensitive phrase where punctuation matters and it's kinda annoying to have to type it back out if you screw up. For stuff like the tasks that you have to do more than once (well don't have to, but free GP, so why not?) it'd be way nice to just be able to copy paste it from the wiki so we don't have to type it out every few days.
TL;DR: some things require very specific phrases said in chat and it's annoying to retype it if you screw up and it'd be nice to have CTRL+V for them.
By @oak plaza
Tower Fusion
Be able to fuse towers after a certain level (e.g. 10) to form brand new, level 1, cool towers! Doesn't reset buy prices since they're stronger towers.
Examples from the community:
Boulder + Ice = Avalanche Tower
- Rolls a slow snowball. Damage increase based on travels distance. Travels till portal or end of platform.
Boulder + Thunder = Speed Tower
- Boulder gets faster per enemy kill. Deals more damage the higher velocity
Boulder + Kraken = Medusa Tower
- Eyeball have a chance to freeze enemies
Fire + Boulder = Meteor Tower
- Cast down a slow big meteor that deals heavy AOE damage that would split into multiple smaller boulder.
Fire + Freeze = Frostfire Tower
- Freeze now deals DPS.
Fire + Toxic = Gas Tower.
- Applied Gas to enemy, if hit by a Fireball. Explode, dealing big AOE damage
By @idle beacon
Auto pet deploy
Pet battles are stupidly rng heavy and require many attempts to beat. The last used pet combo should automatically populate if you do not beat the level. This is pure QOL and would get me to actually care about trying a fight.
By @hearty fog
Round up the weapon power bonus
Please rebalance the weapon power bonus and have the bonus at max lvl round up to 20 WP, Leaving it like this really hurt my eye and pain my soul
By @twin jacinth
Buff Emerald Ulthurite to Breedability Pet as well
Make this Jewel also applies to Breedability Pet. Since Shiny are useless and won't likely come soon, this jewel is useless.
450 gems or 5000 Tundra Spice to waste.
By @sour seal
Card Weird Odds
Improve the alien tree's Card Odds, it's not the hardest tree, but it has the worst card odds. Also fix Card Drop Rate and Mob Respawn snapshotting please.
By @trim ravine
Spice collection progress reset
Make the spice collection progress resets like Cogs, instead of going to 0, it maintains the same %, would help a lot with those super hard spices where i can lose 99% progress due to auto collection or collect all.
By @lunar reef
Pylon Prophecy
A prayer, unlocked by beating wave 71 of Clash of Cans
Bonus: Selected character can be pulled out of stasis and still contribute to activating mainframe bonuses, with 25% of player Px range as pylon range (+1% per level, caps at 40%)
Curse: Disables the first console chip slot and replaces player with a pylon in the lab
*player is turned into a pylon to prevent a player from having both themselves and their pylon in the lab at the same time
By @frigid sun
Make the Tokens from completed the quest lines go into the Inventory
Normally when you complete the Quests the Token goes into your inventory, however Poopy Pete err, TP Pete's token apparently falls on the ground and if you're in certain location on the map you can never see the token which soft locks you on the quest and you can never complete the Blunderhills quest (Champion of the Grasslands) I'm assuming that I didn't see it, but could of been a bug and it never dropped.
TL;DR Make TP Pete Token go into your inventory (or any other token that currently doesn't).
By @fresh cloak
Update worship waves when the mobs from that wave are killed
An issue that has been around since W3, comes with waves and the best wave milestone. If the player does not finish a wave to its entirety and the wave proceeds to tick up meaning goes to the next wave even if the user managed to kill the wave the user will not progress the wave as if it they had beaten that wave but will rather stay on the initial wave that they did not kill in time, as this is a cascading effect in longer runs even though the screenshot shows me doing waves 59 and 60, due to me not being able to kill the first wave in time my best wave ended up being 50 instead of 58. A reason as to change this is primarily due to resources gained from waves. Whilst not the biggest difference when looking at just the number it is important to realize that later worship costs 120 charge per play meaning that we can less often gain resources this combined with people using several characters to gain more resources from the worships leads to in total getting quite a lot less resources compared to what they should have gained.
TLDR; Make waves in worship be tied to mobs, if this were the case when the player kills all of the units in the wave they would get a better best wave. As of right now if the wave is not killed before the timer the best wave does not progress.
By @wispy dune
More clothes for w4 skills
Stuff like Lab Coats and Hair nets, also a chef hat
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

That's all for today!! I've hit the 5th of may so I'll see y'all in another three lovely days. Oddly enough we had 11 suggestions only today as well 
Either way, See you all next time!!! Bis zum nächsten Mal!
Wake up~ Ooooh Wake up!! It's time for some suggestiooooons!! 
Today we'll be starting at the May 5th so we've got quite a few suggestions to go through today, hopefully.
By @keen edge
Rename breeding pet whale
Rename whale in breeding to Whattso Jr.
By @raven jasper
Bigger Shop NPC Hitbox
Make the shop frog in dungeon w1 more clickable, that guy is a bigger challenge to hit than the dungeon.
By @keen edge
Nerf Nullo salt cost in refinery
Currently for 1 nullo it takes 36 red in total, which means for just one of the new starfire weapons its nearly 30k red salt, I feel like in refinery it should take 2 purple salt instead of 3. The alternative to this could be lowering the costs of the items themselves to craft.
By @gritty cobalt
Worship in town
When doing worship in town (through the Automation Arm upgrade) - please send the souls directly to storage
drop them on the ground only if storage is full and it doesnt contain a stack of those souls
they are almost certainly going to storage anyway.... and we are already in town anyway....
By @hexed comet
Dungeon wants slow mages
In dungeon, as weapons get upgraded, it's other stats vary, I want to talk about a specific stat - atack speed.
I didn't upgrade my weapons very far, but in the small frame of upgrades I have,
Warriors speed stays the same throughout.
Archers gain 1 speed
Mages lose two(2) speed (from 6 to 4)
I'm unsure if it's intentional to make mages slower as the dungeon weapons progress (I hope it's not) but even if they are I feel it's losing speed to quickly,this makes it even less intuitive because weapons for mages outside of dungeon see their speed increase instead
If the speed decrease was intended, at least make it 1 less speed instead of 2, to match with Archers speed increase.
Fried3ggs Edit note : Suggestion was trimmed to be shorter, same idea just shorter
By @whole bloom
Rework How Rarity of the Egg Works
As far as I can tell, the Rarity of the Egg upgrade in the Breeding skill contradicts two mechanics of standard breeding:
-
On the wiki, it says that "the more eggs you hold, the rarer it is to get a new one" (rarer means longer in this case), but to incubate a rare egg you need a full incubator. This is not really a bad mechanic, as it allows you to choose how to use the incubator in order to farm shiny pets or breed new ones.
-
There are multiple sources that increase the max number of eggs that fit in the incubator. Of course, this is optimal for not missing out on eggs because you don't want to open the game every couple of hours, but where the problem arises is when you combine this mechanic with the one I mentioned in point 1, and then apply that in the Rarity of the Egg upgrade:
To start producing rare eggs, you need to have a full incubator, but remember, the more eggs you hold, the slower the next one incubates. Ideally, you breed as soon as an egg incubates, so having a higher max amount of eggs starts to have diminishing returns if you are waiting until full every time. While the higher capacity does prevent you from losing eggs based on how often you play, increasing the max number of eggs you can have incubated at one time punishes you if you are trying to breed rare eggs.
I am okay with having to make a tradeoff to breed rare pets, but it doesn't seem intentional that it is negatively impacted by upgrading the max amount of eggs you hold. For each extra egg slot I have I lose 'X' amount of time before I start incubating rare eggs, so if I was able to I would just never buy any egg capacity upgrades. I am not sure how to keep this "toggle" feel you (Lava) are using with the incubator, but I would suggest it be changed so that you are not punished for max egg upgrades.
TLDR: Make Rarity of the Egg upgrade not be negatively impacted by increased egg capacity upgrades
By @astral quiver
Trophy Case
As we get more fun items and more awesome stuff that we want to keep and store in our storage, it gets harder to manage that storage and keep everything organized.
Moving quest NPC Tokens into the storage info tab was a fantastic, smooth solution to that issue previously.
Now, with three worlds offering trophies for completing their quests, and also critter baron, dice, "secret", Lucky Lad, and gem shop trophies, that ends up being a lot of unstackable items to manage.
A Trophy Case would be a smooth solution. Account wide, like the NPC token storage, but maybe with a location in game, perhaps in one of the towns near the stash.
It could be quest unlockable, it could be a craftable thing, or it could even be a tab in Statue Man, that would be reasonably thematic.
TL;DR: Extra Storage Space for Trophies to help clean up, organize, and show off.
By @worldly jasper
Change Squire's Refinery Throttle to Hours instead of cycles
With the addition of a Lab Node and Alchemy Sigil, Refinery is speeding up making Squire's Refinery Throttle be less impactful. My idea is to change it be similar to Printer Go Brrr and have it cycle hours' worth of cycles instead of a set number of cycles. It could be 10 levels to .25 of an hour or max level 160 = 4 Hours worth of cycles. This keeps Squire's Active highly viable even with refinery speeds being increased
TLDR: change Refinery Throttle to hours of cycles instead of set number of cycles
By @rancid hinge
Chip Presets
As I get more and more chips yet not too many duplicates I find myself spending more and more time changing them around.
A preset feature that would allow a set of chips to be swapped around players would reduce this time a lot.
Obviously there are many ways to implement it, attached is a mockup of how it could work with relatively small additions to the current UI: You would set up chips to the slots as now, but you can pull the player you want from the slots on the right side to any column, equipping the chips of the column to that player.
Instead of the slots being completely blocked out if your level is low there would be a more transparent "block" that still allows a chip to be equipped to that slot without giving the benefits of the chip. The player slots on the right would show a preview of sorts for the chips equipped (even the number of chips equipped would work) to make it easier to tell which player is in what column.
TL;DR Faster chip swapping via presets
By @obtuse linden
Colorblind Mode
Some Items like Eggs cant be differed for colorblind
Since i am colorblind i cannot really differ between colours of eggs.. is there a possibility to have that as an option ( most problems atm between normal eggs and bronze.. others i dont know since i havent seen em yet)
By @novel mural
Fix Squire's Damage Talent
Right now, Squire sucks. Their damage talent is really bad. No one likes it because it has 2 steps, you need 150% of the acc required for 100% hit chance of the mob you're fighting as well as scaling off your refinery rank. Refinery rank already takes forever, as well as terrible diminishing rewards scaling, so not only do you not want to rank up because it takes forever (you need a lot of salt), you get penalized for ranking up. Because of this, Squire gets outclassed even by Bowman, the aoe doesn't help at all. Barbarian doesnt need 150% def, why should Squire need acc?
Make Squires damage talent only scale off your refinery rank, without the acc requirement
By @proven scaffold
**Make it so that you cant drag past your max in the lab like see whatevers the best method to do this **
as it stands right now you lose out on alot of pixels in line width because you of course cant arrange 8 characters perfectly and end up just spending 10 - 15 minutes slowly dragging each one out and in of their max range to try and get it just right and in the end its good enough but your still missing a few pixels on each character and considering how each level gives you only 2 pixels in width this could make or break whether you reach a node or not and thus wasting some of if not alot of your progress if the node or jewel you are a few pixels shy off is important it would be a nice quality of life and it wouldnt be that hard
TL:DR make it so that you can drag to your max exactly so you can use all of your line width
By @keen edge
Stronger pets from later Worlds
Make it so pets from the later worlds do more damage then earlier, a frog boomer shouldn't be the same damage as a quenchie boomer.
By @dire lion
implement the Happy Hours Timer in the Codex menu
having to go to a dungeon map to check when the next happy hour is, is just super annoying. The Codex menu has so much free space, just put it in there.
TL:DR: put the happy hour time into the codex, so that people can check it everywhere.
By @keen edge
Passive nightmare boss cards
Make the nightmare boss cards a passive bonus since they're supposed to be a final end boss of a world it makes sense to be passive.
By @ruby mortar
Nightmare Drops change
At some point there was a statement on nightmare bosses being 25 keys to burn trough your keys faster to gain the loot faster (compared to running normal 25x) but hearing and seeing form others and the cards this is not the case. Make it so Nightmare gives 25x the loot amount compared to the normal runs. As of now its still better to get materials, gems & boss drops in the normal mode rather than the Nightmare mode
TL:DR Make Nightmare bosses drop 25x the normal loot amount
By @spare fox
Buff Nightmare cards
I know Buffs are unheard of in Idleon , but those need to occur as well, Boss cards are always the best cards and very useful, the Nightmare cards are not as much.
The nightmare cards are the current end game and hardest cards to get, and thus should be rather OP\useful, But instead they are all only slightly better than other cards, the Nightmare Amarok only gives 3 more WP than Choccie card, and +7.5% all stats, while good, is simply not THAT good, you are almost always better off equipping something else(Had it been passive it would have been better)
TL;DR All NIghtmare cards are underwhelming and need a buff\rework.
And no, Nerfing Choccie so it will be lower is not the answer
By @cinder sage
Cmon bruv
Lower the amount of cards needed for plat so it's the same as other bosses, current requirement is insane.
By @covert garden
Rebalance Nightmare Amarok's cape
N. Amarok's cape is honestly trash. When you're at the point where you can kill, much less farm Nightmare Amarok, what use do you have for more defence? I propose giving it better stats (anything will do honestly, it's supposed to be an endgame drop, it should be strong!) and a misc bonus for AFK gains, for two reasons, 1. because it fits with the theme of Amarok's cards (regular amarok gives skill afk, chaotic amarok gives fight afk, the cape could give all afk gains), 2. because the W4 bundle cape is crazy strong and f2p players need a strong alternative too. You shouldn't feel obliged to spend money on the game to have the best stuff available, that's a staple of terrible greedy mobile games.
tl;dr: Nightmare amarok's cape needs a massive buff to make it actually worth farming for.
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

20 Suggestions!! That'll be it for today everyone, made it to around the middle of the 7th of May, so I might do suggestions tomorrow as well so that I can catch up. Either way very late my time
gonna go catch some Z's, cya nerds.
How's it going gamers, I have 30 minutes to burn so I think I'll do more suggestions today. Starting from the 7th of May so if I don't reach your suggestion whoopsy.
By @novel mural
Keybinds, People. Keybinds
Now that we have the Players button on the hotbar, let the PC players use the P key to open the Char Swap menu. That's all, thank you for coming to my TEDTalk
By @keen edge
Nightmare crafts
Both normal and chaotic tiers of each boss have crafts, seems super out of place for nightmare versions not to.
By @somber idol
Boss Theme Song
Plz add a diff song for bosses, bc when i go fight chiz i keep hearing that chill song from tundra, why not a boss fight song??
@cursive flint
Increase unchangeable connection ranges
Currently, there are 3 bonusses in lab that have a set connection range of 80px to prevent bonusses from randomly disconnecting.
But, this makes them very hard to connect to while still connecting to other bonusses.
I propose that owning the "Pyrite Rhombol" Jewel, increases these ranges to 120px without requiring the Pyrite Rhombol jewel to be active.
This would make them easier to connect to without causing other bonusses to randomly disconnect.
TL;DR, All lab bonusses with an unchangeable connection range of 80px should be increased to 120px if you own the "Pyrite Rhombol" Jewel
By @craggy kraken
D2 "Vote-to-end" system
One of the biggest reasons I dread playing D2 is the forced waiting. No one likes having to wait a minute and a half over an objective they can complete in 10-30 seconds. Add a voting system where if everyone in the party clicks an "end" button, the portal appears & judges everyone's performance early. Wouldn't mind this being applied to every dungeon, but it feels especially necessary in D2.
By @fierce dagger
Nightmare Bosses + Old Boss drops
With the Chaotic versions they dropped the original boss craft materials - with the Nightmare versions they should drop both of the previous boss materials for crafting
By @keen edge
Change chaotic weekly GP task
Have this task be Defeat a chaotic or nightmare since its an upgraded version
By @radiant dust
Nightmare boss armor!
Create a new set of gear for each of the new bosses. Nightmare gear would be like specialty gear for each class. Amarok for archer, efaunt for mage and chizoar for warrior. Make them either all have smaller bonuses for the skills for each character 1-4 or each piece could specialize in one skill and give bigger bonuses. So for example (for amarok) the helm gives crafting, the body gives catching, the legs give trapping, the shoes give breeding.
Tldr: make nightmare sets of boss armor to enhance each of the classes skills and to give us something to spend our hoards of boss materials on.
By @somber idol
IdleOn Lore
GIMME LORE, I want answers, why we need to go to World 8, why we don't have lore?? plz add lore
By @rapid spade
Remove Quest Helper [ In Specific Areas ]
Remove quest helper while in dungeons, boss fights, colo and etc, especially world 3 dungeon, the top is covered with a menu, but if you misclick, you might open the quest helper and now you cant close it since its being covered by the menu on top, and boss fights, when fighting efaunt you have to click the corner arms while your at the other side of the map, you might accidentally open quest helper, being annoying and slightly useless as it is. And its pretty darn weird why I need to see a requirement from an npc that magically made it to the quest helper while im killing monsters just to get some prizes.
TL;DR: remove quest helper while on dung, boss, colo and etc.
By @oak plaza
Change Arrow Models
The arrow models already exist in the shooting animation (I just copy pasted that). So please change the shot arrows into the better model. Especially the Starfire Bow. Dear god. I don't wanna shoot tiny ugly eyeball fish anymore. I will compromise with long, elegant, eyeball fish 🤝 ||Bonus points for seamless transition between shooting and projectile animations||
By @novel mural
CAmarok Lol
Change CAmarok's health bar icon to be Chaotic instead of regular
By @broken summit
Worship Charging time
Add a timer to when the worship's charge rate is gonna be full
By @modern phoenix
Maestro pawn skill - Mandatory Promotion
Allow Maestro to copy a non-damaging active skill from one of your other classes. Make it match the number of points you have invested in the pawn skill or the number of points the other character has invested in it - whichever is lower. This would allow for some unique skilling opportunities with maestro. I'd say limit it to active skills only, but non-active could be looked at too.
This ties well thematically with Maestro's current kit and synergizes with left and right claw. Especially for newer players that missed out on crystal cooldown being bugged in the past. It will make it easier to keep Maestro as your number one in each skill for those bonuses.
tl;dr Maestro pawn skill to copy skills of another class - it's a play on chess promotion.
By @oak plaza
Lazlo Boost
Up the card drop rate on this mf; mans only appears once or twice per run (in sets 2 and 3). W2 dungeon takes a long time to run, not to mention RNG gods determine whether or not you can even kill the Lazlos. At R35, I can reliably kill Set 2 Lazlos if they appear (which, again, isn't even guaranteed), but Set 3 Lazlos are only killable on a good RNG item run (and, again, it's not even guaranteed that they show up in Set 3). In short, 3 layers of RNG determine whether or not you can get a card: build, lazlo spawn, and lazlo drop. Which makes them fucking hard to farm. On another note: the lazlo card effect boosts RNG item rarity... which, as you might imagine, let you more consistently get to Sets 2 and 3. So Lazlo cards are locked behind difficulty, and one of the main cards to overcome that difficulty is... Lazlo card ¯_(ツ)_/¯
TLDR Buff Lazlo Card rates
By @wary umbra
Player Obol Swapping and Family Obol Presets
Please allow us to swap Personal Obols between players. In addition, please allow us to store Family Obol presets and select one for current use. A rough sketch of a tab you could add to do this is included here:
By @light pulsar
Increased W1-3 Potion and Food Stock for the sake of Unadaultered Banking Fury
W4 food and potions have great stock values, thanks! But W1-3 have pretty low stock if you're looking to green stack for more banking fury. Could we get a new bribe or something to increase these stock levels to make green stacking these foods more manageable?
By @modern phoenix
Maestro's pawn skill - alternative suggestion
The pawn skill allows luk to function as agility, strength, and wisdom for their respective skilling efficiency on x% per level.
tl;dr pawn skill for Maestro for skilling.
Since the above skill copy one is rather controversial it seems.
By @chrome magnet
Who Are U
Tell us more about who the hooded man in top of chiozar is, lore?!?!?!?
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

Finito!!! Or however you say done in Spanish, nineteen suggestions waiting to be voted on and read. I've hit the 10th of May so I'm fully 100% caught up on what needed to be posted.
Suggestions time NOW
Starting at May 10th, lets get through these fast cause I wanna eat dinner 
By @mental turtle
🅿️inchy
Add pinchy to W5
By @languid otter
See connection range on jewels/nodes when clicking on them!
What if, when you click on a jewel, it shows its own connection radius. Including stuff that you are currently connected to, like +x px connection range to jewels. This way it would be easier to know the limits of where your toons have to be to still connect to the jewel
By @zenith quest
Shiny pika- I mean rat!
An achievement where you have to get a shiny yellow rat, dunno why it has to be yellow though...
By @solemn patrol
Make the passive and active talent' borders more distinct
As per the title, I believe the borders have way too tiny of a difference. I didn't even notice it myself until I read about it and now I still need to squint. It should be something more visible, maybe using some color?
TL;DR: talent borders look kinda the same, change them
By @queen kindle
Breeding Metrics
I would love to see how many times we have hatched certain pets within the breeding pen.
I believe it would be a simple addition and a good talking piece.
By @turbid knoll
Add refresh timer to "Gold Ball Shop" in Pachinko
It's not clear that bonuses in the gold ball shop can be changed randomly or when they will be swapped, could a timer be added that says when the bonuses will be swapped, and smth explaining that they do infact get swapped.
By @tough mason
Balance Pets
Due to all the nerfs to pet team strats like defender and boomer.
There is now physically 0 possible way to get spices after crypt.
Please do something about the scaling of enemy dmg and provide some form of reliable survivability so that pet teams can actually progress "legitimately" Bc all we have now is yet another gatekeeping system that screws over anyone who didn't use previous methods prior to the nerfs.
By @past bay
Fix fish card drop balance. Its extremely ill-adjusted
Could the the new fish card drop chances be buffed? I've been fishing for a week and I've gotten 1st first to plat (251 cards) and the last fish is still level 0 card (4 cards total)
It would take me 40 weeks (281 days) to reach plat for this fishing card. That is one character locked away for that! This is with level 60, best fishing rod, 2mil profit, and all cards that are for card gathering! (plus start talents, stamps, and new alchemy upgrade at + ~25%). THAT IS IMBALANCED
Edit: 40 weeks is just gold to plat, my bad. For all cards its actually 76 weeks or 532 days (304 cards)
By @primal wing
Stop capping buffs and fix those with caps
Salt lick speed buff caps at 170% MS. The 14th Sigil speed buff caps at 175% MS. Any character with a w4 speed pot hits 175% MS.
Please stop capping buffs or increase the limit to something actually useful
By @minor seal
Dungeon Item Disabler
Currently, I'm trying desperately NOT to unlock certain achievements because the items are either terrible... or just polluting the pool of good items.
Provide players with a way to spend dungeon credits in order to temporarily toggle off RNG items that are simply clogging up the pool if they are unlocked, or simply not being unlocked because players don't want to deal with them.
Cap it at rank 10 or something to ensure that players are still bound by RNG... but not punished for being late-game/completionists and having all 48 items.
Alternatively: Instead of a flat amount of disables, you could encourage RNG item unlocked by making the stipulation that you get 1 disable per x skills you have unlocked.
rank 1: provides 1 disable per every 24 items unlocked
rank 10: provides 1 disable per every 4 items unlocked
TL;DR:
Have a purchasable in the dungeon credits shop that lets you disable X (where x is the rank) RNG items at a time.
By @near forge
Resource coupon rework
The resource coupons from the Pachinko are bad, but the randomness makes them worse. Could the resources or their amounts be re-worked to actually be good?
By @harsh copper
Boss Noises
Makes bosses make noises in addition to the music, like Amarok making wolf noises, efaunt making elephant noises, and chizoar making... Chizoar noises? Yeah whatever noise he makes
TL;DR: make bosses make noises
By @novel pine
Skill pants
Skill pants that match the new Skill boots
By @tardy fiber
3D Print Critters
The ability to 3d print critters so that refineries can be fully automated
By @covert garden
Proposed rework for maestro's right hand/left hand skills
Instead of the current talent where you need to keep your skillers lower than your mman which is super tedious (because a dedicated skiller will always level much faster than mman at a given skill) and counter-intuitive, why not rework right hand/left hand to instead give specific skill efficiency for the family for each level mman has in the given skill?
For example, let's consider for Right Hand of Action a hypothetic value of 1% skill efficiency per level. I have 50 in Choppin' on my mman, so my family would have +50% skill efficiency only in chopping. I am lvl 35 in catching, so my family would have +35% catching skill efficiency. Etc etc.
This means that levelling on mman is still important for family-wide bonuses, but it's not as restrictive by not making it matter as much if the mman is higher level than everyone else. Since it is less restrictive, the bonus should be lower to compensate (currently max level right hand of action is 93% bonus skill eff, I think it's fair to have 1% per level since it starts becoming really slow to level mman beyond lvl 60-65 in most skills)
tl;dr: Adjust mman left hand/right hand to be less restrictive and give a somewhat lower bonus to compensate, read the description for details you lazy bones
By @whole bloom
More Colorful Weapons
I was looking fondly at the World 2 crafting tab and thinking, "Wow... look at those beautiful tier 4 weapons." I'm talking about the Enforced Slasher, the Pharoah Bow, and the Crows Nest. Works of art I tell ya. Each weapon uses a unique color pallet consisting of a primary and secondary color. However, starting from the World 3 crafting tab, a precedent has been set where every weapon of a given tier shares a singular color theme. Now, this isn't to say that the weapons don't look cool; I appreciate the love and care that went into designing the shape of each weapon. However, every weapon need not be limited to one color to rule them all. Perhaps it would be better if we start diversifying the looks of our armaments.
Take the tier 4 weapons as inspiration. The Enforced Slasher is predominantly silver/grey, with a gold/tan accent on the hilt. This is more along the lines of how weapons should be made to look. I am not even suggesting that each weapon within a tier use its colors, but the all green weapons just don't inspire me. You start to hit on this with the Starfire weapons, and I think it looks great!
TLDR: Don't limit weapons to one color (in the future)
By @keen edge
Clickable NPCS through menu bad
Make it so NPCS cannot be clicked through menus, it seems like an unnecessary thing to ever need properly and just causes issues with losing daily keys/collo tickets
By @tacit harbor
Recursive Craft From Storage
Make recursive Craft From Storage button automatically craft prerequisite materials, if they're craftable.
By @hasty haven
change this tower's name
change this man's name to boulder bowler because its a better name than boulder roller
By @keen edge
Mocking shout cooldown reduction
Mocking shout currently has a cooldown time of 10 minutes and lasts at max 52 seconds, which results in a 10% uptime of the talent, I propose the talent cooldown should be reduced to 3 minutes to have a similar uptime and downtime to hunters uwu rawr talent.
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

Done done done done!!! 🔔 Now it's time for dinner
Cya losers
||Made it to the beginning of May13th. So I posted all that I could!||
Oh hey, look what day it is, Suggestion Day!
Starting from the 13th of May onward. Whoot whoot!!! 🥳
By @inner raft
Buy All
Right now it just goes from counting up by 1s to counting up by 100s, instead could it just do the ENTIRE stock at once?
By @wide heron
Diversify instablab drops throughout the worlds
when the quest 7 figures followers is active on a player we have no problem accumulating YouTube and sound cloud quest items. Therefore, instablab followers only drop at the rat's map in w1. Could we add this quest item in a more common drop table so we can gather followers equally? Most of my characters are having this quest active for more than a year and I have more than 7 figures followers in everything already... Except instablab 🙄
TL;DR: add instablab quest item in more common droptables
By @violet heath
More Attack Equip Slots
When the new classes roll in we'll be needing more spaces to keep our attacks in.
By @sly comet
Pirates want rare loot
With the advent of the new, upcoming classes (none of which is a pirate). I started thinking about what a cool (and useful) skill could be for that class (Siege Breaker I believe). Pirates love their loot, they love plundering valuable loot. So why not make it a skill that they can steal a rare drop from an enemy.
Everyone needs rare loot (woodulars, golden poops, etc). So why not make it quite a bit easier in the future with that class.
TL;DR Siege Breaker skill to steal rare drops from enemies once that class releases in world
By @mental turtle
Rare Boop drops
Allow boops to drop rare items from rare drop table 3b (sewer rare drop table)
I'm back, srry have guests over
By @slate elm
Lab Liquid Cauldron Improvement
It’s so weird that something that should be considered an upgrade is actually avoided because it’s mutually disliked. Why not change this upgrade to instead, give 30% increased gains when below the 50% cap. And give -30%(or more) gains when above 50% cap. Still keeping with the give and take but at least giving it a positive effect to compensate
Tldr- lab liquid cauldron upgrade should be below 50% cap = +30% speed. Above 50% cap = -30% speed
By @covert garden
Make "Chance to start with RNG item" dungeon cards passive. -Top Suggestion!!
Title. You're basically always going to want those cards, and you can just swap them out after the dungeon started, so it's not like you're sacrificing anything by picking them before entering the dungeon. So why not make them passive?
By @somber idol
Boss Weapons
With Nightmare Bosses update we got the capes, but what about a boss themed weapon?? that you could unlock it by doing the last boss task from the task boi, Amarok could be a Sword, Ephaunt a Bow, Chizoar a Staff, And the Big Troll Boi (BTB) a Glove for jman
By @oak plaza
New Construction Building
Suggestion: ARMORY!!! STORE MULTIPLE ARMOR!!! ahem. Basically, what I've noticed going through W3 and W4 is that skilling materials break all your clean storage setups. You used to have your perfect ore tab, wood tab, etc... then starfire++ came out and it exceeded the tab, which means you have to put it next tab... which is occupied. At least World mob materials can get a new tab of their own.
So: new construction building, shelves. First it takes only ores and bars, then wood, then etc etc as you keep leveling it up in the construction table.
By @oak plaza
Make Grey DNA Great Again ||||
Grey DNA big bottleneck for breeding upgrades; as of right now, grey DNA gain from trashing mobs seem to be random. Make it so that higher number pets give more grey DNA when trashed. Higher breed level = higher pet number (still rng but w/e) = higher grey DNA gain
By @ivory temple
Obols Balancing
Every obol should be equally important at all stages of the game, not just some thrash we throw away to get some shards.
Suggestion:
1 -Make multikill obols add MULTIKILL PER TIER, instead of total, even in early game itsn't worth wasting slots with the actual multikill obols, since everything else just easily surpasses its utility and other sources can give the same amount as a full set of multikill obols (30~50% depending on the player level)
2- Make POP obols from gold or higher tiers bettter utilities, like RARE DROP CHANCE,so we could do more mixed builds, no one wants defense from a drop rate obol and we already have the dice obol for drop rate, and we also have obols for defense, there's no reason to upgrade pop obols to gold or higher right now, unless you want to do it for fun.
By @fleet roost
Library QOL feature
Now that map has a feature to auto-snap to the town, I hope there's a feature to have talent library auto-snap to your current class (it currently defaults to warrior books), since you are taking books for your current characters most of the time. Tbh, it might be even fine to remove the selection and has it give you books for your current class straightaway.
By @trim ravine
Add boosted dungeon tickets to account wide window
Title says it all, its annoying having to go to dungeon to check how many tickets i have available. Additionally might show flurbos/credits but not a priority.
By @quartz swift
Treat silver pens like obols
Nobody wants to keep silver pens in their inventory unless you want to make it green stack.
Make silver pens instantly go to PO like how obols instantly go to obol storage.
By @quartz swift
Treat obols like silver Pens
If the obol storage is full, you can't take new obol from mob drop. Lets make obol that drop from monster enter our inventory like silver pens do. When we use it by clicking it (like we use silver pens) it goes to obol storage. It can be stackable or not, its up to Lava.
By @rapid spade
Boops Portal change
Once you have entered meels crypt by dropping bolt cutters on the sewer grid something you dont even go through the grid, make it more like the tree entrance, where the "Portal" is the sewer grid.
By @eternal urchin ||Oh hey look it's me
||
F2P Wing Buff
Can the "Blighted Chizoar Shard Cape" get a buff to it's Misc stat increase to be on par with or higher than the "Easter Egg basket" for X% Total Damage.
By @somber idol
Gold Pens
A pen that when used gives a box and a shield, instead of just skipping the order and don't gettin' boxes
By @remote dragon
Dungeon Groups
Don’t you hate it when you make a dungeon group with a friend, you are in the same map / server but you can’t see them because there’s so many people there? (Happy hour)
Wouldn’t it be nice if you would ALWAYS be able to see your party so you can actually go inside the dungeon?
By @velvet meadow
More reward for the skill Roll da Dice
Description:
You can have a NICE Cosmic Time Candy if you got 69,
a Cooking Ladle if you're HUNGRY after a 420,
a pair of demon wing if you got 666,
etc.
The key to answer all question of the universe if you get a 42.
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

That's all!! 20 Suggestions for the day. Ended at the start o May 15th so I'm on schedual once again. See everyone in another three days, adios 
~ "With great suggestions comes great Player Requested features"
Well-spoken Scripticus, which is exactly what we'll be doing, right now!!! Player suggestions time everybody, it's 4:17 my time and I can't sleep so why the hell not 
By @agile terrace
Update for Inventory Upgrades already used on
Now inventory upgrades only say:
"This bag has already been used on this character"
It would be nice if it showed all characters that it has been used on already so you know if you still need them for any character
By @haughty urchin
Make Antifun Spirit affect skill XP as well
Right now the Antifun Spirit prayer only increases the drop rewards from minigames, but still gives a single use worth of XP for 9+ minigame uses. Players who get far enough to unlock this prayer generally play minigames with the purpose of levelling their skills, and not for the drop (there's printing for that). This makes the prayer rather useless for most players. I figure that it was created because Minigames can take up a considerable amount of time every day (especially fishing, especially-especially with 21 daily uses), so players have the option to finish their minigames faster in exchange for slightly less drops (7x more drop for 9 more uses). Since this is already a tradeoff, I see no reason to not extend its bonus reward effect to Skill XP as well.
TL;DR: Antifun Spirit prayer should give increased Skill XP the same way it gives increased drop rewards
By @chrome magnet
No one likes the last five
Nerf the last 5 mini games of snake dungeon, they are too stat-based to be fun and I've seen people give up after blue snake due to how hopeless they are, a small nerf like you did to the 2 last snakes would be very appreciated
By @slow cape
Revamp & Clarify Dungeon 2 Games
While initially balanced around new dungeon players, Dungeon 2 needs a decent rework of 'games' (removal or revamping) to make them possible for higher dungeon ranks. An example of this is the 'Do as much damage without killing" games where even naked, higher level characters will one shot all the creatures making it impossible to get a pass on that (You cannot do no damage or it's a fail). It's really unfortunate to lose a dungeon run because you get those stacked against you early game. I also think a lot of games could use clarification as to what does and doesn't matter for pass/fail as well. Example: Not getting coconut milk on you from the mafiaosos doesn't actually matter, but too many mobs with Lazlos actually fails you.
TLDR - Balance Dungeon 2 for higher ranks and clarify game rules on screen
By @sour seal
Nightmare Cards Requirements
The requirements for leveling nightmare cards are insanely tough. Needs 30/40/50 tickets, which takes 4/5/6 days to get and has a 1 in 50 chance to drop. With 1 drop per boss, getting 200 cards would take approximately 1200 days.
By @exotic wing
Reclaimable Hoggi Votes
The quest items Shuvell's Vote, Yondergreen's Vote, and Bill Brr's Vote should all have the reclaim item from their respective quests. These items are required to finish the w3 quest line so accidentally selling or trashing one locks you out of the whole thing.
By @keen blaze
Title Easier Starfire Chopping Bag
Suggestion: Make the Starfire chopping bag easier to make. If the mining bag costs 300k ore, and 800 purple salt, why would the chopping bag cost 300k logs, 800 purple salt AND 15 pealer shells. Don't get me wrong, but pealer shells aren't easy to get, being more than halfway through W4, and being a 1/50,000 drop chance. I could craft the mining bag right now, and I would also be able to make the chopping one if it weren't for the pealer shells.
TL;DR: Make the Starfire chopping bag easier to make, and equal to the mining one
By @half sorrel
Increase Unending Energy max AFK time to 11 hrs at lv 25 and 12 hrs when maxed at lv 50
UE's 10 hour AFK limit is just barely short enough that if idleon isn't always the first and last thing you do every day, you may often go a bit over the limit and waste like 30 minutes of AFK time, sometimes more. Since prayers have max levels now, making UE give an extra hour or two as it's leveled would be a nice QoL change.
By @true spoke
Passive Worshipping cards
Make the worshipping cards passive theres not many cases when you could equip them without loosing a strong bonus from another card
First soul gives defence so that one doesnt need to be passive
By @oak plaza
Gem Shop Chip Rebalance
385 Gems a pop, do that 3 times, and GET!!!oh my god it's my FOURTH 10% DEFENSE CHIP
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385 a pop seems too much for extra RNG heavy chips; in comparison, 450 gems for jewels BUT no chance of repeats means eventually you'll get your desired jewel. I suggest the gem cost be lowered to something more reasonable OR chips be bought like jewels in which there are no repeats. Then make it reset so you can get multiple copies of other chips as desired.
e.g. you spend like 8000 gems searching for that one chip, finally you get it on your last one and your collection is complete. Now you can spend another 8000 gems to get another copy because RNG hates you; still better than potentially spending 100000 gems without getting one.
TLDR rebalance gem chip
By @devout delta
Seeing Talents
It would be really nice if you could look at your talent screen at the same time you're looking at the library. This way you'd be able to see what your current max levels are for your skills. Would be even better if it was its own thing, that way it would only show your current max levels for each skill, but understandably that'd take much more time and effort to do. Due to that, just showing both screens at the same time as they currently exist would be lovely. Here's a mock up of it.
TL;DR: Let me see my current talents + library
https://imgur.com/a/EYkDd4B
By @cosmic sentinel
Lab Improvements
For every prowess multiplier in lab, for example at 10k efficiency when you hit 2x, you should get 1 pixel length towards nodes (jewels and bonuses), so with 3x prowess bonus you get 3 pixels and so forth. It would be exponentially harder to increase this bonus, but it would be a coveted source as currently after level 75 lab there isnt really a use for lab efficiency.
By @hot nimbus
More quality obols in W3
Actually you can drop gold and silver obols in W2 (good for frags) but in world 3 there is only bronze obol on the droptable, that's kinda sad
By @crystal sedge
Diving Knight -Top Suggestion!!
This Lava typo just sound awesome : please add it as a fishing related talent, a new class or a NPC
By @covert garden
Change XxX Cattleprod XxX dialogue when you have a Lucky Lad trophy equipped -Tippy Top Suggestion!!!!
I think it'd be funny if that little shit had a different dialogue when you have a lucky lad trophy equipped. Like "What the? How did you get that? I thought I was the only epic gamer that could ever get a Lucky Lad trophy! Damn tryhards trying to crimp my style smh...". Something like that. Obviously super low priority but I think it'd be funny lol
By @spice compass
WHAT IS THIS FOR THEN?
Make any CRITICAL announcements (not saying which) appear here, alongside current events/ect.
By @rapid spade
Obol Crafting
Since we can trash obols for obol fragments or whatever its called, perhaps we could craft another obol similar to rolling an obol, but it depends on the type you want to craft of any type of obol, but its random so it could be a STR obol, or pop obol!
How many obol fragments would it take to craft this rarity of obol: (Add 3 and +1 for each rarity)
Bronze Obol: 5
Silver Obol: 9
Gold Obol: 13
Plat Obol: 17
Dem Obol: 21
By @hot nimbus
BIG RECYCLER DUMPER machine
I have tons of useless drops like the tspore shirt or the yellow band, instead of sell them, it could be fun to put them in a grinder to recycle them into somethings else (point that's you can invest to get many bonusses, or point to buy some basic mats (bar, forge stuff like threads....)
Let's recycle the drops, nothing to waste ! kinda like refinery, with unstackable items in a special storage
By @winged oyster
Lab Connection Length VIP Star Talent
A new VIP star talent that gives a modest but useful boost to connection length as a function of lab level. Example: +0.01 px every 10 Lvls of your lab skill. Capped at 100, with every point increasing the base bonus by 0.01 px (Maxed talent would give +10 px for a character with 100 lab skill). Specific numbers are placeholders, but should be optimized to give a noticeable but reasonable bonus at high lab levels when maxed out, maybe with diminishing returns.
Edit: IncrementalBonus = 1/(10*x^(0.7188646179778035)). Gives diminishing returns with a cap at 1 px per 10 lab levels.
By @zealous lagoon -
Top Suggestion!!!
Better W4 crystal drop table
As it sounds. The W4 crystal drop table stinks compared to the previous worlds. Add something like statues, exp potions, maybe eggs and ladles at a rare rate. Just something to make them more on par with other crystals.
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

20 Suggggestions!!! Though I'll be back again tomorrow, I've only gotten to May 16th, and not very far into it, so I still need to do May 16th - May 17th.
Don't like doing more then 20 a day, but I'll be sure to do back2back suggestions. See y'all tomorrow and have a lovely rest of your day 
Yeah so- totally forgot to come back on times, whooopsie. Either way time for the best of the best suggestions, staring YOU!!!! Maybe not "You" but... a hand ful of ya reading this at least
By @violet heath
Visual Update
make the dishes on the table at world 4 turn to the color of those represented by your meal levels
By @exotic wing
QOL: Crafting Cost Grid ChangeTop Suggestion!!
The arrangement of crafting costs seemingly have no pattern, which is really frustrating when you are making high tier items from scratch.
Example being, almost every weapon Crafting Cost of the previous Tier Weapon changes from Top Right to Bottom Left. But that's just weapons, every tool has a different pattern that makes each thing its own level of annoying.
It should be that when you are getting the next Tier in a Weapon or Tool the previous Tier should be in the Top Left for every item for consistency across the board.
By @opaque talon
Slight improvement of the design of Blighted Chizoar
ok hear me out, the nightmare version of Chizoar has no distince change to its design compared to other nightmare bosses. make something that defines blighted chizoar as the nightmare version of chizoar other than a different color scheme, even if only few players are able to beat it.
By @rapid spade
More golden items
We have golden foods, that give bonuses without being eaten, perhaps a golden oil that gives around the same smelt speed a crude oil, but would not be used up to smelt bars, and a gold pot similar to the xp pot, but gives skill xp, golden alch boost from gem shop, that makes it so you can add 1+ more an any color cauldron or water cauldron + 1.15x brew speed thats similar to its other boosts but cheaper and less rewarding, and many more!
By @rapid spade
W4 Food boosts for skills
With each world getting a food boosts for their skills (icing ironbite, soulble gum and etc), but W4 has not, maybe we can get food boosts, for lab and cooking since both need to ask, like the previous Anvil Tabs giving food boosts to the skills that give bonuses to skills that need afk gains, which are Laboratory and Cooking skills.
TLDR: give food boosts for w4 skills
By @rigid carbon
Concoction Clicking
Suggestion: Disable the ability to accidentally click certain things when using crazy concoctions. Character will often try to suddenly run through portals, grab a rope, etc. when aiming the ability. Since you can't control your movements if you aren't paying attention like this you either need to vomit out the rest of your potions to even attempt to cancel the action or suddenly walk back through a portal. It also can suddenly click your 'Auto' button and send your character running off and other problems.
TLDR: Remove 'clicking' portals, terrain, auto when aiming certain skills.
By @thorn kernel
Card passive change
Make the xylobone card passive and not an active the card is absolutely useless. If you made it like the flombeige card it would be nice.
Doesn't need to be a passive could be an overall revamp of the card as well
By @fallen marlin
Option to send purchases straight to storage
Short and simple, allow purchases from shop to be either sent to inventory or sent directly to storage chest. Now you too can buy 6 million w4 food without a dozen trips back and forth.
By @cerulean walrus
Preview of Tower Defense Mob Path
Add a preview path button to the tower defense mini games so that players don't have to use up prayer points only to realize how poorly they have placed their towers, when the mobs spawn in.
By @boreal isle
New forge upgrade
The higher bars need more ores to make a bar in the forge. Make an upgrade that reduces the ores needed by a percent. Like 1% at level 10, 2% at level 20, and so on. It may not seem like much, but it'll be very helpful.
By @hasty tide
Top Top Tippidy Top Suggestion!!!
Max amount
As soon as you click on the minus, you can buy the maximum amount at once, at least what fits into the inventory
By @covert garden
Crystals drop rares
Crystals could have a low chance to drop a rare item from the world they're in. For example, a crystal carrot would have a low chance (like, say, 1 in 500 or 1 in 1000 in the mega-rare loot bag. For reference lucky lad is a 1 in 3334 from the mega-rare loot bag) to drop golden plops, woodular circles etc. A crystal crab would have a low chance to drop nuget cake, ghost, glass shard, etc.
By @lofty shadow
More info please
Can we have the exp & quantity of souls we get from each worship displayed here like those shown in totems.
*this is the w3 totem in town from the automation arm, btw
By @wet bloom
This system has been forgotten
More bonuses pls
By @tiny crystal
Revisit some tab 1 talent scalings
Some tab 1 talents can have their max levels boosted greatly by tab 3 talents. This boost is locked behind alchemy bubble levels, and gets very small, due to the diminishing scaling of those talents. Slightly adjust said tab 1 talents so that leveling the tab 3 talents feels more rewarding and desirable, especially for people who do not have 1k+ points on every tab.
tldr make the tab 1 260 max level talents scale slightly better
By @gritty cobalt
Lab jewels/chips shop still needs a rework
thx to Lava's change this week I was able to get the cooking jewel
but a new player that unlocks w4 today - has no chance to get the jewel simply because they need 12 strung jewels.... so they need to wait 12 days to get the needed mats to unlock the shop and the basic mats for the jewel
or a player that unlocks w4 a week from now.... will miss the jewel completely
both of these players will still have to wait 50+ weeks to get the most basic jewel
either that or they will need to 'count on' Lava doing another manual change.... at some point
Just trying to say this way of doing things isn't good
an overhaul of the jewel/chip shop is needed
these are links to examples of suggestions that already entered best-suggestions-✅ that give a better alternative
#best-suggestions-✅ message
#best-suggestions-✅ message
TL;DR
while manual changes for the shop like the recent cooking jewel are helpful - its not fixing the root problem
an overhaul of the jewel/chip shop is needed
By @flat basalt
Show next week's chips and jewels
One of the worst aspects of the weekly rotation is that you're surprised by it unless you're hardcore on discord with the list. Seeing a week in advance lets people stock up on the harder spices or items so they don't miss out as often. Could just be a simple "coming up" tab in the exchange.
By @stark gyro
Jewels shop
Make the jewels shop appear by jewels difficulty.(This is the normal shop, not the gem shop)
if i dont have the all the purple ones, dont show highers ones to buy.
there is no point the diamond gems be on the store when we dont have even the blue gems.
By @rapid spade
Firefly
This is not a joke, this is a completely original idea, firefly, a bug you can catch, please add a firefly, we have butterfly so what's the harm in adding a firefly (the art took 3 days and not 3 seconds)
By @arctic crescent
Jewel spinner rotation
Shop shall only show jewels not yet owned by player on weekly refresh, or nothing if player owns 'em all, fixing long waiting time for re-appear
By @covert garden
Increase forge upgrade caps
Increase the caps plz smelting void and above is making me want to die, i can't imagine how slow the w5 and beyond ores are gonna be
By @pastel bison
New Achievements---to help getting Green stacksTop Suggestion!!!
The addition of 5 new Achievements to help get Green stack (10m+) on items from W1, W2, and W3 shops for Lab frame (Unadulterated Banking Fury).
W1 upon completion 50x store item purchase limit
W1 upon completion 200x store item purchase limit
W2 upon completion 50x store item purchase limit
W2 upon completion 150x store item purchase limit
W3 upon completion 75x store item purchase limit
or make them all W4 achievements and all numbers at Lava's discretion
Excluding items like bags, chests, stamps, equipment, etc since they dont stack.
By @signal oak
Golden FoodsTop Suggestion!!
Why not make a Golden Kitty Kitchen in w4 beside the npc guy where we can store all of ur golden foods thats gives to all characters the bonuses? Think its a great way to give us more slots on storage and bonuses to entire characters (similar to golden statues stuff).
By @sour seal
Top Suggestion!!
Vial Balancing
Make the Vial 40-40 Purity give 3 max capacity per level just like the other vials.
Would you like to see your idea in this channel? Go to #👀read-me and click on 💬 to submit suggestions and discuss them!
Every* suggestion approved by 30+ people will be added here

Little bit more than normal today. I did 24 suggestions to reach the 20th of May. Finally back on track 👍 Enjoy voting and sorry the bot has been a bit slow lately, dunno what its problem is
It's suggestion time..... Starting at May 20th up to May 23rd.....
By @frank mountain
Ball Timer Reset
When you collect an arcade ball the timer gets reset to the start, even if its only a few seconds away from the next ball. over a long period of time this will pile up to missing quite a few balls
TL;DR: Fix the ball timer so you dont lose balls
By @flint mica
Top Suggestion!!
Better Dice Arcade Rewards
Make the Dice in Arcade have unique rewards based on the numbers 1-5, then you would definitely be happy if you get the Dice.
The Rewards could be low like a 1 HR Candy but at least better than nothing
TL:DR: Every Number from Dice In Arcade should get a Reward
By @plush lark
Sheepie Dairy
Add sheepie dairy to the sheepie and/or ram drop table. Or crystal sheepie
By @thin wave
World 4 Obol Drops
The first three worlds all have unique Obol drops from monsters and skilling nodes - including world 3, which, while lacking silver/gold obols in its tables, drops bronze skilling obols for world 3 skills. The lack of any obols in World 4's drop tables really dampens the already normally slow Obol Fragment income if you put your characters to AFK on the fancy new space maps.
This could be fixed by adding some new skilling obols to the World 4 droptables.
Cooking - Cooking obols should boost base Cooking Efficiency. This wouldn't really "break" anything, as Efficiency affects exclusively the ladle multiplier as soon as you reach 1x (and thus the "maximum" base Cooking EXP/hr). The rates are really up for debate, but from bronze to dementia, they could go from +5 -> +10 -> +50 -> +100 -> +250, or something along those lines.
Laboratory - This skill has very intricate balancing, and as such, the obol bonus shouldn't be anything too drastic. Line Width would be the tamest choice, as Connection Range is quite powerful (and might not even be coded to be player-specific). In line with the Construction obols, it could scale as follows: 1px -> 2px -> 5px -> 12px -> 20px.
Breeding - "Wait! Isn't this entire skill account-wide and passive?! Why would there be an obol for this? It'd be like making Smithing or Alchemy obols!" Very well-put, voice in my head, but there is one facet of Breeding that is player-specific and active - and that is Gene Splicing. Obols that boost Splice Power are really a no-brainer. They could follow the Trapping/Worship pattern of 1 -> 2 -> 3 -> 5 -> 7, or maybe -> 4 -> 5 and give bonus Weapon Power or Multikill on the last 2 tiers.
TL;DR: Obols for W4 skills - one for Cooking Efficiency, one for Line Width, and one for Splice Power. To drop from World 4 monsters, of course.
They could even have funny names like the World 1 and 2 ones...
By @frail heart
Giants should always drop cards
My motivation for killing giants is currently candies and gems. The mob I choose doesn't really matter for that reward. But if giant mobs had 100% card drop rate I would go to the card I want to farm. Even nicer if they drop more than one card, one can dream.
By @wispy dune
Hit box of DEATHTop Suggestion
Please fix this large hit box! I cant get the orbs


Top Suggestion! )
I think he would be a great addition to the game. I'm thinking ||
Birds aren't real
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