#⚙️︱authors-help
1 messages · Page 8 of 1
See the pins for this room, if you dont already, best to have a basic understanding in the java coding language before jumping into make minecraft java edition mods.
aw man
wait i can try
i have a book for it
Better to start the right way, then to cut corners and have to keep bouncing back to the start.
how to start making mods
Do you have a basic understanding in java the programing language? AND have you looked at the pins for this channel?
witch ap do i need to use
can someone help me
It comes out like this. Can you help me?
Missing 'minecraft' dependency.
Plugin with id 'org.parchmentmc.librarian.forgegradle' not found.
What happened here?
Could not find method plugins() for arguments [build_aoizsg1i6bjkk8akd0gxn0ccl$_run_closure1$_closure4@47202d40] on object of type org.gradle.api.internal.initialization.DefaultScriptHandler.
Is this the correct channel to get help understanding what i'm missing if I recently had a mod project approved but then rejected due to a certain file compatability?
The announcement tells me it was changed from approved to rejected due to a file needing to be updated...but Im not sure where to find that one single file or what pack it came from. The file is: overrides/mods/TaxOceanVillager+M.1.20.1+ForM+2.1.0.jar
-
Remove any mods listed in the error message from the profile you exported. Then reinstall them with the CurseForge app. DO NOT drag and drop files from the site.
-
Export the profile again, open the new zip that was just made. Check for the
overrides/modsfolder. If you still see any mods in that folder do the step above again for each mod. -
Upload the zip once complete and no more mods show in the
overrides/modsfolder.
hello i have the Exit-code: -1 everytime i start minecraft with the mod when it load finished what can i do ?
Sticking to #🧱︱mc-other-help and not posting it all over is a good start.
does anybody know what ignoreFrustumCheck(boolean) turned into? I'm porting a 1.12.2 mod to 1.20.X and I think what I'm looking for is net.minecraft.world.entity.Entity.shouldRender(double, double, double) but I'm not sure
I don't get the error, 1.19.2 mod
Fixed, Solution is mod name has to equal folder name
I have been trying to write a script that will restart my server every time it shuts down or crashes, but to no avail. This is what my run.bat file currently looks like:
What can I do?
Paste created of message.txt, uploaded by francisco3i123.
@echo off
:start
java @user_jvm_args.txt @libraries/net/minecraftforge/forge/1.18.2-40.1.60/win_args.txt nogui
IF EXIST "%CD%\logs\latest.log" TYPE "%CD%\logs\latest.log" | FINDSTR /I /C:"Stopping the server" >nul && GOTO :skiprestart
ping -n 2 127.0.0.1 >nul
ECHO: & ECHO Launching... & ping -n 2 127.0.0.1 >nul & ECHO Launching.. & ping -n 2 127.0.0.1 >nul & ECHO Launching. & ECHO:
GOTO :start
:skiprestart
PAUSE```
That should restart unless it finds the string Stopping the server in the latest.log file
Thank you thank you thank you thank you! I love you
And in case of failure or crash, does it also work?
If you follow the GOTO labels, it will send back to the top, unless it finds the message that happens when you purposely do /stop
Oki Thx!
Does anyone know how to use Chestgenhooks?
Specifically in relation to the 1.12.2 version of this mod: https://www.curseforge.com/minecraft/mc-mods/ruins-structure-spawning-system
BUT i'll take any general information I can get.
Me and my friend mostly understand that mods system but we realize we didn't want to write 100 lines for loot tables and would rather use chestgenhook to connect the chest loot tables to exisiting ones from other mods for our structures
So 3 of us go into the the text that breaks down the mod loot table and fail to understand it.
So 2 of us separately go ask the creator who consistently answers questions vaguely and then gets angry at you for asking questions and tells us to and I quote "You should ask in minecraftforums or a forge discord, this is not a support hotline. I will help this final time"
WHAT DOES HE MEAN, IM TRYING TO FIGURE OUT HOW HE USES CHESTGENHOOK RELATED TO HIS MOD.
Like everything is done, hours have been spent understanding his system and all thats left is the loot tables and this dude refuses to properly explain his mod.
Im checking reddit, forums, asking him questions bc he got mad at my friend but not me yet bc im a different person trying to understand this sh#t but no matter what we try so far, IT DOESEN'T WORK
Ima keep trying stuff but I leave this message here incase anyone knows something bc ffs
And just to show im not crazy.
Here is a text from his page which sorta makes sense
But then here is me asking questions about this vs something different he said for 1.12.2 in a github and he gives me a response that explains nothing bc both are supposed to be 1.12.2 and I was asking whats the difference since his text and the github was both 1.12.2 but saying 2 different ways to do sh#t
And I want to be careful how I reply bc I dont want to piss him off and I def aint making alt accounts to ask questions, at that point I might switch to Reccurent complex to see if its easier, but I really rather not move everything after all this
hi i was playing mystical skyblock from 3 weeks ago to now and suddently my game froze in this loading screen and is always at 12% i really dont know why, can someone help me please?
I currently have 3 projects. AppocalypZ, Consume and Conquer, and Agricultural mechanics. All 3 currently say theyre in full release... Why cant i type the names into the curse forge search bar to download them on other accounts?
Go into your curse forge app, click on the profile of the mod pack you are trying to play, go to profile options (that will be the 3 vertical dots next to the button that says play) and look for the option that says repair profile.
!sync
The CurseForge App and website do not share the same requirements.
You might find content on the website that won't be on the app.
In order to show on the app:
- Projects MUST have a file marked as __Release __
or __Beta __
- Projects MUST be Approved
- Projects MUST have a file marked for the game version selected/loaded
- Projects CANNOT be Experimental
- Projects CANNOT be Abandoned
To my knowledge all of those conditions have been met.
Though a Curse forge mod may have more detailed information on their end that im not able to see
Id love to be able to Move my packs from Experimental to Full release if that is possible but i seem to be quite blind or Dont have the controlls on my end to do so
Try to find the “submit for approval as non-experimental” link on the legacy page
I cant seem to find a Legacy page for my projects. I click on my project through the dashboard, click on the legacy link, and it takes me to the legacy Home page.
Go to the project page and swap www with legacy in the url
I did that a lot of times but doesnt work
uninstall and reinstall? the world may be corrupt from updating a mod. do you have backups?
revert to a previous backup
how do i do multifavced block models
use the parent cube instead of cube_all
not working
i really dont undersstand why
the game is not crashing but frozing so i cant even see the errors
i thought it was the drivers to update but no
can someone help me, if someone got the same problem
i really appreciatte
what are your system specs?
AMD Ryzen 5 5600X 6-Core Processor 16GB RAM
the weird thing is i can join another modpack like atm9 and in mystical skyblock a new world
but i was so ahead on this world and i dont wanna lose it xD
can you do this in the modpack youre having issues with tho?
its not a "you have to start a new world" request
it troubleshooting to make sure that the actual modpack files are good
if you are able to join a new world in that modpack, press f3 and screenshot
okay my suspicion is going to be your ram allocation
you have default allocated which was enough for you to play at the start but as your world grew so did your ram requirements
things you can do is add a java flag or increase the allocation in the CF app
the flags would help you overall
scroll down
slide the slider
you can also add these java flags that will help other games overall
-Xms2G -Xmn128 -XX:+UseG1GC
if you experience stutters, remove -XX:+UseG1GC
first set will give a good starting buffer for most modpacks, the second will do a lot of ram cleaning so it should reduce your initial startup and the last bit tells java to use a different garbage collector
by default vanilla MC uses serial collector
im not aware of the requirements for that modpack
but adding 1G should be enough if it worked with 4G before
to make sure, do you want me to copy that onn this?
yea
okm lets check
i believe that 1.17+ it uses G1GC by default cause thats what java's default changed to
ahh, i should have checked which mc version they were playing
ive mainly stuck to 1.12.2 and 1.16.5
including the arg wont hurt in new versions, it just also wont provide any benifits
ok i dont know if its normal but now minecraft crashes all the time
well thats not normal, when is it crashing
before the loading screen or while playing?
in the loading screen then while loading the world
tried removing the java args first?
do i should remove all?
yea
back to the original issue?
yap
i doubt a log would get any info when loading a world but would you mind posting it?
how can i see it?
!logs
oof
right click the modpack icon
click open folder
find logs folder
inside logs folder there is a file named latest
or that
Paste created of latest.log, uploaded by thenepia.
yea i personally dont see anything that would suggest a culprit
not too sure what this msg is from
Hey. This is Ksyxis. We will now load the world and will try to do it quickly. If the game is not responding after this, it's probably us to blame. (Or delete for good)
try setting it to 8G to see if the world is needing it for some reason
because if they are using this mod, it might mean that the modpack has issues loading worlds
pure speculation, if the modpack loads into the world quickly press f3 and screenshot so i can see what amount you loaded into the world with
hmm, so something in your world is preventing the game from loading any further
whats the longest youve let it load for?
nice, what was the issue?
the ksyxis mod xD
i just remove the mod and the world opens fast
so i remove a mod that opens the worlds fast and the world opens fast xD
from previous experience with other mods that do something similar, the mod might have a config set that isnt compatible with your PC
something like setting low threads for world building or too high that is overwhelming your PC, HF with your game and stay safe
thank you for your attencion, it was just a "remove a mod" but you help me a lot thank you so much
Is there any place i can go for tps/fps issues?
hello can you help me on my problem please because my friend has a server on your site and it writes NULL you can help me thank you in advance.
hey man what the heck happened to ForgeTiers in 1.20.6
I have no errors and everything's fine but for some reason now I can't enchant any of my tools that use the custom tiers with any of the vanilla enchantments
anybody know what's up?
is this chat for making modpacks?
Not really
Ugh datapack failing everytime i try to run it
can somebody help me please? I cant play curseforge minecraft
Does anyone know for which version of Raspberry OS is MCreator link (Raspberry 3 B+)?
May have better luck asking mcreators support on this one.
Are there any alternatives? It has to be forge 1.20.1, but it may run on the pi directly (as a server)
what are you trying to do as a goal? simply create a server for forge 1.20.1 using mods?
A waiting room server for another moded server. It has to run on pi to be quiet and able to start the main server, and it has to have the same mods or some kind of spoof so people can actually join.
still not clear on what "it" is that you are trying to run. if it's a special type of server other than forge, or if it's simply mods that are run on regular forge
Forge Mods
i want to acces the gpio
that sounds more like you want help from some PI specific discord then
I know. I have a forge server on my phone
ok
Hello! I have a new laptop and my mods and pack for Minecraft arnt here how to i get them back?? Do i have a account?
You’d need to move them from the other PC to the new one
Hey Curseforge people 👋 Hum I got this test project I made like 2 years ago, and I deleted it, and confirmed the delete by entering its name etc...But it's still here. I can't get rid of it, I believe it's a bug. Can some curseforge dev help me out erasing it from my project list please ?
If you want a file or project purged you need to make a ticket
it shows as deleted, so the deletion was successful.
if you want it removed from your listing do as daemon says and make a ticket
I do not understand
your mods and modpacks do not save to the cloud. you need to get the files from the old computer to the new computer yourself
Do i still have permissions to change my own modpack when i transfer it to my new laptop?
yes. why would you lose permissions?
No clue i dont understand how this stuff works LMAO
So i just download the modpack how i would usually download a modpack?
that will not have any of your worlds. if you want your worlds you need the files from the old computer
Ok tnx
Ill just find a tutorial
Because i dont understand this stuff
Found it tnx for trying to help anyways
would you guys say it’s better to make mods for fabric or forge ?
Are you looking for a personal opinion or an official one?
both would be nice
How does one create mods for Minecraft? As in the texture, code. where does one start in all that?.
Knowing how to code java is the first step for sure
Also there are tutorials on getting started mod coding. See the channel pins here
If you're new to coding or java - the David eck tutorial is a good read
ty ty
There is no official opinion, and my opinion is heavily biased as I was involved with MinecraftForge before the split.
If you still want my opinion I recommend either MinecraftForge or NeoForge as they are built on the idea of being a framework and compatiblity tool for mods, allowing most mods to function without directly rewriting Minecraft's code, which is a major cause of mod incompatibility.
Fabric on the other hand is much lighter and does less out of the box, so while it tends to be lighter on resources when running with a handful of mods, those mods often have to implement their own hooks into the Minecraft code, and it only takes one overzealous rewrite to the code to make a mod incompatible with a swathe of other mods.
Hey guys, i tried to make a create custom craft on kubejs, but i cant seem to get it working. how would one make this work with kubejs?
"type": "create:mechanical_crafting",
"acceptMirrored": false,
"key": {
"A": {
"item": "create:andesite_alloy"
},
"P": {
"tag": "minecraft:planks"
},
"S": {
"tag": "forge:stone"
}
},
"pattern": [
" AAA ",
"AAPAA",
"APSPA",
"AAPAA",
" AAA "
],
"result": {
"count": 2,
"item": "create:crushing_wheel"
}
}```
at the most basic level, js ServerEvents.recipes(event => { event.custom({ "type": "create:mechanical_crafting", "acceptMirrored": false, "key": { "A": { "item": "create:andesite_alloy" }, "P": { "tag": "minecraft:planks" }, "S": { "tag": "forge:stone" } }, "pattern": [ " AAA ", "AAPAA", "APSPA", "AAPAA", " AAA " ], "result": { "count": 2, "item": "create:crushing_wheel" } }) })
ill try it, thanks
guys can someone help me? i need connected glass for fabric 1.19.2 and nothing works for me
Hiya!
I need help with modding
I’m new to it
I’m trying to create a custom mob
I’ve almost completed the animations and modeling but I want it to throw an item that is in his hand as an attack
Is it possible to animate and code this and if it is,could you please give me some guidance?
Does anyone know how to convert a .java file into a .class file?
that is a basic skill if you have done a tutorial on java code
Paste created of BetterEndPodiumFeature.java, uploaded by lord_skarra.
I made a thing that fixed a bug within Better End Island For Yung
but the file is a .java not a .class so i can't throw back into the mod to apply the bugfix
i woulda just edited the class file directly, but that doesn't work as it just errors it into text issues.
if you are updating someone else's code then you should be doing a pull request on their github for the project
They won't backport the fix.
VS Is incompatible on 1.19.2 with Yung Better End Island.
End Crystals are basically invulnerable due to VS entity's when it spawns in after meaning you can't destroy them. Dragon constantly heals making fight impossible.
Edited the class file, to just turn off the option, which was in the class file to begin with.
making them vulnerable fixing the bug.
He fixed it in 1.20. But litterly said he won't backport it.
Why. I have no dang clue whatsoever, devs don't like backporting and yes i hate people who think this way.
So i took my time, took the file edited the stupid thing, removed the invulnerability.
you're asking how to compile a mod
But i can't put it as a class file and throw back into the unzipped mod
and the mod to be a jar mod. needs the class file, not a java file
you can find tutorials on how to do that on the web, and/or look at the pins in this channel for some wikis on java and on modding
Which is like talking rocket science to me.
As i have no idea how to even make a mod besides recipes.
this is what you're signing up for if you're attempting to do what you are
.....
doesnt matter if its a java file or not... file wouldn't convert anyway code is different on both
looking into the class file won't help anyway. class file doesn't even have a false or true setting.
litterly. hate. Mod Makers. Who Don't. Port. Backwards.
When they. Bugfix Things.
☝️
I figured it out.
But it doesn't matter if i change the code. it won't work.
Its tied into to many other bloody things. ugh.
Does anyone know fix to this? Its something to do with geckolib
Paste created of message.txt, uploaded by volant_volcano.
How do i make my project from experimental to normal?
!experimental
If you've uploaded a project and selected the experimental status, it won't be visible to others and its files won't synchronize across CurseForge. To remove the experimental option you will need to click the link as shown in the image below.
Click here to read more about Project statuses
Isn’t that kinda missing though
There was a user who couldn’t find that link in old site and new
i have the new website it looks like this
Swap the www in the project link with legacy
How long does it take that its not experimental anymore?
I still don't understand why people use experimental 😭
it was accidently
Where can i see why my file got rejected?
public class beerSong {
public static void main(String[] args) {
int beerNum = 99;
String word = "bottles";
while (beerNum > 0); {
if (beerNum == 1); {
word = "bottle";
}
System.out.println(beerNum + " " + word + "of beer on the wall");
System.out.println(beerNum + " " + word + "of beer.");
System.out.println("Take one down.");
System.out.println("Pass it around.");
beerNum = beerNum - 1;
if (beerNum > 0) {
System.out.println(beerNum + " " + word + "of beer on the wall"); }
else {
System.out.println("No more bottles of beer on the wall");
}
}
}
}
two problems i cant figure out
"bottles" is never used error
HOW is 'while' empty?
i dont see bottles as a variable in that bit of code
Does anyone know any sites or places to find to hire modpack developers?
copied it from a book
can someone help me
With?
so I created a project but I never finished it with a file upload. How would I find this project so I can upload the file?
nothing shows up here
the project should still show up in your projects list.
are you sure you didnt use a different account to make it?
Im sure of it
im using my twitch account linked one
I know its the right one cause my account is old...
idk what to do
opena ticket and support can either transfer the project or change the slug so you can make a new one
!ticket-author
Info for Project Authors:
When opening a support ticket, make sure to select Author Support in the What kind of support do you need? box.
You also need to include a link to the project and your CF name!
Logs, Game and OS boxes can be ignored when opening an author ticket.
Ill probably just do a new named one 🤷♂️
if you put a space between each word it should count as different enough
why does the optcion to get among us mods dont show up in my app
!copyspam
Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules 
😦
This is a channel specifically for mod developers/creators
oh sorry
Im not sure if im asking in the right channel but if anyone wants to help that'd be dope. Im trying to start a simple single player world with the weather mod and its giving me this error. I have installed coroutil but it wont allow me to put that mod in the same profile as the weather mod. I cant figure out why it wont work
Are you using the CurseForge app
wait nvm i got it i think
and yes
i created a custom profile and i think its going to work
Install mods with the add more content menu, don’t use the browse tab
that wasnt working for me for some reason it wouldnt let me put 2 mods on the same profile until i created a custom one
well i mean i started up the game but i got no idea if it worked hahah
Anyone have experiences with the curse support tickets? Trying to get something sorted out asap. Just trying to get an idea on reply times. Wish there was a way to expedite things.
! status
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
There are the hours that CF staff usually work
Gotcha, appreciate it 🙂
it just got denied for a weird reason so I am trying to appeal it
!status
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
Hello. I have recently created and submitted my first addon for World of Warcraft. I am self-taught and used ChatGPT to help me create this addon.
"The status of the file SwitchSpecMenu (v1.0).zip (Switch Spec Menu) has been changed to Rejected
Notes:
Archive contains blacklisted directories: __MACOSX/SwitchSpecMenu (v1.0)/._.DS_Store, __MACOSX/SwitchSpecMenu (v1.0)/._SwitchSpecMenu.lua, __MACOSX/SwitchSpecMenu (v1.0)/._SwitchSpecMenu.toc, __MACOSX/SwitchSpecMenu (v1.0)/._inv_azeriteexplosion.tga.
Archive contains blacklisted file names: SwitchSpecMenu (v1.0)/.DS_Store."
I do not see these "DS_Store" files in my folder.
I do not know how to solve this.
It's an insidious hidden file that macos adds to folders - you'll want to unzip the contents of the zip, show hidden files, delete it, the. Rezip. Or if you have a zip program that can edit zips and also show hidden files that can work (7zip maybe)
I think I figured out how to delete the DS_Store with Terminal. The other main issue with the rejection is the mention of blacklisted directories, which I also do not know how to solve.
I'm out of my mac depth already lol
In the macOS operating system, .DS_Store is a file that stores custom attributes of its containing folder, such as folder view options, icon positions, and other visual information. The name is an abbreviation of Desktop Services Store, reflecting its purpose. It is created and maintained by the Finder application in every folder, and has functi...
https://en.wikipedia.org/wiki/AppleSingle_and_AppleDouble_formats This is... what the hell, Apple?!
AppleSingle Format and AppleDouble Format are file formats developed by Apple Computer to store Mac OS "dual-forked" files on the Unix filesystem being used in A/UX, the Macintosh platform's first Unix-like operating system. AppleSingle combined both file forks and the related Finder meta-file information into a single file, whereas AppleDouble ...

My eyes, they burn 🙈
This is what MacOS has instead of A.D.S. ... hidden friggin files
I was able to solve the hidden Mac files with information from the link Meg provided, thanks.
I have a new rejection, that I do not know how to solve.
"
The status of the file SwitchSpecMenu.zip (Switch Spec Menu) has been changed to Rejected
Notes:
Archive contains root-level files: SwitchSpecMenu.lua, SwitchSpecMenu.ToC, inv_azeriteexplosion.tga."
I think I fixed it. You can't zip up the files, you have to zip up a folder that the files are in.
can someone tell me whats wrong with my modpack
Paste created of latest.log, uploaded by terradiamond.
please use #🧱︱mc-other-help for support, this channel isnt really meant for dealing with crashes
oops sorry
Hi! Im trying to make customs 3D armor models and have them replace the vanilla armor when certain nbt tags match the requirements. Most of this would be easy to do with a resource pack but 3D armor only works with mods. My problem now is that I dont rly know how to basicly use a mod as a texture pack with extra steps. Does anyone have some tips or even a link to a tutorial which would help me with my problem?
Hello can i build a mob farm and an iron farm in one block 1.20+
You just going to keep channel hopping and ignore the answers your given?
Answer 1: #👽︱game-support message
Answer 2: #🔥︱curseforge-support message
there are two ways I know of doing this,
Texture pack tutorial for custom 3d armor: BLag on yt, he has a playlist about resource and data packs with 3d armor
Mod: Armourer's Workshop, Its a mod that lets you make 3d armour but it takes a little bit of finding out to figure out how to make hats, and there is a global library
anyone know of a way to remove the the chest loot tables for a entire mod easily?
You could create a datapack or us lootjs for it
are there any tools for designing UI menus for blocks?
opening an existing menu in paint.net/similar editor and copy pasting bits around
how do I see my account and stuff?
I have a question do sprites passively turn into 3d models in the players hand
Could someone expirienced help me with something in world edit? pleasee
@the_gamesplayer banned
Reason: Compromised or hacked account
Duration: Permanent
I am trying to get my addon to trigger toys. C_ToyBox.UseToy is not working, and neither is macrotext (plus I read on GitHub that is getting removed in 11.0). Does anyone have any idea how I can trigger items in the toybox from my addon within an OnClick script?
So which Dev Kit is better the Beta or the regular one?
Hello Everyone, I Apologize If This Is The Wrong Place To Post, But I'm Trying My Best To Learn How To Create This Into A Skin Or Custom Cosmetic Mod. I Am Working With The Ark Dev Kit & Want To Be Able To Test It On My Xbox. Any Help Is Appreciated 🙌🏽
how do i make a textbox for my gui in forge 1.19.2?
have a look at the anvil gui
thank you
is there a way to make it only accept numbers as input
have a look at the create world gamerules gui, which has a few number only input boxes
I'm just beginning my attempt at creating a mod for 1.20.1 forge, I want to be able to use other mods like JEI, Appleskin and maybe optifine if I can but I can't get any mods to launch by simply putting them in the mods folder in run, I'm trying to add as a dependency for them to launch but I don't really understand how to add it properly
Nevermind I think I figured it out
i cant figure out how to make the text boxes focused when i click them
how do i make values entered in a client side screen change values in the block entity from the server side?
i have a mixin class that has some fields in it. how do i access those fields from outside of the mixin class?
funny duck typing
@Mixin(SomeTarget.class)
public class SomeMixin {
public String mymod$field = "hello"
}
public class SomeOtherClass {
public static main(String ...args) {
SomeTarget target = new SomeTarget()
String string = ((SomeMixin) ((Object) target)).mymod$field
}
}
thank you so much! I thought i had to cast it to some interface that the mixin implements
you might have to do that? it may not be happy about you referencing the mixin class directly
i did that before where it was something like
@Mixin(SomeTarget.class)
public class SomeMixin implements SomeInterface {
public String mymod$field = "hello"
@Override
public String getField() { return this.mymod$field }
}
public interface SomeInterface {
public String getField()
}
public class SomeOtherClass {
public static main(String ...args) {
SomeTarget target = new SomeTarget()
String string = ((SomeInterface) target)).getField()
}
}
my only problem with that is i couldnt change that field
i had an interface with a setField method aswell but whenever i called getField it returned the default value, and not the one that was set
probably client/server desync
because field values dont sync across the network unless you do it yourself
there is already a !this.level.isClientSide() check in my code so i dont think thats the case
both where you set it and where you get it?
yes
strange
it's all in an if statement inside the tick() method in a block entity:
if ((SomeInterface)target).getField() != this.getField) {
(SomeInterface)target).setField(this.getField)
}
this being some block entity
if i try casting it to the mixin class it just errors no matter what i try
oof yeah. youll need an interface then
reason that happens is cause mixin classes dont actually exist at runtime
whats confusing me is that even after setting the value with setField(), getField() will still return the default value that's defined in the mixin class
that wont be an issue with mixin, it will be an issue with your code
you can try stepping through it with a debugger
ok i think i got it working
i cant figure out how to sync a field inside a block entity with the gui
every single time i open the gui it returns to me the default value i set, and i cant figure out how to set the textboxes to display the actual field from the blockentity whenever the gui is opened
there are a couple methods in BlockEntity for syncing packets specifically for guis
ah, getGuiPacket and handleGuiPacket
is it possible to send an instance of an AbstractContainerScreen to the server?
i was thinking that if i could send the screen instance through a packet to the server, and then have the server send another packet to the client that gives it the values of the fields, i could make the client put the values inside the text boxes when the gui is open
there is no need to do that. use the gui packet methods
why did i get banned from the lfg minecraft section?
@real wasp can you tell me why did i get banned from the lfg minecraft section?
As you were told a couple of weeks ago it was because you broke the rules there, specifically the one about multiple posts in 7 days.
thanks
how do i fix error code 0x80004005 ive tried everything
how do i make a block a chunkloader?
how do i make my block implement chunk loading functionality?
can i be unbanned just this once now i know i thought it would be like xbox lfg sorry
Unbanned, but break any more rules and it's permanent
Need to have Minecraft Orinignal to start Curse Forge
Its not a bug, its a feature
im trying to load into a server but i get a notification screen saying "this modded server is not impl compatible with your modded client. Please verify your gorge version closely matches the server. Got net version 2 this server is net version 3." what does this mean and how do i fix it please
#🧱︱mc-other-help for this, dev help is for those seeking code aid
sorry
thanks
how does one make a server pack from a modpack of own creation?
Easiest option is to make a working local server first, then select all the files needed to run the server and zip em
!mc-serverpack
Serverpacks are special files uploaded alongside an existing project file.
*In order to upload a server pack you must have a pre-uploaded export file
- Make the server pack by zipping up the required files by selecting the required folders & files. It should include the config and mod folders at a minimum, plus anything else you specifically required to run the server. Start/Run/Setup scripts are optional. Don't include modloader files or the minecraft server jar.
- Go to the
Filestab on the project. - Click the name of the file you wish to upload the server pack to. The pack and server should match pack versions.
- Click
Upload Additional File. - Fill out the form.
thanks
i was planning on running it off of apexhosting
They allow custom packs, meaning you could just skip the whole server pack files bit and just upload the files needed to your server
Any idea why a modpack would show released/approved on the project page but not show up on curseforge for users (on the website or in the curseforge app)?
there are currently issues with file processing, its probably related to that
maybe ... I did get a nice notification that it was released
Is there a place to "see" current issues?
we have a channel that we open up if there is a big issue that affects a lot of users, but this doesnt fit that (yet).
There is the dev discord which has more devs and tends to know more about current dev related issues, and sometimes if an issue is big enough an announcement will be made there
!devdiscord
I have a question
Instead of saying "I have a question" then waiting for someone to ask you what it is. State the actual question. That way you arent wasting time while you wait for someone to ask. Also helps people know if they can actually answer or not.
Otherwise all we can do is take a 1/million guess at what the question could be...
?noping
Please take the time to read our #📛︱rules
Keep in mind that the reply feature pings the original message's sender by default, so please turn it OFF with every reply (you can hold down shift when replying to do the same), or don’t use the reply feature and simply write your response in the channel.
The Moderators & Helpers volunteer their time and knowledge to help, you might not get your answers instantly. Describe what you need help with in detail and please patiently wait for someone to check and reply.
Do NOT DM staff members without being asked to do so.
Breaking this rule will result in being timed out / banned according to moderation judgment.
Are you using the CurseForge app
Windows
Minimum Requirements:
-
OS Version: 10 or 11
-
64 bit Required
-
Microsoft .Net 4.8
If you are having issues with the Windows Download use the Windows alternative download to install Overwolf. Then download CurseForge from the App Store.
Windows Standalone app
Note: Supports World of Warcraft, Minecraft and The Sims:tm: 4.
Mac
Minimum Requirements:
-
OS Version 10.14 or newer.
-
64 bit Required.
:penguin: Linux
Note: Currently only supports World of Warcraft.
just a general question: Is there a difference in neoforge and forge for 1.20.1 or is the coding the same?
the fork happened at 47.1.3 - after that both began making changes.
lots of mods never used the things that changed so using either on either loader after that works still (for 1.20.1), but it's not guaranteed
So for 47.1.99, can I expect most mods to have the same type of code for both neoforge and forge or would some be different. My main concern is compatability, if a modpack that has mostly neoforge mods, would adding forge mods at that level cause issues
there's one way to find out
well, a few ways but reading all the code and learning all the changes takes a lot longer 🙂
most people seem to recommend just sticking with forge and mods tagged with forge in 1.20.1 because neo was in a new and very under development state
Thanks for the insight
How do you update a mod to 1.21? if its just recipe crafting mod?
ik i have to update the pack.meta to 48 but do i need anything else?
rename the recipes folder to recipe, anc change all the versions to their 1.21 counterparts (like in mods.toml)
modLoader="lowcodefml"
loaderVersion="43"
license="ARR"
[[mods]]
modId="crafter"
version="1.0.0"
displayName="Crafter"
description='''
Crafter is a mod that adds more weird recipes!
'''
?
so change that?
thats the only thing in mods.toml
loader version needs to go to the first number of whatever the current version of forge is, probably something like 51
yep
alright just need to add a few new recipes for the superflat world due to im playing a vanilla superflat with just alot of recipes to make it slightly easier
which files are the ones needed for a server. as in a serverpack?
if you have done no customizations at all then just the mods folder
if you have done custom changes - like changes to config files, or added datapacks, scripts, and other possible things - those also
so off this list
i don't know what you have purposely customized - you do
if that answer is 'nothing' then only the mods folder
any idea what this means
how hard is making a boss with sync attack animations just with actual java code? y all would recommend me doing this w actual java or mcreator
anyone knows how to fix it?
im trying to make mc ver 1.21, fabric mod
nvm fixed
Hey, so to start off. I do not own this model made here. Credit goes to "cheesuschrist266" for that. I planned on making this an actual mod for minecraft. He has already shown me the walk animation needed for it. I was able to get it import via Java Entity. Unfortunately, I have no knowledge on making Minecraft Mods, so this was just a learning project for me to figure out how the process works. It was fun to do, but I'm left with a problem I cannot seem to understand how to fix. When I try to run the mod for testing, or debugging it, the same error message pops up when I do.
Task : runClient Failed
I have no idea how to fix this issue. Not sure if its the wrong version, or if the java file is too big, but something's not working right with it. If you have any suggestions, let me know and I can get back with Cheese on this.
And for the record, he cannot help me with the java version. He has Bedrock version, I don't. I have Java, so that makes this a problem for me, especially since I'm too unexperienced with all this modding business.
Thanks for listening!
PS: If you need the java project files, I'll DM you them if needed.
i have tried to install curseforge but when i do it gets stuck on "extracting files". its been extracting for about 20 mins but i left in on overnight yesterday and it was still extracting. any ideas?
Hey would anyone be able to help me with having an action be performed when attacking while blocking? I want to try and make a shield bash, but I’m very new to modding and coding in general, so I’m kinda stuck. It’s a fabric mod. Would appreciate any help, even if it ends up being too complicated for me to do
is there a programer that is easy to use and can also edit mods?
what program is that?
The programs for the model is Blockbench, the modding software is MCCreator. If you have any better alternatives, that would be great.
na im a first time modder looking for something to use
Well so much for help. Guess I'll have to wait and find someone else some other time. Hope you find something that'll help you in modding.
all i could say for that is check the directory to see if java.exe is there cus it tried to run that
but i got like 2 braincells
I know a very good way to make good mods
Learn to code Java
thought your name said dont staff or ping dm
Strangely, that's all they ever taught me in college, but I got sick and tired of having it shoved down my throat a lot, I just gave up on trying to learn more and went on to do other coding languages like Python and HTML.
I rarely even play Minecraft, so the thought of my dumb ass trying to make a mod through the knowledge I knew through making such mundane programs in college was never going to be a big career choice for me.
Needless to say, I'm moving on with this little project I put upon myself.
anyone have a decompiler reccomendation
i'm getting errors uploading a project file, it's a zip containing 3 folders and a text file, the world folder, the modlist, and the texture pack. All the error says is Error uploading project file. The file adds correctly, but when I press the upload file button, it gives an error. IDK what to do
what does this mean?
[17Jul2024 19:00:21.677] [Render thread/ERROR] [net.minecraft.world.item.crafting.RecipeManager/]: Parsing error loading recipe crafter:turtleegg: com.google.gson.JsonParseException: Map entry '1' : Failed to parse either. First: Not a json array: {"id":"minecraft:sand"}; Second: No key tag in MapLike[{"id":"minecraft:sand"}]; No key item in MapLike[{"id":"minecraft:sand"}]
{
"type": "minecraft:crafting_shaped",
"group": "eggs",
"pattern": [
"111",
"121",
"111"
],
"key": {
"1": {
"id": "minecraft:sand"
},
"2": {
"id": "minecraft:egg"
}
},
"result": {
"id": "minecraft:turtle_spawn_egg",
"count": 1
}
}
This is the recipe?
Could change "count": 1 to "count": hello as a temp, replace all the rest then just replace hello with the number before
modifying the count for everything would be easier
also i can't split it on notepad++
basically i opened up all files, replace all in all opened windows. with ABCD for the patterns
so now i gota go through and replace counts from letters to whatever number there was
i just realized what u meant after doing about 5 of them.
including count word in it XD
yeah, instead of replacing the number, replacing the string + number. Since you already have 1s
Makes the replace more unique
i hate updating these for each minecraft version... ugh
Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules :two:
I'm new to datapacks and I tried to change the motion of the player, but Minecraft didn't let me, so, is there a way to change player data with the /data command?
is there a file that has all the recipes?
the version.jar file, in the data folder
Not sure if this is the correct place to ask 
Could anyone help me figure out whats making my pack i made so laggy? Im pretty confident its just my system not able to handle it, im just more wondering if theres anything i can do to make it playable (to me playable is a consistent 45+ fps, ideally closer to 60 if able) It just needs to handle me and 1 friend playing.
Also lag in this context is really bad fps around 25 at best, ive disabled like 5 mods to test and it seemed to help. When standing idle i can get up to like 55fps maybe a bit more. In addition my keys act like theyre "sticking" (ie when i press w to go forward, it keeps doing the forward input when im not longer touching it, does it for any and all inputs until it catches up with itself)
(also not sure whats the best way to show the list of mods im using so if the thing i sent isnt right lmk)
Paste created of modlist.html, uploaded by Koda (PING).
Did you try to use Spark and see what mod(s) use resources?
https://curseforge.com/minecraft/mc-mods/spark @tame wagon
i havent, and frankly i do not remember how to 
Ty ^^
ok assuming im looking at this right,
when i go into the mods area of here: https://spark.lucko.me/GQs4h3asak
the higher the bar on the list the more its taking up ? (also funny enough made sure everything was enabled in forgeand it seems to be working fine now SMH, even more stupid that it seems to be running better WITH chrome open xD)
I'm not great at reading these either
Mcreator mods are usually not very well programmed (usually!), so a start would be to remove wizard animal plus
But yea, look through that list and see if you can find mods that pop up abnormally
yea i intended on removing that one, didnt realize it was still in there xD
alright! thank you :D
so im trying to change a few numbers from this mod (minecraft) with a datapack and cant figure it out for the life of me: Zip attachment is the mod unjarred and and the other one, the datapack, is titled datapack
Zip file pastes created of forgedinfiredatapack.zip, uploaded by The Cheeseman.
Processing zip pastes of
forgedinfire.zip, uploaded byThe Cheeseman.
did I break it lol
Nope, bot still lives. But looks like it didn't want to extract that other zip.
I have no idea how datapacks works, so I can't help with this.
damn
:(
How are you loading this?
As in - where is the datapack being placed?
Hello, I'm making a modpack and I need help for a thing. Does that count as dev elp?
Depends on the "thing". Dev help tends to be more for those seeking code aid. Ie coding a mod, datapack, etc.
Usually better to explain your issue instead of asking to ask. As otherwise we wont know how to help you, or if this is the right room for your Q
aprove pack publish 5 hour ago.
?mt
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
How do I get Xray on my iPhone
Please take the time to read our #📛︱rules
- Please follow the TOS / EULA /RULES of the game/services you use.
- Do NOT Talk about hacking, cheating, pirating, or cracking.
Breaking these rules will result in being timed out / banned according to moderation judgment.
There probably are guides on the internet on how to do that though, but we can't help you.
Oh ok cause their was a guid website that had the same name as this discord
And so I eventually thought that nvm sorry
So does this have a Minecraft sevrer
Hello! I want to try minecraft modding but i have no experience on modding or coding in java
does anyone know of a place where i can learn both java and minecraft modding at the same time? Or to learn java for the purpose of minecraft modding
The 📌 's have some resources for you to start off with 🙂
Aah yeah, i was just thinking if there was some place to learn java specifically for minecraft
Im not sure how generally i need all of java's asoects, functions and whatever for it
Well when you do that, you can add the forge folder
Because this will go into common either way 😛
Now for the part I hate the most.. Drawing
Huh.. you can't do switch cases on items? Java sure is silly..
nvm, was just IntelliJ being stupid
Ugh, I can't use it unless I run JDK 21 😭
Brrr..
Instead of
switch(mainHandItem) {
WoodenDetector wooden -> { }
}
1.20.1 Uses Java 17, so you can't
I'm pretty sure you can do a switch in J17 though
Switch, yes, but not pattern matching. :P
I can live with if/else, I just refactored the code to be more usable xD
Now, the question is how I want to handle the different tiers and their settings, since I want the tick-speed to be different as well, but detecting what item I'm holding shouldn't be that bad if I only check once every 0.5 seconds, or 10 ticks.
Huh.. you can't add flavour text to items? Like a description? :o
hey!
any modder intersted in commissions? I am ready to pay.
anyone knows if there's any other way to change "broadcastBreakEvent" im using mc ver 1.21, forge loader
error in build log -
C:\Users\�����\IdeaProjects\andrewsveinmining\src\main\java\andrewsveinmining\andrewsveinmining\VeinMining.java:102: error: incompatible types: EquipmentSlot is not a functional interface
tool.hurtAndBreak(1, player, (itemStack, livingEntity) -> livingEntity.broadcastBreakEvent(EquipmentSlot.MAINHAND.ordinal()));
^
even if i'll change it it'll keep making more errors
idk if i do even need this though
Hey just was wondering if i could have some help beacuse everytime i try to open curse forge after the download it just has all this letter and numbers and im not sure what to do
@celest steppe
@valid nest
@surreal storm
pls help
!noping
Please take the time to read our #📛︱rules
Keep in mind that the reply feature pings the original message's sender by default, so please turn it OFF with every reply (you can hold down shift when replying to do the same), or don’t use the reply feature and simply write your response in the channel.
The Moderators & Helpers volunteer their time and knowledge to help, you might not get your answers instantly. Describe what you need help with in detail and please patiently wait for someone to check and reply.
Do NOT DM staff members without being asked to do so.
Breaking this rule will result in being timed out / banned according to moderation judgment.
you agreed not to ping people for support when you joined this discord
post a screenshot of your issue in #🔥︱curseforge-support
this is prolly the wrong place to ask this but iv started making a data pack for a super flat server and im curious if its possible to change food values like rabbit stew for instance ive never made data packs before so this is completely new to me
i plan to add a few food items as well but i wanna tweak existing stuff first
im pretty sure you can change that, but only in 1.21+. the https://minecraft.wiki probably has some information on it
Hey! I've removed your thread in #1209894094055145542, because that was not the correct place for it. I'm aware this server does not have a specific place for mod commission. But that's because it's directed at users, not authors. I'm also not entirely sure if your business model is allowed within the Minecraft ToS, since you're selling mods. But I won't go into that further here.
You could check out MMD, as they have a dedicated spot for Jobs/Commissions.
?invite-mmd
hey guys, anyone here know how to make it so I can generate a feature all over the overworld using a datapack? I want to generate this feature in modded and vanilla biomes without having to go through the biome folder and modifying every biome individually.
ping me if you have the answer
have a look at what KubeJS mod can do
thank you!
Has any devs here partnered with Scalacube? They’ve messaged me on CF but I haven’t seen their banners on any mods, so unsure if it’s legitimate or not
anyone know if you can use multi user editing in the asa devkit yet?
hey if anyone here wants to/knows where i can hire mod developers? im looking to start a server
Look on Fiverr
so i tried making a datapack for Cobblemon, and one of its addons, specifically myths and legends. The pack is meant to allow me to run function commands to spawn random legendaries, but for some reason, it wont list itself when i use /list or reload. Heres the datapack: https://drive.google.com/file/d/1E4FznVPSkGAV-9PMZCAm85gso5GHSQwC/view?usp=sharing
fixed it
does anyone know how or what the invite link is to the curseforge modding discord?
do you mean the developer discord?
yes
!i-cfdev
The dedicated developer server for CurseForge can be found here: https://discord.gg/JwUXpc8n8M
Please complete verification in the Verification channel once you join or you will not have access to the main channels
thanks
hey, stupid question - how do I add attribute modifiers to an item in minecraft
-10% movement speed when held, for instance
in the items class there should be a method to get the default attribute modifiers for that item
does anyone know how i can add terraria to forge library
The app doesn’t support Terraria and you can’t force it to
Too blurry + you're on mobile. What do you wanna do?
The notified me the project description and summary must contain an English version in addition to any other languages
Did you really make an english project descriptio and summary?
Yeah
Link the project
Can't access it 😅
But you gotta make a english description and summary (you can use google translator)
Ok thank you
Do you you wanna be a menber of this project ?
And also have you a youtube channel
Sorry! I need help and no one has awnsered idk if this is the right place to go but can u help with this
[Message](#🎨︱creative-chat message) in #🎨︱creative-chat :arrow_down:
Tryna make a texture, I'm no pixel artist, but, which one looks better? (Look at the top where the bone is)
Other bone design for comparison cause it didn't show both for some reason
!mc-updatemodloader but would belong into #🧱︱mc-other-help
- Click on the modpack profile you are working with.
- Click on the
button next to the play button. - Click on the
Profile Options button. - Select the mod loader version you want from the dropdown.
- Play!
If you need to update to a new game version, a new profile is required.
Thank for helping me
Your forge version is 36.2.20 you need forge example 1.20.1 of 36.2.33
They were already answered
Oh ok
?noping
Please take the time to read our #📛︱rules
Keep in mind that the reply feature pings the original message's sender by default, so please turn it OFF with every reply (you can hold down shift when replying to do the same), or don’t use the reply feature and simply write your response in the channel.
The Moderators & Helpers volunteer their time and knowledge to help, you might not get your answers instantly. Describe what you need help with in detail and please patiently wait for someone to check and reply.
Do NOT DM staff members without being asked to do so.
Breaking this rule will result in being timed out / banned according to moderation judgment.
Yes
Read the bot and stop doing it
I have this code for an item similar to Elytra, but there is a problem. If one person triggers the flying animation, this animation is triggered for everyone who enters that item (even if they don't fly). How do I solve this?
Paste created of message.txt, uploaded by AgentP.
there is only ever one instance of your Item class
you need to store data like 'is in flying pose' on the player, not in yor Item classs
Hello everyone
here to ask if anyone knows the reason for ServerChunkProvider.getChunk to be running on the main thread, including things like
if (Thread.currentThread() != this.mainThread) {
return CompletableFuture.supplyAsync(() -> {
return this.getChunk(p_212849_1_, p_212849_2_, p_212849_3_, p_212849_4_);
}, this.mainThreadProcessor).join();
} else {
or
CompletableFuture<Either<IChunk, ChunkHolder.IChunkLoadingError>> completablefuture = this.getChunkFutureMainThread(p_212849_1_, p_212849_2_, p_212849_3_, p_212849_4_);
this.mainThreadProcessor.managedBlock(completablefuture::isDone);
IChunk ichunk1 = completablefuture.join().map((p_222874_0_) -> {
why there seems to be no interest on actually using the completable future, which is technically implemented, but ignored with things like return completablefuture.join();
causing spikes of lag and long mspt times. any guide, issue or else would be great. thanks!
using forge 1.16.5
Though "The Dawn Era" mod isn't open source, would it be okay to just unarchive it and try to patch it there? like fix the multiplayer issue?
how do I change eating sound for a food in 1.20.1
Resource pack
I am having an issue with getting TerraBlender to implement into my mod, but gradlew is unable to obtain the mapping file.
https://gist.github.com/pikachu99/695f0caeb58eb8ee438ad0e5f82f5dcb
?
I figured it out
it was a LOT of efort
but I got it sunglas
what does this mean? I dont get it?
In java methods can declare that they can throw an exception, and the caller of that method must either handle that exception or pass it on to its caller
However you shouldnt really be using Thread.sleep in a mod because everything important happens on one thread, and so if you sleep the thread then nothing will happen (and the game will freeze till it stops sleeping)
what are you trying to do?
I enable flying, wait 15seconds per amplifier of the effect, and turn off flying
i really am confused on how to achieve this but im trying lol
effects have a duration property already
how do I aply that to a one time flying thing
I cant use apply effect tick because it does it constantly, no?
there should be a method like onRemove that allows you to do stuff when the effect stops
oh
you sure?
i know theres definitely an event for it, if there isnt a method on the effect itself
I cant find it in MobEffect
you might just have to use the event then
you also need to be careful not to remove it if they should still be flying anyway (ie are in creative)
although if you are on neoforge 1.21+ that shouldnt matter cause they make it an attribute
I cant fly now. the code doesnt even execute
my flyingeffect.java
Paste created of message.txt, uploaded by The Cheeseman.
mob effects
Paste created of message.txt, uploaded by The Cheeseman.
my nukacolaquartz code
Paste created of message.txt, uploaded by The Cheeseman.
anyone?
keeps showing this lil red line at the end
Did you add the extra ) after the curly bracket at the end?
Will teach you this as well, for discord. The ~ key beside the 1, if you type it 3 times youll get the start of a code block `
at the end type js > hold shift and press enter for a new line. Then paste your whole script. end it with 3 more of the little ticks.
ex:
hello world
Be easier then screen shots
hm
dont hold shift when pressing the grav key, you want the little tick not the squiggle
` vs ~
ServerEvents.recipes(event => {
(
Item.of('ironfurnaces:iron_furnace', 1),
[
'AAA',
'BCB',
'AAA'
],
{
A: 'minecraft:iron_ingot',
B: 'minecraft:iron_block',
C: 'minecraft:furnace'
})
ooooooh i see
there we go
ServerEvents.recipes(event => {
event.shaped('ironfurnaces:iron_furnace'),
[
'AAA',
'BCB',
'AAA'
],
{
A: 'minecraft:iron_ingot',
B: 'minecraft:iron_block',
C: 'minecraft:furnace'
})
})```
That should work
ServerEvents.recipes(event => {
(
Item.of('ironfurnaces:iron_furnace', 1),
[
'AAA',
'BCB',
'AAA'
],
{
A: 'minecraft:iron_ingot',
B: 'minecraft:iron_block',
C: 'minecraft:furnace'
})
})
like this?
your missing the event.shaped part,
do I replace the "item.of" or add it before it
otherwise it doesnt know what your calling recipe wise
oh wait you sent it with the recipe i was going
You may be able to leave the item.of bit, im not sure why its there
yeah, I just coppied your code
ServerEvents.recipes(event => {
(
event.shaped('ironfurnaces:iron_furnace', 1),
[
'AAA',
'BCB',
'AAA'
],
{
A: 'minecraft:iron_ingot',
B: 'minecraft:iron_block',
C: 'minecraft:furnace'
})
})
I dont see a "key" anywhere
got it
im starting to realize what you mean by having to restart game a ton
something about the args?
You can do /kubejs reload scripts_type and then /reload
once your in a world.
shows same thing
this bit Item.of('ironfurnaces:iron_furnace', 1) did you get that when you did a kubejs hand command while holding the block?
ah ok
Try just copying and pasting this
why did the , 1 come back
Im not sure
you are saving the file after editing right?
yes
yes
oh, there is an extra set of brackets in your script
wait no... wtf
in all accounts this should work.
aha there we go. Brackets were the issue
ServerEvents.recipes(event => {
event.shaped('ironfurnaces:iron_furnace',
[
'AAA',
'BCB',
'AAA'
],
{
A: 'minecraft:iron_ingot',
B: 'minecraft:iron_block',
C: 'minecraft:furnace'
})
})```
its always something little XD
okay let me try that
YEA
That worked!
🥳
hover your mouse over the original recipe, then hold shift
Should see some text along the lines of recipe id
this the recipe i need to remove
thats the one
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2")} ```
and so on for each recipe you want to remove by id
can either add it to your current one, or make a script for removing
its up to you how you want your files to be.
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2")}
this is my new script so far
im guessing ive done something wrong
that should work
just make sure you have the closign bracket for the (event => { part
?
oh wait, the )} are backwards in your remove script as well, at the end. You have ...furnace2")} it should be ...furnace2"})
Anytime you open a bracket, you need a closing one in the correct order. EX:
{}, [], ()
{ ( ) }
so your remove script should be something like ```js
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"})
...
})```
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"})
})
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"})
}),
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace"})
})
so this full script?
dont need the serverevents.recipes more then once
Think of it like the start of the script section for things recipe related
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"})
}),
(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace"})
})
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"}),
event.remove({ id: "ironfurnaces:furnaces/iron_furnace"})
})```
got it
Like I had said before, can get really indepth with this. Ive only really scratched the surface of what all you can do with kjs. ie more then just recipes and such
yea ik what KubeJS can do, its something very useful
hmm the recipes are still here it seems
did you reload?
that makes more sense... I didnt
takes some time to get into the habbit. I do it by accident now when looking for other commands XD
I reloaded, restarted, but its still there
doublecheck the ids are spelt correctly
is it supposed to be in ""
"" or '' both work
ServerEvents.recipes(event => {
event.remove({ id: "ironfurnaces:furnaces/iron_furnace2"}),
event.remove({ id: "ironfurnaces:furnaces/iron_furnace"})
})
seems right
I knew I should have poked at this when I had my game open XD, give me a sec
Forge takes wayy longer to load up since it doesnt have the optimization mods as fabric :/ still gotta use it because Fabric only really got Mekanism and Create for major tech
one of those, did something change between versions. or did i miss read again sorta deals
this remove script, is it a new file or did you add it to the example script?
new file
ah, yeah that would do it.
recommend turning on file extensions if they arent on already.
View tab in your file folder (at the top) > check the File name Extensions box
Good luck, can let us know here if you have issues
Tysm for your help, ill probably come back since im very bad at understanding random characters, (this a first for me)
appreciate it
Np, depending on the issue or time of day, can also try asking in the Kubejs discord as well, sometimes its a bit faster
alright
last question, how do I stack these?
at the end of the last recipe, add a comma. then start the next recipe
Basically the same process as the remove script.
for example like this?
yep
alright thanks!
Eventually can clean it up with some more advanced things, but basics are a good start till you get the hang of it
Ima probably combine KubeJS with Item Obliterator, as I already know how to use that, but eventually ima go full KubeJS hopefully, thank you for helping! ill come back later most likely as im still new
im just now realizing how long this going to take if Im adding fully description quests, custom recipes, and custom resource packs/mods
welcome to pack dev
how do u add apple skin, mouse tweaks and berdinskiybear armor HUD to eachother
but i cant bc they arent the same version
Then you cant
Appleskin and mouse tweaks are
They cover most versions
Idk about armor hud tho
Ask the dev
is there a mod to get rid of darkness in caves
Anyone got tips for FTB quests? like any customizability i dont know about or anything?
if you are up to it, it has pretty in depth scripting capabilities via kubejs
can i install a mod that has the 1.20.1 version for the 1.21 version of the game or it wouldnt work ?
thats a great way to crash the game
thanks for the advice
got an error when launching the game from the app "Mod structureessentials requires cupboard 1.20.1-1.5 or above , currently cupboard is not installed"
Install cupboard
so its basically a mod
Yes
thanks
Can I get help here in making a custom recipe for Create to be compatible with Engineers Decor?
How to work with this mod? I want to add resourcespacks and shaders to my build, so that as soon as the player enters the world they are immediately enabled
Hi, A Guy named Estelbondigas need help. He bloating the wow addons with simple audio pack "addons" per language, separately, it looks very very bad. He probably need help to understand language selection and options to select audio line. But currently he released like 30 addons doing the same thing just different language. 😄 His profile: https://www.curseforge.com/members/estelbondigas/projects
Guys help. My sims 4 mods were automatically stored in OneDrive, where I did not want them, so I moved them on to my local drive. CurseForge has stopped recognizing the folder, and I can't seem to change it manually.
How can I get CurseForge to find my Sims 4 Mods folder without having to move the Electronic Arts folder back to OneDrive?
This channel is for people developing mods, try #🚶︱sims-support
thank youu
I need help from a developer. I added an idea onto Overwolf and one of the admins said to come over here. Here's my idea. [New World] Proposal: Damage & Healing Meters Addon (Similar to Recount in WoW)
As a player and community member of New World, I propose the development of a damage and healing meters addon, similar to the popular "Recount" addon used in World of Warcraft. This addon would provide players with detailed insights into their performance during PvE and PvP encounters, enabling them to optimize their gameplay and contribute more effectively to their groups.
Features:
Damage Meter:
Tracks total damage done by each player in a party or raid.
Displays DPS (Damage Per Second) metrics.
Provides a breakdown of damage by ability/skill.
Healing Meter:
Tracks total healing done by each player.
Displays HPS (Healing Per Second) metrics.
Shows healing breakdown by ability/spell.
Customizable UI:
Allows players to resize, reposition, and customize the look of the meter windows.
Offers options for real-time updates or end-of-combat summaries.
Data Sharing:
Allows players to share their meters with others in the group or guild chat.
Includes options for exporting data for analysis outside the game.
Performance Analysis:
Helps players identify underperforming abilities or skills.
Supports self-improvement by providing detailed reports on combat efficiency.
Benefits to the Community:
Enhanced Gameplay: By offering insights into performance, players can refine their strategies and improve both individual and group efficiency.
Community Engagement: This addon would encourage more collaborative and competitive gameplay, fostering a more engaged player base.
Content Creation: Streamers and content creators would have a valuable tool for analyzing and discussing gameplay, further promoting New World.
- you at no point state which game you are talking about
- curseforge does not make mods - curseforge is a company for hosting and launching games with modded content that users put on their platform
!i-owdevs Are you talking about a mod for New World or an external program? If you are talking about the ladder (which I'd guess bcuz Curse doesnt host any New World mods), you are wrong here - Curse only hosts mods for games. You'd be looking for the Overwolf Developer Discord.
it is for new world. Curseforge has a mini map mod for the game.
I doubt that. As far as I am aware, New World does not even have a game page on CurseForge.
You are talking about NWMM - an Overwolf app. The invite above is the right place for you if you want to create a game companion for New World.
Thank you, the Overwolf discord sent me here from theirs. This is becoming a wild goose chase.
xD
Anyone know how to add a tag to a FTB quest, for example like a quest would require you to get a item with the tag "#minecraft:planks"?
anyone know? id rather not having something like this
this a reward or the task?
task
right click on one of the logs in the quest menu > convert to tag
oooh tysm, I was bouta go to another modpack to find out how lol
where would I find that though?
hmm used to be in this screen
mods like Fancymenu and ftb quests changing really changed way i made modpacks, was used to old versions
this is edit screen
theres this tags area but it doesnt look like much
give me a few, will boot a test pack with ftb quests.
well this is fancier then im used too
yea its different
I had a crash in #🧱︱mc-other-help but I was trying to type #minecraft:logs
Id need to mess with it a bit to re-figure it out.
Which I planed to start looking into eventually
Looking at another Modpack it seems to be in the title you must put it
let me double check
That also happens if you dont name the quest, it defualts to the quests auto name
true
it just looks off though
I dont know what I just did
But I made it work
now I gotta figure out what I did
Something to do with a... tag filter? which is from a whole other mod
when I assigned this thing it worked
but how
ah the filter addon
Forgot about that mod https://www.curseforge.com/minecraft/mc-mods/item-filters
It can be used by ftb quests to do different things. Betting for 1.20+ it will be heavier on that vs the ftb quests mod itself
you apply a tag to the filter, and then use it as the quest item
interesting way to do it
alright let me test this rq
Alright it seems to work! Thanks for helping out new FTB Quests can be confusing i guess
Just when i thought I had the 1.19.2 version down.. they went and changed it XD
dang
yea I played 1.19.2 for the longest of time
but 1.20 had more mods for me (I play fabric mostly)
alright well thanks for helping out though, time to see how these other filters can be used ig
Anyone know how to make it so my server config works on all worlds for Sophisticated Backpacks?
Hi, i'm trying to compile an existing mod to 1.20.1 myself, i noticed a lot of imports of this code was moved to net.minecraft.entity to net.minecraft.world.entity, i'm trying to find which is the current name to EntityList for Forge, any directions?
forge or neoforge?
oh, well i suppose you could ask on either discord - but both have diverged in 1.20.1 slightly after the big split of 47.1.3
Some libs wasn't implemented yet, right?
what are you trying to get with EntityList?
no i'm asking what is it trying to get from EntityList
you can ask about this on the forge discord, but they're probably going to ask a similar thing
!mc-forge
Forge is a mod loader for Minecraft Java edition, the project has its own Discord!
Please note - While CurseForge does contain the word Forge, they're not the same.
You may find the Forge Discord server here: https://discord.com/invite/UuM6bmAjXh
I see nothing here that looks like Entity List
I thought here was the programming one server
Sorry
Anyone know how to add custom images to FTB Quests? Like screenshots
I've seen it in modpacks like ATM7TTS but never know how they did it
how do i setup my intellij so that i can log into my account so i can test my mod on a server while being able to quickly change stuff
Where do I learn how to make mods😭 everything online is just not helpful for whatever reason, maybe I'm looking in the wrong places?
do you know how to code java? if not that is the first place to start. after that, there are tutorials - a few video series are the best way to get started. check the channel pins here
does anyone recommend me any lib for my mc mod coding (i'm about to remake the entire mcreator mod into intelij), tutorials on youtube - won't help me once
What MCreator mod?
i'm just asking for recommendations, but i know about intelij modding at least a bit (i was reading curseforge modding documentation)
mc version 1.21-1.21.1
Do you know anything about Java
i do
just a bit this days
but i can learn anything
about forge modding i know more than java, and i know python and html mostly overall
you know what, i'll make my own lib mod (for myself) "i know it's hard, but i'll try"
hello! i need some help on my modded server!
#🧱︱mc-other-help for that
okay! thank youu
Does anyone know how to make textures?
Yes
Step 1: Paint 3d
Step 2: Transparent background +16x16 (moslty)
im playing skyfactory 4 with friends and they cant break or place blocks. I think its something wrong with spawn protection but idk where the file is to edit it. Can someone please help
can someone help me
I have a mod that I want to upload on curse forge, but I accidently did it more than once, so now I'm getting rejected because they think I'm just reuploading it, please help...
!ticket-author
Info for Project Authors:
When opening a support ticket, make sure to select Author Support in the What kind of support do you need? box.
You also need to include a link to the project and your CF name!
Logs, Game and OS boxes can be ignored when opening an author ticket.
Is it possible to modify mods with the use of datapacks? I haven't made a datapack before (nor have I used one in forerver) and I'm not really trying to modify the mod in a major way.
I should specify, this is for Minecraft
yes - for anything mods have in their /data folder
Alright, thank you! :)
kubejs and crafttweaker are both mods that can do changes also - and for some things like recipes they are more convenient
Can anyone help out? For Skyrim Se
I followed the video on the No grass in objects description page.
First problem I ran into was in SSEdit...I couldn't add the grass records from Dawnstar into the 'copy as override into' file I have named "grass bounds cache" as the folder wouldn't show up for it. It showed up for every other world and I was able to add all those grass records into my folder. Why can't I add Dawnstars grass record into my "grass bounds cache" folder?
Second problem I ran into was in Creation Kit. I highlighted all my grass records and selected Recalc Bounds and a warning box showed up with all of this stuff in it. I hit the clear button down the bottom then closed the window. So I don't think this step completed properly. Why won't it let me Recalc Bounds?
Is anybody able to shed some light on this?
Hi, is there an API to update my AddOn Page description?
Couldn't find something like this in the API doc.
https://support.curseforge.com/en/support/solutions/articles/9000197321-curseforge-upload-api
There is not
And I assume that this function is not planned?
If I change things in my AddOns and need to edit the addon page description this would be pretty helpful.
I think expanding the author api is planned but it isnt high priority as the site rewrite is still ongoing
thx for the pin msg
how do you even write to make a jar file bc I saw that there was a bunch of class files and textures and stuff
Do you know Java?
minecraft modding uses gradle, which is a general build tool, and the community has made scripts and plugins for it to do minecraft specific stuff. It is used to turn folders of resources (textures, models, recipes) and plaintext .java files into compiled .class files (possibly also changing the mappings depending on the version and modloader) and textures/models/recipes in a jar
alright
what do you mean by that question?
making mods (not including code generation tools like mcreator) without knowing java is hard and not reccomended
so No
do you?
know java? yes
does anyone know why i can only play fabric mods?
it says exit code 1
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click
Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto Discord.
Please continue in #🧱︱mc-other-help.
Hi, i have a problem with curse forge , because its not showing me any other games than the ones that are in the main menu when you start (like in the sc below) i have logged in and linked my steam account and i cannot seem to get it to recognize any other installed games on my pc via auto scan, and when i try to manually add it (im trying to add ksp which i know is recognized by cf) it tells me that it cant recognize the game or its an invalid directory even tho im adding it in the same order that its installed in steam
i would be gratefull to anyone that could help me with this
Yes because it doesn't support many games
Try installing CurseForge via Overwolf
check out using CKAN for KSP mods
This worked thanks man
Ill try it out
KJS Help: Anyone know how to remove items from the game with KubeJS? and if possible removing them from JEI
mc version and modloader?
1.20.1 Forge
Removing recipes are part of the server_scripts, as for jei that falls under the Client_scripts
Would I be able to use a mod like Item Obliterator to do this?
or is it better to use KubeJS as I already know Item Obliterator
maybe? Ive never used the mod. Just KJS
I tend to find, the less mods needed to do things, the less mods users need to loadup
Yea Item obliterator just removes all recipes from the game and if you obtain the item it just wont let you place/use it
To be honest i may use it instead of KJS because Item Obliterator does what I want and all it needs is you to type the Item ID in a area
if you're interestsed in making new custom recipes that's when you'd want to have kjs
yea Yoyok showed me awhile back I believe i was just tryna see if KJS is better at removing items than Item Obliterator
hello everyone i want to try and starting making a modpack, tho i do need a program to be able to chainge some mods confics and stuff... could annyone help me into that diraction? and if posible a free one?
notepad
even for the jar files? idk what im doing but i want to learn lol for exsample i want to use adminshop relouded and add stuff to it to buy and sell but no idea how
you do not edit jar files
