#⚙️︱authors-help
1 messages · Page 9 of 1
reading does seem to be a skill quite a few people in the server are... lacking when they first arrive
🤭
trying to get a circuit texture with Create Mod Andesite Casing Style, Anyone can help? I dont like the current texture I dont think you can tell its a circuit
(my color palette is from minecraft items and create mod items)
Reminds me of a piece of wood with moss...
trying to make a circuit board out of wood probably wont end well
Paste link generated for file uploaded by Snowy.
Hello, I have two questions. A few days ago, I published a mod on CurseForge as experimental. How can I change its status?
I’m also interested in how updates work. Do you verify the files using MD5? I ask because my mod generates a JSON file and a .cfg file, and I’m not sure if I should add them as dependencies since their content changes constantly. Thanks
!experimental
If you've uploaded a project and selected the experimental status, it won't be visible to others and its files won't synchronize across CurseForge. To remove the experimental option you will need to click the link as shown in the image below.
You will need to go to the legacy site for this, just add the word "legacy" at the start of the url. (legacy.curseforge)
Click here to read more about Project statuses
To change the status of your mod from "Experimental" to something else on CurseForge, you can follow these steps:
Login to your CurseForge account and navigate to your project page.
Go to the Project Management Tab, usually found on the right-hand side.
Find the “Edit Project” button.
In the “Project Status” section, change it from Experimental to Release or the desired status.
Save the changes.
Make sure the mod complies with CurseForge’s guidelines for a non-experimental release, such as being stable enough for wider use.
As for mod updates, CurseForge does not specifically verify files using MD5 hashes when uploading new files. Instead, it tracks the mod’s version number, file type, and compatibility details. If your mod generates dynamic files like .json and .cfg, which are not part of the mod's core files and are created during runtime, you generally do not need to list them as dependencies. These files are expected to change frequently, so you can exclude them from the dependencies section unless another mod specifically requires those configurations to function.
Let me know if you need more details!
@flint pier Hope this helps
thank you very much, I’ll check it right now
md can you help me with a problem?
yes, sure
.
I’m trying to figure out what it could be. The message indicates a license error in the .toml file, but it seems correct.
It’s been a while since I last worked with Minecraft. Currently, I’m developing a Sims mod in Python, and some things in C#
No Worries take your time.
Did you try placing the license property outside the mod section? For example, below loaderVersion="[47,)"?
would that have any effect?
omw, it works ive been dealing with this issue for 4 hours now
thank you md
nice, I’m glad you were able to fix it. Yesterday, I was also stuck for a long time because of a single extra number 
hey, we would appreciate if you dont use ai to generate responses to pass along to other people as it can often be incorrect, especially about more obscure things like how curseforge works. if you don't know how to solve something, someone else who does know can answer instead
for example there is no project managemant tab, and no project status box so that entire set of instructions is very incorrect
I said it might help, didn't say it was correct, he was trying different methods. And the last text might help.
This was also from a reddit page so.
hello everybody,
I need help (Pleaaaaseeeee) for galaxy editor SC2, i m searching how can i prevent players (melee) to build structures anywhere. I would like main structure being built only on specific region, i tried to copy the idea of raffinery but i don t know how the grid is set specifically for raffinery ? all other buildings can be built in the green grid zone while raffinery grid is all red except on vespene gas...
It s maybe the "Has vespene" validator
I think there might be a lack of StarCraft 2 mod/addon developers here. ^^; So responses might be few or none.
Not sure if this invite is still valid, found it on Reddit just now: https://discord.gg/jEnGvFJ
im trying to make a modpack but crashed and i cant tell why
anyone good with KubeJS? trying to figure out if we can add a % chance drop for an item from all hostile mobs if possible if not a given list of mobs
check for examples on the LootJS discord i think
will do, people kept saying we need lootjs so we are adding it after we do more quests
how long does it take for a project to be approved
!mt
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
oh ok
are legend spawns bugged? i havent seen one in ages
working on a mod, and it launches the game fine but once I click "Singleplayer" it crashes, heres the Crash Report
Paste link generated for file uploaded by _Andro 🌌.
Im making a fork of another mod, so I dont know if I missed renaming something or what
looks like something with registries is going wrong, but i cant tell what cuase that information is in the log file, not the crash report
Paste link generated for file uploaded by _Andro🌌(Please Ping Reply).
remade it to see if it would work but it doesnt, heres the report and log
Paste links generated for files uploaded by _Andro🌌(Please Ping Reply).
nevermind, I fixed it : )
hello, in the curseforge api, how do I get to know authors ids?
!devdiscord would be a better place to ask this
The dedicated developer server for CurseForge can be found here: https://discord.gg/JwUXpc8n8M
Please complete verification in the Verification channel once you join or you will not have access to the main channels
-# Trigger requested by YOYOK9.
ohh thanks!
where can i find help on how to add chunkloader functionality to a block?
can someone help?
cant install any mods?
Wrong channel, and don't multi-post. Stay in #🔥︱curseforge-support
yo, im messing around with craft tweaker and kubejs, what path do i need to copy and paste into IntelliJ from the curseforge app? all the videos ive seen are downloading forge manually, not using the CF app
so ive made a mod pack and i dont want it to go to waist were do i put the base all it needs is the quests a full playthruogh play test it does open and run i seen it and it just needs the programing and stuff i dont have a team and dont know were to post it
ight. ill just do it manually outside of the app then
kubejs and crafttweaker are mods that use simple scripts
you can just use VScode or notepad++ with syntax highlighting for javascript (KJS) or zenscript (CT)
how the hell do i launch the game without crashing?
Ummm how do I fix the size of the window due to me not able to check certain box for filtering
okay im on sf3 and it wont allow me to trust a player, it says that a plugin in denying
really need to know
hello i have a crashe notification I don't know how to solve this
says "event" is not defined, can someone help me out?
Maybe ask in the KubeJS (I think that's what it is?) server
you need an event handler ,like
ServerEvents.recipes(event -> {
// code that uses event goes in here
})
different events use different text at the top to say what event it is, but you look like you want to do recipe stuff so you use the recipe event
Making a simple mod to highlight certain blocks (1.21.1, Fabric). I'm struggling with drawing the highlight. My idea is to just draw a square on top of the blocks that pass some checkBlock() check, but I can't figure out how to actually draw a line in the game. I'm using VertexConsumer::vertex for every point of the thing I'd like to draw but nothing shows up in game. I can't find any documentation for vertex() either (or anything else honestly).
?
hi
I have created a Forge server
Can someone help me and tell me how I can install the plugin on this server
Forge doesn't work with plugins?
I didn't have a mods folder and I created it so that I could put the plugin in it, and now it doesn't work when I put it in.
Yes.
Because Forge only supports mods, not plugins
https://www.curseforge.com/minecraft/mc-mods/dynmapforge
I installed this plugin and if it is possible, please help me how to start it

Look on their Discord. Also, it's a mod, not a plugin.
It's true that you said that I can't install the plugin, but I can install the mod, and it's a mod, but it doesn't work. Does the problem come from the fact that I manually created the mod folder?
Ask on the mod's Discord server.
So you say that the problem is not with my server, but with that mod, right?
I dunno. But I recommend you ask on their Discord.
Thank you for your help
Excuse me, one more question, what kind of server should I install and set up that can support the plugin as well as the mod?
The thing you're installing is a mod.
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Mods and plugins has never really worked all that well. The last time they somewhat worked was pre-1.12.2 versions.
Better off finding the mod versions of the plugins and using those for newer versions of mc.
I watched a few videos on YouTube and they all put this mod in the plugins folder and activate it.
You confused two different projects
With mods or plugins, the server becomes more attractive
On the video, they are talking about this project: https://www.spigotmc.org/resources/dynmap®.274/
What mc version are you using? And what modloader are your mods for?
And on the curseforge link, it's talking about a fork of the plugin rebuild into a mod instead of the original plugin.
Yes, by the way, they introduced this in their own discord server, but what kind of plugin is it, not a mod, how can I set up a server that I can run this on, their server is also offline and not responsive.
I will let you with Yoyok 😅
A working server is more attractive, ive worked with hybrid servers before. They arent always worth the pain they cause.
What the videos dont show are the weeks or months of troubleshooting needed to get the darn thing to boot and work properly with the mods you have
That is, if I put it in the mod folder, it works, and the strange thing is that when I created the server, there was no matte folder for me, and I created it myself.
You also never answerd the question of what modloader and mc version are you using?
[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:
I didn't have a mods folder and I created it so that I could put the plugin in it, and now it doesn't work when I put it in.
Neoforge or forge?
Forge.
Pic wont open on my cell
But from what I can see, the mod in question doesn't exist for 1.21.1
So, if the file isn't available for 1.21.1, then it might mean that it also won't work
ohhhhhh
Woah, that looks so much cooler than dynmap :o
Thats what I use on my server. Love the immersiveness it adds. It doesnt have the chat feature but can easily fix that with a dicord chat bridge mod
Interesting, I'm trying to set this up, thanks for your help
And one question, does this mod also have the ability to show people?
I have a question, this version I installed did not have a problem, it did not create the mod folder and I created it, if there is a problem, I will delete this version and replace it with an older version.
I really appreciate your help and I will try to get this up and running
For any mc versions 1.16+ would avoid plugin/mod hybrids. They really just dont work the way they used too. As your learning now
I also tested this, but again I enter IP and port and it doesn't work🥴
No, I did not see this
It was in the description for the mod, plus the mod has a wiki
For anyone in the future, I've decided to just spawn particles to highlight the blocks I want. It's a million times easier
i need help
so basically im trying to load up a mod pack for Minecraft but every time I do when i get to the minecraft luancher it shows this
Thats normal. Its just warning you that your playing modded mc
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click
Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto Discord.
Please grab the
![]()
Minecraftrole in https://discord.com/channels/428228256236306434/1067364025979129907 and continue in #🧱︱mc-other-help.
Grab the minecraft role from id:customize then move to #🧱︱mc-other-help
I made my modpack and after some testing I find that it has lots of micro stuttering but I'm not sure of the cause as I have like 20 optimization mod in it
Can someone find the reason?
https://www.curseforge.com/minecraft/modpacks/distrial
I need help with starting MM(Mechanical Mastery) it keeps saying error code 1 even tho I think every mod is on the same version is it the server props?
Paste link generated for file uploaded by Altos.
#🧱︱mc-other-help for mc issues, dev help is for those seeking aid with code they are working on
ah okay sorry
I keep getting a message saying Minecraft is not not responding please retry is there any way y’all can help
Grab the minecraft role from id:customize then move to #🧱︱mc-other-help
Dev support is for those looking for coding aid
Paste link generated for file uploaded by DrummMutt.
Wrong channel
Is there not a discord link to their server in the description
No it's in beta
It's brand new apparently, I can double check
I think there is only a patreon
I found it I'm just blind mb
Anyone know how to alter recipes on Crafttweaker? (KubeJS Fabric is discontinued so I gotta use Crafttweaker now)
Hey,
I need some help with my project and account.
When I closed the tab in the browser, my project and account were suddenly gone. After logging in again, I got a new account and my username was gone.
what should i do ?
Can I somehow get my account and my project or is it gone forever ?
oh so i have registered with google if that helps to get my project and display name back.
!ticket-account will need to open a ticket for this and explain what you did, we dont have access to accounts here as we are only volunteer support. Not actual cf employees
-# Trigger requested by 🎃YOYOK9👻.
Information for account related issues:
When opening a support ticket, choose Mod user support in the What kind of support do you need? box, then Account and Security for the Issue Category.
Make sure to include your username!
Logs, Game and OS boxes can be ignored when opening an account ticket.
You mean the display name?
include all the info you have in the ticket, anything that will help the site team figure out what happened
ok
My pack menu doesn't work once I implement it in my modpack after I coded it
Anybody knows why?
Okay, this is gonna be a bit of a doozy:
I want to copy paste configs stuff from a All the mods modpack that has tinkers construct in it (ATM10 has it so that might be best) and hope to basically only take for mystical agriculture and allthemodium. Adding tinkers to the modpack my friends and I play on (ATM8) makes those materials in those mods kind of incompatible, so I was wondering if someone could help me also add smelting and everything they know is usually added when adding a material not usually automatically added. This is a private modpack. Can someone help me?
Totally thought Allthemods 10 had tinkers construct and now I have make my own stats XD
does anyone know how to do something like the "/kjs hand" command in minecraft 1.21? Like a mod that could do something like it
kubejs itself?
no as Im playing 1.21 fabric, and kjs discontinued Fabric for 1.21, so I need a alternative for 1.21 fabric that allows something like /kjs hand
back to this question, I need help changing recipes of anything in Minecraft 1.21 Fabric with Crafttweaker
There is this Forge 1.19.2 mod called "Weaponized Baseball", for which there is an incomplete 1.20 port on GitHub that was seemingly never completed. I just need someone to add the missing code and complete the port to 1.20.1, if possible, or at least have a look at it and identify how much work it would be to complete it.
The link to the original mod is https://www.curseforge.com/minecraft/mc-mods/weaponized-baseball
The link to the incomplete GitHub repository is https://github.com/archerdave/Weaponized-Baseball-Mod
hi could anyone help?
[Message](#🧱︱minecraft-chat message) in #🧱︱minecraft-chat :arrow_down:
Is this related to creating or using mods?
I need help creating a ftbqests theme. I know the very basics of ftb_quests_theme.txt, but I want to know if there are docs or other info. Like if I can use lists for things like background images or rotate them.
Paste link generated for file uploaded by Tyson The Ember(PING PLS).
Anyone able to help? I tried asking in the NeoForge server but they keep ignoring me it feels like
Anyone know how to customizle durability/tool breaking speed? Either through a mod or having to do it yourself through some config or even file changing? (If there isnt a good or easy way to change breaking speed thats okay im mainly here for durability adjuisting)
1.21 Fabric btw
or maybe through datapack?
How hard is it to port a fabric mod to forge? There's a mod on Fabric that I want to port to Forge (privately) however I've never done this before. Any tips/guides?
Would have to likely rewrite the whole mod, code wise. Assets would still be able to be used (pics)
Hmm okay
What game
does cf staff modpack moderation work today?
?mt
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
thank youuu
i need help with a mod pack
code? or general issues?
i dont know
whats the issue?
i was booting it up and it crashed
#🧱︱mc-other-help then
oh ok thanks
Yoooo! I’m a fairly new mod/datapack developer (I mainly come up with concept ideas but can’t implement complex code yet) and I’m an AVID Hypixel SkyBlock player. I’ve recently come up with SO many custom ideas but can’t figure out how to make them a reality.
My main issue is how to work around NBTs and dynamic item lore
It would be super helpful if there are some fellow SkyBlock players here who could help out (common shared knowledge between us) but if not, that’s alright… I can just explain my thought process
I’m trying to design an upgrade to an item called the Relic of Power, which is an existing accessory that can contain every type of gemstone in the game (currently 12 types)…
Each gem provides certain stat bonuses I.e. sapphire with intelligence, or jasper with strength, and each one has 5 qualities with increasing strength of stats the higher the quality…
Rough, flawed, fine, flawless, and perfect.
I’m trying to add 10 more gemstones and an upgraded “Heirloom of Power”, and I have the texture figured out and the stationary lore, but I need to know how to make dynamic lore for when certain gemstones are added or removed (let alone how to make a system to add and remove them). I need to learn how to update specific segments or strings of text when a certain gem is added.
Basically I just want to know how to dynamically update each slot (a slot for example is [❤️] or [✏️]) based on which gemstone is added… idk how to do this though… in the actual game, they use a custom GUI with a custom table to add the gems. Idk if I just need to run it through functions or what
But Hypixel is far too advanced for my mortal brain to comprehend…
Any help?
The brackets change color based on rarity (white, green, blue, purple, and gold as seen in the image) and the stat symbols are fixed colors
But grey for both when the slot is empty
The main thing is I learned that there are ≈2.68e+38 combinations of these gemstones and It’s beyond impossible to make a /give command for every one of them without learning NBT so
I’d love to know at least where to start
I just want to learn datapacks for now if that’s possible, but if a mod is easier/necessary, I’m all good with that too
geez this is a lot to read
https://www.reddit.com/r/MinecraftMod/comments/1apmbjb/a_skinwalker_with_ai_voice/
I BEG, SOMEONE MAKE THIS
(mb if this is in the wrong channel)
Why nit make yourself?
Any ideas for this? Anyone?
I just need help creating a datapack to run several functions and have each replace a specific line of text in the lore. Brackets symbolize quality of each gemstone and the center is locked to their set color [❤️] being red with rarity colored brackets, ⚔️ being yellow, and so on
So basically if I were to type something like /function flawed_amber, it would replace the second slot with green brackets and a gold ⛏️
Or /function fine_opal, and it would replace the 2nd slot on the 3rd row [☀️] with a white sun and blue brackets
If you have any idea on how to do that, I’d love to elaborate in private, my dms are always open :)
hello everfyione
i am having some trouble with my modpack, @ me to notify me
i have added onto an already existing modpack
and every time i load it up it cancells last second
i look into the logs but i dont understand them could i possibly get help from a superiour
i am not online from 8am-4pm today but i will be able to message every now and again
i just want to play minecraft
that is what it ends on
can anyone help me with this if they know?
Is there any way to remove a biome from world generation? (1.12)
Any way to get the serverplayer list after preparableresourcelistener run?
(minecraft 1.20.1 architectury forge)
@shadow rose So your problem seems to be improper data file communication in the fact that the error from the baby skeleton baby with her skeleton sort of thing isn't picking up on the texture pack or included texture model transfer from the mod pack itself you might want to look into see if the files are mislabeled somewhere this could take a very long time but you can also look at the file listing below the errors and see if follow that trail to the file that's missing or mislabeled you can also try down grading the mod version of mod or increasing the forge version see if that helps
missing datafixers are not a problem
i just downloaded overwolf and curseforge but the screen just keeps loading and never opens , i need help
I'm not a dev or Mod but I would suggest reinstalling it? Idk I got curseforge stand-alone @desert light
Do the full uninstall procedure first
!reinstalled
-# Trigger requested by Briar Thrain.
Please uninstall by following the instructions here
Once you're done, you can install again from the main download page
*These steps will not remove any installed mods/addons/modpacks or associated files (worlds, configs etc)
Detailed through that link
Yay I was right ^^ I'm useful for once wooo
Could anyone tell me how to make a issues/bug tracker on github?
You basically just create a new repository, and that's it. Should be pretty many tutorials on the web on how to create a bug tracker repository on github, or even asking ChatGPT
Hey, a few years ago one of my mods was removed because it it had an asset that violated content guidelines. I deleted the file, but it was never reinstated. I am updating it now, so I would like to get it reinstated if possible:
https://legacy.curseforge.com/minecraft/mc-mods/expanded-unuverse-pack
The version uploaded in May 2021 had the offending material. I uploaded several revisions, but it was never reinstated.
editing the description might trigger it to go back through review
otherwise you will need to open a ticket at the url they provide
Thanks 👍
How can I create my own mods(for you to download)?
Will need to know how to code in java to make minecraft java edition mods. Can check the pinned messages in this room
hi i keep getting the error code 1 anytime i try to use almost any new mod what do i do becuase i can play any of the mods i like
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click
Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto Discord.
Please continue in #🧱︱mc-other-help.
!devdiscord
The dedicated developer server for CurseForge can be found here: https://discord.gg/JwUXpc8n8M
Please complete verification in the Verification channel once you join or you will not have access to the main channels
my files in the modpack got deleted which deleted 97 of my 127 mods
nvm accidentally toggled server mods only
is there an issue with prossecing modpacks on curse atm? ive uploaded an update to my pack and nomally doesnt take long to process just today its taking alot longer
!mt
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
Would this be the appropriate place to ask for help setting up a mod that isnt working properly?
Just to make sure, a mod that you are coding in java? OR a modpack which is a collection of mods (Some use "mod" word for both...)
im not coding the mod, im just trying to edit it
im using "atlas" by itsmiir with the fabric loader through modrinth and i cant figure out how to edit the surface rules
im pretty sure the mod loads through forge as well, though
Have you tried contacting the mods author for aid?
yes
some people in the server told me to look into surface rules, and i did
but i have no idea how to proceed and theyve stopped responding
my guess is its an obvious answer and theyve assumed im trolling, when in actuality im actually just not very good at this 😂
Would try again with the dev, most cases the devs will have better answers as they made the mod. Could also try opening an issue on their github as well
its a very obscure mod, and the github hasnt been updated in like two years 😭
i also have asked in the server every day for the past 5 days
nobody has responded in the past three
is there another better place with more people who i might be able to ask?
Maybe the fabric discord since its a fabric mod?
Im not sure if CFs dev discord would be able to answer it, but also an option
!-fabric
tyty!
!devdiscord
The dedicated developer server for CurseForge can be found here: https://discord.gg/JwUXpc8n8M
Please complete verification in the Verification channel once you join or you will not have access to the main channels
this was super helpful thank you!
guys, im modding some recipies and im trying to find the stick recipe but it is not anywhere in the folder. anyone got ideas where it is?
?copyspam
-# Trigger requested by DaemonUmbra.
Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules :two:
I had told em to move here befor you and Briar got into it
Oh
hey guys, is there a website that i can use to modify what smelting things gives me? like for example stone being smelted gives me basalt instead of smooth stone?
KubeJS basically
https://misode.github.io can also generate datapacks for vanilla recipe types
does anybody have any tutorial videos on youtube or smth on how i can create custom items, such as a pole (represents a stick but is longer) and get the ID of it so i can use it in crafting recipes like this web? https://crafting.thedestruc7i0n.ca/
How are you creating the custom item? through a datapack or java?
Custom blocks that are more than one block size are highly custom things. Think about starting with what is easy first just to get the hang of how everything works
Note that items are one thing, and blocks another. Items can exist in world, on the ground for example, and are used in recipes. Blocks exist as placed blocks in-game
has anyone got any idea how to make an attachment for a TACZ gun thats basically a shader compatible torch ? would really be Awesome for my modpack 🙂
Really just how to make Dynamic Lights with modding, i would love to make this possible for others to use too and am willing to put in some serous effort to make it work
Hi, I'm learning Minecraft Modding and I was wondering what ambient effect means?
Code if needed (its a food):
public static final FoodProperties KOHLRABI = new FoodProperties.Builder().nutrition(3).saturationModifier(.25f).effect(new MobEffectInstance(MobEffects.INVISIBILITY, {duration} 400, {amplifier} 1,
{AMBIENT HERE},
false), 0.20f).build();
ambient is a visual thing, it is true for effects from blocks like beacons and conduits and false for other sorts of effects
Ok thank you ❤️
Where do I submit a suggestion to the devs of Curseforge?
!ideas
CurseForge is looking for great ideas and user feedback, Get into the CurseForge Community by providing some feedback and voting on what's important to you!
Location In-app
- Click the
button on the bottom left of the app. - Click on

Suggest a Featureoption!
I'm trying to force-update a (fabric) mod to 1.21.3, and I get this error Error: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_309 failed.
The mod in question is specifically JEI. It's mainly for personal use because REI barely works. How do I fix this?
what do you mean by 'force update'?
Using a 1.21.1 mod on 1.21.3
yeah that wont work
How come? The version is barely different
Fair point
@wind sail This is not a place to advertise your services
can anyone explain how to update gradle bcz i can't use terminal commands such as "./gradlew --version"
If I'm not mistaken, you should have the gradle version in one of the many files in that project. (I don't know which one from the top of my head)
Search for the used version number, and you might find it
So search for 8.10.2 in this case
i don't need but it's in "C:\Users\nope\IdeaProjects\AndrewsDesertAddition.gradle\8.10.2"
So, it's not in gradle.properties?
i installed gradle 8.11.1 but like files don't match at all
leme check
You should probably check in the Fabric Discord if they can help you as well.
ye nope
You need to add the imports for the various things that forge or neoforge handles, and make any changes such as the method you use to register things in forge or neoforge
They both have documentation
nvm fixed
you need to make a lang file
Hi, I was wondering if anybody knows about (back)porting Minecraft mods, like a website or a PDF, or videos...
If you want details I want to port ExCompressum and EnderIO from their recent versions to 1.16.5 or 1.19.2, and I learn the basic of Minecraft Java modding (I'm aware that porting mods is surely very difficult but doesn't matter 😁 )
Thanks for you help ❤️
there are some tutorials pinned
Wso
!mc-installserver
- Check if the modpack has a server pack, if it does: use that and skip below.
- Go to the Forge website http://files.minecraftforge.net/ and download the Installer for the forge version the pack is using.
- Run the installer and choose
Install server. Do not install to your desktop. Also do not install inside a OneDrive folder. - Run the server using the forge.jar. A file called
eula.txtwill be generated. Open it and changeeula=falsetoeula=true - From the Client; Copy the
modsfolder,configfolder, and any other folders needed for the pack to work into the server folder. If the modpack has a server pack, use this instead! - Run the server again.
- Port forward your machine if needed. (Google it)
You could also use this community made tool for installing packs! Instructions are provided on the site.
-
The Universalator is a file (BAT script) which can be used to install and launch modded Minecraft server files on PCs (and VMs).
- All Minecraft (Java) versions are supported.
- Supports Neoforge, Forge, Fabric, Quilt, Vanilla.
- Java version files are automatically obtained and handled!
- Has additional tools like client-side mod detection.
-
Use it to create custom servers on your PC!
-
Use it to launch existing published server packs on your PC!
Current versions support use with Windows, Linux, MacOS
The script for each OS version is a single file which is placed into, and run from the server folder.
Universalator project download website & wiki
Hey can someone help I made a modpack which got approved so i downloaded it and tried it but it updated the mods inside of it which i didnt want because some of the mods arent compatible when updated is there a way to upload the modpack without the mods getting updated?
If im wrong lmk but I think I just have to add the mods to the overrides
yh it worked i just also had to change smth in the manifest
If I publish a mod, what stops others from copying it and republishing as their own?
Would I need to get a copyright license for it?
coyright law
the exact way it works is different per country, but the general way it works is something that you make is yougs and no one can copy it without your permission
Ok, thanks for the help
if you apply a license like the MIT license, or LGPL then that is giving permission for people to use it under the terms set out in the license
also note that by accepting the curseforge tos and uploading you are also giving curseforge permission to do some things to it, like provide downloads and use it in curseforge's advertising
i downloaded a modpack and when i click play it will open and close over and over and wont open minecaft i am on a mac
java is up to date
and i ckecked for curruption no curruption
anyone no what to do
all the files do the same thing
@galactic_dark_knight kicked
Reason: Pinged too many people
DM not sent: User disabled DMs.
thanks sapphire
what do i do if my curseforge isnt detecting any of my games even when i do self scan
Do you have any of the games that are supported by the CF app
does worldbox count?
it seems that its only the steam games that i own
that dont detect
since stardew valley and minecraft do
If the game isn’t visible in the app, it’s not supported
oh
i got confsued because on the website theres mods for other games
so i thought they all supported
Only a handful of games of the many CF supports are supported in the app
Quick question, Is MCCreator a good place to start developing mods with a side benefit of computer programing experience?
no - you should straight up learn the basics of coding the java language instead if really wanting to mod java edition mc. see the channel pins.
.#⚙️︱authors-help message
imho starting the first few chapters of the David Eck course gives you a very good start at 'what is going on' with computers and programming
oh wait okok I forgot to add that I also have experience with the java language, or at least what highschool computer science java language gets you because in Uni they went for python in the course i took
nice
you can have a look at some of the 'how to mod' vids?
intellij is a good IDE to use
ooh I see
the coding is too complicated and ever-changing between minecraft versions for mcreator to ever do an actually good job at making non-bugged-out mods
soo is that kinda why porting to a new version is really difficult?
mojang is always changing the base game code between versions - to 'make it better'. also modloader teams do the same thing
the formula is
- know at least the basics of java
- read the wikis and docs (in-IDE docs for example) for whichever modloader you want to use
- see examples of other people's projects
- entities (mobs) can be pretty complicated
- blocks / items pretty easy
- block entities (as in blocks that tick with additional features) medium (like a machine block)
but yeah initally i saw Mccreator as a choice since it kinda felt like the only way i could just have everything in one spot and maybe try running the mod in real-time without having to do some loops just to do one test run
meh - regular coding using intellij makes it fairly easy. once you want to do a test do 'run client' and load it up, fairly fast
gotcha
uhhwhich of these should i be selecting ?
context menu, .java, .gradle, desktop shortcut are all probably good ideas
I am a new developer to Minecraft / Minecraft: Bedrock Edition, I already know, and practically mastered javascript so I am good on that side but I have caught myself in a bit of a hole trying to solve this issue.
I've been working on a mod/script/addon for Bedrock Edition that introduces new & more crops, more wildlife such as deer, and etc. Can anyone give any advice as to how to make certain crops grow in the wild? For an example I added in a new crop called "Wild Onions", and I would like some advice, or someone who can steer me in the proper direction on attempting to make them spawn naturally in biomes like forests, or etc.
If someone who can help me with what I need in the listed text above, I would appreciate it lots. If you can help please mention me in the reply so I know that you messaged, Please! and Thank you.
im currently playing medieval minecraft fabric and i was just playing and was changing tabs between the game and google and my whole computer froze and i restarted my pc but when i came back this specific world im playing says its unable to access world everytime i try launchimg it and this is what my log says
Do I need to make a .zip for a datapack?
If your not using something like kubejs to load it. Yes. Datapacks are normally zips
Alrigh
Can use the site
misode.github.io for aid in generating datapacks and the needed files for it.
And for a mod-changing datapack, would I have to use the path fron the /data stuff?
vanilla will actually load non zipped packs
but for distributing a zip is basically required
yes
Oh ok
But I could use both
Oh? Did not know that. Neat
So would I have to put the path from the /data on into my datapack's /data folder?
https://github.com/mickelus/tetra/blob/1.18/src/main/resources/data/tetra/materials/bone/bone.json
/data/tetra/materials/bone/bone.json
alr
More or less just matching the files folder path in your datapack.
I am a new developer to Minecraft / Minecraft: Bedrock Edition, I already know, and practically mastered javascript so I am good on that side but I have caught myself in a bit of a hole trying to solve this issue.
I've been working on a mod/script/addon for Bedrock Edition that introduces new & more crops, more wildlife such as deer, and etc. Can anyone give any advice as to how to make certain crops grow in the wild? For an example I added in a new crop called "Wild Onions", and I would like some advice, or someone who can steer me in the proper direction on attempting to make them spawn naturally in biomes like forests, or etc.
If someone who can help me with what I need in the listed text above, I would appreciate it lots. If you can help please mention me in the reply so I know that you messaged, Please! and Thank you.
there arent many people who play, or develop addons for, bedrock edition
Sorry for asking for help
im not really sure where else to look though, have you tried searching for bedrock specific servers?
I have a question, how long do I have to wait for this?
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
working on a mod, so far it adds new glass however i can't get the glass to be transparent. Any ideas how to fix it?
i can provide logs and stuff if needed
What are you using to make the mod?
currently im trying to make a resourcepack for a crystal type thing. I want to make if the item is an amethyst shard and has a custom model data of 7, then it should use the model.
idk how to make it work tho, i've searched and cant find anything.
anyone able to help?
this is for fabric btw
(kyber1 is the model json file)
you datapack over the item model JSON like this
and then put your custom model PNG in the item textures folder
Coding using IntelliJ, Mod is for Forge 1.20.1
have you looked at other projects with public code for examples?
https://github.com/bigenergy/glassential-renewed/tree/1.20.1-forge/src/main/resources/assets/glassential/models/block
do you have set "render_type": "translucent" ?
Yup I have the render type
Also tried adding .noOcclusion to the code where the block is added
what about the .mcmeta for the block png
That’s probably it
I didn’t know you needed an .mcmeta for translucent blocks
do you by chance know what would be written in the .mcmeta file?
now im having trouble making glass panes, and its not the same issue as last time, with the panes the model just doesnt render
blockstates are all setup, so it properly connects to stuff. It just appears as a purple and black cube
that just means a valid texture was not found - probably a formatting issue in the model JSONs, or incorrect reference to them
keyword search your log file for texture first just to see if it's easy to find there
yea it appears to be a model issue
apparently theres some sort of issue with the blockstates finding models
what version mc is this for?
hello, not sure where to ask, I'm trying to set up a modded server using docker, and I keep getting this error?
blockstate file was incorrectly named XD
ERROR : 'install-curseforge' command failed. Version is 1.40.6
me.itzg.helpers.errors.RateLimitException: Access to https://api.curseforge.com has been rate-limited.
ok. i ask because they did something enraging in a later version which was turn folder names from plural to singular
blocks > block etc
oohhh
please use #🧱︱mc-other-help for that, this channel is meant for coding type of discussion
a minecraft server, I should add
Will need the minecraft role to see mc support, get the ole from id:customize
how do I fix this???
Would a Minecraft mod that automatically installs dependencies be rejected by the CurseForge antivirus / moderators team?
Basically it checks if the dependency mod is there, otherwise it downloads it automatically.
context? what are you clicking?
im trying to export my modpack
curseforge has a system to do exactly this when installing mod files. and it's part of the api. and modloaders have error messages that explicitly tell users that they need to be installed on launch failure
I didn't want to declare it a dependency, but I guess I can do this too. Thanks!
Just out of curiosity since I also had in mind to make an Installer mod, would these actually get rejected?
installer mod?
Like a single mod with a GUI that allows players to download on a server / their client a mod of mine
curseforge does intense antivirus/malware scans on the content they host. that concept basically circumvents that entirely to let people get and execute any arbitrary code
I see. So a mod that downloads a jar file from the internet with an http request would probably get rejected. Thanks for the advice.
The dedicated developer server for CurseForge can be found here: https://discord.gg/JwUXpc8n8M
Please complete verification in the Verification channel once you join or you will not have access to the main channels
When I open curseforge and try to open a modpack it just doesn't work because it just sends me to microsoft login and when I press on the "Microsoft Login" nothing happens.
yeah stop reposting just to get on top, it's not classy
so you're saying that your internet browser is broken?
Ig
i don't understand what that meme talk means
I guess.
???
try changing the CF app to use the other option in settings for launching. there's launch with mojang and 'skip launcher with curseforge'
it worked thx ♥
did you have any mods which were disabled in your profile?
not that I know of, may have been one, but that has never caused issues before
ok. if you did then it might be an issue which the newest app version has fixed
fun
anyways - at least there's a known workaround
How would I go about changing the sound of a specific goat horn?
Resource pack I think.
Yeah but how exactly with resource pack
you could also make all sounds goat horns - just pointing that out
I want one specific goat horn make a different sound
you should download resource packs that change sounds and look at the files inside
that'll get you there fast
hm k
Why would you do that that'd be so chaotic 😭
guys someone knows how to make an action happen after an effect ends?
im using intellij 1.20.1 Forge
Hey does anyone know how I can fix this?, the vanilla hunger bar as well as the Tough as Nails Temperature bar isn't loading. I don't know the cause of this error since it usually works whenever I play with connector and FTB. When I saw a reddit, there was another error like mine and it said that Connector was the issue. On the second try, i've received another error and had to undo it. Now, I'm back to square 1 and I don't know what's really causing this inconspicuous error:
Ive got a message on my fabric modpack saying.
Replace ‘OpenJDK 64-Bit Server VM’ (java) 17 with version 21 or later.
What does this mean
Are you coding a mod?
no
Move in #🧱︱mc-other-help
anyone know why when i alt tab out of 1.7.10 minecraft it goes out of fullscreen and turns white
Can any1 help my game keeps crashing i can provide the error code
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click
Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto Discord.
Please continue in #🧱︱mc-other-help.
can any1 help with crashes
Move in #🧱︱mc-other-help
ive tried that it was no help
There will be no better help here.
Plus the support in #🧱︱mc-other-help is currently active
You can also go in #👽︱game-support if you prefer*
This channel is for people developing mods
[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:
Want to start modding Minecraft? 
It is strongly recommended to know Java before starting, because Minecraft, and many mods, use more advanced Java concepts like lambdas, generics and polymorphism.
If you don't know all of these concepts, you may have some difficulties modding.
Here are some online resources that will help learning Java:
JetBrains Academy (free online course): https://www.jetbrains.com/academy/
Codeacademy (free online course): https://www.codecademy.com/learn/learn-java
University of Helsinki (free online..
Hey there, when i upload a project can this take a long time to be accepted ?
!mt
-# Trigger requested by mattéo 35.
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
ohh ok tysm !
java.lang.ExceptionInInitializerError: null
at net.foxbatstudios.overworld_revived.worldgen.biome.ModTerrablender.registerBiome:L9
at net.foxbatstudios.overworld_revived.Overworld_Revived.⋖init⋗:L37
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0:L?]
at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance:L77
at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance:L45
at java.lang.reflect.Constructor.newInstanceWithCaller:L499
at java.lang.reflect.Constructor.newInstance:L480
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod:L77
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4:L124
at java.util.concurrent.CompletableFuture$AsyncRun.run:L1804
at java.util.concurrent.CompletableFuture$AsyncRun.exec:L1796
at java.util.concurrent.ForkJoinTask.doExec:L373
at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec:L1182
at java.util.concurrent.ForkJoinPool.scan:L1655
at java.util.concurrent.ForkJoinPool.runWorker:L1622
at java.util.concurrent.ForkJoinWorkerThread.run:L165
Caused by: java.lang.NullPointerException: Cannot read field "vanillaOverworldRegionWeight" because "terrablender.core.TerraBlender.CONFIG" is null```
@warm cedar is the above snip from the log your mod?
yes Overworld Revived is my mod
Caused by: java.lang.NullPointerException: Cannot read field "vanillaOverworldRegionWeight" because "terrablender.core.TerraBlender.CONFIG" is null
that is the issue
did you not actually put the terrablender mod in this profile also? 🙂
no I have terrablender
installed
in the modpack
is is the same version that you developed the mod with?
I'll have to ask the guy who coded this mod as he never brought up terrablender, I assume it would be the latest version
yeah the latest terrablender version was published 7 months ago and we only started working on it about a month ago so I assume it's the latest
is terrablender supposed to be a dependency mod that it uses? if not, try removing terrablender and any other mods that used it
Terrablender has to be a dependency as when I load up without it, it says I must install it
ok. maybe then an issue with the version of terrablender being used, or it's a bug
sorry for the ping, but I just talked with my coder and I was using the wrong terrablender version, but I think it's a bug since I've gone down to the version he said is the one the mod uses but now it sitll doesnt work so I am thinking it's a bug
ok. does it happen when you are first loading the game, or when you go to create or join a world?
first loading into the game
I'm making a mod and I need help finding somwhere where I can understand the game to help me make my mod. I want to do some interesting things. My mod will:
- create a new grid relative to the world grid allowing players to place blocks offset from the world grid
- add a feature to make the blocks occupie only the volume that they take up in pixels instead of full 64x64x64 blocks at all times
- add a feature that allow particle physics to some degree
- (maybe added later) make a system to render the game in a more fancy way
I want to start with the new grid. Can someone help me find out how I can do this? I don't need code, just help with understanding what I need from the game and what I might need to do in my code.
What are you going to use to make your mod?
IntelliJ IDEA, MCreator, Others?
IntelliJ, and the mod is forge based
Do you know the basic on how to create a mod?
I have the environment set up and I'm working on reviewing
do you know of any libraries I might need?
I'm not sure, I will let someone with better knowledge reply
okay, thanks though
I managed to find a reference online that talks about the game and how it's structured.
Minecraft is written in Java and C++, and although the class files are obfuscated, the community has figured out most of the inner workings of Minecraft. Notch himself gave notes on a common format used by Minecraft, the NBT format. From this, the community has derived information for the files that use the NBT format.
but it isn't quite as helpful as I'd like...
this seems a bit better haha
You may have some better luck asking in the cf dev discord. More mc devs around that may have some ideas
!devdiscord
The dedicated developer server for CurseForge can be found here: https://discord.gg/JwUXpc8n8M
Please complete verification in the Verification channel once you join or you will not have access to the main channels
!invite-neoforge
-# Trigger requested by Briar Thrain.
you should be aware that each of the things you have on your wish-list are very in-depth kinds of game modifications, usually mods that even go for those topics are already neck-deep just tackling one of the subjects
Hey, can I have help editing this .class file?
I've been trying to change this boolean from true to false for a couple hours now and haven't been able to do so
I've tried decompiling it, intellij plugins, copy / pasting, just saving it manually as a class file but nothing's working.
class files are compiled, you cant just rename a .java file to make one
the compilation process involves checking that the code you provided is valid, which requires the compiler to know every single bit of code in the mod, minecraft and any dependencies of either of those
so you cant really just edit it
Would there be any way to change a single value in a class file on my own? Or is it just not possible in the first place
Would it be possible to compile the mod entirely from github with the value switched?
yes
but if you havent made mods before it can take upwards of an hour to set up the workspace the first time, depending on various factors like java installed
have you also considered just asking the dev for a config option?
The mod's not in development anymore and I've already asked
I don't wanna bug them again
ah, rip
I'm trying to make a private port of Immersive Portals Forge for the 1.20.1 version, I managed to update the whole code and get a first compile to test.
However i'm struggling with my mixin not working, despite everything looking good to me and similar to other projects.
Does anyone have any ideas?
Paste links generated for files uploaded by mattéo 35.
I can provide more informations if needed
when i put link in images on my description on my modpack it doesnt show up
Not the right channel. Go to #🔥︱curseforge-support
you do not have the role
i aplied for it
you got the events role, not the lfg role
how do i chang it was a mistake
you can click the role again in #🎭︱pick-your-roles to remove it
its saying my device is rejecting the mod and idk what im doing wrong
Are you coding a mod?
na just trying to install one
then please use #🧱︱mc-other-help, this channel is for people making mods
What are you trying to do?
is there an easy way to make a custom gui screen, like where i could make a template that would match the vanilla minecraft style
yes, you can copy the vanilla screen texture and use something like paint to edit it
okay ill try that
are you using intellij?
press shift twice and type in crafting_table.png to get the vanilla crafting table texture as a starting point
preciate it
what version of minecraft should i choose to start making mods?
you can choose, 1.20.1 is popular
And 1.16.5 is also very popular
1.12.1 is sort of popular but is a bit old now
And 1.18.2 is also very popular and caves n cliffs
I would reccomend 1.21.1 cause its the latest big modding version
1.21.1 is quite a bit popular
no
for 1.21.1 use either fabric or neoforge, which one is up to you
I personally prefer neo, but fabric works just as well
some say it is true but some don't
alright thanks, im just doing this for fun
that's fine
There are some resources pinned for getting started with modding
i dont see the documentation for neoforge in the pins, is this it?
https://docs.neoforged.net/
This is the official documentation for [NeoForged], the Minecraft modding API.
yes
thanks
i should update that
how do i make sim 4 mods
there are resources in the pins
im new here where is the website
ok how do i do them in blender?
I dunno, watch tutorials
May be a good q to ask on their forum
do i do them in blender
[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:
Want to start making mods or custom content for The Sims 4? 
Depending on what you wish to make you will need different tools.
No matter what you end up making you will want https://sims4studio.com/ to package your stuff up into useable files.
The Sims 4 Studio also has an extensive forum and help community.
Their tutorial index is here: https://sims4studio.com/thread/662/index-studio-tutorials-online-manual, for easily locating tutorials, like this Getting Started one: <https://sims4studio.com/thread/13876/learning-tools-sr..
there arent many people here who know about making sims mods, there are other places with a lot more knowledgable peole in the pins
hellow i need help my minecraft just doesnt work it just crashed when i turn on oculus idk why and the crash report doesnt explain anything
#🧱︱mc-other-help not a dev thing
my bad
this isnt the place to get help from a dev, but if you explain your query i can direct you to the correct place
I guess dev...how to edit some max stats from a mod?
?cfgames
-# Trigger requested by Briar Thrain.
CurseForge supports many games, however only certain games are supported between the different apps (OW version vs. Standalone). See the link below for what games are supported by which platform.
To make it work you need to get SMAPI which loads mods
thx
Can anyone help me with downloading better Minecraft
!copyspam
-# Trigger requested by Capto_7.
Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules :two:
So are u gonna help or ignore me
Ask about it in #🧱︱minecraft-chat
I did
Cool! Don't spam it elsewhere and wait for a response in the correct channel.
Hey there, I have a few questions concerning modpack publication:
Are all mods hosted on curseforge free to be included, or do I need specific permission for each one? What are the requirements for crediting mod authors? Do I need to include links to each mod on the modpack page?
I read through the modpack guidelines, but I'm still a bit unclear on this topic. Thanks.
all mods on curseforge are allowed to be used in curseforge modpacks, that is something mod authors agree to when uploading.
when you upload a modpack it automatically includes a link to the mod's page (both in the modlist.html in the zip and on the site under the dependencies tab), so the crediting is done for you as well
Hi, I don't know if this is the right place to ask but I was wondering how would I go about editing or overhauling structures from other mods? For example I'm planning on upgrading the structures from Iron's Spells And Spellbooks and other mods to fit more with my modpack. If someone could point me in the right direction on how I should go about doing this I would really appreciate it
With datapacks / resource packs
loaderVersion="43"
license="ARR"
[[mods]]
modId="crafter"
version="1.0.0"
displayName="Crafter"
description='''
Crafter is a mod that adds more weird recipes!
''' ```
what do i update to make this 1.20.1 compatible?
does the loaderversion just need updated?
loaderVersion needs to be increased once per mc version
(its also just the first part of the forge version)
sounds about right
I tried forking forge 1.8.9 but it keeps saying
Inherited json file (null) not found! Maybe you are running in offline mode?
when I try building
??
!patience
The Moderators & Helpers on this server volunteer their time and knowledge to help people as they can.
Not everyone here will have an answer for you the moment you want it.
Time zones, work/life schedules etc. also vary when people are around to help.
TL;DR: Please have patience. IF and WHEN someone knows how to help, they will assist you.
*Note that you can also open a support ticket and wait for a response.
ok
answers are not always instantly, you just need to wait for them a little
That's a mega old version that most people no longer use or mod for. It's so old that even setting up a build environment might be a struggle. Try asking here
https://discord.gg/K5HG7k3H
can you create mods in kotlin instead of java?
here are mods that act as kotlin libraries to allow using kotlin
okay
So, to find vanilla Minecraft methods you should be able to find a folder called something like Gradle: net.minecraftforge:forge:YourMinecraftVersion-ModLoaderVersion_... in your external libraries
how do I intercept the packets tho?
Well if you are looking for the method used for "client connection is established" you should be able to find it there.
To how intercepting packets, i'm not really sure and that could needs more context on what you are trying to do exactly with these packets
forge does not provide a way to intercept packets
I just need to log them and their contents
Then what else is left?
coremods
Any coder here
pls my friend making a mod and they need a coder but they have really good textures and they are good just don’t have a coder so pls dm me
this channel is for mod dev if you need help, not as like asking for a straight up dev to work on it fully participating in the coding (I think)
Do you need help with something? Why is this here?
@shy steppe this is not thr room for random youtube videos. Dev help is for those seeking help for something they are coding
Wasn’t done on purpose btw . I made a mistake last night and I’m fixing it my bad guys
Where can 1 start to make a simple mod?
Like simple as in: Make an ore, Ingot, And tools and armour to go with it
Learn the basics of coding java, and look at some of the tutorials for modding. Resources for both of those are in channel pins.
👍
can someone help me with my minecraft modpack? I uploaded it to curseforge with it having over 100 mods but now it only has like 20
I tried the curseforge devs discord but I didnt get any answers
You only have 20 mods when downloading it from the site, or do you mean the exported zip has only 20 mods
He got an answer in the dev server
ahh mb
can anyone help me make my minecraft forge mod??
What are you making it with?
I wanted to see if anyone can help create my mod named “Zeta’s Enhanced Difficulty” : ) it’s for Minecraft 1.20.1 Forge 47.3.10 and it’s for my Modpack “MC RZ” here is a brief summary of what the mod includes:
Mobs have a 0.5% of being “Germonium” mobs (enhanced variants of the regular mob, like champions, infernal mobs, etc)
Germonium mobs have 2 variants Infernium and Celestium they have some visuals inspired from other mods
Yeah you should maybe look into it if ya wanna make mods
👍
Alternatively, you could use like Infernal Mobs or Champions
how do i make this
https://discord.com/channels/428228256236306434/1330155318851928155
since no one is responding here
how can i debug regressions in my modpack? something is draining my battery and heating up my cpu
you can use the Spark mod to diagnose performance issues
https://www.curseforge.com/minecraft/mc-mods/spark
thanks!
how i can make a projectile place a multiface block when it hits a block adjusting to the blocks ?
im using forge 1.20.1 intellij idea
must mods be written in java/kotlin? can they be written in c/c++ instead for better performance?
For java edition of minecraft that have to be in java/kotlin. As the game was built on java
Bedrock addons are in one of the Cs tho
C++
someone should implement a loader that supports wasm extensions, that way people could write mods in any given language that can target wasm
I mean it's set up so people can write mods in any given language that compiles to Java bytecode... why go beyond that?
Crossing the language barrier between Java and C/C++ creates overhead that cancels out any speed benefits
Yeah, Java is natively slow and silly (or rather, how they have written the game/engine), while C++ is one of the better and faster ones. *dodged incoming replies* Bedrock will always have better performance than Java Edition
how so? the mods themselves would be much faster
which is relatively much smaller than those who can target wasm, which is virtually any mainstream language
Probably that the translation layer would be the bottleneck
Since you'd need to convert the C++/WASM into java bytecode
That's probably the overhead he's talking about
Especially with the mappings of stuff for the different versions
Basically any class would need a proxy in the WASM world in order to do anything, and this would not be free
Because I would love nothing more than to be able to write my mods in C#, which would be so much easier for me to grok than java (at least until I figure it out, but apparently I'm stupid and can't)
hmm i see
you need to convert the wasm into java bytecode?
i was under the assumption it had its own execution sandbox
thats language independent
Don't really need to convert it, but you need to compile it to java bytecode.
Since Minecraft Java Edition is written in.. well.. Java, it will only currently load assemblies compiled into java bytecode
Sure, someone could write a loader for it, but it would need a translation layer for each function.
aha so you can't even escape the gc
No, not really. :|
ok nvm my idea then lol :P
I mean, it's not a bad idea. Imagine people being able to write mods in rust.
And as I said, I want to be able to write my mods in C# as I'm more proficient in C# than I am in Java.
i mean, would it be worth it? wouldn't you still need to build the ecosystem from scratch
java can run native binaries, just... they are native and need compiling for each os, and are a bit of a security nightmare for mod hosting platforms like CF
in the case of wasm, they're sandboxed though
if you chose to recreate that sanbox in java, yes
but by default wasm is just another language that runs code. its up to the thing running it (ie your browser) if it should be sanboxed or not
also, it would be able to call/generate and call java code which is not sanboxed
hm i see
Where can I download the client's src to be able to change whatever in code I want and recompile the whole client?
You probably can't, why would you want that? This is why you make mods with mixins normally
Usually when people want to be able to wholesale rewrite the client it means they intend to cheat...
Indeed, which is why I was asking, to see if they needed a boot.
I just need to log all packets the client receives and sends
Handshake included
I wanna study the responses client-side
if you want to know about the clients network protocol that is extensively documented on what was wiki.vg but has now merged into minecraft.wiki
Also, I think it would be fun if I could just change the code however I want
Already did
Also read the src clientside
And serverside
But I need to know how exactly the client behaves
And their contents
Oh yeah, I guess hacked clients do it
So it's definitely possible
To tell you the truth: I saw 2 servers that do some really fun stuff but I can't figure out how they do it, so I wanna packet log them to find out
See what they're sending
Although that also seems nice, so I'd appreciate if you could link it
Yeah, so does anyone have a way to either build the client's code (and modify it per will) or just log the contents of packets?
you can use external tools like wireshark to log packets, though i believe MCs stuff is encrypted
The most reccomended way to just modify minecrafts code is mixins, which are classes that define a set of modifications to make to a target class. it is possible to get and recompile with changes the source of minecraft, but tools for it are rare and discouraged because you cant redistribute the result and for most people thats the end goal
I mean minecraft packets
So do you know of a tool that allows a src change?
how do i make this
https://discord.com/channels/428228256236306434/1330155318851928155
since no one is responding here
!devdiscord try here
The dedicated developer server for CurseForge can be found here: https://discord.gg/JwUXpc8n8M
Please complete verification in the Verification channel once you join or you will not have access to the main channels
can anyone help fix this in Mcreator? It happens every time I want to run the game and test the mod
how do i use this so my friend can download the mod
Paste link generated for file uploaded by Yajat_Kaul.
Hi all, im not sure if this is the right place to post if not please point me where is.
I want to make my first modpack and be able to release it to the public, I've made a profile on curseforge, is there any tutorial on how to customise it? I.e make most ores come out say Mekanism ores/dust ? Unification of all ores? Things like that?
is curseforge open source? i want to fix a problem with how curseforge deals with deleted content like mods and what not
CurseForge is looking for great ideas and user feedback, Get into the CurseForge Community by providing some feedback and voting on what's important to you!
Location In-app
- Click the
button on the bottom left of the app. - Click on

Suggest a Featureoption!
you can also submit tickets to CF for issues
!devdiscord you'll get more and better help here
The dedicated developer server for CurseForge can be found here: https://discord.gg/JwUXpc8n8M
Please complete verification in the Verification channel once you join or you will not have access to the main channels
-# Trigger requested by Mal | They / Them | DONT @ ME.
hey, i've never created any mod or resource pack for minecraft yet but i want to give it a try now that i can't find anything that does what i'm looking for, i do have previous programming experience in regular swe though. i want a mod that applies consistency to wooden colors for all items in the game, primarily by adding variants to items that are crafted with wood but only has one appearance: like chests, beds, torches, crafting tables, etc... so if i craft a chest with spruce wood i'd get a spruce colored chest, likewise for beds and everything else. how could i do this? where should i start? i want to target mc 1.21.1 with the fabric loader. a problem i know that'll come up with this mod is biome and village dependent colors, especially for chests: f.e chests can be found around the world and the color of the chest should match the wood color in that biome, or another example is in villages where their bases are made of a different wood than oak (many other mods does this) the chest color should match that wood color, how would i solve that?
i found this that'll help me start https://docs.fabricmc.net/develop/getting-started/setting-up-a-development-environment
@_d1v999d banned
Reason: Compromised or hacked account
Duration: Permanent
hey come someone help me with a crash?
#🧱︱mc-other-help or #🚶︱sims-support If you didn't already
whats the current "standard" version for mods? last time i made one it was 1.19.2 i think
I'd say 1.20.1
Stable version, stable loaders, stable mods and connector.
And many mods.
alright thanks
If suggest 1.21.1 neoforge alao
trying to upload a modpack update to an existing published pack but with a few new mods. But it keeps declining
Show the issue
Hi, i have a little problem.
First at all: im new on this so, i never did a minecraft's forge mod
Well, the problem here is: ALL THE MDK BY DEFAULT IT IS WRONG
I donwload the MDK 1.21.4,
I open it with intellij,
Config project folder.
First: JDK V21.
Second: In settings build/builds tools/Gradle say distribution Wrapper.
I started watching the exampleMod and... Just, look at this
you need to open build.gradle when you open the project from intellij menuu
did you do that?
!help
-# Trigger requested by Capto_7.
Providing the following information will help the team in assisting you:
- A detailed description of the issue you're experiencing
- If a mod/modpack/addon is involved, please specify the name
- Any screenshot/video/gif of the issue if you have
Some tips for explaining yourself better to save time and additional questions:
- Avoid using words such as 'it', say what it is :]
- Instead of simply saying something doesn't work, try to describe what's happening when you're running it
i logged into my curseforge acc with the wrong minecraft acc
so now all my mods ge ported to a different account
What do you mean "ported"?
that doesnt have minecraft
like i acidentally signed in for the first time into an old minecraft account. so now i cant get the mods onto my current setup
Ah I see. Well, you can log out of the curseforge launcher with your minecraft account, delete any cookies that are on curseforge and microsoft in your browser and start over
That should work
so make a new cf acc?
Oh you meant signed in to curseforge and created a curseforge account with that microsoft account?
no the first one. i just ot the acc
i put an old mc account on my acc
with only bedrock
i cant use cookies cuz its the app
You do know that bedrock and java come in a complete package now right? So if you had bedrock on it you also have java on it as of july 2023
i know it old af 😦
or was it june?
No! What I mean is that if you had bedrock on it from the start, you also have Java nowadays as it was unlocked for everyone who only had bedrock before
Same goes for java users with bedrock edition
i dont
i want to use mods on my current acc tho
does that make sense?
idk tbh...
I don't really have much time right now to help you as I thought I did but maybe there is someone else that could help you
ok
Also, it's better to ask in #🧱︱mc-other-help about things like this
For which game?
If minecraft, you would need to have a base understanding in the Java coding language. We have some info/tutorial links in this channels pinned messages
guys I'm playing a modpack, except that I added a mod called "Choice Theorem overhauled villages" but in the villages I couldn't find kitchens to loot, so I added the chef delight mod, but I did it when the world was already started, so I'm wondering, does it generate villages with kitchens or should I restart the world from 0?
It should generate villages with kitchens but only in new chunks
tysm :D
Yep
Forge. But, first work. We can talk later
Forge is a mod loader for Minecraft Java edition, the project has its own Discord!
Please note - While CurseForge does contain the word Forge, they're not the same.
You may find the Forge Discord server here: https://discord.com/invite/UuM6bmAjXh
Nah, i leave that. Pinchi gringos quejumbrosos. Warning and warning por pura mierda(bullshit). Un marica that just crying because i forgot to desactive the ping mode of reply
I don't understand
There's the neoforge discord also - they're slightly nicer
!invite-neoforge
¿Neo no work diferent?
Thanks
I'm complaining. That's all.
hey how do i add more games on steam deck
Not all games on the CF site are supported by the app. If the game isnt on the app, it cant be added
!cfgames
CurseForge supports many games, however only certain games are supported between the different apps (OW version vs. Standalone). See the link below for what games are supported by which platform.
Can I Please get some help with My Curseforge app?
it keeps saying I have no connection, I click retry and it spams me with it. I tried to restart it and about to restart my computer
this channel is for getting help with making mods, try #🔥︱curseforge-support
ty
guys If I want to disable the spawning of a monster from a mod, for example the centipede from Alex's Mobs, or the one from Deeper and Darker, how do I disable it?
Some mods like Alex's gave config files to directly do that.
For mobs that spawn from conditions you can use the mod in-control if you want to find tune their rules
i didnt understood
hello, I have a "strange" problem, I'm porting a datapack to mod, but it looks like that neoforge (both 1.21.1 and 1.21.4) doesn't allow you to overwrite (through datapack I mean) the recipe of the blast furnace, why do I believe that this is a neoforge problem? Before porting the datapack to mod, the recipe overwrite was working just fine, + the same exact same recipe change actually happens if I try it with fabric loader.
Can someone tell me if it is just me or this is a "problem" that truly exists?
you'd have to show what your datapack is, you could also ask on the neoforge discord.
have you considered using kubejs instead of datapacks? it only has 1.21.1 versions for now though, as many mod authors are using that as their primary version until 1.22
i deleted my mod off of curseforge, is there a way to get it back?
Can't open the app or would rather use the website? You can do so here.
Fill out the form with accurate detailed information, keep in mind that simply saying 'it' or 'doesn't work' is very vague. The more details you provide, the more efficient help you will get.
If your problem is with the app, make sure to upload your CurseForge logs with the Upload File option in the ticket. Information on how to get these logs can be found here
thanks
I have a question Im trying to find the Noise settings for terrain generating portions of mods so I can make them compatible with another one that is blowing past them, but I can't find it 😭
Are they based on the mod that the file is in, or is there like a universal place I can find them?
guys, i was tryna upload my modpack to curseforge and u have to wait for ur modpack to be approved by the moderators, but my one says "Under Review" what does that mean??
?mt
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
ok thank you
are the moderators that approve my modpack robots??
Approving a file? Maybe
Approving a project like modpacks or mods? No
oh, ok thank you
Project approval is split between automatic processes and manual review. For minecraft there is a approval process link in the project moderation time bot above.
This is incorrect, as all the above can be manually revied. Its not all automated.
mb
If your not sure, dont answer for cf please
Why wont it let me log into curse forge and whenever it gives me a code the website its supposed to open does not open this is really confusing please help
I don’t know if you guys can help with this, though I’m trying to download Java and shaders and it just will not work.. keeps asking me to redownload Java and it won’t let me open the optifine thingy.
is there a way to see recipes id's?
*minecraft
i did F3 + H, it only shows item id
F3 + H to open advanced, Then hold Shift when hovering your mouse over the recipes output
Wrong room Fortnite #1032223688180895804 for that
Was about to ask if you had emi, Im not sure its compatible atm.
ill remove it, see what that does
i got it to work
ill add emi back when not developing
ty
I have the add-on for the fortnite tracker when I downloaded CurseForge, but I cannot find out how to uninstall the add-on
nevermind i figured it out
how i can disable some mob from
a mod like centipede from
alexsmob
it has a config file that you edit
not all mods have that as a feature but that one does
Hey
and then how i can disable it
Config folder -> alexsmobs.toml
caveCentipedeSpawnRolls = 0 - that will disable the spawn of the cave centipede completely
thx
Oops I think it's actually caveCentipedeSpawnWeight = 0
Can try both to be sure
i will put 0 both
do you happen to know the line number? I would like to disable all the monsters that scare me
Try to just ctrl + F, the line could be different depending of the minecraft & mod versions
yh but i cant find it
i moved
You'd have to make a panorama (kind of a cubical screenshot arrangement)
Would reccomend you make one using Panoramica
panoramica is a mod?
Yup
It just makes panoramic screenshots that you use to make those spinning world backgrounds
after what do i do ?
@smoky nymph
You'll need to put the panorama folder in your fancymenu config/panoramas
You'll have to put them on each one individually
that slow
for every buttons i need to put 3 textures
don't find it
how do i create a minecraf mod??
Look at the message pin in the channel
[Message](#⚙️︱authors-help message) in #⚙️︱authors-help :arrow_down:
there are were tutorials pinned for learning java
Jump to the above message
@ar_iy banned
Reason: Compromised or hacked account
Duration: Permanent
What do you need help for?
my moded mincraft dont tern on
it just crashes
That's not a dev issue
Go in #🎭︱pick-your-roles and pick the minecraft role, then move in #🧱︱mc-other-help