#⚙️︱authors-help

1 messages · Page 12 of 1

last wave
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This channel is for coding mods, not modpacks

somber aspen
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Oh I'm sorry!

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Wait actually on that note

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Should I learn a bit of Python or jump straight into learning java for coding mods

last wave
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Straight up to java

somber aspen
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Sweet

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Where should I ask my original question

last wave
somber aspen
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Thank you!

last wave
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No problem

somber dune
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Hey does anyone know good minecraf addon tutorials? I've found several modding tutorials but i'm interested in adding things to a pre-exsisting mod.

rough salmon
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Check the pinned messages, there are some good channels with content. Not sure if any of them contains info on how to make Create addons though

finite ingotBOT
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success @cloudy120101 banned

Reason: Compromised or hacked account
Duration: Permanent

untold notch
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Hi, I was wondering for a clarification, so basically I am creating a mc sercer to play with some friends I am using a git repo (https://github. com/itzg/docker-minecraft-server) and I want to play with curse forge and modpacks, but I need a api key, so far everything great, but I just did send the form to request and no confirmation email reach or anything like that, there is a way to know is my req is in progress or if I should send it again? thx

turbid void
glacial pawn
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Made a modpack with 300+ mods and loaded in and I am green💀 It has nothing to do with the active effect, no cosmetic mods are added, no other effects are present, and not an issue with shaders. Anyone have an inkling as to what mod(s) could be a culprit?

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The cat ears are also an issue😭

worn elk
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yo how do I edit the Sophisticated Backpacks config properly? I changed the InventorySlotCount but after I restarted, the amount didnt change

finite ingotBOT
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success @eliastheflash banned

Reason: Compromised or hacked account
Duration: Permanent

glacial pawn
opal capeBOT
glacial pawn
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anyone know how to fix the "zip END header not found" error??

finite ingotBOT
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success @w.w.w.ninja.com banned

Reason: Compromised or hacked account
Duration: Permanent

olive root
#

How do I switch my Minecraft account
On curseforge

shy wyvern
chilly yoke
#

<@&1029742729472782430>

true mural
#

In hytale I have made a quiver mod through the asset editor and I wish to add the functions of being able to fire arrows from within the quiver while the quiver just stays in the inventory and I also want the quiver to integrate with item counter mods so that they can keep track of how many arrows remain in the quiver

last wave
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Oops wrong command

true mural
glacial pawn
restive thunder
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Assuming you made the pack with the CF app...

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?mc-packshare

opal capeBOT
# restive thunder ?mc-packshare
Two ways to share a modpack you made with others

:small_orange_diamond: Export and Share - For Friends / Small Groups

  1. Click the Icon for the modpack.
  2. Click the zCFmenu button next to play.
  3. Click zCFlink Share Profile
  4. You have 2 options:
    a. Profile Code !mc-sharecode
    b. Export Zip !mc-sharezip
  5. Send the zip/code to the people that want it! They can follow the instructions in !mc-importpack to install the pack.

:small_blue_diamond: Upload to Curseforge - For Public Release to Everyone

This option will make your pack public to EVERYONE, it comes with extra requirements and will take some effort to set up.

  1. Go to create a new project
  2. Fill out the information with a proper description of the pack. This should allow anyone to understand what the pack is.
  3. Click the Icon for the modpack in the CurseForge app.
  4. Click the zCFmenu button next to play.
  5. Click zCFlink Share Profile
  6. Click zCFexportExport.
  7. Select the files that should be included.
  8. Open your Project that you made on the CurseForge site and Upload the file you just made.
  9. Wait for Moderation & Sync so it can show up in the client! (See !sync for limitations and !status to learn about the moderation process and how long it will take to approve/decline)
restive thunder
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The link you provided only works for you, it doesn't work for sharing

glacial pawn
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Sorry! I had the wrong link copied, my friend took a look at the mods and was able to help!

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It was a patreon behind the scenes thing happening lmao

shy wyvern
deep star
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Oi

shy wyvern
# deep star

im not quite sure exactly what you're doing here, what game is this?

deep star
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Oq

shy wyvern
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this is a channel for developer support for mod making, if you don't need help please don't post here

deep star
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Pls,im no American im brazil

lilac vapor
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Could someone help me with the block textures for my addon?

lilac vapor
# tawny void .

And that I'm doing a remake of Twilight Forest for Bedrock.

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And there are MANY blocks.

tawny void
lilac vapor
tawny void
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Hm hm

lilac vapor
tawny void
lilac vapor
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Can you help me?

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@tawny void

tawny void
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I can give u tips on what u need help with

lilac vapor
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I need help with the block textures.

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there are many blocks

tawny void
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So what kinda block textures do u need

lilac vapor
tawny void
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Yk what I'm finna hop on Minecraft myself

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To help u

lilac vapor
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@tawny void

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@tawny void

tawny void
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Are u making models 👀 are u even in Minecraft bec i can help u if i can see in the actual game

tawny void
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So u are in Minecraft?

lilac vapor
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I still have to adjust the size.

tawny void
# lilac vapor

Your in a battle so how are u gonna be able to add me in the server

lilac vapor
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Look, I'm sorry, but it's kind of hard to understand why Google Translate is so bad.

tawny void
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Listen:i need to get on Minecraft then i need to screen shot me avatar and send it on here so u can add me to the server

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But i need tk your avatar

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And your name

lilac vapor
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nothing more

tawny void
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How am i gonna help with textures if i can't have the experience

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But I'll try i guess

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U there @lilac vapor

lilac vapor
tawny void
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U still need help or no

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@lilac vapor

lilac vapor
amber laurel
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How can you determine the depth of the seabed when adding your own dimensions? (I think it is the right channel) (if anyone can help me ping me)

tawny void
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Well can u add me please so i can help @lilac vapor

fallen marsh
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Are you actually going to be of help, or are you going to try and get them with a scam

fallen marsh
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I ask that as you joined here yesterday and have just about every publicly available role

fallen marsh
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And stop pinging me

tawny void
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Ok

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Anyways forget this i can't keep waiting how abt @fallen marsh can help bec I'm bouta get breakfast and can't keep texting

fallen marsh
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Stop pinging me

tawny void
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just help the mans

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Out

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I quit for the morning

open bay
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Bruv got to be a troll I swear

viscid dove
#

!ticket-author

opal capeBOT
# viscid dove !ticket-author
Author support tickets for Project or Moderation issues

Info for Project Authors:
When opening a support ticket, make sure to select Author Support in the What kind of support do you need? box.
You also need to include a link to the project and your CF name!
Logs, Game and OS boxes can be ignored when opening an author ticket.

noble rivet
#

Hello Staff Team,
I want to clarify a situation regarding my accounts to avoid any misunderstanding.
The CurseForge account “MAK66” and the Modrinth account “OwnStudios77” are both owned and managed by me. I did not create them to bypass rules or evade any restrictions. I use different usernames on different platforms, but both accounts belong to the same person.
If there was any confusion about duplicate content or account ownership, I sincerely apologize. That was not my intention. I respect the rules and I am fully willing to cooperate or provide proof if needed.
Please let me know if there is anything I should fix or clarify. Thank you for your time.

real wasp
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!ticket-author

opal capeBOT
# real wasp !ticket-author
Author support tickets for Project or Moderation issues

Info for Project Authors:
When opening a support ticket, make sure to select Author Support in the What kind of support do you need? box.
You also need to include a link to the project and your CF name!
Logs, Game and OS boxes can be ignored when opening an author ticket.

noble rivet
real wasp
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dunno

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would have to ask via a ticket

noble rivet
glacial pawn
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I am trying to make an item unable to be replicated with the Replication mod and I am having issues adding a value to the nbt tags per the author's instructions. How do i go about modifying an item tag for an item?

wraith token
glacial pawn
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ty!

finite ingotBOT
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success @glitchx_12 banned

Reason: Compromised or hacked account
Duration: Permanent

last wave
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Do you want to begin creating mods for Minecraft? I recommend to watch this video made by Kaupenjoe and CurseForge Academy.
https://www.youtube.com/watch?v=CXuG9Mfhmwo

Minecraft Modding for Beginners: Custom Blocks, Items & Tools (NeoForge)

In this deep-dive tutorial, we’re showing you how to jump into the world of Minecraft modding using the NeoForge framework. We cover everything from setting up your development environment to creating your very own custom ores, items, and creative tabs.

Note: This tutor...

▶ Play video
shy wyvern
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Wrong server and channel

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This is for mod/addon developers to get help and resources

real wasp
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karlie: there should be a thing just saying what the error on line 4 is

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like error: cannot find plugin or smthn

fast sigil
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It says the following:

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FAILURE: Build failed with an exception.

  • Where:
    Build file 'C:\Users\Owner\build.gradle' line: 4

  • What went wrong:
    Plugin [id: 'net.minecraftforge.gradle', version: '5.1.+'] was not found in any of the following sources:

  • Gradle Core Plugins (plugin is not in 'org.gradle' namespace)
  • Plugin Repositories (could not resolve plugin artifact 'net.minecraftforge.gradle:net.minecraftforge.gradle.gradle.plugin:5.1.+')
    Searched in the following repositories:
    Gradle Central Plugin Repository
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I umm

i don't know what to do from here

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If it helps here's the original Github that I downloaded

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It's under GPLv3 so I believe that means I'm free to modify this as long as I give credit to the original creator.

fast sigil
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As mentioned before I have like no experience with any of this stuff and the most that I've done is just modifying some of the Java files and now I need to compile them into Class files, and thus I need Gradle to compile em

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(For some reason, weapon items and initialization was hardcoded into the files themselves - thus I had to modify them and now I need to do a recomp so my new weapon can be added in)

real wasp
fast sigil
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so uh

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...

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oh dear

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this is never going to be completed, is it

unique nova
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Hi I have a question regarding getting the authors role to be able to post in author-showcase. I haven't found any 'official' information or instructions but found a discussion in a chat that you need to proof that you have 500k downloads? Is that correct? I guess it's to prevent spam from low quality mods but I thought this was the place to promote your new mods? I'm new to modding so please excuse if this is considered a stupid question.

turbid void
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! cf-authorshowcase

opal capeBOT
# turbid void ! cf-authorshowcase
Become a "Mod Author" on CurseForge's main Server

If you’ve got over 500k downloads on CurseForge, you can get the special Mod Author role in the main CurseForge Discord community!

Steps:

  1. Join the official community server
  2. Fill out the "Mod Author" Role Application
unique nova
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Just have to publish my mod then and hope it reaches that 😅 thanks

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Just saw there's lfg-and-promo to promote my mod, will post there once it's published. Sorry should have looked more carefully at the channels

fast sigil
opal capeBOT
last wave
fast sigil
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That's like saying "just fix the bug" when I don't even know what causes the bug

opal capeBOT
last wave
fast sigil
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I'll give that a test

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hoping it works

last wave
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Or [6.0,6.2) Although both should work

fast sigil
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Which is weird. Why does it bring up 5.1+ if I put int 6?

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Do I need to clear a cache?

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I am so lost

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At this point I uh

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I'm willing out to send my entire thing as a Google Drive and just let people fix it because clearly I am not experienced enough

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Why the hell is it not doing what I expect it to

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What the hell... I still don't get why the value hasn't updated.

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Even though I literally just changed it.

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This sucks.

rough salmon
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ban 678026391094034432 hack

finite ingotBOT
gilded inlet
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Hallo

ivory flax
#

I need some help with item obliterator i add the blacklisted item I want with the commas to split them and it doesn't work and then if I try to use a newer version when they use a new type of file format any type of changes that make to the config file to add an item it just mod doesn't work

twilit fjord
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how can i get the author role?

kindred dock
opal capeBOT
# twilit fjord how can i get the author role?

-# Trigger requested by YOYOK9.

Become a "Mod Author" on CurseForge's main Server

If you’ve got over 500k downloads on CurseForge, you can get the special Mod Author role in the main CurseForge Discord community!

Steps:

  1. Join the official community server
  2. Fill out the "Mod Author" Role Application
last wave
#

[Ark] How to create a healing & damage structure for your mod?:
https://www.youtube.com/watch?v=QsZPMT54tiM

In this comprehensive guide, we’re stepping into the ARK Survival Ascended Devkit to build a fully functional mod from scratch. You’ll learn how to create the "Orb of Judgment", a custom structure that uses logic to identify players, healing your allies while dealing damage to your enemies.

We cover the entire workflow, from navigating the ...

▶ Play video
orchid coral
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Are we able to do gun models for Minecraft through blender

real kelp
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you can prob export it as a OBJ but i cant reccomend that

orchid coral
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Is this looking blocky enough

last wave
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I doubt this texture is in the right size

urban radish
orchid coral
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CHAT

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WHAT

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WHAT WHAT

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😭

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It's Gemini btw

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I asked them to make my 3D Gun model renderable at minecraft which is .obj

smoky nymph
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just use blockbench

smoky nymph
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That's just a picture of a gun

orchid coral
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Only texture is missing

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🥺

finite ingotBOT
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success @notonpl banned

Reason: Compromised or hacked account
Duration: Permanent

real kelp
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This is not the place for that

knotty dew
last wave
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@knotty dew We do not allow it. Refrain from doing it again

orchid coral
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Does anyone know

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How to properly add 3d model with obj format

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to minecraft in 1.20.1

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forge

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47.4.0.

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47.4 basically

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I have a problem

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on how to render my textures.

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My json file is like this.

{
"loader": "forge:obj",
"model": "zextras:item/gun_model_1",
"flip_v": true,
"textures": {
"layer0": "zextras:item/gun_palette"
},
"display": {
"thirdperson_righthand": {
"rotation": [0, -90, 55],
"translation": [0, 4.0, 0.5],
"scale": [0.85, 0.85, 0.85]
},
"thirdperson_lefthand": {
"rotation": [0, 90, -55],
"translation": [0, 4.0, 0.5],
"scale": [0.85, 0.85, 0.85]
},
"firstperson_righthand": {
"rotation": [0, -90, 25],
"translation": [1.13, 3.2, 1.13],
"scale": [0.68, 0.68, 0.68]
},
"firstperson_lefthand": {
"rotation": [0, 90, -25],
"translation": [1.13, 3.2, 1.13],
"scale": [0.68, 0.68, 0.68]
},
"gui": {
"rotation": [30, 225, 0],
"translation": [0, 0, 0],
"scale": [0.625, 0.625, 0.625]
},
"ground": {
"rotation": [0, 0, 0],
"translation": [0, 3, 0],
"scale": [0.5, 0.5, 0.5]
},
"fixed": {
"rotation": [0, 180, 0],
"translation": [0, 0, 0],
"scale": [1, 1, 1]
}
}
}

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My resources folder.

orchid coral
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Anyone?

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By the way i fixed the problem.Only problem is that my obj looks one sided.

knotty dew
orchid coral
orchid coral
#

Does anyone know any good course for Minecraft UI Modding for forge?

hollow coyote
#

Hello there, does CurseForge Upload API have ability to update project description at the moment? If no, are there plans for such functionality, and any workarounds? Thanks pepethink

turbid void
#

!devdiscord

opal capeBOT
hollow coyote
lunar mantle
#

im looking to make a server pack to add to a modpack project ive published

turbid void
opal capeBOT
# lunar mantle im looking to make a server pack to add to a modpack project ive published

-# Trigger requested by Briar Thrain.

Universalator server tool
  • The Universalator is a file (BAT script) which can be used to install and launch modded Minecraft server files on PCs (and VMs).

    • All Minecraft (Java) versions are supported.
    • Supports Neoforge, Forge, Fabric, Quilt, Vanilla.
    • Java version files are automatically obtained and handled!
    • Has additional tools like client-side mod detection.
  • Use it to create custom servers on your PC!

  • Use it to launch existing published server packs on your PC!

Current versions support use with Windows, Linux, MacOS
The script for each OS version is a single file which is placed into, and run from the server folder.
Universalator project download website & wiki

clever carbon
#

Hello

#

Can anyone tell me how I can make my structure to generate randomly in a certain biome .

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And how can I make my own structure

finite ingotBOT
#

success @gabriexlupu banned

Reason: Compromised or hacked account
Duration: Permanent

hearty magnet
#

hello and good day to all. i have a semi difficult question about a modeling idea and would like to run my idea by someone who had an extensive knowledge in creature modeling

wraith bone
hearty magnet
#

ok, here goes. is it possible to take a created stl file from say hero forge and convert them into a json to be used in minecraft as the modle for a creature?

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and im sorry if i just blew anyones brains with this idea.

wraith bone
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Minecraft entities need a Java model, so I don’t think so

sharp trout
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I need a solution; I can't access Minecraft and it won't let me log in.

last wave
agile mantle
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Hi

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I need help , I was working with a OHE (electric poles in railways) and it's invisible in game

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May be it's because it's a larger model , can someone help me so I can change the limit of Minecraft bedrock's mod custom geometry block limit ?

real wasp
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no, you need to split it into multiple models and multiple blockstates on a block

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like doors

thorn sequoia
#

Hi ! I don't know where to ask this so sorry if it's not the right place but i'm actually developing a modpack and i want to set default options like keybinds and low graphics options because most peoples that will play with it won't have big computers to play it...

So i'm trying to use this mod : https://www.curseforge.com/minecraft/mc-mods/default-options

But when i'm launching the game i have the default minecraft options and not mine... Same thing with Your Options Should be Yours mod... I'm on Minecraft Forge 1.20.1 (47.4.10)

CurseForge

A way for modpacks to ship a default (key) configuration without having to include an options.txt file.
149.2M Downloads | Mods

finite ingotBOT
#

success @vatandasafk muted

Reason: Potentially Compromised
Duration: Permanent

dim wasp
#

hey, does anyone know how to use kubejs to add a recipe for a tinker's construct modifier?

#

1.20.1 on forge if that changes things

finite portal
finite ingotBOT
#
<:error:865860636084142150> Punishment not executed

User already banned.

balmy sparrow
#

guys

#

I need help

#

{
"pack": {
"description": "Compatible from 1.21 to 1.21.11",
"pack_format": 34,
"supported_formats": [34, 75],
"min_format": [34, 0],
"max_format": [75, 0]
}
}

#

hello?

#

aurora?

livid oxide
opal capeBOT
# balmy sparrow aurora?
Please provide some more information to receive assistance

Providing the following information will help the team in assisting you:

  • A detailed description of the issue you're experiencing
  • If a mod/modpack/addon is involved, please specify the name
  • Any screenshot/video/gif of the issue if you have

Some tips for explaining yourself better to save time and additional questions:

  • Avoid using words such as 'it', say what it is :]
  • Instead of simply saying something doesn't work, try to describe what's happening when you're running it
vital zephyr
#

@next ocean

narrow raven
#

​Hello! I am a beginner developer working on the Minecraft Bedrock platform. Since English is not my first language, please understand if my grammar sounds a bit awkward.

​I have a question: Does adding or changing the "Project Description" in the settings count as a "Project Update"?
​I recently received a warning because I uploaded an update and a hotfix back-to-back, as I was completely unaware of the "once-a-week update" limit.

​On top of that, for some unknown reason, my project description was suddenly translated into my native language, which caused my project to be deactivated. I hastily edited the description back to English to get my project live again, but now I’m terrified that modifying the description might be flagged as another update and result in another warning.😢

kindred dock
kindred dock
narrow raven
#

Thank you so much for looking into my issue!
​To be honest, I panicked when I saw my project was deactivated. The reason stated was that there was no English in the project description. I hurriedly translated it back to English and saved it right away.
​Because I acted so quickly without thinking, I unfortunately didn't take any screenshots of the error or the deactivated status... It was only after I saved the text that the thought suddenly hit me: 'Wait, does changing the description count as an update?' That's exactly why I got scared and reached out to ask you.

https://www.curseforge.com/minecraft-bedrock/addons/haebis-enhanced-arsenal

​I am really sorry for the confusion and not having the screenshots.

CurseForge

Vanilla-friendly new gear without being overly overpowered.
3.5K Downloads | Addons

kindred dock
narrow raven
#

​Yes, my project's deactivation has been lifted and it is currently approved and active! But honestly, I was terrified that I might receive another warning without even realizing what I did wrong. >
Hearing from you really puts my mind at ease. Thank you so much for your help and reassurance!

kindred dock
#

Would recommend next time, open a ticket with the site support. May help with explinations and questions. Kinda that speaking directly with the people that make those calls

narrow raven
#

Got it! Thanks for the tip and all your help today.😊

dusk hill
#

Currently some of you're biggest 1.7.10 modpacks on curseforge are still using MicdoodleCore-1.7-3.0.12.504.jar

If its enough of a security concern to prevent my modpack from being listed, Then someone needs to start pulling down old modpacks asap and telling the creators they need to reupload their modpacks if they want to keep them up

autumn flicker
#

hello, I'm literally brand new to all of this modding and stuff, I am trying to make a mod for Hogwarts Legacy (its gonna be private cus is an OC of mine) but I cant find it anywhere in my library so I was wondering why or if I had to wait for it to be approved or something

jaunty pendant
last wave
jaunty pendant
#

for the commands?

last wave
#

For the whole mod

jaunty pendant
opal capeBOT
last wave
jaunty pendant
#

yep

last wave
#

I will need you to send the other related files as well

jaunty pendant
rough salmon
#

ban 1061406298144526426 hack

finite ingotBOT
spring field
#

Oooh so what ppl does here

turbid void
#

if you are coding mods for games, you can ask questions about here - community support

spring field
#

Oh, well idk so much about coding, so i have a question, it's possible to make a custom block act like an a grass block? (Like uh put flowers in the top) In bedrock

keen depot
#

Also can I pls have the mod author role 😛

wraith bone
opal capeBOT
# keen depot Also can I pls have the mod author role 😛

-# Trigger requested by Fox.

Become a "Mod Author" on CurseForge's main Server

If you’ve got over 500k downloads on CurseForge, you can get the special Mod Author role in the main CurseForge Discord community!

Steps:

  1. Join the official community server
  2. Fill out the "Mod Author" Role Application
manic mango
#

Can anyone please recommend where to start Json Scripting

#

Im not good at json scripting

#

I saw a video from smell of curry but I can't understand. For BE edition

manic mango
#

I've a question.

{
"root_panel@common.root_panel": {
"size": [ 176, 217 ],
"layer": 1,
"controls": [
{
"common_panel@common.common_panel": {
"$show_close_button": false
}
},
{
"close_button_holder":{
"type": "stack_panel",
"anchor_from": "top_right",
"anchor_to": "top_right",
"offset": [177, 2],
"$close_button_panel_size":[20, 20],
"controls": [{"close@common.close_button": {
"controls": [
{"default@common.close_button_panel": {"$close_button_texture": "textures/ui/close", "$button_alpha": 0.5}},
{"hover@common.close_button_panel": {"$close_button_texture": "textures/ui/close2", "$button_alpha": 0.5}},
{"pressed@common.close_button_panel": {"$close_button_texture": "textures/ui/close2", "$button_alpha": 0.5}}
]
}}]
}
},

How can I make The Javascript file to Detect The Close Button is pressed or not

echo pilot
#

Guys I've been having that issue on CF where it says Java Runtime Environment is missing or out of date

wraith bone
#

Ah, this isn’t an authors issue then, I thought you had an issue with the Java language. Sorry to redirect you again, but it’s a #🔥︱curseforge-support issue

#

My apologies

echo pilot
#

Oop, lmao that'a okay

rough salmon
#

ban 810604075401871372 hack

finite ingotBOT
finite ingotBOT
#

success @wheat_11_ banned

Reason: Compromised or hacked account
Duration: Permanent

worn storm
#

Hi! I have a silly question. I want to implement a simple mechanic in the smithing table. But I don’t understand if enchantments will transfer from the source item to the result item if I select, say, diamond armor in the item slot. Do I need to add any additional code, and is it possible to select specific enchantments, generate a random selection, or limit the number? I don’t know where to start research.

wraith bone
#

By vanilla mechanic item data does transfer to the result, if you replaced the vanilla code you may want to handle that but keep in mind if you did replace it, every other mod depending on the smithing table will most likely break

worn storm
wraith bone
#

Got no idea bud, would need to look into it but unable to atm

worn storm
gentle steeple
#

Hello. i need assistance with any class or line of code i can use to make my summoned entity in this case wither skeleton friendly?

#

i tried isAlliedto. did not work

wraith bone
#

Ah

#

I misread, sorry

#

The wither skeleton is vanilla

gentle steeple
#

its just a test for now no specific goal. and it is from basic wither skeleton

wraith bone
#

Not sure if it’s possible to turn them peaceful unless removing their AI with nbt data

#

except they will also not move

gentle steeple
#

ah. Well i appreciate the help. ill try smt 🙂

worn storm
#

I've already spent a lot of time on this, but I just can't figure out how to set a custom item I've added as a crafting template in MC Creator.
And another item as a material for smithing table. 🙁
It's like a custom element and write a code? Because i don't see any oprions in Item and Item extention menus.

wraith bone
#

Ah. MCreator.

#

It’s probably because it’s such a limited tool

#

I recommend actually learning how to code mods

#

It’s a recipe, though. Item + Template + Ore -> Result

worn storm
# wraith bone Ah. MCreator.

Totally understand and and I fully agree. However, for now, I just need to make some very simple additions to gain some basic experience, see results, and stay motivated. So tools that it have should be enough for me.

worn storm
#

otherwice i cant put it in a table

wraith bone
wraith bone
worn storm
median meteor
#

how do i create mods

opal capeBOT
# wraith bone https://discord.com/channels/428228256236306434/768713291643486218/1032766038523...
✉️ by ChiefArug

[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:

grass Want to start modding Minecraft? grass
It is strongly recommended to know Java before starting, because Minecraft, and many mods, use more advanced Java concepts like lambdas, generics and polymorphism.
If you don't know all of these concepts, you may have some difficulties modding.

Here are some online resources that will help learning Java:

JetBrains Academy (free online course): https://www.jetbrains.com/academy/
Codeacademy (free online course): https://www.codecademy.com/learn/learn-java
University of Helsinki (free online..

median meteor
#

i want to create a mod for hytale (even though i dont own the game) i want to add the WITHER STORM to hytale

wraith bone
#

Let me find it

median meteor
wraith bone
median meteor
#

thanks

round estuary
#

yo, if i share a pack will the config options and resourcepacks i set on already be applied whenever someone-else uses it?

chilly yoke
round estuary
#

so with config and resourcepacks, the resourcepacks will already be applied when someone plays?

chilly yoke
round estuary
#

ooh.. aight

chilly yoke
#

u might need a mod that makes those resourcepacks auto applied

round estuary
#

aight

chilly yoke
#

if theyre datapacks, there's openloader for that, idk any for resourcepacks tho

wraith bone
#

<@&1029742729472782430>

finite ingotBOT
#

success @luckyavengers banned

Reason: Compromised or hacked account
Duration: Permanent

gentle steeple
#

Hello, So i am trying data gen for the first time an i am getting this error : Caused by: java.lang.IllegalArgumentException: Texture asota:itemouter_endsteel_ingot does not exist in any known resource pack. But the thing is i did not change any names on my png's

wraith bone
#

Do you have a texture named itemouter_endersteel_ingot.png in resources/assets/asota/textures/item?

gentle steeple
#

no the strange thing is it spelled it wrong. I should be outer_endsteel_ingot without the 'm' at the beging

#

i did not spell it wrong in code so why does it have the m?

real wasp
#

i think you need to do something funny with declaring existing resources for datagen

real wasp
gentle steeple
#

sorry for copying it here

#

new ResourceLocation("item/generated")).texture("layer0",
new ResourceLocation(AsotA.MOD_ID,"item" + item.getId().getPath()));

#

its misisng smt yah?

real wasp
#

oh yeah

#

needs to be "item/" + item.getId().getPath()

gentle steeple
#

fixed like a charm

#

aslo when it says the "new" is depriciated is that bad?

wraith bone
#

In later versions you need to use fromNamespaceAndPath

#

Assuming you are on 1.20.1

worn storm
#

Hi, Who can help with MC Creator? I can't seem to find a procedure module that checks whether the right or left mouse button is pressed or whether an item is in use. I need to execute a procedure while the player holds down the right mouse button holding item and stop it when he release it. The item settings only include right-click and end-of-use. I plan to use a right-click with a long procedure and a result, and stop it undone when the player releases the button. Or do I need to set in the item’s settings to start the procedure with a click and somehow stop it when the click is released in other trigger block? Don't know how to connect that separate actions from separate trigger blocks in one procedure.
Thankyou/

last wave
wraith bone
#

For when you’ll know how to make mods.

The way to achieve what you’re doing is to just override the use method in the class extending Item.

Like so:

@Override
public InteractionResultHolder<ItemStack> use(Level world, Player entity, InteractionHand hand) {
    InteractionResultHolder<ItemStack> result = super.use(world, entity, hand);

        // your code here

        return result;
}
#

The indentation may be a bit off since I’m on mobile

worn storm
#

Just found it by myself.
I just want to say that it’s frustrating to keep coming across answers like this, especially since “learning to write code” has already been discussed. I have plenty of other things to do besides this. And, for example, since I work with electronics on a regular basis, I needed to touch on microcontroller programming just a little bit. It wasn’t even an urgent necessity, but rather a personal desire to take advantage of some of the benefits of this field. And, fortunately, there is block-based microcontroller programming software where I can draw a program, and it generates the code itself, which I can then modify as needed and burn down into microcontroller. This approach fully meets my needs. Instead of going through tons of information just to make a LED blink at microcontroller, I open the software and draw the comprehensive program I need using basic knowledge of programming and logic elements.

So that’s what I’m talking about: the approach must match the needs. And if those needs grow, the approach will naturally change. Everything has its time. Just because you’ve followed your path for your reasons doesn’t mean someone else needs to jump right in too. Thanks for understanding.

#

No negativity, btw 🙂

wraith bone
#

Yes, you are correct with that, and no one is forcing you to learn how to make MC mods if you don’t wish to do so at the moment.

However, please understand our point of view.
Asking in this server could probably mean you wish to upload the mod to the website eventually, maybe not, but since this is the CurseForge server, it’s a likely possibility.
Since there are already tons of MCreator mods, most untagged, that cause a lot of issues, we generally try to move users away from publishing mods with said software and actually learn how to do it.

You don’t need to follow our advice, but since we are volunteers and not obligated to help, we can choose to not assist if it’s for a tool that allows for low quality mods to be created that could possibly be shared and uploaded in the future

Thank you for understanding 🙏

#

Having said that, I wish you the best of luck with your personal work, with whichever tool you choose to create it

worn storm
# wraith bone Yes, you are correct with that, and no one is forcing you to learn how to make M...

Can you briefly explain what kinds of issues might arise when using Creator? I don’t plan on getting too deep into modding just yet. I’m making a very simple mod - adding an item, a recipe, and some basic mechanics based on that. I’m doing this primarily for myself, because existing mods don’t quite meet some of my needs. And yes, I planned to post the result after testing, noting any potential issues and my approach to creating it. Maybe it would be usefull for a few people like me.

last wave
#

For one, deleting every player inventories. It's a issue that happened when Fox was using MCreator in the past...

worn storm
worn storm
wraith bone
# worn storm Can you briefly explain what kinds of issues might arise when using Creator? I d...

MCreator generated mods are extremely unoptimized due to the program not being able to compact repetitive code or not being able to write it in efficient ways. It has gotten a little better over the years, but it is still at light years away from a properly coded Minecraft mod. I am not telling you this because I heard about it, I am speaking from experience because I was myself creating mods with MCreator and when I switched over I had to port MASSIVE portions of code that were an absolute obelisk of junk that dropped game TPS to a low point, hard to debug which mod did it, and create ground for incompatibilities very easily, making the game crash with other mods due to problems which are very hard to see through. Unlike actual developers, MCreator users cannot understand how their mod actually works, making it impossible to provide a valid fix.
They also behave very weirdly in some aspects, sometimes not being able to be reproduced for some reason. If you want, I can share some screenshots from my work that I recently ported from MCreator to show you a before and after.

#

I used MCreator for years. I am now an actual developer with a couple years of experience. I am not the best, but I am progressing at a very fast pace for what I can say about myself and notice significant progress.

Looking at the past, I would say MCreator is at best a PERSONAL tool for understanding IF you will actually like modding the game before getting into Java and how to use mod loader APIs. I do NOT recommend it for public creations and I had to delete over 40 projects I had uploaded to the site because they were horrific creations code-wise that would have just destroyed my reputation if left up

last wave
#

With over 2 year and a half helping people almost daily, the worst issues I have seen are with MCreator

wraith bone
#

Furthermore, these issues with MCreator are well known, projects uploaded to the site made with the tool and correctly tagged are usually skipped because of said problems. If you don’t tag it, other than being unfair and breaking the rules you will give everyone an extremely hard time trying to find out your mod is the black sheep slowing down the game and causing issues all of a sudden.

If your MCreator project is for yourself, so be it, that is fine.
If you’re making something that you think could help others, develop it normally yourself. Making it with MCreator will not help others, you’ll be tanking their performance in their modpack and causing them way more issues than the ones you “fix”

worn storm
# wraith bone Furthermore, these issues with MCreator are well known, projects uploaded to the...

Thank you for your explanation. I think rewriting my mod into a proper format is exactly where I should start someday, if I ever get around to it 🙂
Building castles in the air with a tool like this would be at least reckless, and even me with my “experience” in “programming,” understand that. Besides, the persistence required to build something big in this interface would almost be enough to learn how to write code.
Unoptimized code is a standard problem in any universal tools as universality consequence. But it’s strange that there are no working algorithms to rewrite code cobbled together by a visual interface into a proper form. It’s just a program, cmon, what’s the deal? It doesn’t come up with anything on its own, it just executes 🙂
Anyway, I don’t think adding two items, one recipe, and one “take item - give item” procedure would make any difference to performance.
Modpacks are, of course, a separate topic. I see a lot of shoddy builds that are popular. And not just in terms of optimization, but even in terms of the modpack’s inconsistency with itself and with the idea it’s supposed to convey. Often get the feeling that the modpack creators themselves don’t care about what they’re doing.

worn storm
livid jackal
#

so im in part of many projects

#

my overall is 12k individually

#

but combined all the project is higher than 500k

#

would i pass the req for mod author role?

wraith bone
#

You do not need to be the owner of the projects to pass the milestone, so yes you pass. What’s important is the dashboard number “Total Projects Downloads”

#

?cf-author500

opal capeBOT
# wraith bone ?cf-author500
Become a "Mod Author" on CurseForge's main Server

If you’ve got over 500k downloads on CurseForge, you can get the special Mod Author role in the main CurseForge Discord community!

Steps:

  1. Join the official community server
  2. Fill out the "Mod Author" Role Application
livid jackal
#

hm

wraith bone
#

I want to add some loot drops to vanilla mobs. However I don't want to cause conflicts with other mods if any installed also mess with vanilla entity loot tables.

What I was doing so far is extending the EntityLootSubProvider class and generating the loot, for example like this:

this.add(EntityType.TURTLE, LootTable.lootTable()
                .withPool(LootPool.lootPool()
                        .setRolls(ConstantValue.exactly(1))
                        .add(LootItem.lootTableItem(Items.TURTLE_SCUTE)
                                .when(LootItemRandomChanceCondition.randomChance(0.33f)))));

And then completing the rest of the datagen structure and making it generate the data.
However I noticed this replaces the loot tables of vanilla entities, it doesn't just add my loot.

I was wondering if there was a different way to do this?

real wasp
#

yeah, global loot modifiers

#

(neo/forge system)

wraith bone
#

Okay, thank you

median meteor
#

Hello everyone,
A quick question, please, on the Curseforge platform author. How to pause a project or disable it without deleting it?

wraith bone
#

Thank you Chief :D

wraith bone
wraith bone
#

Yw!

livid jackal
#

hmm

livid jackal
# opal cape

me testing my role to check its its provided yet :p i dont know the lead time :p

rough salmon
#

It depends on when Jonah has time to set it

#

It's manually given to you

livid jackal
#

Okkie

smoky nymph
#

How do I set a data/resourcepack's compatible version? I made a datapack but it always says it's made for an older version, so I'm curios what i gotta change in the pack.mcmeta for that
I want it to show it's compatible on 1.21.1

#

(Please also ping on reply)

wraith bone
smoky nymph
#

(How do I know it's made for 1.21.1 then? I made it)

wraith bone
#

Could you show me what the mcmeta file looks like?

wraith bone
#

eugh what is that give it some space 😭

try putting pack format to 48

smoky nymph
#

Aight thx

#

also how do i set the datapack's name?

wraith bone
#

The name should be the zip file name iirc

smoky nymph
#

aigh thx

dark sable
#

I’ve been working on a server and I made a mod in mccreator for it. In reality, all I need is a resource pack that lets me add more cat variations. When I load the mod by itself, it gives me no problems, yet when I put it into the server, it dosent work. I would like someone to help and not say to learn Java as I don’t have the time to learn a whole code to make a single mod.. if there’s a better place I should use to make it, please let me know what it is.

turbid void
# dark sable I’ve been working on a server and I made a mod in mccreator for it. In reality, ...

resource packs are client sided and don't get used on server side. you can however do a thing in the server files to require people to have a resource pack by naming it, and there's a way to include in the server.properties direct download link(s) to resource pack you want to be automatically gotten by joiners. but both of those are unnecessary if users already have the resource pack and have it enabled on their client. to guarantee they're enabled you can ship the client side files with the options.txt having them enabled, and even bettter use a mod like defaultoptions / defaultsettings

finite ingotBOT
#

success @bk_ruok800k banned

Reason: Compromised or hacked account
Duration: Permanent

real wasp
#

not the channel for this

wicked sleet
shy wyvern
#

also dont ping mods for support

wicked sleet
wraith bone
#

Block them and use this channel above ^^

wicked sleet
violet goblet
#

can anyone teach me how to make mods (doesnt matter if java or mcreator)

wraith bone
#

Do not use MCreator

opal capeBOT
# wraith bone https://discord.com/channels/428228256236306434/768713291643486218/1032766038523...
✉️ by ChiefArug

[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:

grass Want to start modding Minecraft? grass
It is strongly recommended to know Java before starting, because Minecraft, and many mods, use more advanced Java concepts like lambdas, generics and polymorphism.
If you don't know all of these concepts, you may have some difficulties modding.

Here are some online resources that will help learning Java:

JetBrains Academy (free online course): https://www.jetbrains.com/academy/
Codeacademy (free online course): https://www.codecademy.com/learn/learn-java
University of Helsinki (free online..

finite ingotBOT
#

success @blazer2494 banned

Reason: Compromised or hacked account
Duration: Permanent

#

success @vex2_p banned

Reason: Compromised or hacked account
Duration: Permanent

woven cliff
#

Can anyone help me? When I publish my custom modification package, this notification appears. How do I fix it?

opal capeBOT
woven cliff
#

Oh sorry

spring field
#

Its possible to make an a custom block be like dirt or grass?

last wave
spring field
#

Custom grass block

real wasp
#

yes, look at what the existing grass block does and copy it

#

you can also extend it if that makes it easier (sometimes it does, sometimes it doesnt)

wraith bone
#

does bedrock work the same way java does? i didnt know

real wasp
#

oh, bedrock

#

yeah idk, your probably screwed (half joking, but iirc custom blocks kinda suck on bedrock)

wraith bone
#

i mean i assume its bedrock given their role but i could be wrong

spring field
#

Iam bedrock (bedrock role)

lost phoenix
#

does anyone here regularly use kubejs
i have three different fluids (from Create TFMG, Oritech and Pneumaticraft respectively) which are all crude oil which i want treated as identical

finite portal
lost phoenix
#

neoforge, 1.20.1

finite portal
lost phoenix
#

its just pneumaticraft im pretty sure

#

oh no its two cs

finite portal
lost phoenix
#

i dont believe so, im just using default oritech

finite portal
lost phoenix
#

oh wait

#

mb im using 1.21.1

finite portal
#

ah

lost phoenix
#

sorry

finite portal
lost phoenix
#

mrawoe

finite portal
opal capeBOT
finite portal
frozen kindle
#

Ima have to wait 2000 years for my project to be approved

finite portal
frozen kindle
#

Bro it’s a JJBA PvP world

real wasp
#

for projects its usually a bit longer, but only a couple days

frozen kindle
#

I dunno how they approve, but it’s assume it’s gonna be long

#

I have testers for my own map, even a fiscord server set up for The project

real wasp
frozen kindle
finite portal
#

?mt nvm its this

opal capeBOT
# finite portal ?mt nvm its this
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: Some moderation is done, but not as quickly as during the other days.

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Click here for the Minecraft mod Approval Process

The champions, moderators and helpers are not responsible for any content reviews/moderation.
And we cannot ask the team to "speed up" moderation for a certain project either.

frozen kindle
#

Bro

#

Ima wait 2000 years

#

But I got the file if anyone just wants to check it out before it gets added

#

Also mines a world, so how does a world get approved?

real wasp
#

same as everything else

frozen kindle
#

Hmm

#

Do you go into the world yourself if manual?

#

Or check the code?

frozen kindle
#

That’s if you got time

real wasp
#

not really

frozen kindle
#

Mkay

#

The lag is real tho

simple topaz
#

how to get role Mod Author?

wraith bone
#

?cf-author500

opal capeBOT
# wraith bone ?cf-author500
Become a "Mod Author" on CurseForge's main Server

If you’ve got over 500k downloads on CurseForge, you can get the special Mod Author role in the main CurseForge Discord community!

Steps:

  1. Join the official community server
  2. Fill out the "Mod Author" Role Application
spring field
#

A

#

i only got 10k downloads, amazing

#

i have a question:

#

How can I post a map with an add-on already installed, or is it automatic?

#

to put on curseforge

kindred dock
#

Might be better Q for the auhors discord tbh. Other bedrock devs may know

#

!i-cfdev

opal capeBOT
# kindred dock !i-cfdev

The dedicated server for CurseForge Authors can be found here
Please make sure to verify yourself once you join in order to gain access!

spring field
#

iam already in

#

but thx

dusky sapphire
#

how would I make a resource pack for a mod

shy wyvern
dusky sapphire
# shy wyvern same way you would a normal one

I have my base pack, with the mc folder in it. I deleted minecraft, replacing it with my own texture folder with my cane textures in it. Now how do I edit the pack to use that texture directroy

shy wyvern
#

use the namespace of your mod

dusky sapphire
#

its not my mod its a texturepack im making for A mod

wraith bone
#

resources

  • assets
    • modid
      • directory of item or block or whatever you need to do
        • texture/model/etc
dusky sapphire
#

so I make a modid folder after this

#

how do I find its modid

shy wyvern
#

load the game, press F3+H to show advanced tooltips, then grab any item from the mod

#

the modID and item name are displayed in the ingame tooltip

#

such as minecraft:grass_block

dusky sapphire
dusky sapphire
# shy wyvern

but firstly what should Ibe putting in here, the assets folder from the mod into the resource pack?

#

oops wrong img

shy wyvern
#

copypasting the entire assets folder will grab EVERY asset from the mod

dusky sapphire
#

oh no it only contains two items

shy wyvern
#

oh

dusky sapphire
#

it has these three files

shy wyvern
#

your folder structure should be as follows

#
  • pack root
    -- assets
    --- tfccanes
    ---- textures
    ----- item
shy wyvern
#

yes

dusky sapphire
#

now can I just swap those two pngs out with the ones I want

#

and it will work?

shy wyvern
#

assuming tfccanes is your mod ID, which based off the .mixins.json you showed me is

#

it should

dusky sapphire
#

it looks like im holding a tree branch

shy wyvern
#

💀

#

may need to write a new item model json

#

that i wouldn't know how to do

dusky sapphire
#

I might use the provided rotation the texture pack gives

#

from the base mod

dusky sapphire
shy wyvern
#

did you forget to make it point to the texture

dusky sapphire
#

alot of tweaking pos later

dusky sapphire
dusky sapphire
# shy wyvern If you want to

alright now im moving onto retexturing wood types of TFC to work with vexxes, how would I go about updating old wood textures to new ones, whilst retaining those wood types colors?

crystal crescent
#

I NEED HELP CODING MY MOD! i cant code it lol : P
IVE BEEN STARING AT MA DAMN SCREEN FOR 7 HOURS NOW!!!
ill send the files to anyone who can help (for free bc im broke)
this chat has a lot of code in it this is mt last option

#

PLEASEE REPLY 😭

#

Please....

kindred dock
#

I did answer you in CF support.

crystal crescent
#

i beg yall

chilly yoke
#

!patience

opal capeBOT
# chilly yoke !patience
Please be patient, we're helping as fast as we can

The Moderators & Helpers on this server volunteer their time and knowledge to help people as they can.
Not everyone here will have an answer for you the moment you want it.
Time zones, work/life schedules etc. also vary when people are around to help.

TL;DR: Please have patience. IF and WHEN someone knows how to help, they will assist you.
*Note that you can also open a support ticket and wait for a response.

chilly yoke
#

uhh bot?

crystal crescent
kindred dock
opal capeBOT
kindred dock
#

Followed by 3 discords you could try

livid jackal
#

hm

paper agate
#

Why was my project approved then rejected all over a shader? like maybe add the ability to removed files from that file.

paper agate
#

Okay even tho i removed said item its still being rejected for that file like its not in there anymore

paper agate
#

this is silly now what is this reasoning? Voxy is on the approved list so thats a lie

real wasp
#

open a ticket at the support team link

paper agate
real wasp
#

in the image you just posted

paper agate
livid jackal
#

I applied for a mod author role hmm

wraith bone
#

🤔
Jonah is offline atm, I’m sure they’ll check soon

shy wyvern
#

It takes time to view applications, just be patient

wraith bone
#

yeah, probably lots of em coming in

shy wyvern
#

It's very early for the community team rn

livid jackal
shy wyvern
last wave
# finite portal

The download number on the author page is not the one used as the total download count.

last wave
#

This one

finite portal
#

Oh

last wave
#

Although they definitely do not totalize the required amount in any way

livid jackal
wraith bone
hardy charm
#

kuktas

kindred dock
calm mesa
#

Is this where I go to notify the support team about an unresponded ticket? I'm unsure how long wait times are for these things but hopefully not too long, my mods page got taken down and my communities unhappy about it. Appreciate it guys

finite portal
opal capeBOT
# finite portal ?mt moderation is not all the time, and youll prob have to wait a while since it...
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: Some moderation is done, but not as quickly as during the other days.

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Click here for the Minecraft mod Approval Process

The champions, moderators and helpers are not responsible for any content reviews/moderation.
And we cannot ask the team to "speed up" moderation for a certain project either.

finite ingotBOT
#

success @1creu.vable banned

Reason: Compromised or hacked account
Duration: Permanent

finite ingotBOT
#

success @.chomicz3k_ muted

Reason: Potentially Compromised
Duration: Permanent

calm mesa
#

is it typical for curseforge to take longer than 5 days to get to a ticket

kindred dock
#

When did you put in the ticket? Do note that Friday and Saturday are none working days for the teams. (Weekend)

kindred dock
# calm mesa Thursday

Sorry I missed the reply, ive poked someone from the team about this. It is late for the cf team atm (timezones).

calm mesa
#

#366837 here's the number it gave me in case that helps

zealous stone
#

It seems to overlap slightly with the weekend so might be that there was a big queue of tickets over the weekend

calm mesa
#

And I appreciate the help

zealous stone
#

I'd wait until around 3 PM BST

calm mesa
#

Alright sounds good, will do. Thank you

zealous stone
#

And no worries 🙂

livid jackal
shy wyvern
livid jackal
#

maybe some form data is wrong i was wondering about that hm

shy wyvern
livid jackal
#

i cant select snapshots awww

finite portal
livid jackal
wraith bone
#

Not all the snapshots are available, some yes

#

I also do not see the point in selecting snapshots

livid jackal
#

ah i just made a mod recently with works for 26.1.2 snapshot 6

wraith bone
#

Good for you

shy wyvern
#

im sorry for the long wait, i have messaged him again

livid jackal
livid jackal
shy wyvern
shy wyvern
acoustic girder
#

@livid jackal Done 🙂
Sorry for the delay

thanks @shy wyvern for the bump 🙏🏽

finite ingotBOT
#

success @lu0349 banned

Reason: Compromised or hacked account
Duration: Permanent

sharp patrol
#

I would like to upload a small add-on I created to CurseForge. How would I go about doing that?

kindred dock
#

!cf-createproject

opal capeBOT
# kindred dock !cf-createproject
How to create a Project on the CurseForge site

There are 2 options to create a project on CurseForge

Option 1:
1: Go to your Dashboard > Projects tab (link)
2: Click Start Project and fill out the needed information

Option 2:
1: Click this link to access the legacy project creation site
2: Fill out the needed information

Note: Ark users must use the Ark Devkit to upload mods not the project creation links!

sharp patrol
#

Can someone help me update my add-ons without having to delete the one that's already there?

maiden gyro
#

kan jou mie helping Litematica

#

i am kan not 1.21.4 Litematica

#

i am kan not play 1.21.4 Litematica

deep shadow
#

okay so fox, like i said i was using chat gpt and tried to basically have it do the code for me. i have never coded before so i understand basically nothing. I assumed it would take a professional in the first place to allow me to code the mod to work with curios so i didnt bother learning anything. Now, the issue i was having is that the mod seems to be hardcoded to the vanilla helmet armor slot. I did make a seperate data pack using gpt to allow the wheel to be equipped into the curio slot but then the wheel no longer showed up on my character, it seemingly vanished and when i tried to test it, i could tell it wasnt working, when i took it out of the slot and back to my helmet it worked just fine. this is the mod : https://legacy.curseforge.com/minecraft/mc-mods/mahoraga-wheel if you want you can check out the code yourself to see if theres some sort of thing where it will only work in the normal armor slot.

wraith bone
# deep shadow okay so fox, like i said i was using chat gpt and tried to basically have it do ...

First off

The item will not render in the Curio slot by itself as items that should be rendered need a special ICurioRenderer made to render them

For the item to be added to the slot you need to, like you said, make a datapack but you can do that in the mod itself as every mod is a datapack too, however note this will not give it the behavior automatically

If it's an armor item you will need to use Curios API's methods to assign the proper attributes / whatever other behavior it has

#

The mod you linked is made with MCreator and it's gonna be a ------- hell to adapt

#

How are you checking the code for this?

deep shadow
#

i went into the files of the mod using notepad... best way i knew how

wraith bone
#

That should not even be possible, you need to somehow decompile them but this is just...not good

deep shadow
#

oh

#

oh no

#

how bad is the mod?

wraith bone
#

Well I'm currently not looking at the source code either. It's closed source and MCreator, so even if I decompile its classes (that won't even be accurate) I know it's gonna be a nightmare

deep shadow
#

damn it.

#

its a loss then

wraith bone
#

Because MCreator is a program to make MC mods without needing to code and it's a horrendous obelisk of repeated code and unnecessary performance issues

#

I have used it years ago before getting myself into modding and trust me it is bad.

deep shadow
#

kind of funny since THAT is the best freaking wheel mod there is without having to download extra mods and jjk combat systems

#

by a longshot

#

and it doesnt even have a good code

wraith bone
#

Sorry. But there's no shot at this

deep shadow
#

thanks for letting me know fox

#

you already helped me alot

#

hopefully i can get someone to reverse engineer the mod or something

last wave
#

No need to reverse engineer, use CurseMaven

wraith bone
#

You're welcome. You may be able to just commission someone to make a similar mod in behavior, I really..do not recommend asking to adapt this one, it will be a hell of a lot of work for the dev and they'd likely leave the performance holes as they are, or charge you a million dollars

If you want to commission the mod to someone, I can tell you where to go

deep shadow
#

curse maven?

#

also yeah id like that fox

wraith bone
#

?i-mdz you can commission things here, but be aware of scams

deep shadow
#

when i get some funds ill probably hire someone to make somethin to my liking

#

thank you

dusky spire
#

Are there any professional coders here? If so, I've been trying to fix a mod for six months. If anyone can help, please contact me.

wraith bone
#

You're welcome

wraith bone
last wave
dusky spire
#

I have a problem where my game crashes. It says that a mod requires a version of Forge, but I can't find the version I'm looking for, either because it doesn't exist or something.

shy wyvern
opal capeBOT
# shy wyvern !mc-logs can you drop this file
How to get your profile logs on CurseForge for support
  1. Right-click the modpack profile icon OR click the zCFmenu button in the modpack profile.
  2. Click zCFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest into discord.

You can also view this video

dusky spire
opal capeBOT
# dusky spire

Paste link generated for file uploaded by Starfire 77.

shy wyvern
opal capeBOT
# shy wyvern !mc-updatemodloader
How to update your mod loader within the same game version in the CurseForge app
  1. Click on the modpack profile you are working with.
  2. Click on the zCFmenu button next to the play button.
  3. Click on the zCFoptions Profile Options button.
  4. Select the mod loader version you want from the dropdown.
  5. Play!

If you need to update to a new game version, a new profile is required.

deep shadow
last wave
#

The problem definitely didn't requires a professional coder 😅

deep shadow
#

oh lord i bearly understand anything looking through the thign

small cloud
#

Hey everyone. I’m currently mapping out the architecture for a new Bedrock Mod Loader focused on Android (ARM64). The goal is to build a C++ hooking core that exposes a clean Java API via JNI, specifically aimed at supporting heavy-logic and automation mods (similar scale to AE2/Create) without the limitations of standard Addons.
​Before I lock in the foundation and start writing the core injector, I’d love to get some insights from those who have been fighting the Bedrock Engine longer than I have:
​1. Hooking Frameworks: For ARM64 dynamic hooking on current Bedrock versions, what is the community consensus on the most stable framework right now? Are people leaning more towards Dobby, Substrate, or something custom to avoid crashes during game updates?
​2. The JNI Bottleneck: Since the target API for modders will be Java running on ART, I'm anticipating massive JNI overhead for high-frequency events (e.g., thousands of cable/energy updates per tick). Has anyone here successfully implemented event batching between the C++ core and JNI to mitigate this, or is there a smarter approach to handle the ART/Native bridge?
​Any architectural advice or documentation pointers would be hugely appreciated. Thanks!

untold yarrow
#

@small cloud I am going to be real here with you, unless it can support multiplayer and PC as well... it is not worth the effort to try to make.

And that's coming from the Community Champion FOR Bedrock

#

there have been many apps that have done what you are asking about before (block launcher, innercore, toolbox for mcpe) and all of them were either discontinued or dropped support for those sorts of projects due to instability and lack of users

small cloud
#

@untold yarrow I appreciate the brutal honesty, Hax. That reality check makes total sense. The graveyard of mobile-only loaders is huge because maintaining hooks for a fragmented player base isn't sustainable. >
If the absolute requirement for a modern loader to survive is achieving PC/Mobile parity and Multiplayer support from day one, what do you think is the missing link? Is a project like Amethyst already covering the PC groundwork, and the real challenge is building a unified API standard that can bridge Android (ARM64) and Windows (x64) hooking under the same roof? >
I’m willing to pivot the architecture to make it viable, rather than just repeating the InnerCore mistakes

untold yarrow
#

Amethyst is discontinued, last I heard

#

or only works on older versions

small cloud
# untold yarrow or only works on older versions

Damn, if even Amethyst folded under the update cycle, that proves your point perfectly. The maintenance weight of constant C++ memory hooking is just a dead end for Bedrock's architecture.
​If custom loaders are essentially a graveyard right now, what is the actual 'meta' for pushing Bedrock's limits? Are top-tier developers just leaning entirely into the official Script API and swallowing the constraints, or is the heavy lifting moving entirely server-side (custom server software/plugins) to bypass the client completely?

untold yarrow
#

I could be wrong about it

#

@small cloud the current meta is just to work within the "limitations" of the script api and getting creative with loopholes and futureproof systems

#

the stable release of the script api has a lot going for it now, and Bedrock has been approaching the full release of custom biomes and dimensions... as well as beta testing custom tile entities

small cloud
#

That completely changes the perspective. If custom tile entities are actually hitting beta, that is the holy grail for technical/automation mods right there. It makes total sense to leverage the official Script API and build future-proof logic instead of fighting the C++ update cycle. I’ll dive straight into the beta docs. Thanks a ton for the guidance, Hax!

untold yarrow
#

happy to help!

untold yarrow
faint yacht
#

Hi guys im not sure if this is the right place, i just created my firts mod, im not sure if i did it correctly or if its functional im about to test it but i would like to have someone with more experience to contact me and maybe help me to fine tune it it w9rks or get its to work thanks

worthy juniper
#

How do you get your mod on forge

#

For Mac

#

Mc

#

And windows

#

Autocorrect

sweet mortar
#

guys how hard is it to make ur own mod that just adds a music disk with ur prefered song if i only have a little bit of luau scripting experience and no programms to code anything

wraith bone
wraith bone
sweet mortar
wraith bone
sweet mortar
wraith bone
#

Thank you

sweet mortar
wraith bone
#

With?

sweet mortar
#

(its not from curseforge and puts u on another website)

#

i can send link if u need

wraith bone
#

Are you talking about FFmpeg?

sweet mortar
wraith bone
#

It’s not a mod

sweet mortar
#

?

#

what is it for then

#

or how do i use it

wraith bone
sweet mortar
#

is it hard to do?

wraith bone
#

Nah just a couple clicks

sweet mortar
#

okk ima try rq

sweet mortar
#

ok nvm i did it

hallow bramble
#

1️⃣ st

median meteor
#

Can someone help me figure out what to do here? I'm hung up on just these few errors. I've gotten most everything else figured out.

wicked harness
#

Did you import those?

median meteor
#

Yeah.

wicked harness
#

What constructors do you have for "Location" and which one is imported?

median meteor
#

I don't know what either of those are.

winter cipher
#

What in the world are you doing with that workspace?

median meteor
#

I don't even know. That's kinda what I'm trying to figure out myself.

wicked harness
median meteor
#

I'm brand new to this, and at this point I think that I'm just literally clicking stuff and hoping for the best. I mean I am doing research, don't get me wrong, but I'm not even sure if I'm looking up the right info or not.

median meteor
#

For the most part though, I have it figured out, it's just those four or so errors that are throwing me for a loop.

#

Also, it's more like I'm half out of it.

winter cipher
#

I figured as much from the workspace layout.

You have two sets of sources with three name spaces. Do you have permission to be doing this?

median meteor
#

Wait, I have what now?

#

I don't see what you are talking about.

winter cipher
#

Well if you dont know what your doing then yeah, you wouldn't see it.

Where did the code come from.

median meteor
#

Also, permission wise, I'm just using info that someone else gave me, so I'm not fully sure.

winter cipher
#

You dont have permission to take there code and use it.

median meteor
#

Simply put, I'm trying to make a mod that more or less does the same thing, but for different version and whatnot.

winter cipher
#

You also cant upload whatever you make to curseforge.

median meteor
#

Well, I wasn't planning on uploading to there anyways. Right now, I'm just trying to make a mod to make in-game time be the same as the time in real-life to create a challenge for myself.

winter cipher
#

Perhaps you should learn Java before you start mucking about in other peoples projects trying to update them.

median meteor
#

I wasn't trying to update it.

#

Plus, I am a hands-on learner anyways. I'd like to do the whole thing from scratch, but the thing was glitching out and when I asked someone to help me figure out the errors and what have you, they just sent this stuff to me and told me to use it instead as the mod was already pretty much made.

#

Honestly, I wouldn't mind starting over at all. I just can't seem to find solutions to it. What's worse is that I'm not even sure if I'm searching the right things in the first place.

wicked harness
#

Can't make something if you don't know the basics

winter cipher
#

Learn basic Java.
Then mess with mods.

Also, dont copy paste other peoples mods that you dont have the rights to as that will get you banned from most places that provide support.

median meteor
#

Plus, to be honest, I kinda got on here to see if I could find the mod author and get some advice from him as I am not where I can make an account on the website at the moment.

median meteor
winter cipher
#

I understand that, that's why I'm warning you.

median meteor
#

I mean, I was kinda second guessing, and still am, but even so, if they have the source code where I can access it, isn't that giving permission?

winter cipher
#

No.

median meteor
#

That's where I was linked.

#

The person who was helping me sent me some code from there to get me started.

winter cipher
#

That means people can look at it, learn from it, or do some collaborating with the person.

The licence on the project dictates what you can do with it and anything without a license is automatically all rights reserved.

#

Mind you this only applies to the code and other assets. Not the idea.

median meteor
#

Ok, where would I find that so that I can check it? Both for now, and in the future.

winter cipher
#

On curseforge the top right of the page in the project overview or on the github there would be a file called licence.txt
Or something written in the readme.

median meteor
#

It doesn't seem like this mod has that.

#

Either that, or I'm looking in the wrong places.

wicked harness
median meteor
#

Oh. I completely missed that. It was so small and out of the way that I completely bypassed it.

#

So simply put, I need to start over from scratch?

winter cipher
#

Yes.

median meteor
#

Ok. That, I know how to do, as I have done it like 5-10 times or more already.

inland orchid
#

Can I target previous versions with my Forge mod? I want to make a simple mod that handles a SIGTERM signal and gracefully stops the server. I want to target the latest version of Forge, but my server is MC 1.12.2. Is there some way I can compile for MC 1.16.4 and still run the mod on the older version?

#

I assume there's no API differences for what I want to do between 1.12.2 and 1.16.4

lapis dagger
#

there is a lot of api difference between 1.12.2 and 1.16.4

#

A LOT

inland orchid
#

this is essentially all of my code:

static final SignalHandler handler = new SignalHandler() {
    @Override
    public void handle(Signal signal) {
        System.out.println("Terminating from signal");
        MinecraftServer.getServer().initiateShutdown();
    }
};

@EventHandler
public void init(FMLInitializationEvent event)
{
    Signal.handle(new Signal("TERM"), handler);
    Signal.handle(new Signal("INT"), handler);
    Signal.handle(new Signal("HUP"), handler);
}
lapis dagger
#

i wouldnt be surprised at all if there are some differences

fickle depot
#

was it only minetweaker in 1.12.2 to do what datapacks do now or?

silk sundial
fleet escarp
#

Hello everyone, I am trying to get into modding but have no idea where to start. I do not know anything about Java, does anyone have any recommendations for a tutorial for Java so that I can start my modding journey?

silk sundial
bold leaf
#

I am using IntelliJ IDEA for mods but when i try to launch it for the first time it doesnt load, can anyone help me?

tacit crown
bold leaf
#

so i reinstalli it?

tacit crown
#

No, just close the program and reopen

bold leaf
#

nothing happens

#

my pc thinks and nothing

tacit crown
#

Do you have a crash log

#

Try running gradlew genIntellijRuns in terminal, and make sure you have runClient or Minecraft Client selected for your build

pure harbor
#

Hi friends!

winter rivet
#

Hhmph. This seems like the best place to ask questions about custom modpacks

#

ive made a custom pack and yet get this error when trying to launch [10:59:17] [main/INFO] [STDERR]: [java.lang.ThreadGroup:uncaughtException:-1]: at org.multimc.EntryPoint.main(EntryPoint.java:38) Exception in thread "main" Process exited with code 1.

#

full log

normal elk
#

looks like applecore?

winter rivet
#

hhm

winter rivet
#

It launches now, but crashes still

turbid void
#

@winter rivet java.lang.RuntimeException: Invalid id 4096 - maximum id range exceeded

#

Get 'just enough IDs' mod

winter rivet
#

ah

#

thank ye

turbid void
#

And make sure all mods work with 1.12.2 not just 1.12

winter rivet
#

ye

winter rivet
#

Once more a crash. Its getting fairly close to the end so this should be the last problem.

median meteor
#

Does anyone know why Eclipse is giving me this message when I try to run Minecraft from it?

lethal comet
#

anyone know any good modding tutorials

winter rivet
turbid void
#

@winter rivet Chisel related problem? Looking at the mod page for chisel the latesst 1.12.2 file for that is a diff version

winter rivet
#

I thought so, but i dont know what it could be

#

Ill update it in the manifest

turbid void
#

it's possible chisels and chisels and bits don't like living together?

winter rivet
#

Chisels & bits requires chisle as a dependecie

turbid void
#

ah i'm not sure about that

#

but that info could be dumpstered on curseforge.com because one has some 1.16 versions out now

winter rivet
#

Perhaps

median meteor
#

yo is anyone familiar with just enough dimensions? i'm trying to disable vannila dimensions and forcing the player to spawn in the aether

median meteor
#

ok i discovered how to do it

#

but i dont know how to disable the aether thing that when you fall into the void you tp to the overworld

frail condor
#

Maybe setwolrd spawn?

#

World*

median meteor
#

that

#

only works for a single world

median meteor
sinful spruce
#

what mod is that?

mental fjord
#

pogchamp

tight bobcat
somber grove
hallow bramble
fair hatch
#

anyone know how to remove a specific recipe with 1.16 craftweaker? I know you use the craftingTable.removeByName line, but how do you get the name of the recipe?

turbid void
#

@fair hatch you might be able to do a /ct dump command in game for a list to generate in crafttweaker log file, I forget if thats one of the options. Or advanced tooltips may show it. The nuclear option to find is to view (with zip file manager) a mods .jar file and go dumpster diving for the path and file name of the recipe

median meteor
#

hi guys, im new to modding. could someone suggest me good tutorials to learn from?

fair hatch
#

what are you trying to do in specific @median meteor , modpacks or mod making

#

or just installing mods

#

also is locking out items with gamestages possible in 1.16? ik gamestages is in 1.16, but in the past you needed a separate mod to do it, and that one isn't on 1.16

median meteor
#

im trying to create a mod

fair hatch
#

I'm going to be completly honest, I don't know how to code a mod from scratch, but If you're lazy like me, you can use a program called MCreator that does a lot of it for you while still allowing javascript. thats the best I've got

wicked harness
fair hatch
#

eh whatever

normal elk
#

mccreator is great if you never plan to make a real mod. if you do plan to actually code you'll end up having to rewrite the whole thing. better to do it correctly from the start.

fair hatch
#

listen to them

#

my solution is for lazy people who don't care that much

median meteor
#

i want to code a real mod

#

but i can't find a good tutorial out there

normal elk
#

coders suggest learning java first

median meteor
#

i know java

#

I used to code plugins

normal elk
#

there's tutorials out there that show how to make new blocks and tools

#

lots of code is on github as well

wicked harness
#

Start with the default forge tutorial

median meteor
#

i watched a tutorial and got a new block and a new item

#

but i didn't understand what im doing

wicked harness
#

Forge is not as straight forward as Bukkit

median meteor
#

so what would you suggest

wicked harness
#

Step by step mostly, small steps.
What do you want to make?

median meteor
#

which type of a mod?

wicked harness
#

What is it gonna do?

median meteor
#

i want to add new ores and maybe a new structure

#

but i want to start small

wicked harness
#

If ores: try emerald tools.
Requires item making and recipes

median meteor
#

sound cool

#

do you have a good tutorial i can learn from?

wicked harness
#

I do not, my modding knowledge is also very limited

median meteor
#

:(

fair hatch
#

could I get an example of a gamestage json?

#

for 1.16

normal elk
#

look at some modpack that uses gamestages?

fair hatch
#

i cant find any 1.16 ones yet, bc gamestages is so new to 1.16

#

although thinking about it I think 1.13 gamestages is the same as 1.16

normal elk
#

so check an older one, check the wiki, ask the dev?

fair hatch
#

see thats the main problem, gamestages has no documentation.

#

someone needs to fix that

normal elk
#

wont find the documentation here though

fair hatch
#

sham

#

e

fair hatch
#

anyone know how to fix this?

#

Notes:
The following files belong to CurseForge-hosted projects, and should therefore not be added directly to zip files:
overrides/mods/byg-1.1.8.jar
overrides/mods/ftb-gui-library-1604.1.0.34-forge.jar
overrides/mods/Patchouli-1.16.4-48.jar

These files should, instead, be referenced in the manifest.json file generated by the Twitch Desktop App during a profile export.

#

i know what it says, but i'm not sure how to do it manually

normal elk
#

delete the mods from your instance, reinstall them with the app, export again

fair hatch
#

k

normal elk
#

check the export before you upload it. anything messed up will be in overrides/mods

fair hatch
#

ok for some reason ftb guilibrary wont do it automatically, so how do I put it in manually?

#

nvm i found how to do it

celest sky
#

How long does new mod approval normally take now? I've had a mod sitting in "ChangesMade" status for 3 days now. Any help would be appreciated

hallow bramble
#

!status

vale pulsarBOT
#

It is 08:56PM on Friday for CurseForge my dudes.

Project Moderation Time

Project/File moderation is done on Sunday - Thursday from 10am - 6pm GMT+2
This process is First in, First out. Thus files submitted late in the work day may not be checked until the next work day.

normal elk
#

what do you mean "sitting in "changes made""?

celest sky
#

I made required changes to the Summary 3 days ago and it's been there ever since.

#

the status on my Dashboard just says, "ChangesMade" and is yellow

normal elk
#

well they off for the next two days, if you dont get it approved in the next 5 i'd make a ticket

celest sky
#

coolio thx

median meteor
winter cipher
#

Looks like a 7days to die texture.

median meteor
#

@winter cipher You actually gave me an idea, lol

median meteor
shrewd sundial
#

^^^ 😛 nice @median meteor

#

how do i create a mod for my self

wicked harness
#

What kind of mod?

shrewd sundial
#

hmm somethiing simple

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i dnt know what tho

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anything basic and easy any suggesions

wicked harness
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Forge has a nice tutorial

shrewd sundial
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could u send a link please

wicked harness
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Need to google that, don't want to google now

shrewd sundial
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ok

nova escarp
turbid void
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wow nice

nova escarp
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thanks

median meteor
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Nice bud

median meteor
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The orange bit is a bit cringe.

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But the general design is pretty noice.

nova escarp
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thanks guys

lament lily
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that looks cool

quaint thistle
median meteor
cursive crescent
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Hey, I've been thinking about getting into Dev for MC, does anyone know any tools to get started?

median meteor
cursive crescent
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i mean the actual tools (coding tools and such)

median meteor
#

Forge is that, its a tool

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You can definetly code mods for minecraft, but it would need a modloader thats compatible with it

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and forge gives you the tools to make it easier, theres also cores but those need permission from the authors

median meteor
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If you mean enviroments to code, visual studio code has a bunch of places to do that

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I'm definetly not good at mc dev so dont take my word for it and go research it

winter cipher
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then perhaps you shouldn't give advice

novel sapphire
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This reminds me of those people on question forums that just say "sorry i don't know"

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it's not helpful at all

novel sapphire
# cursive crescent Hey, I've been thinking about getting into Dev for MC, does anyone know any tool...

I am not knowledgeable about minecraft modding specifically but I have some knowledge of general programming and this seems like this article should suit your needs https://codakid.com/guide-to-minecraft-modding-with-java/

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It shows some software you could use and stuff you'd need for it

cursive crescent
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i was looking at that earlier, but i wasnt sure it was legitimate (since i had to drop a coding class recently cause i am currently moving)

novel sapphire
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ah

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from what i've seen of it so far it looks legit

cursive crescent
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yeha, i decided to come in completely fresh

novel sapphire
#

if you haven't done much programming, I'd suggest taking a small course on a website like codehs. There are also a lot of youtube tutorials you can follow along with that include assignments

cursive crescent
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im looking at two different programs, intellej, and eclipse

novel sapphire
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alright

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one sec

cursive crescent
#

its what "bitdegree" was recommending to download

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eclipse is apparently helpful for organization, and intellej is (something)

novel sapphire
#

alright from what i can see from a quick google search intellij is much easier to use

cursive crescent
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yeha, im reading its description, giving a idea of "efficient and enjoyable coding"

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so i think ill start there

novel sapphire
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It discusses the pros and cons of each ide, and you should be able to decide which one you'd think you'd like to use.

cursive crescent
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oh i did find something out about intellej, that is a paid (neccessity?)

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oh nvm, i can apply for a free college application

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yee

winter cipher
#

IntelliJ is more widely used in modding I believe and has plugins for minecraft specifically.

novel sapphire
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It is a good idea to get paid software but it's not always required. However the free stuff is never guaranteed to be as easy to use or polished as the paid software

winter cipher
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IntelliJ is free if you get the community edition.

novel sapphire
#

Oh ok

cursive crescent
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i can get it for free since im a student rn

winter cipher
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it's the same program just stripped down, you won't miss anything if you are just starting out.

novel sapphire
inland fable
#

Hey Guys So I am working on a modpack and would like to get some feedback and help on it!
right now I am trying to figure out to properly implement optifine and trying to fix and tweak a couple of configs! ( I need help on figuring out how to work with Large ore deposits and how to add loot tables to some generated structures.

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I guess I should say the game version is 1.14.4 and the client is forge

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Right now my problem is the mod "Ender Storage 1.8+" has been causing errors/crashes

novel sapphire
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just so you know apparently you can't include optifine with modpacks on curse.

inland fable
#

that is a bruh moment

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If that is the case then once I am done with the modpack and everything I am going to migrate it to the official minecraft launcher

normal elk
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nope you cant cuz optifine dev says no

inland fable
#

since when?

normal elk
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always

inland fable
#

then why when I extract an optfine it says Optifine___*MOD.jar?

normal elk
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i think you're misunderstanding

inland fable
#

huh

normal elk
#

you cannot upload packs with optifine included. you can put it in if you want to yourself

inland fable
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That is what I meant.

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but forge says its not a valid mod for some reason

normal elk
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then you installed it wrong

inland fable
#

👁️ 👄 👁️

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life is pain

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aight

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time to do it right this time

inland fable
normal elk
#

remove optifine?

novel sapphire
#

why would optifine interfere with enderIO?

normal elk
#

either that or you need to figure out which mod is spamming gl error

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log says nothing about enderio?

inland fable
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its not enderio

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its enderstorage

normal elk
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doesnt say that either

inland fable
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that is what causes the crash

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everytime I try to load the rendering of that block in the creative menu the game crashes

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not hard crash though I get kicked out of the world(its saves) then the game crashes

normal elk