questions-and-answers
Device Buffer Addressing with Slang
Vulkan question
Raycasting - rays dont get recorded
`VUID-VkGraphicsPipelineCreateInfo-renderPass-09652` with depth input attachment and local read
graphics
pipelines
shaders
Using the same image as both sampled and storage image at the same time
descriptor-sets
memory
shaders
compute
Single depth buffer with multiple frames in flight - what does the spec actually guarantee?
Tutorial, vkCreateSwapchainKHR, vkDestroyDevice, ntdll breakpoint, Windows 10
beginner
Seeking advice how to structure my resource system and resource updates
descriptor-sets
memory
shaders
Confusion about Intel HD Graphics 2500 Vulkan API Version
vkResetCommandPool is extremely slow (for me) in multi-threaded context
graphics
Ray-tracing capability requirement for Vulkan + Slang with Nvidia graphic card
ray-tracing
beginner
shaders
Force Vulkan API version x for app
Enabling the Vulkan API on my laptop (or at least fixing it...)
GPU protocol
how do I fix when I tab out it is a black screen for a little bit?
ImGui docking throws pSignalSemaphores-00067 error when moving floating viewports with my Vk backend
Vulkan crash error
Masking Fragment Shader Invocations/Guaranteed Early Stencil Test
graphics
pipelines
Dynamic rendering and input attachments
shaders
pipelines
graphics
beginner
descriptor-sets
Fastest speedup
synchronization
Is 'adapted material' based on the Vulkan specification allowed?
std140 alignment rules
graphics
memory
Resource cleanup
graphics
memory
Sync error due to resource written on command buffer A and read on command buffer B in same queue
synchronization
Silencing a specific validation error
best-practices
Dual-blending
graphics
beginner
Question about how the VK_FORMAT_D24_UNORM_S8_UINT depth buffer format works
Khronos seeking feedback on dark mode for the Vulkan docs site
Imageless Bit
graphics
descriptor-sets
Audio in Vulkan
VkDraw does nothing if vulkan configurator is not opened (validation layer).
graphics
beginner
synchronization
FrameBuffer Rendering not Alpha Blending properly
pipelines
My xplane keeps crashing with Vulkan
VkDescriptorSet issues i see my texture correctly on my model but still get this error
Dynamic Rendering Performance
graphics
best-practices
Help with Mouse picking
beginner
What is the reason spirv executes frexp as the std450 FrexpStruct instead of Frexp?
Please teach me to fish (navigate the documentation) - I cant find basic things
Weird shadow artifact that is moving with the camera
ray-tracing
graphics
shaders
[Help] Integrating Rust + egui into Minecraft GUI (NeoForge)
[Solved] Understanding SPIRV error from vkCreateShaderModule()
Anyone know what i doin wrong
How does the VK raytracing extension work
Need help with macros
(Solved) 2 threads, 2 queue resource access
Deferred rendering
graphics
beginner
Defining VULKAN_HPP_NO_EXCEPTIONS with RAII doesn't compile. How do I disable hpp exceptions?
How can I increase IntelliSense speed in VS2022
Multi-threaded texture loading
VulkanMod crash on launch