#⚙️︱authors-help

1 messages · Page 14 of 1

latent granite
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installed from the site, and yes

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i would've done this through the app if i could use it in the first place lol

wicked harness
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Linux?

latent granite
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yupp

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i know that on the windows app there's the export button that'd solve all my problems, but i'm not turning back to windows, because waiting an hour for the computer to become usable on every boot is just as inconvenient as becoming an armchair software dev

latent granite
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that messes with the hard disk so you can't write to it properly when not booted into windows

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or at least the "standard" shutdown (where you don't do shift+shutdown) does

winter cipher
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I can reboot my PC from the current state and have everything back in around 5 minutes....

latent granite
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to be fair my computer was a budget build in 2018

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my cpu is like 9 years old lmao

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and plus i never cleaned the disk properly because adhd said "i'll get to it later" for 2 years

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and i'm pretty sure the antivirus software we used for it was trying to hold my computer hostage as well

winter cipher
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My computer is 7 years old.

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This sounds more like a you problem not a windows problem.

latent granite
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ok, it works on your machine, but mine absolutely took an hour every time, and i timed it to see

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and plus windows never actually updated past a certain version in like april 2019 or so, so none of the updates that were coming in were actually working

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at this point, fixing windows sounds like more of a headache to me than fixing linux

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so i'm on here!

median meteor
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make new forge item called "Edible 3D Item" and give it the texture of "/resources/aprilf..ls-3d.some-special-minecraft-can-actually-read-file-extenstion-because-minecraft-and-its-dependancies-are-stupid" and tab of "FOOD-TAB" in creative inventory
``` - that's how to code forge ;)
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(not a simple as that tho, I use MCreator, it's good, not advertising tho pls don't ban me xD)

winter cipher
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mcreatorbad

median meteor
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Have you gave it a shot tho?

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It's latest snapshot brings forge 1.16.5 support yay

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snapshot 2021.1 b03117 was forge 1.16.4 sad then 2021.1 b12313 came out happy which is latest rn i think

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MCr..... EAP 2021.1 b12313 that's latest snappy

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(I thought there was seperate snapshot versions like 2021.1 and 2021.2 but no they use a different build ID (b12312 for example) under same snappy version (2021.1)

winter cipher
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why would I give it a shot when I taught myself java and how to work with the game?

median meteor
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but its easier to use

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and trust me i couldn't find any good tutorials for forge and fabric

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so I found MCreator :D

winter cipher
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sure it might be "easier" if you don't know anything and want to make basic things.

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but you can do most of that in mods like content tweaker and cubejs or even with vanilla systems

hallow bramble
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kubejs*

winter cipher
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whatever

little pine
median meteor
primal sphinx
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Please don't use MCreator

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Not only is it really not easier it's always incompatible with other mods because they're doing everything wrong

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Fabric is so easy to use and has great tutorials in their docs

swift geode
# primal sphinx Please don't use MCreator

yeah I mean look at byg, the newer versions are quite stable with not many bugs but the the older versions that were made in MCreator have quite a few bugs and are more unstable

vale cloud
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anyone got a mod for 1.12 for being a werewolf? I like in witchy 1.7.10?

latent granite
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if you want to add any functionality that the docs don't tell you how to do you Have to look through the source code to do it

tribal briar
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would anyone like to make a super dum crazy and cool modpack dm me if you want

wicked harness
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Lets not fight over this kind of stuff please.
They are both great and have their own different methods.

lyric crater
primal sphinx
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Not that that's something you should really be doing tho most of the code in there is pretty bad

latent granite
# primal sphinx This is a joke right

for example, i wanted to make an ex nihilo clone. i needed to deal with states a block could be in, or even tile entity stuff
none of the kind of stuff i was doing was documented in the Slightest

primal sphinx
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Why would you want to make a ex nihilo clone there's already ex nihilo and you still have to do that with MCreator

latent granite
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because i wanted it to exist as a fabric mod to put into fabric packs, and also have it be open source

wicked harness
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Heads up in advance: keep this a civil conversation.
No name calling, no "you should not use that"

latent granite
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i'm a pack dev at heart, so anything i do ends up having something to do with making packs

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even mod dev, or even the curseforge export script i'm working on

primal sphinx
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You do realize that there is absolutely no point in having an open source MCreator mod

latent granite
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i wasn't doing it in mcreator lol

modest coyote
finite topaz
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hey, uh, what's the default size for the hardcore questing mode cover?

obsidian crest
latent granite
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i haven't noticed that tbh

vale cloud
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are abandoned mods not findable?

winter cipher
vale cloud
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oof

winter cipher
trail narwhal
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does anyone have a tutorial on how to make mod or can help me

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I want to learn how to make mods too

astral thistle
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I'd check out technovision, their tutorials got me started

oak swallow
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any one know what this means and how to fix it "java.lang.RuntimeException: Invalid id 4096 - maximum id range exceeded."

kindred dock
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mc version?

oak swallow
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1.12.2

kindred dock
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get the mod JustEnoughIDs

oak swallow
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that was a easier fix than i was thinking it would be

kindred dock
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yeah, error also explains more or less too 😉

fiery elm
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Unable to acces jar File? Any help?

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When I try to allocate more RAM

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My Java Version is up to date

chilly thorn
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anyone else keep getting this error anytime they try uploading something?

turbid void
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Has anyone else submitted a server pack recently including Forge 36.1.4? I submitted one last night and it approved - now this morning it's rejected because of a .jar file in 'libraries' >:(

kindred dock
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.3 works tho, could just be a bad forge version

small bough
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i dont suppose there is some miracle mod that lets me change recipes/inputs-outputs for stuff like crafting tables, and more complicated stuff like mekanism things, and dragonforges and stuff, and add/remove mob drops, and switch mob spawns to certain dimensions, and replace mob spawns....? without me having to learn how to script with craft tweaker and other large brain stuff?

kindred dock
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Crafttweaker - Scripting

small bough
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=large brain

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i only have 3 braincells to spare rn

kindred dock
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or kubejs for making datapacks (other way)

turbid void
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In-control for mob things

winter cipher
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Vanilla datapacks

kindred dock
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Either work

small bough
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yea i figured data packs would be best, its like the all purpose scripting. but i know 0 about coding so this is gonna be an interesting dev process

turbid void
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You gotta learn and write some code to make what you want happen

winter cipher
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well you are SOL then if you don't want to learn something

small bough
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allright time to go get a free trial of coding knights from my old middle school

turbid void
kindred dock
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In control not so much for me, But I have used both datapacks and craftweaker quite a bit at this point

small bough
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with datapacks, could i, for example, disable the spawning of, say the hydra in twilight forest, and replace that spawn with the ice and fire hydra, and combine the drops?

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and make it so killing that hydra still makes it think that the player killed the hydra and progress?

kindred dock
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Might be a mix of incontrol and datapacks loot tables

small bough
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ok ty

turbid void
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In-control does most of that yeah. It's pretty powerful

kindred dock
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once you get your head wrapped around it,

median meteor
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any mod devs in forge who will help me into mod making? pls dm

wicked harness
median meteor
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not really but i learn very fast

wicked harness
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Learn java first please

median meteor
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okaay

wicked harness
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And think of what you want to make

median meteor
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ty i know python linux kernels and things like this but java never came in sight for me

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but now

frail bear
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i guess this is the best place for this but what do these fluid parameters do?
density
viscosity
isGaseous
RarityWrapper

winter cipher
winter cipher
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Yes, so instead of flowing down it flows up

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So like liquid glowstone from thermal expansion

frail bear
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thx

queen swift
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Surely someone can help explain why this goldenrod weed is broken

dull tundra
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does anyone wanna help me make a modpack i got the mods and started making a quest system i need some help with scripting craft tweaker and coming up with more quest

dull tundra
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i am

wicked harness
dull tundra
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because i put it in the wrong chat

wicked harness
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No, that was after you put this one down

dull tundra
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yea

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cause i needed help so what did i do i put it in the help channel

wicked harness
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No, you are trying to dev something, and then you could have deleted the old message

dull tundra
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idk dude

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no one chats in the server im trying to get the message out

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also i didnt spam i sent two messages

wicked harness
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And I am just enforcing the rules, stick to this channel

dull tundra
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ok i will

delicate dagger
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Hello i have a question i made a modpack, and it got accepted. But now i have a problem i can`t install my modpack via google. whats that about?

rough salmon
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!sync

vale pulsarBOT
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Sync and your Project.

CurseForge REQUIRE a project to have one file marked Released on them for the projects to show up in search. Otherwise only Direct links to the project work.

Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release or there is issues with the sync system making it slow.

delicate dagger
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O oke thank you.

obsidian crest
dull tundra
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im learning craft tweaker now it seems pretty simple what do you script on and wuld you be intrested in helping me

obsidian crest
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Its too boring for me

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Oh look i spent hours learning this

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Now the crafting recipe for this is 2 dirt blocks

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Theres not even tutorials on it

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Now i want this to change, oh that didnt work! What happened!

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With crafttweaker you cant learn from your mistakes

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You have to find out what happend for hours and then fix it

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Not the person to spent months on a modpack

kindred dock
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Frenchfry if you dont want to help dont answer. If someone wants to make their pack with craftweaker let them. Also you can learn from your mistakes with craftweaker a lot of the time chat will tell you what the error is or where it is more or less

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And there are lots of tutorials on craftweaker? Also a lot of people here that can help

normal elk
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not even sure what the point was in anything they said as usual. crafttweaker works just fine and provides logs and info you need to fix things.

small bough
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Follow up question about craft tweaker from the other day. I'm trying to add Ensorcellation enchantment recipes to the better end infusion process, but I can't find the name of the process thing. Like for crafting table it's like crafting_table, and for furnace it's like furnace/smelting.
Anyone have any idea what the name is for better end?

kindred dock
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Not sure if there is a way to do it with crafttweaker, I see how to do it with datapacks.

late ermine
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so, this is probably going to seem incredibly stupid, but do you put the zip file that was exported into curseforge or the file contained inside the zip into curseforge?

kindred dock
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the whole zip

kindred dock
late ermine
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Thanks. Seems my pack simply isn't in the directory yet despite being approved, probably going to take a day or so to let it sync

kindred dock
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is it on your files page on the site?

late ermine
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It is, noted as approved.

kindred dock
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then yeah will take some time to sync with the app

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!sync

vale pulsarBOT
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Sync and your Project.

CurseForge REQUIRE a project to have one file marked Released on them for the projects to show up in search. Otherwise only Direct links to the project work.

Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release or there is issues with the sync system making it slow.

frail bear
kindred dock
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My guess is 1.16.4/5 if they are using better end

frail bear
kindred dock
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Craftweaker is nice for those just starting, but yeah kubejs will be the new way. probably.

small bough
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Thanks yoyo.

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Really cutting my work out for me

kindred dock
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Scripting is fun, takes time and effort but once you have a hold on it your golden

frail bear
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i wanna murder the dev of micropython

kindred dock
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I did .zs files for years, only in the last year I had to transfer from it to .js files with kubejs. Only reason I didnt want to have both XD

frail bear
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i have never touched crafttweaker properly

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i find .js nicer

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since the knowledge gained there can be transferred to non mc project(atleast in theory)

kindred dock
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.zs is defiantly interesting, had to get an addon for it in notpad++ to see the coding better tho.

latent granite
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i may now make a Functional Export Builder

kindred dock
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I will say though, those starting out in scripting its not a bad idea to dabble in both craftweaker and datapacks(kubejs). Some mods only support one of the 2 or in some cases both if your lucky

frail bear
normal elk
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kube can do anything, can't it?
pretty sure crafttweaker is the one that struggles

kindred dock
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in theory yes

frail bear
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kube can write json formats

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but it gets messy

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thankfully there is a dis with people ready to help

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and a good ingame debug tool(ussually)

kindred dock
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been there a lot...

frail bear
latent granite
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BOOM, valid files array

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BOOM, valid manifest.json

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just knockin em out today

kindred dock
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What are you using?

frail bear
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feels visually weird

kindred dock
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im used to notepad++

frail bear
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i have my visual studio code for now

kindred dock
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I dont need all the fancy toys... 😢

latent granite
kindred dock
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ah ok

latent granite
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vim is a fancy toy in its own right 😉

kindred dock
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oh god linux.... (have a linxu exam next week)

latent granite
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the answer to being confused about linux is to use it as your daily driver for a year

kindred dock
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Im good, the vms I have now are enough for me (server and a client)

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what flavor you running?

iron junco
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I could never daily drive linux, the memes I've seen about it pretty much sums it up. "Telling everyone you use linux 💪 " -> "installing the 3000th package for compatability 😢 "

kindred dock
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Linux is that bad, heck if you wanna get technical the Macos is a flavor of linux

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os history sucked... Joys of a studding IT tech XD

iron junco
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Lol I'm in computer science at UNI myself

kindred dock
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College 3term (sorta covid screwed up my terms)

iron junco
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Yeah Covid screwed things up for me in school too. But I guess pretty much everyone could relate to that.

kindred dock
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yeah...

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have a bunch of hands on classes....

frail bear
kindred dock
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oh well, hopefully future employers will understand

iron junco
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Ah I had some courses that were supposed to have hands on hardware aspects in them, but my profs just ended up taking that part out of the course and putting the rest online basically.

kindred dock
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there are 3 main hands on classes, networking (cisco and linux) and hardware. the other 2 were online (bs) and the hardware is still inclass but at a high priority/extensive protection

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We have to wash the insides of pcs 😱 🤮

kindred dock
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Alcohol sprays

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forget what was all in the compound

iron junco
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Would've figured lol. Something that will evaporate very quickly I'd guess

kindred dock
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yeah, noting like spraying a cpu and ram to make your body shiver

iron junco
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Yup, could definitely agree there

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Probably just test boards instead of whole pcs in cases though right?

kindred dock
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I should find the pic someone took from the lab, was an old student that did it. If I find it ill drop it in #🥑-off-topic-chat

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no they were working pcs, we were given pc with an issue(s) and had to make them work again

iron junco
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Ah... yeah I rather not lol

latent granite
latent granite
kindred dock
iron junco
latent granite
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games are actually fine

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80% of games reported on protondb have at least 1 platinum rating

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the proton and lutris combination make running just about anything that doesn't have anticheat like breathing
and they just added SUD in kernel update 5.11 so that DRM isn't a Massive Problem anymore

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i've gotten everything i've ever played working acceptably in 2 tweaks or less, and they were always steam launch options

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all the Mega Important programs either have equivalents or direct ports

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and with the xanmod kernel you literally cannot go wrong, even on budget old hardware

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i mean when you go with hardware like that expect a performance hit but that's literally just old hardware
heck, with AMD's ACO functionality, some games run better through wine on linux than natively on windows

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while it is a marginal improvement, the fact that it's marginal means that the OS can actually run head-to-head with windows. it's just a matter of going for it

late ermine
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how can you tell if a file is set to "released" in Curseforge?

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scratch, found info via discord search

winter cipher
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someone used discord search to find an answer to an issue!?!?!

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WRITE IT ON THE CALENDAR, THROW A PARTY!

kindred dock
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🥳

latent granite
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i have a "functional" export built, but the problem now is that multimc doesn't get the forge version

mint moat
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if i wanted to use the the configuration mod. what would i have to do to make a config button in the main menu that disables one mod and switches to another(for difficulty purposes)

deep fractal
deep fractal
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What affects payload size?

normal elk
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things you have on you, effects on you, things in your chunk

deep fractal
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what can I do to reduce the payload size?

normal elk
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did you try asking on the forge discord?

deep fractal
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(I thought this was the forge discord) No I haven't

normal elk
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no, this is the curseforge discord.

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!!=

vale pulsarBOT
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Wording is important!

Forge = Minecraft Forge, This is a modloader often just called "Forge".
CurseForge = A Website/App that has content for games.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.

These are not Interchangeable! Please use the correct terms as it allows us to help you faster!

deep fractal
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Is it possible to produce a debug.log for a client?

normal elk
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currently an issue with curseforge that doesnt allow that log to be made. would need another launcher or install manually

primal sphinx
deep fractal
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we already have that

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thank you though

primal sphinx
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if it happens after updating you've probably got some stuff corrupting it would be odd for it to suddenly get larger

turbid void
deep fractal
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I'll try that now

frail bear
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so can i add animation mcmeta to blocks that did not previously have one?

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using resourcepack

frail bear
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newer mind tried something and it worked

shrewd elk
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is there a way to allow MTS vehicles to be damaged by fire and the guns from flans?

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mc 1.12.2

turbid void
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all excited to update my modpack with some new mod versions and... export rejected because "ore unify" mod has disappeared from CurseForge - what? :/

alpine adder
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Yeah ore unify project is no longer on curseforge it seems

winter cipher
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stop being lazy and just fix it proper 😉

frail bear
alpine adder
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@frail bear I was just agreeing with briar that it had disappeared 😂

frail bear
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Oh my bad

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But with the fact we have access to the loottables it's loss is not as painfull

alpine adder
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Possibly a reason why the mod dev deleted it . Who knows

turbid void
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Who knows yeah - so long to outsourcing the problem with that mod lol

obsidian crest
median meteor
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@brittle wraith now use this channel for the mod talk

brittle wraith
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ok

median meteor
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mhm

brittle wraith
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can anyone give me a simple guide on how to make a mod because i'm like really lost

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i can't edit build.gradle😒

wicked harness
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Open it with notepad?

alpine adder
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@brittle wraith forge mods . There is plenty of tutorials

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Even on YouTube

frail bear
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how should custom armor models be stored as an entity or a model? should they each be separate or all in one file?

copper inlet
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Hello there,
I would like to access Download counts from my Curseforge project but the Curseforge API doesn't provide it ? Alternative APIs don't provide it too. I tried web scraping from the files page but I am getting Cloudflare verification page. Could it be possible to contact Curseforge developer to talk about it ?

normal elk
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That information will not be available until the website gets rebuilt.

rough salmon
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Also, scraping is often frowned upon.

copper inlet
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what is the link between the website build and the API ?

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I know and I would have used the API but that was the only way

normal elk
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Well, the website used to give that information in the developer panel. The API is not public so you wont get that information.

copper inlet
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I have access to some tokens

normal elk
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k?

copper inlet
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if it is not in the public API that is not a problem because I have some API tokens

wicked harness
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There are 2 api's, one to push, one to pull

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You are looking for pull that is not public

copper inlet
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ooooh you mean company only

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if so, that's unfortunate

wicked harness
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Yes, not for public usage, app only

copper inlet
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sad

narrow hinge
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ayo do we any1 who can code mods i have a sick idea for a mod that i thin ppl are going to like it

sudden osprey
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Do you guys know how to make a Akashic tome and quest book for a mod pack? My group has been bouncing around trying to find a pack that suits us but we’ve been having trouble and want to make our own modpack but quests are a priority for them

normal elk
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for akashic tome you just configure it to include the books you want, mod page should have instructions.
ftb quests should also have instructions.
can also look at what other packs do and learn from that.

sudden osprey
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Thanks, I’ll look into ftb quests

polar sinew
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now i decided to make my own custom main menu in my own mod but does anybody can tell me how to do that or does anybody even know how that works?Thanks

fresh furnace
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there are many mods that already do that. Look to them for direction

floral tartan
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Where do I start in making a server-side mod

wicked harness
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Mod or plugin?

floral tartan
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mod

wicked harness
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What is it the goal of the mod?

floral tartan
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Wait no I just realised I need to make a plugin

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But I want to use vanilla items to do special things

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Such as change their purpose

wicked harness
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Bukkit / spigot then?

floral tartan
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ok

wicked harness
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Was a question...

floral tartan
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I'm not sure currently, I still have research to do I just wanted a foundation to start that research on

wicked harness
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Is it gonna be modded or pure vanilla?

floral tartan
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pure vanilla so you can join without forge or anything like that

wicked harness
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Then it will be Bukkit or Spigot, use the same API

floral tartan
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ok

finite topaz
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hey so uh, I'm working with dynamic surroundings custom json stuff, and it just... doesn't seem to be cooperating at all

frail bear
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how are 3d armors stored as an entity or a model? is it 1 file for the whole set or is each part separate?

winter cipher
frail bear
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thx

median meteor
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Can someone help me add the quests to my modpack. requirements: between 13 or 14 years old and can vc. prior experience playing modpacks (sense of humor if possible lol)

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dm me

wicked harness
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What help do you need then?

median meteor
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i need people with other opinions to tell me quests they'd like in a modpack like mine

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I'm 13 btw i dont wanna talk to people in their 30s

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lol

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U'll get mentioned when i release the modpack btw

wicked harness
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Have you checked similar modpacks to yours to see what quests they offer?

median meteor
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i dont want them to be similar

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i want to make it unique

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and not have the quests like any other

wicked harness
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You are using the same mods as everybody else though

median meteor
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but i can find a way to make the proggresion different but at the same time similar

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but thx for trying to help

coral grove
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anyone by chance know why data generators might stop generating files? mine are subscribed to my event bus, and have worked before, but at some point decided to stop working, and i cant figure out why

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im still new to modding, and ive been stuck here for a couple days and i cant figure it out.

coral grove
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still having problems with data generators. if someones willing to assist id be extremely thankful

coral grove
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nevermind, figured it out

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build.gradle problem

coral grove
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ive run into yet another problem.
working in forge 1.16.5
double block drops item in creative mode.
heres what happens:
survival mode - mined block drops item, other half vanishes.
creative mode - mined block vanishes, other half drops block.

this is what i have currently as the code

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copying the door class doesnt fix it either, as then both halves drop the block

winter cipher
coral grove
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right, sorry

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forge 1.16.5

winter cipher
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But I'm going to guess your issue is the fact you are only setting one half to air and then the super is dropping both because it thinks half was destroyed.

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Let me get to the computer here in a few minutes. Then I can help a bit better.

coral grove
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alright, ill look into what you said in the meantime

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just updated the github above if you intend on using that. should be identical to when the problem started

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ill also likely need help figuring out how to texture custom voxelshapes, if someones willing to guide me there

winter cipher
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Aight, I'm at the PC. Taking a poke at it

coral grove
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awesome, much appreciated

winter cipher
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AH

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Ghost blocks i bet is what you are making

coral grove
#

trying to at least. any progress finding a solution thus far?

winter cipher
#

It wasn't ghost blocks.
I'm trying a fix right now

coral grove
#

ah

winter cipher
#

I think it's because you where only setting one block to air

#

Nope...

#

Hmm

#

I'm not used to drops in 1.16 clearly lol

coral grove
#

fair enough xD

coral grove
#

beginning to solve the problem

#

it wasnt a block class error, it was a loot table error

#

ive made progress on a fix, but so far the only breaking the top block causes a block drop. if i break the bottom one, in or out of creative, nothing drops

#

but the creative block dropping has been resolved

winter cipher
#

Yay

vast sentinel
#

Hey, :)
I have just a question regarding modding micro-blocks. So I want to place several different smaller "micro-blocks" into the same block. Does anyone know a tutorial or mods which I can look up for help?

radiant grove
#

Hey. I have a question can you add Addons and Costimazitions too the Desktop App then you can esaier can create cool modpacks?

wicked harness
#

Addons are bedrock

frail bear
#

so how can i setup a custom armor model?

frail bear
#

all the guides i could find were 1.12

coral grove
#

does someone mind guiding me through 1.16 gui's? need to make an interface for one of my blocks

wicked harness
#

@median meteor Follow rule 4 please

median meteor
#

what spam

wicked harness
#

You posted it in a second channel as well

median meteor
#

i only sent it in 2 chats

wicked harness
#

And 1 is enough

median meteor
#

ok whatever

#

anyone wants to vc to disscuss about mods in 1.12 im 13
keep that in mind
dm me pls

#

i just resent it because of the conversation we had people might not see it

coral grove
#

how do i add custom models and textures to blocks in 1.16.5?

#

do i need to use tile entities?

#

im also attempting to use data generators for this, rather that writing the json files myself

#

the block state provider doesnt allow for custom models from what i can tell. do i have to make another class extending the ModelProvider, or is there another method?

timid harbor
#

can i have help with creating my mods

normal elk
#

Works better if you ask specific questions.

timid harbor
#

i have 4 mod ideas in mind

#

and i would like someone to help me create them

#

and i dont know coding

normal elk
#

Good time to learn.

timid harbor
#

here are the ideas

normal elk
#

Before you get too ahead of yourself, you are probably not going to find someone to make your mod ideas for you. Unless you plan to commission them. And making mods wouldn't be cheap.
You'll be far better off trying to learn and make these ideas real yourself.

timid harbor
#

i have 100$

#

anyways brb hadnt had lunch yet

timid harbor
#

bac

#

so does anyone wanna help me

wicked harness
#

You do realize that those takes weeks and weeks to make right?

normal elk
#

Probably should remove those ideas. IDK if any of them are good, didn't ream em, but if they are someone could just take them. Find someone to make a deal with first ($100 isn't gunna cut it), then share your idea.

timid harbor
#

thats all i have

#

100$

kindred dock
#

Canadian or USA/

#

?

timid harbor
#

USA

kindred dock
#

I know nothing about modding, was more just curious. Tho I do agree with Yamza you may want to remove your posts and the share them after making a deal. Cuz atm someone could take those ideas and make em for free and not include you at all / make it their own

#

And probably will need more $$ unless you find someone willing to work cheap (unlikely)

timid harbor
#

i dont have anymore money tho thats the ting

coral grove
#

then you likely wont be able to find someone to make the mods you want

kindred dock
#

Other option is learn to mod

normal elk
#

Options:

  1. Learn to code yourself
  2. Get lots of money and pay someone
timid harbor
#

or get lucky enough for someone to help u for free

normal elk
#

wont find that here

#

also you are not asking for help, you are asking for someone to do it for you.

timid harbor
#

oh

coral grove
#

unless someone is really passionate about the mod, no one is going to be willing to work on someone elses project for free

timid harbor
coral grove
normal elk
#

Seem what way? Saying you want "help" is a misrepresentation of what you want. An example of help:
You're working on the mod and need to know how to program a specific function.

What you are asking for is someone to write the whole thing for you. That isn't help.

timid harbor
#

i was asking for someone to help me make the mod while teaching me code so that i can do a major part too

coral grove
#

then learn the basics first

#

start making your mod that you want

#

then ask for help on how to do things

normal elk
#

You can probably learn the basics online, from youtube even.

coral grove
#

i know silentchaos has a good tutorial series for 1.16 hes been working on, and thats what ive been following, so you can try that

timid harbor
#

when i looked up what i want to learn and only 1 thing came up but it didnt help me

normal elk
timid harbor
#

specifically for minecraft

kindred dock
#

Need to learn java to make mods for the Java edition of minecraft

coral grove
#

i mean, not really. i havent used much raw java during my time programming my mod, its mostly just syntax. the api has most of everything you need, but knowing java and how it works is a good idea if you want to debug problems

#

regardless, its not gonna be something you can make in 4 days

#

its taken me a week and a half to get where i am, and none of my blocks actually do anything yet

#

albeit thats mainly cause im trying to figure out how to do things and no one has responded when ive asked for help, but hey, your experience may differ

coral grove
#

okay, so, heres the problem: i've changed the blocks bounds via VoxelShapes, but the textures arent shrinking to the bounds.

here you can see the texture itself should be a pixel short on either side, but has been stretched, causing wide pixels

#

we can see the bounds of the block has been changed by how the items intersect with the texture

#

im working in 1.16.5. my question is: what am i doing wrong in terms of the texture?

#

or well, im fairly certain i got the texture right

#

but, how do i get the texture to conform to the VoxelShape?

#

am i missing something that should be going with the voxelshape?

frail bear
#

is it possible to easily add custom model elytra type armors?

quick acorn
frail bear
#

or articles on how to?

#

internet only dropped resourcepacks

quick acorn
#

Don't know but many people add custom elytra by changing the name of it.

#

@frail bear u can find it in curseforge by searching Minecraft Dungeons texture pack.
They use the name system

frail bear
#

can you link to it?

frail bear
#

those elytras are changed textures

alpine adder
#

so are you wanting something that shows chestplate and elytra separate?

fresh furnace
#

If you want to change the model of the elytra you must use a mod

#

with a vanilla resource pack the existing model can only be retextured

frail bear
frail bear
fresh furnace
#

one problem is that the elytra layer renderer uses complex as fuck code to determine how to angle it when the player is gliding etc.

#

but all it does is rotate so it shouldn't be too hard to copy

#

I've made custom elytra model renderers before for another guy

frail bear
#

could you link me to it if it is open source?

rough salmon
#

*starts poking around to see if he could build some sort of mod, understands nothing* :D

rough salmon
#

Any mod-dev got a good forge tutorial, that I could find? ^^ Never done a mod before, but I managed to make it rain, so I got that going for me, I guess.

upper plume
#

@spare idol Hi. About your mod MOAT, is it completely finished?

I’m particularly asking about configs, such as adjusting the spawn rates of certain ores, or even disabling them.

spare idol
upper plume
#

Cheers mate. If you need help setting up a config there’s plenty of devs here. Most are pretty nice and helpful.

#

But, your code needs to be built for it. Every value you want the player to be able to change has to be a variable, and not hard-coded.

#

@spare idol

winter cipher
#

That's not really too difficult to fix

spare idol
#

I mainly developed the mod as a tool for my pack itself, and simply published it if other people liked it. I fully intend to treat it as it's own fully fledged project, I simply don't have spare time allocated for it at the moment

spare idol
#

Does anyone know how to reduce the spawnrate of intact villages and increase ruined villages?

finite topaz
#

Okay, uh, how the fuck do I stop players from spawning in a cave?

#

like, my world spawns have CONSISTENTLY been in randomass caves for no damn reason

#

like

#

y=5

#

And I haveno fucking idea why

winter cipher
#

Normal spawning rules force you to spawn on the top most block of the world so I'd imagine you got a mod doing that

finite topaz
#

Yeah, problem is I have no fuckin idea which one

winter cipher
#

start taking them out

finite topaz
#

still won't show me, cause it's an inconsistent glitch and not a consistent one

rough salmon
#

Might be a stupid question, but how do I replace a file for a version, do I first archive the old one and upload a new one?

#

(In a modpack)

#

Did it that way, seemed to work. :)

winter cipher
#

yes

rough salmon
#

\o/ I figured something out myself. I'm not a potato!

#

Just wasn't sure, as this is my first project on CF.

worn pumice
#

im just casually waiting for my modpack to get aproved.

harsh halo
#

soooooooo
i'm playing PO3 and for some reason when im using double crop sticks there not moving across when fully grown

#

I have been told to reinstall the modpack but dunno wat other solutions there is

primal sphinx
#

Is that agricraft? Check the config

harsh halo
#

yeah

#

How do i do that

primal sphinx
#

You go to the config folder and search for agricraft

finite topaz
#

Hey, anyone got the .txt file for the minecraft credits?

primal sphinx
#

assets/minecraft/texts/end.txt

#

Sorry credits.txt for the credits

finite topaz
#

where would I find that?

#

Like, the original .txt

primal sphinx
#

Open Minecraft.jar with 7zip

finite topaz
#

uh.... and where's that?

primal sphinx
finite topaz
#

Found it! Thanks a bunch, man

raw fern
#

hey im trying to make a custom miraculous mod all i need is a scripter and a modeler

lethal zinc
#

Anyone here know how to check which face of a block a player is looking at?

primal sphinx
#

and what do you want to achieve with it

lethal zinc
primal sphinx
lethal zinc
#

I want to know which face of the block a player is looking at.

#

Not how to make directional blocks.

#

In spigot we use ray tracing, which I sorta can't do with fabric ( I think )

primal sphinx
#

you still have not answered my second question

lethal zinc
primal sphinx
#

and unrelated to this but I'm fairly certain you do not need to raycast to do that in bukkit

winter cipher
#

You would need to ray cast in all modding situations.

robust sage
#

quick question for mod developers is mcreator really all that bad to start out with mod making?

#

i was told it can make cool mod sbut you just have to put work into making it work and not mess up

kindred dock
#

Would recommend learning how to do it without just using mcreator, its not the best way to do things

robust sage
#

i dont know enough code to do a ENTIRE mod on my own without mcreator

rough salmon
#

@kindred dock So what would be the best way to start then? Because documentation is.. not very good or not even existing. :D

kindred dock
#

Thats the extent of my knowledge, I just know its not a great program

rough salmon
#

Have you tried it yourself?

#

Sure, I've also heard that it doesn't produce the best code, but for someone who is beginning to look into mods, maybe it is the best way, since they have a lot of boiler plate for a lot of stuff.

#

And since you can view the code and then refactor it to be better, I think it's a good first step.

#

(Even though Clay might hate me for saying so)

kindred dock
#

I have yes

#

the temp mod I had made with mcreator did 1 of 2 things, The app would lock up and freez/crash constantly OR the mod would half work they way I coded it, also didnt play well with other mods (the mod was literally a portal to a flat world)

rough salmon
#

Because, I tried looking into making a Forge mod, and basically the documentation told me to read the class definition files, which is not helpful at all.

#

And the little I've tried, I haven't had any lockups or anything. It was just smooth sailing for me at least. Managed to create a mod, that, on the start of every day, made it rain.

#

And from that, I learned about some events that you can hook into, and how to get access to world data and things. :)

winter cipher
#

Yes I and most devs will hate you for saying that.

Mcreator is bad because the path it puts people on is one that ends with mcreator. You are bound to whatever game versions it supports and it's not worth resuing the code you have if you outgrow it in mod idea as what it supports is limited.

One problem you have is you are a developer, you know how to code, that's not the typical 99% userbase. The vast majority dont know anything and if they run into issues the only option is whatever mcreator gives. It doesn't teach them how to work in java either.

robust sage
#

mcreator truely sucks

#

i can even open or make a workspace

#

it just breaks

#

they don thave any like discord server or place to really get help exept their forums

#

and theres like 200 posts about the same error code on teh forums that mods arent awnsering

#

and why the heck does mcreater need an internet connection?

#

i knew mcreator was trash but not this bad where their program is broken and they wont tell anyone how to fix it

#

and the website is littered with ads

#

let try an olde rversion

#

ive reinstalled like 3 time snow

kindred dock
#

Then might be best to learn the real way. Mcreator is shit

robust sage
#

my parents are against coding

normal elk
#

what..

robust sage
#

they just dont understnad it all that much

#

they think ill try to make a ip grabber or some shit

#

im just messing around with it at this point

winter cipher
#

runs any server
Has everyones IP that connects.
Involves zero code.

alpine adder
#

well that sucks your folks think coding = hacker child? 😆

#

like yes you could definitely be that but to auto assume you will be that

wicked harness
alpine adder
#

thinking your a spy or something 😆

rough salmon
#

Oh look, lots of bashing for mentioning MCreator, like I expected. :'D

#

"Learn how to code", yeah, give me some documentation that gives me an insight into what types of events I can hook into, and how those things work.

alpine adder
#

this is why I like codemy and such to learn stuff as it explains stuff quite well , for myself anyway

winter cipher
#

Plus the majority of mods are open source, you can look at them for stuff too

rough salmon
#

What event package, in what code?

#

For a total newbie this tells me nothing.

#

I've never modded minecraft at all, so I have no clue where to start, and the documentation is basically just an automatically generated, incomplete JDoc-site.

winter cipher
#

You look at the event folder in the forge code.

rough salmon
#

I guess I'll have to find the source for that then after work.

#

But thank you for that pointer, that helps a bit more.

winter cipher
#

IDK what IDE you are using but if you use IntelliJ the global search feature (double tap shift) and search for basic things that you want to work with in vanilla. Make sure to select the search everywhere.

rough salmon
#

Using JetBrains IntelliJ yeah.

#

And I have the basic mod example setup, so I know about the few hooks that it sets up for you at least.

#

Didn't know that double-shift was for searching. I'm used to visual studio where you have Ctrl+Shift+Space for that.

winter cipher
#

Under the libraries list just look for the forge source. Start poking around.
It's the best option you have

rough salmon
#

Thanks, now this is helpful information.

#

And yeah, I'll have to check out some other mods source, to figure out how to setup some things, so I can tap into the world-tick events.

winter cipher
#

The events are simple.
Lots of mods do things related

rough salmon
#

It's just a lot to take in, when you're completely new. ^^

winter cipher
#

It's been a major complaint for everyone for ages about the lack of info

#

but if you go around looking for info you better have 10 years of java experience or you will just get told off

#

some of the more general dev discords are better though

rough salmon
#

Yeah.. Only java I've poked is at work, for a single application, that loads a view from a webbrowser, and allows javascript-execution of methods to modify state of some LEDs on a display.. :P And modifying code is one thing, but writing from scratch is something else entirely. x)

winter cipher
#

if you have questions I can try to help you know where to find me. I won't be all that great of a resource tho.

rough salmon
#

Yeah, I'll wrack your brain about it at some point. :) Thanks!

median meteor
#

anyone need help adding quests to their modpack

median meteor
#

yes me

west lagoon
untold niche
#

If anyone has any suggestions for mc mods please dm me 🙂

toxic spindle
#

im not a dev but it would be cool to see vivecraft with mods if thats already possible please point me in that direction

torn rover
#

Heyo- looking for modders interested in doing commissions. Item and ability-based work, Forge 1.16.5 :3

winter cipher
#

would be wise to explain what you want

polar marlin
kindred dock
polar marlin
#

NOW I REMEMBER

kindred dock
#

Installing its the easy part, finding mods / servers that are compatible is the hard part (for now)

frigid harbor
#

Does anyone know if it would be possible to have a true player swap? I'm trying to come up with various things for a mod I'm working on that fall under the umbrella of "curses" and the Freaky Friday body swapping seems like a possible candidate

#

Ideally it'd work in such a way that when swapped the players will use each others player data, username, etc. on the server side

#

Kind of like a translation for the incoming userid to the id of the player they've swapped with

primal sphinx
#

just exchange their data and change the name in chat

fresh furnace
#

Complete changing the player data to the other player seems hard to do and a security risk

#

probably easiest to just update their skins and nametags

winter cipher
#

Lol wat.

Shouldn't be hard at all. Just read the data from the target file and place into the affected players file.

Theres no security risk, its player data, not password manager. Your insane if you think theres a security risk in player data...

fresh furnace
#

no I mean if you give someone another person's UUID you tie literally ALL of their data to this other player

#

Say I swap an owner with a normal player?

#

Now the server treats the owner as a normal player and the normal player as an operator

#

It's not the data itself that it is a security risk it is the authorization that comes from the data

winter cipher
#

Why would you swap the UUID.... That's not what was mentioned at all

#

Player data isn't a UUID

kindred dock
#

Wouldnt trying to swap uuids break everything? Even if it would accept it in the first place?

winter cipher
#

While it's running, possibly.

kindred dock
#

Tho arent uuids locked to the account of that player? Like my uuid isnt the same as yours. But our player data can be.

winter cipher
#

That would be the "Unique" part.

fiery crescent
#

uuid is what tracks most things for mc data it used to be name but that changed

spring badge
#

Does anyone know if Modtweaker has embers rekindled 1.12 compatibility? the 1.10 examples don't seem to work every time I try

#

I want to make it so the stamper can make some gears from a different mod that isn't compatible by default

turbid void
#

To find the mods format for their recipe files can just look inside the mod .jar at ones already inside

spring badge
#

Apparently it does have rekindled support, but I'm just dumb and don't know how the script works

#

wait I think I just entirely figured it out somehow. amazing

final nymph
#

Anyone have helpful tutorials on how to make custom Minecraft items for a mod? thank you!

spring badge
#

I've tried this exact script multiple times and it's just now working.
Thanks anyway tho @turbid void

turbid void
spring badge
#

I don't think zenscript was working when I started my modpack so I just used the normal editor

trail kite
#

Does anyone know the CF API rate limits offhand?

#

Can't find the info in the docs

winter cipher
trail kite
#

Ah, misunderstood the scope of the API's features. Nvm. Ty for reply!

median meteor
#

guys, I want to start making mods, how can i start? (i already know java(15% of java, but stackoverflow and youtube helps me))

#

btw, from IDE's I have Visual Studio Code, IntelliJ IDEA and Eclipse

wicked harness
#

Forge or fabric?

median meteor
#

forge

wicked harness
#

Did you follow their tutorial?

median meteor
#

oh, they have?

wicked harness
#

Little bit

median meteor
#

ok, I'll watch it, when arrive

median meteor
#

but I want to make it so that if forge 1.8.9 isn't downloaded

#

it downloads it then launchs with it how can i do that?

winter cipher
#

That's outside the scope of this discord.

You will find very few people willing to help you also.

safe kestrel
#

Hi, I'm trying to copy TCon's healthbar renderer to my own mod (I don't want TCon in my modpack but the way it changes the healthbar is nice). But now the armor bar icons are green hearts which are offset too.
I have the feeling that when MC renders the armour bar the currently "selected" texture is still the hearts texture but I don't know where to start looking for solutions and I don't know if my assumption is correct either.

Any ideas what might cause this? Am I missing something else?

(MC version 1.7.10)
My code: https://github.com/FPSP-Modpack/FPSP-Core/blob/main/src/main/java/glowredman/fpsp/handler/ClientEventHandler.java
TCon code: https://github.com/SlimeKnights/TinkersConstruct/blob/1.7.10/src/main/java/tconstruct/armor/ArmorProxyClient.java#L229
TCon is licensed under CC0 and I've given credit.

safe kestrel
#

Actually not, I forgot to call mc.getTextureManager().bindTexture(icons) where icons = new ResourceLocation("textures/gui/icons.png"). The original code contains this but I decided to not copy it for some reason.

winter cipher
#

ah

cyan citrus
#

Hey, I'm having issues when setting up eclipse and gradlew, I've been following a Minecraft 1.16.4 modding tutorial and I am making a mod for Minecraft 1.16.5. I am stuck at the setup process for gradlew, I've followed exactly what the video tole me what to do and the command prompt opens and closes while installing nothing to the mod folder that I am making. This is the setup.bat file I've made that wont work, is there anyway for I can get it to work again? gradlew genEclipseRuns --refresh-dependencies&&gradlew eclipse And the video that I am following is this https://www.youtube.com/watch?v=CwEFlV6tPcQ&t=656s&ab_channel=TurtyWurty

Hello everyone, I am back. Yes, it is true, I am starting the Minecraft Forge 1.16.4 Modding series. In this one, I just download the necessities and set up a basic workspace! Hope you guys enjoy!

My Discord Server: https://discord.gg/d5cGhKQ

Setting up the JRE and JDK: https://youtu.be/yJ-SvS8WarQ
Download Forge: http://files.minecraftforge.n...

▶ Play video
cyan citrus
#

Anyone? Please help me?

wicked harness
#

And what is happening then? Can you open a command prompt and run the command?

cyan citrus
#

I've tried that

wicked harness
#

Is the terminal in the folder that you want to run the program in?

cyan citrus
#

Yes t is in the directory

wicked harness
#

Show a screenshot of the folder

cyan citrus
wicked harness
#

Try ./gradlew

cyan citrus
#

in the bat?

wicked harness
#

In the terminal

#

That setup.bat yours?

cyan citrus
#

Yes

true hemlock
#

try using ./gradlew in the setup.bat then

cyan citrus
#

Like this?

#

@true hemlock and @wicked harness ?

wicked harness
#

Yes

true hemlock
#

also change the second part

#

./gradlew eclipse

cyan citrus
#

Like this?

wicked harness
#

Yes, now try it

sage star
#

is "setupDecompWorkspace" a deprecated feature? I've been following the 1.12.2 Forge Documentation, and I can't seem to get this step working. .\gradlew eclipse works fine, but if I just run that I run into the issue of "missing library" which I assume the first step should address.

true hemlock
#

setupDecompWorkspace works fine for me on 1.12

sage star
#

I see, I'll check my JDK and such.

sage star
#

It seems to be still failing. I checked that I'm using JDK 8, so I'm not sure what's going on here. It'd be great if someone can chime in on this.

#

Are there any log files that I could send?

sage star
#

I'll download an older mdk to test if it works there.

sage star
#

It seems to be doing something! Very strange, since I had to go back to a version that released 2 years ago.

livid gull
#

The newer 1.12 mdks use FG3/4 which uses a different system to the old FG2.3

#

setupDecompWorkspace isn’t required with the newer ones, it will auto decomp when it needs it

#

The downloadAssets task should also be being run automatically from memory, although 1.12 with FG3/4 does have a few quirks you need to handle

finite topaz
#

hey does anyone have the default mc resource pack

prisma heron
#

What knowledge do I need / skills I need to get started in developing my first mod? (I just recently started learning JavaScript.)

wicked harness
#

Need to know Java

prisma heron
#

Is that it? there's nothing else?

wicked harness
#

Need to be able to make stuff with it and read stacktraces

#

Then you follow a tutorial for the modloader you want to use

prisma heron
#

Ok, cool. Thanks for the pointers!

crisp quiver
#

yo, im working on a mod for minecraft, do anyone have any good ideas for bosses, weapons, armor etc?
(dm me with ideas)

sage star
#

Hello, I'm currently trying to add a simple block in forge (1.12.2.) I am following TheGreyGhost's MinecraftByExample github but my block isn't showing up in my creative tab (even though it is listed to show under bulding blocks), any help would be appreciated!

primal sphinx
#

If you haven't been learning typescript you'll have to learn your types

#

You'll need to know how to handle errors properly

#

Then you can pick a modloader and read their documentation

#

Fabric is more beginner friendly but it may lack some quality of life features that forge has

#

I would suggest making a simple mod with both and then choosing the one you prefer

sage star
lone swallow
#

Hello , im taking a crack at making a mod pack for the first time , is there a good place of resources I can dive into to get started?

kindred dock
#

Do you have the curseforge app?

lone swallow
#

Yes

kindred dock
#

Have you made a custom profile?

lone swallow
#

Yeah ive got that far , more specific what im wondering about is going about configuring ui for mods and making server files that actually work.

#

I have mods working in singleplayer but having trouble making them work when connecting to a self hosted server

sage star
kindred dock
lone swallow
#

ok

spice loom
#

why wont my mixins register? even a logger.info in my MixinLoaderClass wont do anything? any way to fix this? (forge version 1.12.2)

spice loom
kindred dock
sage star
#

Atm trying to just add in a simple block

#

I'll post my stuff on github rq

kindred dock
#

Explain that when you post a crash. otherwise people dunno what your doing

sage star
#

I see, thanks for the headsup.

livid gull
#

A) you need to add ' marks around the value so 'searge' B) I don’t think you even need that line as the default is already searge from memory

spice loom
#

I will try that thanks

sage star
sage star
#

Please lmk if more files are needed to pinpoint the issue

sage star
#

going to try to rename the MODID just incase it's an id thing

#

same error missingblock

spice loom
#

its a missing texture? @sage star

sage star
#

Is that what's causing the crash? I'll look and see if there's a misspelling

spice loom
#

ok, i havent worked with blocks that much but yea

sage star
#

I'm not sure what the problem could be here

#

wait, caught one lowercase issue

#

Still crashing with seemingly the same issue

#

after catching the lowercase it seems to be throwing a lot more errors at me

#

Perhaps I'll just rename all assets to lowercase and see if that helps

winter cipher
#

when you start it there should be info in the debug log

sage star
#

I noticed that eclipse is way behind on all of the changes I'm making- would that possibly be a cause of the crash?

winter cipher
#

what?

#

are you doing edits outside of the IDE...?

sage star
#

I've been renaming things outside of Eclipse, I sync'd them though and will keep that in mind for the future.

#

I'll send a full log in a moment

#

It seems like it's not finding the jsons but I can't think of why, eclipse is fully caught up, everything should be lowercased and I've gone over the registries several times to make sure that they're pointed to the right place.

winter cipher
#

ok, what in the world structure are you using?
You have multiple "proxy" classes for the block.
You don't need a "common" proxy that's what the base mod class does.
All names should always be lowercase.
You should be setting all your attributes for items/blocks in one place. Either pick in the constructor or at registry time. You can also chain the attributes so you don't need to do two separate lines.
You are already doing sided things inside the block class, might as well contain the rest of the related parts inside the class. Then you don't need the 2 extra classes per block.
I'm unsure about the registry method, I've always used the event based one and never had issues with it. I question it as your block is getting set to air for whatever reason when registering it.

primal sphinx
#

This should give you a bit of an idea what your proxies should be, this is old do not copy this code use proper up to date methods for your forge version

#

@sage star

#

Forgot to ping you in that message

#

Good forge tutorials are hard to come by sadly some guy decided to show bad ways of doing things and everyone started copying his tutorials

#

I would say to avoid youtube tutorials unless they are from well known modders

#

Do not be afraid to look at other people's source

#

Team cofh has all of their code open source for you to check out https://github.com/CoFH

GitHub

Team CoFH has 21 repositories available. Follow their code on GitHub.

primal sphinx
sage star
# winter cipher ok, what in the world structure are you using? You have multiple "proxy" classes...

Well darn, I suppose I was looking at the wrong example then.
I've been basically trying to port over the ExampleBlock from TheGreyGhost's minecraftbyexample mod here as to get a handling of basic forge knowledge (https://github.com/TheGreyGhost/MinecraftByExample/tree/1-12-2-final). Apologies if any of these issues are common and or easily preventable, I am still learning and I thank you for your time spent responding.
I've gone ahead and lowercased everything soon after posting the github, and I'll get on with optimizing the code shortly, but I'm just wondering why it isn't working for my mod since it's almost a one on one port of a simple block in examplemod. I'll check out those other links posted here and see if I can fix some errors in my own time.

sage star
#

Think I'm going to start from scratch again at this point
Update: Best decision I've ever made, it turns out I was missing alot of things with the Documentation/IDE that would have been super helpful in development.

tribal briar
#

can someone fix my modpack

#

it crashes when i launch it

#

pls dm me if you can no one has dmed me

kindred dock
untold niche
#

Is there any reason my mod won’t process? It’s been stuck on processing for over a week

untold niche
#

When did I spam?

wicked harness
untold niche
#

Oh yes I got confused on which one to put it in sorry

tame turret
#

pls help

#

this is my issue

#

gradlew setupdevworkspace eclipse

livid gull
#

You’ve either got a 32bit JDK or your system is to underpowered for this

wicked harness
# tame turret

So, looked at the forge discord, update your development environment with the new version

livid gull
#

Because Minecraft doesn't exist server side

fresh furnace
#

Yes

#

Really? Trying to get help with a hacked client again?

#

<@&524645667818307596> can you remove this please. Logs show it's for hacks

normal elk
#

what are you talking about

fresh furnace
#

they are making a hacked client

#

"(Their name)Hacks"

spice loom
#

its for a 1.12 anarchy server

#

I dont hack on any other versions

fresh furnace
#

Rule 8

spice loom
#

mk

#

didnt know sorry

ruby geode
#

Hey, so basically, I need devs to make some mods for a Minecraft SMP. It is hard to explain, and I am new to Minecraft Modding. DM me for more info.

What you will get:
Free access to Cracker SMP.
Money if I ever get monetized on YouTube.

wicked harness
primal sphinx
#

You're making people pay for access to your server?

#

No thanks

alpine adder
#

plus the "if I ever get monetized"
hello mod dev enjoy your 1 penny for all your hard work.

primal sphinx
#

I'm happy to contribute to any open source project

median meteor
#

Hello, I have a question. I want to make a Minecraft mod which causes mobs to spawn when a Youtube Channel gets subscribers. There are videos made with that mod but I couldn't find any resource about how to code it. Is it possible with Youtube API or something else? Anyone knows how to do it?

fresh furnace
#

you will need a youtube api wrapper in java

#

and a way to poll it every few seconds or something. it depends on the ratelimiting of the youtube api

lavish parcel
#

how do i add a sword? im modding minecraft V1.16.1 and i cant find any tutorial online that tells me how, its all just mods that do it for you

fresh furnace
#

you create a new item class that extends SwordItem

fresh furnace
#

in a new class?

#

are you new to java

lavish parcel
fresh furnace
#

ok have fun with that then

lavish parcel
#

yup

fresh furnace
#

I don't really try to help people mod if they are new to java since new to java is level 0 and modding requires level 100 basically.

lavish parcel
#

im working from the forge gradel

lavish parcel
fresh furnace
#

in a new file

#

doesn't really matter where

#

as long as it's inside your project

#

with your other classes

quick grotto
#

Falcon I would suggest starting with a small thing

#

like a calculator if you are new to java

#

to get the feel of it

lavish parcel
#

ive done alot of coding w/ python b4

quick grotto
#

python and Java aren't the same tho

#

but I get what you mean

lavish parcel
#

k ;(

#

ive modded b4 on 1.15, but that was a while ago and i dont remember how to add it, and im on a dif computer so i cant even check

quick grotto
#

that's why I would say try at least a little program at first to make it eazy

lavish parcel
#

kk

#

ig ill try

#

i got a summer 2 waste ;P

quick grotto
#

hahahah

#

Ik that feeling

#

same here

#

gl hf man

primal sphinx
#

There's no such thing as a ressource to code a specific thing if someone wanted that they'd give you the source code

fair hatch
#

how do i add custom villager trades into my mod? i cant find a 1.16 example, and i cant find where farmers delight stores their custom trades as an example

rich horizon
lucid isle
#

yo
i was wondering
i wanted to download a Kimetsu no Yaiba (Demon Slayer) mod and i got the java file but how do i use it on curseforge?

normal elk
#

?mc-installmods

vale pulsarBOT
#
How to install mods in CurseForge App.
  1. Click + Create Custom Profile
  2. Name it, select the required Minecraft version, select the Forge version (usually the highest number), click Create.
  3. Click the profile icon.
  4. Click Add New Content
  5. Search and install the desired mods.
  6. Start the game!
How to install mods not on CurseForge.
  1. Right click the profile picture or Open the profile and click the CFmenu Icon next to the play button.
  2. Click CFfolderOpen Folder.
  3. Drag the mod(s) into the mods folder. (Note: Some mods will require others, to run. Make sure to read the instructions for the mod!)
  4. Start the game!
lucid isle
#

thx

green bear
#

Using Mcreator. Is there any procedures to check if the state of a block has changed? Or is he going to see what level of growth the plant is?

normal elk
green bear
#

This is not spam! I'm just asking. on 2 channels ;/

#

..

normal elk
#

read the rule..

green bear
#

MR.Riis he wrote the same on many channels and his posts were not delete :V. -,- ... in order not to get into an argument ... I will continue to await the answer to my question. 😉

unborn veldt
#

hello, total amateur here

#

does anyone know if theres a way to remove lava completely from terrain generation

#

working on a dimension in mc creator and havent been able to do that without removing caves

fallow osprey
#

not sure i dont code but cant you just find the code for lava and delete it in the terrain gen or am i just reaally dumb

unborn veldt
#

ill ask my programmer friend i guess

#

idk if theres a file like that

#

using mccreator

#

best i could do in the code is change animation speed lmfoa

primal sphinx
#

simple fix : don't use mcreator

fickle depot
#

So CF still cant tell the difference between a fabric and a forge mod

#

See the mod charm for details.

wicked harness
fickle depot
#

good to know

#

ty

#

just caught me by surprise.

wicked harness
fickle depot
#

kinda done with GDL and its bugs

wicked harness
#

GDL?

fickle depot
#

GD Launcher

wicked harness
#

Ahh

fickle depot
#

I tend to leave the serverside stuff for curseforge and use GDL for every day stuff

#

so 1 clean install, 1 mangled by use.

#

but just little annoying things getting in my way constantly

unborn veldt
#

Lmfao

unborn veldt
#

youre gonna get nagged because of posting the same thing on 2 channels

#

heads up

neon sedge
#

There's a mod in my modpack that blocks the recipes from vanilla.
I need the command to take away and give some thru ftb quests.
Can anyone help me a bit?
Or if anyone knows how i could do the same with crafttweaker/game stages(w/recipe stages) help with that would be really appreciated

unborn veldt
#

how does that even work

#

can you explain whats happening

#

im not exactly a pro but i think i can help lol

primal sphinx
unborn veldt
#

uh oh logical fallacy deboonked

median meteor
#

Hey can anyone help me, i have this mod that is for ver 1.12.2 and i want to upgrade it to 1.16.5 how to do it?

median meteor
#

nope ; - ;

primal sphinx
#

Do you have acces to the source code

wicked harness
#

Does the licence allow change?

primal sphinx
#

What mod is it

median meteor
#

i don't understand a single thing

wicked harness
median meteor
#

ok

normal elk
#

do you know how to code?

median meteor
#

wait

#

nah ; - ;

normal elk
#

better learn that first

wicked harness
#

Then you won't be able to update it 🤷‍♂️

median meteor
median meteor
normal elk
#

updating a mod isnt simply changing
Version: 1.11.2
to
Version: 1.16.5
😂

median meteor
#

Ouwh srry, i don understand a single thing ; - ;

normal elk
#

you need to learn java coding to even begin to be able, then research all the changes in forge

median meteor
#

@normal elk how long does it take for u to make 1 mod if i can ask

normal elk
#

infinity since i have no idea how to code

median meteor
#

ok thnks for the advice i think

wicked harness
median meteor
#

I rlly want a Wither Storm in 1.16.5 but damn i cannot find one

primal sphinx
#

Well some extremely simple mods can be basically as simple as changing the version but most mods will need a complete rewrite

#

Why not just install a mod to add 1.16 content to 1.12 instead

river mason
kindred dock
river mason
#

ok

neon sedge
#

Though I don't need help anymore, I managed to botch a solution together

#

The initial problem was that I needed to lock/remove recipes from being craftable, but be able to unlock them

#

I was trying to use Minecraft's /recipe

#

But it was being blocked by a mod

#

3 to be exact

#

Jei, Fast Workbench, and Quark

#

So I changed the config of the latter 2 and removed jei

#

And now Minecraft's /recipe command works, so I can fix my problem

sage cedar
#

So I was wondering what setup I should use for forge modding in minecraft.

foggy crater
#

Like, which IDE?

sage cedar
#

yeah

#

and I need some startup tutorials.

foggy crater
#

McJty seemed to have some good tutorials if I recall correctly

#

I’d recommend using IntelliJ and a plug-in for it called MCDev

#

But you can also use Eclipse or VSCode I believe

sage cedar
#

ok

sage cedar
fresh furnace
#

please tell me you're joking

foggy crater
#

Sadly, no

sage cedar
#

I keep getting the error "The selection cannot be launched" on eclipse java

primal sphinx
#

please go learn java first

sage cedar
green bear
#

In MCreator how to check if the state of a block has changed (as does an observer)??

foggy crater
#

It literally just logs when a chest is opened if the chest is under a certain Y level?

#

And you don’t care if it’s forge or fabric?

thorn sandal
#

Hey guys, I am new to Forge and trying to debug a mod. I have intellisense working fine in VScode, but I have a few questions. One, it seems all of the minecraft classes have been stubbed from the assembly instead of being read correctly, so I get a bunch of variable names like p_i231876_3_. Is there a way to fix this? Second, instead of using gradlew runClient, do I have to do something else in order to enable breakpoints and debugging? Thanks in advance!

#

Ahh, I see this answers the first part WARNING: This project is configured to use the official obfuscation mappings provided by Mojang. These mapping fall under their associated license, you should be fully aware of this license.. I think I know how to fix the second one too lol ignore my dumb dumb.

thorn sandal
#

Got it =] just had to attach to the running gradle daemon in case anybody runs into same issue

candid sierra
#

anyone know how to optimize a modpack?

turbid void
# candid sierra anyone know how to optimize a modpack?

i don't claim to be a coder but I do author a modpack and it comes down to not including buggy mods that cause issues, and including various mods that have been put together to help game runs in various ways. do you want some suggestions?

depending on what MC version you're using there could be some diagnostic tools available also btw

sage cedar
turbid void
#

That is relevant how?

unborn veldt
#

anyone know why custom mobs might not spawn in a custom biome

native summit
#

maybe cuz unknown blocks? idc tho never played with custom mobs/biomes

unborn veldt
#

its just still water and water creature spawning

flat rover
#

Is it just me, or is getting a file approved taking longer than usual?

flat rover
vale pulsarBOT
#

It is 09:52PM on Wednesday for CurseForge my dudes.

Project Moderation Time

Project/File moderation is done on;
Sunday, Monday, Tuesday, Wednesday, Thursday: 10AM - 6PM GMT+2
Friday, Saturday: No Moderation!

This process is First in, First out. Thus files submitted late in the work day may not be checked until the next work day.

New Projects or uploads requiring manual approval: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour

File sync to the Curseforge app may take up to 24 hours after approval.

flat rover
#

It's not a new project

wicked harness
#

Or longer

flat rover
#

Darn it. Alright

narrow geode
#

I've got a custom entity that's tameable, it tames fine and follows it's owner, attacks anything the owner attacks, etc. But it won't sit, whenever I tell it to sit, it's always false, here's the class for it: https://pastebin.com/S4QFjPZd anyone know why this is happening?

unborn veldt
#

does it stop

#

if it stops but does not play the sitting animation

#

there might just not be a sitting animation

narrow geode
#

No

flat rover
#

I am making a modpack and I keep having a problem with FTB Chunks and its dependencies. It keeps saying it needs both ftbguilibrary as well as ftblibrary, but becuase those seem to both be on the same mod page, the modpack usually excludes one of them and does not work. I tried putting one of them in the "Overrides" folder, but that just caused my modpack file's status to be Rejected when I uploaded it becuase that mod technically has a curseforge page. What do I do to resolve this issue?

#

Of course, I could just be being dumb

coral cape
#

does anyone know how to put req on modded items with the Reskillable mod?

rotund salmon
#

Wow forge is really ducking cool today
My build environment just decided it can't find forge's files for 1.12.2 anymore; and they give a 404 when i go to the link

#

So I'm inclined to believe forge just shut-down its files for 1.12.2 versions on the old build system

narrow geode
#

._.

rotund salmon
#

Can't run my mod

#

Can't build any of them

#

To be fair, building them with an API hasn't been working in a while

#

But yeah

narrow geode
#

I don't think I'm having any issues

#

@rotund salmon What's the command prompt look like when you run it?

rotund salmon
#

hmmm

#

wtf it works for you??

narrow geode
#

Huh

rotund salmon
#

This randomly just happened

#

I didn't change anything

#

I didn't press a magic button

#

I built it 2 hours prior

#

In fact I ran the code 1 minute prior

#

But now it just nopes out

narrow geode
#

gradlew setupDecompWorkspace and gradlew build both work fine for me

rotund salmon
#

Maybe it's cause snapshot vs stable??

narrow geode
#

Nope, same version as you

#

2847

rotund salmon
#

nono

#

as in

#

mappings

#

you have different mappings

narrow geode
#

Hm

#

That's a good place to start

#

Want me to send you the forge source I'm using?

rotund salmon
#

Yes please

narrow geode
#

Sent in DMs

mental fjord
#

quick but kinda dumb questions, what do spawn weights mean. I always assumed that higher spawn weights gave more of a chance of X to occur but im just curious

fresh furnace
#

that's basically what they mean to my knowledge

winter cipher
median meteor
#

I don’t know how to code 😦

restive thunder
#

Any context?

median meteor
restive thunder
#

What is your message in response to?

median meteor
#

People codin

median meteor
restive thunder
#

Are you asking for help or just speaking to speak?

median meteor
restive thunder
#

I would recommend learning Java before doing any kind of modding

narrow geode
median meteor
lament crypt
#

fg 2 tries to reference the old forge maven

#

which it can no longer find

#

you need to use fg 3