#Archer related changes

4211 messages Ā· Page 5 of 5 (latest)

tame warren
shut grove
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No I did not compare solo, there is no way I can stand with more than 2 radiant paladins on me and shoot SDs, so trying with 6 mobs around me is not happening. I don’t think the idea of the bursts is for solo hunting but more for TH.

Yeah I’m not sure about the armor reduction on burst, maybe you are right. I’ll check it soon

tame warren
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There is nothing in changelog about bursts giving armor reduction

molten shore
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i mean burst arrows description doesn't say anything about armor reduction like piercing or heavy ammo so i think is not implemented yet

tame warren
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Yeah thought so

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Anyway im talking with armor pen buff incoming in my mind, and i think bursts are in great position, they will deal a lot more dmg if you hunt with multiple people

subtle meteor
glass shuttle
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Ye but if you use burst and they give armor reduction, who does it help? Knight with exori?

tame warren
glass shuttle
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Sure small bump for burst aswell

tame warren
shut grove
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I was hunting with a party if 3 players, but burst sucked, exp was lowered a lot. Still shooting them down 1 by 1 was better way to clear the pull even if the ek pulled 4-8 mobs.

glass shuttle
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Ye but kopek if you hunt dwarfs with gfb, not like they deal physical?

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What I’m trying to say

tame warren
shut grove
glass shuttle
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Bob atleast understand where I’m trying to get

tame warren
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I also understand but disagree

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After armor pen buff which was already annouced, you will deal more dmg with bursts, your teammembers will deal more with eggs, sding juggernauts

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Also ues

shut grove
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But how much more? Let’s say the radiants have 50 armor, with 50% reduction they would have 25 armor, how much is it in dmg? I mean if my best hit is 230 what would my best hit increase to?

molten shore
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knights with SDs? kekw wait... sadkekw

foggy kayak
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I did a TH with EK + RP yesterday in sapwn that every pull is 5-6 mobs, i was very dissapointed by the archers burst dmg, they should hit like 1k+ on each mob for sure, totaling over 5-6k dmg per turn by a cheap ass arrow, other than that is kinda useless

glass shuttle
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Watch out clown emoji coming salute

hallow minnow
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15-44 dmg more per any physical hit

shut grove
halcyon shard
shut grove
halcyon shard
molten shore
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SERs are bassed on level + ML are u sure u want that on RPs?

keen dock
foggy kayak
# halcyon shard U serious?

I am very much not serious lmao. For example, this burst can be really good in some spawns, ofc its best suited for 4-5+ mobs. Like Blighted dwarf, a 600 rp did 220-250 dmg with bursts + gfb on all mobs each turn = around 4-5k dmg total each turn

shut grove
# molten shore SERs are bassed on level + ML are u sure u want that on RPs?

I’m not saying it’s should base on level or magic level, but to adjust the dmg based on what ever formula it is now to increase it to at least same dmg as mages does with burst.

@bu bu, I do understand my vocation but also when RPs are on spell we turn into mages with higher dps than mages on single targets.

We lose almost half our hp and have 1/3 of a equaled leveled mage in mana. So doing 200 dmg with burst with that high risk of dying, this burst is a fail.

keen dock
pallid cedar
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Cant see any other spawn than dream tomb for burst usage

molten shore
molten shore
shut grove
tame warren
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Not at pc so cant check

shut grove
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My Druid is 600

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I’m not 100% sure on the dmg can check also when I get by the pc

keen dock
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Avg cant be 500 no way @shut grove

tame warren
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Yeah but that would mean you need like 400-900 on burst, no?

shut grove
tame warren
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Do you remember what int you have?

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I dont, but its easy to calculate on medivia things

shut grove
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Hmm I think around 277?

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I might mix one handed with two handed

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But if it’s checkable on Medivia things I’ll see there

molten shore
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lvl 845 ML 129

tame warren
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Yeah you just need to insert your int and thats all

keen dock
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687 mage now complain about avg pls dont say any random shit in this post ppls like u are the reason why ppls getting in rage

shut grove
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Avg 426

tame warren
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If you count monster armor then its like 380

shut grove
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Yeah, and my rp equal lvl avg burst 160

tame warren
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What dex u have?

Btw remember about attributes

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  • armor pen
shut grove
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299 in dex

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299/304 possible dex

keen dock
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@tame warren this guy want same aoe dmg like druid.

shut grove
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So I’m almost maxed out.

tame warren
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Fucking useless bdk didnt update burst dmg on medivia things

tame warren
shut grove
halcyon shard
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the best solution for archer would be: add a rune that deals damage like sd but at 9sqm like burst arrow, burst arrow should deal damage based on the number of experience points, multiplied by dist skill and divided by 1000, archer should also be able to use UE, and most importantly should have at least 80% of the health points of a knight at the same level.

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then we can remove other vocations and all will have fun as archer

tame warren
# shut grove Correct

I cant do math right now
But with fast hands atri, strenghten, etc, your burst should jump from 180 to at least 215

  • ignore armor from sheol bow
  • incoming armor pen

240~ per hit

  • dmg per person shooting eggs

In 4 man its like 320+ dmg or smth

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  • ek hitting some with melee but that doesnt matter much on aoe
tame warren
shut grove
tame warren
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Whats titan armor? Im not at pc

shut grove
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radiant paladin 30-89

pallid cedar
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Isn't bursts designed for low lvls and weak mobs?

tame warren
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I mean its short vid but you hit a lot more than your average on semi high armor creature

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Anyway i cant focus at this topic while not at pc to check out stuff

Imo bursts (AFTER PROMISED ARMOR PEN BUFF) are huge buff for rps

shut grove
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yeah on that vid it was good hits but in avg it was below 200 some pulls on the ittans i didnt even hit 200

tame warren
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Yeah but you said 160 avg smg on spell

subtle meteor
tame warren
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Fuck tutors (dont mute me pls)

shut grove
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and it was on spell

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maybe i should try it again on radiants idk, maybe i didnt see correctly

tame warren
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Its better to calculate on raw numbers and formulas tbh, just like you said, on the titans gif you had good hits

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Ill check it out when im home

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🫔

shut grove
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Yeah on the way to titans all kind of cycs, fe and dragons all hits were above 200.

Maybe with the armor reduction it can be good with attributes and procs

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40 burst arrows on dummy, lowest hit 229 highest hit 251

tame warren
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@shut grove
Unless i fucked up the math, AFTER 50% ARMOR PEN BUFF, you should deal average 266 dmg per turn to avg 60 arm mob (radiant paladin)
(i estimated that fast hands, sixth sense, Sharpshooter are 17%~ dmg buff)

Which means it's 266 vs 366 mage damage (that mage you mentioned before)

But for every person using eggs you add 30 damage + melee of knight (its like 10dmg so whatever)
idk man, sounds very good to me

also i have no idea how to count flawless, i just skipped it kekw
if i just add 5+5 (burst atk + flawless on bow) then your average will be 313 per turn

jolly scroll
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if your max hit is 100 and monster has 50 arm which decrease lets say 20 of your dmg then u will deal 80dmg max
so in this case if burst will do arm pen 50% then monster will decrease 10 dmg so u would deal 90 dmg max

max dmg is calculated without armor and defense of monster

and arm pen not increase your max dmg

tame warren
spare sable
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Nerf archers buff knights

ebon prairie
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Why all spawns get nerf, except blood witch where 600+ mage doing already TOP exp on medivia ?

queen dew
shut grove
glad condor
tame warren
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@glad condor

glad condor
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char name?

tame warren
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kopkie

shut grove
tame warren
glad condor
tame warren
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it's way off tho

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but it's there

shut grove
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in game 211-231
On website 237-316

queen dew
glad condor
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max = 20 + (attackSkill ^ 2) / 1600 * attack (5)
min = playerLevel / 5 + (max * 0.20)


if double promoted:
min = min * 1.05
max = max * 1.05


dexterity bonus:
min = min + (dexterity * 0.80 * 0.20)
max = max + (dexterity * 1.20 * 0.20)


spellpower bonus:
min = min + (spellPower * 0.15 * 0.20)
max = max + (spellPower * 0.35 * 0.20)
shut grove
ebon prairie
ebon prairie
hollow drift
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Probably because your bad. All should be able to take 3.7 and most can do 4.2 at 600 and more with higher level

queen dew
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600rp making 4kk at new spawn

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600ek can make 4kk djinns

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600 druid can make 4kk at ud dragons

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How is it not balanced

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Ms should be highest exp per hour due to survivability

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Rp can out dmg mages now and you're still not happy

glad condor
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@hallow minnow I tried formula you posted earlier for bursts but min turns out higher than max. Am I doing something wrong?
Using Radshot (https://mediviathings.net/characters/search?name=radshot) - 863 lvl, 154 distance, 1404 spell power, 0 dexterity

max = 20 + (154^2) / 1600 * 5 = 94~
min = 863 / 5 + (94 * 0.2) = 191~

dexterity = 0 so ignoring dexterity multiplier

with double promoted:
min = 191 * 1.05 = 201~
max = 94 * 1.05 = 99~

with spellpower:
min = 201 + (1404 * 0.15 * 0.2) = 201 + 42 = 243
max = 99 + (1404 * 0.35 * 0.2) = 99 + 98 = 197

sharp ice
sharp ice
# glad condor <@598542617277628457> I tried formula you posted earlier for bursts but min turn...

I've tested it and seems to work decently well, only the min damage sometimes is 1 above:

level = 768
distance = 153
dex = 247
spellpower = 1804

max = math.floor((20 + (distance ** 2) / 1600 * 5) * 1.05)
min = math.floor(((level / 5) + (max * 0.20)) * 1.05)

min = math.floor(min + (dex * 0.80 * 0.20))
max = math.floor(max + (dex * 1.20 * 0.20))

min = math.floor(min + (spellpower * 0.15 * 0.20))
max = math.floor(max + (spellpower * 0.35 * 0.20))

if min > max:
    min = max
print(min, max)```
shut grove
ebon prairie
west fable
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I was missing 1 monster doing my lap, the peak is like 4kk~~ but after 1 hour is 3.8kk breaking the spawn, without elite boosters and lucky with elites, the same exp as ember djinn pos nerf and spectralist ;/

hallow minnow
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New spell was added on test server. Needs a Holy Rose faction done. Damage values may still change, if anyone is interested please check if you can buy and use the spell on your Test character.

shut grove
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Is DB updated?

hallow minnow
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No.

west fable
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Which spell? I don't see any new spell in the spellbook or available to learn from the npc..

bold trail
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Please enlighten us!

sharp ice
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you can buy it from Ehrenfried, garrogat castle

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just say Arcane Shot

west fable
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180 seconds is meme

sharp ice
west fable
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I don’t know, I dont like it the way it is. The damage is nice but 180 seconds for such damage its like whatever... it's not even usefull to spent mana while hunting with that high cooldown. would be better with less cooldown and lower damage a little bit imo, this way i can see myself using it in few hunts for example.

hallow pond
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One hit, half dmg of a SD, 180 seconds cooldown, there's no use for it

lethal flint
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nice a spell that is possible to be used 20x / hr

hallow pond
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No one will use it for high level content, why would I change one SD that dmg twice, to lose a turn and hit half of it

lethal flint
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a good use for it is if it could deal some type of debuff to monsters that get hit by it, than it could be used to kill leg monsters for example

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or some rares

west fable
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only usefull if there is 3 targets tho, this way hit more than an sd, but who will put a spell that will hit a little bit more than sd each 3 mins wtf, not even worth to put on a hotkey, remove the cooldown and lower damage little bit so will avoid abusing , its not like people will be able to spam 300 mana spell while hunting, mana will be gone pretty fast

pallid cedar
sharp ice
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I also feel like the cooldown is not really necessary, could lower the dmg a little and remove the cooldown

hallow minnow
zealous fox
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Why are you crying if it's supposed to be a spell to burn mana?

hallow pond
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Incuro Vita train more mana then this spell

zealous fox
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So instead of using 20 spells per hour, you'd rather use 600?

hallow pond
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Yes, I'll use incuro vita hunting solo anyway, why I'll time every 3 minutes to use a spell weaker then a sd? If I'm team hunting atleast 3+ monsters its 'okay', but still so much cd

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Better remove cooldown and multiply mana cost 5~7 times

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If you willing to burn mana

zealous fox
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If shooting heavy ammo takes mana, that's enough for me ;p

indigo nymph
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all the vocation feedbacks are asking for lower cooldowns with the new spell, can you balance it so we can choose to spam it and waste? the cooldowns arent really necessary with a high mana cost

tame warren
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with high mana cost all these spells will become useless on low rate servers

modern sky
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A spell should worth more than use a rune, always. But with CD, high mana cost and not worth dmg... better not waste a hotkey for it

jolly scroll
# tame warren with high mana cost all these spells will become useless on low rate servers

Exactly. Ppl on low rate looking for possibility to get profit or exp with lowest waste is possible. In this case this spell is generating only waste and also it's 180s CD so it's not even worth to use it. But on high rates ppl can spam it cause it doesn't matter for them but at least they will make more XP (ofc if there is still any spawn which is not breakingšŸ™‚)

hallow minnow
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Spell's cooldown was reduced to 90 seconds.

tawny quiver
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question: is the new spell usable by solo playuers?

hallow minnow
tawny quiver
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ty Eldrin

worldly jackal
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@hallow minnow Has this type of change already been requested? Putting the quiver in place of the shield so that paladins have 1 slot to be able to use a running item or some decorative item?
In the case of mages, it is difficult to change, especially because they use a shield with a wand.

west fable
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would be pretty nice ^

edgy raven
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Yeah, light, feather, etc

upbeat galleon
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As an Archer, I’d like that advantage
But it doesn’t make sense
Bows and crossbows are 2handed weapons
How would you shoot an arrow while holding a quiver in one hand?

edgy raven
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the quiver stay on the back, helded crossing one arm, and u take arrows from 1h and other hand u held the bow... so...

sharp ice
upbeat galleon
worldly jackal
worldly jackal
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Do you throw your backpack with the pickaxe inside it and collect the ores? Do you fish by throwing your backpack with everything inside including the fishing rod? If you follow your "logic" the game would need to be redone.

upbeat galleon
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That was my 2 cents and it stands
Up to the devs now
Hope knights don’t ask to be able to use something in the hand along with a 2h weapon too

west fable
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wtf, well, make much more sense having it on the other hand, which is in the same heigh as the back than in the arrow slot (which is bellow waist), its a quiver, not a gun peeposhrug ...

indigo nymph
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People wear belt quivers too

faint dagger
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is the same as I ask to put something on the other hand using a Chaos Sword šŸ˜›

tawny quiver
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i wont elaborate further but it feels sad to gatekeep new fun spells under such big cooldowns

west fable
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I feel the same, would be much better if they increase mana cost to use the spell, instead of putting 1 min cooldown on spells, that sucks, its useless.

tawny quiver
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exactly. and im not talking only about archer, it applies to any spell with such big cooldowns. they are fun, they are new... but most likely will be forgotten on a day to day use as its so forgettable under a 1min cooldown on a game that "runs" every 2 seconds

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(after all..... I did elaborate further XD)

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btw, always felt the same regarding the spell that lets Archers use the new bolts/arrows. so much fun to be a real archer, hitting big hits with my bow.... only to be able to do that only when in a party

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"but it breaks the solo gameplay"
well, nerf it then xD

old flame
tawny quiver
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I do agree that its hard to balance it... But i'd rather have a "weak, fun spell" than a "strong, not fun spell"

(not sure if I make myself clear... but fun is being able to use it. gatekeeping under big cooldowns or party hunting is just not fun)

as always, that just my 50 cents on the matter.

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btw, relying on "team gameplays" on 2025 is.... kinda the opposite way every other game is going.

half oriole
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yikes, rework the class already

old flame
half oriole
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wow my class is fine and it's coming from a druid player? now i can calm down. dumbass

oblique glacier
old flame
frosty kestrel
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Idk if anyone talked about, but doens’t make sense that bolt spells costs more mana or produce less bolts then arrow spells. Shouldn’t this be balanced?

indigo nymph
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makes sense to me hmm

halcyon shard
tawny quiver
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Make it a 'Double Shot' and lower cooldown.

keen quail
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#1324742731859230740

pallid cedar
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Add possibility to upgrade Albino Scale Mail, while resist is fine dexterity is not (28) and this is the only one possibility to have fire resist armor(rank 300 is low) as archer. Replace active with something useful

gentle hawk
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delete archers

dapper gale
pallid cedar
dapper lagoon
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I'm not sure if it would be possible but, a sort of mark spell for archer could be cool? Lowers armor and explodes after a certain amount of hits from youself and party for extra damage. The skill from Ironeye in Nightreign SCbingusEARLESS

tame warren
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You mean the passive they already have? OmegaLUL

dapper lagoon
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No? Unless theres a passive i'm unaware of I guess. I meant a mark that after certain amount of hits detonates for extra damage. Not too sure what passive you are talking about

pure warren
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He is talking about the "lowering armor" part. It already exists

wet adder
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Is there a formula for arcane marksmanship spellpower gain?

hallow minnow