questions-and-answers

1121 threads · Page 2 of 23

Device Buffer Addressing with Slang 5 messages
Vulkan question 3 messages
Raycasting - rays dont get recorded 22 messages
`VUID-VkGraphicsPipelineCreateInfo-renderPass-09652` with depth input attachment and local read 13 messages
graphics pipelines shaders
Using the same image as both sampled and storage image at the same time 5 messages
descriptor-sets memory shaders compute
Single depth buffer with multiple frames in flight - what does the spec actually guarantee? 26 messages
Tutorial, vkCreateSwapchainKHR, vkDestroyDevice, ntdll breakpoint, Windows 10 16 messages
beginner
Seeking advice how to structure my resource system and resource updates 7 messages
descriptor-sets memory shaders
Confusion about Intel HD Graphics 2500 Vulkan API Version 4 messages
vkResetCommandPool is extremely slow (for me) in multi-threaded context 9 messages
graphics
Ray-tracing capability requirement for Vulkan + Slang with Nvidia graphic card 5 messages
ray-tracing beginner shaders
Force Vulkan API version x for app 103 messages
Enabling the Vulkan API on my laptop (or at least fixing it...) 7 messages
GPU protocol 34 messages
how do I fix when I tab out it is a black screen for a little bit? 4 messages
ImGui docking throws pSignalSemaphores-00067 error when moving floating viewports with my Vk backend 50 messages
Vulkan crash error 3 messages
Masking Fragment Shader Invocations/Guaranteed Early Stencil Test 2 messages
graphics pipelines
Dynamic rendering and input attachments 2 messages
shaders pipelines graphics beginner descriptor-sets
Fastest speedup 7 messages
synchronization
Is 'adapted material' based on the Vulkan specification allowed? 7 messages
std140 alignment rules 42 messages
graphics memory
Resource cleanup 2 messages
graphics memory
Sync error due to resource written on command buffer A and read on command buffer B in same queue 11 messages
synchronization
Silencing a specific validation error 7 messages
best-practices
Dual-blending 16 messages
graphics beginner
Question about how the VK_FORMAT_D24_UNORM_S8_UINT depth buffer format works 10 messages
Khronos seeking feedback on dark mode for the Vulkan docs site 28 messages
Imageless Bit 11 messages
graphics descriptor-sets
Audio in Vulkan 14 messages
VkDraw does nothing if vulkan configurator is not opened (validation layer). 16 messages
graphics beginner synchronization
FrameBuffer Rendering not Alpha Blending properly 21 messages
pipelines
My xplane keeps crashing with Vulkan 3 messages
VkDescriptorSet issues i see my texture correctly on my model but still get this error 32 messages
Dynamic Rendering Performance 2 messages
graphics best-practices
Help with Mouse picking 31 messages
beginner
What is the reason spirv executes frexp as the std450 FrexpStruct instead of Frexp? 2 messages
Please teach me to fish (navigate the documentation) - I cant find basic things 28 messages
Weird shadow artifact that is moving with the camera 13 messages
ray-tracing graphics shaders
[Help] Integrating Rust + egui into Minecraft GUI (NeoForge) 9 messages
[Solved] Understanding SPIRV error from vkCreateShaderModule() 7 messages
Anyone know what i doin wrong 43 messages
How does the VK raytracing extension work 16 messages
Need help with macros 12 messages
(Solved) 2 threads, 2 queue resource access 21 messages
Deferred rendering 3 messages
graphics beginner
Defining VULKAN_HPP_NO_EXCEPTIONS with RAII doesn't compile. How do I disable hpp exceptions? 11 messages
How can I increase IntelliSense speed in VS2022 5 messages
Multi-threaded texture loading 8 messages
VulkanMod crash on launch 6 messages