#⚙️︱authors-help
1 messages · Page 1 of 1 (latest)
Are you using notepad++?
Yes
Dont use it for editing configs, it has a problem with how it does stuff that causes them to regen
????????
Considering this is the first problem I've had, and it's what I've seen advised, that's certainly a surprise.
I think I might have fixed it, at least partially? I took out the config to make it regen the file. This one is still giving an alert about it being changed and asking to refresh, but it doesn't appear to be actually switching the configs back now, so... I have no clue
yo, i wanted to change the version of a mod made by a friend but i don't know how :/ someone can help me ?
alrighty so i have a question . how does one register a custom armour set like an entity ? i think it might be why my mod keeps crashing my server but the few resources i can find are not all that helpful . 1.16.5
the only thing i really found was for 1.18. basically said if i didnt regester it in a subscribe event (like my entites) it would crash servers . pretty new to modding and none of the methods they used exist in 1.16 . do i just register it the same way as an entity or is it different ?
Is this the right place to ask questions about the CurseForge Core API?
?devdiscord
Thank you
not sure if im allowed to ask these types of questions here but i wanna try and develop a minecraft beta 1.8.1 mod and ive never rlly tried to make a mod before. anyone know a good place to start with something like this?
Learn java first, see the pinned messages here
redownload the mod
I am working on a datapack that changes the fishing loot pool but the treasure loot pool doesn't seem to be working can someone help (code is attached)
I got a question, idk if this is the right place to ask it but how would one rezip a mod file? Like for example I unzipped it to change some stuff that you can only change in the mod files, then changing it to a zip and making the .zip into .jar doesnt work
Yeah I eventually gave up, then came back to it and (hopefully) found out how to do it
hi
i have a problem with an instences
idk why but when i try to launch it it load the red but after 5 second it crashed
#🧱︱mc-other-help next time for this. Looks like sndctrl (SoundControl) and mobeffects are both having issues.
Or the mod 'etched'?
Ah :/ still the wrong channel, sorry
Hi! I was wondering how I can start actually coding mods? I already made a mod with MCreator that is visible on CurseForge, but I want to start coding.
See pinned messages in this channel
Does anyone know how to fix the gamestages/ae2/crafting inventory issue?
does anyone happen to know any mods for forge like orebfuscator or anti xray
#🔎︱mod-hunting would be better for this
is there a mod or anything that allows players to see light emit from another player/entities handheld light(such as a zombie holding a torch)?
#🔎︱mod-hunting for that sort of stuff
lambdynamic lights might do that for fabric, I believe it lights up items dropped on the floor so it might for mobs/players aswell
They were looking for Forge and I answered them in #🔎︱mod-hunting
I'm looking to build a mod that interacts with a blockbench plugin. Am I able to link to the plugin in the mod description, or is there an option to upload non-java files?
or to put it a better way, whats the best way to direct people to the blockbench plugin as I've yet to request it to be added to the official BB plugins list
Host it on github and link to it?
thats what I'm doing right now, I just want to make sure that linking to the external file wont be an issue when getting approved
I need help making a cobbleGenRandomizer datapack
I'm trying to spawn particles on performBonemeal(ServerLevel pLevel, Random pRandom, BlockPos pPos, BlockState pState) on CropBlock based block, via pLevel.addParticle(ParticleTypes.EXPLOSION, pPos.getX() + 0.5D, pPos.getY() + 0.5D, pPos.getZ() + 0.5D, 0, 0, 0)
But no particles spawn. Same code works fine on onDestroyedByPlayer. When I tried spawning an entity from performBonemeal it worked fine.
Am I doing something wrong? 1.18.2/40.1.69
Is it a client or server level?
You can only summon particles directly like that on a client level
Actually that will be a server level, random ticks are entirely server side
Iirc, you need to spawn particles via packets otherwise you are only spawning a local copy of them and it's not actually sent anywhere.
So the server is spawning the particle, but only the server can see it.
It likely works fine in the destroy by player as it's called on the client and the server or something like that.
yeah it's server side but onDestroyedByPlayer is server side as well an it works there oO
ah, that would be it, thanks
Hello. Can I ask for help to code something in 1.12.2 here?
Yes, although 1.12 is quite old
is it easy to run a minecraft server with RL craft and some other mods? I have a i7 and 3050
just got my first mixin to work
the assembly weaving is really nice, coming from c# background
also the explosion is meant to be a little bonus that procs age++ twice, with 20% chance
but might change it to rather drop a shard or something
I have downloaded the mdk from forge, but the settings.gradle is missing. Can anyone help?
Your workspace isn't imported and set up correctly.
what music should i make in my mod?
Looks like I just didn't declare the MODID variable
which is weird, as the docs didn't specify to declare it, but ok
yes, to an extent
i didn't have the MOD_ID var
Hi, I am trying to change iron and gold ore drops into my custom drops. I have made a function that return randomised loots. But the problem is that it can either return 1, 2, 3 or 4 custom items. But I found out it dropped more items than the one in getDrops() list in the HarvestDropsEvent.
Here is my code:
@SubscribeEvent(priority = EventPriority.LOWEST)
public static void onHarvestDrops(BlockEvent.HarvestDropsEvent event) {
if(event.isSilkTouching())
return;
if(event.getState().getBlock().getRegistryName() == null)
return;
if(event.getHarvester() == null)
return;
final String blockPath = event.getState().getBlock().getRegistryName().getPath();
for(String ore : ores) {
if(!ore.equals(blockPath)) {
continue;
}
final EntityPlayer player = event.getHarvester();
final ItemStack itemStack = player.getHeldItemMainhand();
try {
event.getDrops().clear();
event.getDrops().addAll(computeFragments(itemStack, ore));
event.setDropChance(1);
Main.getInstance().getLogger().debug("Drop size: " + event.getDrops().size());
} catch (Exception exception) {
Main.getInstance().getLogger().error(exception);
}
}
}
When the** size is of 1 or 2** it returns the good size number of items. But if the size == 3, it returns 4 and if the size == 4 it returns 8 items
I even printed the list:
[20:24:03] [Server thread/DEBUG] [minerais]: Drop size: 3
[20:24:03] [Server thread/DEBUG] [minerais]: Drop size: [1xitem.minerais.cluster_iron@0, 1xitem.minerais.cluster_iron@0, 1xitem.minerais.cluster_iron@0]
but I still get 4 items
What game version is this for...?
1.12.2, but I think it comes from the computeFragments that uses Collections.nCopies(index + 1, new ItemStack(fragment.get().asItem()));
Is it supposed to drop multiple unique items or multiple of the same item?
multiple itemstack from the same item
like this method will copy index + 1 times the itemstack
Then why are you even doing that?
Just get the item you need to drop and use world.random.nextInt(5) to get the quantity as you don't need to add the same item to the drop pool multiple times, just set a quantity on the single object.
Especially as near the instant it drops, it will restack anyway into a single item stack inworld anyway.
no i mean I have special probabilities so nextInt just do it and the function is already finished
im just talking about the fact that Collections.nCopies with Itemstack seems to bug
can someone help me with ForgeGradle
You should state what you want help with.
how do i like recode Identity mod so that i get regen for 10 secs whenever i shapeshift ping or reply to me if u know
You would need to know java, then learn how to mod, then do it
There is a message in the pins for links to learn java
the message is a lil bit different
Same question though
yeah
i need to make this real badly
My friend can do this but he is not here rn
he is out of town
Love the fact that you didn't even bother to ask yet
In issue on the link I gave you
10 days ago 0 reply
Maybe he is on holiday, if you don't try then you will never get a reply.
Guy can have a life as well.
You might not even get a project up with this mod in it
that's also true
btw this is a issue not a suggestion
Hi, I've been working on updating my minecraft "twitchintegration" mod from 1.16.5 to 1.18.2 over the last couple of days and I am having trouble running the built mod from the CurseForge desktop app. I updated all the code in Eclipse and it runs exactly the same as it did in 1.16.5 with "runClient". All the files (except src/ code files) are updated to forge-1.18.2-40.1.0-mdk. I built the project using java17 and produced the final .jar file. When I run a custom instance for 1.18.2 on forge 40.1.0 and add my mod to the Instance mods/ folder. The game crashes immediately with Exit Code 1. I've tried Repair Installation, but that didn't work. The logs just show that it detects my mod, plus forge library and mods and no Error messages to debug
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click

Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto discord.
I've done some more digging and my external non-minecraft libraries are causing the crash. Without them (no shading), the built mod runs and crashes in game to state that dependencies are missing, which they are. I'm just not sure why including the dependencies in the shaded version doesn't start minecraft at all, where in 1.16.5 it did... I tried some stuff with jarJar, but didn't haven't any luck there either (couldn't generate the jarjar/{jars} dependencies)
!mc-launcherlog this should have an actual crash in it
- Right click a modpack / profile.
- Select

Open Folder - Go back two folders.
- Open the
Installfolder. - Drag the
launcher_log.txtinto discord.
Thank you so much! That's going to give me what I need to debug my issue. ❤️
ok, I got the mod working now. It was duplicate libraries being exported. I needed less libraries in 1.18
thanks everyone
Hey, so I got a cool idea for a mod and I think no one did this, so im going to suggest it in case a mod dev wants to do it :D
Basically this would be a "TNT+" mod which changes nothing about TNTs and how they work, but when you right-click it with something that doesn't start the explosion timer, you will be able to edit it.
When editing a TNT, you can change the timer it will take to explode (maybe a config to change the minimum and maximum timer would be good).
You can for example put someone hostage and put a 60 seconds timer before it explodes (which would be really cool for role-play).
You can also edit other things in the tnt if you still didnt started it, like putting a password.
When the bomb timer starts, the only ways of defusing the bomb is by editing it (but you would need the password to do that) by stopping/adding more timer, etc. or using a defuse item that just stops the TNT.
There could be more things to make TNT even more customizable and we could be able to change settings like disabling password, disabling the defuse item, etc..
That would actually be really cool
Have you tried MCreator?
java.lang.NullPointerException:Registry Object not present: nuggetmod:volcano . keep going over my registrys and every thing seems right. https://paste.shockbyte.com/zejexuyefebeburopequ.md here is the latest log file . https://paste.shockbyte.com/soqiqitinugiruhazehe.rb and this is the crash report . Can post any relavent code to helping me figure out whats wrong
[1:43 PM]
https://github.com/TelepathicGrunt/StructureTutorialMod/tree/1.16.3-Forge-jigsaw been following this tutorial and everything seems to match
A short example showing how to register a structure and get it to generate in all biomes in Forge and Fabric! (check the branches) - GitHub - TelepathicGrunt/StructureTutorialMod at 1.16.3-Forge-ji...
hello guys, i need help with a modpack. I don't know which libs are being a dead weight to this modpack:
is anyone available to help me?
i need to improve my modpack performance
without performance i can't continue making it
#🧱︱mc-other-help would have been better for this. Install the mod below
To fix "Invalid ID 4096" install this mod: https://www.cflookup.com/minecraft/mc-mods/jeid
Remove the block, item, and biome ID limits by using the 1.13 chunk format in 1.12
Issues: https://github.com/DimensionalDevelopment/JustEnoughIDs/issues
Source: https://github.com/DimensionalDevelopment/JustEnoughIDs
Game version(s): 1.12.2, 1.12.1, 1.12
Modloader(s): Forge
Caused by: org.gradle.api.internal.plugins.PluginApplicationException: Failed to apply plugin [id 'net.minecraftforge.gradle.forge']
Is export.mcpbot.bspk.rs/versions.json down?
how do other people set up the creative tabs in 16.5 for forge, Have I done something wrong here?
Its erroring on your deferred register
is this wrong, Im new to mod making and I am trying to learn
all g I figured it out, but now the item texture isnt showing up, are they other requirements for making item textures
What software is the best at making custom guis for mods.
Possibly a one like fancy menu where you can add assets.
Hi guys I'm facing some problem with mcmod.info so i think I need some help
dm me if you want to help
this isn't necessarily dev but maybe it'll be easier to get an answer here?
not sure if this is in scope for this server but.. trying to add an anchor link in my description page, and when i save, it keeps bumping the anchor text out of the brackets.. e.g., <a id="OVERVIEW">OVERVIEW</a> changes to <a id="OVERVIEW"></a>OVERVIEW
is that just not something that's allowed to do then or am I doing something wrong?
Can anyone explain to me why this code
Debugger.log("===========================");
for (int i = 0; i < 36; i++) {
Debugger.log(i + " -> " + playerInventory.getStackInSlot(i));
}
Debugger.log("===========================");
Produces this on the client
===========================
0 -> 17xtile.stone@0
1 -> 18xtile.stone@0
2 -> 3xtile.stone@0
3 -> 4xtile.stone@0
4 -> 5xtile.stone@0
5 -> 6xtile.stone@0
6 -> 7xtile.stone@0
7 -> 8xtile.stone@0
8 -> 9xtile.stone@0
9 -> 8xtile.stone@0
10 -> 9xtile.stone@0
11 -> 26xtile.stone@0
12 -> 27xtile.stone@0
13 -> 28xtile.stone@0
14 -> 29xtile.stone@0
15 -> 30xtile.stone@0
16 -> 31xtile.stone@0
17 -> 32xtile.stone@0
18 -> 33xtile.stone@0
19 -> 34xtile.stone@0
20 -> 19xtile.stone@0
21 -> 20xtile.stone@0
22 -> 21xtile.stone@0
23 -> 22xtile.stone@0
24 -> 23xtile.stone@0
25 -> 24xtile.stone@0
26 -> 25xtile.stone@0
27 -> 24xtile.stone@0
28 -> 25xtile.stone@0
29 -> 10xtile.stone@0
30 -> 11xtile.stone@0
31 -> 12xtile.stone@0
32 -> 13xtile.stone@0
33 -> 14xtile.stone@0
34 -> 15xtile.stone@0
35 -> 16xtile.stone@0
===========================
And this when on the server
===========================
0 -> 1xtile.stone@0
1 -> 2xtile.stone@0
2 -> 3xtile.stone@0
3 -> 4xtile.stone@0
4 -> 5xtile.stone@0
5 -> 6xtile.stone@0
6 -> 7xtile.stone@0
7 -> 8xtile.stone@0
8 -> 9xtile.stone@0
9 -> 26xtile.stone@0
10 -> 27xtile.stone@0
11 -> 28xtile.stone@0
12 -> 29xtile.stone@0
13 -> 30xtile.stone@0
14 -> 31xtile.stone@0
15 -> 32xtile.stone@0
16 -> 33xtile.stone@0
17 -> 34xtile.stone@0
18 -> 19xtile.stone@0
19 -> 20xtile.stone@0
20 -> 21xtile.stone@0
21 -> 22xtile.stone@0
22 -> 23xtile.stone@0
23 -> 24xtile.stone@0
24 -> 25xtile.stone@0
25 -> 24xtile.stone@0
26 -> 25xtile.stone@0
27 -> 10xtile.stone@0
28 -> 11xtile.stone@0
29 -> 12xtile.stone@0
30 -> 13xtile.stone@0
31 -> 14xtile.stone@0
32 -> 15xtile.stone@0
33 -> 16xtile.stone@0
34 -> 17xtile.stone@0
35 -> 18xtile.stone@0
===========================
Serialization
And how do I fix it so they are th same?
Also some items are repeated they should be items from 1 to 34 but in the first output 8 and 9 are repeated
Might be serialized the same? Could still be different stacks
The playerInventory variable is
InventoryPlayer playerInventory = Minecraft.getMinecraft().player.inventory
why would it be serializing the same
Hashing abc will always return the same
There is nothing broken though
Why are you using Minecraft.getMinecraft()...? That's not how you should be getting a player reference.
There isn't one?
You can just replace the assets via resource pack usually.
If this is for the CF project editor, it's garbage. It's best to not try and do anything fancy with it till it's replaced. They also strip out tons of things that will render fine in the editor.
yeah, it is.. that's a shame. thank you!
can you help me?
Do you know java?
Guys I'm trying to upload a serverpack for my modpack but every time I upload it curseforge reject my file witht his error
Notes: The following file versions have been removed from CurseForge: libraries/commons-logging/commons-logging/1.2/commons-logging-1.2.jar
Those are forge files
Can't I add forge to my serverpack anymore?
Never should have been.
Really?
Yep. Forge does not allow redistribution of its files.
But I've downloaded tons of modpacks that had forge files inside their serverpack. I guess there was no check for those files few months ago
Oh well
I will add a guide with a link to their page
Thanks Yamza! ❤️
Should report them then, if you see it.
What would be a good way to spawn an ore on the surface?
Are you following a tutorial at all?
my coding plugin to inteliij generates files for mods and plugins
so i just did that
coded what i wanted
and did gradle build
Never use that for mods
It sucks
Grab the mdk form forge instead
I also highly reccomend following a tutorial such as Mcjty's, its pinned in this channel
Reimport the project.
Delete the intellij folders and reimport the gradle project.
.idea folder?
Yes
it happens also in cmd
Hey I was trying to join my friend from direct connect on pixelmon can someone tell me what I did wrong>
You don't seem to be using forge or the mods the server has.
hello didnt know what channel to ask so i just came here "how old counts as old for mods"
like is it after each jdk change or each major mc release
!java
Minecraft requires specific Java versions to run, pick the correct one for the version of Minecraft you are playing!
thats not what im asking
i mean like when does a mod become too old for a certain version
When the version changes
each major release
And jdk is Java Development Kit, so I thought you meant java version
Minor can also break it
ok
hi i want to know if i download a mod from forge can be used on curse??
!!=
Forge = Minecraft Forge, This is a modloader often just called "Forge".
Fabric = Fabric MC, this is another modloader, just called "Fabric".
CurseForge = A Website/App that has content for games.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.
These are not Interchangeable! Please use the correct terms as it allows us to help you faster!
hello i need some help
so ive noticed that my kitchensink modpack runs like dogass at 100 mods, while some packs i play at nearly 250 mods run GREAT. why?
looking for some one who understand port forwarding
You may have better luck contacting your isp for support. As it is a different processes for everyone
how does one add prossesing time and exp drops to custom recipe types ? i have mine working but it crafts whole stacks instantly and id like players to get some exp for processing the different materials
look at furnaces.
can you be a tad more specific ? like should i be looking at the tile entity or the smithing recipe type ect. furnace tile entity doesnt have much in it (1.16.5)
Well yeah? They use an abstract base class and blocks are made up of multiple parts. The recipe handler, the block and the container. You need to look at abstract furnace to see all of it and then the recipe class that I don't know the name of off the top of my head.
Mod 'tweed4_base' (tweed4_base) 1.4.2+mc1.18.2 requires version 1.18.2-alpha.22.6.a or later of 'Minecraft' (minecraft),<br>but only the wrong version is present: 1.18.1!
Where is it not appearing
Look in the mods folder again
Wandering trader, downgrade it, you have the 1.18.2 version
And it’s what wants a different version of tweed
How did you go about adding some of the mods you’re using
So you dragged and dropped
no i clicked the download with forge button
?!=
Forge = Minecraft Forge, This is a modloader often just called "Forge".
Fabric = Fabric MC, this is another modloader, just called "Fabric".
CurseForge = A Website/App that has content for games.
Mods = Individual mod files.
Modpacks = Multiple mods put into the mods folder or downloaded from CurseForge.
These are not Interchangeable! Please use the correct terms as it allows us to help you faster!
Add the mods directly through the app
Curseforge is not Forge
ok
Add mods directly through the app, that way you won’t add mods of the wrong version
i downloaded every other mod off of the app
the wandering trader mod was the prblem
Clearly you didn’t, the wandering collector mod you have is for 1.18.2
i clicked download on the app
You need to downgrade the ae2 related mods and download wandering collector directly through the app
that mod was just to get the menu to pop up
i deleted the wandering trader mod
all i did was press download onany mod i saw interesting in the app
and now i have 213 mods
216
Update AE2WTLib or downgrade Applied Energistics
Show a screenshot
and i cant tell what it is
Show a screenshot
?mc-logs
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click

Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto discord.
If you’re physically cording a mod and need help this is the place. If you’re having issues with a modpack crashing use #🧱︱mc-other-help
hpw dpes pne get structures to spawn under water ?
my computer randomly bluescreens when i start my mod via intellij or curseforge. Its fabric 1.19.2
help mee plas
Hi! How do i add a dependency for my minecraft mod?
can you approve originssmp but better
how install pixelmon
pls helpm me with this
does anybody knows what is this error?
hoping this is the write channel sence stuff changed but any ideas as to what went wrong
does anyone know how i can find out why this crash report shows up when i try to start a world?
Crash Report UUID: 60ad8edd-6b33-4626-b2ab-7f1181c36532
heres the log
crashing on launch
nothing happens when I click proceed, please help
is anyone here to help
whenever i try to play this mod pack it gives me this: exit code -805306369
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click

Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto discord.
oh
here you go
i have no idea
this is the mp if this helps
it crashes everytime i try to make a new world
i keep getting a crash saying cant find minecraft generic knock back
what is inside a manifest.json?
Lots of info about which mods are used, and some small info about the modpack.
More or less.
im making a modpack manually and i just want to know what to type into the file if you can tell me
It's like a combination of project and file IDs, if I remember it correctly, it would be much easier if you used the app to make the modpack (if at all possible)
Or use another launcher that allows building and exporting modpacks
so i need to put ids from the links that i got the mods from?
More or less, but I don't have a manifest.json in front of me, so I don't know the exact schema of it.
So, I'd recommend downloading a modpack-zip, and look at that manifest.json
Would give you some insight into what goes where
Might I inquire as to why you are building it manually?
i just wanted to do that
Ok. :)
dont know but its more fun§
and do you know a modpack that dosent have like a gigabyte? i dont want to waste storage space
If you just download the zip, it should be very small.
Mine is 51.59KB :P
lol ok
At least if you have a lot of mods (and dependencies)
i dont
Guys please help I’m still having issues
how do i find a project id?
It's on the right side of the project page.
And file id can be found in the url for a specific version/file
I don't see the issue
the pokemon modpack
Still don't see the issue with it
Can you explain what is wrong instead of sending random images?
!mc-logs
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click

Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto discord.
that?
Yes, that one
delete?
Drag and drop it in here
Like this.. https://www.youtube.com/watch?v=XvzgAaOPyaQ
This short guide will tell you how to find the latest.log files that the moderators/community support ask you about in the CurseForge Discord, whenever you tell them there's an "error code 0" or anything like that.
Basically, right click the profile/modpack, click "Open folder", open the "logs" folder, drag the latest.log file into Discord (#ga...
!mc-repairprofile Hm.. try this
So, you want to repair a single profile/modpack? Follow this simple and easy guide, and you will have all instructions you'll ever need.
Ok, try this next
This short video will show you how to find the "Repair installation" for Minecraft in CurseForge.
What it does, is basically check if the local installation of Minecraft that CurseForge uses, is valid/working, and will repair itself, if needed.
For further support, please go to https://discord.com/invite/curseforge
Yeah, I'm out of ideas :|
!status
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.
?sync
CurseForge App and site do not share the same requirements! You can find things on the site but this does not mean it will be in the app!
For a mod to show up in the app:
- Projects MUST have a file marked as RELEASE
or BETA 
- Projects MUST be APPROVED
- Projects MUST have a file marked for the GAME VERSION SELECTED/LOADED
- Projects CAN'T be EXPERIMENTAL
- Projects CAN'T be ABANDONED
Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release/Beta or there is issues with the sync system making it slow.
Vote this issue up if you would like to know when the last sync was! https://curseforge-ideas.overwolf.com/ideas/CF-I-1617
The times that are shown in the status message, are based on your timezone (as the end user), so for instance, it shows 09-17 for me.
CurseForge App and site do not share the same requirements! You can find things on the site but this does not mean it will be in the app!
For a mod to show up in the app:
- Projects MUST have a file marked as RELEASE
or BETA 
- Projects MUST be APPROVED
- Projects MUST have a file marked for the GAME VERSION SELECTED/LOADED
- Projects CAN'T be EXPERIMENTAL
- Projects CAN'T be ABANDONED
Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release/Beta or there is issues with the sync system making it slow.
Vote this issue up if you would like to know when the last sync was! https://curseforge-ideas.overwolf.com/ideas/CF-I-1617
Hello where can I share an idea for curseforge?
CurseForge is looking for great ideas and user feedback! Get into the CurseForge Community by providing some feedback and voting on what's important to you!
Think some game should be supported? Post an idea and explain why!
Got a to die for feature idea? Let's hear it!
- Click the
button on the bottom left of the app. - Click on

Suggest a Featureoption!
Guys i need help !!! i reinstalled MC and Forge but it is the same problem what could it be ???
Thats the second window
is anyone even gonna help
Idk only 1 from the Team online
its been like a day for me
Oh wait what unbelievable
yea its pretty annoying
I'll take a look at it tomorrow morning, sorry about the delay
is there no one that isnt busy that could help?
ok i accept this
It's past midnight in hq. It's only 11:44 pm for me since I'm abroad right now
I understand the frustration, because I've been in similar situations in the past, but other than doing our best, we can't do much
Also, for both of these, do try to post them over in #🧱︱mc-other-help
You'll have a better chance at getting a response
ok i will try it thx
please help, this has being going on for a while now, i have an updated log but idk what to do
ive still had this issue persisting for 2 hours more now
please help
Pack you made OR downloaded? Also in the future use #🧱︱mc-other-help for pack issues, as this channel is for those making/coding mods
Did you add, remove or change anything in it?
not to my knowledge
i just downloaded it off curseforge directly
not the website
Via the app?
yeap the software
How much ram do you have allocated to the cf app AND how much does your pc have total?
how do i check?
!mc-ram
7488
and how much does the pc have total?
rn running at 44% RAM
ok
if i did it right
I dont see anything that stands out other then normal broken mod spam. May have better luck asking in the packs discord (Its the wiki button on the project page)
😦 ok
im going to try re-installing curseforge because this is starting to tick me off
!status
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.
Help, my curseforge keeps saying: Oops, that was not supposed to happen!
No fix works, helo
#🔥︱curseforge-support would have been better for this. .. Screen shot the whole app with the error and send it there
why does the (1.12.2) ex nihilo creatio porcelain crucible not show up on ftb quests or creative tabs?
Sounds like a question for the mods devs or pack devs if your playing in a pack. Not really something for this channel
im watching this video:
https://www.youtube.com/watch?v=Cjvwa2VWqVk&t=16s&ab_channel=Cy4'sModding
but at 20:20 he imports the blocks positions and rotations and stuff but in blockbench I have more than 1 cube present. does anyone know how to solve?
HALLO!! This took so long to edit its crazy :D enjoy
(ɔ◔‿◔)ɔ ♥ ~ expand me
C://Help/
Discord: https://discord.gg/x9Mj63m4QG
Or comment on this video!
C://MTX/
Get your server today! https://mtxserv.com/
Use codes cy4-3, cy4-6, cy4-16 and cy4-32 for 5% off!
C://Links/
BlockBench: https://www.blockbench.net/
Wiki Hardness: https://minecraft...
Guys help my modpack has been up for 2 days and its still not approved
!status
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.
Saturday?
The times you see are in your time zone. So Sunday -Thursday at the time you see is when moderation happens
so im trying to make my own pack and i wanted to change the loot table for epic fight and the chance to find skill books how would i do that. i also want to change crafting recipes too but i don't know where to do that either
okay well how do i get to a modded pack datapack folder
why am i getting this error?
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1 > No such member: initialinventory
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: [crafttweaker]: Error executing {[0:crafttweaker]: startingitems.zs}: null, caused by java.lang.NullPointerException
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1: Could not resolve <ftbquests_book>
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1 > No such member: initialinventory
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: [crafttweaker]: Error executing {[0:crafttweaker]: startingitems.zs}: null, caused by java.lang.NullPointerException
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1: Could not resolve <ftbquests_book>
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: startingitems.zs:1 > No such member: initialinventory
[20:06:06] [Client thread/INFO]: [CHAT] §cERROR: [crafttweaker]: Error executing {[0:crafttweaker]: startingitems.zs}: null, caused by java.lang.NullPointerException```
you can use https://www.curseforge.com/minecraft/mc-mods/crafttweaker for recipe changing, just use the command /ctgui craftingtable (to edit crafting table recipes) or /ctgui furnace (to edit the furnace recipes)
Error: net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Topography (topography) why is this showing up?
Its asking to launch it but I did, anyone know why ?
#🧱︱mc-other-help or #👽︱game-support for this.
True
Now, when I type stuff its not recommending code, as like forge isnt in somehow
replied in #🧱︱mc-other-help please move there
well tho now its dev question
Is the project finished importing?
So im trying to back port a mod with mappings but the program im using isn't reading the mappings
Incompatible mod set!
net.fabricmc.loader.impl.FormattedException: Mod resolution encountered an incompatible mod set!
A potential solution has been determined:
- Replace mod 'Camera Utils' (camerautils) 1.19.2-1.0.2 with any version that is compatible with:
- fabric 0.57.0+1.19
- minecraft 1.19
- Replace mod 'FindMe' (findme) 3.1.0 with any version that is compatible with:
- minecraft 1.19
- Replace mod 'Auto Clicker' (autoclicker-fabric) 1.19.2-1.4.2-build.19 with any version that is compatible with:
- minecraft 1.19
- Replace mod 'Just Enough Items' (jei) 11.3.0.260 with any version that is compatible with:
- minecraft 1.19
Unmet dependency listing:
- Mod 'Auto Clicker' (autoclicker-fabric) 1.19.2-1.4.2-build.19 requires version 1.19.2 of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'Camera Utils' (camerautils) 1.19.2-1.0.2 requires version 0.58.5+1.19.1 or later of mod 'Fabric API' (fabric), but only the wrong version is present: 0.57.0+1.19!
- Mod 'Camera Utils' (camerautils) 1.19.2-1.0.2 requires version 1.19.2 of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'FindMe' (findme) 3.1.0 requires version 1.19.1 or later of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'Just Enough Items' (jei) 11.3.0.260 requires version 0.60.0+1.19.2 or later of fabric-api, which is missing!
- Mod 'Just Enough Items' (jei) 11.3.0.260 requires version 1.19.2 of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'Tinfoiled Cotton Client Commands' (cotton-client-commands) 1.1.0+1.15.2 requires any version between 1.14- (inclusive) and 1.16- (exclusive) of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'ViaFabric for 1.14' (viafabric-mc114) 0.4.7+5-main requires any 1.14.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'ViaFabric for 1.15' (viafabric-mc115) 0.4.7+5-main requires any 1.15.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'ViaFabric for 1.16' (viafabric-mc116) 0.4.7+5-main requires any 1.16.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'ViaFabric for 1.17' (viafabric-mc117) 0.4.7+5-main requires any 1.17.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
- Mod 'ViaFabric for 1.18' (viafabric-mc118) 0.4.7+5-main requires any 1.18.x version of 'Minecraft' (minecraft), but only the wrong version is present: 1.19!
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:190)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:148)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Help me pls
You have mods installed that aren't for 1.19
Thanks
The first few lines of the log tells you which mods
Okey?Thanks
Hello. I put together a mod pack and I would like to let my friends play it but can't figure out how.
Excuse me
?mc-packshare
- Click the Icon for the modpack.
- Click the
button next to play. - Click

Export. - Select the files that should be included.
- Send the zip to the people that want it! They can follow the instructions in
!mc-installpackto install the pack!
This options will make your pack public to EVERYONE, it comes with extra requirements and will take some effort to set up.
- Go to here: https://www.curseforge.com/project/432/4471/create
- Fill out the information with a proper description of the pack. This should allow anyone to understand what the pack is.
- Click the Icon for the modpack in the CurseForge app.
- Click the
button next to play. - Click

Export. - Select the files that should be included.
- Open your Project you made on the CurseForge site and Upload the file you just made.
- Wait for Moderation & Sync so it can show up in the client! (See
!syncfor limitations)
im having the same problem
I have problem on download curseforge
hey so I downloaded curse forge to get the pixelmon addon for Minecraft but when I clicked to install it. it came up with ( quest was aborted: could not create SSL/TLS secure channel) any way to fix this
Hello I'm French and I have a little problem I installed the alpha version and I can't put minecraft in my addons can someone help me please?
!getcf
Minimum Requirements:
- OS Version: 10 or 11
- 64 bit Required.
- 350MB storage space.
- Microsoft .Net 4.8
- Intel/AMD quad-core CPU
- 8GB ram
[Windows Download]
[Windows Alternative Download]
If you are having issues with the Windows Download use the Windows Alternative Download to install Overwolf. Then download CurseForge from the App Store.
Windows Standalone: NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!
Requirements:
Uh, Windows? (No not the ones in your house)
WoW as that's all it's useful for..
Some sort of zoomy box that does teh verk.
[Windows Standalone] NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!
NOTE: ONLY SUPPORTS WORLD OF WARCRAFT CURRENTLY!
Minimum Requirements:
Something not windows or mac would be a start.
Hopefully it turns on.
A screen would be beneficial too.
Alpha only has World of Warcraft
I can't go to the real version
hi so I'm trying to make a modpack, I'm using patchouli for guidance, but how do i display images?
i believe its: { "type": "image", "image": "" } but where is it's main directory, i've tried putting the image in resources as I've got resource loader, but the game would crash. How can i display an image?
Hey guys, I have written a small fix for a very old world of warcraft addon, basically porting it to modern wotlk classic. The project seems abandoned and is marked as not longer maintained on curseforge. Now I want to be so nice and publish my fixes but it seems to have an All rights reserved license. What can I do there?
Can't open the app or would rather use the website? You can do so here: https://support.curseforge.com/en/support/tickets/new
Fill out the form with accurate detailed information, "It doesn't work" isn't helpful! What exactly doesn't work and why doesn't it work should be easy to answer!
Make sure to upload your Overwolf logs with the Upload File option on the ticket, information on how to get these logs can be found here https://support.overwolf.com/en/support/solutions/articles/9000176827-how-to-get-your-overwolf-logs
thanks! I might do that then as soon as I got the time 😄
Hi, I noticed on some recipes that when you wanna use any substitute to iron ingots, instead of using "minecraft:iron_ingot" you use "forge:ingots/iron" .
well, what would be the way to have this same but for "minecraft:lava_bucket" ?
Let's say I wanna make a recipe that uses any substitute for Lava bucket (idk, a lava cell). I know I could specify the mod item for lava, but I wanna make it generic to any mod that supplies it's own lava bucket derivative
"forge:ingots/iron" is a tag. (MC 1.14 and newer) = tags can be added to items with datapacks, or with scripts from the mods Crafttweaker or KubeJS. You can check to see if lava buckets and the other things you're thinking of already have tags (press F3 in-game and look in JEI - hover over item etc.) - if not can create your own tags to apply to various items and then create your recipe with the same 3 options above
I want to make an infinite dimension of these sections (so an infinite backrooms-style sewer thing) that will procedurally generate these structures at random (also randomly making some cobblestone mossy and having every block in the dimension stone) in 1.18.2. can anyone help me or even give me a video on how to get started on this type of thing? thanks!
Hi, I made a mod for minecraft and uploaded it to curseforge. It got approved and all that, but for some reason if you click the download button it comes up with a 404 error. Any help?
how do i make it so a structure i made spawns through out the world
Is this still happening?
And if so, what's the mod's name
how do i start with making mods? for minecraft
Do you know Java?
ok so how do i make an item that teleports the player to another dimension when used
i already have the item i just need to make it teleport the player to another dimension
https://skmedix.github.io/ForgeJavaDocs/javadoc/forge/1.9.4-12.17.0.2051/net/minecraft/entity/Entity.html#changeDimension-int-
Have you tried to use this method? (Warning, haven't tested this myself, this just seems to be what's recommended from what I found)
You need:
- At least basic knowledge of java
- An idea you can roughly map out how to achieve programmatically ("I want to open a jar of pickles" -> "pick up jar. twist lid. take lid off. put lid down (ideally)." etc...)
- And then you "simply" need to pick the framework you want (fabric, forge, or you can even go for plugins), learn that framework, and done.
simple
I whole-heartedly recommend taking a look at tutorials for the different parts along the way, and experimenting with things to see that you understand how and why they work the way they do
yeah it works thanks
can anyone help me with now to make an item with durability thats not a vanilla tool or anything
ive registered the item with durability just having trouble on how to take durability away when clicking a certain block
my curseforge library isnt opening, what do i do
Codding a mod? OR you talking about CF itself? If you mean CF itself use #🔥︱curseforge-support as this channel is for Codding help
error: cannot find symbol
if (!event.getPlayer().level.isClientSide())
^
symbol: method getPlayer()
location: variable event of type PlayerLoggedInEvent
HELP ME
what do I do?
You stop copying code from wherever you are because its probably outdated
hi are there any updates on full linux support?
Not yet, and this isnt the channel for that
#💬︱general-chat or #🔥︱curseforge-support would of been better
One message removed from a suspended account.
#🧱︱mc-other-help for pack issues. This channel is for those coding mods.
One message removed from a suspended account.
Sodium and Lithium has issues for me. Game works perfectly fine whenever I take the lithium off (and I followed a tutorial 1 month old)
Spoke to Skippy about it, just wanted to post it here, just in case other ideas can be taken advantage of!
This is not the channel for help using mods, use #🧱︱mc-other-help for that
This is not the channel for help with issues using curseforge, use #🔥︱curseforge-support
Hi everybody i am trying to spawn in an item on the ground at a players coords on crouch (only 1 item per time player crouches) here is my code so far
Yeah I already basically got help, it was more of a reminder to the 'devs' or a fix if anything 🙂
Not an actual me problem
i have a proble with my game and need help bad
If you have an issue with a pack your playing use #🧱︱mc-other-help. This Channel is for those codding mods and need codding help.
The living entity should have a level that you can get, and the level should have a method (addFreshEntity iirc) to allow you to add a new ItemEntity
You will also need a way to keep track of if its spawned an item already.
That would need to be on the entity because there will only be one instance of your MobEffect class
How can i back port a forge mod
i did try it but the software was out dated the way i tried doing it
How would you start or get it to run on 1.12.2 i heard stuff about forge mappings etc
Got experience with Java?
a little
not much
I just heard it runs off mappings so the 1.16 version has to run off some loader built into the mod to work with forge
since i don't think forge can run raw java code right off the bat
Nothing can run java code without being compiled
https://www.youtube.com/watch?v=R0xOyGADVg4
Forge tutorial for 1.12
Okay
oops
So can i compile it for 1.12.2
to work with the forge mod loader to see what happens or what errors i get i guess i will just watch the video
It won't compile with the methods that have been removed
What methods have been removed
Mods are version dependent, they need to be fixed for every minor minecraft version.
Includes are changing all the time.
Is there any guide how I can use the manifest.json to import Resource Files into other folder than "resourcepacks"?
(minecraft modding 1.18.2) how can you test if a type LivingEntity is a player, then convert from type LivingEntity to type player
Do you know Java or are you trying to learn Java by modding?
ive coded a lot with other languages but for java just trying to make a small mod for learning
Did you ever use C#?
Do you know how to do this in C#?
only slightly different
Different keyword for checking type safety (instanceof rather than is) other than that the cast itself is the same
would it be something like this?
if (pLivingEntity instanceof LivingEntity) {
LivingEntity player = (LivingEntity) pLivingEntity;
Yes
ok! so then just use player instead of pLivingEntity for the functions?
yeah i noticed that too but when i did PlayerEntity it said PlayerEntity cannot be resolved to a type
Unless I’m using the wrong type
Does "Player" exist as a type?
Is that windows 7?
Yh
?win7
Hey there,
You seem to be running Windows 7 or 8.1 which is not supported anymore by Overwolf or Curseforge. Please upgrade your machine if possible.
You can find the download link here
How would I do an if statement with a HashMap using a string and boolean. Basically I want to say this:
if (HASHMAP.get("test1") = true) {
do stuff;
}
You would need to declare the hasmap has holding a string and a boolean, which is done through generics like so
HashMap<String, Boolean> mappyMcMapFace = new HashMap<>()
You dont need to fill in the second set of <> because java can infer what they are from the variable declaration.
When you get the value from it you don't need to check if its true or false because its already a boolean.
Sorry for very late reply, yes this is still happening. The mods name is equilibrium, the link is curseforge.com/minecraft/mc-mods/equilibrium
You can’t find it by searching it normally for some reason. But if I click the download button it doesn’t work. (The mods page is very unpolished and hasn’t been updated in months but could I have some help? Thanks a lot mate!
When I click download (both for the file in the main window, and when going to files and just clicking download on the latest file), it works.
Can you maybe send me the exact actions you took/a short video so I can look into it?
It not showing up in search is probably because you only have an alpha file uploaded
!sync (same applies to search as the app)
CurseForge App and site do not share the same requirements! You can find things on the site but this does not mean it will be in the app!
For a mod to show up in the app:
- Projects MUST have a file marked as RELEASE
or BETA 
- Projects MUST be APPROVED
- Projects MUST have a file marked for the GAME VERSION SELECTED/LOADED
- Projects CAN'T be EXPERIMENTAL
- Projects CAN'T be ABANDONED
Files can take a while to show up in the app. If your files still have not shown up either your project is new and you have yet to mark a file as Release/Beta or there is issues with the sync system making it slow.
Vote this issue up if you would like to know when the last sync was! https://curseforge-ideas.overwolf.com/ideas/CF-I-1617
The one approved file downloads just fine for me.
Also you may want to put the MCreator tag on your project
hello guys I'm having a problem with launching forge since it keeps installing as WinRAR file type rather then java any advise ?
This is not the channel for that, try #🧱︱mc-other-help
this teh place to get setup for addon making?
i need best practices for a setup for making a mod
mod is finished maybe a few more cleanups and changes but its finished
world of warcraft
I need to setup a CurseGradle project in the afterEvaluate block, but when I do so the uploadTask is null/doesn't seem to be registered. Any ideas?
May not be the right channel: Does anyone know how many days does a modpack with over 300 mods would take to be approved? I am very impatient, sorry.
it will be within the day other than today bc its a Saturday
so i want to make a custom village that spawns over writing the old village houses how would i do that if there is a video dm it to me please
!status
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.
You would be better off asking in the dev discord, most of the devs dont spend much time in here
(Also CurseGradle is not made by CurseForge)
!devdiscord
i keep getting an error code 1
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click

Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto discord.
Do what the bot says, but send it in #🧱︱mc-other-help
and i cant install anything
How so
when i try to install anything it just errors and grays out
Less enters, more words per line
Ok
And the creator says that the need coders for the forge version
Does anyone can help him?
Likely wont find people here for that. Might have better luck in the Minecraft Mod Development discord
thanks Squiz, I dont have a link currently
👍
Thank you
Im making a mod with a friend with forge on 1.18.2, Im trying to add custom death animations for my mobs, but i can't figure out how to get rid of the default rolling on the side death anim. Any help would be nice
hello, I am pretty new in minecraft mod development, do you know any tutorial for developing a basic mod dungeon generator for java minecraft?
is there a way to update it to also include 1.19.2 on my latest file?
You can edit it
and how can i do that? its not on the manage project tab
or here
Click on the file name
yo can somoene help me , ive downloaded forge now and when i press : open mod folder nothing happens so i dont know how to add mods
i wrote it two times
That’s still channel jumping
my bad
It’s the second bold sentence of that rule that’s being referenced here
can u pls help me
Maybe elaborate a bit better in the first place you asked
ive now also tried to add the mod (its a jar file) manually in the mods and now my minecraft crashes
Are you codding a mod?
If no, please use the first channel you asked in. As this room is for those that need codding help.
That was the first place you asked, yes
alr
Will it be coming to 1.7.10 anytime soon
idk... doesn't seem like something that would adapt well to Minecraft
https://www.imdb.com/title/tt1396484/
why is there no "Mods options.." button on 1.19.2? (first picture is 1.19.2 and second is 1.12.2)
wrong channel i think
Mod configs were moved to the mods list and you need to write the config editor screen yourself
where do i write it?
It needs to be a consumer of some type that you register in your mod constructor, one moment while I double check
Oh, this is assuming you're talking about Forge btw, idk how Fabric and Quilt do their configs
yes im talking about forge
There is a mod for mod options
oh what it the mod
yay thank you so much!!
That adds the button but not the config editors
Create also has one built in, although its a couple more clicks through their menu
Please don't post in multiple channels, you posted in the correct channel first. (This channel is mainly for mod/addon developers).
oh ok
hey there !
I have a problem when I want to send images for my project on curseforge website there is a infinite loading when I press send !
(It's not the first time, I have the same problem with another PC there is 2 month ago
This is not the channel for that, try #🔥︱curseforge-support
ok thanks
hello, i'm trying to make a custom renderType to get a glowing effect like the spider eyes but without the transparency. I have something working but i can't get rid of some of the transparency. If anyone knows a way to achieve this emissive effect, let me know
here is the class
random question... how do I make a food explode when you eat it?
A pie made in a bomb factory you say?
kinda yeah
I have a food, but I want it to explode when eaten
a minecraft mod
sorry...
You'll probably have to register it as edible with food properties, and then listen for ItemUseFinish
Unless you want to make a status effect that causes the explosion, which the food applies to the player or other entity
I was going to add it with a status effect
because I also have another thing it needs to do that I already have working
I just don't know how to actually make an explosion
Maybe have a look at how creeper code doesit?
looking for someone to help with my modpack im working on! wanna make a skyrim themed modpack but with minibosses and actual bosses from alex mobs, bygone nether and more bosses mods, please msg me (first time making a modpack) 😭
the bosses are already made in the mods they just spawn in the world? but if you need help man you can hit me up! 
Hi I have a question
Looking for a method in eclipse, to edit the vanilla structure spawn rates, for end cities.
Has vanilla worldgen moved to datapacdks yet or is it still a fake datapack that gets generated and injected?
The autogenned stuff is overridable through datapacks
Depends on which version for exactly how tho
for minecraft 1.18.2 is there a way to make random sound effects (like blocks breaking, how they are random every time you break) besides just registering multiple sounds and picking a random one to play
nevermind got it!
How can i set FE generation to 0.5FE/t ?
[1.16.5]
I creating mod with solar panel and wanna make charaging slot but what is universal FE nbt for charage?
For modding 1.18.2 does anybody know how to incorporate RF? Or I guess the newer one would be FE
After 3 days of forum visiting
RF is COFH core api
FE is default forge
But FE = RF by value
I still used to convert to EU
_ _
Oh and i have small problem of my panel
Its can recive energy
From other blocks
Can i make recive Energy only by generating by herself?
how dangerous/hard is it to change a mod's code to make it work with forge 1.19? cause i havent had any luck contacting the owner of the mod: https://www.curseforge.com/minecraft/mc-mods/grappling-hook-mod
so at this point im willing to try anything
Err, that mod has a forge 1.19 version
but it tells me to use FML 43 (so pretty much forge 1.19.2)
Why arent you using 1.19.2?
cause all the other mods i got are 1.19....
also cause of a server i play on that is also 1.19
It will be better to wait for those mods to update to 1.19.2 than to try downgrade this onr
Downgrading mods is even harder than porting them up versions, which still requires knowing java and how mods work
ah ok,
well i got no other choice really, so i may have to continue waiting for a response from the mod maker
@odd hull hi there. I noticed that you weren't in the Moogles & Mods discord server anymore, so figured I'd try here. We finally have a mod manager now for the pixel remaster series, and chrono cross is being added as well. The developer "KiameV", wants to also add Curse support. would you by chance mind adding the pixel remaster series as well as chrono cross to Curse? feel free to throw me a DM as well
also sorry if this isn't the right channel for this. wasn't sure where to post this
Hi! Please send in a ticket with the details: https://support.curseforge.com/en/support/tickets/new
hey dev
pls help me on this
when i try to download the insanecraft modpack it gets stuck at 207 mods downloded
That's more of a #🔥︱curseforge-support question.
Yes, this room is for mod/addon developers. Not the devs of CurseForge.
insane craft is also amod
actually a mod in that mod pack between worlds mod gets stuck
can someone help me?
when i opened curseforge it asked me if i would allow it to access documents, and i said no, and then i realized after i did that, that one of the mods needed to access documents, and i still dont know how to allow it to access documents
i need to allow it to access documents, but i dont know how
this is not the channela try #🔥︱curseforge-support
Is there any way to increase the frequency at which structures spawn? or alternatively increase the attempts each structure makes to find a valid spawning space before it fails?
version?
ah, 1.18
you just need to override its structure start json, which controls the spawn frequency
on forge everything is done via capability
you attach an energy capability to store energy
Forge provides a default energy capability that has all the functionality most machines need
If I find that out that a mod on CurseForge is sending player authentication information to a webserver without a good reason I should use the report function, right?
Just making sure there's no other process for that.
I mean I already send a report since I figured it couldn't hurt. But I figured I'd check if there's anything else I should do.
Wait, this is totally the wrong channel.
_<
Yeah, I'm going to bed. I'll see if the report worked when I wake up.
Yes
Okay, thank you. Sorry for posting it in the wrong channel.
is it possible to add a glow layer to an armor model , the same way you'll do it for an entity ?
how i delete mod on my server?
...wat?
Not really a help thing just a question to the devs. Are there any plans to add support for other games then WoW into the Linux Curseforge Client. If so are there any ETA's on when that may be happening?
Plans yes, no eta tho.
Ok, thanks for the info @kindred dock
How can i set FE production at 0.5FE/t
you would need to produce one FE every second tick
im new to modding. are you all aware on how to add smoke to an item (on right clicking it)? meaning there will be some smoke particles when right clicking the item.
override the use method in your item class and check if its client side, if it is then level#addParticles
you dont really need the client side check, the server side version of addParticles is just an empty method tho
#📛︱rules 5
GAH
and I forgot to turn it off in the reply
🤦
If a dimension folder gets removed inside a world folder, does it get regenerated the next time it gets loaded? Or only on server boot?
do you all know how to add two block high plants?
It will get recreated. Works in both sp and smp.
!status
Project/File moderation is done on these days unless otherwise mentioned:
Sunday, Monday, Tuesday, Wednesday, Thursday: <t:1631170800:t> - <t:1631199600:t> (Your time)
Friday, Saturday: No Moderation!
Projects are moderated First in, First out. If you submit late in the work day, it will likely get left until the next day!
New Projects or anything flagged for manual review: 1-3 Working Days
Updates to approved projects not needing manual approval: 1 Hour
-If your file has been "Under Review" for more than an hour, then it is at manual review!
Changes will only show in the app if the project meets the requirements in the ?sync command and up to 24 hours has passed from when it was accepted.
Does anyone want to help me make a modpack i have already done quite a lot of work over the past few days and relising that this would take me ages by my self and any help is going to speed things up for me!
anyone know if you can modify a script on a template like PaperDollItemSlotButtonTemplate:SetScript("OnLoad", somefunc)
how do i fix the "oops that was not supposed to happen" message when i open curesd forge.
!oops
Follow the instructions in this link!
If the info in the link does not work please do ?cflogs-oops and follow the instructions there to get the log files.
hey so umm this said dev help and i need help but anyway i go to google download a few mods for minecraft off the curseforge sight onto my real curseforge and then i have a friend download them and we try one but we can't join each other with the same mod same verson and same curseforge and we live in the same house is there any way to help my friend join me with the same mod? it only works if we download a pack of mods someone makes on the real curseforge on the search thing but not when i only want one mod please help
this is prob a simple bug but im stupid and i spend to much time trying to get pvz 2 china but i want to do this rn
java -Xms1G -Xmx2G -jar forge-1.7.10-10.13.4.1558-1.7.10-universal.jar -o true A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:110) at java.base/java.lang.reflect.Method.invoke(Method.java:578) at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:43) at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:12) Caused by: java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap') at net.minecraft.launchwrapper.Launch.<init>(Launch.java:34) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:104) ... 3 more im trying to download forge server 1.7.10 and i cant dwonlaod the server file
hi me and my friend are having a issue where it keeps giveing error code 1
we have tried
reinstalling forge launcher
reinstalling java
updated all drivers
disabled all mods
restart computer
this is the crash log
A fatal error has been detected by the Java Runtime Environment:
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff928ff3ca0, pid=14508, tid=11724
JRE version: OpenJDK Runtime Environment Microsoft-32931 (17.0.3+7) (build 17.0.3+7-LTS)
Java VM: OpenJDK 64-Bit Server VM Microsoft-32931 (17.0.3+7-LTS, mixed mode, tiered, compressed oops, compressed class ptrs, g1 gc, windows-amd64)
Problematic frame:
C [atio6axx.dll+0x193ca0]
No core dump will be written. Minidumps are not enabled by default on client versions of Windows
If you would like to submit a bug report, please visit:
https://github.com/microsoft/openjdk/issues
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
can someone please help us!
- Right-click the modpack profile icon OR click the
button in the modpack profile. - Click

Open Folder. - Open the
logsfolder. - Drag and drop the FILE named
latestORdebuginto discord.
I'm trying to use a mod as a dependency in my mod but I can't use cursemaven to load it since the mod disabled distribution outside cf. How do i use the normal curseforge maven?
tried following this article but it's really confusing
https://support.curseforge.com/en/support/solutions/articles/9000197321-curseforge-api#Maven
(copied from #🔥︱curseforge-support)
Hi i have create a mod and i want to post on curse forge but i dont have licence ( is a mc mod ) i can post this ? i use mcreator
if you made it and the program you used to make it allows it (which iirc mccreator does) then you can post it
ok but i put what licence ?
depends on what you want to allow other people to do with your mod
if you dont want to allow them to do anything but download and play with it then the default (All Rights Reserved) is fine
ok so, i wanted to make a dimension with 2 biomes, a main nearly flat, and a rare mountainous one, how do i do that?
how could i make a block with a glowing overlay in 1.18.2 ? I have found this thread on the forge forums but it is for an older version and since now blocks and handled mainly with json idk how i would do that https://forums.minecraftforge.net/topic/87186-glowing-overlay-for-blocks/
Hello all, I have been scouring the internet for information in making a glowing overlay for a block, and I am hoping that turning here will provide some help. Specifically, I have been trying to make a block with a glowing overlay (over a smaller region of the block). How would I create an overl...
https://pastebin.com/yhTEBz7s anyone know why this biome only spawns near swamps? 
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
how do i get the forge MDK to load into intellij?
it is just telling me build failed
Unzip the MDK and tell intellij to open the folder, it should them prompt you saying it detected a Gradle project and wants to know if you want to import it
probably because your humidty and other parameters that decide on biome placement are very similar to that of a swamp
!mc-installpack
- Open the

Minecraftsection of the app. - Click the top search bar where it says
Search for modpacksOR Click theBrowse ModpacksTab. - Find the Modpack you want to install and click install on it.
- Wait for CurseForge app to download and unpack all the required files.
- Once finished, click
Play!
======================================================
======================================================
- Get CurseForge App if you don't have it, use
!downloadfor a link. - Get the exported modpack from CurseForge or someone else,
!mc-packshareexplains how to make them. - Open the

Minecraftsection of the app. - Click
Create Custom Profile - Click the
Importoption. - Find the file you just downloaded in step 2 and select it.
- CurseForge app will now attempt to download and unpack the modpack. If it fails, try steps 4-6 again.
- Once finished, click
Play!
!mc-packshare
- Click the Icon for the modpack.
- Click the
button next to play. - Click

Export. - Select the files that should be included.
- Send the zip to the people that want it! They can follow the instructions in
!mc-installpackto install the pack!
This options will make your pack public to EVERYONE, it comes with extra requirements and will take some effort to set up.
- Go to here: https://www.curseforge.com/project/432/4471/create
- Fill out the information with a proper description of the pack. This should allow anyone to understand what the pack is.
- Click the Icon for the modpack in the CurseForge app.
- Click the
button next to play. - Click

Export. - Select the files that should be included.
- Open your Project you made on the CurseForge site and Upload the file you just made.
- Wait for Moderation & Sync so it can show up in the client! (See
!syncfor limitations)
Why is there an exe involved here?
[Edit] I deleted the post of the exe in question when it got a hit on VirusTotal
you could try use the void dimension mod and then kubejs for custom world gen to make it just flat and then copy and paste like a biomes o plenty biome source code or smth like that
it automatically begins to build it but it just gives me an error
i import the project, then it starts building it immediately
Can you provide the error rather than just "build failed"?
I'm guessing you might have the wrong version of Java selected for Gradle to use
Look higher in the log, that's a generated file
sorry if these are stupid questions but i am very beginner lol
IntelliJ loves to hide the full Gradle output when an exception occurs. To ensure you have the full logs, please make sure to click on the project name as demonstrated by this screenshot: https://media.discordapp.net/attachments/572261616956211201/1014887244638732308/unknown.png
It's really trying to be helpful, but failing so hard
i changed the gradle to 1.8 jdk and now it just said it built successfully
thank you for telling me that
i thought because i had installed it that it would apply automatically haha
sorry to waste time
Mmhhh I'll take a look on that later
Trying to follow a tutorial and create a new command... any reason why this set up does not work ?
From the indentation I would guess you forgot a closing brace of some kind so the two methods are bleeding together into something invalid
This is feeling dangerously close to "you need to learn java first"
And so the journey begins
GL!
I was wondering if curseforge allows uploading custom client jars for mods, instead of exclusively forge mods? It'd be nice as a good way to upload my mods without making them forge mods.
Overrides folder 🙂
what?
What?
what does he mean overrides folder?
What are you trying to do?
i just explained it
my own client jar
no forge mod
custom client directly
not injected with forge
I had to look up the common term in 1.7.10+
So its a mod.jar that isnt for the forge modloader?
yep, basically is the mods section only for forge mods?
and fabric mods
Place the mod manually into the Modpack instance, then select it manually when you export 🙂
Forge and Fabric are the only modloaders really supported right now. What loader are you using?
Works the same with resource packs, etc. Anything not on Curseforge
none, a custom client, like I mean a client on its own
as in, the mod doesn't use a mod loader, it directly modifies the client
That is a horrible idea... you should not be doing this to bypass the system
@kindred dockIts not bypassing the system?
Thats the way you do it.... its programmed like that...
Are you uploading the none cf mods in a pack to the site?
The Admins approving the modpacks even see that you added extra stuff in and they approve or deny
huh?
Exactly.
so I'm not allowed to upload anything else?
Things like configs, scripts and such are one thing. Mods, resource packs that are not from cf or on the 3rd party list should not be manually added to modpack zips and uploaded
modpacks?
What is this "client" ?
I mean in the mod section
an FPS optimizer
I think there are 2 different topics going on here
Overworking the renderer classes and such
You are given the option to manually modify the exported modpack files, just do that? The proper way?
a custom client IS a mod, but the term mod has been commonly associated with just forge and fabric mods
They are talking about a MOD, You are talking about MODPACKS. 2 very different things
a mod pack is usually bundled mods and on curseforge specifically mods on curse forge
I know the difference
yeah, but just to be clear, only forge and fabric mods and are allowed in the mods section?
I believe curseforge only allows you to select the category for Forge or Fabric mods
I'll check, one second.
There’s more than those two mod loaders, but forge and fabric are the only two supported in Curseforge
Forge, Fabric, Quilt & Rift are the current options for mods. But really only Forge and Fabric are supported.
^ there ya go
For any "new" modloaders, you would likely need to make a ticket and have that all aproved, if, and its a big IF it were to be would likely take a while for support to follow. See Quilt for example. IF what your making uses no modloader then something feels fishy
That's a shame, I guess I'll have to upload on a person website until I make it a forge mod aswell.
Well, a lot of clients don't use modloaders, mostly game content stuff use forge, but mostly everything else uses their own client (lunar, optifine (also optionally a forge mod though), badlion)
Yeah, Its taken days to approve my modpacks sometimes so I wouldnt hold your breath on that response time.
You will notice those are also not on curseforge.
that wasn't my point but ok!!!
I'm aware, I've uploaded on curseforge multiple times, and it's not their fault, they probably have thousands of thigns to review each day.
You never answered my question in #🧱︱mc-other-help
Probably cuz a few of those launchers (not optifine) deal is cracked.. Which isnt supported here. Like at all
lunar is cracked??
i havent used badlion in ages so idk if theyve done that either
Im sure it doesnt help when they dont work weekends, friday is pizza party day, wednesday is take your kid to work, monday is skip day, and thursday is the hockey game every week. :3
What does any of this have to do with #⚙️︱authors-help
It does some stuff it shouldnt be doing. Can also be linked to it. Best we not get into this.
Just did
Gunna end this convo here, answers were provided above for the uploading of the none mod modloader issue.
Reply is a Ping?
Yes, replies ping by default
No, but that is a different thing
Yes, Unless you turn it off each time @on clcik to @off
Sorry
Nah but you messaged me and replied to me
I didnt ask you to ping me xD
So dont pull that lmao
I didn’t ping you in the reply to you
Can we please take this to #🥑-off-topic-chat if you want to talk about discords stupid ping/reply feature
You have been asked to move, all other comments about this discords replys will be removed
Hello everyone! I'm making my first 1.16.5 Forge mod and am scratching my head a bit.
The point of the mod is adding a pickaxe which has enough speed to instantly break deepslate and end-stone with efficiency VI (Quark) and level 2 beacon speed. I've ran the numbers managed to make all this work but I want it to have a major downside -- being unable to break anything that isn't stone-related. In the class PickaxeItem there is a set of immutable blocks (see below) but Obsidian is not among them and I would like to exclude it.
private static final Set<Block> DIGGABLES = ImmutableSet.of([Blocks Here]);
Deriving the PickaxeItem class and overriding the functions
public boolean isCorrectToolForDrops(BlockState p_150897_1_) {...};
public float getDestroySpeed(ItemStack p_150893_1_, BlockState p_150893_2_) {...};
Allows one to exclude Material.METAL and Material.HEAVY_METAL which almost meets my specifications. I would directly derive the ToolItem class and provide my own set of immutable blocks alongside said function definitions but that wouldn't help since Obsidian isn't there.
EDIT: There's a lot of other pickaxe-breakable blocks like Observers which also aren't in the set. I understand if this is a primitive or funny question but I'm brand new to modding and am still trying to figure out how things work! 🙂
Would you be able to setup an EventListener for Breaking a block, then checking the block to see if its obsidian if it was destroyed with the pickaxe, and then if it is force a stop from breaking the block
Did some further digging and found out that instances of BlockState has a member function getBlock so I'm probably gonna iterate through a list and check if the block is whitelisted and if it's not, set the mining speed to 0.0f
sounds good
a better way to do this approach is the block break speed event, or the can harvest one
that way you dont get wierd desync
It'd be this one you're speaking of right?
public float getDestroySpeed(ItemStack itemStack, BlockState blockState) {...}
thats not an event
Yeah my apologies, a bit overworked, a lot of new stuff to take in. Thanks for your input, I'll have a look around!
is there a way i can play 2 mods ath the same time
Mods or modpacks?
Mods, yes, you just install more.
Modpacks, short answer, no. Longer answer, yes, but it's a manual merge and will probably end up in flames.
you would copy the mods from one pack to the other, then resolve the many incompaibilities . Althoughmthis isnt the channel for that.
Took a look into how the EventBusSubscriber worked and went with the PlayerEvent.BreakSpeed event alongside a set of whitelisted blocks, works great. Thanks for the suggestion!
is there any official documentation on creating GUIs ?
Why can't I pack Suprem Farmland into the Garden Cloches in version 1.19 (ATM8)?
Probable that it is missing a tag that IE is looking for to be compatible or something similar to how it recognizes soils that work. Use regular help channels for issues
Which channel can I use for this?
#🧱︱mc-other-help is fine
i have been trying to play minecraft mods but when i press play it just launches normal minecraft can anybody help me?
make sure you are pressing play in the cf app and that it's the modpack that you want to use
i accidently once made a custom one and thought it was a modpack when it was just forge and nothing else
hello, i've followed a tutorial to register a custom keybind, but for some reason the key gets registered twice even tho i only call the init() once
the init function is only called once in the client event bus subscriber setup function
put a breakpoint on it and compare the stacktraces, you should be able to tell if its being called from somewhere else
Are you sure it's client setup and not common setup?
Help
!help
Please provide a description of your issue with as much detail as possible. If you have an issue with a mod or modpack, tell us the name. Explain what you can see happening. Be specific!
Tell us what is happening, we already know it "doesn't work".
Avoid using words like "it", tell us exactly what "it" is.
Don't assume anyone knows what you are talking about, be specific.
Tell us what you expected to happen.
Provide screenshots or video if possible.
Provide a log if possible. ?mc-log
The game crashed whilst tesselating block model
Error: java.lang.ClassCastException: class net.minecraft.world.level.block.entity.BedBlockEntity cannot be cast to class ichttt.mods.mcpaint.common.block.TileEntityCanvas (net.minecraft.world.level.block.entity.BedBlockEntity is in module minecraft@1.19.2 of loader 'TRANSFORMER' @332bcab0; ichttt.mods.mcpaint.common.block.TileEntityCanvas is in module mcpaint@1.9.0 of loader 'TRANSFORMER' @332bcab0)
the game is crashing always
Go to #🧱︱mc-other-help or #👽︱game-support , this is not a room for game support/crashes
kk
Hey peoples o/ not sure if it is okay to post it here or if another channel is better for this (if so kindly tell me and I move the post):
Is anyone interested in a golang lib which reflects the curseforge API? I'm working on one for my own project and thought I could publish the API part on github but not sure if someone is interested 🙂
!devdiscord This is probably a better place for this! :)
Oh didn't know about that, thanks 🙂
Heya I have a question, so I'm making a mod and I'm not a very creative texture maker and I don't have anyone to make textures just yet so I'm using the vanilla mc textures, am i allowed to copy the textures, rename them, and put them in my mod or is that a copyright violation?
2nd line in the summary https://www.minecraft.net/en-us/terms
😠
I am planning on working with a friend for a project, is there a way to cooperate with him in the development?
you can reference the textures from your mod file though without copying them
use git and a remote repository like github.
as long as you aren't changing the same lines of code it should work pretty well.
alternatively there are some solutions like code with me that let you stream your ide to another person, and let them use it with the same interface, but those services are usually paid
🚿 Hmm, imagine Twitch Makes a Mod, but it's just everyone has Code With Me access while the host streams their side
TL;DR: Is there a way to get Modded Tile Entitys in a chunk (Chunk#getTileEntityMap does not return modded tile entites from my experimentations); or is there a way to efficiently search for blocks through a chunk without taking a major hit on performance? I can limit the chunk searching as i have methods available that will tell me what chunks could possibly contain what blocks, just not theyre direction locations sadly (Basically im re-making the block replacer mod, but I'm handling the changes in post-gen with NBT support)
I feel bad spamming this channel with my wall of text sorry: https://pastebin.com/UPe7FDZD
i assume it has a user limit of something small before it locks people to read only or smthn, otherwise you would get a lot of conflicting changes
Hi,
I need an artist (texture and model) for my food mod.
Dm me if you are interested
how do i get a curse forge launcher, cause it saves only the folder, so to open it i have to download it again?
how come every time I try an load my Minecraft mods its stays on the loading screen and never loads fully>
gradle build
if running it from terminal you need to append ./ so it looks in the current directory for the command
yeah, there should be
huh
youll want to grab gradle from the loaders mdk/examplemod then
uhh
is it a forge or fabric mod?
forge
get the forge mdk from https://files.minecraftforge.net then copy over the gradle files that arent already in the techguns directory to the techguns directory
like this?
yeah
rip
can someone help me when i try to do the forge installer there isnt any option for windows installer
Hi, good morning, I wonder how to display a message on screen like when use title command, I display a client message but idk how to display a message on screen, thanks
My code:
@SubscribeEvent
public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event)
{
event.getEntity().displayClientMessage(Component.literal("Welcome Buddy!"), false);
}
Can you be more specific than "on screen"?
Dnt wrry thanks! c: my result:
@SubscribeEvent
public void onPlayerLogin(PlayerEvent.PlayerLoggedInEvent event)
{
event.getEntity().displayClientMessage(
Component.literal("Hola ")
.append(
Component.literal(event.getEntity().getDisplayName().getString())
.withStyle(ChatFormatting.BOLD)
.withStyle(ChatFormatting.AQUA)
)
.append(
Component.literal(" ,espero que disfrutes el juego!!")
)
, false);
Minecraft.getInstance().gui.setTitle( Component.literal("Welcome to")
.withStyle(ChatFormatting.GOLD)
.withStyle(ChatFormatting.BOLD));
Minecraft.getInstance().gui.setSubtitle(
Component.literal("Zero Zone")
.withStyle(ChatFormatting.DARK_PURPLE)
.withStyle(ChatFormatting.BOLD)
);
}
Do anyone know how to make a npc like player mean he can die after some hit like that in citizen 2 plugin
But do you know bro ?
Do this is probably a stupid question but, what’s the difference between a fork and an addon?
A fork is a mod that’s been/being made by someone else separate from the original mod, an addon is optional extra content that goes to another mod
I have a wow classic mount add-on that I am working on and I need to blacklist dalaran, which is no problem (mapid 125, ez-pz). The problem is I need to whitelist Krasus' landing, which is a subzone and as far as I can tell, the only way to do that is to match on the subzone name, which I am not thrilled about.
Anyone have any other idea?
@orchid terrace You're often pretty clever when it comes to WoW-coding, you got any idea about this thing?
Lemme scourge over the API to see if I can find something.
Thanks! <3
Turns out you can get the Area ID as well, which is for the Sub Zone.
I am not 100% sure if this would work on Classic (I main Retail), but I think you know your way around enough to try that yourself.
https://wowpedia.fandom.com/wiki/API_C_Map.GetAreaInfo This is the retail version, I have not managed to quickly find a classic version of that same info but maybe this can help you along?
You need the areaID first, didn't see a API for that I don't think
Oh wait, maybe...
Not sure what version WOTLK is, but could this tool help?
https://wow.tools/dbc/?dbc=areatable&build=3.4.0.43659#page=1&search=krasus
What I could find, Krasus; Landing could be any of these in Retail (which has multiple different Dalaran versions):
4598, 6626, 7506, 7882
Since it is just 4 of them, I would say go with trial and error 😛
Any of those should be the WotLK one, I presume.
If the API works I will give that a go.
Looks like there is a c_map for getting the areaid of an explored position
Let us know if it works, always interested to see what works and what does not 😄
Yeah, hopeful because the API docs on 34000 has azerite in it so it might have these APIs
so i installed a bunch of mods for a big scape and run parasites pack it has 27 mods and when i click play it closes but doesn't open minecraft and this pack worked 2 days ago :/ all my other packs work
and i don't think its my ram cause ive had packs that are bigger and its not space cause i have plenty of that
as this is a game issue and you are not developing a mod please use #🧱︱mc-other-help or #👽︱game-support
ohh, my bad my bad
oh ok sorry
Bonjour, y'a t-il quelqu'un pour parler français ? Je souhaiterai savoir à quand la réparation des Highlights de fortnite ? Cela fonctionne plus depuis plusieurs jours chez moi
ok i don't good english but i need highlights fortnite... now is OUT.... You can ?
This is the CurseForge Discord, you are looking for the Overwolf Discord.
yes, I just saw, yet on the site I clicked on the outplayed discord...
Yes, and this is CurseForge, neither Overwolf or Outplayed.
The problem is that Fortnite made an update, and Overwolf haven't been able to fix so that highlights works yet.
Yes, both Discords are english. :)
icon in the bottom left to open settings.