questions-and-answers
How do Pipeline Barriers work?
How do I use vulkan on the wii?
windowing
Are ICDs required to use the allocation callbacks?
My Amd Integrated gpu not having a surface extension in certain programs
Would you normally only ever have one descriptor pool per pipeline?
VK_EXT_headless_surface is not supported, why would that be?
Way to force disable specified extensions
VkBuffer Resizing
Resizing Swapchain (After Try to recreate Framebuffers) cause SegVault
windowing
beginner
Acceptable to default initialise class members and re-initialise in constructor?
3 Quesions
Crash on create_device
beginner
Vulkan crashes at runtime in Unreal 5
VS20xx or Intellij Rider?
beginner
C++ or Rust
beginner
How would you reload a scene?
graphics
best-practices
Looking for help, example image display.
beginner
graphics
synchronization
How to debug internal crash in vkAllocateCommandBuffers?
memory
synchronization
Rendered UI is way too bright despite rendering directly to SRGB FB
beginner
graphics
shaders
Do validation layers handle transitions done by glSignalSemaphoreEXT()?
compute
graphics
Is there any reason why vkSubmitQueue would throw an error at runtime?
beginner