#knights feedback

3564 messages · Page 4 of 4 (latest)

frail niche
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I really think that this should happens, this change you show us seems fair.

finite thistle
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In this example armors being considered "blocking" armors (items without Vast Grip before patch) won't give as much bonuses as "dps" armors, that used to give melee skills before patch.

noble torrent
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It's poison res armor

frail niche
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No, armors still are situational in many ways. Using armors just because it have 5-10 more STR is crazy

cobalt imp
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the problem is there should be blocking and attack options for the same lvl imo, because even though HFA is a blocking armor, if u have an umbral platemail u will never use an HFA to block something cause the umbral platemail will just give more healing through the strenght it gives

noble torrent
#

And it should work that way cuz it's better rank item. It's 2023 demons aren't endgame content

small tapir
finite thistle
frail niche
#

1% bonus physical resistence is better than 10 str. And again, HFA and Umbral Platemail shall not be equal in terms of power. You should prefere Umbral if you are 400 lvl and HFA only when fighting Fire Mobs

noble torrent
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For profit only

orchid tulip
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because of the gold sink, if wasnt for attrs no one woudl dare to spend their time on breakable spawn to farm gold

outer gulch
small tapir
cobalt imp
frail niche
cobalt imp
#

so its situational

frail niche
#

And now we reach into another discussion. Cuz healing is no big deal if you are in party...

cobalt imp
#

i still think its weird that strength increases healing

frail niche
#

I understand, have a status that increase attack damage and heal is weird. But devs make it work PepeMastermind

last pier
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Overall armors should give resistances, even more than nowadays. Arm values worked 2435 years ago when end game monster which was being hunted was behemoth. It works on super low lvls and becouse it's flat value which works the same on every lvl we cannot do much about it, too much arm would be op for low lvls. Maybe str could give small amount % physical res and different armors would give different elemental res values

frail niche
small tapir
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when it comes to resistances on eq the important thing to notice is that % reduction barely matter on low lvls. I think it's kinda solved with physical resist since we have "armor" mechanic, but for elemental and other resists we dont have equivalent of that.

lime nimbus
eternal mural
#

Also its insane profit since they are balanced around how much they cost to kill on like lvl 100-200

finite lance
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Idk but was it ever considered to rework monsters/mobs to tweak the balancing in „another“ way? This way mobs could get like special/better resistance of whatever type while weapons and or armors could give buffs towards special types of monsters. Just like demon slayer attribute on demonic axe works.

#

Or armors giving buffs to elemental damage once you use an elemental weapon. Something like that, just coming up my mind

finite thistle
# small tapir when it comes to resistances on eq the important thing to notice is that % reduc...

This is literally what I proposed earlier. Get rid of %, add normal values. With each level, formula changes, so to reach 5% reduction on level 50 you need 10 resistance, on level 500 it would be 300 resistance. Level 300 armor giving you 200 resistance would give you 5% resistance on level 200 and 3% on level 500. It cannot be a flat value paired together with higher monster damage, because level 600 with 400 flat resistance would not get even damaged by lower level monsters.

#

For example, high level with high flat resistance (let's say 400) would have that few % resistance on high level monsters, but 80% resistance on low level monsters. That's why % would have to scale with level.

3000 - 400 = 2600 (14%) strong monster hit
800 - 400 = 400 (50%) weak monster hit

noble torrent
#

Aha u mean replace %reduction to for example 200 dmg less with fire?

finite thistle
#

Low level gear could have even 30% physical resistance, which would be totally fine, but the same set would give high level 1% physical resistance.

small tapir
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this solution is very confusing like entire strength/int/dex. Scallings, level requirements etc is not what we need. I'm talking about simple changes that are intuitive to majority of population without having phd in medivia. Demonbone helmet as an example could have 8 armor + 3 poison armor and that would already be great against poison oriented creatures + would not be very beneficial to hlvls.

finite thistle
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No, I mean still percentage reduction, but gear gives number value of resistance, not %.
It actual % reduction would be calculated with formula, so depending on your level, one weak set could give 30% resistance to low level and 1% to high level.

finite lance
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Im afraid people won’t understand it once it gets too complicated with % based on characters level

finite thistle
finite thistle
#

In some way, level has to be taken into account.

thick solstice
noble torrent
#

Maybe not lvl but % of your hp

finite lance
finite thistle
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But when you have 150 flat physical reduction, you can go afk on some mobs and never get hit by anything. If you use high level set, that provides a lot of reduction, and you don't want it to scale down.

#

Equip the set on level 8, go afk on cyclops, and you end up with more health because of regeneration.

small tapir
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well if low lvls will be walking with full demonbone sets and receiving 0 damage while walking on poison fields and 0 damage while getting hit by scorpions, I think we achieved what we wanted, I dont see anything op there. nether spiders would still damage them with physical and poison, armor formula is quite random so its not like they can accumulate enough poison armor to become immortal and Hlvls will not care about 1% poison resist.

finite thistle
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Okay, useful on low levels, resistance doesn't exist on high levels.

small tapir
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no, I think they should provide this 10-15 damage reduction on top of usual 5% or whatever
virulent armor could be 17 armor + 5 poison armor (example) and still provide 6% poison resist when attributed on top of that

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we have this system already in the game, look at hellforged armor - it gives 18 physical armor and 4 physical resistance and as far as I know no one is immortal on low lvls and weak on hlvl

last pier
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Can't we just have EK dmg reduction (physical) someting like X base % + STR * lvl * factor = value %
So it would make both gear and lvl important, also giving some base % for low lvls?

vagrant kayak
frail niche
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@finite thistle, the changes we talked about earlier of the armors change, will it happen to weapons too? Executioner's Sword is now way worse than Demonic Axe. I don't get why it has less berserk chance too. Berserk is a super buff now skill is more important

frail niche
small tapir
frail niche
#

Ppl don't know math

noble torrent
small tapir
#

and I would still use hfa on flamebringers, dreadlords, poa, cerbers, demons because resist is worth more than lost healing.

noble torrent
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Specially if u tank 3x3 explo

vagrant kayak
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and yet again u completly dismiss availability. there wont be umbrals available for the majority of knights and so they are gonna be stuck with their hfa and as that one is not lvl-adequate-equipment, they will now be nerfed. you guys nerf a majority of midlvl knights who are already pissed enough about losing 500 hp & rune dmg as it is now

frail niche
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losing stats? after this update? Have you made a single calculation on new formulas???

small tapir
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mid lvl knights are having time of their life atm destroying mobs with 2h weapon and hfa will still remain being absolutely great armor

frail niche
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They lost hp, but dmg and heal is higher

vagrant kayak
small tapir
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so after making 100k profit from that hmm hunt what you gonna do with money if not buy more explo runes?

frail niche
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Man, explo formula didn't change. What changed is the spellpower calculation, wich is higher now in most case scenarios

small tapir
#

even after nerf of explo damage you still deal same or more damage after patch, where is the nerf?

vagrant kayak
noble torrent
small tapir
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im sorry but how can umbrals be unavailable once you reach lvl 400?

frail niche
vagrant kayak
small tapir
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maybe there is a reason not to sit in demon hell all day and go aividem

frail niche
#

You are overrating the STR attribute....

vagrant kayak
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if its overrated, why are people so pissed umbral doesnt have more of it and force hfa nerfs XD

small tapir
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and if you really, really, really dont like aividem you can buy umbrals from other people so where is the issue.

frail niche
noble torrent
vagrant kayak
small tapir
meager nimbus
valid dew
icy axle
#

You guys royally fucked up when you introduced umbral platemail because it should have been superior in all ways and fully replaced the hellforged armor to begin with, but you guys made it 1% physical weaker for some reason.

Hellforged armor should be kept as it was originally. There was zero need to add vast grip to an armor that served its purpose perfectly as a very good tanking armor that would get you through a lot of content. Fire, death, and physical greatly helps knights around the levels you loot it at.

Going forward, I think any armor past Hellforged should have a property of the previous armor you use. For example, Umbral Platemail should have cane automatically with the same physical % that hellforged had when fully attributed (5% physical property). That way we would them attribute it for superior, vast grip, vitality, and chaos resistance. I don’t like the idea of having to constantly attribute the next piece of equipment to receive less durability than the previous. This would also mean you only put on situational equipment for the elemental %’s and obviously strength would increase as well.

When you originally mentioned the whole str/dex/int update everyone was in agreement that we were not happy about having to re-attribute our equipment. You snuck that back into the game by adding vast grip to every piece of equipment which honestly was fucked up.

You should also re-add real vast grip to equipment. You claim you don’t want to add anything to increase actual melee fighting but we still have guardian and honestly this may be the best solution to increasing damage. I’m not saying to add to every armor, however, adding +1 melee to say angelic, +2 to umbral, +2 to mephitic, +3 to suffering, so on and so forth would be an easy fix to buff armors.

valid dew
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Unbiased archer here, nerf hfa make umbral great again

sinful tangle
#

Sir this is knights feedback

celest kite
#

@finite thistle got any news about this?

slim cape
hearty thistle
frail niche
robust cave
#

when this work?

prisma crypt
coral ivy
prisma crypt
#

maybe he gonna fix this tomorrow

icy axle
#

I wish you would consider reverting "Blocking" back to "Shielding". It just sounds so much cleaner and better.

vagrant kayak
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@finite thistle Will the nerfs to „tank eq“ from 50/60 to 50/50 and the buffs to „dmg eq“ to 50/70 be applied to all eq or just armors? Like buffs to all umbral pieces, nerf to all HF pieces, angelic boots, buffs to watcher legs, hotfk, luana dungeon knight items etc?

obsidian bough
prisma crypt
#

@finite thistle when this work? đŸ€”

finite thistle
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You will be informed about it in changelog.

noble torrent
outer gulch
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Also as part of the balance we should have more creatures dealing holy and curse type of dmg. Holy is one spawn I think which sux.
Idk if nerfing fire and death resistances in hfa wouldn’t be a good idea too

vagrant kayak
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so the about to be buffed „dmg armors“ are better defensively and the about to be nerfed „tank armor“ is worse defensively? kekw

noble torrent
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It's like you would say why ancient armor isn't as good as hfa....

vagrant kayak
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why would you push for nerfs on items that you yourselves took advantage of for years? because it now has strength? a lvl 300 knight with hfa will heal no more than any of you before update, the healing and rune dmg power just shifted from character stats to items. what you are in fact pushing for is lvl 300 knights with hfa being worse than before update. but ey why would you care, fuck midlvls right

sinful tangle
#

You guys are doing great keep it up! 👍

noble torrent
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Dunno why so much cry, Eldrin put in his table proposal to make hfa 3 str less than now. You do realize that's its close to no change don't u? Only true change is put this armor as rank 300lvl and that will benefit 200+eks who usually already have it.

vagrant kayak
noble torrent
#

He is just trolling omg...

orchid tulip
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if that nerf of 3 strenght means it will be easier to att, prob kngihts 200 would love

sinful tangle
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Im willing to bet anyone that doesn't frequent this channel is having a really good time in Medivia as an EK right now.

slim cape
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Currently im having good time off, but once sheol items are buff to +30-40 dmg per item (120-160) per full set, i will have great time in game 🙂

sinful tangle
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Niiice. Imagine if you werent paying attention to those changes and woke up and just started blasting everything. No pun intended

valid dew
grim flint
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I dont have full hf armor yet and u already want to nerf it omg

valid dew
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stiffy u gotta wait for new meta to be here and then dedicate to something

rose swan
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These nerfs for knight are needed indeed. OP class that is doing 1/2 exp which rp can do kekw

valid dew
#

1/3rd of mage then

slim cape
#

Ofc im gonna go there Timmeh

valid dew
#

but do u have 50 chaos hydra skins and manuscript?

slim cape
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None of those kekw
My plan for now is to make sheol items worth having and attributing so we dont end up like this poor streamer guy here

valid dew
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big fat 3,2kk stonks whats wrong with that,!

slim cape
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Yeah exp is not a subject of discussion, but the eq! Its ridiculous and we have to explain Eldrin that something has to be done. Cant be playing unbalanced game we have right now

vagrant kayak
honest vortex
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Hello, is there any topic talking about Fist? related to training you the current damage, i saw some talk, but they didn't reach any place.

rain berry
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Fist count towards melee skill and if I'm not mistaken the fists have 7 atk

plain flare
#

so its better sickle for training?

rain berry
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If your skill is too high and you're using mobs: yes, for dummys it don't really matter, and if your skills are low and you use gargoyles you'll need something stronger because fist and sickle would take too long to draw blood and your skill would stop increasing from time to time

honest vortex
sage vapor
#

anyone have ek print itens?

small tapir
#

another reason why bloodlust stance shouldnt exist: it gets cancelled every time you want to train skills because you need to swap to 1h weapon.

drowsy shard
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random thought on EKs and skills - since the afk meta of skilling 25 hours a day is old and arcane, given that skills matter a lot to EK damage and the only way to progress is to afk train, perhaps skill tries could be modified so Eks get rewarded a little bit more for hunting/blocking by increasing the skill tries. Eg. blocking a rat/training dummy is 1 try, dragon is 3, sent/corruptor is 5. Fill in the numbers as appropriate progression.

that way EKs skills can continue to progress a little faster while actively playing, without the need to be online afk all day.

sinful tangle
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I would support something like that. Training giving less tries than combat. Sounds hard to balance though.

rain berry
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How about a small boost every hour/2 hours of non stop training/hunting up to IdontKnow %. And of course getting afk kicked would reset that boost so ppl have to pay at least a bit of attention

cobalt imp
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tbh i feel like its a failed mechanic that u can get stronger by afk`ing than actually doing smth

meager nimbus
rain berry
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I wouldn't be against something like a daily quest where you help a npc in exchange for being trained, something like helping a soldier's trainer and receiving instantly what'd be equivalent of a few hours of training

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Or even the elephant quest, the npc is an archer so maybe he could let you choose between the random reward or instant distance skilling

slim cape
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I like that idea. Make different difficulty missions too, that would be less or more rewarding as well

last pier
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Also it's worth to think about promotion bonuses, for EK they kinda suck

trail steeple
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3h skill boost or 1h exp boost choice for 7 day weekly reward when?

small tapir
marsh tinsel
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That won't happen i think because it won't incentivate active players but only makers in this case skill junkies thats what i think its the reason
This idea cam be developed as well lets say the 3hr skill boost has level restrictions

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@trail steeple

orchid tulip
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skill boost are addictive as exp boosts are, giving the option to ppl get used to it would not be a problem but probably another way to make ppl try and buy more

noble torrent
frosty kelp
#

đŸ€” do i att d lance or g halberd ?

orchid tulip
#

if u r playing legacy, wouldnt be better buy execsword/demonic axe with that money?

rose swan
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apparently taking 7-14 less dmg (limited to 2 monsters) is game changer

grim flint
#

I feel like after update i loot more attributed items. Something was changed in that case? Anyone feel the same?

lucid light
# drowsy shard random thought on EKs and skills - since the afk meta of skilling 25 hours a day...

Something like this is needed. Maybe sync the faster skill gain with the stamina bar, that way only active hunting knights would have this boost. Also mentioning that archers already have a 1.6x faster skill gain over the knight by default, training or hunting. I'm not saying to make eks skill as fast as archers (since we have stronger weapons in fact, even considering the shield and armor reduction from mobs), but maybe something like 1.3x faster while active hunting. And if you want to skill afk, you have the option, just like it is today, it's just slower. Wanna skill faster while afk? Buy a boost.

last pier
#

Training weapons when? Pepe2Weeks

lucid light
#

Also, make venom weapons from luana poison elemental, so they can be usable, not only deco. Thanks bye.

finite lance
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What’s the benefit of making skills grow faster at hunting than at training? When hunting there’s already the advantage to gain lvls and with it hp etc. Just as someone above already said: Then mages should benefit less from making runes, too. Don’t get what’s wrong about it, people spend a lot of time training. When AFKing they take the risk of being killed by noobchars.

timber crater
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While topic changed a bit, i wish to challange it again. Due to your argue of HFA. I'm 270 ek playing legacy from 2017. And yet i dont have HFA armor, i'm still using a Full RSA from level 200. And while to you, higher ones HFA may be somehow usual thing, for me its something that makes my gameplay yo move forward, and play to earn cash to buy it. And i feels all of you are forgetting about, thats legacy is the oldest server with multiple people playin it. And thats why you're thinks of HFA as something casual, because items are stockpiled by time and make them cheaper and cheaper. Im pretty sure that on new servers first HFA would be some great news to get. Theres another story of time. That learn you how to be better in the game, which u have an access by X months making things not easier, yet you to be better on them.

If you're all biased on changing HFA why not nerf it like 3 str, and boost umbral by next 3 str that make you happier?

And the other solution to this problem, its not changing the stats on gear, yet make more favorable hunts on avidem. If more teams go there to hunt, the more umbral on the server be.
While the most off us have to kill Undead behemots(often done in serpentine, and uds are hunted to boost exp/h) and UD for a one of firsts fractions its much easier to get a armor which you see as commonity. ( If there woudnt be task on those, do you image team hunt those on their level? Better be stuck on poi dls or frost dragons from perspective of lone 200ek.)

And for me as one a adult old medivia player, im very happy overall to the changes. If there any its cosmetics one.

P.S counter-strike on aka Parry attr, seems reasonable for me to swords users 🙂

noble torrent
#

You are 270 and hfa is proposed to be 300 rank, i don't see anything wrong about it

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I didn't loot any umbral platemail yet by myself, but many HFAs. They can't be equal tier items

timber crater
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For how long are UD's ingame and how long the creatures that drop umbrral? I understand those mobs are stronger, or meybe huntingspot layout dont let those hunt so easy. But exe sword and demonic axe is the same tier weapons yet the rarity and price its diffrent , right?

noble torrent
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Why you say so? They are the same rare, just more ppl hunt azure cuz they are inside city and was insane profit hunting 3x explo

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Only reason I see there isnt so much umbral items is that you waste there until u got 550+team

timber crater
noble torrent
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Dunno what you mean. I did prove that hfa is lower tier item, easier to drop, easier to hunt, dropped by lower lvl mob what and you still didn't tell me a single thing why I should think that umbral pletemail and hfa should even lay on the same shelf?

grim flint
#

Im playing legacy since tibianic started and dont have full hf armor yet PepeScared

noble torrent
#

idk but its possoble to loot umbral even at 320 if u are lucky.

finite lance
#

^ lol knight underpowered, not even 900k/h !!!1!!!1 😎

noble torrent
#

It was before update, but it is not the case

finite lance
#

I know, was just making a joke

cobalt imp
#

exori min when

lucid light
small tapir
#

where you do get these random numbers from

lucid light
#

You don't know that? I thought you were the expert on every vocation

runic nova
#

Are you nb? @small tapir

small tapir
#

you do realize it doesnt matter how quickly skill increases in relation to other vocation's skill because formula takes that into consideration?

grim flint
small tapir
#

paladins dont gain skill faster while hunting...

quasi berry
#

there isn't also 90 atk paladin ammo

lucid light
#

Here. It's a calculator from another server that uses tibia 7.4. I won't post the link here to advertise them, but it's pretty easy to find. Looking at top skills charts from the worlds, I believe it's the exact same formula on Medivia, but Eldrin is free to prove me wrong... In short:

-EK needs 17871078 skill tries against 10722618 from archer to skill from 11 to 120. That's 1,66% longer time.

I originally thought the damage formula could be adjusted to close this gap (making eks stronger), but I've been testing the damage on the last days on many creatures and I think it's fine. Eldrin did a good job here. I just think knights could skill a bit faster while active hunting (something like 1.3x). This would incentivize people to actually play the game and don't sit their butts all day training, before they can enjoy hunting. It's only fair, since skills matter more on damage now (rightfully so). The old skill formula is ancient (20 years old), come on...

small tapir
#

no, medivia uses different multipliers

coral ivy
#

So lets make 2 chars same time and skill till 50 we will see who Gain faster Ok?

small tapir
coral ivy
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But we dont speak about tibia , on medivia paladin gain skills faster

small tapir
#

you are comparing apples with bananas, while apples have different formula than bananas. your skill number is just a number - meaningless without formula

quasi berry
#

also why are HR knights complaining when 90 skills is achieved in under 72 hours without using boosts, i thought it would be 1x player not 8x at least

coral ivy
lucid light
last pier
#

I have 105/92 skills on my low lvl noob archer which are made 95% on my own dummies, so even assuming it would be 104 or 103 (highly doubt) without exping it's quite a difference.
for a knight its:
Time required to train from skill 25 and 100% left to skill 92 on legacy as knight: 14 days, 7 hours, 39 minutes, 23 seconds.
and
Time required to train from skill 25 and 100% left to skill 103 on legacy as knight: 40 days, 21 hours, 34 minutes, 54 seconds. đŸ«Ą

lucid light
#

Shielding and melee go up at the same pace, so there is a proof from the faster distance skill gain. But we can't know for sure how much faster it is without the formula.

finite lance
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But what’s the matter with dist skill gaining faster when all this is considered in the dmg Formular?

small tapir
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I already told you. Again, it doesnt matter that paladin's skill increases at faster pace because formula takes that into consideration. 100 dist =! 100 melee skill

finite lance
#

They could gain 10 times skills faster. If it’s considered in the formula it doesn’t change anything

lucid light
#

It's "barely" considered on the formula:

knight:
max = 25 + (attackSkill ^ 2) / 1550 * attackValue / attackFactor

archer:
max: 20 + (attackSkill ^ 2) / 1600 * attackValue / attackFactor

As I've said in previous posts, the "fair" number to equalize the time to reach the same skills would be 1355 on the knight formula, but that would make them too strong. And we don't know the exact same time to reach the same skills without the training formula (I was assuming 1.6x faster for archer).

Just answer me this guys: What is the problem with knights gaining melee skill a bit faster while active hunting?

small tapir
#

you dont consider bolts have much lower attack than knight's weapons and other factors

There is no logical reason to make knight advance faster in skills while hunting.

noble torrent
#

The only one is to favor active gameplay cuz skills matter more

lucid light
# small tapir you dont consider bolts have much lower attack than knight's weapons and other f...

Not true on lower levels. Knights don't usually have access to atk 45 weapons until around lvl 100+. Low lvl two handed weapons are stronger, but have native 3 second attack time, so the skill gain is even slower. There is a case to be made for the new bloodstance spell, but have you considered people that are not premium? You have a big high lvl / BIS eq / other main vocation bias. But if people play knight main and value their life time, this topic is very relevant/logical.

small tapir
vagrant kayak
#

daily missions that give skill points as reward when

being forced to spend hundreds of hours watching netflix before you deal damage as knight is a silly outdated mechanic that favors hobbyless teenagers and unemployed people with too much spare time at their hands but that‘s not representive anylonger for the customers of this game. we are all adults and most of us employed. mechanics that stop people with money from playing this game are bad for revenue and gaining new players

and for the record, i have done my due deeds, i trained for thousands of hours but inagine explaining that to your friend who you want to convince to start playing medivia in the evenings after his 9h shift at work „so u stand here for 3 months, click gargoyle and that‘s it“ „correct, u do nothing. entertaining right?“ „come create an accöunt bro“

gleaming tree
#

whenever i try to get somebody into the game, i always tell them not to play knight

Might be a different start now, i dont know...but i would still tell them RP if noob gamer, or druid/ms if they feel confident.
Being able to block for them makes them able to level so much faster. (maybe RP is actually better now...)

If you are trying to help a knight exp, and you dont have exp share...you basicly do nothing

runic prairie
# gleaming tree whenever i try to get somebody into the game, i always tell them not to play kni...

That holds true if you are boosting someone through content. If they are a solo player on a server that isn't high rate, I recommend knights as a place to start.

On the note of skilling at same rate, it doesn't make any sense. If you had higher skills but lower damage per skill you'd end up at the same place as you are now. Just because I have 3000 pesos doesn't mean I have more money than some guy with 2000 dollars.

gleaming tree
#

i dont understand why you wouldnt help your friends if they start playing the game...
But its a good point...on low rate playing a ms/druid is high waste hunts
So a paladin or knight would be a better option in that respect

Personally feel like they should get to know the game a bit, so i would always recommend a high rate server (or with staged exp) first so they get to see what its like
Each vocation does play different, and they got no idea what their playstyle is like

grim flint
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Im ok with time we have to spend for training. If anything we could have possibility to burn mana on something useful, not exori but something we can use at hunt

orchid tulip
#

Zezenia has a mechanic where you can choose a daily task that can be chosen between easy medium and hard.
Those values are related to player level.

For example a dragon can be a hard task for a level 40, meanwhile a dragon can be a easy task for a level 90.

Once the task is chosen and done. The player gains skill tries related to the difficulty and player level, allowing players to get some skills every day while actively playing.

Perhaps that would be a nice touch to give players the possibility to progress skills while leveling.

I did play a bit and like easier task would give 4h hours worth of training time, I didn't play much to know higher values but still with proper math made by eldrin I know it can be awesome feature

frail niche
#

@finite thistle , sup, i'm back. Now that skills are improved in dmg fomula, is there some reason why Exec Sword has only 2% Berserk chance although Demonic Axe has 5% Berserk chance? I feel that after the update, Demonic Axe overcame the Exec Sword completely.

grim flint
#

Of course it does and its good moment for daily reminder that 2h weapons shouldnt have defensive atts so please replace parry at exe sword for swift striker or counter attack

coral ivy
runic prairie
icy axle
#

Attributes 100% have to be revisited. There is far too much imbalances both in terms of too strong and too weak. I am pretty sure he knows that and just needs time though.

noble torrent
#

I guess that 1h weapons are quite balanced tbt. 2h clubs and axes seems good too, only sword looks bad

marsh tinsel
#

1H weaponn sux only works for tanking thats it, the bloodlust spell should be active even when using 1h so we dont lose fury while swapping with shield.

tardy turret
#

Yeah, rage shoulnt disappear when swaping weapons

coral ivy
#

Ye but when u turn on again bloodlust after swich 1hand/2hand u need to use spell means got u exhoust between spells and healing.
Why this spell cant be turn on all the time and works only when u use double hand weapon?

meager nimbus
coral ivy
#

Should work 1 hand turn off , 2 hand turn on but fury staying.

languid fjord
#

Tell that to Brian. Almost 2 years and hasn't looted one. Lol

languid fjord
#

I can't follow all this. lmao. Breaking my brain.. I'm not going to criticize as it's completely unproductive... Hopefully u all figure this out.. can anyone help.me out cause I was looking for some info but can't rly find much.. how are elemental damage weapons now in regard to the changes

sinful tangle
#

@vagrant kayak

slim cape
#

75% physical 25% elemental

languid fjord
#

ahhh

marsh tinsel
# coral ivy Ye but when u turn on again bloodlust after swich 1hand/2hand u need to use spel...

seems to me that bloodlust spell wasnt thought enough to be implemented. Seems like a last minute change after promising real change to eks i im level 100 ek i dont even use the SPELL because the 25% damage taken plus the uh nerf is makes you heal damn too much losing exhausting and also if u swap weapons to shield you lose all fury...
This is not up to the excellence of Eldrin he can do far far better than this

languid fjord
marsh tinsel
#

i like the fury and the idea of it 100% just need further development

frail niche
marsh tinsel
frail niche
#

Whats your magic level and level? Cuz i really think you are not right. Every low lvl gained more than 10 lvls just that would increase your heal

runic prairie
#

only think people above 400+ got nerfed if they don't have appropriate gear. My 300 knight is about the same as it was, and I haven't fully attributed my gear yet

marsh tinsel
#

its magic level formula for eks that nerfed 9% of UH for them, that should be compensated one way or another

#

maybe it could be that higher levels only got affected by this? and me as level 100 i am actually not affected. Im asking out of my ignorance, please

#

ml 6

frail niche
#

Yes, previous Spellpower Formula was 'Lvl^2 + 3 x ML', now is 'ML^(7/5) *6 + Lvl x 1.3 + Strength x 1.2'

#

If your old ml was 6 than for you to have the same heal than before you need 13 Strength points. And every extra point will increase you heal even more

#

Magic level is much more impacting now for knights in terms of healing.

marsh tinsel
#

Ok understood now, i withdraw what i said bout uh nerf in this case i would advocate for leaving fury gauge always on whilst swapping 1h/2h/shield.
Can i assume with this that while wearing melee ring n have 20 STR i would heal even more than with my actual 12 STR?

frail niche
#

exactly

#

13 heal in avg, a 4% buff comparing with pre-update

marsh tinsel
#

gotcha, thanks for explaining it mate

grim flint
#

@finite thistle did you give up on cleeve idea completely? It was rly fun idea and i would welcome this in game with open arms. Even more now when we have bloodstance and hunt blocking and killing 2 mobs at once in many cases.

naive shale
upper skiff
orchid tulip
lucid light
#

As a lvl 245 with 111 skills and eq +- suited for my lvl (HFA, magic plate legs, warlord helm, angelic boots, heavy truncheon, frostwind and fire whip), my feedback is: Eldrin did a fine job with the changes. It's been really good with things I usually hunt (hydras, manticores, dark grims, etc). The spell gives enough power to boost XP/h and it's dangerous enough so you have to play better, it's very fun. Only two complaints I have are the melee rings that boost spellpower instead of skill (could be 2 skill, c'mon Eldrin), and the huge gap in skilling time from distance to melee, now that skills matter in damage. I mean, I'm not spending a second longer training, already did my share, but I'm thinking about other players. I started an archer on the new world, just for fun. I'm playing completely solo, not power gaming and not paying $$ for any items or runes, just to see how fast I could progress in a few days. I'm lvl 92 now with 88 dist and 71 blocking, only playing around a few hours a day and doing some tasks. I know it's nothing crazy, especially since it's an easy server , but I reiterate that I'm playing solo and looting all the eq by myself, and not GFB anything like crazy. It's been fun and easy (only crocodiles are kicking my butt now for those croco legs lol), but it's not AS easy as I thought it would be. I'm curious if there is any knight here that is also playing solo and not P2W, how is it going for you?

sinful tangle
#

Im sure @restive kraken is having a blast

dense stream
#

Melee ring, would have to increase more strength to match the 5 skill that increased before

grim flint
#

It increased 4 but anyway, i still think it should be replaced back to melee +2

dense stream
#

Which equivalent is today 5 melee skill, so we can compare with the strength

subtle willow
#

But melee ring does also boost your rune dmg and healing

outer gulch
#

At least you have sth to improve your strength and spellpower 😠

noble torrent
grim flint
#

During test server i was like woah skill really matters, i wanted to invest into aquarium to make marris for dishes but then patch came out and i saw this so called "melee" ring and had to change my plans

finite thistle
#

Buff with buff on top of a buff. For some it is never enough it seems. It was planned from the beginning to remove skill boost from these rings. All the calculations can be found somewhere in this channel, but melee ring now gives almost the same amount of damage as it used before. But split into melee and rune damage. And it is not 3 damage per turn.

#

It was never intended to buff damage per turn provided by melee ring from that 8-9 damage to 50 damage, as you tested on test server.

loud sigil
icy axle
slim cape
finite thistle
#

Both melee rings and meals (rings slightly less, meals slightly more, together the same) provide the same amount of damage as before. If they were useless then they remain the same. Nothing has changed.

#

And since they also increase healing, they were even better than before.

#

But, no, 8 damage remained 8 damage, it's unacceptable!

small tapir
#

When are we gonna be able to swap one time rewards like rewards from demonic faction?

(I'm asking because it was promised)

tardy turret
#

I saw graphic of all paladin armors and dex value,can we have simmilar for knights and str?

lucid light
# finite thistle It was never intended to buff damage per turn provided by melee ring from that 8...

But on test server melee ring was +4 skill right? So +2 skill would net max 25 damage per hit? Also consider that mobs reduce this damage with armor AND shield. I mean, is that really OP? I would like that better than a little boost to rune power, to be frank. But if that is completely out of the table, how about changing the name of the ring then? Something like "strength ring" (or the late "power ring"). I think to many people, melee ring is misleading...

icy axle
#

But mages were and are allowed to get god knows how many free magic levels from abusing skill boosts for how long now đŸžâ˜•ïž

finite thistle
# lucid light But on test server melee ring was +4 skill right? So +2 skill would net max 25 d...

There are no plans to buff the melee ring, it is exactly how it used to be. That's the point, 8 damage is still 8 damage. Don't compare the damage from test server, that was obviously not finished at that time.

You are complaining that 8 damage is still 8 damage and not 25 or 50 damage. Have in mind that to increase that damage, it would have to be taken from somewhere else, so you still would end up with the same damage.

lucid light
# finite thistle There are no plans to buff the melee ring, it is exactly how it used to be. That...

Not complaining, just asking. As I stated above, I believe you did a fine job with the changes. It's just a matter of naming then, as I think "melee ring" might be misleading (specially for those who are not keeping up with the changes). Also, I didn't know the old ring gave only 8-9 melee damage? So 4 skill = 9 damage on the old formula, jeez... Another thing is that you are considering runes damage on this calculation, right? Because flat melee damage is +2 according to the new formula. With old ring you didn't need to use runes to get that +9 damage. So it's not really a "melee" ring, more like spell power ring.

Edit: to be fair, I did say "complaint" on my previous post. But I get the numbers now, tks

grim flint
# finite thistle Both melee rings and meals (rings slightly less, meals slightly more, together t...

And that's the case, you are repeating that damage is more less the same but i dont understand why it has to stay the same? One of the patch tasks was to improve knights gameplay and you gave us wonderful and funny berserker mode which im glad for but its not like we gonna have the same exp/h as druid mage or archer when we have 4 skills more. They still have SD. Again, i dont want to hit 1500 every hit lul i just want to feel like a warrior when i put ring on, i mean i wanna feal noticable difference on my weapon. When we talk about me, i dont need uh healing or explo hit from ring, i want better melee dmg. Ring 4>2 melee, meal 3>2 and patch is excellent

lucid light
#

To be fair again, it's actually 3 flat melee damage:

last pier
#

It's 8 with explo

lucid light
small tapir
#

pretty sure old rings and meals gave more dmg to berserk and decimate and thats the only real objective nerf. But honestly why do we care while knight received 100 other buffs?

lucid light
# last pier It's 8 with explo

I get it. Point is you didn't need to use explo to get this 8 damage with old ring. Anyway... it's fine as it is now, I just think the nomenclature is misleading.

tawdry ferry
icy axle
last pier
#

Perch meals and basic hp regen should be total hp % thing đŸ«Ą

lime nimbus
pulsar frigate
#

any chanel for hunt spots?

runic prairie
#

Are people seriously complaining that they don't get the extra 40 damage on their autoattacks from rings, when they already got 200 extra damage without.

tawdry ferry
meager nimbus
hard night
#

@finite thistle The Soul Shield issue has been resolved, but theres a new issue apparently. I had soulshield up with the 2h but it said my soul is too weak to enter, tried again, same message. I had to unequip the 2h to enter 😼

finite thistle
hard night
#

Ah alright, sorry then 🙂 thanks for the quick reply

subtle willow
#

I just want to say thank you for the Knight updates, as someone that leveled a 1-260 Knight in Eternum, this time im doing it in Serenity and It feels so much better.

Skill merge is a huge W (no more sleepless nights wondering what to skill).
New spell a lot of fun and good dmg boost. I would kinda want Fury to regen based on your dmg rather than what they hit you, since its a bit weird that getting more gear makes this regen worse. Also depending on the profile of the monster you get more phys dmg (Fury > fun) or mag dmg ( sadface )

tardy turret
#

Got to 7mlvl and did some testing with uhs healing
127lv 16str 6mlvl - 616-719 healing with uhs
127lv 0str 6mlvl 571-666
127 16str 7mlvl - 660 - 770
127lv 0 str 7 mlvl 614-716

vagrant kayak
stone blaze
#

@finite thistle could you pin up to this channel final dmg formula implemented ?

grim flint
#

And screen with str values on items

finite thistle
lean tendon
#

where I can find the Str table of the itens

stone blaze
#

great, thanks a lot @finite thistle
is it possible to pin up spellpower formula for runes min/max (UH, Explo, HMM, GFB, ICE)?

pulsar frigate
#

hi, any spots to solo hunt knight on sheo?

noble torrent
#

No one ever answered to you here yet u still asking. Did u think that it's not the right place to make this questions?

pulsar frigate
#

is there any chanel?

sinful tangle
#

Maybe #💬┃adventureeternum ?

marsh tinsel
#

Thanks for recent changes ( today ) about bloodlust stance

#

i can now gather enough fury without trouble just a bit more fury gauge pool? 150 if its not much to ask

grim flint
#

What exactly? Lack of shader and gauge not disapering after changing 2h weapon or theres somth more?

marsh tinsel
#

-Disabling Bloodlust Stance no longer reset Fury Gauge

lean nova
#

asking if the AURA when use this magic anthar gladius amplio for 2H will come back or will be like no aura

lean nova
#

we can have some bar for fury like we have for mana a little small ?

#

can appear only when use spell or can be set

frail niche
#

I go beyond and ask for a this fury bar to be divided in 3 and pool become 150. So each 1 bar means a mana-free decimate and 2 bars means a mana-free berserk

keen plaza
#

Solo bro! Pepe2Weeks

stark patio
#

Hey there folks, I'm not sure if that's the right channel for the question but i'm currently struggling to understand what benefit watcher legs provide to ek compared to hellforged legs. The +1 meele skill doesnt exist anymore and the strength it gives is slightly higher than hellforged legs. Furthermore the attributes of hellforged legs seem to be better then the ones of watcher legs (more vit, fire resi). Is there any reason to use watcher legs as ek anymore?

outer gulch
#

Yes, the reason is not having better legs

valid dew
#

yes if u want more dmg u use watchers and not hellforged legs

icy axle
stark patio
#

but is it worth it? I mean the clean hfl got like 1 strength less than the watcher legs. I'm not sure how much difference there is between full but it seems like the advantage the watcher legs once had is gone...
Maybe i'm missing something..

frail niche
#

Brian is right

plain flare
#

so im dumb af

hearty thistle
vagrant kayak
small tapir
#

speaking of that, why is it still not live? PepeHmm

icy axle
# vagrant kayak dont u worry, friend and helper wiggy already made sure hellforged set gets nerf...

Should be pretty easy by design. Hellforged legs are tank legs and watcher legs should be damage legs. Not sure why it isn't like this. Strength should have never been added to every piece of equipment. It was originally statated all new things would be properties and not require a money sink to unlock stats and then right before release all of the sudden time to re-attribute everything and it all has extra strength added.

obsidian bough
north yoke
noble torrent
#

I remember that it was said that it will be possible to change archini, great, sheol weapons after the skill merge, anyone can say if we can expect that feature soon?

small tapir
#

I'm asking that question every week, there is absolute silence so far

noble torrent
#

Just make it we sacrifice one attribute to change it or smth so no one would benefit on that too much in terms gold spend on atts and implement it already

icy axle
noble torrent
#

It can, but last time we were waiting for a miracle solution there was soft cap for 3 years

icy axle
#

A potential 20kk+ fee is not a solution.

noble torrent
#

Maybe any dev can speak his opinion?

slim cape
#

If anything give such option like 1 week cooldown so that we cant spam exchanging them

vagrant kayak
#

whats the rush? your weapons just received a 20-30% buff and you want devs to put their focus on making it possible to exchange them - free of charge, mind you - for that extra 2% dmg because of a different attribute. just chill, it will happen eventually but i bet they have more urgent stuff on their plates rn

small tapir
#

we are asking for that because it was promised. and also because there is no response. Sister weapons should've been removed then this problem wouldn't have existed.

edgy lagoon
steady flax
#

I’m not a Knight, but it should never cost an attribute to exchange your weapons from factions 😳
Make it maximal a cooldown but imo it would be enough to make it a far walk as wulkan
That would be enough “punishment”
I think this update gave more variability to knights, shouldn’t punish them 🙄

dapper stag
#

Exchanging weapons seemed more of an issue then it turned out to be, maybe people should instead pressure the team to implement a marketplace, so everyone can >>trade<< into their desired equipment.

noble torrent
steady flax
noble torrent
#

Or make some feature like doomcaller. Using blazing core on weapon would change sheol ones, black crystal archini and so on

finite thistle
#

There is no issue with changing weapons into another, but there is an issue with attributes. Not every weapon has the same amount of attributes and/or their price may be completely different.

#

So for example, I don't want you to attribute sword version with average attribute chance of 15% and gain attributes on axe version that may have 10% chance to attribute.

noble torrent
#

Could you change %so the averange price is the same?

finite thistle
#

This is a bit too late, and not always may be the a good choice. Imagine for example if sword has parry attribute and axe version has haste attribute, one costs 1.5kk, the other one 150k. Should price be increased by 10x?

noble torrent
#

But averange attribute cost calculated by Sealvas on wiki is simmilar in each versions

valid dew
#

if anything let them change weapon and just remove all attributes, better then forcing people to use a weapon they dont want, but some middle ground has to be found here to accomodate eks

noble torrent
valid dew
#

yea as long as its not unlimited exchanges or eks gonna switch weapons to specify every hunt

noble torrent
#

And what's wrong with that? Mages do change wands when they need

vagrant kayak
#

mages can ue, why cant knights

outer gulch
#

Eldrin just compare avarage attributing cost for axe, sword, club and make exchanges work like sword=club+500k if the difference is 500kđŸ«Ą

grim flint
#

Allow changing weapon only when weapon is full att or completely empty. Attributing system is so gambling that it doesnt make sense that on club u have 10% and on sword 15% chance. One person will waste 2 stones for att and another 12

noble torrent
outer gulch
#

That’s not gambling

lofty saddle
#

maybe give back clean weapon and avg gold of attributing kekw

keen plaza
#

@finite thistle, We expect to have advantages for the sacrifice of obtaining a better weapon - especially now that you've given us the chance to use any weapon, which is great!

However, I see a big gap in the weapons that mere mortals can obtain. A prime example is when I was using the full Executioner's Sword. One week after the update, I sold it and got a Demonic Axe. I've never gained so much experience or dealt as much damage as I have with the axe. The difference is astonishing. So, I embarked on a desperate search for three weeks, completed the Holibars task, and obtained the long-awaited Mithril Hammer. But having the Demonic Axe in hand, I was disappointed. The Mithril Hammer is good for its durability, that's it. The crushing blow doesn't come close to the critical hit, the difference when it activates is imperceptible, both in terms of damage dealt and the effect, which doesn't exist. But it's okay. Each weapon has a different purpose. However, when you compare the lightest two-handed weapon in the game, which is the Mithril Hammer, it has a shorter range than the Demonic Axe? I have this incredibly powerful weapon made of the lightest steel ever forged - a nod to Tolkien - and it hits slower than the axe. Plus, I have a lower chance of activating the berserker effect, even though I should be able to run faster with the lighter weapon, right?

What's the point of making the two-handed weapon that's the easiest to obtain, the one people sell from backpacks in Sheol, the best one? There are so many cool attributes, but there's nothing here that mere humans can achieve. Imagine a club or a axe swinging back and forth, spinning, and where is the swift striker effect?

I think the attributes to be a brilliant aspect of the game, a wonderful part of it, but to go through all that hardship to obtain something that was supposed to be much better and end up with something worse than what's easier to obtain, makes it boring.

keen plaza
#

Alternatively, give us the chance to modify the attributes of our weapons. For example, allowing the sword to have parry, the club to have perseverance, and the axe to have critical hit, so that we can randomly rotate the attributes beyond the base ones and truly have a unique item, an item that suits our playstyle. Perhaps creating a gem of skill exchange using 10 large painites, or going even further by utilizing the dwarf faction to make these changes to the items. This would give us the motivation to pursue such modifications. Just imagine being able to remove "lean" from the Demonic Axe and replace it with something that is not exclusive to swords or clubs, but enhances them in some way. Or being able to remove "gouge" from the Executioner's Sword and replace it with a longer reach. It would be amazing!

I want to be able to use and have these attributes without needing a separate weapon for each one.

noble torrent
#

Actually mithril was great on test server when berserk and perservance could be active at once, but then it was too good and got nerfed

timber crater
#

If i have to be honest, its much easier to farm 500 holibars than get a heavy trucheon. While i'm 270 i could find team and farm it within a week, while i cant get to sheol yet.

#

The matter is the same with great ones, or metorite stuff. The acces is limited, yet you can get it faster than sheol items.

valid turret
#

@finite thistle implement swaping of sheol weapon sacrificing blazzing cores on each change. Also only be able to change the weapon type if its Clean or Full.
Also normalize the attributes on them to match the same average price.

icy axle
robust cave
#

Two handed swords need goods attributes, If wanna parry use one handed sword, lol.. maybe Swift strike or berserker could be obtained

#

some weapons that had vast grip as a +2 skill increase, now give an increase in strength... others that didn't have an example: demonic ax also give an increase in strength... so swords in general are losing in terms of causing damage .. if I use a 2-handed weapon the intention is to deal damage and not tank

frail niche
#

Swift Strike on swords, when??

slim cape
#

It already is on nightbane. Feel free to give me an offer

lean nova
grim flint
#

But nightbane is 1h? Or 2h where is this sword from?

slim cape
#

its 1h, from new aividem monsters

plain flare
#

what's nightbane

hearty thistle
#

Can we speak about a important feature? "Mouse Over" option for Hotkeys, you have hotkeys on crosshair, you have hotkeys on target and now we just need a "Mouse Over" option, once you press the hotkey of the rune, it will use on the SQM your mouse is pointing. It hels Mages, Druids, Archers and Knights.

icy axle
#

I think it’s pretty ridiculous that you need ml 5 on a knight to learn the new spell for two handed weapons. I feel like ml 4 would suffice. Other vocations can begin pging as early as lvl 1 with gfbs and all types of ammunition but knights need ml 5 to really shine with solo hunting.

noble torrent
finite thistle
noble torrent
#

There were some great ideas that seem to be quite easy to implement. I understand that there may be other priorities but the little things like this usually makes ppl have more will to play

noble torrent
#

If You are afraid that ppl will abuse it somehow make long cooldown, paying some materials for change, loosing random attribute or something but cleaning weapon seems to be too much. I know ure bussy but please look into it.

dense stream
#

I saw that it was very good and the reformulation of melee in relation to skills, greatly improved the character's attack. But I feel that the shield skill has become useless, do you have any predictions for reformulating the shield?

outer gulch
#

How it became useless it is literally the same as before

tardy turret
#

I think we need more variety between weapons and attributes. Basicially everyone going dragon lance into demonic Axe

gleaming tree
vagrant kayak
# outer gulch How it became useless it is literally the same as before

with the way the game evolved and monsters dealing tons of dmg which are not physical dmg as well as 100+ shielding blocking like 300 dmg which is irrelevant past some point where u hunt stuff that hits 3k every turn, shielding is very overrated rn. i block most stuff with 2h because it dies faster and i effectively save uhs. knights arent impenetrable tanks but pure meatshields these days. not even saying its bad, content is balanced around it, so its fine but if you ask about shielding specifically, yeah its fairly useless

small tapir
#

there we go, shielding rework incoming with massive buffs so that no one feels negatively affected. It's impossible to design system where everything has big impact. If you think its not worth training shield don't train shield. It's not like at any point in this game or tibia shielding mattered and yet we were fine all this time.

icy axle
small tapir
#

no, it didn't. When solo hunting people mostly used 2h weapons then swapped to magic sword without shield. It didn't really matter if you had 70 or 80 shielding when tanking demons. It never made a real difference it was always just a little bonus.

slim cape
#

Of course it mattered more because 7.4 mobs were almost exclusively physical dmg (except for dls, warlocks, demons and banshee).

Same feeling as Brian though, I dont think we need any rework here

vagrant kayak
#

yeh i agree no rework need here, content is balanced around useless shielding. if we start playing with that screw as well now, its gonna get just harder to balance game. knights in good spot rn, leave them as be.

icy axle
sinful tangle
meager nimbus
#

Shield taking Magic damage when?

steady flax
#

Shielding mattered so much back in the days
Good luck going OF/dwarf guards with 70/70 skills

I think shielding should matter exponentially so you can block alot physical damage from monsters if you have very high skills

marsh tinsel
#

Is there any plans to re-balance Bloodlust spell so can use it on 1 handed as well
As we know 1 handed weapons are mostly used with shield during teamhunts
so would be nice to also be able to bloodlust on a minor scale with 1 handed

#

Note: Maybe when we use 1 handed we get fury from the damage we make not we receive

obsidian bough
rain berry
#

If anything, one handed weapons should have a reverse bloodlust, where you deal less dmg in order to also receive less dmg, but I don't know if that's even needed or interesting

sinful tangle
#

How about we make it so we do zero damage and take zero damage. Call it monk stance

rain berry
thick solstice
sinful tangle
hearty thistle
split basin
#

Any chance we can get a lower attack weapon than 5? I'm still blasting target dummies it seems with a knife or sickle. My understanding is that fists are 7 attack, so even worse to use that.

orchid tulip
last pier
#

1500 MC training gloves with 15% haste Pepe2Weeks

orchid tulip
icy axle
#

Fist fighting attack should be like 1-3, not 7. You can’t train with monsters anymore. I kill things so fast with my fist now in full def with these new formulas.

sage vapor
#

random thought: could be intended, so its just not feasible to train past a certain skill?

icy axle
sage vapor
keen plaza
hearty thistle
lucid light
#

I believe the point is for people to invest in training dummies past a certain skill level.

vagrant kayak
rain berry
#

You can convert rl money directly into premium currency to buy runes, potions, training equipment and XP/skill boosts directly from the store, or just trade players for the strongest equipments possible. Isn't that pay to win yet?

vagrant kayak
honest vortex
#

Today we can only train efficiently with store items, if only had the opportunity to train the old fashion with 2 Monk 2 Slime 2 Rot and so on. But even in Fist, we are very strong.

There are topics related to having more options for dummys, but they would still be only store items.

noble torrent
#

Gargoyles still work

honest vortex
#

Are there gargoyles in free cities?

vagrant kayak
honest vortex
#

I'll see if I think and test if it still works, thanks.

orchid tulip
gleaming tree
#

@finite thistle the rework of resistances has made ring of purity (and other 1% resist items) pretty useless because rounding. Is it just the stats window, or is the rounding applied to damage aswell?

noble torrent
#

Ye, dmg is decreased by the full resistance of our gear that we can calculate, for example 12,325% or rounded number 12% we see in stats?

real wing
#

100% taking more dmg with berserk spell before and after shouldnt be any different because it makes our resistance 0 anyway, hydras are meleeing me for 500 and waving for 500-600 with 1 head...

rotund solstice
#

Is bloodlust stance supposed to be BOTH 25% extra damage taken and all resistances gone? Is it just -25% to your resistances and not actually +25% damage taken like the spell says?

green loom
#

Quoting your changelog message:
For example, if 5 gear pieces provide 5% damage reduction, damage is now reduced in the following way:
damage * 0.95 * 0.95 * 0.95 * 0.95 * 0.95 ~= damage * 0.77

^ Which would be +23% resistance in skills tab yes?
To add to this formula for berserker stance should be 0.77x1.25=0,96. Yes?
So the resistance would change from +23% to +4%.

Another example, instead of capping out at 0 resistance in skillstab during berserker stance:
If resistance is say +5%, we'll do 0.95x1,25=1,19 for berserker.
So the resistance would change from +5% to -19%
This would make a whole lot more sense for everyone instead of setting every resistance at 0.
And IMO resistances should be additive, because currently 1% resistance on an item can be completely useless unless you use decimals in your formulas (in which case you should add 1 decimal to skills tab).
If there are no decimals in your formulas, we should stick to the previous formula of 5+5+5+5+5 equals 25%, not 23%.

finite thistle
green loom
meager nimbus
vagrant kayak
meager nimbus
noble torrent
#

Tbt i wasn't testing much but feel weaker too, at first i was thinking that it's all cuz the shield bug, but now i know it isn't xP

gleaming tree
# vagrant kayak the new resistance formula was a nerf, so that‘s right, even though we are talki...

adding flame in new aividem doesnt give 25% resist but 18...thats 7% less on huge combo's

The higher up your % resistance goes, the harder the nerf hits

and all the examples only have 5 items giving resistances, each for fairly high amount.
In reality you got a lot of small counts, meaning the nerf hits harder

The 1% of purity ring is basicly gone (yes rounding...)
Things like 1% on sheol weapon, 1% attribute and 2% property....

If you do the math you will realise that in most cases you are taking 5-10 % more dmg now, and that is noticable
New aividem is extreme, you'll get around 18% less resist...but thats because you got really high % before

steady flax
#

So can the % of resistances get adjusted? New players get f*cked every patch compared to old players which played most of content already easier than it is now

Every update I lose more motivation to keep playing cus older players could wear knight EQ as mage AND had much more resistance than now
Now you either have protection or damage as new player

Other games make it easier for new players to catch up, medivia doing opposite for atleast 1,5 years what I noticed now

small tapir
#

dude you are still stronger than before knight rework stop complaining and get gut. This argument of uhhhhh old players had it better is complete bullshit. The difference in resistance is noticable (if you have lots of resists), but really doesnt affect your day to day hunts, you just gonna use few uhs more and thats it.

steady flax
#

I’m not a knight, I’m a paladin who never playing in teamhunts

You wanna tell me I have it easier than you who abused all spawns before with knight EQs?

small tapir
steady flax
#

Explain what is easier for me please
Id like to know

#

And I was talking about recent 1,5 years
I don’t know what happend 2-3 years ago cus I left the game in 2017~ and came back 2022 again

small tapir
steady flax
#

I don’t care about free damage cus I play orshabaal rates, money doesn’t matter
But I can’t Solo holy sentinel at level 400 anymore as people used to do on paladins
I can’t wear HF set with OP physical resistance to hunt things like UD/LB hero’s cus I have to chose damage or protection

runic nova
#

xD

steady flax
#

I don’t even want to min/max
I just wanna Solo factions as paladins used to solo it and don’t need to outlevel it 100+ levels more cus either monsters got buffed or my tankiness got nerfed af

grim flint
#

Lul game is easier for newcomers like 100x more than before? Exp formula, free runes, better tasks, wands, dummies for training, magic spears lul remember skilling with small stones?

small tapir
#

anyway, too many buffs are happening. This game is getting absurd on so many levels and ppl ask for more. there are knights destroying everything with autoattack and getting same exp as mages that used to pg in tombs. on low lvls btw. Basically the vocation that had least financial problems got giga buffed in this field again. It's complete madness.

steady flax
small tapir
#

you are playing on unintended rates, its pointless to discuss balance on such servers because there is none

steady flax
#

So if money doesn’t matter, there is no buff for 300~ archers in recent updates, but nerfs only
Thanks for admitting

formal aspen
#

These feedback channels got to a point that is ridiculous. All I can tell you is the game doesn’t make sense on your rates, so you’ll have to deal with that. Other than that, close these threads they’re just obnoxious by now.

runic nova
#

Go paladin thread at least frostyy

steady flax
#

Knights and mages always needed each other to progress
Paladins used to solo content and could be taken to teamhunts aswell

With recent patches staff made it harder for mid level archers to solo content
(Buff monsters as holy sentinels etc. [cus a 600 archer is “destroying” that spawn kekw ])
Nerf eq such as not possible to wear HF set & other knight eq and solo content earlier

So please don’t tell me it’s easier for archers now than 1-2 years ago
My last reply in this thread

subtle willow
small tapir
#

better obviously. Now on top of everything else they had before, they can deal solid single target damage extremely cheap.

subtle willow
#

I've never been high enough level, but I was wondering if high lvls will 2h or just stick to 3x explo mobs

meager nimbus
#

I actually though the % on resistences were going to give some feeling of worthy attribs and wasting money on them, but i'm weaker now. I don't feel comfy going to the usual dangerous places i used to some days ago on lvl 239

noble torrent
steady flax
small tapir
#

so church for example can be spawn intended for 4 ppl lvl 350, 2 ppl lvl 500 and solo hunting spot for 600. If you think its spawn for 350 please go there on mage of that level solo and prove it to me. yes kill entire spawn, not just priests.

#

ppl were saying knights will struggle in seals because their uh healing got nerfed by 10%. like for real any time persons get affected in any way you just lie down and pretend things are ruined and game is unplayable. Just adapt to changes is it that hard?

runic prairie
#

While I agree people are generally too quick to judge changes before getting used to them. I haven't hunted since patch for some reason PepeLmao
I will see how it feels later and make a call about it then

noble torrent
#

Saing challenging things i mean aiviem in team of 300lvls or less as ek without hotkeys. Extreme things dont mean going for beak the spawn cuz many ppl or high dps. When you have to teamplay 100%, focus 100% and every mistake is some1 death. That's what I'm saying. 7% more dmg to the tank at this situation is huge nerf

small tapir
#

yes in this particular super extremely singular scenario that affects very few ppl in the game, yes you got nerfed and you will have to teamplay a bit better after this patch. I dont think its an issue that requires any actions from developers tho as you can adapt to it or level your char a bit if you are barely capable of hunting there.

marble walrus
#

What option do we druids/mages have atm on low lvl (under 250) to do that is good exp like eks and NOT uber waste like gfbing tombs without looting? Knights can just go hydras/frost dragons or something and get good exp AND profit with hmms

#

I can go frost drakes with hmm? 300k/h

meager nimbus
vagrant kayak
#

knight thread 2023: druid without holy rose complaining about druids being too bad and ranger whos damage got massively buffed recently complaining rangers have it too hard.

finite thistle
# gleaming tree adding flame in new aividem doesnt give 25% resist but 18...thats 7% less on hug...

The 1% of purity ring is basicly gone (yes rounding...)
Things like 1% on sheol weapon, 1% attribute and 2% property....

Please have in mind that resistance changes only applied to resistances provided by gear attributes or conditions (buffs / debuffs). In that case resistance of purity ring works exactly the same.

Also, these resistances from attributes/conditions did not add a flat % resistance of original attack, if you had any resistance provided by gear properties. For example, if original attack value was 1000 damage and gear properties dropped that damage to 800, then 25% of divine flame resistance was calculated from 800, not 1000.

So that 25% of divine flame resistance reduced damage by 200, so 20% of original attack damage.
If you had more resistance coming from gear properties, your attributes and conditions was reducing even less damage.

gleaming tree
#

hmmmm, that does make the math a bit harder, and makes the nerf smaller.

Still notice taking more damage though, but its hard to properly test when damage is not consistant.
Is there a chance to get the arena added back in with the 500 dmg of any type? We could more easily verify suspicions that way

finite thistle
#

Maybe in the future. In general, what is shown in skills tab is mostly accurate (mostly, because it's rounded up, so 1.01% to 1.99% resistance is shown as 2%).

small tapir
#

is there any reason why its rounded to integer numbers instead of lets say 2 numbers after comma

finite thistle
real wing
#

Did they lower demonic axe flawless att to 1 instead of 2?

orchid tulip
#

mana drain in pt-br seems fine here

slim cape
#

Please dont mind wiggy. Ofc it wont affect you too much when you are hunting monsters you outleveled by 200-300 lvls

finite thistle
finite thistle
valid dew
#

so make it 16 like it is now, but 16.00 if u hover mouse over it?

finite thistle
#

And show 1% when it's 1.99%? Don't worry, there are other ways to handle that.

small tapir
# slim cape Please dont mind wiggy. Ofc it wont affect you too much when you are hunting mon...

dear blaster you pretend to act like an intelligent person yet you speak like typical discord person right now. Of course it affects me. When I tank 3 icons of light im pressured just like you tanking 2 corruptors. and I see a difference obviously. I just dont scream and panic as soon as something negatively affects me and you shouldn't too because its not reasonable thing to do.

#

If anything this patch affects me mostly as I usually push my characters to limit unlike majority of medivia community.

gleaming tree
#

raskhy motivated to die again for more content kekw

orchid tulip
rain berry
#

The values are more important than the names of the resistance, shorten the name to display the data correctly

slim cape
thick solstice
small tapir
#

its a complete nonsense. there is no logical reasoning why would low lvls be affected by this changes more than anyone else.

vagrant kayak
# small tapir its a complete nonsense. there is no logical reasoning why would low lvls be aff...

they are affected by it because they will have a harder time grinding these spots at their current lvl than people previously had. that's a disadvantage. are lvl 600 also nerfed? absolutely. but there ain't that many lvl 700s who drew advantages out of the previous state which they now couldnt, are there? it's just the same as with lvl squish, ofcourse the people who grinded their 5kkk xp with lvl 600 stats, hp, mana, etc have had it easier than people who now have to grind to the 5kkk xp with lower lvl and stats

small tapir
vagrant kayak
small tapir
#

last massive buff was brought with vocation rework one month ago. All characters got stronger, low lvls got biggest buff of all time probably.

slim cape
#

What is complete nonsense? I will still be able to tank 3 icons, 3 flamebringers and 3 typhons, it will be more dangerous but i doubt they would kill me. But all the people who could do this previously may find it impossible without taking x lvls more. You are spitting propaganda, lower levels are always more affected by nerfs than higher levels and it has always been that way.

And lower levels have easier game compared to us x time ago has nothing to do with that

small tapir
#

why would same logic not apply to low lvls. thats exactly why im calling it nonsense. Just swap 3 icons 3 flamebringers 3 typhons with 3 behemoths 3 ice golems 3 ancient golems.

slim cape
#

Are you trolling now? You legit got answer in your question - they have it worse because they have to be less efficient grinding ice, ancient golems and titans and then all the future hard monsters

small tapir
#

it affects everyone equally. its minimal change on top of that. Low lvls dont have much resists to begin with. It will not change anything for typical low lvl player. few uhs used more per hunt maybe. its literally nothing if compared with massive buffs received last month.

subtle willow
#

I think what wiggy means is that us low lvl eks are more capable now of higher exp/h and profit, compensating the "nerf" of resistances with either higher level (cause we can exp faster) or better set ( cause more money)

slim cape
#

If you look at it from pure raw dmg taken, then yes, it affects everybody equally. But it doesnt change the fact that low levels are more fucked, than us. And for some it may be few more uhs, for some it may be life-death situation. It depends on playstyle

slim cape
small tapir
subtle willow
#

My experience is limited, I've done 1-260 and all factions up to white light in another ek, and my feeling was that I was just a meat shield. I understand that if that's what you feel you are and it's your only play style, you got "nerfed". People need to adapt to the change and also consider that you are now quite capable in solo dmg. I also think a lot of people just see it through the 3x realms, and obviously there cheap damage is less valued

#

For now I'm having fun in the new server, way more than what I had without the balance. Let's see in future levels

small tapir
#

lets assume low lvls receive 10% damage because of this patch. they will go for 3 hunts, advance in lvl and get their survivability back. wow that was really insanely hard adversity to overcome.

subtle willow
#

Personally I plan to just add lightbringer faction before white light and that's it

small tapir
#

THREAD: I think knight deals too much autoattack damage, some of that power should be shifted to fury mechanic. Also I still think fury should be available while using 1h weapon (should recover more slowly) and all damage should recover fury.

subtle willow
slim cape
#

I always played differently, doing content being underleveled or being barely high enough to do a faction. Changes like that would affect me hard back in the days, and I know they do affect more knights who are playing in similar style that I did.

When it comes to solo hunting buff - thats nice but there is plenty of knights who are playing with teams, doing dangerous stuff. They dont care about killing black widow in 7 hits instead of 8 - they care about surviving double corruptor and eye of mortem.

Me personally always preferred defensive approach of playing ek, but for some reason I have to take it like a good boy and adapt every time because some players want to make as much exp as every other voc - I'd love if there was a spell working the opposite way as blood stance, that would make the game more interesting for me, but somehow I dont believe in it being implemented

subtle willow
#

Would be interesting to see where is the line of what you could do and can do now, is it that far?

slim cape
#

I have had many situations where I survived, being on black hp, Im sure that had those situations happened now, after UH's being less efficient and resistances giving less I would be dead.

I also know it may sound as crying to some that are playing safer, but its a feedback channel and there is more than one way of playing the game

steady flax
glacial cedar
#

comparing demonic axe x hailstorm, is hailstorm better hunting what monsters ?

grim flint
#

I would like to hear feedback from knights 350+ did your gameplay changed after patch? Do u use 2h more than before are there many spots where you were hunting 3x explos and changed it to 2h with better result?

ivory wren
gleaming tree
#

for me nothing changed, only real difference is that i accepted i need to exori more and make waste hunts to push exp/h when i want to

torn mountain
#

Is there any explanation or intention to rework Watcher Legs? Because if compared to a lower level item and much easier to drop (Hellforged Legs), Watcher Legs is simply ridiculous and has a higher level.
Players kill Azure with 1 grow since very early in the game, but try to kill 1 Ancient Watcher... Honestly, this item makes me want to throw it away and I've never seen someone sad to drop a rare.

subtle willow
#

they should be dex tbh, or even int

hearty thistle
#

A rare drop from a monster doesn't mean that the item need to be OP, better than another drops or even good item at all...I chose to use HF legs, some will prefer to use Watcher and so on.

If we think in that way, raise the damage of Thunder hammer since its much more difficult to get than SCA and SOV - raise damage for all weapon drops from HOTFK bosses, etc...doesnt make sense. Use watcher legs to get more STR and boost your damage and UH, if u want a bit more protection go for HF legs...

#

And Azure hit harder than AW, Azure is much more stronger than AW. HF legs should be level 315 and Watcher legs 290. Thats the change that need to be done..

icy axle
hearty thistle
# icy axle Are you seriously trying to say azures are more difficult to kill than ancient w...

Technically yes. I know ppl abuse from WG. but it still give more XP, have much more HP and on meele the combo is more deadly than AW.

The problem is on the hunt design and lack of distance damage from Azure, that allow DRUIDS abuse of the respawn. if respawn changes with risk to lure 2 azures and no WG, no stairs on "north and south" to cheese, I doubt that lvl 120 druid would hunt there, it would be same level of difficult as AW..

meager nimbus
hearty thistle
#

on eternum I was doing AW task with a level 180 EK blocking it btw.

plain flare
#

i was oneshoted 2 times on 230+

hearty thistle
plain flare
hearty thistle
humble crypt
green loom
#

What you're saying makes no sense. Watcher Legs has a rarity of like 1:5000 and drops from a monster that requires teamhunt with massive waste, unless very overleveled. Spawn can be legit to solo in terms of return on like 500+. Azures can technically be soloed by lvl 100 druids. In fact very few azure hunts are done without WGs unless you duo with high EK that tanks 2 with beams. What you forget to mention is that HF legs also drops from LB heroes, the best teamhunt PG spawn in the game for 150-300. There are an endless amount of HF legs on every server while watcher legs are giga rare.

icy axle
hearty thistle
# green loom What you're saying makes no sense. Watcher Legs has a rarity of like 1:5000 and ...

an item being rare doesnt mean that need to be better than another drop from another creature. Azure and LB Hero have more HP and give more EXP, the "level" of the creature is measured by HP and XP it gives, which means AW is a lower level compared with LB Hero and Azure. IF ppl manage to hunt them in a easy way compared with AW its another discussion. I still believe that HF legs should be HL than Watcher Legs.

green loom
icy axle
green loom
languid fjord
languid fjord
# small tapir better obviously. Now on top of everything else they had before, they can deal s...

it rly hasnt changed that much lol. the buff is ehhhhh.. the spell is crap, too much dmg taken,, and that was my opinion before this resistance patch.. idk i was playing a lot before update and pretty much have stopped since. odyssey being extremely hard to progress on now as a 1x after exp stages has alot to do with it... but if the buff was so big and the spell was so good, i'd probably be playing more, but it doesnt rly make up for anything. probably much better on servers where chars have much higher skills i bet, but on 1x skills, like just +- 100 skill, it's ok but it's not what u are claiming for sure.

subtle willow
#

I think that considering the power up of the other classes, just reducing the defenses to 0 was enough punishment tbh, now I'm lvl 210sh and find myself using less and less my axe :/

hearty thistle
vagrant kayak
#

?_?

noble torrent
#

I did try to use this in teamhunts with druid, but we had more exp/h and less waste when i was using 1h axe so for me it's useless

small tapir
#

Any estimated timeframe when we gonna be able to swap our quest rewards?

sinful tangle
#

Spoiler alert

robust cave
#

I come across this ticket to ask for a clamor for swords, before the weapons were divided between skills, club, axe, sword but now everyone can use what they want and the swords are left behind in this situation because only the executioner has berserker, but all without exception prefers to use a 2 handed club or ax. The only sword that still compared to the 80 attack+ clubs and axes was the hailstorm which was nerfed by 50% elemental value which is totally situational. My request is that you can review the option to increase the elemental value of the hailstorm or just like the axes and clubs put something that balances with perseverance or berserker... the executioner even having 2% berserker the executor att is too weak because 10% it's still a low value... either increases the damage dealt with 10% of the animal's life or increases the percentage to activate the executioner to about 30%... swords are bad!!

marsh tinsel
robust cave
#

that's exactly what I mean, it's being useless because there are others that just because it has a passive that increases skill already makes it better

plain flare
#

so just get another weapon like mithrill hammer and chill

noble torrent
#

Can we have an answer when we will be able to swap qest weapons?

finite thistle
#

Not in the near future. Currently something else is being worked on now.

noble torrent
#

Oh great so we are irrelevant minority.

small tapir
#

and thats why it was a good idea to get rid of some weapons and convert them to sister weapons so this problem wouldnt exist

winter owl
#

If problem with switching weapons is cost at atttribute then maybe give that possible example (axe=10,5kk cost atrribute) (mace=8kk cost attribute) then give possibility to change axe for mace then player can change it with cost on him or other way mace+cash for axe? Beacuse when skilling male was change that make change game, you should think about old player with done faction. Now in Pendulum sell full axe of pirmordial fire is impossible beacuse all wanna mace/sword , same with demonic axe. Noone wanna use the executioner sword.

hearty thistle
# finite thistle Not in the near future. Currently something else is being worked on now.

tbh have something that also need to workout. Have a huge gap between lvl 350 weapons one handed to level 500. The level 400 weapon is meteorite weapons, we should have less expensive alternative like Archers have. I will be stuck with primordial weapon for long time since meteorite is really rare to get and veeeeeeeery expensive. WE need some weapons with more level that drop from monsters, like Shadowfall Crossbow, Sacred Arbalest etc. to fill this gap between level 350 and level 500 item.

Another issue is two handed weapon, The Bloodcurser is worse than Demonic axe and it has more item level, maybe swap level between this two weapons? It makes more sense, or buff The Bloodcurser. Its happen for two handed swords too (excluiding hailstorm and Blazing greatsword that are veeery situational weapons) and for clubs also happens the same, we need some new options that we can drop from monster, like Archers do or some rework in some weapons to make the weapon progress more enjoyable and smooth.

I believe this is more important than merge sis weapons etc, sis weapons at least you can sell and buy another one, but this gap between weapons is not cool Peposadness

grim flint
#

And cleeve when? I cant believe its not introduced yet

lethal totem
#

i wonder why when use "taunt" on monster if one player is infront the monster inatio wont work (like always) but when the monster re-target a player it can Diagonal and stuff. will be great if the inatio can work like this <3.

valid dome
#

Honest doubt, why VOID MACE has such an low atk base? For an 210 item lvl weapon i think that 74 atk is too low...

rose swan
#

+str (+ maybe dex) to emberwake ring as possible attribute? Small number 4-5