#⚙️︱authors-help

1 messages · Page 5 of 1

vapid nexus
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Just manually add polymorph

full pine
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can you invite me please?

full pine
vapid nexus
hardy coral
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Where I can see the event list on 1.19?

real wasp
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Not here

normal elk
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no

fallen marsh
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You can’t mod bedrock

azure anchor
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Hi all, are there any modders here to answer a dumb question? 😄 how can i add a specific item to all chest in minecraft? Do i have to modify all loot_tables of all chest-types or is there an easier way?

real wasp
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global loot modifier

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or loot table load event

limber elbow
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@rough salmon I'll ask here about modding with Forge?

rough salmon
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Yeah

limber elbow
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ok

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So I wanna change the forge loading screen , using code which class handles it?

rough salmon
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No clue. I don't mod Minecraft.

limber elbow
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Np

jaunty echo
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For those who do datapack

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does anyone have advice on finding issues?

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Yesterday I was testing

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worked fine

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I did a small change

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got on today

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wont load a new world saying something went wrong with the datapacks

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I thought maybe it was the change I did, a number vaule, so I revert it. Same issue

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Thought it was a mod that updated that was a api, downgraded the update

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wont load a new world still without safe mode

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now I am worried because I didnt back up for a few days and I have 5 datapacks installed

I only tweaked 1 and I know what I did, I reverted it and it wont work

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Idk what went wrong or why its suddenly not working when it was working completely fine yesterday

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im scared.. how do I know whats wrong if I havent done anything and it was working fine before... it makes no sense, nothing I did should have broke it and I reverted the last 2 things I have done

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(I will reinstall the last 2 datapacks by themselves to see what went wrong!)

azure anchor
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Hey devs, i have tried to modify a loot table but have done something so wrong, that the game won't start anymore 😄 can anybody have a short look on my "noob has done stuff".json?

bold magnet
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it keeps saying instaling java runtime 8 on the app

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i need help

turbid void
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this channel is for mod development coding advice. use support channels for curseforge app/website, or game issues

full monolith
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Hello, I've been trying to compile this mod but it has been stuck like that for almost an hour now, should it be like that?

real wasp
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probably not
try kill gradle and then start again
gradlew --stop

full monolith
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it worked! thanks

dim quest
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should I download the Ideaolog plugin for intellij idea?

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I clicked the runclient thing in gradle and did debug but I got an error. So I ran with stackrace and got this

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i am currently running with scan

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thats what I got

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In this Minecraft Modding Tutorial for Forge in Minecraft 1.19.3, we're setting up the workspace and beginning a new series!

== SUPPORT ME ON PATREON ==
▶️ https://url.kaupenjoe.net/patreon

== ASSETS & DOWNLOAD LINKS ==
Adoptium JDK: https://adoptium.net/temurin/releases/
Java Playlist: https://www.youtube.com/playlist?list=PLKGarocXCE1FeXvE...

▶ Play video
real wasp
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send /run/logs/latest.log

dim quest
#

[09Mar2023 16:10:17.762] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeclientuserdev, --version, MOD_DEV, --assetIndex, 2, --assetsDir, C:\Users* * * * .gradle\caches\forge_gradle\assets, --gameDir, ., --fml.forgeVersion, 44.1.0, --fml.mcVersion, 1.19.3, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20221207.122022]
[09Mar2023 16:10:17.767] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.6 by Oracle Corporation; OS Windows 10 arch amd64 version 10.0
[09Mar2023 16:10:17.905] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/C:/Users/
* * * */.gradle/caches/modules-2/files-2.1/org.spongepowered/mixin/0.8.5/9d1c0c3a304ae6697ecd477218fa61b850bf57fc/mixin-0.8.5.jar%23121!/ Service=ModLauncher Env=CLIENT
[09Mar2023 16:10:18.285] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users* * * * *.gradle\caches\modules-2\files-2.1\net.minecraftforge\javafmllanguage\1.19.3-44.1.0\e0a9d17dab17f9c102e6adfc00961565a2b1e2c7\javafmllanguage-1.19.3-44.1.0.jar is missing mods.toml file
[09Mar2023 16:10:18.296] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users* * * * *.gradle\caches\modules-2\files-2.1\net.minecraftforge\lowcodelanguage\1.19.3-44.1.0\8b73cc225c8f1add358e3284c709eef8430af51\lowcodelanguage-1.19.3-44.1.0.jar is missing mods.toml file
[09Mar2023 16:10:18.306] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users* * * * *.gradle\caches\modules-2\files-2.1\net.minecraftforge\mclanguage\1.19.3-44.1.0\284cfed7c4c7cf5d6dfbb96d6f05697a762baf60\mclanguage-1.19.3-44.1.0.jar is missing mods.toml file

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[09Mar2023 16:10:18.316] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file C:\Users* * * * *.gradle\caches\modules-2\files-2.1\net.minecraftforge\fmlcore\1.19.3-44.1.0\58fdfab3b364e30d87b279c8803a612cc5b9e80\fmlcore-1.19.3-44.1.0.jar is missing mods.toml file
[09Mar2023 16:10:18.407] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: No dependencies to load found. Skipping!
[09Mar2023 16:10:19.690] [main/INFO] [cpw.mods.modlauncher.LaunchServiceHandler/MODLAUNCHER]: Launching target 'forgeclientuserdev' with arguments [--version, MOD_DEV, --gameDir, ., --assetsDir, C:\Users* * * * .gradle\caches\forge_gradle\assets, --assetIndex, 2]
[09Mar2023 16:10:23.737] [pool-3-thread-1/INFO] [net.minecraft.util.datafix.DataFixers/]: Building unoptimized datafixer
[09Mar2023 16:10:25.359] [Render thread/WARN] [net.minecraft.server.packs.VanillaPackResourcesBuilder/]: Assets URL 'union:/C:/Users/
* * * /.gradle/caches/forge_gradle/minecraft_user_repo/net/minecraftforge/forge/1.19.3-44.1.0_mapped_official_1.19.3/forge-1.19.3-44.1.0_mapped_official_1.19.3-recomp.jar%23186!/assets/.mcassetsroot' uses unexpected schema
[09Mar2023 16:10:25.360] [Render thread/WARN] [net.minecraft.server.packs.VanillaPackResourcesBuilder/]: Assets URL 'union:/C:/Users/
* * * */.gradle/caches/forge_gradle/minecraft_user_repo/net/minecraftforge/forge/1.19.3-44.1.0_mapped_official_1.19.3/forge-1.19.3-44.1.0_mapped_official_1.19.3-recomp.jar%23186!/data/.mcassetsroot' uses unexpected schema
[09Mar2023 16:10:25.383] [Render thread/INFO] [com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService/]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[09Mar2023 16:10:25.388] [Render thread/INFO] [net.minecraft.client.Minecraft/]: Setting user: Dev

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[09Mar2023 16:10:25.497] [Render thread/INFO] [net.minecraft.client.Minecraft/]: Backend library: LWJGL version 3.3.1 build 7

dim quest
real wasp
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please never paste logs directly into chat

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send it as an attachment or use a past site

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what about the debug.log?

dim quest
real wasp
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err, try smthn like pastebin or github gists
google docs arent very good for lofs

dim quest
crystal hound
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hi... i have a modpack which started to break on minecraft version 1.16.5... i tried things like launching older packs which at first didn't work however after relaunching and several "Repair Installations" versions like 1.12.2 (lower I am not sure about) and 1.17.1+ worked whilst strangely 1.16.5 refused to launch and consistently behaved the same way reporting back the same error on modpacks I had already made. Same situation for creating profiles where it'd happily make a 1.12.2 profile or 1.17.1 profile but refused to create any forge version of a 1.16.5 profile... reporting everytime "installation failed".

sleek patrol
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How do i change the default file to the latest one?

fallen marsh
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Set the latest as release, instead of alpha

sleek patrol
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ok where can i find the setting to change that?

fallen marsh
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Click on the link for the latest file, click edit, change the release type, scroll down and click save

sleek patrol
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oh yea i see i just click on the files to change it thanks

real wasp
ornate badge
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I need a little help finding out what a problem is with my Megaman Armor mod. Whenever someone tires to play it on a server they get an error saying BipedModel doesn't exist

real wasp
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do you have a log from someone with the error?

ornate badge
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I do

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Megaman Armor Mod (megamanarmormod) encountered an error during the load_registries event phase
?7java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/model/BipedModel
]

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1.16.5

real wasp
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full log please

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not just the error message

ornate badge
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It says the message is too long, is there a way I can share it with you?

pliant galeBOT
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Paste created of crash_report_1.txt, uploaded by Collecter.

real wasp
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click upload as a file, or drag and drop the file into discord

ornate badge
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Okay

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I posted it

real wasp
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thats only a tiny part of it

ornate badge
pliant galeBOT
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Paste created of crash_report_1.txt, uploaded by Collecter.

real wasp
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its not really enough to debug the issue

ornate badge
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darn it. Well I do know that I have played multiplayer without a server, so it must be a server only thing

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Thanks anyway

real wasp
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ah, thats a bit more helpful
make sure you seperate your client only code in your mod

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cause some minecraft code doesnt exist on servers

ornate badge
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What really? I didn't know there was client only code

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So it's something about rendering?

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How do I know which code is client only?

real wasp
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its marked with the @ OnlyIn(Dist.Client) annotation
any attempt to load that class fails

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oops, sorry only

ornate badge
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okay. So something that should have that doesnt then

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Thanks. I'll see what I can do

real wasp
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you can run a server in your dev enviroment using the runServer task

ornate badge
#

My dev environment hasn't been letting me run it. I have to build the mod first beacuse it never loads for some reason

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I think I know the problem, thanks for the information. hopefully I can fix it

dim quest
real wasp
dim quest
real wasp
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yes, but it wont change the error you are getting

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is there an hs_errpid file in the run directory?

dim quest
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what is the run directory?

real wasp
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the place you got your logs from

dim quest
slow glade
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Hello Devs I’m trying to set up mods on my little sisters pc for her and when I try to launch the curseforge thing on her desktop and it keeps saying it’s failing I don’t really use mods so I don’t know what to do

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If someone could contact me before 12:30 that would be great

real wasp
# dim quest no there isnt

click on the top error in the left panel in intellij, then scroll up in the right panel till you see the proper error.
if you can find it ctrl a —> ctrl c and put into a pastebin

dim quest
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turn on pinging so that i know if you responded

real wasp
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you've always been pinging

dim quest
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you turn it on

real wasp
#

er, its on by default in servers
one of the things i wish discord could make configurable

real wasp
# dim quest

the proper error will not be labelled with hs_errpid. thats just part of the filename of one of the posssible error logs generated
scroll up in that right window, there should be more to the error

dim quest
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but what is that suppoesed to mean?

real wasp
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The line below "Problematic Frame" says where the error is happening

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in this case its in your AMD drivers

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did you update them like I said?

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!graphicsdrivers

vale pulsarBOT
#
Updating graphics card drivers

Outdated graphics card drivers can cause graphical issues and crashes.
Update your graphics card drivers using the tools provided by your graphics card brand.
Intel
AMD
NVIDIA

dim quest
real wasp
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windows is awful at finding driver updates

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use amd's software through the link provided in the bot reply

inland bloom
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im not sure if this is the place to go, but i keep getting exit code 1 whenever i try to play ANY mods and its been like this for about a month, does anyone know how to fix this? i've tryed just about everything

vale pulsarBOT
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Error/Exit codes are useless. Follow these steps so someone can actually help you.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
inland bloom
pliant galeBOT
#

Paste created of latest.log, uploaded by Shanks.

inland bloom
lyric plinth
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Shouldn't multipost

kindred dock
inland bloom
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oh mb thanks

dim quest
viscid drift
pliant galeBOT
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Paste created of latest.log, uploaded by emil1302.

kindred dock
viscid drift
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no modpack

kindred dock
viscid drift
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ok

glad igloo
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Yo if I animate an entity using Geckolib, does that mean my mod will have to be installed with Geckolib?

dim quest
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my block doesn't have a texture when I assigned it to one
tutorial link I am following >https://www.youtube.com/watch?v=KpVFtRrMijA

In this Minecraft Modding Tutorial for Forge, we are adding a Custom Block to Minecraft 1.19.3 using Forge.

== SUPPORT ME ON PATREON ==
▶️ https://url.kaupenjoe.net/patreon

== ASSETS & DOWNLOAD LINKS ==
GitHub Repo: https://github.com/Tutorials-By-Kaupenjoe/Forge-Tutorial-1.19.3/tree/3-blocks
Assets: https://url.kaupenjoe.net/mbkj11/assets

...

▶ Play video
jaunty zenith
pliant galeBOT
#

Paste created of message.txt, uploaded by Itscake(ako).

jaunty zenith
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i keep getting a crash for the mod

kindred dock
vale pulsarBOT
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Forge 1.13-1.16 on M1 and M2 Mac

How to identify: (in log)
GLFW error before init: [0x10008]Cocoa: Failed to find service port for display

Reason:
All versions of Forge for Minecraft 1.13 up to and including 1.16.5 are not compatible with M1/M2 Mac due to Apple removing support for methods used by Forge. This would need to be fixed by Apple.

Fix:
Use a Forge version below Minecraft 1.13 or above 1.16.5.
Some people have reported that leaving the game minimized until it has loaded completely can work

real wasp
kind nymph
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I think I found a bug on your beta website? Just to be sure can any dev/mod dm me?

open sedge
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!ticket-site

vale pulsarBOT
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How to open a support ticket on the CurseForge website

Can't open the app or would rather use the website? You can do so here.
Fill out the form with accurate detailed information, keep in mind that simply saying 'it' or 'doesn't work' is very vague. The more details you provide, the more efficient help you will get.

Make sure to upload your Overwolf logs with the Upload File option in the ticket, information on how to get these logs can be found here

jaunty echo
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Someone wish me luck please, I changed my mind and am trying to remove a large datapack out of a mix of 3 other datapacks 💀

Edit: Attempt 1 failed

Attempt 2 failed

glad igloo
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Hey how do I make an AABB that is a 5 block radius around an entity

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I'm struggling to understand the constructor

amber creek
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Hi, i need help, is there any form i can select to open the microsoft minecraft launcher insted of the normal one?

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I mean the launcher you download from the microsoft store ,but i ofc mean java editio

vale pulsarBOT
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Please avoid copying your message across multiple channels

Please do not copy and paste into multiple channels.
It won't help with getting assistance any faster and just spams the channels.
This is part of #📛︱rules 8393pixelnumberthree

glad igloo
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What do I set knockback resistance to to make it so an entity has no knockback

real wasp
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have a look at what the warden does
its probably an attribute

glad igloo
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Oh you just set it to one

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Its between 0.0 and 1.0

muted valve
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why would forge get rid of the .jar file when installing server files to a folder? Now I can't take that jar file and drop it into my hosted server cause now its a run.bat and start.sh file. Bad move forge.

turbid void
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You are like a year late to that party heh

muted valve
turbid void
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Contact your host and ask how to set up forge 1.17+

muted valve
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this is absolutely stupid lmfao, he used to have it setup simple, but even he is confused

turbid void
muted valve
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so I am assuming I drag and drop files that were installed from the forge installer over to the server then?

turbid void
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Again this is a question for your webhost.
Yes probably

muted valve
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Because I tried that and got a crash with no crash log

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I'll try, probably get a "contact forge" smh

turbid void
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You understand this is discord is curseforge and not forge right

muted valve
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Yes, forge doesn't have a discord and curseforge has the same logo, assumed I could get forge help

lyric plinth
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There ya go

muted valve
lyric plinth
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They also have forums.

turbid void
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They will tell you to contact your server host

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They are the ones who know how their system launches software

lean osprey
visual crypt
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how do I download things from github?

real wasp
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you click the download button

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if you have a more specific explanation of what you are trying to download and in what form i may be able to provide more specific instructions

blissful citrus
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How do i set up the datapack to add the dimension chief?

real wasp
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What i linked was a flat world with ocean as the biome, you should be able to ctrl + s, name it, then click the three dots in the top left then download datapack

blissful citrus
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wait i don't need layers?

real wasp
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you probably do

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depends if you want land or not

blissful citrus
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Saved it as oceanworld

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so i just download it? and add to datapacks for world?

real wasp
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yep

blissful citrus
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How do i get to the world?

real wasp
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/execute in <tab in the dimension name> run tp ~ ~ ~

blissful citrus
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Is there a way to make it legit? without commands?

real wasp
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you would need something to execute that command, or run the teleport code

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so a mod, or some datapack magic to detect a right click and run the teleport command
some people have managed to make datapack based portals, but they are kinda laggy if you have a lot of entities/portals

blissful citrus
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is there a way to replace all words with a different word with Notepad++

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may have found a datapack online that works... need to replace the dimension name with a different dimension name tho

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nvm im dumb notepad++ comes with a replace button

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uh is sea lantern in minecraft:sea_lantern? or minecraft:sealantern for the block?

real wasp
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sea_lantern

blissful citrus
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wait i dont think i changed the pack data and stuff

real wasp
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file names cannot have captials in them

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and you need to zip the files inside the Main Portal Development folder, not the folder itself

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you still have capitals in resource names

blissful citrus
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oh

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oof

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okay oof thats changed

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does it look like it should work now?

real wasp
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probably

blissful citrus
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ima test it and let you know how it goes

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the problem is with superflat worlds... is i can't get oil legit.

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since it only spawns in desert or ocean.

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using 1.19.2 kindof solved this, via the place feature command

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but it still felt kindof cheaty in that sense...

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at least with a mod, it wouldn't be using commands, and would just be a dimension... and which i can go to, to get oil legitly?

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Uh new problem Chief how did this happen? or should we go back to minecraft-support for this

real wasp
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you changed the dimensions gen without making a new world

blissful citrus
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also the waterworld works

real wasp
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neat

blissful citrus
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(like its suppose to be superflat?)

real wasp
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try a new world

blissful citrus
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also the portal does this... but whatever it still works

blissful citrus
# real wasp try a new world

? wat? the world is superflat... its generating new chunks as overworld chunks? like the level dat is corrupted or somthing?

real wasp
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something in the world gen data its pullnig from changed so that its pulling from overwolrd gen instead

blissful citrus
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how do i undo it?

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so it doesn't pull overworld gen?

real wasp
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does a new world work?

blissful citrus
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idk takes me a min to load a new superflat

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generating a new world as a super flat, makes a superflat

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doesn't do the chunk think where it thinks its a overworld

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(like if u add terrlith and just overwrites all the superflat stuff)

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(i don't have terrlith was just giving an example)

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so is there a way to fix the old world?

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like level dat? nbt editor? somthin?

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ya the generator in the level.dat has switched to noise.

turbid void
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If you're interested in a portal datapack let me know - I have one worked up 🙂

median meteor
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Hey how does one make a proper block with the mod Botarium? I can't find any documentation and the curseforge documentation is confusing.

turbid void
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Mods are made by authors not Curseforge (which is a file host). Any documentation would be on the mod dev to present on their project page (or links to)

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Someone may know here though 🙂

median meteor
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Alright

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I just am trying to make a block like a item splitter

glad igloo
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Hey I'm learning modding from this Harry Talk's tutorial, but I don't really like the way his Client/Server proxy setup, does this need to be exact or could I change this to use an Environment interface

real wasp
#

can you link to the tutorial and explain a bit more what hes getting you to do?
I've never heard of him

glad igloo
#

Welcome back to the Updated Minecraft Modding Tutorial Episode 2. Biome and Dimension tutorials will resume after I've updated the previous tutorials.

Links
GitHub: https://github.com/HarryTechRevs/MinecraftModding/tree/HarryTechRevs-1.12.2-Tutorials
Discord: https://discordapp.com/invite/xwg8zQJ
Playlist: https://www.youtube.com/playlist?list=...

▶ Play video
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It's fine my method worked

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I didn't really like how he implemented CommonProxy into ClientProxy

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Instead of just using an interface that links up to both

glad igloo
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Can someone help me on this error (1.12.2)

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java.lang.IllegalArgumentException
Caused by: java.io.FileNotFoundException: overhaul:models/item/raw_iron.json
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
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Those are the three errors I got

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This is my recourses folder:

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The only other thing I have referencing it is:

@Override
    public void registerItemRenderer(Item item, int meta, String id) {
        if (item.getRegistryName() != null) {
            ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id));
        }
    }
azure anchor
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Hi all, how can I add 1 item into all loot tables of chests? Do i have to modify all loot tables or is there an easier way?

restive thunder
#

If you're talking Forge I believe this is what GlobalLootModifiers are for

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Global Loot Modifiers are a data-driven method of handling modification of harvested drops without the need to overwrite dozens to hundreds of vanilla loot tables or to handle effects that would require interactions with another mod's loot tables without knowing what mods may be loaded. Global Loot Modifiers are also stacking, rather than last-l...

glad igloo
azure anchor
restive thunder
median meteor
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Hey I need help... I'm trying to make a block with one input and three outputs with no interface that will split things 1:1:1

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I can send the code I got so far if needed

glad igloo
glad igloo
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Should I send my ItemBase class?

restive thunder
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Ideally you shouldn't have one as the base item class should be Item

glad igloo
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I just use it as a method to create an item without taking up as much space to set all the desired parameters like CreativeTab ect.

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So I can just condense Item creation into one method call.

glad igloo
restive thunder
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Cargo cult programming is a style of computer programming characterized by the ritual inclusion of code or program structures that serve no real purpose. Cargo cult programming is symptomatic of a programmer not understanding either a bug they were attempting to solve or the apparent solution (compare shotgun debugging, deep magic). The term car...

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Can talk more after work

glad igloo
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Well I understand what the Java does, I’m just unfamiliar with using Forge and the documention is not very useful

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public class ItemBase extends Item implements ModelRegistry {
    public ItemBase(String itemName, CreativeTabs creativeTab, int stackSize, boolean is3D) {
        setUnlocalizedName(itemName);
        setRegistryName(itemName);
        setCreativeTab(creativeTab);
        setMaxStackSize(stackSize);
        
        if (is3D) {
            setFull3D();
        }

        ITEM_LIST.add(this);
    }

    @Override
    public void registerModels() {
        Overhaul.environment.registerItemRenderer(this, 0, "inventory");
    }
}
#

This is the ItemBase class

glad igloo
#

There does not seem to be anything here that would cause multiple variants.

#

Also I don’t understand how I’m getting a FileNotFound error, as my directories match what it is looking for, my only idea is that for some reason its not looking inside the assets folder

gleaming walrus
#

hey how do i scale down a mob model
i made a mob but their model is way too big
i'm using mccreator

gleaming walrus
#

i found some guide on how to resize the model but it was outdated

glad igloo
#

There’s no point anyway

#

Only makes things harder in the long run

#

When your using blockbench, remember that the square is about the size of a block

#

You can use preview: then overworls to see your model on example terrain

craggy quest
pliant galeBOT
#

Paste created of crash-2023-03-18_21.10.21-server.txt, uploaded by CreeperMaaan_YT.

craggy quest
#

what version do i need?

glad igloo
#

You need 2860 you have 2859

#

Just download latest instead of recommended

craggy quest
#

ok thanks

median meteor
#

Hey... so I'm still confused on how to add a block with inputs and outputs...

#

I can't understand the wiki basically...

#

Could someone please help?

glad igloo
#

Watch a tutorial, just try to understand how everything works

#

The docs arn’t very good

restive thunder
restive thunder
# glad igloo 1.12.2

Yeah sorry I'm not interested in supporting 1.12.2. Basically everything has changed since then

brittle sand
#

how would i go about changing how much light a block gives off while it's placed? like a redstone lamp, or a redstone torch

glad igloo
#

Light emission should be a property

#

Just look at another mod of the same version

cedar oyster
#

open sedge
lyric plinth
#

Highly suspicious links...

#

But ChriSKate hasn't taken them down. What're they for?

open sedge
#

I don't see why you need to mention my nickname and say I didn't take them down, when I'm clearly asking the user giving them a chance to explain

#

@cedar oysterPlease don't post random links

lyric plinth
#

I didn't mean to target you with hostility or anything, sorry

#

Just assumed you knew more than I did

ornate badge
#

So I'm trying to make some items reflect colors when dyed, but custom item classes don't seem to work well with this. I tried adding something to my main class to get it to work but it doesn't seem to be working. Am I missing somehting?

#

@SubscribeEvent
public void registerCustomItemColors(final ColorHandlerEvent.Item event) {

           event.getItemColors().register(
                   (stack, colorIn) -> colorIn > 0 ? -1 : ((IDyeableArmorItem) stack.getItem()).getColor(stack),
                           ItemInit.MegamanArmor_Body.get()
           );
           event.getItemColors().register(
                   (stack, colorIn) -> colorIn > 0 ? -1 : ((IDyeableArmorItem) stack.getItem()).getColor(stack),
                           ItemInit.MainColorColorizer.get()

// (stack, colorIn) -> colorIn > 0 ? -1 : ((ArmorColorizerCustom) stack.getItem()).getColor(stack),
// ItemInit.MainColorColorizer.get()
);
}//Register Item Colors End

}
#

This is version 1.16.5 by the way

ornate badge
#

Actually I might try something different. Sorry for asking

warped helm
#

Hi I am actually trying to extract the 1.19.4 forge mdk jar but when I simply do it it extracts nothing and tells me it is finished

kindred dock
vale pulsarBOT
#

This is not the Forge Discord server

Dear user, you might be looking for the Forge Discord server or trying to use a command that only works there.
While CurseForge does contain the word Forge, they're not the same.

You may find the Forge Discord server here: https://discord.gg/UvedJ9m

lyric sundial
#

I need help

#

So I was using world edit then randomly all the textures was broke

bright shell
#

This channel is for developers, that need help and not for Minecraft support ask your question in #🧱︱mc-other-help

ashen nacelle
#

I'm having trouble running my mod from my IDE on apple silicon. I get the following error:
https://hastebin.com/share/arekatojok.bash

Apparently this was an issue with fabric too, and the solution was to point it to a different set of natives. Is there a way to do this with forge?

real wasp
#

you'd have better luck asking in the forge discord

#

!mc-forge

vale pulsarBOT
#

This is not the Forge Discord server

Dear user, you might be looking for the Forge Discord server or trying to use a command that only works there.
While CurseForge does contain the word Forge, they're not the same.

You may find the Forge Discord server here: https://discord.gg/UvedJ9m

cosmic estuary
#

What's up with the CF API regarding downloads? Seems like the value is basically not updated anymore at all. These are values from the past month and it's just garbage at this point.

real wasp
#

Would be better to ask about that in the dev dsicord, which is more dedicated for authors

#

!devdiscord

vale pulsarBOT
cosmic estuary
#

Thanks, didn't know that was a thing. Asked it there.

ornate badge
#

I don't know if anyone can help, but I made an armor mod for 1.16.5. Now that I'm trying ton convert it to 1.18.2 I'm getting stuck on the item code.

pliant galeBOT
#

Paste created of axlarmoritem.txt, uploaded by Collecter.

ornate badge
pliant galeBOT
#

Paste created of axlmodel.txt, uploaded by Collecter.

full monolith
#

Hello, anyone know how to get complete list of Minecraft block ids? need it for code using /fill command

dim quest
steep acorn
#

i dont know why but every time i try to open enymod it says minecraft updater and then i get an error

fallen marsh
#

That’s not a development problem

#

Is it the native launcher error

steep acorn
fallen marsh
#

Answer the question I asked

spark needle
# steep acorn who can help me with that

hey i have the same error and the only fix ive found is selecting the option "repair installation" every time i launch curseforge, otherwise i would get nativa launcher error.... I dont know why. I have found that not changing the general allocated ram lets you launch the modpack so you have to edit allocated ram of the modpack profile itself.

#

and then select repair installation and launch

north steeple
#

i dont understand what it means by "it doesnt have type paramaters"
changing the signature to match doesnt work either??

real wasp
#

whats GiantPacmanModel look like?

north steeple
north steeple
#

wait... did you meant the java class?

#

this is what it looks like

package net.adventureg147.giantpacman.entity.model;// Made with Blockbench 4.6.1
// Exported for Minecraft version 1.15 - 1.16 with MCP mappings
// Paste this class into your mod and generate all required imports


import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import net.adventureg147.giantpacman.entity.custom.GiantPacmanEntity;
import net.minecraft.client.renderer.entity.model.EntityModel;
import net.minecraft.client.renderer.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.MonsterEntity;
import net.minecraft.util.ResourceLocation;
import software.bernie.geckolib3.GeckoLib;
import software.bernie.geckolib3.model.AnimatedGeoModel;

public class GiantPacmanModel extends AnimatedGeoModel<GiantPacmanEntity> {
    private static final ResourceLocation modelResource = new ResourceLocation(GeckoLib.ModID, "geo/Giant_Pacman_new.geo.json");
    private static final ResourceLocation textureResource = new ResourceLocation(GeckoLib.ModID, "textures/entity/pacman_texture_redesign.png");
    private static final ResourceLocation animationResource = new ResourceLocation(GeckoLib.ModID, "animations/pac_chomp.animation.json");

    @Override
    public ResourceLocation getModelLocation(GiantPacmanEntity object) {
        return modelResource;
    }

    @Override
    public ResourceLocation getTextureLocation(GiantPacmanEntity object) {
        return textureResource;
    }

    @Override
    public ResourceLocation getAnimationFileLocation(GiantPacmanEntity object) {
        return animationResource;
    }

    }
restive thunder
#

Do you know Java?

north steeple
real wasp
#

GiantPacmanModel doesnt take any generic params

restive thunder
north steeple
stuck bluff
#

I need help with forge 1.16.5 coding (In IntelliJ)

#

So, Im making a portal for my custom dimension

#

Everything appears fine, there isn't any errors shown in the code.

#

But, when I run the game, it gives me this error

#

java.lang.IllegalArgumentException: Cannot set property EnumProperty{name=axis, clazz=class net.minecraft.util.Direction$Axis, values=[x, z]} as it does not exist in Block{null}

#

My portal block class looks right, and when compared to other mods it also looks right

#

So I don't know what I'm doing wrong

#

If needed, I will send crash-report and log or also my class itself

#

Anyone??

#

pleassseee ive been locked on progress on this foreverrrr

#

i just want to acually make the dimension

stuck bluff
#

well great

#

No one will help me anywhere and im getting so frustrated I might ruin my computer

restive thunder
#

Can you provide your mod as a github repo?

stuck bluff
#

Ok, Ill try and do that

#

ive never done that so it might take a minute lol. I have another mod, but I never uploaded it yet

north steeple
#

i think i realized why it wont work
the model is supposed to have an actual model
i think im basically tryna make it show nothing

north steeple
#

well it still got the problem
also i need to find the parchMC equivalent to the 3 in gray

stuck bluff
restive thunder
#

Found the issue, you overrode the wrong method, MCP's fillStateContainer is Mojang's createBlockStateDefinition

empty pecan
#

how can i create a json file which deactivates specific crafting recipes from another mod

modern dock
#

Can I post issues related to modpack development here as well or should I put that in #🧱︱mc-other-help?

fallen marsh
modern dock
#

meant development if that changes it, otherwise I'll ask for support there 😄

fallen marsh
#

This channel is usually for mod dev help

kindred dock
#

or seeking code assistant

thorn ember
#

Im trying to code a plugin for my smp but I don't know how to code it. Does anyone have any videos to help?

restive thunder
north steeple
#

for some reason, it says this in the first image
and changing the signature doesnt work
also where it says "1 related problem" with the getTextureLocation is the second image where for some reason in the model the override methods are not working
this is one big mess i cant figure out how to fix

north steeple
#

all this just to get geckolib working on the entity ;-;

real wasp
#

The first error quite clearly says what is wrong

#

For the second one, press Ctrl + O to see what methods there are to override. Those methods could of changed signatures since the tutorial for whatever you were following was for (if that is the case, you should find a more up to date tutorial)
Also check you are actually extending whatever you are meant to be extending

north steeple
#

alright, i'll do that. thanks
i will try to understand what the first error means

real wasp
#

Do you know what a type parameter is? (hint: it has to do with generics)

north steeple
#

not exactly
i need to do research on that

full monolith
#

Hello, I've been wondering how to build structures in Minecraft with python. So far the best (if not only) way I've found is using RCON and sending thousands of /setblock commands in sequence, which is quite slow (would say around 50 blocks/sec?). Although the server TPS does not falter so I'm guessing mcrcon app is at fault there. I've also tried multi threaded approach but it wont let me.
Is there any faster/better way of doing that. Obvious answer would be to write a mod I know, but I don't wanna.
Thanks

real wasp
#

There are no mods that I know o that allow interacting with MC via python

#

There are ones for other languages, such as Javascript (KubeJS) or Zenscript (CraftTweaker), but they don't provide the full scope of what you might expect (ie no network access).

One option could be writing a .nbt file with python (or a .snbt then using a spare server jar to convert it), then saving that to the worlds structures folder, and loading that via a couple of /setblock commands of a structure block + redstone block

full monolith
#

Thanks for a fast reply
.nbt option seems very interesting and I will look into it

full monolith
# real wasp There are no mods that I know o that allow interacting with MC via python

I got it working in singleplayer, but I structure block cant seem to detect .nbt files I copied into the server/structures directory. (I could say, save a structure in-game named 'a', delete said file and still be able to load said structure). Restarting the server may fix that but I dont like that fix, Is there any way to force reload structures from said folder or such without restarting the server? thanks

real wasp
#

ah

#

/reload

full monolith
#

damn, that was simple...

north steeple
#

thanks alot for the help & the hint

north steeple
#

oh and this is what it looks like when i do CMD + O

#

on one of the override methods

real wasp
#

huh

#

right click and click Generate.
One of the options there should be Override Methods, you can click that or it may have a keyboard shortcut listed

north steeple
#

apparently its CMD + N

#

ok so when i generated them, this is what they showed

#

however;

#

i changed the override methods to the second thing

real wasp
#

you shouldn't generate all overrides
just the ones you need

north steeple
north steeple
#

will i need to do the same for these two?

young quarry
#

anyone know how to make a carriage in mcreator?

#

like make it possible to attach a carriage to a mob

north steeple
north steeple
#

great, so the network im connected to has blocked pretty much everything i guess
cause i cant even launch it lol

#

guess i'll check it when i get home

north steeple
#

well great...
it crashes because of the .geo file now

#

i will go see geckolib's server for that

median meteor
#

Can someone help me? My texture pack is always rejected, because of invalid file. It's fine. Can someone say me the problem?

idle arch
#

I need help. I'm trying to download Alex's Mobs, which needs citadel, which isnt on the app, so i go onto the browser but the link to download it on the app isn't working and its saying my file is denied from access and i have several thousand tabs open trying to figure out the problem

real wasp
gilded sorrel
#

how can i port a mod from 1.19.4 to 1.19.2?

real wasp
#

With some difficulty, as usually comes with downgrading

#

You change the versions in the build.gradle, refresh and fix the errors.
Its very hard to do any of that if you have no modding experience though

gilded sorrel
#

its saying it needs forge version 45, but i have 43. how can i lower the forge version? im just seeing if there is any actual required files from forge version 45.

real wasp
#

Does the mod add items?

#

(or blocks with item forms, ie they can go in your inventory)

#

If it does, then yes, there are features in 1.19.4 (forge major version 45) that changed a lot from 1.19.2, namely how creative tabs work in code.

#

The build.gradle is a file in mod development enviroments that contains code that tells gradle (the build tool) how to set up the project, like which minecraft version to use, and properties of the output .jar.

If all you currently have is a .jar, then you cannot easily turn that back into a development enviroment. you would need to clone the source of the mod, which is usually found on a site like github, however not all mods upload their source. You also have to take into account the mods license, some don't allow porting and you need to get special permission

gilded sorrel
#

i've ported the mod, but the api it uses im getting confused on

#

also im pretty sure that means you cannot distribute it, thats all.

real wasp
#

I think it depends on the countries laws that you use, though I'm not a lawyer and havent looked into that

real wasp
gilded sorrel
#

citadel.

#

i need 2.2.0

#

well i've been trying to port the rats mod that the owner for some reason is too lazy to do, and i've ported it, but not the api. the api won't work

#

its just crashing on startup

vernal warren
#

Hi
I downloaded MDK download recommanded (https://files.minecraftforge.net/net/minecraftforge/forge/index_1.12.2.html)
and when I use ./gradlew setupDecompWorkspace doesn't work

PS C:\Users\....\Desktop\...> ./gradlew setupDecompWorkspace
To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/4.9/userguide/gradle_daemon.html.

FAILURE: Build failed with an exception.

* What went wrong:
Unable to start the daemon process.
This problem might be caused by incorrect configuration of the daemon.
For example, an unrecognized jvm option is used.
Please refer to the user guide chapter on the daemon at https://docs.gradle.org/4.9/userguide/gradle_daemon.html
Please read the following process output to find out more:
-----------------------

FAILURE: Build failed with an exception.

* What went wrong:
java.lang.ExceptionInInitializerError (no error message)

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org


* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org
real wasp
#

are you running it with 64bit java 8?

dim quest
#

sorry to interject, but I have no idea how to make a tinted block. Could someone help me?

real wasp
#

(note i have never made one myself, just watched other people say how to make them)
theres two things you need, a tint index in the model json, and registering the block to be tinted in code. I believe the BlockColors class deals with that. For forge i believe the client setup event is the place to do it, probably using event.enqueWork to avoid threading issues (when two mods try to do it at the same time).

If you need a vanilla example, have a look at thee grass block

vernal warren
#

Hi, does anyone know who to create bows with forge?

real wasp
#

Make an item that extends BowItem

shrewd glacier
#

Hi

#

I got this error after attempting to install it on IntelliJ

real wasp
#

intellij is a bit dumb sometimes, click on the topmost error on that bottom left side panel, then scroll up on the right to see the actual error message

shrewd glacier
#

I am sorry mate looks like I lost everything due to crash

#

I will try to re-build again

#

once I finish I will ask again if I got a problem

#

I think this is it ?

real wasp
#

yes
click the top most error

shrewd glacier
#

Something like that?

real wasp
#

yep
and scroll up on the right side, to the top

shrewd glacier
#

Do you want to expand the menu to show you the whole errors?

#

If I was right

#

this is what should to be

real wasp
#

did you scroll up to the very top?

shrewd glacier
#

This one ?

#

This is the highest thing that I could do

real wasp
#

yep

#

it really doesnt like your ? characters in the folder path

#

move it to a different folder, like C:\mods

shrewd glacier
#

You mean the Arabic path?

real wasp
#

yeah

#

unfortunately most programs dont work with non english characters

shrewd glacier
#

Ik

#

but I didn't even supposed either I have to set the path in English too

#

I thought it is gonna run fine

#

It is ok I will change the direction of the folder and have another shot

#

@real wasp Sorry for pinging but I don't know how to thank you

#

thanks a lot ❤️

#

I got only these things but it looks fine

real wasp
#

yeah thats it working fine

real wasp
#

you should not really be messing with other mods like that

#

(as in, trying to modify their code)

#

however, you can subscribe to events that have been cancelled with a lower priority than them, and then un-cancel it

#

its a part of the args you pass to one of the annnotations, cant remember which

terse solar
#

so im working on a mod, and i have a crafting recipe that uses enchan books. the input seems to take any book, but the output is correct.
This is the code

#

can someone help with my input issue

real wasp
#

what modloader?

terse solar
#

using mcreator to make a forge mod

#

@real wasp

real wasp
#

please dont ping me
i think you may need a custom ingredient type, which you probably cant do in mccreator

terse solar
modest lintel
#

hello I wrote a code and no way to save it in jar file
when I want to export it it ask me to choose a zip file I dont understand
pls help me

#

and if I save in zip file I have this

real wasp
#

What program did you make it in?

vast willow
#

Is there getting-started information for modding games other than Minecraft/Sims4? I'm looking at Curseforge as an alternative to my own home-grown solution to mods for Dungeons and Dragons Online, which isn't even a supported game at this point afaict. I'm quite capable if pointed in the right direction.

real wasp
#

There isn't, cause the information in there is collected from various communities and people who know how to mod those games and use the existing tools made by other people.
If you want to suggest a game to add to the site you can do so via a ticket: https://support.curseforge.com, however that doesn't just magically create things like mod loaders and communities around those.

If a game doesn't support mods, the first thing to do would be make a mod loader, which I believe is usually done by injecting code into the game. You would need to check the games eula/tos to see if that is allowd and to what extend (ie minecraft requires no minecraft code is redistributed, so mod loader's installers modify the game files locally, using a patcher system).
That probably requires a lot of experience in whatever the game is written in.

I would say the most important thing is probably the community tho, so see if you can get some other people together who also want to make mods for that game. Many hands make light work

vast willow
#

That's exactly what I'm already doing (dll injection). There's neither permission nor prohibition for it in the DDO EULA, though they have experience with community-run mods dating back to the early 2000s and have always allowed them.

copper basalt
#

I would like someone on the monolater team to walk me though my project, so I can better learn the ropes

quasi solar
#

how can i fix failed to download minecraft launcher due to network issue?

thorny surge
#

When retrieving data about Minecraft mods from the CurseForge API, is there any indication as to whether or not a mod was intended for client and/or server use?

real wasp
#

!devdiscord api questions are better suited to the dev discord

vale pulsarBOT
thorny surge
#

Thank you

orchid swift
#

nopwsd

somber flax
#

so does anyone know of a way to modify scribe table recipes (ars for 1.18.2) wanting to remove vanilla tools from my pack and would rather not have to hide the few glyphs that use vanilla tools

ivory summit
#

I know in earlyer versions of minecraft modpacks like what I run you can make vanilla tools obsolete with certain mods but not realy sure what those mods would be for later versions of the game

real wasp
jaunty echo
#

Anyone got suggestions for futuristic or modern 1.12.2 mods?

I already have something for furniture, tech assembly like build craft and turrets

So don't suggest dat

fallen marsh
fallen marsh
#

?english

vale pulsarBOT
#
📛 Please use English only (Rule #1)

Please take the time to read our #📛︱rules

This is an English-speaking discord.
We politely ask that you translate or do your best at using English.
If someone wishes to help you in your native language, we ask you to do that in DMs.

hollow zephyr
#

Where we can find tickets section?

real wasp
#

tickets for what?

hollow zephyr
real wasp
#

important in what sense?
copyright violation? a bug? a security hole?

runic sigil
#

where does every one make there mods? for mc

real wasp
#

Most people tend to use IntelliJ

real wasp
#

Please use #🧱︱mc-other-help for that issue, this channel is for people making mods or wanting to learn to make mods

timber sequoia
#

You're better off going to the mcreater forums

fading ether
#

how do I add tags to a fluid in a forge minecraft modpack? I am trying to make it so I can make mekanism hdpe with immersive petroleum ethylene.

real wasp
#

is mekanism ethylene actually a fluid? I know they also have an entirely custom 'gas' system (which are basically identical to fluids but incompatible)

vague merlin
#

I got a question... I setup a mod for 1.12.2 and using fg5 but it fails every time because of this error after "./gradlew setupDecompWorkspace eclpise or ./gradlew build".

#

I dont unterstand why it doesnt create "mapping file"

kindred dock
#

This would be something more for #🧱︱mc-other-help as its an issue between mc and amd, the dev room is for those seeking coding aid.

teal wraith
#

oh

#

i apologize

restive thunder
vague merlin
#

Compiling with toolchain 'C:\Program Files\Java\jre1.8.0_281'.
Compiling with JDK Java compiler API.
java.lang.IllegalStateException: Could not find tools.jar. Please check that C:\Program Files\Java\jre1.8.0_281 contains a valid JDK installation.

that was the problem xd

lilac turtle
#

why cant i join my fabric

kindred dock
flat drift
#

referred here for help:
any takers for some small code related stuff?

kindred dock
#

Usaully a good idea to explain what you wanna do. vs just asking to ask

dapper estuary
#

Hey; Wanted to start learning minecraft modding and I was wondering... Is there a future with Forge? I love curse mods and I'm bit sad most of them don't update very frequently, though I've seen there are also a lot more smaller (which isn't that good in my opinion) mods for Fabric nowadays. Do forge mods still have a future, or it's all fabric?

And if there's any good tutorial about getting starter, would love if anyone could reccomend one ❤️

real wasp
#

I definitely think theres still a future for Forge, but if you prefer Fabric mods then it makes sense to make Fabric mods so you can keep using the mods you want
or there are various multiloader setups you can use, once you get some experience modding.

As for getting started, check the pins in this channel

dapper estuary
rigid topaz
#

Hi guys! Are there coders working with minecraft forge here? I have some work to do.

flat drift
#

yeh^^

#

and seeking help too

#

I absolutely cannot get my Super Chicken to render on the players shoulder + a million&one other things i struggle with.
If anyone can help with getting my Chicken Layer to render that would be really great.

I can do alot, just cannot inject my layer into the renderer. 😦

  • Even though stuff liek this is 1 line of code- or less.
#

but the chicken is not there as u can see 😦

flat drift
#

no coders here either then?

astral zenith
#

yo i need some hgelp really bad for somreason 1 who is the dumb dude who put update all right next to add more content because now i have to go back to 241 old versions of mods thanks a lot bud

#

please help

#

i was doing a full testrun of my modpack and i borrowd some stuff for another modpack as well so going through and manualy updating would be the biggest pain in the butt

#

im mtn time btw so its like 10 pm

real wasp
# flat drift no coders here either then?

there aren't that many coders here, but for the ones that are it helps a ton if you provide context to your problem, like the code you have tried, version you are on and what other things yuo have tried

flat drift
#

i dont liek these replies that dictate how peopel shoudl formulate a post- especially when my 4 decades of expereince indicate that irrelvant of information provided - only someone who is willing to help and CAN help will say "Yes, you can post the code here"
anythign else ill just ignore becuase anyoen who understands code will not even need the code

#

The [Player Renderer class] includes a [ParrotVariantLayer] - this is what renders the Parrot riding on the player shoulders.

  • Issue = I am unable to find a way to make this work for my Chicken. // i.e. the chicken is invisible
#

Now Layers are easy - Check saddle layer for example coz no point posting mojang code here u can see it in your IDE

#

The player renderer code that is relevant is 1 line: [Adds a new layer]

   public PlayerRenderer(paramaters etc) {
      super(renderManager, new PlayerModel<>(0.0F, useSmallArms), 0.5F);
      **this.addLayer(new ParrotVariantLayer<>(this));**
       // add my chicken layer here
   }
#

Now the only way i can (afaik, coz there is most liekly other ways)

  • is to create a mixin that is a duplicate of the player renderer + "MyChickenLayer (New ChickenLayer) etc etc"
  • But this seems wildy incorrect and bad practice- especially when other examples seem to manage to do this another way
#

So i create a new layer- make it render on the player and Bam -- my chicken is still invisible:
cas-in-point example image:

#

i debug, i output, i log, and still get nothing

#

So to conclude:
Does anyone actually have teh knowledge to get anything extra to render on the player based on a given circumstance. If So - pls show example code [1.16.5 but i can port from any version below]

#

i should probably add that i have had this issue for like 80 days lol - and i suck at code...

#

oh and finally - ther eis always the chance it is entirely a forge issue, i only use forge and have used it since 1.14, there are render issues like this but the forge people don;t fix em

#

@ Chief Arug - permission to move all this code issue to my LFG? and simply leave a pls "help here" or maybe a screenshot of the issue instead of having my name and rants plastered all up in here?
As i said, i really need a coder

wraith viper
#

where can you make a ticket i have a problem

kindred dock
#

What is the issue?

wraith viper
#

ok

real wasp
# flat drift i dont liek these replies that dictate how peopel shoudl formulate a post- espec...

The problem with that is that saying 'I will help you' is a big commitment for some, and it is very dissapointing for both parties when that person ends up not being able to help.
Because of that, only absolute experts in an area will often be able to say with certainty 'I can help you', and there are very few experts in most areas, so very few people who would help you with that original problem. ('rendering a chicken')

However, if you provide more information about the problem then someone who isn't an expert may take a look and go 'oh, I can actually help with this'. It may even turn out that someone who knows very little about what your original question is can solve it, because the issue is something else they can see in your code.

Providing more information up front also reduces the total time it takes for an answer to be gotten, as due to timezones there can often be many hours between two peoples messages, so any messages that you can eliminate (like asking for code, and giving code) shortens that time by a lot.

If you want more info have a read of https://dontasktoask.com/

real wasp
astral zenith
#

yo can someone help

median meteor
#

I need help submitting my curseforge modpack

kindred dock
north steeple
#

whats the way to classify an entity as a boss with a boss bar in 1.16.5?

north steeple
#

nevermind, i think i figured it out

crisp tulip
#

so I made a mod in 1.8.9 and compiled it, no issues but why does it keep making a "com/examplemod" directory inside the compiled jar? I checked all the files and didn't see this referenced anywhere so I could remove it.

#

how do I remove this?

#

(if you could @ if replying I have server muted thx)

olive ether
real wasp
real wasp
olive ether
#

ill give that a shot

real wasp
#

You need to setup mixin gradle to add some java args so that it uses mapped names for mixins, instead of obbfed names like in production.
Follow step one of this guide, then regen runs https://github.com/SpongePowered/Mixin/wiki/Mixins-on-Minecraft-Forge#step-1---adding-the-mixingradle-plugin
If you are using the new plugin system (you started from a forge mdk from 1.19 onwards) then these are the lines to add:
build.gradle: https://github.com/ChiefArug/ThermalSysteams/blob/main/build.gradle#L6
settings.gradle: https://github.com/ChiefArug/ThermalSysteams/blob/main/settings.gradle#L8-L15

olive ether
#

I am using the new plugin system

#

Thank you. adding the lines from build and settings gradle fixed it

#

Green around the ears xD

real wasp
#

they really should have this on their wiki, im not sure why it isnt

olive ether
#

Yeah I have been googling for like an hour

#

but being green and seeing sponge errors when it was already in my external library i was super confused

median meteor
#

hi, im trying to add new entity type in minecraft using forge but Im getting this error in registerRenderer "Registry Object not present"

real wasp
#

can you show your code?

odd widget
real wasp
#

dont use hybird server software

#

it breaks both plugins and mods, and both will usually not provide support for it

vivid badger
#

I'm having a weird issue in my 1.19.2 mod - everything in src/main/resources gets added properly to my jar, apart from my pack.mcmeta for some inexplicable reason, which makes it not work

#

anyone have any idea why?

real wasp
#

there could be something specifically excluding it

#

in your build.gradle

median meteor
#

how can I smooth move entity in minecraft?

stiff radish
#

I can't seem to find any documentation on how to create bows in recent versions (minecraft), any ideas on how to do so or where to find the documentation for it?

real wasp
#

have a look in your IDE for the BowItem class

#

subclass that and change behaviour. you can use the original class for reference

stiff radish
#

Any idea which part of the IDE that's contained in?

#

I haven't looked too far in to the pre-loaded resources

real wasp
#

IntelliJ?

stiff radish
#

Indeed

real wasp
#

press Left Shift twice quickly

stiff radish
#

Oh sick, didn't know that existed. Found it lol

real wasp
#

you can search for anything in the menu that pops up. You may need to press double shift again to tick the 'search everywhere' box

stiff radish
#

Seemed to have done it automatically

#

Awesome, I'll keep that in mind for future reference. Thanks!

soft sonnet
#

how do i set the rename text of the item? (Fabric 1.19.4)

real wasp
#

For just that one ItemStack? or for all ItemStacks of that Item?

soft sonnet
real wasp
#

that sounds bordering on a cheat

soft sonnet
#

it is just for renaming items

stiff radish
#

I'm trying to use the 'TickEvent.PlayerTickEvent' event for some NBT data, but for some reason it doesn't seem to be running. I've tried using println as the first thing, tried sending a chat, spawning a particle, spawning an entity, killing the player.. nothing seems to run in the event. Any reason of the top of anyone's head that this could be the case?

real wasp
#

how are you registering the event handler?

stuck bluff
#

I have a problem. I am trying to make my custom dimension, and I had a bunch of help and i thought I had it ready. But the game doesn't recognize it. The portal lights but does nothing when i go in it. The execute on command does not list my dimension, which implies that it does not appear to exist in the game. Im not sure what I did wrong, I'm very new to this. If someone could please help me that would be fantastic. https://github.com/TheOtherworldly/claydimension the run is in here, which has the latest.log. I feel as if there are many issues that I am no where near experienced enough to recognize

GitHub

Clay World. Contribute to TheOtherworldly/claydimension development by creating an account on GitHub.

#

If someone could help me look at it that would be fantastic

#

I really want to complete this but at the moment I am very lost and in dire need of help

real wasp
#

is there anything in the log about your dimension?

stuck bluff
#

Yes, a whole lot but Im not sure how to interpret it

#

The log is in the repo under run

real wasp
#

there are only old archived logs in there, the gitignore specifically excludes actual logs

#

(for good reason, logs arent really the sort of thing you want in a git repo)

#

the two most recent log archives both show crashes to do with your portal block, not dimension related
can you send the actual log with the issue here?

stuck bluff
#

oh yeah thats old

#

How do i find the actual log sorry im really nbot that good at this

stuck bluff
#

Like the game logs?

#

Help

stiff radish
# real wasp how are you registering the event handler?
@Mod.EventBusSubscriber(modid = Project.MOD_ID)
public class ModEvents {
...
    @SubscribeEvent
    public static void onPlayerTick(TickEvent.PlayerTickEvent event) {
        System.out.println("Ticked on " + event.side);
        if(event.side == LogicalSide.SERVER) {
            event.player.getCapability(PlayerManaProvider.PLAYER_MANA).ifPresent(mana -> {
                mana.addMana(0.05f);
            });
        }
    }
}```
#

using Forge bus doesn't do anything, as I'm pretty sure it's the default

#

and obviously Mod bus crashes the game

real wasp
real wasp
stiff radish
median meteor
#

so im looking a mod code how do i find what im looking for?

median meteor
#

So I’m trying to make a tinkers construct mod/add on and was wondering if anyone could help me /point me in the right direction

stuck bluff
#

Hey im back, i found the first problem'

#

It recognizes the dimension now

#

But there is a crash when i try to enter the dimension

#

I found its because of my ClayTeleporter and ClayPortalBlock classes

#

At lines 179 and 191 for the former and line 130 for the latter

#

THis is the error

#

java.lang.IllegalArgumentException: Cannot get property EnumProperty{name=axis, clazz=class net.minecraft.util.Direction$Axis, values=[x, z]} as it does not exist in Block{minecraft:terracotta}

#

The issue in clayportalblock is just from using the clayteleporter class

#

so its an issue with clayteleporter

#

if someone could help that would be great because im so confused

#

//Stacktrace:
at net.minecraft.state.StateHolder.getValue(StateHolder.java:89) ~[forge:?] {re:classloading}
at net.minecraft.block.PortalSize.createPortalInfo(PortalSize.java:193) ~[forge:?] {re:classloading}
at com.theotherworldly.clayworld.world.dimension.ClayTeleporter.lambda$getPortalInfo$7(ClayTeleporter.java:191) ~[?:?] {re:classloading}
at java.util.Optional.map(Optional.java:215) ~[?:1.8.0_332] {}
at com.theotherworldly.clayworld.world.dimension.ClayTeleporter.getPortalInfo(ClayTeleporter.java:179) ~[?:?] {re:classloading}
at net.minecraft.entity.player.ServerPlayerEntity.changeDimension(ServerPlayerEntity.java:645) ~[forge:?] {re:classloading,pl:accesstransformer:B}
at com.theotherworldly.clayworld.block.ClayPortalBlock.entityInside(ClayPortalBlock.java:130) ~[?:?] {re:classloading}
at net.minecraft.block.AbstractBlock$AbstractBlockState.entityInside(AbstractBlock.java:628) ~[forge:?] {re:classloading}
-- Block being collided with --//

stuck bluff
#

PLEASE Someone help

#

😭

kindred dock
#

Are you coding a mod?

stuck bluff
#

Yes

#

its 1.16.5 forge

kindred dock
#

Ah ok will need to be patient till someone that knows coding is able to aid

stuck bluff
#

Thats what this channel is for :,)

stuck bluff
#

someone

#

please help

real wasp
real wasp
median meteor
median meteor
# stuck bluff please help

look i hate to be that person but whining and begging aint going to solve your problem just wait until someone who understands what your trying to do is willing to help you. yes its for asking for help but not for begging an whining to get people to help you most people will help when the arent forced to. just keep that in mind as im reading what your trying to do and seeing if i can solve your problem

real wasp
median meteor
#

i was trying to bring back the greatblade

#

@stuck bluffyou need to figure out what block is colliding

median meteor
half quest
#

yo i cant install a mod in minecraft the mod is called block front

#

i am useing the curse forge app

real wasp
#

this channel is for people developing things, not installing mods/modpacks using the app

stuck bluff
#

Okay, im past that issue now

#

But my dimension looks like this

#

The ground is not supposed to be grass, sky is not supposed to be black

#

But it is said to be my biome

#

and the main block is correct

#

(The stone block of my diemsnion)

late mirage
#

so i really need help with a modpack i created on curse, called "cobblemon scenic version" with the fact that world refuse to load the world and ive asked for help before but was told to delete mods i either already had deleted or didn't have...

#

I can even compensate with $20 as a thanks

soft sonnet
#

i need help with anvil (fabric)
what method is used to set the rename text of the item in an anvil?

median meteor
#

Hey so I’m trying to figure out how to make a tinkers data pack and I’m so confused…. I read the documentation on it but like it was a lot to go through is there anyone who can walk me through it… once I learn once I can usually do it on my own

tall jolt
#

I'm having trouble with exporting my modpack. I have around 200 mods included, but only 1 mod is in the mod folder when exported..

fallen marsh
#

That’s not a situation that belongs in this channel

tall jolt
#

where should i post it then?

fallen marsh
fiery trench
#

hello, im trying to make a mod (im a beginner) and i tried to backport the mod to 1.18.2 but it gives an error saying FML is 40 and needs 41.

#

i already changed build.gradle and pack.mcmeta

#

theres not any errors in the mod too

real wasp
#

what exactly did you change, and to what? (providing a git repo with your mod or a few pastes of the build.gradle and other related files is a good idea when asking for help like this)

fiery trench
#

imma send screenshots wait

real wasp
#

screenshots arent ideal
drag and dropping the files into discord works too

fiery trench
#

okay i will send the whole build.gradle file then

pliant galeBOT
#

Paste created of build.gradle, uploaded by SubayAdamm.

#

Paste created of mods.toml, uploaded by SubayAdamm.

real wasp
#

in your mods.toml you still require forge 41
(line 9 and 55)

fiery trench
#

do i change it to 40?

real wasp
#

chrck what the first number of the latest forge version for 1.18.2 is

#

its probably 40, but its worth checking

fiery trench
#

ooooh yes its 40

#

let me try wait

#

yes, it works now thanks

median meteor
#

Anyone know how to download a whole folder from github? Tryna make a create mod addon and I'm trying to download as many texture assets as possible, but doing them one-by-one is hilariously inefficient

turbid void
#

go to the branch you want > green button that says '<> Code' > download ZIP

#

and then pluck the stuff you want out of the ocean

median meteor
#

Ah, I could do that

#

Dunno why I didn't think of that to begin with haha, thanks

#

Heh, the potato cannon texture has the S symbol

bitter pine
#

whats the best way to get started with mod creation?

fallen marsh
#

What I had posted in the other channel was to a message containing resources that can help you get started in making mods

bitter pine
#

uhh this is all i see

fallen marsh
#

Click on it, it's a message link

bitter pine
#

ohhhhhh i thought it just took me to the channel

fallen marsh
#

The arrowhead and the speech bubble means it's a message link

bitter pine
#

tips for modpack creation?

#

any tips

real wasp
#

add mods slowly so that if a mod causes issues you only have a few mods that it could be

bitter pine
#

ok, anything else?

real wasp
#

not taht hasnt already been said

stuck bluff
#

So is no one able to help me

stuck bluff
#

I just wannna finish my mod

#

Whyyyy is it broken

#

Can someone tell me what it means when you merge IntelliJ project with GitHub

dark elk
#

All files i've uploaded recently have been stuck on proccessing for over a day. My mod got approved within that timeframe even, even with all the files under proccessing status. Is this because of the malware thing??? Or is this a bug with my project?

#

It literally got approved even though the files are still proccessing

real wasp
#

all file processing was paused for the malware

#

it has been unpaused now

umbral relic
# real wasp it has been unpaused now

Sorry, if I am annoying, but I just wanted to know: Are all files in manual review right now and thats why there is only one mod update approved every 10 minutes or so?

sullen light
#

Hello, sorry for bothering you, knows some mod to make a personalized menu?

topaz mulch
blissful citrus
#

is it dev help for asking someone to make me Skylands for 1.19.2?

#

all i can find is datapacks for 1.19.4

#

or old 1.16

bitter pine
#

should i add performance mods than my base mods and build around that?

real wasp
real wasp
deft marsh
#

Soo I want to make a mod that adds turtle backshells into minecraft, which protect you from the back, and the back only. How would I do this?

Also i'd like some help on setting up a workspace, I know some Java as in the language, but don't have any minecraft modding experience

#

Ping me if someone has an answer

rain axle
#

So I got a notification for a plugin file I uploaded saying "Found potential maleware in jar" but the file is still marked as "Under Review", do I just need to wait or take any action?
Btw the class marked as malware is HikariConfig.class, Hikari is a connection pool library, not malware.

real wasp
#

try asking in the dev discord

#

!devdiscord

vale pulsarBOT
pastel hamlet
#

Hey guys i am currently trying to create a container for a serversided mod, where you can click on some inventory slots like buttons. Despite me having overwritten the canTakeStack method in the custom-slot class with return false, i can still pickup the item and place it in the slot. The problem is that this calls the slotClick action twice. Maybe someone ran into a similar problem and can help me out.

uneven portal
#

What platform are you using?

safe star
#

Would creating a mod like the lost cities but with more advanced builds be easy on mcreator?

real wasp
#

not at all

#

lost cities is quite configurable on its own, you can add your own builds

brave pecan
#

how would i give a item already created a texture in intellij

#

for 1.19.4

safe star
bitter pine
#

how do you start modpacks? like do you start with performance or gameplay ect?

turbid void
#

Start with a theme idea 😉

bitter pine
#

also im making a fabric 1.19.2 modpack and need help, what is the best combination of performance mods i can use for maximum performance

rigid violet
#

The heck am I doing wrong?

umbral relic
#

~~I dont think you will get an answer for that here, since this server is more for the CurseForge-related stuff. Have you tried on the Forge server?: ~~
~~https://discord.com/invite/UvedJ9m ~~

rough salmon
#

Forge won't help with 1.12.2

#

They'll only help with 1.18.2 (for now) and above

rough salmon
#

Because they don't want to support old versions.

umbral relic
#

Weird, ok.

rough salmon
#

Don't ask about old versions. There are support communities for legacy versions of modded minecraft, where you'll find lots of new friends. No, we're not a directory, and we don't have invites to hand out.
From their rules.

small lodge
#

I need help

#

can someon tell me how I can add terraria to Curseforge

fallen marsh
#

You can’t

#

It’s not supported in the app and you can’t force it to

small lodge
#

Ok

fallen marsh
#

You can still look through those channels, chances are any issue you may be having, someone else had and possibly fixed

hasty yarrow
#

any tutorial how to mod?

#

how create modded and animated mobs

hasty yarrow
#

forge

small lodge
#

I think if you go on Terraria an then click on Workshop when i did this i found everything Builders Mod included

restive thunder
small lodge
#

This is the hard way

restive thunder
#

It's the "stop taking shortcuts and do it properly" way

small lodge
#

But ITS an good Option too

restive thunder
#

OH

#

You think I was talking about your conversation

#

No they were asking about making their own mobs in MC (I think)

hasty yarrow
real wasp
#

there are tutorials pinned

#

like you were told when you first got directed here

hasty yarrow
#

i just come to the server to see about the attack on curseforge

#

and now, to get mod help

hasty yarrow
#

if you know anything else, i apprecieate

real wasp
#

do you want to make a mod or install mods other people made?

#

cause you've asked about doing both of those... so im kinda confused

hasty yarrow
#

to make a mod

#

sorry

real wasp
#

okay, you're in the right place then

restive thunder
#

Note: I do not support learning Java through modding unless you already know another programming language.
Reason being you need to already have a solid grasp of what is good code vs bad code as the modding environment is patches upon legacy code with some hobbyist code thrown in for flavor, which has then been digested by the compiler and regurgitated by the decompiler and had more hobbyist patches added onto it... so yeah not the kind of stuff you want newbies to be picking up habits from

hasty yarrow
#

So, I went to college for programming for a while.

#

im not a dev, but i know a little

restive thunder
#

What languages did you learn?

hasty yarrow
#

python by my self, c, c++ and a little of java

bitter pine
#

best game version and mod loader for a vanilla+ modpack?

turbid void
#

All mods are by definition not vanilla 😄

restive thunder
#

(Vanilla+ being a modpack category that is mainly, or exclusively, QoL mods rather than content mods)

real wasp
#

looks at all the lunapixel packs that call themselves vanilla+ but are actually heavy adventure/exploration/rpg

fallen marsh
#

Maybe someone should lecture them on that

bitter pine
#

i meant like what fabric version has the most QoL mods

fallen marsh
#

Fabric in general has more QoL mods

bitter pine
#

yea thats why im using it, im conflicted between 1.19.2 and 1.19.4

bitter pine
#

what fabric 1.19.2 mods are the best for the most optimal performance

#

obviously sodium but what other mods?

bitter pine
timber sequoia
#

then just use the mods from that pack

gusty dove
#

^

bitter pine
#

not all of them are on 1.19.2

wicked ore
#

Does WOW support .ttc file for font modification?
Or, only support the .ttf and .otf file?

magic prawn
#

For server developer, that never made a single mod, what you recommend using? forge Forge, fabric Fabric or quilt_color Quilt?

umbral relic
# magic prawn For server developer, that never made a single mod, what you recommend using? <:...

I think you can start with either one. I have only used Fabric, so I don't know how the development experience is with the other ones.
Quilt and Fabric should be quite similar, since Quilt is a pretty recent Fork of Fabric.
I think Forge has more pre made hooks build in, so you don't have to use so called Mixins that often, which might safe some time (again, I have not used Forge), but in my biased opinion Mixins are not very complicated to use and you might need them in Forge anyway.
Also, I recently learned that the Forge Discord server explicitly doesn't offer help for older version, so you would need to find a seperate community for that (which might not be that hard, idk).

turbid void
#

they spam posted - ignore the one in this channel. the oculus mentioned is a mod with that name, not related to the oculus VR headset

rose summit
little echo
#

Hey everyone!
I am planning on updating my addon, and thought i'd to rename it as well, but maybe I should create a new project instead? Not sure what would be more appropriate.

late stag
#

If it's a project with the same philosophy, I'd say use the current page

minor mirage
#

Hi guys! I don't know if someone can help me, but i am having a hard time trying to figure out how to enter the translations/localization projects

#

is this the right channel?

vagrant parrot
#

Hi I set up my github webhook and recently pushed a new version (tagged and everything). The webhook in github shows the push event being sent and a 200 success but I don't see anything on my actual project. Am I missing something?

median meteor
#

does anyone know how to make mobs spawn with more health?

real wasp
#

try incontrol

#

its a mod that allows you to modify mob spawning using rules defined in json

pastel summit
#

Is anyone able help me figure out how to implement mods on a server with a custom premade map?

blazing smelt
#

hi sorry but how do i edit the code of a java mod ? (minecraft)

wraith token
#

You must first know if the mod allow it and gives the code publicly, if not you must write the mod completely self.

You also need knowledge for it, that means you should familiarize yourself with java.
We have a pinned message for this

#

wait

#

Often modders share the code and license things via github

blazing smelt
wraith token
#

I would try the modpage or discord from the modder

blazing smelt
#

okay ill try thanksss

median meteor
rare citrus
#

Hello! I’m trying to create a rather large scale 1.18 modpack with over 230+ mods. So far there is only one bug and it’s halting production. It has something to do with world gen. If some who is experienced in fishing out bugs in these could help me, that would be deeply appreciated. Ping or DM me for more details

real wasp
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We cannot help with no information

rare citrus
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I didn’t wanna dump all the info because I was worried I’d get in trouble for making too large of a text. But if you say that’s okay, then I’ll do that

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So the modpack is a 1.18.2 modpack with 230+ mods. I’m having a critical bug that causes the modpack to be somewhat unplayable. If anyone has any information regarding a fix, this would be deeply appreciated!

The bug is with world gen. It can occur when loading chunks in a world or when creating a new world.

When it occurs during new world creation, the bar will get suck on 100%, and will never move. It will be stuck there and the only way to get out of it is to use task manager to close Minecraft.

When it occurs in world, the worlds stops loading chunks and completely stops ticking. Entities will stop moving and drops will not spawn. If you try to leave the world it’ll get suck forever on “saving world”. Causing you to need task manager again.

I’ve tested all my world gen mods individually and they all work fine. Getting performance boosting mods seems to reduce the frequency of the bug slightly, but it still occurs. I can’t find a fix due to me lack of Java knowledge and I desperately need the help of someone who’s experienced in fishing out bugs.

I won’t post the mod list here because this message will get too large so please tell me if you want more info so I can DM it to you. There is no error message because this bug does not crash/close the game.

real wasp
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do you have a jdk installed? (if you dont know what that is, you probably wont)

rare citrus
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I guess I don’t then. Unless jdk is short for something?

real wasp
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java development kit
its a jre (java runtime enviroment) with a few extras to help developers develop and debug

rare citrus
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Ah gotcha. I don’t then. Unfortunately I’m not that experienced in Java, which is why I need help from someone who is. And I struggle to ask for professional help

real wasp
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Download a JDK from here. The version doesnt really matter, tho 17 is probably best.
https://adoptium.net/en-GB/marketplace/

Then (while minecraft is stuck) open command prompt (press windows then type in cmd and press enter)
In command prompt run jps -l

that will give you at least two numerical ids, one of them will be JPS itself and one of the others will be minecraft. hopefully there is only one other. or its labelled with minecraft, forge or similar

take the id from that and run this command in command prompt: jstack <id> > stack.txt (dont include the <>, so it looks like jstack 21884 > stack.txt)

then look for the stack.txt file in the folder that command prompt is open in (probably your user folder; C:\Users\My Username) and send that file (stack.txt) here by drag and dropping it

rare citrus
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Gotcha, I’ll start doing that now

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Do I do the command after the bug appears?

real wasp
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yes, while minecraft is stuck

rare citrus
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Gotcha, I’ll do that now

real wasp
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the stack.txt file will have a list of all code the game is running at that moment, and should be able to be used to figure out whats freezing it

rare citrus
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When i install jdk, is it supposed to open anything or does it just install

real wasp
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you need to download the .msi and then double click it to run

rare citrus
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So i did it corrently then. Just double checking

real wasp
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it should open a screen and youll need to press next a few times

rare citrus
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Well i meant after installation. I dunno if it was supposed to open a UI

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how do i run jps -1? Do i just type "run" because that didnt work. Sorry for asking a dumb question like this, I'm still somewhat new to windows

rare citrus
real wasp
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yep

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the character after the - is a lowercase L, not a 1. Discords font really doesnt show that well
it still works wihtout it, just from my testing -l gave a slightly nicer list

rare citrus
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Ah gotcha

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Well i typed in the stack.txt command (not that literally, but the command you gave me) and nothing happened. So im searching for the file in explorer

pliant galeBOT
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Paste created of stack.txt, uploaded by miyamiethan.

rare citrus
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This stack was generated while the game was on the pause screen. But the world was frozen and ticks were stopped. Like how i described it. I caused it to happen this time because i remember the location of a chunk that caused it, so i just revisited that location and bam

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I notice that the stack mentions "waiting" alot. Is that because of the pause screen? Because if so, I can try to get a stack while unpaused

cyan ingot
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Hi so i need some help. i have made a mod pack in 1.19.2 with around 200 ish mods now most of these mods are pretty small scale just add small new items or client side or just performance increasers. the main big ones are the terrain generation mods of which there are. Terralith, better end, Incendium, town and towers, and all of the young series mods better desert temples ocean monuments etc. ther are some more but they are very minor and dont effect terrain they just add small structure into a village for eg like a tower. the main issue im having is when generating new chuncks sometimes the server just starts spiking in ram like crazy going from a solid 6 to instantly up to 12 then 14 15 eventually 19 and then 20 and the server crashing. which is so odd considering minecraft shouldnt be using that much ram anyways and this is only with one player online. i would be willing to share everysingle mod in teh mod to someone who is wiling to help me figure out why this is happening. i also contacted the server hosting i use and they tried to help they came to conclusion its a memory leak with a mod that keep leaking memory when you are gening new chunks or somthing around those lines. i also have spark installed and could help with getting you a heapdumb or a profiler summery to read that could potentially help.

real wasp
rare citrus
real wasp
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or press F3 + P to get the pause screen to not automatically show up when you alt tab

rare citrus
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Having trouble locating the stack.txt file

rare citrus
pliant galeBOT
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Paste created of stack.txt, uploaded by miyamiethan.

rare citrus
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Do I need to do anything else?

rare citrus
real wasp
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Try remove hairy zombies

rare citrus
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Okay, Ill off that mod and try revisiting the location that cuases the issue

real wasp
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its doing stuff when one of its mobs spawns, so its likely not specific location based

real wasp
rare citrus
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Thats odd. Because ive seen hairy zombies spawn. The issue seems to be tied to chunk loading

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Can you describe to me spark heapsummary and skyrocketing are in this context?

real wasp
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i replied to someone else, that is not for you

rare citrus
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oh my bad

real wasp
rare citrus
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I also dont think its tied to mob spawns the issue can occur while creating a new world as well. But im still testing the idea you had

lavish summit
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Um... I'm not sure where to ask this, and if it's over asked, forgive me I didn't know.. but has anyone suggested a redownload multi button? So you can click and have several mods/cc reinstalling in the queue? I'm sure that'd bog things down... but it'd be nice to at least do little chunks at a time. 🥲

rare citrus
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If you have the mods downloaded already, export the profile. So when you import the profile it downloads them all at once @lavish summit

lavish summit
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Or I guess the better question to ask is when will the broken option be available?

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If that is what it's meant to do?

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I just joined so I'm super new to this disc

rare citrus
lavish summit
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Ok, thank you!

rare citrus
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No worries! I went to the wrong channel my first time too! (this is my first time)

rare citrus
rare citrus
vale pulsarBOT
#
Where to suggest new ideas and vote for others on CurseForge

CurseForge is looking for great ideas and user feedback, Get into the CurseForge Community by providing some feedback and voting on what's important to you!

Location In-app
  1. Click the CFsupport button on the bottom left of the app.
  2. Click on CFideaSuggest a Feature option!
real wasp
# rare citrus If you could tell me a bit more pls about what the stack is telling you about wh...

Line 1105 is the main "Server Thread", and it mentions some code from heavy zombies running:

    at net.mcreator.hairyzombies.procedures.OnZombieSpawnProcedure.execute(hairy_zombies@1.0.0/OnZombieSpawnProcedure.java:67)
    at net.mcreator.hairyzombies.procedures.OnZombieSpawnProcedure.onEntitySpawned(hairy_zombies@1.0.0/OnZombieSpawnProcedure.java:32)
    at net.minecraftforge.eventbus.ASMEventHandler_869_OnZombieSpawnProcedure_onEntitySpawned_EntityJoinWorldEvent.invoke(.dynamic)
rare citrus
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So the game got stuck in a loop of "do i gen the chunk or spawn the goofy zombie"?

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Did i understand that correctly?

real wasp
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im not entirely sure

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i think they may of requested a chunk to be geneated, but that chunk needed smoething else to happen first, which the zmobies were blocking

rare citrus
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Ah mkay. Thanks a million for your help bro. I can finally finalizing the modpack for release!

cyan ingot
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im working on trying to get some at higher ram percentages but for some reason teh server is crashing at around 10 12gb ram even though the limit is 20 its crashing from cpu usage i think https://spark.lucko.me/BjjLzQvPJ7

spark is a performance profiler for Minecraft clients, servers, and proxies.

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the one i linked here is when it was around 8 and rising

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but i cant anything at any higher ram usage teh server just crashes at 10

signal lintel
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how could i import custom sounds into the game?

signal lintel
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Okay nvm I'm stupid

real wasp
cyan ingot
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cus like on the server panel it shows around 10 thne teh server crashes and it shows that teh cpu load is like 900%

cyan ingot
real wasp
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maybe contact your host about the anomaly?
they may be able to figure out what is using the ram that spark isnt seeing but the panel is

cyan ingot
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well thats what i have been tring but neither me or them can figure anything out

cyan ingot
cyan ingot
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so thats why it says ony 3g

hardy elk
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Last month, I've ask for a public api key and I never get response and api key. What sould I do ?

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( sorry for my bad English I'm french)

rough salmon
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!devdiscord You might get better answers in the developer Discord. :)

vale pulsarBOT
minor mirage
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Hey guys, how can i enter the game localization projetcs? is there any specific link for it?

rough salmon
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"the game"? I think you need to be more specific

minor mirage
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I want to translate game mods. Let's take the sims 4 as an example, how can i join or create a translation project for it?

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i tried to look for the "localization" tab mentioned in the tutorials, but i couldn't find any

rough salmon
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I think you'd have to ask the creator of such mod, if they support localization, or if you can create a fork of their mod, for translation purposes.
(I'm not a lawyer, so I don't know)

minor mirage
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Ok, thanks anyway

turbid void
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{ "type": "melter:melting", "input": { "item": "minecraft:honey_block", "count": 1 }, "output": { "fluid": "productivebees:honey", "amount": 1000 }, "processingTime": 2000, "conditions": { "type": "forge:mod_loaded", "modid": "productivebees" } }

isn't that the right way to only load a recipe if a mod is present? it's... totally still trying to load it without productivebeez :/

median meteor
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Hello i got a error when building with gradle if someone can help me :

pliant galeBOT
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Paste created of message.txt, uploaded by anatolidiatlov.

digital hemlock
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Can anyone help me understand how minecraft custom loot_tables work for mods like gokistats? I am using the 1.12.2 version and it apparently uses loot_tables for several of its skills, but the skills don't seem to function even when I put points into them. I don't know if I'm supposed to manually set up these loot_tables or what.

real wasp
fervent onyx
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I know its probably a dumb idea but is there a way to make 1.8.9 mod to work on other versions of forge (for example 1.16.5) the same way as it does in 1.8.9?

real wasp
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you would have to completely rewrite the mod

fervent onyx
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Ehh

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Theres no other way?

turbid void
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no other way - the code is so different that it's more like a distant cousin you never met

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terrible analogy

real wasp
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you could code a tool that does it for you

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but that would take at least 100x longer

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and the resulting mod would be nigh unmaintainable

turbid void
fervent onyx
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Thanks for the answer

ornate fog
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Heyo. Developing mod for 1.19.2 forge with curios dependance. Problem: curios does not load while running client in dev environment. If add dependancies into mod.toml, the game crashes, as expected

While loading mod on separate minecraft environment with curios installed, everything works fine.

build.gradle: https://pastebin.com/Q0zmvuTf

pls help

turbid void
real wasp
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no, replace compileOnly with implementation

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(which just does buth runtime and compile)

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answered you in the dev discord

thick wyvern
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hello all, im on mc 1.16 using FTB Money. Does anyone know what could cause me to not be able to change the icons of these loot boxes? i try to set it within the reward table but the actual icon never changes. like 2 years ago it worked since globetrotter is a missing texture now

fallen marsh
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You should ask the FTB devs

thick wyvern
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cl0wn yea you are probably right

small glen
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How do I create a packet delay mod?

real wasp
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you dont

real wasp
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wut

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link to the description?

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looks to just be a normal .toml config

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my modpack/config/rereskillable-common.toml

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who told you it was only configurable through .class files?

bitter pine
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anyone know how too remove vanilla enchantments?

jolly axle
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is there any channel were we can ask to devs to add things

fallen marsh
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Add things to what

jolly axle
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like a game or other things

fallen marsh
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?ideas

vale pulsarBOT
#
Where to suggest new ideas and vote for others on CurseForge

CurseForge is looking for great ideas and user feedback, Get into the CurseForge Community by providing some feedback and voting on what's important to you!

Location In-app
  1. Click the CFsupport button on the bottom left of the app.
  2. Click on CFideaSuggest a Feature option!
jolly axle
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ok thank you

bitter pine
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Do you guys recommend doing like one - two sections today (like terrain or performance) or just full send it and do as much as possible asap for making modpacks

wraith token
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I would recommend to take time for projects, dont rush them.
For modpacks I personally priorise the performance than other facts.
You can have as many mods installed as possible, if it doesn't run smoothly in the end it would be sad :/
Performance should be also the first thing which you add with coremods.

exotic birch
pliant galeBOT
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Paste created of latest.log, uploaded by 1amr.

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Paste created of crash-2023-07-14_15.00.46-client.txt, uploaded by 1amr.

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Paste created of modlist.html, uploaded by 1amr.

exotic birch
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its a modpakc btw

fallen marsh
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That already asked where they were supposed to, you’re a few hours too late

summer thorn
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I'm not sure how to correct this, so I'm going to ask this here. I created a new project on Curseforge (and I can see it in my projects list) but chose a name that was too generic which fits a subcategory search on curseforge. So when I click on "View" link it just takes me to the subcategory search vs the mod page to edit the details. I spent a lot of time formatting and structuring the Description, so I don't want to lose that work, but would like to rename the project and relink the "View". Would it be possible to in the meantime have it renamed and relinked and then I can change it in the "Manage Project" overlay afterwards?

I still want to do some work and edits before uploading the mod and resourcepack files. Thank you for any help, realized my mistake after I got stuck

real wasp
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try add a / after the subcategory url

summer thorn
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that did work! I can tweak stuff from there, thank you so much!

real wasp
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funnily enough its not the first time its happened, good to hear the workaround still works

cedar prairie
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Does anyone have any guides or support on designing minecraft modpacks? I know how to put mods into a pack but I was wondering if there are any tips or tricks to make the pack more stable, optimized, etc... I've been designing one for me and my partner with ~233 mods and it is super unstable and impossible to join LAN without crashes

real wasp
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make it slowly, by adding mods a few at a time and testing with those mods before adding more.
yes it does take a lot of time, but this way you can tell which mods cause an issue (the ones you just added)