questions-and-answers
The minimal set for drawing unlimited 3d space?
Segmentation fault when calling Vulkan API from within an implicit layer hooked vkQueuePresentKHR
graphics
memory
Cost of dynamic states?
applicable licensing?
Cannot see mesh after adding matrix
beginner
workgroupsize/localsize/localsizeid
Texture 16bit/float: how to copy data in VRAM with C++ ?
memory
debug printf not working as expected
graphics
Install latest RADV driver on Linux to use VK_EXT_mesh_shader
Depth buffer reused between subpasses in one render pass instance
synchronization
Validation error when running on AMD
memory
Incredibly slow compute pipeline execution on Mac
molten-vk
pipelines
compute
Undefined Reference to 'SDL_ *many*'
beginner
Garbled image copies after swapchain resize
Validation layer missing after updating it
How to implement or spoof vulkan in unsupported gpu?
Compute shader and interface into Vulkan
Cannot use image with specific layout
graphics
beginner
compute
Smooth and Flat rendering in one model
Queues
beginner
A more in-depth description of Descriptors and Descriptor set.
beginner
descriptor-sets
memory
best-practices
RayCasting is slightly off
beginner
Gpu driver hang on acquireNextImageKHR
graphics
beginner
Set 0 Binding 0 in shader expects at least 1 descriptors, but only 0 provided
pipelines
beginner
descriptor-sets
Vulkan program not running on a GeForce GTX 1060
beginner
GPU driver crash(?) on swapchain recreation
beginner
windowing
Weird swapchain issue
Negative queue family indices.
Utilization of all invocations with KHR_shader_subgroup
shaders
Last sprite to draw on 9th draw call and onwards flickering
beginner
descriptor-sets
SPIRV-Cross reflection failing on some inputs
shaders
Possible memory leak with VK_INSTANCE
beginner
best-practices
Font Rasterization Optimization Suggestions
Old code is giving error with the latest version of Vulkan
Vulkan performance worse than DirectX11
graphics
vulkan-profiles
beginner
synchronization
How can I implement an intersection shader?
How to correctly use VK_RENDERING_SUSPENDING_BIT and VK_RENDERING_RESUMING_BIT?
Multiple pipelines with the same descriptor sets
pipelines
graphics
beginner
descriptor-sets
Can you explain VkStridedDeviceAddressRegionKHR?
ray-tracing
Will declaring every buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT practically impact perf?
Use timeline semaphores with vkQueuePresentKHR
Where to put VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
beginner
Is there performance difference between storage_buffer vs buffer_device_address ?
Rendering on top of an application from a vulkan layer
graphics
beginner
What is needed to work with nsight graphics?
graphics
beginner
best-practices
Double ownership transfer
compute
synchronization
How to get value of texture resolution limits in application?
graphics
beginner
memory
compute
vkAcquireNextImageKHR does not block by 16.67ms in fifo mode
Support for `VK_EXT_descriptor_buffer` in GTX 1080
descriptor-sets
How to allocate memory only with Vma
beginner
memory