#04/22/2026 Update Pre-Announcement
1 messages · Page 4 of 1
The ignore is the biggest issue tho
Also
What kind of minute has 75 seconds
ALSO a theoretical time of 38-39min is actually in line if not still on the higher end of +12s of regular dps classes without egregiously high ignore
That would also be before being rebalanced for values more suitable for the lower ignore %s
Yeah its funny that they could literally keep all %s the same and she'd still be on the faster end of times for non super super high ignore classes lol
Not to mention a lot of the time spent in there is non skippable mechs or cutscenes anyway
Where the time for that wouldnt change depending on your dmg
1 typo arguement invalid ur right
ill just kill myself
Brother that was a joke
I addressed the rest after lol
just to vibe a little bit let me grab the fastest times of +12s on classes without super high ignore
CU: 41:27
Devi: 39:55
Shakti: 41:50
RI: 41:31
MO: 42:47
just a couple 'cause im
far too lazy to search the entire board
but a hypothetical time of 39:15 which would be EtW's time if they dropped the ignore and did nothing else is actually still on the higher end of most dps classes
(shakti does have pierce and ignore)
Not an egregiously high amount iirc
not good ignore but pierce makes up for it
not 100% for free with 0 downsides type ignore
but yea true
and those are some of the better ones
and then u have classes like lib and aps who are 50min and 1h18min(aps is +11 though, hypothetical +12 time probs like 1h5min maybe)
xddddd
they likely would rebalance etw's %s if they nerfed her ignore, but she would actually be on the faster end even if they did nothing else but nerf her ignore
even if they for some reason completely removed the skill, the class is still, at worse, above average
LOL honestly yeah probably
highkey appalled that they didnt touch her ignore at all
i think the tiny % nerf is gonna do absolutely nothing
Just for reference on the first week of HE
Etw was the fastest clear at around 25min
The next fastest was 35 or so
Around 35 or 36 for like bq
Cet
Most decent classes were floating around the 42-46min mark
tbh yall are right
just kill etw
make her stack bravery now
get rid of HA2 while we are at it
its what yall want clearly
shoot her in the foot
shoot her in the head
yall dont care so why should i anymore
I feel almost like it's also really hard for devs to properly see Henir HE data and determine how well the class is doing since Kapow can be walled. Think there was that one week with the two 21-3 phases, 20-5-1 and something else that wasn't super big boss but because they could all be walled EtW was still having an amazing time while all the other big bossers suffered extra hard. KOG unfortunately doesn't have a good track record of taking any kind of nuance into account so there's a chance they go really overboard with the nerfs.
To add on, I remember for this week 4 stages out of the 5 had wallable bosses so it was Kapow away.
Not at all what's being said, but i do think it's funny that a hypothetically "killed" etw is still at worst above average
I remember running that rotation on my lib
Hated every second of it
LOL
sure
have you tried brav stacking on etw?
Its crazy how asking for a class to be tuned down from beyond god tier to S or A tier is asking to kill a class but alright
I dont think its particularly good balance when one class is clearing 44% faster than literally every other S tier class in the game
Every single rotation
Not the point, the point is based on the math involving how her time would be with a hypothetical ignore nerf and that time still being on the higher end of most classes
Also im pretty sure kapow would still be her prio even if it were dropped to 50-60% ignore
You'd have to truly gut it to 30 maybe or just delete the skill entirely to force her to swap to brav again im pretty sure
We've seen etw do 2:xx 15-6-3 challenge solo deal
Which is a small boss and non wall stacked
Which btw literally no other class in the game has ever done
then what do yall propose
cuz ive clearly just got too many bricks in my brain to think of anything useful here
The tldr is the ignore is the massive issue as is with several other classes, nerfing the ignore while buffing the skills damage% if necessary would bring her more in line with other classes
With the state of endgame content right now, high ignore is broken on any class that has it
Why the fastest clear times are consistently
kog wont increase the %s tho

Type classes
The ones with 90%+ ignore
EtW is just the biggest offender with flat out 100
Thats why I said if necessary, 'cause based on the math and times, she actually would still be quite above average even if they didn't
or worse yet theyll make kapow not interact with walls and actually kill the class
I find it wild you think any single thing will kill the class
^
chal is also 8 man and 3 years old
I don't think any class should have 90%+ ignore on their main skills esp considering the meta we're moving into
How does that have anything to do with what we're talking about
Or everyone should have it xdddd
One or the other unironically 'cause everyone being broken is still leagues better balancing than where it's at now
cuz chal isnt current content according to yall
cuz with the new plan to remove walls and drop ignore
kapow goes down to a 6k% skill on humanoid bosses
make everyone broken so I can finish my mirrors in a buff cycle pls ty
Trueeee
Give every class 90%+ ignore
I do hope you realize you're arguing against data that proves otherwise
Who mentioned removing walls genuinely
or was that before I started yapping
I only think the ignore is busted
i am extermely stupid thanks for reminding me
its been suggested several times here
And its not like etw cant just cast her main skill 4x in a row
Get a reset and do it again
Ok so it was before I started yapping then
Fair
I think the walls are fine enough its purely 100 ignore as a concept that is genuinely insane to me
Is my pov
I think wall stacking projectiles are kinda just dumb and unfun to play at times
so just etw
even if you remove the wall kapow part, you still have mixsys for small bossing
mixsys is garbage
Ykw yea just etw
and there's other classes that can use walls to boss better, just not on their main skill
We can just delete etw from the game
Mixsys is still better than everything Liberator has for small bossing btw
xddddd
Among many other classes
how's mixsys a bad skill
ok what other ones are there then
horribly slow and mid %s
yea i know what my own skills do
You do know that they removed wall stacking on mtm's space distortion specifically cuz it was abusable for people to get 0 cds
it also takes 2-3 seconds to cast
Before it was reworked
it doesn't tho
and only does ~25k%
Hi I play a class where his main small bossing is 19k% with only 30 ignore that i have to space for and the boss can move out of it and drop it to like 9k, certain bosses also refuse to let me space for it
So idk man
Mixsys sounds pretty good to me
LOL
Maybe thats just lib is an unreal level of bad though

Idk man ce's small boss skills cap at like 16k% and 8k% respectively
While also getting 0 passives
Nyx's caps out at 14k but hes a support so that's not real
fr just remove HA2
grey bar etw moments are gonna be so back
she doesnt deserve anything atp
just remove command skills too
Hmm

It would certainly help the discussion a little if you actually tried to comprehend the stuff we're saying tbh
Ive only mentioned decreasing the ignore and removing wall stacking while increasing the %s of the skills
Everything else is to cover what she still has but alright
I dont even mind the wall stacking its just the ignore for me, which applies to like 5 classes, etw just being the biggest offender as the only one who reaches flat out 100%
and you know for a dam fact that kog will only see the problem of 100% ignore and slap that
no recompence
cuz why would they
if they just reduce the 100% ignore and do nothing else with the class
she'll still be fine tho
she quite wont be
ziro u don’t get it
If a class isn’t god tier she’s bad
Wheres your data
🥀
I mean if you consider the math you provided for her time increase, her times would still be above most classes
i just like the idea that my main dmg skill would be chunked by roughly 1/3 with no compensation
Is above most classes not fine? 
for a hypothetical?????????
Yes and shes already clearing 44% faster than the bext fastest class in the game whats the issue
Even your hypotheticals need to be based off of something right
You need some form of data to base off of before you can make an estimate
Im still going based on this hypothetical 1.5x time increase based on the data of damage lost, and even this hypothetical time increase for a +12 etw is still faster than +12s of most other classes
Also dont forget a decent chunk of that time is just
Cutscenes and mechs
That wont increase time as you lose dmg
just a question then
how many of yall actively go to a wall when you have an etw dps
All the time.
^
depends on the dungeon/how much the etw cares about it
Or at least, whenever I'm in a party with one I'm instructed to group at the wall.
but usually yes
Literally whenever they request and it its worth it for the party
most of the time if there’s an etw in my party they ask for wall
Which usually is whenever there is one
I don't party with EtW often because I'm not close with those players but every time I have it's happened.
then yall are much nicer people then everyone ive run with
any time i ask for wall they just ignore
if etw with 0 gear asks the party to do dps hell no im not going to a wall
but if there is an actually built dps then sure why not
the issue with HE is that you can actually control where the boss goes
without having to rely on the whims on 5 other people
My own experiences might not particularly count then because all of the times I've been with EtWs were premades with friend groups and I was either a replacement for a missing static member or got picked up from Magmelia when a good chunk of the party were friends with each other already.
You can quite easily get the boss to the wall in HE
As the bosses literally just follow you
same
You can do the same in raids as long as people are on board with the idea
yea thats what i just said
If the argument is to therefore ensure that EtW is still fine in parties where you can't guarantee walled targets when they're wallable while also getting rid of the walling part of Kapow (to make it not as ridiculous) then I think the best compromise is to make the projectile a lot slower but make it no longer wallable.
This would kill it for clearing if that matters which I'm genuinely not aware of since I don't know the class well.
I think the simplest course of action is to lower ignore and make non wall stackable but increase raw dmg
I am inclined to believe she'll be fine clearing wise esp since they gave laby bomb random suction
Okay that was the fattest edit of a lifetime and for that I am sorry for brain fart
Agreed.
have u even run HE
Reason: Bad word usage
smoked
oh gg censored
On this note, rest in peace 21-2-2 glitch. You'll be missed.
it’s ok I got my k*y and dipped
Yo be careful about mentioning that k*y you're gonna start another riot
in any case why?
cuz the AI is still kinda wonky
it’s easier to get boss to go to a wall but if ur class needs to space it’s just kinda xd
i mean i wasnt talking about any other class other than etw
accessory that shall not be named
etw mogs like every other class in HE
and even if she got her ignore def removed she’d prob still clear faster than most classes
Etw is roughly 7-10 min faster than the 2nd fastest class on any given week
?
?
?
?
Yo i cant wait to be slinging around 100% ignore instant cast cu skills
if every class gets buffed that means I can clear content and get off the game faster!
-probably some kog employee
I’m crine
-lee dongshin
Jokes aside
As I've been talking about
Etw is quite literally leagues ahead of every other class in the game
fr bq been out of the #1 dps spotlight apparently for too long
need to nerf etw to the ground
according to you then no
Way to dodge the question
And i also never said bq was not overtuned
I think cu should be buffed
Idk should she
Give her 200% ignore and 300k%
way to dodge the question
Wait true
boof cu y.y
I'm certainly not playing the class that is 10 mins ahead of everyone else
then thats ur fault
?
True
I can’t believe we lost at char select ts so tuff
yea like
it's your fault for being born in north korea
it's your fault for being a german when hitler was alive
This is just ragebait atp ngl
Im talking about you but alright
what in that statement is racism?
yea ik
im just following ur logic
interesting strawman but alright
can't argue against your own logic ig
I think im just gonna leave it at that
Dont feel like getting banned so ill just leave it to the people who have a functional brain to think for themselves about the data presented
good
still trying to figure how picking a main is els is akin to being born
but idt that pertains much to the 4/22 update
so idk why u brought it up
ty for being the smartest person in the room for us :)
thats why i said that
good to know that we agree
I’m crine
On the topic of the whole defence ignore being problematic balance-wise between solo and party content, this makes me wonder how partial KOG would be to reducing Henir HE's defence. It'll improve everyone's clear times, lessen the gap between classes with and without defence ignore (especially at high amounts), reduce the reliance on wind orb burst windows and hopefully make people not feel like they have to cope by wall swapping.
it's a reasonable and clever solution, however, that's just what kog hates, so that's why they're not doing that 
My class currently has no defence ignore and I feel especially sad whenever I lose track of mech timers, throw a wind orb and off the boss goes and I can't take advantage of my wind orb.
True Though at the same time the discussion within this thread will hopefully at least be heard.
they will be heard, but not listened
This also makes me wonder how much KR complains/says bad things about Henir HE in general since they have much more participation in it + clear times are faster on average due to higher average level of gear and they're two IBs ahead of us.
It's all doom and gloom here but I hope KR is complaining just as hard too.
I really do hope kr complains because personally i dont like the direction the game is headed but all one can do is hope right
agree 
considering the math on her HE times im ngl thats fair
haha, Yeah. I think this is the most accurate statement in this entire thread. Being a returning player that has gotten mad about patches before, left, come back, found a new patch to annoy me, left, come back (not really sure how I keep getting sucked back in), rinse and repeat... If there's one thing I have learned over the years it's that KOG really doesn't seem to even look at what the NA community says, let alone listen to it and make changes based off of it. Just go with the flow and and say "change is the spice of life", because any other approach doesn't matter here 🤣
The fact is KR and most other Asian servers have a decent amount of people running around with full 18% circs and way more gear, which closes the gap in HE clear time, as Yumi mentioned lots of unskippable cutscenes, etc. So I bet kog actually thinks the difference isn't that big between classes. I don't know if we should have people participate in the test server from other servers.
Does NA even have any full 18%s?
we had some that were close but i believe those players mostly quit
everything being measured according to kr's strength as benchmark when we know: 1) IM/ED prices in NA makes it prohibitively expensive to have comparable gear (so on the whole there are less players with highend gear), 2) they are two ib rotations ahead of us which usually chalks up to ~8-10% damage that we just don't have, 3) kr specifically has a pc cafe buff which is around 5% damage increase
which, if i add it roughly, adds up to like a 10-15% diff altogether-- almost an enhancement level of difference. kr (and other servers with more favorable economies) are hitting levels of damage we'd never see for 6+ months. and class diff isn't as obvious when players are geared enough to obliterate the content. kr gets "balanced" around this clear speed, and then we receive the same balance and since we're not anywhere as geared as kr, a class gap that looks tiny in kr suddenly widens. slower classes that can't keep up with kr's clear speed and seem "weaker" by kr standards are suddenly solid or even broken in NA. maybe the reason why etw seems balanced in kr is cuz runs go too fast to let her use all 20 of her kapow casts during greens
idk if we have any real solution for the ib rotation delay and i don't want to discuss the economy here, but there's no reason we shouldn't have an equivalent of the pc cafe buff.
i also feel like balance patches shouldn't be done by letting players loose on a test server with free enhancements and seeing which +13 can race to the top of the charts. i think an approach focusing on improvement plans like last year's was more effective, because that allows mains of that class to explain their strengths/weaknesses of that class as well as pain points that can be improved. otherwise, we just get nonsense changes like damage buffs to buff skills or unused skills and nerfs that don't even address what's actually broken about the character
which ends up making the devs sound like they're not listening to the players. which you know. we know they don't listen to the players at all. they just make changes that squeezes the playerbase and then relax them again. by now i've been here long enough to witness the rise and fall of cp scaling party buffs and the cp and difficulty cliff of initial serp/doom raids where only the late endgamers could even make the cp cut on release to now where punch event newbies can just walk right in
a cycle of > squeeze the playerbase to gear up or quit > enough casual endgamers quit to start giving out generous freebies to bribe players to back and severe nerfs to content to speedrun them into endgame > squeeze them again by forcing them to actually spend money to gear up. this has always been the case but i think the cost has skyrocketed purely due to exascale (and of course this is more of a problem in na because we don't have the players for a healthy circuit supply)
the healer/synergy changes basically kills off the role that people can play without having to invest money. i don't know about kr (though i can make a few guesses) but i really doubt na has the population to handle a f2p endgamer exodus. like i think most people, even if they don't quit the game outright, will simply stop doing party content because there won't be anyone to run with anymore
The update really hurts the f2p playerbase a lot. I would be quitting endgame content if it weren't for friends who are still willing to take me for doom 😔
I saw only one healer on NA with 18% gloves
The kr benchmark for he was phasing the boss before any class specific issues popped up 🔥
i see inno pressing escha over roc cause they do enough to phase the boss before mp is an issue
I like Phy/Mag integration, but I don't like limiting to 1 support per party. Too restrictive and counterintuitive against the 'play-whatever-you-want-with-whomever-you-want' purpose this patch is supposed to give.
100% agreed on all of these points. In general I think the playerbase is infinitely happier whenever balance patches are done in waves and in greater detail, if said greater detail and care is not possible when doing a balance patch for the entire cast. For this patch specifically which was aimed at the entire roster eg blanket healer and synergy changes, it's understandable that the one patch changed everyone instead of focussing on a select few characters, though still unfortunate that things have turned out this way. In the future if they do release another patch without any major reverting of what happened in this patch, it would be nice to see certain objectives of this particular patch finetuned and actually achieved, ie improvement of self-sufficiency across the cast and balancing the personal damage of the classes that were previously categorised as "synergy DPS" (who, for the most part, lost their synergy but didn't actually gain any damage to make up for it, while pure DPSes mostly got a free pass). Hell, even healers could have their own patch dedicated to balancing their DPS gameplay if KOG wanted to double down on letting them be playable in solo content as this patch seems to suggest.
To add on to Sonne's point about the test server environment, it also leaves KOG to the mercy of the players that actually make it to the test server, many of which are at the very end of endgame and probably just do a couple of Doom gaunts and Henir HE runs before logging out. While balance affects endgame the most/endgame players feel balance changes the most, it completely leaves out the mid-game players that KOG has stated is where the majority of the playerbase is at. Also, this leaves a decent chunk of content that is absolutely played and yet unaccounted for simply because the players on the test server just aren't playing it, most notably regular dungeons and, as stated multiple times in this thread, Challenge Mode.
To add on to this, I know that transparency has been a running theme for what the players want for as long as I can remember, but if KOG wants to prove that they aren't doing this kind of thing in bad faith then transparency is essential. Instead we have to turn to translations of dev interviews and QnA sessions whenever they're held (usually due to boycotts), whether these translations are made by community members or machine translation, and rely on what little crumbs we can grasp that any feedback from not-KR servers has even be read at all. It's things like "other servers didn't complain about ED sinks so we decided to leave them unchanged" in response to KR players complaining about ED sinks being too high over there, "at first we concluded that the Luciel EXP/IDR bug were server-only issues for foreign servers" when addressing why the Luciel EXP and IDR bug remained for such a long time. These are not to be taken as exact quotes but they're the basic gist of certain parts of a dev QnA session held in response to I believe the boycotts of 2024? In any case, the full thing has been translated and can be read on Cobodex.
Something I wanted to add to the above message but couldn't due to character limit is that I realise that the latter point can be negated if KOG specifically says things like "the next balance patch will be focussed on raid content, so please do raids" or "the next balance patch will be focussed on Henir HE, so please focus on Henir HE". I'm not sure if that happened in this case but it would be nice to guide players in what kinds of feedback to provide as well as what things to do so that KOG can balance more effectively.
we have a su w 18% gloves
Idk if anyone else has 18% on any pieces
yea not even full 18s just one piece 18. ggs
Transparency is the one thing I wish higher ups at KoG address the most honestly
It really annoys me how we get these patches with little to no transparency, nothing gets addressed either (not blaming community managers, I know you guys can’t really do much) and yeah there’s generally a translation gap too but I wish the stuff we said and the feedback threads actually got responses from the devs back to the other servers. Yeah we know they’re being sent but what are the devs thoughts? Are they taking the stuff we said into consideration? We don’t know any of this. Just overall wish there was more transparency patch wise, because it just feels like all of our thoughts don’t go addressed or are just hitting a brick wall.
Idk there’s so many things I can say about the transparency and patch directionas well (again not blaming u raiden) but mannnn
Feels like the game is digging itself deeper and deeper into a hole it won’t recover from
I know feedback from this will get sent as well, but I hate the fact that we won’t get any closure on our thoughts and it also feels like (as it has been) they’ll just ignore it or focus super hard on one thing we’ve said and completely ignore the rest.
Honestly I'd even be happy with a 3 sentence explanation for why certain thoughts just aren't applicable or not something KOG is interested in even if multiple concerns are lopped into it.
Otherwise we'll probably keep going back to stuff like "100% def ignore is X and IB price that, Y skill is terrible and should be Z" every time a patch is introduced
Holy true
and feedback continues to talk about the same stuff every few weeks
Every time the same arguments come up and nothing satisfying is said
Yeah it’s hard to satisfy everyone but even then it’s not really addressed or we get hit with a 1 liner from the community manager who cant rly explain more because he isn’t allowed to
I do have hope that some concerns are being listened to and implemented even with this patch itself introducing some other nice QOL stuff
like something I mentioned being fixed in this patch (certain stats like continuous damage, reset chance etc. being displayed in the stats window)
i think this is my biggest issue
it's nice to know that raiden is forwarding things to the higher ups but
past that we know nothing, all we can do is have faith
and thats kinda disheartening 
Honestly should have KR players come to NA and see for themselves our struggles. Maybe they will see how some classes are just out right leagues ahead with the same gear.
Had a Kr player come to NA once to play with a friend and he complained about everything lol
yo so true
@scarlet quest except she's still tied for 1st place in missing the most stuff in her kit even after "support homogeny"
Lemme throw this to etw fire
Thats +11 void wep etw
At no wall dungeon
With small boss
LOL
i love my +11 void weap etw doing close to +11 s5 udw cc
(this is no shade to vergil ik hes good, its just funny that etw can do that)
i love when my +11 void weap etw can deal 60% of +12 udw ca
Tonio is one of the best pilots I ve ever seen

But yeah dont tell me etw isnt broken
Thats like bq mains trying to justify them dodging nerfs for 4 years
oh im not denying tonio's piloting either its just funny regardless of pilot that +11 void etw can get that close to +11 and +12 udws
4 weapons behind...
i think if he tried it on like a vos he might actually win
which is also a very funny concept
yea it was a bloom wasnt it
maybe i should run on void weap...
true 
Sorry
Nah don’t listen to that etw guy lol
20m cp talking about endgame balance
Unreal
I could go on but blah blah
I just want more transparency and the healer consolidation to be reverted or done in a better way (mostly just reverted)
Why ruin class identity
Also this cuz can’t rly stress it enough when it’s all I’ve personally asked for for years
Also tbf they have been saying the balance patch has been adjusted based on data in berthe back then as well or whatever, abyss, doom etc but recently it’s just been ??????????
What is the reasoning for all of these decisions
There’s a lot to be desired
I think a game like epic seven does the balance transparency not perfectly, but a lot better (for example https://page.onstove.com/epicseven/global/view/12254577 for their 3/12 balance patch). There’s actual clear reasoning behind every change to help each unit in the games current meta. Elsword you don’t really have any of that transparency or any of those thought processes shown.
At least our patches should generally follow something like this, compared to like the one liners we get if any at all. A lot of elsword patches recently leave us just confused on the direction they’re going or why some things are being changed at all
I also might be slightly addicted to e7 but I digress
To add on, a good amount of time they'll tell us the general direction of the patch and then the patch just fails to do exactly what it set out to do. Some synergy DPS classes got good things this patch like OP and RV but plenty of others got left in the dust, some got improvements to CDR/CDA passives to compensate the removal of all party CDA except the 1.2x from healers and a good amount of classes didn't even get enough.
Let’s not bring KR crab mentality into NA 💔
What does that even mean
I’m too employed to know what that means ngl
But asking for transparency for years is like something we shouldn’t even have to ask for so gg
Bro rly came in on an alt account dropped a 1 liner without explanation and left
Anyways
I didnt understand it either
you ever heard of crabs dragging eachother down into the boiler dooming them all to death?
the "if I can't escape neither can you" mentality is what crab mentality is
I can’t believe it was cyboshis alt
And ah
Yeah that’s the etw player bro
No one is saying that
nah I ain't gotta bother with alts I want the people to know me!
nerf ES
We need our balance patches to have more transparency with actual reasonings behind changes kinda like what e7 does in a way would be very appreciated
Would be sooooooo cool
And nice
To see the thought process behind changes
yeah I'd appreciate stuff like that, or even stuff like League of Legends/Destiny or whatever does for patch notes just giving a 2-3 sentence justification like "We feel like X's jungle clear times are a bit slow so we're bumping that up to bring them in line."
even something like that for a class would suffice for me
patches in league of legends explain why they do things on a champion as an example
Even just a simple 1-3 sentence thing would work, doesn’t have to be a whole paragraph like how epic seven does
I agree fully
Just anything to see the thought process
first thing I see looking at a league patch and it's all I really want
is something like that
Yeah something like that works too as well
Be creative with it
As long as we can see a thought process behind it there really isn’t any complaints
Unless the thought process behind the patch is flawed but that’s an issue for a specific patch itself, not the idea
And to be clear, at least in my head, I don't have an issue with the general system changes/additions like QOL or new systems. Those are usually explained in the patch notes KOG leaves us, I mostly ask for that same mindset be applied to character specific changes.
Cuz what we have now is just a small paragraph for all the characters that get changed and it’s very underwhelming because usually it’s full of questionable balances
Recent kr post is great example
Nice transparency on it, along with a qna session being held. Those I have no issues with really, just the balance directions themselves is an ongoing issue
yeah I'd really take anything at this point lol
just to know and i dont yap
what is this feedback channel about?
can i give ideas on how to improve centurion?
The upcoming patch that includes healer consolidation etc
okay...
hey GMs get ready for a paragraph
after i wake up tomorrow of course
most of my feedback is about fixing pvp and pve passives
for most chars
At some point I plan to open a player feedback thread separately to try and see if I can bring some attention to my class and my personal gripes with BQ and I'd encourage people competent in their character to do something similar if they wish to do so.
Personally I have 0 care for that character if i'm being real 💀
Elsword suggestions prob works better for allat
as #2 centurion player in NA
i have good ideas to improve cent man
and also since parties are going to shift to solo healer
I will probably wait at least 2 weeks after this patch is live to see how this patch plays out and develop my thoughts
ye\
and I hope I can contribute to a future patch that can smooth things out
at least with ideas
if the thought process behind it is flawed, then it can at least be identified if they actually communicate with us why they are pushing it
I think either way it's just better for the game
it's better than just guessing what the developers are trying to do because we can suggest an alternate solution if their approach is flawed
I agree
Ok but we could tell them something is flawed and they go through with it anyways
cough healer consolidation cough
i dont think doing a huge text wall at the top of the patch really explains a lot
sure u can say we are balancing arround this content
but some skill changes are just outside of the content
i dont like that
just say in 2 - 3 lines why
Or you know
Do it like how e7 does it
With each unit they put an explanation on their changes
Next to the unit
Cuz that’s what they are currently doing rn
And then we look at the changes and are confused
I mean they released mp regen ib after healer changes 
I think intention is quite clear
I know the CP changes hasn't really been discussed a lot here but mostly because there's no details on what it is exactly, with the only data we have going off is what KR has revealed about it (ie all CP getting cut by around a factor of 10). I have a feeling that KR hasn't made that much noise about it either mostly because there's so much more to talk about regarding the balance patch.
The only concern I have in the CP change regard is that there's a chance that players who can currently enter Henir HE might not be able to enter Henir HE after the CP change if the decrease by a factor of 10 is to be taken as literally as possible (since Henir HE's CP requirement went from 45m to 5m rather than 4.5m). If this kind of thing hasn't happened in KR then I don't really have that much else to say about it.
I think most people gained slightly more than the expected number
Idk if there was any cases that people wasn't able to enter after the patch even though they were able to before the patch
did you mean herd mentality....?
I'd hope so, personally I sit around 38.8m at the moment since I run indomitable will and 37% crit and usually gotta swap my ring+glowing flower and a crit wep to get to 46m lol
I'd rather hope I don't have to waste more time swapping a 5/5 IB
crab mentality refers to "crabs in a bucket". it's a behavior crabs contained inside a bucket exhibit: when one of them is about to exit the bucket, the other crab(s) drag it down so that it doesn't leave
i believe they might be refering to past patches that the kr playerbase received with negativity and got some changes in them adjusted (the change done to the party asd in exascale is one such example that comes to mind)
ahh i see, thanks for explaining! 🧡
That's relieving to hear, thanks for the info.
that was for test server only
Oh
Gl gng I've been doing it for years 😩
I'll make the next one after the patch hits
honesly if they keep this meta solo sup were cooked when new raid come, imejin if sup perma when ppl still blind run there is gonna endless re, 2 support is more do able to learn raid if one perm another 1 can backup atleast party still can learning some pattern
i didnt say we only can bring 1 support on next meta but 2 support is less efficient cause buff cant overleap
Usually for first clears too parties are made to be really efficient as well so having the 1 healer will kinda turn off a lot of people
Also on top of the fact that they're the only healer so if they die then the party is at the mercy of the boss. If they wipe then you basically have to restart.
*sorry its not feedback I just cant resist
LOL
World record of 60 dislikes
Waiting for that day when 3.5k suggestion did nothing to the patch
so real
i was scrolling in here, and uhm, i dont remember the CU mentioned being +12..
Interesting
if they were 12 then it'd be like... 35 something if we consider 12 being a 15% damage gain directly correlating to a 15% faster time, which is still within the realm of the hypothetical nerfed etw time
So I think the argument holds up
Kinda surprised theyre not considering the time tho lol
the time can change a lot if u play safer which many ppl do, some just know the limits of their character and can do whatever
pretty sure people play less safe now that they figured out when they can greed for damage
at least that's what I do now
Who was it
Im p sure im the only +12 cu who runs HE in na and i havent run
This week
Makes sense, it was Soup tho
Yeah I do too ngl lol the amount of breeding I did on lib
Greeding
Autocorrect at the worst time...
LOL
The amount of greeding I did on lib might be why it took me 3 hours of wipes to do
LOL
Yea thats +11
Autocorrect knows you too well....
Interesting
kinda surprised, but i still think the hypothetical time of ~6min faster is within the realm of a nerfed etw time for the sake of that argument
But that's a long since passed topic
I wish i could run this week but i cant even log

Soup is 11 and a cute little boy
I hope they send this to KR too
Can I be your little boy
I also just hope Henir HE times are not taken too much to heart by KOG because the mode is so expensive that it's fairly wasteful to try again for a better time.
Pretty much every week I look at my time and get ragebaited but I don't have the funds and energy to improve my times.
Alr are
Yeah I just don’t care about my time
I play super safe when I run
So
My times r gonna be bad
Cuz I don’t wanna mess up and die at the end cuz I’m not paying attention like I did last week xd!!
Ur mine
I play soooo safe bro
So safe that people watching get heart attacks
yeah i dont care too much either, i was just vibing and talking about a hypothetical time 'cause the other person talked about how etw's time would change with that nerf
which by the way another fun fact HE is like, basically THE ONLY content where the nerf would hit her that hard, her damage in most other content probably wouldn't even change that much
WHAT
LOL
that was autocorrect

my phone autocorrecting greeding to breeding is insane ngl
Breed me
Anyways
yooo YOOOOO...
AI summary: ... meanwhile some players are talking about...
My first week first clear on BQ was at 38:30 for reference playing fairly safe. Lamia usually gaps me every week tho 💀
Truly I hope GSAs get changed in the future to make rerunning for better times less expensive
Also looking at the balance changes, among all the syn dps changes. All of them seem to get some number adjustments and some self buff to replace removed def shred. But why does RV alone get an extra 20% phy atk that doesn't replace anything? Are there any other syn dps that also get a flat 20% atk buff?
not that i saw
i think rv kind of needed it since he was the only phys syn dps that still did really low damage
Ayo whatdehedge
but yea opf just got cooldown adjustments and cast speed increases
and def ignore. pretty sure its enough to put him over ri
What the hedge!!!!
ES COUGH
Super armor elixirs when
Even they released it. They ll be unusable at entropy and challangw

nah fr though
super armor elixir should've been a thing ages ago
cc in rosso and berthe
Classes with superarmor sipping their drinks counting the ed they didnt spend on gsa
They should just release new guild food ngl
They should buff the duration of healthy bulky juice to 30 seconds !!!!!
buff ultimate dinner set to include super armor
^^^^
🔥 save on gsas in exchange for 5% atk
I wud do that ngl
same
"Write me a report of the feedback but make it sound like every complain is wrong"
Until I get nuked from getting sneezed on cuz I'm not also blessed with good dmg red 😔
If gsa gonna be this mandatory they should make obtaining them easier
Or improve the duration
No, Sonne is right. ES doesn’t do really low damage, she does no damage.
well what i said doesn't apply to after patch
support population bout to drop by 500%
This is unfortunate. I've been losing interest in this game for a while now, this patch reduced AV's terrible party support to almost nothing. I love her playstyle but I guess I'll just have to build a DA or SU, which I find incredibly boring. Oh well.
? they buffed her party support to the same as everyone else
it's just movespeed, max mp and super armor that's limited to the vow'ed
6-7 more hours btw 🥀 🥀 🥀 🥀 🥀
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