#Archer related changes
4211 messages Ā· Page 5 of 5 (latest)
No I did not compare solo, there is no way I can stand with more than 2 radiant paladins on me and shoot SDs, so trying with 6 mobs around me is not happening. I donāt think the idea of the bursts is for solo hunting but more for TH.
Yeah Iām not sure about the armor reduction on burst, maybe you are right. Iāll check it soon
There is nothing in changelog about bursts giving armor reduction
i mean burst arrows description doesn't say anything about armor reduction like piercing or heavy ammo so i think is not implemented yet
Yeah thought so
Anyway im talking with armor pen buff incoming in my mind, and i think bursts are in great position, they will deal a lot more dmg if you hunt with multiple people
Ye but if you use burst and they give armor reduction, who does it help? Knight with exori?

Sure small bump for burst aswell
I was hunting with a party if 3 players, but burst sucked, exp was lowered a lot. Still shooting them down 1 by 1 was better way to clear the pull even if the ek pulled 4-8 mobs.
Ye but kopek if you hunt dwarfs with gfb, not like they deal physical?
What Iām trying to say
Yeah but its still not final version that annouced
Maybe not, but hitting 140-230dmg on mobs with 30k+ HP no thanks.
Bob atleast understand where Iām trying to get
I also understand but disagree
After armor pen buff which was already annouced, you will deal more dmg with bursts, your teammembers will deal more with eggs, sding juggernauts
Also ues
But how much more? Letās say the radiants have 50 armor, with 50% reduction they would have 25 armor, how much is it in dmg? I mean if my best hit is 230 what would my best hit increase to?
knights with SDs?
wait... 
231 
I did a TH with EK + RP yesterday in sapwn that every pull is 5-6 mobs, i was very dissapointed by the archers burst dmg, they should hit like 1k+ on each mob for sure, totaling over 5-6k dmg per turn by a cheap ass arrow, other than that is kinda useless
Watch out clown emoji coming 
15-44 dmg more per any physical hit
Yeah maybe 1k+ is to much but at least as mages bursts. At my level (600) and compared to my ED my burst hits on average 160 and the ED hits in average like 500, with that said the burst should be equal to mages bursts as it is the same ammunition in different forms.
U serious?
500 x 8 = 4k dmg for 50gp , perfect solution 
What do you mean? Small explosives does this dmg why wouldnāt burst arrows do it? Itās the same ammunition in different form.
sir , I dont want talk with U , seems U do not understand ur vocation.
SERs are bassed on level + ML are u sure u want that on RPs?
So want also now same dmg in aoe like druid/mage. Ur serious? High cheap single target dmg and want it also on aoe now?
I am very much not serious lmao. For example, this burst can be really good in some spawns, ofc its best suited for 4-5+ mobs. Like Blighted dwarf, a 600 rp did 220-250 dmg with bursts + gfb on all mobs each turn = around 4-5k dmg total each turn
Iām not saying itās should base on level or magic level, but to adjust the dmg based on what ever formula it is now to increase it to at least same dmg as mages does with burst.
@bu bu, I do understand my vocation but also when RPs are on spell we turn into mages with higher dps than mages on single targets.
We lose almost half our hp and have 1/3 of a equaled leveled mage in mana. So doing 200 dmg with burst with that high risk of dying, this burst is a fail.
Funny also that ur druid is hitting with eggs 500on avg i would like to see it.
Cant see any other spawn than dream tomb for burst usage
yeah i got it but trust me rn they are not the same ammunition in different form so be careful with what u ask for xD
i performed a test on Worshipers today... have to say it was refreshing ofc most part of the dmg comes from Explosion rune but u can notice that extra dmg coming from burst
Yeah also to mention I never was a fan of this ābuffā, for me RPs is single targets dps and semi tanks and thatās it donāt mess with the vocation. But if they in any ways are introducing more āmageā friendly play styles then make it more fair or more equal to mages small explosive rune dmg since RPs turns into weaker version of mages in tankyness.
500?
I think my damage on 540 druid is 250-650? Or something
Not at pc so cant check
Avg cant be 500 no way @shut grove
Yeah but that would mean you need like 400-900 on burst, no?
Yeah as said Iām not sure if itās on avg but Iām sure my Druid hits double my bursts
Do you remember what int you have?
I dont, but its easy to calculate on medivia things
Hmm I think around 277?
I might mix one handed with two handed
But if itās checkable on Medivia things Iāll see there
lvl 845 ML 129
Yeah you just need to insert your int and thats all
687 mage now complain about avg pls dont say any random shit in this post ppls like u are the reason why ppls getting in rage
If you count monster armor then its like 380
Yeah, and my rp equal lvl avg burst 160
@tame warren this guy want same aoe dmg like druid.
So Iām almost maxed out.
Fucking useless bdk didnt update burst dmg on medivia things
Thats with th spell?
Correct
the best solution for archer would be: add a rune that deals damage like sd but at 9sqm like burst arrow, burst arrow should deal damage based on the number of experience points, multiplied by dist skill and divided by 1000, archer should also be able to use UE, and most importantly should have at least 80% of the health points of a knight at the same level.
then we can remove other vocations and all will have fun as archer
I cant do math right now
But with fast hands atri, strenghten, etc, your burst should jump from 180 to at least 215
- ignore armor from sheol bow
- incoming armor pen
240~ per hit
- dmg per person shooting eggs
In 4 man its like 320+ dmg or smth
- ek hitting some with melee but that doesnt matter much on aoe
I know they are not the most viable option, but testing it currently is useless, because its confirmed that armor pen buff is coming
yeah as eldrin said on radiants that would be like 15-44 more dmg
Whats titan armor? Im not at pc
Isn't bursts designed for low lvls and weak mobs?
Formula changed and i didnt check it out, but bursts dont deal more dmg with more spellpower?
I mean its short vid but you hit a lot more than your average on semi high armor creature
Anyway i cant focus at this topic while not at pc to check out stuff
Imo bursts (AFTER PROMISED ARMOR PEN BUFF) are huge buff for rps
yeah on that vid it was good hits but in avg it was below 200 some pulls on the ittans i didnt even hit 200
Yeah but you said 160 avg smg on spell
You seem like quite knowledgeable person, ever considered being tutor?
Fuck tutors (dont mute me pls)
yeah on radiants my hits were 160-180 almost every shot, some hits went to 210 and the fast hand shot hit like 210 as well when it proc
and it was on spell
maybe i should try it again on radiants idk, maybe i didnt see correctly
Its better to calculate on raw numbers and formulas tbh, just like you said, on the titans gif you had good hits
Ill check it out when im home
š«”
Yeah on the way to titans all kind of cycs, fe and dragons all hits were above 200.
Maybe with the armor reduction it can be good with attributes and procs
40 burst arrows on dummy, lowest hit 229 highest hit 251
@shut grove
Unless i fucked up the math, AFTER 50% ARMOR PEN BUFF, you should deal average 266 dmg per turn to avg 60 arm mob (radiant paladin)
(i estimated that fast hands, sixth sense, Sharpshooter are 17%~ dmg buff)
Which means it's 266 vs 366 mage damage (that mage you mentioned before)
But for every person using eggs you add 30 damage + melee of knight (its like 10dmg so whatever)
idk man, sounds very good to me
also i have no idea how to count flawless, i just skipped it 
if i just add 5+5 (burst atk + flawless on bow) then your average will be 313 per turn
if your max hit is 100 and monster has 50 arm which decrease lets say 20 of your dmg then u will deal 80dmg max
so in this case if burst will do arm pen 50% then monster will decrease 10 dmg so u would deal 90 dmg max
max dmg is calculated without armor and defense of monster
and arm pen not increase your max dmg
im counting average damage because it's 1 value instead of 2
radiant paladin is between 30-89 dmg reduced by armor, so basically 60 on average
50% armor reduction is 30 extra damage
you dont benefit at all from reduced armor? wtf
Nerf archers buff knights
Why all spawns get nerf, except blood witch where 600+ mage doing already TOP exp on medivia ?
How much exp/hr are 600 mages getting there?
Its not only blood witches, they combine it with several spawns and lots of running. Around 4.2kk clean
Added burst arrows calculation. Can you guys compare what you have in game vs your character on mediviathings.net?
https://mediviathings.net/characters/search/?name=radshot
Dive into the immersive world of Medivia with MediviaThings.net - your comprehensive source for game statistics, faction progress, tasks, and highscores. Discover in-depth data and insights, track your character's achievements, and stay ahead in the competitive Medivia universe.
@glad condor
char name?
kopkie
Cant find burst on my char Cazzo
refresh?
refresh page w
in game 211-231
On website 237-316
Which spawns and 4.2 isn't game breaking for a 600 i mean it's 30-40kk per lvl still 10 hours per lvl
max = 20 + (attackSkill ^ 2) / 1600 * attack (5)
min = playerLevel / 5 + (max * 0.20)
if double promoted:
min = min * 1.05
max = max * 1.05
dexterity bonus:
min = min + (dexterity * 0.80 * 0.20)
max = max + (dexterity * 1.20 * 0.20)
spellpower bonus:
min = min + (spellPower * 0.15 * 0.20)
max = max + (spellPower * 0.35 * 0.20)
Library, elevator, spider island etc
4kk +
Ok but why only ms doing 4kk+, rest vocation already doing +- 3kk per hr
Probably because your bad. All should be able to take 3.7 and most can do 4.2 at 600 and more with higher level
600rp making 4kk at new spawn
600ek can make 4kk djinns
600 druid can make 4kk at ud dragons
How is it not balanced
Ms should be highest exp per hour due to survivability
Rp can out dmg mages now and you're still not happy
@hallow minnow I tried formula you posted earlier for bursts but min turns out higher than max. Am I doing something wrong?
Using Radshot (https://mediviathings.net/characters/search?name=radshot) - 863 lvl, 154 distance, 1404 spell power, 0 dexterity
max = 20 + (154^2) / 1600 * 5 = 94~
min = 863 / 5 + (94 * 0.2) = 191~
dexterity = 0 so ignoring dexterity multiplier
with double promoted:
min = 191 * 1.05 = 201~
max = 94 * 1.05 = 99~
with spellpower:
min = 201 + (1404 * 0.15 * 0.2) = 201 + 42 = 243
max = 99 + (1404 * 0.35 * 0.2) = 99 + 98 = 197
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just scroll up, i've already reported that. btw, that formula changed... we are gonna have to wait for Eldrin to give us the the formula after the change he made.
I've tested it and seems to work decently well, only the min damage sometimes is 1 above:
level = 768
distance = 153
dex = 247
spellpower = 1804
max = math.floor((20 + (distance ** 2) / 1600 * 5) * 1.05)
min = math.floor(((level / 5) + (max * 0.20)) * 1.05)
min = math.floor(min + (dex * 0.80 * 0.20))
max = math.floor(max + (dex * 1.20 * 0.20))
min = math.floor(min + (spellpower * 0.15 * 0.20))
max = math.floor(max + (spellpower * 0.35 * 0.20))
if min > max:
min = max
print(min, max)```
Mine is accurate now, in game and at website, fyi.
you have really nice information im curious from who,
Radshot brake new spawn 800+ rp - 3.4kk
600 druid undead dragons - 2kk - gl
i dont know about EK sr š
I was missing 1 monster doing my lap, the peak is like 4kk~~ but after 1 hour is 3.8kk breaking the spawn, without elite boosters and lucky with elites, the same exp as ember djinn pos nerf and spectralist ;/
New spell was added on test server. Needs a Holy Rose faction done. Damage values may still change, if anyone is interested please check if you can buy and use the spell on your Test character.
Is DB updated?
No.
Which spell? I don't see any new spell in the spellbook or available to learn from the npc..
Please enlighten us!
180 seconds is meme
looks like it failed somehow and hit only 1 monster, I'll try to reproduce
I donāt know, I dont like it the way it is. The damage is nice but 180 seconds for such damage its like whatever... it's not even usefull to spent mana while hunting with that high cooldown. would be better with less cooldown and lower damage a little bit imo, this way i can see myself using it in few hunts for example.
One hit, half dmg of a SD, 180 seconds cooldown, there's no use for it
nice a spell that is possible to be used 20x / hr
No one will use it for high level content, why would I change one SD that dmg twice, to lose a turn and hit half of it
a good use for it is if it could deal some type of debuff to monsters that get hit by it, than it could be used to kill leg monsters for example
or some rares
only usefull if there is 3 targets tho, this way hit more than an sd, but who will put a spell that will hit a little bit more than sd each 3 mins wtf, not even worth to put on a hotkey, remove the cooldown and lower damage little bit so will avoid abusing , its not like people will be able to spam 300 mana spell while hunting, mana will be gone pretty fast
this spell is waste of hotkey tbh
I also feel like the cooldown is not really necessary, could lower the dmg a little and remove the cooldown
It scans GFB area around the target, so when you are running around it may be hard to pull off. It's meant to be a teamhunting spell.
Why are you crying if it's supposed to be a spell to burn mana?
Tell me how to burn mana using 20 spells per hour LOL
Incuro Vita train more mana then this spell
So instead of using 20 spells per hour, you'd rather use 600?
Yes, I'll use incuro vita hunting solo anyway, why I'll time every 3 minutes to use a spell weaker then a sd? If I'm team hunting atleast 3+ monsters its 'okay', but still so much cd
Better remove cooldown and multiply mana cost 5~7 times
If you willing to burn mana
If shooting heavy ammo takes mana, that's enough for me ;p
all the vocation feedbacks are asking for lower cooldowns with the new spell, can you balance it so we can choose to spam it and waste? the cooldowns arent really necessary with a high mana cost
with high mana cost all these spells will become useless on low rate servers
A spell should worth more than use a rune, always. But with CD, high mana cost and not worth dmg... better not waste a hotkey for it
Exactly. Ppl on low rate looking for possibility to get profit or exp with lowest waste is possible. In this case this spell is generating only waste and also it's 180s CD so it's not even worth to use it. But on high rates ppl can spam it cause it doesn't matter for them but at least they will make more XP (ofc if there is still any spawn which is not breakingš)
Spell's cooldown was reduced to 90 seconds.
question: is the new spell usable by solo playuers?
Party is not required to cast this spell.
ty Eldrin
@hallow minnow Has this type of change already been requested? Putting the quiver in place of the shield so that paladins have 1 slot to be able to use a running item or some decorative item?
In the case of mages, it is difficult to change, especially because they use a shield with a wand.
would be pretty nice ^
Yeah, light, feather, etc
As an Archer, Iād like that advantage
But it doesnāt make sense
Bows and crossbows are 2handed weapons
How would you shoot an arrow while holding a quiver in one hand?
the quiver stay on the back, helded crossing one arm, and u take arrows from 1h and other hand u held the bow... so...
have you ever seen somebody throwing sds on the streets? š¤£
But he asked to put the quiver in the shields place, which would be a hand, not the back š«
Just like this
and a broom? Do you put it on your back and fly? Or do you leave it tied around your waist? or between the legs? So the bag, the quiver, the starlight, the feather are between the legs or on the back? I would like to know.
Do you throw your backpack with the pickaxe inside it and collect the ores? Do you fish by throwing your backpack with everything inside including the fishing rod? If you follow your "logic" the game would need to be redone.
That was my 2 cents and it stands
Up to the devs now
Hope knights donāt ask to be able to use something in the hand along with a 2h weapon too
wtf, well, make much more sense having it on the other hand, which is in the same heigh as the back than in the arrow slot (which is bellow waist), its a quiver, not a gun
...
People wear belt quivers too
this makes totally sense
is the same as I ask to put something on the other hand using a Chaos Sword š
i wont elaborate further but it feels sad to gatekeep new fun spells under such big cooldowns
I feel the same, would be much better if they increase mana cost to use the spell, instead of putting 1 min cooldown on spells, that sucks, its useless.
exactly. and im not talking only about archer, it applies to any spell with such big cooldowns. they are fun, they are new... but most likely will be forgotten on a day to day use as its so forgettable under a 1min cooldown on a game that "runs" every 2 seconds
(after all..... I did elaborate further XD)
btw, always felt the same regarding the spell that lets Archers use the new bolts/arrows. so much fun to be a real archer, hitting big hits with my bow.... only to be able to do that only when in a party
"but it breaks the solo gameplay"
well, nerf it then xD
Id agree but when things get nerfed they usually get overkill and noone uses it then, very rarely the happy medium is found when nerfed here ;/
I do agree that its hard to balance it... But i'd rather have a "weak, fun spell" than a "strong, not fun spell"
(not sure if I make myself clear... but fun is being able to use it. gatekeeping under big cooldowns or party hunting is just not fun)
as always, that just my 50 cents on the matter.
btw, relying on "team gameplays" on 2025 is.... kinda the opposite way every other game is going.
yikes, rework the class already
Class is fine dude and thats coming from a ed player. should try it somtine instead of crying
wow my class is fine and it's coming from a druid player? now i can calm down. dumbass
Magnius is brainless, just ignore him
Good idea, less crying more playing
, Dumbass
Idk if anyone talked about, but doensāt make sense that bolt spells costs more mana or produce less bolts then arrow spells. Shouldnāt this be balanced?
makes sense to me hmm
higher npc price , so higher conjure cost š
Make it a 'Double Shot' and lower cooldown.
#1324742731859230740
Add possibility to upgrade Albino Scale Mail, while resist is fine dexterity is not (28) and this is the only one possibility to have fire resist armor(rank 300 is low) as archer. Replace active with something useful
delete archers
everyone knows that the boss character is a paladin...

There is Elite MPA š
yeah for 200 lvl, im 650 also its not item based for rp
I'm not sure if it would be possible but, a sort of mark spell for archer could be cool? Lowers armor and explodes after a certain amount of hits from youself and party for extra damage. The skill from Ironeye in Nightreign 
You mean the passive they already have? 
No? Unless theres a passive i'm unaware of I guess. I meant a mark that after certain amount of hits detonates for extra damage. Not too sure what passive you are talking about
He is talking about the "lowering armor" part. It already exists
Is there a formula for arcane marksmanship spellpower gain?
When Arcane Marksmanship is active, your magic level spellpower multiplier is 2.2 instead of 1.8.
spellPower formula is: (level * 1.30) + (magLevel^(7/5) * magLevelMult)
On top of that there is spellpower from dexterity/strength/intelligence added.
