#📸Complementary Compat V4 & Reimagined for TFC:TNG (1.18 & 1.21)

1 messages · Page 1 of 1 (latest)

solid birch
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Here's the complete edit of Complementary Shaders*[V4]&[Reimagined 1.18 & 1.21.1]* File for both (TFC:TNG + Firmalife).

Link to Downloads:
**>**https://gist.github.com/Joe-org/9440d225f2dec7c59af06c127ab7a73a - [V4 TFC 1.18]
**>**https://gist.github.com/Joe-org/47d0c9d75f8004ac20ce91555e4e5333 - [Re-Imagined TFC 1.18]
**>**https://gist.github.com/Joe-org/6d8e66835ded20c1f2b35b24b6d87bd1 - [Re-Imagined TFC 1.21.1 Ver.5.2.2]

Steps to Download
1.Click on either Links
2.Click on the Button (Download ZIP) in the Upper Right Corner.

~Credit to Original Shaders Author~

https://www.complementary.dev

[NOTE: If River Water still looks weird, please delete original Block.Properties replacing with the one on here]

Gist

Here's the Complete List of Block Properties Edits for Complementary[V4] Shader Users (TFC:TNG) - block.properties.txt

Gist

Here's the Complete List of Block Properties Edits for Complementary[Re-imagined] Shader Users (TFC:TNG) - block.properties.txt

Gist

Here's an updated Block Properties Edit for Complementary[Re-imagined] Ver.5.2.2 for Terrafirmacraft 1.21.1 | [Credit to: Lorenzo for their 1.20 additions] - block.properties.txt

jagged flume
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hard work!

ionic bramble
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Does this work for reimagined?

solid birch
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I think majority of people who copied the block properties file I uploaded here use Reimagined

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😔 im just the lonely Complementary V4 user in this world

ionic bramble
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why does my river water still look weird then?

solid birch
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hmm image please

ionic bramble
solid birch
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oh ok

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that should be a very simple fix

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on your end >:P

solid birch
# ionic bramble

hmm, you want to play with vanilla looking water(aka the water that's flowing in your pic) or with the rtx-style one around the edge of the river with the lilypads?

ionic bramble
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the second one probably?

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although either would be fine

solid birch
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hmm

ionic bramble
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it doesnt wiggle either

solid birch
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just being still?

ionic bramble
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yeah, the river water doesnt

solid birch
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should just be a setting inside of the shaders to make the water go up and down

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also I think plants similar to lilypads dont wave up and down too by default

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very weird thing, but you can turn it on in the settings too if the water plants are just staying still

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let me do some testing with the rtx-like water first

ionic bramble
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keep getting these weird edges because the river water doesnt wave

solid birch
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can you go underwater, is there like a weird barrier between the flowing river water and still river water?

ionic bramble
solid birch
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ah ok, good to see

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hmm

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🫠 hmm, this week I'll make a separate block properties for Reimagined, there's a lot more differences than I initially thought they had.

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need to rearrange stuff for Reimagined users cuz their block.(numbers) is very different from V4's

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Complementary V4 Shaders File for TFC TNG

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Complementary V4 Shaders File for TFC TNG (Reimagined Incoming)

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Complementary V4 File for TFC TNG (Reimagined Soon)

solid birch
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huh..... how peculiar

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I tried a few things and still seem to not be able to change the flowing river water to look similar to still water in Reimagined

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might need to tinker with this more later today

ionic bramble
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it thinks thatch is reflective lol

solid birch
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for now, just download this WIP Reimagined block properties file

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oh shit too big, uh ok. Just paste this

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tfc:fluid/flowing_spring_water tfc:fluid/flowing_river_water tfc:fluid/river_water tfc:fluid/flowing_salt_water tfc:fluid/salt_water

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into block.31000=

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I'll upload the completed block properties for Reimagined as soon as I can. But for now, just do the thing above for normal looking water in Reimagined

ionic bramble
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yay!

solid birch
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bruhpple a lot of the stuff I need to do for Reimagined literally is just copy and pasting from my V4 one here

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but damn Reimagined has so many split categories than V4 lol

ionic bramble
solid birch
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just type "water"

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in the find function of notepad

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btw, dont use the block properties file you downloaded here

ionic bramble
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oh

solid birch
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just generate a new fresh one, because Reimagined's format is different from V4

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that's why im gonna make a download for Reimagined here this week. Didnt realise the difference was that vast between both complementary shaders

ionic bramble
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like that?

solid birch
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yeah

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🤔 though where are you doing it in. Where are the other block.(numbers)=

ionic bramble
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is that the wrong button?

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idk anything about shaders

solid birch
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I always just close up my game and edit the block properties then re-open the game

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try it and see if it works

ionic bramble
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I'll try it later tonight, I'm playing with my partner and dont want to interrupt it too much lol

solid birch
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but yeah, I normally do it the old fashion way. Just editing it in the file itself and not in-game.

ionic bramble
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🥺

solid birch
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😛 oh right

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I forgot

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let me set it up real quick

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already edited one for Re-imagined

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Complementary V4 & Re-imagined Files for TFC TNG

solid birch
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I'll probably tinker more with it again in a few days

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but all plants should wave now. Besides some hanging plants like roots and a few jungle hanging plants. That's intentional though

ionic bramble
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my hero

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should all the reflective stuff be fixed?

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like the thatch being reflective?

solid birch
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uh, dont think so. But it should be an easy fix

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or you could for now turn off block reflectivity in the options

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until of course i deal with all block reflectivity

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that's gonna take awhile

solid birch
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Complementary V4 & Reimagined Files for TFC TNG

solid birch
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This covers reflectivity of certain blocks

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tfc ingot and sheet piles still wip

worthy scarab
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heeey
so how should the running water in rivers look like with shaders on?
does it affect it in any way?

solid birch
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no weirdness to it

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Both Reimagined and V4 Screenshots

worthy scarab
# solid birch no weirdness to it

I have no clue why isn't it working as intended.
I'm using ComplementaryShaders.V4.6.
All I'm doing is ```
myminecraftfolder/shaderpacks/ComplementaryShaders.V4.6.zip/shaders/block.propertie

- pasting and overwriting the file with yours.
- load up a minecraft in the world.

Already tried to **import from the text file** option, gave me the same result.
here's the screenshot
opaque nymph
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note: if your modified shaders aren't working, try selecting all the files in the Complementary folder and compressing instead of compressing the entire folder

solid birch
worthy scarab
ionic bramble
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hey @solid birch sorry for being stupid but how do you use this

solid birch
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You mean the block properties file?

ionic bramble
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oh I think I figured it out!

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sorry

solid birch
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:D

solid birch
harsh furnace
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i can't get reimagined to work, the water doesn't change to the shader-y one

harsh furnace
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downloaded the latest version of reimagined and deleted the block/properties file then dropped the edited one in, but none of the water settings seem to work

solid birch
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mind showing me how it looks in-game for you?

harsh furnace
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1 second

solid birch
harsh furnace
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really?

solid birch
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yeah

harsh furnace
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oh, i expected it look more like the water from V4

solid birch
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oh the screenshot above is for V4

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whoops :P

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but Reimagined's is the same

harsh furnace
solid birch
harsh furnace
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nope

solid birch
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oh right, I keep forgetting Reimagined has the weird white stuff with their water.....

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but yes, both are working as intended

harsh furnace
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i couldn't get reimagined to work so i switched to V4

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or what i thought was it not working

solid birch
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The only reason V4 & reimagined look different is due to how their water is set to look differently

solid birch
# harsh furnace V4

sadly cant replicate the V4 look like the pic you have here with Reimagined

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So reimagined only has the vanilla water look or their weird foamy water look

harsh furnace
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this is unedited reimagined

solid birch
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as Reimagined is very new compared to V4

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it doesnt have some of the more beloved V4 features

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one of them being the cloud look

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I prefer V4's compared to Reimagined's a bit weirdly fluffy cubic blouds

harsh furnace
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i'm happy with the way V4 looks, i would've loved the performance improvements from reimagined though

solid birch
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also Reimagined doesnt have waving water plants properties for lilypads yet, though I've not tried with the latest version, maybe it's been added as an option finally

harsh furnace
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this is RI with clouds set to fantasy

solid birch
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bruhpple god I cant stand those realistic look clouds

harsh furnace
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this just looks wrong

solid birch
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V4's is much more in line with what I like

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🤷 But i'm getting used to Reimagined's clouds better now.

harsh furnace
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i like the fantasy clouds from RI

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i just realised i've been playing with V4 on my vanilla instances, i swear it was RI

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oh well, thanks for the help. i'll be keeping an eye on this post just in case they port some more features from V4 to RI

solid birch
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😁

loud swan
solid birch
light trail
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Hey least they didn't ping

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Rather impressed tbh

loud swan
light trail
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The directory isn't hard to find though, it's literally the main directory

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You quite literally open the shader pack and there it is

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So the path would be ./blocks.properties

clear wyvern
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does this fix work for v4.7.1 as well?

solid birch
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🤔 I assume it should still work even in the newest release for V4

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though I'll look into it when I have time. But for now I dont think there should be an issue

safe crystal
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Water is entirely transparent when I'm underground, no matter the texture style (I tried all)

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I mean it's not the fix, I checked without it and that's just how reimagined works

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But just wondering if anyone knows how to fix it

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Here's what it should look like

safe crystal
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In complementary's discord they just said me that's how it's supposed to be gabbruh
Maybe it's possible to change through block.properties?

solid birch
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😛 sadly cant really help you there

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as that is how it's suppose to look for Reimagined

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it just looks really transparent there because the water is surrounded by blocks with very similar tones which help hide it well

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Though I think Complementary V4 might have water appearances that look more "visible"/similar to vanilla's if the more transparent water thing truly bugs you

safe crystal
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Thanks!

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there aren't lots of caves with water in tfc anyway

light trail
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Yeah your problem there is quite literally just using shaders, water just looks like that in shaders by and large

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Either you have nice water or you don't, other shader packs will have the same thing going on just with the water looking different

solid birch
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though im pretty sure if memory serves me right some shaders do have a nice slider bar to set the transparency of seeing through water. I remember V4 has that option but Reimagined does not. At least currently.

safe crystal
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I found the cause of it. See how it's blurry on the left and normal on the right?

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I just redownloaded my mods in groups, to understand what happened

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But it was none of them

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It was in fact shaders

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It's just when I enable shaders and then disable them with a hotkey, it gives this blurry effect, but then I break the campfire and light it again and it's back to normal

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Maybe it's something with oculus / flywheel & oculus compat

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Or just that I'm playing on a weird resolution that is being halved because of retina, and shaders behave weird because of that

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But wait, even though it solves it for vanilla (it doesn't happen there unless specific conditions), I still have it for shaders

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Same with normal complementary

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Doesn't matter if it's with your fix or not

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Setting shaders to ultra doesn't solve it, so I doubt it will be solved by some settings

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I solved it! This setting is called "disable all particles" bruhpple

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It's weird to play withour particles but I begin to like it

harsh furnace
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lmao

safe crystal
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Now there's no rain though

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Alright I can disable just some of them

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wait I enabled particles and still no rain

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idk what's happening

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WHY THERE'S NO RAIN

harsh furnace
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isn't there a separate option just for weather?

safe crystal
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The thing is I enabled particles back

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I try setting rain through commands or JEI but it just doesn't happen

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Oh okay the settings just didn't work for some reason

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It just went on its own

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Yeah shaders fucking mess with particles for some reason

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Now I'm paranoid about particles, is this okay??

harsh furnace
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looks normal

safe crystal
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Well yeah, here, rain without shaders has perfectly normal particles

safe crystal
harsh furnace
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🤷

safe crystal
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siludr's are the same

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hmm

harsh furnace
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seems like a weird scaling issue

safe crystal
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disabling oculus flywheel compat didn't help

harsh furnace
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you said you have a weird resolution, have you tried changing it?

safe crystal
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trying to disable halving right now

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Lmao no it didn't help

safe crystal
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What about these?

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They look bigger to me or am I wrong

harsh furnace
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🤷

safe crystal
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Oh my god, particles are actually okay on a clean 1.19 mc, but they're not okay on a clean 1.18 tfc (without all my mods on top)

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So could it actually be tfc

harsh furnace
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doubt

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I don't have this issue

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wait

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nvm

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I play with particles on min

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still doubt

safe crystal
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aaaaaand I tried disabling tfc and still had this effect

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so is it some weird bug in 1.18 that got fixed in 1.19?

harsh furnace
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\o/

safe crystal
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Just to be sure instead of just removing tfc I did a clean install of 1.18 just with rubidium and oculus. Still blurry smoke. While it's normal on 1.19

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Now I'm gonna try a different forge version on 1.19 to see if maybe it causes this

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But it's not possible to install 40.2.0 forge on 1.19. Probably forge versions depend on mc versions

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It is actually forge! Or just a version of oculus/rubidium

harsh furnace
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oh yea, I run forge 40.1.86

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lol

safe crystal
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So:

1.18 forge, rubidium, oculus -- bug present
1.19 forge, rubidium, oculus -- bug not present
1.18 fabric, sodium, iris -- bug not present

safe crystal
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No, still getting it

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Alright, so TFC doesn't cause it, but TFC not being ported to fabric or newer version is a problem to me

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Because this is something that was fixed

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Is port to 1.20 when it will be out planned?

harsh furnace
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yes

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at some point after 1.20's release

safe crystal
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alright

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then I'm gonna wait

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I'm so burnt out now

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Or just play without shaders

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It's quite beautiful actually

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Can I make game nicer without shaders??

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I already have better foliage, dynamic lights etc

harsh furnace
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resource pack

safe crystal
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trying this out already

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maybe something else?

harsh furnace
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I don't know of anything else

safe crystal
weary shore
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Hi guys anyone do this to other shaders? I would like to play with bsl

harsh furnace
safe crystal
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actually if I'm on reimagined but with fantasy style (so basically complementary style), what should I use?

placid bridge
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I'd suspect the changes would be similar, but you'll probably need to edit the block.properties file yourself to make sure it doesn't overwrite anything that's different in the Reimagined set

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it should be in the shader zip file, in the shaders folder. Find the block.properties file, and search for any entries that reference minecraft:water and minecraft:flowing_water, then add these to the end of those lines

tfc:fluid/finite_fresh_water tfc:fluid/fresh_water tfc:fluid/finite_salt_water tfc:fluid/salt_water tfc:fluid/finite_river_water tfc:fluid/river_water

You can also do the same for snow. Look for minecraft:snow and minecraft:snow_layer, and add tfc:snow_pile to the end of those lines.

signal patio
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Hi, should trees and plants also sway in the wind?

light trail
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Before Joe took over I'd done most of the shrubbery/flowers. So I'd say yes assuming trees refers to the saplings/leaves and not the logs which you definitely don't want swaying

signal patio
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It was the block.properties

unkempt raven
junior berry
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oh, thanks!

fading hill
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@solid birchi need help with shaders in 1.12.2

solid birch
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Cuz I dont really have much knowledge/experience with using shaders for 1.12

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For 1.12 I used Optifine with Sildur's Shaders lol

light trail
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They want you to hold their hand in modifying some random shaders block.properties so that TFC blocks work with it

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They pinged you here after I was trying to help them for quite awhile

solid birch
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oh really?

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😅

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gabbruh though with all this 1.20 talk. I'm gonna need to come back and update the block properties ey. Guess I'll get to it when 1.20 tfc has a stable 1.20 release

junior berry
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there should be posts in this discord from way back when with the 1.12 versions of these properties files

light trail
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Each shader can, generally does use unique block IDs so it's not useful

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They are just magic numbers that the shader can refer to, meaningless on their own

light trail
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Would still work for 1.18 too

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Very helpful how it's not bothered by entries that don't exist

solid birch
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Glad to know :)

modest turtle
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Has anyone tried this on 1.20 yet to see if it works?

light trail
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Long as the registry keys didn't change it will work

modest turtle
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I've done some testing and it seems to still work, the only edits needed were merging the 1.19 & 1.20 blocks from the default shaderpack and taking out firmalife blocks since it hasn't updated yet. I've reuploaded the edited version here if others want to use it: https://gist.github.com/ChiefLogan3010/e25fa90f6ce1198aa2b90680d9a7eda5

Gist

Here's the Complete List of Block Properties Edits for Complementary[Re-imagined] Shader Users (TFC:TNG). This was updated from the following file to include MC 1.19 & 1.20 blocks: ...

light trail
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Taking out Firma life is entirely unnecessary

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It's perfectly happy even if blocks don't exist at runtime

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In fact the majority of it contains blocks that don't exist

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It has a few hundred different leaves most of which you'll never see as you need biomes or plenty for example

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Oh or I guess Joe trimmed it down now that I'm looking at it?

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Man I wish you could just resource pack these

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Your supposed to be able to but I wasn't able to figure it out

light trail
solid birch
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Though I was sure I uploaded it on github for the base download for either Complementary Shaders. Unless i’m remembering incorrectly

solid birch
light trail
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I'm of the opinion that you shouldn't trim it anyhow

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If somebody wants to use one of those mods I don't see why I should screw em over by removing the support

solid birch
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True :0

compact moth
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Hi, I went through the topic here. Managed to make complementary 4.7.2 work.
But the currents are still orange.

Mc version 1.20.1
Forge 47.1.3
Rubidium 1.20.1-0.7.1a
Oculus 1.20.1-1.6.9
Tfc 1.20.1-3.1.9
Patchouli-1.20.1-84

And the pinned message here with the block properties download. Deleted the old one and put in the new one. Tried it for normal complementary and reimagined. Ah and tried it in reimagined with the 'constant' setting in water. But would prefer the 4.7 version.

I would appreciate your help, this mod looks stunning and would bring long term motivation back which can be enjoyed even more with a fully functional shader 😌

solid birch
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if you wouldnt mind uploading your own edited file for the 1.20.1 version, would be appreciated.

junior berry
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Try embeddium for the water color problem.

compact moth
compact moth
compact moth
solid birch
compact moth
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Tried embeddium (the latest 3 versions) but this creates a complete crash

fast estuary
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Hello, friends! Help me, please. I installed TerraFirmaGreg build and faced the problem that the animations of grass and leaves are missing, also not all the water is loaded. I learned that you need to add new blocks to the shaders to make the shadecks work well. I don't have enough knowledge to fix this, can you please send me some ready made shaders to make the animations work? Thanks!

teal steppe
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ok so all other water seens to be normal, but spring water isn't affected by the shadders after config changes

tight lintel
raw lance
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Any ideas why I'm getting this grid flashing every second or so in my water?

royal karma
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is this still working?

tight lintel
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No, 5.2.1 changes a lot of the block IDs

proper raptor
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I can open it just fine and everything, but can't save as anything but .txt

jovial turret
solid birch
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thx

jovial turret
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Btw I was looking for a way to fix water in TerraFirmaGreg mod with Rethinking voxels shader, so I was like eeh, those shaders are very similar, so I tried grabbing your block.properties file and it totally worked first time - like a magic 😂, so I just wanted to say thank you so much! It's a bit janky playing like that, but it's just too pretty not to use lol.

solid birch
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such is the life of an Aesthetic lover. But i will say newly introduced plants in 1.20 dont have edited block properties in my files

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cuz I did the them in 1.18

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I might revisit and add more when im in the mood to play MC again

tribal ice
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I don't know why but I never got the plant waving in the wind working, so I never realized it 😅

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Thanks for the awesome files though

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With it the only issue I encountered was vanilla hay bale. (Made from straw in tfc) Had an emissive texture for some reason

final wing
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When you start looking at how the block.properties file is organized and how certain blocks move, it gets a lot easier! What I did my first time was put modded blocks in places where similar vanilla ones were

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You also usually have to do two block tall foliage a little differently, but mods like waila/jade help a lot with the naming scheme for what specific block it is, ie tall grass and tall grass_tall

tribal ice
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Thanks it is just kinda weird that it doesn't work out of the box

minor hull
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Hey guys, after a lot of frustration trying to get TerraFirmaGreg (TFG modpack) working with Complementary v5.2.2, I decided to just try my hand at editing my own properties file:

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Works with all new plants added to 1.20.x and all 4 water types (default, river, spring, sea)

solid birch
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😳 thx

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can probably request a** pin **by a mod like Simon

inland whale
minor hull
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Yea I couldn't get the water ones figured out

minor hull
inland whale
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sorry for the late reply, i had deleted the world

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had to find some more.

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and for the water ones, i'd just search for wherever kelp is in the block.properties and add all the water plants in the same category

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but im lazy

inland whale
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then maybe just the same as the regular plants will work idk 🐴 but i imagine you tried that too

ornate surge
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i added and fixed a bunch of stuff. the fixes, all the tfc chains were with the soul lantern for some reason, which, with colored lighting, caused them to glow soul blue-green. so i removed them from that. i also put a ton of different blocks in other categories to make them color-light compatible, including the tfc torch and jack o lantern, all the lanterns, the firmalife oven bottoms, the molten ironand bloomery, blast furnace, charcoal forge, sea pickle, firepits including cast iron grill, and i think thats it? i didnt do candles yet cus theres too many, WAY too many, and i meant to do beneath's hellforge too but im tired and need eepies

ornate surge
white kestrel
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Is there a way to change the water style after fixing it?

ornate surge
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Peobably

crimson garden
ornate surge
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Open the shaders folder, go into the shader’s folder, find the block.properties file and replace it with that

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You might have to unzip it, or you can just make a new txt file elsewhere, and rename it from name.txt to block.properties and copy and paste that file in and press replace

tawdry holly
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I am trying to do something similar to Hysteria Shader

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I have tuned it specially for TFC

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but there is one remaining issue; the river water

clear steeple
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Hey just to let everyone who doesn’t know, I found out that Complimentary Reimagined has a basically 3d texture option. It changes the whole experience in my opinion. Go to settings / materials / turn on integrated materials. I like setting it at 190 or more. Thought I’d share this. I’ll never go back to having it off again. Reimagined is simply the best!

flint cedar
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wait after I download the zip from github what do i do?

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do I just put it in my shaderpacks folder?

solid birch
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Okay, finally came back from TFC haitus. Just uploaded an updated Reimagined block.properties file for TFC 1.21.1 on the edited post above on Github. The new file includes all the new flora and changes to certain plants(mostly 2 block tall ones) to make them look more consistent while waving without breaking.

solid birch
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Complementary V4 & Reimagined Files for TFC:TNG

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Complementary V4 & Reimagined Files for TFC:TNG (1.18 & 1.21)

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Complementary V4 & Reimagined for TFC:TNG (1.18 & 1.21)

solid birch
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Made a quick update which includes Aquatic Flora & Fauna movement.

-Mussels, Anemones, & Starfishes submerged wave about, but when out of water stay still.
-Barnacles now work with shaders, but stays still no matter submerged or not.
-Badderlocks & Giant Kelp Flower now waves about.

misty nexus
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The shader doesn't seem to follow the orientation of the sun and moon, making the light sources appear in the wrong place.

solid birch
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oh? really? Got a video or picture of this phenomenon?

misty nexus
light trail
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This isn't Joe's problem, complementary needs to update to respect Neos new time stuff

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Heck, shader mods might even need to update for it

solid birch
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Yeah I was just about to say, that type of issue is out of my hand, I just make the plants and blocks of TFC compatible with the shaders.

lyric dock
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Where do you have to put the zip file? @solid birch

solid birch
solid birch
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Complementary Shaders[V4 & Reimagined] for TFC:TNG (1.18 & 1.21)

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📸Complementary Shaders V4 & Reimagined for TFC:TNG (1.18 & 1.21)

solid birch
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📸Complementary Compat V4 & Reimagined for TFC:TNG (1.18 & 1.21)

misty nexus
light trail
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It's not a TFC problem either

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Iris has to handle Neos new world time api thing

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TFC merely uses it

light trail
misty nexus
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Oh well. Then we'll have to wait on Iris to adapt NF's new world time API. I love modding but I hate how fractured and tedious everything has to be in Minecraft.

light trail
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The iris guys probably don't know about it if I were to guess

delicate anvil
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amazing

rocky haven
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I assume I have to manually add the block properties by typing them in? The file available is a text file and the one in the shaderpack is a properties file.

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is there a way to change a file type to a different one?

light trail
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Change the file extension

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Or iirc you can just paste the whole thing in replacing the old file contents since Joe has the whole properties file

solid birch
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Yup, what Traister said 🤗

rocky haven
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it is supprisingly not as complicated as i though

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I could add missing blocks for the terrafirma modpack im on if i need to

clear steeple
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Does anyone know a way of making the sun and moon angles match the shader light?

light trail
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Change the sun angle in the config

clear steeple
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You mean tfc config cuz I couldn’t see it in there

clear steeple
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But all I really did is search the word sun in all three configs 🤔

upbeat shadow
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does this work on 1.20.1?

twilit field
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is this compatible with colorwheel?

light trail
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Editing the properties file wouldn't change if it was compatable

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Iirc djefrey said complementary works

twilit field
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ah it's just property changes

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just wondering cuz our tfg shaders are forked from an older version of complimentary but we do more than just the property file

light trail
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Just have to add the TFC blocks to the right categories

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Supposedly this is supposed to be resourcepackable but I never got that working

upbeat shadow
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how exactly do i download this?

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do i still need to download the original shaderpack?

solid birch