questions-and-answers
How to parse SPIR-V's `OpEntryPoint`
graphics
shaders
compute
NSight GPU Trace "Deadzones"
In which thread will PFN_vk.+Functions including PFN_vkAllocationFunction be executed?
How to use vulkan-hpp vk::ShaderCreateInfoEXT constructor
Is there much of a reason to NOT use push descriptors?
descriptor-sets
disable khrPresentWait.presentWait 2
How to use vk::BufferPointer for VBOs?
Global buffer update strategy
graphics
memory
synchronization
Is it normal when I captured a frame in render doc, and it triggers a Write after Present hazard?
graphics
beginner
synchronization
My Vulkan backend runs 50X slower than my D3D12 backend
best-practices
Inline GPU-specific assembly
Transfer and Graphics Queue Family Transfers
Is it possible to follow the official vulkan tutorial without using the module cmake setup?
beginner
Vulkan Structure Specification XML numeric bounds
disable VK_KHR_present_wait
program crashed because of Vulkan validation layers
beginner
Buffer Device Address for the index buffer?
Strange Timing Question
Difficulties getting SSAO to work
graphics
shaders
Unexpected behavior with no obvious cause or validation errors.
graphics
beginner
synchronization
Vertex Pulling on Vulkan with HLSL via DXC
error: ‘VK_OBJECT_TYPE_CUDA_MODULE_NV’ undeclared
Resizing window breaks view until window is moved
Multiple Windows, one renderer
VK_KHR_depth_stencil_resolve did not actually get resolve.
Window being destroyed/closed on resizing
CGLTF loading help
graphics
beginner
How Costly Are Repeated vkCmdBind* Calls in Vulkan (Mobile)?
android
graphics
beginner
Segfault on any program using validation layers (windows) 1.4
garbage render
beginner
Visual Artifact on Intel
graphics
ImGui + VK_KHR_dynamic_rendering
graphics
Why does this work-around fix the problem? Vulkan with Xcode is opening two apps instead of one.
VkGuide Chapter 1: Semaphore validation errors only at startup
Access violation on vkCmdBeginRendering on Intel iGPUs
No rendering freeze on Window move or resize with Vulkan and GLFW
Very strange bug creating sampler with VK_SAMPLER_REDUCTION_MODE_MAX in release build.
Choppiness and Issues with vkAcquireNextImageKHR Giving Same Image Index
beginner
synchronization
[Solved] Tracing rays to find a potential light
ray-tracing
shaders
How can i get the UBO datatypes from spv file
graphics
descriptor-sets
shaders
Responsiveness without high GPU usage
Logical Device Validation Layer
VK_PRESENT_MODE_FIFO_LATEST_READY_EXT
windowing
Swapchain image 0 was presented but was not re-acquired, semaphore may still be in use
beginner
Want to make sure my synchronization understanding is correct
synchronization
Vertex shader attribute slot count per type
memory
shaders
Crash when trying to render Imgui
graphics
beginner
What do I need to do to be able to render different textures?
Only one face of a cube is rendering [Resolved]
beginner
Trying to understand vulkan memory properties