questions-and-answers

1121 threads · Page 22 of 23

A few newbie questions on porting a DirextX9 game. 44 messages
Vma - Create Coherent Resource 6 messages
beginner memory
Advice on debugging a crash in vkCmdDrawIndirect 9 messages
Why feature shaderInt64 not present at Intel Arc 380 or Intel UHD 730 (but present on older UHD 630) 2 messages
How to use the offsets provided by VmaAllocation from VulkanMemoryAllocator 8 messages
beginner memory
Clear color not doing anything, render pass 'unused' in renderdoc? 48 messages
beginner
Why can't I enable GPU assisted Validation and Debug Print validation features together? 4 messages
Question about the strings passed to vkCreateInstance 3 messages
memory
VK_ERROR_OUT_OF_DEVICE_MEMORY on Swapchain creation 55 messages
graphics windowing
Unable to create instance on macos without incompatible driver error 12 messages
molten-vk beginner
maxDescriptorSetStorageBuffers and similar - is this per binding, or per buffer? 2 messages
Do I need a semaphore when presenting on the same queue that I rendered? 5 messages
My Vulkan Android stuff crashes after update from Android 12 to Android 13 on my Samsung Galaxy S21 7 messages
android graphics windowing
How to deal with zero-size data as descriptors 3 messages
Rendering to a cubemap 66 messages
What image aspect should I use for a storage image? 9 messages
Using mipmapped image as the target of a render pass 10 messages
Cannot call vkDestroyBuffer on VkBuffer 2 messages
Performance of `VK_KHR_buffer_device_address` 38 messages
Finding the definitions of vulkan structs 139 messages
memory
Copying physical device 8 messages
Can swapchain support MSAA directly 2 messages
PipelineCache Creation 18 messages
graphics beginner
Extensions I should use? 11 messages
VK_KHR_dynamic_rendering isn't working properly on both Intel i-GPU & Nvidia GTX1650 4 messages
graphics pipelines
RenderTarget Info 6 messages
graphics beginner
Avoiding numerous gpu memory allocations with staging buffers 3 messages
graphics beginner memory best-practices
Error creating surface on M1 mac 9 messages
molten-vk beginner
Do Vulkan apps need some kind of runtime installer to run in Windows? 4 messages
Texture filtering issue on Vulkan vs D3D11 25 messages
Renderpass layout transition issue (nvrhi teardown) 6 messages
beginner synchronization
Shaderc not linking 63 messages
molten-vk shaders
When trying to create FrameBuffers using vulkan_raii.hpp access violation is thrown 2 messages
beginner
How do you abstract (or not) Vulkan? 49 messages
beginner
Bindless - very low maximum number of samplers? 18 messages
molten-vk beginner descriptor-sets
GLFW is failing to include vulkan header 13 messages
graphics beginner
Is it an error to write to a VkBuffer bound to a VkDescriptorSet that is currently in use? 5 messages
Double precision floating point and consumer GPUs 18 messages
shaders compute
Framebuffer with VK_FORMAT_G8_B8R8_2PLANE_420_UNORM image view 5 messages
graphics
[Solved] Blit to Swapchain not happening 33 messages
graphics
[Fixed] vkSetDebugUtilsObjectNameEXT crash 71 messages
Testing less common extensions on CI 9 messages
What does the world 'Vulkan' mean? 26 messages
How to properly halve the resolution of a VkImage and output to a half sized framebuffer? 33 messages
beginner graphics shaders
Is there any way to use 64 bit unsigned integers when writing a shader for Vulkan in glsl? 5 messages
Segmentation fault at create_swapchain 137 messages
How to convert SPIR-V to LLVM IR? 4 messages
SDL_Vulkan_CreateSurface returns null surface. 5 messages
beginner
What do I need to render ImGui from a Vulkan layer? 3 messages
Is there any way to know that command buffer is invalidated or not? 2 messages