questions-and-answers

1121 threads · Page 3 of 23

Mesh shader per primitive output connect with fragment shader (slang) 10 messages
Screenshots of an external application using Vulkan 6 messages
My first mesh shader (in slang) OutputTrianglesEXT error 7 messages
Weird rendering issue 16 messages
graphics beginner synchronization
Can I have info on how GPU-based decompression is done in Vulkan 30 messages
Depth buffer destroy takes a while 28 messages
graphics memory
changing the rips image format from dds to png 3 messages
beginner
I can't get CMake to include the Vulkan folder 16 messages
Where to find SPIRV spec changelog issues 3 messages
Gpu Interop Vulkan<->Vulkan 25 messages
Setting up rendering for complex scene 2 messages
memory best-practices
Mouse picking 18 messages
why?, what is this error? 6 messages
beginner
[CLOSED] subgroupBarrier vs subgroupMemoryBarrier 8 messages
memory shaders
How do I use the uniform buffer standard layout feature? 21 messages
beginner descriptor-sets shaders
Segmentation fault during vkCreateDevice 119 messages
Validation of VkWriteDescriptorSet with VK_EXT_mutable_descriptor_type and sparse binding indices 5 messages
[SOLVED] Invalid VkCommandPool 5 messages
beginner
Apparent C vs GLSLang preprocessor differences 14 messages
Vulkan image export to D3D11/D3D12 not supported by Nvidia/AMD? 4 messages
HLSL [[vk::push_constant]] vs cbuffer 8 messages
best-practices shaders
SBT and RTPSO confusion 6 messages
ray-tracing best-practices
NSight Vulkan captures spins forever 3 messages
ray-tracing best-practices
Access violation after enabling VVL using SDK 1.4.321.1 13 messages
Possible to have `RWTexture2D<half4>`? 3 messages
ray-tracing shaders
Buffer usage flags 9 messages
best-practices
Is it possible to only render to a depth stencil without a pipeline with fragment shader 14 messages
pipelines shaders
Vulkan Device Lost Error when running compute 11 messages
beginner compute synchronization
Profiling Custom Vulkan Layer 7 messages
Constant Sampler in GLSL 2 messages
shaders
Miss and Closest Hit Shaders not returning a raypayload? 3 messages
ray-tracing
Xlib vs XCB 57 messages
Multiple instances on same process 13 messages
graphics beginner
Querying required size of TLAS 16 messages
ray-tracing
[FIXED] Argument `alignment` of `PFN_vkAllocationFunction` must be a power of two, right? 64 messages
beginner memory
vulkan swap chain error 7 messages
Understanding VK_SUBPASS_EXTERNAL dependencies in RenderPass 22 messages
android graphics beginner synchronization
Mapping Pixels to Hardware Subgroups 7 messages
When i use vulkanmod in minecraft it keeps crashing saying it was out of stack space. How can i fix 4 messages
memory
Multiple shader stages included in one .spv file 25 messages
pipelines shaders
vkGetQueryPoolResults returns VK_NOT_READY 8 messages
Can I get some help with Vulkan + ImGui? 5 messages
beginner
vkCreateDevice segfaults with no warning 87 messages
beginner
All vectors must be aligned according to their scalar alignment and never to their base alignment? 48 messages
beginner
Cross-queue waits and sync validation (vkCommandBuffer still in pending state) 11 messages
graphics synchronization
Assertion Failed! !status && vkCreateGraphicsPipelines in several Unreal Engine games 10 messages
beginner
Support for accelerationStructureHostCommands 11 messages
ray-tracing
Crash inside `vkCreateGraphicsPipelines` when using GPU-assisted validation 7 messages
shaders
Split barriers / VkEvent 15 messages
SPIR-V validation error about push constant storage class 22 messages