#⚙️︱authors-help

1 messages · Page 13 of 1

normal elk
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if its that mod remove it

inland fable
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It has never done this before it might be a conflicting lib or mod

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The thing is that I have no idea which mod is causing this

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its not enderstorage

normal elk
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oh might be a hotkey you set

inland fable
#

nani

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how would that cause a crash?

normal elk
inland fable
#

but i dont have the mekanism mod?

normal elk
#

didnt say it was the mod

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check your keybinds

inland fable
#

aight

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item mode swtich?

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is that like a generic thing or mod specific?

normal elk
#

you just said you didnt have mekanism, so why would it be a keybind added by mekanism 😂

inland fable
#

I am dumb I dont know what I am looking for exactly

novel sapphire
#

wouldn't it be an enderstorage keybind?

normal elk
#

could be anything

novel sapphire
#

rip

normal elk
#

would start with any you changed, but gunna have to check them all for anything that looks odd

inland fable
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I see an keybind for mouse 4

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which doesnt exist

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might be the problem

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thanks quark

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problem is still there

normal elk
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now we have a crash

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conflict between quark and enderstorage

inland fable
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strange

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never has happened before

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disabled quark

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heerererere goes nothing

normal elk
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immersive is in the trace too

inland fable
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yeah I see

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not quark

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gonna turn off IE

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NOT IE either

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here is what I am going to do

normal elk
#

guess we know which mod it is then

inland fable
#

I am going to dupe the modpack profile

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disable every mod possible

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and if it still crashes then it is enderstorage

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welp its not enderstorage

normal elk
#

delete your configs too

inland fable
#

will the game auto reset them?

normal elk
#

yes

inland fable
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cleared configs

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still crashed

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I still have no idea what it is

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Imma disable all the lib mods

normal elk
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show the crash without enderstorage

inland fable
#

what do you mean?

normal elk
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disable enderstorage

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show crash

inland fable
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it doesnt crash with ender storage disabled

normal elk
inland fable
#

I disabled every mod except enderstorage and it didnt crash

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there is a conflict between enderstorage and some other mod but the logs are not telling me anything

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I found 2 possible conflicting mods

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structurize and minecolonies

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might be both

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testing out with minecolnies turned off

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if it doesnt crash then we have found our answer

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okay high possiblity it was minecolonies

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gonna try a alpha version of structurize and see if that causes it

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okay didnt crash gonna try minecolnies again

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okay wasnt that either

inland fable
#

okay it is definitely the dynamic surroundings sound control mod

median meteor
#

how weird is it that a sound mod is not compatible to an storage mod

inland fable
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yeah

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also for some reason there is no chest loot tables on the lost cities and ruins

median meteor
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that happened to me

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not sure why

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but it was in 1.12.2

mental bluff
#

i cannot render any of my models with this error

novel sapphire
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is there a closing brace

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for the render

wicked harness
#

You are still inside another method

mental bluff
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yes, there is a closing brace

mental bluff
#

i will try to do it outside of the other methods

mental bluff
wicked harness
#

Hovering your mouse over the error also usually says what is wrong

inland fable
#

How do you edit the base health of an entity for modding?

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I dont see anything that relates to health or damage in the class files

lament magnet
#

someone please release my modpack :c

wicked harness
vale pulsarBOT
#

It is 10:51PM on Tuesday for CurseForge my dudes.

Project Moderation Time

Project/File moderation is done on Sunday - Thursday from 10am - 6pm GMT+2
This process is First in, First out. Thus files submitted late in the work day may not be checked until the next work day.

lament magnet
#

so my modpack will be technically looked at tommorow

obsidian cargo
#

I AM INDEED OF ASSISTANCE plz

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in need*

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so i wanna use teh witchery mod but it crashes every time i load it and its the only mod that does it how exactly do i fix this

lament magnet
wicked harness
lament magnet
#

ok

winter cipher
inland fable
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where can I find that?

lament magnet
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!status

vale pulsarBOT
#

It is 10:42AM on Wednesday for CurseForge my dudes.

Project Moderation Time

Project/File moderation is done on Sunday - Thursday from 10am - 6pm GMT+2
This process is First in, First out. Thus files submitted late in the work day may not be checked until the next work day.

wicked harness
lament magnet
#

ok sry

eternal swallow
#

I want to configure a mod, but I can't do it in-game. What tools and such do I need to be able to do this?

turbid void
#

things the mod author allows to be changed or managed, etc can be found in the 'config' folder, as well as the world folder's 'serverconfig' folder in 1.15?+

eternal swallow
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I'm on 1.12.2

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Also, the configs are in a Config Folder?

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Okay. That makes things easier

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...in fact, this also makes it easier to get help with configuring one mod I have installed.

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To say it now, it's the Carry On mod. I'd like it to have ALL the mobs unable to be carried, but keep the carrying of chests, furnaces, and all that storage jazz

mental bluff
#

can someone help me resolve a quick problem

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i made a ruby item and a ruby item block in a mod ive started working on

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but the textures just don't seem to be coming in

winter cipher
#

Read the log, it will tell you what's wrong.

mental bluff
winter cipher
#

Yes

mental bluff
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[20:08:35] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker [20:08:35] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker [20:08:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker [20:08:35] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2854 for Minecraft 1.12.2 loading [20:08:35] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_281, running on Windows 10:amd64:10.0, installed at C:\Program Files\Java\jre1.8.0_281 [20:08:35] [main/ERROR] [FML]: Apache Maven library folder was not in the format expected. Using default libraries directory. [20:08:35] [main/ERROR] [FML]: Full: C:\Users\yassin\.gradle\caches\modules-2\files-2.1\org.apache.maven\maven-artifact\3.5.3\7dc72b6d6d8a6dced3d294ed54c2cc3515ade9f4\maven-artifact-3.5.3.jar [20:08:35] [main/ERROR] [FML]: Trimmed: c:/users/yassin/.gradle/caches/modules-2/files-2.1/org.apache.maven/maven-artifact/3.5.3/

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i don't see any errors

winter cipher
#

Use the output of the development tool you are using.

mental bluff
winter cipher
#

Your making a mod yes?

mental bluff
#

yes

winter cipher
#

Then what are you using to make it.

mental bluff
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eclipse

winter cipher
#

Ok, so when you run the mod in eleclipse it should have an output log

mental bluff
#

there is an output.srg

winter cipher
#

It's part of the eclipse window, not a file.

mental bluff
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in the console, yes

winter cipher
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Read that.

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It will tell you about texture errors if you have them

mental bluff
#

ok

eternal swallow
#

Is anyone experienced with Crafting Tweaks and such? Could use a small bit of help in making a few new recipes to fill in a few consistency errors and gaps. Maybe even blocks to fill other missing gaps if possible in another mod that allows it...

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I may be good, but not THAT good

normal elk
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if you have a specific question or issue perhaps. if you're just looking for people to do it for you no thanks.

eternal swallow
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Well, if you want to give me advice, then how would I use Crafting Tweaker or whatever the name is and Content Tweaker (if it even exists)?

normal elk
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that's not very specific at all.

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i have no idea on content tweaker. for creaft tweaker you make scripts to change or add things.

eternal swallow
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I don't know how I could be specific

normal elk
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it has a wiki, and plenty of modpacks use it. you can take a look at what they do and apply it to your situation

turbid void
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Crafttweaker mod for making new recipes

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The wiki reads like stereo instructions written in martian or apache hyroglyphs

eternal swallow
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I'm just trying to tweak some recipes to match more towards 1.16's and some new blocks to fill the gaps there, but also manually add more content to The End myself

normal elk
#

adding content is beyond the scope of crafttweaker, it can only adjust what already exists.

turbid void
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Highly suggest downloading some other people's modpacks and seeing how they use

normal elk
#

yup

turbid void
#

In same mc version, because the lang changes a bit between vers sometimes

eternal swallow
#

Each instance is new mods added or removed

normal elk
#

might be better to learn kubejs if you're doing stuff for more recent mc versions

eternal swallow
#

Gonna be doing another for whatever I'd being for Content and Craft Tweakers

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And I'd be doing more of 1.12.2

normal elk
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nvm then 😛

turbid void
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You don't really need diff worlds for testing. The game figures out what you currently have and deletes blocks and items no longer mod loaded

normal elk
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that can introduce issues though. best to keep it fresh until you have a release version that you need to test compatibility with. dont want to break preexisting worlds after that point

eternal swallow
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Well, what about world generation and such? That does sort of affect it

turbid void
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Making a new world each time is more thorough for sure, I just don't have that kind of time and never had any issues thus far mutating existing test worlds.

eternal swallow
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Well, I know one or two mods out there, like Natura, adds enough content to the Nether with it being survivable without needing to go back to the overworld for more stuff when it's also gotten there

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Aether is also self-sustaining as well. Though, I may look though and see about a few of the vanilla ores being added or use whatever resources there to make new variant of the stations (if needed) in that dimension.

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It's the End that isn't exactly THAT self-sustaining

glacial shuttle
#

If you Want some ideas for creatina mods, here, take one, create a mod about robots, like robot workers that can transport things, Farm etc..
Combative robots
Etc...

turbid void
#

Robit vs Robit (mekanism) lol

thick lion
#

is it possible to have my blocks have an effect such as glow ores without using a ressources pack and do the effect directly in my mod? Mc version 1.12.2

lunar vapor
winter cipher
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best option is to ask in the fabric discord

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i don't know of any fabric devs that hang around here

turbid void
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i might be reading the log wrong but i'm not seeing a lot of ram allocated

lunar vapor
winter cipher
floral junco
#

Does someone know, what I can do about the stacktrace in this issue I posted on BAP's GitHub because I thought it would be related to it. Afaik it is caused by Mekanism not using Forge's own config system. Anyone else had this error in the past (just with another mod or something)? :/

https://github.com/itsmeow/betteranimalsplus/issues/234

GitHub

Describe the bug After stopping the server, the serverconfig file betteranimalsplus-server.toml fails to get removed from tracker. As a result the server process is not stopped successfully. On UNI...

median meteor
#

hi guys, im currently using intellj to make mods. And im unable to make java package under the resources folder. Someone knows a fix?

barren anvil
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resources don't have packages

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only directories

silent basin
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I am planning on trying to start forge mods for hypixel but I cant get the minecraft Development plugin to get to 1.8.9

median meteor
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specially since it might break rules

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if its for performance, use a performance mod like optifine

mental fjord
# silent basin I am planning on trying to start forge mods for hypixel but I cant get the mine...
winter rivet
winter rivet
#

NVM problem solved

fast pasture
#

I noticed that one of my curseforge projects is a bit out of date on the client.
The status of one of my most recently uploaded files is approved (And has been for around 5 hours now), however using the client, the highest version I can find is from 4+ days ago.
Does this have something to do with how frequent these pages cache or am I supposed to do something for this to update?
Screenshot:
https://gyazo.com/c5d04f0edb99a7fe5272ca7fb6f3c7d1

turbid void
#

It's been slow to update after approval - whatever it is that updates the system - lately.

thick lion
#

Does someone know of this issue? I set my custom block to drop minecraft:coal but the coal is definitely the vanilla one but it drop as a purple box.. its wierd

winter cipher
thick lion
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what could it be?

winter cipher
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Depends on version of the game.

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Going to guess you are missing the meta data for it.

turbid void
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the Forge (not curseforge) discord is a pretty good place to ask for Q's like that

winter cipher
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I'm literally helping them and then you tell them to go somewhere else...

thick lion
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but its coal I need to set metadata for it?

turbid void
#

lol sorry Clay i didn't mean it like thaat

winter cipher
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Theres no other way to take that.

winter cipher
#

But typically when something spawns in with with a missing texture you gave invalid data for the item.

thick lion
#
return new ItemStack(Items.COAL, 1, 0).getItem();

mc v1.12.2

winter cipher
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What's the full block of code as why are you using get item on an itemstack when your constructing the itemstack with an item...?

thick lion
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@Override
public Item getItemDropped(IBlockState state, Random random, int l)
#
@Override
public int damageDropped(IBlockState state) {
String a = this.getTranslationKey();
if (a.contains("lapis")) 
  {
  return EnumDyeColor.BLUE.getDyeDamage();
  }
else return super.damageDropped(state);
}

this one is to determine the data of Items.DYE

thick lion
#

would you like to investigate further? I can pay you 20$

#

if you fix it for me

winter cipher
#

So Item isn't the same as ItemStack
an ItemStack contains an Item.

So when a method like getItemDropped wants an Item for the return value you just pass the Items.COAL and other code will do the rest to convert it to an ItemStack that's dropped in world.

winter cipher
short coyote
short coyote
#

yeah I realised discord doesn't scale wide images well

rustic frigate
#

bruh are you modding mc in notepad++?

short coyote
#

:)

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lol well writing config files for a modpack, as well as python deving for automating the more tedious problems

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I'm not writing java in there tho, if that's what you thought

rustic frigate
#

okay good

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you should get something else for python though

short coyote
#

yeah, currently I use np++ just cus regular idle is ugly af and ms notepad is a death sentance

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was meaning to switch to atom, but I haven't bothered learning the ropes

thick lion
#

so my block drop coal but as a purple box.. what's wrong?

@Override
public Item getItemDropped(IBlockState state, Random random, int l) {
return Items.COAL;
}
winter cipher
#

pick it up, push F3+H and look at the data on it

thick lion
#

where

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I don't see the data

winter cipher
#

hover over it

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post a screenshot of it here

short coyote
#

from what it seems, you've set the damage value to a random number rather than the count

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could you possibly want a comma between IBlockState and state?

thick lion
short coyote
#

in the inventory

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hover over with cursor

thick lion
short coyote
#

there we go

#

knew it

thick lion
#

and yes random number

short coyote
#

that second number should always be 0 or 1, depending on whether you want coal or charcoal

short coyote
#

sorry, I don't actually know java coding for mods, but just a wild guess

thick lion
#
@Override
public int quantityDropped(Random random) {
    String a = this.getTranslationKey();
    String materialItem = MaterialItem[0];
    int amount = 1;
    if (a.contains("sulfur") || a.contains("coal") || a.contains("redstone") || a.contains("lapis")
            || a.contains("emerald") || a.contains("sapphire") || a.contains("ruby") || a.contains("topaz")
            || a.contains("jade") || a.contains("diamond") || a.contains("olivine") || a.contains("wadsleyite")
            || a.contains("ringwoodite") || a.contains("brigmanite") || a.contains("amazonite") || a.contains("majorite") || a.contains("onyx")) {
        if (a.contains("small")) {
            amount = new Random().nextInt(2) + 1;
        }
        if (a.contains("compact")) {
            amount = new Random().nextInt(2) + 2;
        }
    }
    else amount = 1;

    return amount;
}
short coyote
#

nah your random code is fine, it's just assigning the random value to the wrong attribute

thick lion
#

how?

winter cipher
#

Items.Coal should give you the correct item, not sure why it's giving you meta 4.

short coyote
#

I might leave you two to it given I only know basic java fixes

winter cipher
#

You could instead use getDrops then pass the list of itemstacks to drop to see if it's something related.

#

Also, you shouldn't be using Translation keys for drops.

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You should be using the block object or the state.

#

Also you could simply the code.
Instead of assigning a value for every branch of if you can just return the value directly.

short coyote
#

my favourite type of dungeon, the cow

winter cipher
#

climb on in?

short coyote
#

sword, stab, profit?

winter cipher
#

Supreme if you have a github pushing the code to it or sharing it would make things easier for you to get help with

thick lion
#

sure

#

im just trying without the random first and see if it work

#

by assigning 1 only make it purple still

winter cipher
#

then something some where else is going wack

short coyote
thick lion
#

line 119

#

line 152 and line 162

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line 152 is just for lapis

thick lion
#

nice thanks

winter cipher
#

Ok, this is very messy.
Why are you trying to cram all this code into one block class?

Look at the block you are mining with F3 open and take a picture.

thick lion
#

I do have 3000 blocks

winter cipher
#

and I think I see the problem.

You are calling the super on damagedDropped based off the state of the block. You don't want the super unless you are dropping the block itself as the data will not match.

#

I don't even want to know why you have 3K blocks...

wicked harness
#

JEI is gonna flip on that amount XD

thick lion
#

I highlighted this damageDropped and it still drop purple

winter cipher
#

highlighted?

thick lion
#

yeah im bad with english

winter cipher
#

commented it out?

thick lion
#

yes

winter cipher
#

ok

#

Do you know how to use break points?

thick lion
#

yes

#

I also set random and changed it to 1 in quantity dropped

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so I guess the problem is in getItemDropped

winter cipher
#

Cause I can't really help with this. It's far too convoluted for me to want to try unravel where the 4 is coming from.

thick lion
#

maybe the problem is intellij

winter cipher
#

I highly recommend you do some class splitting and try to unpack these massive groups into there own respective spaces.

thick lion
#

so like lapis blocks in a separate class, coal in separate class etc ?

winter cipher
#

yes

thick lion
#

now it give metadata 3

#

with commented out the code damageDropped

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and lapis give metadata 5

winter cipher
#

well you're getting closer to figuring it out

thick lion
#

ok

#

it give the same metadata as the block

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for the item

winter cipher
#

Ah yes, because I bet you commented out all of the damageDropped and if you do that then it defaults back to what the super was doing.

#

you need to override the method and not call the super.

thick lion
#
@Override
public int damageDropped(IBlockState state) 
{
String a = this.getTranslationKey();
if (a.contains("lapis")) 
        {
    return EnumDyeColor.BLUE.getDyeDamage();
    }
return 0;
}
#

and it still the same..

#

nothing changed

thick lion
#

damnit

#

I'm willing to pay someone to fix this

rustic frigate
#

go to a proper modding discord like mmd

#

I would help you but idk 1..12

daring berry
#

helo i'm trying to make my first fabric mod and i'm following a tutorial but this doesn't work, I just copied whatever he typed

short coyote
#
main.addItemEntryHelper(<minecraft:leather_boots>.withTag({display: {Name: "Diver's Boots", Lore:["Attuned to the depths of the seas..."]}, ench:[{id:6,lvl:1}, {id:8,lvl:3}]}), 2, 1, [Functions.setDamage(0.00, 0.80)], []);```
#

kinda ugly, but at least this system works with curseforge and doesn't require editing jar files :p

median meteor
#

I suppose that's an old version? Pretty sure newer versions dont use enchantment ids anymore

short coyote
#

yeah, it's 1.12.2, but it's also a mod for editing loot tables

#

documentation is kinda a nightmare, only 2 code examples provided and they're very basic

short coyote
#

finished my script port, let's hope that curseforge accepts my pack now :p

median meteor
#

i honestly thought scripts used in modpacks were like, super complex and had a fuckton of variables like lua, but nah, it actually looks like NBT, it's definetly not NBT (pretty sure json)

short coyote
#

Well, they can be, this one's in java, so you can do stuff like that if you wish, but yeah, most is Json or NBT

tough blaze
winter cipher
#

delete the mods and reinstall them

tough blaze
#

oh ok

hearty minnow
#

It's possible to create a download link for some server files of my mod pack?

hearty minnow
#

no, create a download link to a .zip with server files inside.

winter cipher
#

that would be uploading a server pack?

hearty minnow
wicked harness
#

You can upload a server pack in the files section

hearty minnow
#

A lot of thanks! 👍

tough blaze
#

I’m interested in modding for 1.16.4. Does anyone know a good how-to guide for modding?

median meteor
median meteor
#

You need java to mod 👀

tough blaze
#

Half decent at JavaScript yeah.

winter cipher
#

JavaScript is not Java.

tough blaze
#

Oh

#

Shoot

#

lol

#

Sux4me then

#

I’ll figure it out somehow

lapis dagger
#

i know a good youtube tutorial series for 1.16

thick lion
#
if (event.player.world.getTotalWorldTime() % 1000 == 0)

is this supposed to make the action happen once every 1000 ticks when run on playerTickEvent

winter cipher
#

I believe so.

lyric crater
#

I'm having issues with the Bookshelf library for 1.16.5 Forge. I don't know what I'm doing wrong, all I know is this error

[14Feb2021 06:04:21.309] [modloading-worker-2/ERROR] [net.minecraftforge.fml.javafmlmod.FMLModContainer/LOADING]: Failed to create mod instance. ModID: bookshelf, class net.darkhax.bookshelf.Bookshelf
java.lang.NoSuchMethodError: net.minecraft.util.NonNullList.func_191196_a()Lnet/minecraft/util/NonNullList; // more context for the error available by request if needed
dim musk
#

Anyone Know Minecraft moding with intellij

lyric crater
winter cipher
#

You learn java first.

#

Then you start learning how to use a mod loader.

rare viper
#

it says i need bookworm for Zoo and Wild Animals Mod and i dont know where to get the bookworm

winter cipher
#

from curseforge

lyric crater
# dim musk how you learn mod making

Tutorials and years of trying to understand computers (I still don't know if I succeeded). Being able to read logs & errors (just read it like normal English, to an extent, line by line), understanding the logic of programming, and being good with google are all things I've found essential along the way. Bit of a delay lol.

finite topaz
#

Yo, what do y'all think of this icon for my minecraft modpack?

winter cipher
#

frosty

finite topaz
#

It do be

finite topaz
#

oh uh, thanks a bunch!

#

I drew it myself

#

shading is really fun

tough blaze
#

Seems fun.

#

Shame I suck at colors

finite topaz
#

oof

#

I actually decided for this one to just use the ender-eye pallete

#

to make it seem like it's just a really realistic ender eye

tough blaze
#

Oh

#

That’s just, AMAZING is all I can say.......

finite topaz
#

thamk

warped rampart
#

I just got another pack file for my modpack approved and i'm trying to figure out how to push it as a new version in the curseforge launcer. How can i do this?

wicked harness
vale pulsarBOT
#
Sync and your Project.

CurseForge REQUIRE a project to have one file marked Released on them for the projects to show up in search. Otherwise only Direct links to the project work.

Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release or there is issues with the sync system making it slow.

warped rampart
#

SO only one file?

#

Or can i have 1.6 and 1.7 as released

wicked harness
#

Both

warped rampart
#

Alright so because both of my files are marked as released i just wait now correct? Any idea how long that takes?

warped rampart
#

Alright guess its time to wait then. Thanks for the help!

warped rampart
#

IT worked. Thank you @wicked harness

amber haven
#

for some reason when i go to download my modpack it just says Your mod download should start right away...
But then it doesnt download for some reason? can anyone help me with this

winter cipher
#

just use the app

amber haven
#

But for some reason when i try to look up my modpack on the app it doesnt show up can anyone help me with this

eternal violet
#

When I try to open minecraft mod packs from the app, the launcher doesn't pop up. Thx.

vale pulsarBOT
#
  1. Click on the CFsettings icon in the bottom left.
  2. Click the grassMinecraft Tab.
  3. Click Change next to the Minecraft Modding Folder Option.
  4. Select the folder named Install.
  5. Delete it.
  6. Restart CurseForge App.
  7. It will ask to install MC again, do so.
  8. Play game.

NOTE: You will not lose any modpacks or worlds, These are saved in the Instances folder. DO NOT TOUCH THIS FOLDER OR YOU WILL LOSE EVERYTHING

eternal violet
#

Thx!

vagrant rapids
#

Hi, I am trying to make a client side mod that tracks the players position and rotation, and saves it to a text file. I am not really certain how to go about doing this though. I have looked into various fabric docs, but none have really explained anything like what file the code should be going in, or how to do much besides make blocks and items. Is there anyone here that could help me out?

vagrant rapids
#

I want to make a blender plug-in that lets me read it and use it to animate a camera

primal sphinx
#

Do you know how to code in java

vagrant rapids
#

I've done some c# coding, but haven't much experience java code

autumn mirage
#

Is there a way to force spawn a structure at 0 0?

amber haven
#

hi, so i want to make a custom default texture pack for my modpack. but i dont know about how to do this, can anyone help me?

subtle minnow
#

hey so, my modpack is showing up as "approved", but isnt showing when being searched.

#

Any help?

wicked harness
#

Website or app?

subtle minnow
#

both

wicked harness
#

Wait 24 hours, try again

subtle minnow
#

k

#

thx

round walrus
pure jasper
#

wheres a good place to start when you want to create a mod

wicked harness
pure jasper
#

i know some little java, i know alot of C# and C++ and ive heard they are very similar

wicked harness
#

C# closest probably, then you need to pick your platform, forge or fabric

pure jasper
#

i wanna work on fabric

wicked harness
#

Do you know what you want to make already?

pure jasper
#

yeah

wicked harness
#

(out of curiosity)
What is it?

pure jasper
#

its a mod for my girlfriend while we play, it adds a new flower, semi rare, but it can be made into a floran style armor and tool set

wicked harness
#

That is a nice idea.
Next step is to follow a fabric tutorial, get anything running, then start shaping it into the mod you want

pure jasper
#

alright, ill start watching and reading tutorials haha

wicked harness
pure jasper
#

of course, you always read something or watch something and do it in your own way to learn what to do

median meteor
#

is it possible to add food and saturation to the player within the onItemUseFinish event?

primal sphinx
#

Just do the same thing you'd do with that but with the event you want to use

#

You can also apply a saturation potion effect

turbid stag
#

I'm having texture-stitching issues with my modpack on CurseForge. You will see transparent lines on the edges of blocks. Any help?

winter cipher
primal sphinx
#

@turbid stag it might be due to forced anti aliasing in your Nvidia settings

turbid stag
#

@winter cipher What should I google

winter cipher
#

Try "gaps between minecraft blocks"

turbid stag
#

k

#

Ok so it's an issue with anti-aliasing. that gets me a little closer

primal sphinx
#

What version of intel graphics do you have

short zodiac
turbid void
#

Don't channel spam, it isn't classy

short zodiac
mossy pier
#

Anyone around that can help work out what mod is removing the crafting table recipes for the vanilla blocks? In-game only Aether's and Sugi Forest's show up but not seeing anything in either that explains why the recipes are disabled so mod list for the pack I put together. https://imgur.com/a/US8DzqG (Because exporting the mod list and not just using the filenames is awkward in the app)

mossy pier
#

Found it, was TFC

winter cipher
#

well yeah... TFC is a total overhaul mod.

mossy pier
#

True, was supposed to work alongside the other mod but prevented the access point it was supposed to have. Just needed a tweak

dim musk
#

I ask this question again I realy make minecraft mod and ı use İntellij minecraft plugin are you know any Wiki to make mod

dim musk
#

fabric

queen swift
#

I am working on a mod

#

But idk how to code

#

I need someone to help me

#

My plan is to add to the nether update

#

And in the future, other big updates

mossy pier
#

Just want to double check if a mod forgets to tag it's items correctly for forge, for example by putting an ingot in forge/items/ not /items/ingots moving it there would tell forge to add the ingot tag to it in-game so other mods detect it correct?

mossy pier
#

Ah, nope seems I need to work out how to give them oredict... Which is helpful as they all use different file structures

empty cape
#

how would i damage the player from code?

winter cipher
empty cape
#

ill try setHealth, the second one doesnt work

winter cipher
#

What do you mean the second one doesn't work?

empty cape
#

i did attackEntityFrom but it didnt do anything

winter cipher
#

That sounds like you are trying to use it on the wrong side or you have something on that negated it

empty cape
#

probably

#

whats the proper way to use it?

winter cipher
#

well that would require context to what you are doing

#

are you using an event the fires on both sides? are you filtering out the client side for the damage?
Do you have anything else modifying it? Did you break point through the damage code to see what information is getting passed around?

empty cape
#
@SubscribeEvent
    public static void paperBurn(LivingEvent.LivingUpdateEvent event){

        if (event.getEntity() instanceof PlayerEntity) {
            if (event.getEntity().world.isRemote) {
                if (!(event.getEntity().prevDistanceWalkedModified == event.getEntity().distanceWalkedModified)) {
                    PlayerEntity player = (PlayerEntity) event.getEntity();
                    if(player.isSprinting()){
                        if(player.getHeldItemMainhand().getItem() == Items.SHEARS){
                            Random rand = new Random();
                            int e = rand.nextInt(10);
                            System.out.println(e);
                            if(e == 5){
                                System.out.println("e");
                                float health = player.getHealth();
player.attackEntityFrom(DamageSourceGENERIC), 2);
                            }
                        }
                    }
                }
            }
        }
    }
winter cipher
#

Do you know about logical operators and what short circuiting is?

#

also this

player.attackEntityFrom(DamageSourceGENERIC), 2);```
Isn't valid Java
empty cape
#

oops, yea the . is there in the code

#

idk what happened to it

#

the closer i look at the code more i hate it

winter cipher
#

Is this 1.12 or 1.16?

empty cape
#

1.16

winter cipher
#

bleh

empty cape
#

?

winter cipher
#

I don't have a decent 1.16 workspace to pull up

empty cape
#

oof

#

i started in 1.12

#

but i cant get it working in intellij lol

winter cipher
#

did you make sure to use the correct version of forge?

#

the last like 6 or something use a different build setup that's nothing but problems

empty cape
#

idk, might be that

#

btw any idea how to get files from a laptop that wont turn on?

winter cipher
#

Pull the harddrive out and plug it into the comptuer.

#

should be simple as removing the drive door and screws holding it in place and giving it a tug (unless its a mac or sealed computer)

empty cape
#

yea that makes sense

#

i have a dell g3 laptop

winter cipher
#

then open the new PC and plug into the sata ports and power.

empty cape
#

my laptop screen just died

winter cipher
#

thats big suck

empty cape
#

actually i think its something with the os?

#

because i turned it on and held D which makes the screen flash different colours and it worked

winter cipher
#

Does it beep at all?

empty cape
#

no

#

the keyboard lights up tho

#

so idk whats wrong

winter cipher
#

🤷

empty cape
#

btw got the mod thing working

winter cipher
#

Yay

empty cape
#

now people get hurt when running with shears

winter cipher
#

Lawl

#

Also should add a random chance of falling and dying.

Make them go prone and then kill the player.

empty cape
#

lol

#

btw how long is the time for a mod to be accepted to curseforge?

winter cipher
#

player has tipped and stabbed their self.

empty cape
#

lol

#

imma add that soon

winter cipher
#

New mod projects take 1-3 days.

#

(Usually)

empty cape
#

thanks

#

waiting time

winter cipher
#

Yep, I should throw together a modpack with all these dumb idea mods.

#

Like jump and die

#

And the other fun look, your dying to dumb stuff mods.

empty cape
#

lol

#

i would play that

winter cipher
#

Might actually do that tomorrow....

empty cape
#

if you do plz let me know

winter cipher
#

Can do.

empty cape
#

thx

#

ik a plugin that would be good but its a plugin not a mod lol

winter cipher
#

None of the mods are on the same version... Looks like I'll be making one of my own...

empty cape
#

oof

#

btw my mod was released

winter cipher
#

link?

empty cape
winter cipher
#

thank

vale cloud
#

Does it take roughly 48 hrs for your project to be approved?

winter cipher
#

1-3 days

vale cloud
#

ok so 72hrs

oak junco
#

Hello Guys i have a Question about "Non-Curseforge-Mods"
in the Past there was a List what mods are allowed outside
Curseforge and what not. In the Past, i had many Problems to
Release Packs with "Nutrition-Mod" from Wescook. This Mod
was and is on the available "Whitelist" but every time i was
uploading my Projects to Curseforge, there was an Problem
with that Mod... is this the Past right now? or this Problem
even today? and how to solve that Problem?

https://github.com/WesCook/Nutrition

normal elk
#

how to solve a problem requires knowing what the problem is/was

oak junco
normal elk
#

guess you'll have to make it happen again and then make a ticket

#

or at least show the error here

oak junco
#

isn't there an option to make an ticket over Discord? so would make
Things less complicated and time consuming? ^^

normal elk
#

no

primal sphinx
#

It's not like there would be suddenly more staff to answer it

normal elk
#

not sure what your point is

#

the issue here is that the issue is not being described in a way that anyone can know what is happening

oak junco
#

ok then is there an option, let me say... if this "Problem" occur again,
and i write a Ticket and solve that Problem... that if i make new Patches
and Releases, so i don't have to make Tickets every time i update my
Packs ? ... i meant like you tell your System... let him go.. let him go ^^

wicked harness
normal elk
#

you're not going to get to bypass the system, you need to figure out the issue and fix it

oak junco
#

well he don't want it, to be independent or what ever
but guess there will be such Peoples here an there
with that attitude .. but since it is available on Github
and with a Licence to use it freely , why not?

#

i dont have many informations... but this was the Email i got

November 8
Files Update

Your file, Aberration Adventure Expert-1.0.9.zip (Aberration Adventure Expert), has updates.

    The status of the file Aberration Adventure Expert-1.0.9.zip (Aberration Adventure Expert) has been changed to Rejected

    Notes:
    The following files belong to CurseForge-hosted projects, and should therefore not be added directly to zip files:
        overrides/mods/Nutrition-1.12.2-4.6.1.jar

    These files should, instead, be referenced in the manifest.json file generated by the Twitch Desktop App during a profile export.

    If you have any questions please contact our support team https://support.curseforge.com.
wicked harness
#

It is on curseforge

primal sphinx
#

It doesn't seem like it is actually?

#

I can find plenty of ports for 1.16 but nothing about a 1.12 version

wicked harness
#

Probably removed then

normal elk
#

so it looks like someone uploaded that file to curseforge without permission

primal sphinx
#

Honestly if they don't want their mod on curseforge you probably shouldn't use it in your pack

normal elk
#

?ticket-app

vale pulsarBOT
#
:bug: Reporting via the CurseForge App :bug:
  1. Click the CFsupport icon in the bottom left.

  2. Select CFsupport_ticketOpen a Ticket.

  3. Fill out the form with accurate detailed information, "It doesn't work" isn't helpful! What exactly doesn't work and why doesn't it work should be easy to answer!

  4. Make sure to upload your Overwolf logs with the Upload File option on the ticket, information on how to get these logs can be found here https://support.overwolf.com/en/support/solutions/articles/9000176827-how-to-get-your-overwolf-logs

  5. Submit!

oak junco
primal sphinx
#

Did you try reuploading your file since then

oak junco
#

no after that not, i was concentrating in improving my modpack
and was telling my Community, that they have to install that mod
manually, because it will not be synced with Curseforge 😦

normal elk
#

so we're talking about an issue that may not even exist anymore

#

👍

oak junco
#

yes maybe thats right, but since i will be release my new Version
the next few Days i ... "may" encounter to that... ofc i hope not...
but if i have to, i must state that into a ticket

primal sphinx
#

If you encounter a problem, then worry about it

oak junco
floral tartan
#

Where would I start in modding minecraft

wicked harness
floral tartan
#

Understandable

primal sphinx
#

After that just follow the docs for forge or fabric

#

I'd say fabric is more beginner friendly from experience

floral tartan
#

With IntelliJ it says that I need to import a project but the 2020 version doesn't have the import button

primal sphinx
#

New project from folder or something

floral tartan
#

ok

vale cloud
#

It's been 3 days and my modpack has not been been reviewed, what do I do?

vale pulsarBOT
#

It is 08:56PM on Sunday for CurseForge my dudes.

Project Moderation Time

Project/File moderation is done on Sunday - Thursday from 10am - 6pm GMT+2
This process is First in, First out. Thus files submitted late in the work day may not be checked until the next work day.

vale cloud
#

ahhhhh

#

thanks

lusty orbit
#

i am trying to add tags from a mod to another mods blocks with datapacks but it throws this error "Tag example:exampleblock used before it was bound"

lusty orbit
#

i guess its related to load order of mods?

turbid void
# lusty orbit yes

The open loader person Darkhaxdev said on his discord about someone else with similar issue: "You can use the vanilla datapack command to check the load order and potentially change it. This is a big limitation of datapacks in general though."

#

You could also try using Crafttweaker to do what you are doing i believe and it should bypass the issue i think?

lusty orbit
#

can crafttweaker add items tags?

turbid void
#

patch notes from a few days ago:

add support for add / remove tags Close #1192 - Jared - Thu Mar 4 07:40:31 2021

lusty orbit
#

oh wow

turbid void
#

don't ask me about the syntax lol

lusty orbit
#

i was about to ask something about recipes tho

turbid void
#

that i know 🙂

lusty orbit
#

do you?

turbid void
#

what do you want to do?

lusty orbit
#

i want to create a recipe that converts all minecraft:saplings tagged items to 1 stick

#

couldnt get it to work

turbid void
#

oh ok

lusty orbit
#

so i put 1 sapling and it outputs 1 stick

#

i successfully created other shapeless recipes but this i cant

turbid void
#

what's it look like?

lusty orbit
#

craftingTable.addShapeless("saplingtostick", item:minecraft:stick, [<tag:blocks:minecraft:saplings)]);

#

this

turbid void
#

<>

#

🙂

lusty orbit
#

oops

#

still gives error tho

#

oh wait

turbid void
#

note that crafttweaker gives a log file that often can help zero in on the problem

lusty orbit
#

so this gives no errors

#

but its not working :/

#

i will check the log now

#

ahhh it worked

#

yep thanks

#

it was this >

turbid void
#

noice - do you edit files with notepad or a fancier text editor?

lusty orbit
#

notepad++

#

i stay up late that might be it haha

turbid void
#

ok - i use VS code so just asking. helps to use that with addon for zenscript syntax

lusty orbit
#

my brain is as smooth as a watermelon rn

#

nice

#

i do have it installed but idk notepad feels faster open and edit

#

and do mistakes like this

#

perfect

turbid void
#

some people like notepad++ i hear - i just use the other one i guess

lusty orbit
#

its not really good for coding though

#

its fine for editing reading logs etc

turbid void
#

yeah nice to see that all those brackets, commas, and ; are done right

lusty orbit
#

empty lines throw errors on my instance

#

weird

turbid void
#

that is indeed weird

lusty orbit
#

ah nvm

#

maybe back in older versions it did

#

idk

#

its fine now

#

or it was just bad code

turbid void
#

i was bashing my head against the wall to figure out ContentTweaker addon but finally figured out that they have barely ported anything to work on 1.16 yet D:

lusty orbit
#

:((

#

i dont understand how i can arrange datapack order

#

does changing it at world creation persist?

turbid void
#

did you try the in-game /datapack command? idk if you can do it in 1.16 to rearrange order

lusty orbit
#

datapack disable <name>
datapack enable <name>
Enable the specified pack.
datapack enable <name> (first|last)
Load this pack before (lowest priority) or after (highest priority) all others (lowest or highest priority).
datapack enable <name> (before|after) <existing>
Load this pack just before (lower priority) or after (higher priority) an existing pack.
datapack list [available|enabled]
List all data packs, or list only the available/enabled ones. Hovering over the data packs in the chat output shows their description defined in their pack.mcmeta.

#

this is the syntax

turbid void
#

wait can you do thatt in the datapacks screen in main menu?

lusty orbit
#

i dont know let me check

#

i think so

turbid void
#

nice - make it so

lusty orbit
#

nice

turbid void
#

using an editor to edit your level.dat file is possible also btw - it's annoying though

#

not with a text editor - it's a special program to read it

lusty orbit
#

yeah using the game menu is even more annoying

#

all i wanted was put it on top but its literally at the bottom now so i have to click up 300 times

turbid void
#

ha

#

or youo could do it from in-game though right

#

to tell that one to be first

lusty orbit
#

with commands

#

right

turbid void
#

/datapack enable xxx first

lusty orbit
#

its supposed to be last if im using it for mod tags right?

#

so the tags are registered

turbid void
#

the thing trying to make the tags - yeah may as well

#

if still doesn't work i'd suggest asking on the discord for the Crafttweaker people

lusty orbit
#

i gave up lol

#

will check crafttweaker

nova escarp
#

hey guys i was wondering if there is any developer here that would be interested in working with me and my team on the Lees Creatures mod if your interested or want to know more about the mod you can dm me for more info

mental bluff
#

ok guys i need help with this thing
I just made a new mod and i was putting it onto curseforge
My mod has a lot of recipes and I wanted to give the users a PDF file to look at all of them
When I put the link, in the description editor is shows something like this:

#

that's what i want
but when i go to the public description, it shows this:

#

im actually stuck here and frustrated

#

please help someone im lost
thanks so much if you do help 👍

#

i just want to remove the "Link removed " part
i tried literally everything

winter cipher
jolly kestrel
#

I am fresh out of Mod ideas and I need a new idea. Please don't make it TOO complicated because im not that good at modding (but I'm getting better)

wicked harness
jolly kestrel
#

I have made like a "cursed biomes" mod, mod that adds crating recipies (before you say use a data pack, I learned how to use those yesterday), spell mod, stuff like that

wicked harness
#

That you can use data packs for things doesn't mean you need to use them.
Certainly not if you learn from it by doing it yourself.

No RF machines?

jolly kestrel
#

I dont know how to make an RF machine

wicked harness
#

😭

jolly kestrel
#

I use this thing called mcreator because I cant code...

wicked harness
#

Not yet*

jolly kestrel
#

tru

winter cipher
#

Learn to not use mcreator would be a good start.

median meteor
#

Hello everyone, I am a developer, I wanted to know: where to start if I want to create / modify mods? Where can I find documentation?

winter cipher
median meteor
#

I want to read the sources, but obviously, the mods are all in .jar; it doesn't seem to me that you can read this kind of compiled files

winter cipher
#

Then look at the few thousand open source mods?

wicked harness
#

Do you know Java already?

median meteor
#

😭 wheeeeere

median meteor
wicked harness
median meteor
#

I don't know "forge or fabric" at all; I found something to install on my server, "Valhelsia" and I run it via a "CurseForge" software

median meteor
wicked harness
#

No, you have 2 very different modding platforms there.
You need to pick between fabric and forge

median meteor
wicked harness
median meteor
#

Ah it seemed to me known

#

The software is called CurseFORGE anyway, so maybe that should give a clue, right?

wicked harness
#

Well, it also offers things for other games, it is a name, not a modloader

#

!!=

vale pulsarBOT
#
Wording is important!

Forge = Minecraft Forge, This is a modloader often just called "Forge".
CurseForge = A Website/App that has content for games.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.

These are not Interchangeable! Please use the correct terms as it allows us to help you faster!

median meteor
wicked harness
median meteor
#

And ?

wicked harness
#

Look at the files, check if it says fabric or forge.

#

What do you know already? Why do you want to do this? What do you want to do?

median meteor
#

🤔

wicked harness
#

You are a developer? What language?

winter cipher
#

You start with java, pick a modloader, away you go.

median meteor
#

There is "forge" on one of the modes : should I conclude that my server runs with forge ?

turbid void
queen swift
#

Hello! This is the progress we have had on my nether update plus mod so far. Right now we have one developer, and 2 texture artists (including me)
I have 0 idea how to code, so if there is anyone willing to help, let me know in my dms. I dont have money but I can help you with textures for your mods!

#

It is for forge BTW

wicked harness
#

Why do you want to make your own Launcher?

#

You don't need a custom launcher for that...

wicked harness
#

Beside the fact that they need a launcher for every server they join

primal sphinx
#

the only reason you'd want a launcher for your modded server is if it's not legal

kindred dock
#

Could always just use the curse app and export your pack.

#

I mean most do

normal elk
#

nobody -looks at over 15k members-

kindred dock
#

Most also wont want to have to download another launcher just to play 1 pack

normal elk
#

15k is the number in this discord, what is 100mil?
not 100mil people play modded..

primal sphinx
#

every big french server is cracked

kindred dock
#

Soo if I got this right, every single game you have has its own launcher? not tied to any other platform

primal sphinx
#

I can tell you that any french player that's not under 11 years old would not in fact prefer a shitty custom launcher for every server

kindred dock
#

Im still trying to wrap my head around 1 launcher per pack

primal sphinx
#

no it doesn't

#

I'm canadian

normal elk
#

"better" how

primal sphinx
#

biggest cracked modded french servers have their own launchers because they're shitty

kindred dock
#

Sooo I just confirmed with a buddy (in france) they use curse or ftb, cuz "f.. downloading multiple launchers."

primal sphinx
#

I speak french, I've played on french servers all my life

kindred dock
#

Let me guess iligal minecraft then? aka cracked

primal sphinx
#

do you play on fr-minecraft ?

normal elk
#

Easy communication, update informations Changelog
multi-servers a normal feature of minecraft itself
discord integration mods do this, i dont get it
better internet connexion ?????
more visual only "valid" point you made

primal sphinx
#

I mean the server

#

cause that would explain a lot

#

of course nobody plays it

#

you sound a lot like them tho

#

holy shit that's so bad

normal elk
#

sus af orange_crewmate

primal sphinx
#

I have the education required to tell you this is a terrible design

normal elk
#

giving some rando launcher your login info, no thanks

kindred dock
#

That for just 1 pack/server tho?

primal sphinx
#

this is 100% a cracked server

#

I bet you play on pactify as well or whatever they're named now

#

I'm saying you sure talk a lot for someone who knows nothing about what they're talking about

normal elk
#

Yea I think we should end this here. You arn't going to get help for custom launchers here.

vale cloud
#

Can I get the google doc for allowed mods not on curse

wicked harness
#

?mc-3rdparty

vale pulsarBOT
#
Minecraft Modpack 3rd party

Mods not on CurseForge must be on the 3rd-party list to be included in modpacks uploaded to CurseForge. If a mod is not on this list it can't be included in the export of a modpack and must be removed before uploading. If you upload with a mod that isn't on this list the file will be rejected.

List of approved 3rd party mods:
https://docs.google.com/spreadsheets/d/176Wv-PZUo9hFxy6oC6N8tWdquBLPRtSuLbNK-r0_byM

vale cloud
#

thanks!

vale cloud
#

Man I need someone to teach how to read crash logs

wicked harness
#

java.lang.RuntimeException: Invalid id 4096 - maximum id range exceeded.

final wagon
#

I understand. Ty Timtower.

#

Hi Community. I started to code mods and i really enjoy. I use Forge 14.23.5.2855, Eclipse and the 1.12.2 version of Minecraft. I learned from importing to building a mod myself, just with the help of tuts. I have one problem with META-INF. I really dont know how to use, or how to implement in my project. With drag and drop its not work. 🙂 Can someone explain me, how to implement a META-INF? Mainly im trying to update outdated mods and their is often a META-INF folder with a _at.cfg file, where i couldnt find a tut for. Sry for my English. Its the 6th language i speak and not the native one.

wicked harness
#

How are you exporting the mod?

final wagon
#

from gradle tasks. the build

#

same like gradlew build i think

#

in eclipse

wicked harness
#

meta-inf gets auto generated

final wagon
#

some mods have custom _at.cfg mostly in META-INF. I could figured out how they put it in META-INF.

wicked harness
#

Do they need it then?

final wagon
#

yea. For example the ShoulderSurfingReloadet has custom META-INF.

#

i think this is doin something.

wicked harness
#

Do you need it then?

final wagon
#

Their is maybe a way, this customfile get loadet without to be in META-INF, but my knowledge not enough to know that exactly.

wicked harness
#

What are you trying to do, lets start with that.
Goal, not way to get there

final wagon
#

Ok ShoulderSurfingReloadet is my text code for my exercise. I try to build SSR with the new forge ...2855. Their was several issues i could solve my own. Their is one issue:

#

I think, this issue i cant solve, because the function is moddet by the custom META-INF file, what i posted before.

final wagon
#

This looks like exact what i needet

#

need*

#

im looking into

wicked harness
#

It is that or reflection, but that is way better

final wagon
#

at=accestransformer

#

k

#

the filename is shouldersurfing_at.cfg. Also i think this is the right way.

#

It looked like a bit complicated text. I would like too try and tell my experience here after.

#

Thank you for advising me!

#

what is meaned by:

#

After adding or modifying the Access Transformer, the gradle project must be refreshed for the transformations to take effect.

#

"refreshed"?

#

also -refresh --dependencies?

#

or genEclispeRuns again?

wicked harness
#

Or hit refresh on eclipse

final wagon
#

F5. Thank you so much.

#

I think it worked. But doesnt solved the issue. The reason is somewhere else, or i missed something.

wicked harness
#

when loading in a non-development environment, Forge will only search for the exact path of META-INF/accesstransformer.cfg in your JAR file.

final wagon
#

Also like this?

median meteor
#

Help me

#

PLs help me with mod

final wagon
#

What is your issue?

median meteor
#

My mod is not working

final wagon
#

Are you using adoptJDK 8?

#

adoptOpenJDK 8?

median meteor
#

No

#

what happens?

normal elk
#

warned you already, next is ban.

median meteor
#

why?

#

why i get warned?

normal elk
#

we told you what to do, and you are ignoring it and still not following the rules

median meteor
#

but devs not helping me

normal elk
#

no one here can help you.

median meteor
#

Taknax can help me

normal elk
#

no, they cannot. since they didnt make the mod

final wagon
#

i am beginner. Was only a fantasy

#

I thought you are writing the mod.

median meteor
#

That is curseforge server

final wagon
#

you can ask developer

median meteor
#

where he is?

final wagon
#

mostly in github

median meteor
#

But they dont want help me

normal elk
#

go to the mod page, find contact info for the dev. we dont have it

final wagon
#

only he can solve

normal elk
#

then you dont get help. stop using the mod

final wagon
#

yamza is right

rough salmon
median meteor
#

thx

rough salmon
final wagon
#

🙂

vale cloud
#

Any good new magic mods for 1.12.2?

final wagon
#

@wicked harness Your support helped and i learned much bout META-INF. Thank you. You said "Non-dev environment". Can you tell me what that means?

#

@vale cloud Their is no big new magic mod as i know. But the known magic mods are really individual and worth to try.

eternal swallow
#

uhhhhhhhhhh???????

#

What?

#

I went into Mod Options, hopefully to config a couple of them, and this is preventing me from configs

wicked harness
final wagon
#

@wicked harness Also i should just build and try out in client and ignore the red error symbol on the packages?

vale cloud
#

thanks I'll grab it and look at it!

final wagon
#

This

#

just one left 🙂

#

@vale cloud you welcome.

wicked harness
#

Hover your mouse over it...

vale cloud
#

For anyone using FTB Quest does someone know if I can add multiple items instead of singular items. It's kinda of a pain my but remembering items I already put in my loot table.

final wagon
#

the full issue

#

this renderAttackIndicator is handled by META-INF or _at.cfg .?

winter cipher
#

That would be what an access transformer does.

vale cloud
#

does someone know the mod that allows you to change recipes?

wicked harness
#

crafttweaker?

latent granite
#

i cackled like a mad scientist after finding out i could do this

#

despite everything this company does to work against me, i CAN get the project and file IDs for these mods

turbid void
latent granite
#

the curse client lets you update the mod files you get so i don't see that as a problem, even if it was me just getting the IDs for this one mod

#

the reason i want project and file IDs for the mod i'm addressing is because i want to put that info into a manifest.json and have that as part of an export script

normal elk
#

you know that stuff is just on the website right?

latent granite
#

you can't really get that stuff via a script though, because if you curl the webpage, cloudflare asks for a captcha

normal elk
#

oh that's what you're doing

latent granite
#

yep

#

and wget reads a 403 forbidden, so that's pretty much all the ways i know how to get the info to screen scrape kinda gone

#

which is why i have to scrape googler search results

#

i would curl API urls, if i knew how to get project and file IDs from just the files on disk

#

it'd be real nice to know if those bits of info are even remotely tied to the file, like a hash of a hash or something

final wagon
#

@winter cipher also im right with the META-INF?

winter cipher
#

yes

final wagon
#

Do you maybe know what i miss?

winter cipher
#

idk

final wagon
#

ok. Thanks for the advise also im not fully wrong.

finite topaz
#

Yo, which one of these looks better?

wicked harness
#

How about making the background slightly darker instead of putting an edge on it?

finite topaz
#

maybe?

queen swift
#

day 13 of my mod

kindred dock
#

Looks good

native rover
queen swift
#

:)

modest coyote
#

Looks great

severe current
#

So this is gonna be a really loaded question, I know. But I'm curious about getting a dev environment setup for MC, and I was curious if there were any tutorials for doing so (ones that are somewhat recent, google gives me a ton of old stuff)? Side topic, is it realistic to try and get it working in VSCode, or should I use one of the more common IDE's for it. Any assistance would be appreciated 🙂

obsidian crest
#

Reddit

#

So, im making a really really painstakingly difficult mod

#

Its kindve avarita x 10 x 10

#

Dectuple compressed infinity of the lord block

#

Its an infinity block combined with a lord block

#

and in thinking of adding the bible

#

As the crafting recipe thing

#

Im making a thing called “super impossible demonic lord of the haven of infinity lord” ingot

#

Which has the emc of!

#

9,223,372,036,854,775,807

#

Special number, 64 bit interger limit

winter cipher
#

That's not a 64 bit int limit in java.
2.something something billion is.

That would be a long limit.

obsidian crest
#

Its the number draconic evolution cant go past

#

It does have some issues tho

obsidian crest
#

Im also making a doom related mod

#

It has gore tho

#

The guns will be realisitc, a ton of more demons, shaders with it, and im making a modpack related to doom

#

It would take a long time tho

#

Of course im just adding the dimensions from doom

#

Im gonna find building a map

#

Hard

#

But most of the textures are finished

#

Ive only gotten to make 10 out of the 100 demons

urban verge
#

Likie

primal sphinx
#

If you'd like to go with a more java specific ide you should use intelliJ

#

I absolutely do not recommend working with eclipse

#

This should still be up to date enough

#

If you're working with fabric vscode is officially supported

finite topaz
# obsidian crest I saw you on ftb

Hey, nice! I'm honestly super happy my post got attention there. It's filled me with even more drive for this lil passion project of mine

obsidian crest
#

I also like the top one a bit better

severe current
#

Trying to figure out the correct gradlew command to run at the moment for VSCode and forgecraft and 1.16

winter cipher
#

Forge doesn't support vs code officially afaik.

You should be using eclipse or intellij.

severe current
#

that was my understanding, I'm just hoping to use it as I'm on windows and it's the Ide I'm familiar with

winter cipher
#

Not sure what being on windows has anything to do with it, there both multi-platform.

severe current
#

I know, but I'm trying to get it to work with VSCode. I'm aware it's not one of the ones officially supported on the Wiki, and I'm aware that both are multi platform. But it's still the one I'm familiar with.

modest coyote
#

Gradlew is a b

winter cipher
#

Well, then your likely on your own. I dont know of anyone that uses it or supports it.

modest coyote
severe current
#

Officially, that's what I expected. That's also why I was poking around in community chat, to see if anyone has tried it, and was willing to share.

winter cipher
#

You would have better luck asking in the forge discord but I have a feeling you will get told off for using unsupported stuff.

modest coyote
#

can you link it?

winter cipher
#

I wasnt talking to you

modest coyote
#

the forge discord?

#

I actually need it

winter cipher
#

Then go to the forge site and get the link...?

modest coyote
#

facepalm it's late at my place

severe current
#

Wow, you are immensely helpful.

winter cipher
#

Well, what do you think I would be doing?

#

I dont have a master list of the 3000+ discords for everything minecraft related.

#

Goona tell you right now neither of you will last more than a day in the forge discord if you cant search stuff on your own.

severe current
#

I got the build to run for MC, just trying to see if I can get the dev environment to work now. Specifically to see if I can get lucky and figure out getting the debugger to connect

#

🤷 I'm just enjoying myself learning. You do you.

primal sphinx
finite topaz
#

hey, does anybody know any reasons for the end credits music not playign?

#

I adjusted the text in a datapack, but idfk

finite topaz
#

Okay so to add more to this

#

essentially

#

the ominous-ass end ambience is playing instead of the credits theme

faint temple
#

can someone explain how to do this to me 🐢

wicked harness
# faint temple

Open up the jar with a zip program, find the loot table, edit, put back in the mod

faint temple
#

thank

faint temple
wicked harness
#

I have absolutely no idea

faint temple
#

rip

modest coyote
faint temple
#

now that ive changed the loot tables of an item how do i turn the file back into a .jar?

sick cipher
#

Fabric be forge modding?

#

Which is better

obsidian crest
#

Forge 100%

sick cipher
#

Ok

#

Why, uh exactly

obsidian crest
#

Forge has more version and more mods

sick cipher
#

Ok

#

On a development side of things, how similar are they?

#

I know java but I’m not sure which to use

obsidian crest
#

And its more stable with bigger modpacks

sick cipher
#

Ok

obsidian crest
#

But for smaller modpacks its easier to code and more lightweight

sick cipher
#

Ok

#

So forge is way better

obsidian crest
#

Well yes unless your trying to make a modpack with 20 mods, fabric has a chance atleast

sick cipher
#

Ok

winter cipher
#

why you would pick forge vs fabric depends on what you want to do

#

literally has nothing to do with modpacks..

sick cipher
#

Ok

finite topaz
#

Hey, anyone know how I could go about manipulating the fog in the End to make it thicker and a lighter color?

opaque venture
#

some one no a indestructible glass mod

turbid void
opaque venture
#

thanks Briar

faint temple
#

in order to change the loot tables of a mod i extracted the jar with a zip program, now how do i turn it back into a jar 🌝

winter cipher
#

why would you do that?

#

Make a data pack and change it

faint temple
#

i dont know how to do that 🐢

#

someone in this channel told me to extract it with a zip program

winter cipher
#

then use the minecraft wiki and learn?

faint temple
#

🐢 thats boring :(

winter cipher
#

you can't upload modified jars as a modpack

faint temple
#

o

winter cipher
#

then your SOL

faint temple
#

rip

vale cloud
#

!status

vale pulsarBOT
#

It is 08:51AM on Tuesday for CurseForge my dudes.

Project Moderation Time

Project/File moderation is done on Sunday - Thursday from 10am - 6pm GMT+2
This process is First in, First out. Thus files submitted late in the work day may not be checked until the next work day.

New Projects or uploads requiring manual approval: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour

File sync to the Curseforge app may take up to 24 hours after approval.

winter cipher
#

#🟢︱user-bot-spam

vale cloud
#

sorry

nova escarp
#

not sure if i can put this here but hey guys im the lead developer of LeesCreatures and im looking for a coder that would be interested in coding for Lees Creatures.
about use:
Lee’s creatures aims to turn Minecraft into a fantasy survival world filled with mythical creatures, weapons and monsters.
These creatures will appear in many different biomes and each have a different purpose, some can be tamed, drop useful items, or some you
can trade with! The mod also adds a few new ores and weapons you can make out of it, with the strongest one being Durantium. The mod is for forge version 1.16.5 its also not a payed position if you are interested or want more info feel free to Dm me.

median meteor
#

Guys sorry for asking, how do i change a line of code inside a .class file of a mod? The mod is open source and the mod author posted the new code of a .class file but didn't update it inside the mod (i don't know if i explained myself)

winter cipher
median meteor
#

i'll explain everything better ahah

wicked harness
bitter wolf
#

Hello! I recently updated my minecraft mod and it now has an API for other devs as well. I uploaded my files on the project site and now I would like to know how I can use curseforge as an maven repository. I found this site (https://support.curseforge.com/en/support/solutions/articles/9000197321-curseforge-api) but I don't fully I understand, what I have to do now. Can I already find my jars somewhere remote or do I have to upload them specifically? If they are already uploaded, what do I have to add as dependency in my build.gradle file, so it can find said files?

CurseForge Support

We're here to get you informed on everything you need to know about CurseForge, including helpful guides and troubleshooting articles to back you up when you get in a pickle

median meteor
#

what does this mean it was in my log file [thaumcraft.codechicken.core.launch.DepLoader$DepLoadInst:checkExisting:459]: Warning: version of ForgeMultipart, 1.2.0.345 is newer than request 1.1.2.331

latent granite
#

how do i get the fingerprint of a mod .jar file on disk?

wicked harness
latent granite
#

the """unsupported""" api needs it

#

i found exactly how the tool i used to use gets mods by fingerprint, but i'm getting the fingerprint incorrectly, so i can't properly implement that into my own script

wicked harness
#

Why do you need it?

latent granite
#

for that export builder i talked about a while ago, so that i can get project and file IDs from the mod files on disk

#

heck, here's a valid request to it

curl --include \
     --request POST \
     --header "Content-Type: application/json" \
     --data-binary '[
  3028671922
]' \
'https://addons-ecs.forgesvc.net/api/v2/fingerprint'
#

but when i get the murmurhash of a mod file and convert it to decimal, i get a shorter value for what you're supposed to plug into --data-binary here, and it doesn't match the fingerprint of the package when i grab the file i'm intending to through the project ID i already know

#

of course, i won't always know the project ID, which is why i'm trying to get that in the first place

winter cipher
#

That's because it's modified murmur

latent granite
#

...

#

oh come on

#

i was so close

#

🤏🤏🤏

#

modified how?

winter cipher
#

idk

latent granite
#

i saw that the tool i used to use did the murmurhash of a byte array, but i assumed that that was to get rid of whitespace characters, because the function there called to do just that

winter cipher
#

I really don't know why you are still doing this, all this stuff was figured out years ago.

#

Go ask the people that make the 3rd party tools

latent granite
#

i figure that they won't respond tbh

#

and i want to do it better, and have functionality that the old tool didn't have

#

i already implemented the default build.json creation, which is a feature that it sorely lacked

winter cipher
#

I guarantee you whatever you are doing has already been done.

latent granite
#

oh yeah and also the tool i use has started to have errors for mods that are definitively on curse

#

chucks them into the overrides folder when they are absolutely available from there

#

gets me a bunch of rejection errors for mods i know are available, and assumed would be found normally

wicked harness
#

Those on the same version as the modpack? Installed through the app? Did you report it with specific files?