questions-and-answers
Game Dev
beginner
Index buffer data in AccelerationStructureGeometry, no layer error ?
beginner
Vulkan how to manage active textures ?
VK_ERROR_DEVICE_LOST when executing a Pipeline Statistics Query with 2 queues created
Is it safe to delete the vertex and index buffers used to create BLASes?
Manual filtering
memory
How to render image to a C-style pointer-to-pointer array rather than to a surface?
How can I enable VK_LAYER_KHRONOS_validation layer?
beginner
exception that I can't debug
shaderc generated shaders not working
Trying to render text but I am getting errors.
pipelines
graphics
beginner
vkWaitForFences: Returned unhandled error -4
beginner
Segfault within next vkQueueSubmit after window resized if render targets not recreated
Descriptor in binding 4 index 1 is used in draw but never updated.
ray-tracing
graphics
Simple mesh shader going wrong. Anyone have an tips?
graphics
beginner
shaders
Getting "Access Denied" error when trying to run official Vulkan samples on Windows.
graphics
beginner
Any good ways of finding resources that are not properly cleaned up?
Executing the render loop in a different thread makes the app crash without errors.
Cross-compiling the SDK for ARM
graphics
beginner
Compatibility
beginner
Odd error regarding deleted function
Sync Issue in render loop round 3
ray-tracing
synchronization
Can I record my rendering loop commandBuffer once and submit it every frame?
ray-tracing
synchronization
How to find bindpose from Collada 1.4 Schema file?
graphics
Validation Layers messages just don't show up anymore?
synchronization
Weird fence synchronization error happens once in 2 app launches.
ray-tracing
graphics
synchronization
Raytracing + Imgui
ray-tracing
beginner
pipelines
How would I configure VkPipelineColorBlendAttachmentState's to enable transparency for frag shader?
Does GLSL normalize vectors?
Hey there, could someone help me out on this issue I have with some CommandBuffers?
ray-tracing
graphics
synchronization
Invalid SPIR-V magic number
pipelines
graphics
beginner
shaders
Question about double buffering and render graphs
Failed in ICD libGLX_nvidia.so.0 vkCreateDevice call
graphics
vulkan-profiles
Unable to create a pipeline without a fragment shader (shadow mapping)
pipelines
Remote rendering with Vulkan (Linux)
Render calling structure
graphics
best-practices
I'm getting a VK_ERROR_INITIALIZATION_FAILED when creating SwapChain. Struggling to find a solution.
Optional parameters in vk.xml
ERROR_DEVICE_LOST after closing and opening laptop lid.
indexing uniform array with variables
beginner
shaders
Idiomatic way of handling level-of-detail mesh data?
graphics
memory
best-practices
Freeze/Crash with nvidia gpu upon window resize
beginner
Fragment shader corruption only on Adreno 615 (Pixel 3a)
android
graphics
shaders
Whole vulkan app in imgui window
beginner
runtime installation error
Dynamic mipmap generation for cube map array
graphics
beginner
best-practices
Imgui elements not responding
beginner
Validation of Vertex buffer sizes
allocateDescriptorSets() -> OutOfPoolMemoryError on Integrated Intel GPU
descriptor-sets
Why can I not write an empty buffer range to a descriptor set?
descriptor-sets
memory
shaders