#deprecated

2664 messages Β· Page 3 of 3 (latest)

dawn wharf
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fixed

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the build is out that fixes that

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approved

dawn wharf
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Firma: Civilization FAQ:

Q: "Can you make X boat look more like Y boat?"
A: "No, they're different boats, they look different for a reason."

Q: "The models aren't Minecrafty, can you make them more Minecrafty?"
A: "Yes they are, suck it up"

Q: "Is it an oar or a paddle?"
A: "If it's for rowing, it's an oar, if it's for paddling a canoe or kayak, it's a paddle"

Q: "Aren't oars a type of paddle?"
A: "No they are not, now please shut up"

Q: "Can I use generative AI?"
A: "No, that is categorically immoral"

https://cdn.discordapp.com/attachments/878387581723770880/1175279945275158569/image.png?ex=656aa7be&is=655832be&hm=deb816a8903ad025e98f08e9fb0a775ef700f4959963aa6256f8aaba134b56c0&

https://cdn.discordapp.com/attachments/1046477068143181924/1175311422830428210/modimage-1.png

naive tendon
dawn wharf
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that's a rowboat

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not a canoe

naive tendon
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Remove the paddles and it is a canoe

dawn wharf
naive tendon
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This image is just a random canoe I found

dawn wharf
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it's a rowboat though

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he's rowing it

naive tendon
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Yes, he is clearly incompetent and using rowboat paddles on a canoe

dawn wharf
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those are oars, not paddles

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he's rowing it with those oars

naive tendon
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"A paddle is a handheld tool with an elongated handle and a flat, widened distal end, used as a lever to apply force onto the bladed end"

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Both an oar and a paddle

dawn wharf
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nah, that's an oar

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you row with oars

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they're a totally different shape and purpose

gloomy lichen
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unable to suck it up please provide a recipe for straws

serene spear
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I dig the kayak model didnt feel out of place at all

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The vanilla boat is more immersion breaking than anything here lel

dawn wharf
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❀️

serene spear
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Im hoping you complete the roadmap all of that would build into something quite nice, at least I feel so.

dawn wharf
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working on it right now πŸ™‚

serene spear
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Ayee best of luck I deeply enjoy alternate but immersive transportation especially in my pack with create being my late solution for land transport this fills a spot perfectly ^^

dawn wharf
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πŸ™

gloomy lichen
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is tallow ever used as a wood sealant

dawn wharf
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what, irl?

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oh

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πŸ™‚

gloomy lichen
dawn wharf
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much like base tfc has the bucket, firmaciv will have... the vanilla boat

gloomy lichen
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Vanilla boat is kinda like a coffin tbh

dawn wharf
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the future is grand πŸ™‚

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I should fix the misaligned plank pattern

chrome ginkgo
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That looks pretty neat, when will this be added

dawn wharf
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before the end of the year, maybe

ancient pendant
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I love peeking in here and looking at the progress, that’s a nice boat model

naive tendon
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It's very nice, no oddly sharp edges πŸ‘Œ

dawn wharf
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I've had this model for a few months but I guess I figured I would post it again, lol

dusky lance
dawn wharf
gloomy lichen
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Please keep feet inside the vehicle at all times. /j

faint tartan
olive ingot
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oh dang see I didn't realize there was a whole pack tied to the boats lol

dawn wharf
dawn wharf
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from a year ago

olive ingot
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sextants and stuff. suuuuuuper cool

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are there going to be sails and wind?

dawn wharf
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yes

olive ingot
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hype

dawn wharf
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now available on Modrinth!

faint tartan
dawn wharf
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try clicking on it?

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it's been 1.20 for like a week

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Firma Civilization (Firmaciv) (1.18, 1.20)

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Firma Civilization (Firmaciv)

faint tartan
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I thought it was still heavily WIP lol

dawn wharf
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why does everyone think that

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14,000 downloads

faint tartan
dawn wharf
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yes it does

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it's alpha

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you have to enable viewing alphas

faint tartan
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forgot how alpha never show up

autumn obsidian
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BUG
i picked up a birch twig in a survival world and got the oar advancement

dawn wharf
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weird

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I think I know the problem though

gloomy lichen
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It's a very determined twig. It thinks it can, you just need a smaller boat.

autumn obsidian
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whoopsie

dawn wharf
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I added that achievement a looooong time ago

autumn obsidian
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i see lol

dawn wharf
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like way before there were oars

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so

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I apparntly did it wrong πŸ˜›

chrome ginkgo
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Is the bug fixed?

dawn wharf
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which bug, the oar advancement one?

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probably

fallow spear
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Is this bug fixed btw?

dawn wharf
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1.18 needs an additional fix for that though, I broke the kayak pose in the process

dawn wharf
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btw, looks like there's a shader problem with water occlusion render layers

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thats why they look so dark on the inside

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it happens to vanilla boats too

chrome ginkgo
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The 3d textures are very neat. Keep up the nice work

serene spear
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Beautiful ^^

autumn obsidian
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my what nice stairs i think i shall walk up them to reach the top

dawn wharf
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lol

dawn wharf
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thanks for 15k ❀️

buoyant echo
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Really cool mod youre making here, i really like where its going

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Well earned

autumn obsidian
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i want all the things its doing πŸ‘

dawn wharf
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15k on the old feature set

buoyant echo
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Not dissing the kayak, but i really really like the canoe and rowboat models, theyre so good

dawn wharf
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thank you ❀️

high panther
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I love this mod, the early boats are so good for TFC gameplay

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and the immersive coordinate stuff is just really fun

dawn wharf
wicked lion
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neat

dawn wharf
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  • make third-person automatic for rowboat pilot seat?
  • if the boat has been still for long enough, animals should leave
  • tell the user what they can do with empty compartments they're looking at (paddle, pilot, place, passenger)
  • other block compartments
    • logpile
    • large vessel
    • barrel
    • workbench
  • make kayak ride slightly higher in the water without affecting how it appears on land
  • kayak paddle, canoe paddle, oar in-hand models?
  • navigation tools in-hand models
  • watercraft frames
    • models x 20
    • blockstates x 20
    • block entity
  • stop kelp from slowing down boats
  • interact with other compartments while riding the same boat
  • fix boat renderer mixin
  • tow boats with leads
  • show "sneak + rmb to eject" when a mob is riding a compartment
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this is pretty much the backlog for next release

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I kinda wanna add paddling animations for canoes and kayaks but I have no idea how rn

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but that hasn't stopped me in the past so who knows

dawn wharf
unreal beacon
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Would you consider giving the outrigger a crab claw sail, as opposed to the Bermuda rig? Would fit the Polynesian style more.

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Something similar to this.

dawn wharf
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yeah, I'm not married to the rigging on that one πŸ˜›

dawn wharf
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and some rigging types will just be easier than others for that

unreal beacon
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That makes sense. It looks fantastic regardless.

dawn wharf
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saving this for reference πŸ˜›

dawn wharf
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I might not be able to do it

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I'm trying something stupid, let's see if it works

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if it looks like I'm inventing 3D animation from scratch, well...

autumn obsidian
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triangle

dawn wharf
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that is honestly not a bad start

burnt mesa
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Windwaker Music starts

dawn wharf
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I thiiiiink I can algorithmically send ripples through the sail based on windspeed, on top of the actual sailing animations

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idk

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90% sure the mast and sail will be separate entities...

burnt mesa
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Rubberbanding due to bad connections is gonna look crazy lol

dawn wharf
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maybe

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I'm just not sure I can get it to play nice if it's not separate

dawn wharf
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@glass sleet keeping this as a product testimonial πŸ˜‡

autumn obsidian
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lmao

dawn wharf
unreal beacon
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That's understandable. Whatever choice makes the mod better is ultimately the right choice. Regardless, I'm excited to see where the mod goes from here.

buoyant echo
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VALHEIM MENTIONED

SKELETON SURPRISE

dawn wharf
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i dont know how old this piece of paper is

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but it has the plans for 2 sizes of ship

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the top one is the sloop I've been working on

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soooo now you have an idea of the scale of my plans πŸ˜›

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and the sloop could now be argued to be 8 blocks long, minus the bowsprit

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so the next one is probably gonna be proportionally longer too

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I also have no idea what kind of rigging to do for the next size up

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I was also kind of wondering if the sloop should be a cutter

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but I think only working with 2 sails is probably enough for me to get started with

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but a cutter doesn't seem like a big enough step up from a sloop in terms of rigging, for ship #2

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I think ship 2 should have 2 masts

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maybe a schooner like this one

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I still wanna be wary of long boats until I figure out the hitbox situation though

unreal beacon
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For a 2 masted ship, I think a brig or brigantine would be more interesting, since it would offer a different sail shape than the sloop. Though I'm not sure how difficult square rigged sails would be to implement.

dawn wharf
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I'd have to figure out how square rigging works πŸ˜›

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things are still pretty cartoony, but less than small ships for example

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especially since I'd want to know how the sails react in different conditions

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it adds another layer of complexity i guess

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aesthetics, game balance, gameplay, and my ability to actually implement the visuals to be close enough to the real thing πŸ˜›

unreal beacon
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I think a bit of cartoony-ness is unavoidable, considering you're working within the constraints of Minecraft. You seem like you've struck a pretty good balance with the ships you've implemented so far, though.

dawn wharf
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the diference between this and small ships is that these ones are more or less supposed to be realistically scaled

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like you might reasonably make a 3 meter long rowboat or an 8 meter long sloop irl

unreal beacon
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I realized the proportions in small ships were a bit off when I could plop their largest ship in a moderately sized pond.

dawn wharf
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might switch the sloop to gaff rigging

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dunno

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we'll see once I get closer to final on the look of the sails in general

high panther
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Technologically accurate and pretty easy to model

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And both could have two masts and it wouldn't be weird, tho both typically had just one large one

dawn wharf
high panther
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that looks insanely good

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hot damn

dawn wharf
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just wait until the sail is set up

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it won't ever be straight

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it's gonna look gorgeous πŸ™‚

gloomy lichen
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So it'll have GMOD ragdoll physics

dawn wharf
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no

gloomy lichen
turbid kelp
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boat mom ?

dawn wharf
turbid kelp
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cool nickname

dawn wharf
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oh, lol

gloomy lichen
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It was mommy, got changed

grim karma
dawn wharf
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yeah, I wasn't going to let that joke run too long

gloomy lichen
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It implied one hell of an epidural painkiller dose that's for certain

dawn wharf
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dude, why.

heavy pasture
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hm?

gloomy lichen
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Will larger boats be able to break ice at sea rather than come to a dead halt

dawn wharf
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huh, that's an interesting idea

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I should be able to do that

grim karma
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If the ice is too big or it is blue ice it could sink Titanic style

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Only those big icebergs have blue ice so checking for it should be easier than checking for big ice

burnt mesa
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Hyper, will you join my server when I add FC? πŸ˜‹

quasi peak
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[ deleted ] Reasons: Wrong Channel

dawn wharf
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what?

dawn wharf
uneven dune
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It would be a great place to find out how people play your mod in the wild

dawn wharf
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for sure

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no ones really used it on a decently sized server before

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i think

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I'm not sure lol

quasi peak
# dawn wharf what?

that's the texture for Create: Rails N' Steam, that's one of 6 woods I've done so far.

dawn wharf
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ok

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why are you sharing it here πŸ˜›

dawn wharf
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this is gonna be one of those updates where the changelog is like 2 pages long

burnt mesa
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Nice. Just like TFC 1.20 lol

quasi peak
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i've seen some of you asking for a feedback on a texture as a block or item. it's nothing new, tho

dawn wharf
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I can give you feedback but this isn't the content dev channel, it's the thread for my mod...

quasi peak
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πŸ‘€ oh shot

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πŸ€¦β€β™‚οΈ wrong channel

quasi peak
dawn wharf
grim karma
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wow, beautiful

dawn wharf
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0.1.0 is out, and it's by far the biggest update yet!

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be aware that it's in alpha and there may be bugs. if you encounter any, please contact me or add them to the issues page on Github!!

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getting into megabyte territory πŸ˜…

dawn wharf
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i forgot to change the recording settings from streaming so it's super compressed πŸ˜›

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I'll just have to remember next time there's a major update

slate quail
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off topic, whats with the hunger bar?

dawn wharf
slate quail
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i meant why is there icons on it

dawn wharf
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it's my resourcepack

slate quail
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Ah thank you

dawn wharf
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ok

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who wants diving gameplay?

autumn obsidian
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redstone at least

dawn wharf
autumn obsidian
burnt mesa
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So far I haven't done much testing Hyper, but it does look like even with the config to disable vanilla boats set to true, I can still place them and use them.

high panther
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I know this is all im saying

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in this chat

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but im just saying the truth

dawn wharf
dawn wharf
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btw, there are some bugs right now that might make it annoying, but not at all impossible, to make rowboats in survival

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notably, oarlocks don't drop themselves, and neither do shipwright's scaffolding (which are called Angled Frames or something in this release)

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they also take forever to break

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I'm working on a fix right now

high panther
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btw cog for next ship size up?

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i love humankind art

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so nice

dawn wharf
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https://modrinth.com/mod/firmacivilization/version/0.1.1-alpha
https://legacy.curseforge.com/minecraft/mc-mods/firmacivilization/files/4920841

Huge bugfix update for yesterday's big release!

  • Fixed a bug where the firmaciv compass did not rotate correctly at certain angles

  • Fixed a bug where the canoe's health was 8 times lower than it was supposed to be

  • Fixed a bug where players using the Better Third Person mod would forcibly and incorrectly rotate compartments when they enter them from third person

  • Fixed a bug where player leg outer layers were not positioned correctly in compartments with custom sitting poses (kayak, canoe, rowboat middle seats)

  • Fixed a bug where compartment and cleat status icons became slightly misaligned when the Minecraft window had an odd numbered height

  • Fix broken translations on canoe component blocks

  • Fix incorrect translation on Shipwright's Scaffolding

  • Fix Oarlocks not being assigned a tool and not dropping anything

  • Fix Shipwright's Scaffolding not being assigned a tool and not dropping anything

uneven dune
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damn you work fast

dawn wharf
dawn wharf
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0.1.2 - minor rework of the vanilla boat disabling stuff

dawn wharf
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question anyone who's been playing on 0.1.0 and later

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is it too hard to find the right type of wood to make a canoe?

glass flume
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I don't think so

dawn wharf
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ok

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I changed it up a bit since 0.0.51

dawn wharf
glass flume
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Not yet but I can

slate quail
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What wood do you need to make a canoe?

buoyant echo
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Theyre listed in the patchouli

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Open the inventory and look in the book tab

dawn wharf
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Firma Civilization (Firmaciv) (1.20, 1.18)

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Firma: Civilization (Firmaciv) (1.20, 1.18)

burnt mesa
dawn wharf
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let me take a look, I've tested them together before

burnt mesa
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Tried again

dawn wharf
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this might also be fixed in dev...

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i'll check after dinner

burnt mesa
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Thanks!

dawn wharf
# burnt mesa

small ships uses some extremely suspicious boat mixins though

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I really dont know why they chose to do it that way

regal vortex
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I'm thinking about trying this mod, does it require any keybinds? Controller player here

dawn wharf
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nope!

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it works off of whatever you have bound as the normal movement controls

regal vortex
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Awesome, thanks

dawn wharf
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0.1.4 is out πŸ™‚

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it should be up on curseforge soon too.

slate quail
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so everytime i get into a non firma civ boat i get The game crashed whilst unexpected error
Error: org.spongepowered.asm.mixin.injection.callback.CancellationException: The call m_7310_ is not cancellable.

dawn wharf
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hmmm

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do you have smallships installed

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and what version

slate quail
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yes small ships 0.1.3

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is it a small ships issue?

dawn wharf
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it should be fixed in 0.1.4

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it's a conflict between small ships and firmaciv, they both (as of 0.1.3) mixed into the same class

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small ships has an enormous amount of boat mixins for some unknown reason

waxen elk
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BTW, the TFC Mangrove Boat is still craftable. I think all are supposed to not be?

dawn wharf
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that should also be fixed in 0.1.4, I think

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oh, no

waxen elk
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Was about to say I did an update earlier.

dawn wharf
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I don't think that made into the release

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I'll look at it in a little bit

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in the meantime, it's up to you whether you want to craft a mangrove boat I guess πŸ˜›

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it won't work

waxen elk
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Oh? So the boats don't work? I was about to make some dummy items to work around breaking the balance of Civ so that I would be able to craft the Small Ships. But if the regular boats don't work either way, can just readd their recipe with KubeJS.

dawn wharf
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if you're using small ships you will need to manually re-enable boat recipes, or make new ship recipes

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firmaciv is not expected to be compatible with small ships by default

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it will have its own ships soon

waxen elk
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With KubeJS, re-anabling/making a new recipe should be easy.

glass flume
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There also is a bamboo raft in Minecraft now, should remove that

dawn wharf
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that should be done in dev

buoyant echo
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You should add a raft version of the canoes that would be awesome

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Have it be like 2x2 or smth

dawn wharf
cunning crest
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Hyper, are you porting all of the TerraFirmaThings features? Seems like you're taking on a lot.

burnt mesa
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Works great now!

dawn wharf
dawn wharf
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or the ones that make the most sense in modern tfc

dawn wharf
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I finally did it in survival, lol

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talk about testing in production

faint tartan
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Sick

dawn wharf
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doing a lot of rowing around in the rowboat is hurting my brain a little because of the camera controls

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I'll have to look into doing a custom third-person camera for rowboats I think

dawn wharf
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boats in ice! weird.

chrome ginkgo
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FirmaCiv: Drifting boats (on ice)

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What happens when it's in ice?

dawn wharf
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lots of things you can test on your own πŸ˜›

dawn wharf
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update coming today to make navigation tools bronze age instead of steel age

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I didn't realize that glassworking required steel

burnt mesa
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Glassworking doesn't require steel...?

autumn obsidian
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does it?

burnt mesa
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Nope, I got glass going while still in bronze age.

autumn obsidian
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i was able to make a glass bottle before simon made the blast furnace on pluto's server

dawn wharf
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how did you get the gem saw?

burnt mesa
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Lapis

slate quail
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Pyrite

dawn wharf
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let me double check but I'm pretty sure you can only quern uncut gems

burnt mesa
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There are 3 tiers of gemstones. Diamond ruby and emerald are the ones that need a steel pick.

dawn wharf
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hmmmmm

burnt mesa
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I mean, testing aside. I did get glass in the bronze age.

dawn wharf
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I might still make cut gems powederable

autumn obsidian
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check first

dawn wharf
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check what?

burnt mesa
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How are you getting cut gems before uncut ones???

glass flume
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sluice I think

dawn wharf
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from a sluice

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I pretty much never mine for the other bronze components, I just use river deposits

burnt mesa
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Ah, yeah. You need to mine a gemstone ore to get your gem saw.

dawn wharf
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so I end up sluicing a lot of gravel and I have a bunch of gems

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idk, it still doesn't make sense to me that you can't grind the cut ones

burnt mesa
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I feel like sluicing needs to give uncut gems..

dawn wharf
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in the meantime, because I feel like this makes the firmaciv balance better

buoyant echo
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sometimes my boats break and kinda fuck with the hud and wont be movable. the little icon next to the crosshair stops appearing and opening a menu while looking at it throws the ui into the corner

dawn wharf
dawn wharf
buoyant echo
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Im not quite sure what i did to cause it, but while i looked at the boat, the WTHIT icon stopped working, itd be either absent entirely or off on the right side of the screen. The same happened when i opened my inventory and again when i tried to relog. Simply looking away seemed to fix that, and relogging fixed the boat

dawn wharf
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yeah, I've seen this bug before

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that's the one in the issue tracker

burnt mesa
dawn wharf
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in game

burnt mesa
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It was a bit hectic, but it was either the chickens in two different canoes or something in the two chest filled canoes.

dawn wharf
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hm, ok

dawn wharf
dawn wharf
dawn wharf
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0.1.8 is out

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  • Fix Navigator's Timepiece item heat data
  • Fix dedicated server crash from boat control code
  • Add custom Compass to creative tab
  • Anvils can now be stored in boats but are not usable
  • Workbenches can now be placed in boats and are fully functional (traister101)
  • Compartments now render their blocks larger in rowboats
  • Change the positioning of compartments in canoes
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it's also on curseforge but they take forever to approve πŸ˜›

burnt mesa
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Hurray!

ancient pendant
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I love peeking in on the progress of this mod now and then

chrome ginkgo
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Its fun to do, especially at the right timing and you get to see lots of progress

uneven dune
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My KubeJS gets flooded with errors about failing to parse florae and afc boat recipes:
[02:29:11] [WARN] Failed to parse recipe 'afc:crafting/wood/boabab_boat[minecraft:crafting_shaped]'! Falling back to vanilla: ItemStack 'result' can't be empty!
I have never installed either mod. Deleting afc and florae folders in the firmaciv.jar fixes it

dawn wharf
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yeah, I'm aware...

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considering some options

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it might be possible to not load those folders if the mods aren't found.

dawn wharf
gloomy lichen
dawn wharf
buoyant echo
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i booted it up once to see what it was like, was overwhelmed by how absurdly dense even a fuckin treeless plains was and promptly uninstalled. way too much shit going on, no thanks

pastel willow
turbid mulch
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Those recipes shouldn't be present anymore. I got really frustrated with the log spam and ripped them out. We aren't registering anything when those mods are present currently so I planned to override them correctly once we were

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Florae and AFC should be gone since at least 0.1.4

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And yeah it's just a mod loaded condition to avoid the errors

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Though the recipes were also retuning air which causes well problems as it still technically exists just with no output

dawn wharf
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apparently 0.1.8 never made it all the way onto curseforge so

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hopefully that's fixed now

dawn wharf
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leaving the server temporarily, my DMs are open, the issue tracker is open, I will keep working on bugfixes and slowly on new features. I just need a reset on my discord habits.

glass sleet
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o7

turbid mulch
autumn obsidian
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likey

turbid mulch
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Talking with hyper about changing how the canoes are carved. Haven't done the work to have the models make sense atm but this should give a good idea of what the end result will be like. Opinions? Hyper says she likes processing them one by one more

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Ah and far as the model comment goes they won't start off with a cut. Basically they'll look like stripped logs at the beginning instead of all 3 having a cut

autumn obsidian
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i do prefer the one at a time approach tbh

turbid mulch
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Gah

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I feel like the edges are werid

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Like once you are scraping with the axe you get the edges of the bordering logs

uneven dune
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i like the all-in-one approach

glass flume
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I like the one at a time

turbid mulch
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At least Simon is sane

#

Really not a fan of the all at once axe carving though huh? I like that so much better... ☹️

turbid mulch
#

You werid people win

#

It's gonna continue being processed one by one like in the current builds

#

I'm really just not a fan of the unequal carving you end up with doing it one by one

turbid kelp
#

hyper gives us hope

#

that oneday we can make cool mod stuff too

slate quail
#

facts

turbid mulch
regal vortex
#

Very pretty

uneven dune
#

I gotta say i really don't like the cubes

autumn obsidian
#

tbh it vaugely reminds me of vintage story

turbid mulch
#

But also the next best way is like shader magic I'm pretty sure

#

Neither Hyper or I know any shader stuff

#

She doesn't think a flat sail would look as good anyhow though

#

I think with waves they'd be about equal but it's not like I know how to do it

#

Rather like the cubes anyway

buoyant echo
#

I like it a lot personally

turbid mulch
#

We'll revisit it later on

#

Once Hyper comes back you guys can start a petition or something

turbid mulch
faint tartan
#

make a config.

turbid mulch
#

That's not really worth the time

turbid mulch
plush horizon
#

Could always have a config option. That way people who like all in one and one by one approaches can choose. That’s if that’s feasible to implement.

turbid mulch
#

To do it properly imo it'd need to be per player

#

It's 50/50 for and against going from the reactions in here so I think it's kinda screwy to go the easy way out and leave it as a server side toggle

#

Half the people on the server won't like it

gloomy lichen
lilac onyx
#

Which version has the rowboat? I'm on 0.0.44-alpha but all I have is the dugout and kayak

buoyant echo
#

The new discord mobile update is actual trash so i cant find pins so ill try searching broadly

buoyant echo
#

Np

lilac onyx
# buoyant echo Np

Oh, I forgot to specify, is there rowboats in 1.18? cause I'm on 1.18 TFC

buoyant echo
#

Oh, im not sure

#

Idk if shes working on both or just 1.20 right now

turbid mulch
#

She's been focusing on 1.20

#

Like with TFC I believe there's no plans to maintain/update the older version

#

At least not while it's in active development

#

Shouldn't be much of an issue to port down once it's finished

#

Shes still got a lot of things planned though so it'll be a bit until then

lilac onyx
#

makes sense

turbid mulch
#

The stuff she's got planned is pretty awesome

#

I personally don't see much of a point in using any other boat mod if it all comes together

lilac onyx
#

I'll definitely keep my eyes peeled. Lately been exploring TFC with the wife. I remember trying TNFC when I was younger, and not understanding hardly anything, especially prospecting and mining xd. Been enjoying myself a lot more since my brain can understand what's going on.
Also been getting that unscratchable itch to play a TFC RP server, especially one with geopolitics, kingdoms, and RP.

turbid mulch
#

Hyper made herself another mod just cause she wanted to have a 3D model when held and 2D model everywhere else smh

faint tartan
#

is hyper mute now?

turbid mulch
#

It's not yet released but it's sadly not Hyper lib πŸ˜’

#

It's pretty nifty though, lets you define hand held models though json only

faint tartan
turbid mulch
#

So it's fully resource pack driven like CIT and other such things

turbid mulch
faint tartan
#

really?

turbid mulch
#

It's meant to be like CTM where you just include the assets and stuff only happens when the mod is present

faint tartan
#

OH

#

because its pretty easy to set models differently if its in the inventory or not

turbid mulch
#

The mod just looks in a particular directory and applies the models for you. It's kinda like how item models for blocks just magically work without you needing to do anything extra

#

Just put a file in the right spot with the right name

#

She just uploaded it today so it's still going through Modrinth and Curse stuff

faint tartan
#

One question is does it show as 3d on the ground

turbid mulch
#

2D version, it's like Tridents and Spyglasses

faint tartan
turbid mulch
#

Huh?

#

Jerome

#

You can do that normally

faint tartan
#

Yea but isn't the mod supposed to be easily toggable etc..?

turbid mulch
#

You cannot normally have a different model

#

It's resource pack driven...

#

It functioning requires there be a resource pack with the right assets

#

It reads in the item/held directory and tries to apply any models it finds as a held model for that item

#

The normal model location is used for everything else

#

But frankly I think the explination is probably wasted on you

#

I don't think you've ever done resource pack stuff cause I've mentioned more than once it's like CTM or CIT, both are very easy to work with

faint tartan
#

That use two type of connected textures at the same time.

faint tartan
# turbid mulch But frankly I think the explination is probably wasted on you

You said there a mod for held models, but I'm pretty sure you can do that without a mod.
with forge:seperate_perspective loader or something you can make different held models depending on what you do with the item, that's what TFC uses for its javelin, and you can choose a model, but also a normal sprite. That's built in forge so I suppose the only advantage of the mod is to only enable if the user has a specific mod???

turbid mulch
#

Yeah so I can't find any docs for that but it looks to do exactly what Hyper wanted

#

Love the undocumented forge magic bs

faint tartan
#

I used forge:seperate_perspective for most of my 3d models and tfc uses it too

#

But i think its named seperate transform now

#

They changed the name in 1.20

#

Maybe thats why you cant find it

turbid mulch
#

It seems like it still uses stuff in code? Hyper knows more about this topic than I do as she well did it. TFC still has a custom Renderer for Javlins as well as the json thing

#

It's also not a Entity Renderer like TFC seems to be using

faint tartan
#

It doesn't in my knowledge, I've changed the javelin model and I was able to change it to a 2D sprite then back to a 3D model.

#

the custom renderer is for the entity

#

the item doesn't need one

#

So you can change the handheld model, and what shows in the inventory but not what shows when you actually launch it.

turbid mulch
#

It's litterally got Item in it's name

#

Looks to be used for items

#

Again I didn't touch any of this stuff Hyper worked on it

#

It looks to both of us though that you need to do some BS in code to use it

faint tartan
#

stone_in_hand is the json model for inhand

#

and stone_gui is the simple 2d sprite

#

stome_throwing is the model when you are about to launch it, and that is all in json

turbid mulch
#

Hyper and I both are pretty confident it needs the custom renderer

faint tartan
#

uh maybe you are right.

#

would need to test

turbid mulch
#

Hyper said she primarily looked at Firmalife which doesn't use this forge:seperate_perspective thing whatsoever

faint tartan
#

uh I see

turbid mulch
#

Russian is also conveniently the last person to touch the Javelin json models

#

And the custom Renderer stuff

faint tartan
#

Thing is you probably need code for 3d models that change depending on nbt

turbid mulch
#

So I'd assume he would have removed it if it was unneeded

faint tartan
#

I think glassworking does that

#

where the glassblower will have new things on it

#

I will try that model thing but on a random ass item to see if it works

#

And I'm going to tell you the result

turbid mulch
#

Any use of the awful predicate system (outside the default conditions) requries custom registration code

#

Glass working model swapping probably uses predicates

faint tartan
#

I'm going to change the stick model to have a 3d model in hand

#

and tell you if it works

turbid mulch
#

@faint tartan

faint tartan
#

@turbid mulch Without code, using only forge:seperate_transforms

turbid mulch
#

Wonder what the deal is with TFC still having the custom Render then

faint tartan
#

No idea but it seems to work

#

Here is the model file:

#

So I suppose i can give it a different model

#

on the ground

#

idk

turbid mulch
#

It's not documented as soon as 1.18 and then hasn't been documented since

#

So basically your average hidden forge feature

pastel willow
#

Traister you are mistaken

#

You need the json and the renderer if you have an entity model

#

It’s not either or

#

The code renderer is only needed if you are rendering an entity model in your hand

#

And the entity model is defined in a json model file that points to an item stack renderer

#

And the separate transforms model either chooses that json with the entity model or a flat item texture based on the perspective

#

If you just want to use something like a block model, the separate transforms model works and you can use it completely in json

pastel willow
#

But yeah I would say a separate mod is overkill for this subject as the forge api is pretty robust in this area you can even define custom item usage animations

turbid mulch
#

And besides Jerome went and proved it works for Hypers use case

#

As I mentioned I didn't actually deal with any of this

turbid mulch
pastel willow
#

some use cases work better for entity models, in this case vanilla uses an entity model for tridents because i believe its too long to be a block model and thats what i modeled javelins after

#

if you wanted for example an item for hypers boats youd want to use that special code renderer to render the entity model in your hand

#

its also used for stuff like chests, technically the name is a BlockEntityWithoutLevelRenderer or a BEWLR

turbid mulch
#

She wants her paddles to have a 3D model when held but 2D one elsewhere

#

No entity renderer

pastel willow
#

that should be done all with json yea

#

as jerome showed you

turbid mulch
#

Yep, I was talking to her throughout

turbid mulch
#

That's the most recent version it's documented for

steady talon
turbid mulch
#

@steady talon Half as in like it's half of a full carve? That'd take like 4x more states

#

It'd inflate stuff a ton

steady talon
turbid mulch
#

That's not really how it works

#

We use blockstates

#

So there's specific points of progress

#

Course we could move all the progress ultimately into the Block entity so that it's like a percentage but that's a lot of effort for this

steady talon
#

All good. Thought it might be possible to update the adjacent block state less often causing it to lag behind in completion. Still getting my head around limitations.

turbid mulch
#

It's kinda like doors

#

There's not like a part way open state

#

You can only really do that with a block entity (and a custom renderer)

#

The main thing is like you aren't interacting with the Canoe Components much at all

#

You make a canoe and then you probably won't ever touch them again

#

It's essentially a one time experience

#

They have 12 progress states and that's with 1 being essentially just a dud state

#

It should only exist in practice for a single tick

#

Haven't talked to hyper about that just yet as it has its own unique model so I assume there's some sort of reason

#

1 state is for when you are burning it

#

So there's 10 states that represent the carving

#

So basically you click 10 times and it's finished

turbid mulch
#

Just more stuff you have to worry about which I don't want to deal with

#

And Hyper said she likes processing them one by one, I don't think having a delay will change her mind

#

I don't really care enough ultimately cause it's like 30 seconds to carve a canoe either way

#

I just think all at once looks cooler

pastel willow
#

You can use scheduled ticks

turbid mulch
#

You can if you aren't already using them for something else

turbid mulch
#

Hyper said she'd still prefer individual carving

lapis osprey
#

hi hi

#

just stopping in to drop off some roadmaps

#

this should be what you can expect from the next major update

#

there will probably be some 0.1.x releases in the next few days since i fixed some bugs in the upstream 0.2.0 branch

#

this is not the full roadmap, I have a separate tracker for minor features and qol changes

faint tartan
#

who are you

lapis osprey
#

boat mom, jerome

gloomy lichen
#

Last name boat mom, first name Jerome.
"The name's Boat Mom. Jerome Boat Mom."

heavy wedge
#

will attaching boats to fences with leads be a thing in the future? I think that would look very cool with multiple boats in a dock like build

autumn obsidian
#

i thought that was already a thing actually

heavy wedge
#

I tried it but it didn't work

#

you can put a lead on a boat but not on a fence like you could do with animals

lapis osprey
#

it's required actually cause boats drift in the wind now

#

at least in dev

autumn obsidian
#

how will boats react to rainy/stormy weather?

lapis osprey
#

dunno, havent gottent there yet πŸ˜›

#

not having waves makes things a little... less interesting

autumn obsidian
#

then just add waves, ez

lapis osprey
#

ive considered it

#

but that's its own massive project

autumn obsidian
#

fair

lapis osprey
autumn obsidian
#

will there be a below deck for bigger ships

lapis osprey
#

this video is about a month old but it still works the same

#

I dont think a walkable deck below is reasonably possible atm

#

but we'll see

#

plenty of people have told me I couldnt do what ive done so far πŸ˜›

lapis osprey
#

new update today with a lot of invisible changes prepping for 0.2.0 plus some bugfixes

autumn obsidian
#

oh boy

autumn obsidian
lapis osprey
#

the vanilla port

autumn obsidian
#

you are a saint

lapis osprey
#

how lol

autumn obsidian
#

ive really been wanting a vanilla version i can fool around with

lapis osprey
#

after 0.2.0 the next project is porting to vanilla

#

and then to keep the codebase unified firmaciv will start relying on the vanilla port eventually

#

I have some extremely cool stuff planned after that πŸ˜›

#

secret though

autumn obsidian
#

hopefully it focuses more on the "civ" part of firmaciv

lapis osprey
glass sleet
#

jk

lapis osprey
#

the firmaciv features i have planned arent actually that secret tbh

#

after boats are "done"

#

the next thing I think I'll be doing in firmaciv is villages of some sort

#

yes there will be a config for it

autumn obsidian
#

gr noi village in my tfc!!!1

#

but honestly one aspect i would like to see expanded upon is the multiplayer part of firmaciv

lapis osprey
#

yeah

#

boats are part of that

#

you wont be able to sail the sloop with one person

#

and its going to be by far the best way to transport things

autumn obsidian
#

oh yeah im aware of the boat stuff already

#

but just, more multiplayer stuff that isnt just

#

baot

lapis osprey
#

yeah ik

#

i have some really old design docs for the non-boat stuff

#

boats just kind of took over my life because

#

they're cool, and it's also hard lol

autumn obsidian
#

at least you're enjoying it lol

lapis osprey
#

but I think I'm going to implement some multiplayer features into navigation

#

for example I'm going to try and make it so every timepiece has a unique prime meridian

#

so you have to coordinate with other players to get consistent coordinates out of them

#

like you have to change the prime meridian to match basically

#

the other thing is there's explicit multiplayer stuff and then theres implicit right

#

so there's some stuff I have planned which you could literally do on your own but it will scale so much better with multiple players

dawn wharf
#

deprecated

pastel willow
#

O_O

dawn wharf
#

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