#⚙️︱authors-help

1 messages · Page 9 of 1

crude mural
#

imagine reading stuff lmao (this is towards me)

real wasp
#

reading does seem to be a skill quite a few people in the server are... lacking when they first arrive

neat reef
#

trying to get a circuit texture with Create Mod Andesite Casing Style, Anyone can help? I dont like the current texture I dont think you can tell its a circuit

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(my color palette is from minecraft items and create mod items)

smoky nymph
real wasp
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trying to make a circuit board out of wood probably wont end well

smoky nymph
#

Yeah...

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Also it looks like a piece of casing but mossy

vivid kernel
vivid kernel
opal capeBOT
flint pier
#

Hello, I have two questions. A few days ago, I published a mod on CurseForge as experimental. How can I change its status?
I’m also interested in how updates work. Do you verify the files using MD5? I ask because my mod generates a JSON file and a .cfg file, and I’m not sure if I should add them as dependencies since their content changes constantly. Thanks

smoky nymph
#

!experimental

opal capeBOT
# smoky nymph !experimental
Project uploaded with the 'experimental' status

If you've uploaded a project and selected the experimental status, it won't be visible to others and its files won't synchronize across CurseForge. To remove the experimental option you will need to click the link as shown in the image below.

You will need to go to the legacy site for this, just add the word "legacy" at the start of the url. (legacy.curseforge)

Click here to read more about Project statuses

vivid kernel
#

To change the status of your mod from "Experimental" to something else on CurseForge, you can follow these steps:

Login to your CurseForge account and navigate to your project page.
Go to the Project Management Tab, usually found on the right-hand side.
Find the “Edit Project” button.
In the “Project Status” section, change it from Experimental to Release or the desired status.
Save the changes.
Make sure the mod complies with CurseForge’s guidelines for a non-experimental release, such as being stable enough for wider use.

As for mod updates, CurseForge does not specifically verify files using MD5 hashes when uploading new files. Instead, it tracks the mod’s version number, file type, and compatibility details. If your mod generates dynamic files like .json and .cfg, which are not part of the mod's core files and are created during runtime, you generally do not need to list them as dependencies. These files are expected to change frequently, so you can exclude them from the dependencies section unless another mod specifically requires those configurations to function.

Let me know if you need more details!

#

@flint pier Hope this helps

flint pier
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thank you very much, I’ll check it right now

vivid kernel
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md can you help me with a problem?

flint pier
#

yes, sure

vivid kernel
vivid kernel
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anything?

flint pier
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I’m trying to figure out what it could be. The message indicates a license error in the .toml file, but it seems correct.
It’s been a while since I last worked with Minecraft. Currently, I’m developing a Sims mod in Python, and some things in C#

vivid kernel
#

No Worries take your time.

flint pier
#

Did you try placing the license property outside the mod section? For example, below loaderVersion="[47,)"?

vivid kernel
#

would that have any effect?

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omw, it works ive been dealing with this issue for 4 hours now

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thank you md

flint pier
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nice, I’m glad you were able to fix it. Yesterday, I was also stuck for a long time because of a single extra number laughingcry

real wasp
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for example there is no project managemant tab, and no project status box so that entire set of instructions is very incorrect

vivid kernel
#

This was also from a reddit page so.

kindred sail
#

hello everybody,

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I need help (Pleaaaaseeeee) for galaxy editor SC2, i m searching how can i prevent players (melee) to build structures anywhere. I would like main structure being built only on specific region, i tried to copy the idea of raffinery but i don t know how the grid is set specifically for raffinery ? all other buildings can be built in the green grid zone while raffinery grid is all red except on vespene gas...

kindred sail
#

It s maybe the "Has vespene" validator

rough salmon
#

I think there might be a lack of StarCraft 2 mod/addon developers here. ^^; So responses might be few or none.

kindred sail
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inside the panel data of button ?

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ok

rough salmon
kindred sail
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oh thanks

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👍

vale kettle
#

im trying to make a modpack but crashed and i cant tell why

drowsy marsh
#

anyone good with KubeJS? trying to figure out if we can add a % chance drop for an item from all hostile mobs if possible if not a given list of mobs

turbid void
drowsy marsh
#

will do, people kept saying we need lootjs so we are adding it after we do more quests

wild jasper
#

!project

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how do you make a project?

wild jasper
#

how long does it take for a project to be approved

kindred dock
#

!mt

opal capeBOT
# kindred dock !mt
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

wild jasper
#

oh ok

sacred rune
#

are legend spawns bugged? i havent seen one in ages

urban drift
opal capeBOT
urban drift
#

Im making a fork of another mod, so I dont know if I missed renaming something or what

real wasp
#

looks like something with registries is going wrong, but i cant tell what cuase that information is in the log file, not the crash report

urban drift
#

ah okay, ill find the log

opal capeBOT
urban drift
opal capeBOT
urban drift
#

nevermind, I fixed it : )

digital forum
#

hello, in the curseforge api, how do I get to know authors ids?

kindred dock
opal capeBOT
digital forum
dusk pilot
#

where can i find help on how to add chunkloader functionality to a block?

tiny lichen
#

can someone help?
cant install any mods?

late stag
cedar grove
#

yo, im messing around with craft tweaker and kubejs, what path do i need to copy and paste into IntelliJ from the curseforge app? all the videos ive seen are downloading forge manually, not using the CF app

haughty wasp
#

so ive made a mod pack and i dont want it to go to waist were do i put the base all it needs is the quests a full playthruogh play test it does open and run i seen it and it just needs the programing and stuff i dont have a team and dont know were to post it

cedar grove
#

ight. ill just do it manually outside of the app then

turbid void
#

kubejs and crafttweaker are mods that use simple scripts

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you can just use VScode or notepad++ with syntax highlighting for javascript (KJS) or zenscript (CT)

rocky oxide
#

how the hell do i launch the game without crashing?

median meteor
#

Ummm how do I fix the size of the window due to me not able to check certain box for filtering

haughty dove
#

okay im on sf3 and it wont allow me to trust a player, it says that a plugin in denying

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really need to know

fair compass
woeful sierra
late stag
#

Maybe ask in the KubeJS (I think that's what it is?) server

real wasp
#

you need an event handler ,like

ServerEvents.recipes(event -> {
  // code that uses event goes in here
})

different events use different text at the top to say what event it is, but you look like you want to do recipe stuff so you use the recipe event

sand valley
#

Making a simple mod to highlight certain blocks (1.21.1, Fabric). I'm struggling with drawing the highlight. My idea is to just draw a square on top of the blocks that pass some checkBlock() check, but I can't figure out how to actually draw a line in the game. I'm using VertexConsumer::vertex for every point of the thing I'd like to draw but nothing shows up in game. I can't find any documentation for vertex() either (or anything else honestly).

brittle ridge
#

?

red viper
#

hi
I have created a Forge server
Can someone help me and tell me how I can install the plugin on this server

smoky nymph
#

Forge doesn't work with plugins?

red viper
#

I didn't have a mods folder and I created it so that I could put the plugin in it, and now it doesn't work when I put it in.

smoky nymph
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Because Forge only supports mods, not plugins

red viper
smoky nymph
red viper
smoky nymph
red viper
smoky nymph
red viper
#

Thank you for your helpSunset_40

red viper
#

Excuse me, one more question, what kind of server should I install and set up that can support the plugin as well as the mod?

smoky nymph
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The thing you're installing is a mod.

kindred dock
#

Mods and plugins has never really worked all that well. The last time they somewhat worked was pre-1.12.2 versions.

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Better off finding the mod versions of the plugins and using those for newer versions of mc.

red viper
last wave
red viper
last wave
kindred dock
#

What mc version are you using? And what modloader are your mods for?

last wave
red viper
last wave
#

I will let you with Yoyok 😅

kindred dock
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A working server is more attractive, ive worked with hybrid servers before. They arent always worth the pain they cause.

What the videos dont show are the weeks or months of troubleshooting needed to get the darn thing to boot and work properly with the mods you have

red viper
kindred dock
#

You also never answerd the question of what modloader and mc version are you using?

rough salmon
opal capeBOT
rough salmon
#

Looks like Forge based on the screenshot

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And for 1.21.1

kindred dock
#

Neoforge or forge?

rough salmon
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Forge.

kindred dock
#

Pic wont open on my cell

rough salmon
#

But from what I can see, the mod in question doesn't exist for 1.21.1

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So, if the file isn't available for 1.21.1, then it might mean that it also won't work

red viper
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ohhhhhh

kindred dock
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But the mod bluemap does. Which is similar to dynmap

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And its a mod not a plugin

rough salmon
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Woah, that looks so much cooler than dynmap :o

kindred dock
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Thats what I use on my server. Love the immersiveness it adds. It doesnt have the chat feature but can easily fix that with a dicord chat bridge mod

red viper
kindred dock
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Yes

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You can even have it follow the person around if you want.

red viper
red viper
kindred dock
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For any mc versions 1.16+ would avoid plugin/mod hybrids. They really just dont work the way they used too. As your learning now

red viper
kindred dock
#

Did you follow its installation instructions?

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need to accept the mods eula

red viper
#

No, I did not see this

kindred dock
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It was in the description for the mod, plus the mod has a wiki

sand valley
cosmic nymph
#

i need help

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so basically im trying to load up a mod pack for Minecraft but every time I do when i get to the minecraft luancher it shows this

kindred dock
#

Thats normal. Its just warning you that your playing modded mc

cosmic nymph
#

yea but here ill show you what happens after that

opal capeBOT
kindred dock
median meteor
#

I made my modpack and after some testing I find that it has lots of micro stuttering but I'm not sure of the cause as I have like 20 optimization mod in it
Can someone find the reason?
https://www.curseforge.com/minecraft/modpacks/distrial

CurseForge

Distrial is a in Beta combination of RPG and technology for an incredible adventure!
128 Downloads | Modpacks

coarse bear
#

I need help with starting MM(Mechanical Mastery) it keeps saying error code 1 even tho I think every mod is on the same version is it the server props?

opal capeBOT
kindred dock
coarse bear
#

ah okay sorry

balmy agate
#

I keep getting a message saying Minecraft is not not responding please retry is there any way y’all can help

kindred dock
bitter sphinx
opal capeBOT
fallen marsh
#

Wrong channel

median meteor
#

Anyone know where i can find the devs of craft to exile 2?

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Prob wrong channel

fallen marsh
#

Is there not a discord link to their server in the description

median meteor
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No it's in beta

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It's brand new apparently, I can double check

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I think there is only a patreon

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I found it I'm just blind mb

neat reef
#

Anyone know how to alter recipes on Crafttweaker? (KubeJS Fabric is discontinued so I gotta use Crafttweaker now)

little steeple
#

Hey,
I need some help with my project and account.

When I closed the tab in the browser, my project and account were suddenly gone. After logging in again, I got a new account and my username was gone.

what should i do ?
Can I somehow get my account and my project or is it gone forever ?

oh so i have registered with google if that helps to get my project and display name back.

kindred dock
opal capeBOT
kindred dock
#

include all the info you have in the ticket, anything that will help the site team figure out what happened

median meteor
#

My pack menu doesn't work once I implement it in my modpack after I coded it
Anybody knows why?

steady cove
#

Okay, this is gonna be a bit of a doozy:

I want to copy paste configs stuff from a All the mods modpack that has tinkers construct in it (ATM10 has it so that might be best) and hope to basically only take for mystical agriculture and allthemodium. Adding tinkers to the modpack my friends and I play on (ATM8) makes those materials in those mods kind of incompatible, so I was wondering if someone could help me also add smelting and everything they know is usually added when adding a material not usually automatically added. This is a private modpack. Can someone help me?

steady cove
#

Totally thought Allthemods 10 had tinkers construct and now I have make my own stats XD

neat reef
#

does anyone know how to do something like the "/kjs hand" command in minecraft 1.21? Like a mod that could do something like it

real wasp
#

kubejs itself?

neat reef
# real wasp kubejs itself?

no as Im playing 1.21 fabric, and kjs discontinued Fabric for 1.21, so I need a alternative for 1.21 fabric that allows something like /kjs hand

real wasp
#

ah

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im not sure

neat reef
remote thicket
#

There is this Forge 1.19.2 mod called "Weaponized Baseball", for which there is an incomplete 1.20 port on GitHub that was seemingly never completed. I just need someone to add the missing code and complete the port to 1.20.1, if possible, or at least have a look at it and identify how much work it would be to complete it.

The link to the original mod is https://www.curseforge.com/minecraft/mc-mods/weaponized-baseball

The link to the incomplete GitHub repository is https://github.com/archerdave/Weaponized-Baseball-Mod

CurseForge

Throw slimeballs, baseballs & more, bounce them off blocks & mobs, hit them with bats!
20.6K Downloads | Mods

GitHub

A mod that introduces baseball and bouncy throwables to Minecraft - archerdave/Weaponized-Baseball-Mod

regal crystal
#

hi could anyone help?

opal capeBOT
real kelp
#

I need help creating a ftbqests theme. I know the very basics of ftb_quests_theme.txt, but I want to know if there are docs or other info. Like if I can use lists for things like background images or rotate them.

opal capeBOT
kindred dock
#

May have better luck asking the ftb devs

#

!i-ftb

opal capeBOT
open bay
#

Anyone able to help? I tried asking in the NeoForge server but they keep ignoring me it feels like

neat reef
#

Anyone know how to customizle durability/tool breaking speed? Either through a mod or having to do it yourself through some config or even file changing? (If there isnt a good or easy way to change breaking speed thats okay im mainly here for durability adjuisting)

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1.21 Fabric btw

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or maybe through datapack?

halcyon musk
#

How hard is it to port a fabric mod to forge? There's a mod on Fabric that I want to port to Forge (privately) however I've never done this before. Any tips/guides?

kindred dock
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Would have to likely rewrite the whole mod, code wise. Assets would still be able to be used (pics)

halcyon musk
#

Hmm okay

weary osprey
#

how to change font

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??

smoky nymph
#

What game

still sonnet
#

does cf staff modpack moderation work today?

rough salmon
#

?mt

opal capeBOT
# rough salmon ?mt
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

still sonnet
#

thank youuu

edgy orbit
#

i need help with a mod pack

kindred dock
#

code? or general issues?

edgy orbit
#

i dont know

kindred dock
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whats the issue?

edgy orbit
#

i was booting it up and it crashed

kindred dock
edgy orbit
#

oh ok thanks

dusk token
#

Yoooo! I’m a fairly new mod/datapack developer (I mainly come up with concept ideas but can’t implement complex code yet) and I’m an AVID Hypixel SkyBlock player. I’ve recently come up with SO many custom ideas but can’t figure out how to make them a reality.

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My main issue is how to work around NBTs and dynamic item lore

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It would be super helpful if there are some fellow SkyBlock players here who could help out (common shared knowledge between us) but if not, that’s alright… I can just explain my thought process

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I’m trying to design an upgrade to an item called the Relic of Power, which is an existing accessory that can contain every type of gemstone in the game (currently 12 types)…

Each gem provides certain stat bonuses I.e. sapphire with intelligence, or jasper with strength, and each one has 5 qualities with increasing strength of stats the higher the quality…

Rough, flawed, fine, flawless, and perfect.

I’m trying to add 10 more gemstones and an upgraded “Heirloom of Power”, and I have the texture figured out and the stationary lore, but I need to know how to make dynamic lore for when certain gemstones are added or removed (let alone how to make a system to add and remove them). I need to learn how to update specific segments or strings of text when a certain gem is added.

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Basically I just want to know how to dynamically update each slot (a slot for example is [❤️] or [✏️]) based on which gemstone is added… idk how to do this though… in the actual game, they use a custom GUI with a custom table to add the gems. Idk if I just need to run it through functions or what

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But Hypixel is far too advanced for my mortal brain to comprehend…

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Any help?

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The brackets change color based on rarity (white, green, blue, purple, and gold as seen in the image) and the stat symbols are fixed colors

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But grey for both when the slot is empty

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The main thing is I learned that there are ≈2.68e+38 combinations of these gemstones and It’s beyond impossible to make a /give command for every one of them without learning NBT so

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I’d love to know at least where to start

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I just want to learn datapacks for now if that’s possible, but if a mod is easier/necessary, I’m all good with that too

silent osprey
#

geez this is a lot to read

dusk token
#

😅

#

My b

ember escarp
smoky nymph
#

Why nit make yourself?

dusk token
#

I just need help creating a datapack to run several functions and have each replace a specific line of text in the lore. Brackets symbolize quality of each gemstone and the center is locked to their set color [❤️] being red with rarity colored brackets, ⚔️ being yellow, and so on

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So basically if I were to type something like /function flawed_amber, it would replace the second slot with green brackets and a gold ⛏️

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Or /function fine_opal, and it would replace the 2nd slot on the 3rd row [☀️] with a white sun and blue brackets

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If you have any idea on how to do that, I’d love to elaborate in private, my dms are always open :)

shadow rose
#

hello everfyione
i am having some trouble with my modpack, @ me to notify me
i have added onto an already existing modpack
and every time i load it up it cancells last second
i look into the logs but i dont understand them could i possibly get help from a superiour
i am not online from 8am-4pm today but i will be able to message every now and again
i just want to play minecraft
that is what it ends on

neat reef
neat osprey
#

Is there any way to remove a biome from world generation? (1.12)

median meteor
#

Any way to get the serverplayer list after preparableresourcelistener run?

#

(minecraft 1.20.1 architectury forge)

slow orbit
# shadow rose hello everfyione i am having some trouble with my modpack, @ me to notify me i ...

@shadow rose So your problem seems to be improper data file communication in the fact that the error from the baby skeleton baby with her skeleton sort of thing isn't picking up on the texture pack or included texture model transfer from the mod pack itself you might want to look into see if the files are mislabeled somewhere this could take a very long time but you can also look at the file listing below the errors and see if follow that trail to the file that's missing or mislabeled you can also try down grading the mod version of mod or increasing the forge version see if that helps

real wasp
#

missing datafixers are not a problem

desert light
#

i just downloaded overwolf and curseforge but the screen just keeps loading and never opens , i need help

toxic tangle
#

I'm not a dev or Mod but I would suggest reinstalling it? Idk I got curseforge stand-alone @desert light

turbid void
#

Do the full uninstall procedure first

opal capeBOT
turbid void
#

Detailed through that link

toxic tangle
#

Yay I was right ^^ I'm useful for once wooo

neat reef
#

Could anyone tell me how to make a issues/bug tracker on github?

rough salmon
#

You basically just create a new repository, and that's it. Should be pretty many tutorials on the web on how to create a bug tracker repository on github, or even asking ChatGPT

slate shadow
#

Hey, a few years ago one of my mods was removed because it it had an asset that violated content guidelines. I deleted the file, but it was never reinstated. I am updating it now, so I would like to get it reinstated if possible:
https://legacy.curseforge.com/minecraft/mc-mods/expanded-unuverse-pack

The version uploaded in May 2021 had the offending material. I uploaded several revisions, but it was never reinstated.

real wasp
#

editing the description might trigger it to go back through review

#

otherwise you will need to open a ticket at the url they provide

slate shadow
#

Thanks 👍

sick sapphire
#

How can I create my own mods(for you to download)?

kindred dock
agile yew
#

hi i keep getting the error code 1 anytime i try to use almost any new mod what do i do becuase i can play any of the mods i like

opal capeBOT
lean sparrow
#

!devdiscord

opal capeBOT
lean sparrow
#

my files in the modpack got deleted which deleted 97 of my 127 mods

#

nvm accidentally toggled server mods only

tight acorn
#

is there an issue with prossecing modpacks on curse atm? ive uploaded an update to my pack and nomally doesnt take long to process just today its taking alot longer

kindred dock
#

!mt

opal capeBOT
# kindred dock !mt
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

faint pivot
#

Would this be the appropriate place to ask for help setting up a mod that isnt working properly?

kindred dock
#

Just to make sure, a mod that you are coding in java? OR a modpack which is a collection of mods (Some use "mod" word for both...)

faint pivot
#

im not coding the mod, im just trying to edit it
im using "atlas" by itsmiir with the fabric loader through modrinth and i cant figure out how to edit the surface rules

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im pretty sure the mod loads through forge as well, though

kindred dock
#

Have you tried contacting the mods author for aid?

faint pivot
#

yes

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some people in the server told me to look into surface rules, and i did
but i have no idea how to proceed and theyve stopped responding

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my guess is its an obvious answer and theyve assumed im trolling, when in actuality im actually just not very good at this 😂

kindred dock
#

Would try again with the dev, most cases the devs will have better answers as they made the mod. Could also try opening an issue on their github as well

faint pivot
#

is there another better place with more people who i might be able to ask?

kindred dock
#

Maybe the fabric discord since its a fabric mod?

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Im not sure if CFs dev discord would be able to answer it, but also an option

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!-fabric

opal capeBOT
faint pivot
#

tyty!

kindred dock
#

!devdiscord

opal capeBOT
faint pivot
#

this was super helpful thank you!

dim jackal
#

guys, im modding some recipies and im trying to find the stick recipe but it is not anywhere in the folder. anyone got ideas where it is?

opal capeBOT
kindred dock
restive thunder
#

Oh

dim jackal
#

hey guys, is there a website that i can use to modify what smelting things gives me? like for example stone being smelted gives me basalt instead of smooth stone?

turbid void
#

KubeJS basically

real wasp
turbid void
dim jackal
#

does anybody have any tutorial videos on youtube or smth on how i can create custom items, such as a pole (represents a stick but is longer) and get the ID of it so i can use it in crafting recipes like this web? https://crafting.thedestruc7i0n.ca/

timber sequoia
#

How are you creating the custom item? through a datapack or java?

turbid void
#

Custom blocks that are more than one block size are highly custom things. Think about starting with what is easy first just to get the hang of how everything works

#

Note that items are one thing, and blocks another. Items can exist in world, on the ground for example, and are used in recipes. Blocks exist as placed blocks in-game

lean comet
#

has anyone got any idea how to make an attachment for a TACZ gun thats basically a shader compatible torch ? would really be Awesome for my modpack 🙂
Really just how to make Dynamic Lights with modding, i would love to make this possible for others to use too and am willing to put in some serous effort to make it work

vagrant thicket
#

Hi, I'm learning Minecraft Modding and I was wondering what ambient effect means?

Code if needed (its a food):

    public static final FoodProperties KOHLRABI = new FoodProperties.Builder().nutrition(3).saturationModifier(.25f).effect(new MobEffectInstance(MobEffects.INVISIBILITY, {duration} 400, {amplifier} 1, 
{AMBIENT HERE},
 false), 0.20f).build();
real wasp
#

ambient is a visual thing, it is true for effects from blocks like beacons and conduits and false for other sorts of effects

orchid igloo
#

Where do I submit a suggestion to the devs of Curseforge?

rough salmon
#

!ideas

opal capeBOT
# rough salmon !ideas
Where to suggest new ideas and vote for others on CurseForge

CurseForge is looking for great ideas and user feedback, Get into the CurseForge Community by providing some feedback and voting on what's important to you!

Location In-app

  1. Click the CFsupport button on the bottom left of the app.
  2. Click on CFideaSuggest a Feature option!

Website
https://curseforge-ideas.overwolf.com

halcyon musk
#

I'm trying to force-update a (fabric) mod to 1.21.3, and I get this error Error: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_309 failed.
The mod in question is specifically JEI. It's mainly for personal use because REI barely works. How do I fix this?

real wasp
#

what do you mean by 'force update'?

halcyon musk
#

Using a 1.21.1 mod on 1.21.3

real wasp
#

yeah that wont work

halcyon musk
#

How come? The version is barely different

real wasp
#

1.21.2 is very different to 1.21.1

#

the changelog is 45 pages long if i go to print it

halcyon musk
#

Fair point

real wasp
#

@wind sail This is not a place to advertise your services

chilly pawn
#

can anyone explain how to update gradle bcz i can't use terminal commands such as "./gradlew --version"

rough salmon
#

If I'm not mistaken, you should have the gradle version in one of the many files in that project. (I don't know which one from the top of my head)
Search for the used version number, and you might find it

#

So search for 8.10.2 in this case

chilly pawn
rough salmon
#

So, it's not in gradle.properties?

chilly pawn
#

i installed gradle 8.11.1 but like files don't match at all

chilly pawn
rough salmon
#

You should probably check in the Fabric Discord if they can help you as well.

chilly pawn
chilly pawn
#

i decided to switch to forge and

#

ima try older versions coz i remember it worked

turbid void
#

They both have documentation

chilly pawn
#

nvm fixed

turbid void
#

you need to make a lang file

chilly pawn
#

i just forgot about that xd

vagrant thicket
#

Hi, I was wondering if anybody knows about (back)porting Minecraft mods, like a website or a PDF, or videos...
If you want details I want to port ExCompressum and EnderIO from their recent versions to 1.16.5 or 1.19.2, and I learn the basic of Minecraft Java modding (I'm aware that porting mods is surely very difficult but doesn't matter 😁 )

Thanks for you help ❤️

real wasp
#

there are some tutorials pinned

blissful brook
#

Wso

pulsar rampart
#

hi

#

how to make a hostded server whit mods

smoky nymph
#

!mc-installserver

opal capeBOT
# smoky nymph !mc-installserver
How to **manually** install a server - **On your own PC**
  1. Check if the modpack has a server pack, if it does: use that and skip below.
  2. Go to the Forge website http://files.minecraftforge.net/ and download the Installer for the forge version the pack is using.
  3. Run the installer and choose Install server. Do not install to your desktop. Also do not install inside a OneDrive folder.
  4. Run the server using the forge.jar. A file called eula.txt will be generated. Open it and change eula=false to eula=true
  5. From the Client; Copy the mods folder, config folder, and any other folders needed for the pack to work into the server folder. If the modpack has a server pack, use this instead!
  6. Run the server again.
  7. Port forward your machine if needed. (Google it)

You could also use this community made tool for installing packs! Instructions are provided on the site.

smoky nymph
#

Wait actually

#

!mc-univ

opal capeBOT
# smoky nymph !mc-univ
Universalator server tool
  • The Universalator is a file (BAT script) which can be used to install and launch modded Minecraft server files on PCs (and VMs).

    • All Minecraft (Java) versions are supported.
    • Supports Neoforge, Forge, Fabric, Quilt, Vanilla.
    • Java version files are automatically obtained and handled!
    • Has additional tools like client-side mod detection.
  • Use it to create custom servers on your PC!

  • Use it to launch existing published server packs on your PC!

Current versions support use with Windows, Linux, MacOS
The script for each OS version is a single file which is placed into, and run from the server folder.
Universalator project download website & wiki

amber dragon
#

Hey can someone help I made a modpack which got approved so i downloaded it and tried it but it updated the mods inside of it which i didnt want because some of the mods arent compatible when updated is there a way to upload the modpack without the mods getting updated?

#

If im wrong lmk but I think I just have to add the mods to the overrides

amber dragon
#

yh it worked i just also had to change smth in the manifest

timber snow
#

If I publish a mod, what stops others from copying it and republishing as their own?

Would I need to get a copyright license for it?

real wasp
#

coyright law

#

the exact way it works is different per country, but the general way it works is something that you make is yougs and no one can copy it without your permission

timber snow
#

Ok, thanks for the help

real wasp
#

if you apply a license like the MIT license, or LGPL then that is giving permission for people to use it under the terms set out in the license

#

also note that by accepting the curseforge tos and uploading you are also giving curseforge permission to do some things to it, like provide downloads and use it in curseforge's advertising

mighty plover
#

i downloaded a modpack and when i click play it will open and close over and over and wont open minecaft i am on a mac
java is up to date
and i ckecked for curruption no curruption
anyone no what to do

#

all the files do the same thing

mighty plover
#

@jovial pumice

#

@real wasp

#

@real wasp

#

@real wasp

#

@real wasp

#

@real wasp

finite ingotBOT
#

success @galactic_dark_knight kicked

Reason: Pinged too many people

Errors

DM not sent: User disabled DMs.

real wasp
#

thanks sapphire

mighty yarrow
#

what do i do if my curseforge isnt detecting any of my games even when i do self scan

fallen marsh
#

Do you have any of the games that are supported by the CF app

mighty yarrow
#

does worldbox count?

#

it seems that its only the steam games that i own

#

that dont detect

#

since stardew valley and minecraft do

fallen marsh
#

If the game isn’t visible in the app, it’s not supported

mighty yarrow
#

oh

#

i got confsued because on the website theres mods for other games

#

so i thought they all supported

fallen marsh
#

Only a handful of games of the many CF supports are supported in the app

analog bolt
#

Quick question, Is MCCreator a good place to start developing mods with a side benefit of computer programing experience?

turbid void
analog bolt
#

oh wait okok I forgot to add that I also have experience with the java language, or at least what highschool computer science java language gets you because in Uni they went for python in the course i took

turbid void
#

nice

#

you can have a look at some of the 'how to mod' vids?

#

intellij is a good IDE to use

analog bolt
#

ooh I see

turbid void
#

the coding is too complicated and ever-changing between minecraft versions for mcreator to ever do an actually good job at making non-bugged-out mods

analog bolt
#

soo is that kinda why porting to a new version is really difficult?

turbid void
#

mojang is always changing the base game code between versions - to 'make it better'. also modloader teams do the same thing

#

the formula is

  • know at least the basics of java
  • read the wikis and docs (in-IDE docs for example) for whichever modloader you want to use
  • see examples of other people's projects
analog bolt
#

ooh ok ok

#

because I want to at least start small with maybe a new material or mob

turbid void
#
  • entities (mobs) can be pretty complicated
  • blocks / items pretty easy
  • block entities (as in blocks that tick with additional features) medium (like a machine block)
analog bolt
#

but yeah initally i saw Mccreator as a choice since it kinda felt like the only way i could just have everything in one spot and maybe try running the mod in real-time without having to do some loops just to do one test run

turbid void
#

meh - regular coding using intellij makes it fairly easy. once you want to do a test do 'run client' and load it up, fairly fast

analog bolt
#

ooh ok

#

uhh what about the sprites and stuff?

turbid void
#

sprites?

#

i think you should start by watching some of the how-to-mod vids 😉

analog bolt
#

gotcha

analog bolt
#

uhhwhich of these should i be selecting ?

real wasp
#

context menu, .java, .gradle, desktop shortcut are all probably good ideas

astral wigeon
#

I am a new developer to Minecraft / Minecraft: Bedrock Edition, I already know, and practically mastered javascript so I am good on that side but I have caught myself in a bit of a hole trying to solve this issue.

I've been working on a mod/script/addon for Bedrock Edition that introduces new & more crops, more wildlife such as deer, and etc. Can anyone give any advice as to how to make certain crops grow in the wild? For an example I added in a new crop called "Wild Onions", and I would like some advice, or someone who can steer me in the proper direction on attempting to make them spawn naturally in biomes like forests, or etc.

If someone who can help me with what I need in the listed text above, I would appreciate it lots. If you can help please mention me in the reply so I know that you messaged, Please! and Thank you.

jade tundra
#

im currently playing medieval minecraft fabric and i was just playing and was changing tabs between the game and google and my whole computer froze and i restarted my pc but when i came back this specific world im playing says its unable to access world everytime i try launchimg it and this is what my log says

smoky nymph
#

Do I need to make a .zip for a datapack?

kindred dock
#

If your not using something like kubejs to load it. Yes. Datapacks are normally zips

smoky nymph
#

Alrigh

kindred dock
#

Can use the site
misode.github.io for aid in generating datapacks and the needed files for it.

smoky nymph
#

And for a mod-changing datapack, would I have to use the path fron the /data stuff?

real wasp
#

but for distributing a zip is basically required

smoky nymph
#

Oh ok
But I could use both

kindred dock
smoky nymph
kindred dock
#

/data/tetra/materials/bone/bone.json

smoky nymph
#

alr

kindred dock
#

More or less just matching the files folder path in your datapack.

astral wigeon
#

I am a new developer to Minecraft / Minecraft: Bedrock Edition, I already know, and practically mastered javascript so I am good on that side but I have caught myself in a bit of a hole trying to solve this issue.

I've been working on a mod/script/addon for Bedrock Edition that introduces new & more crops, more wildlife such as deer, and etc. Can anyone give any advice as to how to make certain crops grow in the wild? For an example I added in a new crop called "Wild Onions", and I would like some advice, or someone who can steer me in the proper direction on attempting to make them spawn naturally in biomes like forests, or etc.

If someone who can help me with what I need in the listed text above, I would appreciate it lots. If you can help please mention me in the reply so I know that you messaged, Please! and Thank you.

real wasp
#

there arent many people who play, or develop addons for, bedrock edition

astral wigeon
#

Sorry for asking for help

real wasp
#

im not really sure where else to look though, have you tried searching for bedrock specific servers?

quaint swift
#

I have a question, how long do I have to wait for this?

real wasp
#

once you have uploaded a file

#

!mt

opal capeBOT
# real wasp !mt
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Click here for the Minecraft mod Approval Process

urban drift
#

working on a mod, so far it adds new glass however i can't get the glass to be transparent. Any ideas how to fix it?

#

i can provide logs and stuff if needed

marble cedar
tired ether
#

currently im trying to make a resourcepack for a crystal type thing. I want to make if the item is an amethyst shard and has a custom model data of 7, then it should use the model.

idk how to make it work tho, i've searched and cant find anything.

anyone able to help?

this is for fabric btw

(kyber1 is the model json file)

turbid void
#

and then put your custom model PNG in the item textures folder

urban drift
turbid void
urban drift
#

Also tried adding .noOcclusion to the code where the block is added

turbid void
#

what about the .mcmeta for the block png

urban drift
#

I didn’t know you needed an .mcmeta for translucent blocks

urban drift
urban drift
#

got it working

#

turns out it wasnt that i didnt have a .mcmeta

urban drift
#

now im having trouble making glass panes, and its not the same issue as last time, with the panes the model just doesnt render

#

blockstates are all setup, so it properly connects to stuff. It just appears as a purple and black cube

turbid void
#

keyword search your log file for texture first just to see if it's easy to find there

urban drift
#

apparently theres some sort of issue with the blockstates finding models

turbid void
#

what version mc is this for?

urban drift
#

oop

#

found the issue

merry condor
#

hello, not sure where to ask, I'm trying to set up a modded server using docker, and I keep getting this error?

urban drift
#

blockstate file was incorrectly named XD

merry condor
#

ERROR : 'install-curseforge' command failed. Version is 1.40.6

turbid void
#

ok. i ask because they did something enraging in a later version which was turn folder names from plural to singular

#

blocks > block etc

urban drift
#

oohhh

turbid void
merry condor
#

a minecraft server, I should add

kindred dock
#

Will need the minecraft role to see mc support, get the ole from id:customize

real kelp
#

how do I fix this???

wraith bone
#

Would a Minecraft mod that automatically installs dependencies be rejected by the CurseForge antivirus / moderators team?

Basically it checks if the dependency mod is there, otherwise it downloads it automatically.

turbid void
real kelp
#

im trying to export my modpack

turbid void
wraith bone
turbid void
#

installer mod?

wraith bone
#

Like a single mod with a GUI that allows players to download on a server / their client a mod of mine

turbid void
#

curseforge does intense antivirus/malware scans on the content they host. that concept basically circumvents that entirely to let people get and execute any arbitrary code

wraith bone
#

I see. So a mod that downloads a jar file from the internet with an http request would probably get rejected. Thanks for the advice.

turbid void
#

this is a good topic for the dev discord btw

#

!devdiscord

opal capeBOT
languid cypress
#

When I open curseforge and try to open a modpack it just doesn't work because it just sends me to microsoft login and when I press on the "Microsoft Login" nothing happens.

turbid void
#

so you're saying that your internet browser is broken?

turbid void
# real kelp

make a duplicate of your profile and then export the duplicate

turbid void
languid cypress
languid cypress
turbid void
#

try changing the CF app to use the other option in settings for launching. there's launch with mojang and 'skip launcher with curseforge'

real kelp
#

it worked thx ♥

turbid void
real kelp
#

not that I know of, may have been one, but that has never caused issues before

turbid void
#

ok. if you did then it might be an issue which the newest app version has fixed

real kelp
#

fun

turbid void
#

anyways - at least there's a known workaround

smoky nymph
#

How would I go about changing the sound of a specific goat horn?

kindred dock
#

Resource pack I think.

smoky nymph
#

Yeah but how exactly with resource pack

turbid void
#

you could also make all sounds goat horns - just pointing that out

smoky nymph
#

I want one specific goat horn make a different sound

turbid void
#

you should download resource packs that change sounds and look at the files inside

#

that'll get you there fast

smoky nymph
#

hm k

marble cedar
bronze pasture
#

guys someone knows how to make an action happen after an effect ends?

#

im using intellij 1.20.1 Forge

hasty hazel
#

Hey does anyone know how I can fix this?, the vanilla hunger bar as well as the Tough as Nails Temperature bar isn't loading. I don't know the cause of this error since it usually works whenever I play with connector and FTB. When I saw a reddit, there was another error like mine and it said that Connector was the issue. On the second try, i've received another error and had to undo it. Now, I'm back to square 1 and I don't know what's really causing this inconspicuous error:

prime lagoon
#

Ive got a message on my fabric modpack saying.
Replace ‘OpenJDK 64-Bit Server VM’ (java) 17 with version 21 or later.
What does this mean

prime lagoon
#

no

last wave
wet pond
#

anyone know why when i alt tab out of 1.7.10 minecraft it goes out of fullscreen and turns white

cold viper
#

Can any1 help my game keeps crashing i can provide the error code

opal capeBOT
cold viper
#

can any1 help with crashes

cold viper
#

ive tried that it was no help

last wave
granite fog
#

How can I do a train in create mod 0.1.5

#

???

real wasp
#

This channel is for people developing mods

granite fog
#

Can you find me a tutorial?

#

???????

last wave
opal capeBOT
# last wave https://discord.com/channels/428228256236306434/768713291643486218/1032766038523...
✉️ by ChiefArug

[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:

grass Want to start modding Minecraft? grass
It is strongly recommended to know Java before starting, because Minecraft, and many mods, use more advanced Java concepts like lambdas, generics and polymorphism.
If you don't know all of these concepts, you may have some difficulties modding.

Here are some online resources that will help learning Java:

JetBrains Academy (free online course): https://www.jetbrains.com/academy/
Codeacademy (free online course): https://www.codecademy.com/learn/learn-java
University of Helsinki (free online..

vapid jackal
#

Hey there, when i upload a project can this take a long time to be accepted ?

opal capeBOT
# vapid jackal Hey there, when i upload a project can this take a long time to be accepted ?

-# Trigger requested by mattéo 35.

Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Click here for the Minecraft mod Approval Process

vapid jackal
#

ohh ok tysm !

turbid void
#
java.lang.ExceptionInInitializerError: null
    at net.foxbatstudios.overworld_revived.worldgen.biome.ModTerrablender.registerBiome:L9
    at net.foxbatstudios.overworld_revived.Overworld_Revived.⋖init⋗:L37
    at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0:L?]
    at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance:L77
    at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance:L45
    at java.lang.reflect.Constructor.newInstanceWithCaller:L499
    at java.lang.reflect.Constructor.newInstance:L480
    at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod:L77
    at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4:L124
    at java.util.concurrent.CompletableFuture$AsyncRun.run:L1804
    at java.util.concurrent.CompletableFuture$AsyncRun.exec:L1796
    at java.util.concurrent.ForkJoinTask.doExec:L373
    at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec:L1182
    at java.util.concurrent.ForkJoinPool.scan:L1655
    at java.util.concurrent.ForkJoinPool.runWorker:L1622
    at java.util.concurrent.ForkJoinWorkerThread.run:L165
Caused by: java.lang.NullPointerException: Cannot read field "vanillaOverworldRegionWeight" because "terrablender.core.TerraBlender.CONFIG" is null```
@warm cedar is the above snip from the log your mod?
warm cedar
turbid void
#

Caused by: java.lang.NullPointerException: Cannot read field "vanillaOverworldRegionWeight" because "terrablender.core.TerraBlender.CONFIG" is null

#

that is the issue

#

did you not actually put the terrablender mod in this profile also? 🙂

warm cedar
#

installed

#

in the modpack

turbid void
#

is is the same version that you developed the mod with?

warm cedar
#

I'll have to ask the guy who coded this mod as he never brought up terrablender, I assume it would be the latest version

#

yeah the latest terrablender version was published 7 months ago and we only started working on it about a month ago so I assume it's the latest

turbid void
#

is terrablender supposed to be a dependency mod that it uses? if not, try removing terrablender and any other mods that used it

warm cedar
turbid void
#

ok. maybe then an issue with the version of terrablender being used, or it's a bug

warm cedar
turbid void
cold mulch
#

I'm making a mod and I need help finding somwhere where I can understand the game to help me make my mod. I want to do some interesting things. My mod will:

  • create a new grid relative to the world grid allowing players to place blocks offset from the world grid
  • add a feature to make the blocks occupie only the volume that they take up in pixels instead of full 64x64x64 blocks at all times
  • add a feature that allow particle physics to some degree
  • (maybe added later) make a system to render the game in a more fancy way
    I want to start with the new grid. Can someone help me find out how I can do this? I don't need code, just help with understanding what I need from the game and what I might need to do in my code.
last wave
cold mulch
last wave
#

Do you know the basic on how to create a mod?

cold mulch
#

I have the environment set up and I'm working on reviewing

#

do you know of any libraries I might need?

last wave
#

I'm not sure, I will let someone with better knowledge reply

cold mulch
#

okay, thanks though

cold mulch
#

I managed to find a reference online that talks about the game and how it's structured.

#
Minecraft Wiki

Minecraft is written in Java and C++, and although the class files are obfuscated, the community has figured out most of the inner workings of Minecraft. Notch himself gave notes on a common format used by Minecraft, the NBT format. From this, the community has derived information for the files that use the NBT format.

#

but it isn't quite as helpful as I'd like...

#

this seems a bit better haha

kindred dock
#

You may have some better luck asking in the cf dev discord. More mc devs around that may have some ideas

#

!devdiscord

opal capeBOT
turbid void
#

you should be aware that each of the things you have on your wish-list are very in-depth kinds of game modifications, usually mods that even go for those topics are already neck-deep just tackling one of the subjects

hazy sluice
#

Hey, can I have help editing this .class file?

real wasp
#

not really

#

you shouldnt be editing mods like that

hazy sluice
#

I've been trying to change this boolean from true to false for a couple hours now and haven't been able to do so

#

I've tried decompiling it, intellij plugins, copy / pasting, just saving it manually as a class file but nothing's working.

real wasp
#

class files are compiled, you cant just rename a .java file to make one

#

the compilation process involves checking that the code you provided is valid, which requires the compiler to know every single bit of code in the mod, minecraft and any dependencies of either of those

#

so you cant really just edit it

hazy sluice
#

Would there be any way to change a single value in a class file on my own? Or is it just not possible in the first place

real wasp
#

you would need an understanding of bytecode and a hex editor

#

so not really possible

hazy sluice
#

Would it be possible to compile the mod entirely from github with the value switched?

real wasp
#

yes

#

but if you havent made mods before it can take upwards of an hour to set up the workspace the first time, depending on various factors like java installed

hazy sluice
#

I've already sunk four hours into doing this

#

I can sink a little more

real wasp
#

have you also considered just asking the dev for a config option?

hazy sluice
#

The mod's not in development anymore and I've already asked

#

I don't wanna bug them again

real wasp
#

ah, rip

last wave
#

I'm trying to make a private port of Immersive Portals Forge for the 1.20.1 version, I managed to update the whole code and get a first compile to test.
However i'm struggling with my mixin not working, despite everything looking good to me and similar to other projects.

Does anyone have any ideas?

opal capeBOT
last wave
#

I can provide more informations if needed

median meteor
#

when i put link in images on my description on my modpack it doesnt show up

green ermine
#

it will not let me post in lfg

#

i have the role

real wasp
#

you do not have the role

green ermine
#

i aplied for it

real wasp
#

you got the events role, not the lfg role

green ermine
#

how do i chang it was a mistake

real wasp
robust wagon
#

its saying my device is rejecting the mod and idk what im doing wrong

last wave
#

Are you coding a mod?

robust wagon
#

na just trying to install one

real wasp
hallow path
#

Ahhh

#

@mod

#

Yo

#

@surreal birch

last wave
#

What are you trying to do?

cosmic harness
#

is there an easy way to make a custom gui screen, like where i could make a template that would match the vanilla minecraft style

real wasp
#

yes, you can copy the vanilla screen texture and use something like paint to edit it

cosmic harness
#

okay ill try that

real wasp
#

are you using intellij?

cosmic harness
#

yeah

#

im having a hard time with it

#

trying to make it have tabs and such

real wasp
#

press shift twice and type in crafting_table.png to get the vanilla crafting table texture as a starting point

cosmic harness
#

preciate it

lilac girder
#

what version of minecraft should i choose to start making mods?

silent osprey
#

you can choose, 1.20.1 is popular

marble cedar
#

And 1.16.5 is also very popular

silent osprey
#

1.12.1 is sort of popular but is a bit old now

smoky nymph
#

And 1.18.2 is also very popular and caves n cliffs

real wasp
#

I would reccomend 1.21.1 cause its the latest big modding version

lilac girder
#

alright thanks

#

is it true that fabric is easier to learn than forge?

silent osprey
real wasp
#

for 1.21.1 use either fabric or neoforge, which one is up to you

#

I personally prefer neo, but fabric works just as well

silent osprey
#

some say it is true but some don't

lilac girder
#

alright thanks, im just doing this for fun

silent osprey
#

that's fine

real wasp
#

There are some resources pinned for getting started with modding

lilac girder
real wasp
#

yes

lilac girder
#

thanks

real wasp
#

i should update that

spare pollen
real wasp
#

there are resources in the pins

spare pollen
smoky nymph
#

Look at the pinned messages

#

Top one

spare pollen
smoky nymph
#

May be a good q to ask on their forum

spare pollen
smoky nymph
opal capeBOT
# smoky nymph https://discord.com/channels/428228256236306434/768713291643486218/1032947454548...
✉️ by ChiefArug

[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:

sims Want to start making mods or custom content for The Sims 4? sims
Depending on what you wish to make you will need different tools.

No matter what you end up making you will want https://sims4studio.com/ to package your stuff up into useable files.
The Sims 4 Studio also has an extensive forum and help community.
Their tutorial index is here: https://sims4studio.com/thread/662/index-studio-tutorials-online-manual, for easily locating tutorials, like this Getting Started one: <https://sims4studio.com/thread/13876/learning-tools-sr..

real wasp
#

there arent many people here who know about making sims mods, there are other places with a lot more knowledgable peole in the pins

unreal rune
#

hellow i need help my minecraft just doesnt work it just crashed when i turn on oculus idk why and the crash report doesnt explain anything

unreal rune
rigid axle
#

I need help from a dev

#

It’s about the curseforge mods

real wasp
#

this isnt the place to get help from a dev, but if you explain your query i can direct you to the correct place

smoky nymph
#

I guess dev...how to edit some max stats from a mod?

waxen anvil
#

i have pb

#

why i can't put stardew valley in my curseforge app

turbid void
opal capeBOT
turbid void
#

To make it work you need to get SMAPI which loads mods

waxen anvil
#

thx

ashen geode
#

Can anyone help me with downloading better Minecraft

opal capeBOT
ashen geode
slim creek
ashen geode
#

I did

marble cedar
#

Cool! Don't spam it elsewhere and wait for a response in the correct channel.

gilded wharf
#

Hey there, I have a few questions concerning modpack publication:

Are all mods hosted on curseforge free to be included, or do I need specific permission for each one? What are the requirements for crediting mod authors? Do I need to include links to each mod on the modpack page?

I read through the modpack guidelines, but I'm still a bit unclear on this topic. Thanks.

real wasp
#

all mods on curseforge are allowed to be used in curseforge modpacks, that is something mod authors agree to when uploading.
when you upload a modpack it automatically includes a link to the mod's page (both in the modlist.html in the zip and on the site under the dependencies tab), so the crediting is done for you as well

gilded wharf
#

Wonderful thank you so much!

#

That will save me a great deal of work

vestal cypress
#

Hi, I don't know if this is the right place to ask but I was wondering how would I go about editing or overhauling structures from other mods? For example I'm planning on upgrading the structures from Iron's Spells And Spellbooks and other mods to fit more with my modpack. If someone could point me in the right direction on how I should go about doing this I would really appreciate it

turbid void
shrewd jacinth
#
loaderVersion="43"
license="ARR"
[[mods]]
modId="crafter"
version="1.0.0"
displayName="Crafter"
description='''
Crafter is a mod that adds more weird recipes!
''' ```
#

what do i update to make this 1.20.1 compatible?

#

does the loaderversion just need updated?

real wasp
#

loaderVersion needs to be increased once per mc version

shrewd jacinth
#

so what is 1.20.1?

#

i cant find a list anywhere for loaderversions.

real wasp
#

(its also just the first part of the forge version)

shrewd jacinth
#

oh

#

so 47.3? so 47?

real wasp
#

sounds about right

hasty saffron
#

I tried forking forge 1.8.9 but it keeps saying
Inherited json file (null) not found! Maybe you are running in offline mode?

when I try building

hasty saffron
#

??

last wave
#

!patience

opal capeBOT
# last wave !patience
Please be patient, we're helping as fast as we can

The Moderators & Helpers on this server volunteer their time and knowledge to help people as they can.
Not everyone here will have an answer for you the moment you want it.
Time zones, work/life schedules etc. also vary when people are around to help.

TL;DR: Please have patience. IF and WHEN someone knows how to help, they will assist you.
*Note that you can also open a support ticket and wait for a response.

hasty saffron
#

ok

last wave
#

answers are not always instantly, you just need to wait for them a little

turbid void
soft echo
#

can you create mods in kotlin instead of java?

turbid void
#

here are mods that act as kotlin libraries to allow using kotlin

timber lark
#

okay

last wave
#

So, to find vanilla Minecraft methods you should be able to find a folder called something like Gradle: net.minecraftforge:forge:YourMinecraftVersion-ModLoaderVersion_... in your external libraries

timber lark
last wave
#

Well if you are looking for the method used for "client connection is established" you should be able to find it there.
To how intercepting packets, i'm not really sure and that could needs more context on what you are trying to do exactly with these packets

real wasp
#

forge does not provide a way to intercept packets

timber lark
timber lark
real wasp
#

coremods

median meteor
#

Any coder here

#

pls my friend making a mod and they need a coder but they have really good textures and they are good just don’t have a coder so pls dm me

silent osprey
#

this channel is for mod dev if you need help, not as like asking for a straight up dev to work on it fully participating in the coding (I think)

median meteor
#

Ohh

#

Then do you know any places I can find a coder

marble cedar
#

Do you need help with something? Why is this here?

kindred dock
#

@shy steppe this is not thr room for random youtube videos. Dev help is for those seeking help for something they are coding

shy steppe
#

Wasn’t done on purpose btw . I made a mistake last night and I’m fixing it my bad guys

dark stone
#

Where can 1 start to make a simple mod?
Like simple as in: Make an ore, Ingot, And tools and armour to go with it

turbid void
dark stone
#

👍

zinc mortar
#

can someone help me with my minecraft modpack? I uploaded it to curseforge with it having over 100 mods but now it only has like 20

#

I tried the curseforge devs discord but I didnt get any answers

real wasp
#

be patient, people arent always available to answer

#

you asked less than an hour ago

zinc mortar
#

sorry Im just not used to having to wait

#

most servers are more active

wraith token
real wasp
#

He got an answer in the dev server

wraith token
#

ahh mb

formal ridge
#

can anyone help me make my minecraft forge mod??

smoky nymph
formal ridge
#

I wanted to see if anyone can help create my mod named “Zeta’s Enhanced Difficulty” : ) it’s for Minecraft 1.20.1 Forge 47.3.10 and it’s for my Modpack “MC RZ” here is a brief summary of what the mod includes:

Mobs have a 0.5% of being “Germonium” mobs (enhanced variants of the regular mob, like champions, infernal mobs, etc)
Germonium mobs have 2 variants Infernium and Celestium they have some visuals inspired from other mods

smoky nymph
#

You should learn Java tbh

#

It's good for coding mods

formal ridge
#

Ohh, okay

#

Got that

smoky nymph
#

Yeah you should maybe look into it if ya wanna make mods

formal ridge
#

👍

smoky nymph
#

Alternatively, you could use like Infernal Mobs or Champions

odd cipher
soft echo
#

how can i debug regressions in my modpack? something is draining my battery and heating up my cpu

bronze pasture
#

how i can make a projectile place a multiface block when it hits a block adjusting to the blocks ?

#

im using forge 1.20.1 intellij idea

soft echo
#

must mods be written in java/kotlin? can they be written in c/c++ instead for better performance?

kindred dock
#

For java edition of minecraft that have to be in java/kotlin. As the game was built on java

#

Bedrock addons are in one of the Cs tho

fallen marsh
#

C++

soft echo
#

someone should implement a loader that supports wasm extensions, that way people could write mods in any given language that can target wasm

restive thunder
restive thunder
rough salmon
#

Yeah, Java is natively slow and silly (or rather, how they have written the game/engine), while C++ is one of the better and faster ones. *dodged incoming replies* Bedrock will always have better performance than Java Edition

soft echo
soft echo
rough salmon
#

Probably that the translation layer would be the bottleneck

#

Since you'd need to convert the C++/WASM into java bytecode

#

That's probably the overhead he's talking about

#

Especially with the mappings of stuff for the different versions

restive thunder
#

Basically any class would need a proxy in the WASM world in order to do anything, and this would not be free

rough salmon
#

Because I would love nothing more than to be able to write my mods in C#, which would be so much easier for me to grok than java (at least until I figure it out, but apparently I'm stupid and can't)

soft echo
#

hmm i see

#

you need to convert the wasm into java bytecode?

#

i was under the assumption it had its own execution sandbox

#

thats language independent

rough salmon
#

Don't really need to convert it, but you need to compile it to java bytecode.

#

Since Minecraft Java Edition is written in.. well.. Java, it will only currently load assemblies compiled into java bytecode

#

Sure, someone could write a loader for it, but it would need a translation layer for each function.

soft echo
#

aha so you can't even escape the gc

rough salmon
#

No, not really. :|

soft echo
#

ok nvm my idea then lol :P

rough salmon
#

I mean, it's not a bad idea. Imagine people being able to write mods in rust.

#

And as I said, I want to be able to write my mods in C# as I'm more proficient in C# than I am in Java.

soft echo
#

i mean, would it be worth it? wouldn't you still need to build the ecosystem from scratch

real wasp
soft echo
real wasp
#

if you chose to recreate that sanbox in java, yes

#

but by default wasm is just another language that runs code. its up to the thing running it (ie your browser) if it should be sanboxed or not

#

also, it would be able to call/generate and call java code which is not sanboxed

soft echo
#

hm i see

timber lark
#

Where can I download the client's src to be able to change whatever in code I want and recompile the whole client?

rough salmon
#

You probably can't, why would you want that? This is why you make mods with mixins normally

restive thunder
#

Usually when people want to be able to wholesale rewrite the client it means they intend to cheat...

rough salmon
#

Indeed, which is why I was asking, to see if they needed a boot.

timber lark
#

Handshake included

#

I wanna study the responses client-side

real wasp
#

if you want to know about the clients network protocol that is extensively documented on what was wiki.vg but has now merged into minecraft.wiki

timber lark
#

Also, I think it would be fun if I could just change the code however I want

timber lark
#

Also read the src clientside

#

And serverside

#

But I need to know how exactly the client behaves

timber lark
timber lark
#

So it's definitely possible

timber lark
#

See what they're sending

real wasp
#

is it funny fog colours?

#

cause i have seen a postish thing someone wrote on that

timber lark
#

Nah, it's different

#

Nothing visual

timber lark
rough salmon
#

Wynncraft is a cool server

#

Would love to know how that is done.

timber lark
#

Yeah, so does anyone have a way to either build the client's code (and modify it per will) or just log the contents of packets?

real wasp
# timber lark Yeah, so does anyone have a way to either build the client's code (and modify it...

you can use external tools like wireshark to log packets, though i believe MCs stuff is encrypted

The most reccomended way to just modify minecrafts code is mixins, which are classes that define a set of modifications to make to a target class. it is possible to get and recompile with changes the source of minecraft, but tools for it are rare and discouraged because you cant redistribute the result and for most people thats the end goal

timber lark
#

I don't want/need to redistribute

#

It's for my own personal use

timber lark
#

So do you know of a tool that allows a src change?

real wasp
#

nope

#

never used one, never needed to

odd cipher
marble cedar
#

!devdiscord try here

opal capeBOT
dapper bronze
#

can anyone help fix this in Mcreator? It happens every time I want to run the game and test the mod

frigid hazel
#

how do i use this so my friend can download the mod

abstract widget
opal capeBOT
turbid void
#

uh probably distant horizons

#

that mod... oh man

abstract widget
#

no i figued it out

#

it was related to my mod

deft night
#

Hi all, im not sure if this is the right place to post if not please point me where is.

I want to make my first modpack and be able to release it to the public, I've made a profile on curseforge, is there any tutorial on how to customise it? I.e make most ores come out say Mekanism ores/dust ? Unification of all ores? Things like that?

soft echo
#

is curseforge open source? i want to fix a problem with how curseforge deals with deleted content like mods and what not

turbid void
#

no

#

!ideas

opal capeBOT
# turbid void !ideas
Where to suggest new ideas and vote for others on CurseForge

CurseForge is looking for great ideas and user feedback, Get into the CurseForge Community by providing some feedback and voting on what's important to you!

Location In-app

  1. Click the zCFsupport button on the bottom left of the app.
  2. Click on zCFideaSuggest a Feature option!

Website
https://curseforge-ideas.overwolf.com

turbid void
#

you can also submit tickets to CF for issues

marble cedar
opal capeBOT
soft echo
#

hey, i've never created any mod or resource pack for minecraft yet but i want to give it a try now that i can't find anything that does what i'm looking for, i do have previous programming experience in regular swe though. i want a mod that applies consistency to wooden colors for all items in the game, primarily by adding variants to items that are crafted with wood but only has one appearance: like chests, beds, torches, crafting tables, etc... so if i craft a chest with spruce wood i'd get a spruce colored chest, likewise for beds and everything else. how could i do this? where should i start? i want to target mc 1.21.1 with the fabric loader. a problem i know that'll come up with this mod is biome and village dependent colors, especially for chests: f.e chests can be found around the world and the color of the chest should match the wood color in that biome, or another example is in villages where their bases are made of a different wood than oak (many other mods does this) the chest color should match that wood color, how would i solve that?

soft echo
finite ingotBOT
#

success @_d1v999d banned

Reason: Compromised or hacked account
Duration: Permanent

sharp ruin
#

hey come someone help me with a crash?

marble cedar
grand basalt
#

whats the current "standard" version for mods? last time i made one it was 1.19.2 i think

smoky nymph
#

I'd say 1.20.1
Stable version, stable loaders, stable mods and connector.
And many mods.

grand basalt
#

alright thanks

turbid void
full delta
#

trying to upload a modpack update to an existing published pack but with a few new mods. But it keeps declining

fallen marsh
#

Show the issue

rose timber
#

Hi, i have a little problem.
First at all: im new on this so, i never did a minecraft's forge mod

Well, the problem here is: ALL THE MDK BY DEFAULT IT IS WRONG

I donwload the MDK 1.21.4,
I open it with intellij,
Config project folder.
First: JDK V21.
Second: In settings build/builds tools/Gradle say distribution Wrapper.

I started watching the exampleMod and... Just, look at this

turbid void
#

you need to open build.gradle when you open the project from intellij menuu

#

did you do that?

fickle fjord
#

i need help

#

is there any mods that can help?

slim creek
opal capeBOT
# fickle fjord is there any mods that can help?

-# Trigger requested by Capto_7.

Please provide some more information to receive assistance

Providing the following information will help the team in assisting you:

  • A detailed description of the issue you're experiencing
  • If a mod/modpack/addon is involved, please specify the name
  • Any screenshot/video/gif of the issue if you have

Some tips for explaining yourself better to save time and additional questions:

  • Avoid using words such as 'it', say what it is :]
  • Instead of simply saying something doesn't work, try to describe what's happening when you're running it
fickle fjord
#

i logged into my curseforge acc with the wrong minecraft acc

#

so now all my mods ge ported to a different account

slim creek
#

What do you mean "ported"?

fickle fjord
#

that doesnt have minecraft

#

like i acidentally signed in for the first time into an old minecraft account. so now i cant get the mods onto my current setup

slim creek
# fickle fjord that doesnt have minecraft

Ah I see. Well, you can log out of the curseforge launcher with your minecraft account, delete any cookies that are on curseforge and microsoft in your browser and start over

#

That should work

fickle fjord
#

so make a new cf acc?

slim creek
fickle fjord
#

no the first one. i just ot the acc

#

i put an old mc account on my acc

#

with only bedrock

#

i cant use cookies cuz its the app

slim creek
# fickle fjord with only bedrock

You do know that bedrock and java come in a complete package now right? So if you had bedrock on it you also have java on it as of july 2023

fickle fjord
#

i know it old af 😦

slim creek
#

or was it june?

fickle fjord
#

this acc was back wen bedrock came out bro

#

good times.

slim creek
# fickle fjord i know it old af 😦

No! What I mean is that if you had bedrock on it from the start, you also have Java nowadays as it was unlocked for everyone who only had bedrock before

#

Same goes for java users with bedrock edition

fickle fjord
#

i dont

#

i want to use mods on my current acc tho

#

does that make sense?

#

idk tbh...

slim creek
#

I don't really have much time right now to help you as I thought I did but maybe there is someone else that could help you

fickle fjord
#

ok

slim creek
fickle fjord
#

ill try sime other thing tHANK for the help

#

ok

graceful sierra
#

Hi

#

How can I become a mod

kindred dock
#

For which game?

#

If minecraft, you would need to have a base understanding in the Java coding language. We have some info/tutorial links in this channels pinned messages

twin drift
#

guys I'm playing a modpack, except that I added a mod called "Choice Theorem overhauled villages" but in the villages I couldn't find kitchens to loot, so I added the chef delight mod, but I did it when the world was already started, so I'm wondering, does it generate villages with kitchens or should I restart the world from 0?

smoky nymph
rose timber
turbid void
#

I'm at work right now

#

Are you using forge or neoforge

rose timber
turbid void
#

You can ask on the forge discord

#

!mc-forge

opal capeBOT
rose timber
turbid void
#

I don't understand

#

There's the neoforge discord also - they're slightly nicer

#

!invite-neoforge

rose timber
rose timber
rose timber
verbal monolith
#

hey how do i add more games on steam deck

marble cedar
#

Not anything to do with this server

#

Definitely not this channel

verbal monolith
#

no i mean on curse forge

#

sorry i needed to explain that better

kindred dock
#

Not all games on the CF site are supported by the app. If the game isnt on the app, it cant be added

#

!cfgames

opal capeBOT
# kindred dock !cfgames
CurseForge game support

CurseForge supports many games, however only certain games are supported between the different apps (OW version vs. Standalone). See the link below for what games are supported by which platform.

https://cf-community.com/games/

verbal monolith
#

ok

#

thank you

sage spire
#

Can I Please get some help with My Curseforge app?

#

it keeps saying I have no connection, I click retry and it spams me with it. I tried to restart it and about to restart my computer

real wasp
sage spire
#

ty

twin drift
#

guys If I want to disable the spawning of a monster from a mod, for example the centipede from Alex's Mobs, or the one from Deeper and Darker, how do I disable it?

turbid void
zenith lantern
#

hello, I have a "strange" problem, I'm porting a datapack to mod, but it looks like that neoforge (both 1.21.1 and 1.21.4) doesn't allow you to overwrite (through datapack I mean) the recipe of the blast furnace, why do I believe that this is a neoforge problem? Before porting the datapack to mod, the recipe overwrite was working just fine, + the same exact same recipe change actually happens if I try it with fabric loader.
Can someone tell me if it is just me or this is a "problem" that truly exists?

turbid void
frozen dock
#

i deleted my mod off of curseforge, is there a way to get it back?

real wasp
#

you would have to open a ticket, and they might be able to undelete it

#

!ticket-site

opal capeBOT
# real wasp !ticket-site
How to open a support ticket on the CurseForge website

Can't open the app or would rather use the website? You can do so here.
Fill out the form with accurate detailed information, keep in mind that simply saying 'it' or 'doesn't work' is very vague. The more details you provide, the more efficient help you will get.

If your problem is with the app, make sure to upload your CurseForge logs with the Upload File option in the ticket. Information on how to get these logs can be found here

frozen dock
#

thanks

velvet torrent
#

I have a question Im trying to find the Noise settings for terrain generating portions of mods so I can make them compatible with another one that is blowing past them, but I can't find it 😭
Are they based on the mod that the file is in, or is there like a universal place I can find them?

upper schooner
#

guys, i was tryna upload my modpack to curseforge and u have to wait for ur modpack to be approved by the moderators, but my one says "Under Review" what does that mean??

real wasp
#

?mt

opal capeBOT
# real wasp ?mt
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Click here for the Minecraft mod Approval Process

upper schooner
upper schooner
#

are the moderators that approve my modpack robots??

smoky nymph
upper schooner
#

oh, ok thank you

kindred dock
kindred dock
smoky nymph
#

mb

kindred dock
#

If your not sure, dont answer for cf please

novel vine
#

Why wont it let me log into curse forge and whenever it gives me a code the website its supposed to open does not open this is really confusing please help

vivid elbow
#

I don’t know if you guys can help with this, though I’m trying to download Java and shaders and it just will not work.. keeps asking me to redownload Java and it won’t let me open the optifine thingy.

marble fulcrum
#

is there a way to see recipes id's?

#

*minecraft

#

i did F3 + H, it only shows item id

kindred dock
#

F3 + H to open advanced, Then hold Shift when hovering your mouse over the recipes output

marble fulcrum
#

hmmmmm

#

i does not seem to be showing

#

is it a emi problem?

kindred dock
#

Was about to ask if you had emi, Im not sure its compatible atm.

marble fulcrum
#

ill remove it, see what that does

#

i got it to work

#

ill add emi back when not developing

#

ty

red quest
#

I have the add-on for the fortnite tracker when I downloaded CurseForge, but I cannot find out how to uninstall the add-on

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nevermind i figured it out

twin drift
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how i can disable some mob from
a mod like centipede from
alexsmob

turbid void
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it has a config file that you edit

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not all mods have that as a feature but that one does

ornate thorn
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Hey

twin drift
last wave
last wave
#

Can try both to be sure

twin drift
twin drift
last wave
last wave
#

What minecraft version are you playing on?

twin drift
tired root
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guys anyone know how to put a custom main menu spinning world?

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with fancy menu

smoky nymph
smoky nymph
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Yup

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It just makes panoramic screenshots that you use to make those spinning world backgrounds

tired root
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ok

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thanks

tired root
#

@smoky nymph

smoky nymph
tired root
#

@smoky nymph it not working

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it work

smoky nymph
#

You'll need to put the panorama folder in your fancymenu config/panoramas

tired root
#

anyone know how to put a texture on all button with fancymenu?

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please

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anyone

smoky nymph
tired root
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for every buttons i need to put 3 textures

smoky nymph
#

yes

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You could look on the Fancymenu wiki tho

tired root
upper schooner
#

how do i create a minecraf mod??

last wave
opal capeBOT
last wave
#

Jump to the above message

finite ingotBOT
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success @ar_iy banned

Reason: Compromised or hacked account
Duration: Permanent

broken frost
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guys

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i need help with smt

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someone can help?

last wave
broken frost
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my moded mincraft dont tern on
it just crashes

last wave