#⚙️︱authors-help

1 messages · Page 10 of 1

finite ingotBOT
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success @cheto88 banned

Reason: Compromised or hacked account
Duration: Permanent

sharp folio
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does anyone know how to add create mod recipes with kubejs?

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like the pressing, mixing, sequence, haunting

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like all that?

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tryna find a video about it but all i can find is videos about starting to use kubejs

turbid void
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wow they didn't even attempt any formatting in their examples on the project page haha

sharp folio
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still dont understand the sequence one

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its a little

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cramped

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haha

turbid void
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oh 🤔

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you should put the example in an editor that has syntax highlighting by colors so that it's easier to look at

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that's VS Code

sharp folio
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i know, im using vs code aswell, im just looking at terrafirmagreg sequence recipes instead, since they're more neatly done

sharp folio
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how can i extract all the recipe ids?

celest flume
#

When forge loads up to the main screen, it initializes all the mods from the mods folder into the game.

If i made a mod that added a button to the mainscreen, could i make that button call the class that initializes all the mods?

real wasp
#

you could call it yeah

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but uuh, that wouldnt do you much good cause they are already initialized, and the initialization process involves not only mods but also minecraft stuff and it all has to happen in a particular order

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the best thing you could do is kill the current jvm and start a new instance, which is just restarting mc

celest flume
#

So hot-reloading isnt possible currently?

real wasp
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and probably never will be

restive thunder
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It's something that the MinecraftForge team toyed with, but since they couldn't force mod devs to make their mods reload-friendly they decided to not bother.

last wave
pallid hare
#

Sorry

dry crow
#

Would anyone know how to create a "forge:example" thing? I don't know the word so I can't explain it well.
But essentially grouping a bunch of items together in a "library", so you only have to reference the "library", instead of everything individually.

dry crow
#

gotcha. thanks a lot

late solar
#

Afternoon - trying to figure out how to actually remove Deleted Addon Projects from my List

real wasp
#

You can change the filter at the top to something like Approved, or you can get them permanently removed by opening a ticket and asking them to

#

?ticket-site

opal capeBOT
# real wasp ?ticket-site
How to open a support ticket on the CurseForge website

Can't open the app or would rather use the website? You can do so here.
Fill out the form with accurate detailed information, keep in mind that simply saying 'it' or 'doesn't work' is very vague. The more details you provide, the more efficient help you will get.

If your problem is with the app, make sure to upload your CurseForge logs with the Upload File option in the ticket. Information on how to get these logs can be found here

timid karma
#

I have a dilemma

what's the difference between this block setup code:

public class ModnameBlocks {
    public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, Bossutils.MODID);

    public static final RegistryObject<Block> CUSTOM_BLOCK = BLOCKS.register("custom_block",
            () -> new Block(
                    BlockBehaviour.Properties.of()
                            .mapColor(MapColor.CRIMSON_HYPHAE)
                            .strength(.5f, .17f)
                            .requiresCorrectToolForDrops()
            ));
}```

and this code:


```Java
import net.minecraft.world.level.block.Block;


public class CustomBlock extends Block {
    public CustomBlock(Properties properties) {
        super(properties);
    }
}```

And which one should I use?
real wasp
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The first one actually makes a block, the second one is just a template for making blocks with custom behaviour

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So you want to use the first, and sometime use the second as well as the first

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You can replace the new Block( bit with new CustomBlock( to use your CustomBlock class instead of minecraft's normal Block class

twin drift
#

how to fix a lag in a server we are playing on vps but its lagging asf

steady crater
#

I would like to ask what mod caused this?

opal capeBOT
steady crater
turbid void
steady crater
#

Will deleting this solve the problem?

opal capeBOT
spring lark
topaz plank
#

How to play Fortnite

spring lark
#

while run

topaz plank
#

Help my game too realistic

spring lark
#

?

topaz plank
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It’s too realistic 😭

hushed cradle
#

How do i make the mcreator 3d armor models

lime cairn
#

Anyone able to help me? Im trying to make a datapack that changes the loot tables for chests in mods, specfifically ice and fire. I already have the Json File but im unsure how to put the json file loot table into the actual mod

faint quail
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where do i look?

kindred dock
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Pinned messages

faint quail
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ok ty

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i dont want to hire someone i have a set of scp and models to import to a mod i mean how to start your OWNN mods

kindred dock
opal capeBOT
# kindred dock https://discord.com/channels/428228256236306434/768713291643486218/1032766038523...
✉️ by ChiefArug

[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:

grass Want to start modding Minecraft? grass
It is strongly recommended to know Java before starting, because Minecraft, and many mods, use more advanced Java concepts like lambdas, generics and polymorphism.
If you don't know all of these concepts, you may have some difficulties modding.

Here are some online resources that will help learning Java:

JetBrains Academy (free online course): https://www.jetbrains.com/academy/
Codeacademy (free online course): https://www.codecademy.com/learn/learn-java
University of Helsinki (free online..

faint quail
#

i dont understand

kindred dock
#

The whole message explains the stems needed to start coding java mods. Do you have a basic understanding in Java the coding language?

faint quail
#

uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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but i dont want to pay

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oh its free

kindred dock
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Need a basic understanding in that to make mods. There are free online courses

faint quail
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i cant call random people

kindred dock
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Youll need to apply some sort of effort to this.

faint quail
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ooooo i understand now

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thx

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imma sign up

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ummm what do i do now i pressed to install now there is a thing in the side of my screen

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called toolbox

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i downloaded webstore

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strom*

kindred dock
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Need to fallow the tutorial your with. Should have steps

faint quail
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they didnt gave me any steps

kindred dock
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Will have to wait patiently till someone with higher modding skills is able to answer

faint quail
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how do i ask them for the modding skill guy

kindred dock
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You wait patiently till someone is able to respond to you.

faint quail
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i cant talk rn you need to wait for like 4 or 7 hours sorry bye u can add me if u wait

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want*

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to help me later

kindred dock
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Please dont send me a fr, I already said I am not able to help with this and that you need to wait till someone that is free is able to assist.

faint quail
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its ok bye

pine basalt
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u might want to check that guys pronouns

abstract widget
#
    @SubscribeEvent
    public static void onLootTableLoad(LootTableLoadEvent event) {
        ResourceLocation lootTableId = event.getName();

        // Define loot table IDs for desert pyramid and desert well
        ResourceLocation desertPyramidLootTable = ResourceLocation.fromNamespaceAndPath("minecraft", "archaeology/desert_pyramid");
        ResourceLocation desertWellLootTable = ResourceLocation.fromNamespaceAndPath("minecraft", "archaeology/desert_well");

        // Check if the current loot table is for desert pyramid or desert well
        if (desertPyramidLootTable.equals(lootTableId) || desertWellLootTable.equals(lootTableId)) {
            LootTable table = event.getTable();
            LootPool pool = table.getPool("main"); 

        }
    }

how do i append a new item to this pool?
neoforge 1.21.1

abstract widget
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okay i did something and it worked that was not fun

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ping me on reply

lime cairn
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Question, does the file structure for data packs have to start with the name of the mod or the domain name? for example, im in the mods list and this is the mod (IceandFirece) would my first folder of my datapack then be titled iceandfirece-1.0beta.3.fabric or?

real wasp
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data in datapacks is structured data/namespace/path where namespace is the modid of the mod, and path is the rest of the path. The file name of the mod has nothing to do with it

turbid void
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they got sorted out

limber socket
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Can someone help me download curse forge, I can't install the mods at all

slim creek
limber socket
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ok ty

wary dock
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I'm sorry to bother you but I have a problem with a modpack that started fine yesterday and refuses to start today, could you help me please?

opal capeBOT
wary dock
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ok sorry

light mauve
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not sure how im supposed to fix this

last wave
delicate oracle
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tbh this is one of the major problem's i have ever faced in curseforge, any time i try to play any kind of modpack, it won't work even if i clicked Microsoft login it does not work, i tried to restart the whole pc still not working, but sometimes it work and sometimes it show's the same problem

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and it keeps saying "Sorry! We were unable to get your account information. Please restart your launcher"

last wave
delicate oracle
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ok

daring brook
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where should i ask if i'm having issues modding something? (i'm making a dc classes datapack and having problems)

finite ingotBOT
#

success @ylliks banned

Reason: Compromised or hacked account
Duration: Permanent

dusk pilot
#

how can I check if a chunk was forced with ForgeChunkManager.forceChunk() given only the BlockPos owner that might have been used to force it?
i need to force a chunk depending on a condition that is checked every second, and I want to avoid forcing the chunk or unforcing it multiple times in a row

dusk pilot
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do i need a ForgeChunkManager.LoadingValidationCallback for the above?

abstract verge
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I'm trying to add a curseforge mod dependency to my IDE Project via build.gradle but get an InvocationTargetException when I runClient

    maven {
        url "https://cursemaven.com"
    }
     flatDir {
         dir 'run/mods'
         content {
             includeGroup 'local'
         }
     }
}
dependencies {
    minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
    implementation fg.deobf("curse.maven:parcool-482378:6189397")
}

If I remove the code above (excluding the minecraft dependency) it launches normally. Am I missing anything?

real wasp
#

show the full error message you get (in an uploaded file if need be)

abstract verge
opal capeBOT
real wasp
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Because parcool uses mixins you need to partially setup mixins in your mod so that it doesnt crash

abstract verge
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Interesting, thx

abstract verge
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Good lord the setup for mixin dependencies is a nightmare

real wasp
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It should only be a couple lines

#

rememebr you only need to do step 1 of that guide

abstract verge
#

I appreciate the polite reminder to re-read step one, I got ahead of myself.
Unfortunately I ended up with what looks like a mod-related error related to the whole mixin stuff

opal capeBOT
abstract verge
#

The minecraft, forge, and mod versions are all proper and accounted for so I'm going to try and see if any of the other versions of the mod work

abstract verge
#

I get different errors for other methods being missing, seems like the mixin settings are still missing something

warm cedar
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How do I remove a recipe from a mod?

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I need to add it into my own mod

dusk pilot
vague slate
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Anyone know how to make a datapack I'm mainly looking to do boss music (Specificly for Twilight forest)

hoary parcel
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Does anyone know how to fix a minecraft server that keeps crashing?

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I have the crash report if that helps

last wave
hoary parcel
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Sorry thanks

clear ledge
#

Are you able to use FTB Quests to create quests with multiple people at the same time? (Have 2 people creating quests at the same time)

last wave
#

!i-ftb

opal capeBOT
fading moth
#

I was wondering if anyone’s achieved spawn weight configs on the newer “Forge Biome Modifier” entity/ decoration spawning?

In 1.18.2, I could easily plug in a config value for my “spawn weight” int on either entities or vegetation, etc., and any player/ server owner could simply change the value to whatever they wanted via the common config rather than having to make a datapack.

With the way it seems work now, in 1.20.1, it doesn’t really seem like I can do anything like that. Especially since config values can’t be loaded during datagen (not that it would help much anyway I don’t think)

Anyone have any ideas? Thanks 😎

real wasp
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let them make a datapack

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provide an example one if need be for a starting point for them

turbid void
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@sacred kernel imho start with 1.21.1 so that you don't have to then suffer through changes updating.

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Because versions and changes will keep coming soon enough. That way you'll only be 1 or 2 steps behind updating instead of 10

sacred kernel
#

Appreciate the quick answer briar x

turbid void
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Try Neoforge also btw

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Many modders are also using that for future versions

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! invite-neoforge

sacred kernel
#

Adrian in terrarium informed me of that yesterday x I thought all my favourite mods were dead

limber crown
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hello I need some help

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when I load the curseforge app and download mods to play I click "play" and it puts me on the main minecraft launcher and when I try to click the play button The game crashes

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this is what it looks like after I click play on my mod packs and the version should be 1.20

limber crown
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ok thanks

hidden jacinth
#

Good evening, I'm trying to load a .obj model in version 1.7.10 and I'm having this problem. Does anyone know how to solve it?

turbid void
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i'd suggest you ask over at legacy modding

hidden jacinth
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OK thanks

grand kindle
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bagnon errors

opal capeBOT
smoky nymph
gaunt meadow
#

Hi! I just applied for API access using the form provided by CurseForge. Does anyone know how long it takes to get approved (or if it can be rejected)? Also, how do they contact you once it's processed?

turbid void
stark oar
#

Does any1 know how to get mods on a multiplayer server?

last wave
wanton lantern
#

hi pls help for download curseforge on macos high sierra my version is 10.13.6 pls help

wanton lantern
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how to get ticket

kindred dock
#

!ticket-site

opal capeBOT
# kindred dock !ticket-site
How to open a support ticket on the CurseForge website

Can't open the app or would rather use the website? You can do so here.
Fill out the form with accurate detailed information, keep in mind that simply saying 'it' or 'doesn't work' is very vague. The more details you provide, the more efficient help you will get.

If your problem is with the app, make sure to upload your CurseForge logs with the Upload File option in the ticket. Information on how to get these logs can be found here

karmic matrix
#

hi, are all the mods on curseforge safe?

last wave
opal capeBOT
# karmic matrix hi, are all the mods on curseforge safe?

-# Trigger requested by mattéo 35.

Regarding Malware

As of the 11th of June, 2023, we have cleaned all infected files on the platform and have sealed the security breach to prevent similar files from being introduced again.

If you have downloaded any of the affected files and in order to play safely, make sure to follow the steps described in our article.

For more info, please read the news post: #📢︱news message

Do note that in reference to Bleeding Pipe - this isn’t malware, it’s an exploit of Java that in not based in the CurseForge platform.

last wave
#

!mc-univ

opal capeBOT
# last wave !mc-univ
Universalator server tool
  • The Universalator is a file (BAT script) which can be used to install and launch modded Minecraft server files on PCs (and VMs).

    • All Minecraft (Java) versions are supported.
    • Supports Neoforge, Forge, Fabric, Quilt, Vanilla.
    • Java version files are automatically obtained and handled!
    • Has additional tools like client-side mod detection.
  • Use it to create custom servers on your PC!

  • Use it to launch existing published server packs on your PC!

Current versions support use with Windows, Linux, MacOS
The script for each OS version is a single file which is placed into, and run from the server folder.
Universalator project download website & wiki

last wave
stark oar
#

ohh, ok

split current
#

does anyone know how to make datapacks? if so can you msg me?

winged falcon
#

when a crash happens, what should i look for in the report?

I want to start to know a bit more about what causes crashes and how to find them. that way i can also start to understand why it happened and how to fix them

turbid void
#

There are lots of things. Hang out here for a year and they might start to make sense 🤪

real wasp
#

a good start is finding the words and working through what they mean, and looking out for mod ids

slender knot
#

hey i have a big issue

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and i need help asap

kindred dock
#

Kinda hard for anyone to know if they can help, if you dont explain the issue first.

#

Dont ask to ask, just state the issue

tidal cobalt
#

Does anyone know how they can make custom javascript code that will set a max player health limit or simply just know of a mod that works for 1.20.1 Forge? Cause its been a week and I still cannot get a mod so it seems like js is my only option here.

real wasp
#

could just do a repeating command block/function with /atrribute setting players basa max health attribute to something else

azure anchor
#

Hey Devs, I struggle with some commands. First I spawn 100 drowned with trident in hand and than I kill them, but they won’t drop there trident.
I have a command to make this damage as player attack, but it won’t work anyway:

/execute as @e[type=minecraft:drowned] at @s if score @p drownedKill matches 1 run damage @s 1000 minecraft:player_attack

what am I doing wrong? They got all killed but none drops a trident

hoary parcel
#

@warm night

versed lion
#

my curseforge got resetet i want my curseforge back how it was now before i report curseforge i lost ewerithing

smoky nymph
#

Please don't spam

rough salmon
thorny solstice
#

Anyone ran into this issue when trying to generate a skyblock world?

  "type": "minecraft:overworld",
  "generator": {
    "type": "minecraft:flat",
    "settings": {
      "biome": "minecraft:plains",
      "lakes": false,
      "features": false,
      "layers": [
        {
          "block": "minecraft:air",
          "height": 1
        }
      ],
      "structure_overrides": []
    }
  }
}
kindred dock
thorny solstice
kindred dock
#

What mc version is this?

thorny solstice
#

1.21.1

kindred dock
#

I had done something similar to this, the only difference was i made a custom biome and dimension_type. Should be able to get away with using minecraft:overworld for the type. But I have a feeling the features for the plains biome are overriding the features: false for some reason

thorny solstice
kindred dock
#

yes, but its easy in a datapack. Create a new folder under your datapack in the same folder the demension folder is named worldgen > then in that folder make a biome folder.

Biome can be any name you want, for my example Ill use "plaza"

#

Just make sure its set to 1.21 on the green button on the right side.

Then can either save on this site and download the data pack, or just copy the text from its output to the biome.json file in your datapack

thorny solstice
kindred dock
#

Not in the dimensions folder

thorny solstice
#

Ahh one directory up

kindred dock
#

yeah

#

Then in your dim file would look like
datapackname:biomename

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so for me it would be market:plaza for example

thorny solstice
#

I assume whatever the name of the json file is the name the biome takes on?

kindred dock
#

yes

#

and the "mod name" that you see in game would be the name of the datapack folder.

#

so "ftbteambases:yourbiomename"

thorny solstice
#

It does not seem to like the biome I created. I try to create a new world and game crashes s_catuwu

kindred dock
#

Send your latest.log file

thorny solstice
opal capeBOT
kindred dock
#

Can you send your biomes json file

thorny solstice
opal capeBOT
kindred dock
#

Try this:

{
  "has_precipitation": true,
  "carvers": {},
  "downfall": 0,
  "effects": {
    "fog_color": 0,
    "grass_color_modifier": "dark_forest",
    "sky_color": 0,
    "water_color": 0,
    "water_fog_color": 0
  },
  "features": [
    [],
    [],
    [],
    [],
    [],
    [],
    [],
    [],
    [],
    [],
    []
  ],
  "spawn_costs": {},
  "spawners": {
    "ambient": [],
    "axolotls": [],
    "creature": [],
    "misc": [],
    "monster": [],
    "underground_water_creature": [],
    "water_ambient": [],
    "water_creature": []
  },
  "temperature": 0
}```
#

If it still crashes, will need your dim file as well

thorny solstice
#

Well it didn't crash but still getting this

#

biome looks correct

kindred dock
#

Weird

#

None of those should be spawning...

thorny solstice
opal capeBOT
kindred dock
#

You just want air from bedrock to worldhight right?

thorny solstice
#

Yeah that's the idea. Basically your traditional skyblock world in most modpacks lol

kindred dock
#

try instead of a height of 1 for air, try 128

#

that should cover -64 to 64

thorny solstice
#

Still getting this with 128

kindred dock
#

2 questions,

  1. Are you restarting the gaem when you do this? or just going to the main menu and back?
  2. Are you using the same world?
thorny solstice
#

Restarting game and generating a new world everytime

kindred dock
#

Hmm give me a sec

#

for the bases dimention, is the default type defined by the ftbteams mod?

thorny solstice
opal capeBOT
thorny solstice
#

unless this is it

{
    "ambient_light": 0.0,
    "bed_works": true,
    "coordinate_scale": 1.0,
    "effects": "minecraft:overworld",
    "has_ceiling": false,
    "has_raids": true,
    "has_skylight": true,
    "height": 384,
    "infiniburn": "#minecraft:infiniburn_overworld",
    "logical_height": 384,
    "min_y": -64,
    "monster_spawn_block_light_limit": 0,
    "monster_spawn_light_level": {
        "type": "minecraft:uniform",
        "max_inclusive": 7,
        "min_inclusive": 0
    },
    "natural": true,
    "piglin_safe": false,
    "respawn_anchor_works": false,
    "ultrawarm": false
}
kindred dock
#

The first 2 files in the zip are generator files, they run commands and manual structure gen on world start.

The 3rd file is the world noise generator, which is a different more complicated method of world creation

kindred dock
thorny solstice
kindred dock
#

Im running a test with the dim type, just need to make sure I have the base pack working first

#

Ok I managed to get it to work, took some poking. My datapack was just named tests, but that can be changed
My bases Dim:

{
    "type": "tests:void",
    "generator": {
        "type": "minecraft:flat",
        "settings": {
            "features": false,
            "lakes": false,
            "biome": "tests:nostalgic",
            "layers": [
                {
                    "block": "minecraft:air",
                    "height": 1
                }
            ]
        }
    }
}```

My Lobby Dim: 
```json
{
    "type": "minecraft:overworld",
    "generator": {
        "type": "minecraft:flat",
        "settings": {
            "biome": "tests:nostalgic",
            "lakes": false,
            "features": false,
            "layers": [
                {
                    "block": "minecraft:air",
                    "height": 1
                }
            ],
            "structure_overrides": []
        }
    }
}```
#

Dim_type file, named void.json

{
    "ambient_light": 0,
    "bed_works": true,
    "coordinate_scale": 1,
    "effects": "minecraft:overworld",
    "has_ceiling": false,
    "has_raids": false,
    "has_skylight": false,
    "height": 384,
    "infiniburn": "#minecraft:infiniburn_overworld",
    "logical_height": 384,
    "min_y": -64,
    "monster_spawn_block_light_limit": 0,
    "monster_spawn_light_level": {
      "type": "minecraft:uniform",
      "max_inclusive": 7,
      "min_inclusive": 0
    },
    "natural": true,
    "piglin_safe": false,
    "respawn_anchor_works": false,
    "ultrawarm": false
}```
#

Then I just used your biome file

#

Just something to note, since you put all the biomes colours to 0, the world is very dark.

opal capeBOT
thorny solstice
#

Is there a way to make it more vanilla looking? Or make it looks like just the overworld? noted_uwu

kindred dock
#

Like a void world with vanillas sky and such colours?

thorny solstice
#

Right NODDERS

thorny solstice
kindred dock
#

In misode, if you click the presets button while under the Biome generator, you can select the biome you like, then just copy the "effects" section.

#

minus the sound if you dont want that

#

I think part of what was breaking your datapack was the ftb types.

thorny solstice
#

Cool ill make sure to do that

thorny solstice
kindred dock
#

In your dimension files you had "type": "ftbteambases:default"

Which unless it was defined by the ftbteamsbases mod somwhere in its code, it wasnt being picked up.

#

I didnt install the mod, I just kept to more or less vanilla tho.

#

ah ok so the dim bases is already defined.

thorny solstice
#

yeah bases I don't think is the issue as its defined in the jar file. Well at least I think it is lol

kindred dock
#

Are you just trying to turn the lobby into a void world? Had a quick peak at the mods bases world and its already void

thorny solstice
#

When generating it wasnt pulling a void world for the lobby

kindred dock
#

ah ok

#

probably should have asked that first, my bad

thorny solstice
#

Yeah I was trying to follow this part of their quite limited documentation Despairko

#

I changed it to lobby then started running into the world looking weird issues

kindred dock
#

hmm

#

This might be a mod bug actually,

thorny solstice
#

If its a bug then im just kinda screwed and have to wait for a fix? Sadge

kindred dock
#

Im going to try soem things, give me a few

thorny solstice
kindred dock
#

sounds good

#

Night night

#

Saw you replied to an an issue someone already created for this, will likely need to wait and see if the ftb team replies.

blissful sand
#

alr so i need help with adding a registry for my minecraft addon mod for lycanite mobs (1.12.2 btw)

last wave
blissful sand
#

what does a regestry look like anyway? like whats in it

last wave
#

This file define everything entity spawn, entity interaction, entity death.

blissful sand
last wave
#

Copy paste doesn't help you learn what you are coding. Write everything you want line per line

blissful sand
#

alr thanks

last wave
#

The file also import other files from Lycanites, so doesn't forget replace with your own imports. And edit other files to create the methods used

blissful sand
#

ok

#

what should i be looking for in the java file?

last wave
#

Depend of what you want to do with your mod.

blissful sand
#

im just looking for stuff regarding spawning

last wave
#

The file is already straightforward, so you should be able to understand taking inspiration of this project while coding

blissful sand
#

ok

blissful sand
last wave
tight acorn
#

oops my bad i forgot

last wave
blissful sand
last wave
blissful sand
#

alr

blissful sand
#

does it tell me the java version directly or do i have to sift thru a lot of files

last wave
#

For exemple import entities like in the screenshot. And then look at how the different files in the entities folder of Lycanites Mobs works, and replicate something similar

blissful sand
#

like this?

last wave
#

If Lycanites Mobs doesn't use any registry methods, then you don't need to do it

blissful sand
last wave
#

For modern versions, yes. For older versions, i'm not sure and I don't see Lycanites mobs doing it

blissful sand
#

ok

blissful sand
# last wave

i tried that but i have these 2 errors that cant be fixed they just tell me to rename them or add/remove brackets

last wave
#

Be sure you use the right imports

blissful sand
blissful sand
#

actually how can i link the registry to the actual addon so it works?

burnt summit
#

Currently recreating a mod for 1.20.1. However my Minecraft just tells me that the modfile is invalid and doesn't have a valid modid. How do I fix that.

#

Is there something that I am missing in terms of modid? I can't figure out what is wrong.

turbid void
restive thunder
blissful sand
#

how can i tell if i found a UnmodifiableArrayList

#

is it all of this stuff?

restive thunder
#

Do you know Java or is this your first Java project?

blissful sand
restive thunder
#

I'm willing to teach the complexities and idiosyncrasies of Minecraft Modding, but the issue you're having right now is lacking basic knowledge of Java programming

#

I recommend finding a free course online before getting into Minecraft Modding

blissful sand
#

im gonna go watch those kapuen joe tutorial videos

fallen marsh
#

There are also courses pinned in this channel

blissful sand
#

oh

#

what course should i look at

jaunty cairn
#

I'm new to modding and am trying to make a minecraft modpack that takes place in a world that's all ocean. How would I do something like this? I don't know much about coding, so if there's a way that I could just edit a mod's config or a datapack, that would be great.

manic vale
#

I'm looking to commission a developer to convert my existing Minecraft mod from Forge 1.16 to Fabric 1.21 while preserving its original functionality. Additionally, I need the mod's UI updated. Feel free to DM me for more details.

burnt summit
halcyon turret
#

yo

#

i need help

last wave
opal capeBOT
# halcyon turret i need help

-# Trigger requested by mattéo 35.

Please provide some more information to receive assistance

Providing the following information will help the team in assisting you:

  • A detailed description of the issue you're experiencing
  • If a mod/modpack/addon is involved, please specify the name
  • Any screenshot/video/gif of the issue if you have

Some tips for explaining yourself better to save time and additional questions:

  • Avoid using words such as 'it', say what it is :]
  • Instead of simply saying something doesn't work, try to describe what's happening when you're running it
tired root
#

help me for this pls

real wasp
#

did you check the logs

sharp folio
#

how do i make a recipe that requires a water bucket or a water bottle and returns the empty bucket or empty bottle

#

with kubejs

#

does anyone know

real wasp
#

just make it like normal

#

buckets and bottles should automatically return the empty version

worldly chasm
#

im having trouble getting the things to make a minecraft mod like the jdk and such

restive thunder
sharp ruin
#

i've made a modpack with the mod essential and when i try to play with my friend it doesn't let him join my world can somebody help me?

opal capeBOT
# sharp ruin i've made a modpack with the mod essential and when i try to play with my friend...

-# Trigger requested by Briar Thrain.

Support for Essential Mod

To get better help with the Essential mod issues, we recommend going to their Discord for further assistance. They have a better understanding of their own mod and things around it.
https://essential.gg/en/

We can help with issues not related to Essential. You can try to remove it and see if the issue persists. If it does, you can ask us.

mint sky
#

I'm using CF webhooks for the first time to automatically package an addon and I get a weird 403 response: {"errorCode":7,"errorMessage":"The user has been deleted."}

#

I don't quite get what that could mean as all that's there to configure is the API token and and the project ID

#

Is there an expectation that github email/username is an exact match with CF?

#

Been searching here, on the internet, and in CF support articles for a hint but I can't figure out what might cause this

kindred dock
#

The CF dev discord might be a better place to ask about this

#

!cfdev

opal capeBOT
solemn pewter
#

Hey!
I was wondering if anyone had any good modding tutorials aval
I wanted to create my first mod and wasnt sure where or how to start

smoky nymph
#

Check the pinned messages

solemn pewter
#

thanks

dark stone
#

does Ex Deorum come with a skyblock preset?

muted meteor
#

so like here's what i wanna do with this:
replace existing mobs with custom mobs
make their hairstyles, skin color, and fur colors random upon each spawn
make them able to wear clothes
but i'm so new to minecraft modding i can't figure out how to do what i want to do

am i gonna have to figure this out on my own, or are there resources specific to this kind of stuff?

wraith token
wraith token
median meteor
#

Yo can someone help me like Does anyone know the Tameable mod by IAFenvoy I wanna make my own server but like with modded Tameable mobs and I already know how to make them tameable but what about liek rideable or flyable and you can control them

slow orbit
#

Is there anybody that can tell me why and how create is broken? And if there's a fix to it?

last wave
urban drift
#

Im currently trying to add a Custom Blender to a Forge 1.20.1 Mod im working on, and whenever I right click the Block, the GUI shows, then freezes for a few seconds and then the game crashes. I noticed in my Logs it said something about 2 slots, but whenever i look through my code i only find stuff for 4 slots (the GUI is meant to have 4, 3 inputs 1 output) here is my log, any help is appreciated! https://mclo.gs/s2LtzXj

opal capeBOT
urban drift
last wave
sweet quail
opal capeBOT
young geode
#

I can't log into my curseforge account

blissful sand
#

anyone know what this means, i cant fix it and no matter what i do it wont go it always happens when i run the client but it doesnt close the client

last wave
blissful sand
last wave
#

Click the runClient process (currently in building) in the run section. What you looked is one sub-error, not the whole process.

And I suppose you've setup gradle in your project, could be worth to look into this file

blissful sand
last wave
#

Somewhere in your project there should be a log file of the tasks you've ran I believe. But copy pasting in a file should be good enough

blissful sand
#

i gotta go ill do this later

#

sorry

last wave
#

No problem

blissful sand
#

alr now i gotta go

loud patio
#

Hey I’m working on a modpack and I want to add custom images to the FTB Quests bock but I can’t figure out how

blissful sand
#

anyone know why this is red for no reason at all

last wave
blissful sand
opal capeBOT
obtuse mauve
#

HI. Does anyone know where the "Enable Freemium" option is for ARK Survival Ascended "Premium" mods? My mod is approved as Premium but I can't find where the Enable Freemium checkbox is. Thanks.

restive thunder
rough salmon
opal capeBOT
blissful sand
burnt summit
#

Hi, I made a port of a mod that includes a single entity. The entity is done with sounds, texture and what else belongs to it. But for some reason he doesn't spawn at all. I tried fixing this but to no avail. Anyone know how to make custom entites spawn in 1.20.1?

restive thunder
sharp ruin
#

hi, i made a modpack but when i try to play it crashes and i have no idea how to fix it, that's the modpack (Main1) can someone help me please?

quiet iron
#

why i can play ???

opal capeBOT
# quiet iron why i can play ???
Error/Exit codes aren't helpful. Follow these steps to receive support.
  1. Right-click the modpack profile icon OR click the zCFmenu button in the modpack profile.
  2. Click zCFfolder Open Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into Discord.

Please continue in #🧱︱mc-other-help.

uneven salmon
#

how can i disable the pickup spawner in carryon?

#

on a server

#

nvm

grave tendon
#

Hello there! I'm looking for devs to help me create a Minecraft mod that adds a new dimension. This new dimension (called Land of Drunir) has new biomes, mobs, boss, items and mechanics. I am able to do most of the basic stuff like items or blocks, but for everything that is mobs and world gem, we need help. We are already 2 artists, so no need, we only need devs. You can DM me if interested! thx!

late stag
opal capeBOT
finite ingotBOT
#

success @gojostorng banned

Reason: Compromised or hacked account
Duration: Permanent

teal raptor
#

Hey I'm currently working on an independent project, being a modpack for minecraft, and I need some help trying to make a server pack for it

real wasp
#

!mc-serverpack

opal capeBOT
# real wasp !mc-serverpack
How to upload a server pack

Serverpacks are special files uploaded alongside an existing project file.

*In order to upload a server pack you must have a pre-uploaded export file

  1. Make the server pack by zipping up the required files by selecting the required folders & files. It should include the config and mod folders at a minimum, plus anything else you specifically required to run the server. Start/Run/Setup scripts are optional. Don't include modloader files or the minecraft server jar.
  2. Go to the Files tab on the project.
  3. Click the name of the file you wish to upload the server pack to. The pack and server should match pack versions.
  4. Click Upload Additional File.
  5. Fill out the form.
teal raptor
#

Thank you!

radiant shore
#

Hey, how can I fix this?

#

Sorry i confuse where I can get support with many chats

kindred dock
radiant shore
#

Ok thank k you

cinder coyote
#

Why is infamous 3 and 4

#

Not showing up

real wasp
#

its probably not recognised as a mod file because its missing some metadata

cinder coyote
#

is there a way to get the metadata?

restive thunder
#

Are they all under the same mod id?

#

You cannot load the same mod multiple times at once, even if they are different versions

cinder coyote
#

You were right

#

😭

turbid void
#

We do not allow personal advertisements of this sort on this discord

vale siren
#

if anyone knows how to update a datapack for 1.21.4 (this one specifically https://www.curseforge.com/minecraft/texture-packs/dark-swarm) **please **dm me. I’d love to either learn how to update it for current versions or find someone who can help me bring it to current glory.

So far to my understanding it’s a problem with the generic.whatever formatting. Below are some error logs.

opal capeBOT
arctic roost
#

not sure if this is the place to ask but is anyone familioar with KubeJS, im trying to create recipies for the creative ammo boxes in timless classics zero and its not letting me specify between each one as they all have the same ID, "tacz:ammo_box". When i use Kube to tell me the item ID, it says " 'tacz:ammo_box', '{Creative:1b}' " but when i input that into the "Item.of('XXX', 1)" it doesnt work. can someone help me please?

#

ive tried to remove the extra apostrophies and have it be "tacz:ammo_box, {Creative1b}" and also "tacz:ammo_box, Creative1b" as well as "tacz:ammo_box {Creative1b}"

stable temple
#

I'm developing a wrapper right now and was wondering if we could dynamically fetch forge versions?

turbid void
#

Autocorrect having a field day today with me on my new phone lol

stable temple
#

I was just using universalator haha. Does it no longer create server jars?

turbid void
#

What do you mean by that?

#

It obtains modloader installers, and then runs those installers

#

Then executes the appropriate command to launch the files

stable temple
#

Ahh ok. Got it. I tried to use it to generate a singular jar file to launch the server with. But I'm trying to create something that can update forge if needed so I can use it universally kidna like creating a docker container. I just want the convience

turbid void
#

There are no singular jar files except for the vanilla game server file

#

To make it more complicated - if you create containers with all of the mod loader files you will eventually have them become outdated and no longer work with java or with contacting Mojang services, stuff like that

#

That is why obtaining currently published installers and then using them is best

stable temple
#

Im going to try yours again. What if I want to bind it to a different IP?

turbid void
#

Edit the server.properties file

stable temple
#

Perfect, thank you for your help.

#

So I could make a .json file that has hard-set info like how the loader is x and mc version is x and forge version is x. The name would be like universalator-config.json and have a systemd service run the universalator bash script and it just boots, right?

turbid void
#

Uh maybe?

#

It's not designed to take input parameters to do what you're saying but it could have that sort of code added

#

It does already use a config file which it generates or can have provided
settings-linux-universalator.txt

#

You could also make your own script or service by ripping the functions you want and using them

stable temple
#

Alright! I know where to go from here

#

Thank you for the help again

stable temple
#
if [[ -f "./universalator-def.json" ]]; then
# map JSON field → script var name
declare - A defmap = (
    ["ram"] = "MAXRAMGIGS"                   # max RAM in GB
    ["port"] = "PORT"                        # server port
    ["minecraftVersion"] = "MINECRAFT"       # Minecraft version
    ["modLoaderType"] = "MODLOADER"          # mod - loader type
    ["modLoaderVersion"] = "MODLOADERVERSION"# mod - loader version
    ["javaVersion"] = "JAVAVERSION"          # Java version
    )
    # iterate through JSON keys and assign
    for json_key in "${!defmap[@]}"; do
        val = $(jq - r --arg k "$json_key" '.[$k] // empty' universalator - def.json)
        if [[ -n "$val" ]]; then
            declare "${defmap[$json_key]}" = "$val"  # set script variable
            fi
            done
            fi```
what are we thinking? i can test it soon, have to go shopping
turbid void
#

It looks legitimate, not sure to what end you're going with it though declaring new value names

#

I.e. what you are envisioning the overall implementation of this is going to be

#

Will it be easier than making a new SCREEN, downloading the univ file (you can make a global alias for that you know), and then running it with bash?

#

Might make it a small project to add parameter launch to the Linux version - you could use it like
bash univ.sh neoforge 1.21.1 21

stable temple
#
  MINECRAFT="$1"
  MODLOADER="$2"
  MODLOADERVERSION="$3"
  JAVAVERSION="$4"
  PORT="${5:-25565}"
  MAXRAMGIGS="${6:-6}"

  # write JSON config
  cat > config.json <<EOF
{
  "minecraft":         "$MINECRAFT",
  "port":              $PORT,
  "modloader":         "$MODLOADER",
  "modloaderversion":  "$MODLOADERVERSION",
  "maxramgigs":        $MAXRAMGIGS
}
EOF

  nonInteractive=true
fi```
#
  # reload from JSON so all functions see the right values
  MINECRAFT=$(jq -r .minecraft config.json)
  PORT=$(jq -r .port config.json)
  MODLOADER=$(jq -r .modloader config.json)
  MODLOADERVERSION=$(jq -r .modloaderversion config.json)
  MAXRAMGIGS=$(jq -r .maxramgigs config.json)

  # stamp into settings‑file for consistency
  settingsstamp
  settingscall

  # jump straight to launch
  launchsequence
  exit 0
fi```
And this goes after settings detections
turbid void
#

Right - although I'll also add error detection for incorrect or incomplete parameter entries

stable temple
#

cool, Ill add error detection.

#

haha it works!

#

it still pops up the launch menu.

#

but Ill work that out

#

This time I really fixed it. Thanks Briar. youve been very nice.

vale siren
stable temple
brazen elk
#

how do i create a resourcepack that removes the brown stripes and patches on my dyed leather armor

real wasp
#

This isn't the place to advertise that sort of thing, try the Jobs channel in MMD or the looking for collaborators in the CF Dev Discord

#

!i-mmd

opal capeBOT
real wasp
#

!i-cfdev

opal capeBOT
sullen thorn
abstract widget
#

https://pastecode.io/s/pc3r0mb2
why is it that even when i break the block in creative
it drops
i have made it so that it should drop only when i have the correct tools i have even set the tags for it but i can get it if i break it in survival as well

#

this is neoforge 1.21.1

restive thunder
brazen elk
tiny dome
#

can i pls advertise

#

and make it public

real wasp
tiny dome
#

OK

#

Thanks

#

How do I make it public?

#

Hello?

real wasp
#

wdym? it is a public channel

tiny dome
#

So people would be able to see that it's obviously there, like ping

real wasp
#

people will see if it they look in there

tiny dome
#

Not a lot of people look in there

#

That's the problem

real wasp
#

🤷 maybe people dont like looking at advertising

tiny dome
#

Oh

#

can I do it in general?

#

*Can

real wasp
#

No

tiny dome
#

Oh

#

Did I just suddenly get a minecraft thing

real wasp
#

the minecraft role? you gave that to yourself end of last year when you joined

tiny dome
#

Ohhhhhh

blissful sand
#

does anyone know how to fix Caused by: java.lang.IllegalArgumentException i tried to fix it way too many times and it wont go away

#

i cleared the caches i did allat at this point

wet salmon
patent basalt
blissful sand
#

and then do setupdecompworkspace i belive

jolly carbon
#

im trying to create a mod for java with jdk and grandle, following Cy4 tutorials, even if they are a bit old,
but when I try to import alex's mobs, that need Citadel mod to work, it just crash istantly with a strange message in logs.
pls can anyone help?

jolly carbon
#

eclipse

last wave
#

The Java publisher?

jolly carbon
#

idk, what is it?

last wave
#

Can you screenshot what eclipse you are talking about to be sure?

jolly carbon
last wave
#

I personally strongly recommend to use IntelliJ Idea, but alright

sacred kernel
#

Eclipse is what a lot of older tutorials recommend haha

#

It's not bad but it is missing a lot of advantages that intellij offers

jolly carbon
#

I also use it for school

last wave
#

Can you send the crash report of the current issue?

sacred kernel
#

In that case I'd say use what you're familiar with x

jolly carbon
#
  • What went wrong:
    Execution failed for task ':runClient'.

Process 'command 'C:\Users*.gradle\jdks\eclipse_adoptium-17-amd64-windows\jdk-17.0.15+6\bin\java.exe'' finished with non-zero exit value 1

sacred kernel
#

How are you trying to import it?

jolly carbon
#

implementation fg.deobf("curse.maven:citadel-331936:5633260") // Versione 2.6.0 per 1.20.1
implementation fg.deobf("curse.maven:alexs-mobs-426558:5698791") // Versione compatibile con Citadel 2.6.0

#

and also my mods.toml file:
[[dependencies.girosmobs]]
modId="citadel"
mandatory=false
versionRange="[2.6.0,)"
ordering="BEFORE"
side="BOTH"

[[dependencies.girosmobs]]
modId="alexsmobs"
mandatory=false
versionRange="[1.22.9,)"
ordering="AFTER"
side="BOTH"

turbid void
# jolly carbon

Change the gradle version being used back down to the version that was used at the time your MDK was made

jolly carbon
#

i think its the same

turbid void
#

Check, probably not

last wave
#

I think Gradle 9 is mainly for 1.21 or 1.21.5? 🤔

turbid void
#

Unfortunately new versions don't keep backward compatibility

jolly carbon
#

rn im using 8.8

#

i downgraded to 8.13 and I still have the same problme

#

normaly this is the error, but when i try to import Citadel as well, it insta crash

#

can someone help me?

opal capeBOT
last wave
# jolly carbon pls

Add Citadel and send the crash. This log is only saying you need Citadel, which is not useful

jolly carbon
#

ik the problem is that if I add Citadel it doesn't create a crash file, it just boot up and exit, with an error on the terminal

jolly carbon
real wasp
#

you need the mixin plugin to use mods with mixins in your dev env

jolly carbon
#

how to I add it?

real wasp
jolly carbon
#

I still have the same error

real wasp
#

did you regen runs?

jolly carbon
#

do you mean use:
.\gradlew genEclipseRuns?
in that case yes

real wasp
#

that is a completely different error

#

that is a very concerning error....

#

idk what could even be giong wrong there, try the forge server

#

!i-forge

opal capeBOT
jolly carbon
#

ty

finite ingotBOT
#

success @cz3xs banned

Reason: Video Spam
Duration: Permanent

jolly carbon
#

can someone help me right now to add a dependency mod to mine, a step by step guide pls

smoky nymph
jolly carbon
#

i mean on eclipse, with MDK

smoky nymph
#

Eclipse?

jolly carbon
#

im creating a mod with eclipse

smoky nymph
#

Oh that

#

Yeah I dunno mate, sorry

last wave
jolly carbon
#

first thing now I added the mod sel build.gradle, without putting it in mods.toml.
and it starts but it tells me that the citadel mod is missing (dependency)

last wave
#

You need to add it in the mods.toml

jolly carbon
#

i added these lines to my build.gradle:
implementation fg.deobf("curse.maven:citadel-331936:5633260")
implementation fg.deobf("curse.maven:alexs-mobs-426558:5698791")

and these to my mods.toml

[[dependencies.girosmobs]]
modId="citadel"
mandatory=true
versionRange="[2.6.0,)"
ordering="BEFORE"
side="BOTH"

[[dependencies.girosmobs]]
modId="alexsmobs"
mandatory=true
versionRange="[1.22.9,)"
ordering="BEFORE"
side="BOTH"

#

but the game doesnt boot up

#

probably its the same error as yesterday and i need to include the mixin

#

so i add this line:
id 'org.spongepowered.mixin' version '0.7.+'

#

IT WORKKKSSS TY

sacred kernel
#

pro tip, you can do the same thing for mixin extras latest version in forge to get some shiny neoforge features in 1.20.1

unborn vine
#

can someone approve my modpack pls

#

i made a modpack and uploaded it but it says someone needs to approve it

smoky nymph
opal capeBOT
# smoky nymph !mt The moderators on the DIscords aren't site moderators
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Click here for the Minecraft mod Approval Process

unborn vine
#

ok thanks

strange ember
sacred kernel
#

ask it here x

sacred kernel
strange ember
#

Ik

strange ember
# sacred kernel ask it here x

Could you help me with making quests for a modpack I created if I were to send the code to you? Im clueless on how to make quests and im not creative enough to try, id give 100% credits if you could help if not that’s fine

sacred kernel
#

how extensive are the quests youre wanting?

strange ember
sacred kernel
#

thats probably a bit outside of what i can do right now im sorry 😅

#

id have to learn how to make quests and stuff first

strange ember
sacred kernel
#

not off the top of my head im sorry

#

if it was a smaller pack id take it as an opportunity to learn

#

you could maybe commission

strange ember
#

Is there anywhere I can ask for help?

spice pelican
#

hey, how do i build a jar file from github?

hexed pendant
spice pelican
#

im very unfamiliar with github, let alone building mods so im not exactly sure what you mean

hexed pendant
#

Can you send the github page please

spice pelican
#

sure

#

oh wait sorry

#

here it is

hexed pendant
#

Give me 5 minutes. I'm just making a coffee quick blue_thumbs

sacred kernel
spice pelican
#

but i am using windows, thats correct

hexed pendant
sacred kernel
#

Youre very kind as well you know

#

ohhh the build script thing?

#

i think thats just a part of the gradle

#

or at least its generated by one of the commands

hexed pendant
#

I deleted my last msg instead of editing it by accident and now i dont remember what i typed 💀

sacred kernel
#

they are

#

1.20.1=J17
1.21.1=J21

#

and you said the dev was kind enough to supply build file so you dont need intellij i think

hexed pendant
#

I used: git (git bash)/cmd, downloaded the JDK for J17 and J21 from Temurin. This is important as they're development versions of OpenJDK, rather than just general use. you might be able to use cmd as is
I'm gonna quickly start from scratch to write this out in order.

sacred kernel
#

theyre tiny jars, could just send them in dm

#

(also wasnt aware you could build from bash)

hexed pendant
hexed pendant
sacred kernel
#

what even is java homie ;-;

#

i jus wanna add blocks to game and im over here with 6 datagen classes and a migraine

spice pelican
#

ive done that

#

the adoptium thing

hexed pendant
#

ok, so you have the JDK version installed?

spice pelican
#

yep

hexed pendant
#

Downloaded the source?

spice pelican
#

yep, i have the zip file

hexed pendant
#

Ok, unzip it blue_thumbs

#

I made a folder on my desktop named "createcdm" and extracted there just so I wasn't getting myself confused

spice pelican
#

ok unzipped the create library

#

now what do i do

hexed pendant
spice pelican
#

done

hexed pendant
#

once in the command prompt, you're gonna type cd space, then right click inside the cmd, it will paste the new path

#

then hit enter

spice pelican
#

yep

hexed pendant
#

once it shows up like mine above ^^ you can type gradlew build

#

hit enter again

spice pelican
#

it says gradlew is not recognized

hexed pendant
#

can you show me please?

spice pelican
hexed pendant
#

can you open the folder and show me this please

#

ahh wait move it from the downloads folder as well nod_cute just put it anywhere else - alternatively, double click and run the bat file directly in there. let it do its thing > if you don't see a jar in the build folder after that, open cmd and repeat the above steps and everything should compile then

spice pelican
#

i put it onto my desktop

#

and still

hexed pendant
spice pelican
#

lol aight

hexed pendant
#

that should hopefully do what you need lol

hexed pendant
spice pelican
#

not working again bruh

hexed pendant
spice pelican
hexed pendant
#

cmd should be able to see the bat file. have you tried just manually double clicking the gradlew bat?

sacred kernel
#

i just made somehting work with nothing but the forge docs

#

😮

spice pelican
hexed pendant
#

in theory: this is what you're supposed to be seeing

spice pelican
#

hey you know what

hexed pendant
#

ykw for right now, let me send you the .jar file lol

sacred kernel
#

Do you mod Kore?

spice pelican
#

are you busy tomorrow

spice pelican
hexed pendant
#

I am busy all day actually, but would you be cool with me just sending you the compiled jar to see if that helps you any?

spice pelican
#

yeah sure

hexed pendant
spice pelican
#

thanks for putting up with my stupidity, thats true patience

hexed pendant
#

I sent it over in dms nod_cute

sacred kernel
#

actually tho

#

and do they actually like being modded

#

minecraft is pain

hexed pendant
# spice pelican thanks for putting up with my stupidity, thats true patience

not stupidity, there's lots of confusing stuff to learn. if you're free sometime within the next few days (just not tomorrow), I would be down to sit with you and walk through another method for compiling, and get you setup with all the tools you'd need for that, or may need*. I can do that via msgs + screenshots, screenshare, or a video (i wont edit a video, so you get to watch me struggle too).

sacred kernel
#

gradle commands dont even work for me in intellij ngl

#

Kore out here doing magic

spice pelican
#

kore is a magician

sacred kernel
#

they dont work for me and im about to publish mod number 2

spice pelican
#

but alright kore ill be okay with some screenshots

#

but to be free for a couple of days would be difficult during my exams

hexed pendant
spice pelican
#

id be free at the end of this month

hexed pendant
#

well, whenever you find the time and are interested, you can shoot a dm or ping somewhere in here nod_cute good luck on your exams, let me know how that compiled jar works out for you

spice pelican
#

thank you

strange ember
#

Could someone help me with making quests for a modpack I created if I were to send the code to you? Im clueless on how to make quests and im not creative enough to try, id give 100% credits if you could help if not that’s fine
It’s a magic, tech, qol, and exploration oriented modpack, nothing too extensive just maybe a 20-32hr experience and Im gonna leave up the questing for whoever helps me with the quests

Last time asking before I get in trouble for spam

sacred kernel
#

Id say it's more boosting a post than anything ❤️

buoyant oriole
#

hey, does anyone here know how to use the Baritone API? it's for minecraft forge 1.20.1 Every time I run my code I get these errors:

Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error has been encountered

Caused by: org.spongepowered.asm.mixin. throwables.MixinApplyError: Mixin [mixins.baritone.json:MixinMinecraft] from phase [DEFAULT] in config [mixins.baritone.json] FAILED during APPLY

Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: @Shadow field f91074 was not found in target class net.minecraft.client.Minecraft. Using refmap baritone.refmap.json

opal capeBOT
turbid void
#

baritone is considered a game cheat and we don't support helping with it here

sacred kernel
#

Ha , what does it do?

#

I figured it was just a sound thing from the name

turbid void
#

it's a bot for player automation

sacred kernel
#

Oh that's really cool at the very least

#

Does CF itself have anything against mods that use that (assuming they aren't marketing themselves for public server use)

turbid void
#

i'm not sure the legality of it's existance, or ports being hosted on CF also, but it's always been the support discord policy to not help with it

buoyant oriole
buoyant oriole
sacred kernel
#

You wouldn't really need an API for that

buoyant oriole
sacred kernel
#

Just have events for everything and mess with them with randomized variables

#

Yeah but you want erratic behaviour not controlled

#

So it would be easier to just randomize stuff on the inputs

#

And event.setCancellable(true) on them too so the player can't do anything maybe?

buoyant oriole
sacred kernel
#

You can use it but apparently it will be hard to get support at the least

#

Id look into the legalities of publishing something using it as well

buoyant oriole
#

mmm I will think about what you told me as an alternative to Baritone

#

ty

fair rock
#

Is it safe for me to download resource packs???

sacred kernel
#

Wdym

fair rock
#

Like the reasource packs

sacred kernel
#

This channel is for help developing

#

Resource packs should be safe

fair rock
#

ok

sacred kernel
#

Please use the normal channels for questions like that tho xx

fair rock
#

my fault

sacred kernel
#

More than fine 😃

blissful sand
#

can someone help me register my obj models?

zinc mortar
#

no one is responding in the curseforge devs discord so imma try my question here

#

I am making a mod for 1.12.2 minecraft, and ive done like nearly everything but my fluid wont render

#

its stuck as a black and purple box

#

here is the github for the mod im making

turbid void
#

that would be a good place to ask this - for people trying to make mods for old versions

zinc mortar
#

ok

earnest mauve
#

Is there an faq channel?

smoky nymph
earnest mauve
smoky nymph
#

To be honest, don't know myself 🤷

earnest mauve
#

It's alright, thank you!

sacred kernel
#

ive heard it is a million downloads

#

on any of your projects

surreal carbon
#

yup

zinc mortar
#

I give up on making a mod for 1.12.2

#

its destroying my mind trying to get help

sacred kernel
#

it might be easier to learn in a later version and then go back once you have some experience

zinc mortar
#

I thought I was following the tutorial correctly but I mustve missed something

#

cuz I registered my bare bones item

#

and now the game doesnt launch

#

and the build fails

#

for whoever wants to help, plz look at the latest commit

last wave
zinc mortar
#

yeah

opal capeBOT
# zinc mortar

Paste link generated for file uploaded by MercyMaster1.

last wave
#

Look like you have not set the IDs of the item. In 1.21.1 (or a little later), you need to set a ID in the item registries

zinc mortar
#

oh

last wave
# zinc mortar oh

Do not hesitate to take inspiration of my code, just try to do as much as possible alone and without looking at too much examples so you get as much understanding as possible

zinc mortar
#

I need more help

#

I followed kaupenjoe's tutorial video on how to make a item

#

but its incomplete cuz mine isnt working

#

the texture isnt rendering

last wave
last wave
zinc mortar
#

ohhhhhhhh

#

maybe it is too big because I downloaded a image from the internet

last wave
#

I think you also need a model setup? 🤔

zinc mortar
# last wave

I tried creating a class for my item but I looked at the forge documentation and it says items that have no special function dont need their own class

#

and my item currently does not have any functionality

#

its just a crafting material

#

and I already have that

#

the model setup

#

I just need to find a 16x16 texture

#

dang it

#

I used a small texture

#

but it didnt work

#

so its not the texture

last wave
#

The properties is not required, but I think the models is

last wave
zinc mortar
#

I have that

#

but its not working

last wave
#

Can you send the file & path, or show me a newer commit?

zinc mortar
#

here is the path

src\main\resources\assets\mercysutils\items\raw_mercinium.json
#

and here is the file

#
{
  "parent": "item/generated",
  "textures": {
    "layer0": "mercysutils:item/raw_mercinium"
  }
}
last wave
#

need to create a Models -> Item folder

zinc mortar
#

omg, I have a models folder but its not in it

#

idk why

#

ill move the items folder into it

#

and we will see if it works

#

hmm

#

that wasnt it

#

or at least not all

last wave
#

Do you mind sending a new commit?

zinc mortar
#

yeah I will

#

ok I sent a new commit

#

ill make a pull request too

#

oh its already on a pull request

#

it wont let me make a new one till I resolve that one

#

I merged the commit

last wave
#

src/main/resources/assets/mercysutils/models/items
Rename "items" by "item"

#

Also look like that is missing in your files?

#

You need both mod/items/ and mod/models/item/

#

I will head to bed now, good luck and see you next time if you still need help

zinc mortar
#

oh ok

#

cya

zenith sigil
#

Ok

sacred kernel
#

anyone down to help me workout why my datagen wont work (1.21.1 neoforge)

last wave
sacred kernel
#

Caused by: java.util.concurrent.CompletionException: java.lang.NullPointerException: Trying to access unbound value: ResourceKey[minecraft:block / sookiscustomblocks:red_deepslate_brick]
java.lang.NullPointerException: Trying to access unbound value: ResourceKey[minecraft:block / sookiscustomblocks:red_deepslate_brick]

#

getting these

#

is like it doesnt like the directory or something

last wave
#

Can you send the code?

sacred kernel
#

yeah ill put it on github real quick 🥲 theres a fair bit of datagen but it seems stuck at the LootTableProvider

opal capeBOT
sacred kernel
last wave
#

I will copy the repository in my computer and try to fix it

sacred kernel
#

theres a fair bit missing from at least the LootTableProvider class but i dont get why its getting stuck where it is

sacred kernel
#

so the block didnt exist

last wave
#

I thought that was enough to register the item?

sacred kernel
#

Had to put it on the event bus haha

last wave
#

Oh

#

Yeah SookisCustomBlocks.java do not mention Modblock's event bus

sacred kernel
#

kinda shame how long it took me to realise that ngl

last wave
#

Stupid mistakes is so common, especially at the beginning

#

I did make a few myself

sacred kernel
#

❤️

#

well neoforge port is like 90% done now at least hahaha

green roost
#

hello, im having problems with adding among us to my games in the curseforge app anyone know how to fix this?

sacred kernel
rough salmon
sacred kernel
#

Awesome minecraft_party_sheep

wintry tree
#

hello, me and my friends are using a modpack and using essential and everytime i join it works for a while and then sudenly times me out and i cant join back

rough eagle
#

Use an actual server over essential

mighty plover
#

HI i was rtryig to play 1.16.5 forge and my game crashed idk y can you help

opal capeBOT
sacred kernel
hushed badge
#

Hi everyone, I have a little problem with my curseforge, I don't know if it's normal, but I only have that in game and I don't have Terraria or anything else. I don't know how to fix the problem.

restive thunder
slim creek
#

Terraria mods are managed using TModLoader which is free on steam

#

Dig, Fight, and Build your way through the world of player-created mods on Terraria with tModLoader - this DLC makes modding Terraria a reality!

tModLoader (TML) is an open-source, community-driven modification and expansion of the Terraria game that makes it possible to make and play mods. TML expands your Terraria adventures with new con…

▶ Play video
hushed badge
#

ok ok thx a lot

snow bronze
#

Hey, guys! I've been trying to add a biome with amplified generation type to a world with normal generation for about a week now. And it seems to me that it is impossible within the mod, without editing the code of the game itself. Is it possible? (Minecraft 1.20.1 Forge)

mossy quest
#

hello, i would like to ask for help but i dont know where i can make a ticket for my issue (i bought and downloaded a map from last of us for minecraft "on patreon" and i want to play crafting dead mod on that map, i dont even know how to put that map file in game and i am sure i will have the issue of not spawning loot etc,... please halp!

sacred kernel
#

Goto the profile (the pack you downloaded) and click zCFmenu and then open folder zCFfolder

#

And put the map you got into the saves folder

#

The loot part though I'm not sure I can help with

inner siren
#

Hi, I’m having trouble with the CurseForge app on Windows 11, I’m trying to create a new custom modpack from scratch but the app only lets me download existing modpacks, when I try to use other modloaders like forge it doesn’t work properly it only works on fabric(at least it worked),I already tried reinstalling the app, using the “Repair modpacks” feature, and following a YouTube tutorial, but I still can’t create a modpack manually, I also got an error message (e ampli like a 404 error code) but I don’t remember the exact number, any help would be really appreciated, thank you.

opal capeBOT
smoky nymph
#

Like, does it give you an error message or does it crash or what?

inner siren
#

I try create a new pack like a forge mod and then I run it and click play in the launcher but then it says some error

#

Like a crash

#

The only packs I can still play are my old ones of my old pc

smoky nymph
inner siren
#

Should I drag the debug and the log or just one of them?

smoky nymph
#

just one

unreal river
#

Hello! Mac user here.

So i was playing minecraft Forge recently and I made a modpack. Suddenly I log onto curseforge one day and all the modpacks I made including "recent" ones were gone, and now I only have modpacks I made like a year ago. Im really confused. I think it might be saved in my files, however, I dont know how to find it. Can anyone help??? 😭

hexed pendant
hexed pendant
unreal river
hexed pendant
rough eagle
#

random question: if making an MC project and I want it to be a create addon. how do I make it so I can do that? I.E setup the environment for it
it's gonna be my own mod but with create integration

real wasp
#

see create wiki

#

it has a page for depending on create

wraith token
#

when you use legacy moddevgradle

rough eagle
#

I use intellij's buildscript for minecraft development

real wasp
#

ermm, that doesnt exist

rough eagle
#

it does. it's a plugin for intellij that can setup the enviroment for you

real wasp
#

or well, its not the name for whatever you are calling it

#

so its the build script generated by the mcdev plugin

rough eagle
#

ye

real wasp
#

i would reccomend not using that, it can occasionally cause headaches

rough eagle
#

what would you suggest then?

real wasp
#

MDG legacy

rough salmon
#

I like jareds multiloader

rough eagle
#

how would you suggest setting it up on intellij then as a new project?

rough eagle
real wasp
#

grab the mdk/use the official generator, extract it, open in intellij

rough eagle
#

is that only neoforge? i'm making the mod for 1.20.1 forge though might go for 1.21.1 neoforge

rough salmon
#

Even made my own gradle-script to push the artifacts into my testing profiles in CurseForge :D

real wasp
#

i would reccomend not using multiloader templates for non multiloader mods

#

its not as well documented or well known as the official ones

rough eagle
#

what's the difference here. they are all build.gradle-

#

what do the FG and MDG mean

real wasp
#

The plugin they use, which changes the content

#

FG is ForgeGradle, the old and slow forge plugin

#

the .kts ones are for buildscripts written in kotlin, which some people like better but its not needed

rough eagle
#

gotcha

#

fug my pihole blocks the forge mdk download

real wasp
#

click the use mirror button, or use mdg legay

rough salmon
#

legay, is that the french version? /s

rough eagle
#

my machine won't grab the forge mdk. if I click mdk it cannot resolve so I can't get to the adfly page to continue to the download

rough salmon
#

Use the direct link

real wasp
#

in the moer info section theres a link to a mirror which bypasses adfly

rough eagle
#

this is all I see

real wasp
#

show all versions

rough eagle
#

same thing. with the mdk link in show all versions

#

got it.

ornate gale
#

Looking for modder to help me with my request

sacred kernel
#

This server isn't really for commissions but someone might just like the idea

real wasp
#

Please only put it in suggestions if you are okay with someone just taking it and working with it, if you actually want it to be fulfilled or want to pay for someone to work on it, this is not the sever, try the mmd server which has a jobs (both paid and unpaid) channel, !i-mmd to get the invite

naive obsidian
#

Hello I am trying to create a mod on Ark Devkit... This is just a simple chest I will put in an area and that could be claimed by player. So they can use it for stocking stuff, all players in the same place. But I am a beginner so I am looking for help.. In french 🇫🇷 if possible cause my english is kinda bad.

west ridge
#

can you tell me how to push it to github please?

restive thunder
west ridge
#

lmk if you can see it

kindred dock
#

Link leads to a 404

west ridge
#

im so sorry bro 😭 try it now

restive thunder
#

Is that everything in the project?

grizzled karma
#

anybody know how to export java entity on blockbench? appearantly there is a way to select it but one doesnt exist for me . anybody know if there is a block bench discord?

real wasp
#

there is a bb discord

#

!i-blockbench

#

... and of course we dont have it

grizzled karma
unkempt crane
#

i have a head vfx file that im wanting to turn into a custom head preset would anyone be able to tell me how to upload it and put skin on it in the hogwarts legacy creatorkit

thick plover
#

anyone know of a mod or way to make structures from one mod spawn in for example the overworld or making arphex dungeons spawn in undergarden (working on a pack with a friend and so far nothing has completely worked. We've tried "Dimensional structure restrict" which didnt work. We've been trying with a datapack but it either doesnt gen at all or it registers on /locate and the structure itself doesnt gen)

naive obsidian
#

Hi, I'd like to make it so my chest can be placed on enemy structures.

For the Ark Asended mod I'm trying to create,

gentle bobcat
#

Hello guys, I want to get into modding so I can add some stuff. Anyone want to maybe hear what I want to add and potentially help me take paths?

sacred kernel
#

Don't ask to ask 🙂

#

You'd be surprised at how willing to help people can be when you ask a clear question 😄

gentle bobcat
#

OK well I want to add something to a farmers delight add-on. Kind of like an add-on-on.

#

So theres this mod called fruits delight, which is a farmers delight addon. Now I personally like jam and Im a bread and sweets addict in real life. So I want to add some items that are compatible with all the jams from fruits delight.

#

Anybody willing to help me do that?

#

Im interested in adding an unique type of worldgen terrain, maybe though jigsaw blocks or something, as long as a new type of structure. but thats a longer subject.
And finally, Id like to add some mushroom work and some sweets to farmers delight, with a flexible selection for customization.

#

If anybody is interested, they can either DM me with my permission (you must clarify yourself) so we can chat about this in more detail or respond to this message (you should DM me since there's alot of explaining). Also no voicechat unfortunately. Chat only.

obsidian quest
#

who knows how to use kubejs i need help forreal

last wave
thick plover
#

kubejs js wiki is amazing 🙏

#

unlike a lot of documentation

wraith bone
#

This is not the channel to say this

rough salmon
#

Is it not? They like the documentation of KubeJS, probably in relation that they are working on something

wraith bone
#

I thought this was a help channel

#

Apologies uump

rough salmon
#

Not like we have a dev-chat, and it's pretty low traffic here anyway ^^

wraith bone
#

Got it, will remember for next time

rough salmon
#

Ah, yes. The channel that is not in this server.

slim creek
#

It's in the devcord so technically it's still in the relation to curseforge

dense tendon
#

Hello all. Does anyone know how I would go about getting custom resource textures for a chest mod to work where in other players can see when a different player interacts with them? (1.12.2)

#

I thought simply making a resopurce pack with the textures in it wouyld do the trick, which it did change the textures, and when I or my friends interact with chests, there's an animation, but others can not se when another player interacts with thm.

wild jasper
#

Does anyone know how to add custom armor that is dyeable like leather armor

#

for minecraft 1.21.1 forge

restive thunder
neon agate
opal capeBOT
neon agate
#

I'm following KaupenJoe's 1.21.1 modding tutorial and I just got to blocks

#

And now whenever I try to open the inventory it crashes instantly

last wave
neon agate
last wave
#

Send it in github

neon agate
#

Alright lemme find it

neon agate
#

I dunno if it has all my code or it's up to date

last wave
#

The last commit is from 2 days ago, so I don't think it's up to date

neon agate
#

How do I make it up to date

#

Update project doesn't do anything cause I tried twice and no change dates

#

Or maybe it won't commit it cause it's proken idk

last wave
#

You can use Github Desktop or Git and link it to the project, or move the files into the github desktop folder and push a update

#

Otherwise if you don't have a lot of files in your src, you could try to upload them in this channel

neon agate
#

I could send them individually instead of taking a long ass time to figure out how github works on IntelliJ

last wave
#

Sure

neon agate
#

Alright