#Sacks 'N Such

3710 messages · Page 4 of 4 (latest)

torn finch
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Immersive is about as high tech as I feel makes sense but that's basically pushed way back behind steel

karmic cliff
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that's fair

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I did hear there was a bunch of transphobic drama in the gtnh dev team recently and a ton of their contributors left

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most of them moved to gregtech modern

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while gtnh just has a skeleton crew left

torn finch
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Lovely

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My money is on the "lead" being the problem

torn finch
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Yo @viral comet you care if I do my own take on canes? Wanna ask cause whatever I do there'll be a lot of overlap

viral comet
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what exactly would be done differently?

torn finch
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Tbf I don't know what exactly your canes do besides prevent slowdown

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Don't have a public repo I can poke around in

viral comet
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they have step up otherwise not much, i can publish the repo, i meant to just forgot to

torn finch
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I'd like my boots to be the best slowdown reduction so the canes would just give a bit of a speed boost in general I think

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Probably go with "Walking Stick" I think

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I kinda want to do like a DST cane

viral comet
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DST?

torn finch
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Don't Starve Together

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This is the important bit

It increases the character's movement speed by 25% while equipped.

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Douno about that fast but I do think a flat movement speed boost would be cool

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Just more interesting with the boots in the mix already

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Could even have different bonuses depending on the hand

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Better bonus in main hand but obviously your main hand is being used now

torn finch
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Soo am I gonna be stepping on toes doing this or

viral comet
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not really, as said my canes just stop you from being slowed so

torn finch
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Alrighty. This might even be something I can texture to an acceptable level lol

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Want some quick and easy content to justify the massive breaking changes to some stuff

soft laurel
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Does the frame pack work with the stack size? It is set to 64 but items are only stacking to 32 inside it

torn finch
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Ah, yeah so the frame pack respects the standard stack sizes

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All my config is stamped out generically so that seems to have slipped my mind

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Think that setting is ignored outright

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I wanted stuff like that grass there to only stack to it's standard stack size

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So like a standard container

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The way this stuff works there isn't really a way to have it do both, best you can really do is min or max the two values

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Min is vanilla behavior, max would be strange since a slot cap of 1 would still allow stacks of 64 if that was their max stack size

soft laurel
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ahh ok then, I was just a bit confused as it why they didn't stack, but that makes sense

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would you be able to change the tooltip to say like "default stack size" or something?

torn finch
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Yeah I'll make things clearer or just change it

torn finch
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Decided to just change it. They'll respect the config like everything else

torn finch
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Should snow shoes have the same config as boots?

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I kinda want to have them slow you down a little bit, 5% all the time but fully negate the snow slowdown of 40% (so a gain of 35% movement speed)

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They'll have curios support so can be worn with hiking boots, even just the normal ones would fully negate that

polar knoll
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To me that makes sense. Maybe have 2 tiers of snow shoes with different negation. Good ones full negation, primitive ones that are basically sticks + string maybe?

torn finch
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Hmm, mayhaps

woven dirge
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Maybe you could also add some skis which would give speed buff but only on snow?

torn finch
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Conditional movement speed bonus sounds like a headache

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Does have me thinking about how I could make it slippery though

flint wave
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ice skates when hungrybrat

torn finch
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Maybe. I did look into both things and it seems like it should be pretty easy

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Pretty much do what soul speed does which isn't too hard

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Like always I can't texture for shit

torn finch
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Ah yeah if anyone is interested in doing textures do tell me lol

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Haven't asked aleki but she's still rather busy irl so I doubt she'll have time

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The basic snowshoes are gonna use TFCs jute net and the fancier ones are gonna use a new Reinforced Net (made of my Reinforced Fiber)

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I'll try my hand at it eventually I think but it's just tough lol

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Will probably have a release out before the assets are done for the couple of issues I've been neglecting

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Curios, some quiver jank and tweaks to internals

gilded knot
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I got the horseshoes in hand, they just need the metal palettes

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other than that I'm not in a place where I can make time for more projects

lean nebula
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Tennis bats on feet

torn finch
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If it bothers me enough having stuff in dev I can just toss together an awful dev texture and call it a day

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I've got most of a tool belt in dev and the snow shoes should be basically done tbh

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Think it's just recipes for those

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I'll probably get around to doing block versions of my stuff after the bug fix release

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Should come with the snowshoes and whatever else I put in there

torn finch
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I'm finding more and more that I'm really not that interested in doing features but more so systems stuff

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I have the most fun writing a system to solve some issue I have, not making new content

crude vine
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hey quick ques, how do you get custom containers/items to respect stack sizes? the most i could find was an old 1.12 mod that added that compat. couldnt find any info on the github docs

torn finch
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TFCs stack sizes?

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@crude vine

crude vine
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ye

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like im making an ie modpack and i want the crates to only accept medium or lower

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size

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and the toolbox to only accept very large

torn finch
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Ah, yeah you'll have to find that mod that jankily does it

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It's a thing you do in code

crude vine
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i see

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i might just use your mod instead, then. Just configure the recipes a bit to be more endgame

torn finch
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It's not at all practical to make it work with everything. It's just inherently an "opt in" type of system

crude vine
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rather than learn how to code that myself

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i see

torn finch
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Vanilla containers are basically the same but I don't have a good example as I haven't used them

crude vine
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gotcha, id need to make a java mod to apply this to the crates and change it for my values?

torn finch
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Immersive probably uses an ItemHandler, most mods do so you'd just do basically what I've got

torn finch
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I don't know what the 1.20 version is called off the top of my head

crude vine
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im terribly inept at reading code or understanding how it works, would i just need whats highlighted from the github, or would i need to redo the entire crate script

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from ie

torn finch
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Douno

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I'd have to look at immersive to tell you the easiest way to go about it

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Also varies on how you want things to behave

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Absolute easiest thing to do conceptually is copy all the crate stuff and just modify the one spot. Remove the IE create recipes and whatever and use yours instead

crude vine
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yeah thats what i was thinking

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good to know that would work

torn finch
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What I'd recommend depends on how it's handled internally tbh

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Course coming at this with a pack mod means you could just Overwrite stuff with mixin and call it a day even

crude vine
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i think this is it?

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it might also be cratemenu or crateblock

torn finch
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That's probably the screen or menu

crude vine
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yeah

torn finch
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Ah they use vanilla containers for their crates

crude vine
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so would it work to just opt in vanilla containers?

torn finch
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Oh there's some sort of callback even

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This might be very simple gimme a sec

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Heck, this is trivial enough the IE compat mod should probably do it

crude vine
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yeah 100%

torn finch
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Oh wait that's you huh

crude vine
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i was so iffed when it didnt

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no the tfc_ie_addon isnt me

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its missed alot of stuff ive had to fix..

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like ie lanterns needing vanilla glowstone dust

torn finch
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Ah no your the modpack guy

crude vine
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ye

torn finch
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Well if your in their thread or whatever link them to that

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This is a trivial mixin and makes a lot of sense to me

crude vine
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kk

torn finch
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Very very strange for IE to do it like this though

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I expected like some way to register stuff to it

crude vine
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ie does some strange things

torn finch
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It do

crude vine
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like their multiblock system is wierd

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you cant disable them you have to add an nbt tag to the hammer to stop it forming

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if you try and override the file it crashes your game

torn finch
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Ha, yeah I'm rather familiar with their internals

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Was looking at a bunch of multiblock having mods for the Nifty Ships multiblock system rewrite

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Only heard about the most useful example after I was finished 🙄

crude vine
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yikes

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btw, id just redownload the ie mod with that file and replace it with my current version?

torn finch
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Hmm?

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Are you talking about jar modding

crude vine
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Im just wondering how to use your mixin

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im very new to this

torn finch
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Ah, mixin is a thing mods can do

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You'd have to write a mod to mixin that

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I'd try see if the TFC compat dev will do it for ya though

crude vine
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kk

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just to make sure i understand it, that just makes the ie containers act like tfc chests?

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ie, nothing bigger than large

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iirc

torn finch
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It would if you did that in the mixin yeah

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Them using vanilla containers makes it pretty straightforward luckily

crude vine
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thats good

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tad worried since their last commit was 8 months ago

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and they dont have a discord afaik

torn finch
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Ah do they not?

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Oh my

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Their repo is interesting

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It's technically a Firmalife fork

torn finch
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Could also mixin into the actual Crate container instead but for whatever reason they have that werid call into the api for no useful reason

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Genuinely seems pointless

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It's not multi loader or anything it's really quite strange

torn finch
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Ah yeah that looks like it should be working

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@crude vine did you not check if this works? Lol

crude vine
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i didnt know that existed

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is that already in the pack?

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the crossover mod, i mean

torn finch
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It's certainly in the git repo

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Would be easiest for you to download the mod and see if it works

crude vine
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this is the first time im ever making a modpack, so i dont really know how any of this works and am learning as i go

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ye i have the ie crossover mod currently, but crates accept logs which is why i was looking into it

torn finch
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Check your config then

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Might default to being large or whatever

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Man this thread got off topic fast

crude vine
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yeah XD

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sorry

tfc ie addon doesnt seem to have any configs, i might download the github version and see if its different from mine

torn finch
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Server configs are found in your save

crude vine
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ohhh i see it, tysm

torn finch
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So each boot type is getting it's own stepsPerDamage config. The old global one was 500 per damage, I'm thinking of just going nutty with it and having it be 500 for the standard boots, 750 for steel, 1,000 for black steel and 1,500 for red/blue

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If anybody has opinions on what the defaults should be fire away, imo even the 500 steps is quite a lot, that's 25 seconds of walking per durability

crude vine
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reminds me of soul speed in vanilla, and ive always found that a fun mechanic (without mending)

extra speed for a small resource cost

torn finch
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Red/Blue gives you over a min at 1,500

torn finch
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Hmm it's per block for soul speed

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Also random chance

crude vine
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i forget the average

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its also affected by unbreaking

torn finch
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Also thinking about it more boots are always active so longer time between durability is probably a good thing

torn finch
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Wiki says you run at ~5 blocks/s so with my system that's roughly 125 blocks per durability for the base boots

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Or 52,500 blocks for their entire lifetime

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Seems pretty reasonable for TFC

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That's lowballing btw

crude vine
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id say that you travel less in tfc due to the insane speed you can get on some lategame vanilla highways, so yeah that sounds good

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i guess youd walk more, but travel less

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are the boots forged or just crafted

torn finch
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322,500 blocks for the Blue Steel boots

crude vine
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whats the low end for the standard/steel?

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would be 100k~?

torn finch
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130k

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This isn't taking into account the movement bonus and as such is lowballing actual distance in practice

crude vine
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i wish i had my old tfc survival world, to see my total steps taken

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or blocks travelled

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i might get my old pc out to check

torn finch
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Wiki says you sprint at 5.6 blocks/s and the high end boots come with a 20% speed bonus

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Actually wiki should say

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Doesn't look like it

karmic cliff
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I wonder how this'll stack with aged alcohol's speed buffs lol

torn finch
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Multiplicatively

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Err

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Gimme a sec actually

karmic cliff
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and roads n roofs lol

torn finch
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Yeah multiplacative

crude vine
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nvm appears every single one of my tfc worlds are gone

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rip

torn finch
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I use the bottom one

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Could expose that with config I guess

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One of you pack devs tell me if that's worth the hassle. I expect just tweaking the values to be fine in practice

torn finch
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They are crafted but inherit the forging bonus of the buckle

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Huh, TFC's mixin is a bit silly

crude vine
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i see

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does the unbreaking of higher quality forge apply?

karmic cliff
torn finch
crude vine
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it depends on if its counting as an armor, which im guessing it does.

iirc forging bonus counts as unbreaking I at perfectly forged, which cuts the chance to lose dura in half? (for tools)

for armor its like, 20% or something, for unbreaking I. Idk vanilla stuff

torn finch
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Well the comment of TFC's mixin being a bit silly is it bypasses vanillas system so it being armor is irrelevant

crude vine
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ah

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thats probably why tfc armor doesnt get forging bonuses

torn finch
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Does it not?

crude vine
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nope

torn finch
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It should work, just exactly the same as the tools

crude vine
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the last time i played i swear it didnt

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let me check ingame

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gotta actually forge something one sec

torn finch
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Looks like they probably do

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Oh man it's later than I thought

crude vine
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yeah its getting pretty late

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doesnt inherit any forging bonus

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wierd

torn finch
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Well they aren't finished yet

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Ah wait I'm stoopid huh

crude vine
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yeah finishing them doesnt give any bonus either

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Its wierd

chilly magnet
torn finch
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No they just don't have bonuses

torn finch
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Oh yeah I've had this idea floating around in my head for awhile but would damaged item textures be strange or a cool thing to have?

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I personally really like it and from experience I know it's pretty trivial to setup using vanilla systems

crude vine
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ive used them before and they are both good to look at and a nice way to implement a durability bar in a immersive way

torn finch
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I'd only be doing them for my stuff that actually gets damaged, boots, horseshoes and the eventual snowshoes

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Might do opening/full textures for the containers but that's more effort so idk

torn finch
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Curse and Modrinth will be up when they up

karmic cliff
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pog

torn finch
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I also migrated to using Mod Dev Gradle Legacy because yes

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(That's the fancy new mod dev gradle plugin we are using for 1.21 Neo)

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Honestly no good reason for me to do that I just kinda did it

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I also wrote some fairly silly util classes for streaming through ItemHandlers or even Containers in a generic fashion (simplifies most of my curios support)

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Fairly good example screenshot

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That's my new code that handles finding a TFC javelin in a Quiver from both the curios slots or standard inventory

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Old code is similar but with duplicate handling for both the curios and non curios case (curios case is pictured here)

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IE I had lots of copy past throughout the code base whenever I needed to do Curios & general inventory stuff in the same spot

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It's quite pleasant now. I really do enjoy these sorts of things more than making content

torn finch
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So snow shoes are gonna give you a speed boost when on snow (in addition to removing the slowdown) and a speed penalty when not on snow

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While doing this I found out that Soul Speed is apparently a flat bonus, not a percentage boost

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0.03 * (1 + soulSpeedLv * 0.35)

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Sorta weird

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I'm just gonna do multipliers still, feels a lot more intuitive to me

torn finch
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Actually I'm going to make it configurable for all the attrabutes

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Thinking about it I realized it's actually pretty simple, especially with my own wrapper config value like I've been doing for most of the other stuff

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I'm sure nobody will use it like my other config but hey, who cares lol

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Ah yeah and there was a fork forever ago, for some weird Russian server that changed the weight calculation of my containers, is that at all interesting to any pack devs?

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The recent refractor did make that very simple to setup but it's exactly the same behavior as before

viral comet
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Tbf having things be configurable is super nice

torn finch
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The Russian fork has "fixedWeight" which makes the container very heavy when at least one item is inside the container, otherwise it's very light

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I have it dynamically change depending on how full it is. In practice this only matters for the frame pack since it's the only Huge container

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Ah wait quivers too now

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Anyway the important bit is that for over burdened to happen it needs to be Huge and also very Heavy

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The idea is to keep people from doing any funny business with a bunch of filled frame packs

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1.21 this'll just be components and work so much nicer

unkempt minnow
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Wooden crate that act like large single item storage and are sized at very large and very heavy..

torn finch
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Yeah I'll do crates eventually here

torn finch
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I'd always kinda planned to let you place most of the stuff down, just haven't gotten around to it

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Crates and other block storage seems interesting too

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There is the classic time management thing I've got to worry about though

unkempt minnow
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Or a metal cabinet

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I can provide assets for new block storage..

torn finch
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Shelves and cabinets seems more like a decor thing

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Course whatever theme I sort of have isn't a hard rule

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I do wanna have like some sort of sharpening mechanic

lean nebula
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Can we sharpen the backpack?

torn finch
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No it'd be metal stuff

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I am the type to carry around sharpening tools if it's beneficial so it'll probably be one of the better systems if I get around to it

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Well tools in particular

unkempt minnow
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working on a crate model rn ill change out the oak planks for something better later but i think the 3d look is kinda cool

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ill see how it looks in game if i just make it a flat cube instead of the semi 3d model..

unkempt minnow
torn finch
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I'm being purposely a bit vague

unkempt minnow
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maybe split off part of the forging bonus so you can sharpen your tool for a one time bonus at a cost of durability or something

torn finch
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I have a pretty solid idea of what I want to do but ¯\_(ツ)_/¯

lean nebula
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At some point I’ll have to take another crack at the hiking boot model. I want to add at least a small visual indication between tiers and maybe see if I can figure out the nightmare that is the sizing of the boots. Might also look into making some antique snowshoes if I’m feeling not angry enough at Java’s model constraints.

torn finch
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It's not all that restrictive

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Does depend on what kind of model you are doing though

lean nebula
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Armor models can feel a little restrictive at times.

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Too big and the UV gives you flack. To small and skin layers clip through. Though I’m hoping I can change my perspective on that with time and a different approach.

torn finch
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Armor can be a pain yeah

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I'm a lot more open to doing some nasty mixin shit to avoid issues though

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Heck actually I think there's a good event to do what I'd want anyhow

hollow heart
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MH sharpening system?

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That would be neat

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5o continually retain an edge on blades weapons and tools

torn finch
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MH?

karmic cliff
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monster hunter

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the game where you have to sharpen your hammer and giant bagpipes

faint grail
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will hiking boots be curios compatible (maybe as a setting in config)?

torn finch
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Nah I want Hiking boots to be boot boots

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That's why there's the steel toe variants

torn finch
flint wave
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I do believe that for this mod a bonus for doing it would be better than a penalty for not doing so

torn finch
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Again guys I have a pretty solid idea of what I wanna do

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I don't want anybody lugging around some shit cause that's the "most optimal way"

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There's gonna be give and take to whatever system I'd release, I want people to make decisions that are meaningful to how they play but not really that important

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I like where my containers are by and large since each one has strengths and weaknesses depending on what your doing

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There's very obvious good uses like the ore sack or seed sack but they aren't good for anything else

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I like the hiking boots taking the boots slot, do you wear hiking boots for the bonuses or your standard armor boots? The steel toe boots are both an upgrade to the bonuses and a removal of the armor concern as they have the same values

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Snow shoes are going to give you a minor slowdown when outside of snow but a meaningful boost while in snow

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Very meaningful accounting for the normal snow slowdown

signal frost
torn finch
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You can first make them at Iron

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Finally doing a highlight for the selected slot, is that a good green or should some other color be used?

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This is the hex color if anybody wants to look at it in a color picker #1bab42

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Heck, I can make this configurable

signal frost
# torn finch You can first make them at Iron

I know, I just don't see the point in making the basic hiking boots when the colored steel ones are so much better. I also don't want to make multiple versions because of how expensive the end game items were in my previous world. Primarily the jute cost. It's like 300-350 pieces of jute to make the frame pack, lunch box and one pair of hiking boots

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I also didn't get much of chance to play around with them in my previous world since I was practically done with everything I wanted to do by the time I found the mod

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I don't even know what happens when the boots break lol

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I assume they just disappear like normal tools and armor

torn finch
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They break like normal yeah

signal frost
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I think it'd be cool if they worked similar to the water flasks from Water Flasks where you get a broken item returned and you can repair it instead of having to make entirely new ones

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Just because you can repair/resole a good pair of boots once they wear out

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Not like it ultimately matters though

torn finch
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Wiki says you run at ~5 blocks/s so with my system that's roughly 125 blocks per durability for the base boots
Or 52,500 blocks for their entire lifetime
Seems pretty reasonable for TFC
That's lowballing btw
322,500 blocks for Blue/Red Steel boots
130k for standard steel
This isn't taking into account the movement bonus and as such is lowballing actual distance in practice

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This is with the new damage values I recently shipped

unkempt minnow
torn finch
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Hmm

signal frost
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But those number of hypothetical boots aren't actually bad though

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Using only 80% of a set of red steel hiking boots if I had them from the moment I spawned in? Talk about craftsmanship

torn finch
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Ehh, a repair thing is fair

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I sorta wish I went about this a different way at this point but it's too much hassle to change it for 1.20

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1.21 makes what I want easier thanks to components as well

torn finch
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Oh nvm Im doing math wrong

signal frost
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Isn't it 58 reinforced fiber to make all the bound leather strips and reinforced fabric plus the fiber for the boots?

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It's 5 fiber for the boots (2 fiber strings, 3 bound strips using 1 fiber each), 4 bound strips for the frame pack, 1 for the lunch box for another 5 fiber. And then 48 to make the 3 sheets for the lunch box and frame back

torn finch
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There's 3 bound leather strips for the boots and 2 additional reinforced fiber at 6 jute a piece for 30 jute total
The frame pack has 4 bound leather strips and 2 reinforced fabric consisting of 16 fiber at again 6 jute a piece for 192 jute for the fabric or 216 jute total including the 4 bound leather
The lunchbox has 1 bound leather strip and 1 reinforced fabric for a total of 102 jute
All together that's 348 Jute

signal frost
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Yep, 348 jute is what I got too

torn finch
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Or a bit under 5 and a half stacks

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Which maybe I just grow way the fuck too much jute but that's like a harvest

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On lithic I had like 15 barrels running all the time to process our cane and jute

signal frost
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I did a harvest of 32 jute crop and only got 250 jute so I need to do another planting

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Jute has very little use in base TFC so I mostly got by just collecting wild jute

torn finch
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Honestly seeing the breakdown like this I'm pretty happy with the cost

signal frost
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Sacks n Such adds way more uses and recipe costs and therefore makes growing jute important

torn finch
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Lunchbox is a bit stupid with the iron requirements though

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Forgot TFC sheets are 2 ingots

signal frost
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Yeah, 7 ingots for something that maybe beats out a small vessel for preservation boost (I don't know the numbers for that) but loses in terms of total storage is kind of weird

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But I also only ever eat the exact same food item (perfect match sandwich or soup ingredients) until I need to make another batch of food so the vessel allowing me to shove 64 sandwiches into it is better

torn finch
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@unkempt minnow

signal frost
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That'd drop the cost from 7 ingots (3 sheets + 2 rods) to 5 ingots (smithed double sheet + 2 rods)

torn finch
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Yeah probably do something like that

viral comet
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oh does the lunchbox only hold 1 soup in one spot?

torn finch
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Nah those just have different expiration dates

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All food stacks to 4 in there, should probably bump it up to match vessels

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This is 2 pixels thick

viral comet
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i mean could bumb it up to 8 then it's equal to a vessel(8 slots with 8 items is 64, and vessel have 4 slots of 16)

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1 pixel thick looks better imo

torn finch
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Yeah my thoughts as well

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Some "fun" code to do that btw

signal frost
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I like the 2px border more but if it's configurable then oh well. If it's not, then still oh well, as long as it's readable

torn finch
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I'll make it configurable yeah

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Sweet, I can be lazy and use this same function to handle the solid color too

unkempt minnow
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I can’t remember where you see the item border in vanilla but I’m sure it’s a thing in bedrock when selecting an item on console

torn finch
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Iirc they just tint the hud outline box thing

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I'm happy enough with this

unkempt minnow
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Yeah it’s good I just think it’s hard to read at a glance

torn finch
#

Well that's why there's the hud element

#

Just wanted the same info in the tooltip icon

torn finch
#

I think it's been brought up before and then was forgotten again

#

I'll add a new item for it today or tomorrow or something

#

It's definitely too expensive iron wise as is

signal frost
#

The iron cost could be pretty well balanced if it held more food than it currently does or if the preservation bonus it gives is much better than small vessels. But like I said, I don't know what the multiplier for food is

torn finch
#

I don't recall off the top of my head

#

It's configurable same as the TFC stuff

#

Could crank it up I guess that's a fair point

signal frost
#

Looks like it's 0.6, I think small vessel is like 0.9?

torn finch
#

It should be a bit worse than the vessels iirc

#

I don't really want people making lunch boxes for food preservation

#

Like having a bunch of vessels with food in them makes thematic sense, a bunch of lunchboxs is strange

signal frost
torn finch
#

Obviously lunchboxes are more expensive but the Greg people exist and I know they'll be stupid with it

signal frost
#

Don't balance your stuff around a weird kitchen sink modpack that already threw TFC's balance out the window to use their own proprietary balance ideals lol

torn finch
#

It's more so that I don't think that's a fun way to play so I want it to be not worth the effort

signal frost
#

Also, the point of the lunchbox should be to replace the small vessel for carrying food with you, not storing food at your base. That's what large vessels, Firmalife's cellars or Rosia's refrigerators are for

torn finch
#

Indeed, that's why it's much more convenient than the vessel

#

Eat directly out of it, can switch between foods if you are the optimizing type

crude vine
#

In my near vanilla playthroughs often times i dont even use portable vessels for food storage, since i almost always eat the food before it rots

#

Basically the only time i use them is for pitkilning and transporting items between bases

signal frost
crude vine
#

Yeah, exactly

#

portable vessels are hardly even needed, tbh.

a lunchbox for easy eating would be nice to have however.

and anyone who stores food in portable vessels at home is a psycho anyway

torn finch
#

Well as stated they are currently too expensive, I forgot TFC sheets are 2 ingots

#

Just haven't done anything about that yet

signal frost
#

They're too expensive for the "limited" benefit they provide but if you just tweak the cost a bit, maybe bump the preservation bonus to .55 so only 5% "worse" than a small vessel and bump the total capacity to 48 instead of 64, I feel it'd be pretty well balanced

crude vine
#

people are gonna play in suboptimal ways all the time, just making sure that the way thats most fun is also the most optimal way is usually enough.

(ive seen people stuff 9 vessels into a large vessel instead of just. making another vessel for a ninth the cost...)

signal frost
#

I'm mainly gonna use the lunchbox over the small vessel for the aesthetics and tangible/visible tech progression instead of just because it's flatout better in every way

torn finch
#

Guys you don't have to convince me I'm in agreement it needs tweaking

fallow marsh
signal frost
#

Using clay jars and pots to store food when I have specialized tool steel is just weird to me

crude vine
#

Ah i thought the lunchbox would have some autoeat functionality?

signal frost
#

Nah, their main draw is the ability to eat directly from the inventory of it instead of having to pull food items out

crude vine
#

ah ok, i misread it then

#

thats still quite handy

signal frost
#

I don't know if an auto eat function could work in minecraft but I'm not a mod creator

crude vine
#

i dont use the portable vessels because i never need the space and I hate going through uis

fallow marsh
#

auto eat is a thing that gets implemented pretty easily

crude vine
#

being able to eat without inv management is nice

#

the way i play i have two modes, base mode and explore mode

#

base mod i keep nothing on me and just make soups when im hungry.

explore mode I just take like 15 soups with me, and then scavenge food if i run out

#

or a stack of sandwiches

#

(usually a combo of both)

#

if its a really long journey, ill take the ingredients instead to convert them, and thats the use case i have for the vessel
(and by extension the lunchbox)

#

since you get that bonus, itd definitely be an upgrade for my way of exploration prep

signal frost
#

Just one tweak in any direction and it'll be sitting pretty

torn finch
signal frost
#

I feel like it could cause some pretty frustrating issues with how TFC calculates and tracks nutrition. Imaging trying to max out your nutrition for the advancement and having your magical auto-eat item eat the wrong food item and force you to start the diet rotation over again

torn finch
#

Well I'd wanna have it do the math to pick the right food

#

Tis why I think it doesn't fit with TFCs food system

#

The whole point is you have to think about it a bit

fallow marsh
torn finch
#

Lunchbox makes it easy to do that sort of optimization thanks to the different slots & being able to scroll through them

#

I don't like the idea of it just doing all of that for you

#

Folks who don't care like myself will just fill it with whatever and call it a day like I do normally

#

If you want my current thoughts it's 3-4 iron total, more space, maybe extra slots maybe bump up from 4-6 per slot douno

karmic cliff
torn finch
#

I'm not balancing around TFG lol

karmic cliff
karmic cliff
torn finch
#

It was just a good group to finger point at

#

Last I heard you guys don't use me anyway

karmic cliff
#

we just added you actually

torn finch
#

Oh?

karmic cliff
#

as of 0.10.12

torn finch
#

Oh wow I can see the bump

#

I love how deleted projects still show up in the stats thanks Curse

#

Anywa that's the graph, right there on the right there's a "smol" bump

#

209 to 1,729 at the peak

karmic cliff
#

we removed your lunch box and mob net (already have carry on configured), and also changed a few recipes to use the sewing table and be accessible earlier, + also added flax as a colder weather plant to get fibers/burlap

torn finch
#

Sheesh

karmic cliff
#

yeah, but pushed it back a bit so it needs bronze rods now

#

so your stuff gets a bit more use

torn finch
#

Also good god Firmaciv and Nifty are popular compared to me lol

karmic cliff
#

I think we also tweaked the configs a bit but I can't remember, gamestar did all this

torn finch
#

Oh man the modrinth stats are weird

#

(Just Sacks and Such here)

karmic cliff
#

🤔

torn finch
#

Actually I can't seem to see the Firmaciv and Nifty stats at all hmm

karmic cliff
#

we are slowly working on a modrinth release of tfg

torn finch
#

Anyway that's what I'm looking at from Modrinth, the pay for this stuff is seriously pathetic lol

#

Idk how some people actually do this full time

karmic cliff
#

sponsorships I guess

torn finch
#

From curse I get about $2-5 a month from Sacks N Such

karmic cliff
#

or making create addon slop lmao

torn finch
#

Nifty does 12

#

Iirc Aleki said we have a 50/50 split

#

So that's ~20 smackeroons for almost half a million downloads

#

Kinda awful

#

It's probably the sponsorships I'd imagine but this stuff does add up eventually

#

(He does commisons but still good lord)

#

From what I understand cost of living is really low where he lives and even then it's not much

#

Anyway back to Celeste

#

I've almost got C-sides unlocked 🙂

karmic cliff
#

dang

torn finch
#

BAM less go

civic brook
#

🫡

#

C sides are brutal

crude vine
#

i got through all the b sides and then attempted farewell and i couldnt figure out how to wavedash or whatever it tries to teach you halfway through

#

tried for 20 minutes then gave up

civic brook
#

I had to stop at the c side for summit since I might have injured my finger from the I think it was 5 hours of attempts at the last section.

flint wave
#

I had something similar too

#

Path of Pain, White Palace, Holking Knite

civic brook
#

Only reason I learned how to competently use a controller was Hollow Knight which I bought for the same birthday money as Celeste and I played it roughly concurrently but sucked so bad I mostly played Celeste at the time.

soft laurel
#

You might want to take a look at the sewing table recipes I made for burlap sack and seed pouch. The cost as far as cloths/string goes is basically the same, plus the sewing table needs more love

#

The one thing I might add that you definitely don’t is some curios hiking boot, like shoe spikes or something. Mainly because on the mars there are plenty of double tall plants but you still need a space suit

fallow marsh
#

I don't disagree about the sewing table, but I don't agree about the curio boots. There's reasons why it's the way it is, which was explained relatively recently

torn finch
#

Yeah curios hiking boots is just a no from me. 1.21 I'll probably make all of this component driven and function as "attachments"

#

I'm not completely happy with the seperate boot items but I'm kinda just committed to it, really annoying to change it now

torn finch
#

What's with the name tag for the ore sack btw? That seems super strange

#

Oh and the frame pack

#

Ayy your getting a lot of use out of the whitelist tags that's good, well just the ore sack one but hey

#

I like the straw knapping, not worth the single recipe for me to do though

karmic cliff
torn finch
#

I mean that's how paper is actually made so I'd expect as much from Greg

karmic cliff
#

nah it's something we added ourself

#

it's like a 5-6 step process if you do it in the copper age, specifically to balance out the tfc papyrus/vellum methods

#

something like... find hardwood, cut it into strips, grind it in a quern, cook it with lye, flatten it in an anvil/stoming press, then dry it in a drying mat

#

maybe another step I'm forgetting

#

it's based on a real historical way of paper making from china iirc

flint wave
#

You mean the sift method?

#

Afaik it can be used to make most cellulose fibers into paper like products

#

Someone even made grass "paper"

karmic cliff
#

I can't remember, it was added early this year

soft laurel
soft laurel
soft laurel
soft laurel
#

A thought I’ve had about the sewing table, and this would require touching the base code, is adding leather as a “cloth” type. A lot of the leather knapping recipes would probably make more sense as you sewing together leather.

#

I also just really like the sewing table “mini game” lol

torn finch
#

I've not really not even used it yet

#

Messed with it a bit but only in creative

#

I kinda wanted to do my own sewing table thing like that sewing mod Lithic used if your familiar, just I haven't thought of anything to make it not the same exact microcrafting block

soft laurel
torn finch
#

I thought it was banners or something

#

Could he both I guess

soft laurel
#

🤷‍♂️

karmic cliff
#

I think it's both yeah

fallow marsh
#

wondering about an interaction combination. You eat directly from the lunchbox, what if you have a soup? Is the bowl returned? What if you add in artisanal, will it properly return the dirty bowl?

torn finch
#

It should

#

There were some issues initially but I fire an event now so it should just handle all TFC cases

#

Should cover artisanal as well

lean nebula
#

Wait, you guys don’t just eat the bowl?

fallow marsh
#

only the wood bowls. I have standards.

#

if there were ceramic bowls and not just clay I would also consider it.

signal frost
#

Well, the clay bowl is called ceramic bowl

fallow marsh
#

well yes but it's not the kind I mean

gilded knot
#

i would rather eat the ceramic bowl ☮️

torn finch
#

It's good for you

civic brook
#

😋

#

Yummy ceramic shards

#

iOS autocorrect doesn’t even know what to say about that.

crude vine
#

i mean you can compost them with tumbler

#

plants eat them then you eat the plant

#

yum

civic brook
#

Ceramic cake

#

Yummers

fallow marsh
#

Porcelain. That's what I meant. Not ceramic.

gilded knot
#

I think I might have sent that drunk, lol

torn finch
#

Everybody messaging drunk in #1029821338904440903 lately huh

unkempt minnow
karmic cliff
#

I don't suppose there's a way to make the horseshoe slot conditional on the mob? this guy subclasses AbstractHorse but doesn't have any hooves

signal frost
#

hydrodynamic horseshoes totsNod

karmic cliff
#

or at least, prevent it from being inserted -- I can't use any of the horse armors on it, only this mob-specific one

torn finch
#

Hmm pooie

#

Hoping I could just never worry about that

karmic cliff
#

it's not a big deal, just kinda funny lol

torn finch
#

Well it's a really invasive mixin so I knew it'd have issues with something. Was just hoping being a TFC addon would mean it'd never crop up

karmic cliff
#

yeah no worries then!

torn finch
#

I can probably fix it but honestly idk if anymore 1.20 stuff will come out from me

#

People are really itching for FirmaCiv and I'd really really like to wrap up a rework before that starts up

karmic cliff
#

yeah that's totally more important than this, and honestly it's fine if this doesn't get fixed either

#

it's more just funny than anything lol

#

no idea if the movement speed thing even applies underwater

#

...actually, how hard would it be for us to make our own "horseshoes" (flippers or something) that we could put in this slot? do we just subclass something? 🤔

karmic cliff
#

I think using it on europa would be cool!

soft laurel
#

Your just making more work for us💀

karmic cliff
#

this would be a lot less effort than a whole submarine thing

#

feels more tfc too :p

#

...imagine making it a high-pressure deep diving armor too 🤔

soft laurel
#

I mean you wanted to make the surfer tfcified, just do a more in depth remake and have no problem with exclusive items

karmic cliff
#

I guessssss

torn finch
#

Should probably be able to do it from Kube even

karmic cliff
#

cool thanks!

torn finch
#

Oh do note I only handle the 3 attributes my horseshoes provide

#

If you want to add extra attrabutes (might needed for swimming speed?) I believe you'd have to extend it and override my getter

#

Yep, that'd do the job. Just checked if my Lombok getters are final and they aren't

#

It'd automatically show up on the tooltip too so that's all you'd have to do

karmic cliff
#

perfect, cheers

#

horse flippers...

torn finch
#

Ugh

#

People file very unhelpful bug reports

gilded knot
#

32746 - it doesn't work!!

torn finch
#

Pretty much yeah

#

Wow, discord actually embedded the entire thing

lean nebula
karmic cliff
signal frost
#

Nessie?

lean nebula
#

A dinosaur? In TFG? Okay I have to play this pack again at some point, it’s getting nuts.

lean nebula
#

Nuts

soft laurel
#

Is this a bug we caused?

torn finch
#

No

#

You just did it wrong

#

Lots of people don't seem to know that you can hover over the icons and it'll tell you what you need to do

crude vine
#

some icons dont follow the typical left to right order, seems thats one of them

soft laurel
#

so people don't read classic

crude vine
#

i mean it is insanely annoying when every recipe except one or two dont follow the same rules

#

typically you need not even look to know what steps to take

torn finch
#

It's not like I chose to make it stupid.

  "rules": [
    "bend_third_last",
    "bend_second_last",
    "upset_last"
  ]```
#

Just the wrong order is all, one I find quite unintuitive

uncut obsidian
#

yeah the "correct" order for the rules is last first

#

iirc

#

since new actions scroll in from left to right as they happen, the last one will be on the left, in the first slot

torn finch
#

Reverse order yes

soft laurel
karmic cliff
#

I'm not convinced this is a sns issue though, they were doing some similar stuff with pizzas and crafting tables yesterday

#

though the different sns stack sizes does make it a lot easier lol

soft laurel
#

Hmmm

torn wedge
#

Glorious bugs lol

torn finch
#

I remember specifically fixing this one

#

Hmm, doesn't seem I did

#

Looking at what I suspect to be the problematic code

lean nebula
#

The code that mysteriously unfixes itself.

#

Second only to the code that makes no sense but somehow works.

crude vine
#

third only to the code that does absolutly nothing but something unrelated breaks unless its put back in

torn finch
#

I'm a bit hobby worked out so I started playing PO3 Mythic mode again

#

Just so ya'll know

torn finch
#

Was actually my first time playing with tech mods, first proper like big mod I played with was TFC

#

Nearly beat normal mode and like 6 months back or something I felt like playing through it again on Mythic

uncut obsidian
#

how exactly is item voiding enabled?

#

i tried right-clicking on a slot and it did nothing. i tried ctrl-clicking on a slot and it made a noise but didn't do anything (the slot didn't visually change in any way, the item's tooltip still said item voiding disabled)

#

oh huh it works now

#

i think there's some sort of visual bug going on

#

i think whatever indicator is supposed to tell you what slots have voiding enabled is broken

#

wait what the hell

#

when i open a sack, the purple glowing vfx on the bag to show that it has voiding enabled completely disappears until i open a chest

torn finch
#

Hmm

#

That's strange

#

Not syncing properly apparently

#

I'm definitely sending a packet and the handler looks fine

uncut obsidian
#

could it be a specific video setting I have disabled that causes it to behave this way?

torn finch
#

Probably not, it's just going through the vanilla enchant glint stuff

uncut obsidian
#

oh i meant the slots not indicating

#

the enchantment glint seems to work most of the time

torn finch
#

I've no idea why that's messed up

uncut obsidian
#

how exactly is it meant to look like when it's working?

torn finch
#

The slot has a enchant glint overlay

uncut obsidian
#

oh huh

#

this is in TFG so idk if it's their fault or SnS's fault but there's no overlay being added or removed when i ctrl-click

#

how does the auto-voiding even work? is it only items that are the same as the item in the slot that's being voided?

#

as an example of what i'm seeing: this straw basket is supposed to have auto-voiding enabled but none of the slots are overlaying anything

torn finch
#

Oh, yeah I don't think the hover slots have an overlay

#

I forget if I finished that or not

#

The way it works is it fills the slot like normal and then just voids any extra

#

So if you take some of the rocks out it'll refill but only back up to 32

ebon thunder
#

So can the burlap backpack actually be worn or is it just an inventory item?

torn finch
#

All wearing of my items is reliant on Curios being installed

ebon thunder
#

Wowie

#

Okie dokie :)

wise remnant
#

how to void items using straw baskets?

#

nvm xD

torn finch
#

Why do people make issues like this

fallow marsh
#

I am unsure what they're even saying. Are they asking if you change item sizes, or saying... something about mineral size?

torn finch
#

Yeah I douno

frigid nova
#

I made ru_ru translation but I don't sure how I should fix text format bcs... (3-4 screenshots with GUI size 2(I guess these ones are tfc formatting problem))

torn finch
#

You can try restructure the book to better suit Russian but patchouli just kinda be like that

#

I can't really help at all, it's kind of an issue in English even

#

I don't speak Russian or really care too much if the literal meaning of stuff is conveyed 100% accurately

#

Some stuff in the book (what tags I use and the like) are largly there cause I don't want to write a wiki lol

frigid nova
#

I guess I shouldn't bother with these breaking text bcs I probably couldn't fix it without fixing whole patchouli and this problem occurs only with small GUI size. As for the text that is spilling out of the fields, I'll try to think about it and rename it somehow so it fits.

zinc fractal
#

ah, mod creator left the server

#

I wonder if this mod could still work in 1.21

#

probably not

signal frost
#

He didn't leave, he got banned for being argumentative with people in #content-dev

#

More than likely none of the mods made for 1.20.1 will work for 1.21 due to the change in modloaders and all the backend changes that come with that

zinc fractal
#

ah, right

#

modloader

true plinth
karmic cliff
lean nebula
clear jetty
#

is there any plans for this mod to be updated for 1.21.1

viral comet
#

the creator of this mod is currently banned from the discord

lean nebula
#

They’re working on it… I hope.

karmic cliff
#

dunno about 1.21.1 but they've published a few bugfix updates of sns

unkempt minnow
lean nebula
#

That’s how development is. I still got a bunch of stuff I need to do that’s stuck in the eternal backlog.

clear jetty
#

We will appreciate if you just update it to 1.21.1 nothing more and it seems u are doing it I just can't wait for it

hollow heart
uncut obsidian
#

he kept getting in arguments with people

karmic cliff
#

big ego, rude a lot

#

we tried fixing one of his bugs and then he just insulted our team instead of admitting that there was even a bug

#

(he did eventually fix it)

clear jetty
#

Eh a good mod gone to void due to the guys ego what a shame

signal frost
#

Not really, it's still getting updates and I believe someone here is forwarding bug reports and suggestions from this thread to him?

#

It's gotten 3 updates since he was banned

clear jetty
#

Hmm maybe it get updated to 1.21.1

#

I will literally thank him

lean nebula
#

They’re set to be unbanned sometime near the end of this year. They’ll either come back or they won’t.

gilded knot
#

he's around and working on mods

#

just can't control his stupid mouth

clear jetty
#

Thx