#⚙️︱authors-help

1 messages · Page 2 of 1

quartz yarrow
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ok it train my english

brave star
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I have the Minecraft louncher... If i want to Play the New installed mods, the Minecraft Just Downloads a New louncher and there i have to Download Minecraft also again, is there a method, to get the mods on my already installed louncher ? because my WiFi is Bad and installing a New louncher Just takes about 3 hours and then i have to Install Minecraft Java also again ...

dense wing
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hello

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i cant open curseforge

restive thunder
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This channel is for mod developers, if you're a user looking for assistance please use #👽︱game-support or a game-specific support channel

wheat frost
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Was wondering if there is a full list of everything in the forge MDK?

runic anchor
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so uhm i was wondering if there is a way to summon entities after an event ?

real wasp
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as long as you have the level you can add entities to it with addFreshEntity

real wasp
wheat frost
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sorry if it is a really stupid question but like where do i find it 😅 i have it loaded onto my project and everything yet i am still clueless

restive thunder
wheat frost
#

I am trying to find a list of all the methods added by forge, if there is one

restive thunder
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Added to what?

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And once your IDE imports the project through Gradle you should see net.minecrafforge:forge:<mc_version>-<forge_version> in your dependencies that will contain Forge and Minecraft with Forge's patches applied

real wasp
tired anchor
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anyone have any idea why this isn't working? it needs the "mine mine no mi" mod but its not seeming to work either way

proud fjord
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can someone help me? Everytime I want to close curseforge/my PC, curseforge restarts and looses all the mods I instaled for minecraft and the progres I made in them. Is there a way to fix this?

rough salmon
proud fjord
#

oh ok sorry

still flicker
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hello, if ive got a coding question, i can ask here, right?

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do you guys help with 1.16.5 stuff as well?

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i saw the forums stopped helping with 1.16.5

kindred dock
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Better to just ask your question. Assume the forums you mean the forge forums. We are curseforge, which is not the same as minecraf forge.

median meteor
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help!! im instaled Curse Forge app instaling... and error

turbid void
median meteor
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it's working now

rotund thicket
untold socket
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Is there a way i can make ATM 7 to the sky have good rewards?
In the YouTube videos i saw all the YouTubers got better/faster progress with better rewards

kindred dock
feral magnet
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uploaded file has mods that didnt show here

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first send of this will be deleted cuz it was in wrong channel

pulsar oyster
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anyone using mcreator here? if yes i need help with biome weight generation, etc. even after reading the articles on the mcreator page my biome generates very rarely even if i put the weight to 100

vernal marten
rotund thicket
median meteor
fallen marsh
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This isn’t a development related situation

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Also, you’re trying to load Fabric mods in Forge

heavy onyx
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i want to play modpack on aternos with 3-4 player how can i play can someone explain me on dm

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we have tlauncher

vale pulsarBOT
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tlauncher is a piracy supporting launcher, we do not provide support for it. Talking about or attempting to get support for it will result in a ban as per our rules. See: #📛︱rules #8

fallen marsh
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You will receive no help of any kind

native current
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how do i add minecraft to my "choose a game" file thing?

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my curseforge came with world of warcraft

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(am i allowed to ping mods??

kindred dock
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This isnt really what this channel is for. Its for people codding mods.

You downloaded the StandAlone version, which only supports WoW atm.

native current
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ohhh

kindred dock
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!getcf

vale pulsarBOT
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Looking to install the CurseForge app?
<:windows:798410728188936222> Windows

Minimum Requirements:

  • OS Version: 10 or 11
  • 64 bit Required.
  • 350MB storage space.
  • Microsoft .Net 4.8
  • Intel/AMD quad-core CPU
  • 8GB ram

[Windows Download]
[Windows Alternative Download]
If you are having issues with the Windows Download use the Windows Alternative Download to install Overwolf. Then download CurseForge from the App Store.



Windows Standalone: NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!
Requirements:
Uh, Windows? (No not the ones in your house)
WoW as that's all it's useful for..
Some sort of zoomy box that does teh verk.

[Windows Standalone] NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!



<:mac:798410654418862130> Mac

Minimum Requirements:

  • OS Version 10.14 or newer.
  • 64 bit Required.

[Mac Download]



:penguin: Linux

NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!
Minimum Requirements:
Something not windows or mac would be a start.
Hopefully it turns on.
A screen would be beneficial too.

[Linux Download]

native current
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ty

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lets hope my computer-passed-down-to-me-by-cavemen doesn't explode

kindred dock
ruby mirage
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Hello
Someone know how Modpack Creators change spawnweight/spawncounts and more in 1.19.2 ?
I use the new Biome Modifier to handle the Mobspawning in my Mod but i have no idea how to help Modpack Devs to change them now.
Or its only possible to do this via Datapacks now ?

turbid void
undone star
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does anyone know how can i get a player's uuid?

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i want that uuid that apears in /data get entity @p UUID command.

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i want to leash a mob to a player

restive thunder
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I suggest looking at how the lead does it

median meteor
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How do i change the backround and buttons on the start screen like PO3 or Tekkit?

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for modpack devs

turbid void
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Mods that do that - 'fancymenu', 'packmenu'

median meteor
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Thanks, im gonna go make another mcreator mod and finally make the questsdiesofcringe edit: i added a rick roll if they hacked in the other armor pieces for it to exist

median meteor
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anyone you know why i cant open my gui?

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error is at the bottom of the console

median meteor
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as the name

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and the translation

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would it work?

median meteor
kindred dock
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If they knew they would have answered. Please dont random ping people (replies ping by default)

turbid void
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!noping

vale pulsarBOT
#
⛔**DO NOT PING OR DM UNLESS ASKED**⛔

Please keep in mind - Quote reply is considered a ping!
⚠️You will be timed out / banned according to moderation judgment.⚠️

median meteor
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Um, briar, you want to be on a list of supporters?

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dont know how else to speak because no ping

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sry idk

turbid void
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I have no idea what you're saying about using a JSON. I recommended two mods that can be used to change main menu screen graphics and buttons.

Not necessary - and I think the term you're looking for would be 'contributor'

coral escarp
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im trying to put a photo in my mod description and not sure how to get the "right" link for it

coral escarp
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<@&1029742729472782430>

kindred dock
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Not something you needed to ping the role for..

normal elk
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not sure you know what moderator means

coral escarp
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wouldnt you know how to do it?

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where would i find how to then?

real wasp
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yes, but the role should only be used for server moderation issues, not user probelms

normal elk
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does it matter if they know it? you are being both rude and breaking the rules.

coral escarp
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not trying to be rude in any way, just trying to figure it out and dont know where to go

kindred dock
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If someone knew and was available to answer they would have.

coral escarp
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sorry didnt know how often you guys check, peace out

kindred dock
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You did also ask in a room for people that code mods.

coral escarp
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dont worry about helping ill figure it out

kindred dock
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Pretty sure pictures need to either be hosted on an image hosting site like imgur to be linked properly on the description page. Not sure if putting them in the projects image tab would be the same or not

coral escarp
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thanks, sorry again for the ping it wont happen again

median meteor
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I know Java but wanted to learn how to make forge mods for 1.8.9 any ideas how to start

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my first idea is a chat detector like censor or smth that tells you when a toxic player is in the lobby

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It's for practice

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I have experience with coding plugins with spigot/bukkit

steady torrent
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hey everyone

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someone posted my mod on a website called tlauncher and theres no credit or any way to contact them

vale pulsarBOT
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tlauncher is a piracy supporting launcher, we do not provide support for it. Talking about or attempting to get support for it will result in a ban as per our rules. See: #📛︱rules #8

steady torrent
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the setting on my mod is "All Rights Reserved unless otherwise explicitly stated." so how are they allowed to use my mod

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is there any way i can take it down

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they even use the same pictures as the curseforge

fallen marsh
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All Rights Reserved means nothing to pirates and rehosting site

steady torrent
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ma god

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so theres no way i can take it down

fallen marsh
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I really don't know

steady torrent
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ok

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i think its being monetized and i haven't even been paid a penny

normal elk
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You can take legal action, but it's likely to be a waste of your money.

steady torrent
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sad

cobalt coral
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anyone experienced with minecraft 1.7.10 forge mod coding

restive thunder
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Do yourself a favor and use a modern version

cobalt coral
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id like to, but the server im doing this for is using 1.7.10 😦

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i just need to find out how to make a keybind disconnect you from the server

restive thunder
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That sounds sketchy to me

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What's wrong with using the menu unless you're combat logging?

cobalt coral
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just convenience's sake

restive thunder
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To save you literally one click...

cobalt coral
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automate all

restive thunder
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Client automation could be considered cheating you know

cobalt coral
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its a mod just to disconnect 😭

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ive seen in recent versions they use client.disconnect but i cannot find anything similar in 1.7.10

restive thunder
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Still sounds to me like you want to make a combat log keybind which I would personally consider a cheat as it would not require you to stop, open the menu, and click disconnect like other players have to

cobalt coral
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thats ur opinion, i came for help man

restive thunder
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So you admit you're asking for help in making a cheat?

cobalt coral
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no, thats ur opinion i said

restive thunder
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It provides an advantage over other players, that is not an opinion

teal estuary
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couldnt any player make the exact same plugin and be in the exact same situation

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modding is free and does not require infinite wisdom

restive thunder
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Modding requires following Mojang's EULA, which forbids mods that give any one player an advantage over another

teal estuary
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bro wants to dc from the server

restive thunder
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If you can't follow Mojang's EULA you're not welcome in your Minecraft Support channels

restive thunder
teal estuary
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the eula has nothing against what you just said

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i literally just read it

restive thunder
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It does

teal estuary
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i am reading it RIGHT NOW

kindred dock
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Whats the issue?

teal estuary
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apparently you cannot make a disconnect mod for minecraft because they are claiming it is a cheat

turbid void
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the thing in question may not be your intent jake but that's irrelevant to it in fact being an advantage against the eula

teal estuary
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there is nothing against advantages in the eula man i literally just read it

kindred dock
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Why do you want to make a disconnect mod? For what purpose.

restive thunder
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raizel wants help making a keybind to combat-log, stopping them from standing still in the menu which is the last chance for other players to kill them

teal estuary
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he said for convienence

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he never said combat logging lol

restive thunder
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Saving a single button press is not a "convenience"

teal estuary
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THATS LIKE

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TEXTBOOK DEFINITION

restive thunder
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"I didn't say it was a cheat I said it was a utility" does not fly with me

teal estuary
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i have a streamdeck and use it to click pause on my spotify so i dont need to reopen it every second

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thats convience

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ok so ur admitting its literally your opinion

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?

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also more of the eula for u

restive thunder
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Being able to instantly disconnect when a fight doesn't go your way vs someone who has to stand still defenseless for a moment in order to disconnect is literally an advantage over other players

teal estuary
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we literally never said it was for combatlogging

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he didnt

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i didnt

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no one has but u

cobalt coral
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assumption

turbid void
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your intentions of what it will be used for are irrelevant to the topic

restive thunder
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Not declaring something doesn't mean it's false

teal estuary
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u dont have to help if having an advantage is really whats bothering you so much lol

turbid void
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no you don't understand

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read that again a few times

teal estuary
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i read it

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clarify

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the intentions are irrelevant lol ?

turbid void
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declaring you're only going to use it for innocent usage is irrelevant

teal estuary
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so what is relevant ?

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saying what it does ?

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disconnect you immediately on keybind press ?

turbid void
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that's like saying you're going to use x-ray but not to use it for advantage

cobalt coral
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its a disconnect

teal estuary
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ok but it literally disconnects you

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thats the purpose

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thats all it does

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he wants to know how to do that with a mod lol

restive thunder
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It can be used for cheating, I have no reason to trust you to not use it in that way

teal estuary
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then dont help

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its literally for a 1.7.10 mod lol

lucid jackal
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How can I create my own mod in minecraft 1.16.5

restive thunder
vale pulsarBOT
#
Wording is important!

Forge = Minecraft Forge, This is a modloader often just called "Forge".
Fabric = Fabric MC, this is another modloader, just called "Fabric".
CurseForge = A Website/App that has content for games.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.

These are not Interchangeable! Please use the correct terms as it allows us to help you faster!

restive thunder
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jake I have a duty to keep this discord free of cheaters and those who make cheats, it's not simply a matter of "don't support it but let them flourish on their own"

teal estuary
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it literally is not a cheat man

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ur being weird about it

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its like saying people who use disconnect binds in csgo are cheating lol

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gives me an advantage because i can leave the game faster

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kill binds in rust

kindred dock
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Disconnecting at the click of a key can be seeing as cheating. Even if thats not your intent.

turbid void
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this is an awful lot of fuss for something that's not even needed whatsoever

teal estuary
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mf just wants it for himself 😭

kindred dock
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If this is something you want to do you will have to figure it out, we will not help you do that here

teal estuary
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lmfao

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this is hilarious

kindred dock
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Easy as that

restive thunder
teal estuary
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thats every single bind in every game

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i set buy binds in csgo so i dont have to do that

kindred dock
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Enough about this. Someone else had an actual question thats getting burried.

teal estuary
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pretty sure he got replied to

restive thunder
teal estuary
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then make the mod

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download a mod

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its literally a mod rn

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on curseforge man

kindred dock
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There you go, problem solved

teal estuary
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its not for 1.7.10

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lol

kindred dock
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Cant help you there.

teal estuary
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then dont

kindred dock
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Noone here is going to help you either. Pretty clear by now on that

teal estuary
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not helping bc they are being goofballs lol

kindred dock
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Will have to find somewhere else that would help with something like this

teal estuary
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truly a goofy team

kindred dock
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Ok Enough. Any more talk about this will be removed at this point. You got your answer. It will not change

restive thunder
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and banned, I've had enough

cobalt coral
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thanks for the help

kindred dock
turbid void
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i don't even think they understood this isn't the Forge discord (anyhow...)

cobalt coral
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its dev help

kindred dock
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yes, but we do follow mc Eula's as well as our own rules. Some people also think the cf discord is the official forge discord.. which doesnt help either

cobalt coral
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i know, im replying to briar, i know this isnt the forge discord, but its a dev help channel

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for working on mods

kindred dock
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ah, yeah.

restive thunder
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Yes, but unlike the Forge Discord people need to be specific about which loader they intend to work on as in here we don't really have an expected default

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Could be Forge, Fabric, Quilt, Sponge, Spigot, Paper, etc.

steady torrent
#

Why not just press alt f4

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Lol

restive thunder
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Please don't re-ignite the dumpster fire

steady torrent
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I’m sorry

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Forgive

loud python
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can a mod pls tell me what's the issue here?

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<@&1018539314168221847>

rough salmon
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... that's exactly not how to use this role ping

loud python
#

oops

rough salmon
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Remove optifine

restive thunder
rough salmon
loud python
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sorry

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worked, thanks very much ❤️

lavish yarrow
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Why when I fall in sky factory it don t tp me back up

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Before it was working

rough salmon
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You should probably ask the modpack creator about that. And this is not a support forum for users to ask why things aren't working. This is for devs/addon/mod makers to get programming help.

rough salmon
bronze crown
#

what is the easiest way to get into minecraft mod coding?

normal elk
#

easiest way is to learn java coding. once you have that you can seek out help is the minecraft modding discord or other places.

bronze crown
normal elk
#

!noping

vale pulsarBOT
#
⛔**DO NOT PING OR DM UNLESS ASKED**⛔

Please keep in mind - Quote reply is considered a ping!
⚠️You will be timed out / banned according to moderation judgment.⚠️

bronze crown
#

oh srry forgot

normal elk
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and no, i have no idea.

timber sequoia
normal elk
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should be online stuff you can find, or enroll in a class

bronze crown
#

can a mod dev that knows how to do a mod write me privately I want to ask something because it would probably be advertising

fringe crypt
#

Hi, A while ago I made a support ticked because my curseforge points transaction was never completed. The ticket seems to have been closed but my transaction still is pending.

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Its quite a lot of money to just go poof, so I'd like to atleast have the points returned to my account if the transaction is not going to be deposited

rough salmon
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!devdiscord This is a better place for it (more devs and creators)

vale pulsarBOT
fringe crypt
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Alright thank u!

rough salmon
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No problem! Hopefully it gets resolved!

fringe crypt
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I hope so too 🙂

strong falcon
#

where is fml\:textures/gui/forge.png located in the instance's folder?

turbid void
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It's likely not and instead in the \installs folder with the core MC and forge folders. What are you trying to do?

strong falcon
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customise the forge mod loading screen for my modpack

turbid void
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There are mods that can do some things. Look up "it's the little things". Also packmenu, fancy menu, better loading screen.

strong falcon
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Oh I know about that I'm talking about the screen with the hammer hitting the anvil

fallen marsh
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I’m pretty sure that was something Forge itself did

strong falcon
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I've seen other modpacks customise it. Eg. Sky Factory 4

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oh yeah my modpack is 1.12.2

fallen marsh
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That was a version with the hammer striking the anvil, a different version had the hammer and anvil slowly spinning around

strong falcon
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The version my modpack is using is the hammer striking the anvil

hollow meteor
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Hey all! I uploaded a new mod yesterday. It got approved this morning but I noticed that dependencies where not added automatically

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Relations tab is empty and I'm wondering what effect that might have when downloading it in the launcher

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I tried adding it to each file manually but Relations tab is still empty

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I haven't had to do this for previous mods or modpacks and that's why I'm confused right now

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Just realized I didn't mentioned that it's a Minecraft java mod. Versions 1.18.2 and 1.19.2

rough salmon
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!devdiscord I think it's a good question for the dev discord

vale pulsarBOT
hollow meteor
rough salmon
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Huh.. doesn't for me. Gimme a second, I'll create a new one

normal elk
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Does for me too

rough salmon
normal elk
#

Also invalid

rough salmon
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:(

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*scratches head*

normal elk
#

Hmm reloading discord made the 2nd link maybe valid?

rough salmon
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Yeah, can't look at the previous invite links in the dev server. :| So that one is probably broken then. Will ask to update the bot command

stiff kiln
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guys if want to increase the number of mobs of a mod on minecraft for example in this case (alex mobs) what should i do, because i feel like i dont see as many animals as i should seee and that mod adds a ton of new animals to see just like 1 different type per hour..

real wasp
#

try remove performant

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it decreases entity spawns for 'performance'

azure canopy
#

Huh, since when did the CF Dev Discord need a verified phone? Neither this server nor the OW one has that requirement.

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I think it's now the first server I'm in that needs one.

rough salmon
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This server requires a verified phone from what I know.

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(unless you were already a member when we activated that)

sand root
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how can you like place blocks and destroy blocks in the world with fabric mods like you would be able to with plugins

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you have been typing for like 5 hours

azure canopy
sand root
real wasp
#

are you making a mod?

sand root
#

nevermind

signal crypt
#

I'm trying to make a 1.19.0 mod for minecraft on the latest forge release. I'm using IntelliJ on Windows 10. Whenever I try to run gradlew genIntellijRuns in windows cmd, it fails stating the following:

FAILURE: Build failed with an exception.

  • Where:
    Build file 'C:\Users\RedRain0o0\Desktop\Development\Red's Enderium\build.gradle' line: 15

  • What went wrong:
    Could not compile build file 'C:\Users\RedRain0o0\Desktop\Development\Red's Enderium\build.gradle'.

startup failed:
build file 'C:\Users\RedRain0o0\Desktop\Development\Red's Enderium\build.gradle': 15: Unexpected input: '{' @ line 15, column 11.
minecraft {
^

1 error

  • Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.

BUILD FAILED in 6s

#

My build.gradel looks like this at lines 10-20

// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
mappings channel: 'official', version: '1.19'

accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default.
restive thunder
#

Can you provide the whole project in a github repository?

signal crypt
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Yep

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How do I add a folder?

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Wait

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Nevermind

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I can zip it

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It's just the MDK with a few changes to the build.gradle

restive thunder
#

Seeing a github repo used like that is a tad painful but I guess it works

signal crypt
#

I don't use github often

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I have no idea what I'm doing

restive thunder
#

Honestly it is a bit painful to use GitHub if you're not using a proper git client

signal crypt
#

?

restive thunder
signal crypt
#

I already have git

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I got it while modding BoneLab

restive thunder
#

Ok then you'll want to learn to use it

signal crypt
#

Ok

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How do I fix line 15 though?

restive thunder
#

Still looking into it

signal crypt
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Ok

#

I'm following this tutorial if it helps https://www.youtube.com/watch?v=Dfx1mXcg2h8

Hello everyone, I am back to YouTube again after now finishing college, and so I have a bunch of 1.19 videos ready to be released, so I hope you guys are ready for the 1.19 modding game!

In the next video we will get straight into the real modding with adding items into the game! Remember, if you have any problems, please join the discord that ...

▶ Play video
restive thunder
#

Oh my god, Gradle...

#

What a useless error message

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Syntax error is ACTUALLY in your args for your data run config

signal crypt
#

?

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Args?

restive thunder
#

Did you understand any of this or is it all copy-pasted from the tutorial?

signal crypt
#

Copied

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I a clueless otherwise

restive thunder
#

Where you cut out "examplemod" and replaced it with archivesBaseName you also removed a comma that you didn't replace

signal crypt
#

Ah

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That would do it

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Where might that be

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Here I assume

signal crypt
#

Fixed it

signal crypt
#

Nevermind

#

Wait I'm pretty sure it's just cause lost connection

bronze crown
#

so is mccreator good for starting or should I start learn java and then code the mods with java?

fallen marsh
#

Learn java

bronze crown
#

ok short answer xD

fallen marsh
#

MCreator isn’t a good thing to use

real wasp
#

Mccreator works, for a time.
then you start doing complicted stuff and it either cant do it, or does it ih a laggy way.
then you have to port the entire mod away from mccreator anyway, so its better to just stay away

fallen marsh
#

I still want to learn coding, but I don’t have the time

bronze crown
#

I know a 12 hour where someone explains java can I send it to someone that can say if thats nonsense or true you dont need to watch the whole video you can skip the video and just see what he says etc.

#

I dont want to watch the video and then I learned nothing

real wasp
#

there are were tutorials pinned for learning java

#

but yamza seems to of edited them away

#

grass Want to start modding Minecraft? grass
It is strongly recommended to know Java before starting, because Minecraft, and many mods, use more advanced Java concepts like lambdas, generics and polymorphism.
If you don't know all of these concepts, you may have some difficulties modding.

Here are some online resources that will help learning Java:

JetBrains Academy (free online course): https://www.jetbrains.com/academy/
Codeacademy (free online course): https://www.codecademy.com/learn/learn-java
University of Helsinki (free online course): https://java-programming.mooc.fi/
Basic Java Tutorials: https://docs.oracle.com/javase/tutorial/
Intorduction to Programming using Java by David J. Eck (free online textbook): http://math.hws.edu/javanotes/

Once you know Java, you can get started with these modding tutorials:
Playlists for different versions by Kaupenjoe: https://www.youtube.com/c/TKaupenjoe/playlists
McJTY's Modding Tutorial for Forge: https://wiki.mcjty.eu/modding/index.php?title=Main_Page
Official Fabric wiki getting started: https://fabricmc.net/wiki/tutorial:setup
NeoForge also has a wiki: https://docs.neoforged.net/docs/gettingstarted/

These extra unnofficial wikis are maintained by the community and you may find them useful.
Fabric: https://fabric.moddedmc.wiki/
Forge: https://forge.gemwire.uk/

real wasp
#

The university one is quite good

bronze crown
#

I remember I did the university one but quit because a video tutorial wasnt in english so I couldnt do it

#

subtitles werent in english either

real wasp
#

I didnt use any of the videos, the text was enough for me
theres also the option to skip a lesson if you dont like it or cant do it

signal crypt
#

I ran 'gradlew genVscodeRuns' for the setup first time around, and it failed at 'downloadserver' after ~4 hours due to connection loss. Second time around I did 'gradlew genIntellijRuns' and everthing before 'downloadserver' took about 1 minute. It's been 7 hour on 'downloadserver'. Is this normal?

real wasp
#

that doesnt seem normal
somethings probably affecting your connection to the download servers

#

!hosts

vale pulsarBOT
#
Hosts-file, how to get it

On Windows
Press Win+R on your keyboard, and paste notepad %windir%\system32\drivers\etc\hosts
Screenshot/Copy the contents and paste it into the chat.

On Mac/Linux
Open a terminal window, paste cat /etc/hosts
Screenshot/Copy the contents and paste it into the chat.

real wasp
#

can you send that here?

signal crypt
#

Copyright (c) 1993-2009 Microsoft Corp.

This is a sample HOSTS file used by Microsoft TCP/IP for Windows.

This file contains the mappings of IP addresses to host names. Each

entry should be kept on an individual line. The IP address should

be placed in the first column followed by the corresponding host name.

The IP address and the host name should be separated by at least one

space.

Additionally, comments (such as these) may be inserted on individual

lines or following the machine name denoted by a '#' symbol.

For example:

102.54.94.97 rhino.acme.com # source server

38.25.63.10 x.acme.com # x client host

localhost name resolution is handled within DNS itself.

127.0.0.1 localhost

::1 localhost

#

It's on 8 hours now

real wasp
#

Can you download the server from the regular mc launcher?

real wasp
#

sims Want to start making mods or custom content for The Sims 4? sims
Depending on what you wish to make you will need different tools.

No matter what you end up making you will want https://sims4studio.com/ to package your stuff up into useable files.
The Sims 4 Studio also has an extensive forum and help community.
Their tutorial index is here: https://sims4studio.com/thread/662/index-studio-tutorials-online-manual, for easily locating tutorials, like this Getting Started one: https://sims4studio.com/thread/13876/learning-tools-srslysims.

Custom Content
For anything needing texturing or recolouring you will need Photoshop (https://www.adobe.com/products/photoshop.html), or a free alternative such as GIMP (https://www.gimp.org/) or Paint.net (https://www.getpaint.net/). These are also helpful for making other assets such as a project icon and touching up showcase images!
Blender is the preferred option for anything involving models: https://www.blender.org/. The Sims 4 Studio has blender integration built in for this.

Modding
Modding is mostly XML editing, although more complicated stuff requires Python.
The Sims 4 XML format is well documented here: https://lot51.cc/tdesc
For mods that involve Python you will want a good knowledge of the language, there are plenty of free online tutorials for that.

Other Resources
The Foxbury institute has a lot of tutorials for making Custom Content: https://thefoxburyinstitute.tumblr.com/
There is an unofficial Sims 4 modding wiki, although it is incomplete: https://sims-4-modding.fandom.com/wiki/Sims_4_Modding_Wiki.
The wiki creators also have an extensive discord with a lot of active modders, found here: https://discord.gg/qxz5Kn5

timber sequoia
#

For those who do mod development, how would you approach redesigning the HUD for minecraft? Would you have to code for each HUD-modifying mod? Or could you blanket apply changes?

balmy haven
#

i need help

#

when i try to play a mod it opens the launcher so i click play and it loads but when it finishes loading it closes minecraft

#

and i have tried to repair installation

fallen marsh
#

Your question doesn’t have anything to do with development

toxic spade
#

Hey doese anyone know how to become a werewolf mod in BlockBuster? if do text me in dms

real wasp
#

This is not the channel for help with using mods, this is for developing mods

toxic spade
#

can you help?

real wasp
#

No, and please move channels

chrome junco
#

is this the right channel to report a bug or something

fallen marsh
#

No

dawn crow
#

Is there a way to get all my mods' individual download counts through the CurseForge API?

vale pulsarBOT
#
Download counts are fine.

Download counts don't always update properly on the site. They are still counted though, it will update eventually.

dawn crow
#

Preferably through one API call, I don't want to get ratelimited or anything

real wasp
#

this would be a better question to ask in the dev discord

#

!devdiscord

vale pulsarBOT
dawn crow
#

Ah, alright

signal crypt
#

How do I this error?

#
  • What went wrong:
    Execution failed for task ':downloadAssets'.

Failed to get asset: minecraft/lang/af_za.json
Failed to get asset: minecraft/lang/ca_es.json
Failed to get asset: minecraft/lang/en_nz.json
Failed to get asset: minecraft/lang/szl.json
Failed to get asset: minecraft/lang/zlm_arab.json
Failed to get asset: minecraft/sounds/item/goat_horn/call3.ogg
Some assets failed to download or validate, try running the task again.

  • Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.

Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0.

You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.

See https://docs.gradle.org/7.4.2/userguide/command_line_interface.html#sec:command_line_warnings

BUILD FAILED in 11m 50s
5 actionable tasks: 5 executed

median meteor
#

how I can play piexlmon but won't let me play

signal crypt
#

This is for development

torn cargo
#

how can i set blacklist/whitelist for byg biomes and minecraft biomes

cinder lava
#

Someone knows about blockbench ?

timber sequoia
timber sequoia
real wasp
#

Commands as in / commands like /time?

timber sequoia
#

I meay be missing the term for it. Something like the base Java code of System.out and things like that

real wasp
#

so methods and fields you can call on things

#

Usually people just use their IDE's for that, all decent ones have autocomplete and search

#

like so

timber sequoia
#

Awesome, thank you!

real wasp
smoky shuttle
#

I'm sorry for the question, I'm making my own mod for Minecraft and I don't know how to make a bow out of a regular item. Can anyone suggest how to do this?

real wasp
#

Is this your own custom item?

jade flare
#

The .class archives are models?

real wasp
#

Java models are .class files because they are java code, however its basically impossible to turn them back into editable model files (like blockbench)

smoky shuttle
real wasp
#

Make it a new BowItem, instead of a regular Item

#

(or if you have a custom Item class make it extend BowItem instead of Item)

alpine vector
#

hello

alpine vector
#

im trying to have obj models work in forge

#

any suggestions or something ?

#

in fairly new to Forge

signal crypt
#

How do I fix this?
2: Task failed with an exception.

  • What went wrong:
    A problem occurred configuring root project 'Create A Friend'.

Missing 'minecraft' dependency.

  • Try:

Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.
==============================================================================

BUILD FAILED in 16s

restive thunder
#

Show your build.gradle please

dusky grove
#

what's the best mc version to start modding in at the moment? I remember when I used to make some mods for fun 1.12.2 was the best (and latest) version with a wide range of mods, but now 1.16.5 and 1.18.5 seem to have a good amount too.

signal crypt
#

I got this as a create addon template

timber sequoia
#

Is that because its the most up-and-coming, or the most stable?

signal crypt
#

Nevermind cross compared with a normal 1.18.2 MDK

#

Nevernevermind didn't work

real wasp
timber sequoia
#

Hmmmmmm. Does that also apply to making new mod packs? Or will people generally play whatever version you feel like?

Odd question, but can curse forge see the popularity of certain versions and modpacks, in more detail then use regular folks?

real wasp
#

probably, tho a lot of information is available through the api

timber sequoia
#

I don't have to skill atm to mess with the API, but I'm glad to know the information is available.

real wasp
timber sequoia
#

I feel a little bit like version chasing is a challenge for newbies making packs. I'm trying to develop a pack with a few custom mods and uhhh I feel like I've fallen so far behind

real wasp
#

yeah, it can feel like that a bit
especially if mods dont update to a certain version (ie tinkers isnt on 1.19 yet)

timber sequoia
#

Oh man, waiting for botany pots was a nail biter

#

BTW, can I DM you a private question?

#

Non-minecraft related

real wasp
#

yeah

valid hornet
#

I have noticed for geckolib mod it seems the newest one a least causes issues

kindred dock
#

!projectissue Report it to the mods devs

vale pulsarBOT
#

Please visit the project page for the content you posted about and look for a way to contact the developer.
Somewhere on the page there is usually a method of contact. Look for one of the following things:

  • Issues tab like the image below.
  • Discord link.
  • Twitter link.
  • Comments section below the project.

If no contact method exists you will either have to remove the project or find a solution on your own.

fiery geyser
#

Hiiii! I'm starting with modding along with a friend and we are kinda confused about a couple of things.

Why are there people referring to clases that doesn't seem to exist in 1.18.2 but the names are really close like: HorizontalFacingBlock <=> HorizontalDirectionalBlock or SwordItem <=> ItemSword

Why is it so hard to find properly made documentation? It just doesn't exist and must look around everywhere?

Why I see examples of getDefaultState() but it says it doesn't exist? (Recomended Forge version for 1.18.2, using Eclipse)

Sorry for asking too much at once D: I made a post on mineacraftforum but it wasn't answered after the first day (https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/modification-development/3162994-cant-create-a-simple-block-on-1-18-2)

real wasp
#

The Minecraft jar that is available to use is obfuscated, so something wentlthrough and renamed and reorganized everything so it still runs the same but its not human readable.
This is a big problem for modders, so people started deobfuscating it. Making up names for the classes based on what they seemed to do. These are called mappings, because they map an obfuscated name to a deobfuscated (human readable name).
The mappings most people use in 1.16 and below were known as MCP, however with 1.17 Mojang released the official mappings for the game. These are the names that Mojang uses for coding the game (event includes all their typos 😆). Now most people use those and they are known as Mojmap.
This means that quite a few things changed names between 1.16 and 1.17.

fiery geyser
#

OOOOOOOOOOH

#

wow that's a big game changer

#

Someone answered the post and used Settings, I guessed is Properties

#

ItemPlacementContext and StateManager don't exist, what's their Mojmap?

#

and the one for getDefaultState()

#

god how am I supposed to know all of this without asking XD

real wasp
#

follow an up to date tutorial, not an old one

#

theres a couple in the pins in this channel

#

Note that most of Fabric, another loader, uses yet another set of mappings called Yarn. These are like MCP but different names again.
I believe thats where Settings come from

fiery geyser
#

oooooooooooooooooooooooooooh

#

thanks a lot

real wasp
fiery geyser
#

when registering a block item it needs a registry name right? must be the same as the block?

real wasp
#

yes, thats how minecraft stores your block.
it does not need to match up with the translated name, or variable name either (if you store it in a variable, ie static init with DeferredRegister)

fiery geyser
#

I'm so confused with this crash

real wasp
#

whats the crash report say?

fiery geyser
#
[25oct.2022 22:20:20.683] [Worker-Main-8/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to load model: 'lightningmobs:lightning_block' referenced from: lightningmobs:lightning_block#facing=north: java.io.FileNotFoundException: lightningmobs:models/lightning_block.json

[25oct.2022 22:20:26.252] [Worker-Main-8/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to resolve texture reference: #north in lightningmobs:item/lightning_block

[25oct.2022 22:20:26.407] [Worker-Main-13/ERROR] [net.minecraft.client.renderer.texture.TextureAtlas/]: Using missing texture, unable to load lightning_block:textures/blocks/lightning_block_top.png : java.io.FileNotFoundException: lightning_block:textures/blocks/lightning_block_top.png

[25oct.2022 22:20:26.410] [Worker-Main-14/ERROR] [net.minecraft.client.renderer.texture.TextureAtlas/]: Using missing texture, unable to load lightning_block:textures/blocks/lightning_block_bottom.png : java.io.FileNotFoundException: lightning_block:textures/blocks/lightning_block_bottom.png

[25oct.2022 22:20:27.059] [Worker-Main-11/ERROR] [net.minecraft.client.renderer.texture.TextureAtlas/]: Using missing texture, unable to load lightning_block:textures/blocks/lightning_block_side.png : java.io.FileNotFoundException: lightning_block:textures/blocks/lightning_block_side.png



Caused by: java.lang.IllegalStateException: Some intrusive holders were not added to registry: [Reference{null=Block{lightningmobs:lightning_block}}]
```https://pastebin.com/B74QL1RR
#

I think that's the most important part, check the whole log in the bin if not

real wasp
#

any reason you aren't using a Deferred register? its prefferred over the registery events

fiery geyser
#

nothing in particular, should I switch?

real wasp
fiery geyser
#

oooooooooh

#

mmm would that fix the crash? I ask just to see if I should start right away or later when I can make at least one block

#

because if I do something wrong, the crash might hide it

real wasp
#

it would definitely fix the crash, as im pretty sure thats caused by using the register events incorrectly (i have no idea how you would use them correctly because people tend to use Deferred regsiters instead)

fiery geyser
#

oh lol

#

ight imma start right away

#

ill tell ya in some mins

#

what is ResourceLocation?

real wasp
#

the identifiers minecraft uses for all irs resources
they have two parts, a namespace and a path and are generally represented like namespace:path
every object in each registry needs to have a ResourceLocation unique to that registry. your modid is usually the namepsace

fiery geyser
#

OOOOOOOOOOOOH so that's such pattern

#

ok that makes it more clear

#

so path is the registry name

#

oh nice the crash is different now

#

now the game actually runs but then says

#
Mod File: main
    Failure message: Lightning Mobs (lightningmobs) has failed to load correctly
        java.lang.reflect.InvocationTargetException: null
    Mod Version: 0.0NONE
    Mod Issue URL: NOT PROVIDED
    Exception message: java.lang.NullPointerException: Registry Object not present: lightningmobs:lightning_block
#
at com.modcrafting.lightingmobs.Registry.registerBlockItem(Registry.java:32) ~[%2380!/:?] {re:classloading}
```in that line I'm trying to set the same registry name, aren't blocks supposed to load first than their items?
#

guess I'll just write the same string twice at the moment

real wasp
#

you dont need to set the registry name

#

you provide the name when you register it and thats it

fiery geyser
#

wanted to make a helper to register block items, sending the block so it get the name after registering

#

but seems that with deferred it's still not registered at that point so it crashed, but now it's working :D

#

somehow model/texture still not working LOL and name is weird, guess must override something or set a variable

#

but at least is not crashing :D thanks a lot!

real wasp
#

the log will have where it is looking for the model/texture

#

i believe your problem is that the folder in textures is called blocks not block

fiery geyser
#
[26oct.2022 00:09:02.978] [Worker-Main-9/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to load model: 'lightningmobs:lightning_block' referenced from: lightningmobs:lightning_block#facing=north: java.io.FileNotFoundException: lightningmobs:models/lightning_block.json
[26oct.2022 00:09:08.428] [Worker-Main-9/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to resolve texture reference: #north in lightningmobs:item/lightning_block
[26oct.2022 00:09:08.694] [Worker-Main-15/ERROR] [net.minecraft.client.renderer.texture.TextureAtlas/]: Using missing texture, unable to load lightning_block:textures/blocks/lightning_block_top.png : java.io.FileNotFoundException: lightning_block:textures/blocks/lightning_block_top.png
[26oct.2022 00:09:08.697] [Worker-Main-13/ERROR] [net.minecraft.client.renderer.texture.TextureAtlas/]: Using missing texture, unable to load lightning_block:textures/blocks/lightning_block_bottom.png : java.io.FileNotFoundException: lightning_block:textures/blocks/lightning_block_bottom.png
[26oct.2022 00:09:09.221] [Worker-Main-11/ERROR] [net.minecraft.client.renderer.texture.TextureAtlas/]: Using missing texture, unable to load lightning_block:textures/blocks/lightning_block_side.png : java.io.FileNotFoundException: lightning_block:textures/blocks/lightning_block_side.png
real wasp
#

actually no, it wont be that
you should still change that as a mojang employee has said it will be required to have the texture in the block folder in the future

fiery geyser
#

oh

real wasp
#

ah, your problem is using the wrong namespace in your model file.
atm its set to lightning_block, but the textures are in the lightningmobs namespace

fiery geyser
#

oh I'm dumb as f*ck

#

BRUH

#

JAJAJAJAJA I see it now

#

lightningmobs:block/lightning_block_side then?

real wasp
#

yep

fiery geyser
#

it was with lightningmobs:blocks/lightning_block_side before

#

that means that it would look for a folder blocks?

#

ok this is half working now, the model in hand misses one side and the block state is still fully purple black

#
[26oct.2022 00:20:36.433] [Worker-Main-11/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to load model: 'lightningmobs:lightning_block' referenced from: lightningmobs:lightning_block#facing=north: java.io.FileNotFoundException: lightningmobs:models/lightning_block.json
[26oct.2022 00:20:42.267] [Worker-Main-11/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to resolve texture reference: #north in lightningmobs:item/lightning_block
```Now only these two
real wasp
#

the item model for a block should just parent the block model

#

check how vanilla does it

fiery geyser
#

ok

#
{
    "parent": "lightningmobs:block/lightning_block"
}
#

that's how it currently is

#
{
    "variants": {
        "facing=east": {
            "model": "lightningmobs:lightning_block",
            "y": 90
        },
        "facing=north": {
            "model": "lightningmobs:lightning_block"
        },
        "facing=south": {
            "model": "lightningmobs:lightning_block",
            "y": 180
        },
        "facing=west": {
            "model": "lightningmobs:lightning_block",
            "y": 270
        }
    }
}
```Is there something wrong in this model with the goddam north?
real wasp
#

you forgot the block/ part of the model location

fiery geyser
#

I saw some mods not having it

#

interesting

real wasp
#

they may not have their models in a seperate block folder, not sure
vanilla definitely has it though

fiery geyser
#

ooooooooook now it kinda works but 2 things

#

somehow, specifically that side is in purple

#

the others and even the bottom are looking fine

#

aaaaaand it's supposed to rotate with how you placed it but not sure if the code is ok

#
[Worker-Main-8/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to resolve texture reference: #north in lightningmobs:block/lightning_block

[Worker-Main-8/WARN] [net.minecraft.client.resources.model.ModelBakery/]: Unable to resolve texture reference: #north in lightningmobs:item/lightning_block
#

somehow still one side is not working, bruh?

real wasp
#

the parent you chose requires a front texture

fiery geyser
#

OH

#

guess ill put the same as side

#

now for the part of rotating, im tired its past midnight so imma try solve that myself tomorrow

#

thanks a lot :DDDDDDD

real wasp
fiery geyser
#

how weird, I was trying that and gave me errors about not existing

#

guess coding too late in night is a bad idea

real wasp
#

definitely

fiery geyser
#

still not working D:

#

yeah I'm leaving this here or I'll manage to get it to crash again

#

thanks a lot :DDDDDDDDDDDDD

fiery geyser
#

GOD I'm a frigging idiot, state.setValue returns the modified state. I forgot they are inmutable so had to change
state.setValue() to state = state.setValue()

#

now it works, is far easier coding well rested than at 1 am

fiery geyser
#

hey, is it normal that the methods have obfuscated names and there are no docs? Is a bit hard to do things like that

real wasp
#

yes, that is normal

#

there is yet another mappings project that fixes that though

#

parchment is a layer on top of mojmap that also adds community sourced parameter names and java docs. switching to it is relatively simple

#

that is how to get started with it for forgegradle, which is what the forge mdk comes with

fiery geyser
#

How am I supposed to register a global loot modifier serializer?

#

The Forge registry gives a supplier, not the forge registry. If I execute get() it always crashes

restive thunder
#

In what context are you attempting to register your serializer? In what event or method?

fiery geyser
#

in a deferred register

#

I don't know why, from all registers, this is the only one that returns a supplier instead of the actual register, and it crashes

restive thunder
#

This is because it is a Forge registry and not a vanilla one, they are created at different times

#

Try using the ResourceKey instead of the registry itself

fiery geyser
#

but why would it be crashing because of that anyway?

fiery geyser
restive thunder
fiery geyser
#

oh

restive thunder
#

and you're using static init, which is fine if you use one of the DR.create variants that doesn't need an initialized registry

fiery geyser
#

I'm really new at modding

restive thunder
#

ForgeRegistries should have a resourcekey you can use, look around at the bottom

fiery geyser
#

I'm dumb

#

LMFAO

#

oh but is not visible

signal crypt
#

I use IntelliJ and have a forge 1.19.0 project made from the forge mdk. I'm trying to make a forge 1.18.2 project and every time I try to open it in IntelliJ it's gradle sync fails near instantly. I haven't edited anything besides the normal group and all the examplemod bits. I have JDK 17 as my JDK. I don't know what's wrong.

restive thunder
signal crypt
#

?

restive thunder
fiery geyser
signal crypt
#

You mean build.gradle?

restive thunder
# signal crypt ?

During Gradle import ForgeGradle will be doing things in the build tab of Intellij

real wasp
#

this thing

fiery geyser
#

found this other thing

restive thunder
fiery geyser
#

now

#

how do I use it

#

XD

signal crypt
real wasp
restive thunder
restive thunder
signal crypt
#

This? If you mean this I've been hitting this.

restive thunder
#

I did mean that...

#

Hmm, click the gear and check your Gradle settings, what JDK version is it using?

signal crypt
restive thunder
#

Go back to the build tab and click the eye, is it set to show warnings and successes?

signal crypt
restive thunder
#

Are you able to use the terminal to manually run a build?

signal crypt
#

?

restive thunder
#

Go to the terminal tab, does it use cmd or powershell?

signal crypt
#

You mean like a gradlew or a gradle sync

restive thunder
#

gradlew build

signal crypt
restive thunder
#

Ok, powershell you'll need to add a ./ ahead of the gradlew

fiery geyser
restive thunder
signal crypt
restive thunder
fiery geyser
#

seems to work :0 the game didn't crashed this time

restive thunder
#

I didn't notice the subclass

fiery geyser
#

now need to know if the creeper is actually dropping with 2% chance this item HAHAHAHA

fiery geyser
#

then realized there are 2 fields with the same name, one in the registries and another in the keys

#

XD

signal crypt
restive thunder
#

?noping btw

vale pulsarBOT
#
⛔**DO NOT PING OR DM UNLESS ASKED**⛔

Please keep in mind:
Replies ping by default, please turn it off with every reply, or don’t use the reply.

⚠️You will be timed out / banned according to moderation judgment.⚠️

signal crypt
#

Sorry

#

Also once it's done do you want me to send the entire log, or just the last bit?

fiery geyser
#

I got

[minecraft/SimpleJsonResourceReloadListener]: Couldn't parse data file lightningmobs:lightning_shard_lm from lightningmobs:loot_modifiers/lightning_shard_lm.json
#
{
  "type": "lightningmobs:lightning_shard_lm",
  "conditions": [
      "condition": "forge:loot_table_id,
      "loot_table_id": "minecraft:entities/creeper"
  ]
}
#

I'm really lost at this part on how to do the condition for a creeper to drop it

#

this should make it right?

#

oh im dumb

#

missed a ", sorry for the spam D:

fiery geyser
#

wait, still it's not working

#

doApply isn't even running, messed something up somewhere but I don't know

#

this is the serializer

torn cargo
#

Which mod is spice of life alternative for 1.18.2? Please ping me

rough salmon
fiery geyser
# fiery geyser this is the serializer

got this all working and even made config files and added looting extras :D

but I was thinking if it's possible to make it always drop X amount if the creeper is charged, but it seems that context doesn't give me the killed mob and charged creepers aren't a separate entity, so don't know how to make that, any idea?

signal crypt
#

what version is registrate please i am literally begging i hate this so much

#

I figured it out

fiery geyser
#

I'm trying to spawn a custom lightning but I'm failing to do it, then tried with a vanilla one and still failing

#

Is this supposed to be done differently? Also, my console is getting spammed with [Render thread/ERROR] [minecraft/Util]: Entity lightningmobs:unstable_lightning has no attributes

Dunno why or how to fix it.

#

Btw, what should I be sending to EntityType.Builder#build(String pId), don't know what that ID is for

fiery geyser
#

got it working after a while, seems like lightning texture is hard coded and needed to make a renderer, also to set the lightning position

night fjord
#

My friend can't turn on curseforge, what can I do?

real wasp
frosty pine
#

Hello is this the channel where i can ask for help with curseforge and mods for my world of warcraft game ?

rough salmon
#

No, this is the channel for developers of mods and addons

signal crypt
real wasp
#

the log (terminal output) will have errors saying what is wrong

fleet bone
#

i made a minecraft modpack and want to add more mods to it but i already published it how do i do that

kindred dock
#

Add the mods > test the pack > export the profile again > upload the zip to the packs project page.

fleet bone
#

ah sorry

round raven
#

Has anyone experience with connecting to forge server with packets? I mean, something like mcprotocollib but for forge servers

restive thunder
#

You mean aside from running a Forge client?

round raven
#

well yes

#

I am working on plugin that is making connection to the server and it works fine, but cannot connect to forge servers, mcprotocollib provides only vanilla protocol

#

And I am wondering if I can somehow connect manually

restive thunder
#

Wait you're making a plugin that enables a server to connect to another server?

Or do you mean you want Forge clients to connect across versions?

#

If it's the second one there is literally no benefit to using Forge packets unless the server is a Forge server, in which case the server would be another ungodly mishmash of Forge and a Bukkit implementer, which is not advised

round raven
#

Ym no

#

Plugin that allows use chat from discord

#

For hybrid server yeah

#

I am making connection to server in code and add listeners to it and it is controled by discord bot

#

Mcprotocollib allows to do it very simply, but it offers only vannila protocol

#

And forge require some handshake in login seqeuence as I saw

#

So I am stuck with connection refuse because forge server doesnt accept such connections

restive thunder
#

If you're using Forge just make it a mod and use custom packets

weary turtle
#

does anyone know something about code/visual studio code

#

idk what im doing wrong here

rough salmon
#

Depends on what you mean by "know something"

#

I have 5 instances open right now. :P

weary turtle
#

i have a few things im rlly confused about

#

so im tryna code a discord bot and it isnt a good sign that im stuck on running it..

#

ill show you

real wasp
#

This isn't really the channel for that

weary turtle
#

ik but i wouldnt rlly find any other channel sorry

real wasp
weary turtle
#

will do thanks!!

round raven
robust tapir
#

in wow, what is the easiest way to change a cvar value? I want to change this value to 3 instead of 32. Would it be by creating an addon or running a script?

restive thunder
median meteor
#

Hey ! I made a Minecraft server with forge on it, everything was all right but I then deleted a mod and added another one, from now on my server crash every time I try to start it, do somebody know how can I repair it ?

#

Here is the error message

real wasp
#

this is not the channel for getting supoort with servers, this is for developing mods
try #🧱︱mc-other-help instead

deep sundial
#

Is this channel for getting help when creating mod packs?

#

Also.

rough salmon
#

I'd say it depends on the question.

#

But Chief might have a better response

real wasp
#

If its crashing then use the other support channels, if its configing/scripting then it fits here

deep sundial
#

The second one

#

I am trying to create a modpack with Gregtech Community Edition Unofficial and in order to add more early game realism I want tree punching to be disabled. Is there a mod out there that can do this? I have already tried No Tree Punching, but it doesn't recognize Gregtech tools as tools.

real wasp
#

Have you tried asking in the No Tree Punching discord to see if you can add the GT tools as tools?

deep sundial
#

Is that a discord?

real wasp
deep sundial
#

Thanks for the help. I was certain that I couldn't find a discord link, but I was wrong. Thanks again.

late moat
#

How can I get a donate button on my addon page?

#

nvm.. I'm blind as a bat!

placid lotus
fiery geyser
# placid lotus help

I'm not here to help but there is definitely no way to help you only by saying help

timber sequoia
#

Lol

fiery geyser
#

show your files or more things and someone might help you

#

maybe you are missing some steps

#

I'm having a problem with my entity block, it activates and takes 15s to recharge, the problem is that if I leave the game while the blockstate is still off, once I come back it stays like that, the entity doesn't save so obviously it won't refresh back

real wasp
#

how are you making it turn back?

fiery geyser
#

once is enough marks a bool to stop counting and then refreshes count to 0, starts again when used

real wasp
#

Have a look at scheduled ticks like buttons do
They are saved on world close and loaded on world load
(net.minecraft.world.level.block.ButtonBlock#press)

fiery geyser
#

:000000

real wasp
#

That doesn't solve the problem of the BE not saving though, which is likely gonna be an issue later on anyway (unless the only purpose of the BE was to count ticks)

fiery geyser
#

gonna take a look on that

#

thx!

fiery geyser
#

but I guess it's that

real wasp
#

yes, that is it
no idea why its obfuscated. you are using mojmap right?

fiery geyser
#

I tried to get the mapping patch

#

I think it worked

#

but some zones are still obfuscated

real wasp
#

those are 1.17.1 mappings, are you using 1.17.1?

fiery geyser
#

oh crap

#

well

#

it said 1.17.1+

real wasp
fiery geyser
#

tho how does it work?

#

entity won't tick as usual when I do this?

real wasp
#

this just tells minecraft to run the tick method on your block (not block entity) in however many ticks

#

so the reset logic is done in that method

fiery geyser
#

then I need to make the entity not tick frecuently

#

only when scheduled

real wasp
#

this has nothing to do with entities ticking (buttons, doors and pressure plates don't actually have block entities)

fiery geyser
#

oh

#

I don't need a block entity for that then?

#

I thought it was the only way to count ticks damn

real wasp
#

yeah

fiery geyser
#

overriding that and just yeeting the block entity should work then

fiery geyser
#

I am doing a custom lightning for the mod but I wanted to change the color

#

I'm failing at it, I copied MC LightningBoltRenderer to make it work and it renders identically

#

This doesn't make it yellow, I don't really know how it works

real wasp
fiery geyser
#

I put a dumb value, but not even setting the transparency to 0 made it invisible so it's directly not working

real wasp
#

Is it actually spawning your entity?
(run /forge entity list just after spawning it, and check for your entites rl)

fiery geyser
#

has custom sound, effects, range and duration, it all properly works

#

I made it so it doesn't transforms the vanilla mobs as usual (Cow -> Mooshrooms for example) so yep it's my custom one

real wasp
#

It might have something to do with the render type then, not sure. I don't know that much about rendering
The people in the forge discord will know more about it

#

!mc-forge

vale pulsarBOT
fiery geyser
#

perfect, thanks a lot

fiery geyser
#

lol it was hardcoded JAJAJAJA

real wasp
#

Typical Mojank

native falcon
#

causas como agrego un mod pack a un sv

fiery geyser
compact slate
#

hey, what is the best way to find out why minecraft crashes? i dont get an error log, it just freezes, i think that it has to do with rendering but i do not know how to debug that

late stag
#

?mc-log

vale pulsarBOT
#
Sending logs for support.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
late stag
#

Should still be some sort of log there. But freezes can be difficult to determine

compact slate
#
[14:02:31] [Render thread/INFO]: unionlib's Clientbound packets registered
[14:02:33] [Render thread/INFO]: [STDOUT]: class_745['Equinox561'/50114, l='ClientLevel', x=49948.54, y=-59.00, z=49323.69]
[14:02:34] [Render thread/INFO]: unionlib's Clientbound packets registered
[14:02:34] [Render thread/INFO]: unionlib's Clientbound packets registered
[14:02:34] [Render thread/INFO]: [CHAT] Teleported L4stIdi0t to Equinox561
[14:02:34] [VoiceChatConnectionThread/INFO]: Closing audio channel for 2405bca0-81a9-4921-bd9f-ec707cc2b6b2
[14:02:34] [AudioChannelThread-2405bca0-81a9-4921-bd9f-ec707cc2b6b2/INFO]: Closed audio channel for 2405bca0-81a9-4921-bd9f-ec707cc2b6b2
[14:02:34] [NativeInitializationThread/INFO]: Initializing Opus decoder with sample rate 48000 Hz, frame size 960 bytes and max payload size 1024 bytes
[14:02:34] [VoiceChatConnectionThread/INFO]: Creating audio channel for 2405bca0-81a9-4921-bd9f-ec707cc2b6b2
[14:02:35] [Render thread/INFO]: [CHAT] Equinox561: sorry
[14:02:35] [Render thread/INFO]: [STDOUT]: class_745['Equinox561'/50114, l='ClientLevel', x=49948.54, y=-59.00, z=49323.69]
[14:02:35] [Render thread/INFO]: [STDOUT]: class_745['Equinox561'/50114, l='ClientLevel', x=49948.54, y=-59.00, z=49323.69]
[14:02:36] [Render thread/INFO]: [STDOUT]: class_745['Equinox561'/50114, l='ClientLevel', x=49948.54, y=-59.00, z=49323.69]
[14:03:43] [SoundSourceThread-2405bca0-81a9-4921-bd9f-ec707cc2b6b2/WARN]: Full playback buffer: 32/32

these are my last lines, and here i just force closed the application after waiting a minute

late stag
#

Can't find anything in that snippet unfortunately

#

!binarysearch could work

vale pulsarBOT
#
Binary search

A binary search is a way of finding a faulty mod/plugin/addon when you have a lot of them, but without having to remove them one-by-one.

The procedure is simple:

  1. Take half of the existing mods/plugins/addons, and move them out, into another folder.
  2. Run the game.
  3. Does the issue still exist?
    If YES: Repeat from step 1 with the current things.
    IF NO: Swap out the current things with the ones you moved out, and repeat from step 1.
  4. Repeat this process until the problematic mod(s)/plugin(s)/addon(s) have been found.
compact slate
#

ill try that out, but there arent any good rendering profilers? because pie graph and the other graph is so not detailed,

late stag
compact slate
#

but that is only cpu from what i understand

late stag
#

It should also show where freezes happen. Not that much experiene with it myself though

compact slate
#

any good idea how to debug why there are render glitiches ? also a binary search?

late stag
#

For the future I'd only add a few mods at a time, so you immediately see what causes the issue

#

But afterwards, yea probably binary search

fiery geyser
#

I didn't know how block states worked

#

and I thought it would be a good idea to put max integer property on them

#

XD game tried to make all possible combinations for a block that can be turned on/off, rotate 4 directions and have 2^31 possible different numbers

lean comet
#

looking for someone to help me make a v2 of myy modpack woth 100k downloads

#

add me if your interested

timber sequoia
#

What was the V1 of the pack?

lean comet
#

am i allowed to put in links ?

real wasp
#

This is not the channel to look for developers, this is for help when you are making mods/modpacks/content

#

We don't really have a 'looking for dev/artist' channel. Other servers do though, like MMD and MDC

lean comet
#

What do you mean by mmd amd mdc ?

real wasp
#

they are other servers that have specific request channels. MinecraftModDevelopment and ModDevCafe

finite topaz
#

Yo! I'm gonna be workin' on my second modpack! Does anyone know how to create a custom advancement system for a modpack?

#

like, with tutorials n shit

turbid void
#

Might want to consider making a patchouli book - you can hide/show entries via advancements. Advancements themselves can be made by datapack

finite topaz
turbid void
#

Visit the patchouli project page for a link to their support and wiki

lean comet
#

anyone know how to add to the lost citys mod to make roads wider, highways and maybe more realistic generation for a city centure or suburbian like areas

kindred dock
#

Might be better to ask the mods dev that. Also this channel is more for those Codding mods.

woeful shore
#

i need help getting things to lauch properly it the minecraft laucher keeps going offline and online

kindred dock
woeful shore
#

ty ❤️

past latch
#

I'm having a bit of trouble with running JUnit tests, I'm using Java, Intellij, and Gradle. ```JAVA
import org.junit.platform.engine.*;

public class TestPrinter implements EngineExecutionListener {

@Override
public void executionFinished(TestDescriptor testDescriptor, TestExecutionResult testExecutionResult) {
    System.out.println("RanTest");
}

}I am attempting to implement EngineExecutionListener but I am recieving the following error:
error: cannot find symbol
public class TestPrinter implements EngineExecutionListener {
^
symbol: class EngineExecutionListener```
I have access to EngineExecutionLister, java is not giving me any errors in the IDE and I can even middle mouse EngineExecutionListener to see the interface

past latch
#

It's even showing in external libraries

north pumice
#

A mod I uploaded to CurseForge was immediately marked as "Malware Detected". Is there anything I can do about the faulty flag or is this normal or what

lethal gull
#

Hi everyone, i'm trying to make a block that you can equip on your head like a pumpkin. I know the pumpkin itself doesn't have code that makes this possible, but it is in the whole equip code together with skulls and such. Is it possible to achieve this with something like mixins? and if so: how would i be able to do that? Because i searched the whole internet and still don't know how i would be able to do this.
Thanks in advance :)

brisk gulch
#

I've been playing RLCraft for a bit now, no issues but now when i try to play it says "error code 1", any fixes?

vale pulsarBOT
#
Error/Exit codes are useless. Follow these steps so someone can actually help you.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
brisk gulch
#

i don't see the logs folder

median meteor
#

skill issue

brisk gulch
#

bruh

#

i actually need help

late stag
lethal gull
#

nvm finally found it

grim gull
#

How ?

median meteor
#

wait

kindred dock
median meteor
#

ah sorry

ashen geode
#

Hello I'm using curseforge API (Eternal API) in java but the search mod request response with mods and modpacks is there an argument or something to only retrieve mods or modpack ?

real wasp
#

API questions are better to be asked in the dev discord

#

!devdiscord

vale pulsarBOT
ashen geode
#

Aaah thanks!

marble gust
#

were can you find dragon eggs in better mc forge because i cant find any

real wasp
#

This isnt the channel for player help, this is for people developing mods

marble gust
#

oh it says help but ok

real wasp
#

@sturdy monolith Please stick to one channel
This is not that channel (this is for mod devs)

timber belfry
#

Hey everyone, I am trying to get into Minecraft modding. I wanted to make a scavenger hunt like mod for my first mod just to get used to the different events and what's possible. Stuff like on mob killed, on item crafted, on item pick up are all straight forward, now I was wondering if there is an event to check if the player has successfully traded with a villager (or if there is an alternative way)?

late stag
#

For Forge I assume?

#

VillagerTradesEvent maybe?

#

Otherwise you can use EntityInteractEvent and check with a delay if someone traded

timber belfry
timber belfry
late stag
#

You could always mixin into the function that processes the trade, and trigger something in your code

timber belfry
#

Does someone maybe know how I can show the Scoreboard programatically? I tried:

            Level level = e.getLevel();
            Scoreboard scoreboard = level.getScoreboard();
            scoreboard.addObjective("Test", ObjectiveCriteria.DUMMY, Component.translatable("Test"), ObjectiveCriteria.RenderType.INTEGER);

But I am not quite sure if I am missing something or if I am even using the right parameters inside the function call. I am not getting any errors but also no Scoreboard

#

If it matters I am inside the EntityJoinLevelEvent and I do this snippet if the detected entity is a player

late stag
#

Not many developers are in here

#

Mostly users

timber belfry
#

Ohhh I see thank you

spiral escarp
real wasp
#

use the wysiwyg editor, the markdown one sucks

#

i think you can put images side by sie with it

spiral escarp
restive thunder
#

!nospam btw

vale pulsarBOT
#
<:curselit:796985620550385705> Rule#3 DO NOT SPAM <:curselit:796985620550385705>

✅ Keep channels on topic.
✅ Use the proper support/chat channels.
✅ Check #👋︱welcome to learn about the channels.
DON'T Copy paste into multiple channels.
DON'T Ping or DM unless requested.
DON'T Report projects on Discord ➡ Use the website report feature.
⚠️You will be timed out / banned according to moderation judgment.⚠️

spiral escarp
#

Oh my bad, I just didnt know which channel was the right one for my issue

spiral escarp
clever wigeon
#

I cannot use CurseGradle to upload mods.

real wasp
#

that would be a better question to ask the maintainers of cursegradle, because it isnt maintained by CF

#

alternatively you could try the dev discord, where people who might know more about this hang out

#

!devdiscord

vale pulsarBOT
grand niche
#

hiya, im trying to compile a custom modpack to attach to a server for my friends we all have diffent interests with MC so ofc its hard to compile. i keep getting rejected and getting 'Invalid file extension, expected jar, litemod.' but as a first timer, im not exactly sure what this means so any help would be appreciated ty

to clarify sorry: its a forge modpack of compiled existing mods that include some of mine and friends favourites. im uploading a zip file (for what im assuming im applying for is a modpack) so im not sure why im getting a 'expected jar' error

real wasp
#

Are you talking about a mod or a modpack?

#

!!=

vale pulsarBOT
#
Wording is important!

Forge = Minecraft Forge, This is a modloader often just called "Forge".
Fabric = Fabric MC, this is another modloader, just called "Fabric".
CurseForge = A Website/App that has content for games.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.

These are not Interchangeable! Please use the correct terms as it allows us to help you faster!

real wasp
#

Because Mods are required to be .jar files, whereas Modpacks are required to be .zip files

grand niche
real wasp
#

You need to make a Modpack project then, you must of made a mod project

grand niche
rough salmon
#

Everyone else making mods: Look at my simple mod that adds fully automated constructions with thousands of blocks
Me making a mod: I think I got 'Hello world' printed out in the console.

#

Maybe I should start with MCreator (not to publish things), but to see what code it adds, since most of the tutorials I look at doesn't help me at all :'D

real wasp
#

the quality of code MCreator generates is pretty bad from what ive heard from other mod authors

#

its not a good example

#

you would be better off looking at actual existing mods

#

also.. isnt hello world (or at least logging something) part of the forge mdk?

rough salmon
#

No, but it's as far as I got with my mod. I have an idea with what I want to do, but kinda went into the deep end by using Architectuary to make it easier for me to make both a Forge/Fabric version of it. So I got that part working.
But now I have no idea how to do the things I want to do. I can write software, but not mods.

#

And most tutorials feels like "You don't know this? ROFL. Go read the API documentation!"

real wasp
#

ah.. starting with arch. oof

rough salmon
#

Yeah.. I thought it sounded nice with a abstract API to be able to make as little code as possible, but still compatible :D

#

It also doesn't help that even if I look at the most helpful tutorials, I can't wrap my brain around the (for me, coming from other languages) horrendous folder/directory structure required by java. I simply hate it

torn cargo
#

Is there way to backport mod from 1.19.2 to 1.18.2?

slender idol
#

hey, so i wanna add a portable crafting table and i got the item and all done, but don't know how to make it open the gui on right click. i found the vanilla crafting table block code, but don't know how to implement it into the use method. here is what i have right now>

harsh sinew
#

hello I have a problem on my Pixelmon I made a manipulation without wanting it that now I have a "compass" which tells me all the treasures are exc of the game

#

possible to help me remove it please because I also see the line in purple when there is a boss

rough salmon
harsh sinew
#

Ok sorry

autumn sundial
#

how do i make a custom tab for the survival inventory?

real wasp
#

The survival inventory doesnt have tabs

#

So you would need to implement all of that yourself

autumn sundial
#

Yea, is there a way, or it like similar to creative tab but instead survival tab?

autumn sundial
real wasp
#

no sorry, i havent touched guis at all
maybe you could have a look at a mod like curios and see how they do it?

autumn sundial
#

sure, is that curios API?

real wasp
#

yes

#

there are also other discords out there with more experienced mod makers who could help you, like MMD (Minecraft Mod Development), MDC (Mod Dev Cafe) or even your api's server (forge, fabric, quilt, architectury, multiloader)

autumn sundial
#

can u gimme the link of MMD or MDC?

real wasp
#

they are easily searchable

autumn sundial
#

ok thx anyway

autumn sundial
real wasp
autumn sundial
#

like this 1?

real wasp
#

and yes, that is MDC

autumn sundial
#

okok

autumn sundial
#

is there any API that allows u to create survival inventory tab?

real wasp
#

Not that I know of, at least on 1.19.2

hollow geode
real wasp
#

questions about the api are better suited to the dev discord

#

!devdiscord

vale pulsarBOT
hollow geode
#

thank you!

foggy field
#

I got a modpack published to curseforge but its not showing up on the launcher, how do i get it there? every time i click "Install on CurseForge app" it only opens CurseForge and nothing else. its not working on 2 seperate PCs

real wasp
#

link to the modpack?

kindred dock
#

!sync

vale pulsarBOT
#
Sync and your Project.

CurseForge App and site do not share the same requirements! You can find things on the site but this does not mean it will be in the app!
For a mod to show up in the app:

  • Projects MUST have a file marked as RELEASE release or BETA beta
  • Projects MUST be APPROVED
  • Projects MUST have a file marked for the GAME VERSION SELECTED/LOADED
  • Projects CAN'T be EXPERIMENTAL
  • Projects CAN'T be ABANDONED

Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release/Beta or there is issues with the sync system making it slow.

Vote this issue up if you would like to know when the last sync was! https://curseforge-ideas.overwolf.com/ideas/CF-I-1617

kindred dock
#

Can edit the file and change it from Alpha to Beta or Release,

foggy field
#

its already uploaded to there browser page but not the apps, its a release now and its still doing the same thing.

kindred dock
#

May take some time to sync

foggy field
#

ahh okok thank you

kindred dock
#

or its the crappy search

autumn sundial
real wasp
#

probably not

#

there arent any mods that need to use it so no one has bothered making it

spiral escarp
#

Hey everyone! My mod just got rejected and I got this feedback yet I dont exactly know what they're referring to. Anyone have any idea?

timber sequoia
#

What do your description and summary look like?

spiral escarp
rough salmon
#

You can't just post an image, you need to provide some text as well. Imagine the users who have either blocked imgur, or doesn't load images.

timber sequoia
#

Or your image hosting goes down

rough salmon
#

So, more or less, take all the text in that image, stuff it into some nice text sections, and have that as well.

spiral escarp
#

Am I forced to add the same info via text below it? That's far less aesthetically pleasing

rough salmon
#

Yes, you need to add some text.

#

As the review notice says

#

And it has to work well with the apps displaying the info as well.

spiral escarp
rough salmon
#

I'm not part of the review crew though, so they might poke you some more. :P

#

I'm just a community member just like you ^^

spiral escarp
spiral escarp
#

Is it possible for me to transfer a project to another account (moving all the earned reward points along side with it)?

jaunty echo
#

Idk if ths is the right place but im making a modpack and I would like to prevent a specific modded ore from spawning.

Gobber seems like a cool mod but adds "luckyore" for no reason, I think I dont see it being vital to progression like the other ores and I want to remove it. How could I accomplish this?

median meteor
#

i need some help

timber sequoia
#

it helps when you detail the problem

timber sequoia
jaunty echo
#

What is a mod that modifies something like that?

timber sequoia
jaunty echo
#

Alright, I also made a backup!

timber sequoia
#

Smart!

jaunty echo
# timber sequoia Smart!

Do u know how ore tweakers work? Im worried I did it wrong, if not then I know I just cant remove it like this

timber sequoia
#

Did you look at your world after you did this?

jaunty echo
#

Yes

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I tp myself to 9000 ~ -9000 to ensure it was new chunks

#

found it a min later

timber sequoia
#

You made sure it was in the right file location?

jaunty echo
#

The data folder of the configs yes?

timber sequoia
#

yes

jaunty echo
#

Damn I guess I might have to remove the mod 😦

#

Its right there where its supposed to be

timber sequoia
#

try it on a singleplayer world first, and that gives you more space to fiddle with it

jaunty echo
#

I also noticed ores I disabled from the mod config itself also was appearing so even the mod config for deepslate and nether ore (it did not have normal stone) did not disable it properly

#

U think it only works on new worlds?

timber sequoia
#

No, but its usually better to test things on new worlds so you're not worrying about chunk loading or breaking existing things

jaunty echo
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I had a backup

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and it was a new chunk

#

it didnt break world

timber sequoia
#

i might be too stubborn, haha. They do have a discord

#

I reccomend you ask before you give up, if you have the energy for it

jaunty echo
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yes

spiral escarp
#

my mod got reposted on curseforge, how can I take action against this?

bitter pebble
#

Help, super rusty here. I have a Warcraft addon that I need to update. I found the path for cloning the repo locally and it appears to be https based so no ssh credentials like normal, what username and password do I use for pushing?

kindred dock
vale pulsarBOT
#
:bug: Reporting via Website :bug:

Can't open the app or would rather use the website? You can do so here: https://support.curseforge.com/en/support/tickets/new

Fill out the form with accurate detailed information, "It doesn't work" isn't helpful! What exactly doesn't work and why doesn't it work should be easy to answer!

Make sure to upload your Overwolf logs with the Upload File option on the ticket, information on how to get these logs can be found here https://support.overwolf.com/en/support/solutions/articles/9000176827-how-to-get-your-overwolf-logs

spiral escarp
#

Appreciate it!

bitter pebble
#

Thank God for notes. I found a guid in may password database under twitch that said login for git. I found it again in the curseforge Settings page under the My API Tokens tab, so yay that was obvious.

spiral escarp
#

I wonder; what could be the consequences for people who directly steal and reupload my projects?

#

Does their account get terminated or something?

late stag
#

Depends on the license you use too. Some are more free than others

#

If it's a restrictive license, they'll probably get a warning first, and their project removed

#

If it keeps happening, I assume their account will be disabled. But that's up to the CurseForge moderation team

spiral escarp
#

Alright, sounds good

spiral escarp
#

Do reward points that they earned move to my account as well? The financial damage that this leak caused is huge

late stag
#

That can be clarified via the ticket. I'm not sure

frosty vale
#

im getting this when running a modpack directly off of bisect (forge client). anyone know why?

kindred dock
bitter pebble
#

OK, what am I doing wrong. I did the following

$ git tag v10.0.2.0
$ git push
$ git push origin --tags

And my addon is not getting updated. Is there a guide somewhere that explains the current process since it keeps changing?

bitter pebble
wintry vault
#

Appears on runClient any ideas?

restive thunder
#

Did you try refreshing Gradle?

wintry vault
restive thunder
#

!noping

vale pulsarBOT
#
⛔**DO NOT PING OR DM UNLESS ASKED**⛔

Please keep in mind:
Replies ping by default, please turn it off with every reply, or don’t use the reply.

⚠️You will be timed out / banned according to moderation judgment.⚠️

restive thunder
#

Try running gradlew :build --rerun-tasks

chrome gale
#

Hi all! I’m new with Access Transformer and i dont know how to find runtime names (or SRG names?) of fields. Where have I to search? Thx

real wasp
#

Install the mcdev plugin, that adds a right click action to copy AT's

chrome gale
#

Thx. I found it

sweet plinth
#

Hey I've created an addon / project account for WoW about 2 days ago was wondering when it would get approved (it's the first addon under my profile)

vale pulsarBOT
#
Project Moderation Time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.

sweet plinth
#

Thx!

restive thunder
real wasp
#

i dont see the name yet im in forgecord

#

!mc-forge

vale pulsarBOT
#
This is not the Forge Discord server

Dear user, you might be looking for the Forge Discord server or trying to use a command that only works there. While CurseForge does contain the word Forge, they're not the same.
You may find the Forge Discord server here: https://discord.gg/UvedJ9m

chrome gale
#

Hi all! I'm trying to use access modifiers with minecraftforge in eclipse. It seems i've done all the passages according with the documentation, and to make it effective i should refresh the forge. Is there a Gradle task to execute? Or how do I refresh the forge?

#

it was easier than expected: I ran build and then right click on the project and refresh

tardy cobalt
#

Hello !

#

I would like to querry the curseforge api but even if I use my api key I get a 403 forbidden error

real wasp
#

Questions about the api are better suited in the dev discord

#

!devdiscord

vale pulsarBOT
nocturne blaze
#

how difficult is it to code in Minecraft? always been interested in it but never tried

patent spruce
# nocturne blaze how difficult is it to code in Minecraft\? always been interested in it but neve...

It's not about "Minecraft", it's more about Java as a whole. As long as you understand coding concepts and "how to code" ( which is actually the algorithmic part ) it should be quite easy.
There are a lot of sources out there that can help you improve both: language and algo.
After you know the basics of Java and some understanding of how to solve a problem with algorithms / code patterns you can start doing "Minecraft" things.

A lot of people start with mods in Minecraft without knowledge of patterns / algorithms / java specific things => that's how slow/bad mods are made.

How I recommended a lot of people at the university that I taught at to learn stuff:

  1. I would recommend something like https://exercism.org/ for learning the syntax of java. It also has some coding challenges that you can do.
  2. Some algorithms that you should at least have a bit of knowledge about: https://medium.com/techie-delight/top-25-algorithms-every-programmer-should-know-373246b4881b
  3. Next thing would be to understand SOLID: https://www.javatpoint.com/solid-principles-java
  4. Next thing, Design Patterns : https://refactoring.guru/design-patterns
  5. And after that I would start with starting to code a minecraft mod.

I know it's dauting, but you will get there eventually. ( you can start coding a minecraft mod while learning that stuff as well )
You can also disregard everything that I said and just start doing stuff yourself and/or copying off of people, and you'll get there eventually.

real wasp
#

Theres also some resources pinned

smoky shuttle
#

How to add ore? In Minecraft forge 1.16.5