questions-and-answers

1121 threads · Page 18 of 23

Dynamic states segfaults on Android emulator 8 messages
How does applicationVersion work in vkApplicationInfo struct? 55 messages
vkEnumerateInstanceExtensionProperties failed with ERROR_OUT_OF_HOST_MEMORY 41 messages
GL_EXT_buffer_reference question 4 messages
memory shaders
allocateDescriptorSets errors out to "VK_ERROR_OUT_OF_DEVICE_MEMORY" 40 messages
descriptor-sets memory
Creation of a compute pipeline taking up 1.5gb of GPU memory 12 messages
ray-tracing graphics compute shaders
Validation errors only in function 19 messages
beginner
Texture sampler clamp to border not working? 22 messages
graphics beginner shaders
gl_VertexIndex / gl_InstanceIndex in fragment shader? 4 messages
graphics shaders
Is there anything like D3D12_GPU_VIRTUAL_ADDRESS in vulkan? 5 messages
graphics
When is it safe/correct to rerecord secondary command buffers? 11 messages
beginner
Triangle Demo works with integrated GPU but not with discrete GPU 17 messages
SSBO doesn't get written to by compute shader 112 messages
graphics compute shaders
Dependency between input attachment and color attachment output of 2nd subpass 9 messages
synchronization
Having difficulty with memory alignement for a compute shader. 25 messages
graphics memory compute shaders
Trying to get debug_utils extension to work 19 messages
beginner best-practices
Draw calls for every light? 8 messages
graphics best-practices shaders
Render Vulkan to OpenGL texture 7 messages
graphics
QueueFamilyIndex vs QueueIndex ? 8 messages
Cascaded shadow mapping 6 messages
shaders pipelines graphics molten-vk memory
Vulkan Error 29 messages
graphics beginner
Surface lost during swapchain creation 10 messages
When does host/device access a specific VkDeviceMemory? 17 messages
graphics memory synchronization
[FIXED] Tangent issues normal mapping 21 messages
graphics beginner
Proper way of reading back from a storage buffer updated in a compute shader 52 messages
Using Unique CommandBuffer inside submit info 10 messages
1 = 0 and 0.0625 = 0.9725 when reading buffer back from compute shader. 10 messages
Compute pipelines 4 messages
beginner synchronization
Screen/Surface not showcasing the swapchain image 44 messages
beginner
Raytracing toon shader 3 messages
ray-tracing graphics beginner shaders
Single-Pass Stereo Instanced Rendering and Dual-GPU Dual Display rendering. 23 messages
graphics pipelines
[Fixed] Weird Pixelated Glitch trying to follow vulkan tutorial. 2 messages
Simple Raytracing Aabb not showing up :pray: 7 messages
ray-tracing beginner
Using atomicAdd 9 messages
shaders beginner compute
missing triangles when raytracing 12 messages
Implicit Synchronization Guarantees and pCommandBuffers 28 messages
best-practices pipelines descriptor-sets synchronization compute
Using GPU-AV without #line directives: Finding the SPIR-V instruction at a given instruction index 13 messages
Vulkan fault injection 2 messages
[Fixed] When I try to use RenderDoc logical device creation fails. 10 messages
beginner
Weird bug when indexing colors of voxels 14 messages
ray-tracing graphics shaders
default dispatch loader dynamic and undefined reference to vk::defaultDispatchLoaderDynamic 3 messages
beginner
Dynamically add elements to buffer array - Descriptor Set Layouts? 5 messages
pipelines graphics beginner descriptor-sets
Struggling with UBO Structs 7 messages
Incorrect image layout for presentation [SOLVED] 9 messages
Problem with rotation matrix. 3 messages
graphics pipelines shaders
pPoolSizes in VkDescriptorPoolCreateInfo 2 messages
descriptor-sets
Dynamic descriptor set not working 3 messages
Validation Layers: What exactly does "Timeline Semaphores not supported" mean? 11 messages
Multisample Blank Screen 15 messages
Performance 3 messages
android graphics