#deprecated

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autumn obsidian
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i've been playing terraria so guess where that desire comes from

glass flume
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What about painting boats?

autumn obsidian
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also weather vanes would be cools

glass flume
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or naming boats πŸ˜›

dawn wharf
glass flume
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fair

autumn obsidian
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naming boats would be cool

glass flume
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Minecraft doesn't need more ways of being expensive

dawn wharf
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it would need either a custom renderer, or a bunch of registered entities (paint colour times wood type), or 16 additional invisible render groups in the model

autumn obsidian
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also once you've made a solid list can you put it in here? im busy doing other things right now and cant check in all the time

dawn wharf
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sure

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I'll try my best lol

glass flume
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Some sort of dock block would be nice, something that auto extends a water loggable pole for the supports into the water when you place it

dawn wharf
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you might have noticed I don't really like adding frivolous blocks (cough canoes cough) so that's unlikely

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basically if a block doesn't have enough of a real use, either functionally or aesthetically, I'm not going to make it obtainable

glass flume
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What about fishing traps?

dawn wharf
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maybe

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I definitely kind of dislike line fishing in tfc rn

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well

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I really have one main complaint with it

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you can't fish off of a dock or do ice fishing, because you end up just reeling the fish underneath what you're standing on

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the thing with docks though is that I think I will make docks a feature without adding any new blocks

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i.e. there will be cleats on the boat, and you can attach them to fences on the dock

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and then your boat will drift into alignment with the fenceposts its tied to

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so if you had 2 fenceposts that were north-south oriented, and you attached your boat to them from the bow-aft cleats, if would drift into north-south alignment over a minute or two

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so it would be pretty easy to just get on and off your boat with it snuggly against your dock

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hopefully that makes sense

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it's also something I can add without any new blocks or items, it's just entity logic.

urban lark
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you gonna use leads or introduce a mooring rope?

dawn wharf
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leads

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I generally appreciate a clean mod implementation that doesnt add anything it doesnt need to

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basically, if I can get something to work the way I want it to without actually adding any new blocks or items, I'll pick that implementation over one that adds new blocks or items

glass sleet
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small ships currently lets you attach leads on ships, and I find it hilarious, cause in creative you can grab a ship and fly it upwards

dawn wharf
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lol

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there'll be a separate control entity in charge of each cleat so that shouldnt be an issue

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whichever way I need to do it, attaching a lead to a boat won't be the same as attaching it to another entity, aside from visually

ionic sonnet
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That’s not they did armor trims

dawn wharf
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oh huh

ionic sonnet
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But you would have to port it, I know

dawn wharf
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that might be something to look into then

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and yeah I'll port it as soon as there's a stable beta of TFC

ionic sonnet
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Just thought I should mention it since it would make painting boats actually doable

dawn wharf
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yeah, for sure

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then I would just need to make the textures not suck πŸ™‚

ionic sonnet
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Yep, and you have more control while still giving the player freedom to customize

dawn wharf
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okay

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so the main thing I got out of this was that I should add kites and weather vanes πŸ˜›

ionic sonnet
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I know there’s already a cart mod but I would love your take on it

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Especially if you could move the canoe with it later game?

autumn obsidian
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you also need to add wind though

dawn wharf
ionic sonnet
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:)

vagrant bone
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So a big sailing boat would take two or three players to make it go ?

dawn wharf
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yes

vagrant bone
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Thats a brilliant idea. Maybe not for singleplayer !

dawn wharf
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definitely not for singleplayer

vagrant bone
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Haha maybe a config option !

dawn wharf
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maybe

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placement of "blocks" in boats (log piles, chests, barrels, workbenches, vessels)
4x1 outrigger canoe (1-person sailing vessel)

  • 2 "slots"
  • copper age
  • difficult to pilot on rivers, but excels at early-game ocean travel
    3x2 rowboat (3-person man-powered)
  • 3 "slots"
  • iron-age
    6x4 sailboat (1 mast, 2 people required)
  • 9 "slots"
  • steel-age, very expensive (200+ lumber, 12+ steel ingots, very large amounts of wool)
    10x6 ship (2 masts, 2 people required, 3 for top speed)
  • 20+ "slots"
  • steel-age, very expensive (700+ lumber, 30+ steel ingots, very very large amounts of wool)
    Wind, based on climate conditions (largely deterministic, can chart trade winds)
    kites (for fun)
    weather vanes (for fun)
    weather particles moving in the direction of wind (maybe)
    paddling animations for kayak and canoe
    sailing implementation (no-go, close-hauled, beam reach, broad reach, running)
    docking implementation (cleat alignment)
    boats free in the water drift in the wind (depending on how much sail was left out)
versed parcel
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Definitely excited for those future updates!

dawn wharf
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you might be waiting a while πŸ˜›

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but I'll be working on it

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balancing the larger ships might be a little difficult but hopefully it can be worked out

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was planning on making them cost steel as nails, basically

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the lumber cost would end up being negligible, I think? because that's only 10 stacks of logs

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for the large ship

ionic sonnet
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Are trying to keep the crafting in world?

dawn wharf
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yeah

ionic sonnet
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You are the best

dawn wharf
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almost 100% multiblock crafting

ionic sonnet
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GUI’s are the way of the past

dawn wharf
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I designed a system that should enable me to balance the costs on the fly and make them look reasonably seaworthy even before they get turned into entities

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at some point I'm going to have to back all this up with an actual implementation πŸ˜›

ionic sonnet
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sounds exciting

dawn wharf
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either I make a very impressive mod or everyone who doubts me gets to say "I told you so!" everyone wins πŸ™‚

burnt mesa
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So how difficult would Planks be? Like a board between two boats out at sea?

dawn wharf
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not planning on doing that

burnt mesa
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πŸ˜…

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Had to ask, thinking pirate songs now

dawn wharf
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it would be easier to just jump in the water and get into another slot on the other boat

burnt mesa
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Touche, it would definitely just be aesthetic

dawn wharf
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remember the restrictions of entities, they have square hitboxes

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unless I implement something custom, which I'm not planning on doing at the moment

burnt mesa
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Right, you'd have to have both ships exactly at the right angle and distance for it to work properly

dawn wharf
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somewhat ironically, I'm way more confident in implementing all the other stuff I've talked about than I am in implementing better hitboes

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even though it seems like a small qol thing.

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so in all likelihood you'll still be able to fall through your boat if you stand on it wrong πŸ˜›

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just minecraft stuff.

ionic sonnet
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I think most people expect a little silliness when it comes to entities

austere whale
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lol

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are they something other than wood boats?

glass flume
dawn wharf
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mostly a balance/tier thing than anything.

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trying to make it difficult to source the wood is a little silly when it's already a steel-age tech.

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but it still would feel unreasonable to have it use too small of an amount of lumber.

austere whale
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and im assuming you craft it?

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or can you actually build it

dawn wharf
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idk

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I'm not going to repeat everything πŸ˜›

austere whale
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i know someone who can help u with this

dawn wharf
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no and no thanks

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their "ships" leave a lot to be desired.

austere whale
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their ships are better than yours

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tbh

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So i dont see how you can insult them

dawn wharf
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uh dude you haven't even seen my ships yet

ionic sonnet
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just as you are allowed to have an opinion so is hyper

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🀷

dawn wharf
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plus I'm way smarter and more attractive

austere whale
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Your right i havent seen your ships

glass sleet
austere whale
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but if you cant figure out how to make ships walkable then i dont understand how yours could be better?

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yet their ships have walkable surfaces

dawn wharf
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their ships are also tiny

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this is a technical problem

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I won't attempt solving it until everything else is implemented

ionic sonnet
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yeah the scale is very different

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they look a bit cartoonish

dawn wharf
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yeah, the largest of them is pretty much the size of my rowboat

glass sleet
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I wonder if I can use Pehkui to fix the scale of em

ionic sonnet
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great models, but the scale is a bit odd imo

dawn wharf
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also like

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please complain about planned features after I've implemented them

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otherwise you dont really know what youre complaining about

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if you want to go hate on the canoe and kayak thats something i can actually understand

ionic sonnet
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how could someone hate the kayak? it's the cutest thing ever

glass sleet
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Hyper, advice. the only help that you'll get from the swashbuckler dev is likely gonna be modelling. I just tested that mod and.. well... You could simply take a vanilla boat, and give it a unique model. and it'll already work better than any of the ships in swashbucklers + I think it might be an mcreator mod.

burnt mesa
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I still this this "o2" is in fact the original o...

glass sleet
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The swashbucklers ships rotate based on your camera, so you can turn fast AF

burnt mesa
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Lmao set mouse sensitivity to woosh then go 360Β° no-scope some Orca!

glass sleet
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Yupp

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oh, and the ships seemingly can't properly float XD

dawn wharf
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the models are kind of cute but I honestly think I can do better

austere whale
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I wish you could do better, although I dont think you can with your skill

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I was merely suggesting you take advice from someone who has experience in creating walkable boat surfaces, whom of which i know personally

glass sleet
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they are less walkable than a vanilla boat...

austere whale
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they are more walkable than a firmaciv boat...

ionic sonnet
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if only you could read the previous conversation where hyper address the walking on boats thing

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say by scrolling up a little

austere whale
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he doesnt have the skill to do so

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so i find what your saying invalid

ionic sonnet
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how could you possibly know that

austere whale
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if only you could read the previous conversation where hyper address the walking on boats thing

burnt mesa
austere whale
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I am just being bold.

glass sleet
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no

austere whale
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It is just a restatement of what he stated

glass sleet
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That's straight up mean.

austere whale
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hyper told me herself

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what do you want me to say?

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hyper wanted to provoke a reaction out of me

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and thats what she got

ionic sonnet
austere whale
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And if you are that emotionally inept to fail to see that, that is your issue

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I see that

glass sleet
ionic sonnet
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I don't even know why I bother with you, I'm done acknowledging your existence o2

austere whale
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I never asked to be acknowledged

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That is your fault

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Maybe try a different strategy

versed parcel
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Someone woke up on the wrong side of the bitch this morning

austere whale
versed parcel
dawn wharf
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damn

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you guys

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it's a dumb minecraft boat mod

ionic sonnet
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apologies for going off topic, I just couldn't ignore the audacity

slate quail
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it was kinda really rude to say you're not skilled

dawn wharf
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it was, yeah

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I don't really think I am skilled

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but I also think I'm way more skilled than whoever made the swashbucklers mod

slate quail
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^^

dawn wharf
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idk, i just dont really like how upset people get in this server all the time

ionic sonnet
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people forget that there's other people on the other side of the screen🀷

dawn wharf
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also just

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criticising other people's work is fine

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except everyone decides to make it sound as mean as possible

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I end up just being dismissive of all of it because 80% of amounts to "this thing you made sucks"

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especially coming from people who wanna say I'm not skilled enough or whatever

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okay, go make your own goddamn boat mod if you wanna be as perfectionist about it as I am

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I'm making this so I can have fun with my friends, at the end of the day

ionic sonnet
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also not bothering to read the conversation before adding your own take is such a shitty move
talking about o2 in case that wasn't obvious

dawn wharf
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I mean

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you get thick skin after enough "go make a sandwich"

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but just like, bleh.

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sometimes I just dont have many more shits to give when people are being mean πŸ˜›

ionic sonnet
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yeah I'm still learning to do that :P

austere whale
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im sorry but how do you know

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all you did was assume

austere whale
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no

dawn wharf
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well, then here's the last word

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if you want to be perfectionist about it in a different way than me, then the mod is not for you and you should try to find something else

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also I'm making that assumption in the same way I make the assumption that the people working on TFC or Create or whatever are way more skilled than I am

burnt mesa
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Dont worry Hyper, we love you!

uneven dune
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The cult of Hyper is growing rather quickly

turbid kelp
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Hyper I love your boat mod, it suits tfc so much!!!

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Don't listen to these people who think you code by putting blocks together

ancient pendant
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I’m really loving the progress on this

dawn wharf
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minor compatibility change in a few minutes, just disabling Florae and Vanilla boat crafting

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going to make canoe crafting datpackable soon but not today

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it shouldnt be complicated, I just need to add a tiny amount of code so that the can_make_canoe tag is expandable without breaking everything

ionic sonnet
glass flume
dawn wharf
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put other mod's blocks in the tag for rough compatibility

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they wont have unique wood types but at least you wont be locked out of making them

glass flume
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Meaning you can make canoes out of any block?

dawn wharf
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only blocks with axes

glass flume
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Right

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That's pretty neat!

dawn wharf
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otherwise

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itll just crash

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but like

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pack maker's problem

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😏

ionic sonnet
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lol

dawn wharf
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later though

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i looked at the code for a sec and kinda noped out cause im still not feeling amazing

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for now im just disabling florae boats from being crafted

versed parcel
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You mean I won't be able to carve a canoe out of gold blocks? Dangit.

dawn wharf
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no but you can carve them out of quartz columns if you want

versed parcel
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Hmm...acceptable.

dawn wharf
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it'll produce a random wood type of canoe, lol.

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but yeaah that's for next time

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the other thing is

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if I really want to make it packable with additional wood types

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I either build in wood-type compatibility manually across the whole family of boats

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or I generate the textures for unkown woodtypes on the fly

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πŸ€·β€β™€οΈ

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although

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because canoes replace the function of vanilla boats (mostly)

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I might just make canoes and kayaks the most compatible, and leave the rest for pack makers to deal with

ionic sonnet
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sounds reasonable

dawn wharf
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havent played the early game in a while πŸ˜› giving pre-metal boats a think haha

ionic sonnet
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:/

dawn wharf
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what

ionic sonnet
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just a log lol

dawn wharf
ionic sonnet
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there's not much you can do with just wood, thatch and clay

dawn wharf
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yeah

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I still think I'll save boats for metal

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the early game feels longer than it is

ionic sonnet
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you don't really need a boat that early

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swimming down river is plenty fast

dawn wharf
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I havent found a river or ocean yet anyway

ionic sonnet
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what's that little pink thing next to the tomato?

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never seen it before

cunning crest
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bladder. πŸ™‚

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you're definitely missing out. πŸ˜›

ionic sonnet
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from your mod?

cunning crest
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yes

ionic sonnet
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I love water flasks, but bladders look like this for me

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both hyper and I are using vexxed by the looks of it

dawn wharf
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yeah

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her textures, I can't play without them

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kind of thing where I wonder why the green people dont just have her do the official ones πŸ˜›

ionic sonnet
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EER does the textures

ionic sonnet
dawn wharf
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copper πŸ™‚

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not enough copper 😦

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this'll be the first time I do the early game with vanilla boats and coordinates locked off, actually

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curious

ionic sonnet
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did you mean, without vanilla boats?

dawn wharf
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yeah

ionic sonnet
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oh, I see

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sorry I misread

autumn obsidian
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have no fun

dawn wharf
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😭

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canoes arent fun

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theyre only hard work and sorrow

autumn obsidian
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i wish you could make a really slow but floatable boat out of sticks and raw hides

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and they have the pre-1.who cares thing of if you go too fast it breaks into it's components

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or heck just inflatable hides

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the romans or someone used those to cross rivers

dawn wharf
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ohhh

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early game is over πŸ™‚

ionic sonnet
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nice!

dawn wharf
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btw

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anyone else played the early game with firmaciv yet

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like, 0.0.30 and later

ionic sonnet
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no, but my world is fresh enough I could still add it in

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assuming it doesn't break my already 101 mod pack

dawn wharf
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there would be resource load problems though, you'd still be able to craft boats

zenith stratus
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i added it to mine a while ago, but by then i was already starting on a bloomery, so not sure if that'd count as early

dreamy fractal
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no coordinates, no map mods, surface mob spawning enabled

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very fun challenge

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I like the no coordinates because it forces me to do stuff like travelling along rivers so I can find my way back and that kinda stuff

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haven't made navigation tools yet, though

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don't have olives so haven't made a kayak yet, canoes are very cool and way more immersive than normal boats

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my only complaint is that they're a bit flimsy and that has forced me to camp out the night next to a canoe I'm burning out on a few occasions

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I lost a few to waterfalls (that's vanilla boat behaviour though so that's fine) and I accidentally broke one because I tried breaking it out of ice with my pick, instantly breaking it (also vanilla behaviour, not really expecting a fix besides me just learning to be a bit more gentle with them)

dawn wharf
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as of 0.0.31

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also the main reason for the canoe burnout time is to create a bit of a cost

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if you feel like the cost is too high I can experiment with reduxing the time

turbid kelp
dawn wharf
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also thinking about making the boats that aren't carryable more durable

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certainly the larger ones

turbid kelp
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it would be nice to have "sunken" boats that essentially don't work and are mossy/broken variants of the larger boats if unkept or damaged

dawn wharf
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maybe

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I do want to have upkeep for the larger boats

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sails ripping in bad weather, stuff like that

turbid kelp
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like going though water plants or coliding with rocks damage the hull too

dawn wharf
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rocks, maybe

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also some passive upkeep like removing barnacles to keep your top speed

turbid kelp
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ooh

dawn wharf
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but that's not MVP at all

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that's like featurset 2 for the larger boats

turbid kelp
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can't wait for forgotten ports to be overgrown

dreamy fractal
dreamy fractal
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I've played a lot of TFC so playing with it off kinda lost its edge

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I also think a lot of TFC systems just work better when you have to run into mobs more (I.E, I get into the habit of ignoring diet when it's convenient because there's just not a lot of stuff around that'll kill me, with surface mobs it feels way more rewarding to have a good diet)

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the only real painpoints I have with it are that the spawning rules make base building a bit too restrictive for my liking, which I'm willing to put up with

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and that (mainly because of vanilla) you're still barely incentivized to actually engage with the damage type system (which is a really cool system in my opinion!) because axes are way too good of a weapon, so why ever craft swords or maces

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It's given me a lot of ideas atleast, and I've been thinking of a making an add-on that forces surface mob spawning and kinda remedies some of those (say, you would have a block that disables spawning in a certain radius for a certain amount of time if you give it enough ''offerings'', or makes spawning more similar to old TFC), or maybe even adds more mobs that really force you into engaging with the damage types. Maybe in turn rewarding the player with access to vanilla enchanting for example, I dunno

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but that will all have to wait until I finish exams and I can plunge into 🀒 learning java 🀒

dreamy fractal
# dawn wharf if you feel like the cost is too high I can experiment with reduxing the time

also no, canoe burn out time is great as it is. I like that it forces me to be smarter with where I park my boats, if I'm a dumbass and break them or lose them I think it's fair that I have to camp out and make a new one, it's just that vanilla behaviours (such as instantly breaking when you touch them with a tool) caaaaaaan sometimes be a little annoying, but now that I know to play around them it's honestly not even that bad

dawn wharf
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yeah I think I'll make the non-kayak boats more durable

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and the kayak less durable, honestly

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or

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crouch+use on the kayak could just insta-break it.

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crouch+use isn't used on the kayak yet, only on the larger boats. so it would work

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thoughts?

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so, the canoe and higher would be maybe twice as durable as they are now

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maybe also the kayak

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the difference is you would be able to insta-grab the kayak if you wanted

versed parcel
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I think the canoe having more durability since it can't be picked up and moved would be a decent balance (and would be in line with it being a solid chunk of hollowed log)

dawn wharf
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yeah

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how about insta-pickup of the kayak instead of breaking it

versed parcel
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always a nice bonus feature from other mods I've played with

dawn wharf
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or

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in addition to breaking it

versed parcel
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in addition, so people don't get confused they can't do their normal methods

dawn wharf
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yeah

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I fully expect a decent percentage of people broke their canoes and were disappointed to find a lumber item the first time

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sometimes you just gotta learn by doing

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(the book does specify that the kayak is the only one with an item form though)

turbid kelp
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make it like a filled barrel in terms of movability for the kayak

dawn wharf
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thought about that

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but I think I prefer it as an item

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it's closer to what people are used to

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I think I will create a 3D model that the player carries over their head though, when in-hand

turbid kelp
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oh my goodness

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that's awesome

dawn wharf
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next (bigger) update is just visual polish for the current features, so that fits just fine

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handheld models for

  • kayak
  • sextant
  • both paddle types

plus animations for paddling, hopefully.

versed parcel
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wear it on your head like a hat! πŸ˜„

dawn wharf
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kinda!

versed parcel
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guess it could be a shoulder item

dawn wharf
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if you don't have wheels for your craft, I'm pretty sure that's how you overland with light watercraft

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irl

glass flume
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I would like to be able to "drag" the canoe onshore

dawn wharf
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that's planned

glass flume
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oh good

dawn wharf
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canoe and rowboat should be towable onto the shore with a lead

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anything bigger will not be though

glass flume
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Yep

dawn wharf
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debating whether i should let players drag them up blocks though

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or just half-slabs, maybe

glass flume
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Half slabs I can see

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Doesn't take much effort to place those down if you want to save a canoe

dawn wharf
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yeah

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was also thinking you could make a slope down to the water from a boathouse if you wanted

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pulling them up full blocks slightly negates the advantanges of the kayak, anyway

dawn wharf
ionic sonnet
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πŸ‘€

dawn wharf
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(may or may not have a firmaciv server in July)

glass flume
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Everyone has a firma server now πŸ˜›

ionic sonnet
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this mod will truly thrive in multiplayer :)

glass flume
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Sure will!

glass flume
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Should the dugout canoe be raised in the water a little bit so that you don't havewater lily and lotus in the boat with you?

dawn wharf
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might do it later

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I just prefer the current state to the vanilla approach of just destroying water plants

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I already raised the boat a tiny bit so that your click hits the boat before it hits any plants though, that was causing issues. fixed in 0.0.31

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I might try to make a new render type that occludes plant rendering, but I don't know how possible that is

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I'd have to look at the water occlusion renderer and see how simple it would be to chop that code into doing what I want it to do since I'm not technically versed in render stuff

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in the future though, even more of the vanilla boat code is going to be written out, which should give me more flexibility with how the boats ride in the water and appear on land and stuff

dawn wharf
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I figure a server with my mod in it makes more sense than just access to a vanilla server anyway, since it's for people supporting my work

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but yeah, as an extension, it'll be a good test environment for me

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since a lot of the future features require multiplayer anyway

glass flume
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Yep

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Completely understand it. I have my own set of servers so I can play how I want with what I want πŸ˜›

dawn wharf
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gonna try and plan at least 2 full days a month to work on this among my (more profitable) projects πŸ˜› so hopefully that at least means the polish update in July

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and-- with school gone, there shouldn't be the kind of gap there was between updates earlier this year

glass flume
#

Nice!

dawn wharf
#

rational hyper: finish the roadmap before imagining new features!
hyper who just enjoys imagining fun features: air travel

#

I like the idea of a biplane because it requires infrastructure, but lighter-than-air is easier to make sense of, even with steam power

#

there werent steam engines efficient enough for the air until the 1930s

burnt mesa
#

Hot air balloons would be awesome! I use tf out of Simple Planes and IE's blimbs

versed parcel
#

Breezy has really well done balloons, but I didn't care at all for the "float up and leave yourself at the whims of the currents" method of travel

glass flume
#

Breezy works the way real hot air balloons work. At different altitudes, wind speed and direction are different and the hot air balloon pilot uses that to steer it.

versed parcel
#

Well yeah but the air current directions available were also random, so you could end up just not being able to go the direction you wanted if the air wasn't cooperating.

glass flume
#

Yes that is irl too. That is why before a hot air balloon flight, they secure quite a few landing sites in multiple directions.

#

They also get surface winds at different altitudes before the flight from like airports and weather sites

versed parcel
#

Right, I get that's the way life works. My point is it's not fun from a game perspective.

#

being dragged along to 'wherever' makes for a very terrible navigation mechanic

dawn wharf
#

especially since I won't be doing anything with electricity or forge energy or liquid fuels

#

gotta be steam

turbid kelp
#

you can use wind and solely wind

#

make it difficult to fly long distances and have certain terrain such as high trees unaccessible

dawn wharf
zenith stratus
#

do note that that steam plane also used liquid fuel, iirc

turbid kelp
#

oh never mind that's awesome

zenith stratus
#

it might, however, be viable to have a glider that you fit with one or two solid rockets, to get it airborne, and glide away in

turbid kelp
#

what's stopping you from making a water plane

autumn obsidian
#

a water plane

zenith stratus
#

use a H2 - O2 rotating detonation aerospike rocket
best efficiency (for a rocket) at any altitude, and all of the exhaust is water

urban lark
#

the besler plane was a conversion though. ballons would be awesome, especially with the tradewinds

dawn wharf
#

yeah

#

it was a conversion and it used a completely different type of steam engine from like, early locomotives or whatever

#

but this is a video game, so I wonder how much of a stretch it would be to make it the latest-game level of transportation. the fastest, but only two slots, and the most dangerous. plus you'd need enough flat land to take off and land from so it would be harder to explore with it

#

could also be high-infrastructure, like:

#

hard materials give lower rolling friction

#

so you wouldnt be able to take off from dirt or grass, which means anywhere you'd want to fly to would require a purpose-built runway

urban lark
#

i mean, if you're going towards making actual planes, i would really love you first going the route of wagons :')

dawn wharf
#

yeah I'm just spitballing

urban lark
#

and the besler plane is a very very fine choice for a plane

#

though there's some early french ones that might be a 'more logical' fit

dawn wharf
#

once the boat tech / implementation is done I'll make a new roadmap for the next features

dawn wharf
urban lark
#

uh lemme check

#

most of that stuff is in my mindcave

dawn wharf
#

planes are more interesting than lighter-than-air for gameplay, imo

urban lark
dawn wharf
#

planes require more infrastructure, anyway

#

and forcing the player to make infrastructure is kind of interesting to me

urban lark
#

i mean, besler was pretty much the 'viable' one of the bunch. when i talk abt early french stuff I mean either the LTA + steam-engine stuff, and on the other hand stuff like these two:

https://en.wikipedia.org/wiki/Ader_Γ‰ole

https://en.wikipedia.org/wiki/Du_Temple_Monoplane

You will have to take some creative license with most early steamplanes (steamplanes in general anyway)

The Ader Γ‰ole, also called Avion (French for aeroplane), was an early steam-powered aircraft developed by ClΓ©ment Ader in the 1890s and named after the Greco-Roman wind god Aeolus.

The du Temple Monoplane was a steam-powered aircraft made of aluminium, built in Brest, France, by naval officer FΓ©lix du Temple in 1874. It had a wingspan of 13 m (43 ft) and weighed 80 kg (180 lb) without the pilot.
Several trials were made with the aircraft, and it is generally recognized that it achieved lift-off. It was described by Dollfus...

versed parcel
dawn wharf
#

just looking for something that's "close enough" I guess πŸ˜›

ancient pendant
#

Especially with some designs REQUIRING an airship tower to β€œland”

dawn wharf
#

maybe, it would require a ton of compat work

#

especially with balance

#

Ive been designing this with tfc balance in mind from the start, which, aside from technical and aesthetic reasons, is why I don't want to add multiblock vehicles

#

balancing multiblock vehicles would be pretty impossible

#

but also

#

create and create aeronautics are... insane

#

no idea how any of it works πŸ˜›

#

giving irl boat people aneurysms

autumn obsidian
#

if the rowboat isn't some form of "row row row your boat" im gonna be the one having an aneurysm

dawn wharf
#

the rowboat one will be "Oaring my Paddleboat"

#

./s

dawn wharf
autumn obsidian
#

"row row row your boat"
row a rowboat at max speed
"...underneath the stream"
sink your rowboat under the water somehow

#

second one comes from a variation that my grandpa used to sing

dawn wharf
#

okay

#

not gonna spoil the rest of them, but you can find them in the git if you really want to lol

dawn wharf
dawn wharf
turbid kelp
#

ooh

dawn wharf
#

polish update incoming

#

..sometime this month

turbid kelp
#

I love it

dawn wharf
#

worked on 3D item render too

#

outside of inventory, of course

#

not done yet

#

one of my rendering mixins is broken but I'm out of patience for today πŸ˜› maybe tomorrow

icy torrent
#

how to craft a thatch roofing?

dawn wharf
#

there's a feature they're still missing

ancient pendant
#

With your liking of making infastructure, would hand-pushable Minecarts be outside the scope of your mod?

#

I've always wanted to be able to grab the edge of a minecart and push items out of a mine using it

glass flume
#

I think that is better than them just "auto working" to me πŸ˜›

ancient pendant
#

Exactly

dawn wharf
ancient pendant
#

It's honestly something i've always wanted in MC in general

#

Never liked pushing minecarts around by bumping them

#

Infrastructure building and maintnence have always been some of my FAV things in MC, it's why I love TFC and Immersive Weathering so much

dawn wharf
#

are ore veins really large enough to use minecarts in tfc?

ancient pendant
#

They can be

#

ESPECIALLY if you find a chain of them

tulip cargo
#

Question/suggestion; can this gamerule be toggled on a per player basis, and if so, then check for the gamemode of the player, so players in e.g. creative can see the debug info, whilst those in survival can not?

dawn wharf
#

it cant be

#

but I might rework how that's handled in the future

#

I might use something other than the gamerule

#

in that case I would be able to toggle it only for survival players

tulip cargo
dawn wharf
#

yeah

versed parcel
#

A couple minor suggestions:

  • Make the Kayak very heavy/huge so only one can be carried
  • Give the paddles #tfc:usable_on_tool_rack tag so we can hang up our pladdles when not in use
dawn wharf
#

both already planned πŸ˜‰

#

next alpha with the rest of the polishing stuff

#

although, I might not make the kayak heavy/huge because it sucks up hunger, and you're supposed to be able to carry it long distances

#

but I do need to add item weights, I thought I had but they're nonfunctional

versed parcel
#

Fair enough. I never even considered/noticed the hunger usage when carrying heavier things

icy torrent
#

My own world will progress to the copper age

vapid leaf
#

Suggestions:
Ferries for getting animals across rivers. Allows moving more than one across at a time but it is a fixed location. Want to cross somewhere else you have to build a new one.
Barges for transporting goods up or down rivers. Travel between fixed points until you have the tech for propulsion (steam?).

dawn wharf
#

barges, not sure. been thinking about them

dawn wharf
autumn obsidian
#

next alpha probs

#

i cant wait for it either but eh

dawn wharf
#

this is a hobby project it'll be ready when its ready

#

the current alpha is totally playable and already completely overhauls boats

twin geyser
#

I'm trying to saw the stripped wood to make and canoe, and it's not doing anything? Is there anything I'm missing? edit: I know what it is, never mind!

dawn wharf
dawn wharf
#

I wonder if I can animate the water texture based on the wind direction

#

the one problem being it would have to change globally based on the windspeed at the position of the client player

#

which I don't think would be a huge problem, aesthetically

autumn obsidian
#

ngl i'd be fine with lil water particles on the surface

dawn wharf
#

oh, thats an interesting idea

autumn obsidian
#

also particles can be toned down in the settings

dawn wharf
#

yeah

#

that would be technically easier than animating the water differently

#

but probably more performance impact?

#

I need to experiment with this now

autumn obsidian
#

muhuhaha

dawn wharf
#

whaaaat

#

wind isnt even implemented yet so

#

it would just be visual experimentation

#

if I can animate the water texture, I think I will

#

it would make large bodies of water look a lot more alive

vagrant bone
#

Well waves also show wind direction irl buttt animating waves sounds like turning the computer into a bonfire ….

dawn wharf
#

no, it would be simpler than you think

autumn obsidian
#

time to add tides

vagrant bone
#

tfc 1.50

dawn wharf
#

there probably wont be tides but things in the water will be affected by the wind, so that's pretty similar in effect I guess

vagrant bone
#

Waves or any animations in the water would be amazing … just for ambience sake alone ..oceans always too flat !

dawn wharf
#

yeah, it would still be flat

#

but the water would actually appear to move a little

#

I've considered adding waves but the only ways I can think of to do it in a reasonable way are pretty janky

autumn obsidian
#

ok hear me out
big ol entity that spawns out on oceans that looks like a giant wave
if it hits the player than it sends the boat shooting up into the air and might sink it

dawn wharf
#

yeah, thats the main way I was thinking to do it

#

the problem is whether it would actually look right

#

especially once you start considering shaders and stuff

dawn wharf
#

I was on the fence about it, but I'm going to make the compass point North

#

I keep checking my direction based on the sun in gameplay and I would totally use a compass for that instead

autumn obsidian
#

the compass being useful?

#

imagine

#

hey can you make it so that if you get to the nearest north pole with a compass you get an achievement?

#

and make the compass spaz out

#

i hear that's a thing that actually happens irl but im not 100% sure

dawn wharf
#

no, it would point to game north

#

not a polar region

autumn obsidian
#

dang

dawn wharf
#

there would be way less utility in it pointing to a polar region unfortunately

#

I have considered making the TFC world finite and looping though, but that would be a fair amount of work and it would break rivers at the world border if I was lazy about it

dawn wharf
autumn obsidian
#

i cant stick my kayak onto a tool rack? 0/10 mod

#

can't abuse the laws of physics

dawn wharf
#

no πŸ˜›

#

getting... kinda close to the next alpha

#

so far

autumn obsidian
#

kinda close != close

#

unfortunately

dawn wharf
#
  • item weights
  • advancements
  • tool rack stuff
  • server config
#

still need

#
  • player poses fitting in boats
#

the rendering stuff is a nightmare πŸ˜›

#

I tried to change the in-hand models for the paddles with a mixin and couldnt get it to work so I've given up on that for the time being

#

I figure I'll save that and the paddling animations for a minor update after the next alpha

#

possibly the player poses too, we'll see

#

the config right now includes the ability to change canoe construction so it can take any TFC wood

#

and the ability to stop forcing reduceDebugInfo

#

so you can config it off for your test worlds, or if you just hate my nav features

vapid leaf
#

I mean, the kayak shouldn't go on a tool rack. There needs to be a boat rack. lol

dawn wharf
#

plus, canoe wood types will be datapackable soon

#

probably not next alpha though

#

just got the start of it in

#

config for making canoes out of any wood type is in

#

also set up the config for not enforcing reducedDebugInfo

versed parcel
#

Yay wood

dawn wharf
#

ash canoe

#

technically wou would have already been able to summon one but now you can config to make one

#

if you hate me

#

I really need to be one of those people who does quantity over quality

#

everything would be done by now

glass flume
#

WRONG

#

I'd rather quality and it take forever πŸ˜›

dawn wharf
#

mostly joking πŸ˜›

#

I really want to add clay tablets in this alpha so I might just go ahead and do that

#

I keep wanting to record stuff like my alloying math and my location without having to find paper or use an external method

glass flume
#

What are the tablets for?

dawn wharf
#

like a book but with one page

glass flume
#

ooooo

#

Yeah ok

autumn obsidian
#

cant wait to become ea nasir irl B)

dawn wharf
#

I dont think you need a minecraft mod to do it irl πŸ˜›

uneven dune
#

Supplier of low quality copper is an important job

dawn wharf
#

changing the player pose might be sucky and difficult

#

but like

#

it needs to be changed

#

having your feet poke out is ridiculous

#

there's a library mod that would make it easier but I'd prefer not to add more dependencies, and the mod isn't being worked on anymore it looks like

dawn wharf
#

nope, I take that back

#

although it's easier for the kayak since all I need to do is not render the legs

autumn obsidian
#

i love cutting off my legs

dawn wharf
#

yes

dawn wharf
#

y e s

versed parcel
#

Perfection

#

now he can just paddle with his feet

vapid leaf
#

ROFL

dawn wharf
vapid leaf
#

Steve is so flexable

dawn wharf
#

btw if you're wondering why there's a chicken in the boat its to get the offset lol

#

here it is without a chicken in the boat

vapid leaf
#

To make sure the legs don't poke out the front when there is a passenger?

dawn wharf
#

yeah

vapid leaf
#

Looks good

dawn wharf
#

right now it changes the riding pose globally but we'll see if I can fix that

#

not a huge problem though

vapid leaf
#

Hmm.. For boats it seems fine. For minecarts it would be fine. For riding animals though...

dawn wharf
#

oh

#

should be an easy fix

#

all set πŸ™‚

vapid leaf
#

πŸ˜„

autumn obsidian
#

i sure do love sitting in uncomfortable situations for long periods of time

dawn wharf
#

okay

#

0.0.40 incoming, I think

#
  • item weights
  • advancements
  • tool rack stuff
  • server config
  • player poses fitting in boats
autumn obsidian
#

cant wait for the wind system in a week B)

dawn wharf
#

maybe coming in a later 0.0.40* patch hopefully maybe:

  • different in-hand item models for paddles, kayak, etc
  • paddling animations
#

oh

#

I also fixed a bug where the canoe could cast a non-player to a player object when it was checking for a paddle which caused a crash

autumn obsidian
#

what causes it so i can avoid crash

dawn wharf
#

paddling a canoe with a non-player in the passenger slot

#

afaict

#

so

autumn obsidian
#

oh neat

dawn wharf
#

update your mod

dawn wharf
#

0.0.40 submitted!

  • item weights
  • advancements! (look out for easter eggs)
  • all tool-like items can now be put on tool racks (nav tools, paddles)
  • server config!
    • change the wood types you can make canoes out of
    • decide whether to disable f3 coordinates
  • player poses fit inside of the boats (finally!!)
  • fixed a bug causing a crash when riding a canoe with a non-player entity
#

so happy to have the legs fit, that was bothering me soooo much

versed parcel
#

Huzzah!

glass flume
#

Yes!

dawn wharf
#

oh fuck

#

uhhh

#

it doesn't work with armor πŸ˜…

#

hotfix incoming!

#

actually

#

I have no idea how to fix this atm

autumn obsidian
#

cold fix

dawn wharf
#

might not be a hotfix

#

in the meantime

#

NO PANTS OR BOOTS ALLOWED

versed parcel
#

No pants boat ride, sounds like a fun evening

dawn wharf
#

oh

#

might have figured out the fix

#

I was overthinking it

#

Im so smart

ionic sonnet
vapid leaf
#

hmmm... Something seems wrong...

ionic sonnet
#

not sure what though

versed parcel
#

Seems fine to me

glass flume
#

Pogo Steve

zenith stratus
#

Steve's packing

dawn wharf
#

HOTFIX INCOMING

#

I'm wearing armor right now in this screenshot

#

:D

autumn obsidian
#

false

#

wear tfc armor head to toe

dawn wharf
#

you know

#

that's

#

a problem!

autumn obsidian
#

steve packin

dawn wharf
#

- fixed a bug where the player's legs don't render in the inventory

#

tuning this is taking absolutely forever

#

causes I cant reload mixins during runtime

#

trying to get the model to fit armored legs without it looking too ridiculous in the inventory

last fulcrum
#

If you're not adjusting the mixin target, you can bounce it to a method outside the mixin, then hotswap that instead

dawn wharf
#

oh huh

dawn wharf
autumn obsidian
#

real

#

unfortunately

dawn wharf
#

most frustrating thing since canoe wood types

autumn obsidian
#

at least you got it done, right?

dawn wharf
#

no

#

why did I release this haha

#

I need to pull this release

#

it has too many bugs

autumn obsidian
#

jank

dawn wharf
#

okay, I think it's all fixed

#

she says

#

and then continues fixing things

#

:))))))

dawn wharf
#

this looks a little goofy but it's a lot less strange than having the legs disappear

#

something I could do is just render the kayak as part of the player when the player is riding it, that would solve that issue entirely. but it would be a bit weird πŸ˜›

#

okay

#

0.0.41 submitted to cf

#
  • fixed player legs not rendering in inventory while riding kayak
  • fixed armor poking out of boats
#

I can finally just go watch TV

dawn wharf
#

there will probably be no more updates except for bugfixes for a little while

#

getting into crunch time for a "real" project

#

but I'm hoping when I come back to it that 0.0.50+ will be big πŸ™‚

#

nothing left to do except the exciting features

dawn wharf
#

tentative roadmap for 0.0.50

  • boat customization (placing "blocks" like chests in boats)
  • leads attached to boats (cleats, dock alignment)
  • rowboat incl. multiblock construction
  • 3D in-hand models for some items
  • anvil recipes for navigation tool parts
  • refactor wood type code to be universal
#

so that'll be a total rework of the boat code

#

but the more I do the less daunting the new features seem πŸ˜›

glass flume
#

What about making decorative logs like you have with the canoe. You could place a log down then ax it to give it a true "log" look and make a log cabin out of it

versed parcel
#

Any chance of updating the entity name in the Jade tooltip?

dawn wharf
#

will fix in the next update

dawn wharf
#

also... is that a boat with an outboard motor??

versed parcel
#

Yeah it's from Immersive Petroleum, it can be upgraded with an icebreaker, extended gas tank, etc

dawn wharf
#

cuute

versed parcel
dawn wharf
#

ok

#

switching to gitlab at some point probably

#

not into the shit microsoft is up to rn

versed parcel
#

oh, I'm not aware of what's going on there

dawn wharf
#

they're spending billions on LLM research and stealing people's work πŸ˜›

versed parcel
#

oh snap...

glass flume
#

Yeah all the big "successful corps" do it

versed parcel
#

true, dealing with some of that in contract negotiations at my company when trying to implement new software, they keep trying to write in LLM clauses into the contract to take all our data...nevermind it's all hipaa and gdpr protected data

glass flume
#

Amazon does it all the time, that is where Amazon Basics comes from. They even steal music. One guy put watermarks in his songs and amazon used his songs INCLUDING the watermarks

dawn wharf
#

0.0.42

  • Attempted to fix a crash on dedicated servers related to the PlayerRenderEvents class, which no longer exists
brazen imp
#

I have questions
@dawn wharf (sorry for the ping) what kind of wind implementation are you planning? static, or varying over time? same for the entire map, or local wind currents?

dawn wharf
#

local, based (mostly) deterministically on TFC weather

brazen imp
#

I had plans to do integrate with that, with someone that had similar ideas and lost interest after a week

dawn wharf
#

what were your ideas?

brazen imp
#

map it out... but that only works with static currents 😐

dawn wharf
#

you should be able to map out the wind, it would just depend on the season

brazen imp
#

hmmmm

#

that could be doable

#

BlazeMap is not ready to handle map data in that way though, it probably requires a few whacks in the engine

dawn wharf
#

firmaciv isn't really designed to be used with map mods, although it's definitely possible

#

but yeah it would be difficult to show wind patterns with blazemap I would bet

brazen imp
#

I could tell that FirmaCiv is a bit averse to maps, however, with Cartography I try to be super TFC friendly and not break the gameplay, so a balance can be struck.

#

(blazemap is just the map mod / engine, cartography does everything TFC)

#

variation over time can probably be done if it's not too frequent... seasonal looks ok

#

as for immersion, if this were to move forward, I have a few ideas on how to make FirmaCiv server config stop cartography from mapping winds

#

at least that way server admins could have the last say

autumn obsidian
#

i use antique atlas as my map mod

dawn wharf
#

at the end of the day I feel like it would be difficult to just straight up stop people from putting a map mod on their client

autumn obsidian
#

doesn't show coords from what i've seen

dawn wharf
#

yeah, there will be native mapping functionality at some point

#

I've pretty much finished planning the feature so it's just implementation

#

a drawing board where you can input coordinates for precise placement of points and then draw over them to map out the shapes of continents and river and stuff--

#

so you would be able to make seasonal wind maps that way, manually

autumn obsidian
#

mmmm

#

mapping

brazen imp
#

mapping is hard... trust me

autumn obsidian
#

idea: change the spyglass recipe to be slightly more balanced
also make the sextant use the above spyglass

dawn wharf
#

dunno

#

how is it unbalanced?

autumn obsidian
#

it's just two copper ingots and a glass pane

dawn wharf
#

4 ingots worth

#

its two sheets I believe

autumn obsidian
#

oh yeah it is

#

mb

dawn wharf
#

still, the utility of the spyglass is pretty limited

#

I wouldnt call that unbalanced

#

its more of a toy than anything

dawn wharf
#

have thought about adding a toolbelt/satchel thing for all the small tools. so you could carry around the nav tools, a map, a telescope, a compass with only one inventory slot

#

maybe a "surveyor's belt" or something

#

next update when I start adding the crazy boat stuff that's going to take a million years I'll do some of the qol stuff

#

clay tablet, surveyors belt

#

in mid august though

vapid leaf
#

I looked in the creative menu and saw thatch roofing.

dawn wharf
#

yeah

dawn wharf
vapid leaf
#

Has me excited. I like the look of thatch as a roof but full blocks look so big at the scale I build.

dawn wharf
#

should be in the next update!

vapid leaf
#

πŸ˜„

autumn obsidian
#

what was the problem? something about the blocks not connecting to full blocks properly?

dawn wharf
#

the feature theyre missing is gap-closing

#

i.e.

autumn obsidian
#

what if i purposefully want some gaps?

#

i.e smoke hole for ventilation

dawn wharf
#

you could make a roof out of it and there would be a quarter-block gap on top of the framing

#

I'm going to make it so that they end up with a full stair shape if you place them on top of a block

#

so you can choose what you want

#

like

#

if you place them on the top face of a block

#

not if there's a block under them

autumn obsidian
#

ohhhhhhhhhhhhhh

#

might want to put that down somewhere, someone like me could get very confused about why their stairs only work half of the time

dawn wharf
#

yeah, I will

brazen imp
#

why not just put that behavior on a new block instead?

vapid leaf
#

I mean, the block is "thatch roofing" not "thatch stairs" so...

brazen imp
#

so that players can tell that each behaves one way instead of having to fight the mod constantly

dawn wharf
#

try walking up "thatch stairs" and lmk how successful you are πŸ˜›

vapid leaf
#

It will just take the stair shape if placed on the top face of a block (which I assume include top slabs and not bottom slabs). Only think I might want is thatch slabs for the peak of odd width roofs.

dawn wharf
#

I might do slabs too

quasi peak
#

hey Hyper, it's been a while! I am planning to learn how to make a mod for Minecraft 1.18.2
well both default and TFC. and other biomes that add biomes.

Since you've gain so much experiences on how to develop a mod from the beginning. is there a good place I can start with?

your mod is slowly becoming fantastic and making progress! ^_^

dawn wharf
#

I still recommend the kaupenjoe tutorial series

#

it's pretty comprehensive!

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I watched it through a few times and then referenced it every once in a while at first

quasi peak
#

πŸ‘ alright, i'll write it in my note. you should have a note-taking app. it's very useful to take notes.

#

i often use my note-taking app to check for how i did or what was the code. so on and on.

dawn wharf
#

mhm

dawn wharf
#

thanks for 4k hdht

turbid kelp
#

wooooo

autumn obsidian
#

minor bug
when you go super high the barometer resets to normal for some reason but it doesnt when i go down to bedrock
(also it would be funny if there was a special texture for the barometer if you get below bedrock)

dawn wharf
#

yeah, that's a known bug

dawn wharf
autumn obsidian
#

yeah

#

it was like 300+ blocks

dawn wharf
#

yeah then irdc honestly

cunning crest
#

irdc?

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i really don't care? lol

dawn wharf
#

fine

#

ytakb
hhwiadyhtftgt
ytidrch

#

much better

autumn obsidian
#

i think my brain just melted

#

i know what you did but my brain still hurts

dawn wharf
#

ykidrtsfp πŸ˜›

autumn obsidian
#

i give up im going to bed

dawn wharf
#

good

stiff zinc
dawn wharf
dawn wharf
#

when I come back to this I may just go straight to 1.20.

#

I'd like it to be available for 1.20 as soon as TFC is πŸ™‚

versed parcel
#

I hope you keep feature parody for 1.18 though. 1.20 won't be ready for broader modpacks for easily 6 months to a year

last fulcrum
#

eh

dawn wharf
#

πŸ€·β€β™€οΈ

#

1.18 will have inflatable toy boats

#

1.20 will have the real thing

#

feature parody 😎

autumn obsidian
#

finally, the features we've all been waiting for

versed parcel
#

damn my spelling failure πŸ˜„

vapid leaf
#

lol

dawn wharf
#

@last fulcrum do you know what happens to my posts if I leave the server (temporarily)

last fulcrum
#

I have no idea

dawn wharf
#

hm, okay. I just keep obsessively checking it lol

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and I really need to not.

last fulcrum
#

relatable

dawn wharf
#

I guess we'll find out

#

I'll be back eventually πŸ€·β€β™€οΈ

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I just hve deadlines coming up and I'm trying to reduce distractions

last fulcrum
#

I look forward to your glorious return

dawn wharf
#

πŸ‘

cunning crest
#

I just mute the server if I need a break. πŸ˜‰

dawn wharf
#

πŸ‘

glass flume
#

When are we adding barrel submarines?

icy torrent
#

I hope one day you could add working ferry in this mod

dawn wharf
#

I feel like a tfc ferry is when you have a boat and then people ride the boat on a set route for a fee

#

so strictly speaking you could already set that up if you wanted

quasi peak
#

or ship (like ships from Caribbean of the pirates). You could pay the ship to take you to faraway land. Ferry is for short trip while ship is for long trip. just a thought.

vapid leaf
#

A Minecraft boat/dugout takes one passenger. My image of a ferry is something that can take like 4-8 cows or 2-4 horses across/down/up the river.

stiff oxide
#

Sounds more like an animal barge

vapid leaf
#

Barges would move things from any dock to any dock. Ferries go between two fixed points.

dawn wharf
#

yeah there'll be bigger boats when i get around to it

#

no automation/ferries though

steady talon
steady talon
vapid leaf
#

Yeah, that is what I was thinking of too. Nothing automated. Before we took to building bridges over everything they would be used to transport livestock and wagons over rivers that were too deep or had too strong of a current to ford.

steady talon
#

Bigger ships as a multiblock built at a ship/slipyard that transformed/launched upon "christening" (champagne bottle more recently, or blood from a sacrifice in older times) would be pretty cool. A series of phases could stagger the process if you wanted to up the theatrics. Skeleton laid out, work with a tool, planks near position, work them on, sealing/corking supplies in place, ... etc. I guess the canoe already does it, so it'd just be more block types added over a bigger area, possibly scanning some adjacent space for parts when framework is in the way of required resources.
Sorry if verbose. wake up medication just kicked in.

dawn wharf
steady talon
#

Also, log was throwing some errors associated with recipe removals from other mods I wasn't using. Neatest way to remove a recipe is to replace it with:
{
"conditions": [
{
"type": "forge:false"
}
]
}

steady talon
#

afc cypress and baobab had type mismatch as well (cybress and boabab). I can send you updated recipe files if you want.

dawn wharf
steady talon
dawn wharf
#

thanks for 8k ❀️

plush horizon
#

When you think about it, oars are just water shovels

dawn wharf
#

exactly

restive sierra
#

Can You Surface A Sunk Canoe?

dawn wharf
restive sierra
#

So It's Fucked Forever

dawn wharf
#

Yes It's Super Fucked Dude

#

Sorry That Happened

balmy viper
#

What happens when a canoe is sunk?

restive sierra
#

It Sinks

plush horizon
#

Impossible

dawn wharf
#

i should work on this again soon lol

autumn obsidian
#

indeed you should

fallow spear
#

@dawn wharf Hello! I have a bug that only appears when I install FirmaCiv! The legs have changed places and move the same way as the arms - left with left, right with right. And now when I lie down on the ground with GoProne or play animations with the BetterCombat mod, my legs are positioned incorrectly. I hope this is a bug and not specially made so that you can sit in the kayak without spreading your legs)
The second layer is not connected to the legs and moves as usual

autumn obsidian
#

oh that's a firmaciv bug
that makes sense

dawn wharf
#

does it impact the gameplay at all, or is it just visual

fallow spear
#

Only visual

dawn wharf
#

oh wait, I may be able to fix some of this

#

yeah

ancient pendant
#

Idea for the Thatch Roofing: What if it used frames, in the way wattle and daub do?

dawn wharf
#

I was actually thinking about just making a universal roof system where you make roof frames and then fill them with whichever material you want

#

wood or thatch or what have you

vapid leaf
#

Something akin to FramedBlocks?

ancient pendant
dawn wharf
#

I have no idea when I'm going to get back into this

#

I just know that I'm going to and the next update is gonna be kinda big πŸ€·β€β™€οΈ lol

#

I'll probably get a weekend of work in on it before the new year at least

glass flume
#

@dawn wharf Did you add canoes being able to be tethered?

glass flume
#

UGH fine. /s

glass flume
#

Hey Hyper, any thoughts on a "depth meter" of sorts so you can find Y level?

dawn wharf
#

just make sure you're playing 0.0.20 and up

#

(and also read the field guide, which I'm not very good at myself so that might be a tall order πŸ˜› )

#

gotta integrate glassworking now, though

#

and anvil recipes... that's overdue

#

anyway @glass flume hope that points you in the right direction

glass flume
#

oooooooooooo

#

Thanks a ton!

#

I must have missed it

dawn wharf
#

1.20

dawn wharf
#

(I'll be using all distributors that TFC does, so as long as TFC uses curseforge, firmaciv will also be available there)

dawn wharf
#

hmmmmmmmmmmmmmmmmmmm

dawn wharf
#

just putting stuff in game that I already had on paper lol

dawn wharf
#

a reminder for myself:

  • rendering of paddles fixed
  • pulling boats with leads?
  • thatch roofing finalized
  • clay tablets?
  • fix bug that switches legs around?
autumn obsidian
#

yay clay tablets

dawn wharf
#

btw, the leg bug was a very easy fix, a 1.18 version with that fix is going up immediately

#

I would be able to put out a 1.20 build tonight

#

if I could figure out how to fix the canoes not working

#

with the fire

dawn wharf
#

reminder to self: AFC compatibility by default

dawn wharf
#

1.20 is here πŸ™‚

burnt mesa
#

So, is it a bug or a feature: why did I just spend all that time making a canoe, just for the thing to break into a single plank of wood?

dawn wharf
#

you did not read the changelog or understand the reason I didn't release a build until today

#

that's pretty much it

#

(it's a bug)

#

you need to be on TFC 3.0.2+ or you can't make canoes

burnt mesa
#

I did read the log... I have 3.0.2...

dawn wharf
#

are you 100% sure? I tested the build outside of dev

#

I didn't have any issues with it

burnt mesa
#

100%

#

It also left a single smoldering block behind when I broke it.

dawn wharf
#

youre going to have to help me recreate the bug, probably

#

this is what I see with the release build

burnt mesa
#

I mean, all I did was put 4 spruce logs down, stripped them, cut them, then lit it on fire. After the smoldering ended I broke the canoe and it didn't drop the item, it just gave me a couple pieces of lumber. I also noticed that there is no item in the cretive inventory for Canoes.

dawn wharf
#

there's no item for it, that's not a bug

#

so

burnt mesa
#

So...

#

You can't get canoes?

dawn wharf
#

this is what happens if I try with 4 blocks

#

can you at least send a video?

burnt mesa
#

I'm still confused on how to attain a canoe... If it doesn't have an item, do I need Carry On to move the boat?

dawn wharf
#

you do not move the boat

burnt mesa
#

Uhhh....

dawn wharf
#

you read the field guide

#

instead of moving the boat

burnt mesa
#

There is no entry in the field guide.

dawn wharf
#

oh, you know what

#

that's a goddamn bug

#

πŸ™‚

#

but let's get to the bottom of what you're talking about

#

can you send a video

#

oh

burnt mesa
#

I'm talking about hitting the boat until it breaks into an item, which there clearly isn't one. A video wouldn't really do anything to help you if you designed the boats to not be able to be broken.

Seeing as there isn't a guide yet in-game, can you just tell me how to get my canoe into the water...?

dawn wharf
#

no, what you're experiencing isnt a bug

burnt mesa
#

Clearly...

dawn wharf
#

when you break the canoe it should drop lumber

burnt mesa
#

Thank you for the straight forward answer! So how do I move the boat into the water?

dawn wharf
#

sorry, because what you said sounded super similar to the other bug I was pretty confused

#

but yeah, right now the only way to get it into the water is to build it on the shoreline

burnt mesa
#

Hmmm

dawn wharf
#

I should be able to fix the field guide entry tonight

#

sorry for being stupid lol

burnt mesa
#

Eh, it was just an overlook.