#⚙️︱authors-help

1 messages · Page 1 of 1 (latest)

faint cargo
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I keep trying to adjust the Mystical World configs for my pack, and every time I launch the pack, the configs reset. Anyone know what's up with this?

real wasp
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Are you using notepad++?

faint cargo
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Yes

real wasp
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Dont use it for editing configs, it has a problem with how it does stuff that causes them to regen

faint cargo
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????????

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Considering this is the first problem I've had, and it's what I've seen advised, that's certainly a surprise.

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I think I might have fixed it, at least partially? I took out the config to make it regen the file. This one is still giving an alert about it being changed and asking to refresh, but it doesn't appear to be actually switching the configs back now, so... I have no clue

deep patio
#

yo, i wanted to change the version of a mod made by a friend but i don't know how :/ someone can help me ?

normal elk
somber flax
#

alrighty so i have a question . how does one register a custom armour set like an entity ? i think it might be why my mod keeps crashing my server but the few resources i can find are not all that helpful . 1.16.5

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the only thing i really found was for 1.18. basically said if i didnt regester it in a subscribe event (like my entites) it would crash servers . pretty new to modding and none of the methods they used exist in 1.16 . do i just register it the same way as an entity or is it different ?

frozen nymph
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Is this the right place to ask questions about the CurseForge Core API?

real wasp
#

?devdiscord

vale pulsarBOT
frozen nymph
#

Thank you

valid igloo
#

not sure if im allowed to ask these types of questions here but i wanna try and develop a minecraft beta 1.8.1 mod and ive never rlly tried to make a mod before. anyone know a good place to start with something like this?

real wasp
#

Learn java first, see the pinned messages here

cedar spade
#

Is this the right place to ask for mod configuration help?

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modpack-wise

real wasp
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Not really

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This channel is mod, plugin and possibly script dev

analog loom
#

I am working on a datapack that changes the fishing loot pool but the treasure loot pool doesn't seem to be working can someone help (code is attached)

main bear
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I got a question, idk if this is the right place to ask it but how would one rezip a mod file? Like for example I unzipped it to change some stuff that you can only change in the mod files, then changing it to a zip and making the .zip into .jar doesnt work

real wasp
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Dont go changing mod jars

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Especially if you have no idea what you are doing

main bear
deep patio
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hi

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i have a problem with an instences

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idk why but when i try to launch it it load the red but after 5 second it crashed

kindred dock
turbid void
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Or the mod 'etched'?

deep patio
dusty cliff
#

Hi! I was wondering how I can start actually coding mods? I already made a mod with MCreator that is visible on CurseForge, but I want to start coding.

kindred dock
#

See pinned messages in this channel

median pier
#

Does anyone know how to fix the gamestages/ae2/crafting inventory issue?

odd coral
#

does anyone happen to know any mods for forge like orebfuscator or anti xray

elder yew
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is there a mod or anything that allows players to see light emit from another player/entities handheld light(such as a zombie holding a torch)?

real wasp
main bear
fallen marsh
deft latch
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I'm looking to build a mod that interacts with a blockbench plugin. Am I able to link to the plugin in the mod description, or is there an option to upload non-java files?

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or to put it a better way, whats the best way to direct people to the blockbench plugin as I've yet to request it to be added to the official BB plugins list

winter cipher
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Host it on github and link to it?

deft latch
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thats what I'm doing right now, I just want to make sure that linking to the external file wont be an issue when getting approved

thorn fable
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I need help making a cobbleGenRandomizer datapack

elfin nest
#

I'm trying to spawn particles on performBonemeal(ServerLevel pLevel, Random pRandom, BlockPos pPos, BlockState pState) on CropBlock based block, via pLevel.addParticle(ParticleTypes.EXPLOSION, pPos.getX() + 0.5D, pPos.getY() + 0.5D, pPos.getZ() + 0.5D, 0, 0, 0)
But no particles spawn. Same code works fine on onDestroyedByPlayer. When I tried spawning an entity from performBonemeal it worked fine.
Am I doing something wrong? 1.18.2/40.1.69

real wasp
#

Is it a client or server level?
You can only summon particles directly like that on a client level

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Actually that will be a server level, random ticks are entirely server side

winter cipher
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Iirc, you need to spawn particles via packets otherwise you are only spawning a local copy of them and it's not actually sent anywhere.

So the server is spawning the particle, but only the server can see it.

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It likely works fine in the destroy by player as it's called on the client and the server or something like that.

elfin nest
elfin nest
thick lion
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Hello. Can I ask for help to code something in 1.12.2 here?

real wasp
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Yes, although 1.12 is quite old

mint steppe
#

is it easy to run a minecraft server with RL craft and some other mods? I have a i7 and 3050

elfin nest
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just got my first mixin to work

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the assembly weaving is really nice, coming from c# background

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also the explosion is meant to be a little bonus that procs age++ twice, with 20% chance

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but might change it to rather drop a shard or something

vague tide
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I have downloaded the mdk from forge, but the settings.gradle is missing. Can anyone help?

vague tide
#

"MODID" isn't recognized

winter cipher
#

Your workspace isn't imported and set up correctly.

mossy oyster
#

what music should i make in my mod?

vague tide
#

which is weird, as the docs didn't specify to declare it, but ok

winter cipher
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If you imported an MDK it's there for you to edit.

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you do know how java works...?

vague tide
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i didn't have the MOD_ID var

warped helm
#

Hi, I am trying to change iron and gold ore drops into my custom drops. I have made a function that return randomised loots. But the problem is that it can either return 1, 2, 3 or 4 custom items. But I found out it dropped more items than the one in getDrops() list in the HarvestDropsEvent.

Here is my code:

@SubscribeEvent(priority = EventPriority.LOWEST)
    public static void onHarvestDrops(BlockEvent.HarvestDropsEvent event) {
        if(event.isSilkTouching())
            return;

        if(event.getState().getBlock().getRegistryName() == null)
            return;

        if(event.getHarvester() == null)
            return;

        final String blockPath = event.getState().getBlock().getRegistryName().getPath();

        for(String ore : ores) {
            if(!ore.equals(blockPath)) {
                continue;
            }

            final EntityPlayer player = event.getHarvester();
            final ItemStack itemStack = player.getHeldItemMainhand();

            try {
                event.getDrops().clear();
                event.getDrops().addAll(computeFragments(itemStack, ore));
                event.setDropChance(1);
                Main.getInstance().getLogger().debug("Drop size: " + event.getDrops().size());
            } catch (Exception exception) {
                Main.getInstance().getLogger().error(exception);
            }
        }
    }

When the** size is of 1 or 2** it returns the good size number of items. But if the size == 3, it returns 4 and if the size == 4 it returns 8 items

warped helm
#

I even printed the list:

[20:24:03] [Server thread/DEBUG] [minerais]: Drop size: 3
[20:24:03] [Server thread/DEBUG] [minerais]: Drop size: [1xitem.minerais.cluster_iron@0, 1xitem.minerais.cluster_iron@0, 1xitem.minerais.cluster_iron@0]

but I still get 4 items

winter cipher
warped helm
winter cipher
#

Is it supposed to drop multiple unique items or multiple of the same item?

warped helm
#

multiple itemstack from the same item

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like this method will copy index + 1 times the itemstack

winter cipher
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Then why are you even doing that?

Just get the item you need to drop and use world.random.nextInt(5) to get the quantity as you don't need to add the same item to the drop pool multiple times, just set a quantity on the single object.

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Especially as near the instant it drops, it will restack anyway into a single item stack inworld anyway.

warped helm
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im just talking about the fact that Collections.nCopies with Itemstack seems to bug

vapid yarrow
#

can someone help me with ForgeGradle

normal elk
#

You should state what you want help with.

vapid yarrow
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i want to make a addon mod

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but i need to extract the maven'

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idk how

rotund robin
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how do i like recode Identity mod so that i get regen for 10 secs whenever i shapeshift ping or reply to me if u know

real wasp
#

You would need to know java, then learn how to mod, then do it

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There is a message in the pins for links to learn java

wicked harness
rotund robin
#

the message is a lil bit different

wicked harness
#

Same question though

rotund robin
#

yeah

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i need to make this real badly

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My friend can do this but he is not here rn

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he is out of town

wicked harness
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Love the fact that you didn't even bother to ask yet

rotund robin
#

in discussion?

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or in issue?

wicked harness
#

In issue on the link I gave you

rotund robin
#

10 days ago 0 reply

wicked harness
#

Maybe he is on holiday, if you don't try then you will never get a reply.
Guy can have a life as well.
You might not even get a project up with this mod in it

rotund robin
#

that's also true

rotund robin
summer thorn
#

Hi, I've been working on updating my minecraft "twitchintegration" mod from 1.16.5 to 1.18.2 over the last couple of days and I am having trouble running the built mod from the CurseForge desktop app. I updated all the code in Eclipse and it runs exactly the same as it did in 1.16.5 with "runClient". All the files (except src/ code files) are updated to forge-1.18.2-40.1.0-mdk. I built the project using java17 and produced the final .jar file. When I run a custom instance for 1.18.2 on forge 40.1.0 and add my mod to the Instance mods/ folder. The game crashes immediately with Exit Code 1. I've tried Repair Installation, but that didn't work. The logs just show that it detects my mod, plus forge library and mods and no Error messages to debug

vale pulsarBOT
#
Error/Exit codes are useless. Follow these steps so someone can actually help you.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
summer thorn
summer thorn
#

I've done some more digging and my external non-minecraft libraries are causing the crash. Without them (no shading), the built mod runs and crashes in game to state that dependencies are missing, which they are. I'm just not sure why including the dependencies in the shaded version doesn't start minecraft at all, where in 1.16.5 it did... I tried some stuff with jarJar, but didn't haven't any luck there either (couldn't generate the jarjar/{jars} dependencies)

real wasp
#

!mc-launcherlog this should have an actual crash in it

vale pulsarBOT
#
How to get the launcher log
  1. Right click a modpack / profile.
  2. Select CFfolderOpen Folder
  3. Go back two folders.
  4. Open the Install folder.
  5. Drag the launcher_log.txt into discord.
summer thorn
#

Thank you so much! That's going to give me what I need to debug my issue. ❤️

summer thorn
#

ok, I got the mod working now. It was duplicate libraries being exported. I needed less libraries in 1.18

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thanks everyone

tacit arch
#

Hey, so I got a cool idea for a mod and I think no one did this, so im going to suggest it in case a mod dev wants to do it :D
Basically this would be a "TNT+" mod which changes nothing about TNTs and how they work, but when you right-click it with something that doesn't start the explosion timer, you will be able to edit it.
When editing a TNT, you can change the timer it will take to explode (maybe a config to change the minimum and maximum timer would be good).
You can for example put someone hostage and put a 60 seconds timer before it explodes (which would be really cool for role-play).
You can also edit other things in the tnt if you still didnt started it, like putting a password.
When the bomb timer starts, the only ways of defusing the bomb is by editing it (but you would need the password to do that) by stopping/adding more timer, etc. or using a defuse item that just stops the TNT.
There could be more things to make TNT even more customizable and we could be able to change settings like disabling password, disabling the defuse item, etc..

hasty garnet
#

Have you tried MCreator?

somber flax
#

java.lang.NullPointerException:Registry Object not present: nuggetmod:volcano . keep going over my registrys and every thing seems right. https://paste.shockbyte.com/zejexuyefebeburopequ.md here is the latest log file . https://paste.shockbyte.com/soqiqitinugiruhazehe.rb and this is the crash report . Can post any relavent code to helping me figure out whats wrong
[1:43 PM]
https://github.com/TelepathicGrunt/StructureTutorialMod/tree/1.16.3-Forge-jigsaw been following this tutorial and everything seems to match

GitHub

A short example showing how to register a structure and get it to generate in all biomes in Forge and Fabric! (check the branches) - GitHub - TelepathicGrunt/StructureTutorialMod at 1.16.3-Forge-ji...

normal elk
median meteor
#

is anyone available to help me?

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i need to improve my modpack performance

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without performance i can't continue making it

kindred dock
vale pulsarBOT
normal elk
heady geode
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Caused by: org.gradle.api.internal.plugins.PluginApplicationException: Failed to apply plugin [id 'net.minecraftforge.gradle.forge']

Is export.mcpbot.bspk.rs/versions.json down?

rustic root
#

how do other people set up the creative tabs in 16.5 for forge, Have I done something wrong here?

real wasp
#

Its erroring on your deferred register

rustic root
#

is this wrong, Im new to mod making and I am trying to learn

rustic root
#

all g I figured it out, but now the item texture isnt showing up, are they other requirements for making item textures

violet mesa
#

What software is the best at making custom guis for mods.
Possibly a one like fancy menu where you can add assets.

summer epoch
#

Hi guys I'm facing some problem with mcmod.info so i think I need some help

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dm me if you want to help

ashen kindle
#

this isn't necessarily dev but maybe it'll be easier to get an answer here?

not sure if this is in scope for this server but.. trying to add an anchor link in my description page, and when i save, it keeps bumping the anchor text out of the brackets.. e.g., <a id="OVERVIEW">OVERVIEW</a> changes to <a id="OVERVIEW"></a>OVERVIEW
is that just not something that's allowed to do then or am I doing something wrong?

coral kite
#

Can anyone explain to me why this code

        Debugger.log("===========================");
        for (int i = 0; i < 36; i++) {
            Debugger.log(i + " -> " + playerInventory.getStackInSlot(i));
        }
        Debugger.log("===========================");

Produces this on the client

===========================
0 -> 17xtile.stone@0
1 -> 18xtile.stone@0
2 -> 3xtile.stone@0
3 -> 4xtile.stone@0
4 -> 5xtile.stone@0
5 -> 6xtile.stone@0
6 -> 7xtile.stone@0
7 -> 8xtile.stone@0
8 -> 9xtile.stone@0
9 -> 8xtile.stone@0
10 -> 9xtile.stone@0
11 -> 26xtile.stone@0
12 -> 27xtile.stone@0
13 -> 28xtile.stone@0
14 -> 29xtile.stone@0
15 -> 30xtile.stone@0
16 -> 31xtile.stone@0
17 -> 32xtile.stone@0
18 -> 33xtile.stone@0
19 -> 34xtile.stone@0
20 -> 19xtile.stone@0
21 -> 20xtile.stone@0
22 -> 21xtile.stone@0
23 -> 22xtile.stone@0
24 -> 23xtile.stone@0
25 -> 24xtile.stone@0
26 -> 25xtile.stone@0
27 -> 24xtile.stone@0
28 -> 25xtile.stone@0
29 -> 10xtile.stone@0
30 -> 11xtile.stone@0
31 -> 12xtile.stone@0
32 -> 13xtile.stone@0
33 -> 14xtile.stone@0
34 -> 15xtile.stone@0
35 -> 16xtile.stone@0
===========================

And this when on the server

===========================
0 -> 1xtile.stone@0
1 -> 2xtile.stone@0
2 -> 3xtile.stone@0
3 -> 4xtile.stone@0
4 -> 5xtile.stone@0
5 -> 6xtile.stone@0
6 -> 7xtile.stone@0
7 -> 8xtile.stone@0
8 -> 9xtile.stone@0
9 -> 26xtile.stone@0
10 -> 27xtile.stone@0
11 -> 28xtile.stone@0
12 -> 29xtile.stone@0
13 -> 30xtile.stone@0
14 -> 31xtile.stone@0
15 -> 32xtile.stone@0
16 -> 33xtile.stone@0
17 -> 34xtile.stone@0
18 -> 19xtile.stone@0
19 -> 20xtile.stone@0
20 -> 21xtile.stone@0
21 -> 22xtile.stone@0
22 -> 23xtile.stone@0
23 -> 24xtile.stone@0
24 -> 25xtile.stone@0
25 -> 24xtile.stone@0
26 -> 25xtile.stone@0
27 -> 10xtile.stone@0
28 -> 11xtile.stone@0
29 -> 12xtile.stone@0
30 -> 13xtile.stone@0
31 -> 14xtile.stone@0
32 -> 15xtile.stone@0
33 -> 16xtile.stone@0
34 -> 17xtile.stone@0
35 -> 18xtile.stone@0
===========================
wicked harness
#

Serialization

coral kite
#

And how do I fix it so they are th same?

coral kite
wicked harness
#

Might be serialized the same? Could still be different stacks

coral kite
#

The playerInventory variable is

InventoryPlayer playerInventory = Minecraft.getMinecraft().player.inventory
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why would it be serializing the same

wicked harness
#

Hashing abc will always return the same

coral kite
#

I see

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Is there a way to fix this and have them in sync?

wicked harness
#

There is nothing broken though

winter cipher
#

Why are you using Minecraft.getMinecraft()...? That's not how you should be getting a player reference.

winter cipher
winter cipher
ashen kindle
real wasp
#

Do you know java?

pliant shell
#

Guys I'm trying to upload a serverpack for my modpack but every time I upload it curseforge reject my file witht his error
Notes: The following file versions have been removed from CurseForge: libraries/commons-logging/commons-logging/1.2/commons-logging-1.2.jar

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Those are forge files

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Can't I add forge to my serverpack anymore?

normal elk
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Never should have been.

pliant shell
#

Really?

normal elk
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Yep. Forge does not allow redistribution of its files.

pliant shell
#

But I've downloaded tons of modpacks that had forge files inside their serverpack. I guess there was no check for those files few months ago

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Oh well

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I will add a guide with a link to their page

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Thanks Yamza! ❤️

normal elk
#

Should report them then, if you see it.

rotund token
#

What would be a good way to spawn an ore on the surface?

heady geode
#

i code spigot plugins

real wasp
#

Are you following a tutorial at all?

heady geode
#

my coding plugin to inteliij generates files for mods and plugins

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so i just did that

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coded what i wanted

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and did gradle build

real wasp
#

Never use that for mods

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It sucks

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Grab the mdk form forge instead

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I also highly reccomend following a tutorial such as Mcjty's, its pinned in this channel

heady geode
#

cant u just help me resolve my problem?

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since i just want to create simple mod

winter cipher
#

Reimport the project.

heady geode
#

huh?

#

what do you mena

winter cipher
#

Delete the intellij folders and reimport the gradle project.

winter cipher
#

Yes

heady geode
#

it happens also in cmd

weary glade
#

Hey I was trying to join my friend from direct connect on pixelmon can someone tell me what I did wrong>

normal elk
#

You don't seem to be using forge or the mods the server has.

median meteor
#

hello didnt know what channel to ask so i just came here "how old counts as old for mods"

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like is it after each jdk change or each major mc release

wicked harness
#

!java

vale pulsarBOT
median meteor
#

thats not what im asking

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i mean like when does a mod become too old for a certain version

wicked harness
#

When the version changes

median meteor
#

each major release

wicked harness
#

And jdk is Java Development Kit, so I thought you meant java version

wicked harness
median meteor
#

ok

normal elk
crystal hamlet
#

hi i want to know if i download a mod from forge can be used on curse??

winter cipher
#

!!=

vale pulsarBOT
#
Wording is important!

Forge = Minecraft Forge, This is a modloader often just called "Forge".
Fabric = Fabric MC, this is another modloader, just called "Fabric".
CurseForge = A Website/App that has content for games.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.

These are not Interchangeable! Please use the correct terms as it allows us to help you faster!

dark idol
#

hello i need some help

fickle horizon
#

so ive noticed that my kitchensink modpack runs like dogass at 100 mods, while some packs i play at nearly 250 mods run GREAT. why?

latent shell
#

looking for some one who understand port forwarding

kindred dock
#

You may have better luck contacting your isp for support. As it is a different processes for everyone

somber flax
#

how does one add prossesing time and exp drops to custom recipe types ? i have mine working but it crafts whole stacks instantly and id like players to get some exp for processing the different materials

winter cipher
#

look at furnaces.

somber flax
# winter cipher look at furnaces.

can you be a tad more specific ? like should i be looking at the tile entity or the smithing recipe type ect. furnace tile entity doesnt have much in it (1.16.5)

winter cipher
#

Well yeah? They use an abstract base class and blocks are made up of multiple parts. The recipe handler, the block and the container. You need to look at abstract furnace to see all of it and then the recipe class that I don't know the name of off the top of my head.

lavish hornet
#

Mod 'tweed4_base' (tweed4_base) 1.4.2+mc1.18.2 requires version 1.18.2-alpha.22.6.a or later of 'Minecraft' (minecraft),<br>but only the wrong version is present: 1.18.1!

fallen marsh
lavish hornet
#

the mod is

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tnot appearing at all

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i cant delete it

fallen marsh
#

Where is it not appearing

lavish hornet
#

in files and in the menu

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the other mod is to get this window

fallen marsh
#

Look in the mods folder again

lavish hornet
#

the t section in both areas

fallen marsh
#

Wandering trader, downgrade it, you have the 1.18.2 version

#

And it’s what wants a different version of tweed

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How did you go about adding some of the mods you’re using

lavish hornet
#

i created a profile with the 1.18.1 version of immersive portals

#

of the website

fallen marsh
#

So you dragged and dropped

lavish hornet
#

no i clicked the download with forge button

fallen marsh
#

?!=

vale pulsarBOT
#
Wording is important!

Forge = Minecraft Forge, This is a modloader often just called "Forge".
Fabric = Fabric MC, this is another modloader, just called "Fabric".
CurseForge = A Website/App that has content for games.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.

These are not Interchangeable! Please use the correct terms as it allows us to help you faster!

fallen marsh
#

Add the mods directly through the app

lavish hornet
#

this is the only mod I got off the web version of forge

fallen marsh
#

Curseforge is not Forge

lavish hornet
#

ok

fallen marsh
#

Add mods directly through the app, that way you won’t add mods of the wrong version

lavish hornet
#

i downloaded every other mod off of the app

#

the wandering trader mod was the prblem

fallen marsh
#

Clearly you didn’t, the wandering collector mod you have is for 1.18.2

lavish hornet
#

i clicked download on the app

fallen marsh
#

You need to downgrade the ae2 related mods and download wandering collector directly through the app

lavish hornet
#

that mod was just to get the menu to pop up

#

i deleted the wandering trader mod

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all i did was press download onany mod i saw interesting in the app

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and now i have 213 mods

#

216

fallen marsh
#

Update AE2WTLib or downgrade Applied Energistics

lavish hornet
#

ok

#

now its having a different error

fallen marsh
#

Show a screenshot

lavish hornet
#

and i cant tell what it is

fallen marsh
#

Show a screenshot

lavish hornet
fallen marsh
#

?mc-logs

vale pulsarBOT
#
Sending logs for support.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
lavish hornet
median meteor
#

help meee <3333333333

kindred dock
#

If you’re physically cording a mod and need help this is the place. If you’re having issues with a modpack crashing use #🧱︱mc-other-help

somber flax
#

hpw dpes pne get structures to spawn under water ?

peak coral
#

my computer randomly bluescreens when i start my mod via intellij or curseforge. Its fabric 1.19.2

spice palm
gilded cradle
#

Hi! How do i add a dependency for my minecraft mod?

final coral
#

can you approve originssmp but better

median meteor
#

how install pixelmon

polar kindle
#

pls helpm me with this

indigo mural
#

does anybody knows what is this error?

surreal pelican
#

hoping this is the write channel sence stuff changed but any ideas as to what went wrong

wind finch
#

does anyone know how i can find out why this crash report shows up when i try to start a world?

#

Crash Report UUID: 60ad8edd-6b33-4626-b2ab-7f1181c36532

#

heres the log

dire bloom
prime trellis
#

nothing happens when I click proceed, please help

sweet zephyr
#

is anyone here to help

winter kestrel
#

whenever i try to play this mod pack it gives me this: exit code -805306369

vale pulsarBOT
#
Error/Exit codes are useless. Follow these steps so someone can actually help you.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
winter kestrel
#

oh

#

here you go

#

i have no idea

#

this is the mp if this helps

#

it crashes everytime i try to make a new world

fickle patio
#

i keep getting a crash saying cant find minecraft generic knock back

mossy oyster
#

what is inside a manifest.json?

rough salmon
#

Lots of info about which mods are used, and some small info about the modpack.

#

More or less.

mossy oyster
#

im making a modpack manually and i just want to know what to type into the file if you can tell me

rough salmon
#

It's like a combination of project and file IDs, if I remember it correctly, it would be much easier if you used the app to make the modpack (if at all possible)

#

Or use another launcher that allows building and exporting modpacks

mossy oyster
#

so i need to put ids from the links that i got the mods from?

rough salmon
#

More or less, but I don't have a manifest.json in front of me, so I don't know the exact schema of it.

#

So, I'd recommend downloading a modpack-zip, and look at that manifest.json

#

Would give you some insight into what goes where

#

Might I inquire as to why you are building it manually?

mossy oyster
rough salmon
#

Ok. :)

mossy oyster
#

and do you know a modpack that dosent have like a gigabyte? i dont want to waste storage space

rough salmon
#

If you just download the zip, it should be very small.

mossy oyster
#

ok

#

so like 30 mb?

rough salmon
#

Mine is 51.59KB :P

mossy oyster
#

lol ok

mossy oyster
#

its gonna be hell writing that :D

rough salmon
#

At least if you have a lot of mods (and dependencies)

mossy oyster
#

i dont

winter kestrel
mossy oyster
#

how do i find a project id?

rough salmon
#

It's on the right side of the project page.

#

And file id can be found in the url for a specific version/file

mossy oyster
#

ok

#

finaly i made the file

median meteor
#

how

wicked harness
#

I don't see the issue

median meteor
#

the pokemon modpack

wicked harness
#

Still don't see the issue with it

median meteor
#

k

wicked harness
#

Can you explain what is wrong instead of sending random images?

median meteor
#

well i was play to pixelmon then got something wrong

wicked harness
#

!mc-logs

vale pulsarBOT
#
Sending logs for support.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
median meteor
rough salmon
#

Yes, that one

median meteor
#

delete?

rough salmon
#

Drag and drop it in here

median meteor
rough salmon
median meteor
#

oh

rough salmon
#

!mc-repairprofile Hm.. try this

median meteor
#

not work

#

i did that and i play it but not work

rough salmon
#

Ok, try this next

median meteor
rough salmon
#

Yeah, I'm out of ideas :|

median meteor
#

i did something wrong?

acoustic urchin
#

help

#

its been an hour and my modpack did not get approved yet

rough salmon
#

!status

vale pulsarBOT
#
Project Moderation Time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.

acoustic urchin
#

what time is it in usa rn

#

!status

vale pulsarBOT
#
Project Moderation Time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.

acoustic urchin
#

?sync

vale pulsarBOT
#
Sync and your Project.

CurseForge App and site do not share the same requirements! You can find things on the site but this does not mean it will be in the app!
For a mod to show up in the app:

  • Projects MUST have a file marked as RELEASE release or BETA beta
  • Projects MUST be APPROVED
  • Projects MUST have a file marked for the GAME VERSION SELECTED/LOADED
  • Projects CAN'T be EXPERIMENTAL
  • Projects CAN'T be ABANDONED

Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release/Beta or there is issues with the sync system making it slow.

Vote this issue up if you would like to know when the last sync was! https://curseforge-ideas.overwolf.com/ideas/CF-I-1617

rough salmon
#

The times that are shown in the status message, are based on your timezone (as the end user), so for instance, it shows 09-17 for me.

vale pulsarBOT
#
Sync and your Project.

CurseForge App and site do not share the same requirements! You can find things on the site but this does not mean it will be in the app!
For a mod to show up in the app:

  • Projects MUST have a file marked as RELEASE release or BETA beta
  • Projects MUST be APPROVED
  • Projects MUST have a file marked for the GAME VERSION SELECTED/LOADED
  • Projects CAN'T be EXPERIMENTAL
  • Projects CAN'T be ABANDONED

Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release/Beta or there is issues with the sync system making it slow.

Vote this issue up if you would like to know when the last sync was! https://curseforge-ideas.overwolf.com/ideas/CF-I-1617

wind finch
#

anyone can tall me why this is happening when i try to start a worl?

#

world

torpid pelican
#

Hello where can I share an idea for curseforge?

vale pulsarBOT
#
<:CFidea:798388634972717066> Have an idea on how to improve CurseForge? <:CFidea:798388634972717066>

CurseForge is looking for great ideas and user feedback! Get into the CurseForge Community by providing some feedback and voting on what's important to you!
Think some game should be supported? Post an idea and explain why!
Got a to die for feature idea? Let's hear it!

Location In-app
  1. Click the CFsupport button on the bottom left of the app.
  2. Click on CFideaSuggest a Feature option!
sudden herald
#

Guys i need help !!! i reinstalled MC and Forge but it is the same problem what could it be ???

#

Thats the second window

wind finch
#

is anyone even gonna help

sudden herald
wind finch
#

its been like a day for me

sudden herald
#

Oh wait what unbelievable

wind finch
#

yea its pretty annoying

ember magnet
#

I'll take a look at it tomorrow morning, sorry about the delay

wind finch
#

is there no one that isnt busy that could help?

sudden herald
ember magnet
#

Also, for both of these, do try to post them over in #🧱︱mc-other-help
You'll have a better chance at getting a response

winter kestrel
winter kestrel
#

ive still had this issue persisting for 2 hours more now

winter kestrel
#

please help

kindred dock
#

Pack you made OR downloaded? Also in the future use #🧱︱mc-other-help for pack issues, as this channel is for those making/coding mods

winter kestrel
#

oh ok

#

i downloaded the pack

kindred dock
#

Did you add, remove or change anything in it?

winter kestrel
#

not to my knowledge

#

i just downloaded it off curseforge directly

#

not the website

kindred dock
#

Via the app?

winter kestrel
#

yeap the software

kindred dock
#

How much ram do you have allocated to the cf app AND how much does your pc have total?

winter kestrel
#

how do i check?

kindred dock
#

!mc-ram

vale pulsarBOT
#
How to set Global Minecraft RAM value.
  1. Click the CFsettings icon in the bottom left to open settings.
  2. Click the Minecraft tab.
  3. Scroll down.
  4. Slide slider to recommended ram range as seen below.
winter kestrel
#

7488

kindred dock
#

and how much does the pc have total?

winter kestrel
#

rn running at 44% RAM

kindred dock
#

ok

winter kestrel
#

if i did it right

kindred dock
#

I dont see anything that stands out other then normal broken mod spam. May have better luck asking in the packs discord (Its the wiki button on the project page)

winter kestrel
#

😦 ok

winter kestrel
#

im going to try re-installing curseforge because this is starting to tick me off

acoustic urchin
#

!status

vale pulsarBOT
#
Project Moderation Time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.

river marten
#

Help, my curseforge keeps saying: Oops, that was not supposed to happen!
No fix works, helo

kindred dock
remote nest
#

why does the (1.12.2) ex nihilo creatio porcelain crucible not show up on ftb quests or creative tabs?

kindred dock
small atlas
#

im watching this video:
https://www.youtube.com/watch?v=Cjvwa2VWqVk&t=16s&ab_channel=Cy4'sModding
but at 20:20 he imports the blocks positions and rotations and stuff but in blockbench I have more than 1 cube present. does anyone know how to solve?

HALLO!! This took so long to edit its crazy :D enjoy

(ɔ◔‿◔)ɔ ♥ ~ expand me

C://Help/
Discord: https://discord.gg/x9Mj63m4QG
Or comment on this video!

C://MTX/
Get your server today! https://mtxserv.com/
Use codes cy4-3, cy4-6, cy4-16 and cy4-32 for 5% off!

C://Links/
BlockBench: https://www.blockbench.net/
Wiki Hardness: https://minecraft...

▶ Play video
acoustic urchin
#

Guys help my modpack has been up for 2 days and its still not approved

kindred dock
#

!status

vale pulsarBOT
#
Project Moderation Time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.

acoustic urchin
#

What day is it

#

today

kindred dock
#

Saturday?

#

The times you see are in your time zone. So Sunday -Thursday at the time you see is when moderation happens

fickle patio
#

so im trying to make my own pack and i wanted to change the loot table for epic fight and the chance to find skill books how would i do that. i also want to change crafting recipes too but i don't know where to do that either

#

okay well how do i get to a modded pack datapack folder

remote nest
#

why am i getting this error?

[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1 > No such member: initialinventory
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: [crafttweaker]: Error executing {[0:crafttweaker]: startingitems.zs}: null, caused by java.lang.NullPointerException
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1: Could not resolve <ftbquests_book>
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1 > No such member: initialinventory
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: [crafttweaker]: Error executing {[0:crafttweaker]: startingitems.zs}: null, caused by java.lang.NullPointerException
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1: Could not resolve <ftbquests_book>
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1 > No such member: initialinventory
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: [crafttweaker]: Error executing {[0:crafttweaker]: startingitems.zs}: null, caused by java.lang.NullPointerException```
remote nest
#

Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Topography (topography) why is this showing up?

median meteor
#

Its asking to launch it but I did, anyone know why ?

kindred dock
median meteor
#

True

#

Now, when I type stuff its not recommending code, as like forge isnt in somehow

kindred dock
median meteor
#

well tho now its dev question

median meteor
#

Somethings not right

#

This is my files, I installed the forge MDK

restive thunder
#

Is the project finished importing?

median meteor
#

So im trying to back port a mod with mappings but the program im using isn't reading the mappings

stoic thicket
#

Incompatible mod set!
net.fabricmc.loader.impl.FormattedException: Mod resolution encountered an incompatible mod set!
A potential solution has been determined:
- Replace mod 'Camera Utils' (camerautils) 1.19.2-1.0.2 with any version that is compatible with:
- fabric 0.57.0+1.19
- minecraft 1.19
- Replace mod 'FindMe' (findme) 3.1.0 with any version that is compatible with:
- minecraft 1.19
- Replace mod 'Auto Clicker' (autoclicker-fabric) 1.19.2-1.4.2-build.19 with any version that is compatible with:
- minecraft 1.19
- Replace mod 'Just Enough Items' (jei) 11.3.0.260 with any version that is compatible with:
- minecraft 1.19
Unmet dependency listing:
- Mod 'Auto Clicker' (autoclicker-fabric) 1.19.2-1.4.2-build.19 requires version 1.19.2 of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'Camera Utils' (camerautils) 1.19.2-1.0.2 requires version 0.58.5+1.19.1 or later of mod 'Fabric API' (fabric), but only the wrong version is present: 0.57.0+1.19!
- Mod 'Camera Utils' (camerautils) 1.19.2-1.0.2 requires version 1.19.2 of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'FindMe' (findme) 3.1.0 requires version 1.19.1 or later of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'Just Enough Items' (jei) 11.3.0.260 requires version 0.60.0+1.19.2 or later of fabric-api, which is missing!

#
  • Mod 'Just Enough Items' (jei) 11.3.0.260 requires version 1.19.2 of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
    • Mod 'Tinfoiled Cotton Client Commands' (cotton-client-commands) 1.1.0+1.15.2 requires any version between 1.14- (inclusive) and 1.16- (exclusive) of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
    • Mod 'ViaFabric for 1.14' (viafabric-mc114) 0.4.7+5-main requires any 1.14.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
    • Mod 'ViaFabric for 1.15' (viafabric-mc115) 0.4.7+5-main requires any 1.15.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
#
  • Mod 'ViaFabric for 1.16' (viafabric-mc116) 0.4.7+5-main requires any 1.16.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
    • Mod 'ViaFabric for 1.17' (viafabric-mc117) 0.4.7+5-main requires any 1.17.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
    • Mod 'ViaFabric for 1.18' (viafabric-mc118) 0.4.7+5-main requires any 1.18.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
      at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:190)
      at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:148)
      at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
      at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
#

Help me pls

fallen marsh
#

You have mods installed that aren't for 1.19

stoic thicket
stoic thicket
fallen marsh
#

The first few lines of the log tells you which mods

stoic thicket
fallen marsh
indigo hollow
#

Hello. I put together a mod pack and I would like to let my friends play it but can't figure out how.

stoic thicket
#

Excuse me

fallen marsh
#

?mc-packshare

vale pulsarBOT
#
There are two ways to share a modpack you've made with others...
Export and Share - For Friends to Small Groups.
  1. Click the Icon for the modpack.
  2. Click the CFmenu button next to play.
  3. Click CFexportExport.
  4. Select the files that should be included.
  5. Send the zip to the people that want it! They can follow the instructions in !mc-installpack to install the pack!
Upload to Curseforge - For Public Release to Everyone.

This options will make your pack public to EVERYONE, it comes with extra requirements and will take some effort to set up.

  1. Go to here: https://www.curseforge.com/project/432/4471/create
  2. Fill out the information with a proper description of the pack. This should allow anyone to understand what the pack is.
  3. Click the Icon for the modpack in the CurseForge app.
  4. Click the CFmenu button next to play.
  5. Click CFexportExport.
  6. Select the files that should be included.
  7. Open your Project you made on the CurseForge site and Upload the file you just made.
  8. Wait for Moderation & Sync so it can show up in the client! (See !sync for limitations)
median meteor
#

I use forge 1.16.5 and I cant find the right thing for create(Material.ROCK)

hard vapor
#

im having the same problem

ashen dragon
#

I have problem on download curseforge

sand prairie
#

hey so I downloaded curse forge to get the pixelmon addon for Minecraft but when I clicked to install it. it came up with ( quest was aborted: could not create SSL/TLS secure channel) any way to fix this

hexed sorrel
#

Hello I'm French and I have a little problem I installed the alpha version and I can't put minecraft in my addons can someone help me please?

rough salmon
#

!getcf

vale pulsarBOT
#
Looking to install the CurseForge app?
<:windows:798410728188936222> Windows

Minimum Requirements:

  • OS Version: 10 or 11
  • 64 bit Required.
  • 350MB storage space.
  • Microsoft .Net 4.8
  • Intel/AMD quad-core CPU
  • 8GB ram

[Windows Download]
[Windows Alternative Download]
If you are having issues with the Windows Download use the Windows Alternative Download to install Overwolf. Then download CurseForge from the App Store.



Windows Standalone: NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!
Requirements:
Uh, Windows? (No not the ones in your house)
WoW as that's all it's useful for..
Some sort of zoomy box that does teh verk.

[Windows Standalone] NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!



<:mac:798410654418862130> Mac

Minimum Requirements:

  • OS Version 10.14 or newer.
  • 64 bit Required.

[Mac Download]



:penguin: Linux

NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!
Minimum Requirements:
Something not windows or mac would be a start.
Hopefully it turns on.
A screen would be beneficial too.

[Linux Download]

rough salmon
#

Alpha only has World of Warcraft

hexed sorrel
#

I can't go to the real version

remote nest
#

hi so I'm trying to make a modpack, I'm using patchouli for guidance, but how do i display images?
i believe its: { "type": "image", "image": "" } but where is it's main directory, i've tried putting the image in resources as I've got resource loader, but the game would crash. How can i display an image?

celest sable
#

Hey guys, I have written a small fix for a very old world of warcraft addon, basically porting it to modern wotlk classic. The project seems abandoned and is marked as not longer maintained on curseforge. Now I want to be so nice and publish my fixes but it seems to have an All rights reserved license. What can I do there?

rough salmon
#

Need to put in a ticket for that if I'm not mistaken.

#

!ticket-site

vale pulsarBOT
#
:bug: Reporting via Website :bug:

Can't open the app or would rather use the website? You can do so here: https://support.curseforge.com/en/support/tickets/new

Fill out the form with accurate detailed information, "It doesn't work" isn't helpful! What exactly doesn't work and why doesn't it work should be easy to answer!

Make sure to upload your Overwolf logs with the Upload File option on the ticket, information on how to get these logs can be found here https://support.overwolf.com/en/support/solutions/articles/9000176827-how-to-get-your-overwolf-logs

celest sable
lyric horizon
#

Hi, I noticed on some recipes that when you wanna use any substitute to iron ingots, instead of using "minecraft:iron_ingot" you use "forge:ingots/iron" .

well, what would be the way to have this same but for "minecraft:lava_bucket" ?

Let's say I wanna make a recipe that uses any substitute for Lava bucket (idk, a lava cell). I know I could specify the mod item for lava, but I wanna make it generic to any mod that supplies it's own lava bucket derivative

turbid void
# lyric horizon Hi, I noticed on some recipes that when you wanna use any substitute to iron ing...

"forge:ingots/iron" is a tag. (MC 1.14 and newer) = tags can be added to items with datapacks, or with scripts from the mods Crafttweaker or KubeJS. You can check to see if lava buckets and the other things you're thinking of already have tags (press F3 in-game and look in JEI - hover over item etc.) - if not can create your own tags to apply to various items and then create your recipe with the same 3 options above

small atlas
#

I want to make an infinite dimension of these sections (so an infinite backrooms-style sewer thing) that will procedurally generate these structures at random (also randomly making some cobblestone mossy and having every block in the dimension stone) in 1.18.2. can anyone help me or even give me a video on how to get started on this type of thing? thanks!

primal solstice
#

Hi, I made a mod for minecraft and uploaded it to curseforge. It got approved and all that, but for some reason if you click the download button it comes up with a 404 error. Any help?

fickle patio
#

how do i make it so a structure i made spawns through out the world

ember magnet
acoustic urchin
#

how do i start with making mods? for minecraft

wicked harness
#

Do you know Java?

full dune
#

ok so how do i make an item that teleports the player to another dimension when used
i already have the item i just need to make it teleport the player to another dimension

ember magnet
ember magnet
# acoustic urchin how do i start with making mods? for minecraft

You need:

  • At least basic knowledge of java
  • An idea you can roughly map out how to achieve programmatically ("I want to open a jar of pickles" -> "pick up jar. twist lid. take lid off. put lid down (ideally)." etc...)
  • And then you "simply" need to pick the framework you want (fabric, forge, or you can even go for plugins), learn that framework, and done. simple

I whole-heartedly recommend taking a look at tutorials for the different parts along the way, and experimenting with things to see that you understand how and why they work the way they do

small atlas
#

can anyone help me with now to make an item with durability thats not a vanilla tool or anything

#

ive registered the item with durability just having trouble on how to take durability away when clicking a certain block

scenic badger
#

my curseforge library isnt opening, what do i do

kindred dock
median meteor
#

plz help me

#

how to install pixelmon

floral sage
#

error: cannot find symbol
if (!event.getPlayer().level.isClientSide())
^
symbol: method getPlayer()
location: variable event of type PlayerLoggedInEvent

#

HELP ME

#

what do I do?

real wasp
#

You stop copying code from wherever you are because its probably outdated

simple halo
#

hi are there any updates on full linux support?

real wasp
#

Not yet, and this isnt the channel for that

hexed ether
#

One message removed from a suspended account.

kindred dock
hexed ether
stuck sail
#

Sodium and Lithium has issues for me. Game works perfectly fine whenever I take the lithium off (and I followed a tutorial 1 month old)
Spoke to Skippy about it, just wanted to post it here, just in case other ideas can be taken advantage of!

real wasp
deep sequoia
#

im trying to load curseforge but its only loading this

real wasp
small atlas
#

Hi everybody i am trying to spawn in an item on the ground at a players coords on crouch (only 1 item per time player crouches) here is my code so far

stuck sail
#

Not an actual me problem

midnight sage
#

i have a proble with my game and need help bad

kindred dock
real wasp
# small atlas

The living entity should have a level that you can get, and the level should have a method (addFreshEntity iirc) to allow you to add a new ItemEntity

real wasp
#

You will also need a way to keep track of if its spawned an item already.
That would need to be on the entity because there will only be one instance of your MobEffect class

median meteor
#

How can i back port a forge mod

#

i did try it but the software was out dated the way i tried doing it

wicked harness
#

Need to rewrite pretty much the entire mod

#

Probably

median meteor
#

How would you start or get it to run on 1.12.2 i heard stuff about forge mappings etc

wicked harness
#

Got experience with Java?

median meteor
#

a little

#

not much

#

I just heard it runs off mappings so the 1.16 version has to run off some loader built into the mod to work with forge

#

since i don't think forge can run raw java code right off the bat

wicked harness
#

Nothing can run java code without being compiled

wicked harness
median meteor
#

oops

#

So can i compile it for 1.12.2

#

to work with the forge mod loader to see what happens or what errors i get i guess i will just watch the video

wicked harness
#

It won't compile with the methods that have been removed

median meteor
wicked harness
#

Mods are version dependent, they need to be fixed for every minor minecraft version.
Includes are changing all the time.

remote sparrow
#

Is there any guide how I can use the manifest.json to import Resource Files into other folder than "resourcepacks"?

real wasp
#

No

#

Unzip the resource pack instead

small atlas
#

(minecraft modding 1.18.2) how can you test if a type LivingEntity is a player, then convert from type LivingEntity to type player

restive thunder
#

Do you know Java or are you trying to learn Java by modding?

small atlas
#

ive coded a lot with other languages but for java just trying to make a small mod for learning

restive thunder
#

Did you ever use C#?

small atlas
#

yeah

#

c# and mainly python

restive thunder
small atlas
#

Ive done it a while ago but forget now

#

is it the same thing?

restive thunder
#

only slightly different

#

Different keyword for checking type safety (instanceof rather than is) other than that the cast itself is the same

small atlas
#

would it be something like this?
if (pLivingEntity instanceof LivingEntity) {
LivingEntity player = (LivingEntity) pLivingEntity;

restive thunder
#

Yes

small atlas
#

ok! so then just use player instead of pLivingEntity for the functions?

restive thunder
#

Wait...

#

You're casting from LivingEntity to LivingEntity there...

small atlas
#

yeah i noticed that too but when i did PlayerEntity it said PlayerEntity cannot be resolved to a type

#

Unless I’m using the wrong type

restive thunder
#

Does "Player" exist as a type?

small atlas
#

looks good so far, trying it now

#

yep works great thanks!

white roost
#

I need help

#

It won't load at all i have tried different ways but I am stuck

fallen marsh
#

Is that windows 7?

white roost
#

Yh

fallen marsh
#

?win7

vale pulsarBOT
white roost
#

Oh makes sense

#

Thanks

small atlas
#

How would I do an if statement with a HashMap using a string and boolean. Basically I want to say this:
if (HASHMAP.get("test1") = true) {
do stuff;
}

real wasp
#

You would need to declare the hasmap has holding a string and a boolean, which is done through generics like so
HashMap<String, Boolean> mappyMcMapFace = new HashMap<>()
You dont need to fill in the second set of <> because java can infer what they are from the variable declaration.

When you get the value from it you don't need to check if its true or false because its already a boolean.

primal solstice
ember magnet
#

When I click download (both for the file in the main window, and when going to files and just clicking download on the latest file), it works.
Can you maybe send me the exact actions you took/a short video so I can look into it?

real wasp
#

It not showing up in search is probably because you only have an alpha file uploaded

#

!sync (same applies to search as the app)

vale pulsarBOT
#
Sync and your Project.

CurseForge App and site do not share the same requirements! You can find things on the site but this does not mean it will be in the app!
For a mod to show up in the app:

  • Projects MUST have a file marked as RELEASE release or BETA beta
  • Projects MUST be APPROVED
  • Projects MUST have a file marked for the GAME VERSION SELECTED/LOADED
  • Projects CAN'T be EXPERIMENTAL
  • Projects CAN'T be ABANDONED

Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release/Beta or there is issues with the sync system making it slow.

Vote this issue up if you would like to know when the last sync was! https://curseforge-ideas.overwolf.com/ideas/CF-I-1617

real wasp
#

The one approved file downloads just fine for me.
Also you may want to put the MCreator tag on your project

merry prairie
#

hello guys I'm having a problem with launching forge since it keeps installing as WinRAR file type rather then java any advise ?

real wasp
median meteor
#

this teh place to get setup for addon making?

#

i need best practices for a setup for making a mod

#

mod is finished maybe a few more cleanups and changes but its finished

real wasp
#

ThIs is a place

#

You should probably specify what game though

median meteor
#

world of warcraft

dawn crow
#

I need to setup a CurseGradle project in the afterEvaluate block, but when I do so the uploadTask is null/doesn't seem to be registered. Any ideas?

wanton phoenix
#

May not be the right channel: Does anyone know how many days does a modpack with over 300 mods would take to be approved? I am very impatient, sorry.

fickle patio
#

it will be within the day other than today bc its a Saturday

#

so i want to make a custom village that spawns over writing the old village houses how would i do that if there is a video dm it to me please

real wasp
#

!status

vale pulsarBOT
#
Project Moderation Time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.

real wasp
#

!devdiscord

vale pulsarBOT
pallid loom
#

i keep getting an error code 1

vale pulsarBOT
#
Error/Exit codes are useless. Follow these steps so someone can actually help you.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
fallen marsh
pallid loom
#

and i cant install anything

fallen marsh
#

How so

pallid loom
#

when i try to install anything it just errors and grays out

summer stag
#

Hi

#

There is a mod

#

Called

#

Creatures from snow

kindred dock
#

Less enters, more words per line

summer stag
#

Ok

#

And the creator says that the need coders for the forge version

#

Does anyone can help him?

kindred dock
#

Likely wont find people here for that. Might have better luck in the Minecraft Mod Development discord

summer stag
#

Ok i'll try

#

How can i Enter there

fallen marsh
kindred dock
#

thanks Squiz, I dont have a link currently

fallen marsh
#

👍

summer stag
#

Thank you

finite nest
#

Im making a mod with a friend with forge on 1.18.2, Im trying to add custom death animations for my mobs, but i can't figure out how to get rid of the default rolling on the side death anim. Any help would be nice

golden plover
#

hello, I am pretty new in minecraft mod development, do you know any tutorial for developing a basic mod dungeon generator for java minecraft?

sonic pollen
#

is there a way to update it to also include 1.19.2 on my latest file?

fallen marsh
#

You can edit it

sonic pollen
#

or here

fallen marsh
#

Click on the file name

sonic pollen
#

oh I see it now

#

thanks

round linden
#

yo can somoene help me , ive downloaded forge now and when i press : open mod folder nothing happens so i dont know how to add mods

fallen marsh
round linden
#

i wrote it two times

fallen marsh
#

That’s still channel jumping

round linden
#

my bad

fallen marsh
#

It’s the second bold sentence of that rule that’s being referenced here

round linden
#

can u pls help me

fallen marsh
#

Maybe elaborate a bit better in the first place you asked

round linden
#

ive now also tried to add the mod (its a jar file) manually in the mods and now my minecraft crashes

kindred dock
#

Are you codding a mod?

#

If no, please use the first channel you asked in. As this room is for those that need codding help.

round linden
#

oh my bad

fallen marsh
#

That was the first place you asked, yes

round linden
#

alr

heavy echo
#

Will it be coming to 1.7.10 anytime soon

restive thunder
#

idk... doesn't seem like something that would adapt well to Minecraft
https://www.imdb.com/title/tt1396484/

IMDb

It: Directed by Andy Muschietti. With Jaeden Martell, Jeremy Ray Taylor, Sophia Lillis, Finn Wolfhard. In the summer of 1989, a group of bullied kids band together to destroy a shape-shifting monster, which disguises itself as a clown and preys on the children of Derry, their small Maine town.

blazing smelt
#

why is there no "Mods options.." button on 1.19.2? (first picture is 1.19.2 and second is 1.12.2)

#

wrong channel i think

restive thunder
#

Mod configs were moved to the mods list and you need to write the config editor screen yourself

blazing smelt
#

where do i write it?

restive thunder
#

It needs to be a consumer of some type that you register in your mod constructor, one moment while I double check

#

Oh, this is assuming you're talking about Forge btw, idk how Fabric and Quilt do their configs

blazing smelt
#

yes im talking about forge

fallen marsh
#

There is a mod for mod options

blazing smelt
#

oh what it the mod

blazing smelt
#

yay thank you so much!!

restive thunder
#

That adds the button but not the config editors

fallen marsh
#

Got that too

real wasp
#

Create also has one built in, although its a couple more clicks through their menu

rough salmon
#

Please don't post in multiple channels, you posted in the correct channel first. (This channel is mainly for mod/addon developers).

unkempt mirage
#

oh ok

grizzled burrow
#

hey there !
I have a problem when I want to send images for my project on curseforge website there is a infinite loading when I press send !
(It's not the first time, I have the same problem with another PC there is 2 month ago

real wasp
grizzled burrow
finite nest
#

hello, i'm trying to make a custom renderType to get a glowing effect like the spider eyes but without the transparency. I have something working but i can't get rid of some of the transparency. If anyone knows a way to achieve this emissive effect, let me know

silver pilot
#

random question... how do I make a food explode when you eat it?

restive thunder
#

A pie made in a bomb factory you say?

silver pilot
#

kinda yeah

#

I have a food, but I want it to explode when eaten

#

a minecraft mod

#

sorry...

restive thunder
#

You'll probably have to register it as edible with food properties, and then listen for ItemUseFinish

#

Unless you want to make a status effect that causes the explosion, which the food applies to the player or other entity

silver pilot
#

I was going to add it with a status effect

#

because I also have another thing it needs to do that I already have working

#

I just don't know how to actually make an explosion

real wasp
#

Maybe have a look at how creeper code doesit?

balmy mango
#

looking for someone to help with my modpack im working on! wanna make a skyrim themed modpack but with minibosses and actual bosses from alex mobs, bygone nether and more bosses mods, please msg me (first time making a modpack) 😭

onyx stone
rancid rampart
#

Hi I have a question

#

Looking for a method in eclipse, to edit the vanilla structure spawn rates, for end cities.

restive thunder
#

Has vanilla worldgen moved to datapacdks yet or is it still a fake datapack that gets generated and injected?

real wasp
#

The autogenned stuff is overridable through datapacks

#

Depends on which version for exactly how tho

small atlas
#

for minecraft 1.18.2 is there a way to make random sound effects (like blocks breaking, how they are random every time you break) besides just registering multiple sounds and picking a random one to play

#

nevermind got it!

torn cargo
#

How can i set FE generation to 0.5FE/t ?

jagged marten
#

[1.16.5]
I creating mod with solar panel and wanna make charaging slot but what is universal FE nbt for charage?

small atlas
#

For modding 1.18.2 does anybody know how to incorporate RF? Or I guess the newer one would be FE

jagged marten
#

RF is COFH core api

#

FE is default forge

#

But FE = RF by value

real wasp
#

And some mods call FE by other names like RF

#

If its 1.13 or greater tho its all FE

jagged marten
#

I still used to convert to EU

#

_ _
Oh and i have small problem of my panel

#

Its can recive energy

#

From other blocks

#

Can i make recive Energy only by generating by herself?

median meteor
#

Someone help, i cant see in mercury??

#

Its dark here

#

(Space mod)

north steeple
real wasp
#

Err, that mod has a forge 1.19 version

north steeple
real wasp
#

Why arent you using 1.19.2?

north steeple
#

cause all the other mods i got are 1.19....
also cause of a server i play on that is also 1.19

real wasp
#

It will be better to wait for those mods to update to 1.19.2 than to try downgrade this onr

#

Downgrading mods is even harder than porting them up versions, which still requires knowing java and how mods work

north steeple
#

ah ok,

north steeple
#

well i got no other choice really, so i may have to continue waiting for a response from the mod maker

severe shale
#

@odd hull hi there. I noticed that you weren't in the Moogles & Mods discord server anymore, so figured I'd try here. We finally have a mod manager now for the pixel remaster series, and chrono cross is being added as well. The developer "KiameV", wants to also add Curse support. would you by chance mind adding the pixel remaster series as well as chrono cross to Curse? feel free to throw me a DM as well

#

also sorry if this isn't the right channel for this. wasn't sure where to post this

woeful island
#

Hello guys.

#

I have the allow permissions screenshots. Where i can send them?

odd hull
median meteor
#

hey dev

#

pls help me on this

#

when i try to download the insanecraft modpack it gets stuck at 207 mods downloded

rough salmon
median meteor
#

really

#

ok

rough salmon
#

Yes, this room is for mod/addon developers. Not the devs of CurseForge.

median meteor
#

insane craft is also amod

rough salmon
#

It's a modpack.

#

And it's still probably a CurseForge issue.

median meteor
#

actually a mod in that mod pack between worlds mod gets stuck

vast linden
#

can someone help me?
when i opened curseforge it asked me if i would allow it to access documents, and i said no, and then i realized after i did that, that one of the mods needed to access documents, and i still dont know how to allow it to access documents

#

i need to allow it to access documents, but i dont know how

real wasp
vast linden
#

okay, sorry, i just found out the answer

#

sorry ab that

jagged basin
#

Is there any way to increase the frequency at which structures spawn? or alternatively increase the attempts each structure makes to find a valid spawning space before it fails?

real wasp
#

version?

#

ah, 1.18

#

you just need to override its structure start json, which controls the spawn frequency

heavy rampart
#

you attach an energy capability to store energy

#

Forge provides a default energy capability that has all the functionality most machines need

glossy monolith
#

If I find that out that a mod on CurseForge is sending player authentication information to a webserver without a good reason I should use the report function, right?

#

Just making sure there's no other process for that.

#

I mean I already send a report since I figured it couldn't hurt. But I figured I'd check if there's anything else I should do.

#

Wait, this is totally the wrong channel.

#

_<

#

Yeah, I'm going to bed. I'll see if the report worked when I wake up.

glossy monolith
#

Okay, thank you. Sorry for posting it in the wrong channel.

finite nest
#

is it possible to add a glow layer to an armor model , the same way you'll do it for an entity ?

spare geode
#

how i delete mod on my server?

restive thunder
#

...wat?

oblique sail
#

Not really a help thing just a question to the devs. Are there any plans to add support for other games then WoW into the Linux Curseforge Client. If so are there any ETA's on when that may be happening?

kindred dock
#

Plans yes, no eta tho.

oblique sail
#

Ok, thanks for the info @kindred dock

torn cargo
#

How can i set FE production at 0.5FE/t

real wasp
#

you would need to produce one FE every second tick

ivory copper
#

im new to modding. are you all aware on how to add smoke to an item (on right clicking it)? meaning there will be some smoke particles when right clicking the item.

real wasp
#

override the use method in your item class and check if its client side, if it is then level#addParticles

ivory copper
#

not client side

#

wait

real wasp
#

you dont really need the client side check, the server side version of addParticles is just an empty method tho

restive thunder
#

GAH

#

and I forgot to turn it off in the reply

#

🤦

glossy monolith
#

If a dimension folder gets removed inside a world folder, does it get regenerated the next time it gets loaded? Or only on server boot?

ivory copper
#

do you all know how to add two block high plants?

kindred dock
slim mulch
#

can my modpack be aproved or how does that work?

#

@tropic scarab

wicked harness
#

!status

vale pulsarBOT
#
Project Moderation Time

Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!

Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!

New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!

Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.

dull tundra
#

Does anyone want to help me make a modpack i have already done quite a lot of work over the past few days and relising that this would take me ages by my self and any help is going to speed things up for me!

lucid sphinx
#

anyone know if you can modify a script on a template like PaperDollItemSlotButtonTemplate:SetScript("OnLoad", somefunc)

noble granite
#

how do i fix the "oops that was not supposed to happen" message when i open curesd forge.

normal elk
#

!oops

vale pulsarBOT
#
You had an "Oops, that was not supposed to happen!"

Follow the instructions in this link!

If the info in the link does not work please do ?cflogs-oops and follow the instructions there to get the log files.

wintry pebble
#

hey so umm this said dev help and i need help but anyway i go to google download a few mods for minecraft off the curseforge sight onto my real curseforge and then i have a friend download them and we try one but we can't join each other with the same mod same verson and same curseforge and we live in the same house is there any way to help my friend join me with the same mod? it only works if we download a pack of mods someone makes on the real curseforge on the search thing but not when i only want one mod please help

#

this is prob a simple bug but im stupid and i spend to much time trying to get pvz 2 china but i want to do this rn

remote nest
#

java -Xms1G -Xmx2G -jar forge-1.7.10-10.13.4.1558-1.7.10-universal.jar -o true A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:110) at java.base/java.lang.reflect.Method.invoke(Method.java:578) at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:43) at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12) Caused by: java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap') at net.minecraft.launchwrapper.Launch.<init>(Launch.java:34) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) ... 3 more im trying to download forge server 1.7.10 and i cant dwonlaod the server file

karmic tiger
#

hi me and my friend are having a issue where it keeps giveing error code 1

we have tried
reinstalling forge launcher
reinstalling java
updated all drivers
disabled all mods
restart computer

this is the crash log

A fatal error has been detected by the Java Runtime Environment:

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff928ff3ca0, pid=14508, tid=11724

JRE version: OpenJDK Runtime Environment Microsoft-32931 (17.0.3+7) (build 17.0.3+7-LTS)

Java VM: OpenJDK 64-Bit Server VM Microsoft-32931 (17.0.3+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)

Problematic frame:

C [atio6axx.dll+0x193ca0]

No core dump will be written. Minidumps are not enabled by default on client versions of Windows

If you would like to submit a bug report, please visit:

https://github.com/microsoft/openjdk/issues

The crash happened outside the Java Virtual Machine in native code.

See problematic frame for where to report the bug.

can someone please help us!

GitHub

Microsoft Build of OpenJDK. Contribute to microsoft/openjdk development by creating an account on GitHub.

vale pulsarBOT
#
Error/Exit codes are useless. Follow these steps so someone can actually help you.
  1. Right-click the modpack profile icon OR click the CFmenu button in the modpack profile.
  2. Click CFfolderOpen Folder.
  3. Open the logs folder.
  4. Drag and drop the FILE named latest OR debug into discord.
fallen crane
#

I'm trying to use a mod as a dependency in my mod but I can't use cursemaven to load it since the mod disabled distribution outside cf. How do i use the normal curseforge maven?
tried following this article but it's really confusing
https://support.curseforge.com/en/support/solutions/articles/9000197321-curseforge-api#Maven

(copied from #🔥︱curseforge-support)

CurseForge Support

We're here to get you informed on everything you need to know about CurseForge, including helpful guides and troubleshooting articles to back you up when you get in a pickle

hearty granite
#

Hi i have create a mod and i want to post on curse forge but i dont have licence ( is a mc mod ) i can post this ? i use mcreator

real wasp
#

if you made it and the program you used to make it allows it (which iirc mccreator does) then you can post it

hearty granite
#

ok but i put what licence ?

real wasp
#

depends on what you want to allow other people to do with your mod

#

if you dont want to allow them to do anything but download and play with it then the default (All Rights Reserved) is fine

hearty granite
#

oh ok

#

ty

winged zenith
#

ok so, i wanted to make a dimension with 2 biomes, a main nearly flat, and a rare mountainous one, how do i do that?

finite nest
#

how could i make a block with a glowing overlay in 1.18.2 ? I have found this thread on the forge forums but it is for an older version and since now blocks and handled mainly with json idk how i would do that https://forums.minecraftforge.net/topic/87186-glowing-overlay-for-blocks/

onyx stone
wheat frost
#

how do i get the forge MDK to load into intellij?

#

it is just telling me build failed

restive thunder
real wasp
real wasp
#

!mc-installpack

vale pulsarBOT
#
How to install modpacks with the search features in app.
  1. Open the grassMinecraft section of the app.
  2. Click the top search bar where it says Search for modpacks OR Click the Browse Modpacks Tab.
  3. Find the Modpack you want to install and click install on it.
  4. Wait for CurseForge app to download and unpack all the required files.
  5. Once finished, click Play!

======================================================

** **

======================================================

How to install modpacks from a Export. (Custom/Private/Site downloaded Modpack zip)
  1. Get CurseForge App if you don't have it, use !download for a link.
  2. Get the exported modpack from CurseForge or someone else, !mc-packshare explains how to make them.
  3. Open the grassMinecraft section of the app.
  4. Click CFadd Create Custom Profile
  5. Click the Import option.
  6. Find the file you just downloaded in step 2 and select it.
  7. CurseForge app will now attempt to download and unpack the modpack. If it fails, try steps 4-6 again.
  8. Once finished, click Play!
cosmic yarrow
#

!mc-packshare

vale pulsarBOT
#
There are two ways to share a modpack you've made with others...
Export and Share - For Friends to Small Groups.
  1. Click the Icon for the modpack.
  2. Click the CFmenu button next to play.
  3. Click CFexportExport.
  4. Select the files that should be included.
  5. Send the zip to the people that want it! They can follow the instructions in !mc-installpack to install the pack!
Upload to Curseforge - For Public Release to Everyone.

This options will make your pack public to EVERYONE, it comes with extra requirements and will take some effort to set up.

  1. Go to here: https://www.curseforge.com/project/432/4471/create
  2. Fill out the information with a proper description of the pack. This should allow anyone to understand what the pack is.
  3. Click the Icon for the modpack in the CurseForge app.
  4. Click the CFmenu button next to play.
  5. Click CFexportExport.
  6. Select the files that should be included.
  7. Open your Project you made on the CurseForge site and Upload the file you just made.
  8. Wait for Moderation & Sync so it can show up in the client! (See !sync for limitations)
restive thunder
#

Why is there an exe involved here?
[Edit] I deleted the post of the exe in question when it got a hit on VirusTotal

dull tundra
wheat frost
#

i import the project, then it starts building it immediately

restive thunder
#

Can you provide the error rather than just "build failed"?

#

I'm guessing you might have the wrong version of Java selected for Gradle to use

wheat frost
restive thunder
#

Look higher in the log, that's a generated file

wheat frost
#

sorry if these are stupid questions but i am very beginner lol

real wasp
restive thunder
wheat frost
#

thank you for telling me that

#

i thought because i had installed it that it would apply automatically haha

#

sorry to waste time

winged zenith
wheat frost
#

Trying to follow a tutorial and create a new command... any reason why this set up does not work ?

restive thunder
#

From the indentation I would guess you forgot a closing brace of some kind so the two methods are bleeding together into something invalid

#

This is feeling dangerously close to "you need to learn java first"

winged zenith
#

:P

real wasp
#

And so the journey begins
GL!

median meteor
#

I was wondering if curseforge allows uploading custom client jars for mods, instead of exclusively forge mods? It'd be nice as a good way to upload my mods without making them forge mods.

median meteor
kindred dock
#

What?

median meteor
#

what does he mean overrides folder?

kindred dock
#

What are you trying to do?

median meteor
#

i just explained it

#

my own client jar

#

no forge mod

#

custom client directly

#

not injected with forge

empty dagger
#

I had to look up the common term in 1.7.10+

kindred dock
#

So its a mod.jar that isnt for the forge modloader?

empty dagger
median meteor
#

and fabric mods

empty dagger
#

Place the mod manually into the Modpack instance, then select it manually when you export 🙂

kindred dock
#

Forge and Fabric are the only modloaders really supported right now. What loader are you using?

empty dagger
#

Works the same with resource packs, etc. Anything not on Curseforge

median meteor
#

none, a custom client, like I mean a client on its own

#

as in, the mod doesn't use a mod loader, it directly modifies the client

kindred dock
empty dagger
#

@kindred dockIts not bypassing the system?

#

Thats the way you do it.... its programmed like that...

kindred dock
#

Are you uploading the none cf mods in a pack to the site?

empty dagger
#

The Admins approving the modpacks even see that you added extra stuff in and they approve or deny

kindred dock
#

huh?

empty dagger
#

Exactly.

median meteor
kindred dock
#

Things like configs, scripts and such are one thing. Mods, resource packs that are not from cf or on the 3rd party list should not be manually added to modpack zips and uploaded

median meteor
#

modpacks?

kindred dock
median meteor
#

I mean in the mod section

median meteor
kindred dock
#

I think there are 2 different topics going on here

median meteor
#

Overworking the renderer classes and such

empty dagger
median meteor
kindred dock
median meteor
kindred dock
#

I know the difference

median meteor
#

yeah, but just to be clear, only forge and fabric mods and are allowed in the mods section?

empty dagger
median meteor
#

I'll check, one second.

fallen marsh
#

There’s more than those two mod loaders, but forge and fabric are the only two supported in Curseforge

kindred dock
#

Forge, Fabric, Quilt & Rift are the current options for mods. But really only Forge and Fabric are supported.

empty dagger
#

^ there ya go

kindred dock
#

For any "new" modloaders, you would likely need to make a ticket and have that all aproved, if, and its a big IF it were to be would likely take a while for support to follow. See Quilt for example. IF what your making uses no modloader then something feels fishy

median meteor
median meteor
empty dagger
#

Yeah, Its taken days to approve my modpacks sometimes so I wouldnt hold your breath on that response time.

normal elk
#

You will notice those are also not on curseforge.

median meteor
median meteor
kindred dock
#

Probably cuz a few of those launchers (not optifine) deal is cracked.. Which isnt supported here. Like at all

median meteor
#

i havent used badlion in ages so idk if theyve done that either

empty dagger
normal elk
kindred dock
fallen marsh
kindred dock
#

Gunna end this convo here, answers were provided above for the uploading of the none mod modloader issue.

empty dagger
#

Reply is a Ping?

fallen marsh
#

Yes, replies ping by default

empty dagger
#

No, but that is a different thing

kindred dock
#

Yes, Unless you turn it off each time @on clcik to @off

empty dagger
#

Sorry

#

Nah but you messaged me and replied to me

#

I didnt ask you to ping me xD

#

So dont pull that lmao

fallen marsh
#

I didn’t ping you in the reply to you

kindred dock
#

Can we please take this to #🥑-off-topic-chat if you want to talk about discords stupid ping/reply feature

#

You have been asked to move, all other comments about this discords replys will be removed

swift vessel
#

Hello everyone! I'm making my first 1.16.5 Forge mod and am scratching my head a bit.

The point of the mod is adding a pickaxe which has enough speed to instantly break deepslate and end-stone with efficiency VI (Quark) and level 2 beacon speed. I've ran the numbers managed to make all this work but I want it to have a major downside -- being unable to break anything that isn't stone-related. In the class PickaxeItem there is a set of immutable blocks (see below) but Obsidian is not among them and I would like to exclude it.

private static final Set<Block> DIGGABLES = ImmutableSet.of([Blocks Here]);

Deriving the PickaxeItem class and overriding the functions

public boolean isCorrectToolForDrops(BlockState p_150897_1_) {...};
public float getDestroySpeed(ItemStack p_150893_1_, BlockState p_150893_2_) {...};

Allows one to exclude Material.METAL and Material.HEAVY_METAL which almost meets my specifications. I would directly derive the ToolItem class and provide my own set of immutable blocks alongside said function definitions but that wouldn't help since Obsidian isn't there.

EDIT: There's a lot of other pickaxe-breakable blocks like Observers which also aren't in the set. I understand if this is a primitive or funny question but I'm brand new to modding and am still trying to figure out how things work! 🙂

empty dagger
swift vessel
empty dagger
#

sounds good

real wasp
swift vessel
real wasp
#

thats not an event

swift vessel
#

Yeah my apologies, a bit overworked, a lot of new stuff to take in. Thanks for your input, I'll have a look around!

sterile frost
#

is there a way i can play 2 mods ath the same time

rough salmon
#

Mods or modpacks?

#

Mods, yes, you just install more.
Modpacks, short answer, no. Longer answer, yes, but it's a manual merge and will probably end up in flames.

sterile frost
#

mod packs for minecraft

#

or how do you do you do it

real wasp
#

you would copy the mods from one pack to the other, then resolve the many incompaibilities . Althoughmthis isnt the channel for that.

swift vessel
#

Took a look into how the EventBusSubscriber worked and went with the PlayerEvent.BreakSpeed event alongside a set of whitelisted blocks, works great. Thanks for the suggestion!

wheat frost
#

is there any official documentation on creating GUIs ?

glad frigate
#

Why can't I pack Suprem Farmland into the Garden Cloches in version 1.19 (ATM8)?

turbid void
#

Probable that it is missing a tag that IE is looking for to be compatible or something similar to how it recognizes soils that work. Use regular help channels for issues

glad frigate
turbid void
night zenith
#

i have been trying to play minecraft mods but when i press play it just launches normal minecraft can anybody help me?

warped silo
#

make sure you are pressing play in the cf app and that it's the modpack that you want to use

#

i accidently once made a custom one and thought it was a modpack when it was just forge and nothing else

finite nest
#

hello, i've followed a tutorial to register a custom keybind, but for some reason the key gets registered twice even tho i only call the init() once

#

the init function is only called once in the client event bus subscriber setup function

real wasp
#

put a breakpoint on it and compare the stacktraces, you should be able to tell if its being called from somewhere else

finite nest
#

hmmm

#

it seems that the client setup is called twice for some reason

restive thunder
#

Are you sure it's client setup and not common setup?

smoky cipher
#

Help

rough salmon
vale pulsarBOT
#
╰( ͡° ͜ʖ ͡° )つ──☆*:・゚ *˜”*°•.˜”*°• Many Help •°*”˜.•°*”˜* <:curselit:796985620550385705>

Please provide a description of your issue with as much detail as possible. If you have an issue with a mod or modpack, tell us the name. Explain what you can see happening. Be specific!

CFarrow_right Tell us what is happening, we already know it "doesn't work".
CFarrow_right Avoid using words like "it", tell us exactly what "it" is.
CFarrow_right Don't assume anyone knows what you are talking about, be specific.
CFarrow_right Tell us what you expected to happen.

Provide screenshots or video if possible.
Provide a log if possible. ?mc-log

smoky cipher
# rough salmon !help

The game crashed whilst tesselating block model
Error: java.lang.ClassCastException: class net.minecraft.world.level.block.entity.BedBlockEntity cannot be cast to class ichttt.mods.mcpaint.common.block.TileEntityCanvas (net.minecraft.world.level.block.entity.BedBlockEntity is in module minecraft@1.19.2 of loader 'TRANSFORMER' @332bcab0; ichttt.mods.mcpaint.common.block.TileEntityCanvas is in module mcpaint@1.9.0 of loader 'TRANSFORMER' @332bcab0)

#

the game is crashing always

rough salmon
smoky cipher
#

kk

inland crystal
#

Hey peoples o/ not sure if it is okay to post it here or if another channel is better for this (if so kindly tell me and I move the post):
Is anyone interested in a golang lib which reflects the curseforge API? I'm working on one for my own project and thought I could publish the API part on github but not sure if someone is interested 🙂

rough salmon
#

!devdiscord This is probably a better place for this! :)

vale pulsarBOT
inland crystal
#

Oh didn't know about that, thanks 🙂

thorn fable
#

Heya I have a question, so I'm making a mod and I'm not a very creative texture maker and I don't have anyone to make textures just yet so I'm using the vanilla mc textures, am i allowed to copy the textures, rename them, and put them in my mod or is that a copyright violation?

normal elk
thorn fable
#

😠

wooden monolith
#

I am planning on working with a friend for a project, is there a way to cooperate with him in the development?

real wasp
real wasp
restive thunder
west dawn
#

TL;DR: Is there a way to get Modded Tile Entitys in a chunk (Chunk#getTileEntityMap does not return modded tile entites from my experimentations); or is there a way to efficiently search for blocks through a chunk without taking a major hit on performance? I can limit the chunk searching as i have methods available that will tell me what chunks could possibly contain what blocks, just not theyre direction locations sadly (Basically im re-making the block replacer mod, but I'm handling the changes in post-gen with NBT support)

I feel bad spamming this channel with my wall of text sorry: https://pastebin.com/UPe7FDZD

real wasp
obsidian jungle
#

Hi,
I need an artist (texture and model) for my food mod.
Dm me if you are interested

frozen valve
#

how do i get a curse forge launcher, cause it saves only the folder, so to open it i have to download it again?

plucky quail
#

how come every time I try an load my Minecraft mods its stays on the loading screen and never loads fully>

livid spoke
#

hi

#

how do i build a mod

real wasp
#

gradle build

livid spoke
real wasp
#

if running it from terminal you need to append ./ so it looks in the current directory for the command

livid spoke
#

uh

#

shouldn't there be a gradle file

real wasp
#

yeah, there should be

livid spoke
real wasp
#

huh
youll want to grab gradle from the loaders mdk/examplemod then

livid spoke
#

uhh

real wasp
#

is it a forge or fabric mod?

livid spoke
#

forge

real wasp
livid spoke
#

like this?

real wasp
#

yeah

livid spoke
sonic jacinth
#

can someone help me when i try to do the forge installer there isnt any option for windows installer

real wasp
normal elk
river garden
#

Hi, good morning, I wonder how to display a message on screen like when use title command, I display a client message but idk how to display a message on screen, thanks
My code:

@SubscribeEvent
    public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event)
    {
        event.getEntity().displayClientMessage(Component.literal("Welcome Buddy!"), false);
    }
restive thunder
#

Can you be more specific than "on screen"?

river garden
#

Dnt wrry thanks! c: my result:

@SubscribeEvent
   public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event)
   {
       event.getEntity().displayClientMessage(
               Component.literal("Hola ")
                       .append(
                               Component.literal(event.getEntity().getDisplayName().getString())
                                       .withStyle(ChatFormatting.BOLD)
                                       .withStyle(ChatFormatting.AQUA)
                       )
                       .append(
                               Component.literal(" ,espero que disfrutes el juego!!")
                       )
               , false);

       Minecraft.getInstance().gui.setTitle( Component.literal("Welcome to")
               .withStyle(ChatFormatting.GOLD)
               .withStyle(ChatFormatting.BOLD));
       Minecraft.getInstance().gui.setSubtitle(
               Component.literal("Zero Zone")
                       .withStyle(ChatFormatting.DARK_PURPLE)
                       .withStyle(ChatFormatting.BOLD)
       );
   }
stoic anvil
#

Do anyone know how to make a npc like player mean he can die after some hit like that in citizen 2 plugin

restive thunder
stoic anvil
#

But do you know bro ?

thorn fable
#

Do this is probably a stupid question but, what’s the difference between a fork and an addon?

fallen marsh
#

A fork is a mod that’s been/being made by someone else separate from the original mod, an addon is optional extra content that goes to another mod

supple pulsar
#

I have a wow classic mount add-on that I am working on and I need to blacklist dalaran, which is no problem (mapid 125, ez-pz). The problem is I need to whitelist Krasus' landing, which is a subzone and as far as I can tell, the only way to do that is to match on the subzone name, which I am not thrilled about.

Anyone have any other idea?

rough salmon
#

@orchid terrace You're often pretty clever when it comes to WoW-coding, you got any idea about this thing?

orchid terrace
#

Lemme scourge over the API to see if I can find something.

rough salmon
#

Thanks! <3

orchid terrace
supple pulsar
#

Oh wait, maybe...

rough salmon
orchid terrace
#

What I could find, Krasus; Landing could be any of these in Retail (which has multiple different Dalaran versions):
4598, 6626, 7506, 7882

#

Since it is just 4 of them, I would say go with trial and error 😛

#

Any of those should be the WotLK one, I presume.

supple pulsar
#

If the API works I will give that a go.

#

Looks like there is a c_map for getting the areaid of an explored position

orchid terrace
#

Let us know if it works, always interested to see what works and what does not 😄

supple pulsar
#

Yeah, hopeful because the API docs on 34000 has azerite in it so it might have these APIs

wintry pebble
#

so i installed a bunch of mods for a big scape and run parasites pack it has 27 mods and when i click play it closes but doesn't open minecraft and this pack worked 2 days ago :/ all my other packs work

#

and i don't think its my ram cause ive had packs that are bigger and its not space cause i have plenty of that

turbid void
slate slate
#

ohh, my bad my bad

wintry pebble
#

oh ok sorry

quartz yarrow
#

Bonjour, y'a t-il quelqu'un pour parler français ? Je souhaiterai savoir à quand la réparation des Highlights de fortnite ? Cela fonctionne plus depuis plusieurs jours chez moi

normal elk
quartz yarrow
#

ok i don't good english but i need highlights fortnite... now is OUT.... You can ?

rough salmon
#

This is the CurseForge Discord, you are looking for the Overwolf Discord.

quartz yarrow
#

yes, I just saw, yet on the site I clicked on the outplayed discord...

rough salmon
#

Yes, and this is CurseForge, neither Overwolf or Outplayed.
The problem is that Fortnite made an update, and Overwolf haven't been able to fix so that highlights works yet.

quartz yarrow
#

hooo, thanks you ❤️ i understand now

#

sorry for disturbance

#

it's english ? x)

rough salmon
#

Yes, both Discords are english. :)