#best-suggestions-✅
1 messages · Page 4 of 1
deliberation: do you want a #suggestion-discussion channel?
By @waxen meadow
More automation please. What was 30m - 1hr min daily game time is now ~2 hours+, for an idle game.
By @tidal plover
Add the missing forge cards? It's sad to lose card chance due to smelting in the later slots:
By @wide tartan
Please do something about Fishing Samples. With sampling just giving us a part of our fishers' production of a certain fish, printing fish just doesn't cut it. Multiple possible solutions:
a) Make bait much more selective. That way we can increase the percentage of 1 specific fish.
b) When scanning for fish, emulate the rewards we would get from catching flies (goldfish), butter (cans) and so on if our fishing power and the skills were catching-related.
c) Treat all bycatch as the target species. That means instead of only counting 6.9% of our total fish when scanning bloaches, we get a scan for our full fishing power.
d) If you're looking for a quick fix, just slap some multiplier onto the scanned amounts.
Any of these would lead to fish printing being much more viable. Not everybody can entertain more than one barb, and I personally don't want to have to keep mine at Faraway Piers forever
By @slim ruin
Add bosses to death note (25-100-250-500-1,000-5,000-10,000)
By @glacial cliff
Please add deathnote to the quick ref, its really important to be able to pick where you're killing quickly
By @dire timber
World 3 Suggestion (spoiler for Prayers)
||It's weird that while upgrading prayers gives higher bonuses, it also increases the curse. Maybe it should decrease the curse instead?||
By @ripe garnet
TLDR: Make plat pickaxe cheaper.
(I had to put the text in a google doc since it was over 2000 characters)
if your suggestion is over the character cap, it may be a sign that you need to significantly cut it down
By @austere kettle
A way to check current worship charge on all characters without a need to checkout every char
By @abstract rover
Have the ability to skip boss fight and get loot if you outdamage boss hp in one hit, or you made a kill in n seconds, so you can autopass battle, right now killing efaunt takes a lot of time just because you have to run from one place to another even if you kill hands and head in one attack
By @hoary cape
Stackable obols. If I must cry for this to become true, then cry I shall
By @south jackal (top suggestion
)
Make the fireballs hit the ground sooner, they just keep missing sometimes
alternatively: make the explosion radius bigger
By @fallen marlin
Fix past, present and future coliseums to be more achievable by non-warrior classes without equipping a basic spear on mages and archers.
By @orchid moth
Being able to buy buy your last purchase from vendors, Accidentally selling something you didnt want to is rough.
By @sage coral again, cool ideas you have
Nerf Hunter mana costs. You forgot to do it on stream when you nerfed bowman and archer costs. Hunter needed it the most, but you forgot Lava. You forgot.
Ok, that's it, I'm making voter reforms
If I catch another person double voting on the same suggestion (in #best-suggestions-✅ only) , you're getting a server warning
i went swimming today it was fun, sucks that the water was insanely cold!
can i do suggestions now? i will do them now
By @storm spoke
Change the color of exp potions. To me these look the same, except that I just now noticed the vial has another color
By @queen ivy
Searching in storage, I don't want to search 1 item in 1000 chests when we're in world 8 xD
By @glacial cliff
Let us place traps closer together, how am I supposed to fit 6 traps here D: even 5 was a struggle
By @icy cedar
Upgrading Frozone Malone in construction barely boosts it.
I suggest giving it either atk spd%, freeze duration or freeze effect.
But currently it just isn't worth upgrading. besides, all other towers get two bonuses too.
By @azure ocean
Remove invisible hat as a premium hat, and turn premium hat visibility into a toggle.
By @fallen marlin
New rings made out of alternate metals. We got copper and iron, then they just....stop. We either use iron, or go to death wish/stop watch rings for life.
Gold, platinum, dementia, void, lustre rings would all be nice and provide progress aimed at higher and higher levels of combat and smithing.
By @quiet raven
Make the squire skill progress a number of minutes of salt production instead of a number of cycles. It's the only skill / dedicated character that gets WORSE as you get farther in the skill. All bonuses make the cycle time shorter, and since the skill cool down doesn't change, it continues to give you less and less "minutes" of gains. Make it progress minutes, not cycles.
By @next elk
• This Shop Sell Price vial is more useless than BobJoePickle's vial. Fuscinata, which is a 1/500k item has a sales value of 1/10 of the money/h I make in the Snelbies area.
• At least make it 20%/Level or give 2%/Level of purchase discounts in store.
By @south jackal (top suggestion
)
Rename "Sample Stamp" to Stample
vote on every single suggestion, else I will commit unspeakable acts 
By @tawdry ruin
Miner's helmet:
Mining lv.req.:15
Str:5
Bonus:+7% mining eff.
Fisherman's Hat:
Fishing lv. req. :15
Str:5
Bonus:+7% fishing eff.
Catcher headband:
Catching lv. req. :15
Agi:5
Bonus:+7% catch eff.
By @proven lintel
The Stinky Axe is even more poopy...
The pickaxe is mainly used as a stat pickaxe and to mine new ore with higher eff required.
The axe on the other hand can't be used for one of those.
Due to a higher eff req to equip it can't be equipped as easy and it also hasn't got that many upgrade slots. That would make it less good for stats and the axe also hasn't got any +% stat eff so it's bad for chopping too.
Please balance the axe!
By @paper kelp
For the Statue System, what if statues would go into a common pool, but you would then have to distribute statue from that pool to each character to give bonuses in a similar way it works now?
Except that you could do that from just one character, similar to alchemy instead of having to log into each character.
Statues right now are one of the most unnecessarily micro intensive elements of the game relative to the minuscule effects they provide.
For example, let's say you had 50 Power statues. They all go into the common pool. You would then assign 3 Statues to character A, and leaving 47 Power Statues in the common pool that can be distributed among the remaining characters or you can keep pouring them into character A. You would also have the ability to reset the statue distribution so you can rearange them again, like an Obol system.
By @winter glacier
Taking this out of dota's book
Leveling up increases base stats.
Example: Archer and to an extent Hunter/Bowman
+0.5 Str per Lvl, +1 Agi per Lvl, +0.5 Wis per Lvl, +0.5 Luk per Lvl
So a lvl 100 archer gets +50 str, +100 agi, + 50 wis, + 50 luk
This would work the same way for other classes, so warriors get x2 str, mages x2 wis, beginners x2 luk.
By @past obsidian
These resets are way too expensive, especially now that we have so many characters and new talents, skills, builds, etc. They should be available for free somehow in game, like regular talent reset potions. They can still be rare or harder to get, but it's just not cool to paywall them at this point. (Both special talent resets and box resets are included in this. Class resets can be gems only.)
By @tawdry ruin (top suggestion
)
Various Obols:
Dr. Defecaus: Str, wis, agi, luk: 1
Criystal mob spawn chance: +15%
Baba Yaga: Luk: 3
Crit damage:+9%
Biggie Hours: Str: 3, Luk: 2
Fight afk gains rate:+3%
King Doot: Wis: 3, Agi: 1, Luk: 2
Damage:+2%
All drop from the corresponding mob with a chance of 1/75
By @rancid atlas
Make AFK EXP Earned visible from the world map so you don't have to teleport/walk to each area since some weaker areas give more EXP/hr than some of the stronger ones for your character.
suggestions... i like reading them actually
By @tidal plover
In W4, give us a Rare Drop Shop so that we can buy rare drops once a day for a suitably exorbitant price after giving the shop one copy of the rare item. This would reduce the need to farm lower worlds for 1/100k drops and such.
By @tulip tartan
Reduce the gem cost of consumables in the gem shop down to 50 gems each. Some of them are so expensive right now that it's hard to justify buying one unless you MAJORLY screwed up on a character. You shouldn't have to save up gems for a month just to recustomize your character.
By @bronze wharf
Please let drop rarity buffs help you actually get rare drops like "Woodular Circle" or "Red Frisbee" instead of just boosting the odds of getting something from the "Rare Drop" table. I didn't realize that this was the case until recently, and it is at the very least not very clear. As well, it feels like it would be a good way to boost journeyman as a farming class.
By @cursive wedge
How I wish printer would be in quick ref, updating the quantity as you grow stronger and have better sample% is too much work, I wish Lava gives us a way to make updating printer easier.
By @vernal kelp
Let us get skilling obols from skilling, just like statues. Chopping would give mining obols, fishing would give catching obols, etc.
By @crystal sedge
Make the deposit button in furnace fill the furnace slots (allow it to split stacks)
By @main edge
Lava tower: Creates a pool of lava on theg round that damages enemies when they walk over it. The wizard looks like a mini lava
By @visual magnet
Make Eefaunt gear cost 15 water instead of 25, make bludgeon cost 15 instead of 20, too
By @vestal copper
Make this platform slightly longer
By @humble bluff
When towers would overlap, snap them to the closest available position
By @flat basalt
Add an option to the options menu "Double tap to enter portal" to prevent accidentally clicking on portals, especially useful for places like W1 Colosseum.
By @eternal urchin
Looty Mc Shooty In Game Tracker
I find it quite hard to keep up with which items I do and don't have. I think that Looty Mc Shooty should have an in game UI that lets you see every item in the game labeled. Kinda of like a pokedex. Allowing you to know which items you have and don't have.
This would also allow lava to add in item information if he wanted to. Like item price and sell value, location, descriptions, etc. But this is more like decoration
By @icy cedar
This wave 30 nutto boss is like the old wave 30 goblin, unkillable. NERF IT
By @ivory temple
Lower W3 crystal mob card requirement, that's too much for a crystal mob
By @jovial lagoon
Remove this task, it's awful.
By @dire timber
It's weird that there's both a soft cap and a hard cap on golden food. The hard cap being the food pouch limit and the soft cap being the diminishing value as you increase the amount. Maybe lessen the diminishing value of golden food? Most golden food are only so useful before reaching a hundred or so. After that, it's just plain suffering.
By @prime swallow
Add some more use possibilities to red spore caps
By @amber walrus
Besides the Split Stack & No Split Stack options in Bank, add an All But One option so you can keep 1 item in the bank as a placeholder. This could also work the other way around where you deposit All But One of the item in your inventory.
By @teal kettle
Maybe a change of the design from the shrines after certain lvl? Like bronze, silver, gold... rank
By @tawdry ruin
Sunglasses - Drop from sand giant (1/100,000)
Lv. req.: 45
Def: 3
Agi: 10
Luk: 7
Upg.slots: 2
Bonus: +8% accuracy
By @umbral coral
Adjust the line of skills , it should be like:
Mining --- Fishing --- Construction
Smithing --- Catching --- Trapping
Chopping --- Alchemy --- Worship
By @dawn geode
A single purchase of Daily Teleports in gem shop is much better than what's given for free in game for the first 2 worlds. Players shouldnt be forced to spend gems on a purchase to update the game from a walking simulator. Add some ways to get free daily teleports earlier into the game. (W3 saltlick; whether or not that gives daily teleports, players still need a lot of time to get there while being stuck with 2 free daily teleports)
By @analog relic
Make special talents less garbage. The diminishing returns on their scaling is downright repulsive compared to how expensive it is to reset them
By @mortal vale (top suggestion
)
Remove T1 stones from dementia drops, even if its replaced with nothing
By @mint pumice
Change McLooty to not include crafted gear, stamps, inventory bags, etc. and limit it to monster drops. Up the % on it to a comparable degree.
The reason is that it is extremely unintuitive to need to drop your crafted gear or quest rewards before using them - assuming there is no way to retroactively check what you already have without needing to drop those items.
By @wanton sleet
Add a bribe that allows you to brew from quick ref (color cauldrons and liquid cauldrons)
By @gentle galleon
Catching, even with a dementia bug net, is an incredibly slow skill with low xp gains. Please buff
#player-suggestions approval requirement just changed from 20 to 25, so there will be fewer suggestions in this channel from now on
Should i change it from 25 to 30?
Result: ok I will do that later this week if there are still many suggestions
By @odd heath
Make this button toggle in colosseum , its fun to do it manually only the first 999 times, can we just toggle it and watch youtube while it is done automatically
By @near iron
A small QoL improvement:
An active Kill per hour Counter on your screen, so you can see how many kills you do each hour actively
By @deft vigil (top suggestion
)
Change the bonus for the forge cards (smithing xp) to be passive (always on).
There’s no benefit to having these cards equipped all the time, since the effect only matters at the moment you collect from the anvil.
The same can be said for trapping-specific cards, but I’ll leave that out.
By @obtuse rivet
Suggestion: A new building inside the construction workbench. It's a Dark Purple Phone booth (a reference to a certain show's blue one).
- Unlocking it provides a single benefit at first: The ability on your Quick Ref to 'call' the W1 store in town and make purchases. Using it puts it on cooldown for the day and resets on your daily reset timer.
- Upgrading it allows you to call the Forest Villa Shop too. Subsequent upgrades unlock the other shops in order.
- After all shops have been unlocked, the building can be further upgraded to provide a +X% Increase to items stocked in the shop (like the Pigibank bribe).
~A Pigibank bribe can be added to allow +1 calls on the Phone Booth
By @plush cairn
How to improve salt production:
Currently: Each additional rank up increases the cap by 4x, and the amount of salt produced by 2x. This causes the time per rank to double each time.
The cost for each additional rank would be represented by z+(2 * (x-1)), with z being the cost for the previous rank, and x being the current rank.
Rank 1 t1 salt costs 10 spore caps and 5 copper ore. Rank 2 would cost 3x more than rank 1, or 30 caps/15 copper. Rank 3 = 7x, Rank 4 = 13x, and so on. This also makes it so that ranking up is limited not by the salt, but by the other materials.
This sounds like its very expensive, but remember the salt production is doubling with each rank. So the cost/salt at rank 2 is 1.5x the cost of rank 1. Rank 3 is 1.75x, Rank 4 is 1.63x, Rank 5 is 1.31x, Rank 6 would be 0.97x.. Allowing the cost efficiency to decrease over time encourages ranking up, not only to increase the rate at which they get salt, but also the cost efficiency per salt acquired. This allows us to produce t2+ salt for the many building upgrades that exist, without consuming all t1 salt we get as well, allowing for a system of steady progression.
this one is very confusing for me
By @hoary cape (top suggestion
)
Please don't overlap the portal and the rope. It's very annoying because it never goes to the portal
By @eternal urchin
Diamond Goose Vial
Decrease the time for all traps by X% per level
Since the Diamond Goose is the hardest shiny to get. It makes sense as an end of trapping reward you're given a way to speed up traps and critter income.
(spoiler for pretty goose)
By @river ember
Giving priority to tapping the Baba Yaga, instead of the portal. A few times now, I go to click on the enemy as it's over the portal. Auto paths me right into the portal. Maybe a portal placement thats taller than the Baba Yaga?
By @ashen tulip
Collect cogs from quick ref
By @final gale
Locks for cogs so we don't accidentally delete our cogs on board
By @round sun
Have Yin cogs either scale with your highest construction level, the best stat on a cog you've made or just have their stats be the max possible. The gem shop says that they have the best base stats, but when noobly cogs can outclass them it's blatant misinformation
By @light hull
Alchemy Vials tab needs better UX to indicate that there is a scrollable portion of the screen. As a noob, when I got a vial which is very far to the right. I had to ask if it was a bug to find out that the vial is there, but needs to be scrolled to.
There are no natural indicators that the screen can be scrolled. To fix this add some arrows that indicate horizontal scrolling. Attached is a screenshot of what i saw, and also a little arrow to indicate the simple UI element the developer could add.
By @pulsar wharf
Traps:
Change the way of placing traps to act like placing towers in warshipping.
(This would reduce the frustration of finding the right distance to your other trap, as well as lower the amount of movement you have to do to place all traps)
so close........
while we're getting there, let's read suggestions and stuff
By @past obsidian
Have the box with your info be decorated with your chat ring :)
By @tidal nymph
Make an option for nerfed or no Crystal Mob spawn chance. Whenever I'm grinding on a hard map and go afk, I always come back to me having been wrecked by the Crystal Mob. Maybe at least make it a prayer if you don't want people to always have access to it. This isn't much of an idle game if I can't farm areas without leaving the room
By @fluid owl
Please fix, it seems every other "sizable" bag alternates from one to the other color scheme, please standardize one of the color schemes
By @reef tusk
A spin for the changes people keep asking to make for Looty Mc Shooty:
On every applicable item's tooltip, have a symbol of the talent display only if it has been counted, so that we can see quickly if we need to do a quick drop/pick up of a given item from anywhere.
By @wide tartan
There are no goblins in Idleon. Continuity please!
By @winged patrol
Multikill is an awesome addition that makes farming w1-w2 mats not that annoying. The only problem is that it only boosts raw materials gains.
Update multikill so it also boosts:
quest drops like corporatube followers (that quest is too long and the reward seems not worth it compared to perks we got with w3).
rare drops like woodular circles (not necesarily making these drops x2-3, but some sort of an improved drop rate would be cool).
suggest your ideas to appear here!!! here they are coming now
By @proven pilot **(top suggestion
) **
LootyMcLooty sucks, everyone wants it changed slightly. I propose removing it, instead making a talent that scales damage with each new map unlocked and visited (on the hunter character).
so true!
By @sand nexus
Implement alternative mini-games that aren't reaction based, so people with reaction limiting problems like arthritis, Parkinsons, Lupus etc. can enjoy the bonuses from playing them.
By @floral panther
Making shrine moveable, don't cut all the progress that the shrine did. Maybe cut 50% because if you want to move when it is 900/1850 its kinda a bummer
By @ionic folio
Please lower the droprate on these awful Birthday Cards.. or give it a purpose
They're ruining my Gem gains!
By @odd heath
Make clear what exactly we are upgrading here
Also, this does not work in AFK, that should be written
By @proven pilot of awesome
In Alchemy, Stamps when they will work with storage, whatever, issue a warning when an upgrade costs over >25% of all of your materials, and ask to click again. This option, as well as editing the warning % of it, could be made in the new mini options menu
By @viscid crane
Rework the archer talent "Godly creation". Currently if i'm not mistaken it gives you a chance to add +1 to a random base stat (which is pretty underwhelming). Maybe give it a chance at add an additional upgrade slot instead or some unique bonus like + 1 weapon power / defense / afk bonus etc.
By @vague lodge
We need more reason for guild loyalty. There is currently no reason for a person to stay loyal to their guild. Say they join a level 20 guild, then they find a level 30 guild. They go to the other with no loss to them, only gain. At the same time, we don't want to make people stuck in dead or dying guilds. I don't have any specific suggestion, but as a guild leader with a growing guild, it's painful to see members just ghost and leave while trying to fill up. Maybe have two sets of bonuses, the one for everyone in guild, and one for individuals. Then the individual bonuses could reset and either lost all their points or partial points.
Additionally we need more guild management tools. A history page for when members join or leave would be useful. Being able to download scores easily even when users change names (Currently do-able using browser export tool but no steam solution).
By @severe rivet
Add a #Lava-compliment channel where we can say nice things to Lava because he needs it
By @gilded marsh
Give shamans arm day and some upper body strength so they throw their vials while on auto (like Axe throw)
By @bitter brook (top suggestion
)
Add a "FULL" icon to refineries when they are full of power, to prevent rounding issues in the display from causing someone to click refine and not Rank Up because it was like 13.95k or something
democracy upkeep! i love reading ideas such as 'trading' and 'dababy' for the 100th time
By @mossy hazel
If lava doesn't want to allow crafting from mats in chest, he should make a system that makes crafting less of a pain at higher levels (since most crafting recipes requires you to craft multiple other items first).
One solution could be being able to pin a recipe with a button like "Fetch mats for pinned recipe". When you click it, the game would calculate what item you need for the pinned recipe and put it in inventory, then you'd just craft everything you need.
For instance, if you pin a Gold Pickaxe, it would fetch 2500 Megalodon Tooth, 800 Gold Bar, 300 Iron Bar and 600 Carrot Cube (for the 3 Iron Pickaxe it requires).
By @pulsar heath
Options: Critical Task Reminder
Selectable reminders (maybe a sub menu will open up to allow players to pick specifics) that remind you to do certain tasks. They will appear at the bottom left corner with a red border to not be confused with buff mechanics (see shitty edit below). Options will include :
- Alchemy : when liquid cauldrons have reached max capacity
- Construction : when buildings or cogs have been completed
- Smithing : when components have reached max capacity
- Worship : when charge has reached max capacity
- Eagle Eye : when traps are ready to collect
- Refinery : when a chamber has reached max power
- Keys : when a boss key holder has reached max capacity
- Colosseum : when a ticket holder has reached max capacity
By @obtuse rivet
It would be a nice quality of life for this merit task to show a mini-icon for each skill that currently has enough skill efficiency rather than a bar that says 4/5.
By @hearty spear
Since cogs will no longer be multiplicative, end game building that require millions of build rate at level 1 will take an absurd amount of time just to unlock. I suggest being able to build the same building multiple times based on how many building slots you have open (kinda like anvil) to speed up the process. This will also make building slots more useful later on.
By @eternal urchin
Bribe Idea: 2nd Card Set Bonuses
With the addition of Hard resources bonus and Frostbite Tundra bonus. I've noticed we'll be seeing a lot more card sets soon meaning we'll need to be even pickier when it comes to bonuses. I think for W4 or for an extra W3 Bribe upgrade. We should have the ability to equip 2 card set bonuses at once. Allowing us to be less picky with what we need at that current moment, while also being able to take advantage of the cards some of us worked really hard to get
By @eternal urchin
Strung Anvil Necklace
-25% Movement speed
+25% Anvil Speed
+8 Agi
+4 Str
+4 Wis
+2 Luck
3 Upgrade slots
By @thin summit
Fixed those two talents that did not increase exp alchemy for shaman
Ideas. They're mostly bad, but these ones shouldn't be 
By @toxic flame
Let's be honest, 3% max charge from forest soul card is kinda useless (12% at 3*). Even if maxed, you can't afford 1 worship at the goblin totem. I think 10% per level should be good
By @tawdry ruin
Cryofuel:
•Drop from ||Cryosnake|| (number:5 || chance 1/100)
Forging Speed +50%
Double bar chance 25%
25% chance consumed when a bar is forged
By @past obsidian
Show icons on the map for things like boops, baba yaga, etc when they're up. 🙂
By @fallen root
A shop that sells rare drop materials where the cost is the "common" drop from that monster, at the drop chance based on your drop rate. example!
Golden plop is 1 in 20k, at a drop rate of 1.5 it would be 1 in 13,333, you can trade in 13,333 corn kernels for 1 golden plop.
By @elder leaf
Lava, please add more Cards for movement speed, we have only the baby boa Card for that and its kinda low!
By @tacit shadow
Put "split item" option in backpack
By @brave void
All quests that reward you with stamps should be account-wide
By @azure ocean
The ability to type the amount you want to purchase in shops, also the ability to max buy.
By @storm eagle and @azure ocean
Make Overclocked Energy book available again, along with meatshank, feather weight as well as various crit books!
By @magic coral
Now with more daily tasks available, change the guild quests to be:
- complete 1 daily task
- complete 2 daily tasks
This gives some extra freedom because you can pick whichever 2 dailies you want to do
By @inner raft
Improve 'Choppin it up EZ' talent, it's so incredibly bad.
At 155 points invested and 250 minigame score, it's only 43.1% dmg, and who even plays minigames for the rewards?
By @storm eagle
Make wizard's tornado skill to follow the closest target so it doesn't randomly go away
By @eternal urchin (top suggestion
)
Make this ~ Better ~
This salt lick upgrade has 100 upgrades needed to be maxed out. At level 5 it already costs nearly 1,000 Dune souls so I can only imagine how much it'll cost at levels 25-50
I think a way to make this salt lick ability just BETTER would be to make it class exp AND skilling exp for a better bonus.
By @ripe garnet
Add real number statistics next to the tower info. +225% damage is meaningless unless I'm given an actual number. Right now I can't compare the +225% damage on a pulse mage to a +160% damage on the fireball lobber. Rate of fire would be nice too. This would help players decide what to upgrade and which towers to use both for newer and veteran players.
By @tawdry ruin
•Crystal Hook:drop from crystal crab (chance 1/50)
FP(fishing power) :3
FS(fishing speed) :+2%
Red X:20
•Fishing cake line:drop from crabcake (chance 1/100.000)
FP:5
Violet X:35
Ice hook:drop from thermister(chance 1/80.000)
FP:3
FS:6
Red X:50
•Fishing wires:drop from Bop Box (chance 1/100.000)
FP:7
Double fish chance:+8%
By @dire timber
Have 3D printer in quick ref and be able to remove samples in quick ref. Also, fix the gains per hour in fishing.
It's kind of annoying to sample a particular fish in fishing with the current sampling setup unless you bought the two other sample slot. You have to manually go back and forth to reset the sample slot when you're aiming for a particular fish (i.e. Bloaches). Also, as the sampling depends on the gains per hour on afk menu, please fix the gains per hour on fishing.
By @cosmic forum
The Archer crafting talents are super useless right now. Unlike with Eagle Eye it does not feel worth it at all to make a dedicated "crafter" character. Either boost the talents a lot more or give crafting more of a payoff, because getting 2 seconds of forge progress or a chance to get random bonus stats on a crafted equip is sad.
Also mod me on twitch: FunnyLucky_
Do you want lava to read YOUR suggestions? And respond to them? Here's your lucky day yesterday > https://www.twitch.tv/videos/1070330575?t=1h19m42s
Now, your newest takes on the video game.
By @floral tree
Now with the W3 gear, C-Efaunt can be easily done on auto, but the auto doesn't help.
Red - The character goes arm to arm on the right and then get stuck on the head
Blue - After the first 3 arms get destroyed and you click to the other side, the character get stuck at the left mid arm that becomes invincible and targetable after death
Green - This is how i think it should work, maybe make the head untargetable till all arms get destroyed same goes to the left middle arm
By @stark grail
Make death note a multiplier on your overall overkill (if you had 50% bonus from total kills, and DN at lvl 11 for a 20% bonus, it would give 60%/rank of overkill total).
Also make the stamp additive with your total world kills bonus (50% from world kills and 10% on the stamp,would still result in 60%/tier of overkill, but then it would be multiplied by your DN bonus as well).
As it works currently, the bonuses are either insanely good at 1 rank of overkill, sometimes doubling or tripling the bonus, or are just ass when you're farming something like spores. This suggestion would help balance them out to make them equal across all mobs you're farming.
By @iron coral
Journeyman / Maestro need some BLING. add in an iced out chain to go with the B A P E hoodie and ski mask.
By @crystal sedge
Please make Amarok's shield disappear once the shield stone has been destroyed
By @flint pollen
Make telescope function like cauldron, one player can move others around
By @amber needle
Lava can you buff this vial more so it is worth to level
By @fluid beacon
An option to make the character move with buttons instead of touching the ground for a more easy way to walk, I died to Amarok because my character didn't move
By @grim patio
The refinery is one of the least satisfying aspects of Idleon currently. It has the same loop/experience as a freemium phone game that gives you the option to spend gems to push progress, except without the option to do so. As users push through the refinery ranks there are times where the most optimal route is to get 70, or even 360 days without refining. This simply isn't sustainable.
That being said, I propose that the refinery is changed to include a progress bar that builds towards the ability to rank up, based on number of completed cycles / salt refined, which concludes with a rank up button. This allows players to get the free flow of salt that is desperately needed to stay engaged with any game mechanic that requires salt (squire cog speed talent, various weapons throughout W3, etc.)
TL;DR: Make the refinery rank up progress independent of the power/salt storage so users can refine salt at any point, without gimping their progress longterm.
By @eternal urchin (top suggestion
)
Global Warming!!
😔 I've come to you guys with an urgent message. We're polluting the Idleon world!! Using the Salt Producer you are subsequently producing TOXIC GAS!!! Which all of the monsters AND PLAYERS are breathing in. I suggest we switch the Salt producer to Solar Energy to save the Idleon World!
**Actual Suggestion
**
Switching to Solar Power increases the salt production speed of the Salt producer by % per upgrade.
This could be a construction upgrade or something else. But I feel like for later game salts, it'll just get harder and harder to produce large amounts.
By @eternal urchin
Black Market Idea (No not player trade/market)
Add a Piggy NPC run black market that refreshes daily. The market can contain rare drops from monsters that you've ALREADY obtained.
The prices for these items vary but SHOULD BE HIGH to balance out the fact you are able to purchase rare drops daily.
Maybe add the ability to be able to buy 3 different types of rare drops with the chance of duplicate drops. So the piggy NPC would offer "3x Nugget Cake | 3x Nugget Cake | 5x Glass Shard" if they got a dupe offer.
By @near iron
Can we have an Alert System in the game?
This would make keeping track of Dr Defecaus, spike mini game, Traps, etc. much easier.
If my Anvil production is full, pop up a small icon in my screen that it is ready to be emptied
Same with any other mechanic.
Alchemy cap reached? > Small pop up that I have to empty it
Keeping track of everything can be confusing and this you won’t be able to miss it and play more efficient.
By @stiff kindle
Now that total level is already shown on the character selection screen, how about showing it in guild member list too? We all know sorting by that is more fun than individual levels 👀
By @violet trout
The birthday invitation card should invite you to a mini boss birthday!!!
It summon a random mini boss
There are a lot of suggestions today - please consider them all! Thank you very much 
Your thoughts are sent over here now
By @final tusk
Replace bowman's "Teleke'Net'ic Logs" with an active catching skill
Not only does the skill feel unintuitive (logs for catching unlike copper collector for example) but catching is the only skill [in world 1 and 2] that doesnt have an active skill, making it much slower than the other 3 skills
By @eternal urchin
Correct Numbers
Make bags label the CORRECT amount of holding. When ever I want to craft a new bag I know the amount will be BIGGER but it'd be nice to know how much of an increase I'm getting. Since people will have stamp upgrades, Gem shop upgrades, etc.
By @dawn geode
Some of the trophies in past bundles are quite nutty with their bonuses, especially the current one with the large money bonus. Can we have a way to acquire bundle trophies in any way possible outside of bundles? Of course it wont be made easy to get and it can even be made to cost some gems. With trophies bonuses like those it would be a great deal to have for late game or even the gold bonus for reaching the soft cap of each update to make mad stacks.
Share some love for the f2p or for those who have missed out on bundles
By @eternal urchin
Change Glove Color And Crafting Price
I suggest removing 10k or 15k ice cubes and replacing them with 2 or 3 yellow snowflakes. This gives Lava an excuse to change the gloves to have a yellow tint. Cause honestly, looking at Maestro wear blue gloves and having a yellow body is making me regret getting Maestro
By @acoustic apex
For this quest, please make it some random math equation or something to solve. My name is 13 characters long, and trying to count 169 drops is ridiculous. Compared to someone with a shorter name, I shouldn't have this much difficulty completing a quest simply because our name lengths are different. I've attempted this quest three times and failed each time...
By @brisk kestrel
Obol combine system needs a serious rework...right now it seriously favors P2W. By spending money you can get several dem obols. However, if you want to go F2P and grind your way by farming and combining, you might get lucky to get a dem in a year.
By spending ~250 shards that took months to acquire, I got 4 or 5 golds but almost no improvements in stats as I lost half my obols I was using thanks to the lose chance
The chance of building up to higher than gold obols is so atrocious. I'm already giving up combining anything above gold until I can fully stock my chars again which will likely take months
If anyone asks how can this system make this much if an impact? Some guildies literally just boosted total dmg by 30% from new obols alone and another boosted a couple skills like mining eff by about same amount with only new obols.
also vote in #player-suggestions thank you
This is officially voting time! Also it's July now
By @teal kettle
Can we have a drop counter in the event? i.e. for the coolers? So we know how many we got already ea day
By @flat basalt
Every skill can be effectively active'd except Mining.
Make mining more active friendly for those who want to skill it up faster.
If ore rocks must break, they should at least break significantly slower. It makes no sense some break in 1-2 hits while every other skill is infinite.
And on top of that the ore respawn timer is crazy long
Fixing auto behavior would help too, it's pretty bad
By @woeful iris
Add a storage chest drop for every event. We already are tight on storage and with the addition of event items, we’re suffering immensely.
By @tidal nymph
For the Wellington quest, please change it so that it's "Square the number of letters in your name, then use the last 2 digits of that number"
Getting over 100 items for that quest is hell. And in my case, with a 15 letter name, 225 items. By the time I've gotten to 225 items, the coins on-screen have started despawning so it's literally impossible to do. The quest is good enough as a 'puzzle.' It doesn't have to be an actual chore to be a good quest
By @amber walrus
As we keep making more characters, It sometimes gets hard to keep up with whatever you were doing on which character. It would be nice if we had a little Notes section in game, where we can write down notes for each character you're playing with. Accessible from all characters so you can change them at all times, and instantly see who's doing what, and for what reason, how many things you still want to farm, etc.
By @eternal urchin
Crystal Countdown (Maestro ability)
(major spoilers!)
|| Crystal countdown reduces 2% EXP requirement of a random skill up to X% per crystal mob kill or giant kill. It is almost impossible to keep track of how much % is being taken away from a current skill, and which ones are being effected and when unless you sit there, and watch your skills EXP req like a hawk. ||
|| I suggest skills that are effected by the ability have a colored ting to them showing that the ability is working, along with that when clicking on the skill it lists the original amount of EXP wanted, along side the current % reduction||
By @sleek notch
👏🏻 more 👏🏻 storage 👏🏻 please 👏🏻 more 👏🏻 storage 👏🏻 please 👏🏻
By @dark bane
A little number beside the anvil that shows if we are double or triple producing an item
Lava asked for it on stream, so I'm here to deliver since Funny is gone:
A hotkey to turn on and off auto mode
congratz on finishing the suggestions lava!!!!!!
I can't believe I wasn't there live
Do you want to see the developer spend 6 HOURS on reading (some) of the community feedback over the last FEW MONTHS?

So many cool ideas, so many new features added, you MUST check it out - I command you to > https://www.twitch.tv/videos/1073829621?t=0h16m42s
There will be no suggestions today - instead it'll be a watch party! :)
By @vague forum
Move chop efficiency buff from mage helmet to mage armor, mages already have a quest helmet that boosts chop efficiency
By @swift swallow
With the addition of multikill and the 3d printer revisiting older worlds is indeed a lesser concern, but rare material from monsters such as Poop or Walking Stick are required for multiple different recipes requiring a LOT of time at those two.
Suggestions (the problem can be lessened by any of these suggestions) :
- Make multikill affect drops that aren't in the "rare drops" category.
- Increase drop rate of rare drops in older worlds.
- Go through the recipes again and nerf the ones there werent nerfed. Example:
By @eternal urchin
Lucky Charms Upgrade (spoilers!)
Make this ability also effect skill EXP gain. Maestro will take any boost he can get.
By @carmine sedge
Tattoo for maestro ingame (since he has one in class choosing stuff and it's a secret class + it looks cool)
By @amber needle
After getting 3 star cards make extra cards usable like card fragments.
Example: 30 fragments for 1 Blunderhills, 50 fragments for 1 Yumyum Desert, 100 fragments for 1 Frostbite Thundra, 10 fragments for easy card, 20fragments for medium card 30fragments for hard, 200fragments for Boss cards of our choosing to make card hunting viable for free to play players
By @vocal spruce
Petition to change Portal jar to advanced one that opens small menu to choose which hometown you go to.
It could be same jar or a new item doesn't matter just please let me go straight to to specific town!
My legs hurt from all that running
By @hot eagle
Make lava keep his promise
By @cosmic forum
Can we add Obol fragments to some shops (similar to talent potion fragments)? Maybe through a bribe or just straight-up
By @exotic vault
Remove useless potions from pools like catching. Why would anyone want small strength potion from catching butterflies?
By @glacial saddle
How about adding food from the past to that?
There are some very good foods people are missing out on
By @knotty sorrel
Change 8 hours traps for 7 or 7.5 hours. It would allow an easier management for trapping 3x/day at fixed times
By @ivory valve
When upgrading a talent 5, 10, 25 times, it only lists what 1 more level gives, not 5, 10, 25. Change it to show what happens at each different option when selected
By @shut magnet
Obol fragments as rare drops from some monsters
By @desert swift
Dear Lava, are you kidding us with thinking about world 4, 5, 6 and 12+ maps each world? I'm a lazy guy and I don't want to walk so much.... So please build us some bridges maybe whenever we solve the first mission of the map (if existing) or something else.
Example:
By @crystal sedge
These stats on the character selection screen are useless. I doubt anybody care about them. Could you find a way to replace them by something interesting like a full worship charge, trapping complete or full anvil production indicator ?
By @stray salmon
New Bribe Idea
A bribe that unlocks a secret construction project. Once constructed this building would contain more "bribes" to place convenience items around the maps. Want anvils in w2+, forges in other mining maps, or similar? This would be where you invest to streamline your idleon world
By @fallen marlin
Fishing mini-game issues
- The bar moves too fast for it to be accurate, leading to RNG
- There's no indicator of where corresponds to where, leading to guess-work
- The hit-box is small on the goldfish, leading to inaccuracy
- Mini-game lag
Solution:
- Fix mini-game lag (already suggested)
- Make the bar go up and down slower.
By @obtuse rivet
Rank 20 Redox can't even sustain Rank 9 Explosive Salt... It only gets worse for higher tier salts. Toggle-able ranks doesn't fix this problem
Please balance the Refinery Ranking system.
if you want to check the numbers yourself this spreadsheet below is pinned in #midgame-chat-w3🧊w4🔮
By @keen edge
Buff the DEF on the member hoodie, it is the only T6 piece that actually LOSES DEF from the upgrade.
By @lilac niche
It really doesn't make sense for the W1 skill completion trophy to require more anvil levels than W2. Either swap the level req, make W2 the same as W1 or make W2 more than W1
By @still lava
Glass shard drops are needed for too many direct upgrades to equipment.
I suggest making glass shards also drop from sand castles or mashed potatos at a slightly better rate similar to how wood mushrooms drop woodular circles at a better rate than sticks. The reason is that the sandy pot zone very quickly becomes inefficient to farm once you get to mimics and further. With a later mob dropping the same rare drop, progression would feel smoother.
By @grizzled dew
Rework Poopy axe to have 6 slots, same like pickaxe.
I want to repeat - DON'T VOTE MORE THAN ONCE ON 1 SUGGESTION!
I will give you a warning for that!! If you don't know how to vote for something, skip it instead.
v1.22c was sponsored by me personally, also all of your suggestions. Hooray! 🎉
By @proven pilot - fantastic!
'Can you do the can can?' quest asks you to fish for 3 Hermit Cans in a row. This is very doable, but it resets the counter when Multi-Fish gives you any other fish, even if you got a Hermit Can alongside it.
My suggestion: Multi-Fish shouldn't reset your streak if at least 1 of the fish caught is a Hermit Can.
By @autumn fossil
Maybe some sort of upgrade (bribe?) that reduces portal kill count by 1% for every character that already unlocked that portal (so a 100 kc portal with 3 players having it unlocked means 97 kc requirement)
By @long surge
Add a map key and icons. It will solve the issue with the shrine idea from the stream and could also be useful for new players to see resource or NPC locations. Enemy icons would be cool too but maybe too much, possibly have a toggle for each icon type.
By @rough cliff
I had already achieved scores over 180 for 1st and 170 for 2nd, but I did some casual Colosseum runs for missions and my score went down again. Please change it so it keeps the highest you got
By @deft bloom
These are the stats for critter trophy? I suggest giving it stats which aren't just an absolute meme, maybe +10% trapping exp and +5 trapping power on top of current stats?
(spoiler for late game trophy 🏆)
By @eternal urchin
**B-Day Card Use: Paper Mache **
The Birthday Card item currently has no use what so ever. It kind of just takes up space in chests and inventories.
Here's my suggestion. Let us turn birthday cards into birthday "Hats", and when I say hat that's quite a stretch, its a very sloppily made paper mache birthday hat made out of 25 birthday cards, This birthday hat gives these stats
2 Luck
5% Skilling EXP
2 Defense
3 Upgrade slots
"This hat is so fashionable it's gotten stuck on your head! Should've let that glue dry huh?"
By @umbral jetty (top suggestion
)
"What're ya buyin? I got some, fresh Boss Keys and Colosseum Tickets"
The "Merchlyte" basically sells you all the Daily Colosseum Tickets and Boss Keys for some Coin, that means you don't have to run around and gather them but you have to pay. (He could also take Peanuts as payment tbh.)
And no, he definitely didn't steal those.
By @scarlet turret
Remaining Alchemy Vial attempts displayed after rolling above the roll.
Example: 3/10 Attempts Remaining
By @violet heath
TL;DR: Add more insta-respawns after death, or allow respawn in place at end of 10 min timer.
Currently we get one, account wide, instant rez per day. There's almost nothing more infuriating than to misclick in a boss, get killed, then remember you already burned your Rez because Lava decided to memekill you while watching his stream. Boss key, bye bye.
Could we get something to allow us to get more? Some suggestions:
- Vial; +x insta rez per day
- Bribe; allows for insta's to accumulate like map teleports, with a cap after x days. Higher tier bribes increase cap
- Gem Shop purchase; similar to Minigame plays
AND/OR - Make the 10 minute timer respawn you in place, instead of tele-ing you back to town
By @next elk (top suggestion
)
This prayer decreases anvil's XP, so it's only fair that it also increases production speed. Same happens to alchemy XP and speed. If it's hard to code, at least don't lower our XP
Mr. @warm ridge - this is the last suggestion you've responded to
||(#best-suggestions-✅ message)||
Also mod me on twitch so I can ban everyone it's FunnyLucky_

Voting, voting! It's very important, do it NOW!
By @obtuse rivet
Maestro spoilers!
||TLDR; A visual indicator on skills for how much they are affected by Maestro's Crystal Countdown talent.||
||The Red bar would represent the reduced amount of maximum skill exp required to level up. It gives players a way to tell which skills are affected by the talent, and by how much without cluttering the skill info window with too much info. Right now, we can't tell which skill are affected by that talent, nor if they've reached the cap the skill dictates.||
By @cerulean flame (top suggestion
)
More uses for upgrade stones.
I don't mind receiving lower tier stones. But, as a higher level player, I have very little use for 100s of them.
Possible fix ideas: Make it like obols and allow us to combine them, or use them in more recipes. Maybe make a vial for some of them, with the bonus being upgrade related (upgrade the amount chance of a stone being successful, stuff like that).
The below image is what my storage looks like right now. But I feel like there could be a LOT more use for them all.
By @mellow snow (top suggestion
)
Suggestion:
Allow players to adjust their prayer levels.
Prayers are problematic to level, levelling them to current needs can make them unusable for a long time when new content comes, and different characters can handle different levels.
-
e.g. Big Brain Time: I upgrade it to best I can handle on rams for my main, new mobs come out that I can cap easily without prayer, a low lvl prayer would give me more exp, but my locked high level means I won't be able to use it for a long time.
-
Make the prayer snapshot its level when equipping, so each character can equip the level they can handle best.
By @dawn geode
The power fill speed for the fishing mini game needs to be slowed down since it leaves a small time gap for a wide area and please make it so each power level is the same length as eachother.
The power bar fills too fast, it takes roughly 750 milliseconds for the power bar to go from 0 to 7. Also each power level isn't scaled equally as shown in the fishing ruler below, power 4 to 7 are about 33% longer than power 0-3. Now the red line indicates the center, the right half consists of nearly 3 full power bars out of 7 power which would take roughly 300 milliseconds (as shown with the purple line), that's way too fast for such a wide range.
I'm not taking into account for player reaction time, screen delay, and any other factors. There's roughly 20 milliseconds to catch a goldfish in any of the last 3 power levels if we count its hitbox, sounds fun...
Also adding a small indicator for where the lowest and furthest possible throws land would be convenient. 🎣
By @exotic cedar (top suggestion
)
**Please buff obol crafting. **
Currently players can get around 10 fragments per day (most players will get less). Upgrading from bronze to plat takes ~174 frags, which is two weeks of destroying all obols. That’s 18 weeks to get a single plat obol for each character.
Getting higher level obols should be challenging, but currently it’s still too slow. Here’s some basic info, which ignores bad luck:
Single obols upgrades costs:
Bronze -> Silver : 2 obols + 8 frags
Bronze -> Gold: 4 obols + 46 frags
Bronze -> Plat : 8 obols + 174 frags
Bronze -> Demantia: 16 obols + 576 frags
Even if you start with silver or gold obols, the final fragment cost is very similar, because most of the cost comes from the higher tiers.
The current obol purchase from the gem shop is also extremely powerful for the cost. $10 can get you around 4 months of progress, which is a bit extreme.
How to fix this: Increase the crafting chance even more, lowering crafting cost, increasing obol drop rate and increase fragment gain.
By @eternal urchin
Blunder Hills Cardset Buff
Make the Bludner Hills cardset work the same way the Medium Resources cardset does. It doesn't have a lvl cap and at max level gives 20% constant EXP. Even if you lowered the effects of the Blunder Hills EXP bonus from 32% to like 24%-28% it'd still be better then it is now since right now you use the blunder hills bonus for around 5 minutes and then it becomes useless again.
By @vapid geode (top suggestion
)
Have an additional toggle option to view all the stats on the cogs at the same time.
By @wooden meadow
Game is becoming more and more time demanding
- Make it so that when unlocking a new world, all the quick ref things from previous world turn interactable OR some building to unlock these things one at a time
- Another counter in map for town teleports (so you can shoose any world town to teleport - no more running around between worlds)
- Event kills should also be account wide
- Some sort of organization in the quests (either alphabetically, or world wise, or the ones with reclaimable drops separated from the other ones)
By @severe warren
Can we please have ×2 speed in Tower Defense? It just takes too long to reach your last high score ;")
By @eternal urchin
Post Office Progression Upgrade
Currently the post office works with 25 / 50/ 100 boxes all for different buffs, this is my list of buffs for boxes AFTER 200+ boxes
Civil War Box -> Total Damage Increase +X%.
Locally Sources Organs box -> Decrease Monster Max HP by X% (does not work on bosses)
Magician Start Pack Box -> Increase Mana regeneration by X%.
Box Of Unwanted Stats -> Increase Skilling EXP gain by X%
Dwarven Supplies Box -> Increase HP's effect on Mining EFF by X%
Blacksmith Box -> Increase Anvils Carry Capacity by X%
Taped Up Timber Box -> Increase MP's effect on Chopping EFF
Carepack from mum Box -> Increase golden foods boost effect by X%
Sealed Fishheads Box -> Increase STR' effect on Fishing EFF by X%
Potion Package Box -> Increase new bubble chance by X%
Bug Hunting Supplies Box -> Increase AGI's effect on catching EFF by X%
Non Predatory Supplies Box -> Decrease Giants Weekly Respawn Amount by X% per kill (kinda like how the giant bubble works)
By @tiny crystal
Let me print the god damn fröges
By @flat basalt
I think it's time to massively overhaul storage and how it works.
Currently it really just exists as a gem sink, which made sense when there really wasn't much else to spend money on. But now there's tons of stuff to buy, and i'm sure more on the way.
For an idle game you spend an absurd amount of thought and energy into storage and it's extremely frustrating trying to juggle items given every new monster you fight is giving you 1 to 3 new items to cram into your storage box. And this gain in new items in no way is met with adequate storage.
My suggestion is simple. All resources should go into their own special tabs. Any stackable non-event item should have a slot in these new tabs.
You'd have a mining+smithing tab, a W1 & W2 resources, potions, upgrade stones, etc. No need for sorting.
That leaves you to sort and store your gear, trophies, misc crap removing a significant amount of pointless tedium so we can focus on grinding not shoving an elephant into a microwave box.
By @past obsidian
Move them up so their trophies aren't covered up
By @willow cliff
Glumlee's Special Tutorial Oil should be renamed Glumlee's Special Tutorioil
By @violet heath
Make giant mobs also give 250x xp... cause who wants to deal with 3 giant rams at once except for the candies.
By @native sapphire
Change talents "Left hand of learning" and "Right hand of action" from maestro to work on chars with higher skill level but with diminishing effect per 10 levels
Example: a maestro with mining lvl 50 and the buff gives 90% bonus, with -30% per 10 levels:
char1 mining lvl <=50 (100% of buff: 90% bonus)
char2 mining lvl 60 (70% buff: 63% bonus)
char3 mining lvl 70 (40%: 36%)
char4 mining lvl 80 (10%: 9%)
By @exotic vault (top suggestion
)
Remove mage's "teleport" talent and replace it with something else, I don't think anyone has ever used that.
By @granite siren
Loot Glublins: Rather than loot vanishing after 20 or 60 minutes, a Greedy Loot Glublin with coins in his eyes shows up and stuffs the expiring loot into his bag.
• Each time he does this it makes a "kaching" sound effect. This let's players know that their loot has begun to expire• The higher the total value of all items/coins he picks up while on screen, the higher his total HP, and the heavier his bag gets.
• If he is targeted by a player he gets scared and starts to attempt to run away, if the player hits him while he is running away he will drop a small % of the things in his bag based on the total % of HP he loses. He runs slower if his bag is heavy.
• If "killed" he runs away and his bag explodes, dropping all of the rare drop table items he picked up, as well as X% of the common drop table items and gold (x= AFK gain%)
By @civic tendon (top suggestion
)
Chest filter/search with crafting helper
what! this is awesome
good luck adding that though 
By @tired elbow (top suggestion
)
Please make the post office ignore items in locked slots.
By @next elk (top suggestion
)
Every class has a talent in tab 3 to improve main stat bonuses from obols, please include corresponding skill power too. Add chopping obols bonuses for shaman, worship for wizard, mining for squire, fishing for barbarian, trap for hunter and catching for bowman.
By @eternal urchin (top suggestion
)
Crystal Monster Necklaces, Ingots, and Crystal Fragment Drops - - -
This idea contains 3 new necklaces, 3 new drops for crystal monsters, and 3 new ingots.
Each Crystal monster drops there own "Fragments" which are the gem lookin things. These fragments can be melted down into bars, these bars can then be turned into powerful necklaces which give good bonuses.
Why doe? - - -
The new drops and necklaces are to reward players for being active, since the only way to get the shards is through actively killing crystal monsters. Though the crystal chunks shouldn't drop EVERY kill, they also shouldn't be impossible to get
Necklace Effect IDEAS - - -
W1 Necklace ) The W1 necklace would give 10% More Skilling EXP & Eff and Class EXP. It has 2 of each base stat.
W2 Neckalce ) The W2 necklace would give 15% More boost, golden, and power food bonus, along with 3 of each base stat.
W3 Necklace ) The W3 necklace would give 10% More ACC and DEF along with 4 of each base stat.
By @keen edge
Please fix these to work on construction XP
By @hoary cape
Another thing that would benefit from a percentage bar like we have for Class and Skill levels.
By @next elk (top suggestion
)
This mage wand is much harder and unfair to make compared to the other t6 weapons. In the first week of W3 there were already several of the warrior's, while the mage's no one has done it so far. Please change the recipe to Rooted Soul.
To do well in this TD requires a LOT of investment, which is okay, but using this soul for crafting is unfair compared to the other recipes.
https://media.discordapp.net/attachments/822528750494548062/860973348011376650/unknown.png
By @west oar
Concept by Goob on steam ||https://steamcommunity.com/id/Goobue||
By @violet heath
Currently the "Stump Prop" is outperforming the Witch Hat by a large margin.
The Witch hat has 10% Chopping Efficiency
Stump Prop hat has by 5 Chopping Power and 5% Chopping Efficiency.
The Stump Prop has a level req. of 4 and the Witch hat of level 30, making the Witch hat pretty much useless.
By @eternal urchin and @violet heath
Stump king: Chopping Mini-Game Reward
Lava was talking about adding a crown to the game similar to Jump King's. I say add a crown that's made of wood and its the "Stump King Crown" cause stump rhymes with jump and I like puns.
You could get the crown recipe as a quest line completion reward from the "Woodsman", using your stump prop to craft an even better chopping hat. Maybe it could have 10%-15% chopping eff increase.
By @spice compass
Forge speed is too little benefit for so much cost after 300%. Make forge speed logarithmic in cost so we don't have to spend 1 dementia every 5% trying to forge this at a reasonable rate!
By @violet heath
Give barbarian a buff. He is way too ineffective for late game, which is why many people tend do switch to other classes while some people.
Barb damage is hard to get as HP isn't an easy thing to obtain and ZOW takes a long while, especially the late W3 mobs. Try to find a way to buff barbs dmg in a way that it isn't too OP. And since w4 is a long way ahead of us i feel like this is a necessity.
(This could also be said about squire/wizard imo.)
By @sly comet
An idea to help prevent peeps from mass hopping during streams:
Lava could make a mob, that can only take 1 damage per hit with a decent amount of HP, 1 defense and 1 attack, that drops the amount of gems he wants to drop. So he can do something like Spawn GemMob 50 for 50 gems
Example:
By @daring swift
Give us a way to lock salt refinery. Imagine you are 18k/20k and your finger slips. Not a good day.
By @bold sky
Let us enter the Igloo in W3 town like we can the Sewer in W1
By @eternal urchin
Rock Candy & Maple Cookies: Boost Foods
Rock Candy - "Its like a rock... but made of sugar? Now that just doesn't sound right"
Increase Mining power by X
Maple Leaf Cookies - "They taste kinda earthy, and also not like cookies at all. Wait this is just a maple leaf, wha-"
Increase Chopping power by X
I thought something besides mining speed and chopping speed would be nice for a change, help out people who can't quite hit that next prowess bonus or ore REQ with a sweet treat of rock candy and the lovely earthy taste of leaves.
By @halcyon moss (top suggestion
)
Convert Eagle Eye code over to Wizard's Charge Leech talent so we can selectively choose who to leech from. I want wizard to do the worshiping since he has the efficiency, but I want my mman to level as well.
By @fallen marlin (top suggestion
)
Adjust crystal mobs' accuracy requirement.
To put this into perspective - World 3 - Neyeptune's crystal cattle
5000 attack (fine, they should hit hard)
5.25mil hp (fine, that isn't a lot at that stage)
4250 accuracy for 5% hit, 12750 accuracy for 100% hit (excuse me, but how? Lower this to maybe 1.5x accuracy of the mob. The current 2.5x puts this outside of the realms of mortals)
By @modern phoenix
I personally think there needs to be another source of Armor Stone C's. Later game players are always going to be seeking those for their equipment enhances. Biggie and Doot are the only renewable sources. I'd like to propose some rebalancing on stone drops - higher tier resources for catching, mining, and possibly even W3 loot tables should include these stones and others. There's really no sense in things like fruit flies in W2 or Platinum+ in W1 dropping T1 stones anyways - material gathering loot tables should be looked at and have their drops adjusted.
Efaunt and Chaotic Efaunt could be another source of C stones (thematically with Biggie and Doot dropping them I'm not sure why this isn't already the case) and maybe rarer on Chaotic Amarok.
By @carmine sedge
Buff for mouse card
Frog card gives 3% shiny chance per lvl but mouse just gives %% shiny chance (Frog is first, mouse is 4th. for peoples who don't know)
By @hoary cape
Another portal that needs to be fixed. Always clicks on the NPC and even if the NPC is moved, it might need a little rearranging on the boards
By @bold sky (top suggestion
)
Display Weapon Power on the stats sheet with everything else. As we get more and more avenues to get WP, it'll be nice to see what exactly it is without having to count it manually.
By @modern mica and @past obsidian
Remove despawn timer from event and special items (gems, tokens) if they're going to be capped
By @hard island (top suggestion
)
Stat balances
Why does the crows nest have LESS main stat than the starlight? like I get that move speed is supposed to help compensate for that but move speed means NOTHING to skilling. Also the slasher only has 1 more str than the Bayonet...
Proposal
Rebalance to weapons to always have more main stat than the previous versions. sucks having to hold onto a T3 staff for skilling and a T4 staff for combat...
By @icy cedar (top suggestion
)
2 things:
1: make this multiply the exp gained too, it's a reward too.
2: make it say that for each upgrade you also use one more minigame play! It stays at 10 when it should be 12 at lvl 3!
By @next elk (top suggestion
)
Why would a mage want to STR? Please change to agility like all other axes.
(spoiler for epic axe)
Feedback!!!! You love to see it, people posting suggestions every (EVERY) single day
By @exotic wing
Add an animation to Jmans Two punch man and Maestros Triple jab. I think it would be cool to see the punch class just unleash a fury of blows on the enemy
By @velvet trout
[Cookin Roadkill]
This should not be benefit only shaman class, other class do not have cranium cooking, this should change to brew speed + alchemy exp
By @cinder sage (top suggestion
)
Turn this into mana% similar to how squire has hp%
By @vague lodge
Add splash damage alternative weapons for archer/mage so we aren't stuck using basic spears as our optimal weapon in a lot of cases.
By @candid skiff
Change the Active skills system so that ALL your active skills are used to calculate AFK gains (instead of only the ones on your action bar), so your action bar would serve for Auto combat. The way it is now, you have to put all your skills on your bar for AFK, then remove those you don't want for Auto. And if you forget, you get screwed out of EXP and drops.
Alternative solution (suggested by N.Hydra):
Change how auto works:
- Remove “Use attacks during auto” from the options menu.
- Press and hold abilities on your bar to allow them to be used during auto. (Which would have a visual indicator to show they will be used)
This would let you freely assign what would and wouldn’t be used during auto based on your current situation. (I.e. to save strong abilities for specific situations).
By @shadow owl
Rebalance big meaty claws, quick slap, and Name I guess bubbles. At the moment the damage they provide is so small it's not even worth using water on them, much less the resources. As an example, I have 20k life and level 22 Big meaty claws, which provide 116 base damage. As near as I can tell, it accounts for 0.1% of my total damage
By @violet heath
Make quest 'Biggest fish in the Ocean' account wide... I don't, don't and don't want to try catch a whale on every single character to get that quest done. Sorry, but Fishing minigame cannot be played without tears...
By @eternal urchin and @exotic wing
Golden Food Additions
Currently for skilling the only golden food item that increases efficiency is the golden peanut. We've come up with 3 new golden food items, one for each missing skill, chopping, fishing, and catching.
Golden foods, and how to get them (All of there bonuses are skilling EFF)
1) Golden Tuna Can: The Golden Tuna Can is crafted using Hermit cans and Gold bars.
It could be added as a quest reward for finishing the whales quest in W2 for catching 1 whale.
2) Adams Golden Apple: Adams Golden Apple is crafted using Grass Leaves, Twisty Leaves, and gold bars. This item recipe could be obtained from Sprout's quest line, when he hands you "Adams leaf" pants.
3) Golden Cereal Bowl: Crafted using sentient cereal and gold bars. Could be a reward from bandit bob being he lives semi-close to a catching spot. There is a sever lack of quest that require any form of flies, so its hard to fit this recipe into any pre-existing quests
By @halcyon phoenix
I feel something needs to be done about prayers. Most of them get worse as you upgrade due to diminishing returns and math. I have 6 prayer slots and currently only use the giant mob prayer because it doesn't negatively affect me. Most of the prayers are counterproductive like with increased XP gain but increased enemy health (you'll be making less xp with the prayer).
Prayer curses need to be changed to debuff us in a way we can work around. For example, if the first prayer decreased our armor then we can see an increase in xp gain at the cost of having to stay on top of consumable consumption. Finally, the bonus and the curse should be proportional when upgrading so the upgrade isn't detrimental...
By @trim ravine
Combustion will keep at minimum 1 item required in chest to prevent losing 3D printer production
By @umbral bridge
Prevent Trash Cogs from destroying cogs on the board and only in the cog inventory (or a confirmation box). I don't know about others, but i've never destroyed a cog until after I've replaced it with the one i want from the inventory. (Other then accidentally clicking on a cog when i forgot trash cog was active)
By @analog relic
Make extra ranks in salts not consume additional quantities of the previous salt rank, only additional resources. Imagine you're not in the discord and your orange salt is like rank 4 so it consumes a bunch of red salt which you're already starved for, just because the extra ranks make it burn resources at absurd pace
By @storm lark (top suggestion
)
When players get enough cards to upgrade to the next star tier, have the card pop up above the character to indicate that the upgrade has happened. Visual rewards for more dopamine.
By @azure oasis
A way to usurp guild leader position. To be used if the guild leader has not been playing for a while.
a democratic vote of no confidence 
By @reef tusk
Can we please not round up on task completion? I'm probably only 1 or 2 off, but since the task doesn't say 'complete', it's a little misleading lol
By @past obsidian
Add a goose hat
By @carmine gorge
With more characters, managing them is becoming a bit click intensive.
Showing more characters per screen on the switch player menu and allowing the scroll wheel to navigate on PC would be great!
In the same vein, collecting anvil production, and managing statues/boxes/starsigns from a single character would greatly speed up the "Idle" part of this game 🙂
By @glad lynx
I think changing mage's teleport skill to some sort of knockback skill would benefit them. Archer's are better at worship because they have the ability to pushback bosses. Would make sense that mage/wizard are the best at worship and summoning, no?
OR some kind of forcewall that enemies cannot pass. duration increasing with skill level, but during TD the more enemies it blocks the faster it runs out
By @autumn fossil
Make it so clicking on an enemy with auto active focuses on that enemy until they die or you click away (would be very useful for giants/crystals)
By @mossy finch
Add death note to quick ref.
By @crystal sedge
Rework click priority and make a click have priority over movement from auto mode.
Priority as follows: monsters, drops, buildings, portals, players, ropes, floor
It would allow to target a specific monsters .
It would prevent Colosseum's monsters drop to not allow you to move or attack.
It would fix portal on rope and entering the portal when fighting baba... and more!
By @random prairie
Maestro buffs and/or making skill exp gain not be beat out by skill efficiency when looking at exp/hr.
Reason for suggestion:
Bonus skill efficiency always beats out bonus skill exp gain. Before W3 this was noticeable with the Easy and Medium Resources card sets, but now it is even more so with shrines, and especially with abilities like Maestro Transfusion actively working against you. The latter one there is making me personally sore since I was really excited to unlock Maestro and experiment with skilling with him, but it was just extremely underwhelming and I personally don't think it is able to do it's job well.
Actual Suggestion:
Make it so Maestro Transfusion gives more skill exp gain, less skill efficiency lost, or a combo of both so levelling it up doesn't actively hurt your exp/hr cause as of right now, that skill actively hurts you to use.
By @next moon
Add panel of info on main char selection menu to help know at a glance what needs to be done on char/account wide
Incomplete example:
By @eternal urchin (top suggestion
)
New Mining & Chopping Pants
The old skilling pants for chopping and catching seem a bit out-dated. The new fishing and catching pants give really good bonuses when it comes to EFF but we've been stuck with the same mining and chopping pants now since launch. Can we get maybe a new set of pants for T3-T4 crafting? Much harder to craft but they give better stats? Since sure 5% is good but its still a really small bonus compared to catching and fishings 12% increase.
TLDR -> These old pants Suuuuck. Make new pants 👍 . Better pants. T3 Pants.
By @pine spruce (top suggestion
)
We got a lot of bonuses for refining speed, but there's no bonus for "cycle requires less materials" which would be nice, considering that at higher levels efficiency drops (more materials, less salt)
By @tepid stone (top suggestion
)
Monster parts that have too few applications:
-Potato Remains (Only Platinum Bodyplate and P.O.)
-Stick (3 easy quests, Feral Leathering and P.O.)
-Acorn (only P.O. lol)
-Corn Kernels (Amarok Bodyplate, Witch Hat and P.O)
-Red spore cap (Purple Tee lol)
Monster parts that have too many applications:
- Bullfrog Horn (Stamp, Vial, Refining, Smithing points etc.)
- Spore caps (2 stamps, 3 Alchemy Bubbles, 1 vial, refining, etc.)
- Megalodon Tooth (Stamp, Alchemy Bubble, Vial etc.)
I think that it's an overkill to have to use an item for vials, bubbles and stamps at the same time where there are those monster parts that have literally no long-term use, so maybe take from the ones that have too many applications and give to those that don't
By @light pulsar (top suggestion
)
Centered Minigames is a common suggestion but I have a secondary request - give minigames their own overlay window. (To avoid distractions, and to make it a bit easier on the eyes?) (Pardon the crude mockup & butchery of your assets)
is it suggestions time? i say it is
By @cobalt turret
Add a trophy shelf![]()
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By @haughty swift
Remove water droplets cost and increase liquid nitrogen cost from bubbles that use both
Liquid Nitrogen currently stacks more than the other 2 liquids for not having much exclusivity on the stuff that needs it
By @bronze light
Please get rid of obols exploding all together, it kills off the "you will get an upgrade sooner or later" vibe.
-Also get rid of fragment costs and only let it use the in game money and keep the drop rate obols have now
OR Buff the drop rate and make every obol farm-able other than bad water gambling. IE: How statues drop, have it also drop an obol of the same skill or stat.
Whaling should be the faster way to get obols, not the only okay way to get them.
By @rustic grove
Many people play on Steam/android/web and got synch issues so I propose a force save button on the player swapping' menu or in game menu
By @sly comet
As the game gets larger, I assume that the stats screen will become very cluttered (as the giant mob odds stat got added). Thus my suggestion is this. Add extra tabs for less prevalent stats.
By @dreamy jacinth
Increase no pain no gain DMG or do not decrease the DMG of skill meat shank while using it. No pain no gain skill description is saying that im getting + 54% DMG and losing -66% HP (plus double dmg), but only the part of losing HP is true, actually I'm only getting +28% DMG while losing 66% MAX HP. It may confuse some people like it did to me, I understand the name of the skill is no pain no gain, but in fact the pain is much bigged than gain said in skill description.
By @shut magnet
Second alchemy shop could maybe give blue balloons for the same costs as green ones but with T3 water
By @grand creek (top suggestion
)
Make a "common" new Obol with NO stats, useless to equip, that gives lots of fragments when destroyed (to reroll/upgrade)
By @placid kiln
For Shaman Only
Allow the attacking skill "Sizzling Skull" to bounce back in the map, instead of having it fly out of the screen...
By @keen edge
Add the cards for the dung beat and honker, it seems really odd that we have every other trapping critter as a card but not those.
By @hoary cape
Some commas in storage/inventory for better reading wouldn't go amiss. Damage done and damage in profile could probably use a few commas as well for ease of readability.
(spoilers for awesome ores!)
By @light quarry
Suggestion for the YouTube channel ideas in #💖future-content-blog, making patch note videos that are fairly detailed about the patch would be a great thing to watch for when new patches come out
suggestions, yeah!!! woooo love them
By @jade nova
Salt lick suggestion:
Shrines retain some progression when moved 1% per level. 1/100 upgrades
By @deft vigil
Implement account-wide player names
Why?
- We can name our characters whatever we want, instead of each player reserving 9+ names. This way you can name a character something common like Bob, instead of having to name it Bob4682.
- More players are joining every day. New players have a hard time picking good names for their characters... which makes the game less fun for them.
- It would make the job of guild leaders so much easier. Many guilds prepare progress reports on a regular basis. It's annoying to comb through 100-150 names to figure out who is missing every time someone changes their preferred character. (Just ask FunnyLucky!)
- Having a single player name could help Lava implement a character name-change system, since the Player name (which is important in background code) wouldn't need to change.
How?
- The player name could be shown in the player info screen (when you double-tap someone). That way it doesn't clutter up the current info shown below a character.
- Another column could be added to the guild list - one for the new player name and one your favourite character (the name currently shown)
- In the background, Lava could identify characters by the player name. I.e. Jebus would be Jebus_01, Jebus_02 and Jebus_03 - even though my character names in game would be Bob, Steve and Betty.
By @eternal urchin
Adventurers Backpack: Chestplate Replacement
Currently there is no "Chestplate" for skillers except for catching and fishing. To replace chest pieces while farming I suggest a new "chestplate" called a "Adventurers Backpack". It increases carry capacity for ALL items by X%. It'll help people stay AFK longer and also helps out low-req farming like oak logs. Some people farm around 100k oak logs an hour, which means they can't even AFK for a lunch break before their inventory fills up.
By @exotic wing
Remove Collected Stamps
Remove stamps that have been given to Mr Pigibank from drop tables.
As of v1.22d you will no longer obtain recipes that you already have, so why not the same for stamps? Besides the Papua Piggea quests there is no need for multiple stamps, just make the stamps needed for Stamp Collecting tied to the quest like Crystallin.
By @stone horizon
Please add the possibility to remove a trap from another trap location. For example my traps are set at the frogs, I want to cancel and set it to the crabs, i would like to go directly to the crabs map and trash my older traps from there so I can put my crab traps.
By @bronze light
Can we please have the 3rd water vial match with the other two?
By @median hornet
When obols are destroyed while trying to combine, it gives you a small amount of fragments
It probably wouldn't give exactly the same amount as manually destroying them, but I feel like it should give some at least. maybe half of what you normally get?
By @lilac niche (top suggestion
)
Change the upgraded statue sprite to golden in the deposit tab once upgraded
By @brisk kestrel
Why does the week 3 event for getting cards you missed still give maxed cards? And why is the amount of cards so limiting? It does very little to help new players. This feels completely against the point of earning old cards as it's more like a gamble rather than allowing us to earn the cards we are missing.
Please, if you are going to make it random drops, then either remove completed cards from the drop tables, or make it so players have a way to focus it like with the other past events rather than the measly one random drop a day.
Card drop breakdown: week long = 7 days = 7 drops max = max of 35 cards (not enough to straight 3 star any of the cards) with no guarantee it'll EVER be a missing one out of those odds.
By @exotic wing
Toasted Butter Bar
Smelt down 500 Butter Bars into 1 Bar at the Forge. Smelting will take 25000 seconds per Bar using Forge Slot 1
A golden food that increases base movement speed
By @potent rover
Give excess trophys some meaning. Maybe a separate storage (designed like a totempole?) and every type of trophy gives a family bonus depending on the amount. Blunderhill trophy could give +1% XP per trophy to all characters. A little reward for the completionists that try to get 9x blunderhill, 9x desert trophy and so on instead of having those trophies lying around uselessly
By @craggy smelt
Make it so that Baba Yaga can't go near the portal because when I try to attack it I just go in the portal and i have to wait another hour
By @signal topaz
Not putting the leave button next to bonuses
By @fiery plinth
Since idle games attract people who like watching big numbers go up, in World 4 or 5 I'd like to see a screen with a gigantic rock. With a big number on it. That periodically goes up. Perhaps 3.45^24 one day. Maybe 5.45^24 a week later. And we can say "I was playing IdleOn back when the Gigantic Number Rock was only TWELVE!"
so true!!!
By @dusk totem
Include craftable NPC tokens ("Easy Blunderhills NPC Token", etc.) in the token storage.
They currently are unstorable. :(
By @leaden spoke
The shield statute should change from base defence to % defence, maybe 0.5% per level
By @rugged tinsel
Idk about everyone else, but I hate seeing this, I get only our highest gives us the bonus but one will always be higher and i hate having this for the lower character. I suggest the lower level still gives a passive bonus but at a lower %, whether 50 or 25 so they still contribute something
By @brisk kestrel
So...I know it has already been suggested that maestro transfusion needs reworking, but adding in some info to how it currently works to help encourage change.
You can see differences between afk gains for catching with and without maestro transfusion (or M-Transfusion for short). I used the two lowest tiers of bug as those are the only ones that could be caught with maestro transfusion level 137 (+343% skill xp and -81% skill eff).
The reason for this is the skill xp is ADDITIVE with all the other xp bonuses, where as the -% skill efficiency is TOTAL EFFICIENCY. This means that I'm literally only getting 19% of my total efficiency from using the skill where as I'm not even doubling the XP gain (modifier % wise that is, overall xp DECREASES in most cases).
In most cases this will SEVERELY LOWER total gained skill XP. Unless I'm working on the lowest tier resource of whatever skill I'm focusing on, this talent will only hurt me when used with any skill that utilizing efficiency.
By @limpid shadow
Lower the amount of copper axes required for the agile stamp, seems a bit absurd for the level
By @bold sky
We need an alternate way to trash traps, maybe through Eagle Eye or something, for situations like this where putting the trap too close to edge of the map makes it impossible to trash.
By @icy cedar
Why keep the accuracy requirement on this? All other damage talents only have one requirement/factor playing into it, but this has 2. Putting 2 requirements on this talent just makes squires even worse, change it to dmg/refinery rank without the acc part.
By @peak pelican
Make it so we can store statues by hold click like keys instead of going to see the sculpture every time
By @willow cliff
Trapping minigame - Hop Prince, you're a froge who was once human but need to be kissed by a princess at the top of a giant tree to become human again. You hop, it's what you do.
It's time for me to catch up to suggestions you people made! Let's see them
By @autumn fossil
Make it so clicking on a stackable item shows how many of that item are in the storage, would also work when clicking on materials in the anvil recipes.
By @covert radish
Please change the way Critter Numnums work.
The Shiny Chance for the cost feels terrible, as Hunter already can get to over 10% at Honker's and even 100% on Frogge's with the 1/20 x20 Prayer with just a 20 minute trap (About Trapping lvl 50, with cards and other sources.. already at 40, which isn't hard to get) Later, Shiny's become just a useless storage filler.. better to just drop them.
My Idea is to change Critter Numnums Shiny Chance to Critter Quantity, this would at least make them useful when you place longer duration traps.
By @hoary cape
Some little small fixes: stop having the word GP almost on top of the numbers GP. Add commas. Commas are a person's best friend. I love commas and you love commas.
By @modern phoenix
I'd like to suggest a little change to archer classes by having double/tripleshots interactions slightly changed so they're independent rolls.
- Double and triple successful? Three hits.
- Double successful and triple not? Two hits.
- Double unsuccessful and triple successful? Two hits.
Warrior innately gets multihitting with the spear which makes them feel a bit more fluid in their attacks.
By @stray salmon
Now that Lava has learned recipes being blocked from the loot table, please consider either giving another use to the gems that unlock the next world or have them be removed from drop tables as well.
Stamps maybe as well but at least those have a sell value
By @eternal urchin (top suggestion
)
Boss Bottles : A Fix to a potentially good idea
I agree with the fact that many people don't get to enjoy the benefits of watching the stream if they're new, lava tends to spawn the big bad boys that drop high-tier items or that just deal a incredibly high amount of DMG. Instead of the "Lava Gem Shop" we instead just do "Boss Bottles". Instead of a boss spawning when lava summons them, a bottle is dropped. Inside the bottle is the boss itself, you can open them now or save them for later. It lets new players get the chance to level up and kill the bosses later and ACTUALLY get the reward.
By @bleak ridge
Jman "Gimme Gimme" should affect afk gains again. It makes sense since it gives a 2x loot chance. Also jman weak at afk now.
By @fast zephyr
Card Level Up Reward: LORE!
Levelling up a card is soooo satisfying. When you finally get the gold variant, it feels really good, and you get a sense of accomplishment. Why not add to that, by adding a few lines of lore for every tier of card you have unlocked? I'll give an example:
Base spore card: empty
Copper: These little guys are the first monster you'll encounter in your adventure to get to your Epic Gamer pedestal.
Iron: They're hunted so much that the Blunder committee had to sign a law stopping all barbarians from killing more than 100,000 of them. It's an often ignored law for people looking for some sort of... scissors?
Gold: Fun fact: You'll never drop a spore tee if you're looking for one.
Yeah I know, my lore writing skills are horrible! But I hope you got an idea of what I'm trying to convey. Basically, another incentive to complete sets. Maybe even a little animation when you max a card, I don't know!
By @proven mural
The portal overlaps with a rope in the 'The Base Of The Bark' map - So clicking on the portal instead makes you climb the rope and stop there.
I suggest moving the portal slightly to the right to avoid this overlap.
By @exotic wing
Make this face an emote, give us the disappointed tree man emote!
By @split gazelle
Gold food for +%money. Could use gold doubloons and something else to craft. Also would give us more reason to buy them for task completion.
By @native sapphire
Change large talent cooldowns to display in hours/minutes instead seconds.. like 72K = 20H
By @gusty quest
On the new account wide items page, show gems so we don't have to reset the map we are on or stop what we are doing to see how our gem count is going.
By @flat patio
Remove the "split stack" popup for equipments/unstackable items, please?
By @exotic wing (top suggestion
)
Improved Library UI
The current library UI is tedious to use with three different scroll buttons. This mock up is closer to what I what I would want to see
• The Top row display the 4 base classes, clicking on of those will display its sub classes
• Clicking any of the books will display that classes Talents
• When you are on a Class Page of the Character you are using the Talent will display the Max Level
Go to #👀read-me and click on 💬 to submit suggestions in #player-suggestions and discuss them!!!
let's hit 2000 people clicking on 💬 and then i will do something nice
we did it!! since we hit 2000, i will start posting suggestions again
By @violet jasper
Just like recipes, can we also not drop star talent books that we already own?
(static leveled books, so like dice, shimmer, etc)
By @lyric lichen
Please, make health bars permanent, it's pain to know which mob is low when you do timed quest
By @pastel girder
Automatically deposit upgraded statues to the statue guy. Now that all statues are account wide its pointless to have them in inventory.
By @smoky jacinth
Since more and more features become account-wide, adding them to Quick Ref menu would be an immense help in checking everything after respeccing characters for a different job or spotting easy ways to improve their efficiency
The list of things that currently aren't in Quick Ref:
Forge, Stamps, Statues, Prayers, Construction buildings, Shops
By @analog relic
Can you look into some of the scaling you have in place? For example: Salt Lick requires 41.4 BILLION mouseys for 100% liquid speed and capacity, or what about 55.7 TRILLION pingy for... +25% damage dealt? Then there's also 234.9K frigid souls for... 10% movespeed?
My favorite is 206.6 TRILLION dune souls for 20% (seriously?) class exp
By @shadow owl
- Rebalance Precision Power so it is more in line with the other damage scalers
- Change the Bricky skin skill into Scaly Skin, a perma active buff that deals retaliation damage to enemies near or on you based off of your total defense and current damage. This rework has the simultaneous effect of giving the squire a useful active skill and a reason for the squire to stack defense aggressively, which makes thematic sense. It would also give credence to using balanced spirit as a way to increase defense even more
By @carmine sedge
Buff this accuracy and some other stats like this on post office
By @candid moth
"Well hello there!"
I can't tap on the righty portal because of that tree NPC overlapping it. Maybe make his platform longer and move him a bit to the left?
By @pulsar plume
Make archer's piercing arrow travel further and faster. Even Squire's shockwave slash is farther and faster despite being a warrior
By @magic coral
Remove (most) obols from list of Looty McShooty items:
Currently, the only way to actually pick up many of the obols in the game is by purchasing the obol pack in the gem shop. As such, they should be counted as gem shop items and removed from the list.
By @covert radish
Please let the Cost Cruncher affect the Salt Lick too, we need Billions and Trillions of resources, so this would at least help out a little.
By @covert radish (top suggestion
)
Lustre's Card's effect (Luk +4/Tier) is really bad considering how late you get it. Considering that each other resource comes with at least 1 AFK Gains card, maybe the Card should be reworked into AFK Mining Gains (2 or 2.5% per Level).
By @lunar temple (top suggestion
)
Using a talent book (both regular and special) that has a lower max level than your talent, and said talent hasn't reached max level, should increase the max level of it by 1. This way you can reach max level of talents like Tick Tock even if you are incredibly unlucky. It really sucks getting 2 silver for a bad roll.
Example:
- You have Frothy Malk 6/52

- You get a special talent book of Frothy Malk with level 36 💩
- You consume the book

- Your Frothy Malk is now 6/53

By @sharp sluice
Buff (and fix) Frisbee ring. It's absolutely trash (even IF the accuracy worked!), 20 accuracy is just SO LITTLE! When most of my character's accuracy is 3k+, 20 accuracy is, well, 0.02k. It's just objectively bad for how hard it is to get.
By @solar cloud (top suggestion
)
Please stop releasing cards that are impossible to get without buying card packs, or at least don't count them into set bonuses until they're obtainable. These cards together make only a bronze set. Yep, not even silver. Bronze.
Go to #👀read-me and click on 💬 to submit suggestions in #player-suggestions and discuss them!!!
Will i finally catch up to the suggestions queue today? it's time to find out
By @vocal spruce
Make that it is not possible to trash a cog that is already on a board so you don't accidentally trash a useful one.
Either a toggleable option to trash on board, or make it not possible at all.
By @vale knot
Add resource/monster locations onto the map (of visited places). Clicking on each node shows what trees, catching, fishing, monsters etc. (or possibly move this to the Codex) - save me looking to the wiki to remember everything as my memory is bad
By @rich canyon
Something like this to mark skills that actually affect things during AFK. Less confusion for new players, less double guessing for everybody
By @onyx gazelle
Respec for the Anvil points used on a character
By @stray salmon
Allow for partial payment of things like stamps. For example if a stamp requires 66 copper hatchet and you spend 10 on it the required would drop to 56. Make payments as you can until it completes and levels like normal.
This would allow for little used items(tshirts?) To be used as future stamp reqs and not cause issues saving up 100% of cost. Would also help with all costs that start exceeding carry capacity eventually.
By @tall plover
Skillers look like fighters!
Let us display whichever tool/weapon we have equipped as we will!
By @icy mauve
More storage slots would be nice. As someone who enjoys organizing his chests, would be cool to have more.
By @glacial saddle
Duct tape is the perfect vial to boost construction, maybe by 10% per level? 😄
By @broken aspen
I think that the current trapping setup feels too restrictive personally (It punishes people for idling for long periods instead of rewarding)
Instead of several fixed time traps, there be a single trap (and of course 1 additional trap per tier) which uses a non-linear equation to calculate xp and drops. The equation would hit all the same points the traps currently have (so waiting 20 minutes would give you the same amount as now, an hour the same amount as now) but would allow you to pick up your trap at any time in between as well.
This way you still get reduced idle gains with time, but you don't have to feel like you have an appointment for exactly 20 min or 60 min etc, and also it would mean not having to go and manually re-set all your traps before going to sleep if you want to use Hawkeye to active farm
I think that's it! Wow. I finished suggestions
By @magic coral
Make wizard's tornado more effective for TD
- Tornado pulls nearby mobs in (maybe make it stationary or move slower to compensate for the power spike)
- Pulling radius increases with higher levels (optional)
This would keep tornado thematic, while also increasing the wizard's ability to crowd control effectively during Worship (something they desperately need)
By @jolly wren
A quick deposit button that could put all bars that are done in your chest would be cool. (just like the one in the produce tab)
By @violet heath (top suggestion
)
Another reason why barb class is so much weaker, please adjust.
By @tight merlin
Instead of telling me the current character already has this bag, tell me which ones are missing it in the description.
Would make getting all bags for everyone without an external tool way easier.
By @thin wyvern
As of right now the RNG on the library means you'll often get a bunch of bad leveled books before you get one higher than you char's current max talent level. Whenever we upgrade the max level, we have to go through that RNG all over again. A solution to this would be a "book return slot" where you can put star talent and library books in exchange for either:
a) fragments of an account wide item (similar to how potion fragments work) and have that account wide-item be used to guarantee a max level book. (1 fragment/book) OR
b) a single account wide item that can be used to increase the min level of the next book checked out by (1 level/item used). (1 item/book)
The item would be used in a UI button similar to the post office pens. This way we don't have to brute force RNG multiple times and the lower level books actually have a use.
By @violet heath
Add Skilling Statues to W3 Droptable, so chopping a W3 tree will drop Mining Statues
By @violet heath
A prayer that does -30% respawn time but -30% less exp
and that's it for today!
go suggest more
By @brisk kestrel
Suggestion: Make future worlds non-linear and allow for new monsters to have strengths and weaknesses that favor different play styles/classes.
Reasoning: Right now, some worlds like 3 and very much 2 typically becomes a go to the last map and grind there with all fighters for eternity (or until the next world) for best xp. W3 rams/bloodbones changes this slightly, but it still can feel like the map after Neyeptunes as monster stats would pan out that way. Looking back at W1, there was some nice non-linear paths with the tree and the sewers and what was great about this is the monsters felt a little different in how to deal with them.
Detailed Suggestion: Allow for characters to take different routes to the boss with different strength and weaknesses. Examples:
- Maps with enemies that have high def (req high acc) but lower dmg and hp.
- Maps where mobs swarm the map (like 3x -4x usual amount) but offer reduced xp, and the opposite.
- Add in maps with environmental damage requiring more hp to comfortably survive
(Rough) Example of non-linear map:
By @eternal urchin
Beginners Luck: Family Bonus Change
For the current family bonuses, could we switch Jmans "Total Luck" family bonus to "Drop Rate" and move the "Total Luck" bonus onto the beginner? It'd mean your highest level character would give base luck meaning your Jmen and Mmen would get more luck over all, and also it'd give Jman a genuinely useful family bonus
By @broken aspen
Card filter system: As we get more and more cards it gets harder e to remember things like "Which cards do I have that increase my mana?" or "What cards do I have that give accuracy?". I think it would be very nice if we could get a way to filter by a number of parameters like
- Skilling, Class XP bonuses
- Damage bonuses
- AFK, Active only bonuses
- HP, MP bonuses
It's not TOO bad atm, but it's just going to get worse and worse as more worlds are unlocked, and I also feel like it will make the card system more accessible to new players. The system would Cause all cards not meeting the requirements to either be grayed out or not visible.
By @thorn lodge
It's not really an important issue but it is one that hurts me deeply. Can we please have the boss room map filled in after we have defeated that boss maybe in a different colour like red to delineate between a place we can teleport to? Currently it looks like an unexplored place on the map
By @eternal urchin (top suggestion
)
**Ramazon: Automatic Pickup & Delivery Service **
Are you tired of having to run around the game collecting tickets, keys, reset fragments and more? Well no longer! Ramazon has you covered.
What do these workers do?
By hiring one of the trusty Ramazon employees, Ram will run around the game for you, collecting all of those annoying daily items for you! At the small price of gold for their services, they collect tickets, buy shop items, and deposit them!
Practical Uses
They can buy you any item from any store, it costs the items cost + travel fee. Money is paid automatically out of your chest, so make sure you always have enough! Larger orders cost less due to less travel fees, but setting up a daily cycle allows you to automatically buy reset fragments, food items, and daily consumables. Along with that, this allows you to pick up boss keys and Colosseum tickets straight from them for a small price.
🗳️ The survey has closed. Thanks to 650 of you for responding!
Ding-ding-ding-ding-ding-ding-ding-ding! The 3rd ever #best-suggestions-✅ is over!
A whole lot of 650 of you have voted! It's like the UK, but actually working
(sorry)
With the voting over, here are the most important suggestions ever, according to people that want them!!! 
- An ability to create Card Decks. >> 4.1 / 5
- The Obol Upgrade and Reroll systems should generally use less Obol fragments. >> 3.91 / 5
- Toggleable option to craft items using materials from the Storage. >> 3.9 / 5
Full score breakdown, including the list of every response is over at https://docs.google.com/spreadsheets/d/1PuMeFR-wtBvQs84ommm2AVApCK_g6PMGE7eZBjxB3q0
Thanks for participating, unless you didn't. If you didn't,

Here's an image version if you hate links!
Back to suggestions now! Wooooooooooo
By @runic pendant
I really wish Maestro had a skill that boosted skill efficiency that scaled with luck. I understand that he's supposed to be "good at everything, master of nothing", but I just wish that every 10 luk was worth the same as 1 stat in terms of skilling efficiency, or something to that effect.
I just think it would be a really good payoff, and is honestly what I thought it was going to have considering what you have to do to get it in the first place.
By @rigid helm
I have been thinking about that empty space to the right of the first class helmets. I've thought of a hat that may actually work for it: Band of the Beginner
It's quite similar to the Mark of Member. I think it's a good idea for an early Beginner hat. It's paired with the Bandage Wraps, hence the white color, and it is a good hat to wear throughout World 2, until you get a Gold/Plat Helmet. Check the Reference Sheet on it's info.
The stats, recipe, & method of obtaining can be different, but I've researched in the game and came up with a good idea on what it could be.
By @hybrid fulcrum
Once you've gotten a card drop for a mob, you should be able to open the card and click an item to 'Grey it out'. Greyed items won't drop anymore from that monster. You can click it again to start receiving those drops again if you want
By @lunar temple
RNG Protection: allow players to spend [Desert Topaz] and [Glacier Quartz] at key-giver NPC to outright purchase some of the rare boss-specific drops, such as Grandma Disguise and Royal Turban in ratio of 1 gem per 1/x drop chance. It's a rather steep price, but something you can farm towards, instead of relying purely on RNG. What's important - it rewards dedication, not luck.
Also, add these gems to account wallet, pretty please?
it's an extension of the 'add a use for boss crystals' in the survey, but i decided to add it anyway because it's more specific
By @swift swallow
Its kind of awkward in an idle game when the best trophy is from an non-idle activity, i find the idea of megalodon trophy to be neat, but imo it should give fishing related bonuses (fishing power, fishing afk gains or better chances to grab bloaches) and not the best combat stats for a trophy
By @past obsidian
Obol merging shouldn't have a fail rate, fragments are hard to get as it is. Just let them merge pls.
The p2w is really strong with obols so if you don't want to change that, at least let people toil their way to the top slowly.
By @median hornet
A new mode to TD - Practice Mode. No charge cost.
Of course there won't be any loot, but this could be a really simple way to experiment strategies and see if you can get a higher wave without spending charge.
Especially useful for later TDs, where they cost quite a bit of charge. (the w3 one costs 100 charge!)
By @eternal urchin
Visual Change for Energy Bolt: QOL
Just a thunder cloud, looks pretty cool
By @worldly iron
A button that spread ores over available furnace spots equally.
By @eternal urchin (top suggestion
)
Account Wide Town Teleports
You know how one character always has like 400 more town teleports than another? Why not just make town teleports account wide!
Why?
Instead of one character hording all of them to themselves, they is instead a shared pool of town teleports, which then can be tapped into by a "Town Teleport Stone" which each character can just carry one of, it stops hording and it makes sure someone always has a teleport home.
suggestions......
By @carmine sedge
First shrine (dmg one) to have accuracy bonus too just like def+hp shrine
everyone wants free stuff, so let's all click on the
for this one!
By @covert radish
How about changing Maestro's Right Hand of Action (maybe also left Hand.. but that has less priority) to:
+X% Skill Efficiency. This ALSO applies to your other characters, if their Skill LV is lower then Maestro's.
This would solve some of Maestro's Efficiency issues, while still keeping him on the lower side.
By @slow hinge
One of these things is not like the other~ One of these things was probably made as a sprite for the overworld before becoming a collectable~
I would like to see the resolution of critters' icons to match those of other items. Just got to W3 and critters are ugly. Their detail is so much lower compared to anything else in my storage. Even the intentionally pixelated ones. Arguably looks like it's from a different game.
By @sullen parrot
Make all event hats premium hats, they are so bad rn that I never equip them.
By @dire timber
A post office reset potion that costs about 30-50 fragments. The recipe could come from a quest or some shit.
By @broken aspen
Card "Zow" (actual name up for debate lol)
Everyone has felt the pain of getting cards once you are over the max, I would like to present the idea that getting an absurd number of each card give a passive bonus (a reduced bonus of course, or may not even be the same type of bonus) which would also give some of those cards some relevance. The amount needed to trigger this bonus would differ between cards but would ensure that stats like card drop chance would still be relevant even in super late game. If this is thought to be too op, there could also be a secondary requirement enforced to unlock.
By @eternal urchin and @willow cliff
Trapping Mini game Idea: Stump Jump!
I think this would be a neat way to add a mini-game to Trapping. This is how it would work
**How to play **
When walking onto a platform which allows traps, you're can play the mini-game. After getting as far as you can, you'll then be shown a small multi bonus in the top left of your screen near the "Place traps" button, this bonus STAYS until you leave that area, so you can place as many traps as you want with the bonus.
What would the bonuses be?
Lava could provide a critter or EXP increase for getting a lot of points. So maybe you could get 1.2x more critters, or 25 more EXP per critter.
What is the mini-game?
Stump jump is kind like jump king, but the water below is constantly rising and gaining speed, you must jump to platforms above, and each successful platform is 1 point. The higher your score, the higher your rewards!
By @eternal urchin (top suggestion
)
Second Alchemy shop items
There are currently 4 open slots in the 2nd alchemy shop. Here are a couple possible items to fill the gaps
- Blue Balloons, "Exquisite" Obols, Strong Upg Stones (stones B, C, and G)
- Pachinko Balls, Obol fragments, Medium Donation Box
Exquisite obols would just be EVEN BETTER for us F2P player, along side Obol fragments to make merging easier. Pachinko balls would be a nice way to get extras once you run out once lava adds pachinko. Also the Medium Donation Box is for lava to make us waste more water 
By @visual magnet and @thin wyvern (top suggestion
)
Make this include the trapping statue for Hunters, and do the same with Squires and Wizards W3 skills.
By @icy mauve
How about having x inventory slots be account wide? Maybe something we gain in world 4-5
Then anything we put into said inventory slots will be available to all characters to make swapping certain items easier like statues maybe.
By @shut magnet
A guild shrine. The guild master selects in which map it's placed and then selects the bonus from a list (could be similar to normal shrines or have different options). All guild members benefit from it and all help level it up
By @chilly osprey
Add special effects like DoT, AoE (non warrior lol) to certain weapons and add more mob weapons since +5% crit damage is boringgg
By @desert swift (top suggestion
)
Add the number of unlocked and all vials. So nobody misses any vial. (Actual 41 vials are in game but 40 unlockable (cryo soul is missing ig)
By @zenith urchin
Since most guilds in #guild-recruiting-🔥 have a weekly GP requirement, an actual in-game system would really help with moderating such guilds.
The system shouldn't kick players out. It'd just send a notification to the leader, and the rest is up to them.
It'd include settings such as:
- Grace Period, to exclude new players for a specified amount of time
- Weekly Requirement (duh)
- Weekly reset time
- Excluding players for a certain amount of time
- Filter to show players who didn't meet the requirement by the set time
By @tidal plover
Please change the googly eye recipe to use the guilding tools instead of the silver case. The reason for that is because both are limited to one per day, but the guilding tools are stackable (and have no other known use, after you use the first one).
By @stray salmon
Update this items text since W3 doesn't appear to have class swaps in it.
By @eternal urchin (top suggestion
)
Missing Vial Silhouettes
Currently in game there is no way to tell which items can be turned into Vials without dropping every single item. I know the wiki page is a thing but not everyone uses it or knows about it.
To make up for this, could lava provide "Vial Silhouettes" for Vials you've yet to unlock? It'd be an empty vial with the shape of the item inside it to display its yet to be unlocked, and maybe a bit of flavor text when clicked on to "Hint" to what the item might be.
Along with this, future world vials won't display until that world is unlocked. So when you get to W2 you've already unlocked W1 & W2 but not W3.
By @final tusk
I absolutely adore this game, but i honestly felt that World 2 was a bit lackluster and too linear, seems like World 3 might have the same problem looking at the map other than the Stache. I know there is gonna be a sailing expansion at the fishing map , but until then the only alternate place you can go to is Bandit Bob's Lair, which i feel is fine due to the also coming party dungeon, as well as King Doot and Biggie.
World 1 had numerous alternate locations, namely the sewers and the big tree. This felt perfect to provide a just enough new experience to keep things fresh while you dealt with the next world at the same time. Not to mention Baba Yaga, the worship area in tree, spiketrap surprise and gigafrogs. World 1 was the perfect way to start an already good game so when I got to World 2 i felt like i was only moving forward with almost 0 new places to explore.
I think that moving forward, these alternate locations should be a taken into account for those of us who love exploring new and different places to keep the game fresh.
By @exotic vault
Display how long it will take for refinery to max power.
By @oak plaza (top suggestion
)
Obol Upgrading should get higher chances of success the more you attempt it. E.g. from gold to plat it's idk, 10%. If it fails, the next time you upgrade it it'll be 11%. Can also get a stamp that'll increase how much higher it gets per attempt, so in this example 10 levels into the stamp can make it go from 10% to 15%
By @keen edge (top suggestion
)
Please consider changing this skill on Jman to AFK gains rate for skilling % or even % Efficiency for all skills.
If you want to keep the carrying aesthetic, then change to Carrying Capacity for everything is increased by %
By @cosmic forum
Please remove weapon upgrade stones from guild gifts. I'd honestly rather get nothing than a regular upgrade stone. It just feels bad getting them from something you only receive once a week.
Replacement ideas: useful rare drops (golden plop, woodular circles, etc.), 5 copies of a card from a random non-boss mob you've already encountered, statues, the possibilities are endless as long as it's not upgrade stones.
By @brave dirge
Updated "FRIENDS" Tab and added "FRIEND SETTINGS" Tab. That way this tab would've been way more useful
By @stray salmon
More Punimals that Lava could add (think crabcakes/penguins)
Red pandas - red pandas that look like frying pans.
Bunnies - rabbits that look like bread
Bluebeary - bears that look like they ate the candy from willy wonka
Sand Witch - a Witch made of sand obviously
Octopuss - eight legged cat
USBee - a usb device with wings
Balloon - bird ball or bird balloon
By @tough mason
Rework Snowman TD. I and many others have agreed this is the most obnoxious thing to be added in the World 3 release and seeing no direct address of it yet it concerning.
a. Add more platforms that layer over each other, the enemy movespeed is extremely brutal, and the moment they break past your towers you have no options to prevent them from reaching the totem.
b. Change the progression of waves and add a mercy period of delay to allow players to place towers. wave 1 is 3 medium speed high hp enemies which immediately limits your options, just to be followed by several high speed small target enemies in following rounds.
c. Reduce the soul costs for many items related to frozen souls, this is by far the most difficult soul to obtain in game and the amount of items, that require as many frozen souls that they do is insane.
By @keen edge
Please consider adding Jman/Mman to this passive bubble since they are on the talent point bubble for archers.
By @median hornet
Offline Crystal and Giants
For an idle game, I feel like having 2 mobs that only spawn Active kind of counteracts the name of the game.
While they shouldn't spawn as frequently as Active, they should still be able to spawn AFK. Maybe 1% of your spawn rate can spawn offline, based on kill rate
Could be a future buff. Vials, maybe.
By @keen edge
Changing the requirement for the 15th orange bubble.
The reason being for this is that the other 15th bubbles take either trapping mobs or the TD1 soul. It's such an extreme change in materials in terms of how easy it is to farm TD4 souls compared to everything else leaves the orange cauldron behind.
I propose to change it to something like Dung beats so they have some use outside of the quest.
By @exotic wing (top suggestion
)
Potato Masher
"Every monster has a unique drop" is what you see when you get a Spore Tee, but a few monsters don't have one
So here is a Spear type weapon that drops from the Mashed Potato. It would be a T4 weapon, on a similar level as the Enforced Slasher
By @frigid compass
Ability to get cards while active farming skills (mining/chopping/catching/fishing)
your ideas today...NOW!
By @tidal plover
Let us unlock alternate sets of equipment so we can have one for fighting and one for skilling, etc.
By @exotic wing
Summer Tag 2.0
Instead of color, everyone is given Rock, Paper, Scissors, or Noob
- Rock can tag Scissors, Scissors can Paper, and Paper can Rock
- Everyone can tag Noobs
The lowest 34% of players will be Noobs and the other three teams will get 22%, disregarding levels
This New system will allow for everyone to be able to get tagged and if one Team ever gets ahead that will just mean there will be more of them to get tagged
Also gems are a boring reward so instead I propose something close to this
1st - 300 Coolers and 100 Clams
2nd - 200 Coolers and 50 Clams
3rd - 100 Coolers
4th - 50 gems
By @brisk kestrel
Are you tired of old cards that have grown useless?!? Of spending weeks farming new cards that are no better than what you already have?!?
Then look no further than card stacks!
Card stacks can be an upgrade to an existing card slot or its own separate slot that will allow you to equipped all cards, that's right, ALL cards of a similar bonus (albeit at a reduced value should balance dictate).
This would give cards that would otherwise never see the light of day to be able to share the spotlight, all with a nice and easy to navigate menu. Whats not to love?
By @brisk kestrel
From those of us who share a love for the game and respect what Lava has taken on himself:
Many of us would prefer a consistent stream schedule with different streams for different topics. One day could be for development or reading through suggestions, another would be for gem grabs and/or gambles for a fun non-serious stream. These could even be weekly.
When streaming serious content such as suggestions, could the act of gem drops/gambles be removed from those streams so that only people actually interested in those streams can be heard. Its frustrating to be drowned out by "Spawn doots" messages when trying to have your questions/comments seen.
wow... this one is good! i think we should give it a 
By @sonic falcon
Change this to "Actively defeat monster" please
By @rotund jungle
Change this texture, it looks like its old because the gold bar is shiny but the boot isn't... so why is that the boot is the only piece of armour that doesn't shine? :C
By @grim patio
Make base overkill work
Currently the frigid vial, overkill stamp, and construction building for Death note, all have some variation of wording that either says "Base" overkill, or "base multikill per tier" but they simply add to the final overkill bonus, not the base multikill which then gets multiplied by tier.
By @severe rivet
Introduce a new bribe that lets characters "skip" certain quests that have already been completed on other characters but still let us gain the rewards of the quest. Similar to the inventory bag Merit
By @eternal urchin
Infinite Stun Protection
Please oh pretty please make it so that yellow type monsters can't fully lock a tower from attacking. On the W3 "Rollin' Tundra" Tower Defense if you're rushed by a hoard of these fast yellow type monsters that stun, most of the time they just stun every tower you own and make the waves unbearably difficult.
Can you change it so that towers stop getting triple studded being unable to attack at all, while also giving them a short grace period after being stunned, maybe like 2-3 seconds so that they aren't just stunned AGAIN directly after.
By @brave moth
Make it so that quests with reclaimable items have a different icon. This would help with the merit quests involving the boxing gloves.
By @covert garden
Isn't it a bit ridiculous to require two copies of an item with a 1 in 500,000 drop chance for the W2 misc completion token? The W1 one isn't nearly as demanding, you only need 1 bolt cutter in comparison, that drops 5x as often on mobs that are a lot easier to kill, and fuscismatia is also useful for fishing. So, in short, I need (at least) 3 copies of a 1 in 500,000 drop chance item for W2 vs (at least) 2 copies of a 1 in 100,000 drop chance item for W1. This is just overkill.
WOW!!!!!!!! The new upcoming update is FULL of your greatest community suggestions! This is 100% awesome, and 100% epic.
let's see what you suggested today (or yesterday) then!
By @carmine sedge
Write that beginners gets dmg and acc from luck stats just like others
By @shut magnet
An indicator on the player select screen that your character died while afk, so we know we have to log back in and restock him.
By @median hornet
Make a popup screen beside the talents (like how Speedna and Copper Collector work) that show the statues being affected and their effects.
So in this case, it would show Power, Mining, and Defense, along with their effects.
By @violet heath
Currently split stack can only be typed at your carry cap, which is pretty wack. And makes a lot of players disadvantaged, especially beginners, because of their low carry cap. So it'd be a good idea that if you type any amount that's only limited to our inventory space, this way split stack would be more useful![]()
The shop buy amount should also be typeable since mobile players have some issues with long pressing the add button, which makes it really Obnoxious 
By @eternal urchin (top suggestion
)
New bribe: Tower Fixer
"Every 10 waves, if your totem in Tower Defense has taken damage, it will heal itself for 1 hit point"
Its not to over powered and would only be good for the first couple rounds, but it'd be nice to get back some health from earlier rounds for a miss click or a mistake.
By @winter glacier
Forge QoL
Similar to refinery allow forge to get ores straight from out storage chests, and auto deposit the bars or have an auto deposit button at forge.
Also have an on/off button in case people don't want to accidentally use up all their ores
By @brittle lava
Add Tokens to the NPC token menu or make a new menu for them
By @umbral jetty (the greatest suggestion EVER???
)
Non-Linear Weapons Update
- Currently for weapons, there is only one path to choose from, its a straight line of upgrades and it leaves very little room for choice. Over the past week me and a small group of other players have come up with NEW weapons to allow for more options, along side giving every class a fair chance at active play.
- We've done this is because right now every class can't active as well as others, whenever you see someone active its always "An archer with a spear" or "A mage with a spear". Just from this you're instantly able to tell that warriors have the upper hand in Active Play. So, why not give every class a second set of weapons they can swap out for active play?
- In general: The single target weapons yield higher AFK gains and better damage against bosses because they generally attack faster, the AOE-weapons grant you better active gameplay with the weapons being generally slower.
- Warriors, "One Handed-Weapons", with these you stab a single enemy.
- Archers, "Crossbows", these ranged weapons fire powerful bolts that can pierce through multiple enemies with each shot.
- Mages, "Arcane Focus", these magic artifacts allow their user to tap into the arcane, casting AOE magic on their target.
For some more information, credits, or flavor texts for each new Weapon visit this link below:
https://docs.google.com/spreadsheets/d/1yw0sr4VSqGMD4Y7eiN-8cKQOLnc2VpFAJ6lnAbLl9Nc/edit?usp=sharing
wow... that's too much effort! like the unhealthy amount put into 1 suggestion
booga booga that's suggestion time
By @rich niche
The option to lock storage slots, so if you were to remove all the items in that slot, the icon would stay in place but show a 0 instead of disappearing.
By @inner pier (top suggestion
)
Cards for Construction Skill
Have skill cards for construction just like for other skills: % exp, build speed, flaggy rate, cog production speed, etc. These can drop from the refinery/bench like forge cards do when you use the forge - when upgrading a construction project, refining salts, collecting a cog.
By @neat bloom
Why we can't have the T4 Misc. and a T5 Misc.? Make the lower Tiers Misc. bonuses stack up with higher tier weapons.
For example: Let Spriggly Storm have 5% movememt speed AND 5% Crit DMG
Also why do all class T6 weapons have the same Misc?
Give All the class T6 weapons 10% Cirt DMG or have a different Misc. bonus.
By @vagrant solar
Make gum drop stack so if I'm away for 16 hours I have a chance at 2 time candies
By @gentle cape
Remove this notification if any of the previous characters has unlocked this
By @glacial cliff
Real talk, add a scroll bar to guild applications. Its absolutely disgusting having to decline a huge quantity of people.
By @lofty shadow
Looty Mcshooty icon on the upper right corner of every item that would register for looty.
If not yet registered to the talent, it is grey-ed out. When it is, then it becomes colored. (Or the other way around, whatever seems more applicable/efficient)
This will help us track items for Looty without using 3rd party tools (esp. for non-pc players). And help identify items that would count for looty.
By @hoary cape
Can a brother get another comma, Lava boy?
Off I go reading your words and letters
By @hoary pecan
There are 3 items (Sukka Foo stamp, card stamp and party hat) which can ONLY be obtained when you are VERY lucky during level up skill/class while equipping the "level up gift" bubble, it is getting harder and harder when your character is at high level.
I suggest those item be added in the Guild Giftboxes drop table so we got more chance to obtain them.
By @green lake
Make it so when you left click or hold the item in storage, every slot of that item goes into the chest
By @hoary cape
Give us a counter on these alchemy bonuses so we now how many points we have redeemed in total
By @crystal sedge
GP icons colour seems wrong. It begins with grey icon then copper followed by iron, gold and platinum. The next one is the lustre colour. There are probably some others icons we don't know about.
Why not simply follow the in game colour :
Copper -> Silver -> Gold -> Platinum -> Dementia -> Void -> Lustre
By @rustic grove
Change description of it to "Don't try to make an armor of it" to be align with Lava crazy jokes
By @sharp sluice
Remove the requirement for skills to be on your hotbar in order for them to count towards AFK gains. If the skill is leveled at all, it should count towards AFK gain, period. Making them required to be equipped is not intuitive and it punishes the player if they remove a skill from their hotbar (either because they don't like the skill or because they needed the room -- this problem will become a lot more common as more skills get added).
By @golden pilot
Would be nice to get skilling obols from skilling. In the same way we get skilling statues
By @violet heath (top suggestion
)
Trophy Consumables/Drop down menu
Currently, it's not that big a deal because there are not that many trophies, but that will probably change in the future as in most people will have 9+ blunder hill trophies, dice dynamos, maybe Yum Yum Sheriffs
So my suggestion:
Make trophies "consumables" like keys and so on and then you will be able to choose them in a dropdown menu in your inventory
By @nimble harness
More uses for Reset Fragments
Since now that lava has announced that we will be having Talent presets, I think that it will cause Reset Fragments to be used much lesser. Since lava made it so that we can craft star talent reset from anvil. I thought why couldn't we make Post Office Reset from anvil or an Anvil Produce Points reset as this will introduce more uses and help some players that made mistakes on allocating their points to fix their anvil/post office.
By @delicate charm
How about a new skill point option -- 1, 5, 10, 25, and MAX
By @violet heath
Allow us to turn the "Auto Attack" button ON/OFF while the character is climbing ropes/switching platforms/performing any other action that have animations.
It gets really annoying when you are trying to move somewhere/change maps and the character keeps coming back to hit monsters because Auto Attack is ON and you can't turn it OFF because of some movement animation.
Thank you!
Lavaflame2 reading some of your best suggestions for 90 minutes? yes please!
Suggestions read from before July 14th >> https://www.twitch.tv/videos/1103946279?t=2h29m57s
Now now, time to read more suggestions.... Woooo! 🎉 🎉 🎉 🎉
By @jagged bluff
Please change the name to pogsoul or omegasoul
By @cosmic oak
Please despawn Amarok totems when Amarok dies. This way when you're on auto your character doesn't automatically go try to kill the totem, thus preventing you from looting without manual intervention.
By @misty hatch
Craft more gold foods like the golden peanut. 100 of the food and x gold for 1 Golden food.
By @hollow violet
Getting golden plops, glass shards, woodular circles...etc takes so long. You need like every character to farm them all and still, that's not very effective. I'm thinking maybe have a star talent or something that allows you to choose one item while farming monsters that reduces the drop rate. So the higher the level the lower the drop rate. So it could reduce the woodular circles from 20,000 to maybe 10,000 with 50% reduce in drop rate or 75% but that might be too much
You earn this by getting the maestro maybe? Just a thought
By @orchid silo
Add flavor text to cards. Part of me wants to read about why Mafiosos are called Mafiosos or any interesting facts about the rare Crystal Carrot.
By @final tusk
Smithing expansion
I see a lot of posts concerned about how earlier upgrade stones become obsolete as soon as you are able to acquire the next tier. So I thought why not give them a use? I've seen people suggest the basic combine two tier 1 into one tier 2 but...
Upgrade Stone Forging
How about adding another tab (acquired through upgrades so as to not confuse new players) later in the game dedicated to producing upgrade stones? It could be similar to obol fragments where you acquire "stone fragments" by destroying useless stones which you could use to auto-produce, similar to smithing, a set amount of upgrade stones of higher tiers.
Unobtainable Stones
It would also be able to produce stones that are currently unobtainable through renewable means such as Warped Upgrade Stones and Armor Upgrade Stones G/B, though more expensive.
By @gilded laurel
Talents for more stats from Obols/Eq are not even close at lvl 100 between STR/LUK and AGI/WIS. Please some love for Warriors and Beginners
By @dull ivy (top suggestion
)
Make this a secret entry just like the sewers or the hollow tree. I was sad when i tried to get in but couldn't xD
By @hoary cape
Press and hold for bubble cauldrons like there is for liquid cauldrons
By @tidal plover
Let us buy obol fragments directly in the liquid shop (and skip the middleman).
By @rugged tinsel
Straight up it doesnt make sense that you get more points for the w2 task that is the same as the w3 task but on a harder mob, you should get 8 for w3 not 5
By @dull ivy (top suggestion
)
Make it, when you choose a skill, it shows you how exactly it would affect your stats.
Example: When you click on "Fist of rage", it shows how much it would increase your Damage. This would also depend on how many points per tap you want to spend.
By @exotic wing
Minor Stamp Balancing
The stamps that give +1 base stat are not equal, screwing over Luck most of all. Here are the requirements to Lv10
Fist Stamp - STR - 15g and 18k Bleach Logs
Agile Stamp - AGI - 15g and 66 Copper Choppers
Book Stamp - WIS - 127g and 26k iron bars
Clover Stamp - LUK - 2,566g and 8 Iron platebody
It cost 25 plat for Clover while its only 15 gold for Fist and Agile, also the Wisdom stamp is near 10x more expensive. These current numbers are bogus and need to be reworked
By @thin wyvern
This suggestion mentions the party hat and 2 stamps in the level up drop table, but not the "fun flags" fishing line. It has a slightly higher drop rate (not by too much tho), but can only be gotten as a level up reward from fishing, means that it's even more difficult to get. I think that item should definitely be grouped in with the other 3.
suggestion-ception!
By @fallen root
Include some AFK stats on the player info screen, so we can see them on the talent screen as well
By @gilded laurel
The best beginner gear has been added BEFORE Maestro, and dont match thematically.
If possible
- Add Skill XP or change class xp into skill xp
- Make it yellow to match our superior lightning banana.
By @scarlet turret
Add a "Max Button" next to the plus button in shops.
I'm going to buy the whole stack and the NPC knows it.
By @exotic wing
QOL: Yum Yum Grotto Layout
The current layout of the second town is annoying and bit frustrating. Having to click around the shop and Cowboy Jones to go to the right is just so annoying. Some ideas to make it more condensed are:
- Move Cowboy Jones to be between the Post office and the Task board
- Bring the left portal to be next to Alchemy pot
- Scoot the Blunder Hill portal and the shop to the left so we can get either A) the portal right there or B) A walk to portal button
- If the town was shrunk to almost being on one screen then finding the secret pig would be even more fantastic. You learn the screen scrolls and there's a new npc? Rad gamer moment
By @storm spoke
Make holding combined tokens turn them back into their original tokens for players who already combined them in the past (also twice combined easy+med+hard tokens)
By @light pulsar (top suggestion
)
**Quick-Ref EVERYTHING! / Quick-Ref Sub-Organization **
So I understand there's a bit of reluctance to put too much in quick-ref, and just keep it to the most important things. What I think might help is just adding per-world organization, which might help with future-proofing.
Maybe a skills/general tab as the first default tab could also provide a place for "the most important stuff."
Because some times you just want to check something trivial without a visit to town.
By @slow hinge
Add some recipes to craft the starter hats.
I'm sure many people throw them away, but being a big gamer with gems to spend now, it'd be nice to use a HAT PREMUMIFIER on a propeller cap for my character with its new secret subclass. Alternatively, sell them in the starting shop.
By @vagrant solar
Make maestro transfusion work with auto on.
Currently it doesn't activate with auto on when you skill and only activates when fighting mobs
By @frigid fable (top suggestion
)
Post Office upgrades are super easy to misspend and weirdly inflexible compared to everything else in the game, especially now that we can swap between talents.
I don't mind paying gems for a Pandora's Office Box but if I do buy one it should reset ALL characters. Or there should be a crafting recipe to make them like the Star Talent reset potion. Maybe a use for Empty Boxes after you've unlocked the Post Office?
By @autumn fossil
Make it so you can buy a Weapon Premumifier that works similarly to the hat one, but for weapons. This way we can equip weaker weapons that look nice while maintaining our best weapon's stats. Also add cosmetic weapons to the shop, maybe?
By @violet heath
Turn this into an emote please (name it plzhelpme or something)
By @eternal urchin
Add Active Cards For Skilling ( ᵃⁿᵈ ᵐᵃʸᵇᵉ ʳᵃʳᵉ ᵈʳᵒᵖˢ )
Please enable the ability to farm cards for resources while being active, I get the fact that people can "Farm cards using an auto-clicker while Active Skilling", but the same can be said for Active Fighting. It makes no sense why one is Enabled and not the other. For early game players who active much more on skilling it'd be nice for them to at least be able to get cards early on.
ᵃˡˢᵒ ᶦᶠ ʸᵒᵘʳᵉ ᶠᵉᵉˡᶦⁿᵍ ⁿᶦᶜᵉ ᵉⁿᵒᵘᵍʰ ᵃᵈᵈ ʳᵃʳᵉ ᵈʳᵒᵖˢ ˡᶦᵏᵉ ˡᵉᵃᵛᵉˢ ᵃⁿᵈ ˢᵗᵃᵗᵘᵉˢ ᵗᵒ ᵃᶜᵗᶦᵛᵉ ˢᵒ ᵗʰᵉʸ'ʳᵉ ᵉᵃˢᶦᵉʳ ᵗᵒ ᶠᵃʳᵐ
By @cinder sage
When you are getting more resources from printer than you spend for making salts, let this say infinite or something to let you know that you won't run out of resources when making it, this will also be nice if you let us select our refinery rank so we can always find optimal rank
By @hoary cape (top suggestion
)
Revert platinum ore vial. Bring justice to him. The vial in the image is at level 9. It should be -29.97%
no funny quip today, sorry! suggestions time now
By @flat patio
A lil suggestion for PC: press A for turn on/off Auto mode since we already have all the shortcut and "Attack" button is on Q, it makes sense that Auto should be on A.
By @frozen jetty
W1 task suggestion: World 2? What's that?
Sell 1 Desert Topaz
By @kindred bough
When you roll a 69 on a Vial, make it say "Nice" instead of "Failed"
this exact suggestion was here a few months ago but whatever vote vote vote
By @wet sable
A snap option/ function for TD. Or make the towers "solid" so when placing a tower it stops next to previous ones.
I hate trying to get the pixels just right so i can squeeze another tower in. It's rather annoying/ difficult to do it on mobile
By @frail storm
On the alchemy screen where the characters are listed on the right hand side, at the bottom of each one have a bar showing their current level progress
By @cosmic forum
Why not incorporate oil crafting into the refinery? It makes sense thematically as well!
Create a separate tab where all the oils are crafted passively according to their anvil recipes (no ranks and all that extra stuff tho). And put the rare oil from slimes in there as well with a new crafting recipe.
I feel like you can do a lot with oils, most people are just too lazy to make them
By @umbral jetty
Egghead
A new cosmetic helmet in honor of @eternal urchin
By @vague kiln
Being able to click on a buff to end it early (i.e.: no pain no gain...)
By @past condor
A bribe that makes you get 2 tickets per colosseum Ticket giver
By @eternal urchin (top suggestion
)
Task Board Passive Bonuses
Make completing all tasks give passive bonuses per level of completion. Every level gives a flat increase corresponding to that task. The critters quest already does this, so the code is already mostly there. Giving us bonuses for completing tasks would be rewarding due to the fact that trophies stack up a lot after unlocking items. Even small increases would be nice like 1% per completion, anything would be better than doing tasks for no reason.
Blunder Hills Examples
"Pack mule" could increase carry capacity by X%+
"Faceless Death match" could X%+ total damage
"Stamp Collector" could reduce stamp material prices by X%+
Yum Yum Grotto Examples
"Maximum Efficiency" could give a small X%+ eff increase to all skills
"Avast, Bankruptcy ho!" could make monsters drop X%+ more gold
"No time to brews!" could increase cauldron speed by X%+
Frostbite Tundra Examples
"Why so salty?" could reduce combustion cost by X%+
"The True TD wizard" could give X+ starter points
"My shrines, M'lord" could reduce time needed to upgrade by X%+
By @granite flame
QoL suggestion towards "Untwisted robes" and talents alike, they are now becoming more interesting now that items have more stats on them, and it takes some time to figure out what you gain from this talent compared to what stats you already have
By @carmine aspen
In 3D sampling, plural of goldfish is goldfishs. Please change that to Goldfish. (Plural of 1 type of fish is fish, plural of multiple species of fish is fishes)
^ this one is important, let's all click the
for this one
**BIG day for the Idleon and Idle Skilling community. The server just hit 75,000 MEMBERS!!!!!!!! WOOOOOOOOOO!!! That's AWESOME 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 🎉 **
By @bleak moss
Make Seawater vial work for AFK.
It will only make portals open a little bit faster.
By @thin wyvern
W3 cards seem kinda bland in comparison to W1 and W2 cards.
For monster cards, W1 had move speed, crystal spawn chance, and monster cash. W2 had EXP conversion bonus, no food consumption, and +% min dmg
W3 cards are mostly just stat increases, the only somewhat interesting thing is +% MP regen.
Also, while the +% card drop chance card for W2 is better than the one from W1, the one from W3 is merely on par with W2's.
In W4, please add some interesting cards.
Maybe some passive bonus cards for refinery speed, forge stats, bubble costs, etc.? Maybe some active cards for giant monster spawn rates, shrine leveling, skill cooldowns?
The card system should ideally make the player go, "oh that's interesting, it will probably synergize well with that!" rather than, "oh I can replace this card for a net increase of 8 (WIS/AGI/STR/LUK)."
By @eternal urchin (top suggestion
)
Critter Exchange Station
Add an NPC shop in the critter area that'll let you exchange shines for normal critters. Some shines have VERY few uses like Mutant crab which is used for "Wooden Traps" and the critter quest, but normal crabs are used for a LOT more things. Naked Moleos have this same issue of only being used in 1 crafting recipe and the critter quest. So being able to turn my Mutant crabs and Naked Moleo into Crabbos & Mice would be nice.
By @dull ivy
Add a wardrobe construction building, where you can store your armor, for example for your unused stump prop when your chopper is currently fighting.
You can also make presets so we could quick change between skilling and fighting armor.
Level 1: 5 slots to store armor.
Level 2-4: add 1 slot each.
Level 5: adds quick change.
And so on.. 🙂
By @thin wyvern
People have suggested making boss gems after the fist one useful before.
Why not vials?
Amarok's could be +% all AFK gains and Efaunt's can be +% all XP gain after their respective cards. The amount of items needed for vials would prevent it from being too OP, but it would be a decent enough bonus to give you a reason to hold on to them.
Also, if this does get added, increase the amount of boss gem drops to match their keys so you don't lose efficiency by fighting chaotic/nightmare boss variants.
By @eternal urchin and @umbral jetty (top suggestion
)
Sand Castle Rare Drop | Recipe Item: Quick Sand Boots
Add a rare drop to Sand Castles called "Quick Sand Boots"
They give a have a high "X% Movement Speed" misc bonus, but with low DEF so they aren't OP
Plus its a play on words
By @stray salmon
Refinery suggestion
Lava spoke about potentially changing Refining to allow you to change production rates. As part of that change I suggest instead of the capacity functioning as a holding tank, that it instead be how much salt must be produced before the next rank is unlocked.
How it works
The salt would always just auto refine but the power capacity would charge based on what's produced vs what's held. So shifting to a lower rank would be more resource efficient but take longer to power up to unlock next rank. That way we're always working towards unlocking the next rank as ranks past 5 would require not withdrawing any salt for weeks if not months.
By @gentle cape (top suggestion
)
Write the sample numbers in the samples list.
By @gentle cape (top suggestion
)
Display the number of boxes invested near each box or add a grayscale filter on boxes with 0 boxes invested.
By @quaint kestrel
Make it so you can pin items you're trying to make, say I pinned a copper helmet. There would be a little pop up window like the quest helper that shows up (material needed in my inventory)/(total material needed)
By @analog relic
Hey Lava, if you're going to mutilate Drop Rate beyond 3.5x, can you at least make it non-painful to farm rare drops such as glass shard, nuget cake, woodular circle, golden plop, for the relatively late-game people?
By @lunar temple
Please open the original image, it's quite big!
Hear me out: Carnival world/town! It's such a cool aesthetic and I can only imagine how cool, twisted and somewhat scary enemies can be!
Somebody suggested that it can also be an event, which kinda works too!
By @storm obsidian
Add giant critters
By @echo citrus
Create a button to pick and rebuild a trap like ♻️ symbol.
By @eternal cairn (top suggestion
)
Change these x to the fishes themselves. It's not that big of a change, but I think it could help beginners and me who always forgets what is what
By @eternal urchin (top suggestion
)
Rat Fact: Rat Fix | QoR (Quality of Rat Improvement)
Rat Fact: Rats have "Whiskers"
Idleon Rat Fact: They do not have whiskers
Rat Fix: Give the rats there whiskers back please. This is no true Rat, without whiskers. Just a fact, a Rat Fact.
By @keen edge
Please add more different obols to the W3 mega rare drop-table
Currently it only has 1 which is the multikill obol, while the other two worlds have 3 obols on their mega-rare drop table.
By @sand apex
The cat becomes a quest NPC after you open Obols and you have to like feed it fish and give it thread to make it happy again
By @noble laurel
Bacon as a food. Also Golden Bacon. No idea what either does. But Bacon is awesome. We need Bacon.
By @stray salmon
Follow up suggestion to the above.
If bacon is added, please have a NPC that comments that there was supposed to be a piggy at that location and they wonder where the piggy went. Preferably on the same map bacon is introduced.
By @umbral jetty (top suggestion
)
Spearfishing
"Let me introduce to you the art of spearfishing", the NPC mumbles. "Its really easy, just stay in wait for the fish to come to shore and then throw the spear as hard as you can!"
With Spearfishing you are now able to get 4 new kinds of Fish, the "Puffer", the "Calamifish", the Fishbonlyte and the Blood Eel. Fish, you can only get by your trusty Spear.
Also including a new ring to increase your fishing experience, the "Eel Ring". As a bonus you now have a rare chance to fish an old Boot, even though, something seems strange about it, I could have sworn I saw it blink.
The Wooden Spear can now be equipped as a tool instead of your fishing rod, you can naturally also upgrade it to a copper -> void Fishing-Spear.
...cool!
By @high sequoia
I don't know why don't we have "view stats" at cards tab like we do with talents tab. Cards are most significant when it comes to boosting dmg/loot/etc. You can see what is more suitable for current map, like 4 wpn power or 28 str etc. LAVABOI PLS.
By @eternal urchin (top suggestion
)
Secondary Quest Bubbles
Add secondary quest bubbles into the game. They would be used for quests, treasure hunts, or anything you have planned in the future.
Why?
Right now I see a lot of people wishing that treasure hunts were a more "In Game" Interactive sort of quest line, where you piece together clues and figure the stuff out, cause right now it's more like "Simon Says". So giving NPCs around the map a second quest line that can be used to hide clues of where the treasure is, or for ANYTHING in the future would allow for us to have more fun quest lines.
By @glossy fable
We can see afk info but what about active info? To try out different builds for better active gains
By @hoary cape
Change the current coin limit of about 24 dementias to 99 dementias or introduce the next coin to go even further beyond.
By @violet moon
When clicking on a stored item in quick ref, show that items info blurb rather than "can't during quick ref".
By @eternal urchin
TD Tower Passives Abilities
It'd be cool if some of the towers in the game came with a passive ability, this could be unlocked at a certain construction level for that tower, or could just be a overall buff to towers in the future.
Static Shock "Storm Caller" Passive
When a monster is hit they're left with a "Static Shock" which deals a part of the damage every second for a short duration of time. This is to make up for the Storm Callers abhorrent attack speed, while also staying true to the "theme" of electricity/lightning
Patch of fire "Fire Lobber" Passive
Attacks leave a small patch of fire on the ground when it lands, when a monster steps on it they get a "burn" effect that deals a small amount of damage and is increased slightly every time it's leveled up. This patch of fire should "Extinguish" quickly though, since the Fireball Lobbers attack speed is decent
By @glossy jetty
Accurate kill tracking for bosses for things like cards would be appreciated.
By @dawn geode and @stray salmon
I don't think lucky lad should be the rarest drop for all worlds, especially since the stats aren't as great as bundle trophies. Perhaps let every world have their own very rare drop similar to lucky lad, whether it's a trophy or something as special. Names could be: W2 - rough diamond, W3 - perfect snowflake and so forth.
Who would even want a lucky lad in the drop table so far into the game with those stats?
By @eternal urchin
P.O Box Silver Pen QoL
Next to silver pens add a small "?" button which can be clicked on to inform the players on what they do, some still don't know that they can be used to generate and break shields, along with that a small explanation on how the "Shields" work for newbies since the reacquiring question of "What do the shields in P.O do" is simply answered in game by a short explanation.
By @median hornet
3rd Talent hotbar page (the place where you put your active talents)
i'm looking at you, Squire.
By @rich tree
Automatically update 3D printer when new sample has higher gains
ex. if you were generating 30 spore caps/hr and then resampled and got 36, you wouldn't have to go back and choose spore caps again to get the new rate
By @gentle galleon
A world (or worlds) where beating the boss has an effect on the rest of the world. New quests unlocked, new zones unlocked, maybe even make a dying world where beating the boss brings life to it.
By @wet widget
Fragmenting obols SUCKS. You know what sucks worse? Upgrading obols. failfailfailfailfail lost an obol. Give us a bribe with say 5 daily fragments for free?
By @wintry trench
Have these three W1 & W2 contents been added yet? If not, please consider adding them before W4. Also, if content is not yet in the game, please grey the option to sink gold into it.
By @stray salmon
Cogs bonuses heatmap
When you select to show build rate numbers it would be great to also see a heat map of your strongest bonuses to build rate.
how it could work
Each open tile has 4 dots in the corners. These could be colored to show the strength of the bonuses on that tile. Say bright green for your strongest bonus stack and remaining black for none. The brightness of the color would give a good at a glance look at the strength of your hot spots without having to constantly check to tooltips. If heatmap is not possible, add additional view modes to include the bonuses applied to a tile
By @indigo oxide
Once party dungeons get released, PLEASE don't force people to team up with the players. Let us run them solo even if that means higher difficulty than intended. I hate it when games force player interaction and locks content behind social interaction.
Don't get me wrong, I like the idea, just wanted to have an alternative option in case I can't find someone to team up.
By @thin otter
Pease add a timer some where on the cogs page that displays how long until the next cog is ready to be collected.
By @eternal urchin
**Grander World Portals + Mini-Portal Frames **
Today on stream, Lava showed off a portal he's adding to the frogs map. I think it'd look cool if Map portals were given frames so they don't look like they're just sitting there. Along side, world portals should be given a more "Grand" feel to them, the frames they sit on are so much larger then the portal themselves that maybe a bigger portal would look better? (Left is Sand Pots Map / Right is the world portal)
The "Grander" portal in my example doesn't look very good admittedly, just there to show what I mean.
By @viscid cypress
Can you please add a way to hold down the "Brew" button. It'd be a nice quality of life rather than clicking this thing 50+ times. I know you can already do this for Liquid just not for Brewing
By @dusk totem
When you are fighting a world boss the ability to see all of this in the Away Info box:
- Your accuracy, accuracy needed to hit the boss
- Your hit chance
- The defence needed to take zero damage from the boss
You could even just show the Away Info box itself, and put N/A on stuff like the afk gains rate and the fields for kills/exp/money per hour.
By @mortal oasis
Better fishing minigame indicator
Could we get some lines on the water in the fishing minigame to give us an approximate indicator of what distance each bar will cast to, when casting?
Having to guesstimate the distance all the time when mindlessly playing the minigame is a pain. This would be a nice QoL change considering there has been a bit of a focus on that recently.
this is AWESOME! suggestions are great like that
things suggested? well this is the channel for that, here they go
By @proven oak
Make abilities swap place when dragging one ability over the other in the hotbar rather than leaving an empty slot where the old ability used to be.
By @hoary cape
Allow us to move cogs between inventory slots with quick ref for organization since we can use quick ref to collect the cogs.
By @cinder sage (top suggestion
)
Deposit all statues button
By @bold egret
Add in red on the player stats windows, the scaled value of DR (when having more than 3.5) and other stats (like brew speed when having more than 999 wiz)
By @cinder sage
In worship minigame: let us have a preparation phase, right now when you hit summon the counter to next wave starts and you have to act fast, let us first put towers in prep phase then hit a button to start the first wave or just increase first wave spawn timer
By @eternal urchin (top suggestion
)
Sir Stache Rare Drop: Bushy Stache
According to the "Spore Tee" every monster is supposed to have a rare drop, so I see no reason why the "Sir Stache" can't have one as well.
By @bright jacinth
STR, AGI and WIS should give more of their stats. Not damage.
AGI gives movement speed and crit chance,
WIS gives boss dmg and mp,
STR gives hp and crit dmg,
All which are useful but they barely give any of those and the effect is usually ignored.
By @eternal urchin (top suggestion
)
Teleport Change: Defensive to Offensive Ability
Change the Mage "Teleport" ability to be offensive instead of defensive. Allowing the ability itself to deal damage.
When using the ability anything in between Point A and Point B gets damaged. Sort of like a very large area of effect ability with a short cool-down, though it being such a short cool-down the damage shouldn't be to high either. Or Lava could change it to have a longer cool-down for more damage.
By @indigo oxide
Put a "->" sign next to the obol shrine in the encroaching forest villa. Too many souls got lost trying to find the Amarok door
By @tawdry kayak (top suggestion
)
Please stop making new tiers of recipes require multiple of the previous tier. It is a ridiculous pyramid scheme already and will only get worse with each new tier.
Example. To make a Large Materials Pouch it takes 70 sub-pouches, totalling over 115k resources, including 44 drops which are a 1 in 20k rarity.
Imagine the scaling on this by the time we actually get to World 8. And honestly, who still wants to be farming W1 & 2 resources at that point? Personally already over it by W3.
By @exotic vault (top suggestion
)
Please, make these tasks work with Eagle Eye skill
yeeee
cool things cool beans
By @random prairie
Can you put changes you make to crafting recipes in the patch notes? I saw you stealth reduce the sheriff trophy recipe from 2 fuscimatia to 1, and also awhile ago with that huge cost increase to the void scythe
Would also be cool if you did this for any other tiny fixes or adjustments you make too, adding a link to the more minor changes at the bottom of your patch notes in #patch-notes📝
By @nocturne tapir
Perhaps buffing the success rate. 10 attempts, 140 fragments for nothing. Sucks!
By @cinder sage (top suggestion
)
Make higher tier fishing rods have more fishing speed, same way like iron pickaxe and void pickaxe have increased speed, do the same thing for catching tools as they also suffer from this
By @pulsar plume
Make archer's kung fu kick affect yellow area rather than the current red area. It'll be easier to hit. No, it's not for tower defense or whatever the name is
By @wintry trench
In account-wide items, Silver Pens sent to the Post Office should also show up here. This would also be a great place to put money, so that it could be easily usable by all your characters at any time.
By @cinder sage
7 figure followers: yes you stated it technically is account wide, but due to me and other completionists, it wouldn't really hurt if we could just finish the quest in quest log on every char just to have that feel of having everything done.
Rewards are account wide, but make the quest account wide too like trapping quests, or make it so finishing the quest doesn't consume cloudsounds and other stuff needed for it.
By @gentle galleon
Allow custom percentages for auto-refine. Right now the lowest it can go is 10%, which can cause refining for other salts to stop for extended periods of time. Ex. 10% for my red salt is 1,400, but it takes so long to get 1,400 built up that no orange salt gets produced and I'm normally forced to manually refine to keep things moving.
By @drifting flicker (top suggestion
)
Make maxing out skills more useful, a lot of skills give hugely diminishing returns in higher levels and their becomes little point upgrading them. How about creating a specific passive that is unlocked for each skill should you reach level 100.
An example would be telekinetic storage banks items on the floor or sharpened axe gives 1% to base weapon damage
By @slow hinge (top suggestion
)
Fix the holes in the map.
best-suggestions channel endorses democracy, here it is NOW!
By @wintry trench
Make the list of applied card bonuses also include the bonuses from your card set.
By @barren flame
Maybe implement a hint system with stamps just like it is with anvil crafting right now.
By @indigo oxide
Card scraps - since extra card drops are useless after you 3 star a certain card, I suggest that extra cards should be converted to "card scraps" depending on which mob dropped the card. (blunderhills mobs would give you "blunderhills card scraps")
The scraps would be used to craft "scrap card packs" which could give you extra cards of non-boss/event cards that you already have and haven't maxed. Once you max out all the cards, you can convert them to resources or money from appropriate tiers (you could use "blunderhills scraps" t convert them to spores or frog legs. Of course higher tier resources would cost more scraps than the lower ones)
Also just to be clear you can't get new cards from scrap packs, their only purpose is to provide extra materials and help with maxing out the cards you already dropped
By @icy patrol
W3 update to catching minigame is in order. Desert landscape with basic flies on flycicle is a bummer
By @versed void
Better path tracking (specifically in goblins) when clicking on portals
By @eternal urchin (top suggestion
)
Boss Chat Rings: Nightmare Difficulty Drop
Add in a "Boss Chat Ring" to each of the bosses Nightmare loot tables in the future. A World and Boss themed chat ring. For example, an Efaunt Chat Ring would be Yum Yum Grotto Themed, along side elements of Efaunt them self. A "Chizoar Chat Ring" would be Frostbite Tundra themed, along side what ever wacky things Chizoar has.
These rings would be locked behind Nightmare mode to represent the players full mastery of that world and that they have become strong enough to destroy such a monster, allowing you to showing off to other players just how strong you are.
By @upbeat igloo
Please, please make 12 hr and 24 hour time candies ignore the "unending energy" prayer. I guess it might be a me problem, but for everyone who has accidentally wasted 14 hours by using a 24 hour time candy when you accidentally had unending energy prayer, it would be great if it wasn't that way.
By @solar cloud
Please do something to help with repeated killing of efaunt, needing to kill all the arms really slows things down. I can get a kill just about every 30 seconds, but if I want to use up all these keys and convert them to gems + obols (the drops that I actually care about, also maybe statues), it's going to take on average, over 4 HOURS of straight active playing to use them up
By @tiny crystal
3d printing and multikill fixed issues for basic resources from earlier worlds, but 1/20k drops like woodular circles etc are still a universal pain in the ass. So how about a w3 or maybe w4 miniboss, similar to the ravager from terraria calamity mod, where the boss fight is hard but it drops earlier rareish resources that would otherwise be annoying to farm
By @keen edge
Lower the Lv Req on the void tier skull to 45 to match the rest of the items in that tier
By @knotty stump
With the sizeable abundance of unused slots for the Special (2nd character equip) Tab, and after a bit of consultation, I decided to propose a new cosmetic slot called 'Face Accessories'.
It's basically just another set of Premium Hats, but you can have it on your featurless face!
I even got some drafts for your optical enjoyment:
dream minecraft
By @proven oak
Make counters round down instead of up when displaying large numbers in the quest log.
By @austere root
Possibly change some of the screenshots on the game page on steam to some more up to date screenshots. Items in the alchemy stuff that I haven't seen in game that you can actually put in there. The fishing minigame looks much nicer now, and I think the game could be better represented with newer scenes, including one of world 3 maybe
By @proven oak
Make the trapping with the lord quest also complete when you've already placed a trap beforehand, so you don't have to reset your own trap.
By @bronze wharf
Future bribe ideas:
- Cards can go up to 5 stars. (Completionists must suffer)
- Anvil deposits directly to chest automatically (all points spent on capacity refunded)
- Shrines retain 50% level up on swapout
- etc.
Generally, if there are suggestions that would be a little too op, Lava, just make them into bribes so that you can pace them.
By @granite siren (top suggestion
)
Vials bubble if you have enough items to upgrade them
By @hoary cape
I want a way to see when my buildings have finished building. Currently the arrow works if you either have the resources to improve (green) or not (grey), but there is no visual sign for when the build is complete.
One of my suggestions is a progress bar under each of these squares. Just like class exp with no numbers. Another suggestion would be for the frame of the squares to light up green to indicate the build is complete. Green since it is the same color as when you have the resources to upgrade
By @bold egret
Add a "place all remaining trap" button in the trap box which would automatically put all the trap on the spot you are.
By @keen edge
Please add support for 2 more digits when doing damage
Currently the game only supports up to 7 digits to be shown when doing damage even though physically it hits more, really hurts the sense of numbers go big and make brain go brrr
By @lofty sandal
Make it so that characters left in a town will not do "nothing" and instead be at the town skill (smithing, alchemy, etc.) for a slight exp boost in those skills. If you still wanted to "do nothing" for some reason you could still AFK in a boss room.
By @prime swallow (top suggestion
)
When one talent has reached the max possible level then the color should change to green. Easier to spot which talent is maxed out.
By @eternal dune
Show the exp per hour that a character is earning on the player select screen and player swap screens. This will help players know how fast each character is leveling up.
By @forest basalt
When moving cogs please let all cogs show their pre-buffed values so that we know what cogs in our storage are actually better then the one in use at the moment
By @teal sundial
Can we change the sizzling skull ability for shamans to be more linear or to home in on targets? Right now, the skull will bounce off the floor and on stages with multiple platforms (ie quenchie, cryosnake, bloque) it very frequently only hits 2 or 3 or even no enemies before disappearing. It makes the ability very lackluster for active play unless the enemies are on a single platform (ie rams, bloodbones, snowmen)
By @junior tendon
3D Printer, Can we get a section that shows total materials being printed
By @hoary cape
Drop rate affecting monster sampling, as it did before. Monster sampling is already trash when compared to resources. No need to make it worse than it has to be.
By @outer pawn (top suggestion
)
I would like to resurface the struggles with wellington's last quest for those with long character names. Even the simple addition of an item counter in the quest helper would make it 1000x easier than manually counting 100+ items which overlap each other and despawn. An item counter also would not detract the puzzle aspect of the quest (Items on Ground: X).
By @hoary cape
Have this talent reworked. Make it give +1 or +0.5 per level instead of maxing out at 30.
A fixed increase is good for scaling and would allow people the opportunity to let alchemy fill for a few days in the long future
By @severe folio
Have obol combining cost more but have 100% chance to work, so evertime I gain fragments it feels like its going towards a upgrade and not a gamble for an upgrade...
By @wet widget
As it stands now, TD is dominated by hunter and maestro. Why? Because they have abilities to push back enemies.
My suggestion is to buff the WIZARDS (the class that is supposed to be for for TD) tornado skill to pull in enemies, and a total rework on the teleport attack. I suggest making the teleport attack teleport enemies in range of the current teleport to the farthest point in that direction, bunching them up and pushing them back. This would make the TOWER DEFENSE CLASS useful at tower defense rather than kung fu kick go brrrr
By @median hornet
Reduce Maestro Transfusion Duration.
Previously we asked to make it longer because 10 seconds is horrible. I have no idea how that turned into 10 minutes
By @dire timber
Be able to remove all traps in town. It's annoying to revisit all trapping spots to manually remove traps. It'd be a lot better if we can remove it with one tap.
By @acoustic sonnet
It's not so much as a suggestion that it is a question. I didn't play Idleon when this background was around (if it ever was), and if it was, why was it removed? It looks so much nicer and cooler than the desert. (the art is great, but it does get boring seeing the same background) The current colosseum only shows a desert, why not this? It'd be nice seeing something else once in a while. I'm honestly just confused at the decision.
By @proven oak
Rounding down liquid amount in the alchemy shop.
There's probably more cases, just generally rounding numbers down instead of up whenever possible.
By @smoky jacinth
Rename bronze obols to copper since everything else of that colour is copper
Same with silver obols and iron
By @bright jacinth
Change this to a hint about the journeyman. I'm just about to get my jman and i know that people who aren't sure which class to pick will just never get one. I think it would be much better for the player base who isn't in the discord or stuff like that to have hints in game about the jman class and I find that this is a great place to start. Just a small clue and that's it
By @vocal topaz
Could we get a player stats tab in the cards section so we can see info about dmg, acc, def, etc.
By @cinder sinew
Add some way to get back NPC tokens that you've lost.
I don't really care how simple or tedious it would be to get one back, it just kinda stinks that you're currently locked out of completion for a character cuz you had a 2 IQ moment.
By @eternal urchin
Chaotic & Nightmare Obols
Add to the loot tables for harder bosses to drop better obols, I.E Chaotic Amarok obol, Chaotic Efaunt Obols, ect. These obols would be slightly better stats wise than the original but also would give more shards when destroyed. So a normal Amarok Obol would give 20 fragments, but a Chaotic would give like 25 or something.
Along side that boost the shard amounts for later Boss obols when turned into shards. Amarok & Efaunt can both be turned into 20 fragments, which doesn't make sense being Efaunt is a much harder boss to fight, while also taking much longer to kill.
wait i didn't do suggestions today?????
whaaaaaaaaaaaaaaat
By @toxic dune
Change this to 1% accuracy per level still way more good than this, because my salt stuffs need flies too
By @restive knoll
Add a way to rebuy the last 10 things you sold until the next restock, so that you can rebuy things you accidently sold
By @pseudo warren
Make a button to equally deposit ores across all available forge slots
By @slow hinge
Make XP from Monsters baseline for all premium hats. Hats from bundles like the Fluffy Ramsy, Big Bunny, and Giftmas Tree are all rad, but why are they objectively better than my delicious Dairy Dunk? They all cost gems. Players should only want to change premium hats based on what they look like.
By @hidden rose
Amarok hinds needs level 40 while the rest of the armor needs 35, it's even higher than helmet, and I understand the helmet because of how expensive it is.
Please put hinds at 35 like paws and bodyplate.
By @bold heart
Please change the on load spawn point in Gigafrogs location. Lost my 11 day afk gains because of a mis tap on the portal.
By @sharp olive
Is it possible to get the extra arms even if they don't do anything or move?? They look so cool
By @next skiff (top suggestion
)
Give bowman a skill that allows him to claim all smithing materials across all characters similar to hunter with critters
By @elder grotto
Make Journeyman punch with the other hand too
By @sinful belfry
With the groupfinder system coming in the future, please apply it to the Doot fight too
By @violet heath
"Cape" in the gem store , the same as ring and special hat , cape can make your movement become an effect trail after walk
By @stray salmon
Death Note hint in AFK info
Adding the corresponding skull icon for each mob to the afk info window would allow those looking to reach certain kill levels, without having to go to w3 town to check their progress as often.
Since Lava has expressed reservations about adding death note to quick ref this seemed like a good alternative.
How it Could Work
The most likely places to put the skull would be either covering the bulletpoint for multikill, or covering the single skull by the broken archery target.
By @tidal plover
Could the shops be made to sell more small life and small mana potions? The current supply is far too small to sustain a miner or especially a chopper, whereas the other boost foods use items that can be acquired in much larger amounts. Just setting the W1 shop to sell 30k of each small potion would really help, like the medium pots are in W2. or they could be sold in a later world if that was deemed necessary.
We're about to hit 77,000 members! in celebration, 3 people who click on the reaction below will get a free 12 hour mute 🎉
winners tomorrow
winners are @zealous glen @eternal urchin (wow) and @cinder finch
By @vagrant solar
Add capybaras for trapping.
Ok I pull up
By @brave void
Fill BOTH mana and hp when you enter town
By @proven oak
Add a crash dump log for bug reporting whenever the game crashes
By @nimble willow
My only suggestion is to add 2 more character slots with world 4 or to even drop 1 before and 1 after
By @sonic breach
If you click to get the info for a weapon/armor piece you don't have equipped have it show the differences between stats of your currently equipped weapon/armor piece if you have one equipped so we can easily compare items.
By @keen edge
An addition to the Giant Prayer so it has a reason to be leveled
Please make the giant prayer buff be % higher chance for giants similar to the Big Game Hunter active bubble and have the curse be the fact that giants spawn.
This will give a reason to level the prayer outside of it being useless to level as of current.
By @slate edge
Make buffs that can last infinitely a toggle. Examples: No pain no gain, Firmly grasp it, Strafe
By @ebon orbit
Can we please move the Frostbite Tundra card category above the two resources categories?
By @violet heath
Change Biggie Hours summoning material (Capitalist Case) to something stackable
By @exotic vault
Please change this spawn location, literally all items are stacked together when there is a giant area right under you
i love suggestions - here's me posting them
By @tender shuttle
When completing Party Dungeons with other members from your guild, it would be cool to be awarded with some extra GP.
By @lavish finch
Add additional effects to wizard skills which will only work in Tower Defense e.g. Floor Of Lava could stun enemies in TD and deactivates their traits for few seconds (so green enemies wouldn't regenerate and pink enemies wouldn't grant regeneration upon death etc.), Ice Shards could actually freeze the enemies making them unable to move for few seconds. It'd be really cool if TD class would be the most useful in TD.
By @stark moat
We need 2-3 tabs of player obol pages per character. As we collect more and more obols, we will want a damage/DR/skilling set of obols and will have no room even with fully purchased tab space. As you can see, I only have worship/fishing/catching/trapping with maxed inventory and this will not be enough space in a month
By @wintry trench
In the Trapping Skill info and Eagle Eye window, it should show what type of traps you have deployed (cardboard, silkskin, wooden, etc.) in addition to the critters and timer.
By @viral mirage
Rework "Mana is life" wizard talent, so that this talent gives survivability in the AFK.
By @versed void
In this tab, have a section that shows what percentage of quests you've done in a certain world. This way you can at least have a vague sense of how many more quests you need to complete
By @timid sandal
For this W3 task on the traps collected make it simply show the amount of total traps collected like the other traps.
That was probably the idea but I feel like it was totally forgotten over time...
By @cinder sage
Change their card drop rate from 1/100 to 1/10.
1/100 is way too much considering it's a colosseum only mob and you only spawn like 15 of them per colosseum which costs 3 keys(meaning only one w3 colo run per day), making this card, that doesn't even give that great of a bonus, ridiculous to farm. This is the exact same problem as it was with dig dougs, so I suggest you just do it like you did with dig dougs
By @keen edge (top suggestion
)
Please change this to the correct spelling of Pharaoh
By @quiet slate
Suggestion: DROPS
Add Nuget Cakes to W2 boss drops. We need so many 😦
By @proven oak
When catching bugs with auto ON, make your character stick to catching bugs rather than occasionally attacking nearby mobs.
By @torn fog
Can we please keep pushing for obol improvements? The current state of obols is abysmal.
Why should we spend a weeks worth (or more) of fragments and end up with no successful combination and in some cases lose the obol.
The drop rate of common obols is nowhere near high enough to justify the system being this bad. There should simply be no failure rate whatsoever for obols unless the drop rate were drastically increased.
Won't even acknowledge how P2W they are...
By @hoary cape
Make the Sir Stache card better
By @quiet slate
Expand trapping platforms (or reducing trap size) just a little... this is getting ridiculous. 😦
By @median hornet
Similarly to how Bags and Pouches tell you if you've unlocked them already, can the same thing happen for the Fishing Baits (weights?) and Fishing Line?
By @eternal urchin
Raise Card Effects
Increase the effects of "Bop Box" and "Neyeptunes" cards.
They both have W1 and W2 counter parts that are easier to farm, so why is the W3 version the same or weaker?
Bop Box gives 12% DR and is the 2nd to last W3 monster, while Mimics give 12% DR and are the 2nd monster in W2
Neyeptunes give 20% ACC while being the last monster in W3 and incredibly strong, while Wooden Mushrooms also give 20% ACC.
By @autumn fossil
A bribe that additively increases upgrade stone chances by 10%. So a stone with 50% chance would then be 60%. Stones already at 100% would be unaffected.
2op4me - i think this one is eh
By @keen edge
On the "Buy points" tab on the anvil
Please make it so that the material cost includes the world 3 monster drops instead of just infinitely going up on shrapshells.
By @proven oak
Optimize path finding in blunder town (and some other areas with multiple paths, such as forest outskirts) to make your character take the shortest route available to the preferred destination.
By @versed void
Add a button in shops called 'shopping list', where you can add whatever into the basket and buy things all at one. The items will stay in the basket indefinitely until you change it.
By @pseudo sonnet
Some way of seeing total crystal kills, maybe a crystal spawn chance too and another crystal card at some point
By @silk skiff
Each world should have a dock/port and sailing can be a way to travel from w1 to w4,w7, etc. Rather than walking miles in every town in existance.
The ports could even be far from town like sailing from gigafrogs to shelbie
By @jovial nacelle
Who else has a card preset, just for smithing? I do... Why? Due to the smithing cards not being passive!
There is already a passive card bonus in the game, seems logical to switch these over as well saves from the irritation of having to switch cards, and saving those whom forget or can't be bothered/don't have a preset just for it to switch it every time.
By @keen edge
Miniboss idea for W3
Polar Bear! This beast could hide out in the Igloo Shop in W3 town similar to the poop sewers in W1 town.
suggestions!!! cool beans time
By @wise bridge
A page to see every characters carry caps.
By @wheat cosmos
Add an advanced sound settings were it would play a sound if something happens in game
(e.i. Player died, Crystal mob spawned)
This could be some sort of unlockable upgrade where depending on how leveled it is allows you to pick more sounds
By @hoary swan
I was thinking about mixing up colosseums and had an idea:
A colosseum which doesn't start with a 5 minute timer, but rather has a single big boss with a lot of HP and a small time limit which increases by a few seconds if you kill smaller enemies as they spawn. This way you have to make decisions about whether to deal damage to the boss or back off for a bit to get your time back.
By @hoary cape
Make squire's ability also consider the refinery speed. That should be easy to code as well, as it would be a multiplier. Example: 20 cycles with 125% would give 25 cycles. Simple
By @inland anchor
In W2 section D2 - The Mimic Hole there is no portal pop out for going below into section D3 - Bandit Bob's Hideout forcing players to have to manually click down the ropes, Suggest added one for convenience clicking or at the very least a fast rope all the way down.
By @low jay
Ability to buy completed quest rewards from dungeons, (maybe starter hats too)
||Not going to lie, I sold some of my Frisbee rings and regret it||
By @hoary cape
Make all tasks keep counting after you've completed the 10 levels. They serve as good counters for comparison between players and it's also good information.
Example: I've long since killed more than 50M mobs, which was the last level, but now I can't see in game how many mobs I've killed.
By @random prairie
Can the salt cost to upgrade Cost Cruncher be reduced by like 30-50%? We're spending dollars to save pennies it feels like with only getting 1% reduced cost per upgrade, and with how expensive it is to make spontaneous salts
By @silk skiff
- Evergreen Wraps with 10% Trapping efficiency
- Elegantine Robes with 10% Worship efficiency
- Damascus plates with 10% Mining Efficiency (since there hasn't been any mining chestplate so far)
This way the class gear in tab 3 matches the gear in tab 2
By @craggy nexus
I love the idea of trapping critters inside a boss arena, but please change the location of these critters. Almost everytime I wanna go down to dodge the finger gun arm "the one shot arm", I kept pressing the traps instead of actually going down. I know its still possible but its just really annoying when you press the traps instead. You can also go up instead of going down but it will take more time.
Please change the location of the critters (not the map)
By @inland anchor
In the mining minigame would be cool to have a mini you riding in the cart
By @hoary cape
Trophy Hall of Fame. There's no benefit from having more than the trophy you use on your characters. It would be nice to have a place where you store trophies and get all their bonuses. You could also choose there which trophy to flaunt under your name. The trophy hall of fame would be character based, which would give completionists more to do. Obviously only one trophy type per character, so you can't stack trophies.
Trophy hall of fame could either:
Give all the trophies' stats to the character,
Just give their miscellaneous ability (since that's what matters) and the trophy you choose to show would give all stats to the character
By @keen edge
A change to the hand talents on Maestro
I'd like to propose that the hand talents get some type of level scaling for the Maestro. So as he grows stronger in skills, so does his support for the other characters. This could scale every 10/15 total skill levels of the maestro similar to skillage starting at some base %.
By @shut magnet
New smithing bribe
Add a bribe that increases the chance for equipment to get 1 more upgrade slot (like the Smithing post office last bonus) by 5%
By @dawn geode
MOBILE ONLY: Another request for decimals to stay. Currently for liquids after reaching double digit speed, the 2nd decimal number disappears and noticing improvements with upgrades become less noticeable since you can't see the the other decimal.
By @echo raptor
When using no pickaxe while mining it looks like you're using an iron pick, same for axes. Just like the poop axe/pick look like copper when using them. They should have a separate skin that's more brownish. When using no tool the player should just punch the tree/ore node.
By @eternal urchin and @median hornet
DR visual fix /OR/ re-buff
Right now a lot of people aren't aware that there DR is affected by code that weakens the effects of there DR past 3.5x. It's a real shame not knowing that your 6.22x DR is actually ~5.01x. Can you change the visuals of DR to be equal to what we actually have? Or just lessen the effects of the DR reduction being that it's sorta a kick to the gut just having DR taken away for no good reason, or just remove it entirely
suggesting things? yes yes
By @exotic vault
Buff fishing exp, once again. It is still insanely bad. With Jman I barely hit 300/h with all cards. On catching, I hit 800, without any cards.
By @haughty swift
A function to lock a shrine, so you don't accidentally move it when moving other shrines
By @proven oak
Give clicking priority to the off-screen portal, rather than the pig npc on the second piers map, so that you can traverse the map more easily.
By @violet heath
Please buff the squire's damage, just a bit. ( ˘•ω•˘ )
By @vagrant forge
Please make efficiency calculated when you use eagle eye to harvest, I don't want to pick up and place traps every time I level up my trapping
By @autumn fossil
Add a prayer that reduces logs/h by 50% but increases leaves/h by 50% (at level 1)
By @ember hill
Make it so that the Goldric quest "Dress to impress" counts platinum tools and above for the requirement
By @fallen marlin
Make it so gear upgrades just require ONE of the previous armour/weapon plus other stuff. You're upgrading your PREVIOUS gear, not smashing 3 together into an item of the same size.
Why do void boots require 24 copper boots to make for example?
Updated examples:
Iron boots: requires 1 copper boots, 500 nails, 125 iron bars.
Gold boots: requires 1 iron boots, 600 gold bar, 4 distilled water.
suggestio
By @lavish finch (top suggestion
)
Make multi-ore, multi-fish, multi-log and multi-bug chance affect afk exp/hr just as it affects active exp
By @shut magnet
An upgrade that reduces vial material cost. Could be a building or part of the salt lick.
By @hoary cape
Isn't it time yet for the next three to come?
By @autumn fossil (top suggestion
)
Add a bribe that allows you to reroll one daily task per day (like the one in the screenshot).
By @solemn elbow
A way to get more silver stopwatches or another equipment that increases fighting AFK rate.
By @covert garden
How about a chance for Refinery Throttle to have no cooldown on use (that increases with level), similar to brr? As it still uses resources, I think it'd be fair to be able to use it several times in a row with good RNG.
By @cinder sage (top suggestion
)
Void pickaxe has passive 8% efficiency in mining, other void tools don't even have a passive, show them some love too
By @maiden flume (top suggestion
)
Smithing is the only skill that penalizes the experience gain if you go up a tier of material. As things are right now, archers farm smithing levels by putting all their production in making thread to maximize exp per hour.
My hunter is the only character that has enough level to produce the high-end materials, but switching to them would mean to drop how fast it levels by an insane amount, therefore delaying how soon it'll get to the next anvil tier.
No other skill forces you to stay at lower quality materials to level up faster (as long as you have enough efficiency), so I suggest that the exp gains per hour are taken into account to balance the leveling for this skill.
suggestions? awesome! we're running out of them tho :(
By @azure schooner
Looty McShooty needs to be fixed. The description says that the item simply needs to be obtained, NOT DROPPED. This is a huge problem, especially for new people.
By @ember hill (thanks obama)
Y'all seen this rope hook thingy right, it does not even work.
Please make it actually work, it's so unsatisfying watching my char go around, its more of a QoL thing but kinda practical to get down to crabs faster
By @brave dirge
Putemoji into the game!! We love this emoji
blast from the past with these reactions
By @eternal urchin
Future Event Idea: Event Dungeons
Add in Event Themed Dungeons for Events in the future
We're only going to have 3-4 dungeons in Idleon for a while until future worlds come out, so addingn more dungeons for Events could be a fun way to spice up Events and add new content to them so they're not just repeat events people have done already.
It'd also be a more enjoyable way to gather Event items and Event gear, instead of just sitting opening letters or coolers, you could defeat a boss and hope you get their Event hat and other rare items. Imagine Giftmas, instead of you and your friends comparing how many Giftmas boxes you got, you could all go and fight a Giftmas-Themed boss and enjoy showing each other what loot you got.
By @wraith light
Let us click on Obols to see their stats in quick reference.
By @rough saddle
Please allow us to unequip prayers by double-clicking them in the AFK Info window
By @sleek notch
Make Maestro's "Coin Toss" Attack can toss to a further distance (without falling so quick)
By @bold sky
Add Seesaw statues to more sources, like crystals or something. Right now the only sources are Bloques and Cryosnakes, which are both pretty useless to farm otherwise.
By @visual magnet
(250m+50m+50m+17.5m) / 24.1k = 1.74 years to finish the grid
lava, pls un-nerf
By @smoky jacinth
All of the mining pouches have the picture of ore that's used to craft them. Except for this one
Same with choppin pouches: first 3 have the icons of oak, bleach and forest fibres, but then they change to some recolor of oak (which sort of doesn't make sense)
By @vagrant solar
A new golden food idea that boosts move speed.
The golden "Covfefe" Cup
I wanna go fast
By @solemn elbow
Add in the secret boxes
By @cursive arch
Recolor the platinum helmet to have the same color palette as the rest of the platinum armor
By @brave dirge
Small QoL suggestion:
"Make the 10 hour prayer curse doesn't effect time candies" - many people use the 72 hour time candy, and get disappointed when they remember the prayer is on
OR
"Make a warning if we try to use big time candy with that prayer on"
By @quiet slate
ITEM UPGRADE SYSTEM
FOR THE LOVE OF COG, please add in a better sub-system for upgrading items. Spending a month gathering mats just to see it wasted in seconds by crappy RNG is pretty awful.
Suggestion: Treat upgrade stones like obols where you can combine them to level them, and treat equipment as something with slots that you can add/remove stones from.
Hello people from #free-gem-contest💎 - this is suggestions channel
here are suggestions NOW!
By @autumn fossil
Add a prayer that makes other prayers more effective (both the buff and the curse), but also makes them cost 2 prayer slots each. Basically a support prayer for other prayers. This prayer would cost only one slot.
By @echo quest
A more detailing info sheet of characters like spawn chance of crystalin mobs and other % that don't get shown. Like a extra tab button at the bottom of the player info tab that brings up a menu that goes in to way more detail about every thing to see how much every little % adds up to would be nice.
By @random prairie
Instead of having stuff drop from monsters like normal in the colosseum, have it saved until you end the run and put into another chest (could have it look like a bag) that you could collect from. It's annoying having to pick up loot before you can actually tap a mob to fight, ESPECIALLY when going for high scores/times/doing the GDQ quest, and wastes lots of precious time
By @random prairie
More rare, equippable drops like the carrot launcher. Both W2 and W3 don't have any (outside doot pants) and would give better incentives to farm certain mobs with really limited uses for their mats, like rams
if you're wondering 'hey, no suggestions today?' - it's because there were very few that crossed the threshold today. I'll post tomorrow though!
By @frail heart
The player swappin' screen really feels like it should respond to mouse scrolling to change pages just like storage already does
By @lofty shadow
New QoL UI: More use for family tab in Codex. Let us compare our characters in-game. It's tiring to swap between chars just to check who doesn't have this certain bag; or why is my shaman better in chopping than my wizard, kind of scenario.
Would be even better if current gear, current obols & current inventory of the char selected be shown as well. I sometimes forget which char did I last equipped my only Silver Stopwatch!
By @brave moth
In the talents tab, when you hover over str, wis, or agi, there is a menu next to the tab with info about what it does who's damage/accuracy it boosts. The same is not true for luck. Make it so when you get the Journeyman class promotion, luck is included in this chart.
By @wintry trench (top suggestion
)
Have Archer skill Strafe give a bonus to catching speed, in the same vein as the Warrior strength buff (FGI) helps with mining and fishing.
By @iron tapir (top suggestion
)
Please, for the love of God, MOVE this away from AFK info and Options as I have accidentally clicked it many times while Active and doing that REMOVES ALL DROPS! Wasted many hours active farming >.<
By @vast zenith (you can dummy)
Change the plural form of snowman to snowmen (right now it is snowmans)
By @burnt galleon
I think it'd be a good idea to move the afk player spawn point in the bullfrog map a bit further in, like everywhere else in the game, so if you accidentally click a portal while trying to gather materials (that are on top of that portal btw) you have time to react and correct that.
Yes I lost some stuff
By @autumn fossil
Make it so Wizard's 3 attack talents (Ice Shards, Floor is Lava and Tornado) become temporary towers that deal 0 damage but have special effects for their duration when doing tower defense. Their Duration would be 5-10s and cooldown would be 30-60s.
Ice Shards could be a single-use Frozone Malone tower, with stats and upgrades equal to the highest level Frozone Malone in the field. If no Frozone Malone is on the field, it uses level 1 stats. Can't have more than one in the field at once.
Floor is Lava could increase damage dealt to enemies by 20% in a radius equal to the AOE of your talent.
Tornado could push back enemies with no enemy limit (the randomness of the tornado would remain), the duration/cooldown make it so kraken is still largely useful.
ideas and suggestions? all here buckaroos cowboys
By @autumn fossil
Change the "Play W1-3 colosseum" guild daily task into just "Play any colosseum", so we can choose the one we prefer.
By @shrewd fable
Why not add the icons like in trapping? Also, if you're gonna do it, make the alchemy as well, cuz why not
By @reef linden
Allow the upgrade of Cauldron Boosts and maybe the P2W tab via Quick-Ref, similar to how you can use points for the Anvil. That's exclusively for Boost upgrades, nothing related to Bubbles, you still can't touch them.
By @inland anchor
Increase the amount of potions you can buy from the W1 shop for crafting purposes
By @eternal urchin
Proper Scaling for Death Note Per World
Make the bonuses for Death Note equal across the entire game. W1 gets an 150% Multi-Kill bonus if every monster has a Red Skull. While W2 and W3 get an 110% and 140% bonus just cause they have less monsters.
Can we get it so that the points the skulls give are different PER WORLD if they have a different amount of monsters, so they're able to reach this magic 150% goal W1 allows us to have.
By @violet heath
Make it so you get at least get 1 gem for trying the spike trap minigame, its annoying waiting an hour and getting nothing because I'm unlucky
By @kindred bough
Increase The amount of Antique Thingies from Tiki Vendor from 1 to 2 to match Capitalist Bags
By @pallid kite
Once a statue has been turned into a gold statue, whenever you open the interface and you have statues of that kind they should be automatically deposited. Just like with stamps.
Again, there were 1 or 2 suggestions reaching the threshold today, so I'm waiting for tomorrow
Finally, suggestioneering is back! this is nice
By @keen blaze
Make archers arrow shoot farther. The squire's sword throws much farther than the arrow, therefore archers will get less kills
By @oak plaza
I believe that the different fishing spots are used to obtain different fish... but the rate changes are so small that it's negligible. Have different fishing spots that are specialized for certain fish (I'm talking 30 to 40% chance or more for that fish). A pink one for hermits, a blue one for jellies, a red one for bloaches. Maybe they could spawn randomly per day, so you're incentivized to check daily for new spots. If you find a good spot you can afk on it for longer until you claim your fish.
By @keen blaze
Add a refinery card that boosts overall refinery speed. Every time you collect salt, (depending on the amount) there it a chance a card will drop.
0* - 2.5% total refinery speed | 1* - 5% | 2* - 7.5% | 3* - 10%
It is annoying how to only way to increase the production (only for the second) rate of salt is from that one squire skill you can only use every 20 HOURS to get a tiny bit of salt
By @wraith light
I feel like super late in construction we should get more 3D printer slots or even a Mk.II 3D printer (2nd printer, different benefits/penalties?).
Sustaining refinery already takes up a good amount of slots, and for the purposes of alchemy, stamps, crafting, etc and the added farming requirements inevitable with new worlds, more effective total 3D printer slots will almost be required.
Unless we get a 3rd page of characters... 
By @stiff sequoia
Make it so other players do not appear on your screen at all during Tower Defense, or at the very least make it so they don't appear on the platforms the Tower Defense takes place on.
By @final tusk
Trapping - Wooden Boxes' Rewards
At the present moment i never use wooden boxes or anything beyond that because we actually get less exp and critters per unit of time, and for an idle game, this feels counter-intuitive since the system currently rewards active play especially with 20min cardboard boxes
A simple change to reward longer lasting boxes would work wonders, and a nerf to exp and critter amount to balance wouldnt be too bad considering the quality of life this adds to the table
Alternatively: add an incentive to the later boxes, for example an evolved shiny critter that can be 'opened' for a chance at jackpot critters and exp
By @austere root
Once a month all players should be 'sync'd' with the game. This means that peoples' daily reset won't slowly creep later and later. I'm suggesting this because my original reset was at 12pm east coast US time. Now it's almost 12:40pm east coast US time. (Posted about it in bug reports)
Basically to have something in place to keep reset from creeping later and later in the week
By @broken slate (top suggestion
)
BobJoe Pickle's trophy
You get it after buying 100 BobJoe Pickles at W2 store.
I don't have many ideas, but it can give effects of nothing + nothing with a little more of nothing
By @eternal urchin (top suggestion
)
Remove These Cooldowns
All three of these abilities have absolutely no reason to have a cooldown, yet they do, why???
Removing the cooldowns would make the abilities easier to use, when accidentally clicking out of the eagle eye or towers menu, it's just annoying having to wait for the cooldown every single time you mess up.
do this, you must do this!
By @violet heath
Add polls in-game to gather more of the player base rather than discord. Some Voting Booth in the main towns.
hell yeaaa!!!
suggestions update after dungeons - but you didn't hear that from me!
By @stark jacinth
Why the GP list in Guilds is not automatic? You did the mission, you earn GP! Simple as that. There is no need to click in 10gp or 30gp button, automate it please
By @covert garden
Can we somehow get a nerf on green mobs in worship so their regeneration stops after a while, or after X amount of HP regenerated? These endless stalemates with unkillable boss waves in Worship are pretty dull, especially when the regular waves are super easy compared to them (thinking about you, acorns wave 60...)
By @kindred bough
Shorten the Cooldown of Indiana Attack, so it's not so garbage
By @shrewd fable
How about key binding settings for PC version?
Make it easier for new player that doesn't know the shortcut control
By @tacit narwhal
Make worship exp appear on the bottom-left so when we step on the worship land, we can use exp balloons on worship without using summon, just like stepping on the trapping land.
By @open summit
Change the EXTRA BAGS in Jman skills to all kinds of stuff instead of just the material caps
By @azure oasis
Two new liquid shop items to help with obols:
- Frozen fragment molds: "Freeze some water in the shape of your best obol to break into new fragments" uses water and liquid nitrogen and gives you fragments scaling to the highest rank obol you have equipped. Fibonacci advancement, 1 for bronze, 2 for silver, 3 for gold, 5 for platinum etc.
- Obol glue: "glue to hold those pesky fragments in place" stack-able x2 multiplier for the chance of successfully combining obols until you successfully do so. Base cost of 5 Liquid Nitrogen and 5 Trench seawater and multiplies by 4 each purchase in a day
By @burnt galleon
Make the gold bridge available to all characters once the quest has been fulfilled by anyone? It's not a big deal but it's kinda annoying 'cause it costs 20 power statues to complete the full questline (among other things).
Plus it'd be sorta like the portal to W2, you only need one character to complete the quest for that.
By @harsh copper
Make boss music for Efaunt, Amarok fight is great and the music is cool, but Efaunt is just eh, because the music is the same as all night desert.
TWIST! suggestions are too too late today, but they're here anyway
By @brave dirge
Can party tower became an emoji on this discord?
(And please make it non-nitro friendly too)
By @ivory temple
I think some stars should be buffed, like Class/Skill Exp
By @proven oak
Cure Lava's colour blindness
By @tiny crystal
W2 Crystal Crabals drop skill statues for W2 skills, but W3 Crystal cattle only drop speed/beholder/feasty. Why not have W3 skill statues available from crystal cattle? (basically, please fix, me want worship statues)
and that's it apparently!
By @rough saddle
Can we have a better description about what each Stamp does, instead of the current meaningless text?
By @keen edge
Can this spawn-point be moved on the red mushrooms map? It's a little obnoxious to spawn literally right next to a portal on both PC and mobile.
By @tiny crystal
Currently Maestro's dmg talent, you know the skillage one, only gives the dmg% at breakpoints of 5 levels. It's description matches very closely with Veins of the infernal for archers, which gives extra dmg every single smithing level, even though the description says it's every 10 levels. So why doesn't Maestro's skillage dmg also give 1/5th of the bonus every skill level? so inconsistent bro smh
By @iron maple
Improve HUD button functionality in Build menu a little
Currently we have:
= Greyed out arrow - we've completed the building but don't have enough resources to upgrade it.
= Green arrow - we have enough resources for upgrading.
I suggest adding a few more markers:
= Star - a fully upgraded building.
= Greyed out saw - a building can be built
= Saw - a building is currently being built
IMHO that would help to save some time 'cause you won't need to click all the buildings to see if you can build them or bear in mind all the buildings you've upgraded fully.
By @tidal basin
Change the anvil production tab to be more like alchemy bubbles/cogs. Anvil production is the only town skill that requires people to swap to every character to get the benefits. Plus it can be a pain to keep track of what is being produced
Also starring: @eternal urchin
Make the anvil more like alchemy. I've got this idea
- When putting multiple people on one item they work together to produce said item. So each characters production speed adds up. Instead of 2 people making thing slowly, they make 1 thing fast.
- Anvil capacity is a collective now, so if character 1 has 150 cap and character 2 has 300 cap. The cap if they're both on the same item is 450. This is to make up for the increase in speed.
- EXP is rewarded automatically once an item is produced. This means you can't power level 1 character, but overall items are produced quicker and more efficiently. This system of EXP works sort of like Construction and Alchemy.
These small changes allow for all items to be retrieved from one character, each character now can get EXP as well, and you can now also produce items slightly faster by being able to level up other characters quicker.
By @echo raptor
Make XP multipliers affect boss XP too
that's it! wow, democracy is failing isn't it?
By @eternal urchin
Curse Reduction Upgrade
Instead of curses just getting worse and worse maybe a way to also decrease the curses side-effects?
Add an upgrade button along side every curse called "Curse Reduction". Each level will decrease the side-effects of a curse slightly sooo
Example: A curse which effects are
+10% DMG per level
-10% EXP per level
Will have a "Curse Reduction" of like
+2.5% EXP per level
By @stoic gull
Make it so clicking on "? Mark" for missing Star Talents gives info for what it drops from.
By @violet heath
Cards tier should be like multikill tier so collected cards above gold tier would be not wasted. Bonuses above gold level dont have to be big.
By @tacit narwhal
Steam Achievement for getting the secret subclass
By @rustic grove
Make this happen for our eyes and satisfaction (crystal countdown)
By @vague lodge
An idea to try and solve the issue with lag from item drops building up. It would also make it easier to pick up specific loot items out of the pile of stuff on the ground.
- Add a floating chest icon
- When clicked it opens up a similar interface to your storage chest in town
- Have items that would normally be dropped places in the drop chest instead
- Players can then drag click that icon and drag over loot they want
- Same functionality with items despawning after period of time can apply.
- Loot left in chest on player leaving area is lost
By @jovial nacelle
A way to equip card sets quickly, without having to open the detailed UI for it. Example:
By @mild garnet
Adjustment to the trapping mechanic. When you collect a trap it automatically calculates the reward based on the ratio of time that has passed & trap type used.
Example 1: Player collects a cardboard trap that has been placed for 30 minutes. They receive 1x Qty, 1x Exp (20 min ratio)
Example 2: Player collects a cardboard trap that has been placed for 3 days. They receive 20x Qty, x15 Exp (20 hour ratio)
It's currently too difficult to keep up with the need of re-placing traps to adjust the timers across all your characters whenever you're going to stop playing for awhile. It would be a wonderful improvement.
By @tidal basin (top suggestion
)
Automatically hide the quest helper during minigames
By @keen edge (top suggestion
)
More unique portal types similar to the tree/sewers from W1
By @rich tulip (top suggestion
)
A use for Sticks. I farm so many to get wooden circulars and there is no use for them (alchemy bubble or SOMETHING)
this is a good plan!
New rule! No more schedule, i post suggestions whenever i rember to!
By @smoky jacinth
I can understand the NPCs and players appearing in front of the shrines, but when the shrines themselves overlap it looks really weird (you can try it on any map with 2 platforms close to each other, like Hollowed Trunk). Please, make the shrines from the lower platform appear either in front of the entire upper platform or behind the entire platform
By @echo raptor (top suggestion
)
You spawn exactly on the Portal at Bloodbones
Please add another platform next to the Portal where we should spawn instead
By @dapper crown
One week a month, focus on fixing just bugs.
There are so many, it feels like only half the game (of the 3/8ths) is working.
By @crimson elk
Make an NPC that says they will do a backflip for you in a future update, but that update never happens
yea!!!
By @rigid helm
Mman damage reduction when W4 comes out fix:
When W4 comes out, everyone's Mman will have their damage stripped from them because the new skills will lower their Skillage Damage Bonus. To remedy this, I suggest that the Skillage Damage Start Cap would be lvl 20 or 25.
This is because when you finally get your mman, your skill levels should be at most lvl 23 (Fishing), so Skillage Damage would give skill lvl 20 damage. Since our Mmen automatically have lvl 20 damage, it would be unecessary to make it any lower. This will allow our Mmen to still keep at least some damage when we get into W4.
By @light crest
What if there was a bribe called 'Return to Sender'. What it does is give a small chance that the resources for the post office don’t get used but you still get to for-fill the order.
By @echo raptor
So there is a golden food for mining but not chopping!
How about: Golden Pizza (it should give a bit more effect then the peanut, but in chopping)
By @violet heath
If you hold down on something in storage, it will fill your inventory with it and vice versa
By @spiral coral
Make maestro coin toss and shaman's potions to either spam it on auto on a certain distance ahead of you or revamp the skills to not need the aim component and be just a skillshot or something like that
By @fringe oasis
Setting in options to type the number of quantity in shop
By @inner pier
Make UWU RAWRRR skill affect mobs that have already been killed before the skill was activated.
Sometimes mobs will not spawn for almost the entire duration of the skill if you kill them too quickly because they're already dead. The skill cooldown is so long for it to just be 2 or 3 seconds of spawning at the end of the skill duration.
more suggests
By @knotty karma
For active auto fighting:
- Add a setting for an mp amount to not use attacks when under that amount.
- This can be used to make sure characters not spend all their mp and become unable to buff themselves.
(Example, barbarian is unable to use 'No Pain No Gain' when 'Bear Swipe' is also on bar, because Bear Swipe MP cost is lower. So Bear Swipe gets activated first, before No Pain No Gain can be activated.)
By @devout axle
Add altar cat back in a later world
By @echo raptor
The portal in the Amarok and the Wode Boards maps is facing the wrong way
this is big news for the idleon community
By @tiny crystal
More stuff to spend GP on, maybe increased levels for stuff like guild gifts as well (also make guild gifts loot pool less garbage, the T2 stones are useless)
By @median hornet
Gifts Overhaul (Jman Birthday Gift, Level-up Gift Bubble, Guild Weekly Gift)
All three of these kinda suck, if I am being honest. While the Gems are fine, the other rewards are practically just extra money as soon as you enter W2.
My suggestion is two parts.
- Update the loot pool. I think many of us would prefer to get rare items, such as Warped Stones for example.
- A dynamic loot pool depending on what world you have reached. So we might get T2 stones in the W1 pool, while we can get T3 and Warped in W2.
Note that I'm just using the Stones as an example, but i'm sure that many of the rewards could use a revamp.
By @sly comet
Add an oil (or an upgrade) that gets ores from your bank while its actively smelting. Everytime a bar smelts the amount consumed will be pulled from your bank and consumes the oil.
By @twilit mulch
Make Hourglass boss have click priority over Mr Colosseum Ticket.
I have died more than once because I click on the man instead of Hourglass Boss
By @tiny crystal
Please make the forge deposit feature better, currently it only deposits a stack if the entire stack can fit in the furnace slot, instead of depositing a part of the stack. If it deposited a part of the stack that can fit instead though, it would make filling forge about 10x less annoying and dumb please fix, I beg of you, the gold ore is killing me man
(referring to the quick deposit all button thingie btw)
By @fallen marlin
Either remove the stars, or rework them. It's nice at earlier ranks but later on its impossible to tell your rank. If stars were to be kept, maybe limit the number of stars and colour code them? Like 1 - 5 bronze stars, then iron stars, then gold, platinum, dementia, etc?
that's all the suggests of the day
By @sacred needle
Global Card Sets
Allow identical card sets to be used across multiple characters. Optimal card sets tend to be identical across all AFKers, but it can be a huge pain to change 7-8 sets of cards just because a new card dropped or ranked up enough to increase its relevance. In fact, we have 7 sets available right now when each class's specializations only need 1-2 unique sets (barring active sets). Not only that, but it can be difficult to track and ensure they're all updated and on the right set when they're separate but 3+ decks simply need copied.
Implementation suggestions (OR not AND):
- Toggle/tickbox to make the card set available for all characters, overwriting the additional slot (although this takes away from existing unique sets...)
- Special extra global presets from the gem shop (it's a frivolous addition for convenience after all!)
- Copy/paste button (may be difficult cross-platform?)
By @storm lark
For the upcoming change mentioned in the future-content-blog where insignificant digits are hidden when numbers are large, please make the actual value discoverable via some method such as displaying the full value when hovering.
#💖future-content-blog message
By @barren latch
Add a tab to "Star Sign" to show constellations already unlocked, this way you don't have to face-check each one if you forget where you were.
By @plush stump
When you toggle on the 'delete cog' switch, put a red border around the cog slots to give an indicator that you are in delete mode.
By @lavish finch
Make the Exp Converter (finally) great by:
- Changing Better Convert Darnit! so the bonus it provides won't be additive but multiplicative, however the value of this bonus will be lower (like 1,3 instead of 1,57 --> Which in reality is 1,68).
- Fixing the formula as it's kinda different in code than you'd expect from the skills' descriptions.
- Also to make it even more viable, multiply result exp by Class EXP Gains
By @stark jacinth
Please change the portal from this place, it's difficult to achieve and there is a possibility to close the game if you misclick and press the X button
By @echo quest
Somewhere you can see the prayer you have on the all the characters without going through them one by one so you can change them remotely like the Alchemy bubble menu.
By @mossy orbit
Is it really necessary for mystery upgrade stones to not have 100% "success" chance, when you're always going to roll whether the stat is good or bad anyways?
Suggesting to make it 100%
By @violet heath
Make speed statues give 0.2 per level so they're a little less useless
By @chrome magnet
By @past bay
MAKE REFINERY RANKS ONLY SCALE MATERIAL COSTS NOT SALT COSTS
Currently, there is a strong incentive to not upgrade later refinery ranks just because of the ratio that would affect you down the line. Resource costs make sense, but salts are just too damn expensive. Here is some math:
At rank 5 you need ~58 redox salts for each Red2 salt! That is 5 cycles for each red salt. If we get recipes that need, say, 250 red, that would take us 1250 cycles
At higher ranks you need up to 120+ redox salts for each Red2 salt!
Also, squire damage depends on refinery ranks, so they will stay low damage if this incentive is here. The original ratios are already good enough (2 red for 1 explosive, 1 Spontainious for 3 explosive, etc)
By @vestal yoke
We have a second talent page, a second card page, can we have a second post office page?
anyways
By @ebon orbit
For the trapping skill, please place a trap at the closest point to where you standing that is possible. When trying to fit six traps on a platform that barely can fit them, it sucks having to gauge whether you're currently standing too close to another trap and need to move a few pixels to be able to place them.
By @median hornet and @vapid geode
Straight-up remove the vines while TD is active.
Goes for all the TDs. Remove any ropes or whatever to parts of the map which are unnecessary for the TD
suggestions
were there any today?
By @languid violet
Make the daily tasks such as "Mine 150 copper ore" be something like "Mine 150 ores of copper quality or better" so we don't have to keep moving our skillers back to ores, bugs or logs that we may already have millions of.
By @frozen jetty
More of a nitpick, but books for the first 10 basic talents should be able to be used by all classes. They are the same talent after all but if the class doesn't match the book it does nothing
By @eternal urchin (top suggestion
)
Fix the "shoes" icon to be "shoes" not shoe
Currently every shoe based item in game displays 1 (singular) shoe. Now when clicking on said item it displays the in-game name of "Shoes" or a plural version of there type (Amarok boots are called paws, but still plural)
Now I must ask. Why in the depiction of said boots (plural) is there only a boot (singular) ?
I purpose these new icons (or something similar) for crafting and equipping of boots (plural) to be accurate to the name.
By @stray salmon
Crystal Section for Death Note
Add a Bribe (or similar upgrade) that adds a Crystal Section to the Death Note.
How it could work
Seeing as Crystal mobs share a kill total, this section would likely have a unique kills for points requirement. Seeing as the crystals come from all worlds, it would most likely give a base multikill.
If Lava has been tracking total Giants killed they could get a section as well
By @thin wyvern
Archer subclasses have a 3rd tab talent that increases the max level of the base AGI talent in first tab, and both mage and warrior subclasses have talents that increase their respective damage stat base amount talents, but none of them have 3rd tab talents that boost the other 2 base stat talents. Despite this, you can't check out talent books for those stats, which really sucks because it means you lose that easy accuracy increase once that talent hits 100.
**If we can't increase the max level of that talent in a different way, please let us get books for them. **
Unlocking the 1 of the 2 talents in the bottom row that our subclass can't increase through 3rd tab talents would be nice too, but being able to get the other 2 base stats, or even just our accuracy stat, are probably a bit more important, as the 2 class based bottom row stats are already often good enough at lvl 100
By @spiral coral
Possibly a W4 feature or more W3 construction, implementing an "Expedition" or Mercenary base. You mark a map and they return with rare drops every X hours. Think of it as a 3D printer for rare drops (Nugget Cakes! Woodular Circle! Golden Plop!)
Since its supposed to take a long time it shouldn't really break the game.
that's all!
By @spiral coral
Right now Biggie hours card says "Double AFK claim chance" but gives only EXP if triggered. Either put EXP in the description for "Double afk claim EXP chance" or make it actually double everything in AFK claims
By @eternal urchin
Hand-Held Telescope
Add in a Mini-Telescope that is craftable (or given through the telescope quest-line) that allows you to change your star signs from anywhere.
Works by just holding down on the item and it brings up the Star Sign menu.
Since Lava wants to make it annoying to change star-signs, he could just make the crafting recipe annoying (like 1 black lens per or something since it's a telescope)
By @novel mural
Give these an animation
cool
By @eternal urchin
World Map: "More Info" Button QOL
What would it do? More info button brings up a tiny version of the "AFK Info" menu. It lets you see
EXP/h
Kills/h
Money/h
Displays which shrines are at that location
This allows for players to find the best place to farm EXP and Money easier, while not forcing them to teleport around the map 24/7 to check, or to run everywhere place to place checking different areas. Along side it will also show which shrines are at that location, just to help find them easier.
By @hoary cape
Look at it. Just look at it and come to your own conclusions.
do you agree with him????
By @plain onyx
More lenient 'Say X' quests
I'm starting to get annoyed at some of the quests where you have to say a certain phrase to players and NPCs, usually the ones that are longer. Like I'd be fine if the quests were along the lines of saying a sentence that contains a specific word but doesn't care what the rest of the sentence is. I'm just tired of having to try multiple times to say something exactly right
By @dusky turtle
No suggestion here. I just really like the ad. Would be cool for a crafting animation though.
you're not meant to say that in the suggestion channel
By @bitter wind
More Mini-holidays? One of the most exciting things from my perspective is during holiday events with Daily quests & event related items.
By @median hornet
Gimmick Weapons
You know what I want to see? Weapons with some weird gimmicks.
Give me a knife with 0 range, but always takes away 5% of the enemy Health.
Give me a bow that shoots 1 shot per frame, but only deals a max of 1% health
Give me a staff that you have to bonk people with, but they explode into homing fireworks
Give me wacky gimmick weapons. I want chaos
By @red yew
Ability to browse quests by BPC quest giver.
In the quest log, you can click a button for "browse by NPC", so instead of just a list, there are icons of every NPC you found, and you click one, and it shows all the quests from them you've completed, working on, maybe "???" for ones you haven't done yet
By @frozen jetty
Can EXP balloons say approx how much EXP they give?
By @alpine fulcrum
Can we use the right mouse button for skills that have multiple casts like Alch viles or Maestro Coin so we can reposition ourselfs and not waste our skill trying to go to a different direction?
By @pseudo sonnet
Clone lava so we get more Idleon
good plan
By @surreal meteor
Add the ability to upgrade golden foods into higher tiers like platinum, dementia, void etc. with more required of one type to get to the next tier e.g. 100 gold food + x platinum to get 1 platinum food, each tier adds an additional effect to the food
By @sonic valve
Make Efaunts head non-targetable with auto until the shield is down. Having to manually run hundreds of keys on Efaunt instead of setting and forgetting except for collecting is annoying.
By @autumn fossil
Allow us to toggle eyeball spawning from kraken towers during tower defense, by selecting the tower and clicking a button.
By @wispy dune
Have a shrine of Lava somewhere in the game. If found, sacrifice something to it for a blessing or a free dad joke.
By @gentle galleon
For any future content, please keep in mind that a very significant portion of the player base is not on the discord or is not active on the discord. Content like doot is next to impossible for them because of how difficult it is to find a group in game.
yea makes sense
By @lofty sandal
Could we have a nighttime option for the world maps? It would be easier on the eyes for people who play in the dark. Or perhaps link nighttime to the clock on the device?
By @signal widget
Make it so it appears MAX for the completed upgrades
By @runic pendant
Tower Defense:
Towers based on support should be cheaper/scale different from attack towers.
Also; Ice, Party, and future support towers should take less space up than an attack tower. I don't even mind if ice stops doing damage if it means it is a little easier to use.
By @potent rover
Either multiply the cost reduction of the 15th bubbles by x2-2.5 and make them unaffected by class-specific multiplier (2nd bubble) or let them be affected by that bubble as long as you have that class, regardless of your active character.
When I am at the cauldron, I want to upgrade everything in one go and not switch characters just for one more bubble upgrade
By @ebon ocean
Some place (cards?) to see how many kills of a boss you have done
By @violet heath
Make "will of the eldest" and "beginner best class" only max out according to the highest characters you have, instead of x/50 at the get-go so newbies don't put points into it more than needed.
By @ivory temple
Notify when:
- Normal tasks (not guild ones) are complete
- Obol inventory is full
- Card level up or new card (Show the card glowing until you click there)
- Anvil production is full
- Any construction is ready
By @violet jasper
The fishing mini-game gives horrible exp for it's required time investment
With my mman, I can easily whip up 13k exp from mining game with 0 points and up to 30k with effort. Chopping minigame gives up to 60k exp.
A good effort fishing minigame will give me a meagre 2k exp
Fishing exp/h and minigame exp are still horrible =__=
time to LEVEL UP democracy!
By @final lagoon
Some sort of perk to start off your minigame score higher than 0 would be nice. Would make getting higher minigame scores more accessible for the resource bonuses. It could be worked around for the achievement to where you would still need the base score to get it. For example:
When you start the game you'd have a score of X + Bonus, and only X would count for the achievement. The combined total would factor into the resource drop. So if I had a mining minigame score of 100 and a bonus of 25, I would not get the achievement for beating the highscore of 103. However, I would get bonus resources as if I had a score of 125.
By @wheat mesa
Allow the use of the mouse scroll for every UI that has more than one page
Few examples: Character selection, The forge. Anvil Tabs, Crafting Tabs, etc..
By @spiral coral
Can we have multikill calculations with Multi -hit ? Non mages, specially Maestro would have a serious greater output considering their multi hits, leaDing to better multi kill tiers than listed.
By @azure schooner
Please make it so if Post Office resets to 0 streak, you dont have to make stuff like a platinum axe or pharaoh bow for your first item
yes
By @frozen jetty and @median hornet (top suggestion
)
Make it so everything in Quick-Ref acts as if we are there, as long as we are in any of the towns.
That way we don't have to walk all the way to W1 for anvil, for example, but still need to be in Town.
By @wicked rain
Please update daily colloseum tickets from NPC to match the entry requirement for each colloseum.
W1 collo gives 1 ticket which is enough to do one colloseum.
W2 collo gives 1 ticket which is half of the required tickets for W2.
W3 collo gives 1 ticket which is a third of the required tickets for W3.
It's already a hassle going to each collo vendor but can we match the daily tickets to the entry requirement?
By @echo raptor
Change the color of subclasses just like beginner and jman are blue and mman is orange:
Wizard => more purple, Shaman => slightly darker purple
Hunter => darker green, Bowman => a little more blue
Squire => more brown, Barbarian => red
I wanna see the subclass of people by their color instead of double tapping everyone...
this is going to be so awesome when lava will have a 16 hour stream reading suggestions (actual run time, and that's the minimum)
By @tidal plover
Give us a trash can to dispose of items directly. This would be useful when trying to get certain items out of the pile and we wanted to dispose of nonsense like duplicate stamps or low quality enhance stones. Optionally the trash can could be a craftable item that lets you get cash for the items destroyed depending on the can quality.
By @eternal urchin (top suggestion
)
Cat As The Hat
Obol Cat, New Prem Hat.
Bonus Points: Possibly include the sleeping animation with the cat hat, extra cute points.
By @fallen marlin
Weapon cosmetics in the gem shop. They don't need to have stones, they can be purely cosmetic. Extra way for us to support a great dev.
thank you UK among us
By @eternal urchin
Dungeon Boss
Possibly? Maybe? Think about it. "Rainbow Ram", got a nice ring to it.
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By @brisk pier
As seeing there are a lot of "Change Spawn X to Y" suggestions, i'm asking you why not make your own spawns?
I'm suggesting a simple options menu button, that once clicked sets the afk/re-entry spawn to the current player position.
By @jovial tartan
I propose to add an H.U.D. for Alchemy (like Constructions)
In order to quickly see bubble levels.
Or, more difficult and complex, material icons/water type.
Here's a graphic example on the purple Active bubble
By @lean marten
Can we get some sort of display added to show the time per cycle for the refinery? I currently see how long until the next cycle, but I would appreciate knowing how long cycles take to know how long to get multiple cycles of materials (since I know it gets reduced by various upgrades)
By @pseudo sonnet
In between the 5 million and 100 million skull, add one at 25 or 50 million. Like that's a big jump
By @elder grotto
Display in AFK gains (when claiming) iron, gold, platinum, dementia coins instead of 2394823989 coins
By @bright sandal
On return from AFK, make it 2 columns, the first being what you got, and the second being what you used (food, pots, etc).
By @brave dirge (top suggestion
)
Make it so that this quest can be completed trough W1 colloseum, since technically we gaze upon it
By @ivory temple (top suggestion
)
Platinum Tools (Statues)
Platinum statues don't need to be manually deposited in town anymore, now you just need to click and hold the statue.
By @sleek notch
"Sell one of your boss key to the Tiki vendor in the Forest Villa Town"
Change it specifically to "World 1 boss" or you could sell "all world boss key"
By @spiral coral
Enhanced info:
When checking stats on player info, skill info, make it so that when we click on a specific stat, say accuracy, and it opens a window that show each individual bonus you currently have on it as well as the base.
Example:
Base accuracy from secondary, Talents, Cards, Alchemy, Equipment, Shrines, Star Sign, Obols, Post Office, Misc. -
This would allow us to more accurately identify what we need to invest in.
If theres concern there's too many info, specially considering the future, just add a little scroll bar.
It could look similar to how the Post Office boxes overview looks like.
By @shut magnet
Similar to how we have a bubble that increases the accuracy effect of our secondary stat, a bubble that increases the extra effects stats give (HP and Crit Damage for STR, Movement Speed and Crit Chance for AGI, MP and Boss Damage for WIS and Class EXP, Drop Rate and "other RNG" for LUK)
By @winter glacier
Rework Maestro's left and right hands from:x% Skill Efficiency/Exp for other chars, if their Skill level is lower than Maestro's
to:x% Skill Efficiency/exp for other chars, based on every x levels of Maestro's skills
Reasons:
a) Maestro levels a tad bit slower than other classes in the skilling department especially without min-maxing
b) purposefully stalling your other chars skill growth just to be able to use Maestro Hands is
c) This would make Maestro hand a skill that gradually rewards you instead of being one huge reward if you can overlevel Maestro
By @final tusk (top suggestion
)
Why not change this portal to a literal Crystal Cave entrance? Like the W1 hollow tree
By @proven oak
Update the description on these two reflect their effect on skulls and traps
i am reliably told that goldric already spins his cane like the rich bourgeoisie that he is, and so i deleted that suggestion
By @flint field (top suggestion
)
The telescope is a great feature, and used many times for different purposes - maximizing AFK gains or improving skilling. We change often, and we change a lot. However, reaching the telescope requires either a lot of walking (it adds up) or a lot of teleports.
I am here to introduce to you: Idleon Hot Air Balloon ©! For just 10 gold and having unlocked "Where the branches end", you can now fly instead of walking. I'd call that "Where the flight ends".
By @brave dirge
👏Pls👏add👏more👏language👏channels👏
if you post what channel we need in #player-suggestions and it gets 50 people then i'll ask lava about it
By @final tusk
In salt production, I often don't know which resource to farm to keep it running
I suggest highlighting the limiting resource with red text so we can more easily identify which resource we need
By @azure schooner
Please have crystal mobs prioritized when auto fighting
By @proven oak
There's a warning for going AFK with low survivability, but no warning for going AFK with low damage, please add one so you don't accidentally go AFK with a character on a skilling build. This could apply to skilling as well.
By @toxic ravine
Suggesting an upgrade to this, weak upgrade stones are already outdated by the time you get to world 2, and by the time you have enough water to use on it, you're probably in world 3 so maybe they should be T3 upgrade stones? Or have the option to buy T3 upgrade stones with higher quality water.
By @dawn geode
Have this show decimals since it takes multiple upgrades for it to noticeably increase
By @surreal meteor
Petition to rename Plat Hatchet to Platchet
By @eternal urchin
Construction Cogs Page: "Total Build Rate" Indicator QOL
Add in a small function that displays in red and green numbers the bonuses of moving around cogs on the cog board.
When you get into areas of 10,000+ numbers are shortened down to XX.X k, meaning you can't see the smaller bonuses anymore, it's also hard to keep up with what's changing when your board has so many different multipliers.
A simple indication of what changes when a cog is moved near the "total build rate" section of the cogs board would make this easier.
By @hard jacinth
Make it so the Crystal monster cards aren't needed to get the 3 star set bonuses for each world. Since W3 requires more cards for it's crystal monster, 3 staring that card alone would require 100's of hours of active grinding.
By @ivory temple
Why not just remove it while it's not working? It would prevent new players from wasting money.
Or you can just turn off the "upgrade" button
By @pearl umbra
Increase the amount of tier 3 upgrade stones from the shop, they have only ~58% success chance so if you're making new equipment for every char and get unlucky it can take over 2 weeks to successfully enhance it all...
It's just a meaningless time gate. They're already not very cheap, somewhat low success rate and gives random stats so there's no need for the time gate aswell. It adds no challenge, just waiting.
By @thin wave
I notice that skilling Obols haven't all been named, and I thought up of some names that fit with the pattern:
(before every 'Obol', imagine tiers going Bronze, Silver, Golden, Platinum, Dementia)
Bug Catching (first 3 tiers already named)
- Platinum Obol of Silverfish Snaring, Dementia Obol of Creepy-Crawly Catching
Construction
- Obol of Small Saws, Obol of Hefty Hammers, Obol of Big Bricks, Obol of Capricious Construction, Obol of OSHA Compliance
Trapping
- Obol of Brittle Boxes, Obol of Sly Snares, Obol of Tremendous Trapping, Obol of Legendary Luring, Obol of Hyperbolic Hunting
Worship
- Obol of Inferior Influence, Obol of Soul Syphoning, Obol of Terrific Totems, Obol of Wicked Worships, Obol of Sublime Spirits
(Also, the Platinum Obol of "Defense with an S" gets downgraded to just saying "Defence" again if upgraded to Dementia tier, so maybe it could instead be "Dementia Obol of No Sell"? Has a good ring to it)
Give those Obols titles worthy of their might.
By @sweet star
What if all glove-type weapons gave tool bonuses. This would be mostly to help beginner classes to skill up. At a later crafting tier or rare mod drop you can get "fingerless gloves" that anyone can wear. They'd have no weapon power, only tool power
By @faint rune
It would be nice to add the ability to see which vials you can upgrade presently
By @pseudo rampart
With W4 and further coming at some point, rearranging skills window would make sense.
Since I can't add pictures yet (rank too low), here's roughly what I mean:
Currently:
Mine Fish Trap
Anv Alch Build
Tree Bug Skull
??? ??? ???
New:
STR AGI WIS
W1 Mine Anv Tree
W2 Fish Bug Alch
W3 Build Trap Skull
W4 ??? ??? ???
By @elder turret
Because of how big this update is there should be a new gem store bundle thing to buy.
By @autumn fossil (top suggestion
)
Add a Golden Dubloon vial that increases shop item quantities by 5% per vial level, we have thousands of unused ones because of that one task, and almost no use for them. If some items are too good to be affected by this (Silver Antiques, for example), they could not be affected by this vial.
By @hot topaz
Add a clock/watch bug for catching, because time flies. Perhaps a display case or grandmother clock for the nest. ⌚ 🪰
By @thin wave
^ New bribe: Shrine Tax Benefits.
Hours clocked into a shrine are reduced by 50% instead of resetting on shrine relocation.
the original was 10% and so i increased the penalty
By @wind mulch
Create a "Teleport to NPC" in quests, that consumes your daily teleports!
By @shut magnet
Now that some guilds are starting to hit the cap on their guild skills I think we need some use for those excess Guild Points. Either raising the current skills gap or adding another one (dungeon related? If you queue for dungeons with guild mates you get bonus credits).
By @late burrow
Make it so if we are trying to craft something, and my inventory is full, I won't need an extra slot for the item that is being crafted when there are gonna be a couple of free slots when I craft the item
By @echo ginkgo
Obols need a serious revamp. Its been a few months and it's getting very annoying saving a weeks of progress to get 150 fragments just to fail it all on 1 upgrade and get nuthin.
By @dawn geode
When eagle eye skill menu is open, have trapping lvl and xp be put over current class lvl and xp just like what anvil and cauldron do when their menus are open.
By @severe rivet
Give us an in-game message telling us if and why we get shadowbanned
By @violet heath
The ability to move the camera without moving the character, so you'll only have to click once to go to somewhere far in a specific map, and collecting drops would be much easier after autoing
By @shrewd fable
Vending machine as a town vendor for the next world!
By @violet heath
Event themed chests that drop 8-24 random items from previous events. Make it a pachinko lucky drop!
By @spiral coral
We already have 2 cards that boost HP% quite a lot, which is a major factor for warriors, so why not more max MP% and move speed cards?
By @keen edge
Please buff this vial, even if its buffed to something like 3 cog spaces/level; it would be a lot better then what it is currently.
**Brief hiatus on player suggestions, so we can come back with some bangin' Party Dungeon suggestions next week
**
Btw, Funny is taking a break for a few days (he's been going hard for months now!) and he'll be right back leading the charge on player suggestions in a bit!
Lets get some claps for all the hard work he's done ||unless you think he's done a bad job, then you can leave instead because you're that wrong|| -- excited to jump into these for the next QoL patch I'm doing after dungeons!
Ah yes! Social validation. Thank you so much for sticking around, here are some suggestions you lot have approved while I was away.
By @keen edge (top suggestion
)
Please change the name on the Google Play Store from "Idleon! - The Idle MMO" To "Legends of IdleOn!" to match the steam/website version. Its a little weird having the game be a different name on different platforms.
By @broken aspen (top suggestion
)
Please make W3 skill obols align with other skill obols in having a % multiplier to efficiency.... for example the trapping obol does not have an efficiency % modifier meaning it is literally the same as having a gold trapping obol and a silver trapping obol... which is far easier to get and far less expensive
TL:DR Trapping and Worship Hexagons should have 2% increase to efficiency, sparkles should have 8%
By @autumn fossil
Add a confirmation when trying to activate The Royal Sampler prayer, in case it was done so by mistake (missclick, double clicks, faulty mouse, etc). **It's not fun **having to redo all your samples in a character because of a missclick.
By @keen edge and @brave dirge
Please move this spawn on the frogs map to somewhere around where the red is, since the spawn is so close to an edge of a platform all of the items get bunched up.
ALSO: Move the spawn away from the edge on the Crabcakes map.
By @agile grove (top suggestion
)
The ability to hold a balloon over a skill in your inventory instead of having to go in to different world and holding multiple balloons over a skill. You could only use one every 5 Seconds so you don't accidentally put XP into the wrong skill
By @magic monolith
Instead of having to fiddle around with talents that require 1-9, can we just get books that end with level digits 0 or 5? Makes it easier.
Or add a max talent button
By @autumn fossil (top suggestion
)
Add a NPC somewhere in the game named Funny, with a Lucky Lad trophy. He could have a suggestion box as a hat.
this is the best idea ever!
By @brave dirge
Make W3 Daily Tasks more useful!
At current situation, it only gives us unlock points. Believe me, most peep in W3 don't need them anymore, therefore there isn't any point in doing that...
By @autumn fossil
Allow us to build a portal in W3 town using the construction skill, that can be tuned to a specific map. Cost of tuning could be materials of the destination map (rams = ram wool, for example), souls and salts, or just plain money. It would have x amount of uses (increases with the building level), and the teleport destination can be reset at any time, allowing for retuning (would still cost materials).
By @spiral coral
Add more recipe unlocks to 1, 2 or 3rd column. Maybe even add a repeatable unlock such as gems or something of the sort.
By @dusty laurel
The trophy you are supposed to get from Centurion could be called Gladiator.
By @thin wyvern
The way away gains work is kinda complicated with multikill effecting the base item gains, but not rare items (in the rare item pool), drop rate multiplier effecting all items in base pool, but not sub-rolls in rare drops. AFK gains shows multikill kills/hr, but not base kills even though that's used for more stuff. Solution: add more info to the card pertaining to what you're actively doing, you could even re-use sprites from other stuff in the game.
- Monster cards can have multikill% (tiered multikill skull)
- multikill kills/hr (tiered multikill skull/hr)
- base kills/hr (normal skull/hr)
- and drop rate (clover guild icon).
Skilling cards could have the things pertinent to them as well. Said things can go in place of the icon for the card because c'mon I can already see the crabcakes over there. Also please add drops/hr for the specific drops over where their drop chances are, so we don't have to do the math ourselves.
cool idea - when writing suggestions, make them make sense, or at least make it decipherable for me
By @novel mural (top suggestion
)
Instead of the 4th class being "sub sub class", it should be "profession"
By @severe rivet (top suggestion
)
Have a unique effect when you upgrade a building to max level
E.g when printer is at max level, maybe have it give % more sample size or more sample slots
By @shrewd hatch (top suggestion
)
When the W2 merit "obol drop chance" is maxed, all W2 enemies should have a small chance to drop obol fragments. This would make obols a bit less of a pain.
By @severe rivet
Add a new guild bonus that affects dungeons in some way, maybe by increasing stats in dungeon or increasing the amount of times we can enter
By @wide token (top suggestion
)
Golden Goldfish - Increases fishing efficiency
Rare drop from fishing
By @violet heath
Add a square obol in mega-rare drops for W3. It's not right that both W1 and W2 have it but not W3
By @violet heath (top suggestion
)
Why do Amarok's pants and boots both have his feet? Shouldn't boots have his feet and his pants not?
By @hoary cape
Have the prayer Tachion of the Titans increase the 'normal' loot as the bonus effect of upgrading the prayer. The loot here is only the '250x' of normal drops. No need to make candies/balloons/gems drop more.
By @median hornet
Fireball tower - Accuracy: Bad
Solution: Instead of 'throwing' a fireball, have one appear on the target, slowly growing. After it grows enough (aka the attack speed), it explodes.
A slight animation change is needed, but the main point is to have it literally be deadly precise.
By @median hornet again!
Pulse towers are pretty weak. One of their upgrades is basically pointless and their lack of ability to hit multiple enemies at once makes them a quick to replace tower.
**Solutions: **
-
Change "Chance to Multi-hit" to "Chance to Quick-attack". Quick-Attack means that the next attack skips the 'attack speed' of the tower, attacking almost immediately again. This is almost the same as Multi-Hit, except the Quick-Attack can hit another mob instead of being stuck to the same mob.
-
Allow "Push back non-Gigas" to actually push back the Gigas. As of now, this upgrade is worthless the moment you encounter a Giga wave. I don't see why they shouldn't be allowed to push them back, so they should.
For both changes, their % would not change, just what they do.
By @jaunty pelican
Just a minor change, make these obols different instead of all sword obols
By @fringe oasis (top suggestion
)
Void armor is endgame right now, so when new armor comes out, change this 75k resources to 25k
By @hoary cape (top suggestion
)
Aren't obols capped at 1 per type per AFK session? Please remove that.
By @elfin thistle
Adjust this price, 20 water on the first purchase is a stab
By @fallen marlin
Before world 3 came out, Lava said that as more characters came out, it would be more 'idle', you'd have a means of managing your characters easily instead of micromanaging. That never happened, so...
Make the game more 'idleon' and less 'activeon' by:
Allowing remote movement of characters without having to micromanage all 9 (and in future more). An example of this one would be, select character, you select a node on the map and all available options pop up for that map, like 'woodcutting/combat/mining/'. You select what they'll do, select their skills/card sets and they get on with it.
At ANY point, you can log INTO that character and manually control them, but this prevents 9-player walking simulator, the sim, the game.
The option to keep it manual everywhere remains an option, but you can choose to just....not.
By @keen edge (top suggestion
)
Can we just have the "Combined obol shape" show up normally when combining instead of having to press a button? I feel like not many people realize you can actually click it
By @autumn fossil
For achievements with on-going numbers (Say Hi to 250 people, kill 250 wode boards in party, etc), let us click a button that adds the achievement to the Quest Helper, with a proper counter, so we know what our current numbers are.
By @proven pilot - ooo!
After playing several max party dungeons, I think 10 player dungeons are pretty crowded and can get laggy on many devices. I think the amount of enjoyment one gets from dungeons decreases as the amount of cool things to do is split between several people, who often have more levels and better damage to kill enemies.
Because of that, I think the maximum party size should be cut from 10 to 8
wtf don't boo me
in a democracy i must get all the
reactions please
By @drifting robin
With new Achievements, people can miss the Rewards completely by not picking them up before leaving an area (transitioning out of a room, not knowing there is a reward that dropped)
I propose that either the rewards are being sent to your Storage Chest as soon as you get the Achievement (similar to Guild Gifts),
OR
Make people claim their rewards in the Achievement Screen for the actual droppable Items, at which point they can then also be deposited into the storage chest or just dropped at your feet, as you are now expecting the drops, and have time to pick them up
By @violet heath
Add the dungeon pass here
By @forest lance
Partydungeon: RNG party matchup.
People go to a "pool" and automatically in the same party/server
By @north matrix
By nerfing prayer costs but letting everyone keep their original levels, you've created a significant level gap and thus progression gap between new players and late game players that will effectively never be bridged, which is kind of ironic considering the entire point of the change to prayer costs was supposedly to make it more accessible for early game players.
Either:
- Reset the levels of everyone's prayers (not the skill itself - the actual prayer bubbles) back to zero. Late game players will still be capable of hitting high into the soft cap immediately upon change because they already have/can get a ton of souls.
- Reset everyone's prayers proportionately to the number of souls invested to achieve their current levels, based on the old progression table. For example, if it took 5,000,000 souls to reach level 40 Unending Energy previously whereas now it would reach level 20, then your Unending Energy gets reset to 20.
You can't keep taking this approach of releasing something, letting the players who have already made significant progression in the game and thus have the resources/alch/stamps/etc. necessary to power level the crap out of the new content and reach insanely high levels, and then nerf it into the ground for anyone who's still working their way through the game. You've created this immense rift between any prospective/current newer player and the people who have already made meaningful progression, and they can never catch up in any reasonable way. You did the same thing with Construction.
By @sacred fox
The achievements for "have 20 grey/40 yellow cogs" pretty much suck for people who already are on higher cogs. There is not enough cog space to store such amount of your already good cogs to just go for the achievements, and throwing purple cogs away is just no-no. This should get the treatment of "this tier or higher". Or give us 40 storage slots.
By @golden mantle
Highlight the map locations that do not consume a daily teleport after getting the achievement.

that's me looking at this








