questions-and-answers

1121 threads · Page 4 of 23

How to parse SPIR-V's `OpEntryPoint` 5 messages
graphics shaders compute
NSight GPU Trace "Deadzones" 6 messages
In which thread will PFN_vk.+Functions including PFN_vkAllocationFunction be executed? 2 messages
How to use vulkan-hpp vk::ShaderCreateInfoEXT constructor 4 messages
Is there much of a reason to NOT use push descriptors? 15 messages
descriptor-sets
disable khrPresentWait.presentWait 2 3 messages
How to use vk::BufferPointer for VBOs? 4 messages
Global buffer update strategy 10 messages
graphics memory synchronization
Is it normal when I captured a frame in render doc, and it triggers a Write after Present hazard? 2 messages
graphics beginner synchronization
My Vulkan backend runs 50X slower than my D3D12 backend 39 messages
best-practices
Inline GPU-specific assembly 13 messages
Transfer and Graphics Queue Family Transfers 3 messages
Is it possible to follow the official vulkan tutorial without using the module cmake setup? 15 messages
beginner
Vulkan Structure Specification XML numeric bounds 5 messages
disable VK_KHR_present_wait 13 messages
program crashed because of Vulkan validation layers 5 messages
beginner
Buffer Device Address for the index buffer? 6 messages
Strange Timing Question 329 messages
Difficulties getting SSAO to work 4 messages
graphics shaders
Unexpected behavior with no obvious cause or validation errors. 3 messages
graphics beginner synchronization
Vertex Pulling on Vulkan with HLSL via DXC 2 messages
error: ‘VK_OBJECT_TYPE_CUDA_MODULE_NV’ undeclared 19 messages
Resizing window breaks view until window is moved 20 messages
Multiple Windows, one renderer 47 messages
VK_KHR_depth_stencil_resolve did not actually get resolve. 5 messages
Window being destroyed/closed on resizing 6 messages
CGLTF loading help 67 messages
graphics beginner
How Costly Are Repeated vkCmdBind* Calls in Vulkan (Mobile)? 6 messages
android graphics beginner
Segfault on any program using validation layers (windows) 1.4 49 messages
garbage render 15 messages
beginner
Visual Artifact on Intel 5 messages
graphics
ImGui + VK_KHR_dynamic_rendering 4 messages
graphics
Why does this work-around fix the problem? Vulkan with Xcode is opening two apps instead of one. 4 messages
VkGuide Chapter 1: Semaphore validation errors only at startup 27 messages
Access violation on vkCmdBeginRendering on Intel iGPUs 2 messages
No rendering freeze on Window move or resize with Vulkan and GLFW 2 messages
Very strange bug creating sampler with VK_SAMPLER_REDUCTION_MODE_MAX in release build. 6 messages
Choppiness and Issues with vkAcquireNextImageKHR Giving Same Image Index 5 messages
beginner synchronization
[Solved] Tracing rays to find a potential light 25 messages
ray-tracing shaders
How can i get the UBO datatypes from spv file 11 messages
graphics descriptor-sets shaders
Responsiveness without high GPU usage 18 messages
Logical Device Validation Layer 8 messages
VK_PRESENT_MODE_FIFO_LATEST_READY_EXT 10 messages
windowing
Swapchain image 0 was presented but was not re-acquired, semaphore may still be in use 14 messages
beginner
Want to make sure my synchronization understanding is correct 14 messages
synchronization
Vertex shader attribute slot count per type 5 messages
memory shaders
Crash when trying to render Imgui 3 messages
graphics beginner
What do I need to do to be able to render different textures? 3 messages
Only one face of a cube is rendering [Resolved] 10 messages
beginner
Trying to understand vulkan memory properties 3 messages