#Elesis Balance Update 12/6/2023
1085 messages · Page 2 of 2 (latest)
new force passive system lets you combine any 2 passives together for a small penalty to both (maybe like 20%)
either way, buff FL.
Buff FL
How many times do we have to teach you this lesson old man
Here's to hoping we get a mod flame orb or sword fire that's super busted
mod fireplay
please
i don't care at this point if it's carbon copy of Burning Punisher
like Anemos
at least it does damage
i dont think they need to copy paste skills, but it would be very nice to have a skill that does dmg
dont bother giving us another mod skill if it doeesnt do dmg lmao
That adrestia buff is kind of super nice, a shame they didn't do much to FL 😦
if they gonna do it anyway might as well get ahead of the curb and ask for it xD
also saw that daybreaker got to keep her def ignore passive on skills, so once again asking for fl to have skills alongside of commands and actives ignore defense ☝️
make her master skill apply the same defense shred
It’s a good idea but I’m against rng for damage output, aside from cooldown resets. Daybreaker’s damage fluctuates a lot because of it, and it triggers on every arrow shot randomly, but it would be hard to consistently put out our best damage
saw the update to achlys,
just replace awk wills first part with a 25% more dmg to enemies who are burning, much more consistent!
next region even the trash mobs will have hyperarmour
It's been a good run 
Final true revision patch and nothing. even after 1000 + comments in this thread
ik they mentioned they'll be making individual changes in the future, but no recognition of feedback is crazy.

gn
After trying out FL, her kit is super fun, her skills are satisfying to use besides Infernal Blade. Clearing stuff with her is fun. But when it comes to bossing I feel frustrated, her 2 damaging skills are really hard to hit. One takes forever to come out with wonky hit box and they other has a built in jump and a really small hit box.
Can't believe I'm half stacking a 8k% avg skill and a 14k% skill that is hard to hit aaaaaah
Full stacking Fireplay is the move for all content. It's cope that it takes 4 seconds to drop, but it is what it is
it does the most damage out of everything in her kit
Challenge raid Rosso and small bossing for Berthe are the only parts Bravery is worth
I'll try that, easier to hit than ignis at least
I do half stacks
TRUE
if our opinion means so much how come we're just being ignored man 😭
It’s not even that they didn’t make changes, it’s that there’s no acknowledgement of our feedback.

And we've been getting crickets
Mag Elesis a hated character for
Real.
FL seriously needed like a 20% boost to her base damage
To keep up with other DPS characters
Low % squad whaazaaaaaaaaap
And yet TP unscathed.
Tp getting buffed-
🚮
S/o metamorphy she's in the gutter too and they haven't done anything to help her
Our new sister in arms
Aes graduated
All theyve been doing to her was nerfing her
For 0 reason 😭
We'll make it out one day!
🫂 
oof
I dunno man, i did 620m as brv vs a cracked MO's 780m for 18-4.
Also the fact that brv fl is way more fun to play for all content 
(That's including my support
)
Bravery is very fun, especially with cooldown mitigation
But you really only have two viable skills
Fireplay, ignis crusher, flame orb, blazing dance, sword fire all benefit from a strength build, and do relatively similar damage across all of them. Fireplay being the most powerful, generally doing almost as much as infernal blade, but with significantly less cooldown.
In high defense content like challenge, Infernal blade is Jesus. Just gotta make sure your duo is like an mpx or something. You’ll be cracked
FL needs a 20% boost to her overall damage across the board. I think the best way to implement it is with another buff system. Additionally, there are many quality of life problems with her kit. The cast time for blazing dance, the delay on damage from fireplay, the significant lack of big bossing tools, low output on buff skills like sword fire, soul ignition, flame orb, also self buff timers for fl are poor, while other classes’ self buffing skills provide permanent uptime without having to re-activate them (or self buffs are refreshed to max timer when used again)
i feel like seed of fire should be altered so it has 100% uptime
sure, i can build the seed the first time, but its pretty annoying to have that short period of losing out on dmg because the buff ran out
it also stinks that the cdr isnt applied to skills you already casted
what if you casted infernal blade? now you have to deal with this long cooldown
imo flame orb shouldve been like tempest bursters reworked plasma shock
it slowly moving is no help for clearing because if you cast it at point blank, the skill whiffs completely
bossing is annoying because of the same reason
after thinking about it, i still feel like awkd will should give me a chance to ignore all defense dmg red whatever when using skills
iron body needs to last longer
maybe add a cdr effect when you awk as apart of inferno