#⚙️︱authors-help

1 messages · Page 18 of 1

autumn sundial
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hey guys i want make run a command from mod what do i do, if u have it make a tutorial

restive thunder
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Why do you need to run a command automatically?

autumn sundial
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Nvm i found another solution

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I want use blockbench but what model i should use like java block/item or modded entity

median meteor
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is this an area for modpack developers aswell?

real wasp
autumn sundial
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Pls help me pls

restive thunder
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Your question would be more appropriate in the BlockBench Discord

autumn sundial
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Ok thx

broken eagle
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This isn't changing the Blockoutline, I assume it is not possible for TallFlowerBlocks???

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private static final VoxelShape SHAPE = Block.box(4, 0, 4, 8, 16, 8);

@Override
public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) {
    return super.getShape(pState, pLevel, pPos, pContext);
}
elfin canopy
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yepp, i was having an issue finding the damageItem's minecraft mapped version (hurtAndBreak)

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i fixed it now, i jsut started minecraft modding so common issue ig, i was manually decreasing durability

broken eagle
median meteor
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hey. i was wondering if theres a mod that allows for configuration of loot tables ingame?

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or something similar

onyx plover
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im in dire need of help trying to install wondertrade onto my pixelmon server and i am having no luck with it

marble moat
vestal ridge
shut breach
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what is this channel for ?

fallen marsh
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Look at the channel topic

shut breach
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where?

fallen marsh
shut breach
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oh ok thx

hollow marsh
ruby mirage
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Hello ^^
Hope its the right channel 😛
Someone know how to use EnumProperty in Blockstates without creating a new Enumclass for it ?
I need my own EnumProperty but i set it via other code depend on content of block.
EnumProperty Types are only defined in Blockstate.jsons
Btw i work with Forge for 1.18.2 😛

public static final EnumProperty TEST_MYNEWSTATE = EnumProperty.create("testenum", p_61589_)

No idea what to do atm.
Used Java rarely and MC Modding is also new for me 😛

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or i need still to use the basic vanilla Enum Types that exist and parse my own via code in ?

winter cipher
ruby mirage
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but its not so important for the moment ^^

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the bigger deal i have atm is store nbt data on itemstacks by default.
if i do this via customcode in any itemclass it works only via CreativeTab and JEI.
But if the Player usw /give or something other the stored NBT Data in the Itemclass get ignored.
InventoryTick is also useless.
I need a way to store them by default or a tick methode that works in Player/Mob Entity - Block Entity and Item Entity Inventory.
But if i read it correct in any Post on any Forum it say its not possible 😛

strange zealot
#

Like why?!?!?

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What the point of trying to open the api up while doing this?

odd hull
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Modrinth didn't go through the API.
They bypassed it and directed the CF CDN directly without permission

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When offered to discuss the situation they refused

turbid sinew
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We never bypassed the CF API. Our products have never called the CurseForge CDN nor API

odd hull
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The API no. The CDN yes. If you changed that after we requested. Then thank you

turbid sinew
odd hull
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If only that first part was in your reply to us except just "And what if we don't?"
Also, "we're just putting it out there. Not our fault if others use it" is the same level of excuse as "I'm just asking questions"

turbid sinew
gleaming wing
#

Hi guys! What programs do you use for 3D modelling? Are there any special ones for Minecraft? Also sorry for my bad English!

winter cipher
gritty nacelle
#

Heyo! What would be the mod that adds tree branches / rocks that spawn on the ground? (forge, 1.16.5)

real wasp
turbid void
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So... trying to get a custom dimension to work in 1.18.2. 😢 I already have 1 that does function and load on it's own. I have a second dim that is the problem child. I'm using open loader to globally-load the datapacks that house them. I get-

Caused by: java.lang.IllegalStateException: Trying to access unbound value 'ResourceKey[minecraft:dimension / minecraft:thebriars]' from registry Registry[ResourceKey[minecraft:root / minecraft:dimension] (Stable)]

real wasp
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Does it happen if in a regular datapack?

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(Ie loaded when you make the world rather than loading with openloader)

analog drum
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Hello

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how can i use mod in my mod

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for example

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i have this mods :

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#1 : Mod For Entitys
#2 : Mod For Items

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and i want to add that entity from mod #1 loot is item in mod #2

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how can i implement that ?

winter cipher
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Use a loot table in a datapack.

analog drum
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no no i want to do that in mod

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its example

winter cipher
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you do it the same way in a mod

analog drum
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so how dose mods work that in the beginning of game they say you want an other mod to

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like libary

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how should i use that like that

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for example

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i add mod #1 as libary to mod #2

winter cipher
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What...?

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You add it to the build script or drop it in the libs folder then set the requirements in the mods.toml

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But you dont need a mod to edit drops.

analog drum
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and is there any Toutrial to make api ?

winter cipher
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Tutorial to make an api...?

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If you are asking for a tutorial to make an API you shouldn't be making an API.

Learn how modding works first.

vagrant bramble
#

Are there any tutorials on adding connected textures to a mod?

analog drum
#

what it the problem ?

ruby mirage
analog drum
#

hello

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wgy this is not working ?

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it should canclel death but it is not

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what is proble m ?

true hemlock
#

Does DEADED print to log

coral kite
analog drum
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Hello

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i have problem in blockstates

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why this line dose not increase STATE value of blockstate

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?

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*line 35

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what is problem ?

analog drum
#

?

fallen marsh
restive thunder
coral kite
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Is there a way to set the path to the blockstate to be something else other then the default one?

somber flax
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how do you make an item not get consumed in a crafting recipe? 1.165 . trying to add some new items in but i cant seem to find any info . want to put hammer and nugget in grid and get nails and a hammer back

analog drum
#

what shoul i use to make my ore spawn on block
like this :

median meteor
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Specify

analog drum
median meteor
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Specify what you want it to do

analog drum
#

.

analog drum
analog drum
oak saffron
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then

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you can set

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the y value of the ore spawning

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to above the usual y level of ur biome spawning

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or something similar to that

median meteor
silver pilot
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I'm probably gonna sound useless, but I need a base template for a 1.16.5 mc mod because for some reason my intellij refuses to build the gradle.

silent badger
#

Hello,

I need help, I want to replace the default Zombie by my own Zombie who extends Zombie class. That is possible ?
And How to do that ?

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Thanks a lot 😉

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I try to do that :

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But it doesn't work ...

analog drum
silent badger
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More optimize

silver pilot
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I got the gradle to build. Then got this issue a few minutes later...

analog drum
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cause i didnt fing any events for ore placement

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and other

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this is all of the code :

analog drum
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so where sould i check that ?

zealous willow
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should i use openjdk 18 when making a mod for 1.19?

wicked harness
#

!java

vale pulsarBOT
wicked harness
#

Good question actually 🤔

zealous willow
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i found a video that says 17, and it was uploaded yesterday so ill just use that

raven current
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yeah 1.19 is java 17 and above

ruby mirage
#

Hey
Someone know something about a value limit for IntegerProperty for Blocks ?

ruby mirage
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rly no idea what happen xD
maybe im too weak and need to sleep but i cant see any problem O.o
btw its 1.18.2 Forge.

Error: java.lang.IllegalArgumentException: Cannot set property IntegerProperty{name=mynewstate, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138]} to 129 on Block{chicken_roost:alpha_roost_container}, it is not an allowed value
brazen jacinth
#

Hello, I come with a question for Modpack developers.

I just made a modpack containing 120 mods.
But I have a problem, my modpack is kinda instable and need a lot of RAM ressource for make it work ( more than 10GB )

I would like to know how to optimise it, if there is tools or if you have some advice to do it.

If you want to see the mods and help me, the name of the modpack is : Edge of Infinity.

brazen jacinth
ruby mirage
brazen jacinth
#

Thank you, I’ll try it and come back for help if needed 🙂

ruby mirage
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and no idea if PlayerRevive is compatible with Corail Tombstone

rustic root
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Is there a way to edit a .class file, I am trying to port an older mod to a newer version, but I need to paste/edit the older code for newer versions?

Or how do I complie a .java file to .class file

wicked harness
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It won't be copy paste

rustic root
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? please explain?

wicked harness
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Methods changed, minecraft changed, need to replace stuff to get it working again

rustic root
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yes I understand that, but I am very new to this so I am testing what is broken, and try to learn how to fix those things etc so on and so forth

wicked harness
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If you don't know how to compile a jar then you should start with following some tutorials on mod making so you know what you are doing

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And if you work from class files you are gonna have a bad time decompiling

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Get the source project instead and permission of the original developer

rustic root
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like import the .zip file of the source code?

rustic root
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Thats why I am attempting to port it

wicked harness
rustic root
#

Unmaintained?

wicked harness
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Unmaintained does not mean that there is no way of contacting the owner is there?

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Most of the stuff that I have on curseforge didn't get updates in years, will see it in a day when somebody posts something

rustic root
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Yeah he doesnt repond to the curseforge post either so?

wicked harness
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How long did you wait? And post the github

rustic root
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this from his website

wicked harness
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And where did you see me telling to ask HIM for an update?

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You needed to ask for permission!

rustic root
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there is no way to contact him directly, he has no contact info on his youtube or any of the websites which are linked to the cf page

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it might just be personal project for now anyway

wicked harness
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You said there was no activity on git, where did you find git?

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Or can you at least link that website?

rough salmon
wicked harness
rustic root
rough salmon
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.. sketchy? I only see Mastodon (basically new twitter), Twitter and Minecraft Forums?

wicked harness
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The official minecraft forums...

rustic root
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ye mastodon

wicked harness
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Then use one of the others?

novel venture
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Im hosting a fabric server but it's not recognizing I have mods installed that it's supposed to load. any ideas?

wicked harness
novel venture
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oka

woeful aurora
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Thank you CurseForge team for the new dashboard! It's very VERY helpful and looks beautiful and clean!

ruby mirage
#

Hey ^^
someone here worked with forge 1.19 ?
atm searching for a way to get a random itemstack from tag.
in 1.18.2 it was easy but in 1.19 i can not find anything about it.

ItemStack newcustomstack = new ItemStack((ForgeRegistries.ITEMS.tags()
                                                .getTag(ItemTags.create(new ResourceLocation((badbreed).toLowerCase(java.util.Locale.ENGLISH))))
                                                .getRandomElement(new Random()).orElseGet(() -> Items.AIR)));

was the old way

delicate crypt
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So.... i want to add an entity to a loot table.... does anyone know how i might do that?

real wasp
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Entities cant be the result of a loot table, only items

delicate crypt
ruby mirage
#

Hey someone here already used biome modifiers for 1.19 forge to spawn mobs in the end ?

timber sequoia
#

Copying this over here, since this seems the better place for it:
If this isn't the right place for this, forgive me. I'm looking for what it would take to commission someone to either make a mod, or help my idiot self set up a java 8 environment for coding. Because i cannot seem to get that to work

real wasp
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I dont do commissions for mods, but im happy to help with setting up a dev enviroment.

What step are you stuck on? (And what modloader and ide are you using)

timber sequoia
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I am using the forge modloader, and i frankly will use any ide. I have tried IntelliJ, Eclipse, VSCode, and Sublime. And for some reason, it just is not clicking

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Rather frustrating

real wasp
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Unzip the forge mdk to a folder somewhere, doesnt really matter.
Then open the build.gradle in an ide of your choice, i prefer intellij but eclipse works fine too (i dont reccomend either of the others tho).

timber sequoia
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So the build gradle trips me up.
And do we want to make this a thread?

real wasp
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Doesnt matter really, this channel is barely used.

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How does it trip you up?

timber sequoia
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Sorry, that wasn't the part that tripped me. I think it was the maven. Please continue

real wasp
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After opening it change all occurences of examplemod to whatever your mod id is

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Then you will need to refresh gradle, in intellij that can be done in the gradle tab on the right, with the 🔄 button

timber sequoia
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where would the examplemod be? I'm doing a search and not getting it

real wasp
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It will be in build.gradle, src/main/resources/META-INF/mods.toml and also in the main source sets path and class name.

timber sequoia
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Oh cool, for some reason what i have for documents doesn't have the literal examplemod text, so i assume i make my best attempt at it?

real wasp
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Can you send a screenshot of the file structure in your ide?

timber sequoia
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Does this work?

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I may have to do a clean download

real wasp
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Ah

timber sequoia
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I screwed it up, huh?

real wasp
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Im pretty sure that is the forge dev kit, for developing forge

timber sequoia
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Then what is the correct thing to download for developing a mod for forge?

real wasp
timber sequoia
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And i grab the Reccomended mdk, yes?

real wasp
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Grab the latest

timber sequoia
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k

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MDK or installer? Asking the simple questions to make sure I've not screwed myself up completely

real wasp
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The MDK, the installer is for using mods, not making them

timber sequoia
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THought so, ty

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When i make the project in intellij, should I use the Minecraft option?
Starting fresh on this one

real wasp
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Dont make a project

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Open an existing one, the unzipped mdk

timber sequoia
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ok, done. Now going to change the examplemod

real wasp
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Ctrl +Shift + F should be able to do it for you

timber sequoia
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alright, set

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And from here, do I have the minimum to compile a potential mod?

real wasp
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Yes

timber sequoia
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Sweet!

real wasp
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Press ctrl twice very quickly and then type in gradle genIntellijRuns to the window that appears

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That will allow you to run the game with your mod installed using the green play button at the top right

timber sequoia
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oh cool. I need to fix the dependency real quick

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it says i'm missing the minecraft dependency...

real wasp
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What did you change?

timber sequoia
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I changed the examplemod wherever it was, including the class names. And there were two instances of it in the dependencies. So i know that's where I screwed up.

The modId="forge" and "minecraft"

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but does the [[dependencies.examplemod have to match the modId?

real wasp
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Yes

timber sequoia
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Good to know I was overzealous

real wasp
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You also need to change the examplemods in src/main/java/com/examplemod/ExampleMod.java

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In the path, filename and the actual file

timber sequoia
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gotcha

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And just to cover my bases, is a " - " dash okay?
I really appreciate the help

real wasp
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Underscores are better

timber sequoia
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I'll change that then

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Ah-Ha! built!
And now pressing play

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It did not explode, but I didn't get the launcher as i expected. Unless i wasn't supposed to expect that?

real wasp
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It will just launch

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It doesnt need an account or anything, but you cant join online servers

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A tad sketchy, but thats how it works

timber sequoia
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I mean, if I've got it on my machine and no online play, then that's not the worst

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so it runs the execution and says it was successful, but no launcer

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*launcher

real wasp
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Is this the green play button/runClient that you are running? Or smthn else

timber sequoia
real wasp
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Ah

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Drop that down and select runClient

timber sequoia
#

ah

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IT'S ALIVE

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Stupid question, when I'm coding the actual body of the mod, what folder do I stick that in

real wasp
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In the src/main/java folder, in a main classpath (like com/examplemod, which is the default).
This corresponds to a line in the build.gradle too

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Notee that if its a domain then you should own the domain (so if you dont own epic_compost_mod.com dont use com/epic_compost_mod as your classpath).
If you dont own any domains then just use your username instead of the com, as thats not a valid domain.

timber sequoia
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That makes sense

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where in the build.gradle do i include the additional classes?

And because I have to log out soon, what is the best place to learn more about this? I've seen tons of conflicting sources.

real wasp
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Search it for com.examplemod, and replace that. You only need the classpath, not all classes

timber sequoia
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excellent

real wasp
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As for learning more there are discords dedicated for this, theres a forge wiki, a forge community wiki and quite a few tutorials on youtube too

timber sequoia
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Excellent, thank you again for the help.

muted goblet
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I am trying to use CurseMaven to add mods to my forge dev enviroment but implementation fg.deobf doesn't work for a kotlin build.gradle does anyone know how I do it in the kotlin version

sleek sail
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Trying to put together a fabric modpack and not sure where to start or how to bundle mods together. I created an empty project on CurseForge but cant find the proper next steps

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I have all the mods I'd like to add, but other than that I'm still googling to figure it out

median meteor
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making a texture pack and it shows this with the white background (the middle glaive is a trident and shows the regular trident texture but white when holding)
i edited the textures in MS paint, 1.18.2 anyone know how to fix this?

wicked harness
tulip pewter
#

All I did was hashtag rules. How is that ping. I even turned off ping.

wicked harness
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The @ shows you did not

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You replied

tulip pewter
#

I can turn off ping.

tulip pewter
wicked harness
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See, now it worked

tulip pewter
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And plus, a hashtag is not an @

fallen marsh
#

#

The problem is not that you directed someone towards a channel

wicked harness
tulip pewter
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I'm on mobile.

wicked harness
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Mobile does not show it sadly

fallen marsh
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iOS discord does show it

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Replies ping per message, not turn it off and it’s off for good

fallen marsh
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That time, you didn’t ping

wicked harness
#

Now drop it, you know what you did, don't do it again

median meteor
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im trying to create a texture for the shield but this is all it shows, anyone know how to fix it?
it is a smaller texture so heres the new texture in case that helps

winter cipher
faint cargo
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Is there any sort of crash course guide for someone trying to make a modpack? All I've been able to find is the basics of 'make the profile and add stuff' but trying to look between all the stuff is making my head spin a little. I've already got some of the obvious stuff put in like JEI at least.

fallen marsh
faint cargo
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Thank you. In the one place I failed to look 🤦‍♂️

tulip pewter
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I really want to make a texture pack, but don't know how. I really need help.

median meteor
tulip pewter
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No it's not that. I want to use a reliable app for texturing, but don't wanna use Photoshop cuz that costs money.

timber sequoia
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There's an online version of photoshop

tulip pewter
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I mean I have Krita, but I really don't want to resort to mspaint.

timber sequoia
tulip pewter
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I want to make them from scratch.

timber sequoia
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Affinity Photo is also pretty cheap, or if you want pixel only, aseprite
https://www.aseprite.org/
Which i've used and enjoy

timber sequoia
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And the photopea can still be used to draw

tulip pewter
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I'll check it out tomorrow.

timber sequoia
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Have fun!

tulip pewter
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I hope I will

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Thankfully I have a drawing tablet.

subtle sedge
restive thunder
#

Check your spelling in your json

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Caused by: java.lang.ClassNotFoundException: com.nagrandhero.inventroyjukebox.inventroyjukebox.InventroyJukeBox

median meteor
#

hey i'm developing a minecraft forge mod but it throw a FileNotFoundException on my assets but the assets are in the resources folder can someone help me?

restive thunder
#

Provide your code in a github repo please

subtle sedge
median meteor
somber flax
#

how does one make custom leaves shear ?? tried copying the birch leaves drop table and replacing with my mod stuff but it doesnt seem to work . am i missing something ?

faint cargo
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Is needing to allocate around 6GB of ram normal for a modpack? I haven't had to up my ram allocation when using other packs with more mods in them, so I'm somewhat concerned about how mine's doing.

real wasp
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Yes

faint cargo
#

Does anyone recall how to change default world generation difficulty? Google isn't giving me anything besides changing it when a world is already made.

cyan citrus
#

I need help with creating my own 1.12.2 mod, the Forge version I am using is 1.12.2-14.23.5.2859, I've been trying to run the build.gradle with Eclipse and nothing is happening. I've tried to reinstall all of the necessary programs, reinstall the MDK for Forge, re running the batch files, nothing is working. How can I fix this issue?
I've also tried drag and dropping the files into Eclipse and nothing still won't work

cyan citrus
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Is this normal for a 1.12.2 Forge mod startup?

upper bane
#

Hello, anyone know how to modify the main menu, for example, put a button to get directly to a server?

turbid void
untold sleet
#

how can i make a modpack with stability

cyan citrus
#

Can anyone help me with this error that I keep getting? I am trying to make a Minecraft 1.12.2 mod and Eclipse keeps showing this error, how can I fix this?

Exception in thread "main" java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')
at net.minecraftforge.gradle.GradleForgeHacks.searchCoremods(GradleForgeHacks.java:85)
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:86)
at GradleStart.main(GradleStart.java:25)

restive thunder
#

That means it's trying to use Java9 or later, which 1.12.2 (and earlier) Forge will not run on

cyan citrus
#

Do I need Java8?

restive thunder
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Yes

cyan citrus
#

Okay, I will try that out, thank you

cyan citrus
#

Now, it is doing this

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Unrecognized option: -Xincgc

quaint edge
#

Best way to nab vanilla sprites to edit?

gentle ibex
#

Fabric 1.19 way to disable vanilla ore generation and use custom ore generation?

winter cipher
#

Datapacks.

gentle ibex
#

but with datapacks I would have to make entire biomes right?

faint cargo
#

Good lord, does anyone know how to use the Better Questing system? I've been fine so far, but I'm trying to make a quest where you can turn in one of a variety of items, and I just can't figure it out. Anything I do either has the item not show up at all, or says it requires both items.

analog wraith
#

so i am making a modpack with a lot of quests. tho i have an angel ring mod installed but the recipe is way to easy for my modpack so i am just wondering if anyone has a mod or a way that i can alternate the recipe for the ring

kindred dock
#

Crafttweaker or kubejs.

analog wraith
#

kk will take a look at it

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thx

analog wraith
#

would people say that the armor from gobber is better than the armor from projecte or what would you say

silver sail
#

Hello! Pack dev question here, so please correct if I'm in the wrong channel.

I'm looking to built a 1.7.10 pack with every single Thaumcraft 4 addon, or mod that integrates with thaumcraft. Is there any way to get a list of mods which have Thaumcraft as a dependency for 1.7.10?

Using the curseforge site, with required dependencies, there's a lot of modpacks (over 600 pages worth) so If i could filter this to just mods it'd be great.

normal elk
#

I do not believe there is a way to do that.

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Hopefully something that can be addressed along with better search options in general, but that won't be any time soon.

silver sail
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CursedFace thank you very much for the help! time to suffer.

winter cipher
silver sail
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I found most of them, now just debugging the pack pain

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ty tho

proud bison
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im confused as of why my server keeps crashing

kindred dock
vale pulsarBOT
thorn fable
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So I’m trying make a data pack for cobblegenrandomizer and I was wondering if it was possible for me to add modded ores into the pack? Do I just write in the modid:block where it would be Minecraft:block

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Also what would the “type” be because with vanilla blocks it’s “type”: “Minecraft:item”

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Would I just do “type”: “forge:ore”

wicked harness
kindred dock
dense wing
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bro i thought i was in game-support

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im still high

inner tendon
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how much will i actually need to learn in the tutorials point course to be able to mod minecraft? Do i need to do the Java Advanced section?

little stirrup
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How do I setup the 1.8.9 intellij mod environment

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It’s saying the build.gradle is wrong version

broken mango
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And you need older version of intellij

rustic root
autumn sundial
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Hey, how i make a custom bow with custom arrows that have the power of boncy among the monster in a certain radius, in 1.19 forge