#⚙️︱authors-help

1 messages · Page 6 of 1

real wasp
#

also lan usually isnt a great idea for modded

#

!mc-lan

vale pulsarBOT
#
LAN and Modded MC

Lan and Modded MC has never worked all that well, as Minecraft's LAN was really only built to support Vanilla. Modded introduces a lot more files that may need to be synced per player, this can be taxing on a lan connection, due to the host needing to work double time (or more depending on player count)

Easiest fix: make a local server and join it !mc-installserver OR rent/find a server online to join.

rapid shadow
#

can some one help me with the mod
custom loading screen

My loading screen json file

{
"renders": [
{
"image": {
"parent": "builtin/image",
"image": "config:textures/loading_screen.jpg"
}
},
{
"image": {
"parent": "sample/bottom_bar",
"position_type": "BOTTOM_LEFT",
"offset_pos": "BOTTOM_LEFT",
"colour": "0x80_00_00_00",
"position": {
"width": "screen_width",
"y": "-18"
}
}
},
{
"image": {
"parent": "sample/bottom_bar",
"position_type": "BOTTOM_LEFT",
"offset_pos": "BOTTOM_LEFT",
"colour": "0x80_3E_3B_36",
"position": {
"y": "-18"
}
}
}
],
"functions":[

],
"factories":[

],
"actions":[

],
"variables":{

}

}

#

My config
Configuration file
debug {
B:resource_loading=false
}

general {
# The maximum fps to target for the loading screen. The default is 75. Values between 2 and 300 are allowed.
I:fps_limit=60
S:random_configs <
sample/default
sample/white
sample/scrolling
sample_panoramalower
>
S:randomconfigs <
sample/vcity
>

# Sets the config to use for the custom loading screen. Use 'builtin/random' for a random loading screen on each load.
# Alternatively you can prefix this with 'config/' to load from the 'config/customloadingscreen/' directory.
# Or you can use 'sample/slideshow' to display images from config/customloadingscreen/slideshow#.png.
# Or you can set this to 'config/example' to use the default example config.
S:screen_config=config/vcity.json

# Sleep for a tiny amount of time each mod progress stage to make configs that rely on receiving all mod load stages work a bit better.
B:smooth_init=true
B:use_custom=true
B:use_frame=false

}

rapid shadow
#

can some one help me with the Loading Screens mod on curseforge

sour pumice
#

im trying to replace the zombie pigman with other animal varients, i managed to add the sheep as a replacer but i have other textures for other animals such as a cow and human types put once putting the textures into the folder only the sheep one works how do i make the resource pack to spawn different varients

here is an example of the one i replaced but i want different vareints, i have the textures ready but they wont show up ingame i named them zombie_pigman2,3 ect.

#

i have this textures and many more but they wont appear as these texttures are not replacing the original zmpigman.png so how would i be able to add different looks to the one mob

#

im using 1.12.2 with optifine and have randome entites and custom entities enabled ingame

rare citrus
#

Hello! I uploaded my modpack for review and it was recently approved, but then instantly rejected by the system with this message:

"Invalid manifest.json file:
References invalid fileIDs: fileID: 4110436, projectID 709661 (project-709661), fileID: 3722535, projectID 601840 (project-601840)."

What should I do?

unkempt ruinBOT
#

Project 709661 is: project-709661
Adds an item that regenerates durability over time

Game version(s): 1.18.2, 1.19.2
Modloader(s): Forge

Project information
Author
Status

Deleted

Created

<t:1669141902:F>

Modified

<t:1669315868:R>

Released

<t:1669315660:F>

Downloads

128

Categories
Mod Distribution

Not allowed

#

Project 601840 is: project-601840
With this mod you can craft name tags

Game version(s): 1.18, 1.18.1, 1.18.2, 1.19
Modloader(s): Forge

Project information
Status

Deleted

Created

<t:1648488640:F>

Modified

<t:1662402551:R>

Released

<t:1655028913:F>

Downloads

9,935

Categories
Mod Distribution

Not allowed

fallen marsh
rare citrus
#

Sorry! and thank you! WHere should i ask for modpack support in the future?

fallen marsh
rare citrus
#

Gotcha. I just asked here because i had a fatal error with minecraft before and I was told to ask here. But now i know. Thanks! Is there any other issues with the message i should fix or should deleting those two fix it?

fallen marsh
#

Delete the two mods, then re-export

rare citrus
#

Gotcha, ill do that now

woeful vessel
#

I want to add an item that acts both as a sword and shield, how to go about it?

#

(ping if replying)

glacial warren
#

hello I came for help (if there is a solution to my problem) concerning Minecraft

kindred dock
#

Are you coding a mod?

glacial warren
#

no

kindred dock
glacial warren
#

ok is there one for another help

kindred dock
#

the room I posted is specifically mc support.

#

Explain your issue there.

glacial warren
#

here ?

kindred dock
real wasp
woeful vessel
#

i was hoping to avoid doing such a thing, but it looks like I have no choice

#

thanks for the help

gleaming cave
#

!mc-installserver

vale pulsarBOT
#
How to **manually** install a server - **On your own PC**
  1. Check if the modpack has a server pack, if it does: use that and skip below.
  2. Go to the Forge website http://files.minecraftforge.net/ and download the Installer for the forge version the pack is using.
  3. Run the installer and choose Install server. Do not install to your desktop. Also do not install inside a OneDrive folder.
  4. Run the server using the forge.jar. A file called eula.txt will be generated. Open it and change eula=false to eula=true
  5. From the Client; Copy the mods folder, config folder, and any other folders needed for the pack to work into the server folder. If the modpack has a server pack, use this instead!
  6. Run the server again.
  7. Port forward your machine if needed. (Google it)

You could also use this community made tool for installing packs! Instructions are provided on the site.

gleaming cave
#

!mc-lan

vale pulsarBOT
#
LAN and Modded MC

Lan and Modded MC has never worked all that well, as Minecraft's LAN was really only built to support Vanilla. Modded introduces a lot more files that may need to be synced per player, this can be taxing on a lan connection, due to the host needing to work double time (or more depending on player count)

Easiest fix: make a local server and join it !mc-installserver OR rent/find a server online to join.

long steppe
#

Hi, I'm new to modding extremely, and I've been following the Playlist by Kaupenjoe for Forge 1.20 modding and I've followed some of his 1.19 all the way up to ore generation. I added tree generation, it worked, but I added ore generation and now the game won't get past the menu screen, Gradle is giving me an error of java.lang.IllegalStateExeption. anyone know how to help?

next cedar
#

I've been trying to update/port the 1.16.5 mod "Actually Unbreaking" to 1.20.1 forge. I think I've figured out most of it, but am now getting an error saying "java.lang.reflect.InvocationTargetException: null" when launching the game with the mod in the mods folder. I have included the crash log, and the latest log.

pliant galeBOT
#

Paste created of latest.log, uploaded by shatteredprismatic.

#

Paste created of crash-2023-07-18_12.01.13-fml.txt, uploaded by shatteredprismatic.

final agate
#

ok lets assume im running a server off of arclight and my friend made a base code to run a server off of the computer at its purest form but the problem is i cant run it if i dont know how to set it up can someone help?

#

i need someone who is good with code

kindred dock
#

So basically your using some 3rd party server tool, and trying to run with bare bones code.

static portal
#

how i can fix this

woeful vessel
#

The gist of it was that there was no need for an extension from ShiledItem class, it can be implemented through sworditem class itself

magic mirage
#

I'm trying to test my mod and it keeps failing to run :runClient from gradle. I've tried looking everywhere else and I found nothing. I'm using Intelij btw and new to Java

#

I can provide the logs if needed

magic mirage
pliant galeBOT
#

Paste created of latest.log, uploaded by ajayxd__.

#

Paste created of debug.log, uploaded by ajayxd__.

real wasp
#

looks like it might be a graphics drivers problem

#

is there an hs_errpid in the /run folder?

#

if so, send it

magic mirage
#

I'll just downgrade my drivers to see if it fixes anything 🙂

#

fixed it turns out my drivers where severely outdated lol thanks for you help

misty isle
#

how do you get a project on the curseforge app?

rough salmon
#

!mc-packshare

vale pulsarBOT
#
Two ways to share a modpack you made with others
:small_blue_diamond: Export and Share - For Friends / Small Groups
  1. Click the Icon for the modpack.
  2. Click the CFmenu button next to play.
  3. Click CFexportExport.
  4. Select the files that should be included.
  5. Send the zip to the people that want it! They can follow the instructions in !mc-installpack to install the pack.
:small_orange_diamond: Upload to Curseforge - For Public Release to Everyone

This option will make your pack public to EVERYONE, it comes with extra requirements and will take some effort to set up.

  1. Go to create a new project
  2. Fill out the information with a proper description of the pack. This should allow anyone to understand what the pack is.
  3. Click the Icon for the modpack in the CurseForge app.
  4. Click the CFmenu button next to play.
  5. Click CFexportExport.
  6. Select the files that should be included.
  7. Open your Project that you made on the CurseForge site and Upload the file you just made.
  8. Wait for Moderation & Sync so it can show up in the client! (See !sync for limitations and !status to learn about the moderation process and how long it will take to approve/decline)
rough salmon
#

Second section

misty isle
#

!sync

vale pulsarBOT
#
Projects sync from CurseForge website to the app

The CurseForge App and website do not share the same requirements.
You might find content on the website that won't be on the app.

In order to show on the app:

  • Projects MUST have a file marked as __Release __release or __Beta __beta
  • Projects MUST be Approved
  • Projects MUST have a file marked for the game version selected/loaded
  • Projects CANNOT be Experimental
  • Projects CANNOT be Abandoned
misty isle
#

!status

vale pulsarBOT
#
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

grand basalt
#

I want to create a new Mod for Forge so whats the current "1.12.2" Mod Version of Minecraft? Like whats the most used version

real wasp
#

1.18.2 or 1.19.2
normally i would suggest going for the latest version, but thats a bit... messy now with the whole neoforge split

visual niche
#

I am trying to create a clothing pack for MCA (Minecraft comes alive) reborn, I follow the guide somebody posted on the fandom but it isnt showing up when I add it to the resorce pack as intructed

#

idk what to do and I need help

#

I can send the file or I can send SS or however you want

#

(the pack is for a friend)

visual niche
#

I will be offline from 10pm EST to 10am EST

#

ima post the file if anyone wants to look at it

#

I am not a mod maker so I have no clue where i went wrong (or what im doing)

bleak flicker
#

hey i just got forge and the only games are minecraft world at war and the sims is there any way to get other games?

real wasp
#

the windows standalone only supports a few games, you need the full version for the rest of them
please use the support channels for further support tho

narrow shore
#

Hi guys, I am currently working on a mod that involves adding custom tnt to the game. This custom tnt is suppose to be an endgame item obtained from mining uranium. This nuke when detonated will explode a massive area. I have no idea how to make custom explosion. The default Minecraft explosion will not work because of how it’s logic works. If any one can help please do. Thank you🙂

real wasp
#

@vocal yacht and @plain raven we dont do job postings/looking for coder/artist ect here
try the Minecraft Mod Development or Mod Dev Cafe servers instead (google them)

real wasp
plain raven
narrow shore
#

If someone could, walk me through the process of creating custom TNT for forge I would greatly appreciate it.

tranquil ravine
#

Hello guys. I have some questions regarding some basics of putting together modpack. Could you guys help me out?

#

Please

wraith token
narrow shore
#

What the hell

#

Don’t go to the link

deep cradle
#

hi im trying to make a modpack but when i try to play there is no loot in chests and no blocks drop

deep cradle
#

100+ mods

narrow shore
#

Jeez

deep cradle
#

yeah

narrow shore
#

Do any of them have something to do with loot?

deep cradle
#

they are all from curseforge

#

probably

narrow shore
#

Hmm

#

Does it alter normal Minecraft drops

deep cradle
#

i dont think so

narrow shore
#

That’s strange

#

You could try to remove the ones that you think might break something

deep cradle
#

ok

summer plinth
#

!lfg

vale pulsarBOT
#
LFG/Self-Promotion - please do so in the dedicated channel only

We want to keep this Discord server clean and organized for everyone to find what they need easier.
As part of that, this server does NOT allow LFG (Looking for Group) or self promotion outside the dedicated forum channel.

Please use the #1032223688180895804 forum when you're looking for people to play with or want to promote a thing you made!

deft dagger
#

oh sry 😰

#

It was not meant as a promotion but as a help. The mod is not yet online anywhere.

summer plinth
orchid canopy
#

Hi guys i am a mobile application developper and i want to be a mc developper and i learned java is this sufficient

narrow shore
#

Yes

orchid canopy
#

how can i learn it

#

and what are the most useful language to create an mc mod

fallen marsh
orchid canopy
#

i learned java

narrow shore
#

Yab msg me in private

fallen marsh
#

There’s a bit more to it

orchid canopy
gloomy wharf
#

hi i have probleme

wicked tree
#

how do I setup eclipse for use with mdk 1.12.2 2859

turbid void
wicked tree
#

I dont see the whole build.gradle file etc

#

and I dont see exactly how I load the files from the folder where all the forge stuff is on eclipse unlike the other version of the mdk I was using (2847) which made an eclipse folder with stuff

turbid void
grave bane
#

I assume this is the right channel to ask

I was recently experimenting with custom texture packs and I ran into an issue. The mod that I am retexturing has two doors, with two different animations, One slides up, One slides down, I managed to give them both a seperate texture (screenshot one). But the animation still forces one texture to be loaded on both. I figured it out how to swap them (that's how I got them inverted) but now I can't get an uninverted texture on the sliding upwards door.

#

As you can see, this one uses the corrext texture (LEFT)

#

however, the other one texture swaps to the top (RIGHT)

visual niche
#

Or at least tell me if your not going to help

turbid void
# visual niche

your files all have extension names that don't belong there. crack open your ZIP file and look.

pack.mcmeta.json should be only pack.mcmeta
pack.png.png should be pack.png
female.json.json should be female.json

etc etc

visual niche
#

it is

#

same for the zip

turbid void
#

the file you posted didn't even have any actual assets in it

visual niche
#

yes, Idk why, Im working on that trying to fix it and get the proper file to you

#

Its missing the entire texture file

#

again, this is a MCA clothing texturepack

#

not a block texture pack

wicked tree
#

Will a mod I've made on 1.12.2 2847 work on minecraft 1.12.2 2858?

real wasp
#

probably

sleek oyster
#

hello my mod file is getting denied and i have tryed to fix it but i cant does anyone know how i can fix it

proven oxide
#

Trying to create a 1.20.1 Forge mod project, and when I ran the runClient task it threw me this error:

pliant galeBOT
#

Paste created of message.txt, uploaded by kun4i_.

turbid void
#

intellij?

proven oxide
#

If by that you mean the IDE I'm using then yes.

turbid void
#

yes. is it a new project using the MDK or a previously working project with files?

turbid void
#

in the information box at the bottom does it show more error information when you click the top message on the list (left side) ?

proven oxide
#

I'm not sure what you mean here

#

might have to send a screenshot

turbid void
proven oxide
#

The error log I sent was all the error information it had.

real wasp
#

send run/logs/latest.log

proven oxide
#

wait

#

before that

#

Does having mods installed in the .minecraft folder affect anything here?

real wasp
#

the .minecraft folder has no relation to mod dev

#

you dont even need mc installed normally to dev mods

proven oxide
#

oh alright

proven oxide
real wasp
proven oxide
pliant galeBOT
#

Paste created of message.txt, uploaded by kun4i_.

real wasp
#

net.minecraftforge.fml.loading.moddiscovery.InvalidModFileException: Invalid modId found : mediterranean-weaponry (main)

#

spaces and () arent allowed in modids

proven oxide
#

I'm pretty sure I didn't add spaces.

#

I'm gonna double check.

#

does the package name have to match the mod id?

real wasp
#

no

#

tho thats usually a good idea

proven oxide
#

I'm gonna try replacing the dash with an underscore

#

welp

#

Problem solved.

#

Never using dashes for my mod ids ever again.

stone temple
#

is anyone by any chance willing to help me port a 1.16.5 mod to 1.19 (so its compatable with all 1.19.x versions)?
it should be not too complex i hope theoretically seeing as its an extremly light mod and doesnt add any items or entities?
or if anyone could just let me know how hard it would be to do so
(i belive i do have the source code and that its allowed to be modified, also the project hasnt been updated in 2 years now, it only has 1.16.4 and .5)

real wasp
#

do you know much java?

stone temple
#

thats the funny part
like nothing at all
so i would assume it would be as hard as a fat man climbing/hiking up a mountain conductor

#

which is why i mainly asked if someone else knew how to do it
though theoretically based on my understanding of the mod the main issue would be the version setting?

#

i dont belive there was any massive coding change between 16 and 19

real wasp
#

the main isssue would be all of minecrafts code being 'renamed'

stone temple
#

at least to my knowledge

real wasp
#

minecraft by default is obfuscated (parts of code are renamed making it hard for a human to understand)
in 1.16 and earlier versions people made things called 'mappings' that turn the obfuscated code into human readable code.
late 1.16 mojang released their official mappings, so people switched to that for new versions (some 1.16 mods also use it,but its kinda rare)

#

there are tools to convert between the old mappings an new mappings tho

stone temple
#

ah

#

i only remeber the massive code change that was inbetween 1.12 or 1.7 i belive?

real wasp
#

the main one i believe is FART (forge auto renaming tool).
after that the issue would be code that has been replaced/removed, which is where java knowledge would kinda be needed

real wasp
stone temple
real wasp
#

if youve never done coding before then yes
if you know another language and are good at patterns/problem solving youd probably be able to do it

stone temple
#

but uh
do you by any chance have a link to said FART tool?

#

(also either way if i manage to figure stuff out i greatly appreciate the help so far!)

real wasp
sleek oyster
#

hello my mod file is getting denied and i have tryed to fix it but i cant does anyone know how i can fix it

real wasp
#

!copyspam

vale pulsarBOT
#
Please avoid copying your message across multiple channels

Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules 8393pixelnumberthree

real wasp
#

i already answered you in the first place you asked

sleek oyster
real wasp
#

you cant solve it

#

just wait for the cf team to do it

sleek oyster
#

ok well i did not know that

#

thats why i was looking

real wasp
# grave bane Anyone?

if the mod uses regular models for the doors (unlikely) you could override those and do all sorts of texture stuff in there, but otherwise its probably not possible

grave bane
#

Each part dissapears once it gets out of sight

grave bane
#

How do I make an item use a different 3D model, (E.g use a 3D Model Magazine) but assign a different texture to it?

turbid jolt
#

Which mc version is best with fabric and forge?

undone star
#

I made an mcreator forge mod 1.19.4 and I tried to open it with intellij. Before today I could use intellij without problems but now when I opened it all imports starting with net.minecraft don't work. It is like the ide doest get the Minecraft assets

#

Please ping me if u know how to fix this and want to help!

wicked tree
#

How do I setup an animation library for eclipse to make a mod on 1.12.2, Like how do I add the library say idk geckolib or smth then import the neccessary geckolib files

#

Like the animation.geo.json etc.

narrow shore
#

Hey guys, so I am working on a mod that adds custom items and recipes to the game. In my recipe json file the Minecraft name space is underlined and not recognised by forge

wicked tree
#

did you do "minecraft:" like that

narrow shore
#

I’ve fixed it

wicked tree
#

👍

vast portal
#

how do i access the backups of my skyfactory 4 world it just recently crashed and it wont let me back in the world not sure if there is anyway to get my world back?

vernal basin
#

Hey! I’m looking to mod a indie unity game with VERY little knowledge of how one would do this. Are there any videos showing how one would go about doing that?

#

Or will it be ridiculously hard

#

This is also a online multiplayer game

wicked tree
#

I'm fairly certain this is a chat for minecraft modding

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Dunno if you'll find much help here

proven oxide
#

If that game you're gonna mod has a decent modding documentation and you're good at learning by reading, it might not be that hard.

#

But you need Unity knowledge before hand.

#

And also don't take my advice too seriously, I might be wrong.

vernal basin
real wasp
#

This is a chat for any modding, but cause Minecraft is the most popular game on CF its usually MC focused, and other games arent as likely to get help cause people dont tend to know them

real wasp
wicked tree
dusty urchin
#

so i want to make a Hollow Knight mod for myself (probably spread it around for other people too), any advice on how to start?

real wasp
#

a mod for hollow knight, or a hollow knight themed minecraft mod?

dusty urchin
#

HK themed mc mod

#

but making a mod for HK wouldn't be too bad either

#

imma start with mc tho

real wasp
#

If you don't know java, learn that first. You will have a hard time without it.
Then go for a basic mod tutorial, and start your mod from there

#

There is a pin with links for all of that

dusty urchin
#

alr

#

thx 👌

#

any suggested software i should use or whatever the videos give me?

real wasp
#

IntelliJ

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oh and git

dusty urchin
#

IntelliJ and git?

#

k i'll look for those here soon

hidden thunder
#

Who knows how to code a Minecraft plugin in java here? I have a mission of great importance ^^

wanton minnow
#

how do i turn a zip into a java mod that i can put into my mod folders

fallen marsh
#

And what zip file is it

junior bridge
#

Ok so, I am trying to make my own mod pack for my server SMP. And every time I try to upload the mod pack to the project it keeps getting rejected due to not having a "manifest.json" file. I have no idea what that is or how to fix my issue. Can someone please help me out?

#

Please ping me when someone reponds.

fallen marsh
#

Are you making the pack in the CF app?

junior bridge
fallen marsh
#

?noping

vale pulsarBOT
#
📛 Please do __**NOT**__ ping or DM unless asked (Rule #3.2)

Please take the time to read our #📛︱rules

Keep in mind that the reply feature pings the original message's sender by default, so please turn it OFF with every reply (you can hold down shift when replying to do the same), or don’t use the reply feature and simply write your response in the channel.

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Breaking this rule will result in being timed out / banned according to moderation judgment.

fallen marsh
#

CF = CurseForge

junior bridge
# fallen marsh CF = CurseForge

Yea, I made a new project then went to go upload the zip file with the mods in it and it got rejected due to not having that manifest.json file.

#

This is where I am uploadin the zip file too

fallen marsh
#

Did you export it from the app, or did you try to take the file as it appears in your file explorer

junior bridge
fallen marsh
#

?mc-packexport

vale pulsarBOT
#
How to export modpacks
  1. Click the Icon for the modpack.
  2. Click the CFmenu button next to Play.
  3. Click CFexport.
  4. Select files to be included (at least mods and configs)
  5. Share it with friends or upload to the site!
fallen marsh
#

You upload the pack export

#

?mc-packshare

vale pulsarBOT
#
Two ways to share a modpack you made with others
:small_blue_diamond: Export and Share - For Friends / Small Groups
  1. Click the Icon for the modpack.
  2. Click the CFmenu button next to play.
  3. Click CFexportExport.
  4. Select the files that should be included.
  5. Send the zip to the people that want it! They can follow the instructions in !mc-installpack to install the pack.
:small_orange_diamond: Upload to Curseforge - For Public Release to Everyone

This option will make your pack public to EVERYONE, it comes with extra requirements and will take some effort to set up.

  1. Go to create a new project
  2. Fill out the information with a proper description of the pack. This should allow anyone to understand what the pack is.
  3. Click the Icon for the modpack in the CurseForge app.
  4. Click the CFmenu button next to play.
  5. Click CFexportExport.
  6. Select the files that should be included.
  7. Open your Project that you made on the CurseForge site and Upload the file you just made.
  8. Wait for Moderation & Sync so it can show up in the client! (See !sync for limitations and !status to learn about the moderation process and how long it will take to approve/decline)
fallen marsh
#

🔸

junior bridge
#

Thank you for your help

junior bridge
#

This has been under review for like 6 hours.

kindred dock
#

!status

vale pulsarBOT
#
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

kindred dock
#

May want to add more to the description, doesnt really tell users what the pack can do.

fallen marsh
#

It’ll get rejected for having modpack in the name

autumn knoll
#

and i need a website or a app so i can make a nice picture for my modpack, like a minecraft picture

autumn knoll
#

i need a beta tester (can be two) for a modpack

turbid void
#

this is not the place

#

for advertising -

autumn knoll
#

and i really need the beta testers

turbid void
#

5 days for what?

autumn knoll
turbid void
#

you want not need fyi - figure of speech

autumn knoll
autumn knoll
#

guys whats the best version to make modpacks in?

narrow shore
#

1.12

real wasp
#

whichever version has the most mods you want on it

karmic folio
#

can someone help me understand whats going wrong

barren kiln
#

Hello, how can I change my avatar in Curseforge? I updated my avatar in twitch two months ago, but I still don't have an avatar in Curseforge 😥

real wasp
#

log out then log back in on curseforge

barren kiln
#

Thank you so much. It's work

violet shoal
#

So I need a bit of help.

I wanted to make a mod. But I want this mod to be an addon for an existing mod. Like, This mod adds certain things (Like Recipes/Items/Advancements etc) to an already existing mod. But I dont know how. Is there a certain way? Would appreciate some help.

real wasp
#

yes it is possible

violet shoal
#

Could you explain or show me the way?

real wasp
#

In your build.gradle add curse maven to your repositories block

// the repositores { } bit should already be there
repositories {
    maven {
        url "https://cursemaven.com"
    }
}

and then add the maven snippet for the mod from its files tab to the dependencies block, so it looks like this:

// again the dependencies { } block will already be there with something in it about minecraft
dependencies {
      minecraft '1.19.2' // this will be smthn about minecraft, i cant remember its exact format. Just dont change it

      // add the line here, like so:
      implementation fg.deobf("curse.maven:complete-compost-634342:4573606")
}
violet shoal
#

Thank you! 🫶

quick ice
#

my friendhas max storage on his OS drive and he whants to swich how?

fallen marsh
#

This isn’t the channel for that

quick ice
#

srry im new

valid nest
#

does it use?

dusk pilot
#

I don't know

valid nest
#

have you developed mods before?:

dusk pilot
#

no

#

im trying to edit the dependencies of a mod because it has an outdated one that keeps crashing the game when used with newer versions of that dependency

fallen marsh
#

You shouldn’t be altering mods

#

What mod is it anyway

dusk pilot
#

Create: Mounted Storages

fallen marsh
#

And what’s the outdated thing it wants

dusk pilot
#

Expanded Storage

#

it's using the one with [Forge-Unused] at the beginning of its name

#

i was trying to get it to work with the newer version

fallen marsh
#

What version of Minecraft are you trying to use

dusk pilot
#

1.18.2 with forge 40.2.0

fallen marsh
#

Show the logs from when the game crashes

dusk pilot
#

the logs or crash report?

#

nvm

fallen marsh
#

?mc-logs

vale pulsarBOT
#
How to get your profile logs on CurseForge for support
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
dusk pilot
pliant galeBOT
#

Paste created of latest.log, uploaded by thinkingbeanz.

fallen marsh
#

If it wants the older, you need to use the older

#

You’re also missing a mod it wants

dusk pilot
#

what mod is that? as far as I know, it doesn't need any mods other than the Create mod, which only needs Flywheel

dusk pilot
#

I'll try that

#

it still throws this error

fallen marsh
#

New logs

dusk pilot
pliant galeBOT
#

Paste created of latest.log, uploaded by thinkingbeanz.

limber ferry
#

what happened? I'm not obfuscated the code, and jar is normally.

real wasp
#

i suspect it could be the try-with-resources block in the saveSkinToStream method.
fernflower doesnt fail on it, but it certainly doesnt look pretty. (i dont know what decompiler cf uses)

limber ferry
#

It's just rejected now. These codes have existed for a long time, and they were last released 3 weeks ago

real wasp
#

yes, the checks that are failing here are relatively new (they are aa part of the malware response)

#

what do you mean, 'just rejected'?

limber ferry
#

You can see the commits. I tried to delete some code to solve the rejected problem, but it is still rejected for the same reason.

real wasp
#

im not sure.
open a ticket, they should be able to help you better

#

!ticket-author

vale pulsarBOT
#
Author support tickets for Project or Moderation issues

Info for Project Authors:
When opening a support ticket, make sure to select Author Support in the What kind of support do you need? box.
You also need to include a link to the project and your CF name!
Logs, Game and OS boxes can be ignored when opening an author ticket.

limber ferry
spiral ruin
#

When I try to upload my project, It just says "Internal Server Error" I've already tried multiple times and keep getting the error

fallen marsh
#

Why not ask in the Paper server

quasi solstice
#

so for example in paper the class is named ServerLevel but i dont know what the equivalent is

#

im using arclight which is from bukkit if im not mistaken

spiral ruin
#

Can someone help me with my problem?

real wasp
spiral ruin
quasi solstice
real wasp
#

i have no idea then. you should probably talk to the arclight people about what mappings they use

void drum
#

Nvm wrong channel

sly karma
vale pulsarBOT
#
Please use the correct terms - it allows us to understand and help you faster

Forge = Minecraft Forge, this is a modloader often just called "Forge".
Fabric = Fabric MC, this is a modloader, often just called "Fabric".
CurseForge = A Website/App that has content for games and serves as a mod manager.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.

sly karma
#

thanks

#

i said curseforge

#

which means curseforge

sly karma
#

i looked for other people who've had this problem and i haven't seen any solutions :(

turbid void
#

Ah. This is because of changes being made to the Curseforge file scanning for accepting files. Not sure if this is something for Curseforge to sort out or mod author...

lilac galleon
#

CurseForge detects things like HikariCP as malware currently too, it's definitely a problem on CurseForge's end

real wasp
vale pulsarBOT
#
Author support tickets for Project or Moderation issues

Info for Project Authors:
When opening a support ticket, make sure to select Author Support in the What kind of support do you need? box.
You also need to include a link to the project and your CF name!
Logs, Game and OS boxes can be ignored when opening an author ticket.

autumn hill
#

Hey I'm not thr most experienced java programmer but I have been trying to make a mod to edit the fishing rod logic. I did whats probably the classic newbie and asked chatgpt but after 10 or so different solutions none would work.

Fishing Rods pull in entities when you reel in. I was trying to make it so that the rod still attaches to the entity but when you rightclick it doesn't pull them in. Specifically I wanted to apply this logic to players. I would like to implement this all while still allowing normal fishing.

I would appreciate if anyone could give me some pointers and tips on how to active this.

Many thanks

real wasp
#

cleanest solution is probably to mixin to the fishing rod class and cancel the pull logic if its a player

#

you could probably do something with the item right click event,but that would be a bit messy

autumn hill
#

Cheers I'll look into that!

autumn hill
#

Ty though because you motivated me that it wasn't stupidly difficult lol and the idea of simply modifying instead of rebuilding

quasi solstice
#

is it possible to listen when a player hits a world border in 1.16.5?

iron crown
#

I'm adding tags to my custom block so it can be mined with certain tools, I added iron and stone.
The iron works perfectly, but for some reason stone doesn't.
As much as I understand, if you add a tool, you can also mine the block with tools that are better than the tool you added, but I don't still understand why can't I mine it with my stone pickaxe, even though I added needs_stone_tool json.

real wasp
#

it may check if it needs a higher tier first, and if it does need a higher tier then it doesnt bother checking lower ones

iron crown
#

So how can I modify it so it would allow the block to be mined with a stone tool aswell?

#

Got it fixed.

real wasp
#

remove the iron tool json
if it can be mined my stone it can be mined by iron

rare haven
#

ive added fusion recipies from draconic evolutions to give fusion crafting mapping for ProjctE emc converions does it look right? when ever i restart the game to get it to work it deletes what if typed in here

limber ferry
kindred dock
#

!ticket-site

vale pulsarBOT
#
How to open a support ticket on the CurseForge website

Can't open the app or would rather use the website? You can do so here.
Fill out the form with accurate detailed information, keep in mind that simply saying 'it' or 'doesn't work' is very vague. The more details you provide, the more efficient help you will get.

Make sure to upload your Overwolf logs with the Upload File option in the ticket, information on how to get these logs can be found here

kindred dock
limber ferry
#

If you look at the history of the previous two days, you will know that this is a dev problem

solar basalt
#

I'm testing a custom command that uses EntityArgument::entity, but I cannot manage to actually send it in game as it constantly errors:

[01:35:32] [Render thread/INFO] [minecraft/ChatComponent]: [System] [CHAT] Unknown or incomplete command, see below for error
[01:35:32] [Render thread/INFO] [minecraft/ChatComponent]: [System] [CHAT] ...48a6fafce0<--[HERE]

the full command is: /kevin greet 81324e03-51cb-4a79-9e08-f448a6fafce0

#

what am I missing?

#

the uuid was autocompleted, so I'm assuming implementation is right?

uneven portal
#

Show the code. You probably called executes or then on the wrong thing

#

@solar basalt

solar basalt
#

It was exactly that

solar basalt
#

Any tips for sending custom movements to a LivingEntity?

I'm tring to make an acceleration controller for a custon LivingEntity, where I can send a goal Position and it controls the entitie's acceleration (this.zza).
For now I'm only assuming linear movements.

pliant galeBOT
#

Paste created of KevinController.java, uploaded by caioaamaral.

solar basalt
pliant galeBOT
#

Paste created of KevinEntity.java, uploaded by caioaamaral.

solar basalt
#

this does not work, as the entity does not move. I'm seeing that it does propagates the zza value and it is slowly dampened by 0.98 factor (which I belive hapens inside LivingEntity#aiStep)

#

I'm not sure if travel is not being called or if something inside LivingEntity#travel is making it returning early

solar basalt
#

also: how can I run debugger on vscode?

charred wedge
#

Can anyone elaborate on how to make a server version of their modpack
Version 1.19.2 Forge
There are recipe changes with OpenLoader and KiubeJS mods

real wasp
#

!mc-serverpack

vale pulsarBOT
#
How to upload a server pack

Serverpacks are special files uploaded alongside an existing project file. If the main file is rejected the server pack is also rejected.

*In order to upload a server pack you must have a pre-uploaded export file

  1. Make the server pack by zipping up the required files by selecting the required folders & files. It should include the config and mod folders at a minimum, plus anything else you specifically required to run the server. Start/Run/Setup scripts are optional. Don't include modloader files or the minecraft server jar.
  2. Go to the Files tab on the project.
  3. Click the name of the file you wish to upload the server pack to. The pack and server should match pack versions.
  4. Click Upload Additional File.
  5. Fill out the form.
real wasp
#

in the zip include folders like the kubejs and openloader ones

quasi solstice
#

so im trying to do this, ik it doesnt have much to do with this channel, but im not getting too much support from the official servers, so if anyone could give me a hand i would appreciate that

https://github.com/IzzelAliz/Arclight/issues/1074

GitHub

I have confirmed that ... Arclight is up to date all dependencies are installed all plugins and mods are up to date unable to reproduce in Spigot unable to reproduce in Forge Arclight version 1.16 ...

#

it works fine everywhere like localhost, a copy of the server etc, but when i place it in the production server i get that error

real wasp
#

dont use mod-plugin hybrids

#

they are quite buggy and break both mods and plugins

worn rose
#

i'm having issues writing a description page for my friend

when I try to use html iframe tags with markdown, they don't work, it just shows the text

#

i'm trying to use the discord widget

fading galleon
#

Hey, I've been putting together a modpack and while trying it out in survival, most of the tools are missing harvest levels. This means nothing requiring harvest level above dirt can be mined. I would just like to know what mods are likely to change it so I know where to look to fix it.

thorn fox
#

hey so, my overwolf and curseforge wont start

#

at all

#

it loads, and then nothing

wraith token
tribal wolf
#

Hey I'd really appreciate any advice.

I'm modding for Minecraft 1.16.5 (I know it's old but I'm excited for the upcoming Mo' Creatures Awakened Mod for 1.16.5).
following ArtsByKev's 1.16.5 tutorials. I'm a noob so feel free to speak to me with the assumption that I know nothing.

I'm using:
JDK: OpenJDK8U-jdk_x64_windows_hotspot_8u382b05
Forge MDK: 1.16.5-36.1.0 (per the tutorial)

And I get the attached error log thingie.

Looking at the part quoted below - does this just mean I need to use a different dev kit? I've read that there's some fvckery with sun.security with these versions of forge or something, but I can't get a clear idea of what kits to download to make everything cooperate.

"in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x5427c60c) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x5427c60c"

I have tried a couple of different combinations of kits and something always seems to be incompatible... But I know some people are still modding 1.16.5... I just can't figure out what I'm doing wrong. Probably lots lmao.

last wave
tribal wolf
#

huh that's weird I thought it was set to 8. brb

last wave
#

Make sure the JAVA_HOME is also set in the visual studio code

tribal wolf
#

I'll check that because this looks right

last wave
#

yeah it's correct

#

is it set in visual studio code too? normally yes, but never know

tribal wolf
#

I'm trying to figure it out sorry

#

do I just run the java -version command to check?

last wave
#

no

tribal wolf
#

oh I'm looking at the wrong thing then. I'll google and come back. I don't want to waste your time

#

this but with the correct version etc? "java.jdt.ls.java.home": "C:\Program Files\Java\jdk-17.0.2",

last wave
tribal wolf
#

oh that's okay, totally understandable

#

Thank you for your time though

tribal wolf
#

I think I've fixed it by using the recommended forge MDK, which previously also didn't work. Java is wild.

turbid void
#

are you using an IDE such as intellij or eclipse?

real wasp
#

looks like its eclipse or an eclipse variant

tribal wolf
#

Hi all I'm still struggling XD

I decided to start over from scratch with the recommended mod development kit for minecraft 1.16.5

In order to narrow down the source of the issue, at first, I changed nothing at all about the JDK. It ran minecraft successfully, of course except.

Then I added the dependencies I need for my mod and I started having issues again.

real wasp
#

how are you adding the deps?

tribal wolf
#

brb

tribal wolf
real wasp
#

looks like you are missing a } to close the repositories block

#

and another for the content block

tribal wolf
#

oh damn I'll fix that and be right back

tribal wolf
real wasp
#

did u reload gradle after editing the build.gradle?

#

im not sure how you do that in eclipse, in intellij its a 🔄 in the top right

tribal wolf
#

yes I did

#

very strange

real wasp
#

is there somewhere you can see the gradle log? if so, check to see if its downloading mca from cursemaven

tribal wolf
#

hmm ill look

#

damn why does it say I'm using java 19? wha? gradle is going to be the end of me lol

real wasp
#
Use ForgeGradle 6 or newer for Gradle 8.0+ support.```
tribal wolf
#

ohh

#

thank you. I've been staring at text for way too long. I'll try and fix that and have another go.

tribal wolf
# real wasp ```Caused by: net.minecraftforge.gradle.common.util.EnvironmentChecks$Environmen...

I can't figure out what to do to fix this - I tried changing the details in the plugIn information in build.gradle but I'm thinking that's not sufficient because it didn't work.

I'm feeling silly because I'm having so much trouble just setting up the flippin kit and dev environment! I know what I need to do once it's working but I just can't get this gradle thingie to work! All the research is just word soup to me now 🥲 haha!

Does anyone here have experience modding for 1.16.5 or know someone who does?

real wasp
#

send your build.gradle file

tribal wolf
#

Okay will do

#

Sorry I fell asleep lol I’m in Australia

tribal wolf
#

I’ve cleared EVERYTHING out and started over again. Just the mod dev kit and nothing added in. I’ll see if it’s working like that before moving forward again

quasi solstice
#

what happened 💀

real wasp
#

file -> invalidate caches -> tick the boxes and restart

quasi solstice
#

maybe im missing some jar? this is a new OS but same project

real wasp
#

reload gradle?

quasi solstice
#

gradle is working fine

#

already tried restarting the pc as well

quasi solstice
#

nvm deleted all java files and intellij did its magic

cobalt nova
#

hi im trying to load Oculus and Rubidium into a modpack of mine. is this the right place to ask for help?

timid crescent
#

How do i create mods for minecraft?

real wasp
#

There is a pinned message in this channel for making mods for Minecraft

timid crescent
#

Thx @real wasp

jaunty echo
#

Quick question for a easy datapack

#

I want to make vanilla villages rarer

I know to do this all you have to do is /data/minecraft/worldgen/structure_set/villages.json

Edit the villages.json and increase seperation and spacing.

Then you copy that minecraft folder and paste it into something that runs datapacks, like kubejs for example....

Issue is I cant find this path or where this is at.

#

Like I looked online and everything just says oh yeah do this as if they just can look up the name of the json on they pc and it shows up.

#

Unless I misunderstood and I have to make this path.. although I am sure they meant it as open the minecraft folders already there in vanilla right?

I tried download forge and vanilla mc 1.18.2 jars but only found nbts, not what I am looking for ugh

real wasp
#

that stuff isnt actually in the jars until like 1.20

#

you have to use something like sliced limes or misodes copies

jaunty echo
real wasp
#

oh wait

jaunty echo
#

: o

real wasp
#

i think thats the 1.18.2 stuff

jaunty echo
#

I investigate yas

#

Yes dis was it as far as I can tell, will test

distant wasp
#

?

#

-805306369

real wasp
#

is that a mod or a modpack?

#

?mc-wording

vale pulsarBOT
#
Please use the correct terms - it allows us to understand and help you faster

Forge = Minecraft Forge, this is a modloader often just called "Forge".
Fabric = Fabric MC, this is a modloader, often just called "Fabric".
CurseForge = A Website/App that has content for games and serves as a mod manager.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.

digital helm
#

how do you link a Minecraft account to curseforge

last wave
digital helm
#

can you help me with that

last wave
digital helm
#

now what

fallen marsh
#

You don’t link a Minecraft account to CurseForge

kindred dock
#

Dealt with in another room *

woeful hull
#

Hello, guys. I attempt to see if there's a mod for minecraft that supports keybinding to midi controllers. Because I do not see anyone respond to it, I assume that there's no real want for it, let alone a mod, so I will mod it myself. Are there any keybinding mods such as controllable that I can use to help me achieve this?

wraith token
#

I know some mods like Bard music mod which implements midi controlls, so I think it is possible

vale scarab
#

how do i get the projecte mod

#

whenever i compress it to a zip file it just says invalid

real wasp
#

?copyspam please

vale pulsarBOT
#
Please avoid copying your message across multiple channels

Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules 8393pixelnumberthree

last wave
pliant galeBOT
#

Paste created of build.gradle, uploaded by matteo35.

last wave
pliant galeBOT
#

Paste created of Nouveau_Document_texte.txt, uploaded by matteo35.

#

Paste created of Nouveau_Document_texte_2.txt, uploaded by matteo35.

last wave
hallow oasis
#

how do u detect shifting in 1.19.2 pleading

real wasp
#

player#isCrouching i think

#

might be sneaking

hallow oasis
real wasp
#

no

#

if you don't know the basics of java you will find it very hard to make mods
there are some java tutorials pinned, i suggest you try some of those first

hallow oasis
#

I just want to make a quick and simple mod rn

real wasp
#

it wont be very quick or simple if you don't know java

hallow oasis
#

well I am using mcreator

#

for help

#

I did code before too I just dk where to know the events, etc

native yacht
#

how do i make public modpacks

last wave
vale pulsarBOT
#
Two ways to share a modpack you made with others
:small_blue_diamond: Export and Share - For Friends / Small Groups
  1. Click the Icon for the modpack.
  2. Click the CFmenu button next to play.
  3. Click CFexportExport.
  4. Select the files that should be included.
  5. Send the zip to the people that want it! They can follow the instructions in !mc-installpack to install the pack.
:small_orange_diamond: Upload to Curseforge - For Public Release to Everyone

This option will make your pack public to EVERYONE, it comes with extra requirements and will take some effort to set up.

  1. Go to create a new project
  2. Fill out the information with a proper description of the pack. This should allow anyone to understand what the pack is.
  3. Click the Icon for the modpack in the CurseForge app.
  4. Click the CFmenu button next to play.
  5. Click CFexportExport.
  6. Select the files that should be included.
  7. Open your Project that you made on the CurseForge site and Upload the file you just made.
  8. Wait for Moderation & Sync so it can show up in the client! (See !sync for limitations and !status to learn about the moderation process and how long it will take to approve/decline)
last wave
#

also not the right channel for asking it.

real kelp
#

can anyone help with this? I can't seem to find the problem. The pack is forge(43.2.21) 1.19.2

pliant galeBOT
#

Paste created of message.txt, uploaded by Tyson The Ember(PING PLS).

fallen marsh
#

This is not a dev help related thing

real kelp
#

sorry

atomic cipher
#

How do you make custom animations for vanilla/ modded items in minecraft?

#

I want to make a mod that has different guns you can use with different animations for the player & the item in hand

fallow cypress
#

Some modpacks like Chroma Technology have a personalized launch icon on the taskbar as well as the name of the modpack displayed instead of the version name. Despite my research, the fact that I didn't know what exactly to call it led me to a dead end. So I would like to know if anyone knows how to add this to a modpack.

proper canopy
#

this is my first time developing a mod and using java, but i learn quickly since ive been coding for like 3 years. I want to implement CEF (Chromium Embedded Framework) or JCEF (Java Chromium Embedded Framework) to integrate a web viewer into my mod in minecraft 1.20.1 but if i have to go earlier version ig i could but dont really want to cause i use the interaction entity I wanna use commands to control the screen too like /type and /click so i can do things interactively

#

can someone help me get started i can setup the java development in my ide

ivory summit
#

not realy sure if this will help you or not but feel it at least is worth a shot in mentioning https://www.youtube.com/watch?v=tpqOv7SxkHA&t=3s&pp=ygUuaG93IHRvIG9wZW4gb25saW5lIGJyb3dzZXJzIHdpdGggY29tcHV0ZXJjcmFmdA%3D%3D

proper canopy
#

thanks ill look at it

little echo
#

Is it against the rules to ask for donations in a form of in-game gold (world of warcraft)?

orchid terrace
#

You are allowed to ask for donations, but not in the world of warcraft AddOn.

#

NOTHING in the AddOn is allowed to urge, suggest or sollicit donations of any kind, in any form or way. Otherwise it is against Blizzards ToS, and thus against CFs one as well.

little echo
#

I see, thank you for the info @orchid terrace, much appreciated.

vocal yacht
#

ok, im just trying to compile a mod i found. what does this mean? i think i have java 18 or so... do i just need to compile using my ide instead?

fossil relic
#

i need help when i try to locate the game it wont find the game even when i scan or manually add it it keeps saying cant find game

kindred dock
#

What game?

kindred dock
ember gale
#

any clue why this doesn't work?

#

it gets recognised, but doesn't play

real wasp
#

if you dont specify a namespace, it defaults to minecraft. So when doing modded things you almost always need to specify that your thing is a mymodname:some_object instead of just some_object
because the only parameters that can be accepted in that field is sounds, which are always in .ogg format, you dont need either the file extension or the base folder. and you definitely dont want the leading /

so the proper way to write that (with only one entry, im lazy 😝 ) would be

{
  "office.circut_sound": {
    "sounds": [
      "mynamespace:office/circuit"
    ]
  }
}
ember gale
#

ah, I forgot to turn the ping off, I'm sorry

real wasp
#

it needs to be all lower case and only contain alphanumeric characters (a-z,0-9) underscores (_) or dashes (-)

#

it should also be easily matchable to your mod, so something like km that stands for kriis mod is not a good idea. in that situation use the longer form

quasi solstice
#

is there a way way api or method to serialize / deserialize an itemstack? or an inventory?

#

maybe converting it to byte[] to save it in a mysql datbase

real wasp
#

minecraft saves stuff in nbt format

#

you could convert that to snbt (string nbt)

#

theres the net.minecraft.world.item.ItemStack#save method to write to nbt, and just the constructor to read from it

#

and you can use net.minecraft.nbt.NbtUtils#structureToSnbt to convert nbt to snbt, and net.minecraft.nbt.NbtUtils#snbtToStructure to do it the other way around

versed yacht
#

who do i talk to concerning a upload not being accepted because of a manifest json issue

real wasp
#

!copyspam

vale pulsarBOT
#
Please avoid copying your message across multiple channels

Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules 8393pixelnumberthree

quasi solstice
# real wasp and you can use `net.minecraft.nbt.NbtUtils#structureToSnbt` to convert nbt to s...

i ended up converting the item to byte array to convert it to slot:byteArray in base64, worked fine, but now i have this weird issue where it only updates when i go from one server to another, but not backwards

PlayerInventoryUtils https://paste.md-5.net/bekuwejisi.java
also tried with player.inventory.items.clear(); and player.inventory.items.set(slot, item)
player login and logout handeler https://paste.md-5.net/moqudacaza.cs

#

i think it might be failing to clear the content, its not a delay issue, because when i delete all values in the sql it doesnt clear the content either way

#

i should use the inventory.save and inventory.load but i idk
feel free to ping or dm 😄

proper canopy
#

ok so i wanna make it so when a client sends in chat something it runs a command like /get data block ~ ~ ~ tag set value or is there a way to directly edit a mod block in the code

#

pls ping when you reply

rigid violet
#

hey

#

can someone tell me how to make custom seeds in Mystical agriculture?

summer notch
#

Anyone know how to make a structure pack for Ars Caelum, I want to make a new starter island but the description isn't very helpful on how to do that.

sinful parcel
#

I have an item that takes 10 seconds to use and I'd like the player to stop using the item if they take damage. I originally did this by storing the player's health in the Item as an attribute, and then learned how Items and ItemStacks work, and that attribute is shared across all items. Is there a good way to implement this? Do I instead need to store the players health in NBT data and then compare each tick to see if it went down and then cancel it?

versed urchin
#

I'm trying to setup a Curseforge project for a minecraft modpack. However, I'm finding that there is no option to select the modpack category or any modpack genres. What do I need to do to start a Minecraft modpack project for approval?

real wasp
#

I think the axes attack method will have an example for how it disables the shield

real wasp
real wasp
#

Your main category is Addon, not Modpack

#

Addons are for bedrock edition i believe

rough salmon
#

Should look like this when you create the project

formal flicker
#

Hi, anyone knows any source to see the minecraft biome names for coding?

#

i found it, ill let it here for anyone else if they want it:
https://www.digminecraft.com/lists/biome_list_pc.php

red tiger
#

small question as someone who is starting to create fabric mods. is there a way to log in to my mc account if i launch mc via IntelliJ

fallen moat
#

hi guys

#

how can i learn mod developing

kindred dock
#

Check pins in this room

fallen moat
#

where?

last wave
red tiger
#

I recommend Jetbrains ngl

last wave
#

Yeah Jetbrains is good

red tiger
#

If your going for fabric mod. this guy has been giving me a good introduction to it.
https://www.youtube.com/watch?v=rVsyTkIic8k&list=PLfu_Bpi_zcDMiRYsjw4-zn3ZTocykbTEf&index=1

In this episode, I introduce you to this series on how to make Minecraft mods using Fabric. #minecraft #mods #fabric

Fabric: https://fabricmc.net/
Join the Community! - https://discord.gg/cortexdev

Want to Support the Channel?

▶ Play video
fallen moat
#

which language to use to startdevelopping

red tiger
#

but it depends which API your gonna use. forge or fabric.

fallen moat
red tiger
#

And compatibility

red tiger
#

You either have Forge, Fabric, Quilt

fallen moat
#

python no?

red tiger
#

No. Java only

#

Minecraft is coded in java. so you gotta make mods using java.

fallen moat
#

omg i have to learn it again

#

i hate it

last wave
#

Why coding in java environment with python ?

red tiger
#

XD

#

Im doing a software dev course. Java my fav (I HATE CSS)

fallen moat
#

my favorite is python then kotlin

#

i hate java and php

rough eagle
#

it's in the name...."java edition"

fallen moat
#

ik

#

but if there is a way to code it using another language

last wave
#

it just seems like a lot of trouble to code it in python compared to java. Well, it's true that there are converters, but they have to be adapted for minecraft.

rough eagle
#

there is not

#

it is best to code in java when modding minecraft because then there is less hastle

fallen moat
rough eagle
#

as a python enjoyer myself no

last wave
fallen moat
#

so another programming language

#

??

rough eagle
#

reccomend coding in java. you can make a converter that will convert python to java but it would just be better to dev with java

rough eagle
#

make it-

fallen moat
#

how

last wave
#

Don't use converter, it don't doing to work

fallen moat
#

why

#

bro i hate java

rough eagle
#

well guess what. other people probably do too but it is literally what the game is coded in

last wave
kindred dock
#

Ok to settle this a bit:
Is it possible to use python with java :yes
Is it worth doing: No
Reason: Will be easier on you and those you may seek help from to learn and stick to java.

#

The more confusing you make your mods code, the harder it is seeking help if you get stuck

fallen moat
#

oh ok

#

yoyok9

kindred dock
#

Just comes down too how much work do you really want to do and how much effort are you willing to put in to do it the right way

fallen moat
#

do you know data structure and algorithims ?

kindred dock
#

I know some basics to get me by, I have yet to make a mod. my main focus minecraft wise is Modpacks and datapacks.

fallen moat
#

so do you know where i can learn it

#

data strucutre

kindred dock
#

in java?

fallen moat
#

python

#

if you can pls

red tiger
#

-_-

kindred dock
#

For minecraft or in general?

fallen moat
#

in general

#

because i want to learn but i dont find

kindred dock
rough eagle
#

I learnt python myself through experimentation. I wanted to make something that could do something for me so I made it

fallen moat
#

is there a youtube tuto?

last wave
#

You can also speak to chatGPT* if you really don't like java. But keep in mind that it will take a long time because he doesn't know the environment perfectly

#

And don't doing well generally... i don't recommend it

kindred dock
#

You would need to do some research. We can give things that may make sense to us, but not you. Learning a computer language is the same as any other spoken language. Lots of research, time and patience

fallen moat
#

ok thx

#

i have another question

#

how can i get roles like you

rough eagle
#

chatGPT can also be confidently wrong so bear that in mind-

kindred dock
last wave
fallen moat
kindred dock
#

By helping other users and being a good support. Its not something given out to peole that ask for it

red tiger
kindred dock
#

If we notice you doing good work, and such. Things go from there

fallen moat
#

no i only ask

red tiger
#

XD

fallen moat
#

XD

kindred dock
#

I sure hope not

last wave
rough eagle
#

anyway isn't this more of a convo for the general channels now?

red tiger
#

Anyway imma keep my question here if someone could help me whenever.
small question as someone who is starting to create fabric mods. is there a way to log in to my mc account if i launch mc via IntelliJ

hallow oasis
#
    @SubscribeEvent
    public void onFoodEaten(LivingEntityUseItemEvent.Finish event, Entity entity) {
        ItemStack itemStack = event.getEntity().getMainHandItem();
        Item item = itemStack.getItem();
        if (item.equals(ItemInit.STONEPEBBLE.get().asItem() )|| item.equals(ItemInit.ANDESITEPEBBLE.get().asItem())) {
            if (entity instanceof LivingEntity _entity)
                _entity.hurt(new DamageSource("broke_teeth").bypassArmor(), 3.5F);
        }
    }

why does this not hurt player?

real wasp
#

is the event triggering? (put a log message inside it and check for it)

hallow oasis
vivid yarrow
#

Does anyone know how to make a client? If so, could you tell me where I can learn?

rough salmon
#

I made one in C# a long time ago, to learn how the protocol worked, no graphics though, only logged on to a server (back when it was Mojang auth, and not Microsoft), wrote hello and disconnected.

But why do you want to write a client?

glacial spade
#

Hejka

vivid yarrow
smoky ingot
#

Question: Is there a dedicated java discord?

real wasp
#

for java the programming language

smoky ingot
#

ay

little echo
#

I am trying to setup automatic packaging, is there a way to test it without actually publishing an update?

winged falcon
#

im trying to set the lang to "en_ca" for canada, it shows it's supporedted when i went to the wiki of languages for minecraft, but it wont reconize it in editor

#

the "en_us" works

fallow cloud
#

Hi, is it possible to make mods for Minecraft with Python. Ik it is normaly not possible but maybe there is a mod that is making it possible

turbid void
#

No - you should learn java to code java edition mods

runic crystal
#

hello , can someone help me figure out why i'm not able to use Material.STONE, i keep getting errors,
MC version 1.20

// Creates a new Block with the id "moremooshrooms:example_block", combining the namespace and path
    public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("mooshroom_block", () -> new Block(BlockBehaviour.Properties.of(Material.STONE).mapColor(MapColor.STONE)));

Error
Cannot find symbol Variable Material

real wasp
#

Materials got removed in 1.20

slim echo
#

where's the modding workspace?
I couldn't find it.

#

in curseforge

kindred dock
#

Curseforge doesnt have anything for making mods. Its just a mod manager / project hosting site.

#

Perhaps explain what your trying/wanting to do

#

Unless your confusing Forge the modloader with CurseForge. They arent the same thing

hollow goblet
#

Would anyone here know any resources I could use to get started with making minecraft mods? I'm currently learning how to use blockbench to make aid in making the mob and item models

fallen marsh
#

Have a look at the second pinned message in this channel

hollow goblet
#

Thank you, I should've looked there first

toxic dawn
#

Does Anyone Know How To Mod Minecraft

real wasp
#

as i said before, there is a pinned message with information

toxic dawn
#

Ohhh ok

sand magnet
#

i want to make a minecraft mod but i cant setup Forge 1.20 in vscode can someone tell me how

turbid void
hollow goblet
#

I'm currently trying to add a dependency for parchment into my mod, however it keeps returning that it can not resolve the parchment classpath : classpath 'org.parchmentmc:librarian:1.+'

#

currently following Jorrit Tyberghein's tutorial series, and I made sure I'm looking at the parchment tutorial for legacy versions

#

Oh I think I solved my error

#

I believe I had the wrong mappings channel.

#

It appears to be working now

#

I copied 2022.08.07-1.18.2 instead of actually copying the most recent version 2022.11.06-1.18.2

turbid void
#

Yeah best to go to the parchmentmc website to see the list of current versions

restive thunder
#

Their Gradle plugin failed to connect to the server

#

Oh I see the problem

#

Show your build.gradle

sand magnet
hollow goblet
#

I'm having another issue though I'm using CurseForge 1.18.2 40.2.9 with GeckoLib 1.18-3.0.57 and exported an animation made in blockbench however the idle animation doesn't play and the entity is just frozen at this weird angle.

thick lion
#

can I request to fix a problem for money here?

#

I have a problem where all my mixins only work in dev environment but doesn't outside. I can pay 25$ to fix my problem. Please help!
[1.12.2]

hollow goblet
thick lion
#

All mixins need remap to false in dev environment and need remap to true outside of dev environment. Anyone know how to solve this?

real wasp
#

that should be handled automatically by the mixin plugin

#

in dev it passes an essentially noop refmap via args, which overrides the normal refmap used in production

real wasp
onyx sierra
#

hey, I'm trying to write a mod with a few dependencies but I'm having some trouble with my stacktraces. I'm using fg.deobf() in my build.gradle file. it's working for the most part as I can see the source of my dependencies BUT... whenever I get an exception the stacktrace is pretty unreadable and never references any lines from the source of my deps. how can I get the mappings to show up in my stacktrace?

real wasp
#

if unmapped things are showing up in your stack trace there is something seriously wrong with your development enviroment

onyx sierra
#

upon closer inspection I think they are mapped and I'm dumb. however I'm still not getting all the info I need from the trace. it says "... 14 more" right at the place that i'm interested in. is there a way to get the full un-abreviated trace?

real wasp
#

and include the stacktrace

lone dagger
#

I don't know how to enter a MOD server and not the curse forge server

ivory summit
#

Are you using the technic launcher?

lone dagger
#

Yes

fallen marsh
#

There is no such thing as a CurseForge server

ivory summit
#

the technic launcher works a bit differently then curse in that you have to find the actual web adress of the modpack you are trying to install

onyx sierra
#

so I think I know what was wrong *after. I think my mod is loading too soon. it needs to load before tetra. I thought I told it to in my mods.toml file but it doesn't seem to be working. I'm using intellij idea with the minecraft dev plugin. Here are my gists. Any help would be greatly appreciated!

real wasp
#

the ordering in mods.toml describes when your mod will load, relative to the mod you are depending on

#

so your mod will load AFTER tetra with that

#

also, why does your mod need to load before? there arent many things that require a specific loading order these days, and most of the time you want to load after something

onyx sierra
#

Sorry after. I need my mod to load after tetra initializes so I can get an object reference to an object it creates when it loads. I need this object as a part of the item registration process.

#

But for some reason my mod always loads before tetra, resulting in an NPE. It's like my mods.toml file isn't being read at all.

real wasp
#

if your mods.toml wasnt being read your mod wil not load

real wasp
onyx sierra
#

I don't have it set up to throw an error with this example. If you search on the log for "loaded mod instance" you should see that my mod loaded before tetra.

onyx sierra
real wasp
#

your mod is loading. therefore the mods.toml is being read

real wasp
restive thunder
#

Please provide your code in a github repo

solemn rover
#

For some reason it is saying i got banned on discord? why? to my knowledge i havent done anything that would be deserving of a ban........

fallen marsh
#

Banned or blocked?

#

If banned you wouldn’t be in discord at all

celest steppe
#

I smell scam / phishing

rough eagle
#

They are likely talking about the blocking issue from cloudfare

#

Ngl

cyan eagle
#

hello i'm trying to update the source code of someone else's mod from 1.20.1 to be compatible with 1.20.2 (all i did was change up gradlew.properties)

#

to compile it i have to run .\gradlew build or something

#

but it throws an error about some missing file named "CURSE_API_KEY.secret"

#

could it possibly be an issue with the way i cloned the repo or is this some sort of security measure where ppl cannot change up your code for personal use or something?

#

i don't how modding works i just want this mod from 1.20.1 to be compatible with 1.20.2 and i don't want to wait for some dev to change up 5 lines of code

#

i should also mention this is on fabric

celest steppe
#

Not a dev but I would imagine that's the key to access the curseforge api which you would need to create your own

onyx sierra
#

sorry about the wait

real wasp
#

you have commented out all the depenedencies

#

the # at the start of the line says 'the rest of thise line is a comment, ignore it'

onyx sierra
#

I cleaned up the file and removed the old comments. The config was there, just above the comments. I fixed it so it'll be easier to read now.

onyx sierra
real wasp
#

can you provide an error caused by the mods loading in the wrong order?

onyx sierra
real wasp
#

wow the tetra github is a mess

onyx sierra
#

yeah it's not actually up to date with the current version

#

I'm using gradle to look at the source

real wasp
#

where does tetra init the module registry, and were does it register its own modules?

onyx sierra
#

tetra makes a moduleRegistry in the mod class and then registers 5 modules right after. does that answer your question?

real wasp
#

in its mod constructor? or elsewhere in the mod class

onyx sierra
real wasp
#

does that need to be done that early?

onyx sierra
#

I'm honestly not sure.

#

that's a good point

ripe tulip
#

longwinded qestion here- I have no knowledge or skills to create apps or mods or anything of that nature hoever I have an amazing Idea for an app and would love some help putting it together or being pointed in the right direction. Also there is an open source game that I have been playing that I cant get enough of however its just missing a few things. I want to bring my ideas to life and could use somebody to talk to feel free to DM me, thanks.

#

however*

onyx sierra
real wasp
onyx sierra
#

perfect thank you!

pastel bronze
#

@real wasp sorry for the ping, but do i have to watch all of those tutorials, or only one of them?

#

courses i mean

real wasp
#

you dont have to do any of them

#

most of the are pretty similar, so only do one unless you feel like that tutorial isnt working for you

#

the first part of the textbook is an okay read if you like learning about how stuff works, and it doesnt actually cover any java in that bit

pastel bronze
real wasp
#

have you done any other computer programming?

pastel bronze
#

yes, lua

real wasp
#

some of it will feel a bit familiar then

pastel bronze
#

alright but does java contain more math than coding itself?

real wasp
#

nope

pastel bronze
#

oh so that should be easy

worn rose
#

hey! is anyone familiar with fabric? i'm trying to set up data generation following a tutorial by Modding By Kaupenjoe, and i've noticed that the registerSimpleCubeAll method for blockstate models only generates a models/block json file and not models/item

#

i would paste over the existing json files I already have, but every time I re-run the datagen it deletes the files it doesn't recognise

worn rose
#

wait nvm it seems to have fixed itself

barren estuary
#

How can i increase the range of modded swords? (Mcreator 1.12.2) im trying to search someting but nothing appears

restive thunder
#

Pretty sure that's part of the player and not the item

barren estuary
#

Orespawn say you something?

median meteor
pliant galeBOT
#

Paste created of 41.txt, uploaded by mikedus.

median meteor
turbid void
#

?mc-amd

vale pulsarBOT
#
Amd Graphic Driver Issue

:small_red_triangle_down: Part 1: Checking your system's GPU

  1. Open your Device Manager
  2. Click the drop down for Display Adapters
  3. Check if you have an AMD (Radeon) device
    a - If you have AMD go to Part 2 :small_orange_diamond:
    b - If you see AMD and Nvidia or Intel go to Part 3 :small_blue_diamond:

:small_orange_diamond: Part 2 - AMD Drivers Update

  1. Your AMD drives are broken or out of date, use the link below to get new drivers
    Link: https://www.amd.com/en/support
  2. Use either the auto tool AMD provides OR locate your GPU in their search.
  3. Download and run the installer, leave everything as default.
  4. Once installed try playing Minecraft again.

:small_blue_diamond: Part 3 - Other GPUs
If you have an Nvidia or Intel GPU, please use the command !mc-videocard for the instructions on how to change CF to use the proper GPU.

median meteor
turbid void
#

Then update your motherboard chipset driver

#

It has one

#

!graphicsdrivers

vale pulsarBOT
#
Updating graphics card drivers

Outdated graphics card drivers can cause graphical issues and crashes.
Update your graphics card drivers using the tools provided by your graphics card brand.
Intel
AMD
NVIDIA

median meteor
fallen marsh
#

Radeon is graphics card

vestal glacier
#

I’m looking for some help on using the official curseforge API (applied and got the key, all nine yards there). Is this a place for that or is there a separate server for that? (saw it mentioned in a message when I searched here for it, but it was old)

turbid void
#

There's a dev discord you may be interested in

#

!devdiscord

vale pulsarBOT
vestal glacier
#

Thank you so much! I found that once but the link i found was expired, I appreciate you!!

twilit blaze
#

Whats the lightest ide for java as my pc cant handle heavy ide (Iike intellij, eclipse)

twilit blaze
#

can anyone answer me plz

real wasp
#

vscode is generalyl considered the lightest, but it can be a bit of a pain to work with

slim maple
#

I need help with my self promo for my modpack non prophet dragon craft

fallen marsh
#

That does not belong down here, you were told to use #1032223688180895804 and you need to read the rules of that channel

slim maple
#

Ok sorry just thought I would ask won't happen again

old mason
#

can someone help me?

real wasp
#

!help

vale pulsarBOT
#
Please provide some more information to receive assistance

Providing the following information will help the team in assisting you:

  • A detailed description of the issue you're experiencing
  • If a mod/modpack/addon is involved, please specify the name
  • Any screenshot/video/gif of the issue if you have
  • Get your relevant logs ready, you can type !mc-logs / !cflogs-app for instructions

Some tips for explaining yourself better to save time and additional questions:

  • Avoid using words such as 'it', say what it is :]
  • Instead of simply saying something doesn't work, try to describe what's happening when you're running it
real wasp
#

!copyspam too please. keep it to one channel so you dont waste peoples time

vale pulsarBOT
#
Please avoid copying your message across multiple channels

Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules 8393pixelnumberthree

stoic copper
#

could someone help me out I accidently exited the download instalation thingy and now I cant open it back up

kindred dock
#

!copyspam

vale pulsarBOT
#
Please avoid copying your message across multiple channels

Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules 8393pixelnumberthree

stoic copper
#

bruh Im just trying to get some help

#

youre a mod help me out

kindred dock
kindred dock
#

Are you coding a mod? that is what this room is for

stoic copper
#

wtf does coding a mod mean

kindred dock
still plinth
#

Can someone help me fix this

fallen marsh
still plinth
signal pecan
#

i want to start making mods for minecraft, what are the differences between modding on fabric vs forge?

ivory summit
#

forge is the default method for most of your original modders but it also depends on what version the mods are for that you are going to make

signal pecan
#

i want to mod on 1.19.2

real wasp
#

either forge or fabric is fine then

#

id reccomend using the one that you play mods on, so that you can use your mods with your favourite mods

#

you can always switch later, or go to multiloader

left bloom
#

(moved here from other channel, might fit better)
My friend recently made a curseforge account and I'm trying to add them as a member on my project. However, when I go to manage members and try to add them, it doesn't work and just gives the error message "A user name is required to add a project member.".
I am sure that the username was correct because I copied it from their profile page.
They also don't show up in the member search, but typing their name in the url after navigating to any random member brings me to their page succesfully.

how can I add them as a member on my project?

real wasp
#

can you send a link to their profile?

real wasp
#

looks like their username is actually distracted_montalcini287668

#

whatsup100 is just a display name
not entirely sure why though

left bloom
#

huh

#

thank you!

#

how did you figure that out?

real wasp
#

i clicked the private message button, and it showed the actual username in the url

left bloom
#

oh

fading galleon
#

Minecraft Modpack
Hey, can anybody help me with getting Akashic tome to work? I want to be able to give a fully loaded one to players, either as a starting item, or as a quest reward. How do I need to phrase the tags? Or is Eccentric Tome better/easier to work with?

turbid void
fading galleon
pliant galeBOT
#

Paste created of eccentrictome-common.toml, uploaded by briarthrain.

turbid void
#

huh - actually that's odd - not the common file i thought i had 🤔

fading galleon
#

Ok, so by 'allitems = true' That would always give a full book when spawned in?

turbid void
#

hmm i think what that's actually about is whether it searches all the things. i'd check the mod wiki

median meteor
#

i need help!

vale pulsarBOT
#
Please provide some more information to receive assistance

Providing the following information will help the team in assisting you:

  • A detailed description of the issue you're experiencing
  • If a mod/modpack/addon is involved, please specify the name
  • Any screenshot/video/gif of the issue if you have
  • Get your relevant logs ready, you can type !mc-logs / !cflogs-app for instructions

Some tips for explaining yourself better to save time and additional questions:

  • Avoid using words such as 'it', say what it is :]
  • Instead of simply saying something doesn't work, try to describe what's happening when you're running it
glad hare
#

I try to load up insane craft but it takes to long and it's super laggy how can I play it

kindred dock
pastel whale
#

How can I start making a modpack for my server that features
Origins
RPG Stuff
Farming
QoL
Custom Music
Building
Exploration
Dungeons
And several other features

#

I’d like a partner to help working on this project

unreal nymph
#

i need help adding new mods to a modpack?

last wave
lavish hawk
#

Hey, how long does it normally take to get a response for requesting an api token?

mortal lintel
#

is this channel for mod development?

restive thunder
restive thunder
#

!status

vale pulsarBOT
#
Project moderation time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

gentle ibex
#

Anyone knows why this datapack is not overriding heat sources from exnihilo sequentia 1.18.2?

median meteor
#

How do i make an actors controls change depending on the biome

median meteor
#

Also is there a discord server for minecraft modding

real wasp
real wasp
coral smelt
#

ark

median meteor
#

I have eclipse downloaded and im confused on what to do next

real wasp
#

if you need tutorials there are some pinned in this channel (scroll past the sims pin)
the actual servers, as i said, can be found via google

median meteor
#

Can you link me to some of those servers too please

twin spade
#

anyone know what caused this? the pack was working fine and i added a few mods but none of them should have messed with create, so idk what ones it might be

pliant galeBOT
#

Paste created of latest.log, uploaded by heatwave2243.

turbid void
#

the newest version of Create is not compatible with valkyrien skies still probably

twin spade
#

it was a second ago and i didnt update it

turbid void
twin spade
#

ok

fallen holly
#

Could anyone help me out to start coding mods in minecraft? I have not installed anything, so if someone could post a video for me to watch to get started that would be awesome

kindred dock
#

Hold ctrl and press P > see the second pin under the sims pin

pastel whale
#

Anyone want to work together on a modpack?

drifting mesa
#

Currently on Minecraft 1.20.1, trying to figure out how to create a world where it only generates X amount of specified biomes in the overworld(Ex: Generating only Extreme Hills and Ocean biomes).

#

I think a Datapack could theoretically work, but not even sure how to start writing that

#

Oh, they removed extreme hills, didnt they

#

Or renamed

real wasp
#

misodes is good place to start for datapacks

#

you can choose one of the presets and mess with the biomes and paramters for the biomes, and if you click the play in the bottom right you can get a preview of what it could look like

#

you can also ctrl + s to save it as minecrat:overworld, then download it as a predone datapack in the three dot menu to the right

drifting mesa
#

👍 Thanks for the info!

drifting mesa
#

It’s harder than it looks 😅

#

Not making my deep oceans big enough

#

Downloaded and added the datapack, and it spawned me in a biome I didn’t even add 🥲

#

Attempted do Deep Ocean, Ocean, Beach, and Meadow, spawned me in Taiga.

wild tiger
#

How are you managing

fallen token
#

import crafttweaker.item.IIngredient;
import crafttweaker.item.IItemStack;
import crafttweaker.item.ItemStack;
import crafttweaker.oredict.OreDict;

scripts.recept.zs {
furnace.remove(ic2:copper_ingot, ic2:copper_ore);

furnace.remove(ic2:tin_ingot, ic2:tin_ore);

furnace.remove(ic2:lead_ingot, ic2:lead_ore);

furnace.remove(minecraft:gold_ingot, minecraft:gold_ore);

furnace.remove(minecraft:iron_ingot, minecraft:iron_ore);
}

#

Not working

fading sable
#

java.lang.NoSuchFieldException: GENERIC_ATTACK_REACH

#

public class AttackRangeModifier {
private static boolean isRegistered = false;

public static void register() {
    if (!isRegistered) {
        MinecraftForge.EVENT_BUS.register(AttackRangeModifier.class);
        isRegistered = true;
    }
}

@SubscribeEvent
public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
    Player player = event.player;
    if (player != null && !player.level().isClientSide()) {
        ItemStack mainHandStack = player.getMainHandItem();
        if (!mainHandStack.isEmpty() && mainHandStack.getItem() instanceof SwordItem) {
            SwordItem swordItem = (SwordItem) mainHandStack.getItem();
            float newReach = swordItem.getTier().getAttackDamageBonus() + 0.5f;
            setAttackReach(player, newReach);
        } else {
            setAttackReach(player, 0.5f); // Domyślny zasięg ataku
        }
    }
}

private static void setAttackReach(Player player, float newReach) {
    try {
        float attackReach = ObfuscationReflectionHelper.getPrivateValue(Player.class, player, "GENERIC_ATTACK_REACH");
        if (attackReach != newReach) {
            ObfuscationReflectionHelper.setPrivateValue(Player.class, player, newReach, "GENERIC_ATTACK_REACH");
        }
    } catch (ObfuscationReflectionHelper.UnableToFindFieldException e) {
        e.printStackTrace();
    }
}

}

#

how to fix this

kindred dock
#

Should paste these in code blocks, just easier to read in discord. Press the ~ tilda key 3 times `, past your code then finish with 3 more

ex: My code here

rough eagle
#

and put java to make it format

kindred dock
fading sable
#
package net.miauczel.legendary_monsters.item;

import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.SwordItem;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.util.ObfuscationReflectionHelper;

public class AttackRangeModifier {
    private static boolean isRegistered = false;

    public static void register() {
        if (!isRegistered) {
            MinecraftForge.EVENT_BUS.register(AttackRangeModifier.class);
            isRegistered = true;
        }
    }

    @SubscribeEvent
    public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
        Player player = event.player;
        if (player != null && !player.level().isClientSide()) {
            ItemStack mainHandStack = player.getMainHandItem();
            if (!mainHandStack.isEmpty() && mainHandStack.getItem() instanceof SwordItem) {
                SwordItem swordItem = (SwordItem) mainHandStack.getItem();
                float newReach = swordItem.getTier().getAttackDamageBonus() + 0.5f;
                setAttackReach(player, newReach);
            } else {
                setAttackReach(player, 0.5f); // Domyślny zasięg ataku
            }
        }
    }

    private static void setAttackReach(Player player, float newReach) {
        try {
            float attackReach = ObfuscationReflectionHelper.getPrivateValue(Player.class, player, "GENERIC_ATTACK_REACH");
            if (attackReach != newReach) {
                ObfuscationReflectionHelper.setPrivateValue(Player.class, player, newReach, "GENERIC_ATTACK_REACH");
            }
        } catch (ObfuscationReflectionHelper.UnableToFindFieldException e) {
            e.printStackTrace();
        }
    }
}

error: java.lang.NoSuchFieldException: GENERIC_ATTACK_REACH

drifting mesa
#

Day 2 of figuring out how to change worldgen with datapack…

drifting mesa
#

And have it work and not be default world gen

real wasp
drifting mesa
#

Bleh, I don’t know why it’s generating normal worldgen. I only have: deep ocean, ocean, beach, and meadow

rough eagle
#

The app only needs login if you have a CF subscription or play WoW (addon sync)

drifting mesa
real wasp
#

are you applying the datapack on world creation, an when you ae applying it, enabling it and applying it above the default one?

#

if so, send it here and i can take a look at it

drifting mesa
# real wasp if so, send it here and i can take a look at it
{
  "type": "minecraft:overworld",
  "generator": {
    "type": "minecraft:noise",
    "settings": "minecraft:overworld",
    "biome_source": {
      "type": "minecraft:multi_noise",
      "biomes": [
        {
          "biome": "minecraft:deep_ocean",
          "parameters": {
            "temperature": 1,
            "humidity": 0,
            "continentalness": 0,
            "erosion": 0.5,
            "weirdness": 0,
            "depth": -2,
            "offset": 0
          }
        },
        {
          "biome": "minecraft:ocean",
          "parameters": {
            "temperature": 0,
            "humidity": 0,
            "continentalness": 0,
            "erosion": 0,
            "weirdness": 0,
            "depth": -0.25,
            "offset": 0
          }
        },
        {
          "biome": "minecraft:beach",
          "parameters": {
            "temperature": -2,
            "humidity": 0,
            "continentalness": 0,
            "erosion": 0,
            "weirdness": 0,
            "depth": -2,
            "offset": 0
          }
        },
        {
          "biome": "minecraft:meadow",
          "parameters": {
            "temperature": -2,
            "humidity": 0,
            "continentalness": 0,
            "erosion": 0,
            "weirdness": 0,
            "depth": -1.25,
            "offset": 0
          }
        }
      ]
    }
  }
}
#

all the way at the top

#

been spawning me everywhere but a meadows

real wasp
#

i meant the actual datapack zip

drifting mesa
#

ah

#

the 2 in this name was just me testing if there was something else wrong with the original

real wasp
#

when you are saving it you need to save it as minecraft:overworld

#

otherwise it wont overwrite the overworld

#

(at the moment its making a new dimension that you can tp to with /execute in subcraftica:overwold run tp @s ~ ~ ~)

drifting mesa
#

Ah, so I just rename the json as minecraft:overworld?

real wasp
#

no

#

the first part specifies a namespace, which ends up being the first folder after the data folder

#

so the file structure looks ilke

mydatapack
 |-pack.mcmeta
 |-pack.png (optional)
 \-data
  \-minecraft
   \-dimension
    |-overworld.json
drifting mesa
#

So name the namespace minecraft, then the json overworld mmk, thanks

#

so if I wanted to, then I could change something to the_end to edit the end, and nether for the nether... And specifically overworld_caves for me too... Many thanks

real wasp
#

yep

drifting mesa
#

This problem was just like the time I attempted to do my first project zomboid mod 😅

#

Where I needed to rename the mod's recipe's file not to "recipe", though in this case, I had to do the opposite, for world gen anyways

fading sable
#

how do i make less chance for mob spawn? i tried to set weight 0.1 but then the mob not spawns. I event tried to set minCount to 0 but then i cant open my world because of safe mode error.

{
  "type": "forge:add_spawns",
  "biomes": [
    "soul_sand_valley"
  ],
  "spawners": [
    {
      "type": "mymod:mob",
      "weight": 1,
      "minCount": 1,
      "maxCount": 1
    }
  ]
}


#

can someone help?

real wasp
#

weight of 1 is the minimum

#

unfortunately it doesnt seem like you can add spawn costs, which would allow restricting that further

#

your best bet may be listening to entity spawn and cancelling it with a % chance if its your mob
(though do make that a config option to disable as pack makers may want to mess with that)

fading sable
#

ok

real wasp
#

or actually make your own biome modifier to also add spawn costs

fading sable
#

i actually got an idea to make entity spawn in a structure that is rare, but the entity despawns when im too far away from the structure, and is there a way to disable entity despawning? i tried to add this.setPersistenceRequired(); to my entity.class but it didnt work

    public SkeletosaurusEntity(EntityType<? extends Monster> pEntityType, Level pLevel) {
        super(pEntityType, pLevel);
        xpReward = 30;
        this.setPersistenceRequired();

    }


turbid void
drifting mesa
#

Day 3 of biome changing problems 😂
Even though biomes are good now, the terrain generation isn’t as good as it should. The biome map for misode/dimension is the occasional island of beach and meadow, but continents still occur in Deep/Oceans. Which I definitely don’t want happening. Do I change the Noise or something to disable any land from generating on Deep/Ocean biomes?

turbid void
#

🤔 it can be a bit tricky.
i believe that which biome is chosen for any given chunk is determined by which of them (defined in the main dimension file under "biome_source") - has the closest match to the 'terrain maps' that get generated with whichever world seed is used. - so erosion, depth, weirdness, offset, temperature, humidity, continentalness.

drifting mesa
#

Bleh, I could just set it to one biome but change the sea level with the datapack then…

drifting mesa
#

Think I’ve finally managed it, thanks to all for help!

halcyon grove
#

can we help me?

#

why i install mods on my dedicated serv with .rar files?

real wasp
drifting mesa
#

I would ask how to make a custom spawn building, but that’s probably a bit much, and I’m not sure if there’s a mod for 1.20.1 to do it for me…

#

Kinda like the modpacks where it automatically creates the skyblock map for you

#

Or the crash landing maps

rough eagle
rough salmon
#

!mc-jarfix

vale pulsarBOT
#
JAR file association

Certain Java archive (JAR) files, such as the Forge installer/launcher JARs, are designed to be self-executing; if double-clicking the file does nothing or opens an archive manager (like WinRAR/7-zip) then you need to adjust the Windows registry to fix the file association.

A program has been created to do this automatically and can be found here

If the problem persists after you tried that, please ask again.

halcyon grove
#

hey super cryo are bug

#

when you put the dino in cryo it puts a bag with its inventory when you restart the dino the inventory is duplicated

last wave
halcyon grove
#

its this mod

#

it duplicate inventory lol

halcyon grove
#

ALL CRYO mods are bug lmao

real wasp
#

you should report that to the projects author then

#

?projectissue

vale pulsarBOT
#
Reporting issues to project authors

Please visit the project page for the content you posted about and look for a way to contact the developer.
Somewhere on the page, there is usually a method of contact. Look for one of the following things:

  • Issues tab like the image below
  • Discord link
  • Twitter link
  • Comments section below the project

If no contact method exists you will either have to remove the project or find a solution on your own.

pallid vapor
#

the Helicoprion mod is bugged for me and i dont know how to fix it so i can join the server thats using the mod

kindred dock
#

Report to the mods author

chrome moth
#

Before i get into doing java coding

#

Whats the best program? JDK 8?
(Doing 1.12 minecraft mods)

turbid void
#

Java is the code engine you're going to use to write and load Minecraft mods. What you'll use to actually code and test programs is an IDE like intellij.

You can't really shortcut knowing java at all and fudging a mod together from scratch

chrome moth
#

I see

chrome moth