questions-and-answers

1121 threads · Page 19 of 23

Game Dev 13 messages
beginner
Index buffer data in AccelerationStructureGeometry, no layer error ? 2 messages
beginner
Vulkan how to manage active textures ? 4 messages
VK_ERROR_DEVICE_LOST when executing a Pipeline Statistics Query with 2 queues created 18 messages
Is it safe to delete the vertex and index buffers used to create BLASes? 2 messages
Manual filtering 3 messages
memory
How to render image to a C-style pointer-to-pointer array rather than to a surface? 7 messages
How can I enable VK_LAYER_KHRONOS_validation layer? 20 messages
beginner
exception that I can't debug 33 messages
shaderc generated shaders not working 5 messages
Trying to render text but I am getting errors. 26 messages
pipelines graphics beginner
vkWaitForFences: Returned unhandled error -4 2 messages
beginner
Segfault within next vkQueueSubmit after window resized if render targets not recreated 126 messages
Descriptor in binding 4 index 1 is used in draw but never updated. 14 messages
ray-tracing graphics
Simple mesh shader going wrong. Anyone have an tips? 9 messages
graphics beginner shaders
Getting "Access Denied" error when trying to run official Vulkan samples on Windows. 29 messages
graphics beginner
Any good ways of finding resources that are not properly cleaned up? 9 messages
Executing the render loop in a different thread makes the app crash without errors. 32 messages
Cross-compiling the SDK for ARM 24 messages
graphics beginner
Compatibility 57 messages
beginner
Odd error regarding deleted function 12 messages
Sync Issue in render loop round 3 65 messages
ray-tracing synchronization
Can I record my rendering loop commandBuffer once and submit it every frame? 3 messages
ray-tracing synchronization
How to find bindpose from Collada 1.4 Schema file? 7 messages
graphics
Validation Layers messages just don't show up anymore? 46 messages
synchronization
Weird fence synchronization error happens once in 2 app launches. 42 messages
ray-tracing graphics synchronization
Raytracing + Imgui 26 messages
ray-tracing beginner pipelines
How would I configure VkPipelineColorBlendAttachmentState's to enable transparency for frag shader? 4 messages
Does GLSL normalize vectors? 26 messages
Hey there, could someone help me out on this issue I have with some CommandBuffers? 8 messages
ray-tracing graphics synchronization
Invalid SPIR-V magic number 62 messages
pipelines graphics beginner shaders
Question about double buffering and render graphs 7 messages
Failed in ICD libGLX_nvidia.so.0 vkCreateDevice call 7 messages
graphics vulkan-profiles
Unable to create a pipeline without a fragment shader (shadow mapping) 35 messages
pipelines
Remote rendering with Vulkan (Linux) 12 messages
Render calling structure 16 messages
graphics best-practices
I'm getting a VK_ERROR_INITIALIZATION_FAILED when creating SwapChain. Struggling to find a solution. 66 messages
Optional parameters in vk.xml 21 messages
ERROR_DEVICE_LOST after closing and opening laptop lid. 2 messages
indexing uniform array with variables 7 messages
beginner shaders
Idiomatic way of handling level-of-detail mesh data? 5 messages
graphics memory best-practices
Freeze/Crash with nvidia gpu upon window resize 9 messages
beginner
Fragment shader corruption only on Adreno 615 (Pixel 3a) 6 messages
android graphics shaders
Whole vulkan app in imgui window 6 messages
beginner
runtime installation error 4 messages
Dynamic mipmap generation for cube map array 8 messages
graphics beginner best-practices
Imgui elements not responding 20 messages
beginner
Validation of Vertex buffer sizes 4 messages
allocateDescriptorSets() -> OutOfPoolMemoryError on Integrated Intel GPU 9 messages
descriptor-sets
Why can I not write an empty buffer range to a descriptor set? 19 messages
descriptor-sets memory shaders