#⚙️︱authors-help

1 messages · Page 8 of 1

zealous turtle
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how do i make a mod

kindred dock
# zealous turtle how do i make a mod

See the pins for this room, if you dont already, best to have a basic understanding in the java coding language before jumping into make minecraft java edition mods.

zealous turtle
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wait i can try

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i have a book for it

kindred dock
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Better to start the right way, then to cut corners and have to keep bouncing back to the start.

zealous turtle
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how to start making mods

kindred dock
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Do you have a basic understanding in java the programing language? AND have you looked at the pins for this channel?

zealous turtle
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witch ap do i need to use

solar cove
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can someone help me

manic reef
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It comes out like this. Can you help me?

keen iron
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Missing 'minecraft' dependency.

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Plugin with id 'org.parchmentmc.librarian.forgegradle' not found.

sacred acorn
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What happened here?

keen iron
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Could not find method plugins() for arguments [build_aoizsg1i6bjkk8akd0gxn0ccl$_run_closure1$_closure4@47202d40] on object of type org.gradle.api.internal.initialization.DefaultScriptHandler.

outer wagon
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Is this the correct channel to get help understanding what i'm missing if I recently had a mod project approved but then rejected due to a certain file compatability?

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The announcement tells me it was changed from approved to rejected due to a file needing to be updated...but Im not sure where to find that one single file or what pack it came from. The file is: overrides/mods/TaxOceanVillager+M.1.20.1+ForM+2.1.0.jar

vale pulsarBOT
#
The following files belong to CurseForge-hosted projects, and should therefore not be added directly to zip files:
  • Remove any mods listed in the error message from the profile you exported. Then reinstall them with the CurseForge app. DO NOT drag and drop files from the site.

  • Export the profile again, open the new zip that was just made. Check for the overrides/mods folder. If you still see any mods in that folder do the step above again for each mod.

  • Upload the zip once complete and no more mods show in the overrides/mods folder.

meager vigil
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hello i have the Exit-code: -1 everytime i start minecraft with the mod when it load finished what can i do ? ⁠

kindred dock
visual kelp
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does anybody know what ignoreFrustumCheck(boolean) turned into? I'm porting a 1.12.2 mod to 1.20.X and I think what I'm looking for is net.minecraft.world.entity.Entity.shouldRender(double, double, double) but I'm not sure

fickle lintel
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I don't get the error, 1.19.2 mod

fickle lintel
#

Fixed, Solution is mod name has to equal folder name

median meteor
#

I have been trying to write a script that will restart my server every time it shuts down or crashes, but to no avail. This is what my run.bat file currently looks like:
What can I do?

pliant galeBOT
#

Paste created of message.txt, uploaded by francisco3i123.

turbid void
# median meteor I have been trying to write a script that will restart my server every time it s...
@echo off
:start

java @user_jvm_args.txt @libraries/net/minecraftforge/forge/1.18.2-40.1.60/win_args.txt nogui 

IF EXIST "%CD%\logs\latest.log" TYPE "%CD%\logs\latest.log" | FINDSTR /I /C:"Stopping the server" >nul && GOTO :skiprestart

ping -n 2 127.0.0.1 >nul
ECHO: & ECHO   Launching... & ping -n 2 127.0.0.1 >nul & ECHO   Launching.. & ping -n 2 127.0.0.1 >nul & ECHO   Launching. & ECHO:

GOTO :start

:skiprestart
PAUSE```
#

That should restart unless it finds the string Stopping the server in the latest.log file

median meteor
median meteor
turbid void
#

If you follow the GOTO labels, it will send back to the top, unless it finds the message that happens when you purposely do /stop

median meteor
#

Oki Thx!

jaunty echo
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Does anyone know how to use Chestgenhooks?

Specifically in relation to the 1.12.2 version of this mod: https://www.curseforge.com/minecraft/mc-mods/ruins-structure-spawning-system

BUT i'll take any general information I can get.

Me and my friend mostly understand that mods system but we realize we didn't want to write 100 lines for loot tables and would rather use chestgenhook to connect the chest loot tables to exisiting ones from other mods for our structures

So 3 of us go into the the text that breaks down the mod loot table and fail to understand it.

So 2 of us separately go ask the creator who consistently answers questions vaguely and then gets angry at you for asking questions and tells us to and I quote "You should ask in minecraftforums or a forge discord, this is not a support hotline. I will help this final time"

WHAT DOES HE MEAN, IM TRYING TO FIGURE OUT HOW HE USES CHESTGENHOOK RELATED TO HIS MOD.

Like everything is done, hours have been spent understanding his system and all thats left is the loot tables and this dude refuses to properly explain his mod.

Im checking reddit, forums, asking him questions bc he got mad at my friend but not me yet bc im a different person trying to understand this sh#t but no matter what we try so far, IT DOESEN'T WORK

Ima keep trying stuff but I leave this message here incase anyone knows something bc ffs

CurseForge

A structure spawning system
21.8M Downloads | Mods

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And just to show im not crazy.

Here is a text from his page which sorta makes sense

But then here is me asking questions about this vs something different he said for 1.12.2 in a github and he gives me a response that explains nothing bc both are supposed to be 1.12.2 and I was asking whats the difference since his text and the github was both 1.12.2 but saying 2 different ways to do sh#t

And I want to be careful how I reply bc I dont want to piss him off and I def aint making alt accounts to ask questions, at that point I might switch to Reccurent complex to see if its easier, but I really rather not move everything after all this

wary imp
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hi i was playing mystical skyblock from 3 weeks ago to now and suddently my game froze in this loading screen and is always at 12% i really dont know why, can someone help me please?

high rover
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I currently have 3 projects. AppocalypZ, Consume and Conquer, and Agricultural mechanics. All 3 currently say theyre in full release... Why cant i type the names into the curse forge search bar to download them on other accounts?

high rover
vale pulsarBOT
#
Projects sync from CurseForge website to the app

The CurseForge App and website do not share the same requirements.
You might find content on the website that won't be on the app.

In order to show on the app:

  • Projects MUST have a file marked as __Release __release or __Beta __beta
  • Projects MUST be Approved
  • Projects MUST have a file marked for the game version selected/loaded
  • Projects CANNOT be Experimental
  • Projects CANNOT be Abandoned
high rover
#

To my knowledge all of those conditions have been met.

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Though a Curse forge mod may have more detailed information on their end that im not able to see

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Id love to be able to Move my packs from Experimental to Full release if that is possible but i seem to be quite blind or Dont have the controlls on my end to do so

fallen marsh
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Try to find the “submit for approval as non-experimental” link on the legacy page

high rover
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I cant seem to find a Legacy page for my projects. I click on my project through the dashboard, click on the legacy link, and it takes me to the legacy Home page.

fallen marsh
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Go to the project page and swap www with legacy in the url

wary imp
high rover
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uninstall and reinstall? the world may be corrupt from updating a mod. do you have backups?

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revert to a previous backup

fickle lintel
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how do i do multifavced block models

real wasp
#

use the parent cube instead of cube_all

wary imp
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i really dont undersstand why

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the game is not crashing but frozing so i cant even see the errors

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i thought it was the drivers to update but no

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can someone help me, if someone got the same problem

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i really appreciatte

wary imp
ember crypt
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have you tried joining a new world?

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just making sure the basics have been covered

wary imp
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the weird thing is i can join another modpack like atm9 and in mystical skyblock a new world

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but i was so ahead on this world and i dont wanna lose it xD

ember crypt
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its not a "you have to start a new world" request

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it troubleshooting to make sure that the actual modpack files are good

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if you are able to join a new world in that modpack, press f3 and screenshot

wary imp
ember crypt
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okay my suspicion is going to be your ram allocation

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you have default allocated which was enough for you to play at the start but as your world grew so did your ram requirements

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things you can do is add a java flag or increase the allocation in the CF app

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the flags would help you overall

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scroll down

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slide the slider

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you can also add these java flags that will help other games overall

-Xms2G -Xmn128 -XX:+UseG1GC

if you experience stutters, remove -XX:+UseG1GC

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first set will give a good starting buffer for most modpacks, the second will do a lot of ram cleaning so it should reduce your initial startup and the last bit tells java to use a different garbage collector

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by default vanilla MC uses serial collector

wary imp
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how much do you recomend?

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ram sorry

ember crypt
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im not aware of the requirements for that modpack

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but adding 1G should be enough if it worked with 4G before

wary imp
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to make sure, do you want me to copy that onn this?

ember crypt
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yea

wary imp
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okm lets check

real wasp
ember crypt
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ahh, i should have checked which mc version they were playing

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ive mainly stuck to 1.12.2 and 1.16.5

real wasp
#

including the arg wont hurt in new versions, it just also wont provide any benifits

ember crypt
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replace the + with a -

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😼

wary imp
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ok i dont know if its normal but now minecraft crashes all the time

ember crypt
#

well thats not normal, when is it crashing

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before the loading screen or while playing?

wary imp
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in the loading screen then while loading the world

ember crypt
#

tried removing the java args first?

wary imp
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do i should remove all?

ember crypt
#

yea

wary imp
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ok let me check

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it freezes at 12%

ember crypt
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back to the original issue?

wary imp
#

yap

ember crypt
wary imp
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how can i see it?

ember crypt
#

!logs

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oof

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right click the modpack icon
click open folder
find logs folder
inside logs folder there is a file named latest

wary imp
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can i give you a dm for this? its giant

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jjust to not spam in here

ember crypt
#

spam?

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you upload the file here directly

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not copy paste the txt

wary imp
pliant galeBOT
#

Paste created of latest.log, uploaded by thenepia.

ember crypt
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yea i personally dont see anything that would suggest a culprit

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not too sure what this msg is from

Hey. This is Ksyxis. We will now load the world and will try to do it quickly. If the game is not responding after this, it's probably us to blame. (Or delete for good)

ember crypt
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because if they are using this mod, it might mean that the modpack has issues loading worlds

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pure speculation, if the modpack loads into the world quickly press f3 and screenshot so i can see what amount you loaded into the world with

wary imp
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okok i will

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no, freezes at 12%

ember crypt
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hmm, so something in your world is preventing the game from loading any further

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whats the longest youve let it load for?

wary imp
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12%

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ok i solved it

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im here

ember crypt
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nice, what was the issue?

wary imp
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the ksyxis mod xD

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i just remove the mod and the world opens fast

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so i remove a mod that opens the worlds fast and the world opens fast xD

ember crypt
#

from previous experience with other mods that do something similar, the mod might have a config set that isnt compatible with your PC

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something like setting low threads for world building or too high that is overwhelming your PC, HF with your game and stay safe

wary imp
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thank you for your attencion, it was just a "remove a mod" but you help me a lot thank you so much

smoky ingot
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Is there any place i can go for tps/fps issues?

raven copper
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hello can you help me on my problem please because my friend has a server on your site and it writes NULL you can help me thank you in advance.

visual kelp
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hey man what the heck happened to ForgeTiers in 1.20.6

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I have no errors and everything's fine but for some reason now I can't enchant any of my tools that use the custom tiers with any of the vanilla enchantments

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anybody know what's up?

limpid topaz
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is this chat for making modpacks?

fallen marsh
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Not really

blissful citrus
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Ugh datapack failing everytime i try to run it

wet mist
#

can somebody help me please? I cant play curseforge minecraft

cinder bobcat
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Does anyone know for which version of Raspberry OS is MCreator link (Raspberry 3 B+)?

kindred dock
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May have better luck asking mcreators support on this one.

cinder bobcat
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i asked

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i think

cinder bobcat
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Are there any alternatives? It has to be forge 1.20.1, but it may run on the pi directly (as a server)

turbid void
cinder bobcat
turbid void
#

still not clear on what "it" is that you are trying to run. if it's a special type of server other than forge, or if it's simply mods that are run on regular forge

cinder bobcat
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Forge Mods

turbid void
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pretty much any computer can run forge servers

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what OS is on your PI

cinder bobcat
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i want to acces the gpio

turbid void
#

that sounds more like you want help from some PI specific discord then

cinder bobcat
finite quarry
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Hello! I have a new laptop and my mods and pack for Minecraft arnt here how to i get them back?? Do i have a account?

fallen marsh
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You’d need to move them from the other PC to the new one

icy bear
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Hey Curseforge people 👋 Hum I got this test project I made like 2 years ago, and I deleted it, and confirmed the delete by entering its name etc...But it's still here. I can't get rid of it, I believe it's a bug. Can some curseforge dev help me out erasing it from my project list please ?

restive thunder
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If you want a file or project purged you need to make a ticket

real wasp
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it shows as deleted, so the deletion was successful.
if you want it removed from your listing do as daemon says and make a ticket

finite quarry
real wasp
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your mods and modpacks do not save to the cloud. you need to get the files from the old computer to the new computer yourself

finite quarry
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Do i still have permissions to change my own modpack when i transfer it to my new laptop?

real wasp
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yes. why would you lose permissions?

finite quarry
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No clue i dont understand how this stuff works LMAO

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So i just download the modpack how i would usually download a modpack?

real wasp
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that will not have any of your worlds. if you want your worlds you need the files from the old computer

finite quarry
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Ok tnx

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Ill just find a tutorial

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Because i dont understand this stuff

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Found it tnx for trying to help anyways

thin talon
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would you guys say it’s better to make mods for fabric or forge ?

restive thunder
thin talon
verbal edge
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How does one create mods for Minecraft? As in the texture, code. where does one start in all that?.

turbid void
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Knowing how to code java is the first step for sure

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Also there are tutorials on getting started mod coding. See the channel pins here

verbal edge
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ty ty

restive thunder
# thin talon both would be nice

There is no official opinion, and my opinion is heavily biased as I was involved with MinecraftForge before the split.

If you still want my opinion I recommend either MinecraftForge or NeoForge as they are built on the idea of being a framework and compatiblity tool for mods, allowing most mods to function without directly rewriting Minecraft's code, which is a major cause of mod incompatibility.

Fabric on the other hand is much lighter and does less out of the box, so while it tends to be lighter on resources when running with a handful of mods, those mods often have to implement their own hooks into the Minecraft code, and it only takes one overzealous rewrite to the code to make a mod incompatible with a swathe of other mods.

woeful sierra
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Hey guys, i tried to make a create custom craft on kubejs, but i cant seem to get it working. how would one make this work with kubejs?

  "type": "create:mechanical_crafting",
  "acceptMirrored": false,
  "key": {
    "A": {
      "item": "create:andesite_alloy"
    },
    "P": {
      "tag": "minecraft:planks"
    },
    "S": {
      "tag": "forge:stone"
    }
  },
  "pattern": [
    " AAA ",
    "AAPAA",
    "APSPA",
    "AAPAA",
    " AAA "
  ],
  "result": {
    "count": 2,
    "item": "create:crushing_wheel"
  }
}```
real wasp
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at the most basic level, js ServerEvents.recipes(event => { event.custom({ "type": "create:mechanical_crafting", "acceptMirrored": false, "key": { "A": { "item": "create:andesite_alloy" }, "P": { "tag": "minecraft:planks" }, "S": { "tag": "forge:stone" } }, "pattern": [ " AAA ", "AAPAA", "APSPA", "AAPAA", " AAA " ], "result": { "count": 2, "item": "create:crushing_wheel" } }) })

sweet kayak
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guys can someone help me? i need connected glass for fabric 1.19.2 and nothing works for me

mystic goblet
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Hiya!

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I need help with modding

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I’m new to it

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I’m trying to create a custom mob

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I’ve almost completed the animations and modeling but I want it to throw an item that is in his hand as an attack

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Is it possible to animate and code this and if it is,could you please give me some guidance?

blissful citrus
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Does anyone know how to convert a .java file into a .class file?

turbid void
blissful citrus
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I have no idea what im doing

pliant galeBOT
#

Paste created of BetterEndPodiumFeature.java, uploaded by lord_skarra.

blissful citrus
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I made a thing that fixed a bug within Better End Island For Yung

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but the file is a .java not a .class so i can't throw back into the mod to apply the bugfix

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i woulda just edited the class file directly, but that doesn't work as it just errors it into text issues.

turbid void
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if you are updating someone else's code then you should be doing a pull request on their github for the project

blissful citrus
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They won't backport the fix.

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VS Is incompatible on 1.19.2 with Yung Better End Island.

turbid void
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it will. you just don't know how either github or java work 😉

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sounds like

blissful citrus
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End Crystals are basically invulnerable due to VS entity's when it spawns in after meaning you can't destroy them. Dragon constantly heals making fight impossible.

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Edited the class file, to just turn off the option, which was in the class file to begin with.

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making them vulnerable fixing the bug.

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He fixed it in 1.20. But litterly said he won't backport it.

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Why. I have no dang clue whatsoever, devs don't like backporting and yes i hate people who think this way.

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So i took my time, took the file edited the stupid thing, removed the invulnerability.

turbid void
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you're asking how to compile a mod

blissful citrus
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But i can't put it as a class file and throw back into the unzipped mod

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and the mod to be a jar mod. needs the class file, not a java file

turbid void
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you can find tutorials on how to do that on the web, and/or look at the pins in this channel for some wikis on java and on modding

blissful citrus
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Which is like talking rocket science to me.

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As i have no idea how to even make a mod besides recipes.

turbid void
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this is what you're signing up for if you're attempting to do what you are

blissful citrus
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.....

blissful citrus
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doesnt matter if its a java file or not... file wouldn't convert anyway code is different on both

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looking into the class file won't help anyway. class file doesn't even have a false or true setting.

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litterly. hate. Mod Makers. Who Don't. Port. Backwards.

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When they. Bugfix Things.

turbid void
blissful citrus
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I figured it out.

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But it doesn't matter if i change the code. it won't work.

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Its tied into to many other bloody things. ugh.

tired kernel
pliant galeBOT
#

Paste created of message.txt, uploaded by volant_volcano.

fickle inlet
#

How do i make my project from experimental to normal?

turbid void
vale pulsarBOT
#
Project uploaded with the 'experimental' status

If you've uploaded a project and selected the experimental status, it won't be visible to others and its files won't synchronize across CurseForge. To remove the experimental option you will need to click the link as shown in the image below.

Click here to read more about Project statuses

fallen marsh
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Isn’t that kinda missing though

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There was a user who couldn’t find that link in old site and new

fickle inlet
fallen marsh
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Swap the www in the project link with legacy

fickle inlet
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How long does it take that its not experimental anymore?

turbid void
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I still don't understand why people use experimental 😭

fickle inlet
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it was accidently

fickle inlet
#

Where can i see why my file got rejected?

fallen marsh
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The notifications

median meteor
#

public class beerSong {
public static void main(String[] args) {
int beerNum = 99;
String word = "bottles";

while (beerNum > 0);  {

  if (beerNum == 1);  {
    word = "bottle";


  }

  System.out.println(beerNum + " " + word + "of beer on the wall");
  System.out.println(beerNum + " " + word + "of beer.");
  System.out.println("Take one down.");
  System.out.println("Pass it around.");
  beerNum = beerNum - 1;

  if (beerNum > 0) {
    System.out.println(beerNum + " " + word + "of beer on the wall"); }
  else {
    System.out.println("No more bottles of beer on the wall");
  }

}

}

}

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two problems i cant figure out

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"bottles" is never used error

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HOW is 'while' empty?

real wasp
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i dont see bottles as a variable in that bit of code

open bay
#

Does anyone know any sites or places to find to hire modpack developers?

median meteor
drifting burrow
#

can someone help me

median meteor
clear ledge
#

so I created a project but I never finished it with a file upload. How would I find this project so I can upload the file?

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nothing shows up here

real wasp
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the project should still show up in your projects list.
are you sure you didnt use a different account to make it?

clear ledge
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im using my twitch account linked one

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I know its the right one cause my account is old...

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idk what to do

real wasp
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opena ticket and support can either transfer the project or change the slug so you can make a new one

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!ticket-author

vale pulsarBOT
#
Author support tickets for Project or Moderation issues

Info for Project Authors:
When opening a support ticket, make sure to select Author Support in the What kind of support do you need? box.
You also need to include a link to the project and your CF name!
Logs, Game and OS boxes can be ignored when opening an author ticket.

clear ledge
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Ill probably just do a new named one 🤷‍♂️

real wasp
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if you put a space between each word it should count as different enough

full light
#

why does the optcion to get among us mods dont show up in my app

real wasp
#

!copyspam

vale pulsarBOT
#
Please avoid copying your message across multiple channels

Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules 8393pixelnumbertwo

full light
#

😦

real wasp
#

This is a channel specifically for mod developers/creators

full light
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oh sorry

thorn sand
#

Im not sure if im asking in the right channel but if anyone wants to help that'd be dope. Im trying to start a simple single player world with the weather mod and its giving me this error. I have installed coroutil but it wont allow me to put that mod in the same profile as the weather mod. I cant figure out why it wont work

fallen marsh
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Are you using the CurseForge app

thorn sand
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wait nvm i got it i think

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and yes

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i created a custom profile and i think its going to work

fallen marsh
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Install mods with the add more content menu, don’t use the browse tab

thorn sand
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that wasnt working for me for some reason it wouldnt let me put 2 mods on the same profile until i created a custom one

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well i mean i started up the game but i got no idea if it worked hahah

sacred wraith
#

Anyone have experiences with the curse support tickets? Trying to get something sorted out asap. Just trying to get an idea on reply times. Wish there was a way to expedite things.

vale pulsarBOT
#
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

turbid void
#

There are the hours that CF staff usually work

sacred wraith
#

Gotcha, appreciate it 🙂

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it just got denied for a weird reason so I am trying to appeal it

humble hinge
#

!status

vale pulsarBOT
#
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

somber junco
#

Hello. I have recently created and submitted my first addon for World of Warcraft. I am self-taught and used ChatGPT to help me create this addon.

"The status of the file SwitchSpecMenu (v1.0).zip (Switch Spec Menu) has been changed to Rejected

Notes:
Archive contains blacklisted directories: __MACOSX/SwitchSpecMenu (v1.0)/._.DS_Store, __MACOSX/SwitchSpecMenu (v1.0)/._SwitchSpecMenu.lua, __MACOSX/SwitchSpecMenu (v1.0)/._SwitchSpecMenu.toc, __MACOSX/SwitchSpecMenu (v1.0)/._inv_azeriteexplosion.tga.
Archive contains blacklisted file names: SwitchSpecMenu (v1.0)/.DS_Store."

#

I do not see these "DS_Store" files in my folder.

#

I do not know how to solve this.

turbid void
somber junco
turbid void
#

I'm out of my mac depth already lol

restive thunder
#

In the macOS operating system, .DS_Store is a file that stores custom attributes of its containing folder, such as folder view options, icon positions, and other visual information. The name is an abbreviation of Desktop Services Store, reflecting its purpose. It is created and maintained by the Finder application in every folder, and has functi...

summer plinth
restive thunder
summer plinth
turbid void
#

My eyes, they burn 🙈

restive thunder
#

This is what MacOS has instead of A.D.S. ... hidden friggin files

somber junco
#

I was able to solve the hidden Mac files with information from the link Meg provided, thanks.

#

I have a new rejection, that I do not know how to solve.

#

"
The status of the file SwitchSpecMenu.zip (Switch Spec Menu) has been changed to Rejected

Notes:
Archive contains root-level files: SwitchSpecMenu.lua, SwitchSpecMenu.ToC, inv_azeriteexplosion.tga."

somber junco
#

I think I fixed it. You can't zip up the files, you have to zip up a folder that the files are in.

wary hollow
pliant galeBOT
#

Paste created of latest.log, uploaded by terradiamond.

real wasp
wary hollow
#

oops sorry

white tartan
#

Hi! Im trying to make customs 3D armor models and have them replace the vanilla armor when certain nbt tags match the requirements. Most of this would be easy to do with a resource pack but 3D armor only works with mods. My problem now is that I dont rly know how to basicly use a mod as a texture pack with extra steps. Does anyone have some tips or even a link to a tutorial which would help me with my problem?

brave zephyr
#

Hello can i build a mob farm and an iron farm in one block 1.20+

kindred dock
silent osprey
harsh terrace
#

anyone know of a way to remove the the chest loot tables for a entire mod easily?

wraith token
dusk pilot
#

are there any tools for designing UI menus for blocks?

real wasp
heavy arrow
#

how do I see my account and stuff?

stiff field
#

I have a question do sprites passively turn into 3d models in the players hand

sweet kayak
#

Could someone expirienced help me with something in world edit? pleasee

finite ingotBOT
#

success @the_gamesplayer banned

Reason: Compromised or hacked account
Duration: Permanent

somber junco
#

I am trying to get my addon to trigger toys. C_ToyBox.UseToy is not working, and neither is macrotext (plus I read on GitHub that is getting removed in 11.0). Does anyone have any idea how I can trigger items in the toybox from my addon within an OnClick script?

plush pond
#

So which Dev Kit is better the Beta or the regular one?

sterile geode
#

Hello Everyone, I Apologize If This Is The Wrong Place To Post, But I'm Trying My Best To Learn How To Create This Into A Skin Or Custom Cosmetic Mod. I Am Working With The Ark Dev Kit & Want To Be Able To Test It On My Xbox. Any Help Is Appreciated 🙌🏽

dusk pilot
#

how do i make a textbox for my gui in forge 1.19.2?

real wasp
#

have a look at the anvil gui

dusk pilot
#

thank you

dusk pilot
#

is there a way to make it only accept numbers as input

real wasp
#

have a look at the create world gamerules gui, which has a few number only input boxes

inner wren
#

I'm just beginning my attempt at creating a mod for 1.20.1 forge, I want to be able to use other mods like JEI, Appleskin and maybe optifine if I can but I can't get any mods to launch by simply putting them in the mods folder in run, I'm trying to add as a dependency for them to launch but I don't really understand how to add it properly

inner wren
#

Nevermind I think I figured it out

dusk pilot
#

i cant figure out how to make the text boxes focused when i click them

dusk pilot
#

how do i make values entered in a client side screen change values in the block entity from the server side?

dusk pilot
#

i have a mixin class that has some fields in it. how do i access those fields from outside of the mixin class?

real wasp
#

funny duck typing

#
@Mixin(SomeTarget.class)
public class SomeMixin {
  public String mymod$field = "hello"
}

public class SomeOtherClass {
  public static main(String ...args) {
    SomeTarget target = new SomeTarget()
    String string = ((SomeMixin) ((Object) target)).mymod$field
  }
}
dusk pilot
#

thank you so much! I thought i had to cast it to some interface that the mixin implements

real wasp
#

you might have to do that? it may not be happy about you referencing the mixin class directly

dusk pilot
#

i did that before where it was something like

@Mixin(SomeTarget.class)
public class SomeMixin implements SomeInterface {
  public String mymod$field = "hello"

  @Override
  public String getField() { return this.mymod$field }
}

public interface SomeInterface {
  public String getField()
}

public class SomeOtherClass {
  public static main(String ...args) {
    SomeTarget target = new SomeTarget()
    String string = ((SomeInterface) target)).getField()
  }
}
#

my only problem with that is i couldnt change that field

real wasp
#

could always have a setField(String value) as well

#

or use smthn like Mutable<String>

dusk pilot
#

i had an interface with a setField method aswell but whenever i called getField it returned the default value, and not the one that was set

real wasp
#

probably client/server desync

#

because field values dont sync across the network unless you do it yourself

dusk pilot
#

there is already a !this.level.isClientSide() check in my code so i dont think thats the case

real wasp
#

both where you set it and where you get it?

dusk pilot
#

yes

real wasp
#

strange

dusk pilot
#

it's all in an if statement inside the tick() method in a block entity:

if ((SomeInterface)target).getField() != this.getField) {
  (SomeInterface)target).setField(this.getField)
}

this being some block entity

#

if i try casting it to the mixin class it just errors no matter what i try

real wasp
#

oof yeah. youll need an interface then

#

reason that happens is cause mixin classes dont actually exist at runtime

dusk pilot
#

whats confusing me is that even after setting the value with setField(), getField() will still return the default value that's defined in the mixin class

real wasp
#

that wont be an issue with mixin, it will be an issue with your code

#

you can try stepping through it with a debugger

dusk pilot
#

ok i think i got it working

dusk pilot
#

i cant figure out how to sync a field inside a block entity with the gui
every single time i open the gui it returns to me the default value i set, and i cant figure out how to set the textboxes to display the actual field from the blockentity whenever the gui is opened

real wasp
#

there are a couple methods in BlockEntity for syncing packets specifically for guis

#

ah, getGuiPacket and handleGuiPacket

dusk pilot
#

is it possible to send an instance of an AbstractContainerScreen to the server?

real wasp
#

not at all. the server doesn't even have that class

#

why?

dusk pilot
#

i was thinking that if i could send the screen instance through a packet to the server, and then have the server send another packet to the client that gives it the values of the fields, i could make the client put the values inside the text boxes when the gui is open

real wasp
#

there is no need to do that. use the gui packet methods

strong python
#

why did i get banned from the lfg minecraft section?

#

@real wasp can you tell me why did i get banned from the lfg minecraft section?

real wasp
strong python
#

thanks

glad copper
#

how do i fix error code 0x80004005 ive tried everything

dusk pilot
#

how do i make a block a chunkloader?

dusk pilot
#

how do i make my block implement chunk loading functionality?

strong python
rough salmon
last crypt
#

Need to have Minecraft Orinignal to start Curse Forge

smoky nymph
hollow spear
#

im trying to load into a server but i get a notification screen saying "this modded server is not impl compatible with your modded client. Please verify your gorge version closely matches the server. Got net version 2 this server is net version 3." what does this mean and how do i fix it please

kindred dock
hollow spear
#

sorry

pulsar cloak
#

how does one make a server pack from a modpack of own creation?

kindred dock
#

Easiest option is to make a working local server first, then select all the files needed to run the server and zip em

#

!mc-serverpack

opal capeBOT
# kindred dock !mc-serverpack
How to upload a server pack

Serverpacks are special files uploaded alongside an existing project file.

*In order to upload a server pack you must have a pre-uploaded export file

  1. Make the server pack by zipping up the required files by selecting the required folders & files. It should include the config and mod folders at a minimum, plus anything else you specifically required to run the server. Start/Run/Setup scripts are optional. Don't include modloader files or the minecraft server jar.
  2. Go to the Files tab on the project.
  3. Click the name of the file you wish to upload the server pack to. The pack and server should match pack versions.
  4. Click Upload Additional File.
  5. Fill out the form.
pulsar cloak
#

thanks

pulsar cloak
kindred dock
#

They allow custom packs, meaning you could just skip the whole server pack files bit and just upload the files needed to your server

digital oak
#

Any idea why a modpack would show released/approved on the project page but not show up on curseforge for users (on the website or in the curseforge app)?

real wasp
#

there are currently issues with file processing, its probably related to that

digital oak
#

maybe ... I did get a nice notification that it was released

#

Is there a place to "see" current issues?

real wasp
#

we have a channel that we open up if there is a big issue that affects a lot of users, but this doesnt fit that (yet).
There is the dev discord which has more devs and tends to know more about current dev related issues, and sometimes if an issue is big enough an announcement will be made there

#

!devdiscord

opal capeBOT
warm moth
#

I have a question

kindred dock
#

Instead of saying "I have a question" then waiting for someone to ask you what it is. State the actual question. That way you arent wasting time while you wait for someone to ask. Also helps people know if they can actually answer or not.

Otherwise all we can do is take a 1/million guess at what the question could be...

warm moth
#

How do I download a mod

#

@kindred dock

fallen marsh
#

?noping

opal capeBOT
# fallen marsh ?noping
📛 Please do __**NOT**__ ping or DM unless asked (Rule #6)

Please take the time to read our #📛︱rules

Keep in mind that the reply feature pings the original message's sender by default, so please turn it OFF with every reply (you can hold down shift when replying to do the same), or don’t use the reply feature and simply write your response in the channel.

The Moderators & Helpers volunteer their time and knowledge to help, you might not get your answers instantly. Describe what you need help with in detail and please patiently wait for someone to check and reply.
Do NOT DM staff members without being asked to do so.

Breaking this rule will result in being timed out / banned according to moderation judgment.

fallen marsh
#

Are you using the CurseForge app

warm moth
#

No

#

Do I need to download it

fallen marsh
#

It would make modding easier

#

?getcf

opal capeBOT
# fallen marsh ?getcf
Where and how to install the CurseForge app

windows Windows

Minimum Requirements:

If you are having issues with the Windows Download use the Windows alternative download to install Overwolf. Then download CurseForge from the App Store.

Windows Standalone app
Note: Supports World of Warcraft, Minecraft and The Sims:tm: 4.

mac Mac

Minimum Requirements:

:penguin: Linux
Note: Currently only supports World of Warcraft.

mild carbon
#

just a general question: Is there a difference in neoforge and forge for 1.20.1 or is the coding the same?

turbid void
#

the fork happened at 47.1.3 - after that both began making changes.

#

lots of mods never used the things that changed so using either on either loader after that works still (for 1.20.1), but it's not guaranteed

mild carbon
#

So for 47.1.99, can I expect most mods to have the same type of code for both neoforge and forge or would some be different. My main concern is compatability, if a modpack that has mostly neoforge mods, would adding forge mods at that level cause issues

turbid void
#

there's one way to find out

#

well, a few ways but reading all the code and learning all the changes takes a lot longer 🙂

#

most people seem to recommend just sticking with forge and mods tagged with forge in 1.20.1 because neo was in a new and very under development state

mild carbon
#

Thanks for the insight

blissful citrus
#

How do you update a mod to 1.21? if its just recipe crafting mod?

#

ik i have to update the pack.meta to 48 but do i need anything else?

real wasp
#

rename the recipes folder to recipe, anc change all the versions to their 1.21 counterparts (like in mods.toml)

blissful citrus
#

modLoader="lowcodefml"
loaderVersion="43"
license="ARR"
[[mods]]
modId="crafter"
version="1.0.0"
displayName="Crafter"
description='''
Crafter is a mod that adds more weird recipes!
'''
?

#

so change that?

#

thats the only thing in mods.toml

real wasp
#

loader version needs to go to the first number of whatever the current version of forge is, probably something like 51

blissful citrus
#

forge is 51.0.21

#

so 51?

#

that it?

real wasp
#

yep

blissful citrus
#

alright just need to add a few new recipes for the superflat world due to im playing a vanilla superflat with just alot of recipes to make it slightly easier

pulsar cloak
#

which files are the ones needed for a server. as in a serverpack?

turbid void
#

if you have done no customizations at all then just the mods folder

#

if you have done custom changes - like changes to config files, or added datapacks, scripts, and other possible things - those also

turbid void
#

i don't know what you have purposely customized - you do

#

if that answer is 'nothing' then only the mods folder

median meteor
#

any idea what this means

gaunt slate
#

how hard is making a boss with sync attack animations just with actual java code? y all would recommend me doing this w actual java or mcreator

chilly pawn
#

anyone knows how to fix it?
im trying to make mc ver 1.21, fabric mod

chilly pawn
#

nvm fixed

copper forum
#

hey

#

does anyone know how to fix this?

feral prism
#

Hey, so to start off. I do not own this model made here. Credit goes to "cheesuschrist266" for that. I planned on making this an actual mod for minecraft. He has already shown me the walk animation needed for it. I was able to get it import via Java Entity. Unfortunately, I have no knowledge on making Minecraft Mods, so this was just a learning project for me to figure out how the process works. It was fun to do, but I'm left with a problem I cannot seem to understand how to fix. When I try to run the mod for testing, or debugging it, the same error message pops up when I do.

Task : runClient Failed

I have no idea how to fix this issue. Not sure if its the wrong version, or if the java file is too big, but something's not working right with it. If you have any suggestions, let me know and I can get back with Cheese on this.

And for the record, he cannot help me with the java version. He has Bedrock version, I don't. I have Java, so that makes this a problem for me, especially since I'm too unexperienced with all this modding business.

Thanks for listening!

PS: If you need the java project files, I'll DM you them if needed.

buoyant goblet
#

i have tried to install curseforge but when i do it gets stuck on "extracting files". its been extracting for about 20 mins but i left in on overnight yesterday and it was still extracting. any ideas?

timid anvil
#

Hey would anyone be able to help me with having an action be performed when attacking while blocking? I want to try and make a shield bash, but I’m very new to modding and coding in general, so I’m kinda stuck. It’s a fabric mod. Would appreciate any help, even if it ends up being too complicated for me to do

gusty stag
#

is there a programer that is easy to use and can also edit mods?

feral prism
gusty stag
feral prism
#

Well so much for help. Guess I'll have to wait and find someone else some other time. Hope you find something that'll help you in modding.

gusty stag
#

all i could say for that is check the directory to see if java.exe is there cus it tried to run that

#

but i got like 2 braincells

smoky nymph
#

Learn to code Java

gusty stag
feral prism
# smoky nymph Learn to code Java

Strangely, that's all they ever taught me in college, but I got sick and tired of having it shoved down my throat a lot, I just gave up on trying to learn more and went on to do other coding languages like Python and HTML.

#

I rarely even play Minecraft, so the thought of my dumb ass trying to make a mod through the knowledge I knew through making such mundane programs in college was never going to be a big career choice for me.

#

Needless to say, I'm moving on with this little project I put upon myself.

gusty stag
#

anyone have a decompiler reccomendation

stoic saddle
#

i'm getting errors uploading a project file, it's a zip containing 3 folders and a text file, the world folder, the modlist, and the texture pack. All the error says is Error uploading project file. The file adds correctly, but when I press the upload file button, it gives an error. IDK what to do

blissful citrus
#

what does this mean?

#

[17Jul2024 19:00:21.677] [Render thread/ERROR] [net.minecraft.world.item.crafting.RecipeManager/]: Parsing error loading recipe crafter:turtleegg: com.google.gson.JsonParseException: Map entry '1' : Failed to parse either. First: Not a json array: {"id":"minecraft:sand"}; Second: No key tag in MapLike[{"id":"minecraft:sand"}]; No key item in MapLike[{"id":"minecraft:sand"}]

#

{
"type": "minecraft:crafting_shaped",
"group": "eggs",
"pattern": [
"111",
"121",
"111"
],
"key": {
"1": {
"id": "minecraft:sand"
},
"2": {
"id": "minecraft:egg"
}
},
"result": {
"id": "minecraft:turtle_spawn_egg",
"count": 1
}
}

This is the recipe?

kindred dock
#

use letters instead of numbers for the pattern.

#

A,B,C etc

blissful citrus
#

fan...tastic...

#

since it says count 1... i can't do mass rewrite ugh

kindred dock
#

Could change "count": 1 to "count": hello as a temp, replace all the rest then just replace hello with the number before

blissful citrus
#

modifying the count for everything would be easier

#

also i can't split it on notepad++

#

basically i opened up all files, replace all in all opened windows. with ABCD for the patterns

#

so now i gota go through and replace counts from letters to whatever number there was

#

i just realized what u meant after doing about 5 of them.

#

including count word in it XD

kindred dock
#

yeah, instead of replacing the number, replacing the string + number. Since you already have 1s

#

Makes the replace more unique

blissful citrus
#

i hate updating these for each minecraft version... ugh

remote gulch
#

i keep getting error 0x080004005

#

at all

#

on both minecraft and curseforge

opal capeBOT
remote gulch
#

sorry

#

but fr ive never had this error before now

cyan canyon
#

I'm new to datapacks and I tried to change the motion of the player, but Minecraft didn't let me, so, is there a way to change player data with the /data command?

gusty stag
#

is there a file that has all the recipes?

real wasp
#

the version.jar file, in the data folder

tame wagon
#

Not sure if this is the correct place to ask wails

Could anyone help me figure out whats making my pack i made so laggy? Im pretty confident its just my system not able to handle it, im just more wondering if theres anything i can do to make it playable (to me playable is a consistent 45+ fps, ideally closer to 60 if able) It just needs to handle me and 1 friend playing.

Also lag in this context is really bad fps around 25 at best, ive disabled like 5 mods to test and it seemed to help. When standing idle i can get up to like 55fps maybe a bit more. In addition my keys act like theyre "sticking" (ie when i press w to go forward, it keeps doing the forward input when im not longer touching it, does it for any and all inputs until it catches up with itself)

(also not sure whats the best way to show the list of mods im using so if the thing i sent isnt right lmk)

opal capeBOT
late stag
#

Did you try to use Spark and see what mod(s) use resources?

tame wagon
late stag
tame wagon
tame wagon
late stag
#

Mcreator mods are usually not very well programmed (usually!), so a start would be to remove wizard animal plus

#

But yea, look through that list and see if you can find mods that pop up abnormally

tame wagon
fickle lintel
#

so im trying to change a few numbers from this mod (minecraft) with a datapack and cant figure it out for the life of me: Zip attachment is the mod unjarred and and the other one, the datapack, is titled datapack

opal capeBOT
opal capeBOT
rough salmon
#

Nope, bot still lives. But looks like it didn't want to extract that other zip.

#

I have no idea how datapacks works, so I can't help with this.

fickle lintel
#

damn

fickle lintel
#

:(

turbid void
#

As in - where is the datapack being placed?

fickle lintel
#

umm nevermind lol

#

just decided to make modpack in 1.19.2

#

so sorry

#

just ignore

bleak steeple
#

Hello, I'm making a modpack and I need help for a thing. Does that count as dev elp?

kindred dock
#

Depends on the "thing". Dev help tends to be more for those seeking code aid. Ie coding a mod, datapack, etc.

#

Usually better to explain your issue instead of asking to ask. As otherwise we wont know how to help you, or if this is the right room for your Q

fleet scaffold
#

aprove pack publish 5 hour ago.

rough salmon
#

?mt

opal capeBOT
# rough salmon ?mt
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

wise wind
#

How do I get Xray on my iPhone

rough salmon
#

X-Ray is cheating, and we don't help out with cheats.

#

!terms

opal capeBOT
# rough salmon !terms
📛 Please follow game rules (Rule #7)

Please take the time to read our #📛︱rules

  • Please follow the TOS / EULA /RULES of the game/services you use.
  • Do NOT Talk about hacking, cheating, pirating, or cracking.

Breaking these rules will result in being timed out / banned according to moderation judgment.

rough salmon
#

There probably are guides on the internet on how to do that though, but we can't help you.

wise wind
#

Oh ok cause their was a guid website that had the same name as this discord

#

And so I eventually thought that nvm sorry

#

So does this have a Minecraft sevrer

pine obsidian
#

Hello! I want to try minecraft modding but i have no experience on modding or coding in java

does anyone know of a place where i can learn both java and minecraft modding at the same time? Or to learn java for the purpose of minecraft modding

late stag
#

The 📌 's have some resources for you to start off with 🙂

pine obsidian
#

Aah yeah, i was just thinking if there was some place to learn java specifically for minecraft

#

Im not sure how generally i need all of java's asoects, functions and whatever for it

rough salmon
#

Better, Rick? :D

#

(I'm gonna deprecate the Simple, which is why I didn't move it)

late stag
#

Yes 😄

#

I still don't like the forge folder

rough salmon
#

I have plans for more loaders xD

#

Based it on your structure! ;P

late stag
#

Well when you do that, you can add the forge folder

#

Because this will go into common either way 😛

rough salmon
#

Oh.

#

I'll add Common then. :P

late stag
#

Common doesn't have a specific folder 😏

#

Inside the source

rough salmon
#

Now for the part I hate the most.. Drawing

rough salmon
#

Huh.. you can't do switch cases on items? Java sure is silly..

#

nvm, was just IntelliJ being stupid

#

Ugh, I can't use it unless I run JDK 21 😭

#

Brrr..

#

Instead of

switch(mainHandItem) {
   WoodenDetector wooden -> { }
}
late stag
#

I'm pretty sure you can do a switch in J17 though

rough salmon
#

Switch, yes, but not pattern matching. :P

#

I can live with if/else, I just refactored the code to be more usable xD

rough salmon
#

Now, the question is how I want to handle the different tiers and their settings, since I want the tick-speed to be different as well, but detecting what item I'm holding shouldn't be that bad if I only check once every 0.5 seconds, or 10 ticks.

#

Huh.. you can't add flavour text to items? Like a description? :o

tacit void
#

hey!
any modder intersted in commissions? I am ready to pay.

chilly pawn
#

anyone knows if there's any other way to change "broadcastBreakEvent" im using mc ver 1.21, forge loader

error in build log -

C:\Users\�����\IdeaProjects\andrewsveinmining\src\main\java\andrewsveinmining\andrewsveinmining\VeinMining.java:102: error: incompatible types: EquipmentSlot is not a functional interface
                tool.hurtAndBreak(1, player, (itemStack, livingEntity) -> livingEntity.broadcastBreakEvent(EquipmentSlot.MAINHAND.ordinal()));
                    ^
#

even if i'll change it it'll keep making more errors

#

idk if i do even need this though

ebon meteor
#

Hey just was wondering if i could have some help beacuse everytime i try to open curse forge after the download it just has all this letter and numbers and im not sure what to do

#

@celest steppe

#

@valid nest

#

@surreal storm

#

pls help

turbid void
#

!noping

opal capeBOT
# turbid void !noping
📛 Please do __**NOT**__ ping or DM unless asked (Rule #6)

Please take the time to read our #📛︱rules

Keep in mind that the reply feature pings the original message's sender by default, so please turn it OFF with every reply (you can hold down shift when replying to do the same), or don’t use the reply feature and simply write your response in the channel.

The Moderators & Helpers volunteer their time and knowledge to help, you might not get your answers instantly. Describe what you need help with in detail and please patiently wait for someone to check and reply.
Do NOT DM staff members without being asked to do so.

Breaking this rule will result in being timed out / banned according to moderation judgment.

turbid void
#

you agreed not to ping people for support when you joined this discord

ebon meteor
#

oops sorry new and still adjusting

#

could i please have some help 🙂

turbid void
floral vortex
#

this is prolly the wrong place to ask this but iv started making a data pack for a super flat server and im curious if its possible to change food values like rabbit stew for instance ive never made data packs before so this is completely new to me

#

i plan to add a few food items as well but i wanna tweak existing stuff first

real wasp
#

im pretty sure you can change that, but only in 1.21+. the https://minecraft.wiki probably has some information on it

late stag
# tacit void hey! any modder intersted in commissions? I am ready to pay.

Hey! I've removed your thread in #1209894094055145542, because that was not the correct place for it. I'm aware this server does not have a specific place for mod commission. But that's because it's directed at users, not authors. I'm also not entirely sure if your business model is allowed within the Minecraft ToS, since you're selling mods. But I won't go into that further here.

You could check out MMD, as they have a dedicated spot for Jobs/Commissions.

#

?invite-mmd

opal capeBOT
heavy prairie
#

hey guys, anyone here know how to make it so I can generate a feature all over the overworld using a datapack? I want to generate this feature in modded and vanilla biomes without having to go through the biome folder and modifying every biome individually.

#

ping me if you have the answer

turbid void
heavy prairie
wide fulcrum
#

Has any devs here partnered with Scalacube? They’ve messaged me on CF but I haven’t seen their banners on any mods, so unsure if it’s legitimate or not

trim hedge
#

anyone know if you can use multi user editing in the asa devkit yet?

hallow reef
#

hey if anyone here wants to/knows where i can hire mod developers? im looking to start a server

sacred rune
sacred rune
#

fixed it

trim hedge
#

does anyone know how or what the invite link is to the curseforge modding discord?

real wasp
#

do you mean the developer discord?

trim hedge
#

yes

real wasp
#

!i-cfdev

opal capeBOT
trim hedge
#

thanks

brittle pagoda
#

hey, stupid question - how do I add attribute modifiers to an item in minecraft
-10% movement speed when held, for instance

real wasp
#

in the items class there should be a method to get the default attribute modifiers for that item

valid pewter
#

does anyone know how i can add terraria to forge library

fallen marsh
#

The app doesn’t support Terraria and you can’t force it to

austere spruce
#

Someone can help me please whit this ?

austere spruce
smoky nymph
austere spruce
#

The notified me the project description and summary must contain an English version in addition to any other languages

smoky nymph
#

Yes

#

Then do that.

austere spruce
#

I try it but is the same thing

#

And also sorry I'm not very good on English

smoky nymph
#

Did you really make an english project descriptio and summary?

austere spruce
#

Yeah

smoky nymph
#

Link the project

smoky nymph
#

Can't access it 😅

#

But you gotta make a english description and summary (you can use google translator)

austere spruce
#

Ok thank you

#

Do you you wanna be a menber of this project ?

#

And also have you a youtube channel

smoky nymph
#

No thanks

#

And Nno I don't have a YT channel

open vigil
#

Sorry! I need help and no one has awnsered idk if this is the right place to go but can u help with this

neon agate
opal capeBOT
neon agate
#

Other bone design for comparison cause it didn't show both for some reason

smoky nymph
opal capeBOT
# smoky nymph !mc-updatemodloader but would belong into <#768367574001778729>
How to update your mod loader within the same game version in the CurseForge app
  1. Click on the modpack profile you are working with.
  2. Click on the CFmenu button next to the play button.
  3. Click on the CFoptions Profile Options button.
  4. Select the mod loader version you want from the dropdown.
  5. Play!

If you need to update to a new game version, a new profile is required.

austere spruce
austere spruce
# open vigil

Your forge version is 36.2.20 you need forge example 1.20.1 of 36.2.33

fallen marsh
#

They were already answered

austere spruce
fallen marsh
#

?noping

opal capeBOT
# fallen marsh ?noping
📛 Please do __**NOT**__ ping or DM unless asked (Rule #6)

Please take the time to read our #📛︱rules

Keep in mind that the reply feature pings the original message's sender by default, so please turn it OFF with every reply (you can hold down shift when replying to do the same), or don’t use the reply feature and simply write your response in the channel.

The Moderators & Helpers volunteer their time and knowledge to help, you might not get your answers instantly. Describe what you need help with in detail and please patiently wait for someone to check and reply.
Do NOT DM staff members without being asked to do so.

Breaking this rule will result in being timed out / banned according to moderation judgment.

austere spruce
fallen marsh
#

Read the bot and stop doing it

violet sand
#

I have this code for an item similar to Elytra, but there is a problem. If one person triggers the flying animation, this animation is triggered for everyone who enters that item (even if they don't fly). How do I solve this?

opal capeBOT
real wasp
#

there is only ever one instance of your Item class

#

you need to store data like 'is in flying pose' on the player, not in yor Item classs

quasi solstice
#

Hello everyone
here to ask if anyone knows the reason for ServerChunkProvider.getChunk to be running on the main thread, including things like

      if (Thread.currentThread() != this.mainThread) {
         return CompletableFuture.supplyAsync(() -> {
            return this.getChunk(p_212849_1_, p_212849_2_, p_212849_3_, p_212849_4_);
         }, this.mainThreadProcessor).join();
      } else {

or

         CompletableFuture<Either<IChunk, ChunkHolder.IChunkLoadingError>> completablefuture = this.getChunkFutureMainThread(p_212849_1_, p_212849_2_, p_212849_3_, p_212849_4_);
         this.mainThreadProcessor.managedBlock(completablefuture::isDone);
         IChunk ichunk1 = completablefuture.join().map((p_222874_0_) -> {

why there seems to be no interest on actually using the completable future, which is technically implemented, but ignored with things like return completablefuture.join();
causing spikes of lag and long mspt times. any guide, issue or else would be great. thanks!

using forge 1.16.5

half frost
#

Though "The Dawn Era" mod isn't open source, would it be okay to just unarchive it and try to patch it there? like fix the multiplayer issue?

fickle lintel
#

how do I change eating sound for a food in 1.20.1

smoky nymph
fickle lintel
#

can I do it in a mod

#

like packaged in there

bitter spear
smoky nymph
#

But I dunno

fickle lintel
#

I figured it out

#

it was a LOT of efort

#

what does this mean? I dont get it?

real wasp
#

In java methods can declare that they can throw an exception, and the caller of that method must either handle that exception or pass it on to its caller

#

However you shouldnt really be using Thread.sleep in a mod because everything important happens on one thread, and so if you sleep the thread then nothing will happen (and the game will freeze till it stops sleeping)

fickle lintel
#

oh

#

what do I use

real wasp
#

what are you trying to do?

fickle lintel
#

I enable flying, wait 15seconds per amplifier of the effect, and turn off flying

#

i really am confused on how to achieve this but im trying lol

real wasp
#

effects have a duration property already

fickle lintel
#

how do I aply that to a one time flying thing

#

I cant use apply effect tick because it does it constantly, no?

real wasp
#

there should be a method like onRemove that allows you to do stuff when the effect stops

fickle lintel
#

oh

real wasp
#

i know theres definitely an event for it, if there isnt a method on the effect itself

fickle lintel
#

I cant find it in MobEffect

real wasp
#

you might just have to use the event then

#

you also need to be careful not to remove it if they should still be flying anyway (ie are in creative)

#

although if you are on neoforge 1.21+ that shouldnt matter cause they make it an attribute

fickle lintel
#

its forgr but

#

ok

fickle lintel
opal capeBOT
fickle lintel
opal capeBOT
fickle lintel
opal capeBOT
fickle lintel
#

anyone?

fickle lintel
#

Nevermind

#

Solved

#

for future reference

neat reef
#

keeps showing this lil red line at the end

kindred dock
#

Did you add the extra ) after the curly bracket at the end?

neat reef
#

like this at the moment

kindred dock
#

Will teach you this as well, for discord. The ~ key beside the 1, if you type it 3 times youll get the start of a code block `
at the end type js > hold shift and press enter for a new line. Then paste your whole script. end it with 3 more of the little ticks.

#

ex:

#
hello world
#

Be easier then screen shots

neat reef
#

hm

kindred dock
#

dont hold shift when pressing the grav key, you want the little tick not the squiggle

#

` vs ~

neat reef
#
ServerEvents.recipes(event => {
(
    Item.of('ironfurnaces:iron_furnace', 1),
    [
      'AAA',
      'BCB',
      'AAA'
    ],
    {
      A: 'minecraft:iron_ingot',
      B: 'minecraft:iron_block',
      C: 'minecraft:furnace'
    })
#

ooooooh i see

kindred dock
#

there we go

neat reef
#

I think the problem is im missing a bracket

#

just dont know where

kindred dock
#
ServerEvents.recipes(event => {

event.shaped('ironfurnaces:iron_furnace'),
    [
      'AAA',
      'BCB',
      'AAA'
    ],
    {
      A: 'minecraft:iron_ingot',
      B: 'minecraft:iron_block',
      C: 'minecraft:furnace'
    })
})```
#

That should work

neat reef
#
ServerEvents.recipes(event => {
(
    Item.of('ironfurnaces:iron_furnace', 1),
    [
      'AAA',
      'BCB',
      'AAA'
    ],
    {
      A: 'minecraft:iron_ingot',
      B: 'minecraft:iron_block',
      C: 'minecraft:furnace'
    })
})
#

like this?

kindred dock
#

your missing the event.shaped part,

neat reef
#

do I replace the "item.of" or add it before it

kindred dock
#

otherwise it doesnt know what your calling recipe wise

neat reef
#

oh wait you sent it with the recipe i was going

kindred dock
#

You may be able to leave the item.of bit, im not sure why its there

#

yeah, I just coppied your code

neat reef
#
ServerEvents.recipes(event => {
(
    event.shaped('ironfurnaces:iron_furnace', 1),
    [
      'AAA',
      'BCB',
      'AAA'
    ],
    {
      A: 'minecraft:iron_ingot',
      B: 'minecraft:iron_block',
      C: 'minecraft:furnace'
    })
})
#

I dont see a "key" anywhere

kindred dock
#

try removing the ,1

#

so its just ('ironfurnaces:iron_furnace'),

neat reef
#

got it

#

im starting to realize what you mean by having to restart game a ton

#

something about the args?

turbid void
#

You can do /kubejs reload scripts_type and then /reload

kindred dock
#

once your in a world.

neat reef
#

shows same thing

kindred dock
#

this bit Item.of('ironfurnaces:iron_furnace', 1) did you get that when you did a kubejs hand command while holding the block?

neat reef
#

no

#

got it from website

kindred dock
#

ah ok

kindred dock
neat reef
#

exact same as current but has the final }) not spaced away

#

oh wait

kindred dock
#

Im not sure

neat reef
#

let me remove that and try again

#

back at this one

kindred dock
#

you are saving the file after editing right?

neat reef
#

yes

kindred dock
#

hmm give me a sec

#

1.20.1 forge right?

neat reef
#

yes

kindred dock
#

oh, there is an extra set of brackets in your script

#

wait no... wtf

#

in all accounts this should work.

#

aha there we go. Brackets were the issue

ServerEvents.recipes(event => {
   event.shaped('ironfurnaces:iron_furnace',
    [
      'AAA',
      'BCB',
      'AAA'
    ],
    {
      A: 'minecraft:iron_ingot',
      B: 'minecraft:iron_block',
      C: 'minecraft:furnace'
    })
})```
#

its always something little XD

neat reef
#

okay let me try that

kindred dock
#

🥳

neat reef
#

now for removing recipes :/

#

got to remove these two

kindred dock
#

hover your mouse over the original recipe, then hold shift

#

Should see some text along the lines of recipe id

neat reef
#

this the recipe i need to remove

kindred dock
#

thats the one

neat reef
#

and of the other one

kindred dock
#
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2")} ```
#

and so on for each recipe you want to remove by id

neat reef
#

always easier to remove stuff then add it

#

how would I add this into my script?

kindred dock
#

can either add it to your current one, or make a script for removing

#

its up to you how you want your files to be.

neat reef
#
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2")}
#

this is my new script so far

#

im guessing ive done something wrong

kindred dock
#

that should work

#

just make sure you have the closign bracket for the (event => { part

neat reef
#

?

kindred dock
#

oh wait, the )} are backwards in your remove script as well, at the end. You have ...furnace2")} it should be ...furnace2"})

#

Anytime you open a bracket, you need a closing one in the correct order. EX:

{}, [], ()
{ ( ) }

#

so your remove script should be something like ```js
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"})

...

})```

neat reef
#
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"})
})
#
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"})
}),
ServerEvents.recipes(event => {
    event.remove({ id: "ironfurnaces:furnaces/iron_furnace"})
    })
#

so this full script?

kindred dock
#

dont need the serverevents.recipes more then once

#

Think of it like the start of the script section for things recipe related

neat reef
#
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"})
}),
(event => {
    event.remove({ id: "ironfurnaces:furnaces/iron_furnace"})
    })
kindred dock
#
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"}),
event.remove({ id: "ironfurnaces:furnaces/iron_furnace"})
})```
neat reef
#

oh

#

I can just do that

kindred dock
#

just seperate each event with a comma

#

crafting recipes would be the same

neat reef
#

got it

kindred dock
#

Like I had said before, can get really indepth with this. Ive only really scratched the surface of what all you can do with kjs. ie more then just recipes and such

neat reef
#

yea ik what KubeJS can do, its something very useful

#

hmm the recipes are still here it seems

kindred dock
#

did you reload?

neat reef
#

that makes more sense... I didnt

kindred dock
#

takes some time to get into the habbit. I do it by accident now when looking for other commands XD

neat reef
kindred dock
#

doublecheck the ids are spelt correctly

neat reef
#

is it supposed to be in ""

kindred dock
#

"" or '' both work

neat reef
#
ServerEvents.recipes(event => {
    event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"}),
    event.remove({ id: "ironfurnaces:furnaces/iron_furnace"})
    })
#

seems right

kindred dock
#

I knew I should have poked at this when I had my game open XD, give me a sec

neat reef
#

Forge takes wayy longer to load up since it doesnt have the optimization mods as fabric :/ still gotta use it because Fabric only really got Mekanism and Create for major tech

kindred dock
#

one of those, did something change between versions. or did i miss read again sorta deals

#

this remove script, is it a new file or did you add it to the example script?

neat reef
#

new file

kindred dock
#

is it a .js extension?

neat reef
#

now i see

#

its not\

kindred dock
#

ah, yeah that would do it.

#

recommend turning on file extensions if they arent on already.
View tab in your file folder (at the top) > check the File name Extensions box

neat reef
#

yea I got that

#

ima try it again

#

now for another 5 recipes :)

kindred dock
#

Good luck, can let us know here if you have issues

neat reef
#

Tysm for your help, ill probably come back since im very bad at understanding random characters, (this a first for me)

#

appreciate it

kindred dock
#

Np, depending on the issue or time of day, can also try asking in the Kubejs discord as well, sometimes its a bit faster

neat reef
#

alright

neat reef
kindred dock
#

at the end of the last recipe, add a comma. then start the next recipe

#

Basically the same process as the remove script.

neat reef
#

for example like this?

kindred dock
#

yep

neat reef
#

alright thanks!

kindred dock
#

Eventually can clean it up with some more advanced things, but basics are a good start till you get the hang of it

neat reef
#

Ima probably combine KubeJS with Item Obliterator, as I already know how to use that, but eventually ima go full KubeJS hopefully, thank you for helping! ill come back later most likely as im still new

neat reef
#

im just now realizing how long this going to take if Im adding fully description quests, custom recipes, and custom resource packs/mods

real wasp
#

welcome to pack dev

steep bone
#

how do u add apple skin, mouse tweaks and berdinskiybear armor HUD to eachother

#

but i cant bc they arent the same version

smoky nymph
#

Appleskin and mouse tweaks are

#

They cover most versions

#

Idk about armor hud tho

steep bone
#

can it be updated??

#

or no?

smoky nymph
#

Ask the dev

steep bone
#

is there a mod to get rid of darkness in caves

smoky nymph
neat reef
#

Anyone got tips for FTB quests? like any customizability i dont know about or anything?

real wasp
#

if you are up to it, it has pretty in depth scripting capabilities via kubejs

cold bane
#

can i install a mod that has the 1.20.1 version for the 1.21 version of the game or it wouldnt work ?

real wasp
#

thats a great way to crash the game

cold bane
#

got an error when launching the game from the app "Mod structureessentials requires cupboard 1.20.1-1.5 or above , currently cupboard is not installed"

smoky nymph
#

Install cupboard

cold bane
smoky nymph
#

Yes

cold bane
#

thanks

blazing tangle
#

Can I get help here in making a custom recipe for Create to be compatible with Engineers Decor?

slender raft
#

How to work with this mod? I want to add resourcespacks and shaders to my build, so that as soon as the player enters the world they are immediately enabled

honest sleet
#

Hi, A Guy named Estelbondigas need help. He bloating the wow addons with simple audio pack "addons" per language, separately, it looks very very bad. He probably need help to understand language selection and options to select audio line. But currently he released like 30 addons doing the same thing just different language. 😄 His profile: https://www.curseforge.com/members/estelbondigas/projects

CurseForge

1 Followers | 332.1K Downloads

small coyote
#

Guys help. My sims 4 mods were automatically stored in OneDrive, where I did not want them, so I moved them on to my local drive. CurseForge has stopped recognizing the folder, and I can't seem to change it manually.

How can I get CurseForge to find my Sims 4 Mods folder without having to move the Electronic Arts folder back to OneDrive?

real wasp
small coyote
#

thank youu

olive star
#

I need help from a developer. I added an idea onto Overwolf and one of the admins said to come over here. Here's my idea. [New World] Proposal: Damage & Healing Meters Addon (Similar to Recount in WoW)
As a player and community member of New World, I propose the development of a damage and healing meters addon, similar to the popular "Recount" addon used in World of Warcraft. This addon would provide players with detailed insights into their performance during PvE and PvP encounters, enabling them to optimize their gameplay and contribute more effectively to their groups.

Features:

Damage Meter:

Tracks total damage done by each player in a party or raid.

Displays DPS (Damage Per Second) metrics.

Provides a breakdown of damage by ability/skill.

Healing Meter:

Tracks total healing done by each player.

Displays HPS (Healing Per Second) metrics.

Shows healing breakdown by ability/spell.

Customizable UI:

Allows players to resize, reposition, and customize the look of the meter windows.

Offers options for real-time updates or end-of-combat summaries.

Data Sharing:

Allows players to share their meters with others in the group or guild chat.

Includes options for exporting data for analysis outside the game.

Performance Analysis:

Helps players identify underperforming abilities or skills.

Supports self-improvement by providing detailed reports on combat efficiency.

Benefits to the Community:

Enhanced Gameplay: By offering insights into performance, players can refine their strategies and improve both individual and group efficiency.

Community Engagement: This addon would encourage more collaborative and competitive gameplay, fostering a more engaged player base.

Content Creation: Streamers and content creators would have a valuable tool for analyzing and discussing gameplay, further promoting New World.

turbid void
winged flame
olive star
winged flame
#

You are talking about NWMM - an Overwolf app. The invite above is the right place for you if you want to create a game companion for New World.

olive star
#

Thank you, the Overwolf discord sent me here from theirs. This is becoming a wild goose chase.

winged flame
#

xD

neat reef
#

Anyone know how to add a tag to a FTB quest, for example like a quest would require you to get a item with the tag "#minecraft:planks"?

#

anyone know? id rather not having something like this

kindred dock
#

this a reward or the task?

neat reef
#

task

kindred dock
#

right click on one of the logs in the quest menu > convert to tag

neat reef
#

oooh tysm, I was bouta go to another modpack to find out how lol

neat reef
kindred dock
#

hmm used to be in this screen

neat reef
#

mods like Fancymenu and ftb quests changing really changed way i made modpacks, was used to old versions

#

this is edit screen

#

theres this tags area but it doesnt look like much

kindred dock
#

give me a few, will boot a test pack with ftb quests.

#

well this is fancier then im used too

neat reef
#

yea its different

kindred dock
#

Id need to mess with it a bit to re-figure it out.

#

Which I planed to start looking into eventually

neat reef
#

let me double check

kindred dock
#

That also happens if you dont name the quest, it defualts to the quests auto name

neat reef
#

true

#

it just looks off though

#

I dont know what I just did
But I made it work

#

now I gotta figure out what I did

#

Something to do with a... tag filter? which is from a whole other mod

#

when I assigned this thing it worked

#

but how

kindred dock
#

ah the filter addon

neat reef
#

yea

#

I just figured it out

kindred dock
#

It can be used by ftb quests to do different things. Betting for 1.20+ it will be heavier on that vs the ftb quests mod itself

neat reef
#

you apply a tag to the filter, and then use it as the quest item

#

interesting way to do it

#

alright let me test this rq

#

Alright it seems to work! Thanks for helping out new FTB Quests can be confusing i guess

kindred dock
#

Just when i thought I had the 1.19.2 version down.. they went and changed it XD

neat reef
#

dang

#

yea I played 1.19.2 for the longest of time

#

but 1.20 had more mods for me (I play fabric mostly)

#

alright well thanks for helping out though, time to see how these other filters can be used ig

neat reef
#

Anyone know how to make it so my server config works on all worlds for Sophisticated Backpacks?

hallow dagger
#

Hi, i'm trying to compile an existing mod to 1.20.1 myself, i noticed a lot of imports of this code was moved to net.minecraft.entity to net.minecraft.world.entity, i'm trying to find which is the current name to EntityList for Forge, any directions?

turbid void
#

oh, well i suppose you could ask on either discord - but both have diverged in 1.20.1 slightly after the big split of 47.1.3

hallow dagger
#

Some libs wasn't implemented yet, right?

turbid void
#

what are you trying to get with EntityList?

hallow dagger
#

Update the Custom XP mod

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Since it is written in the imports

turbid void
#

no i'm asking what is it trying to get from EntityList

#

you can ask about this on the forge discord, but they're probably going to ask a similar thing

#

!mc-forge

opal capeBOT
hallow dagger
#

I see nothing here that looks like Entity List

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I thought here was the programming one server

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Sorry

neat reef
#

Anyone know how to add custom images to FTB Quests? Like screenshots

#

I've seen it in modpacks like ATM7TTS but never know how they did it

uneven dagger
#

how do i setup my intellij so that i can log into my account so i can test my mod on a server while being able to quickly change stuff

elder patrol
#

Where do I learn how to make mods😭 everything online is just not helpful for whatever reason, maybe I'm looking in the wrong places?

turbid void
chilly pawn
#

does anyone recommend me any lib for my mc mod coding (i'm about to remake the entire mcreator mod into intelij), tutorials on youtube - won't help me once

chilly pawn
# smoky nymph What MCreator mod?

i'm just asking for recommendations, but i know about intelij modding at least a bit (i was reading curseforge modding documentation)

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mc version 1.21-1.21.1

fallen marsh
#

Do you know anything about Java

chilly pawn
#

just a bit this days

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but i can learn anything

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about forge modding i know more than java, and i know python and html mostly overall

chilly pawn
#

you know what, i'll make my own lib mod (for myself) "i know it's hard, but i'll try"

astral eagle
#

hello! i need some help on my modded server!

fallen marsh
astral eagle
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okay! thank youu

blazing pasture
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yo i cant see my lfg

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like it is not there

median meteor
#

Does anyone know how to make textures?

smoky nymph
#

Step 1: Paint 3d
Step 2: Transparent background +16x16 (moslty)

stiff scaffold
#

im playing skyfactory 4 with friends and they cant break or place blocks. I think its something wrong with spawn protection but idk where the file is to edit it. Can someone please help

verbal plaza
#

can someone help me

median meteor
#

I have a mod that I want to upload on curse forge, but I accidently did it more than once, so now I'm getting rejected because they think I'm just reuploading it, please help...

opal capeBOT
# turbid void !ticket-author
Author support tickets for Project or Moderation issues

Info for Project Authors:
When opening a support ticket, make sure to select Author Support in the What kind of support do you need? box.
You also need to include a link to the project and your CF name!
Logs, Game and OS boxes can be ignored when opening an author ticket.

halcyon musk
#

Is it possible to modify mods with the use of datapacks? I haven't made a datapack before (nor have I used one in forerver) and I'm not really trying to modify the mod in a major way.
I should specify, this is for Minecraft

turbid void
halcyon musk
#

Alright, thank you! :)

turbid void
#

kubejs and crafttweaker are both mods that can do changes also - and for some things like recipes they are more convenient

buoyant wagon
#

Can anyone help out? For Skyrim Se
I followed the video on the No grass in objects description page.
First problem I ran into was in SSEdit...I couldn't add the grass records from Dawnstar into the 'copy as override into' file I have named "grass bounds cache" as the folder wouldn't show up for it. It showed up for every other world and I was able to add all those grass records into my folder. Why can't I add Dawnstars grass record into my "grass bounds cache" folder?
Second problem I ran into was in Creation Kit. I highlighted all my grass records and selected Recalc Bounds and a warning box showed up with all of this stuff in it. I hit the clear button down the bottom then closed the window. So I don't think this step completed properly. Why won't it let me Recalc Bounds?
Is anybody able to shed some light on this?

wild forge
real wasp
#

There is not

wild forge
# real wasp There is not

And I assume that this function is not planned?
If I change things in my AddOns and need to edit the addon page description this would be pretty helpful.

real wasp
#

I think expanding the author api is planned but it isnt high priority as the site rewrite is still ongoing

median meteor
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thx for the pin msg

silent osprey
#

how do you even write to make a jar file bc I saw that there was a bunch of class files and textures and stuff

real wasp
#

minecraft modding uses gradle, which is a general build tool, and the community has made scripts and plugins for it to do minecraft specific stuff. It is used to turn folders of resources (textures, models, recipes) and plaintext .java files into compiled .class files (possibly also changing the mappings depending on the version and modloader) and textures/models/recipes in a jar

silent osprey
real wasp
#

making mods (not including code generation tools like mcreator) without knowing java is hard and not reccomended

real wasp
#

know java? yes

graceful badger
#

does anyone know why i can only play fabric mods?

graceful badger
#

it says exit code 1

opal capeBOT
# graceful badger it says exit code 1
Error/Exit codes are useless. Follow these steps so someone can actually help you.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolder Open Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into Discord.

Please continue in #🧱︱mc-other-help.

light nest
#

Hi, i have a problem with curse forge , because its not showing me any other games than the ones that are in the main menu when you start (like in the sc below) i have logged in and linked my steam account and i cannot seem to get it to recognize any other installed games on my pc via auto scan, and when i try to manually add it (im trying to add ksp which i know is recognized by cf) it tells me that it cant recognize the game or its an invalid directory even tho im adding it in the same order that its installed in steam

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i would be gratefull to anyone that could help me with this

smoky nymph
#

Try installing CurseForge via Overwolf

turbid void
light nest
light nest
neat reef
#

KJS Help: Anyone know how to remove items from the game with KubeJS? and if possible removing them from JEI

kindred dock
#

mc version and modloader?

neat reef
#

1.20.1 Forge

kindred dock
#

Removing recipes are part of the server_scripts, as for jei that falls under the Client_scripts

neat reef
#

or is it better to use KubeJS as I already know Item Obliterator

kindred dock
#

maybe? Ive never used the mod. Just KJS

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I tend to find, the less mods needed to do things, the less mods users need to loadup

neat reef
#

To be honest i may use it instead of KJS because Item Obliterator does what I want and all it needs is you to type the Item ID in a area

turbid void
#

if you're interestsed in making new custom recipes that's when you'd want to have kjs

neat reef
#

yea Yoyok showed me awhile back I believe i was just tryna see if KJS is better at removing items than Item Obliterator

crude mural
#

hello everyone i want to try and starting making a modpack, tho i do need a program to be able to chainge some mods confics and stuff... could annyone help me into that diraction? and if posible a free one?

real wasp
#

notepad

crude mural
# real wasp notepad

even for the jar files? idk what im doing but i want to learn lol for exsample i want to use adminshop relouded and add stuff to it to buy and sell but no idea how

real wasp
#

you do not edit jar files

crude mural
#

i found how to do it lol