#⚙️︱authors-help

1 messages · Page 11 of 1

opal capeBOT
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Paste link generated for file uploaded by ✮ orar ✮.

neon agate
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ModBlocks

opal capeBOT
# neon agate

Paste link generated for file uploaded by ✮ orar ✮.

neon agate
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ModItems

opal capeBOT
neon agate
opal capeBOT
last wave
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I will try to put them in my IDE and see if I can find any fix

neon agate
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Alr

last wave
neon agate
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KaupenJoe

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If it's not close to what I've learnt it's very confusing

last wave
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Can you also send me the gradle build and properties? So I don't have to create them again

neon agate
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The build.gradle

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The properties

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WHERE DID MY PROPERTIES GO

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I readded it, it's blue now

last wave
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That's fine

last wave
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@neon agate Do you have any working texture for your mod yet?

last wave
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Can you send them?

neon agate
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Alr

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Uranium Block

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Uranium

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Uranium Blob

last wave
# neon agate Alr

I can't get the textures to works for some reason, even using my owns. I checked on other mods repositories for Forge 1.21 and I can't find a single difference on the folders and files content and name - including that I've set the modid...

It's pretty late so I will keep working on this tomorrow if there is still a issue, the creative tab is invisible for me but maybe that could work for you with the textures

last wave
# neon agate Alr

You will need to create the below file

package net.BlockHead.TestMod;

import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.chat.Component;

import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.eventbus.api.IEventBus;

import net.BlockHead.TestMod.block.ModBlocks;
import net.BlockHead.TestMod.item.ModItems;

import java.util.function.Supplier;

public class ModCreativeTab {

    public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, TestMod.MOD_ID);

    public static final Supplier<CreativeModeTab> CREATIVE_MODE_TAB = CREATIVE_MODE_TABS.register(TestMod.MOD_ID, () -> CreativeModeTab.builder()

            .icon(() -> ModItems.URANIUM.get().asItem().getDefaultInstance())


            .title(Component.translatable("Test Mod"))
            .displayItems((parameter, output) -> ModBlocks.CREATIVE_TAB_ITEMS.forEach((item) -> output.accept(item.get())))
            .build());

    public static void register(IEventBus modEventBus) {
        CREATIVE_MODE_TABS.register(modEventBus);
    }
}```
neon agate
last wave
last wave
# neon agate Alr

Also sorry for the time I've taken. I've written some of the files and copy pasted others that was not interesting to write, and I needed to redo the mod.toml and other files

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If you have a issue in my code or don't see the icon, I will fix it tomorrow

neon agate
neon agate
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How the hell do I make a block like the amethyst clust where it's two planes and not a full block?

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I legit can't find a single fucking tutorial or explanation on google

sterile holly
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Hi I'm new here and I was wondering why can't I promote my modpack in the "Author showcase" channel

rough salmon
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Because you need 750k total downloads first

real wasp
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@thin pollen we dont do mod commissions here

last wave
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I got everything working. Found out there was something wrong with the image file extension so I used my own texture, I don't know why at first my texture was not working however - I guess taking a good sleep definitely helped 😅

last wave
opal capeBOT
neon agate
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Thank ya tho

last wave
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Sure, I modified a lot of things but you should still be able to follow the tutorial and understand the code

neon agate
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Kk

queen crown
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someone knows about these: new SoundEvent(new ResourceLocation(MODID, "overworld_metal")))
Im trying to make a music mod, forge 1.20.1 47.2.20
but it keep saying is undefined

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idk how to paste the whole mod.java code like the ones above

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nvm i got it

queen crown
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Does someone has any experience creating any music mod for the 1.20.1?

opal capeBOT
queen crown
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nvm i realize too late HAHAHA

elfin sky
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(hogwarts legacy) Is anyone still having this issue pop up? [Cannot get disk info] i have tried running the game on admin, and allowing it through the firewall, i have also made sure that my accounts are linked in order for me to use mods and it still will not let me install, any tips would be great!

sharp ginkgo
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can someone hop in a vc with me and help me upload my mod?

queen crown
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Currently working on a random loot mod if someone want to help with some experience

acoustic vessel
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I need help

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Someone in this server friended me

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(I believe them to be an adult)

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And they sent me explicit photos and I need them found

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I told them I was a minor

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And they still asked for one back

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(I’m 13)

sudden herald
acoustic vessel
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I did

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But I don’t want her to do it to anyone else

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Please

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I can’t find her

sudden herald
acoustic vessel
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Alright

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Thanks

sudden herald
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no problem

agile grotto
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Anyone having issues with building due to https://nuget.bepinex.dev/ being offline?

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Never experienced this before and unsure of if it's truly just a 'wait and it comes back` situation

turbid void
opal capeBOT
# agile grotto Anyone having issues with building due to `https://nuget.bepinex.dev/` being off...

-# Trigger requested by Briar Thrain.

Changing your DNS server
  1. Please follow these instructions to change your DNS server. The default one (provided by your router/ISP) can sometimes block CurseForge and other programs/websites.

  2. After changing the DNS server to be used by your computer, you can enter the following command into a CMD or powershell window (Windows search either and open).
    ipconfig /flushdns
    This will reset your DNS records so that new web requests get new addresses using the new DNS.

agile grotto
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Was looking to push a large patch out for my mod tonight but can't due to 522 error on nuget.bepinex.dev (getting this on my local net and both provider's phones data)

turbid void
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i got a no DNS resolving on my comcast DNS, and once i swtiched to cloudflare DNS 1.1.1.1 it finds (resolves) nuget.bepinex.dev

agile grotto
turbid void
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might as well do a ipconfig /flushdns once you do change it

agile grotto
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Changed the DNS to 1.1.1.1 -> ipconfig release -> ipconfig renew -> ipconfig flushdns

same result of http://nuget.bepinex.dev/ having a 522 error + can't ping it from cmd

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error 522 reads it's not a me issue but a cloudfire -> server issue, there is supposedly mirrors you can add to the nuget.config but I was not able to get any of them to work

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note: I did also just try connecting & pigning with two seperate VPN's (outside of my two seperate providers of my home net being Xfinity, one phone being Verizon, second being At&t) and none of them can connect

turbid void
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weird - works fine for me

agile grotto
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I have never had this issue before, but has been persistent for several hours now

turbid void
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instead of pinging things only - also try nslookup >
nslookup nuget.bepinex.dev
because randomly you'll be bashing your head against the desk trying to ping places which have icmp pinging blocked. this website however i can do both and it works

agile grotto
turbid void
agile grotto
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Only one other report on their git, so I guess I am not alone

turbid void
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the internet tubes are doing a loop-d-loop huh

agile grotto
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😭 I suppose

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Doing a final proper build will have to wait till whenever this is fixed and doing an unofficial release on discord 😄

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Is it possible to download bepinex locally from git and just reference it bypassing nuget?

agile grotto
rough salmon
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Funny about BepInEx.. I was just looking into it yesterday, to make a mod for Planet Crafter.

viscid ingot
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when i use a curseforge mod to open my minecraft launcher it appears on my taskbar but i cant access it or see it on my screen

last wave
sharp folio
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someone know if kubejs can add ae2 in world tranformation recipes? if so how?

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not quite a "mod" help but idk where else to ask

real kelp
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if not its prob hardcoded not data driven, in that case u need to do a mixin injection

urban radish
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Hey guys, im porting a mod of mine to a few versions, was wondering which 1.21 is most worth it rn

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Any insight appreciated 1minecraftheart

sharp folio
elder gorge
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how do you add Zip file mods to CurseForge? i tried to add the Cyber Armorer the addond for TACZ and it wont work.... or i tried to import it , it didnt work for some reason

elder gorge
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oh.....then why is Cyber Armorer a zip file?

last wave
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Because it's a customization, not a mod

elder gorge
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ah.... but how do i add it to my minecraft world?

last wave
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The customizations always show you how to install them, since it's different for every of them. Cyber Armorer page do show you exactly how to install it

elder gorge
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oh bet, thanks for the info

peak jackal
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Can't add other games except MineCraft and Palworld. Help?

pallid sinew
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Hello, I need help developing my modpack.

warped token
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Ik this is a bit out of the ordinary, but I got a problem with a modpack I'm creating in 1.20.1 and I've searched for 12 hours to find the fix and I can't find it. the only mod that hints at being the problem is practically the core of the pack. I need help. I just hope this isnt against the rules

opal capeBOT
warped token
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'twas the Pehkui mod not cooperating with Forge version

last wave
warped token
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says No Access

last wave
gleaming wraith
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how to open already existing mod with MCreator?

turbid void
gleaming wraith
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like edit it?

real wasp
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You cant

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when you export/build a mod the code gets compiled into a different form

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you can decompile it, but that gives you java code, not whatever mcreator uses

gleaming wraith
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how to change MCreator file directory

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wait

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okay i cant find it in gugel

turbid void
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AI searches will have no idea how to address minecraft mod code

gleaming wraith
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MCreator taking my drive space T-T

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nvm i found something

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how to speed up his process

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do i need to wait everytime it installin things that i already installed before?

last wave
# gleaming wraith MCreator taking my drive space T-T

do not use MCreator for coding. You will not learn what you are doing by using this software, and most of the code it provides leads to additional problems compared to a properly coded mod.

Instead use a software like IntelliJ Idea, which is more reliable and performant

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MCreator mods have been a pain in the community for too long already, and you will not gain much knowledge or experience compared with doing everything properly

real kelp
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So true. Just look at kaupenjoes tutorials and you will learn, it's not too hard

gleaming wraith
turbid void
last summit
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I am making an addon mod for another mod in minecraft 1.20.1 forge and I want to modify the loot tables of the other mod, but it is not working with the datapack. Can someone help me? Coding experience: amateur

finite ingotBOT
#

success @frantznoe998 banned

Reason: Compromised or hacked account
Duration: Permanent

austere zinc
opal capeBOT
finite ingotBOT
#

success @infwago banned

Reason: Compromised or hacked account
Duration: Permanent

loud patio
#

So in my modpack when we load into a New World we are immediately given guidebooks for specific mods how can I use the already obtained guidebook to unlock other quest line trees within the chapter for that mod so use the guidebook as like quest step number one and I'm useing the FTB Quest mod

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For these mods They are all made by the same developer so they all use one book and Electrodynamics, Ballistix, Nuclear Science, and Blastcraft

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Yes I want the guide to be like quest step number one so once that quest step is done, it will unlock the other steps in the quest step tree

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I just am not sure how to get it to work right and I asked in the Minecraft Support channel and they sent me over here

spring owl
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but if i were to log into regular minecraft launcher it would work perfectly fine

last wave
lucid warren
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guys help i need immersive vehicles for 1.20.1

smoky nymph
fallen marsh
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You do know that's the same user you spoke to in that channel right

bronze salmon
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Short term memory

lucid warren
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guys 1.20.1 forge 47.0.2 and above dosnt work help pls

lucid warren
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i am using tlauncher

opal capeBOT
smoky nymph
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We do not support piracy.

last summit
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guys, how do I change the texture of an item based on its nbt tags in minecraft 1.20.1 forge?

drifting laurel
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does anyone know where I can find names of various vanilla events? (for example I would want to know the time I need to wait after I throw my rod into water until I catch something)

real wasp
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thats not really an event, its just some code in a class

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for that I would look at the FishingRodItem class

drifting laurel
real wasp
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you cannot do it in notepad

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minecraft is written in java which is a compiled language, so the minecraft code cannot be directly read in notepad and instead must first be decompiled

drifting laurel
restive thunder
real wasp
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you would need an external decompiler

restive thunder
#

Again, possible but a massive pain in the nuts

real wasp
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ah yeah

echo terrace
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short term memory i have too

finite ingotBOT
#

success @horizonnxx banned

Reason: Compromised or hacked account
Duration: Permanent

Errors

DM not sent: User disabled DMs.

finite ingotBOT
#

success @haii_ii_ii banned

Reason: Compromised or hacked account
Duration: Permanent

rich dome
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Does anyone know how to play a GeckoLib block animation on right-click ( I want open chest animation )

dense terrace
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Hi! I'm new in 1.20.1 version, just started making modpack.
I’m struggling with the new way of configuring and scripting mods.
I need a script that will make juices from the Pam’s Harvest mod restore thirst points from the Tough as Nails mod and allow them to be consumed even when the hunger bar is full.

Can anyone help me figure out how to do this?
I have CraftTweaker and KubeJS, but nothing works the same way it did in version 1.16.5, and I feel lost.

stiff ruin
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How do I download mods on curseforge?

jolly elk
kindred dock
ornate python
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hi can anybody help me with a Minecraft mod I've been struggling on making

real kelp
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How do I add Moonlight Lib to my dev enviorment if im running parchment mappings?

real kelp
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I looked and it also has parchment mappings so why cant I add it to my dev environment?

real kelp
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got it

ornate python
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hey is there anybody that can help me make a music disc in minecraft i got the picture of the disc and the audio

real kelp
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this would be easier than me explaining

gentle bobcat
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Im trying to add qualities to Quality Equipment, I need help with figuring something out though. Can anyone guide me a little?

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You can DM me if you want.

glacial pawn
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Got another modpack crashing that I am working on; took a read through the log and I dont see anything that stands out. Could someone please double check this for me? I have a vague idea of what it MIGHT be, but I want another opinion before I start deleting stuff lol

opal capeBOT
glacial pawn
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nvm

gentle bobcat
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Is there a way to get "generic.reach_distance" or something for block distance? Im working on attributes.

little sleet
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Yes

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You want it on an item, or just increase it?

little sleet
median meteor
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Hi

carmine dove
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Would anyone know how to set up the DiscordSRV Plugin?

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I tried to set it up, but cant speak from my discord to in-game

gentle bobcat
little sleet
gentle bobcat
real kelp
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any1 know how to change the generation of spinel? ive made a datapack with the exact path as on the github and it does nothing
ive asked in the team abnormals server and no response

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nvm got it

copper dune
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Hi! Well, I'm currently trying to create a mod that allows you to generate mana for Ars Nouveau from Create, except that the problem is that the block is created, but when you want to launch the test, the game crashes and asks me for flywheel to create, but the mod is in 1.20.1 and therefore create no longer needs flywheel.

split bridge
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A modpack I'm making has this error popping up about a mekanism recipe and I go into it and I see that Venus sandstone can not be turned to Venus sand by a mekanism crusher. Do I need to resolve this issue before it can be accepted as a completed modpack on curseforge

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Please @ me if I do so I can fix it faster

little sleet
split bridge
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How would I do that

last wave
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The only time it's useful is when you have a crash. In this case, only a very few errors are actually meaningly - errors that do not occur if the game don't crash

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It's also not a dev topic

split bridge
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Oh sorry I just curious cause I want to put a modpack I made

umbral iron
#

Any reason why a modpack a created is all of a sudden freezing when loading at this point?

opal capeBOT
kindred dock
smoky nymph
copper dune
smoky nymph
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have you tried using Create 5.1j?

copper dune
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i'll try

devout hare
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I added some mods to my modpack, launched the game and then saw that all of my active resource packs weren't active anymore and a blue message on the top right hand of the screen said: "Resource reload failed". Please could someone have a look into my latest.log and tell me which mod(s) cause this.

opal capeBOT
fallen marsh
cold mulch
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what does this mean?

fallen marsh
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That’s something to ask the mod dev about, not in this channel

cold mulch
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I fixed it

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also, I wonder if anyone else got the error that the latest of corgilib has a syntax error

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I had to roll back a mod to use a older verison of corgi

finite ingotBOT
#

success @daniiramireez banned

Reason: Compromised or hacked account
Duration: Permanent

Errors

DM not sent: User disabled DMs.

dusky dust
#

not sure if this is the right place to ask, so feel free to guide me elsewhere in case i am wrong in this channel
i just uploaded my first project to curseforge and would like to automate publishing of new versions via gradle
i found this gradle plugin: https://github.com/TheMrMilchmann/gradle-curseforge-publish
it doesnt seem affiliated with curseforge in any way and in the api docs i couldnt find anything regarding auto publishing
other sources also mentioned that the upload api sometimes require a human verification (cloudflare captcha) which seems dubious (not sure how credible those sources are)
is there an official publishing plugin or if there isnt what is the standpoint about the plugin i mentioned before?

last wave
# dusky dust not sure if this is the right place to ask, so feel free to guide me elsewhere i...
    file = reobfJar.archiveFile
    changelog = ChangelogText.getChangelogText(project).toString()
    type = STABLE
    version = "$minecraft_version-$mod_version"
    displayName = "$mod_name $mod_version for mc$minecraft_version"
    modLoaders.add("forge")
    modLoaders.add("neoforge")

    curseforge {
        accessToken = providers.environmentVariable("CURSEFORGE_TOKEN")
        projectId = "328085"
        minecraftVersions.add(minecraft_version)
    }```
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Of course the CurseForge Token is private, and to be honest i'm not sure where you can find it

dusky dust
#

thanks for the quick response but that doesnt really answer my question tho

last wave
#

What you mentionned seemed to be something else entirely

pallid flare
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I have a problem in minecraft java edition for curseforge yk how it lets you play the game without buying it unless you want to. but i have this issue i have bought it on curseforge but it works but only demo verison i bought the game on curseforge it still tells me to buy it again even though i alr bought it anyways please fix this im sick and tired of playing the demo verison because i have the lag the game on my computer for the demo verison timer to never run down bc the game wont load and just resets it but please fix it i know you can. Sincerely:TheGamingJJ 3.0...

fallen marsh
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That’s not something for this channel, you have to own the game in order to play modded, make sure you’re logged into the correct account

finite ingotBOT
#

success @valdu66 banned

Reason: Compromised or hacked account
Duration: Permanent

latent elbow
#

Hey, i was looking at the API docs trying to figure out if its possible to talk to other projects on the platform the same way a client does but through the API?

lets say that we have a minecraft server running on ptero, and are working on a pterodactyl addon for private usage that just checks for an update on a modpack while also comparing it to the current version.

To make it easier to clone said updated files to a folder within the container?

turbid void
latent elbow
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apologies, i had missed the maven section.
Yeah and query, that's what i meant, thanks.

i'll probably end up storing the slog of projects and their name along side project details like dowloads etc to provide filtering on my end then

turbid void
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this sounds like a heck of a lot of to-do just to check if a modpack has a new version lol

latent elbow
#

Im trying to minimize API usage by storing simple information to be used in my pterodactyl addon, the information is stored only for projects we download, i was just thinking of caching the results merely for comparison checks.

Here's why: in our current method of downloading modpacks we just wget the download link given to a client when they try to download the modpack to their own pc, we were thinking of keeping it this way, later on in the pterodactyl after you've finished setting up the minecraft server you can go to the addon and link a container with the modpack link and my only concern is if the wrong link to another modpack is given then there would be no way to know without us storing that information even if we do it manually by adding an entry to a table.

being able to check if said modpack matches the link provided by storing slogan and at least making sure version is in fact => & the downloads for that project aren't < than when we first downloaded them.

I don't plan on abusing the API but i do plan on taking protective measures against breaking updates to a community with active servers.

just to be safe i'll make it information that's added by the user manually upon new server creation and the check is just ran when attempting to update

#

if this sounds like im still abusing anything please inform me, i do not want to end up in any legal trouble, im just trying to make someone's job easier

turbid void
#

idk that's up to curseforge, you can send them a ticket if you want

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keep in mind that often updating to new modpack versions brings breaking irreconcilable problems with existing worlds. so everyone in a huff to update might be shooting themselves in the foot

hearty ledge
#

Oi

finite ingotBOT
#

success @maciek_fs banned

Reason: Compromised or hacked account
Duration: Permanent

finite ingotBOT
#

success @.mamurri banned

Reason: Compromised or hacked account
Duration: Permanent

#

success @_.colapso.__ banned

Reason: Compromised or hacked account
Duration: Permanent

shut raptor
#

So for lfg and promo, I know it say's only post once per 7 days and no unnecessary bumps, Do we have to post a new one or can we just bump it?

kindred dock
#

If you have an update or something new related to the original post, you can post that in your post OR wait the 7ds and make a new post.

#

the 7d is for the new thread itself, you can chat / post updates (not meaningless bumps) anytime within your thread in the 7ds.

cyan grail
#

im new to modding minecraft can someone show me how to set up forge 1.20.1, anytime i follow a tutorial it always results in an error

finite ingotBOT
#

success @thxbxstt._ banned

Reason: Compromised or hacked account
Duration: Permanent

Errors

DM not sent: User disabled DMs.

last wave
#

CurseForge is a application and mod hoster to automatically setup the game for modded and make everything easier

cyan grail
last wave
#

!mc-forge

opal capeBOT
cyan grail
#

I didnt know there was one

austere summit
#

im using akliz as a server and using a curseforge mod pack we added mods to the server but now it wont launch the server i need help

last wave
unkempt tiger
#

k

glacial pawn
#

is there a way to update a modpack and all its mods to a new game version easier than one by one? (i.e changing from 1.12 to 1.18)

kindred dock
#

You would have to make a new custom profile and reinstall the mods IF they are available for that version.

Also worlds may not work properly due to base game changes between the 2 versions.

#

Be sure to keep backups

glacial pawn
#

Alright thank you. I wasn’t sure if there was an easier way to bulk update than to reinstall them one by one to the new profile

kindred dock
#

So no, not really any other way other then 1 by 1, highly recommend you also test as you build.

finite ingotBOT
#

success @random_guyk banned

Reason: Compromised or hacked account
Duration: Permanent

dusk sinew
#

hi guys, im trying to make my first own modpack and i dont exactly understand how to install and use resourceful config

last wave
#

Unless you meant you are coding a mod using Resourceful Config

dusk sinew
#

Oh ok

#

Thank you

#

So i just edit configs manually via configs folder?

last wave
#

Yes

dusk sinew
#

Can i change configs files and see the difference in-game in real time?

kindred dock
obsidian cedar
#

When I try to fetch the games to get their IDs, I only receive 31 games, but I’m certain there should be around 112

#

Also, the index parameter is not working correctly instead of going to the next page, it is slicing the games on the current page.

restive thunder
obsidian cedar
valid saffron
#

Hi there I am just letting you guys know that one of my friends has got an virus on her pc Minecraft mods on the app

smoky nymph
valid saffron
#

Yes

#

The official website

fallow hollow
#

hey im trying to purchase a mod on ark on pc but the game is instaled through xbox game pass, and its not letting me purchase it

wraith token
sullen axle
#

I have recently been trying to open the curseforge app on my MacOS but it keeps crashing immidiatly, not even the window shows up. Does anyone know how to fix this?

rose flax
#

So I've seen some cool mods recently and I've been trying to favourite them but it won't show me the favourite and the notification settings button, is this kind of bug or an update

rare haven
#

where can i go to hire someone to make a mod/revamp

bitter spear
#

I am working on a modpack, and I need some help with making a datapack to "remove" oceans and river generation.

smoky nymph
smoky nymph
#

*datapack

#

Not modpack

#

my bad

bitter spear
#

I know I need to make a datapack, but I having difficulty figuring out how to get it to "remove" the river and ocean.

#

I read that is something to deal with continentalness noise.

candid adder
#

Minecraft Modding question here: Anyone know of a Data Pack/Resource Pack/Mod that allows one to Keep Inventory but lose all levels and any items with Curse of Vanishing?

last wave
candid adder
#

Gotcha, thank you!

opal capeBOT
#

Paste link generated for file uploaded by TheRedInventor.

lunar mantle
#

hoping this is the right tag but does anyone know how to disable corail tombstones abandoned graves i cant find a config for it while im customizing a modpack

night blade
red sparrow
#

Im looking to just make custom armor in blockbench/mcreator. i got it all the way into the game and can equip it, but im trying to make it so that zombies can use them, it didnt work on its own. Trying to make basic items resembling the items PVZ zombies wear for a minigame im doing.

Any tips/how do?

bitter spear
opal capeBOT
vocal tartan
#

Hello can someone help me , how do i convert a java file to jar?

real wasp
#

you need to compile it, usually done as part of the build process with gradle

#

if u just have a random java file that wont work, you should start from a mod development kit

vocal tartan
#

can i somehow debug to see exactly whats failing?

real wasp
#

there should be an error message

vocal tartan
real wasp
#

thats a warning, not an error

#

it doesnt stop your mod compiling

pine mirage
#

good day folks. I am creating a modpack, and i want to add custom trophies using the trofers mod. however, i am having problems with finding where exactly the files go. I can't figure out how the directory is supposed to be built and because of that the trophies are not showing up. has anyone fiddled with that before? i would be really greatful for some help. thanks!

broken barn
#

These both explain the datapack structure

pine mirage
#

Thank you, I have already read through it countless times but I am unsure what goes before "data/<namespace>/trofers". Sorry, it might be a bit of a stupid problem, but i haven't done this ever before, so I don't really know how it was supposed to look like. I tried using chatGPT for it, but it didn't really know how to do it either. It gave me solutions, but they didn't work.

finite ingotBOT
#

success @trolly205 banned

Reason: Compromised or hacked account
Duration: Permanent

maiden jewel
#

hi how can you fix exit code 1?

opal capeBOT
# maiden jewel hi how can you fix exit code 1?
Error/Exit codes aren't helpful. Follow these steps to receive support.
  1. Right-click the modpack profile icon OR click the zCFmenu button in the modpack profile.
  2. Click zCFfolder Open Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into Discord.

Please continue in #🧱︱mc-other-help.

true bloom
#

hey so.. whenever i use discover the mods dont load and i cant get mods :(

#

plez helpz

#

heyyy nvm/

pine mirage
true bloom
#

okay NOW i have an issue

#

whenever i click play

#

it says this

true bloom
#

someone help 💔

high pebble
#

Hey question, for the Minecraft modjam going on soon, is it meant to be futuristic or just about the future

real wasp
#

its intentionally a broad theme, anything that fits the future works

opal capeBOT
high pebble
#

Ah ok!

gleaming wraith
#

Question

#

How to make fabric mods as forge?

gleaming wraith
#

i cant use asiynta

#

sinytra ...

#

it will break the modpack

#

how about neoforge 1.21.1 to forge 1.20.1 ? is it easier?

rough eagle
#

!dev-discord

opal capeBOT
rough eagle
#

Best to ask here

smoky mist
#

How does one start making mods for forge 1.8.9? I have maaany mods i want to make, and passion to make them. But im just missing the resources and know-how to start. Any good guides on lesrning forge modding and or learning java, preferably free or cheapish.

last wave
opal capeBOT
# last wave https://discord.com/channels/428228256236306434/768713291643486218/1032766038523...
✉️ by ChiefArug

[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:

grass Want to start modding Minecraft? grass
It is strongly recommended to know Java before starting, because Minecraft, and many mods, use more advanced Java concepts like lambdas, generics and polymorphism.
If you don't know all of these concepts, you may have some difficulties modding.

Here are some online resources that will help learning Java:

JetBrains Academy (free online course): https://www.jetbrains.com/academy/
Codeacademy (free online course): https://www.codecademy.com/learn/learn-java
University of Helsinki (free online..

last wave
#

For learning how to use Forge 1.8.9, you can look at how other projects use the modloader. And read the code & methods provided by the modloader to understand how it's working

smoky mist
last wave
turbid void
smoky mist
prime slate
#

when i download a mod i dont have any space and i dont know how to get more or delete some, can i have some help?

prime slate
#

where?

#

im new to my pc lol

fossil meadow
#

in ur drives

prime slate
#

ok :)

prime slate
#

where do i ask then

#

i checked

last wave
prime slate
#

i dont got good eyesight mb

nova vale
#

Hello good day mate
Can anyone help me with datapack advancements?

inland crystal
#

Hello, I'm new to Minecraft Modpack building and I'm curious where to find a schema definition for the manifest.json - could find yet

fallen marsh
#

The app itself makes a manifest when exporting

inland crystal
fallen marsh
#

Make a pack export and look in the manifest it makes

inland crystal
#

Okay exporting gives me a json not a json schema definition of the json that will be exported. But I asume curseforge doesnt provides it

fallen marsh
#

What exactly are you trying to get, what the manifest shows in it?

inland crystal
#

Ah json schema to rely on and that I can use to automatically validate against. I asume that you know what a json schema is

rough salmon
#

The json is automatically made with the CurseForge app when you export the modpack. There isn't a schema provided, because we're not meant to build it manually

#

Most people use either CurseForge (the app) to build modpacks, or other compatible software that can export in the CurseForge format.

inland crystal
turbid void
#

Note there are 2 kinds of key - one is for authors (project / file management), and other for queries to the API

inland crystal
#

yey you mean like packwiz, curseforge-cli, North-West-Wind/CurseForge-CLI? And thats just a few of the many abandoned projects which are not supported and not developed anymore

turbid void
#

Heh yeah that's software developers for you 🙃

#

Although - packwiz last update was two weeks ago

#

It's got to be though that each person making one of the tools just observed what the app creates and replicated the outcome.

#

It's pretty straightforward

inland crystal
turbid void
#

Idk how these projects make such a big production out of this - like a mildly elaborate PowerShell script would do it

lost kraken
#

Do you guys know if I could download mods off of the curse forge website for mobile (I have an iPhone)

last wave
smoky nymph
#

Where do I get the vanilla resources for a resource pack again?
Thanks, I forgot.

inland crystal
rough salmon
#

Powershell works on linux as well

inland crystal
rough salmon
#

Why not?

inland crystal
rough salmon
#

I do.

#

They don't have one

#

Which is why every developer does it like this. They even broke their Swagger for the normal API recently, so my code to generate automatically generated api clients doesn't work.

#

So now I have to read the out of date documentation for their REST API to build updates

inland crystal
rough salmon
#

But it is apparently a manual update they need to do, to get the documentation updated, instead of automatically generated from the swagger (which is now broken)

#

Ah, I didn't see people didn't say it doesn't exist

#

Sorry, my mistake

#

Best chance at getting the schema would be decompiling the CurseForge code, and look at the method that generates the manifest.json file, in case they actually do have a proper schema for it that they apply and validate the file with when they build it (which would be suitable to minimize faulty manifests)

inland crystal
rough salmon
#

Just gives us community people better chances to improve their stuff, by building 3rd party tools that makes things better than the original ^^

inland crystal
rough salmon
#

Yeah

inland crystal
#

but this kind of behaviour is kind of common at least for minecraft modding as it seems. Lack of documentation and standards everywhere 😂 guess I have to learn to enjoy the pain

rough salmon
#

Welcome to CurseForge API development!

#

For better help with that, I do recommend the developer discord

#

!devdiscord

opal capeBOT
inland crystal
#

*ordering a flagellum
guess I will need it 😂

rough salmon
#

That's how we do it! Spent many hours on decompiling their own code to see if there are any other endpoints that I needed to know about when making my own API client for .NET, and other than that, I have a repo that tells me whenever the API version changes at https://api.curseforge.com and it tries to download their swagger defs, but it currently throws 500 internal server errors, so my automated clients are currently not happy. :D

inland crystal
#

PepeHappy sounds like fun

turbid void
#

Yeah PowerShell core (7) is platform independent

#

Unfortunately it doesn't natively have cmdlets that can hash murmur2 that the file fingerprints CF uses...grr.

rough salmon
#

I mean, I can do shell scripting as well, equally fun, if not better

#

I have some C# code that does murmur2 :P But yeah, can probably make that into a powershell module, or if I'm crazy.. a bash script xD

turbid void
#

Which project of yours has that? 👀 I'll take a look tomorrow - I've been learning c# / .net so I'm just curious

rough salmon
#

My API client (bit out of date since the API docs doesn't match what the API actually allows, so I got tired of updating it)

turbid void
#

Oh you're not importing a lib you just have the calcs 👀

rough salmon
#

Yup.

analog patio
#

So I’m using mcreator for my mod bc I can’t be bothered to learn Java and to be honest mcreator fits my needs anyway so I’d prefer not to hear any whining about me using mcreator

#

Anyways I’m trying to add my custom items to vanilla loot tables, and the only way to do that is by manually recreating the vanilla loot tables in the MCreator GUI. I’ve gotten everything fixed and everything is ready to go for my mod update except for the fact that enchanted books in the loot tables aren’t enchanted. I’ve tried removing extra code that isn’t there in vanilla Minecraft, and also tried exporting my mod and testing it without the mcreator build. Does anyone know how I might fix this?

turbid void
finite ingotBOT
#

success @kvnyap banned

Reason: Compromised or hacked account
Duration: Permanent

wet agate
#

any well layed out documentation of client.gui.screen.Screen

#

mc

restive thunder
wheat sandal
#

hi

strong python
#

why dont i see the lfg section

real wasp
#

because you got banned from it for breaking the rules of it too much

strong python
#

how did i break the rules?

#

can i get unbanned?

real wasp
#

you posted multiple times a week 5 times

strong python
#

no i stopped

#

can i get unbanned one last time

real wasp
#

thats not up to me to decide

#

ive forwarded your request onto the person who deals with that.

rocky fog
#

Hey anyone know if it's possible to make this mod by myself https://modrinth.com/mod/twinsession for 1.12.2 and make it forge not fabric?

last wave
#

<@&1029742729472782430> ^

finite ingotBOT
#

success @ab09678 banned

Reason: Compromised or hacked account
Duration: Permanent

rough salmon
rare citrus
#

Does anyone have experience in creating custom origins for the origins mod?
I need someone’s help making them for me. They should be simple though

floral jetty
#

Who can help me idk how to put my microsoft account on curseforge to add mods on java

kindred dock
#

Answered in game support dont cross post

gritty remnant
#

Hi!! I'm trying to make a datapack (i've never dabbled in any coding before)

what i wanna do is i wanna take the 16 eyes from End Remastered, and assign them all to certain bosses that you're meant to fight before going to the end

Can someone help me figure out where to start? The wiki looks like enchantment table language to me 😭

slim creek
#

I think you could do this using KubeJS rather than making a datapack iirc.

#

Not entirely sure but I do recall it being possible to change loot tables with KJS

gritty remnant
slim creek
slim creek
gritty remnant
#

alr i installed both

#

now what 😭

slim creek
slim creek
#

At first it will but reading it and then also looking up definitions of things you don't exactly understand what they mean and/or asking in their discord could make it easier

gritty remnant
#

ok i'll try that

#

ty

slim creek
last wave
gritty remnant
gritty remnant
last wave
gritty remnant
#

genuinly

#

i am so lost and confused

#

i dont even know where i could POSSIBLY begin

last wave
#

The more you read in the documentation, the more you will eventually start to understand

#

Well to be honest I feel like KubeJS lack a lot of documentation, which can make everything signifiantly harder

gritty remnant
#

like

#

it feels like ur already meant to know coding when u read it

worldly ether
#

Anyone able to make plugins

kindred dock
#

Better to explain whats going on, then to ask to ask. As any plugin devs kicking around may not bite as they dont have any ideas on what they would be getting into.

worldly ether
#

I need assistance in making a simple plugin related to troll abilities

worldly ether
restive thunder
gritty remnant
#

coding makes ZERO sense bro 😭 🙏

"event add" would be the event
"forge:cobblestone" would be the tag
and "minecraft:diamond_ore" would be the item

#

why is event.add a tag? and forge:cobblestone is an item?

#

who tf designed this

last wave
#

I am not completely sure how KubeJS is working, but I know how normal Java is in comparaison.

event.add is the file named event, and add is probably the method.
This method need two things: the tag, and the item.

turbid void
#

yeah - becausse the screenshot photo is adding an item tag

#

it's adding minecraft:diamond_ore to the forge:cobblestone item tag

kindred dock
#

event.add(<tag_to_add>, <item_tag_is_added_to>)

Its read backwards, which was confusing to be at first, but makes sense as you go.

last wave
#

To me, this is not making sense 😅
NeoForge 1.21.5

restive thunder
sinful patio
#

i have a very tedious problem

#

im making a modpack with aether and immersive portals

#

and i am trying to make it work using this

#

but this needs aether-server.toml modifying "Disables Aether Portal creation" from false to true but that aether-server.toml is generating in serverconfigs in the worlds so i can't make it by default to true somehow ?

#

i tried coding in java a mod that makes this but i can't overwrite that file

steady osprey
slim creek
sleek siren
#

yo can yall help me with this problem

royal whale
last wave
royal whale
#

I would like to know if there's any way to add a new language to CurseForge as a native translator

rough salmon
#

I know that they do have some sort of translation project, but I don't know how to apply for it.
The helpers, mods and champs here are volunteers and does not work at CurseForge.

#

I think the best way would be to send a question to them by email or ticket. :)

rough salmon
#

Of course! Hope you find something! ^^

steady osprey
#

Can anyone check my custom effect and check if it does what its supposed to do ?


import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.effect.MobEffect;
import net.minecraft.world.effect.MobEffectCategory;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import org.jetbrains.annotations.Nullable;

public class HealthEffect extends MobEffect {

    public HealthEffect(MobEffectCategory p_19451_, int p_19452_) {
        super(p_19451_, p_19452_);
    }

    @Override
    public void applyInstantenousEffect(@Nullable Entity p_19462_, @Nullable Entity p_19463_, LivingEntity p_19464_, int p_19465_, double p_19466_) {

        if (p_19462_ instanceof ServerPlayer serverPlayer){
            serverPlayer.heal(9.0F);

        }

        super.applyInstantenousEffect(p_19462_, p_19463_, p_19464_, p_19465_, p_19466_);
    }
}

Basically want the player to heal for 9 hearts upon usage
So i check for the player on the server and heal them upon the efect going off

#

version is forge 1.20.1

last wave
sleek siren
#

kk

gusty ridge
#

Ive been running in circles trying to compile my mod is there anyone that can help me or do it for me at this point

last wave
gusty ridge
last wave
#

Did you setup Gradle and its related files?

gusty ridge
#

Yes

#

Is there anyway I can send you my file and you might be able to diagnose the problem

last wave
#

You can send them here

#

If you get any error, also send the exact error/log

gusty ridge
opal capeBOT
# gusty ridge

Paste link generated for file uploaded by CerealNormal504.

gusty ridge
last wave
#

Can you send a zip of the full project inside a website like Google Drive or Send Anywhere?

gusty ridge
#

Probably

#

Let me try

#

hope that worked

#

if you can see if it works for you that would be great because im running out of time to work on this

last wave
#

No problem, i'm taking a look

gusty ridge
#

Tysm

#

Pls lmk when your done

gusty ridge
last wave
gusty ridge
last wave
#

It's pretty much the same thing. Except that NeoForge is somewhat better to code with

gusty ridge
last wave
#

Well the mod will need to be recode for NeoForge, but it's what I would recommend to do

gusty ridge
#

So if I re code it can you make it a .jar

last wave
#

The problem there is it the code is invalid

gusty ridge
#

Wdym

last wave
#

Did you coded it yourself?

gusty ridge
#

Some parts but a lot of help from ChatGPT

last wave
#

Do not ever use ChatGPT for coding, especially for Minecraft

gusty ridge
#

I would hate to be a pain in the ass then but is there anyway you could help me code it or possibly have you do it cuz I’ve got no idea what I’m doing and been on this for like 3 days now and it’s just frustrating the piss out of me

last wave
#

Do you know Java already? Or rely on ChatGPT for this too?

gusty ridge
#

ChatGPT

last wave
#

There is a post linked in this channel to redirect you toward lessons and tutorial for Java & modding

gusty ridge
#

I could find a way to pay you for it

last wave
#

What is the mod concept at least? If it's not too much time consuming, I can take a look

gusty ridge
#

Basically when you kill someone you max enchant level goes up (max of +5 above base) and when you die your max enchant level goes down (can go below base)

#

With like a craftable upgrade and a command to withdraw upgrades

#

That’s it

#

@last wave

last wave
#

So basically allowing players to have efficiency 10 and then efficiency 15 when they try to enchant a item?

gusty ridge
#

No so the base would be efficiency 5 and with every kill it goes up by 1 with a max of efficiency 10

last wave
#

Ah

gusty ridge
#

Basically lifesteal Smp but with enchants instead

last wave
#

I'm not sure if I can manage this kind of mixin, I will try, but there is no guarantee

gusty ridge
#

That fine

#

If you need anything cleared up about the mod please lmk

#

I will send you a dm with the whole list

last wave
#

Alright

gusty ridge
# last wave Alright

Idk if you have dm’s turned off cuz I know a lot of people do but just in case I sent you the info

brave lantern
#

what are the top bedrock adons

last wave
rough salmon
#

(AI Studio from Google)

tired peak
#

Hey yooo. So I’ve been playing tinkers for a while know love the mod pack. But here recently with the 3.0 update for ps5. The bronze tools can’t be crafted and I can’t craft any repair ingots with any material. It keeps disappearing

opal capeBOT
last wave
#

Do not ask in a dev channel

tired peak
#

Ok

gusty ridge
#

no main manifest attribute, in C:\Users\alexa\OneDrive\Documents\war server mod\gradle\wrapper\gradle-wrapper.jar
Press any key to continue . . .

#

how do i fix this when i run my gradlew.bat

restive thunder
#

Move the workspace out of OneDrive, then delete the gradle folder and rerun the script

rotund garden
#

heyyy I created a custom modpack for my server but structures keep colliding and now every time I go exploring the world crashes, Can I have some help please!

lean pecan
#

Hi! I'm trying to make a minecraft mod for the first time but I'm having issues with Gradle:

Could not resolve all files for configuration ':_compileJava_1'.

Could not find lwjgl-freetype-3.3.3-natives-macos-patch.jar(org.lwjgl:lwjgl-freetype:3.3.3).

Searched in the following locations: https://repo.maven.apache.org/maven2/org/lwjgl/lwjgl-freetype/3.3.3/lwjgl-freetype-3.3.3-natives-macos-patch.jar

It's looking for a file that doesn't exist and I don't know why. I believe it's got something to do with the fact that I'm on a M1 MacOS machine

Sorry if this is not the right place for this kind of question

last wave
slim sparrow
mint wagon
#

i have a very weird bug, when i enter creative mode and search for an item , it doesnt show up anything

#

can this be caused by the EMI mod?

faint epoch
#

I'm trying to make a player ride a boat in my Valence server. I've sent an EntityPassengersSetS2c packet with the correct entity IDs but nothing is happening. The packet works with other entities but for some reason it doesn't work on the player the packet is being sent to. Is there a requirement that needs to be fulfilled or a different packet that needs to be sent?

river mirage
#

Im trying to load ATM9 to the sky but when i press play on the curseforge app it loads for a second then shuts down it doesnt even open minecraft tab. other mods will let me load them but not ATM9 to the sky. Does anyone know what i can do?

last wave
faint epoch
#

Valence is a minecraft server reimplementation

last wave
#

Oh

last wave
faint epoch
#

I was hoping someone else knew

#

since it might be a general minecraft protocol problem

#

thanks tho

last wave
river mirage
faint epoch
last wave
last wave
#

Or a clip of the issue

last wave
# faint epoch

Alright yeah, i'm not familiar with this langague at all. Sorry

faint epoch
#

alr no problem

#

thanks for trying

covert pivot
#

Hello, just looking for a bit of direction because I have a lot of different ideas but don't know how to implement them. If i wanted to make a husbandry mod that better incorporates genetics and custom hybrids (i.e. mixing a zombie and skeleton) how would I go about this?

#

also please turn ping on if you reply to the post I usually get distracted and don't check this regularly

last wave
covert pivot
carmine dove
#

Hey, I have a Blockbench model that I'd like to import into a texture pack with a custom model data paper, could someone help me?

carmine dove
#

Oh shut it

#

No way you talk in here just cause I mentioned this in pb xD

echo crow
opal capeBOT
echo crow
#

It'd probably be easier if I get an idea of which ones we're looking at after all.

iron depot
#

when i create this right it wont spawn everything i put into that table into the chest right or can i make it so it mikght spawn

echo crow
#

Yeah, you use "weights" for that, which are basically a "Here's how often this particular item would show up in a spot." kinda thing.

iron depot
#

immerserve, botonia,pams,nuclear, and maybe AE

iron depot
echo crow
iron depot
#

well i can find the items id but how do i get them to spawn in a location or does every mod need a whole new folder

#

and loot table]

echo crow
#

Well, the trick is getting the specific loot chest. Once you get that, just point it to the loot table and it does the rest.

iron depot
#

what do u mean by loot chest or do i gotta pick which ones

echo crow
#

If you were wanting to edit Villager Chests, that's easy enough-- but if you just want a random assortment of items starting out, there may actually be an even easier way.
The "Vanilla Bonus Chest" which is something can enable when starting the world.

It has it's own loot table and pretty much functions exactly as a quick-start sorta thing.

iron depot
#

so by a chest item is by is what chest it is

#

so i if i wanted to change a villagers chest that has a different id the a regular chest like the bonus chest

echo crow
iron depot
#

so if i wanted to change a regular chest in a vllage that spawns how would i be able to edit that

echo crow
iron depot
#

but theres a mod in there that changes up on how the villages look in the pact

#

so would it be in there

#

ChoiceThereorems Overhauled Villages

echo crow
#

I imagine most mods that overhaul Villages like that would keep the loot tables intact unless they plan to add some content of their own.

iron depot
#

it does have its own loottable i just checked it in vs code

echo crow
iron depot
#

so i would have to changed that loottable

echo crow
#

Oddly enough, I don't think these override the Vanilla ones.

iron depot
echo crow
#

For ones like that, yeah. They pull from Vanilla it seems. I looked in to the farm one and it seems to have it's own table.

#

This... kinda works?

#

Mostly in that the presets actually are just... the Vanilla files outright.

iron depot
#

so what table do i modify and how do i get it to recongize the change

echo crow
#

Since tables like village_smith are pointing towards already existing tables, simply editing those will also edit this one.

iron depot
#

so if i changed the ones in the mods i dont have to change the vanilla ones then for the vanilla loot table

echo crow
#

I don't even know where to begin guessing on how unstable that'd end up...

#

But also, if you edit the Vanilla loot tables, it's edit any of the mod tables that are saying "pick from this existing table".

iron depot
#

buut like the beach house that has its own table change that one>

echo crow
#

village_smith here has a equal chance to pick one of the four tables listed here, but whatever it lands on will automatically convert into THAT table. So if you edit only village_weaponsmith and it rolls village_armourer? You'll get the normal drops from village_armourer.

echo crow
#

Likely accounting for weight.
Keep in mind that "weight" is a higher chance to be picked with a higher number. "Odds" or "Chance" is usually a 1 in x chance of happening.

#

Easier to think of weight as the size of a bullseye target. Bigger targets mean more likely to get hit.

iron depot
#

copy the whole mod right and then once i gone thru all the data tables do i just rename it then out it back in and then load the game to see if it works

#

but also pulling the old mod out

echo crow
#

Like, you won't need this for instance.

iron depot
#

so copy the loottable jason folder and then change and replace it

echo crow
iron depot
#

also when changing the base game loot table would that be in the modpack or where else

echo crow
#

And that's only applicable for vanilla tables, ones that belong to ctov should stay under ctov.

iron depot
echo crow
iron depot
#

oh shit i was reading the folders wrong holy ya some of the loottables pull from other .son in the pack

#

but where would this be in the modpack

echo crow
opal capeBOT
echo crow
#

You can edit the files within that freely. Once it's done, place in the datapacks folder.
Renaming the "TemplateForLoot" folder to whatever you want is also fine, but try to avoid renaming anything else inside.

iron depot
#

so i make the loot table code for all of those then add them to the datapack

#

well data folder for the mod i want to change up the loot tables

echo crow
#

More that you can edit the loot tables within that, I already copied everything you'd need otherwise.

#

Though I hate to cut this short, I do need a bit of rest.
Was kinda pushing past it for the sake of helping out, but I got a migraine setting in. (No, you didn't cause it. I had it coming on before we started this.)

iron depot
#

how do i download yourtemplate

echo crow
iron depot
#

i got it thanks it to me to a website

echo crow
#

If you got something like 7ZIP or WinRAR, those can extract it.
(Although, I'm pretty sure Windows itself could also just have you extract it as is.)

real wasp
#

yeah windows can extract most things these days

iron depot
#

and i was looking thru there scrolled back up and found the download in the discord

echo crow
#

Either way, gotta call it before I push it too hard.

iron depot
#

kk thank i appreate the help a lot

echo crow
#

WAIT, I JUST REALIZED BEFORE I DO.

#

I didn't actually save the damn thing. Hold on.

iron depot
#

i understand a lot more of it now than before and i wait

echo crow
#

(Common programming mistake, believe it or not)

opal capeBOT
echo crow
#

I tend to make mistakes when I got stuff like migraines setting in, so apologies for that.

#

Okay, should probably rest that off now.

iron depot
#

np man u helped me more than google was take care and once again thank you take it easy

oak ridge
#

<@&1029742729472782430> Hello I was wanted to make a mod pack with shaders but every time I add shaders to the mod it does not give me an option in the game to enable them. Can anyone guide me in the right direction

opal capeBOT
# oak ridge <@&1029742729472782430> Hello I was wanted to make a mod pack with shaders but e...
📛 Please do __**NOT**__ ping or DM unless asked (Rule #6)

Please take the time to read our #📛︱rules

Keep in mind that the reply feature pings the original message's sender by default, so please turn it OFF with every reply (you can hold down shift when replying to do the same), or don’t use the reply feature and simply write your response in the channel.

The Moderators & Helpers volunteer their time and knowledge to help, you might not get your answers instantly. Describe what you need help with in detail and please patiently wait for someone to check and reply.
Do NOT DM staff members without being asked to do so.

Breaking this rule will result in being timed out / banned according to moderation judgment.

oak ridge
#

bruh

fallen marsh
#

You don’t ping us for support reasons

median meteor
#

how do i make a template file into a .jar i have put everything into it i think but Its showing errors and I do not know anything

turbid void
#

you will have to open a new CMD window after making the change

restive thunder
#

?mc-java

opal capeBOT
smoky nymph
#

Which model type should one choose in Blockbench for a resource pack or simple mod for armor?

real wasp
#

you cant change armour models in mc

solemn pier
#

anyone knows how can i setup a server?

#

version 1.20.1 server works with no mods

#

i tried putting mods it doesnt work

smoky nymph
solemn pier
#

mods work fine in singleplayer

solemn pier
smoky nymph
#

!mc-univ for local servers (on your PC)

opal capeBOT
# smoky nymph !mc-univ for local servers (on your PC)
Universalator server tool
  • The Universalator is a file (BAT script) which can be used to install and launch modded Minecraft server files on PCs (and VMs).

    • All Minecraft (Java) versions are supported.
    • Supports Neoforge, Forge, Fabric, Quilt, Vanilla.
    • Java version files are automatically obtained and handled!
    • Has additional tools like client-side mod detection.
  • Use it to create custom servers on your PC!

  • Use it to launch existing published server packs on your PC!

Current versions support use with Windows, Linux, MacOS
The script for each OS version is a single file which is placed into, and run from the server folder.
Universalator project download website & wiki

solemn pier
#

its a forge server

smoky nymph
#

If you use a server provider (Bisect, Aternos etc) then this'll be different

solemn pier
#

especialy version it is on curse forge so mods arent outdated

solemn pier
smoky nymph
#

Client mods maybe

solemn pier
#

thats how my folder looks

feral osprey
#

my server pack seems to work fine when i open it but when i upload it on curseforge it's getting rejected should i upload the file folder instead of the zip?

opal capeBOT
# feral osprey my server pack seems to work fine when i open it but when i upload it on cursefo...

-# Trigger requested by mattéo 35.

How to upload a server pack

Serverpacks are special files uploaded alongside an existing project file.

*In order to upload a server pack you must have a pre-uploaded export file

  1. Make the server pack by zipping up the required files by selecting the required folders & files. It should include the config and mod folders at a minimum, plus anything else you specifically required to run the server. Start/Run/Setup scripts are optional. Don't include modloader files or the minecraft server jar.
  2. Go to the Files tab on the project.
  3. Click the name of the file you wish to upload the server pack to. The pack and server should match pack versions.
  4. Click Upload Additional File.
  5. Fill out the form.
rich bough
#

someone know a way to convert vanilla java models(?) into normal models?

sharp ruin
#

can somone please help me fix my modpack?

last wave
opal capeBOT
sharp ruin
versed yacht
#

If say someone uses ai to make a mod could that be submitted?

rough eagle
#

To a competition that is incredibly frowned upon

#

You can use an A.I to assist you with writing a mod but writing the entire mod?

#

That's different

#

Do note this is personal opinion not CF policy on it

versed yacht
#

Yeah I know I was looking for official CF policy.

#

Right now I’m trying to learn how to code to make some mods no one hasn’t seen yet

lilac vapor
#

Hi, I'm a newbie addon creator and I'm working on a Twilight Forest-inspired project for Bedrock, but I don't know how to do animations and I need an animator to create the Hydra animation. Can anyone help me with my project?

median meteor
#

can someone help me i cant login my account on minecraft

turbid void
finite ingotBOT
#

success @barryallen2763 banned

Reason: Compromised or hacked account
Duration: Permanent

boreal inlet
#

Nice to meet y'all, me and my uni partner are gonna try our hand at our own project. I'm excited to hear from people in the space!

regal root
#

can anyone help with a restart script in Linux for the Minecraft server I'm running (1.20.1-47.4.0). it restarts the server properly sometimes but then sometimes it doesn't work at all

turbid void
#

If you want a more advanced way have it check the log file to see if the server was purposely shut down. An example can be found by finding the RESTART code in the server management script I made

#

! mc-univ

opal capeBOT
# turbid void ! mc-univ
Universalator server tool
  • The Universalator is a file (BAT script) which can be used to install and launch modded Minecraft server files on PCs (and VMs).

    • All Minecraft (Java) versions are supported.
    • Supports Neoforge, Forge, Fabric, Quilt, Vanilla.
    • Java version files are automatically obtained and handled!
    • Has additional tools like client-side mod detection.
  • Use it to create custom servers on your PC!

  • Use it to launch existing published server packs on your PC!

Current versions support use with Windows, Linux, MacOS
The script for each OS version is a single file which is placed into, and run from the server folder.
Universalator project download website & wiki

regal root
turbid void
#

No you really don't even need that

#

Actually also - just give the start command directly in the script which is in the .sh file

#

There's nothing magical about run.sh - it's a single start command line

regal root
#

okay ill change that. then i dont need the sleep cmd in there?

turbid void
#

No - it's fine that it's there but unnecessary

regal root
#

okay ill get rid of it and see how it goes thanks for the help

turbid void
#

Forge is actually installed and there?

regal root
#

sh ./run.sh
also does not work

turbid void
#

Are you running as admin or something, what's the working dir

regal root
#

i got no idea

turbid void
#

That screen probably had more text off to the right

regal root
#

i didnt know it would be that small my bad

turbid void
#

You probably don't have java 17 installed as your java path

#

java -version in terminal tells you that

regal root
#

openjdk version "21.0.8"

#

do i need to change it to 17

regal root
turbid void
#

Yeah don't run things as admin unless absolutely necessary. Doing so changes the working dir also, so thats not helpful

regal root
#

got it ill have to change that then

#

thanks for the help ill change that and see what i can figure out and ill be back if i need help again

last wave
lavish briar
#

Gotcha. I don't even see that was for general stuff. Thank you!

limber karma
#

I'm just playing around with OptiGUI at the moment and I'm struggling to wrap my head around the "if" syntax, I'm trying to add an if statement for the name of the container, so if the name of the container matches, the gui will change too, any clue how I can make this work?

limber karma
#
{
    "containers": "minecraft:villager",
    "textures":
    {
        "textures/gui/container/villager2.png": "textures/gui/container/traders/trader_01.png"
    },
    "@screen":
    {
        "@title":
        [
            {
                "@text": "The Guy"
            }
        ]
    }
}

I've read through the docs for this and I'm just really stuck on making this work. I need it to differentiate between traders to change the gui for each.

last summit
#

mc forge modding 1.20.1 How do I get a multi layered block model to work? please help out.

glacial pawn
#

When removing mods from a modpack, is there a way to see what mods' dependencies/files that might be missed? Library mods, config mods, etc. that are ONLY tied to the removed mods, and serve no purpose to the ones I keep?

glacial pawn
#

Dang, I dont want to have mods that dont do anything in my pack

glacial pawn
#

Can anyone look at this and help me understand why my modpack is crashing while in the creative mode menu?

opal capeBOT
real wasp
#

chipped is having issues for some reason

glacial pawn
#

Of course it is a mod I really like xD; ty!

#

Ima test to see what it does when I remove it

#

does the same thing with that mod removed

#

here is the latest log; i see extended ae has an issue but is there anything else that is saying there is an error?

opal capeBOT
vague slate
#

how do I make the wither drop the end remastered wither eye as I have a mod combo which prevents the eye from dropping and I'm using a loot table mod

smoky bramble
opal capeBOT
marsh chasm
#

I made an account a while (years) ago and had minecraft and ksp on it. I recently wanted to change the mods on ksp but it wasn't there. I looked for it on the 'choose a game' list and couldn't find it and I tried manually adding it but curseforge couldn't find it even on a folder with just the KSPx64 and LAUNCHER application files in it. please help

last wave
#

This is also not a dev question

marsh chasm
#

oh, sorry

slender loom
#

I'm having a problem with curseforge and minecraft

real wasp
#

ban 1426718732801282098 support phisher

finite ingotBOT
slender loom
#

It won't let me sign in to my Microsoft account

real wasp
smoky whale
#

hello

#

ai nid help

#

ai logt me aot

#

plis help

#

plis hel

#

It won't let me sign in to my Microsoft account
plis help me

kindred dock
undone star
#

hey does anyone know how can i transform a vector from a pose stack's local space to world space?
i tried stuff with matrices but it didnt really work out
is there a method or sth that does that for me by any chance?
(neoforge 1.21.1)

#

please ping if you answer

tall grove
#

can anyone help me and possibly tell me why my shader pack wont load up

stable swift
#

Keep getting this crash with my custom modpack.

opal capeBOT
fallen marsh
stable swift
#

I haven't got access to that channel

fallen marsh
last wave
#

This is not a dev question

tough forge
last wave
tough forge
#

Aight

last wave
#

Mod and modpack are different. This channel is for help with coding mods in the Java programming language. Modpack is just taking one or several mods already finished

tough forge
#

Oooohhh

#

I’ve sent it to crash help then

#

Thx

stable swift
#

Custom map keeps spawning me into a void underwater

undone star
#

Does anyone know how i could replicate a glowing effect but activate it based on a bool field inside an entity class and the only difference from the glowing effect is that i want to use my own post shader
And preferably make it have depth test
ping if you answer me please
neo 1.21.1

quiet tree
#

the game wont launch from cursedforge

last wave
smoky whale
#

help

#

ai kent log in

kindred dock
#

Log into what? Also this room is for coding aid

median meteor
#

hey i’m a starter and Im unsure how to make mods can anyone help?

last wave
#

If you are new to Discord, use this button

turbid void
#

Look in the curseforge dev discord sims channel pins

#

!devdiscord

opal capeBOT
turbid void
#

It has more sims specific links

median meteor
#

it won’t let me be an author it just says thanks for verifying your identity

#

and then nothing happens

turbid void
#

Selected roles?

median meteor
#

i’m new to all this i’m not sure what i’m doing😂

turbid void
#

You have to verify - if you read carefully what is visible there it will explain

median meteor
#

so how do i do that?

#

am i fully verified now?

summer plinth
median meteor
#

i can’t see any pinned posts

summer plinth
#

you dont see this first pinned post when you clickon the pin button in this channel?

median meteor
#

it won’t let me download sims 4 studio is there any other way to download it?

summer plinth
#

u on a mac?

median meteor
#

no

summer plinth
median meteor
summer plinth
#

bypass the alert and run it

median meteor
#

it only says dont run no option to run it

kindred dock
#

Click more info > run anyways

summer plinth
#

thank u yoyo

#

im mac

kindred dock
#

either run or download, I forget which one

median meteor
#

thankyou

fossil rain
#

hello

i recently acquired a curseforge api key via email, is there some place where i can test it to see if it's working?

willow kettle
#

need help to login

#

im trying to login with gmail google accepts it but in app nothing changes it what do i do?

fallen marsh
#

This isn’t the channel for that kind of question

willow kettle
#

what channel i need to ask

fallen marsh
willow kettle
#

thanks

prime oracle
#

why does my curseforge say A new update is ready but when i push Update it doesn't do anything

quartz sandal
#

je n'arive pas a lié mon compte microsoft a curseforge

#

can’t manage to link my Microsoft account to CurseForge

gloomy crane
#

I have a question but idk if it goes here. I'll ask and just let me know if I should go to another channel.

I'm making my own pack and it's working without issues on my desktop with 8GB of RAM, but on my laptop of 12GB it's getting a max of 5 fps. (Using the same allocation.) I tried raising and lowering the max allocation but nothing seems to work past 10fps. Maybe it's a mod I have? I could send a list but I wanted to make sure this was the right channel first. I have all the same settings so I'm confused as to why my laptop (which should run better) is having horrible performance.

bitter spear
#

I am wanting to add modded drinks to Tough as Nails. I haven't been able to find much online on how to do so. I am using Forge 1.20.1. Should I use CraftTweaker or Kubejs to do this?

past arch
#

hello

wary bison
#

Hello, this is my first time making a mod and I'm keeping it simple. Is this all I need to build it? Can I delete the example mod? Its 1.20.1

last wave
#

If it's causing issue, you can revert it with ctrl + z

wary bison
#

Okay thanks

civic sky
#

hello!

#

guys, i need some help remaking the origonal xbox360 minigames to make them fully functioning, i have all the maps, and the sound files, but i need people with loottable experiance,m scripting and data packs, any leads would be massive.

#

i wanna try to minimize the ammount of commands i have ot manually type and structures i need, because its bedrock, any leads or any knowledg would go very far ty in advance

frigid flicker
#

GUYS when i try to login curse forge it sayds i need a usb thing fgor safety but i dont have one help

turbid void
lone pier
#

Hey, I know this isn't the right place but I'm trying to dual screen my monitors with an HDMI cord but it's not working. You guys have any tips

sturdy warren
#

How much would someone charge to convert a fabric mod to neoforge

tropic light
#

how long does it usually take to get your project approved after it says under review

opal capeBOT
# tropic light how long does it usually take to get your project approved after it says under r...

-# Trigger requested by mattéo 35.

Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: Some moderation is done, but not as quickly as during the other days.

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Click here for the Minecraft mod Approval Process

The champions, moderators and helpers are not responsible for any content reviews/moderation.
And we cannot ask the team to "speed up" moderation for a certain project either.

tropic light
#

wow

#

thx

last wave
elder brook
#

i need help pls i cant get the creator kit to work ive tried every fix and all i got was my credtials are outdated ive tried everything can anyone help me thank you

#

Got this error to pls response when you can thanks LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[OAuth], OperationName=[TokenGrant], Url=[<Redacted>], HttpStatus=[400], ErrorCode=[errors.com.epicgames.account.oauth.exchange_code_not_found], NumericErrorCode=[18057], ErrorMessage=[Sorry the exchange code you supplied was not found. It is possible that it was no longer valid],
CorrId=[EOS-tJMG0xVKC0WVXu8zj_Gm0Q--7arIUAH4EeuC1V8-vsWTg-_56NAHF4rUaG_5MXkh-MVA]
LogEOSSDK: LogEOSAuth: login failed: 1040
LogOnline: Warning: OSS: Login(0) failed with EOS result code (EOS_Auth_ExchangeCodeNotFound)

#

i cant even fix it and ive tried everything thanks agian

finite ingotBOT
#

success @mud5298 banned

Reason: Compromised or hacked account
Duration: Permanent

dry granite
#

Trying to make a fabric mod in 1.21.1 and im trying to follow this tutorial but when i do it get this as my whole mess of idk what im doing.

Tutorial in question https://www.youtube.com/watch?v=2uH44Y7KsnU&t=3s

In this Minecraft Modding Tutorial, we are adding Custom Tooltips to Minecraft using the Fabric API for Minecraft 1.21.

== 1.21 MODDING COURSES ==
▶️ NeoForge Modding with Minecraft 1.21.X:
https://url.kaupenjoe.net/CourseNeoForge121X
▶️ Fabric Modding with Minecraft 1.21.X:
https://url.kaupenjoe.net/CourseFabric121X
▶️ Forge Modd...

▶ Play video
gilded zephyr
#

is an author the same as a dev?

dry granite
last wave
last wave
#

If you are new to modding, do not start by Fabric. It's awful to learn and offer no advantage, you shoud use NeoForge instead

gilded zephyr
hasty dirge
#

would this count as dev help?

dry granite
finite ingotBOT
#

success @pablojediw banned

Reason: Compromised or hacked account
Duration: Permanent

remote atlas
#

And news on when the newest version of the Devkit is gonna be released

verbal steppe
#

anyone here experniced in making mods? or has decent knowlage? im trying to make a rig mod for gambling with dispensers
please dm me

simple thicket
#

does anyone know how to replace original game assets? (hytale)

ebon solar
#

Anyone figured out how to edit world-gen settings either in the asset editor or the Node Editor?

warped stag
#

Hey Im currently making a mods for NeoForge 21.1.217. I'm currently having trouble finding ways to construct an ItemStack or Item with a item ID. Is there a method/builder/constructor I can use to do this? Note i've only started using the api for like a week so I apologise if this is a simple question xD

#

(By Id i mean Mod:ItemName)

last wave
#

I believe you need to use a Identifier

warped stag
#

Could you give me some more information on which Identifier?

last wave
#

You can also ask in the NeoForge discord, they are very handful.

There is a example for one of my mods:
public static final Supplier<Item> WEATHER_TOTEM_CLEAR = registerItem("weather_totem_clear", () -> new WeatherTotemClear((new Item.Properties()).stacksTo(1).durability(3).rarity(Rarity.EPIC)));

warped stag
last wave
#

Please note Forge/NeoForge and CurseForge is not the same team

last wave
warped stag
# last wave https://neoforged.net/

Oh thats wonderful xD, I legit clicked the discord button on the same site and it sent me here. Either that or I'm a bit delusional lmaooo

last wave
warped stag
#

I may have just went on the wrong site then, Thank you and I appreciate the help :D

last wave
#

Sometime when you click on a invite, Discord refresh itself and replace the invite by a "Discord app launched, continue in the website", and if you continue on the website this might make you join the server

warped stag
#

Ah yeah, I see

warped stag
#

It always happens when you ask for help and then find the solution out of nowhere xD

mint stream
#

how do i put the town of us mod into my among us game

last wave
#

This is not a dev issue

finite ingotBOT
#

success @doomchaosgod banned

Reason: Compromised or hacked account
Duration: Permanent

silent island
#

hey How can I create a modded launcher for a PvP faction?

knotty gulch
#

how do I port modrinth mods to curse forge

kindred dock
#

Are the mods yours?

kindred dock
last wave
last wave
#

<@&1029742729472782430>

finite ingotBOT
#

success @.dravatar banned

Reason: Compromised or hacked account
Duration: Permanent

last wave
#

Thank you

lime tusk
#

Modpack Devs, do you guys know a way to have reasources pack pre activated for people who download your pack. because I imagen it to be anoying for people to enable one by one in a specfic ordor the reasource packs need. what is a way for them to be active and ready to go after installing the modpack?

turbid void
lime tusk
#

yall know this texture in minecraft files?

shy wyvern
lime tusk
somber aspen
#

Hi I'm really sorry for my stupidity but I need some help with the basics, if there's anyone free to talk to?

smoky nymph
#

<@&1029742729472782430>

somber aspen
# last wave What basics?

The basica of actually compiling a working modpack. I'm trying to make my own, but I don't understand much of all the logs