questions-and-answers

1121 threads · Page 1 of 23

Tracking down intermittent raytracing crash (sync validation isn't working) 2 messages
ray-tracing
is it worth it to create a GPU-driven physics engine 7 messages
Why does `waitForFence` take so long to complete? 76 messages
graphics synchronization
Validation error message from tutorial code 2 messages
Transforming and decorating SPIRV 3 messages
shaders
synchronization issues while following hello triangle :( 57 messages
beginner synchronization
Device extensions vs device features 10 messages
beginner
Crashes when enabling dynamic rendering specifically on my integrated laptop display 28 messages
What is the difference between these two external handle type 2 messages
How to get shaders on vulkan? 2 messages
Question about swapchain and resize (While trying not to beat a deadhorse) 85 messages
graphics beginner windowing
Why does vkCreateGraphicsPipelines return null for the pipeline while returning VK_SUCCESS? 33 messages
Linker errors w/ ktx.h 3 messages
beginner
When I launch VulkanMod this appears, How to fix? 6 messages
So the vulcan api minecarft things 4 messages
Slang reflection how to get vertex attribute location 3 messages
graphics shaders
Resizing has a 50% chance to cause periodic lag spikes. 19 messages
windowing
How do Push Constants / Push Data for Desc Heaps work internally? 12 messages
best-practices memory shaders
Best time to create/release resources during runtime? 38 messages
pipelines beginner descriptor-sets
NonWritable on all SSBO members vs NonWritable on SSBO variable 3 messages
shaders
Validation: Sampler descriptor using image with msaa, but opimagetype marked as single-sampled 55 messages
beginner pipelines
vkGetPhysicalDeviceFeatures2 not working 5 messages
Can Validation layer have false positives 6 messages
descriptor-sets memory best-practices synchronization
Choosing a learning resource 2 messages
beginner
Need help to write compute shader to build an octree. 5 messages
shaders beginner compute
VK_ERROR_DEVICE_LOST on certain loads types 21 messages
indirect rendering 6 messages
descriptor-sets
VK_EXT_descriptor_heap binding mapping question 2 messages
graphics
Slang compiler compilation 8 messages
shaders
Potential color and depth Image write conflicts (beginner's question) 4 messages
beginner memory synchronization
Vulkan Game Engine tutorial best practices 12 messages
graphics beginner best-practices
Advice on working with Proton/Wine development 3 messages
I crash with vulcan 5 messages
Strange loop behavior after transitioning glsl shaders to slang. 12 messages
synchronization beginner shaders compute
Vulkan-Profiles best practices 7 messages
vulkan-profiles best-practices
Strange geometry rendering 2 messages
graphics windowing
MSAA depth rt 37 messages
graphics
Vulkan or directx12? 22 messages
Don't know whether to use the c++ library or the c library 3 messages
beginner
Counting Helper Invocations 2 messages
Reading the sample projects / Help with creating storage buffer 3 messages
Vulkan verbosity advice 20 messages
beginner best-practices
Physical Device returns max extent size as 0 - SDL3 - Vulkan 1.3 - Intel UHD (Integrated💀) 7 messages
graphics beginner windowing
Help with following vulkan-tutorial.com but with Vulkan 1.4/1.3 6 messages
beginner
Is this what I'm supposed to do on the CMake part of "Development Environment" page of Vulkan docs? 136 messages
beginner
How to create a surface on X11 when using raw sockets and not Xlib/Xcb 9 messages
windowing
general question (im a beginner) 2 messages
beginner
Vulkan Bug or missuse? 9 messages
imageStore/texelFetch reodering 19 messages
shaders
Vulkan Renderer set-up advice. 3 messages
beginner best-practices