questions-and-answers
Mesh shader per primitive output connect with fragment shader (slang)
Screenshots of an external application using Vulkan
My first mesh shader (in slang) OutputTrianglesEXT error
Weird rendering issue
graphics
beginner
synchronization
Can I have info on how GPU-based decompression is done in Vulkan
Depth buffer destroy takes a while
graphics
memory
changing the rips image format from dds to png
beginner
I can't get CMake to include the Vulkan folder
Where to find SPIRV spec changelog issues
Gpu Interop Vulkan<->Vulkan
Setting up rendering for complex scene
memory
best-practices
Mouse picking
why?, what is this error?
beginner
[CLOSED] subgroupBarrier vs subgroupMemoryBarrier
memory
shaders
How do I use the uniform buffer standard layout feature?
beginner
descriptor-sets
shaders
Segmentation fault during vkCreateDevice
Validation of VkWriteDescriptorSet with VK_EXT_mutable_descriptor_type and sparse binding indices
[SOLVED] Invalid VkCommandPool
beginner
Apparent C vs GLSLang preprocessor differences
Vulkan image export to D3D11/D3D12 not supported by Nvidia/AMD?
HLSL [[vk::push_constant]] vs cbuffer
best-practices
shaders
SBT and RTPSO confusion
ray-tracing
best-practices
NSight Vulkan captures spins forever
ray-tracing
best-practices
Access violation after enabling VVL using SDK 1.4.321.1
Possible to have `RWTexture2D<half4>`?
ray-tracing
shaders
Buffer usage flags
best-practices
Is it possible to only render to a depth stencil without a pipeline with fragment shader
pipelines
shaders
Vulkan Device Lost Error when running compute
beginner
compute
synchronization
Profiling Custom Vulkan Layer
Constant Sampler in GLSL
shaders
Miss and Closest Hit Shaders not returning a raypayload?
ray-tracing
Xlib vs XCB
Multiple instances on same process
graphics
beginner
Querying required size of TLAS
ray-tracing
[FIXED] Argument `alignment` of `PFN_vkAllocationFunction` must be a power of two, right?
beginner
memory
vulkan swap chain error
Understanding VK_SUBPASS_EXTERNAL dependencies in RenderPass
android
graphics
beginner
synchronization
Mapping Pixels to Hardware Subgroups
When i use vulkanmod in minecraft it keeps crashing saying it was out of stack space. How can i fix
memory
Multiple shader stages included in one .spv file
pipelines
shaders
vkGetQueryPoolResults returns VK_NOT_READY
Can I get some help with Vulkan + ImGui?
beginner
vkCreateDevice segfaults with no warning
beginner
All vectors must be aligned according to their scalar alignment and never to their base alignment?
beginner
Cross-queue waits and sync validation (vkCommandBuffer still in pending state)
graphics
synchronization
Assertion Failed! !status && vkCreateGraphicsPipelines in several Unreal Engine games
beginner
Support for accelerationStructureHostCommands
ray-tracing
Crash inside `vkCreateGraphicsPipelines` when using GPU-assisted validation
shaders
Split barriers / VkEvent
SPIR-V validation error about push constant storage class