questions-and-answers
Dynamic states segfaults on Android emulator
How does applicationVersion work in vkApplicationInfo struct?
vkEnumerateInstanceExtensionProperties failed with ERROR_OUT_OF_HOST_MEMORY
GL_EXT_buffer_reference question
memory
shaders
allocateDescriptorSets errors out to "VK_ERROR_OUT_OF_DEVICE_MEMORY"
descriptor-sets
memory
Creation of a compute pipeline taking up 1.5gb of GPU memory
ray-tracing
graphics
compute
shaders
Validation errors only in function
beginner
Texture sampler clamp to border not working?
graphics
beginner
shaders
gl_VertexIndex / gl_InstanceIndex in fragment shader?
graphics
shaders
Is there anything like D3D12_GPU_VIRTUAL_ADDRESS in vulkan?
graphics
When is it safe/correct to rerecord secondary command buffers?
beginner
Triangle Demo works with integrated GPU but not with discrete GPU
SSBO doesn't get written to by compute shader
graphics
compute
shaders
Dependency between input attachment and color attachment output of 2nd subpass
synchronization
Having difficulty with memory alignement for a compute shader.
graphics
memory
compute
shaders
Trying to get debug_utils extension to work
beginner
best-practices
Draw calls for every light?
graphics
best-practices
shaders
Render Vulkan to OpenGL texture
graphics
QueueFamilyIndex vs QueueIndex ?
Cascaded shadow mapping
shaders
pipelines
graphics
molten-vk
memory
Vulkan Error
graphics
beginner
Surface lost during swapchain creation
When does host/device access a specific VkDeviceMemory?
graphics
memory
synchronization
[FIXED] Tangent issues normal mapping
graphics
beginner
Proper way of reading back from a storage buffer updated in a compute shader
Using Unique CommandBuffer inside submit info
1 = 0 and 0.0625 = 0.9725 when reading buffer back from compute shader.
Compute pipelines
beginner
synchronization
Screen/Surface not showcasing the swapchain image
beginner
Raytracing toon shader
ray-tracing
graphics
beginner
shaders
Single-Pass Stereo Instanced Rendering and Dual-GPU Dual Display rendering.
graphics
pipelines
[Fixed] Weird Pixelated Glitch trying to follow vulkan tutorial.
Simple Raytracing Aabb not showing up :pray:
ray-tracing
beginner
Using atomicAdd
shaders
beginner
compute
missing triangles when raytracing
Implicit Synchronization Guarantees and pCommandBuffers
best-practices
pipelines
descriptor-sets
synchronization
compute
Using GPU-AV without #line directives: Finding the SPIR-V instruction at a given instruction index
Vulkan fault injection
[Fixed] When I try to use RenderDoc logical device creation fails.
beginner
Weird bug when indexing colors of voxels
ray-tracing
graphics
shaders
default dispatch loader dynamic and undefined reference to vk::defaultDispatchLoaderDynamic
beginner
Dynamically add elements to buffer array - Descriptor Set Layouts?
pipelines
graphics
beginner
descriptor-sets
Struggling with UBO Structs
Incorrect image layout for presentation [SOLVED]
Problem with rotation matrix.
graphics
pipelines
shaders
pPoolSizes in VkDescriptorPoolCreateInfo
descriptor-sets
Dynamic descriptor set not working
Validation Layers: What exactly does "Timeline Semaphores not supported" mean?
Multisample Blank Screen
Performance
android
graphics