#Sacks 'N Such

1 messages · Page 3 of 1

torn finch
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Menus are such a huge pain in the ass

viral comet
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only two?

lean nebula
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Create: Estrogen and Wildfire Romeo’s Female Gender mod. There’s many more mods that add breasts but these are the two I know of that add jiggle physics.

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Oh that’s not good. Instant crash when I put the boots on? Clearly Minecraft can’t handle the style.

jovial merlin
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Physics mod also has jiggle physics, but for slimes iirc

lean nebula
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I believe you’re correct.

lean nebula
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Honey, where are my floofs?

lean nebula
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Didn’t intent to do that, it was probably some modifications I made to the HikingBootsModel class. I did copy the contents of CreateBodyLayer to the respective area in the HikingBootsModel but doing that only produced a client crash with it complain about not being able to find part head. Compared both the old and the new version for big differences of which there were a few, added them into the current version which has stopped the crashes. I’m pretty sure the floofs are still there but just in textured because I either changed the texture or added .mirror(false) to the bottom section of cubes. I doubt .mirror(false) would have done anything though unless it mirrors by default then in that case I’ve flipped those parts of the UV. I’ll check it out tomorrow.

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For specifics I shrunk the floofs back by 0.2 each and then moved back any floating floofs back into their intended spots. Initially I edited the BB.model and put that Java class over the original. Not a good idea. It removed the formatter/on and changed the MeshDefinition meshdefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0); at the beginning of the create body layer to something similar but shorter. I’m pretty sure that had something to do with why I was crashing.

torn finch
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Vanilla expects all armor models to have all the parts, head, arms, ect

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That first line creates an empty version and then the legs get overridden after

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That HumanoidModel.createMesh bit you mention later

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Forgot about that when I said to copy it

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Besides that one case the rest should be usable

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Tbh the Blockbench Java model export is really annoying. I use it the first time and after that I make it poop out a separate file I yank the new model from

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Also I had a nap

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Not the best sleep the last couple days due to dogey

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Usually sleeps in his crate but it's really annoying moving it to my room when it's just the two of us

lean nebula
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Turns out the reason my floofs were disappearing were because I was using the wrong texture.

lean nebula
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I am pulling out some weird methods out of my ass right now to make this work.

lean nebula
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It does not want to play nicely

lean nebula
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God I wish you could do per face UVs for Java entities.

lean nebula
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That was a nightmare. Time to cry in the corner.

torn finch
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Dude what the actual hell. I slept 14 hours

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It's 5pm

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This is like the worst possible thing that could have happened after dog forced me to wake up earlier

lean nebula
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Straight up hibernating

viral comet
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Bro was exhausted

torn finch
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It's kinda fucked me

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Ugh

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I didn't even believe I'd woken up so late at first

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Was convinced it was 5am

lean nebula
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If you haven’t seen it, I opened a PR

torn finch
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Yeah, get the emails

torn finch
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Enhanced version, no 3D floof, vanilla in that order

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Aww, the first time I've ever wanted to use a poll I don't have the perms

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There, can vote with the emotes I guess

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I quite like the 3D floofs so if left to me I'll be doing that

lean nebula
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Don’t leave it to me either because I like the 3D floofs too. That’s artists bias tho

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Oh btw sorry for leaving that PR a bit of a mess

sinful wigeon
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I like the 3d floofs

pallid zinc
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I like #2 better imo

lean nebula
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Differing opinion. Illegal. Go to the shadow realm

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Oh I don't even remember what I was making this for

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It's called a cuddle wyrm. At least that's what I named it.

random moss
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I think the 3d one might look better if it was a full ring rather than having the corners removed

lean nebula
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It did originally have corners. I could take a quick look and see what that would be like

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The corners attached

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I could take it either way

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I kind of prefer it without though

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Id argue that without the corners, it looks less flat. Especially if you're looking at it directly from any of the cardinal directions.

random moss
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It just doesn’t look good at that small of a corner

torn finch
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You know, I could have some config for it

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Which variant is used

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Actually that's like no effort whatsoever to do that

lean nebula
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Honestly that’s probably the best option

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Plus that solves an issue with the first model. If players don’t like it disabling their lower skin layers, they can put on one of the simpler boot models.

torn finch
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It didn't appear to have any issues, but it's really hard to test in dev

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Nigh impossible to get a good view of your own feet

gilded knot
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3rd person /f5

torn finch
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Yes

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You can't see your own feet if you aren't in third person

viral comet
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free cam

torn finch
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Dude I'm going fucking insane

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All my shit broke

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Just cannot setup my project

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It can't find Vanilla

lean nebula
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Wow. IntelliJ moment

torn finch
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Dude I just cannot

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3 days with this shit

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Deleting all the caches hasn't helped, a hard checkout doesn't change shit (not that I did anything that'd break the project anyway) and I'm just losing it man

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TFC works totally fine

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Makes absolutely no sense

lean nebula
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Could it be something to do with my models?

torn finch
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Pff no, something is fucked on my end

lean nebula
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This is going to be one of those moments where you spend ages tinkering with it, stop, come back to it and then somehow it’s fixed and you have no idea why.

torn finch
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Yep

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Been touching it on and off the last couple days

gilded knot
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Extraction from the burlap sack is broken on 1.1.2

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like using rmb in the inventory

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is that fixed?

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oh, the sacks on the belt also sway with the opposite leg

torn finch
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That's intentional

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It looks weird sticking with the leg

gilded knot
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oh ok

torn finch
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The tooltip should be accurate

gilded knot
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it works with the leather sack

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so idk

torn finch
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What's the tooltip say

gilded knot
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I can check tomorrow

torn finch
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It's probably disabled. Is by default in dev

gilded knot
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Then why does it work with the other items?

torn finch
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It's enabled by default for them?

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Again just check the tooltip

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Tooltips should be accurate

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They all have a mix of default settings

gilded knot
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hm, ok

torn finch
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Outside of the like container specific attributes like only allowing stuff in a particular tag everything is configurable

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You could make the leather sack and Burlap sack identical, just with config

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You could swap em, you could make them behave like the Ore Sack (just stuff that isn't ore)

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The config working as intended isn't a bug, though changing the defaults might be in store

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All the sacks having that enabled by default might make sense just for consistency

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I'd much rather prevent confusion than worry about minor ballance stuff like that

gilded knot
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so how do I enable it again

torn finch
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Server config

gilded knot
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how does voiding work

torn finch
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Currently excess picked up items that attempt to go into a container with a matching stack will get voided

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It'll refill player slots, fill the container, and void the remaining

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Have a better system in dev that's slot based

gilded knot
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oh

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I think that might be why my blooms got deleted

torn finch
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It should pick up a couple unless the stack was already maxed out

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New system is a lot better

brittle quiver
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@torn finch I found a bug:
if you have a inventory interactible sns, interacting on inventory with it (clicking on items with sack picked up), instead of other way around (clicking on sack to put in/pull out items) will eat 90% of items

torn finch
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It deletes items?

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And it's an exact amount?

brittle quiver
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yep, out of 7/8 stacks in burlap sack, it removed 6, including item I was putting in

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and ate 32 out of 48 ladders

torn finch
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From what I recall I essentially copied the TFC code for vessels...

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Weird

brittle quiver
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maybe it's necode related, as dedicated server experiences bunch of issues I never had on SP/LAN

torn finch
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Hmm, that's concerning

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I'll see if I can reproduce in a short bit

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Unable to reproduce in single player, I'll see about a dedicated server in a second

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No dice @brittle quiver

brittle quiver
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hmm

torn finch
brittle quiver
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yep, when it's filled with bunch of different items (I had bunch of ladders, torches and supports to be specific), I clicked on spyglass and poof, most stuff gone

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when I have moment to relaunch server with test world, I''ll try replicating on video

torn finch
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Yeah I'm not having any luck reproducing this

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And looking at the code I'm not sure where I could possibly be deleting items unintentionally

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Heck I'm being so safe as to query the current slot contents every time and set the remainder if it's different

torn finch
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Any progress @brittle quiver?

brittle quiver
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I have peeps online still 😅
I'll let you know any findings, otherwise we can write it off as cosmic rays hitting my server's RAM and flipping a bit

torn finch
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Ah, I missread the earlier message

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I mean if nobody can reproduce it then I'd kinda have to write it off anyway lol

brittle quiver
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@torn finch it's something to do between corpse mod and Curios API corrupting container data, I think
Since I enabled always_keep for curios I had no problems whatsoever

torn finch
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Hmm, I can't imagine how we're conflicting

gilded knot
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iirc there was an issue with the corpse mod and vessels

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it might be related

torn finch
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Yeah but they shouldn't be causing the inventory interaction to delete anything

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I could see some issues on death

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But otherwise idk

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And for a quick glance through their github repo they look to be doing what I'd expect

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There's this issue but that's just for equipping stuff again

torn finch
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Just a small chunk of why no progress has happened lately. For whatever reason the programming gods aren't on my side recently

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It even spat out the byte code at me as if I'd be able to parse what's wrong with some code I never wrote that magically broke one day to spite me

Bytecode:
0000000: 1301 3cb8 012c 4b2a c600 372a 03bd 0016
0000010: b800 4e4c 2b03 bd00 76b8 013e 9900 232b
0000020: 03bd 0076 b801 4199 0018 2bb8 0144 b04d
0000030: bb01 4a59 2aba 014c 0000 2cb7 014d bf12
0000040: 0d13 0150 b801 2cb8 0025 4c2b 1301 52b8
0000050: 0154 572b b601 5a9a 0007 b801 5eb0 2bb2
0000060: 000f b600 2ab8 0160 b0
Exception Handler Table:
bci [42, 46] => handler: 47
Stackmap Table:
full_frame(@47,{Object[#22],Object[#85]},{Object[#328]})
chop_frame(@63,1)
append_frame(@94,Object[#22])

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Anyway this is at least a different thing that's breaking than last week

viral comet
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Wait so your whole dev environment is just in the shitter?

torn finch
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Just this project has been borked for awhile yeah

torn finch
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But it's quite frustrating just getting a new error

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Seems like I've finally made it out though

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Nuked my entire fuckn cache for like the third time and once it finishes compiling vanilla I should hopefully be able to launch

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Fok

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Well least it can find vanilla again

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Yeah I'm giving up again

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This shits driving me nuts

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We playing more PO3 Mythic mode because I hate myself

torn finch
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Why 😒

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I just cannot

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Why is my project broken

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I don't get it man

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Forge core mods are breaking

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And their breaking during datagen of all fucking things

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Chased around a mixin error when this appears to be the actual issue

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None of the other runs have any issues

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Why is my project so fuckn cursed

torn finch
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I crossed my eyes and prayed to Satan and now it's fixed

viral comet
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LMAO

torn finch
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Oh, if nobody stops me we using the 1.12 texture for the Quiver

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Far as I can tell the 1.12 license doesn't have any restrictions on using assets

viral comet
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imma stop you

torn finch
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Hmm, steel horseshoe texture

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I douno what to do with the like feet lookn things

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The shading isn't quite right

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Yeah idk

random moss
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I could do it later..

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You should add angle to it

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Actually nvm I suck at item textures someone else can do it..

torn finch
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The shading is just a bit funny

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I feel like I need more pixels but then it's gonna be too wide

random moss
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I was thinking of copying the horseshoe texture from terraria then realized it’s really simple

torn finch
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Like the dimensions are right, I just can't do pixel art lol

random moss
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Well first off make it more curvy and less straight lines

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Like it looks like 2 sword blades welded together

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Or like an archway

torn finch
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Yeah so like there's 2 pixels extra width

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There's not like any room for a curve

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The slot texture looks like that

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Same dimensions as the two steel ones I sent

random moss
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I change my mind again I’ll cook something up tomorrow..

torn finch
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Adding a slot to stuff is not a clean affair

torn finch
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Oop, was fiddling with the shading some

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Yeah, gonna stick with this for now

lean nebula
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Does it give you fall damage immunity if you make one out of gold?

torn finch
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If we really wanna do the funny I can add a secret item

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Well "secret"

gilded knot
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that is not a horseshoe 😭

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what the heck

torn finch
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Well

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I'm doing my best

viral comet
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Idk that looks like a horseshoe to me

viral comet
gilded knot
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I will make a goddamn horseshoe texture

torn finch
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Woohoo!

flint wave
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WOOOOO

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@torn finch

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does this work

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.w.

torn finch
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Oh that's better than mine haha

flint wave
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no

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that's just

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recolored terraria horseshoe

gilded knot
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lmfaoo

flint wave
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@torn finch

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how bout now

torn finch
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Uh

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Not to be mean but that looks more like a slug than a horseshoe haha

flint wave
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made it better

torn finch
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Idk that still looks kinda funny to me

gilded knot
flint wave
gilded knot
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I already said I would do it ThinkPony

flint wave
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or now

flint wave
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IM SORRY

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anyways here are the files

gilded knot
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set

torn finch
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Welp

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Like usual aleki knows what she doin

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There's 4 metals atm, Steel, Black, Blue and Red

gilded knot
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😭

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ok

torn finch
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Can back pedal on having the variants

gilded knot
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variants is fine, lol

torn finch
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But when I was in here asking about it people wanted to upgrade horseshoes too so

gilded knot
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it makes sense to me

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it's like a tool

torn finch
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Yeah

gilded knot
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or like boots I guess

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horse boots

torn finch
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Hmmm boots

gilded knot
torn finch
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Horse boots

random moss
torn finch
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Oop, I thought the PR had more than just the steel horseshoes @gilded knot. Shall leave you too it unless you want it merged?

gilded knot
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hm?

torn finch
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You made a new PR for the horseshoe stuff

gilded knot
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yeah

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I think there were some other assets in there that never got PRed or something

torn finch
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Yeah the icon

torn finch
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For whatever reason I just spent like an hour and a half figuring out how to make datagen copy my textures

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Anyway it's very slightly more convenient now

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Yay?

gilded knot
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lol

torn finch
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I have enough custom datagen junk I almost wanna make a library cause I might totally use it again sometime for sure 100%

flint wave
gilded knot
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or... I'm a practiced, professional artist

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that doesn't make you useless

flint wave
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It does

lean nebula
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Horse boots… Let me put the hiking boots on horses

torn finch
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@true plinth

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Ah, just wouldn't autocomplete

true plinth
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Pings N' Such

torn finch
true plinth
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oh ouch

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well, i got a horseshoe irl i could 100% use as a reference

true plinth
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better curvature tbh

torn finch
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Alekis is nice. Like most people she's better at art than me

true plinth
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you're more of a programmer than an artist tbh. not too surprising

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✨ programmer art ✨

torn finch
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Fr

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If anything upgrade my horseshoe slot

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It's under GUI

true plinth
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yeah i noticed this

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it was confusing me as we speak

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wasn't sure if smth was fucked

true plinth
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README is a bit lacking too.

torn finch
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I wanna try getting datagen running in CI and then build with it's output

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I'm probably just over complicating shit though

true plinth
torn finch
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The goal is to stop needing two copies of all the textures

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But in practice idk how well it'll work out

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Just did that like yesterday or something

true plinth
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:Think2:

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singular vs equipable?

torn finch
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Horses have 4 feet

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¯\_(ツ)_/¯

true plinth
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is this a forge thing

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also i take it those are aleki's

torn finch
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Mostly

true plinth
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not sure if it's ok for me to tread on someone else's horseshoes...

torn finch
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Boots are done by this fella coachthesexprime

true plinth
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hell of a title

torn finch
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Well, he's nicked as Heat Definition Man

lean nebula
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I have been summoned

torn finch
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You hath

flint wave
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TRAISTER

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Suggestion for horseshoes

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There should be an option to make them out of uranium

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So that the horses get radiation poisoning

lean nebula
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I don’t mind being pinged by the way. You don’t have to worry about that.

viral comet
gilded knot
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ur not native to tfc

viral comet
random moss
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I had the same idea

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That’s a great idea btw

true plinth
viral comet
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Yes, I think in like 1.12.2

torn finch
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1.12 had a number of unobtainable ores, metals and even some items by default

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Pitchblende was one of them

tawny matrix
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Has the incompatibility with Cartography been fixed?

torn finch
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Hasn't made it into a release

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It's kind of a both of us issue anyhow

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They want to hook the event for information purposes so they should subscribe at a higher priority. I want to put stuff into my containers so I should hook it at a lower

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Both of us did the default priority and mine runs first canceling the event for farther handling since I handled it

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I'm really just waiting on textures atm, every time I try somebody else does it for me so ¯\_(ツ)_/¯

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Just Black, Blue, and Red horseshoe(s) and my lunchbox

torn finch
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We both realized we were at the wrong priority

true plinth
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no lunch box though

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ignore the fucked up PR i closed

torn finch
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Man you first fired that off right as I left for work

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@gilded knot so you don't waste time

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Though it's annoying to look through on mobile so I can't get a goot look at a lot of it

gilded knot
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Unclear why

true plinth
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Consistency for one; Was just easier to design from scratch.
Your steel horseshoes were also inconsistent with TFC's colourscheme.

gilded knot
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This is why I don't have open asset contributions to my mods, lol

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Anyway, I'll make them in a minute

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You also committed them in the wrong place for asset management

true plinth
gilded knot
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my bad, it looks like he re-did how that worked

torn finch
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Alright fore we argue can we wait for me to actually see em

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All I've seen is the quiver which is good

true plinth
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i'll grab a screenshot

torn finch
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And yeah I did redo stuff, but idk if it'll last

true plinth
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:NekoLove:

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now I don't like how the "horseshoes" textures take up the full 16x16 (i usually force myself to stay within the center 14x14 if i can), but it's difficult to squash those together without making a mess.

hollow heart
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Can we please get a keybind to open the frame backpack when it's equiped?

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I would be much obliged

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And that quiver looks awesome

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I think that it'd actually make javelins attractive again

torn finch
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I more or less just need to create a release

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I've been doing other stuff lately

elder jacinth
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Will you be adding like an upgrade system?

torn finch
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Probably not

cedar sandal
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i haven’t been able to recreate it consistently but i’ve had two instances in the past week where my seed bag deletes its contents for no apparent reason. has this been reported before?

torn finch
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As in everything?

cedar sandal
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i’m pretty sure

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the first time it happened i didn’t notice and i believe it might not have gotten everything

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second time it was definitely everything

torn finch
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I had someone mention something similar happen but frankly speaking nothing in my code will result in that happening

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They were also unable to reproduce the issue

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Item voiding, when enabled only happens on insertion and only voids the inserted stack once it's topped up what it can

azure matrix
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Added this, absolutely LOVE IT!

torn finch
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Appreciated

torn finch
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So current status of things is missing a Buckle texture, missing a lunchbox texture and missing a texture for the mob net. I'm thinking about larger animals in a metal crate maybe? I'd like for you to like build it and place it in world but that seems like it could be a bit much

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That's all I'm waiting on now though

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3 textures

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I wanna add some config for UI stuff but a patch would be fine

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Really needs it's own screen so you can do it properly but that'll be rather involved

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Would be easy to just plonk some coordinates into the config I just find that distasteful

azure matrix
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What do we think of ropes for climbing?

torn finch
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I mean I'm already turning into TerraMisc for 1.20+ so hey

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I wanna add like rope javalins too

azure matrix
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Possibly grappling hooks?

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Rope javelin would be quite cool.

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I've never made but stone javelins.

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Oh. A quiver.

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With automatic item collection like the sacks have.

torn finch
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Yeah that's coming in the next update

azure matrix
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Nice.

torn finch
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Was weirdly involved to get working

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There isn't an event for arrow pickup so I had to mixin it

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Some TFC mixins for the javalins to refill

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Those were expected

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Also learned that my extended slot capacity didn't respect durability in the process which has been fixed

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Had stacked javalins which is pretty cursed

brittle quiver
torn finch
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Well I moreso mean like a cage you build in world and then gets minimized into an item to capture a mob

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Gives you overburned/exhausted whatever

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So you can't just haul a ton of them around

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Plonk it into a compartment cause that'd be pretty trivial for me to do seeing as I wrote the system

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It's a really loose idea

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Kinda like those mob crate things from back in the days

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Little pad essentially that when stepped on would capture the mob and turn into a full block that could be picked up

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Been a thing I've been thinking about on and off for awhile just can't think of a way that'd feel good to use

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Mob net (by default) only does small mobs so the cage would be for your full grown cows, horses and whatever

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Basically anything larger than a baby or a bird

brittle quiver
torn finch
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In world welding is rightly controversial

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You very rarely just weld two ingots

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Essentially every time you weld stuff together you have just worked it or are going to work the welded result

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So either you either are exiting the GUI to weld, or entering the GUI immediately after

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Or, sometimes if your very lucky, exiting the GUI, welding and then entering the GUI again

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Plus the constant juggling of the inventory in order to have stuff on your hotbar

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It is objectively more annoying and less immersive to weld in practice

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You extremely rarely magically have two heated items that you only need to weld

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Mind you I do like in world welding, I hate that it's a requirement

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It's kinda like if Mojang decide next update furnaces can only be interacted with in world, similar to campfires their results just pop off

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It's a nonsensical change

flint wave
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PLEASE!!!
An unfired large vessel
add Purple, Blue, Light Blue, Green, Lime, Yellow, Orange and Red dyes to it in a crafting table
To make the Rainbow vessel

cedar sandal
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doesn’t seem relevant to the mod?

flint wave
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i just dont know where else to post :<

lean nebula
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You could also make a datapack to add that

violet urchin
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Right-clicking a campfire's fuel stack with a basket that contains a piece of lumber makes the piece of lumber disappear?

torn finch
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Hmm that's weird

woven dirge
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I don't know if it is intended, but it is possible to put full vessels inside leather sack and stack them( by using inventory interaction)

torn finch
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That doesn't make any sense, you shouldn't be able to put vessels in at all from what I recall

woven dirge
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You can, they are large

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And if you right click vessel with leather sack, they will stack

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I can make videos how , when I am back home

torn finch
#

I don't think your lying

woven dirge
#

Oh also, due to this, it is possible to move whole stack of full vessels into frame pack,somehow I still didn't get chunk banned

torn finch
#

Douno why you would

woven dirge
#

I had 4 k items in one sack, I know it isn't much considering AE but still

torn finch
#

You moved a single stack around

#

The vessels have identical NBT so they are able to stack thanks to the typical stack size being ignored

woven dirge
#

Oh, ok

#

Good to know

torn finch
#

Lots of stuff works like this. IE crates are a really easy one to run into

#

But no that's not intentional

#

Slipped my mind

woven dirge
#

Yeah, I know.

#

It only works thanks to inventory interaction

torn finch
#

That's also confusing, it should deligate to the same insertion code resulting in the same behavior however you insert

#

The menu uses the capability to insert, as does inventory interaction

violet urchin
#

Oh yeah I didn't mention it before but I found I could put jugs in my straw baskets and they stack letting me hold tons of water (so long as the same liquid or empty) - I'm assuming that's not intended either?

covert verge
#

hey. it looks like the pack frame can't be melted, unlike other metallic items, since it doesn't have "Melts into 400 mB of Steel". i presume it's a bug?

torn finch
#

I'd forgotten to do melting recipes

#

They've been in dev for awhile

lean nebula
#

M-melting recipes? Heat definitions? HEAT DEFINITIONS!

covert verge
#

heat definition man when cold explanation woman walks in

pale linden
#

Was the lunchbox ever added? I see code exists for it in the config, but I can't find it ingame

torn finch
#

Pff, didn't tear it out correctly for the patch then

#

No, it hasn't made it into a release, I'm still waiting on textures

pale linden
#

Alright

random moss
#

what textures do you need

torn finch
#

Lunchbox and just a buckle at this point iirc

#

Been a while since I've done anything. Life & doing other things you know how it be

pale linden
#

@torn finch Would you mind if I created a group with you and my wife? She is looking at making the textures but wants some more specifications

torn finch
#

I mean that sounds fine but if aleki does end up doing textures it'll probably be within a couple weeks or so I'd expect. She said she'd have free time at the end of February iirc and that's in 2 days. I'd expect she'd first do like Nifty/FirmaCiv and then maybe textures if she wants to take a break from programming for a short bit

pale linden
#

If aleki gets to them first that's fine too

pale linden
#

Me waiting for SNS update

torn finch
#

I got distracted with stuff

#

Want my lunchbox hud to be like configurable and stuff but it's lot more involved than I expected

#

Have to leave it for later

#

Just fancy polish

torn finch
#

Okay, so I had a friend give me an interesting idea for the boots, extra fall distance

#

I'm thinking the tooltip will show "±X Fall Distance" atm

#

Configurable, like all my junk though I'm really kinda feeling like some silly values here.
Is 5 blocks at black steel and 10 for red/blue too much? Lol

torn finch
#

Should go on the horseshoes as well, probably way useful there, darn things tend to die from falls in my experience

azure matrix
#

Quiver

torn finch
#

Just need to make a book entry, nothing I want to add to that

torn finch
#

Truly just need to write/update some book entries now. Had some unintuitive issues to iron out

#

Really making me realize how much higher quality Neo is in that aspect

#

I think horseshoes might potentially be what my mod is known for going forward, the extra speed alone is really nice, and now there's a new stat I'm gonna keep secret till release 😛

random moss
#

The only times mine die is from fall damage

torn finch
#

Gah, stupid thing won't make github releases

#

Seems like both Modrinth and Curse instantly approved it so no biggie

torn finch
#

As usual report any issues and whatnot. Little worried about the horse stuff cause it's crazy invasive. I think it should be fine long as anybody else doing shenanigans is being smart about it

#

Just my luck whatever issues crop up will be my fault course

azure matrix
#

Horseshoes? For donkeys too I hope.

torn finch
#

Yep donkeys mules and horses

#

In theory also Llamas but I don't think you can equip them without some other mod doing fancy shenanigans

azure matrix
#

Good to hear that donkeys are involved. I don't use horses for RPG reasons.

pale linden
#

SNS update is a lovely thing to wake to

#

no recipe for the quiver 😭

torn finch
#

Eh

#

Dude

#

I know I did it at some point

covert verge
#

No 32 Water Jugs in one slot? :(

woven dirge
next prism
#

(that is how you got so many diamonds) :p

viral comet
#

No Kuba doesn't dupe on the server

woven dirge
#

meh too easy, but i was thinking about duping enchant table and give it to everyone

next prism
#

my single redstone link...

pale linden
#

Suggestion:
saddlebags
Can be put on a horse to add storage, at a cost

Single saddlebag
Adds 5 inventory slots, -5% speed
Costs some reinforced fiber, leather, a buckle

Double saddlebag
Adds 10 inventory slots, -8% speed
Reinforced fiber, buckle, leather, maybe some steel

torn finch
#

Oh me like

#

Even more invasive horse mixins go!

torn finch
#

I wish I knew what was wrong with my CI

#

Doesn't make any sense, it has the right permissions but it just doesn't work 😒

#

Uploads to Curse and Modrinth at least, I'd just like if I didn't get an email telling me it failed cause it felt like not working since I last touched it

#

Anyway Quivers have a recipe now, Curse and Modrinth are probably gonna be approved instantly like last time I'd assume

crystal cloak
#

Hey guys I have a question. I've found that quivers don't auto-reload bows and javelins when put in the curios slot. Is this intended?

torn finch
#

bruhpple why me of 3 months ago

#

It'll pickup arrows but that's it

crystal cloak
#

Oh well, thanks for the reply man

torn finch
#

In practice you'll probably be wearing the frame pack but yeah, I apparently brain farted months ago

#

Happend to check the one spot I actually do check the curios slots which is for pickup

pale linden
#

Is there plans to add a hot key function for the frame pack? Like pressing B to open it when it’s in my curios

torn finch
#

Try pressing B :)

gilded knot
#

pfff

torn finch
#

Where's that screenshot when you need it

#

Am I right

pale linden
fast ember
#

I just installed this and I love it. I am just wondering if backpacks'd be dyed in the future.

torn finch
#

I've thought about it, might in the future

fast ember
#

Nice! I'm looking forward to it

cedar sandal
#

made myself a lunchbox but not quite sure how it works

#

i don't seem to be able to click items into it?

torn finch
#

Book :)

cedar sandal
#

ohhh that's my bad

#

the hold-ctrl just brings up the page to craft it

#

didn't realize it had its own entry

#

thank you!

#

to confirm - you have to explicitly add the "lunchbox_food" tag in order to let it be put in the lunchbox?

torn finch
cedar sandal
torn finch
cedar sandal
#

it directs me specifically to this page

cedar sandal
#

probably because they were never tagged as such

#

no lunch burritos for me

torn finch
#

I had no idea there were burritos

#

Lol

cedar sandal
#

yup, tacos and nachos too

torn finch
#

Huh, I remember there being pizza but that was all

cedar sandal
#

we've got garlic bread (near top-right, between bacon and cheese), chocolate, ice creams (probably shouldn't be lunchboxable)

pale linden
#

to call it lasagna, or spaghetti cake

#

that is the question

#

or would it more technically be spaghetti casserole

cedar sandal
#

things i think should be lunchboxable -
burritos, tacos, tortilla chips + nachos, pizza, pies, lasagna, garlic bread, sushi, pasta maybe?

pale linden
#

but spaghetti casserole is a thing, and I have a recipe for one

torn finch
#

Don't threaten me with a good meal

cedar sandal
#

not sure if they actually are boxable because i don't have my tags mod installed atm

#

but yeah just my thoughts uwu

pale linden
#

I'm not sure nachos would do very good in a lunchbox

cedar sandal
#

technically there's lots of things that wouldn't, but we're handwaving packaging

pale linden
#

or lasagna

#

all mentioned tags can be added with a datapack if you're too impatient to wait for an update

cedar sandal
#

i wouldn't trust loose bowls of soup either but here we are shiba

#

oh yeah for sure, that's what i plan on doing

#

i kubejs tons of stuff for our server

torn finch
#

(sandwiches do have to be like that yes, they don't have a tag)

cedar sandal
#

thankfully burritos and tacos, while modular like sandwiches, are only one item

#

so hopefully should be easy to add ^-^ i'm gonna test out kubejsing it and if that works i'll make a PR if the github's public ^-^

torn finch
#

I datagen all my stuff, be helpful just to have a list if you don't want to deal with that

cedar sandal
#

ahh okay

pale linden
#

While I'm here, I'd like to make a suggestion to the configs

#

Making it so we can change the #The amount of steps taken before one point of durability is lost
definable per horseshoe/hiking boot would be pretty cool

elder jacinth
# cedar sandal ahh okay

Firmalife has its own food tag (pretty sure it contains all of the foods it adds) if that helps 😅

pale linden
#

I know the higher tiers already have more durability, but it'd be nice to have this option for customization/balancing reasons

torn finch
#

I was a bit split on soups but decided they make enough sense

torn finch
pale linden
#

strange

torn finch
#

I think it was one of the early horseshoe iterations and I wanted parity

#

Shouldn't be an issue now I believe

pale linden
#

A reusable mob net would be pretty nifty too

#

or atleast giving the current durability

#

it doesn't make a lot of sense to me why the current just obliterates after one use

#

granted it's primarily just jute, which is growable

#

but a bit strange nonetheless

torn finch
#

For TFC it's a pretty strong item

#

The fact it's materially quite cheap but not reusable is kinda important to it's current place

#

I'd like to have some sort of more involved, reusable trap

#

Imagining some sort of Nifty/FirmaCiv integration where you slap like a cage down and can see the animal in there

#

Just not sure how to go about it

cedar sandal
#

omg do lunchboxes preserve food forever

torn finch
#

Uh they shouldn't?

#

Is that fucked

#

They should provide a slightly worse preservation bonus than a vessel

#

It looks like it gets removed and added properly

#

@cedar sandal

cedar sandal
#

oh no no sorry haha

#

yeah we're good

#

it's because i saw the rot timer go away, so i thought it was like artisanal's canned food

#

but it goes back to being spoilable once i take it out of the box

torn finch
#

Hmm, that's funky

#

It's applied the same way vessels do it

#

Not sure why it does that

covert verge
torn finch
#

That's a leather strip

#

I forget the exact rates but leather wise nothing really got more expensive

#

Not that it'd matter much leather is cheap

#

1 leather -> 3 strips, 2 strips -> 1 bound leather strip (the thing in the screenshot)

lean nebula
#

The lunchbox… that’s 700 units or 7 ingots of wrough iron. Good lord. One sheet is 1m long and some how three of those is getting fit inside a lunchbox.

#

One lunchbox is half an anvil. Can we weld two lunchboxes together to make a lunchbox anvil?

cedar sandal
#

minor bug, no idea how fixable - food that returns a bowl does not return said bowl if it's eaten from the lunchbox

#

this was a minecraft bowl, dunno how tfc bowls would function

lean nebula
#

Extra hungry

cedar sandal
#

bonus fiber

torn finch
#

I recall checking this

uncut obsidian
#

are items also restricted by type somehow? i can't put food or ores in my straw basket

torn finch
#

Yeah there's some hard coded checks on the food tag and the two ore tags (nuggets and proper ore), it should all be tags I just haven't gotten around to it

torn finch
torn finch
uncut obsidian
#

ah i see. functionally, what does that change?

torn finch
#

You can make anything hold food or ore if you want

#

You'd just need to override the tag

#

Same behavior as before just user editable

#

Was a hold over of 1.12 which needed to check the item class because there wasn't an ore dictionary entry for them

#
  • also some code debt where I copied it around a couple times
upper adder
#

I updated to the last version and it crashes when inventory is opened by clicking on basket, sack, backpack, etc.
I tried installing only curios, patchouli, tfc, sacks 'n such to check and it crashes the same way.

I'm using a translation so it may not come across correctly.

torn finch
#

@upper adder Crash log?

minor ether
#

just installed this mod and when i opena frame pack it crashes and says "exception in server tick loop"

torn finch
#

Hmm, this isn't a fun thing to be blind sided by

#

@minor ether can you give me the crash log?

minor ether
#

i think i fixed it by just switching to a slightly older version of the mod

#

i can stll give the crashlog if you want tho

torn finch
#

I would indeed like the crash log so I can see the issue

upper adder
torn finch
#

Hmm mixins

#

Thanks

minor ether
torn finch
#

Seems like I'll have to get to this tomorrow or at least late tonight

lean nebula
#

Crash logs aren’t real

frail cedar
#

My game crasshess when I open a burlap sack

torn finch
#

Been fixed in an update

marble escarp
#

whats the difference between the backpack from Backpacked and the Frame Pack?

#

i guess i might install both and try

torn finch
#

Well since I'm a backpack style mod for specifically TFC maybe I integrate with item size like I say I do on my mod page?

marble escarp
#

right

#

fair enough

torn finch
#

I'm targeting "I want backpacks in TFC but I wish they weren't so cheaty", cause TFCs item sizes are opt in

#

I also throw in some other stuff now like horseshoes and hiking boots

#

By and large I want to be in a similar spot as Waterflasks is where it just feels like good bonus stuff

#

Right where an addon should be

lean nebula
#

Waterflasks is one of the TFC addons ever

tawny matrix
#

it is an addon, yes

polar knoll
#

Hey! I noticed the hiking boots and they are really awesome, any chance we could get snowshoes that work the same but for snow?

turbid fulcrum
#

Iirc that's snow rackets

uncut obsidian
#

in English they're usually just called snowshoes or snow shoes

#

Snowshoes are specialized outdoor gear for walking over snow. Their large footprint spreads the user's weight out and allows them to travel largely on top of rather than through snow. Adjustable bindings attach them to appropriate winter footwear.
Traditional snowshoes have a hardwood frame filled in with rawhide latticework. Modern snowshoes ar...

marble escarp
#

snowshoes would be really cool ngl

#

more use for rawhide is also nice

torn finch
#

Funny enough I've heard snowshoes are apparently stupid slow

#

Like they basically just help you stay on top of the snow not speed you up

azure matrix
#

Correct

torn finch
#

I think I'd rather roll snowshoes into the boots somehow tbh

azure matrix
#

They distribute the weight on larger area which affects how deep you sink into snow. Basically the moving is 60-90% of normal walking speed depending on snow.

torn finch
#

Maybe I'll rethink how the boots work and make it have like attachments hmm

polar knoll
polar knoll
#

Maybe its just because I like living in the north

marble escarp
#

basically just give you super low friction while on snow or something and slow turning

#

idk

polar knoll
#

Yeah that would be cool!

azure matrix
#

I'd stick with the snow shoes, altho downhill skiing would definitely result in interesting situations with collision damage related to speed.

torn finch
#

I douno how to approach something like skiing, it'd take me fiddling with the player movement controller or taking the easy route and making some sort of custom entity you secretly ride

#

Yeah the mod I found goes with an entity

azure matrix
#

Hiking boots have issues rendering properly.

#

Blue steel hiking boots looked fine

#

Durability on boots. If they break are they gone?

#

And is there a difference between iron buckle and steel buckle?

#

I was too everywhere to pay attention.

#

Gotta say Sacks 'N Such is a great QoL addon. Loving it to bits.

torn finch
#

That is very strange

#

Yeah that doesn't make any sense it's just a MC generated 2D model

torn finch
torn finch
uncut obsidian
#

they have forging bonuses from the buckle, don't they?

torn finch
#

Ah yeah I believe so

turbid fulcrum
torn finch
#

I don't think you can encounter powdered snow in TFC

turbid fulcrum
#

Huh

torn finch
#

Snowshoes irl from what I understand don't actually help you travel faster, they just keep you from sinking into the snow

#

I think it's roughly comparable to like shoe spikes for ice

uncut obsidian
#

i mean, sinking into the snow makes you move slower

olive nexus
#

can confirm, have gone hiking with and without snow shoes before

#

it's not very fun to go hiking when it's so cold either way, but the snow shoes help if the snow is solid enough to hold you with them

polar knoll
torn finch
#

Okay @azure matrix good news for me, the boots models aren't broken. Bad news something on your end has messed it up. Do you have something like better first person or even just a resource pack installed?

torn finch
#

Also I watched the boot portion of your episode. I'm glad you like them! The default config is 500 "steps" per durability loss which in real people time is ~25 seconds of continuous walking/running

#

The normal boots have 420 durability for ~3 hours continuous walking (2.916 calculator says). The steel toe boots have the same durability as the boot item they are replacing as well as identical armor stats

#

Not gonna go look at what TFC sets the durability to atm but I can tell you it's more than 420

#

So expect multiple hours between needing new boots unless your taking a lot of hits for some reason

#

Horseshoes have the same durability loss mechanic

torn finch
#

I'll have to look at it once I'm home

#

I'm reasonably confident a mod like that is screwing things up

#

I don't have a 3D hand models for the boots

#

I didn't like how it looked

mighty rose
#

How does the selected slot for the lunchbox work? It doesn't seem to automatically increment when the first stack of food finishes, and now I idk what I did but it's now stuck at slot 6

torn finch
#

I believe that's one of the things I better explained when I updated the book recently

#

Shift + scroll wheel moves through the slots and when a slot empties it itterates backwards until it finds a slot with something in it or it reaches the first slot

#

Course now I'm not really understanding why I don't also go forwards in the slots as well so I'll be changing that

#

Must have slipped my mind at the time or something

mighty rose
#

Aw I play with trackpad

torn finch
#

Oh hmm

#

Do you exclusively use keybinds for your hotbar then?

mighty rose
#

Yeah I do

#

oh scrolling also works so id assume it works for lunchbox too

#

it's just annoying to do so because impercice

torn finch
#

I want the lunchbox to support people who want to switch back and forth between meals to min max the whole nutrition thing and also support people (like myself) who don't care enough and will just fill it with food

mighty rose
#

Currently I don't see why I would want to use it over a vessel
A vessel preserves food for longer and holds more food
Lunchboxes hold more types of food and you can eat directly out of it but the vessel's 4 slots are enough
If you're low on inventory you can also ditch the vessel or put other stuff into it but you probably wouldn't want to throw away half an anvil, much less a wrought iron one

torn finch
#

It's very, very slightly worse preservation than the vessel (0.6 for lunchbox vs 0.5 for vessel)

random moss
#

Its actually pretty significant

#

Still don’t see why it has to be worse than the vessel the trade off is that you can only store food in it

#

Being able to store more food doesn’t matter as much when it’ll expire faster than with a vessel

torn finch
#

You don't have to juggle anything in your inventory to eat your food

#

Like TFC the traits preservation is configurable

#

The iron investment is rather significant though

#

I believe I forgot sheets are two ingots

#

I forget that a lot truth be told

random moss
torn finch
#

I'm saying that if you think the reduction is that dramatic you can change it

#

I just don't. Instead of a doubling of shelf life you get round about a half extra shelf life

#

I believe it might have been you who convinced me out of no preservation at all

azure matrix
#

Looks good to me

#

It worked by doing "Bend, bend, upset"

covert verge
#

Though some recipes not accepting the seemingly correct order is a rather common problem from what I saw

torn finch
#

It's not super visible but it shows in the UI

raw plume
#

Hey sorry if this has been asked before, but is there a way to config the frame pack to be very heavy? so that the player can carry at most 1, or 2 if one is in the back

#

I tried through kubejs data, doesn't seem to be working so I'm definetly missing something

torn finch
#

The weight of all item containers is dynamic (therefore overriding anything applied via datapack), changing with how full it is

#

80% is the very heavy threshold

#

My thoughts behind it are if people want to make a lot of frame packs and micromanage them to fill them up just enough to avoid being over burdened they can have at it

#

It's not like they are free

#

I'm open to having different weight calculators but I definitely don't want to punish people for simply having a container on them

raw plume
#

That makes sense, I didn't realize the weight changes dynamically

#

I'm going for a more limited feel in the modpack and forcing people to eventually use akistor carts for large amounts of blocks. But micromanaging that way seems annoying enough to deter it lol

torn finch
#

Yeah, it's definitely denser than the other options but the added expense & micromanage headache makes it not worth the trouble I think

raw plume
#

Definetly. I miss the old one back slot else you are overburdened 1.7.10 thing, especially with iguana tweaks, but with things like tinyInv and other limitations I can emulate that quite well I think

#

and this is a very nice mod btw I'm glad I found it, good work

torn finch
#

Appreciate it

#

If you haven't already found it checkout the server config

#

Lota stuff in there you might be interested in playing with from the sound of it

raw plume
#

yeah I'll definetly play around! thanks for the answers 🙂

tawny matrix
#

Barrels 2012 addon adds curio back-slot compat to some of the TFC very heavy/huge items

torn finch
#

Frame packs as well as all of the sacks also go into curio slots

#

Namely the back slot for the frame pack and iirc the waist slot for the sacks

#

I ask for 1 of each slot, so if your using barrels 2012 (and it also only asks for 1 back slot) that's all there should be

#

Least if I understand the system correctly

polar knoll
#

Am I the only one ha ing issues with the quiver not providing arrows to my bow if equipped on the back?

torn finch
#

Are you up to date?

#

It should be pulling from the quiver on latest

#

I'd forgotten to check the curios slots initially

#

Honestly it's probably a good idea to centralize it somehow, as is there's a lot of copied code anywhere I need to check curios

#

Tis why I forgot to begin with

polar knoll
#

Okay might be I am not on the latest version then 🙂

torn finch
#

So it does work then or?

polar knoll
#

I dunno the server I am playing on hasnt updated still 🙂

viral comet
#

does the hiking boots cause more fall damage?

torn finch
#

They shouldn't

#

The stat is additional distance on top of the vanilla height (3 blocks iirc)

#

It's mainly for the horseshoes as fall damage is pretty brutal in my experience

#

I gave the higher tier boots some low bonuses as well though

viral comet
#

i see, i just saw the fall distance stat and thought "heavy boots make you fall fast = more damage"

torn finch
#

Well from what I recall I refer to it as padding

#

Ah no the attribute is indeed just "Fall Distance"

#

But that matches with other attributes such as "Jump Height", "Step Height", "Movement Speed"

viral comet
#

i don't believe minecrafts gravity is 9.81m/s² its about 27 m/s²

torn finch
#

Yeah it's definitely not 9.8m/s

torn finch
#

So 1.20 TFC doesn't have any addons with different bows n whatever right

#

Kinda want to add a long bow or something

#

Metal arrows while I'm at it

viral comet
#

Please

#

Also more fletching types would be nice

torn finch
#

Hmm, if I get that fancy with it I think I'd probably want a custom bow

#

Unless it's just for fun

#

Don't recall how much control arrow items have over the projectile

#

That or more invasive mixins 😒

marble escarp
#

which does add a longbow

#

as well as a heavy crossbow

#

notably though the longbow requires leather production

torn finch
#

Is that addon not just patches for Epic Knights?

lean nebula
#

Yes, pretty much.

torn finch
#

Yeah I don't really see why I'd care about it then. It's kind of like how I know Sophisticated backpacks exist but they aren't a concern for what I'm doing

#

I'm doing a backpack thing yes but it's designed for and around TFC. Sophisticated is doing a separate similar thing

tacit steeple
#

hiking boots dont seem to be stopping tall grass from slowing me down, testing on a fresh instance with just tfc and sns

torn finch
#

Well that's certainly strange if it's an issue

#

This would be the first report of it and they've been out for I think a couple months now?

torn finch
#

If this is actually an issue @tacit steeple you'll have to provide bare minimum a log. I went out of my way to make sure it should be compatible with everything so if this really is an issue somebody likely used an overwrite mixin

torn finch
#

And your experiencing slowdown from tall grass?

tacit steeple
#

yes

torn finch
#

Hmm, very werid. The mixin isn't failing

tacit steeple
#

do they work for you?

torn finch
#

They did in dev when I last touched it

#

I'd understand it not working if the mixin failed to apply but that's not the case

tacit steeple
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weird

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yea they dont seem to stop the slow down at all

torn finch
#

I'm almost certain they worked for bonedoll when they first made them in a video

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I'll get back to you on this in a bit

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Gotta eat and whatever

tacit steeple
#

@torn finch would you be able to make curios an optional mod?

torn finch
#

It is optional

tacit steeple
#

i crash if i don't have it

torn finch
#

First I'm hearing of this

tacit steeple
#

prob bc everyone uses curios lol

torn finch
#

Log please

tacit steeple
#

gotcha sec

torn finch
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So I'd expect to see one of the classes I'm mixing into to show up but they aren't

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So I'm quite baffled at what the issue could be

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Plus my actual mixin doesn't show up at all

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And then the stack trace is really suspicious, namely the Fire Block which I don't touch at all

tacit steeple
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yea i mean i have no idea lol

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like i said nobody reported it bc everyone uses curios i assume

torn finch
#

Yeah I guess

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I've tested this a number of times as well after large changes to ensure it still works

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Last time was I think right after I added the quiver

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Or right before I guess

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Far as published releases go

mint hatch
#

Attempted to update from version 1.1.2 to 1.2.3 and the loader is very much not accepting it
I had to go out so I cant share logs rn, but any idea about what could cause it ?
Everything else is like basic up-to-date tfc and usual addons

torn finch
#

I know how to solve it it's just kinda annoying

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Plus it also seems to be a classic works on my machine issue cause I definitely tested it, I've got the instance hanging around still

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Outside of the potential curios issue there could potentially be a mixin conflict however that's pretty unlikely

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It's just the horse mixins that could be an issue and nobody else is gonna do invasive mixins like me unless they are doing something very similar

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Even then it should be compatible I believe

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Or at least would crash later ingame

spare stirrup
#

wait so does this mod actually finally add quivers?

torn finch
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There's been a quiver for a few months now yes

spare stirrup
#

ive been asking the devs since last year for one

torn finch
#

It was added largly because people kept asking the TFC devs

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I quite liked the quiver in classic but I guess they don't feel like it's worth the effort to keep it around

tacit steeple
#

is there any way to make the player only able to have one backpack in their inventory?

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i know i could make their size very heavy and huge but then with curios tfc weight theyd always be exhausted with just one

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oh wait nvm
This addon allows carrying one Huge+Very Heavy item in Curios slots without a debuff (e.g. allows wearing a huge + very heavy backpack in back slot).

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wait i think barrels 2012 alr does this i dont think i need both

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actually i cant seem to change the weight of the frame pack with kubejs

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maybe nbt data is messing it up somehow

tacit steeple
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ohhhh ok

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thats a great system

torn finch
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I initially wrote this mod for a modpack I wanted to make in 1.12

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So I've tried to approach everything with pack devs in mind

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Hence the extensive configuration

spare stirrup
torn finch
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Yeah don't go starting any drama in here

spare stirrup
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one problem i am having is that the mod when selected in curseforge, makes the game refuse to start

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it starts for a few seconds and then closes itself

tacit steeple
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you need curios api

spare stirrup
#

ah

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thanks

torn finch
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I think I'll get around to it tomorrow or the day after

pale linden
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I’m sure it’s been suggested already, but maybe a grappeling hook?

torn finch
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First that's been suggested I believe

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Maybe, it'd be a ton of work for me to be happy with it

marble escarp
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alternatively, climbing picks that allow you to ascend short walls maybe?

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like 3 block and 4 block walls

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or to just ascend blocks at a slow rate

torn finch
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Still a lot of work for me to be happy with something like that

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I don't want you to just spider you way up walls

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Grappling hooks would need to have swinging, IE propper grappling hooks that'd make Etho proud

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I'm not confident I'm clever enough to do that easily

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Sounds like a lot of work

lean nebula
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Sometimes things that are a lot of work are worth it

tacit steeple
#

snow shoes that let you not slow down in snow would be cool

spare stirrup
pale linden
torn finch
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I don't necessarily have a theme but there's definitely stuff I don't want to include. Climbing picks is neat but idk if I want to do actual traversal tools

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Still have a lot of focus on nifty ships

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Plus in all honesty I don't really want to work with stack NBT anymore it sucks lol

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Components will make a bunch of stuff I do easier. Data maps will as well

spare stirrup
spare stirrup
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does the quiver automatically put the javelins back in? becuase i have to manually take it off and then put them back in and then put it back on

torn finch
#

I think the curios support for quivers just doesn't work in the most recent release

spare stirrup
#

oh ok

tacit steeple
#

ohhh is that why they dont have a player model

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was wondering bc its the only one that doesnt

torn finch
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No they don't render on the player cause I didn't make a model or anything

flint wave
#

i FUCKING LOVEEEE straw baskets

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truly one of the itmes ever

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You have a chest full of COBBLE, a problem since you got MORE COBBLE

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but you got GRASS EVERYWHERE AND A SCYTHE

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Go on a planticide for 5 minutes, 9 baskets, and now all of that cobble is contained within all of the baskets

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I made a FULL DOUBLE CHEST OF BASKETS JUST FOR MORTAR

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two double chests worth of diorite bricks, all contained A SINGULAR CHEST

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the cost? GRASS

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@gilded knot @torn finch I LOVE BOTH OF YA

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PLATONICALLY

torn finch
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From what I understand it works just not the Curios support in particular

spare stirrup
#

wait so do i just remove it

torn finch
#

From what I remember the report I got was it didn't work when specifically in a curios slot

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The most recent release looks like it should be fine so honestly idk

soft laurel
#

Hi we’re looking to implement this mod into TFG, but we would need the ability to have more different types of backpacks. What is the best way to make more backpack items?

torn finch
#

Just register new items lol

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Everything but the lunchbox goes through one class

torn finch
#

Ah, if you want or need any api changes talk to me. I'm gonna update sometime this week or next week I imagine

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I know why the curios crash happens and the resolution is coming with an internal helper rework. Might redo some of the ContainerType stuff as well since some parts aren't thought out very well iirc

karmic cliff
#

we're back to figuring out if we need this or not because if we take away people's sophisticated backpacks without the perfect replacement, there will be riots lol

torn finch
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The perfect replacement doesn't exist

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I won't write it either

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Sophisticated is for modded mc, your expected to have jetpacks and other fancy things

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I'm intended for TFC, I expect you to have normal TFC stuff

karmic cliff
#

yeah

torn finch
#

My GUI doesn't support anymore than three rows of container slots but I can probably rework stuff so it could

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The slots themselves are fully dynamic they just start overlapping the player inventory

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But you'll struggle to remove sophisticated at this point

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People will complain about it no matter what you do

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People adding standard backpack mods to TFC modpacks without thinking of the consequences is a lot of why I wanted to make my own modpack and write my own backpack mod

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As they say you can't put the genie back in the bottle

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But yeah, explain your needs and maybe I can do something about them

karmic cliff
#

yeah that makes a lot of sense, and like you say, once we pick one it's hard to change to another

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I think these are the key points that would be needed for us to switch:

  • way way more slots possible. I don't remember the exact number that our biggest backpack has, but it's big enough that it has a scroll bar
  • a way to select items to auto void when you pick them up. Whether this is a filter (we have both gregtech and create filters if piggybacking off them is a possibility), or just a checkbox that searches for a tag which we can control is fine. The main thing people want to void with their backpacks is just all the loose rocks when you go mining
  • a way to place the backpacks on the ground, so other systems can then push/pull things out of them. Doesn't have to be supported by all of your backpacks of course, but I think the "big" one and the ore one would be the most in-demand
  • some sort of portable crafting table, possibly as a curio? if not, there's lots of other mods that already add this, so we can try one of them instead. This is the main reason the conversation about switching even came up in the first place, as the gregtech devs say they do a lot of "complicated stuff" with their crafting table recipes and since soph backpacks is ARR and doing its own funky stuff, that leads to conflicts (like right now, there's an item dupe bug that only exists in the soph backpacks crafting table and not in a regular one)
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would the first three be even possible? most of the team is still hesistant that we even need to switch in the first place, so I don't want to waste your time if we aren't even going to switch -- but being able to directly contact the developer would also be a big advantage over soph backpacks

torn finch
#
  • Containers with a scroll bar are annoying from what I understand, that's also significantly beyond what I'd ever use so isn't worth my time.
  • Auto voiding is already a feature and will not be using filters (but it should be pretty easy for you to plug in greg/create filters code wise)
  • Placing the knapsack or really most of them is something I've wanted and just haven't gotten around to
  • Crafting. Probably no. I could give you some sort of curio that opens a crafting menu but there's already mods for that so I don't see the point in me doing it
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My voiding system works internally to any item handlers IE externally I insert stacks like normal and they are accepted as if there was enough space

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I have an interface/capability for switching which slots will void items or not but that's just so you can click them in the menu to toggle

torn finch
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Gah tinkers code is awful

#

Everything is always just their mantle lib at the end of the day it's so fuckn annoying

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I think it's unlikely I'll bother with a scroll bar

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I could do tabs though

karmic cliff
#

fair enough, thanks for the response - we've still got a lot on our plate (as always lol) but we'll let you know if/when we ever want to switch! like you say, it's difficult to change once you've already been with one for so long

hollow heart
#

The quiver is really broken from what i remember

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Arrows put in it are used but not consumed, so you basically dupe them

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Also it would be nice if it automatically picked up javelins that go into your inventory instead

torn finch
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Huh would you look at that wonder when that broke

torn finch
#

Wow. bows are annoying enough I might just mixin this instead of going through events

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Or well the events suck

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Ah right and there's a lack of handling for Crossbows

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Yeah fuck this man

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These events aren't worth the trouble

torn finch
#

For anyone curious this is what I wrote as the reason for my mixin.

The Forge LivingGetProjectileEvent doesn't work for us because it's fired twice in the process of drawing back the bow. First it's fired in BowItem.use(Level, Player, InteractionHand) (will not modify the stack) and then second it's fired in BowItem.releaseUsing(ItemStack, Level, LivingEntity, int) (will modify the stack) with no reasonable way to switch out the stack outside of handling the whole arrow shooting process via ArrowLooseEvent.

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Or TLDR a similar headache the Item Pickup event caused me just without the near mixin requirement

flint wave
#

I love filling my donkey's chest with baskets and transporting an impressive amount of cobblestone !!!

torn finch
#

I'm rather surprised it's worth your time doing that lol

flint wave
#

+3 ore sacks

torn finch
#

Well glad your having a good time

flint wave
#

before i was playing only with sophisticated backpacks and other halfbaked mods

#

but tbh sns just feels so nicer

torn finch
#

Appreciated

#

I'm pretty happy with the current iteration

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1.21 will definitely move to components and maybe even a datapack registry or something

flint wave
#

And it is just recently that i got wrought iron and made a buckle, cant wait to walk around without that dumb cane in my offhand

torn finch
#

Haha

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Could be worth asking those guys if they'd care if I merged a cane into my mod as well

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I rather like the progression from the cane to the boots

torn finch
#

Just so you guys know I meant to have a release out sometime in the past 3 days but I spent too long playing Celeste and Doom 2016

#

Should have the Curios mixin crash resolved well as the quiver nonsense ironed out. Was just doing some refactoring to better support any sort of nonsense the TFG guys want to get up to

karmic cliff
#

I think our new plan is to push back when you get the soph backpacks, and include yours as early game options

torn finch
#

"Early game" for Greg would be what I'd mesh best with I'd imagine

karmic cliff
#

still undecided when that point would be though 😅

torn finch
#

Only ever mess with Greg very very barely in kitchen sink packs where the veins are oh so yummy (particularly redstone)

#

Wanna get around to GTNH someday but you know, life and stuff

karmic cliff
#

normally you can get the basic backpack as early as copper age, then the first upgrade is colored steel, but I'm thinking of maybe removing the first backpack and instead just crafting the second backpack from scratch once you get black steel, since that's when you start actually doing gregtech in tfg

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we'll see haha

torn finch
#

Ah yeah just to make sure you guys are aware basically everything is configurable

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Slot capacity, the amount of slots, what they don't accept (tags) what they do (not all of them but still tags) ect

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Server config isn't the greatest for this stuff but it does work alright

karmic cliff
#

yep yep

karmic cliff
torn finch
#

I want the full genuine year long experience

#

Mainly complex AE2 networks are my shit

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I love hanging out in base and just doing essentially logic puzzles on getting auto crafting setup

#

TFC x Greg is rather unappealing. I don't want like industry in my banging rocks together mod

karmic cliff
#

well, with our space additions we're gonna have a whole bunch of logistics challenges with that